#Pathfinder
1 messages · Page 17 of 1
it's using this specifically
https://2e.aonprd.com/Feats.aspx?ID=52
You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the Hide and Sneak actions, though you still can't use such creatures as cover for other uses, such as the Take Cover action.
and mounts already apply cover against attacks in some cases
i'm not super convinced honestly
i mean you could just stand behind the damn thing, not even use the feat and still be able to hide
and it could be a bear if you like
i don't think legchairs make any difference at all
legchair is chosen purely because it has a useful maneuver
you could do it with any mount
Because I hate myself
I
Gave my players an upgraded golem stylus
That works on up to level 15 fellas
Because you want fun situations you mean! 😄
chat how do i set up pathfinder 1 flurry of blows in foundry
Uhhhh
Just attack twice
4head
haven't messed with the PF1e system in foundry, but depends whether chained or unchained
chained should just be however TWF is set up, since it's basically the same thing
If your asking for a macro I don’t know how to code those
unchained, no clue. probably just roll a few full bonus attacks based on level
Really all you gotta do is attack twice
Oh wait
No I’ve only used 2e foundry
Soooo idk
So I know in 1e, you can cast Time Stop while in time stop to get more stopped time
Counterspell Timestop effects everyone but IMO it has The Vibes
That’s fair
Also that’s sick
We've gotten to level 5 in SOT
Just finished ||Zoo Karen's Exotic Animal Shoppe||
My summoner gets Envenom Companion 😌
Strength of Thousands?
Yes
I just realized that my Eidolon can't benefit from Envenom Companion due to Energy Heart 😭
Time for anothe retrain I guess................................
How would y’all have the party fight a tank?
coupla ways, you want RAW, published supplements, or 3rd party
raw id upsize an assault, give it 1 extra armor, take away their knife, pop a vehicle and veteran template, and take the high impact rounds optional at minimum.
published, the Winter Scar playtest has a new MBT spotlight npc
and for 3rd party, Liminal Space has a Landship NPC you can pop a few templates on
xD
in my experience: quite badly
full disclosure: I was trying to find the DD2 bandit cannon but couldn't find any on google
which repeatedly fucked over my DoT parties
mostly not very challenging but it's immune to a bunch of stuff which sucks if that's your thing
Clockwork Cannoneer, rename the Bore attack Ram or something and give it Trample with said Ram and the DC stripped off a creature of a similar level with Trample
In response to this, just realized I did not ping ya
Hmm, that could work really well yah
And if anything I could add a neat thing where when it dies I roll a dice
And that’s how many crew survive and continue fighting
And for them just any regular soldier statblock
Oughh
Thinking about designing a campaign again
Skelm v Hag shadow war...
I have a perfet character for that concept lol
It's a bit hard to bring pre existing concepts in I think because uhhh
Important detail: its set in the realm of the mammoth lords
Particularly Tolguth, for dinosaurs
I mean the concept is ‘changeling magus that serves their hag mother’
I see I see
Yeah I recall you talking shop about that
I just say it's hard cuz it's caveman land
But I do like the idea of a changeling magus, especially a witchy one
Hm
Workshopping the big beats of that game I eventually wanna run
I kind of want the endgame to be ||deciding whether to return the Oinodaemon to life, thus destroying the Four Horsemen and leaving Abaddon under the rule of a single god, or dealing a fatal wound to the captive Oinodaemon while it is weakened, cementing the Four Horsemen as the permanent rulers of Abaddon||
Trying to think of compelling differences between those two
Basically RN I'm thinking ||the Oinodaemon is FAR more powerful than the Horsemen, being a proper god, but is also generally more chill and temperate, content to let the world naturally decay and sip souls off the river every so often||
||While the Horsemen are all hot and bothered by the apocalypse but way weaker||
||idk, it just seems objectively worse to me that Abaddon would have unified leadership. Even if that leadership is like less actively going to try to kill you, the mere act of Abaddons unification would spell bad news for normal people. Compared to the status quo of the Horsemen.||
||On the flip side, the Oinodaemon seems passive and not world-consomuing. The Horsemen, on the other hand, are very active and have destroyed worlds already.||
I do want to have the choice be something they think about
The fact that ||free the oinodaemon|| does not seem the natural choice right away to someone here is a comfort, I was worried about that
But rggghh
I don't want the costs/benefits to be too vague
A long time from now
One thing I'm having a real hard time with workshopping this is weaving 'small' plots together with large overarching ones like APs do
Like in SOT ||the Stone Ghost Arc is pretty disconnected from the Uh Oh Bugs plot, but they naturally complement eachother regardless||
Back from walking my dog
The big Overarching Antag I have in my head right now is ||a massively powerful 'rogue' daemon that has manifested after the countless unpleasant deaths on the Path Of Aganhei over the centuries||
||It represents death by freezing, a cause of death somewhat divorced from the Horsemen, so it has some degree of autonomy compared to other powerful daemons||
||Its collecting the preserved heart, brain, and lungs of the Oinodaemon, which were removed to keep it from breaking free of its prison, with the hopes of implanting itself inside the Oinodaemon then reviving it, becoming the most powerful Daemon in the universe||
||I think I'm gonna represent it with an Elite Umbraex, with the undead traits replaced with Daemonic ones||
At campaign start, they are working through ||the Urdefhan empire of Doga-Delloth, who still worship the Oinodaemon,|| who are themselves working through ||A powerful Skelm that has stolen the identity of Po La, the Tien mayor of Icestair, one of the few static settlements in the Realm Of The Mammoth Lords||
||This campaign take place in Tian Xia?||
This isn't as much spoilers as the stuff before it, so I'm not worried- It takes place in the Realm Of The Mammoth Lords! Starting in Tolguth, the other big static settlement, and eventually expanding to a big adventure through most of the Saga Lands, as I currently envision it
I'm planning on having a lot of Tien influence tho, because Icestair is canonically led by a Tien dude, and the Path Of Aganhei is the primary overland trade route between Avistan and Tian Xia
I'm envisioning the broad strokes plot right now to be:
||Figure out why this hunting party went missing-> figure out why one of the missing hunters is a skelm now->take down the Boss Skelm at Icestair-> Figure out who the Glass Men who were backing Boss Skelm are->defend against an Urdefhan reprisal attack-> track down the Urdefhan Boss-> Hunt down the relics he's looking for->rush to stop Daemon Boss to stop him from going through with the incomplete ritual anyway, which will probably cause Cosmic Scale Problems if allowed to occur||
With some sub plots in between and maybe some more Main Plot Steps in the ||relic hunting|| section
Y’all next session my group is gonna finish abomination vaults
It’s taken us like a year and a half or so but they’re almost at the end
How was it? I'm trying to read through myself ATM but The ADHD is getting at me with all the Village Info at the start
Not without some rough edges here and there but overall very enjoyable
What rough edges stick out to you?
