#Pathfinder
1 messages · Page 23 of 1
'wielding' is only relevant to weapons and things isn't it
I don't think you have to wield a scroll or potion unless I'm misunderstanding
I.... really don't see any reason you could not cast a scroll while raising a tome
it's the 'wielding a shield tome' requirement of raise a shield
if you're doing other things with that hand you aren't wielding your shield any more
you might be able to hold it but raise a shield is naturally going to fall off
Either way, you could just hold the scroll in the weapon hand and cast it from there
(Though for the record I don't really buy that rules interpretation)
i guess if you're weapon implement yeah
Yeah the idea is tome + weapon
With free archetype, start with weapon and Scroll Esoterica, magus ded at 2, raise tome at 4, tome implement at 5, spell striker at 6 along with scroll thaum
The main issue is getting int +2 at level 1 on a notriously MAD class
yeah it's not like you can dump much of anything else
The idea I have right now is Catfolk and going full finesse
Dex, Cha, Int, then I throw a free boost on it
constitution is a stat for cowards anyway
or you can drop a point of charisma i guess, +3 is supposed to be ok on thaum
tfw you see a game you wanna join, but you can't make it work with your schedule 
Oh my God my abomvaults gang is C O O K I N G
Our beastkin bard just decided they wanted to ||be the daughter of Jaul Mezmin, the werewolf serial killer that terrorized otari 30 years ago, and who now is hiding out on the lower levels||
Is there any better feeling as a GM than when a player rolls up with something that just perfectly fits into the existing adventure, like a jigsaw puzzle
The player guides help
Do you think we'll get more Beastkin stuff in Howl
or will it stay a weird heritage
i wouldn't be surprised if we did
I think we know all the ancestries in it
and Awakened Animals (furry)
among other things yeah
Aside from Ancestries and Heritages, what's in it?
and archetypes
Ah lots of monsters to
excited to see how they wind up
Unless we elect to get a fifth player, it seems like our lineup for Abomination Vaults is gonna be:
Half Elf Cleric of Desna who is besties with Wrin Sivinxi
Half Elf Thief Rogue whose narrative details are yet undecided
Beastkin (Dunno Ancestry) Bard who is the son of a werewolf that terrorized Otari decades ago
Duskwalker Human Monk who had been killed by cultists of Nhimbaloth in their first life, an event that shattered their lifeview so utterly that Narakaas deemed their soul unfit to present to Pharasma, reincarnating them 500 years later to complete their personal transformation
This is a banger party comp ngl
Just, vibes wise
Immaculate
Yeah, I'm really looking forward to the Bard ||running into their dad||
Worried that the lack of int skills will hurt them with all the environmental deets, but I'm sure they'll be fine
Are we getting another "Dead God" today?
kinda weird how rapier is the only d6 finesse weapon without agile
(and one handed, and not advanced)
I mean there are technically others
idk
but its like probing cane is a shortsword that loses agile for sweep and...bludgeoning damage I guess
triggerbrand is interesting actually. rather than being a lower damage dice it loses deadly basically
a couple monk weapons, nunchaku and monkey's fist, dont seem worth losing deadly either. especially the latter
probing cane should just be simple tbh. its trading agile for worse agile and losing versatile (bad versatile but still)
visually impaired ruffians and inventors and clerics :)
Has anyone ever run a ki focused monk? What's the usual stat spread there? Dex/wis primary?
Depends on what Focus spells your going for I think
Only 4 of the 14 Ki spells actually use your class DC
Nah we’ll be getting it tomorrow
Blog updates on wednesdays
hmmm
trying to decide if I can reasonably make a non-shield champion and not suck
like not use a shield
still works fine yeah
yeah
freehand champ is probably a little rough
they lack good feats for freehand, but you can probably make it up with archetypes
dual wield probably has the best support
free-hand does have the benefit of letting you grapple and use other maneuvers like that, which can be good for managing enemies as a champion
but not much specific feat support in the class proper, yeah
yeah actually thinking about it getting fighter metastrikes for freehand is going to be expensive
but wrestler is right there
wrestler is a good call for free hand champion, yeah
Yeah I’d probably be doing glaive
Glaive Redeemer maybe
But I could also easily go shield cause I’m gonna be a champ of the prismatic ray
unless you do glaive for Shelyn reasons, I would suggest considering a fauchard or guisarme instead
guisarme is the classic
Might not grab a specific holy weapon either
It’ll be for kingmaker
So I might just grab whatever magic weapons get thrown at us
unless it's a specific magic weapon, it wouldn't be hard to transfer runes around anyways
Ye
I strongly endorse fishhook paladin
This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements.
This thing in the hands of a Paladin is wonderful
Gill Hook is what I'm taking for my Spirit Barbarian for Abomination Vaults
Run up to a ghost and put em in the Thingamajig
getting hit with the doohickey
Belcorra Haruvex when I enter the room:
I'm so excited because incorporeal creatures inevitably have dogshit fortitude saves
So I foresee many dudes getting Restrained
yeah ghosts are really weak to grapples generally
This is usually made up for by str based checks not working on them but,
They never expect the big fucking hook
But yeah in general making a dude have to Escape, and then Step, to get you is just
Fucked
God forbid you get a reach bigger than ten feet with that thing
.....Gill Hook Giant Barb would probably whip....
The ultimate fuck fishes build
At that point you really are just kind of swinging an anchor around
If I ever get into some pirate campaign...........
Ghosts being immune to precision damage even from. Ghost touch weapons makes me so I’ll
Hey, at least they're not immune to crits anymore
TBH I can kind of get that
They are a mass of ectoplasm, its not like they're a functioning human on the Ghost Plane
Their ghost heart doesn't do anything
But in general precision immunity is Gross
Yeah
yeah honestly precision immunity should probably be retired
crit immunity is plenty
Dungeon Meshi won a special place in my heart in like the very first pages when Senshi was like 'I killed this slime by stabbing it in the brain'
'it has organs you just can't see them easily cuz they're made of slime'
I would rather have precision immunity than crit immunity
I'm the opposite
Crits are little bonus thingies
Precision damage is some martial classes Entire Deal
Even fighters don't bank on getting crits
They just get them on 17s or 18s instead of only 20s
But swashbuckler rolls up on a slime and just goes
crit immunity pretty much affects everyone equally
espeically since it only applies to damage
but tbf I'd still rather slimes just had like twice as much health
so they're just crit pinatas
instead of lying crit pinatas
I mean I’d say it effects casters much less then martial
true
They do occasionally crit but most casters prefer save spells to attack roll spells
Same
It’d be a very fun experience
If basically every hit was a crit
Precision immunity does just turn off certain classes yeah
There’s no way around it you just
Don’t get to interact with the encounter
I think that’s overstating things, especially when there are situations where someone actually can’t interact with an encounter
That said I don’t think there’s a problem with different classes having different amounts of difficulty with different things
I think the thing with precision is that its kinda arbitrary
like just turning off a class feature isn't engaging difficulty
Especially when it’s the class feature that most classes are built around
like I get overall there is a logic to precision damage and precision immunity
Classes don’t really deal precision damage on the side
It’s the thing you build around dealing
Whenever I’ve played a precision damage based class I’ve avoided fighting things immune to it full stop lol
I think it's also like when you roll high on damage is that not also a representation of hitting a weak spot?
