#Pathfinder

1 messages · Page 17 of 1

surreal basin
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Oh yeah it’s a mount isn’t it

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Uhhhh

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Idk if there are rules saying you CAN’T

warped orbit
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and mounts already apply cover against attacks in some cases

barren cipher
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i'm not super convinced honestly

surreal basin
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Hmmmm

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Well….. I’d maybe let you if you were like

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MGSV style off to once side

barren cipher
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i mean you could just stand behind the damn thing, not even use the feat and still be able to hide

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and it could be a bear if you like

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i don't think legchairs make any difference at all

warped orbit
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legchair is chosen purely because it has a useful maneuver

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you could do it with any mount

surreal basin
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Because I hate myself

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I

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Gave my players an upgraded golem stylus

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That works on up to level 15 fellas

silver geyser
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Because you want fun situations you mean! 😄

paper juniper
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chat how do i set up pathfinder 1 flurry of blows in foundry

eager mountain
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Just attack twice

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4head

worthy stump
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haven't messed with the PF1e system in foundry, but depends whether chained or unchained

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chained should just be however TWF is set up, since it's basically the same thing

eager mountain
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If your asking for a macro I don’t know how to code those

worthy stump
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unchained, no clue. probably just roll a few full bonus attacks based on level

eager mountain
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Really all you gotta do is attack twice

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Oh wait

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No I’ve only used 2e foundry

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Soooo idk

frank crystal
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is there anyway to like

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time stop a time stop?

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Pull a jojo

silver geyser
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So I know in 1e, you can cast Time Stop while in time stop to get more stopped time

turbid dagger
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Counterspell Timestop effects everyone but IMO it has The Vibes

frank crystal
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That’s fair

rustic cape
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It’s just not a very efficient use of spell slots

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But you can do it

turbid dagger
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We've gotten to level 5 in SOT
Just finished ||Zoo Karen's Exotic Animal Shoppe||
My summoner gets Envenom Companion 😌

clever cobalt
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Strength of Thousands?

turbid dagger
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Yes

turbid dagger
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I just realized that my Eidolon can't benefit from Envenom Companion due to Energy Heart 😭
Time for anothe retrain I guess................................

frank crystal
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How would y’all have the party fight a tank?

rapid wagon
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coupla ways, you want RAW, published supplements, or 3rd party

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raw id upsize an assault, give it 1 extra armor, take away their knife, pop a vehicle and veteran template, and take the high impact rounds optional at minimum.

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published, the Winter Scar playtest has a new MBT spotlight npc

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and for 3rd party, Liminal Space has a Landship NPC you can pop a few templates on

frank crystal
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Uhhh

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This is the pathfinder chat

rapid wagon
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oh my god

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im so dumb

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im sorry

frank crystal
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Don’t worry

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I’ve made the same mistake

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Many times

rapid wagon
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xD

thorny berry
frank crystal
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Naaaah that fight went great

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One of the easiest in the game

thorny berry
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full disclosure: I was trying to find the DD2 bandit cannon but couldn't find any on google

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which repeatedly fucked over my DoT parties

frank crystal
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Ah

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Yah I’ve never played DD2

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Idk how that fight is

thorny berry
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mostly not very challenging but it's immune to a bunch of stuff which sucks if that's your thing

turbid dagger
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Clockwork Cannoneer, rename the Bore attack Ram or something and give it Trample with said Ram and the DC stripped off a creature of a similar level with Trample

turbid dagger
frank crystal
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And if anything I could add a neat thing where when it dies I roll a dice

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And that’s how many crew survive and continue fighting

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And for them just any regular soldier statblock

limber comet
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Nah

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The ideal pf2e tank is like

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A steam powered crab tank

turbid dagger
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Oughh
Thinking about designing a campaign again
Skelm v Hag shadow war...

craggy thunder
turbid dagger
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It's a bit hard to bring pre existing concepts in I think because uhhh
Important detail: its set in the realm of the mammoth lords
Particularly Tolguth, for dinosaurs

craggy thunder
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I mean the concept is ‘changeling magus that serves their hag mother’

turbid dagger
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I see I see
Yeah I recall you talking shop about that

