#Pathfinder

1 messages · Page 20 of 1

rustic cape
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And they will work for my purposes

limber comet
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The second player core cover goes so hard

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I am gonna miss the sea serpent but good lord man

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Seoni, Fumbus, AND Jirelle? Goes crazy

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It is a bit sad that Korakai isn't on the cover

clever cobalt
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Has the Seven Dooms for Sandpoint Player's Guide come out yet?

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also, regarding Curtiain Call:

limber comet
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No

clever cobalt
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Ah, got it

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just wanted to check

limber comet
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Not yet anyways

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Curtain Call is intriguing

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It's cool we're getting more 11-20 stuff

clever cobalt
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Yep! And this one seems especialyl approrate to tac onto a 1-10 campaign (for obvious reasons)

limber comet
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Yaa!

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Is Wildwood 1-10

clever cobalt
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5-15

limber comet
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Oooh okay

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I was gonna say, it'd be funny if you went from being a druid to being a playwright

clever cobalt
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Still possible

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but you can go from CAveman to Playwright

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(Quest for the Frozen Flame is 1-10)

limber comet
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Heheh yeah

silver geyser
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Gatwalker to Playwright is quite possibly the funniest contrast.

clever cobalt
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How so?

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I find Caveman to Playwright the funniest, personally

silver geyser
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On account of Gatewalkers being high level concept with low levels.

clever cobalt
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Fair

silver geyser
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To High Levels doing a low level concept.

clever cobalt
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Which is actually fitting to turn into an Opera, thinking about it

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Yeah

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Also, question

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How does the Remaster Druid look?

limber comet
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Like a druid pfft

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Not much changed iirc

clever cobalt
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I'm debating playing my Duskwalker Fleshwarp Shapeshifting Druid again, but I'm not 100% sure what's changed

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Got it!

limber comet
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It's more minor errata as opposed to Witch and Wizard

clever cobalt
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I'm glad Druids got some good primal spells in Rage of Elements

silver geyser
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Druid is just nice and simple at its core.

clever cobalt
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and presumably are gonna get some fun stuff in HotW

limber comet
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Howl is gonna be super cool

clever cobalt
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Doesn't it come out next month as well?

limber comet
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Nah

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May

clever cobalt
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Huh, thought it was March

limber comet
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My birthday month

clever cobalt
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Fair enough

limber comet
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Nah, that's the remaster bestiary

clever cobalt
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It looks to be uh

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Sandpoint > Wildwood > Curtain Call > War of Immortals

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I know WoI isn't an AP

limber comet
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Ya I gotcha

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It's coming with one

clever cobalt
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But I wouldn't be surprised if the book dropped alongside an appropriate AP

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Yeag

limber comet
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I'm sure this has already been shared but

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I really like this design

turbid dagger
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All I can think of is the dragon doing a big muda muda with its arms and its overbuilt wing-arms

limber comet
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Okay but

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Look at the top of it's head

turbid dagger
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Yes its got A Fake Face
Basilisk Hours

limber comet
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It's so cool UGH!!!

solar storm
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Why does it have a fake face on the top of its head?

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To scare off Rocs?

limber comet
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Okay so

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Conspirator Dragons can scrunch down into a human form

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And then cause it to explode in viscera if threatened

turbid dagger
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Do dragons not have Change Shape by default anymore
I honestly assumed it was just Occult Magic Weirdness

limber comet
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Hold on let me snag the blog post blurb about it

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A conspirator dragon has a variety of abilities to help them achieve their goals. In addition to using their magic to charm and influence others, these dragons make use of magical disguises. They conjure forth flesh-suit replicas of others and, through the help of magic, squeeze themselves into these suits. This bone-crunching and flesh rending process results in perfect disguises that allow a conspirator dragon to live among populations none the wiser to the dragon’s machinations. If they’re ever found out, the dragon can erupt from the suit in an explosive display that hopefully buys them enough time to flee. If not, they also use their choking breath to create a literal smokescreen for escape.

limber comet
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At least to me

turbid dagger
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Dragons have always been able to do that

limber comet
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I knooooow

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But maybe they're changing it?

silver geyser
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Not all dragons could inherently do it back in 1e, but they did have caster levels and it's relatively easy to polymorph.

turbid dagger
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Hmmmmm
I'm not against that necessarily
Though that campaign I've been working on DOES have a plot beat that relies on a dragon posing as a human

clever cobalt
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Adamantine Dragons apperently can't cast spells

limber comet
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I mean it kinda tracks

turbid dagger
limber comet
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All of these new dragons seem to be based on folklore aspects

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Oh! Sovereign dragons still exist in canon

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You're good

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I think chromatic and metallic still exist too, but maybe not

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Thanks, Wizards

turbid dagger
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Nice
Its set in the Realm Of The Mammoth Lords, and a key NPC in my current outline is a Young Sovereign Dragon who lives publicly as the human Po La, mayor of Icestair, the biggest static settlement in the area

limber comet
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Ya! You should still be good to go

unborn rain
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if you were going about trying to make a Zamburak for a pathfinder character, how would you do it?

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Like what would be the best thing to represent a gun mounted on a mount

clever cobalt
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Aren't their siege engine rules or something in PF2e?

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Aka stationary weapons

limber comet
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Guns and gears would be a good place to start ya

solar tendon
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any kickback gun

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with a saddle mount

worthy stump
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Something like a backpack ballista or catapult?

solar tendon
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lol

worthy stump
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Those are actual PF2 weapons

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Because Paizo likes to get funky

solar tendon
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if you go gunslinger sniper can work cause you can take cover on a mount

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gunner's saddle is the proper name

turbid dagger
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Uhhhhhhhhhhhhhhhhhhhhhhhhhhh
Uhhhhh
Backpack Ballista whilst riding a camel I guesssssssssssss?
But yeah 'mobile light artillery' is not particularly PF2e's wheelhouse
If you just want to ride around and shoot gun thats less complex and honestly probably pretty effective

warped orbit
turbid dagger
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Sniper slinger, arquebus, gunners saddle, maybe Cavalier archetype

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Cavalier's Charge gets you +1 circ to hit which is Ominous with a Gunslinger

warped orbit
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Cavalier is pretty legit for a lot of ranged characters tbh

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A mount is basically free movement once you get mature

turbid dagger
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Yeah
Circ to hit is really rare and the free movement helps a lot with kiting

clever cobalt
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Cowboy time

turbid dagger
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Ugghhhhhhhhhhh
Im so frustrated
It seems like no one else on the internet has had my issue with trying to get Abomination Vaults installed on Foundry

true delta
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I've got an oft-asked question: If I wanna run a pre-remaster adventure such as Little Trouble in Big Absalom, how broken would it be to do so with the pregens form the adventure but the new general rules? Should I perhaps go over the player characters to update anything that's changed? The latter sounds kinda smart to me.

turbid dagger
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Giving them a lookover is wise, stuff is broadly the same though
The main thing to watch out for is mention of good and evil damage, and then classes that are in PC1

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In general its gonna be possible to get a build thats equivalent to pre remaster, its just a question of finding which rename lines up with the spell you are looking for

worthy stump
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Might take a little bit of work depending on feats and abilities the pregens have, yeah, but nothing too drastic

true delta
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Nice. Yeah, it may help me learn the specifics in the game to look it over. Thanks.