so shouldn't stuff with precision immunity just have resistance to damage instead
at least golems were still interactive
even if arguably insufficiently so
GatewalkersSession2.png
rip
Oof
I’m guessing you mean like fights with oozes and other enemies and I think encouraging that kind of party wide target selection is kind of the benefit of rules like this
definitely an argument for diverse encounters
which are unfortunately uncommon in aps fwiw
party comp discussions going well
just go life oracle and blow yourself up, bing bong so simple
the difference between 'we can top up to full between fights' and 'healing is for cowards' is that i can see you getting a full time healer pretty soon with the latter
yeah
we'll see!
we're all pretty experienced so it's not like we'll be confused if it does go wrong haha
as it is I'm playing a ranged character so hopefully won't be my problem ;)
I can retrain into searing restoration too if necessary
and construct companion is healable hp
oh yeah if you're sending in the minion to get its little clockwork face pushed in every fight then that's a big buffer
now I'm trying to think what the most 'you died? sounds like a skill issue' build is
bow monk or something
'why are you using a longbow, they have volley, what if someone closes in on you'
lol, lmao
wholeness of body and ki rush
nyoooom
i played sword and board orc paladin/cavalier, it's actually fairly dangerous a lot of the time
you naturally put yourself in harm's way and when the going gets tough there's a lot of competition for your reaction
What irks me about volley is that the majority of fights I've been in have been in rooms that are smaller than the volley radius
So you literally can't get into your good range
yeah it's weird
it really depends on what kind of maps your GM runs
i get that it's to give shortbow a niche but being in volley range is really damaging
but Volley can be pretty tricky to manage yeah
and the upgrade is so minor
but then again, Point Blank Stance
I've got a silly take
The shortbow/longbow dichotomy should be that the shortbow type weapons have a smaller dice but are Agile
Give those Flurry Rangers some Juice for Hunted Shot
agile shortbow might just be the best ranged weapon in the game tbh
To be clear, I don't mean like
As they exist now
In this hypothetical world both the shortbow and longbow would have fairly different stats
I'm not saying 'slap agile on the shortbow'
Because then it would just be a shortsword with Deadly
And range
Agile Shortbow would uhh... 1e arrow-spam builds would look about right.
(Not that arrow spam was amazing unless you wanted to dump 7-9 feats into it.
Is there any actual ranged agile weapons?
air repeater
I think they're too afraid of turret-builds.
but I think it's the only one
But those already exist, they just do something other than shoot for their 3rd action.
unless its Flurry Ranger :p
or Triple Shot Fighter
Oh yah
or Starlit Span Magus
Look
Anyone can just roll up with a Starlit Span-
Yeah
Spellstrike and Force Fang till you run out of focus points
and then you just Spellstrike and Recharge
though tbf, uninterrupted uptime is really the main benefit of ranged
because your damage is a good bit lower than melee
Mhm, burning actions is always nice
I always get weirded out by 30 feet being a safe buffer, mostly because the 3pp I toy with when I'm having fun with 1e means that 30 feet is often well within "single melee attack as a standard action" range
for some monsters, that's also still the case
but it varies
though really for maximum turret gameplay you probably wanna get yourself a mount, so you can move around for free
though I am in general feeling recently that a mount is just pretty good for a lot of builds
once you hit mature it's basically a free Stride every turn
Stacks with Quickened too!
Are creatures immune to mental effects immune to illusions?
Beastmaster monk would be cool huh
I just realized
Like, the whole thing with them is 'what do I spend all these actions on'
Ooooo, that is nice!
that and a lot of animal companion support abilities activate 'per-hit' iirc and, y'know, flurry
like bear gets 1-2d8 free damage per strike
Ah ok
Cursed
My only character with volley I eventually let them upgrade their weapon to get rid of it
But the answer is to find a way to get point blank stance
Magic item which gives the volley weapon a sort of "close range" mode?
New players for my shaky campaign have been found. 😌
magic item that reverses volleys effect
permanently
for the entire setting
made by firearm merchants
A yes, Nephys
His devotees wear that image of him as Chris-chan wear Sonichu's medallion
As the great god gave them the unspoken, unstoppable ability of "UHN ACTUALLY"
There’s no PF2E equivalent to the inevitables right?
The like, cosmic robots that enforce universal truths
By punching the offenders in the face really hard
what do you mean? inevitables are around in 2e, although they count as aeons now too
Oh
These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.
I thought they were a WOTC original, so not in the game
||satan is safe
||
Damn it
That was the one I was hoping for
||So is the wound canon, even if his death from it isn't?||
||Also Ihys releasing Rovugug? Sounds like a bad idea||
update, the Wound is canon
||Ihys setting up a cold war to stop anyone fucking with him is sorta funny||
||Also implication of the possibility of all the prophecies being true is interesting||
||Alternate timelines baby!||
||I was thinking of a single mega fucked timeline but that's probably what they actually meant||
As noted by the scribe, Pharasma is alive in this so they are necessarily mutually exclusive
yeah I read that as wel
doens't preclude alt timelines though
Also I figured it out
||Cayden dies, prohibition reigns across Golarion. The God War starts because even the gods want booze.||
||Cayden dies, and the god of crime takes over his domaine||
i tried to frame my party with drugs and they responded by near-demolishing a building
||I mean, brewers would be hurt, but unless there was widespread prohibition movements only kept in check by Cayden, it should still be legal||
The gods do not control the laws in most places, nor does their death destroy their domain
So no God of War scenarios?
When the god of animals got killeded all the animals started being mean because Lamashtu took over
Maybe something like that could happen to alcohol
lamashtu would make the beer evil?