Off the top of my head, ||one encounter with giant mole rat was a little rough since it had a paralyzing venom with a really long duration, and it happened to hit the one party member who could deal with paralysis with that venom||
Nothing game ending but just little things that could be a bit frustrating for one person like that
I've heard there's a ||Voidglutton|| at one point thats kind of a Player Killer
My advice is to be mindful of upcoming encounters and how they migh interact with the party
Oh that, they ran from that
Also good to emphasize that it's okay to bail sometimes
Yeah that sounds wise
I myself am a 'fight until dead' sort of player so I might not take that hint unless a GM explicitly says so
It's been awhile so my memory of it is a little fuzzy
but I think as long as you're not focusing one player and they're picking up on how tough it is, they should be able to figure out an escape plan pretty easily
||I think mine kept shutting doors on it until they got far enough for it to stop chasing||
But yeah unless something has specifically locked the players in an area or they're up against something faster than them, running is always an option
so one of my party members in skulls and shackles keeps asking the gm for domain expansions
hes also playing basically an espy of Gold Roger from one piece
anyway
so I reached level 18 in exemplar
and I took sunwrecker
so when I activate it im just gonna tell him its a domain expansion
They're level 5
Damn
it do be like that, yeah
They did manage to get out before anyone got mulched but whoof
||they're lucky to be 5 already tbh, you can easily meet that thing at level 4||
They've been very reliably getting all available XP and this was about the last thing they found on this floor
I did tell them "You get a terrible, horrible sinking feeling you need to leave" when they entered but players gonna stick their noses everywhere
if you're level 5 and have 18 ac you better make damn sure you aren't anywhere near anything
It was the ranger's pet snake, barely survived the massive damage
or is flatfooted baked in there
Removing some of the accidental namedrops in the images there.
And the healing afterwards isn't making people feel much better lol
Life is tough in Belcorra's house of fun
Better get on that Expert Treat Wounds game 😛
Oh is this the previously discussed thing to run from?
That exact roll on my sibling’s character was a big factor in them deciding to book it
we got pretty lucky in that fight
got some good hits in early
and it rolled kinda bad, so we didn't get crit too much
Random charactr thought time:
Oread or Talos Lizardfolk from the Mana Wastes
aka a Deathclaw character
Numeria could also work, thinking about it
are there any good polearm using NPC statblocks?
Any level works, I wanna upscale it for a NPC
Palace Guard has a halberd
No worries
There's a really cool shield and spear NPC in SOT also, but can't recall the name
hmm, what would be a cool effect for a magic halberd for a legendary monster hunter?
Like, killing gigantic drakes kinda monster hunting
Could go dark souls and have it shoot lighting
yah, those both work really well
Is there some kinda energy cage spell?
+when they fight this guy they'll almost certainly have access to some flight
and keeping them down will be useful
not sure tbh
18
This guy is a late game villain
Well I’m making his statblock now because I wanna introduce him early
But he’s gonna start as an ally
Ah you can, if you wanted to lean into it, give them a ton of lighting spells
There's a lot of them
Admittedly I do wanna keep him mostly martial
But I can always give him some magic items to cast it
Like his halberd actually
There’s magic weapons that let you cast spells right?
Ah sick
Then yah I’ll probably give a grounding effect, some lighting damage on hit
And the ability to cast some lighting spells with it
Also I’ve got another question, for a much earlier game villain I’m giving him a magic rapier that has the cunning Rune
But I also wanna include some other divination style abilities
Rn I’m thinking of giving it an action to predict what someone is gonna do and give him a bonus to AC
But I’m kinda struggling to think of what else
I think there's some abilities like that in the game
I’ll steal some yah
Magic leaves its brand on those who practice it. The veteran pyromancer bears the scorch marks of lessons learned. The archdruid grows to resemble plants or animals in their domain or grove. The professional reanimator can never quite cover up the stench of their grim work. The mark left by the practice of time magic is less obvious but no less ...
Is the main thing I'm thinking of
Also it’s probably just best to write these down in their statblock as their abilities right?
Even if narratively these are from their weapons
yeah usually
Yeah, I'd keep the weapon as just "Weapon Type + Runes"
And write abilities seperate
Alright
Final Fantasy Jump 👀
Thinking about it, I think War for Immortals may be to PF2e what the Drift Crisis was for Starfinder
A big setting shake up?
Which is to say, a massive in-universe event with oneshots, a campaign book, and an AP or two
And yeah that. Nathrally
Ye, especially with the remaster tie in
Yep
That was on my mind as well
And while I'm unsure how much of the changes were permanent, the Drift Crisis at the very least caused chaos on a galactic scale
I can totally see WfI causing massive chaos across Golarion
Yeah
Last time that happened
A lot happened
But yeah I'm hoping for some major long-term shakeups
Though what kind obviously depends on which God dies, to an extent
i think it'd be really interesting if pharasma died
That's true but the setting implications would be uh
Not small
Even by God Death standards
urgathoa
Her yes
i think my money personally is on nethys
in the age of lost omens a god all about omniscience? we can't have that
paladins would be fuming
Let em fume
Personally the iconic cleric being a Sarenite makes me doubt that
Because they're meant to be sort of static
And she's still the iconic in player core 1
I also don't think killing the goddess whose major portfolio bit is "Anyone can be a good person" is a good move.
Because the other times that gods die, it has massive reprecussions on what they govern.
Like animals getting way more aggressive once Lamashtu kills the former god of travel and animals
Actually that's a good point - and they just got rid of alignment too so people/beings are no longer cosmologically bastards
Or the entire Age of Lost Omens kicking off with Aroden's death.