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There aren't any post-remaster adventures yet, right? Short stuff, I mean.

solar tendon
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theres a few

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night of gray death? I wanna say? in galt

turbid dagger
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Isn't night of the gray death old old

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I'm honestly unsure when the last non AP adventure was

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We've got Sky Kings Tomb and Season Of Ghosts, I think they use remaster language

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But they are APs

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Seems the last Standalone was Rusthenge, in Feb 2023
So almost a year ago

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At least if Paizo's fucked up storefront can be trusted

unborn rain
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Night of Gray death is a few years old now

limber comet
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I've been rereading Percy Jackson and grinding Hades

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I wanna kinda

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Make a classic greek setting for pf2e

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Not just like a slice of Golarion

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But a full place

clever cobalt
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Hmm

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Outlaws of Alkenstar, or Abomination Vaults

limber comet
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Abomination Vaults

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Ez

clever cobalt
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why?

limber comet
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It's one of the best 2e adventure paths imho

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It's a classic megadungeon but executed in a fun way

turbid dagger
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It's also got a module! That may work!

turbid dagger
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Huh
I just learned that the guy who did the dragon arts did them for all stages of growth, not just one
And nethys just uses the Adult version of the dragon art for all three versions for some reason

frank crystal
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Oh what are imperial dragons?

heavy fulcrum
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the chinese/asian dragons

sinful gyro
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Aren't these reflavours of the old dnd dragons?

frank crystal
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Oh I meant like in terms of magic

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Because the new dragons are 2 for each school

heavy fulcrum
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not sure, they havent updated them yet

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they might not, since the imperials are a PF original

frank crystal
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Ah ok

turbid dagger
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Imperials are PF originals yeah, and older than the remaster
I just posted them cuz I've been researching them recently
But there are spreads like this for all the dragons on his artstation
Wanna know what an ancient copper dragon looks like? Young white? Its all there

frank crystal
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Oh neat

heavy fulcrum
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yeah, even the bestiaries dont include all the art because it takes up a lot of space

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(which is why AoN uses the same image for all the ages, because thats whats in the book)

clever cobalt
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Do we know what Kelesh is like in 2e?

turbid dagger
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I was specifically looking for the Young Sovereign Dragon
Just a little guy
Garter snake energy
His beard hasn't even grown out yet

clever cobalt
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or rather

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Vudra

heavy fulcrum
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not yet

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actually sorry yes

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Vudra (and surrounding area) got covered in Impossible Lands, back in Nov 2022

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2E but pre-remaster

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i was thinking of the Tian Xia remaster books which arent until April and August

clever cobalt
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Oh did they? Don't recall Vudra there, only Jalmery

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Also, does Casmaron have a higher connection to the Dark Tapestry or something? Cause it seems like a lot of Abberations are in the area, especially ones connected to the DT

night mirage
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Hello Pathfinder-heads, my friends and I are resurrecting our homebrew-setting actual play campaign from a few years back, putting up the first season on a bespoke podcast feed ahead of time to build hype for season 2. If anybody's into dark fantasy settings, the first ep went up today: https://twitter.com/sunlessreach/status/1753887771649888589

LET THE LEGEND RETURN TO LIFE! Sagas of the Sunless Reach is BACK in a brand-new bespoke podcast feed! Jump in to hear our original pilot, DISHONORED GUESTS, as our party takes their first steps into Tarandaur! Link below!

clever cobalt
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Rad

frank crystal
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What are some good Druid NPCs?

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So animal companions have the same death system as PCs?

barren cipher
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yes

surreal basin
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Ye

frank crystal
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Ok sick

heavy fulcrum
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yeah

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Player characters, their companions, and other significant characters and creatures don’t automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. At the GM’s discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.

frank crystal
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Ok so one of my players has pitched a very cool character

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A wizard bard necromancer who’s using their magic to call upon the spirits of their dead family who’s king tradition of Drake wrestling has been being covered up

rapid wagon
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Hmm if I want to change roles in my party on this upcoming campaign from my metal kineticist to a magus or a monk what do I need to know about how my role is changing?

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Magus would be to ensure we have someone knowledgeable about magic

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Monk would be mostly for a more interesting narrative

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Was gonna make up a geb based monastery of monks that mummify their most promising students alive, to let them train for eternity. It's seen as an honor

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Then I get mummy monk!

rapid wagon
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Also if I'm making an evil monk who revels in dominance, which stance really feels like a bully stance

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I'm thinking dragon or gorilla

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Maybe stoked flame

worthy stump
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gorilla or dragon seem the most fitting right off the bat, yeah

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since they both have intimidation-based feats later too

frank crystal
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Besides just occult spells?

warped orbit
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well, the cantrips

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composition cantrips are huge, though it takes a while until you can get those

frank crystal
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Oh yah

warped orbit
turbid dagger
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We don't have a lot on how Sanctified interacts with things at the moment, right? Gotta wait for monster core to see how its implemented?
I'm doing a Champion of Skode for a oneshot (into Abomvaults!!!!!!!), and I notice that Weapon Surge does spirit damage and is Sanctified now
Like, should we assume that Devils or something will proc their Good Weakness from such an attack?

warped orbit
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pretty much, yeah

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a lot of what used to be good/evil damage is now spirit damage that only harms unholy/holy

turbid dagger
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I will consult with my GM further
Real talk we're starting with Dinner At Lionlodge, then doing new chars for abom vaults
And everyone instantly noticed that the Adventure's name had horns over it
And that the page numbers in the pregen sheets are contained inside pentagrams
So
I feel their ruling on Sanctified stuff is going to be important

warped orbit
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Champion also actually got some errata already as well, if you hadn't seen that yet

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but for fiends, my assumption will be that their previous good weakness will now be a holy weakness, yeah

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and their evil damage likewise will be spirit damage with the unholy tag, and may potentially only hurt holy sanctified beings

turbid dagger
warped orbit
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under the Core Rulebook Errata (Remaster Compatibility)

turbid dagger
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Also are we sure sanctified and unholy retain the 'only hurts baddies/goodies' thing
Because a lot of the spells in Player Core 1 that used to be alignment oriented now just do damage to 'people opposed to your deities goals'
(Read: Enemies)

warped orbit
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not always

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it's a bit inconsistent

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for some things, it just always deals spirit and has the tag
but for some it only deals the damage if the target is of opposing sanctification

turbid dagger
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I see
The curse of alignment damage remains..............................................

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On the upside, my GM just confirmed that if we encountered any Unspecified Horn Pentagram Individuals then Sanctified Spirit Damage would likely work yeah

solar tendon
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the advantage mainly is now only ppl who actually signed up for the war of good and evil are considered either

sinful gyro
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So similar to pf2e god dying

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Sf2e is going to blow up a planet apparently

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It's ||Aucturn||

worthy stump
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Indeed. It seems like ||the egg is hatching in the first adventure||

frank crystal
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Hmm, other then the obvious animate the dead stuff

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Any really good niches for necromancy spells?

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(Even as they’re not technically a thing anymore)

solar tendon
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looking like our OoA team is gonna be dragon barbarian // monk archetype; construct inventor // unexpected sharpshooter; triggerbrand gunslinger // duelist

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uhhh. dunno our plan for healing tho lol

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could swap built in tools for searing restoration

barren cipher
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in-combat healing is for people who don't have enough damage

solar tendon
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too true

warped orbit
unborn rain
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Penny's a player

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I am also a Player in it

eager mountain
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i see

turbid dagger
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I've finally gotten abomvaults to work on foundry 😭
Turns out it was a backend oracle issue, had to bust out the powershell, on the advice of some folks on the foundry discord

sinful gyro
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They're great over there

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There's a foundry pf2e discord to

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Unless thatz the one you meant

turbid dagger
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Thisun

sleek moon
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hello. i have very recently gotten into pathfinder. this is all i have to say

unborn rain
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Some one had to say it

paper juniper
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currently in pathfinder: the gang attempts to get a nether portal working

frank crystal
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Did they use crying obsidian instead?

sinful gyro
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Whirp

eager mountain
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Whirp

frank crystal
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Whirp

silver geyser
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Whirp

clever cobalt
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Whirp

light gyro
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Whirp

turbid dagger
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I'm sorry to break the Whirp streak but I need to gush about something
Oh my god the Abomination Vaults module is FUCKING INSANE
Its just????? Everything???? Ready and placed???? With notes for every individual room????????????????????

silver geyser
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Yep!

turbid dagger
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I could start running this shit like tomorrow
Nuts

warped orbit
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it's great, yeah

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did you see the playlists yet?

turbid dagger
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Playlists? Does it come with music?

warped orbit
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yeah

turbid dagger
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Neat! Music has never been an aspect I explored much but thats cool

clever cobalt
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Yeah I've heard great things about the AV module

warped orbit
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some of the maps also have map tiles you can change

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like on the first floor the drawbridge can be collapsed

solar storm
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It's sometimes annoying to find some module details for pacing just from how the journal entries are laid out but that's it for complaints from me

turbid dagger
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I imagine pacing is already a thorny issue in a megadungeon with relatively few hard progress locks
Like there's the ||barrier thingy|| but other than that its just 'find those stairs mfer'

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Some of the later APs have their own modules too, yeah? Are they as robust as this?