Lmao
I expect lamashtu to be one of the prophecy ones
Still betting on iomadae or Zon Kuthon
Just have that slot in the Major 20 be a revolving door
Just have Rovavug die and have everybody going "uhhh, what?"
Apparently there's also going to be some change happening to the Prismatic Ray so I can see something like Zon dies and Shelyn enters her goth phase because of it.
Yeah
And as I’ve mentioned bbefore
I don’t believe them when they say starfinder has no impact
So that drop of “Zon-Shelyn” that they refused to elaborate on is
Mighty suspicion
This is why I keep saying it would be great
Rovagug dies, everybody starts throwing hands
War of Immortals

Is Rovagug even on the chart?
Yesss
Ohhh
I wonder how badly the world would suffer if Erastil died
Like, idk if it's God War levels but it seems pretty important
Saw someone throw in a case for Irori to be the one. Apparently the death of the god is going to be reason why the new class Exemplar exists. And that does sound like a very Irori class.
Like, Nahoa is specifically described as accidentally getting hit with a splash of god juice
Yah Exemplar’s divinity can come from anyone
I do think people are forgetting that they’ve said non-core gods are also gonna die
Oh they did?
Yeah I’m pretty sure it was in Luis’s Reddit post
Groteus dies
PFFTHWHAJA
Ghlaunder, Alseta, Nivi Rhombodazzle, Kurgess
At least one of these 4 is gonna die
Think I've only ever heard of Kurgess of that bunch.
Exactly
Balumbdar dies
Every monster of size large or higher goes down a size bracket, gargantuan creatures don't exist anymore
Mounted builds the world over weep
But yeah I'm expecting some of the less relevant gods to die
Like the ones I listed
All the gods I listed are from the Gods and Magic book btw
With their own pages and everything
Man, I'm still kind of chuckling over Asmodeus' hypothetical death. Just unceremoniously kneels over from a wound he got at the like beginning of time.
not read it yet, you're telling me he got androids-timeline goku'd??
Ihys hit em in the heart during their fight and he's been slowly bleeding out ever since, according to the prophecy
Not even his heart, his leg.
Tbf it was a wound thst always hurt him
Though that hurt ranged from "occasional mild aches" to "infected medical nightmare'
Also
Have we gotten any Taldor lore, aside from the new queen (due to War for the Throne)?
rules check: would cascade bearer's flexibility let you use silent spell even if you dont meet the pre-requisite? https://2e.aonprd.com/Feats.aspx?ID=1105
it often says explicitly that you have to meet prerequisites, but i'm not totally sure that the absence of that text is the same as the presence of its opposite
How has Abomination Vaults been for people? I've been running it and its been... a little disappointing and I'm wondering if I'm missing something or not running it right or if it's just not really my style
There's been an awful lot of "filler" fights which feel sort of like pointless speedbumps and the dungeon itself has felt weird to explore
vaults has a reputation as a party-killer, so surprised to hear encounters described as speed-bumps. but that's all i know
There has been a couple of notably hard ones but there's been a lot of speed bump encounters between them
also must confess that this prophecy has piqued my interest in learning more of the fallen god Ihys
you and me both little buddy
Yeah the Ihys stuff seems interesting
Well it's a mix
Some encounters are 'one fairy, it surrenders if it takes damage' and some are pl +3 hell beasts that can break your armor as part of its Strike
fwiw silent spell and conceal spell are combined in remaster anyway
I think some of it is that my party comp has a lot of resourceless power and some really strong feats for a dungeon crawl
oh that settles it lol. thanks!
Timber Sentinel might be balanced normally but in really cramped interior areas with almost entirely melee enemies it doesn't feel like it haha
I'm gonna be running and playing in abomvaults soon but cannot yet give input
there's only purifying spell that has a prerequisite that isn't directly used by the metamagic itself i think
funny tree feat is apparently controversial
at least, its the only feat i've seen people stress over
i'm not a great fan of permaflight at 8 either
but timber sentinel has a lot of things that get people's hackles up yeah
Yeah tree sentinel is somewhat maligned
It do be a spell slot spell for free
My GM got upset over Flyinf Flame
the spell is not really that good, honestly
Yeah that's kind of the tricky spot for it - its kind of weak as a spell but very strong as a resourceless option which gives you thp
(well, a tiny amount of thp in fairness)
Yep, basically it's a 30 foot line you draw
I think I need to fuck around with AV more to get what I want out of it, the dungeon is just not really my style as a GM and its chafing for sure
My thoughts on the wood impulse thp is like
You get it every round more or less
How much HP saved is that over a campaign
i know it's conditional and all but timber sentinel and a ranged blast is a turn with almost no brain and quite a lot of power
it works in most fights with zero adaptation required
Yeah, and its fairly action intensive to defeat
it's ok if you can snag it in an aoe or something but not everyone has that
Admittedly, I am about to run a fight with slanted enough action economy that I can probably mess with it
the level scaling is NUTS
yeah like i'm just going to cast the worst 10th level spell in the game every round
is still an insane proposition
I'm not so worried about it for the "bigger" fights like it was pretty bad vs ||Mr. Break|| but it makes the minor combats go from "only a little attritional" to "0-2 damage expected to the party"
also some player or another is going to go 'haha i'm going to put trees everywhere and at the least appropriate possible times'
related: 'this negotiation seems too tense, the head of the necromancer's guild is now holding a fruit'
I haven't had that sort of issue, though the wood kinetist has been Earning Income by magically planting saplings for the local sawmill
I do think any kind of unlimited use magical effect like that does invite using it as much as possible
yeah Make Forest is silly but ultimately harmless, and no game is immune to bad-faith play
My wood water kineticist just feeds our entire party for free with base kinesis
I think the "filler" encounters are just sort of demoralizing because there's not that much to do with 1 monster in a small room
I'm looking forward to the next session because ||The players just followed the glowing ghost trail into the library and are probably gonna pull aggro from most of the cult of the canker||
Honestly depending on the encounter you could have trivial encounters like that try and talk it out, or run off and find help
There's surprisingly few truly mindless creatures in the abomination vaults uirc
Thats something I really like, by-the-by- it feels less like a hack and slash kill cave and more like
A big fortress
There's like, a society of sorts down there
AV definitely has a lot of encounters that are kinda filler, but I don't mind it too much personally
but then it also has a bunch of actually really hard encounters mixed between
lot of PL+2 or +3 encounters
I am really looking for some player perspective so this is helpful thanks
The ||GIant skeleton|| fight in particular was a kind of "why is this here" one for me ||Since the players beat it mostly to death while it was still putting itself together||
It’s really crazy that AV is pitched as a good first adventure imo
there are a few like that, yeah
though if the fight doesn't end quickly it can get tough
Yeah I can see that one being more interesting if its a split party or a few people following the trail or something
I am surprised by this
About him not dying?