I mean I don't think it would cause redemption to not be possible or anything
It's more one of her personal beliefs than a metaphysical concept she governs
She's primarily the sun god, and also thinks second chances are rad
Having an iconics backstory be shaken up would make the event seem more impactful to the setting
Plus, her realm is soorta vague
So it can change the world without actually needing much mechanically changes to how things work
Sun would still be there
But maybe like the world is plunged into darkness for, I dunno, a few months
Yeah
Would you say someone with Einherjar lineage would be a Nephelim, or a Ganzi
Probably nephelim
Einherjar seem more divine then pure chaos to me
with how they're a divine army of the dead in PF2E I think
oh wait they're actually not
nevermind they'd probably be ganzi
They're CN Monitors yeah
Proteans slightly less wacky friends
Tho Nephelim does say this
I think I will read both and see which one I like the feats of better
Oh shit
I guess it makes sense to include them now that nephilim is more generic
instead of just the heavens or the hells
I have only now realized that animal skins ac boost is at every point BEFORE the actual ac boost at 13
Because it gives expert unarmored early
I feel dumb as an animal Barb enjoyer
Wait what do you mean?
So, animal skin does 2 things:
It boosts your unarmored defense Prof to expert
It makes your unarmored ac 2 with a dex cap of 3
At 13, it becomes ac 3 dex 3
But 13 is when you get expert armor prof natively as a barbarian
So for levels 6 to 13 your AC is 2 higher than other barbarians cuz you get expert early, and 1 higher than other medium armor martials, assuming their Prof progression isn't different
But at 13, all barbarians get expert prof in armor, so your AC boost is only 1 compared to other barbs, and equivalent to medium armor on other martials
It's complicated
Like, the Norse divine former-mortal warriors?
Vibe wise it feels Nephilim fits
Einherjar and Valkyries are there own thing in PF
They're the chaotic Monitors, alongside Proteans
And as above it seems they are under Ganzi, at least pre remaster
Ohhh, yah I noticed that when I was making my own animal barbarian, it seemed kinda weird but it’s still good at least
It’s not like it’s equivalent after 13
Nephilim may be meant to replace Ganzi and Aphroite too
Yeah, maybe not
It just mentions monitors too
And the monitors are covered by the Ganzi/duskwalker/aphorite spectrum
And yeah, it's still real nice
It's like eating a cake and then learning after the fact wait no, the point isn't that it's a cake, it was a magic cake that fixes your ADHD also
I’m not sure I understand the analogy but I get it
All this time I was focused on the level 13 heavy armor equivalent and not the bigger boost from expert prof, I mean
Just realized something
Starfinder 2e and Mythic rules come out roughly around the same time
Mythic Starfinder time baby
Maybe
I dunno if Mythic stuff would mesh well with SF2e
Anyways who's running the Space Dandy sf2e campaign
oh god yes
Yeah probably not
The idea just popped in my head
Conversely, mythic stuff might mesh perfectly with SF’s scale
tbf we don't really know much of anything about what mythic is even gonna look like
I, for one, likes it a lot that the Soldier will use CON as it's main stat
Just like the founding fathers envisioned the Soldier would be
What are some good APs to get some friends who have never played Pathfinder into Pathfinder
(2e)
Beginner box into abom vaults, perhaps?
ye
Exctintion Curse is a good 1-20 if that’s more your speed
Oooh all good choices
Although that one comes with the warning that the final boss needs some tuning lol
||30 foot extreme dc confusion aura is pretty harsh||
extinction curse has some issues imo
abomination vaults is just a solid, shorter campaign megadungeon
yeah but some people are more into full campaigns which is why i recc'd it
and it has it's issues too lol
Abomination Vaults is a lot of fun
Actually captures some of the feel of a classic like Durlag’s Tower
What's Durlag's Tower?
dang
I wonder if stolen fate would be a good post abom vaults campaign
Since it starts in Absalom and your pal at the start of abom vaults is big into fortune telling
Hmm, any good examples of what Mwangi Gnoll armor might look like?
And I think SF outright says AV is a good 1-10 campaign prior to SF
Yeah definitely, I've seen that thought float around a few times
does anyone know if the nethys team has said something about their remaster progress?
Basically just it’s done when it’s done
Last update they were barely even done with feats
You can check their patreon
I’m pretty frustrated since they’ve apperantly had player core since June
I know it’s a lot but it sucks that the website basically isn’t usable
Abomination vaults is solid and has a fantastic foundry module available too. My only two bits of advice are these:
- it's remarkably deadly. Warn your players.
- As written it is a lot of monster closets without extra spice. Spend some time coming up with ways to make encounters more interesting whenever you see the line "they attack immediately and fight until death"
we've been playing AV, and being up a level from where the adventure expects you to be has been pretty helpful for us
I think for a team that aren't tactical or just want a laidback experience should start at level 2. A through team will start to reach floor level +1 about halfway through the floor but that still leaves floor 1 and the random severe encounters on later floors as murder machines
The ||blood of belcora|| and ||giant scorpion|| on floor 1 will straight up kill someone with persistant damage
I've been considering using the Beginner Box as a tutorial adventure to get them there
Good idea!
How do the rules work for oversized weapons?
I remember there’s something about them but I don’t really remember
And I can’t find them on nethys
Doing Beginner Box and then carrying on at level 2 works pretty well IMO, that's basically what we did
There aren't any really
You can use oversized equipment, but it's just way heavier
A large weapon would be twice the bulk of an equivalent medium one, bug otherwise the same
Giant Barb is the only thing that really interacts with them
Huh
tiny ancestries interact with things being smaller but that's it for size things really
I kinda assumed there would be some penalty for wielding one because I know giant barb has extra penalties
Also I just realized, the way giant barb is worded you don’t get the extra rage damage while wielding a weapon you picked up from a medium creature
Like a magic weapon someone dropped
It needs to be a large weapon yeah
That’s kinda annoying tbh
Tbh I just assume magical equipment is The Size Players Want It To Be
That's generally how I'd handle it yeah
Frozen take, given that it's for an obscure 3PP subsystem continuation from another 3PP for 1E, but I got Codex of Blood for completionism and I'm satisfied with it
Compared to the base Path of War classes, the Parasite feels a bit like a hybrid class (initiating and recovering exactly like a Mystic) but has the same sort of appeal of "making my own monster" as the alchemist does
The three new disciplines seem interesting, always fun to see them
But much better than the other PoW product in the line
you can use an oversized weapon but you're clumsy 1 while wielding it
same for everyone as giant barbs
giant barbs just get benefits as well as the drawback
I am thinking of
Creating rules for eating meals and such during long rests
As well as a bunch of foods that give you benefits for the next day
Kingmaker 2e has rules for that
And also downtime stuff that provides longer lasting benefits for actually living expensive lifestyles
Really?