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I just say it's hard cuz it's caveman land

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But I do like the idea of a changeling magus, especially a witchy one

eager mountain
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someone built rek-sai

turbid dagger
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Hm
Workshopping the big beats of that game I eventually wanna run
I kind of want the endgame to be ||deciding whether to return the Oinodaemon to life, thus destroying the Four Horsemen and leaving Abaddon under the rule of a single god, or dealing a fatal wound to the captive Oinodaemon while it is weakened, cementing the Four Horsemen as the permanent rulers of Abaddon||
Trying to think of compelling differences between those two
Basically RN I'm thinking ||the Oinodaemon is FAR more powerful than the Horsemen, being a proper god, but is also generally more chill and temperate, content to let the world naturally decay and sip souls off the river every so often||
||While the Horsemen are all hot and bothered by the apocalypse but way weaker||

clever cobalt
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👀

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Sounds interesting

unborn rain
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||idk, it just seems objectively worse to me that Abaddon would have unified leadership. Even if that leadership is like less actively going to try to kill you, the mere act of Abaddons unification would spell bad news for normal people. Compared to the status quo of the Horsemen.||

clever cobalt
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||On the flip side, the Oinodaemon seems passive and not world-consomuing. The Horsemen, on the other hand, are very active and have destroyed worlds already.||

turbid dagger
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I do want to have the choice be something they think about
The fact that ||free the oinodaemon|| does not seem the natural choice right away to someone here is a comfort, I was worried about that
But rggghh
I don't want the costs/benefits to be too vague

clever cobalt
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Fair

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when are you gonna run this game 👀

turbid dagger
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A long time from now

clever cobalt
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Fair :v

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Was just curious

turbid dagger
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One thing I'm having a real hard time with workshopping this is weaving 'small' plots together with large overarching ones like APs do
Like in SOT ||the Stone Ghost Arc is pretty disconnected from the Uh Oh Bugs plot, but they naturally complement eachother regardless||

turbid dagger
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Back from walking my dog
The big Overarching Antag I have in my head right now is ||a massively powerful 'rogue' daemon that has manifested after the countless unpleasant deaths on the Path Of Aganhei over the centuries||
||It represents death by freezing, a cause of death somewhat divorced from the Horsemen, so it has some degree of autonomy compared to other powerful daemons||
||Its collecting the preserved heart, brain, and lungs of the Oinodaemon, which were removed to keep it from breaking free of its prison, with the hopes of implanting itself inside the Oinodaemon then reviving it, becoming the most powerful Daemon in the universe||
||I think I'm gonna represent it with an Elite Umbraex, with the undead traits replaced with Daemonic ones||

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At campaign start, they are working through ||the Urdefhan empire of Doga-Delloth, who still worship the Oinodaemon,|| who are themselves working through ||A powerful Skelm that has stolen the identity of Po La, the Tien mayor of Icestair, one of the few static settlements in the Realm Of The Mammoth Lords||

clever cobalt
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||This campaign take place in Tian Xia?||

turbid dagger
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This isn't as much spoilers as the stuff before it, so I'm not worried- It takes place in the Realm Of The Mammoth Lords! Starting in Tolguth, the other big static settlement, and eventually expanding to a big adventure through most of the Saga Lands, as I currently envision it
I'm planning on having a lot of Tien influence tho, because Icestair is canonically led by a Tien dude, and the Path Of Aganhei is the primary overland trade route between Avistan and Tian Xia

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I'm envisioning the broad strokes plot right now to be:
||Figure out why this hunting party went missing-> figure out why one of the missing hunters is a skelm now->take down the Boss Skelm at Icestair-> Figure out who the Glass Men who were backing Boss Skelm are->defend against an Urdefhan reprisal attack-> track down the Urdefhan Boss-> Hunt down the relics he's looking for->rush to stop Daemon Boss to stop him from going through with the incomplete ritual anyway, which will probably cause Cosmic Scale Problems if allowed to occur||
With some sub plots in between and maybe some more Main Plot Steps in the ||relic hunting|| section

stuck bane
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Y’all next session my group is gonna finish abomination vaults