What do you not like about it in that context? Its got the Good Module and there's not much downtime between rooms, which seem appealing for 'lets dig into this system'
just the pretty crazy difficulty spikes
it seems like it's a really difficult place to start
You know, the crazy difficulty spikes are pretty on brand for PF2e as a system.
I ask because uhhhhhhhhh
I am prepping to run it as my first longform game as a GM in the system, and one of the players is new
(I did a little homebrew beginners box esque level 1 dungeon FIRST first but)
oh that's fair just
I would look into some of the early encounters
and decide if you wanna run them as written
it has some hard fights, but until later most of them are at least kind of telegraphed
i know it has some pl+4 stuff which paizo almost never does
Yeah, reading the module I do see some Spooks but most come with 'how to run' text to the effect of 'this thing kicks mean ass but does not leave the room its in'
though my experience is perhaps not entirely as standard, since our group was up a level for most of the AP which did definitely help a lot
||the Void Glutton is at least completely optional, and also fairly well hidden||
Thats the one I keep hearing about lol
yeah
I should actually find where it is and read its room text
yeah
I've been keeping my research to the floor the players are on and the one just below it, and then just getting the Vibes of the plot/dungeon after that
Because my brain can only hold so much
a precision heavy party can get really fucked up
though how much that impacts people depends a lot on class
We have a uhhhhhhhhh
Cleric of Desna
Bard
Thief Rogue
Temple Sword Monk
||it's on floor 4 I believe, in a secret room||
it's a slight issue for the Rogue, but nothing too major I feel
Yeah
And the rogue is going martial artist so they are hitting a little harder than most thiefs without precision
yeah especially as a Thief they should be fine
there is also another +4, but it's on a much later floor
||there's a Froghemoth on floor 8 I believe||
The later monster that spooks me the most is the ||adamantine mole rat what breaks your armor||
Oh the armor breaking isn't as bad as I thought
I forgot what actually scared me about that thing
The ||Boss grade fortitude saves to avoid slowed and eventually MULTI HOUR PARALYZE||
hmm, I don't actually remember that one
It's called a ||shuln||
And okay yeah I found the ||Voidglutton|| room and it does indeed say that it does not chase people outside of the room its in
It also offers a (grim) way to let your group off lightly if it beats them
Doing Dinner At Lionlodge via play by post
Would you say seeing ||a mounted humanoid head|| in a hunting lodge you've been invited too would be sufficient reason to jump instantly to 'lets kill this dude'
out of context abomination vault's session 11 notes
Uhhhh……. Potentially if the party is prone to jumping the gun
||now im wondering if a gnoll would keep their taxidermied relatives around as a sign of respect||
||Isnt that more a diss, like "We won't eat you, in fact we will keep your corpse around to show we didnt eat you."||
||as far as I know taxidermy pieces don't tend to have the meat still inside them. Or the bones? I don't know. I guess they could probably eat the bones but they at least keep those around for religious/magic reasons||
Yeah that's a dnd thing
Ahhh that tracks
They do "Keep a bone from a favorite relative to ask for advice."
Or at least there's
"Equally misunderstood is the gnoll practice of ancestor worship and endocannibalism. Gnolls consume their dead as a sign of reverence, holding a grand feast and transforming the bones of the fallen into art or weapons. Gnolls extend this honor to respected foes, hoping to bring their enemy's cunning or strength into the clan. While it's a sign of admiration, not everyone sees it that way."
Ah okay right
I haven't read the whole entry in a while
Meant to say Kholo entry but whole entry works too
My main point being, it's more a misunderstood cultural thing than like rabid savage cannibal thing
Nah I gotcha
Wonder what a kholo would think of Walkena's soldiers (I believe willingly usually) becoming undead to serve him further.
They wouldnt care, Kholo believe in like practicality above most things
And I don't think any of the gods they generally worship have any big hullaboo against undeath
kholo like pharasma don't they
uhhh like all things depends on the group
just like depending on region, the kholo are seen different
Reload 1 = 1 Action to reload?
Correct
What ancestry do you think is best for "got cursed by the woods, and becoming an animalistic monster"?
Fleshwarp?
beastwarp (slightly taller dog) and fleshkin (literally just a guy)
or go Gnoll and grab Fey Influence (lv5) and say you got cursed into be a gnoll
Did we get more lore on Apsu?
thinking about using wights as the primary enemy in like
a ptumerian tomb kinda situation
where they're all the remains of a civilization
but idk if I should change drain life
if I want to use a bunch of them
it feels like that could quickly rip players apart? but also it could just be a dungeon/set of dungeons that they're encouraged to long rest in
I never knew Tombstone Troll was so cute
Well why wights, first of all?
like, is thematic, is their look/drip, etc.
mostly their vibe but also that they're an intelligent undead that can be varied
To vary what you think about using other humanoid enemies but making them ghostly undead?
Still 'wights' lore wise
I think applying the wight block to some fellas would be useful cause it’s an existing statblock
You could maybe have the wights be controlling unintelligent dead? To reduce the amount of Drained coming out?
Oh yeah that could work
You could also maybe reduce the DC on the fortitude a little bit in areas with lots of them
Recommend players take good con and stuff
yeah true
My abomvaults group is doing so good integrating their characters into the plot
There's the duskwalker who ||was killed by Belcorra Haruvex in a previous life||
The beastkin whose dad was ||Jaul Mezmin the werewolf||
And now our half elf Cleric of Desna has decided that ||one of the Osprey Thieves that have gone missing|| is her half sister on her human dad's side
I'm thinking so that final plot thread lasts a little longer I'll have them pull an Otari and ||escape capture only to head deeper into the vaults||
Where's a good place to have them wind up you think?
My first thought is ||captive of the voidglutton|| but thats probably way too mean
Some place they can be captured/trapped and need the PCs help to get out
And it should probably be before the ||Barrier you need the roseguard stuff to open|| because uhhhh
||The barrier||
I have decided that they will be with ||vaulgrist the velstrac||
They are very excited to have a new subject after so many centuries
Yep!