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Like I know for the early stuff you need the PDF convertor

warped orbit
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from what I've heard, yeah

warped orbit
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so it's generally still a good idea to take the floors in order

solar storm
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But yeah skipping stuff in AV is pretty doable but also its a true megadungeon, the lower floors will consume the unwary

eager mountain
eager mountain
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It goes hard

eager mountain
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But yeah the foundry modules are good for p2e

stuck bane
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Once my abomination vaults game wraps one of the players is gonna run Outlaws of Alkenstar (and then we’ll swap between that and me running stolen fate for the AV party). So I’m finally gonna get to be a player

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They’re being generous, letting me do an aasimar automaton for my construct inventor

turbid dagger
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Nice! That AP seems fun

surreal basin
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The gatewalkers AP has a token for a hydra where the heads on the token get cut off as it loses heads in the fight

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For the module

stuck bane
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Yeah the villains you pick at the start to tie to your backstory seem like fun to square off with

turbid dagger
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I'm gonna be a player in an abomvaults game myself soon
And as mentioned earlier am also prepping to GM it lol
(My GM has been informed of this)
I'm trying to find out if my ideas for a character are too extreme/too main character-y
Right now I'm thinking a Created Fleshwarp Spirit or Animal Barbarian with the Zombie dedication that's ||an amnesiac, escaped personal project of Jafaki, an intelligent flesh golem formed from the body parts of fleshwarped monsters infused with necromantic energy, combining his three approaches to the 'perfect warrior' of fleshwarping, necromancy, and golem crafting||
They woke up in the middle of the woods covered in swamp mud, and after some time wandering aimlessly Wrin Sivinxi was fortunately the first person they stumbled across, as the latter was out stargazing
They've been sneaking into town at night to hang out with them ever since

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I've got a more restrained character idea that's a Catfolk Thaumaturge
They used to be a trader from Tian Xia until their boat shipwrecked on its way to Absalom, due to the shining light of a mysterious lighthouse that wasn't on any maps
And they've been trying to find the lighthouse and the reason it was shining that night ever since

sinful gyro
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Like yes, little pricy

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But its literally hours of work you'd of had to of done gone

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And reallty high quality

turbid dagger
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Update: The GM has approved the crazyass fleshwarp concept
Hallelujah

warped orbit
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nice

turbid dagger
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Also just learned there's an abom vaults NPC with a unique monk stance
Fucked up

warped orbit
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oh yeah that is unique I suppose

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I remember that NPC

turbid dagger
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I want ||Red Ruin|| 😭😭😭😭😭😭

warped orbit
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could be neat honestly

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though I don't know the details of it

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maybe if it was tied to a specific version of handwraps or something

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treat it like a specific magic item

turbid dagger
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D10 finesse sweep, with its specific bonus being 'when you would reduce frightened by 1, instead set it to 0'
So uh
Strong

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Also genuinely the only statblock I can recall that breaks the finesse damage cap

warped orbit
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we had a pretty strange way of dealing with that area, but the NPC seemed scary

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||we got those two fighting, but then our Barbarian discovered the prisoners and we got into a fight with the whole bar anyway||

turbid dagger
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I'm paralyzed by whether I want to do Animal Instinct or Spirit Instinct
I want to do Unarmed and obviously Animal is a shoe in for that
But I feel like Spirit's stuff will be REALLY useful for Abom Vaults

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And its probably more narratively fitting

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There's really not a good way to get a good unarmed attack with the spirit version of this char though, at least not for a while
Fleshwarps ancestry attacks suck, tho worst case I could probably make the d6 nonagile options WORK
And Zombie gives the d8 jaw strike but it only works in a grapple

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(Barbarian+ handily solves this by having a feat that makes your fists d8 twohand d10, but I've already asked for a zombie fleshwarp character and am spoiled on the module I am on THIN ICE)

warped orbit
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Spirit has come in pretty handy for our group

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there's a good number of ghosts and other incorporeals, so innate ghosttouch can do work

surreal basin
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Most Incorp guys also have pretty terrible HP so I imagine Barb rips through them nicely

true delta
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I would always choose Giant Instinct, for the Dark Souls strength build vibes.

paper juniper
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thought experiment
how would you put an adaptation power on a creature or pc

unborn rain
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creature, probably give it a like ticking up resistance against damage its already taken

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Which is like a natural focus towards the pcs having varied damage or like big hits rather than just lots of smaller attacks

fossil temple
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It's ever said what kind of metal the Automaton (playable) are made of?

unborn rain
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There's nothing in their like 2nd edition ancestry description but there's possibly something elsewhere

fossil temple
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Nor the wiki
"Steel" it is

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reason: Automaton character + Mechanicus copypasta

eager mountain
fossil temple
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Plasteel it is /j

fossil temple
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Finally, monster energy drink for everyone

fossil temple
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Does Compel True Name give you the creature true name or you need to know beforehand?

barren cipher
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you need it beforehand

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1 creature whose true name you know

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i think that the best thing to do with the true name mechanics is ignore them

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they are not narratively or mechanically satisfying

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compel true name has incap, for crying out loud - if you have to compel them and they're your level or below you can just put them in a headlock or something

silver geyser
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Or just tell them to die

turbid dagger
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Those weird fey feats feel like a weird scam yeah

surreal basin
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I mean the fey ancestry feats are good to decent

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It’s just the true name stuff

frank crystal
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So like how possible do y’all think it would be to run a sorta, MMO style raid boss in PF2E?

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Where the boss kinda sets up its own outs to their abilities

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Like a boss has a big AOE extending from themselves

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But also sets up walls which the AOE can’t go through

surreal basin
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That’d be cool, although he’ll need other stuff going on too since telegraphed AOEs on their own won’t be hard to avoid

frank crystal
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Yah that was just my first idea

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I’m gonna include more

fossil temple
surreal basin
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Iiiii

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gotta design a bunch of paaridars

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for wednesday

turbid dagger
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Mechanically or art wise
Because those both sound tough

frank crystal
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What are paaridars?

turbid dagger
# frank crystal What are paaridars?

Monk wants to get stronger faster so they chain some shit like a manticore or chimera to the back of a cave, suck up its ki, and becomes a chimera-monk hybrid
While the monster gets all withered and immobile, but still alive

frank crystal
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Oh that’s pretty rad

clever cobalt
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Paaridar feats when

turbid dagger
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This is the only one in a bestiary, for a manticore

frank crystal
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What does limited flight mean?

turbid dagger
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It says what it means in its ability block, just below the stats

frank crystal
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Ah

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Didn’t see that part

surreal basin
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I have a mantis paaridar, a wraith paaridar, and I'm gonna make tiger and shark

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but the idea is the place they're going to like

frank crystal
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Please give the shark one just a massive shark head

surreal basin
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made weirder and weirder paaridars that fucked with chakras more and more

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cause they're doing a quest for their paaridar companion who was transformed here by their father

turbid dagger
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Wraith sounds interesting
Both because its a living being infused with negative energy and because wraiths are intangible

surreal basin
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and its gonna end with their father's masterpiece, the technique for absorbing an outsiders essence and infusing your chakra with it

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then he's going to present an astradaemon to her and tell her to complete her destiny

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and that's like the big decision point

frank crystal
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Hey positive and negative damage weren’t changed in the remaster right?

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One of my players is playing a psychopomp summoner and I wanna know if what I see on AON and foundry will be any different

turbid dagger
frank crystal
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Ok great

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So then the actual mechanics will be the same

#

And anything weak to positive will still be weak to it

surreal basin
#

Also gotta

#

figure out what I wanna have the

#

failed paaridars turn into

#

the ones who had their chakras totally fucked and corrupted

#

probably some kinda undead

frank crystal
#

Could just be fucked up chimeras

#

Like they became too animalistic

#

While normal paaridars are still mostly human with animal parts

surreal basin
#

mhm

frank crystal
#

They’re just weird animals with some human parts sticking out

surreal basin
#

I'm also thinking maybe bodaks

#

since normal paaridars take void damage

#

when they use ki powers

#

so I think a bodak would represent being overwhelemd by that corruption

frank crystal
#

So what’s generally what the divine list good at besides healing?

turbid dagger
#

Buffs

#

Making outsiders cry

frank crystal
#

Outsiders are just anything not from the material plane right?

warped orbit
#

yes

frank crystal
#

Alright

#

Do ghosts count?

unborn rain
#

It's a ghost use heal on it

frank crystal
#

Oh yah

turbid dagger
clever cobalt
#

And uh

#

Spectra

frank crystal
clever cobalt
#

They're beings from the Drift, a dimension for FTL in Starfinder

#

They're not in PF to my knowledge though

#

Due to the weirdness involving the Drift

frank crystal
#

Ohh alright

rapid wagon
#

Technically the drift is inaccessible in the narrative present of pathfinder iirc

frank crystal
#

Also are there any good low level ethereal stuff that aren’t like, ghosts?

rapid wagon
#

Yeah

frank crystal
#

Stuff that you need ghost touch to hit but allow a necromancer to control them without like, enslaving a person’s soul

clever cobalt
#

The Drift is weird

#

Also have we gotten clarification involving the first Starfinder 2e AP's level range?