I couldn’t find it in the players guide
Or on nethys
Right he’s
Yes
Forgot about that
.... maybe I'll just add a bunch more
It just kills me that there’s no difference between Poor meals and Fine Dining beyond flavor
In this heavily mechanics based game
Same for lifestyles
Not everything needs mechanical impact imo
For sure
I just
Hm
Actually I think I’m of a different kind
Because tracking lifestyle expense is not noted as optional
I can see it being fun AS a mechanic tho
Pull some dunmeshi shit
And gold is pretty valuable in PF2E
that would be pretty dope yeah
seeing as you can make your background a cook, it would be nice to be able to bring noncombat value to the party with your cooking
Dash Of Herbs as a wood kineticist also gives me an urge to be a Good Cook
Though there's also alchemical food on that front
i did entertain playing a skeleton with a cook background, just enjoys making food for others
I am reminded of DoS2
Where if you are undead someone asks you to be their cook and you go 'well I can but I can't really check whether it tastes good or not'
oh the cooking is good and the rules work although I kinda want to make some Special Ingriedient ones that require specifc monster parts
honestly yeah. i only asked because it just occured to me that foundry, demiplane and pathbuilder have all updated to pc1
so i was just wondering what the nethys team was doing lol
Hmm
I wonder if I should make a satyr ancestry
Because I really like satyr as a fantasy race
But they’re not becoming an ancestry in the upcoming book
And that’d be the time to add them if they were ever gonna
Is there any good like
Vine tentacle spells?
The classic like vines or roots come out of the ground and attack someone kinda spells
There’s entangle, obv
Yah but that’s kinda low impact for what I want this to do
What do you want it to do then lol
I’m kinda imagining a spell like black tentacles in 5e
Designating an area as a damage zone because the vines are attacking anything that gets near them
Murderous Vine? Black Tentacles exists but isn’t primal
Oh murderous vine isn’t exactly what I’m looking for but I’m definitely adding it to the list
Also good to know black tentacles is still a spell
I might just steal it for this NPC
Narratively they’re a druid so I wanna stick to primal
Yeah there isn’t a spell that does the same thing with plants, you should just reflavor Black Tentacles
But they’re also a weird druid
So getting spells from other traditions isn’t that weird
The closest is tangling creepers which is a big aoe but doesn’t do damage
Honestly I feel like tangling creepers+murderous vine kinda gives the vibes I want for this NPCs statblock
Even if it’s comboing two spells instead of doing it with one
Animist has a 16th level feat that lets them do this with impunity, fwiw
You could if you scale it down
Guess so
PF isn't as allergic to importing PC stuff as some systems
Lots of dudes with word-for-word features or feats
And of course PCs and NPCs share spells
I think I've talked about it before but I sincerely hope I get to play in a Fist of the Ruby Phoenix campaign as a monk before I die
is elephant in the room worth it or is it too much?
suggested it after my unmonk kept getting her ass beat due to sheer bad luck and me noticing that martial feats have way too many requirements and restrictions for their own good
with a wholeass feature being made to circumvent said requirements
and even then most are extremely situational or just not worth it
What is Elephant in the room
a fanmade "revision" to pf1 to try and alleviate some of its issues (mainly the martial/caster imbalance)
here is a condensed version of the pdf that just lists what it changes about the game
Fist of the Ruby Phoenix is definitely one of the campaigns I wanna play as well
Especially since I haven't really gotten a chance for high-level PF2e yet >_>
every time i've played PF1e, i've used some version of Elpehant in the Room. it makes martial's lives much less of a pain in the butt, imo it's a very welcome change to the system
ive gotten to play high level as an exemplar for a little bit
only like a hand full of games tho
I ran a level 20 one shot twice but I’ve yet to play a high level character
I am also big into Ruby Phoenix
Would bring either an animal Barb or my weird stumbling feint thaumaturge
How does that work?
Thaumaturge with Monk Dedication
Take Stumbling Stance and run with that till level 10, when you can get Flurry Of Blows, then take Stumbling Feint at 12
So you can use you bigass Cha to Feint and have it apply to two strikes instead of one
It only triggers Weakness once but Implement's Empowerment's flat damage will occur multiple times
Take Tome to further increase your chances to hit, by the time you have Feint you can put Heroism on yourself with Scroll Esoterica also
I thought you can only use the Stumbling Stance strikes if both hands are free?
Nah
None of the monk stances assume you need free hands
Because you can kick and stuff too
This is also why Monks are very weirdly encouraged to take shields
Huh, got it
wait, why does it only trigger weakness once
I was basically planning to use this exact same build for an upcoming game
but eventually dipping sorcerer/sixth pillar
Flurry Of Blows combines the damage of both strikes for weakness and resistances
Ohh, right
I've only had super limited experience on a character i hated
I want to do high level stuff too
The highest I've gotten is 5, in our SOT game
same
if i was slightly more ambitious i'd take advantage of all these people in chat talking about wanting to do a high level game and run something but there's no fuckin way i can run 3 campaigns at once lol
Well, if you chance to get something together, I have a rogue I’m looking to play :D
I've been thinking of doing a minimum prep combat room style thing at high levels
Interdimensional arena ran by Proteans or something
Because I mostly want to see High Level Builds
Because the SOT and Kingmaker give me my dose of Pathfinder Story Content
that sounds awesome
There's so many cool high level statblocks
I've recently started obsessing over the Umbraex https://2e.aonprd.com/Monsters.aspx?ID=2361
An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.