They are also smal sized
Hrmg
Double slice Rogue yes/no?
I really like Flensing Slice so I'm thinking about dual weapon warrior builds
Double slice barbarian might also be good but something in me recoils at doing half rage damage with an agile weapon
Could eat the -2 but
it’s ok, not amazing
for giant barb you just eat the -2, not sure about other instincts
Can you get two Big Sticks as a giant
i think i’d rather do like ranger dedication or something on rogue
yeah, i did dual flickmace
it’s horrifying honestly
yeah, you can just get another big weapon
Giant Barb is pretty good for it honestly, thanks to all the reach you get
Honestly had an idea for an archetype about being entombed in a suit of armor
So you can’t take it off anymore
Inspired by warcaskets from the rimworld pirates mod
question, thought on how to build a traditional samurai?
well 2 options, the traditional movie samurai and then the more historical samurai
Former, maybe a dueling/dual handed assault katana fighter
Can parry, do maneuvers and still hit like your swinging two handed, just flavor all your maneuvers as being done with your sword
Latter, uh...... probably also a Fighter but with Cavalier dedication, taking shots from horseback with a daikyu
can the fighter be built to function in clothing or very light armor?
i was figuring a movie samurai might be done well with a swashbuckler
It could, you could always go dex fighter or swash, but the issue is Katanas aren't finesse
Could pull a zatoichi with a cane sword tho
There are rules on playing one I believe
yes
also a beastkin can get like . echolocation at higher levels
plus like, ya know, cane sword
These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. While typically worn on one's footwear, the device can be affixed to any part of your armor.Activate [free-action] Interact Frequency once per day; Effect You stomp a foot, clap your hands, or crea...
also
They look like kobolds a lil
Was reading a PF adventure path, and was struck by one part where it almost expects one of the PCs to fake being the leader of a spy-ring to his underlings? TBF, the guy is a shapeshifter, but still. Seems very, very high risk.
"I'm totally your boss" is a pretty common gambit in my experience
What's the point of disguise self if not "I'm totally your boss"
Paizo's AP writers are generally good but they are not immune to Writer Syndrome
and i love it when aps pre-empt weird shit the author can see the party trying
I guess I always shy away from trying to impersonate people that the target knows. Too high a chance that they ask about something I have no knowledge of.
That's why you pretend to be their boss. "I'm the one asking questions here!"
Pls explain what Writer Syndrome is.
I just know my Starfinder-affine friend complained about an AP ||where you're space Amazon, you constantly lose money (and HP) and when your boss fires you from this unprofitable and terrible job, the AP expects the players to seek revenge on their former boss.||
I'm referring in this case to when a GM or adventure writer has a specific vision of how the story proceeds that is based on the characters making extremely specific and character-dependent choices
More broadly I use Writer Syndrome to refer to when the GM/adventure writer doesn't quite realize that they're not writing a novel
Ah, I see.
What one is that? What?
War for the Crown
Wierd
TBF, it's probably the AP where I'd most expect someone to be able to pull off that sort of disguise.
And it's not required for plot advancement, just makes stuff easier.
(Apparently some people made the horrible decision to try and play War for the Crown without anyone having Sense Motive. Which is... certainly a choice.)
I have a new challenge run
"I'm playing War for the Crown with my 6 Int Barbarian who doesn't know how to read and only has climb as a trained skill."
"I am here to ruin plans. Ours, the enemies, anyones."
Beef Slabchest vs House Targaryen
I'm still a little sad that you definitionally Cannot be untrained in the sense motive equivalent in 2e
I'm still tempted to say give that function to society (outside of stuff like Feint) just because that skill also seems kinda undercooked but admittedly that would similarly not work with a lot of character concepts
I am in the same boat
Some people should be gullible
Perception itself is a thing everyone should have though
I get the perception change (enough people going "always max perception"). Folding Sense Motive in was a bit weird.
I also feel like 2e "high proficiency" skill counts are a bit sparse. Maybe not to the "all named skills at max-rank" that I've hit in 1e or Starfinder, but uhhh.... the current number of proficiency bumps feels a bit low.
Particularly how important hitting max-bonus is for a lot of stuff.
I think it's like
too vertical
you have a bunch of trained and then abt two at max
yeah this
int giving trainings but not advancements still feels weird
and also not great for int as a stat
as opposed to like a bunch trained 30% expert 10% master or something
though on the flip side the training paradigm is also weird in the, like
astronomical jump from untrained to trained vs trained to expert
(I know untrained improviser exists don't @ me)
It feels like they expected Trained skills (and lower profficiencies in general, see the weapon proficiency feats) to be more relevant than they are.
Which is weird given how much the rest of the game goes "a +2 is a massive swing"
yeah I was sort of hoping they'd do more with those in the remaster they feel like 1e-style trap feats
I mean trained is relevant
that's why untrained improvisation is one of the most valued feats if you wanna have optimisation brain
Training at least makes help reliable
Pathbuilder let sme make my dragon a half orc
DRAGON ORC IT IS
Conan Destroys Westeros, an 800 chapter fanfic that ends with Conan Destroying Westeros
Have y'all seen that Paizo's pawns and minis are heavily discounted at the moment? Useful to those within cheap shipping range: https://paizo.com/store/sale/marvelousMinisAndProdigiousPawnsPromotion/pawns
Poppet is currently the only way to play as a quadruped right?
You were designed to serve as a scout or assassin and have a body resembling a pack hunter like a large cat or wolf. Though you typically move like a quadruped, you can still stand and fight like a biped, allowing you to use all equipment normally
yea
They even get bonuses for not holding anything
Hunter automaton monk seems hype
Speedy as fuck robot wolf with wolf stance
There’s stuff like the ancestry that gives you an animal form
That’s still useable to be like, using weapons and stuff
I don’t remember the name though
Thank
I wish there was a way to use a weapon without using a hand
Just to properly make that build
Chainsaw tail
Chainsaw tail
Chainsaw tail
Exactly
there's the uh Sif rune as well
When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal.Activate [one-action] Interact (magical, polymorph, transmutation) ; Effect You transform into a Small or Medium animal that wields the fanged we...
fanged rune clockwork macuahuitl in the mouth of a hunter automaton
Do you think the speed boost would still kick in in an animal form
Would Magus work with this? mmh
oh follow up quesiton, Pf1e had a samurai archetype called the ironbound sword which heavily focuses on nonlethal damage and preserving their foe's lives
do you still need to be able to speak to cast spells in remaster?