#

Given it involves ||Aucturn hatching|| I wouldn't be surprised if it's 1-20, but we'll see I suppose

fossil temple
barren cipher
#

i would probably lean into crafting as much as possible unless there's someone else who can fix your shield

#

i think you could have +4 strength at 8th as well

frank crystal
#

So for this upcoming game I’ve got a pretty balanced comp

#

A druid, a drifter gunslinger, a psychopomp summoner, an earth and air kineticist, and probably a fighter or barb

#

They haven’t decided yet

solar tendon
#

secular medic and warpriest is an interesting combo

warped orbit
#

works pretty well

#

you get stuff like Healing Hands in Cleric too

#

wait no, Magic Hands
that's the one

rapid wagon
#

I can't decide if i want to be a magus, kineticist, or monk in my upcoming game. I've talked to yall about my kineticist already and think mechanically i got it down pat; my monk would be a mummy that uses gorilla style to bully enemies, and then goes hard into intimidation; and my magus would be a skeleton former mafia guy. Think id do laughing shadow with him

barren cipher
#

well, you can either be responsible and think about your party composition or you can roll 1d6, 1-2 kineticist, 3-4 monk, 5-6 magus, and you will quickly realise what you want to play

rapid wagon
#

hahaha

#

subjective, but which sounds cool
A. Kineticist Skeleton who has no past, trying to figure out their past, present, and future.
B. Former Mafia magical bruiser Magus, killed as a loose end and raised as a skeleton, seeking to become a big fish in a bigger pond
C. Mummy Monk who was mummified to spend eternity learning their kung fu, but left the monastary to use their arts to bully and dominate, and seeking political power

barren cipher
#

they don't stack

#

hellspawn doesn't really do much for you, climbing tail is hard to beat

barren cipher
#

i'm not sure how compatible mummy is with monk stances if you were planning on using one

rapid wagon
#

yeah its bloodlord

#

Plan was to use the gorilla stance cause it links into intimidation later

#

and has grapples

#

the interaction with my hands, mechanically, is a bit moot since beign a monk already makes my pucnhes lethal

#

but the flavor is fun

barren cipher
#

if you're doing a strict reading of the rules i don't think your gorilla slam unarmed attacks would count for the extra stuff on fist hit

#

i don't think it breaks anything though

rapid wagon
#

yeah, i was assuming gorilla wont actually tie into the mummy stuff for punching

#

but there are other fun mummy feats in the dedication that seem non-punchy

#

that would be cool

#

like gaining inclement weather and concealment

#

or coughing real scary

#

disguising myself (not needed in geb i think), and becoming even more undead-y

#

mechanically i know my party has a rogue who wants to be a gymnast assassin and i know there's a planned Tyrant who may not be able to join as regularly. There's also a flakey player considering sorcerer, and a possible cleric or fighter on the table; last one is looking at thaumaturge, summoner, alchemist or bard.

#

so i feel like the magus kinda fills the most cross discplinary/fill roles

#

especially if the tyrant and sorc arent in sessions consistently

#

the monk just seems like a fun idea to play a heihachi esque dark kung fu practitioner

#

and the kineticist was mostly born of a "hey kineticist is kinda cool and the class didn't exist in pf1" vibe

#

but role wise its also a bit of flex, though combat oriented

barren cipher
#

i'd go magus personally but i have an unhealthy obsession with large numbers

rapid wagon
#

hahaha

#

i was thinking going laughing shadow

#

and fodder skeleton

#

to be a fast boi

#

i suppose i could also try and have my cake and eat it too

#

go like arcane fist or whatever it is

#

with magus

#

punch stuff with magic

barren cipher
#

i think you can probably skip that if you're a mummy

rapid wagon
#

true, tho my magus is intended to be a skelly boi atm

#

but i could totally be a mummy magus too

#

i can't be a skeleton mummy can I

barren cipher
#

i can't remember but i think there's a bit of competition at 1st

#

um, let me check

#

i expect not

rapid wagon
#

thats my thought as well

#

magus would mean the party has consistent access to a magic knower, a dps guy, and someone speedy

#

if i go magic shield magus, might be able to tough it out on the front some too

#

instead of laughing shadow i mean

barren cipher
#

targe is good times

rapid wagon
#

targe magus would be a bit of a do everything yeah? not quite teh jack of trades a bard is but still multitalented?

fossil temple
fossil temple
barren cipher
#

if that's the case then i wouldn't pay money for it

fossil temple
#

pay money?

barren cipher
#

sorry, i mean expend resources

#

if you want to be descended from devils then that comes free with nephilim

#

don't pay for it if it doesn't benefit you

fossil temple
#

oh! Thank ya

barren cipher
surreal basin
#

THIS IMPLIES. MULTIPLE

sinful gyro
#

Does it?

heavy fulcrum
#

generally bingo involves picking spots until you get a complete line

sinful gyro
#

Last one standing dies

#

The rest get marked off as alive

heavy fulcrum
#

though its generally also a square, so who knows

sinful gyro
#

I doubt its going to be multiple dead

#

Given they said otherwise

turbid dagger
#

I am ashamed that I can't recognize all of these

sinful gyro
#

I wouldn't worry

#

Their god art is not consistent

#

Which is also sort of a lore thing

surreal basin
#

I puzzled them all out eventually

#

Still hoping the prismatic ray shakeup isn’t that one of them dies lol

frank crystal
#

Is she just, not an option?

#

Wait no

#

Top left

#

That’s probably her

warped orbit
#

top row, second from the left is Iomedae yeah

turbid dagger
#

Okay I think I got em all actually
Erastil, Iomedae, Torag, Sarenrae
Shelyn, Cayden, Desna, Abadar
Irori, Gozreh, Nethys, Pharasma
Calistria, Gorum, Asmodeus, Zon-Kuthon
Norgorber, Urgathoa, Lamashtu, Rovagug

#

I am now a certified Nerd

#

It was Pharasma, Nethys, and Norgorber that were stumping me

warped orbit
#

seems correct, yeah

#

Gorum was one I was blanking on
didn't expect him to be in full on dark lord armor I guess

frank crystal
#

I always kinda imagined him like

#

Conan style

#

But his title is “Our Lord in Iron”

#

So I guess it makes sense

heavy fulcrum
#

yeah gorum is a heavy armor boy

turbid dagger
#

Yeah its said that he is made of metal
And if there was ever universal peace he'd rust away

heavy fulcrum
#

yeah

turbid dagger
#

More specifically, that he lives in every weapon

heavy fulcrum
#

hes exclusively depicted by the armor, though in a "armor with unseen wearer" way as opposed to the "living armor" way

#

though some say he is actually the latter but hes a god so its sort of vague if that distinction matters

turbid dagger
#

Which is WHY Barbarians should have heavy armor prof natively 🥺

rapid wagon
#

Isn't one of gorums main like dudes a iron golem made of weapons?

heavy fulcrum
#

thats his herald, yeah

trim grotto
#

what might be a good place to look for pathfinder campaigns

turbid dagger
#

The pathfinder2e discord is probably the best one
Not sure if you are there already
(its called 'pathfinder2e' but technically speaking it is the discord for PF2e reddit but I never go on reddit and the discord seems more active anyway)

trim grotto
frank crystal
#

Are there rules for repairing vehicles?

turbid dagger
#

I think you use Repair like any other item

frank crystal
#

Ah ok

echo briar
#

They can’t be revealing it already right?

#

This seems very early after the spent so long building the mystery

limber comet
#

Gozreh dies

thorny berry
#

My money's on pharasma, go big or go home

limber comet
#

The fact that Rovagug is on there is

#

Eyebrow raising

turbid dagger
limber comet
#

Norgorber, the god of murder, gets murdered

frank crystal
#

Honestly I do really hope it’s not one of the evil gods

#

That’d be such a cop out

#

After all they’ve hyped this for

trim grotto
#

recommendations for stuff to play in Starfinder 1e? I'm still new

limber comet
#

Asmodeus dying would be an insane play

frank crystal
#

“Yah Asmodeus, dark prince of lies and king of the hells fell and tripped on the stairs”

limber comet
#

It would upturn the Hells

#

And the key to Rovagug's cage?