AKA the Reverse Phoenix
Hmm, what are some positive aspects of "dark" gods? Like Zom-Kuthon or Lashamatu
I've always had the idea of a good guy who also worships Yog Sothoth, but I dunno how I'd make it work
Maybe just focus kn the "Yog Sothoth knows everything" part
This was my answer for Zon last time this was asked
lamashtu helps you have babies. protects people that the other gods don't
TLDR is that suffering is inherent to existence, so the happiest person in the world is the one who has learned to enjoy suffering
Lamashtu is a patron of mothers, outcasts, and those willing to embrace ugliness (literal and figurative) for strength
lamashtu is worshipped by a big part of the gnoll population as a sorta earth mother/fertility goddess
a protector of the young and stuff
shed the idea that beauty is a virtue
ALSO THATS COOL AS FUCK
Interesting
i think with this sort of thing you have to accept the risks of advancing the agenda of whatever awful being you are working for in exchange for the good you can do with the power you thereby obtain
I will note the Mwangi Gnolls call her Old Grandmother and only pray to her if they have no other choice
Which I have always found a fascinating detail
A 'break glass in case of emergency' god
there's also a water pheonix
i don't think it matters especially who you are talking to
that's more mid level
But yeah, like … Lamashtu is posolutely absitively a cruel and dangerous goddess, but she stands astride concepts every culture does value
I feel like a Fleshwarp who worships Yog Sothoth, Zon-Kuthon, or Pharasma may work best for the ideas I have
one aspect of lamashtu is like. People are gonna think you're evil because you don't fit beauty standards or you have the wrong ancestry or you're disabled anyway so why not fuck shit up
what does the society you would take from truly owe you if this is how they treat their most vulnerable
it's hard to think of a reasonably well adjusted person with positive goals associating with zon-kuthon
ah you're right
yog-sothoth i can see because you can just accept its terrible knowledge and not go insane, going insane is for losers
Skill issue
True
it won't happen to me
I feel.like a Thaumaturge makes sense for Yog Sothoth
whereas with zon-kuthon you gotta kick those puppies and permanently scar those orphans
Using their boundless knowledge to hunt monsters (literal and metaphorical)
For Yog, I think the way you’d do it is to emphasize the aspect of Truth that it embodies
Plus Thaumaturges also seem like the "Lore Class"
i think it's probably good as an origin story rather than as like a lifestyle
Yog, you mean?
yeah
“That which can be destroyed by the truth should be” kind of beat
Cause yeah I'm not gonna go around mutating babies
because you don't want to keep rolling those dice
Or whatever Yog wants
Given the Outer Gods are, well, what they are
I think a more transactional relationship works, as opposed to how someone may worship a "regular" god
So yeah
True, I think it also fits in the "if they accept the hard truth they'll be better off for it in the long run" sorta deal
Admittedly the idea of Absurdism in the Lovecraft Mythos entertains me
Because I feel Absurdism is not invalidated by the Mythos
It’s not
Camus describes the Absurd in terms of becoming aware of the hostility and meaninglessness of the natural world
Thaumaturge, Wizard, Oracle and other "knowledge" classes fit YS well
Among other things
And yeah, exactly
It aligns decently wirh the core traits of cosmic horror
In a weird way
I also had the idea of a Dark Tapestry-themed Exemplar
You don’t even have to be an asshole about it, you could have a whole praxis of preparing through a regimen of study and meditation to receive the terrible knowledge Yog has to impart
“Why are you drinking out of a human skull?”
“To help contemplate death and better prepare my mind for knowledge that is tantamount to it, that I may help others.”
Hm, question: can Follow-Up Strike (https://2e.aonprd.com/Feats.aspx?ID=2019) follow a strike missed as part of Flurry of Blows, or must it follow a single strike?
You have trained to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage. Make another Strike with a melee unarmed attack, using the same multiple attack penalty as for the missed Strike, if any.
I’m inclined to think the latter
But I’d appreciate a second opinion
… oh wait Flourish
Can’t use them both anyway
Never miiiiind
Doesn't that preclude like every metastrike though
And is therefore useless for most martials
Well not useless I suppose but like
Bad
In general I assumed subordinate action nonsense only worked one way
Like not being able to do, say, Predator's Pounce into Furious Grab feels Bad
why?
everyone's action economy compression works like this
it's the price of breaking the three action economy
I think you can do this after a missed metastrike? you still missed a strike, just as part of another action? that's just my read, idk
I really think the Strike part of PF2E’s language isn’t particularly intuitive
there should probably be different words for The Action That Lets You Hit Someone and the concept of hitting someone if they're gonna differentiate between the two
Generally if something refers to the action you take, it does need to be the Strike action specifically
So "when you Strike" does work as a subordinate action, but "when you take the Strike action" or "your last action was a Strike" does not
Wow Furious Grab like
Is not good, then
Or at the very least its not level 12 good
I mean are you making like
No basic strikes ever?
It’s basically an auto-success on a grapple if you hit someone with a basic strike
although yeah level 12 is quite high
By level 12? Yeah, hopefully my fighter generally has a better metastrike.
okay yeah I did look it up
and it;s a barb feat, who normally doesn't have a better all-situations metastrike imo
Its just underwhelming when stuff like combat grab exists
Which you can get off dedications
it is definitely weirdly worse than combat grab yes
yeah idk whats up with it being just worse combat grab
barb has a bunch of feats that just kinda suck tbh
hopefully it'll be getting some fixes in core 2
Fortunately it also benefits a lot from archetypes so not a big loss imo
Combat Grab has Press, that's pretty different
Combat grab you also automatically grab the target on a hit iirc
Hitting a no MAP Strike vs one with -5 MAP is a pretty different proposition
Ah, Press does change things on that, yeah.