Is this something i could do in pf2e
There are multiple feats that let you add the nonlethal trait to all weapons
Bounty Hunter and Gladiator have them iirc
You can make any attack non lethal, it just takes a penalty if the weapon doesn't have the trait
But there's not much with an actual FOCUS on it
Merciful is still a thing, right?
yeah its a bit less just doing nonlethal damage i think, which i understand you can just do
That made me think of a Poppet wolf plushy bites it's swords to have a magical girl transformation into Sif
but yeah i just like the flavor, incidentally i really liked the various samurai archetypes they released
The ironbound sword’s fighting style, focused on incapacitating opponents rather than killing them, is founded on a philosophy that cares both for the samurai and for her attacker. This style became prevalent during the peaceful and stable periods of Lung Wa, and reflected those values. Using these techniques, an ironbound sword can subdue a foe without causing permanent harm, leaving the soul of the samurai unstained by deaths of her enemies.
the brawling blademaster was also cool
That is a good vibe.
there's a rune for it now yeah
There's nothing with a special focus on it, no
Bounty Hunter and Gladiator have the nonlethal stuff for pragmatic reasons (want to collect the bounty/its just a performance)
But yeah that archetype does look really interesting
The focus on mixing strikes and combat maneuveurs is neat
grappler, obviously
I think what Stormtalus wants is a character option with a fantasy that is specifically about preserving people's lives from a moral standpoint, not just mechanically capable of making attacks nonlethal
redeemer champ is kinda there i guess?
pf2 is generally pretty reluctant to give out bonuses in exchange for restrictions
could do a champ/bounty hunter or champ/gladiator with a samurai theme
or go a swashbuckler and heavily feat into nonlethal perhaps
It woud be neat to make stuff for this I feel.
This archetype does make me wish you could use wrestler stuff with weapons tho
Grab a dude with one hand and Elbow Breaker them with your sword
Gill Hook Suplex
https://paizo.com/community/blog/v5748dyo6sii7?Dragons-Worth-a-Fortune#discuss With fangs like that, how the hell can they eat?
i feel like if you're in a place where you're implanting magical weapons in your face mostly just for the vibes, eating is probably not really that big a problem
Smilodons managed it, I trust this guy
pick up the food, drop it in your gullet
My question is how this guy is melting stuff onto its face
I assume its using its breath
The three shields over its eyes seem hard to reach with that
Unless its premelting them and slapping them on its forehead with its hand like a sticker
They melt as a result of the arcane energy being drawn through them
speaking of dragons, my party encountered one in our game yesterday
fortunately I've been keeping a few consumables on hand for just such an occasion, thanks to having casting dedications on my Investigator
two scrolls of Heroism 6 on our frontliners (Barb and Fighter) and two scrolls of Synesthesia (they crit succeeded against the first one) later, and we got a dead dragon on our hands in only two rounds
Scrolls of Heroism 6 are only 300 gold a pop
a good thing to keep in mind 😛
what should a big amalgam of diseased animals be weak to
Perfection
Finally continuing our homebrew testing beginner box game tonight
Secondary question: I want to leave this off with a like
Horror note
That this disease that doesn’t effect humans was starting to evolve to infect them
the only thing I can think of is like
Them coming across a humanoid corpse nearby the source with signs of infection
Maybe throughout the scenario your encountering various infected animals, but the capstone amalgamation boss has a human in it

Started book 3 of gatewalkers
This first chapter is genuinely like
On par with some of the best stuff from 1e
Does it feel Too High Level like I've heard
Oh absolutely
It should have been a full 1-20 imo
Buuuuut barring that
Which is honestly a very mild issue
It’s pretty good
Mechanically or narratively?
The second book is kinda weak but has some cool moments to even it out
Fair fsir
Ive usually heard the opinion it should have been an 11-20
But good to hear, gate walkers seems neat
I think it should've been 1-20 too actually tbh
I think that there's some post adventure stuff that could be substituted for early game stuff instead
Like, gatewalkers spoiler ||The post adventure ideas mention a cult in the desert which would make an infinitely better starting point than...straight up going to another planet lmao||
To be fair
It's not like ||Castrovel|| has a reason to be a High Level Zone
If you have a portal there why not
It's weird rainbow bears and slime tigers aren't any more dangerous than Golarions wildlife
It’s more the
Stuff that the plot is related to
Feels like high level issues
It’s not a weirdness thing it’s a scale thing
yeah no I get that
Like
Spoilers but
||You fight a dark Fae lord in the first book, in the second book you create the first godcaller in centuries, it’s some wild shit||
in a way my point I guess is that gatewalker's uh. elevator pitch I guess can work perfectly well for a low power party
but the actual story does not
and it's that dissonance that causes that feeling
Also
Book 3 has the smartest idea ever
After binding an outsider
Use the inveigle ritual on it
Which is long lasting charm and suggestion
i feel bad that my group stopped doing it becuase our gm figured we werent into it enough
we were about to get to kanepo
I think the first big clue that it was originally an 11-20 is Kanepo
Because according to my GM, Kanepo's description discusses how even the Bogeymen fear him
Bogeymen are level 10 enemies
You fight Kanepo at level 2
Yeah, lol
It's a good AP but the level weirdness definitely shows
What're some good Alkenstar names for a gnoll
filling out a physical character sheet while exhausted has started my penny hates pathfinder arc
hopefully it's over soon :P
I've been using pathbuilder
Okay barring any last minute complications today is the day my group wraps up Abomination Vaults
There’s only one encounter left
Nothing else to do but prep for it
Nice
The party is a Strix fate witch, a Fetchling art thief bomber alchemist, battle Oracle kobold, and an eldritch bloodline sorcerer kitsune
They’ve done really well so far, managed to hit level 11, endeared themselves to the town despite being chaos gremlins, made various underground allies
But somebody may die today
For that mammoth lords campaign I've been workshopping, the bad guys modus operandi is Dominating people and then Inveigling them while they're defenseless
Inveigle is such a nasty piece of magic
Okay one spoiler for AV 10th floor: ||the irlgaunt hidden boss feels a lot like a big bag of big numbers||
As a warning for other gms
So
Is it just me, or do the new dragons personify mythological, folkloric aspects of dragons?
Yeah I think that’s a fair assessment
that seems to be a direction Paizo is heading in for creatures in general now, yeah
Oh no the witch critically failed against phantasmal killer
This is the first time I’ve killed a player
they failed both saves?