#

Well...

turbid dagger
# frank crystal That’d be such a cop out

The only two evil gods I'd particularly enjoy is Asmodeus and Zon Kuthon
Zonzon because Shelyn can become goth
And Asmodeus because it would set up a gargantuan civil war in hell which I think would be fun and a good impetus for the Godwar

limber comet
#

Asmodeus' death would be a MASSIVE lychpin

turbid dagger
#

And yeah the key to rovagug's cage is basically a fantasy suitcase nuke

solar storm
#

suitcase

#

It's pretty big innit

turbid dagger
#

I meant in the context of like
'small, easily stealable object a bad actor could do REALLY bad things with'

frank crystal
#

She’s already mostly irrelevant

#

Killing her off would just cleaning up what they’ve already abandoned

turbid dagger
#

Oh yeah for sure
Like, I don't like her much, think she's kind of a holdover of the Bad Writing
But it would be a little lame after all the hype

frank crystal
#

And rn all she does is make everything worse for everyone

#

She’s not cosmically important enough for her death to matter but is important enough that it improves everything if she dies

frank crystal
#

Someone actually important should die

turbid dagger
#

Well there's something to be said about her being the most powerful figure in the abyss
Being the demon lord that actually became a god

frank crystal
#

Yah but like

#

It’s not hell where she actually calls the shots

#

Demons aren’t organized enough for that

turbid dagger
#

I assume that when Lamashtu says something other demons listen, but yeah its not like
Someone is necessarily getting her throne if she bites it
She's just the Big Rat That Makes All Of The Rules

frank crystal
#

It’d probably cause a civil war to take her place but like

#

Demons are always in a civil war

#

It’s kinda their thing to fight amongst themselves when they’re not killing others

turbid dagger
#

Asmodeus is probably what I'm hoping for
Like, thats my vote
Because Hell War Of The Roses sounds rad
Let Eiseth do that big rebellion she's been planning
It would also let me have my SOT Summoner's devil eidolon have a fucking meltdown that he's stuck following some twink around while HELL'S THRONE IS OPEN FOR THE TAKING

frank crystal
#

“This eidolon thing seemed so much better when I DIDNT HAVE THE OPPORTUNITY TO RULE HELL!”

turbid dagger
#

Oh he's hated this shit from the start
His Pit Fiend boss booted him to the mortal realm specifically to snub his chance at becoming Malebranche
The infernal equivalent of getting reassigned to antartica

frank crystal
#

Damn

#

Rip to him

#

Assigned to become some twink’s eidolon

turbid dagger
#

Truly
Asmodeus keeps giving him his toughest battles
He has to follow around a bunch of horny loser 20-somethings who call him 'KK' and ask to ride on his horns

frank crystal
#

Honestly, I’d never imagine I’d feel bad for a devil

#

But I do for him

turbid dagger
#

Mario and Kaineghis were truly inspired choices for my first Pathfinder characters
Wet cat and devil butler

frank crystal
#

Have they gotten slightly closer over the course of their adventure?

turbid dagger
#

A little bit
Kaineghis recognized that Mario has potential after he endangered himself by helping KK flank a giant bug
Though this is still in the context of 'you'll make a great devil after I drag you to hell and torture you for a few millenia'
And our sorceror Nelisiwe is infatuated with him because of how he describes Hell as a pure meritocracy (she's a half elf who spent her formative years facing discrimination from her elven family)
And he gave her a very warped pep talk praising the power of her sorcery when she fell into a deep depression the first time she went down in a fight

limber comet
#

We can fix him <33

frank crystal
#

Quite polite

turbid dagger
# limber comet We can fix him <33

That is the hope
Though tbh I'm imagining his arc to end less with 'I love love, I hate hate' and more
'I don't need Hell, its bureacracy is stifling me and if I want to become something I'm proud of, I need to break free of it'
Kaineghis' number one trait is Ambition
He's less than a millenium old and wants a shot at Malebranche, a demigod position in Hell's hierarchy just below the Dukes
His open lust for the position was such that his boss successfully argued in Hell Court that he was disrespecting his current position (as his aide)

frank crystal
#

So he wants to believe the myth of the meritocracy more then anything

#

Just because he thinks he will earn that position eventually

turbid dagger
#

Yeah! That's a big part of it
He is a member of Eiseth's faction in Dis, and she's an inspiration for him
She carved her way up hell's ranks even as an angelic outsider because she was good
And he's good
Good enough to be Malebranche

frank crystal
#

Also I presume the eidolon stuff only lasts until Mario is dead?

#

So to him this is basically a small bump in his career path

surreal basin
turbid dagger
# frank crystal Also I presume the eidolon stuff only lasts until Mario is dead?

Yes
Upon which point Mario is going to Hell
Which is why Mario is at the Magaambya
He's trying to figure out a way to break the contract through magical means, instead of having to uh
Raid Hell
To destroy it physically
And the big reason its such a pain in the ass is that the Malebranche test only comes up every 5000 years
And the most recent one is going to occur in Mario's natural lifetime

frank crystal
#

Ohhh

#

So KK does want Mario to die quickly if he can

#

But he can’t kill him because he’s an eidolon

#

And is directly controlled by him

turbid dagger
#

Yeah he's contractually unable to harm him

#

And must obey any order he's given
(He can talk freely because of a loophole which lets him consider his snark 'important advice')

frank crystal
#

What’s the point of having a devil for an eidolon if they don’t sass you?

turbid dagger
#

So its either
'hope he gets eaten by a frog or something in the next decade'
Or helping him get out of the contract

frank crystal
#

At that point just get an animal eidolon

frank crystal
#

If he can break his contract that means he’s free to do his test

turbid dagger
#

So Mario's wacky adventures work for him either way
Either he figures it out, or he gets eaten by a frog

frank crystal
#

He’ll lose his soul but like, that’s one mortal soul for potential demigodhood

#

That’s a worthwhile trade

turbid dagger
#

Indeed!

frank crystal
#

And if Asmodeus leaves this immortal coil soon… potential godhood

turbid dagger
#

But yeah, he can't obey any self destructive order, such as 'Kaineghis, slit my throat', or 'Kaineghis, throw me off this cliff'
So if he feels his words have some potential value, Mario telling him 'Kaineghis shut up' doesn't work

frank crystal
#

Has he been told to shut up?

turbid dagger
#

Once or twice

frank crystal
#

Ah alright

frank crystal
#

You keep bringing up specifically frogs

turbid dagger
#

Oh I'm just making a joke
Frogs were the first thing to come to mind
Though our Sorceror did almost get their throat slit by a paper frog in the first fight