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It’s taken us like a year and a half or so but they’re almost at the end

turbid dagger
stuck bane
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Not without some rough edges here and there but overall very enjoyable

turbid dagger
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What rough edges stick out to you?

stuck bane
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Off the top of my head, ||one encounter with giant mole rat was a little rough since it had a paralyzing venom with a really long duration, and it happened to hit the one party member who could deal with paralysis with that venom||

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Nothing game ending but just little things that could be a bit frustrating for one person like that

turbid dagger
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I've heard there's a ||Voidglutton|| at one point thats kind of a Player Killer

stuck bane
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My advice is to be mindful of upcoming encounters and how they migh interact with the party

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Oh that, they ran from that

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Also good to emphasize that it's okay to bail sometimes

turbid dagger
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Yeah that sounds wise
I myself am a 'fight until dead' sort of player so I might not take that hint unless a GM explicitly says so

stuck bane
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It's been awhile so my memory of it is a little fuzzy

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but I think as long as you're not focusing one player and they're picking up on how tough it is, they should be able to figure out an escape plan pretty easily

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||I think mine kept shutting doors on it until they got far enough for it to stop chasing||

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But yeah unless something has specifically locked the players in an area or they're up against something faster than them, running is always an option

eager mountain
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so one of my party members in skulls and shackles keeps asking the gm for domain expansions

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hes also playing basically an espy of Gold Roger from one piece

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anyway

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so I reached level 18 in exemplar

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and I took sunwrecker

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so when I activate it im just gonna tell him its a domain expansion

solar thorn
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They're level 5
Damn

warped orbit
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it do be like that, yeah

solar thorn
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They did manage to get out before anyone got mulched but whoof

warped orbit
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||they're lucky to be 5 already tbh, you can easily meet that thing at level 4||

solar thorn
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They've been very reliably getting all available XP and this was about the last thing they found on this floor

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I did tell them "You get a terrible, horrible sinking feeling you need to leave" when they entered but players gonna stick their noses everywhere

barren cipher
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if you're level 5 and have 18 ac you better make damn sure you aren't anywhere near anything

solar thorn
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It was the ranger's pet snake, barely survived the massive damage

barren cipher
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or is flatfooted baked in there

solar thorn
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Removing some of the accidental namedrops in the images there.

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And the healing afterwards isn't making people feel much better lol

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Life is tough in Belcorra's house of fun

warped orbit
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Better get on that Expert Treat Wounds game 😛

stuck bane
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Oh is this the previously discussed thing to run from?

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That exact roll on my sibling’s character was a big factor in them deciding to book it

warped orbit
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we got pretty lucky in that fight

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got some good hits in early
and it rolled kinda bad, so we didn't get crit too much

clever cobalt
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Random charactr thought time:

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Oread or Talos Lizardfolk from the Mana Wastes

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aka a Deathclaw character

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Numeria could also work, thinking about it

frank crystal
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are there any good polearm using NPC statblocks?

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Any level works, I wanna upscale it for a NPC

sinful gyro
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Palace Guard has a halberd

frank crystal
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ah great

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Thanks

sinful gyro
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No worries

turbid dagger
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There's a really cool shield and spear NPC in SOT also, but can't recall the name

frank crystal
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hmm, what would be a cool effect for a magic halberd for a legendary monster hunter?

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Like, killing gigantic drakes kinda monster hunting

sinful gyro
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Could go dark souls and have it shoot lighting

solar tendon
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probably some kind of grounding effect

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is a classic dragon hunting thing

frank crystal
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yah, those both work really well

sinful gyro
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Is there some kinda energy cage spell?

frank crystal
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+when they fight this guy they'll almost certainly have access to some flight

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and keeping them down will be useful

frank crystal
sinful gyro
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What level we working with?