Also check to see if incap would apply
Do death effects count as incapacitation effects? I’m not finding any text in the tag descriptions on aon
And yeah they failed the follow up save
i think generally not, but iirc the second save on phantasmal killer is explicitly incap?
it does, yeah
Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.
Looking at Magus+
The unarmed hybrid study has time jump, and immediately I'm thinking
Imagine hitting the dragon with "This is a test...wouldn't you agree, Jean Pierre Polnareff?"
So for my PCs abusive dad, I wanna play him like ||the deserter|| from disco Elysium (endgame spoilers)
He’s gonna be a bitter, angry old man who’s otherwise resigned himself to completely leave the world he hates
Finding solace only in being correct in his ideology
Cool ass Wardens of Wildwood cover
When does that come out, next month?
April
Next month is...Sandpoint?
Yeah
Seven Dooms for Sandpoint
Wildwood is April to June iirc
That's weird
Huh
You're right
That is weird
I mean I guess it doesn't matter too much
There's already quite a few primal options to make it still viable
Also most people don't play the APs as soon as they come out so it's proooobably fine
Season of Ghosts came out well before Tian Xia, after all
True
Barbarian, Druid, Kineticist, and Witch, just off the top of my head
Playtest Animist maybe
Cleric of Gozreh or something
Or Erastil
I think you can do a nature themed spin on every class except maybe Inventor
But if you have Inventors+ you can take the "Organic" alt class feature that replaces explode and overdrive, then you're golden
oh does inventors+ have suggested errata for unstable?
oh shit and impossible lands+,,,
What kind of errata is needed?
uh mostly that like
it's a focus point adjacent system
from before a fairly significant change to how focus spells work
How would you say unstable should be changed?
Yes afaik
no idea, that's why I'm interested in a potential errata suggestion lmao
I guess I just don't really see Unstable as needing a change
Though that's neat
Inventor is a class I like a lot but its kind of fiddly
Maybe Inventor+ is worth a look
I liked Barbarians+ mostly
I mean I was fully comfortable playing without any change
Both Inventors+ and Witches++ are kino
Invntor was plenty fine on its own.
The alternate options for explode and overdrive slap
Also they give you two new innovations
A healing device and a magitek device
I'm also very interested in impossible lands+ because we defnitely felt like there was a lack of content for fleshwarps and the wastes mutant vibe in general making my partner's character
Generally, the team+ stuff is really good
it's like. You're a craaaazyyy guy! your options to represent this are darkvision or an unarmed attack, both fairly normal things to get,,,
Low level fleshwarps don't get much, yeah.
I don't know much about IL+
I don't have either of the Lost Omens+ books
I only have Archetypes+
that's fair!
definitely intrigued enough to support the devs and find out myself haha
I'm just waiting for Oracles++
Which won't be for a while but...y'know
I'm curious how Summoners+ will go down
To be fair, a fleshwarp can get like
Darkvision
Tremorsense
Reach unarmed attacks (bad ones but we are talking vibes)
Swim and climb speed
Phatom steed that is its own body mutating
All at the same time
Which is somewhere above a 4 on the weird little dude scale
Okay so
but that's just really hard to see at level 1 when you're picking one of them
to represent the body of that person they've had their entire life
Inventor+ and Barbarian+ both have weird mutant options tho right
(I know barb does)
(potentially)
yeah IL didn't mention fleshwarp stuff on it's page! its okay! was more interested in it's cool archetype thing
Inventor+ doesn't necessarily make you a mutant but you can definitely flavor it that way
Oh I heard mentioned earlier that there was like a biopunk subclass in that
to maybe double down on mutanty stuff
If you take the Organics Unconvention, yeah
over time
The mana mutant archetype seems neat yea!
cause there also wasn't an archetype that super stood out to them either they just took duelist because one handed weapons
I misread this as Boypunk subclass
And imagined a weird like, Guy-themed inventor class.
you add a beer holder for you construct, get a little TV in your construct to watch the footie
HELL YEA
I am incredibly into biopunk, so I am certainly looking forward to this!
Tl;dr your innovative is made out of organic materials
And the explode/overdrive replacements deal acid damage
There's a replacement that corresponds to every elemental damage type
There's one that's literally based on smog lmao
Your smog clouds deal poison damage
making a diesel/steampunk mech is really cool yeah
feels like my character's nemesis from the clockfighting world should be a steam engineer ngl
dropping hot coals and blasting people with steam
I'm suddenly reminded of this shitty gas station candy they have on offer at my nearest convenience store
Its called Smog Balls, and on the label in big text underneath the name it says 'FROM THE CREATORS OF TOXIC WASTE'
And every time I see it I just think
'this should be an ad in Cyberpunk 2077'
Lmao, real
I mean, Inventor does deal fire damage
It tracks
filling the ring with smoke and making all the spectators cough their guts out like the heel he is
I'm a fan of the visual of a gnome/elf inventor literally growing their gadgets like plants
I ALMOST FORGOT MAGUS+ EXISTED
That one's good too
A little less so than the others but still
The only thing about the + set is that it’s
Very very powerful
It tends towards making stuff much stronger than the base game imo
At least for clerics + is what I remember
it's also for better or for worse made by ppl with a lot of pf1e experience
I imagine
in that they're quite into old style archetype design philosophy
which is cool, nothing inherently wrong with that, but it is potentially a taste thing
like giving devise to a cleric subclass for example
that seems fine to me tbh
Barbarians+ has a lot of like
Bizarre options
There's some solid stuff like 'fists become d8 two handed d10 while raging' or 'stride+shield strike+raise shield' for two actions
And then there's like
this
it's not like Devise is really that much of an upside
oh that's cool
That’s…. Fair but it does feel kinda bad for investigator imo
I guess as long as they don’t also get strategic strike
this is exactly what I mean by it being a taste thing lmao
devise is great if you can expend resources on strikes
I dunno
I personally see Devise more as a hoop that Investigator has to jump through than a big upside
I like that feat a lot
if you have a fat channel smite or something you save a lot in the long run
yes it does have its benefits, but its also a big drain on action econ unless your GM is very lenient with Leads
Now mind I do like the idea of bow barbarian but
Gweh
I don't like it as a metastrike
That can break your bow on critfail
I think its like
that feat seems weird compared to just... Raging Thrower
idk I think the level 6 nature discourages it being your only attack option
like yeah Bows have a lot more range
that is a terrible feat yeah, raging thrower is right there
I do get that its meant as like
'well damn how do I get that flying varmint'
But like- yeah raging thrower
but the upsides are pretty minor
raging throw doesn't let me have a big bow and be really strong so I shoot good and the guy is knocked back
this is why the feat is cool
pushing a guy 5 feet is pretty eh for investing a whole other action
I do feel kinda iffy on just getting devise as a class thing just because like
I do think its weird it doesn't have them both at the same MAP though
that's what the archetype system is there for
I think that's a problem with Shove and not with this action tbh
and the 1e thing of every class having a custom archetype to make it like every other class feels a little tiresome
I like the idea of it for sure
Bowbarian is rad
But the mechanics make me sad
And 'cool concept but the mechanics make me sad' is like terrible poison to me
I think them saying to use the same modifier as the Strike is implied to also ignore MAP
i mean if it auto shoved with the same degree of success it would still be pretty mid
but unclear
oh
yeah just weird templating kinda
idk the thing is 2 actions to do a strike and a maneuver is pretty Standard
having that include bonus damage and the maneuver is normally impossible to do that way is pretty cool
shove is just kinda. bad
but the feat is specifically worded kinda that if you made shove good the feat doesn't need to change haha
I've got a bowbarian in my Solasta Crown Of The Magister playthrough thanks to a mod, its pretty cool
It being an instinct rather than a feat would be kind of sexy
Being the Flat Damage Ranged Guy
like if this was a trip instead of a shove I think it would be good no???