frank crystal
#

Oh shit

#

First fights always tend to go badly in my experience

turbid dagger
#
[2/15/2023, 8:55:09 PM] Gamemaster
She also admits she'd like to not be there when you make the caterpilar oil.
---------------------------
[2/15/2023, 8:55:26 PM] Anchor Root
She looks at her feet and fidgets. "I d-d-d-on't want to see them d-die."
---------------------------
[2/15/2023, 8:56:12 PM] Kaineghis
"Unsurprising. We shall perform that part of the task, girl. If all of you are similarly bleeding hearts, then I will render the beasts down personally."
---------------------------
[2/15/2023, 8:56:35 PM] Mpingo
sighs "kk, you're so helpful. what a kind soul you are."
---------------------------
[2/15/2023, 8:57:12 PM] Kaineghis
"I exist to serve," He says, voice genuine despite the attempt at a barb.
---------------------------
[2/15/2023, 8:57:39 PM] Mpingo
to rio "have you tried commanding him to not be a jerk?"
---------------------------
[2/15/2023, 8:57:48 PM] Mpingo
he says earnestly
---------------------------
[2/15/2023, 8:59:39 PM] Mario
"I have told him to avoid lying, but so long as what he's saying is something he considers to be constructive, he is allowed to consider it 'advice'. Apparently that lets him say it regardless of whether I want him too or not. Devils, loop holes, I'm sure you understand."
---------------------------
[2/15/2023, 9:00:19 PM] Mpingo
@rio "dang... yeah, that makes sense."
---------------------------
[2/15/2023, 9:01:16 PM] Kaineghis
"By contract, my master is not allowed to order me to do something which would actively harm him. Not heeding my counsel causes tangible harm. It is not a 'loop-hole'."
---------------------------
[2/15/2023, 9:01:22 PM] Mario
"It is."
``` Found the relevant section from our old chat logs
I've always loved this exchange
frank crystal
#

That is very fun

frank crystal
#

I should probably actually ask my summoner player where their eidolon comes from

#

And if they’ll be playing them as a character RP wise

#

Or if they’re going to be silent

#

They’re a psychopomp so it wouldn’t be to weird for them to be silent

#

But they’re also the spirits of their characters ancestors

#

So idk

turbid dagger
#

For me playing your eidolon is like
40-60% of the fun of playin a summoner
You have your Dude and then your Weirder Dude

#

Even animal and plant eidolons speak a language and are intelligent

frank crystal
#

True

#

But also just from the vibes this character is giving off

#

Their eidolon kinda seems like a silent swordsman you know?

#

But also they just haven’t told me yet

#

So they very well may be playing them as a character

turbid dagger
#

Well, seems like something to establish

frank crystal
#

Yah

#

Their character is still being made

#

They gave me the idea only a bit ago

#

And swapped to summoner today

trim grotto
#

(starfinder)

#

It's a fighting style where you're a mech pilot

#

Holy shit

young chasm
#

didn't a mecha AP just drop for sf1e too

trim grotto
#

Yeah

sinful gyro
#

That's my predicition

#

Hence the bingo card

#

Then they narrow it down and down until it's left between the one whose gonna die and the one with the biggest fan speculation

unborn rain
#

bingo card, who ever gets the first bingo gets to pick which god to kill

clever cobalt
#

What do I do if my Friend and GM wants me to swap classes to something conceptually similar, but I don't really want to go that path?

#

The context is that my friend thinks Kineticist is too OP and is making my switch classes, but keep the same "vibe" (e.g. Fire Controller)

#

He wants me to go Sorcerer or Wizard, but I don't really enjoy playing casters

#

And would rather play a Martial or sometjing

solar tendon
#

I think fundamentally thats not really tenable yeah

#

kineticist is its own vibe

clever cobalt
#

Yeah

#

You can't really like

#

Get the same vibe from a kineticist

#

He wants me to go "fire themed caster" but I dunno if I can really do that

solar tendon
#

and I think like compromise wise if you're gonna make someone change classes then you should be fairly lenient in what they actually change to

#

cause I think its a fairly big ask in a game like this

clever cobalt
#

I agree

#

But he seems pretty insistent I go for the same vibe

#

Even though I really don't like that

light gyro
#

tell them Some Internet Guy said kineticist isnt op. youre not even getting funny tree spell

clever cobalt
#

Unfortunately doesnt work like that

#

He doesn't like how I can do a ton of damage over everyone else

#

Even though our Magus isn't spellstriking and our Fighter doesn't have a striking weapon at level 5

#

Among other things

#

He also thinks I'm powergaming when I'm just optimizing my character

light gyro
#

where's your damage coming from out of interest

clever cobalt
#

Flying Flame, a 3d8 2-action ability where I can control the line

#

Also the Kineticist fire aura (which makes everyone in it weak to fire up to half my level) and the stance which does fire damage up to half my level to those in my aura (basically meaning all enemies take 5 fire damage in my aura at level 5)

#

Don't get me wrong, I know its a bit powerful, but it's hard to not be when everyone is playing their character suboptimally

light gyro
#

yeah its really not a lot. and it gets shut down hard by just. hitting you with a big guy.

solar tendon
#

yeah thats kinda what I was afraid of

light gyro
#

flying fire's a 3d6+mod at 5th level. expected damage is lower than electric arc if you're hitting two creatures

solar tendon
#

the fighter not having a striking rune is on the gm

#

just because kineticist scales automatically doesnt mean its op, nor would becoming a spellcaster even solve that problem

#

and if the main issue is party balance and not like, encounter steamrolling then they should bring the other players up

clever cobalt
solar tendon
#

not kill your character concept

clever cobalt
#

So it would be 3d8

#

But yeah

carmine egret
#

clearly the answer is to go back and take some suboptimal feats

clever cobalt
#

Yeah but that isn't fun

carmine egret
#

Yeah I was playin'
It's tricky because I do think you're in the right but it also would feel bad to say "everyone else needs to Get Good"

#

Maybe if you can explain that the problem would probably persist if you changed classes?

rustic cape
#

I would also suggest making yourself available if any of the other players want to talk builds

true delta
#

And tell ypur GM about striking runes.

clever cobalt
#

Oh, everyone else (at least martials) has a striking rune

#

The fighter doesn't though

rustic cape
#

That’s a problem

#

But yeah, GMs often underestimate the utility of having a skilled optimizer at the table, and turn their relationship into something adversarial when usually it could be collaborative

silver geyser
#

It's wild to read about someone getting their class changed when there's a Magus in the party not spellstriking

#

Like

#

Why even play Magus at that point?

charred patrol
#

it feels "i want to play a barbarian without raging"

silver geyser
#

I guess?

light gyro
#

quick ask them how they feel about 5e rogue's sneak attack

rapid wagon
#

oh, question, for a party who has never touched pf2e yet, will striking runes emerge organically or does someone have to know about them to know that we can/could access them somehow?

light gyro
#

characters will generally find level-appropriate runes in treasure/off weapon/armour-using creatures

surreal basin
#

Ehhh
In my experience you should be buying them in APs
Like they DO show up as enemy loot but

#

At a weird progression

#

But you can also just buy them

silver geyser
#

You might see one or two handed out

surreal basin
#

Yeah

#

Not enough for the entire party

silver geyser
#

Unless there's a lot of humanoid enemies, like in Age of Ashes

surreal basin
#

But also they are the most buyable items like

#

Ever

#

Any town of the right level will have them for sale

silver geyser
#

Even small little villages are going to be able to get their hands on em

surreal basin
#

Thinking about mammoth lords where none are ever dropped or sold (there’s no towns in the AP)

silver geyser
#

Mammoth Lords is a weird campaign

light gyro
#

the fourth book in the AP i'm running starts at 12 level and the first fight dumps a +2 greater striking returning dagger, a major staff of fire, and a flame tongue on you right at the start. very subtle!!

silver geyser
#

Being a crafter helped my group with weapon and armor runes

light gyro
#

(yeah that works, dont fall into the trap of thinking you should be crafting at/above level stuff tho)

#

at least, not if your wealth goes by the book's guidance

frank crystal
#

Hmm, so I know the gunkata archetype is unfortunately a bit underpowered

#

But you think it might be a good idea to just grab a pistol on an unarmed character?

#

Assuming they’re using a stance that doesn’t disallow using other strikes

surreal basin
#

If they’re dex based sure

#

If they’re strength based it’s…. Probably not worth your time lol

frank crystal
#

Yah probably not

solar thorn
#

In abomination vaults my 4 players each now have a striking rune at level 5 and they bought none, all loot

surreal basin
#

wild

solar thorn
#

(There is one part of Floor ||4|| where there's a ton though)

surreal basin
#

that is definitely like

#

unusual yeah lol

frank crystal
#

Personally I’ve always liked just giving my players fundamental runes

unborn rain
solar thorn
#

Specifically ||Jaul the werewolf has 2 striking katars to cannibalize and then right next to him is Otari's striking dagger||

frank crystal
#

Let ‘em pay for the property runes but I kinda need them to have the fundamental runes for the games math to work

solar thorn
#

I have to constantly remind my players to exchange runes off weapons they scavange to upgrade their preferred ones though

surreal basin
#

I've played a lot of APs, I think, like, 4 or 5, and they usually kinda just

rapid wagon
#

hmm so any old merchant will generally just have runes that we can buy?