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There's force cage at 7th level

frank crystal
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This guy is a late game villain

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Well I’m making his statblock now because I wanna introduce him early

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But he’s gonna start as an ally

sinful gyro
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Ah you can, if you wanted to lean into it, give them a ton of lighting spells

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There's a lot of them

frank crystal
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Admittedly I do wanna keep him mostly martial

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But I can always give him some magic items to cast it

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Like his halberd actually

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There’s magic weapons that let you cast spells right?

sinful gyro
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Ye

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And draw the lighting is a spell to effect weapons

frank crystal
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Ah sick

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Then yah I’ll probably give a grounding effect, some lighting damage on hit

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And the ability to cast some lighting spells with it

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Also I’ve got another question, for a much earlier game villain I’m giving him a magic rapier that has the cunning Rune

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But I also wanna include some other divination style abilities

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Rn I’m thinking of giving it an action to predict what someone is gonna do and give him a bonus to AC

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But I’m kinda struggling to think of what else

sinful gyro
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I think there's some abilities like that in the game

frank crystal
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I’ll steal some yah

sinful gyro
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Is the main thing I'm thinking of

frank crystal
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Also it’s probably just best to write these down in their statblock as their abilities right?

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Even if narratively these are from their weapons

solar tendon
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yeah usually

sinful gyro
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Yeah, I'd keep the weapon as just "Weapon Type + Runes"

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And write abilities seperate

frank crystal
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Alright

frank crystal
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honestly maybe

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but I already have a dragoon analogue

clever cobalt
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Thinking about it, I think War for Immortals may be to PF2e what the Drift Crisis was for Starfinder

sinful gyro
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A big setting shake up?

clever cobalt
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Which is to say, a massive in-universe event with oneshots, a campaign book, and an AP or two

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And yeah that. Nathrally

sinful gyro
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Ye, especially with the remaster tie in

clever cobalt
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Yep

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That was on my mind as well

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And while I'm unsure how much of the changes were permanent, the Drift Crisis at the very least caused chaos on a galactic scale

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I can totally see WfI causing massive chaos across Golarion

sinful gyro
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Well a big god is gonna die

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You'd think that'd change thingsd

clever cobalt
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Yeah

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Last time that happened

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A lot happened

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But yeah I'm hoping for some major long-term shakeups

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Though what kind obviously depends on which God dies, to an extent

young chasm
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i think it'd be really interesting if pharasma died

clever cobalt
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That's true but the setting implications would be uh

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Not small

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Even by God Death standards

young chasm
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exactly.

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that's what makes it cool

clever cobalt
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I'm actually hoping the undead God, however you spell it

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Ugoratha?

young chasm
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urgathoa

clever cobalt
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Her yes

young chasm
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i think my money personally is on nethys

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in the age of lost omens a god all about omniscience? we can't have that

sinful gyro
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I'm still thinking Sanerae

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The sun one

solar thorn
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paladins would be fuming

sinful gyro
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Let em fume

turbid dagger
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Personally the iconic cleric being a Sarenite makes me doubt that
Because they're meant to be sort of static

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And she's still the iconic in player core 1

silver geyser
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I also don't think killing the goddess whose major portfolio bit is "Anyone can be a good person" is a good move.

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Because the other times that gods die, it has massive reprecussions on what they govern.

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Like animals getting way more aggressive once Lamashtu kills the former god of travel and animals

solar thorn
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Actually that's a good point - and they just got rid of alignment too so people/beings are no longer cosmologically bastards

silver geyser
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Or the entire Age of Lost Omens kicking off with Aroden's death.

turbid dagger
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I mean I don't think it would cause redemption to not be possible or anything
It's more one of her personal beliefs than a metaphysical concept she governs

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She's primarily the sun god, and also thinks second chances are rad

sinful gyro
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Having an iconics backstory be shaken up would make the event seem more impactful to the setting

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Plus, her realm is soorta vague

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So it can change the world without actually needing much mechanically changes to how things work

clever cobalt
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Yeah

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Plus yknow, the whole sun thing

sinful gyro
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Sun would still be there

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But maybe like the world is plunged into darkness for, I dunno, a few months

clever cobalt
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Yeah

turbid dagger
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Would you say someone with Einherjar lineage would be a Nephelim, or a Ganzi

frank crystal
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Probably nephelim

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Einherjar seem more divine then pure chaos to me