and also the general issue is kinda that using a bow on a Barb is rough, because your Dex will be lower
Hercules Barbarian
ranged knockdown with extra damage?? that's cool as heck
yeah that would almost be worth risking constantly breaking your weapon
like I don't think shove being bad should be fixed by making the metastrikes that include it better. it should simply be worth the action and map in the first place
Ranged trip tied to a bowshot would absolutely be strong
You could cripple some dudes bigtime at the start of fights
also yeah that crit fail just makes it a real dealbreaker IMO
it's really unneccesary
I would simply Deal with it haha
if you fail or crit fail on a raging throw your thing is gone unless it's returning
I am a fan of 'str bowman' as an archetype in general
I'm playing a ranged reprisal champion in a game right now, runs around with a Hornbow
I would also simply just deal with it
i mean if you hit it’s gone unless you have returning
yeah str bowman is really cool, and I'm a big fan of giant barbarian for golarion barbs
just because amiri is so iconic
and dragonhunter bow style bowman should be a barb option
I love the fantasy of just some ripped dude with a 500 pound draw bow
When he looses there's a sonic boom and the arrow explodes when it hits
yeah, i think it’s just a massive struggle to implement without breaking everything but still feeling satisfying
I will say there is something in PF2e already that has the MECHANICS of that, just not the flavor
And its Megaton Strike Weapon Inventor
like. find quick draw and pretty much all the mechanical downsides of that crit fail are gone, but you get to go I am Too Strong for even the Strongest Bows available and that is actually really cool
and cause it's your choice to build into it and not like, a universal rule crit fumble deck teehee
i think he’s more specifically renowned as a clubber and wrestler but he was probably good at everything
Hercules was a lot of things
Fair
Well, I mean
By level 6 you'll be runed
So quick draw won't solve ALL your issues
He literally choked the Nemean lion to death
suppose that's true
I would probably go wrestler yeah
Probably unarmed expemplar westler but barring that, a fury Barb works
A divine rage would be cool actually
I know we're getting an unarmed exemplar
Oh yeah for sure
By barring that I just meant
If you don’t wanna count exemplar as a class yet
.....Bow Exemplar? I seem to recall that being possible
Because that will get you ranged flat damage
Still sad ammo thaumaturgy doesn't allow bowthaum
Eldritch archer thaum.......
I'm kinda cool with how it makes pistol thaum pretty relatively good without bows outclassing it
but that shouldn't be on thaum to fix
All this is to say-
If thief rogue gets to do dex to damage there should be a class that uses Str for ranged attacks 
if thief gets to do dex to damage there should be a class that gets str to ac
I would allow it personally
What would you call a bow based barbarian instinct 🤔
I'm thinking Hunter Instinct, or something in that vein
I'd give it flavour about like
taking out flying things
so like Grounder?
but that sounds bad,,,
Hunter is pretty good haha
The barbarian path in that Solasta mod is called path of the yeoman but that doesn't really Work for an instinct
I kind of want to sketch this up
For my own satisfaction more than anything else lol
I don't really find pathfinder barbarian interesting for whatever reason
I love it mechanically
I find the early feats wicked boring but that lets me archetype
I like giant barbarian
because after so many years of titan mauler being not great and kinda a mess
it's just neat : )
I'm a flavor kinda guy
tbf my point here is that big weapon is cool
Flavor is super important to me
I just also find big weapon not making you terrible also cool haha
I love animal barbarian so much
Animal Skin and Predator's Pounce ❤️
I usually take Ape and remove the shapeshifting aspect though
So your just Angry Brawler
Doing heat actions on dudes
animal barbarian is really cool
I play it straight usually (and one of my players did) and the idea of like having a magical power as your main thing without being a spellcaster is really neat
just good at doing a little shift
That's fair! Shifter vibes are cool
Also: I'm thinking Hunter Instinct yeah
Make its Anathema centered around like
Aiming to humanely kill creatures you fight, not prolonging their suffering?
I dunno, the anathema may be hard
I like dragon instinct just cause I kinda like the throughline of draconic power sources
sorcer, dragon disciple, etc
I like that as an anathema yeah!
Praying that Shifter will come back
I'm now thinking about it in the context of like
Mammoth Lords
Because I've got them on the brain
With my bow Champion of Skode in that game
which obviously doesn't have to mean "you MUST eat people" but rather as a philosophy
literally and metaphorically
don't waste a life you've taken
Something to the tune of: Eat what you kill (this does not force you to eat creature that are unhealthy or viewed as untouchable by your culture, such as undead or intelligent beings)
Might be cool indeed
tbf the main thing with using the whole animal is finding a use for even bits you find too icky to eat
in practice a lot of the time
which to some extent is often finding ways to prepare those parts tasty but it's also practices that involve processing material
so you're not greedily taking the one thing you're after and then wasting a bunch of other stuff
Pistol thaum and pistol investigator are both scenarios is which guns have like
A niche that can’t be filled by just using a bow
mm
While that is true
I feel like undead may not be salvagable