Combat Grab also requires a free hand, Furious Grab works with Grab weapons
I mean, the use case is the same
'I just hit a dude and now want him in a headlock'
Combat Grab gives you an extra attack while your at it
If you miss with the map you fail to grab but
At worse it's a side grade you get 8 levels earlier
I mean you have a -5 worse chance at executing the grab
But your also doing another attack
As a barbarian
but it's more likely to miss by a wide margin
if you really want the grab
then furious grab is better
I would compare Furious Grab more to something like Improved Knockdown, but it's more flexible because you only spend the second action if you succeed
furious grab is about the grab
it sucks that you can't do it with a meta strike for sure but
it's not just flat worse than CG, since the press tag pretty majorly sucks
also from a barb perspective you do have to take two feats to get CG I believe
archetype and then the feat itself
Stride
Regular strike
FG
Just seems like such a depressing turn at level 12
I guess
I don't really see the issue
not every turn has to be some crazy shit, giant barb is over there striding and power attacking still
stride strike and run away to hide behind the champ is a great giant barb turn
look I paid for the whole HP bar
i was playing dual wield so, you know, the opportunity cost of running away was pretty damn high
standing and fighting was not always an option, your hp bar is only good for like two or three crits before you feel like you're in trouble
and you get crit a lot
do..... you?
oh are you clumsy 2? I thought it was just 1
no, you're clumsy 1 but rage ac penalty is untyped
Ohhh yeah I forgor
That’s fair
Yeah I do hope Barb gets hyped up a lil more in the remaster
i like barb well enough, but it certainly couldn't hurt to jazz it up a little
fury instinct is a bit sad
when i think of barbarian my mind usually goes to animal or dragon as the kind of baseline
Just in general I don’t feel like they really earn all the hoops they have to jump through
In terms of like
Cost benefit
yeah, barb feats and instinct benefits are cool and all but how about +2 to hit and heavy armour proficiency
the feats in particular, like they can be amazing in the right place at the right time, fabulous utility
but improved knockdown you use every fight, probably every turn
Fury does need a boost definitely
It's just both very bland and not that great
So many early barb feats are funny
Yeah I'd like imprecise scent while raging
I'd like sudden charge but I can Force Open during it
fair: I guess I mean it feels like the barb specific downsides (- AC, no concentrate ) don't outweigh the benefits (damage bonus, some extra niche feats)
That one you could pick up via Mauler admittedly, but I get your point
it's not in DESPERATE need of anything
yeah, honestly like precision ranger or something is very comparable to most instincts for most purposes
I'd just like to see it
personally I wouldn't really ever go barb over ranger or fighter for any reason other than flavor
or rather
I don't think it has much benefit to going it over them
other than deer barb which is broken anyway lmao
even deer barb ain't that broken
I'd take animal Barb on its own merits but I'm less big on the others
And I'm not even talking deer
actually pretty excited to see if they make some changes
Animal and Dragon are great IMO
haven't checked out dragon much
Fury is pretty bad
Superstition is far too niche and warps the game around itself or sucks
superstition just doesn't make any kind of sense lol
Element is fine to good
Giant is good IMO, but fragile
for me to ever consider supersition it would need to make me immune to magic or something game breaking
since the entire game is pretty much balanced and designed around it
oh boy a +2 and resistance to half the spells
that sure is worth never getting buffed ever again
:p
just truly baffling design
would be funny for a oneshot tho
Superstition Barb is a 1e-ism
Your extremely restrictive anathema grants you powers beyond those of other instincts.
I never read this subclass in full
this is
incredible
like sure, if the other guy is a wizard he's going to have a dreadful time
hilariously, a better time than against a giant barb tho
Oh also forgot one
Spirits is great, iff you deal with undead a lot
Otherwise it's a bit meh
Spirit is one I'm interested in too yeah
I've thought about a Zombie Spirit Barb for Blood Lords before
Since Animal's rage damage boost only applies to its own attack not all unarmed attacks
And I want to do Ravenous Charge stuff
Behold, 1e Superstition!
The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Just never rage /s
It was a major contribution to SBDS
SBDS?
Sudden Barbarian Death Syndrome
Thanks to your Max HP dropping when you left rage, you could just die if you went unconscious
Because the total damage is still there
Oh yeah
"Barbarian" type classes in D&D-styled RPGs already suffer
for all the reasons Fighters do with the added issue of gimping yourself via mechanics
I mean fwiw in 3.5 barbarian was broadly better/more important than fighter
Miles better yes
but that's more an issue of 3.5 fighter being even less real than Pathfinder
This is a Bad Take of mine and I know it but I feel like a Mutagen Fighter is a better Barbarian than Barbarians
putting aside rage-power-cycling
with rage power cycling, ya there's a niche, it's fine
wasn't PF1 Fighter actually pretty okay thanks to Advanced Weapon Training later?
Barbarian actually brought some really good stuff with ACFs (whirling frenzy, spirit lion totem, etc)
Yes
Significantly
Insanely so
I like PF1 fighter and my main game place's home rule of giving them six skill ranks rather than 2 makes them
so much more fluff-able
Weirdly, it can be a better rogue than rogues, and unchained rogue can be a better fighter than fighter
Slayers are like
the top-tier "standard" melee class
in the sense of "Guy in Armor, with Weapon" rather than a specialized mechanic
but Fighters have a lot of fun things in them and the bonus feats leaves a lot of wacky builds possible
they're still the best Polearm Defender class right?
Anyway in 1e the correct barbarian was bloodrager
ya
Just a straightforwardly superior version
even if you remove the Obvious Game-Breaker Archetype
genuinely (and this is more a game-design channel topic so I won't harp on it) Rage-Style classes in games always fascinate me
I know they're trying to do the Conan the Barbarian archetype of dude but, Conan only makes sense in the universe of Conan
it feels hard to justify Conan when armor actually Does Something in universe
Also Conan wears armor
yeah
Ok so well case-in-point then lmao
Because he’s not an idiot
VERY EXPLICITLY TOO
LIKE-
That also gets lost in trying to translate Conan's Vibe
he's fucking Cunning
I think who started with "Barbarians wear no armor" was D&D 5e or 4e
I think
a very straightforward "how to Kill People Best" sort of cunning but STILL
I mean, if I’m being honest I don’t think the pop culture idea of getting angry to get stronger comes from Conan
it's been a thing at least in the art since earlier
Also no you're right Magma I mean more the archetype of "Barbarian" as a like
Cohesive Whole
which I feel draws from Conan and myths of viking Berserkers
At least the movie version
Yeah Conan is a brilliant tactician, an intuitive and cunning survivor, and a jungle cat of a warrior
Yeah I don't think its PURELY riffing on Conan tbh
Like obviously they have the loincloth Beef Manchest aesthetic but like
He wasn't really known for insane battle rages even in the well known stuff
That's drawn more from like, berzerkers
Conan isn't really much of a Barbarian tbh
Barbarian is only drawing on Conan's aesthetic
The other stuff comes from different places
Which I feel is where the clash arises is the thing
Conan’s battle-fury does come up, but he’s not losing it or anything
I should note where I'm coming from on this: I'm thinking on Class Fantasy here
each class as less a Game Mechanics Role and more an overall package of crunch and fluff
Barbarian feels confused in a lot of ways on that
yeah, but mechanically I think it was another whole thing.