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with how they're a divine army of the dead in PF2E I think

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oh wait they're actually not

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nevermind they'd probably be ganzi

turbid dagger
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They're CN Monitors yeah
Proteans slightly less wacky friends

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Tho Nephelim does say this

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I think I will read both and see which one I like the feats of better

frank crystal
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Oh shit

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I guess it makes sense to include them now that nephilim is more generic

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instead of just the heavens or the hells

turbid dagger
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Oh wait

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Well there we go
(still gonna read both tho)

frank crystal
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welp

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also goddamn that is a strong feat

turbid dagger
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I have only now realized that animal skins ac boost is at every point BEFORE the actual ac boost at 13
Because it gives expert unarmored early
I feel dumb as an animal Barb enjoyer

frank crystal
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Wait what do you mean?

turbid dagger
# frank crystal Wait what do you mean?

So, animal skin does 2 things:
It boosts your unarmored defense Prof to expert
It makes your unarmored ac 2 with a dex cap of 3
At 13, it becomes ac 3 dex 3
But 13 is when you get expert armor prof natively as a barbarian
So for levels 6 to 13 your AC is 2 higher than other barbarians cuz you get expert early, and 1 higher than other medium armor martials, assuming their Prof progression isn't different
But at 13, all barbarians get expert prof in armor, so your AC boost is only 1 compared to other barbs, and equivalent to medium armor on other martials
It's complicated

clever cobalt
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Vibe wise it feels Nephilim fits

turbid dagger
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And as above it seems they are under Ganzi, at least pre remaster

frank crystal
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It’s not like it’s equivalent after 13

turbid dagger
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Nephilim may be meant to replace Ganzi and Aphroite too

frank crystal
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I kinda hope not tbh

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They don’t have a lot of the Ganzi and Aphroite stuff

turbid dagger
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Yeah, maybe not
It just mentions monitors too
And the monitors are covered by the Ganzi/duskwalker/aphorite spectrum

turbid dagger
frank crystal
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I’m not sure I understand the analogy but I get it

turbid dagger
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All this time I was focused on the level 13 heavy armor equivalent and not the bigger boost from expert prof, I mean

frank crystal
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Ahhh ok

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That makes sense

clever cobalt
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Just realized something

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Starfinder 2e and Mythic rules come out roughly around the same time

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Mythic Starfinder time baby

eager mountain
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Maybe

limber comet
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I dunno if Mythic stuff would mesh well with SF2e

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Anyways who's running the Space Dandy sf2e campaign

fossil temple
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oh god yes

clever cobalt
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The idea just popped in my head

rustic cape
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Conversely, mythic stuff might mesh perfectly with SF’s scale

solar tendon
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tbf we don't really know much of anything about what mythic is even gonna look like

fossil temple
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I, for one, likes it a lot that the Soldier will use CON as it's main stat

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Just like the founding fathers envisioned the Soldier would be

trim grotto
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What are some good APs to get some friends who have never played Pathfinder into Pathfinder

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(2e)

turbid dagger
eager mountain
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ye

surreal basin
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Exctintion Curse is a good 1-20 if that’s more your speed

trim grotto
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Oooh all good choices

surreal basin
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Although that one comes with the warning that the final boss needs some tuning lol

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||30 foot extreme dc confusion aura is pretty harsh||

young chasm
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extinction curse has some issues imo

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abomination vaults is just a solid, shorter campaign megadungeon

surreal basin
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yeah but some people are more into full campaigns which is why i recc'd it

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and it has it's issues too lol

rustic cape
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Abomination Vaults is a lot of fun

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Actually captures some of the feel of a classic like Durlag’s Tower

fossil temple
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What's Durlag's Tower?

rustic cape
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The megadungeon in BG1

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An abandoned tower with a vast complex underneath it

fossil temple
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oh! Nice

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do you know if the adventures ever go on sale?

sinful gyro
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Sometimes

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Best bet is a humble bundle

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They normally do a few each year

fossil temple
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dang

limber comet
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Megadungeons are so cool