surreal basin
#

forget to give some fellas runes

rapid wagon
#

ok neat

surreal basin
#

pathfinder has a different approach to shops than like 5e

rapid wagon
#

i know that'll be a gap in our collective knowledge going in and ive heard from yall that they're pretty much integral/expected

surreal basin
#

you don't get a selection of magic items really - the intent is that you can buy any item of the level of the town your in or lower

rapid wagon
#

tbh I almost feel like if they're super expected/integral, they should almost be free/part of a leveling process or something that happen at a milestone

surreal basin
#

there is an option for this

#

automatic bonus progression

rapid wagon
#

hmm ok so im a bit familiar with town/item level from starfinder

unborn rain
#

Rune's are a part of scaling so when people don't get them it can really fuck with their stuff

solar thorn
#

The only thing I've seen is maybe give your fighter more runes than expected by the rules if they want to really go for the "weaponmaster" vibe

silver geyser
#

Rune for Ranged, runes for 3 weapons, rune for sidearm

rapid wagon
#

yeah, the vibe ive gotten is that not getting runes can completely fuck you up.

silver geyser
#

And some of those can just be behind

rapid wagon
#

which tells me they should really just be doled out at some point

#

so if i were running i might use that milestone alt rule emily mentioned

silver geyser
#

And most APs do dole them out

#

We were swimming in runes in Age of Ashes

rapid wagon
#

might suggest it to my gm too, just cause like, itd suck to miss out cause no one thought to buy them out of being new, and got hamstrung for it

frank crystal
#

Also imo not handing out runes kinda makes low money campaigns extremely hard

surreal basin
#

I just give out an ungodly amount of money in my home games

silver geyser
#

If you have majority humanoid enemies, runes just naturally happen

frank crystal
#

Because if they’re buying runes, that means they need money because otherwise they’re missing out on extremely important stuff

frank crystal
#

Like rn one of my games is the players stuck in an eternal winter cut off from the rest of the world

#

There’s no way for them to even buy stuff

#

Let alone get runes unless I give them out

rapid wagon
#

i think for a gm for newbies just like stressing that they are there, and are available can be pretty important for ppl new to pf2

#

though if hte gm is also new, it might be a challenge unless the book heavily flags them

rustic cape
#

If you’re worried about this

light gyro
#

that or do whatever and demand a player change class if they learn how the game works hee hee ho ho

barren cipher
#

i don't like kineticist much either honestly

#

but it's not broken broken

trim grotto
#

Hey if anyone here is familiar with Starfinder, any tips for making a decent powered armor build?

barren cipher
#

i suppose if you're coming from other systems where some things are just strictly and game-destroyingly better than others then you might have experience with absolutely having to change or disallow things so the majority of your players can actually engage

rapid wagon
rapid wagon
trim grotto
rapid wagon
#

I don't think I would say that personally

#

but i think the heavy armor benefits getting in close nicely

#

unfortunately im not otherwise deeply versed in starfinder builds, i just remember a lot of hot talk about the power armor melee soldier

surreal basin
#

Pretty sure engineer can also build for PA

rapid wagon
#

i think other strong ranged PA builds aren't specifically tied to being in power armor, but are strong ranged builds that are also in power armor

#

and yeah a mechanic can make a good PA build with an exocortex build iirc

rapid wagon
#

question

#

if an alchemist makes bane ammo via infused reagent

#

how much ammo is that?

#

1 shot?

solar tendon
#

during daily prep, 3 for toxicologist 2 for everyone else; for quick alchemy, 1 for everyone

rapid wagon
#

ok so if the alchemist has that formula in the ir book and makes it with advanced alchemy

#

they are making 1 shot per regeant

#

?

#

unless they're a toxicologist?

solar tendon
#

advanced alchemy is daily prep

#

so they'd get two per reagent

#

or 3 if toxicologist

#

ah wait sorry, 3 for toxicologist's two signature poisons

rapid wagon
#

ohhh

#

huh wait would you be willing to direct me to where it tells me that they'd be making 2

solar tendon
#

or any poisons from level 5 onwards

rapid wagon
#

fo the daily prep?

solar tendon
#

it's under the rules for research field

rapid wagon
#

ah so itd be 2 shots

#

of bane ammo

#

and theyd choose what it's a bane for then

solar tendon
#

sorry, 2 for 1 is under the rules for advanced alchemy

barren cipher
#

For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item.

solar tendon
#

^

rapid wagon
#

tyty

solar tendon
rapid wagon
#

friend is considering playing alchemist as a bag of tricks/utility class

#

and we're puzzling out how it all works

#

there is a LOT

barren cipher
#

well, you need separate formulae for each type of bane ammunition

rapid wagon
#

and there are SO MANY alchemical items

barren cipher
#

yeah alchemist is absolute hell like that honestly

rapid wagon
#

oh you'd need seperate formulas for each bane?

#

i figured you'd pick off the alchemical item list

#

and bane ammo is its one entry

#

own*

barren cipher
#

generally yes! but

Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula.

solar tendon
#

rip

barren cipher
#

treasure vault is like this sometimes

rapid wagon
#

ripperoni

solar tendon
#

chad fury cocktail vs virgin bane ammunition

rapid wagon
#

lol

#

we figure she'll want some good general purpose/applicable formulas to start

#

and then expand from there

#

to have problem solving tools

solar tendon
#

honestly as an alchemist liker even I would also look at thaumaturge

rapid wagon
#

thats actually what she looked at first

solar tendon
#

oh fair

rapid wagon
#

but it didn't have enough of a problem solving set up for other people in her mind

#

and felt more constrained with how it uses its bag of tricks

solar tendon
#

alchemist can do crazy stuff yeah

#

requires party buy in though

rapid wagon
#

how do you mean?

#

literally?

solar tendon
#

in terms of being willing to use the items having an alchemist makes available

#

if you want to be supportive that is

#

like compared to inspire courage which is literally fire and forget on vtt for example

#

alchemist is fun though! Especially if one is the type to get into it

#

just the least straightforward class haha

rapid wagon
#

yeah for sure

#

shes not settled on it

#

but i think she likes it a lot more

#

with access to getting more formula, quick alchemy, and reagents

solar tendon
#

it's very cool yeah

rapid wagon
#

i don't know if she can make things ot heal us undead

#

like some bone hurtin juice for my skeleton

solar tendon
#

elixir of life does not work

#

but

#

hm actually idk if soothing tonic does either

turbid dagger
#

Alas the primary undead consumable is the magic oil of unlife

warped orbit
#

Soothing Tonic should work, as does Numbing

rapid wagon
#

oh?

solar tendon
#

it kinda just hits the issue that how to heal undead isn't really. defined other than in the cases of positive/negative spells

#

like soothe (the spell) is intended to be a healing option for undead but by tags didn't actually work (at the time at least)

warped orbit
#

Anything with the Positive/Vitality tag doesn't work, otherwise most things work unless they say they don't

solar tendon
#

so to an extent, it's an ask your gm situation

turbid dagger
#

Yeah my understanding was that all sources of healing worked on Undead save ones that specifically had the Vitality tag (which, to be fair, is a lot of them) and ones that specifically indicate a Living Creature (which to be fair, is quite a few of them)

thorny berry
#

🤔 would timber sentinel be balanced if it had overflow

#

though I suppose the goofy create-a-forest rp implications remain

barren cipher
#

i don't think so

rapid wagon
#

hmm actually, regarding alchemist, what about it exactly makes considered to be suffering so much as a class

barren cipher
#

you're just gonna timber sentinel and blast every turn

barren cipher
rapid wagon
#

mmm ok

#

what are the fixes people are wanted

barren cipher
#

toxicologist being next to useless unless you know that you're going to be up against lots of things that aren't immune to poison

#

i'm not really familiar with the discourse so i couldn't say how to fix it

turbid dagger
#

I think a big thing for a lot of people is that
A: You are mostly handing stuff to other people
B: You aren't doing much that a large amount of money could not do
Alchemical items are things you can just like
Buy

barren cipher
#

you have some great buffs and stuff but like

#

bard is just over there and you don't need a diploma to play it

rapid wagon
#

mm ok

#

so its like... still pretty workable, but lags behind easier options

turbid dagger
#

And Bard can have Phantasmal Killer in their back pocket or something

rapid wagon
#

I do like alchemist having suc ha massive selection of tricks to put in their bag

#

and is a more traditional view on the bag o tricks style o play

turbid dagger
#

Yeah generally Alchemist is fine on a pure power balance level
Its more that the playstyle is not particularly appealing to a lot of folks

solar tendon
#

nah ngl I think B is kinda a copout

barren cipher
#

if you want a tool for every problem, wizard is over there and the magic system is robust and independent

trim grotto
#

hey another starfinder question, what playable species could i style as something close to the Quarian from Mass Effect. My first thought was Kalo

solar tendon
#

like with sufficicent money you can buy a greater striking rune at level 1, that doesn't make damage bonus abilities useless

rapid wagon