At least leather armor they used if I am not mistaken
sometimes
They could wear up to splint mail in AD&D 2e, iirc
I should probably clarify, this may be a group-specific brainbug
In 3.5 armor turned off their fast movement but whatever
but a lot of the people I play with are in the "You are an HP tank not an AC tank, why wear armor it's Cooler Not To"
oh god yeah that's a huge falacy
Is that good in 2e?
But armor is rad
which while I get the impulse if that's the Goal of the class
pretty good
the class does not do it lol
pretty good iirc
like
NO , you havegood hp but by god don't tank with it
it's just below plate mail IIRC
A step below plate
Ah ok
Animal Barb gets Animal Skin so it can do both :33333
because 2e's overall mechanics make playing Beef Hardchew easier
Wait dnd or PF?
Ah ok
PF2e Barba is so fun
not 2e D&D god
We just brought up dnd 2e so I wanted to make sure
I've overthought this topic mostly because I've been doing my own system design
and want to integrate a Rage-Frontliner class in a more interesting way
No magic items, but various scaling bonuses
I like PF2e barb a lot
specifically the idea of the Bulldozer Tank
Didn't D&D1e barb was unable to read?
Oh the illiteracy thing goes up through 3.5
Yeah I recall 3.5 having illiterate barb
Was it possible to learn?
one of the many Idiosyncratic things of earlier D&D ya
IIRC ya you were Grug Porkblast, you just Couldn't
Porkblast
Barb has always been burdened by being a Barbarian class rather than a berserker class
the AD&D Barb also did not have Rage or anything like that notably
it was more of a superstitious outdoors-y survivalist type
This
and then later it was introduced via the Berserker kit
which was actually for Fighter I believe
exactly. the barbarian should be defined by its inability to speak Greek.
LMAO
PPFFF Good one
it should have exiting class features like pants or butter
Fun fact: the Persian stereotypes that the word “barbarian” related to were at various times defined by effeminacy and weakness
Femboy Barbarians when
I think the Barbarian we most imagine is the stereotype of the Celtic in the Roman's vision
Yeah I do think a more generic name like Rager or something would be appropriate by now
Because like
You don't need to be from The Tiger Clan to get mad and punch drywall, and no one is pretending that you do at this point
Twunk barbarians
Also ya the energy I was working with in my own weird-system-that's-in-limbo is doing a like
"Trance Fighter" or "Bulldozer" class
Anyway yeah barbarian’s mechanics could benefit from a rebranding
more defined by being a vanguard that runs people down with sheer force and then the "subclass" being How
Berserker I think is the most fitting name
I would go more generic: does the class need to be defined by rage in particular?
ranging from Rage to a battle trance or magic
The Rage is definitely a important factor for it's Glass Cannon-ness
for the League Knowers in here, I feel like both Malphite and Sion would be that category
I would say rage is what defines a Barb/berserker class at this point, yeah
I think the class should focus less on blind rage, but the clear magic they are channeling. Invoker would be a great name
invoker sounds like some kind of wizard or priest, unfortunately
Eh, that name just isn’t … warrior-y enough
I suppose you could have it be any kind of like
Fighting State
But in GENERAL I think 'I'm wicked pissed' is the most natural route to Harder Punching, from a purely like
narrative/not realistic standpoint
Actually also
Nahhhh I don't want it to be a magic thing
I have a proposal that will Cause Discussion
then we need to get rid of most subclasses
Monks and Barbarians, at least the "rage as a form of physical perfection" kind of the latter, can be mixed together vibes wise
Also for PF2E in particular, rage is a damage buff at the cost of AC nerf
I mean a lot of Barbarians are magic
It’s pretty hard to make multiple entirely different ways to get angry
I mean, not NECESSARILY
Which is very evocative of losing yourself in rage
You swing wildly and with all your strength
then why are the magic ones magic?
i think you're always going to have to compromise on naming if you're trying to fit, like, 'generic berserker' and 'cu chulainn' and 'my dad boffed a dragon' into one class
Ahhh okay
Even if you give up some defense
DON'T BRING MONK INTO THIS
Some people already say Monk should not even be a thing and it breaks the entire vibe
like, how is rage connected to dragon fire?
I'm in the latter camp lmao
I understand the fun of monk but the more I think on it the more my head hurts
What are we talking about?
Look
Just go with inner strength and ki shit and you will be gucci, don't overthink on temples
Class Fantasy/Power Fantasy of Barbarian being weird
That's not what I'm saying, things are getting confused
I'm saying I wouldn't like it if the default assumption of all barbarian instincts is 'magic is empowering you'
Yeah I feel like we’ve drifted off of pathfinder a little
and ways to make it more coherant
yea, but the name needs to cover all of it
Like, monk and Barbarian both have distinct mechanical niches in pathfinder and that’s all it needs
And monk fits into golarion extremely well
I had warned this could devolve
and ya tbh I think
Golarion is the one D&D setting I've seen make Monk work?
Irori, at the very least, gives a good permanent justification for them to be Anywhere
unless we want to split the class in two, which is an option
Golorion
D&D setting
Wut
twas 3.5 originally
huh
the more you know
You know what he means anyway
Its the D&D-O-Sphere
I think that all the “blank can just be a fighter subclass” fellas forget that mechanics seperate things as well as thematics
pathfinder was a 3.5 module set originally
but well, how Golorian justify Monks nicely?
it Became Better
Irori
there is a god of physical perfection/enlightenment that is trans-continental and not entirely Orientalism
Plenty of ways to justify monks in Golarion imo
Only mostly orientalism
Yeah also just having multiple different groups of monks with different aesthetics
True, Irori isn't the only one
Tbh I don’t think you can really call it orientalism anymore
Unless any Asian theming at all is orientalism
I would love to hear the others because god i need it
monks in 2e are also a lot less hardcore orientalist i think; as class features they don't come standard with ki or like running on water n stuff
Yeah
you can say Brad from Lisa the Painful is a monk but he was trained in Karate...