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Dungeons are cool in general

turbid dagger
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I wonder if stolen fate would be a good post abom vaults campaign
Since it starts in Absalom and your pal at the start of abom vaults is big into fortune telling

clever cobalt
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Hmm, any good examples of what Mwangi Gnoll armor might look like?

clever cobalt
limber comet
young chasm
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does anyone know if the nethys team has said something about their remaster progress?

surreal basin
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Basically just it’s done when it’s done
Last update they were barely even done with feats

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You can check their patreon

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I’m pretty frustrated since they’ve apperantly had player core since June

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I know it’s a lot but it sucks that the website basically isn’t usable

solar thorn
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Abomination vaults is solid and has a fantastic foundry module available too. My only two bits of advice are these:

  1. it's remarkably deadly. Warn your players.
  2. As written it is a lot of monster closets without extra spice. Spend some time coming up with ways to make encounters more interesting whenever you see the line "they attack immediately and fight until death"
warped orbit
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we've been playing AV, and being up a level from where the adventure expects you to be has been pretty helpful for us

solar thorn
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I think for a team that aren't tactical or just want a laidback experience should start at level 2. A through team will start to reach floor level +1 about halfway through the floor but that still leaves floor 1 and the random severe encounters on later floors as murder machines

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The ||blood of belcora|| and ||giant scorpion|| on floor 1 will straight up kill someone with persistant damage

carmine egret
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I've been considering using the Beginner Box as a tutorial adventure to get them there

solar thorn
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Good idea!

frank crystal
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How do the rules work for oversized weapons?

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I remember there’s something about them but I don’t really remember

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And I can’t find them on nethys

warped orbit
warped orbit
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You can use oversized equipment, but it's just way heavier

frank crystal
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Ohh

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I thought there was

warped orbit
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A large weapon would be twice the bulk of an equivalent medium one, bug otherwise the same

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Giant Barb is the only thing that really interacts with them

frank crystal
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Huh

unborn rain
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tiny ancestries interact with things being smaller but that's it for size things really

frank crystal
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I kinda assumed there would be some penalty for wielding one because I know giant barb has extra penalties

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Also I just realized, the way giant barb is worded you don’t get the extra rage damage while wielding a weapon you picked up from a medium creature

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Like a magic weapon someone dropped

warped orbit
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It needs to be a large weapon yeah

frank crystal
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That’s kinda annoying tbh

surreal basin
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Tbh I just assume magical equipment is The Size Players Want It To Be

warped orbit
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That's generally how I'd handle it yeah

wary yoke
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Frozen take, given that it's for an obscure 3PP subsystem continuation from another 3PP for 1E, but I got Codex of Blood for completionism and I'm satisfied with it

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Compared to the base Path of War classes, the Parasite feels a bit like a hybrid class (initiating and recovering exactly like a Mystic) but has the same sort of appeal of "making my own monster" as the alchemist does

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The three new disciplines seem interesting, always fun to see them

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But much better than the other PoW product in the line

barren cipher
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you can use an oversized weapon but you're clumsy 1 while wielding it

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same for everyone as giant barbs

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giant barbs just get benefits as well as the drawback

surreal basin
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I am thinking of

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Creating rules for eating meals and such during long rests

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As well as a bunch of foods that give you benefits for the next day

clever cobalt
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Kingmaker 2e has rules for that

surreal basin
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And also downtime stuff that provides longer lasting benefits for actually living expensive lifestyles

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Really?

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I couldn’t find it in the players guide

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Or on nethys

clever cobalt
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It's in the campaign book or side book, I forget which

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Companion Guide I think?

surreal basin
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Right he’s

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Yes

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Forgot about that

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.... maybe I'll just add a bunch more

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It just kills me that there’s no difference between Poor meals and Fine Dining beyond flavor

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In this heavily mechanics based game

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Same for lifestyles

clever cobalt
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Not everything needs mechanical impact imo

surreal basin
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For sure

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I just

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Hm

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Actually I think I’m of a different kind