#

i feel like thaum is trying to do bag of tricks, but it shaves off i think a bit to make it more streamlined and easily applicable

barren cipher
#

the thing is that you can't paint yourself into a corner with thaum

#

your basic chassis just works

rapid wagon
#

well thats cause you're already into a corner i think

solar tendon
#

alchemists entire power is giving you steady access to multiple on-level consumables a day

barren cipher
#

you can ruin your own day as alchemist

rustic cape
solar tendon
#

on level consumables are cracked af because they basically let you jump ahead a tier

rustic cape
#

Not every class has to be for everyone

barren cipher
#

usually that kind of player expects a bit of a payoff for their time and energy

turbid dagger
#

I suppose so
But Storm's Q was 'why do a lot of people not like alchemist'

#

And its because not a lot of people are The Spreadsheet Guy

rustic cape
#

I take this perspective because I have a friend who loves Alchemist specifically because she is The Spreadsheet Girl

solar tendon
#

the other thing is additives and other alchemist feats mean that Yes, The Alchemist Is Actually Good At Using Their Stuff

rustic cape
#

She wanted a bag of tricks class and we were like “oh, thaum”

#

And then she looked at thaum and it was way too streamlined

rapid wagon
#

i think thats honestly how my friend ended up at alchemist from thaum

warped orbit
#

namely that they only work with Quick Alchemy

solar tendon
#

sure you can buy a bestial mutagen. you can't buy the feral mutagen feat

turbid dagger
#

Thaum is fascinating because it gets all the weird stuff but it also just gets Barbarian levels of flat damage
Doing like 1d8+8 at level 1

solar storm
warped orbit
#

and using Quick Alchemy a lot cuts down quite substantially on the overall number of items you can make

rustic cape
#

Alchemist on the other hand was perfect, she clicked on it immediately

rapid wagon
#

because the thaum had a bag of tricks, but that bag of tricks is generally just directly applying to ability to deal damage, which isn't exactly a real bag of tricks

rustic cape
#

Because she likes Spreadsheets

solar storm
#

My girlfriend loves the class

solar tendon
#

you quite quickly get a lot of infused reagents tbh, but it heavily depends on level of play

#

cause yeah at low levels quick alchemy is arguably a trap

rapid wagon
#

the fact that you make 2 per regeant when using advanced alchemy

#

feels liek you get a lot of volume

rustic cape
#

I hope they don’t remove the niche appeal with the remaster

warped orbit
#

a lot of alchemical items also have kinda awkward durations, especially early on
so you need to know when to prebuff with what
because using items mid combat is still very awkard, which is also a greater issue with Alchi

solar tendon
#

there's also a really big difference between efficiency between instant effects and buff effects

#

cause elixirs often scale duration while a bomb is always a 1 round thing

rustic cape
#

Like if they could make it appealing to more people that’d be great

#

But not at the cost of Spreadsheet People

rapid wagon
#

i feel like a big streamline would make its identity boil down to "utility thaum" somehow

rustic cape
#

That’s kinda my worry

warped orbit
#

I want Alchi to get way more unique interactions with alchemical items personally

rustic cape
#

That’d be good

warped orbit
#

more stuff like the mutagen feats

#

also they probably need some form of resourceless thing earlier

rapid wagon
#

what would someone get from an alchemist dedication?

warped orbit
#

quite a lot actually

rapid wagon
#

my brain went to "thaum/alchemist"

warped orbit
#

Alchi dedication is quite good, even if you don't quite get full scaling

solar storm
#

Yeah its a super good dedication

rapid wagon
#

so thaum/alchi is not a crazy idea

#

if you really wanna live the bag o tricks vibe?

#

her characte concept is not to be persnally very lethal, but to hand people solutions to problems and to keep herself safe

solar storm
#

It's a little MAD because of Thaum wanting cha but that's definitely doable

turbid dagger
#

Talisman/Scroll/Alchemy thaum seems a little silly for sure

solar storm
#

Though honestly I think a lore focused alchemist can probably do that play concept pretty well

#

Thaumaturge is a pretty aggressive class

turbid dagger
#

Bro brought the whole marketplace to the dungeon

rapid wagon
#

lol

warped orbit
#

Some other stuff I think Alchi could use

  • Quick Draw equivalent for alchemical items
  • make Additives work when using Advanced Alchemy
rapid wagon
#

i think their story loosely is that they are looking for/cataloguing/acquiring methods to immortality

solar storm
#

Quick Bomber but no Quick Chugger is a bummer

rapid wagon
#

i remembr making some fun drunken brawler/alchemist builds in pf1

#

bottomless alchoholic ki

young chasm
#

a point for alchemist:
you gain access to consumables that give +2 to skill checks MUCH earlier than permanent items do

#

which is super powerful imo

#

i think alchemist's point of contention isn't that bad? because it forces you to interact with a lot of different systems of the game and you'll usually end up with a pretty nice knowledge about it too

#

like understanding why +1's matter, which specific +1's are good for your group and why, etc

rapid wagon
#

my assessement is that it's downsides largely boil down to punishing lack of game knowledge more than other classes; with a side dish of needing some refreshes to it's own internal interactions with the systems it touches on

warped orbit
#

I mostly think they are too much effort to use well currently, so I'd like them to get more QoL and ease of use

young chasm
#

on the other side of things, even if the alchemist isn't doing things themselves and is handing items off to other people

#

if my martial does the thing because the consumable i gave him enabled him to do the thing, that feels good imo

#

like a grappler being able to successfully grapple because the +athletics item i gave him made the difference

warped orbit
#

If people actually use the stuff you give them

#

Which also isn't always easy

young chasm
#

why wouldn't they

warped orbit
#

Oh that's another thing IMO
Make alchemical stuff last longer

#

Long durations make it much easier to use them

solar storm
#

That'd be a nice qol thing

young chasm
#

most consumables last pretty long already lol

solar storm
#

A lot of them have such short durations

unborn rain
#

Alchemical stuff getting scaling durations make Alchemists weird

As it means at higher levels Alchemists get a lot more Reagents

#

as instead of using a reagent a fight for elixirs, they eventually get to like using a reagent a day for them

young chasm
#

like im looking at a lot of the basic consumables that alchemists would be interested in

warped orbit
#

Especially 1 minute stuff is really awkward

young chasm
#

by the time you have moderate elixirs, its 10 minute durations

unborn rain
#

most last 1 minute at early levels, then 10 minutes then an hour

#

10 minutes mean you can keep using them until you rest

solar storm
#

its mostly the 1 minute ones but that's largely an early level pain point

young chasm
#

even 1 minute is a nice amount of time imo

unborn rain
#

Even 10 minutes can be rough depending on how much healing you need

young chasm
#

most combats that early aren't lasting 10 rounds

young chasm
dull egret
#

Abombination Vaults

young chasm
#

unless you mean out of combat consumables

unborn rain
dull egret
#

I need to slap as many /j as possible on that I need it known

warped orbit
#

10 minutes also basically requires you to prebuff

#

Which is still awkward

unborn rain
#

ime you're using exploration actions like repair and treat wounds after a lot of fights

echo briar
limber comet
#

I mean, Golarion nearly got nuked during the last 2e playtest

echo briar
#

Golarion nearly gets nuked every other month, core deities are almost never added

limber comet
#

Idk lmao

#

We'll see I guess

#

I wonder what (if anything) will replace Aucturn

solar storm
turbid dagger
heavy fulcrum
#

yup

#

You’ll explore the station as a setting-shattering event occurs: the hatching of the planet Aucturn and the emergence of a new deity into the Starfinder core pantheon!

#

and its literally called "A Cosmic Birthday"

turbid dagger
#

Yeah I did not read it first sorry
I guess I misunderstood the emphasis in the comment
It was the 'playtest adventure' bit that was important in your comment, not the 'new core deity'

echo briar
#

My thing is "really, this isn't a full AP?

trail nova
heavy fulcrum
#

and from the description of the adventure itself
A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive!

trail nova
#

(Political in quotation marks because nobody involved has a reasonable defintion of "playing nice"

echo briar
#

also, this is the lvl 1 adventure

scenic patio
#

Dead space brother moon vibes

#

Excited for starfinder 2ed

turbid dagger
#

Well, its not like your gonna be fighting the god
It seems more like your tussling with some cultists in the backrooms, and they are getting spurred into action by the egg hatching
Maybe the second one will involve it more directly

scenic patio
#

Probably saving it for full release

rapid wagon
#

yall think old starfinder adventures will be forward compatible? Doing a very long form run of horizons of the vast via pbp atm

#

wondering if it would make any sense at all to upate mid run or just keep running the older edition

scenic patio
#

Maybe, but doubtful

unborn rain
#

Probably as compatible as 1e and 2e for Pathfinder

turbid dagger
#

They're basically different games, just like PF1e and 2e
So yeah

rapid wagon
#

probably just stick to sf1e then

turbid dagger
#

You can import the plot but you'd have to rejigger all stats and mechanical aspects

unborn rain
#

You can also probably import some of the like design, when it comes to encounters. As they exist in similar design spaces

Although for a currently running thing just keeping with what you gots generally going to be vest