2e monk sands off the elements I find uncomfortable a lot but the general thing is just the
Also, class demarcations help players sort through options and find a set of mechanics/archetypes that appeals to how they want to play
Overall Assumption that "Monk" means "Unarmed guy who uses Ki"
it's sort of a Martial-Arts tradition slurry
which is the awkward bit, 2e makes it more coherantly its Own Thing rather than trying to ape something
Brad is honestly a really good monk
But yeah I do think they're doing better, I'm just kind of poking fun for The Various 1e Sins
Let Them Never Be Forgotten
Like the dude just throws fireballs
Yeah Monk in 2e is more "martial artist", minus (most) of the orientalism
Love him
Just
Would never like to actually be in a room with him
in 2e i think monks are more just "a guy who likes to fist fight and is good at it" now, and then you can take them in the direction of a more fantastical orientalist take or into a more brawler vibe, or somewhere inbetween
People like games with classes in part because classes help process information and create clear mechanical boundaries
Yeah, agreed
Just never be in the way of his goals
In any capacity
Maybe just where he’s walking
true
For a
monk in 2e just be "guy who is willing to throw hands at any time"
Fucking what
Literally so close to being good
I really hope the remaster 'fixes' monk
Fist of the Ruby Phoenix
Ohhhh
I like Animal Barb with Ape for the 'brute force street brawler' but I also love Monk for sure
Ok but the stances are basically saying "YO YOU LIKE KUNG FU?!"
Not sure how "a" got in there
does the monk need to be fixed? I like the stances myself, as a mechanic
I know it was for the joke but tbh Ruby Phoenix is fine
Not saying he needs to be fixed, but monk stances makes him slam on orientalism a lot
I mean the social implications of its name and it use of "Monk Weapons"
ya "monk weapons" are a...curious tradition
the fact that FoB can be taken wholesale via multiclass is weird
The fact they’re all named after animals found east of Europe…
Also I will say ya Monk stances aren't The Uncomfortable (TM)
I mean not exclusively found east of Europe
they're more Goofy
We have mongolian wolves...
You can find wolves everywhere
Yeah, I just was making a joke (as you said)
Where can I find dragons?
Wales
The Battle Zoo
This Chat
Fucking WALES
Tbh I think “are monks orientalist in concept” is kinda a beaten horse
As a discussion
Ye

i gues what's the proposed "fix"? Rename the monk "fighter" and fold all the features into optionals for it?
my beef with 2e stances is that I don't like Stance mechanics
Why
Oh yeah, it was mostly about "Does monk fit in an mostly european medieval setting?"
Which Golarion isn’t anymore!
I find stance mechanics fine, personally
I understand their design intent but they misunderstand why Stances IRL exist
exactly
I like monk
yeah, but it's fantasy
stances seem cool to me, i havent played with em yet, but i enjoy the idea of stance weaving and or specializing into a stance as a specific fighting style
I have fixed this myself by just calling them Installs lol
Monk and Fighter play vastly different
Like mechanically
This is something thats already been discussed in like, the last 10 minutes
Classes ain't just their flavor
Yeah Golarion 2e is like
I don’t think they do misunderstand it
I think they just don’t care lmao
Vastly superior to Golarion 1e
and they're done a lot better than 1e fighting styles imo, with feat chaines
I don't have full Design Beef it's a personal one
Imo
You joke but also I have seen articles saying the only classes should be fighter and wizard lol
WHAT
True, I am being a pedant about it
Do they even play the fucking game
By the same margin we can have the discussion that Paizo misunderstood guns
And swords
And spears
I found the article while searching for rogue art because it was about how much they hated what the making of rogue did for the game
In like
They fucking misunderstood the blunderbuss that's for sure
Advanced dnd
Guns in real life are for cowards but in PF people who use guns are mechanically forced to be cool
They also misunderstood magic. IRL, it does not work
idk why it's different for me, but Guns being like that is more acceptable to my brain
for the sole reason of Real Guns would be less fun
i got in trouble on the pathfinder 2e server for saying this
I understand this, which is why I asked the question. A lot of classes come coded greater or lesser degrees of cultural baggage ultimately. Not to say monks not got orientalism issues
oh yeah, people originally really did not like Rogues (then Thieves) and how they codified interacting with certain things
I just want
Cone Shotgun
But Scattergun works more like a mortal
Is all I ask
I need to wait for Starfinder 2e to fix that
Gunslinger Vanguards wants you to use a scattergun but it makes no sense to use a scattergun use a sniper instead
I can't wait for SF2e and go full Dakka
Trapfinding being required for magical traps: Go
Gun time
No
Either Monk needs to start getting feats to do with the making copies of the bible and speaking latin
or it needs to have a French Boxing feat /j
YES
Also uhhh
Doesn't have to do with this complex chaotic discussion at all, but
This just came out of our game:
At least 1
Several
absolutely not
It’s not really helped by there just not being enough good scatter weapons
Guns and Gears was during what I like to call Paizos era of Coward Design where they were terrified of both creep and repeating 1e’s mistakes so everything within it is a little limp
How big is rat?
I like the Automaton ancestry
It's a lot of rat I think, rats generally small people generally pretty big
Yeah that’s pretty good
Though I wish it was a heritage sorta
I do think that's a generally fair assessment
1e
A versatile heritage vs an ancestry
Our Fleshwarp, Goblin, and my Lizardfolk are all hankering after the rat a talking cat that's been following us has brought
And the fleshwarp is offering to share the one rat between the three people
Start including monastic traditions from the world round. Be a scribe friar. Brew gin as a class feature, or make czech beer!
I don't actually know if it's the same thing in 2e but in 1e it was mandatory to be able to disarm a magic trap
of any variety
https://www.wargamer.com/wp-content/sites/wargamer/2023/08/warhammer-40k-skaven-screaming.jpg this one?
1
realistic? 0
You are dead
anyways, the only thing I think the remaster needs to "fix" with the monk is that I think a level 11 or so class feature would be appreciated. doesn't need to be big, but when I play one they feel slightly lacking at that point
in PF2 Trapfinding just gives you passive checks to find traps, even if you aren't Searching as your exploration activity
and you get a small bonus for interacting with them
SIGNIFICANT IMPROVEMENT