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Because tracking lifestyle expense is not noted as optional

turbid dagger
#

I can see it being fun AS a mechanic tho
Pull some dunmeshi shit

surreal basin
#

And gold is pretty valuable in PF2E

solar tendon
#

that would be pretty dope yeah

rapid wagon
#

seeing as you can make your background a cook, it would be nice to be able to bring noncombat value to the party with your cooking

turbid dagger
#

Dash Of Herbs as a wood kineticist also gives me an urge to be a Good Cook
Though there's also alchemical food on that front

rapid wagon
#

i did entertain playing a skeleton with a cook background, just enjoys making food for others

turbid dagger
#

I am reminded of DoS2
Where if you are undead someone asks you to be their cook and you go 'well I can but I can't really check whether it tastes good or not'

surreal basin
#

oh the cooking is good and the rules work although I kinda want to make some Special Ingriedient ones that require specifc monster parts

young chasm
#

so i was just wondering what the nethys team was doing lol

surreal basin
#

they're uh

#

working on it

frank crystal
#

Hmm

#

I wonder if I should make a satyr ancestry

#

Because I really like satyr as a fantasy race

#

But they’re not becoming an ancestry in the upcoming book

#

And that’d be the time to add them if they were ever gonna

frank crystal
#

Is there any good like

#

Vine tentacle spells?

#

The classic like vines or roots come out of the ground and attack someone kinda spells

surreal basin
#

There’s entangle, obv

frank crystal
#

Yah but that’s kinda low impact for what I want this to do

surreal basin
#

What do you want it to do then lol

frank crystal
#

I’m kinda imagining a spell like black tentacles in 5e

#

Designating an area as a damage zone because the vines are attacking anything that gets near them

surreal basin
#

Murderous Vine? Black Tentacles exists but isn’t primal

frank crystal
#

Oh murderous vine isn’t exactly what I’m looking for but I’m definitely adding it to the list

frank crystal
#

I might just steal it for this NPC

#

Narratively they’re a druid so I wanna stick to primal

surreal basin
#

Yeah there isn’t a spell that does the same thing with plants, you should just reflavor Black Tentacles

frank crystal
#

But they’re also a weird druid

#

So getting spells from other traditions isn’t that weird

surreal basin
#

The closest is tangling creepers which is a big aoe but doesn’t do damage

frank crystal
#

Honestly I feel like tangling creepers+murderous vine kinda gives the vibes I want for this NPCs statblock

#

Even if it’s comboing two spells instead of doing it with one

rustic cape
frank crystal
#

Oh shit

#

That’s sick

#

Though this is for a NPC

#

So can’t quite use that

surreal basin
#

You could if you scale it down

frank crystal
#

Guess so

turbid dagger
#

PF isn't as allergic to importing PC stuff as some systems
Lots of dudes with word-for-word features or feats

#

And of course PCs and NPCs share spells

trim grotto
#

I think I've talked about it before but I sincerely hope I get to play in a Fist of the Ruby Phoenix campaign as a monk before I die

paper juniper
#

is elephant in the room worth it or is it too much?

suggested it after my unmonk kept getting her ass beat due to sheer bad luck and me noticing that martial feats have way too many requirements and restrictions for their own good

#

with a wholeass feature being made to circumvent said requirements
and even then most are extremely situational or just not worth it

unborn rain
#

What is Elephant in the room

paper juniper
#

here is a condensed version of the pdf that just lists what it changes about the game

clever cobalt
#

Especially since I haven't really gotten a chance for high-level PF2e yet >_>

worthy stump
eager mountain
#

only like a hand full of games tho

frank crystal
#

I ran a level 20 one shot twice but I’ve yet to play a high level character

turbid dagger
#

I am also big into Ruby Phoenix
Would bring either an animal Barb or my weird stumbling feint thaumaturge

frank crystal
#

How does that work?

surreal basin
#

I played a witch for Ruby Phoenix

#

It sure was an experience

turbid dagger
# frank crystal How does that work?

Thaumaturge with Monk Dedication
Take Stumbling Stance and run with that till level 10, when you can get Flurry Of Blows, then take Stumbling Feint at 12
So you can use you bigass Cha to Feint and have it apply to two strikes instead of one
It only triggers Weakness once but Implement's Empowerment's flat damage will occur multiple times
Take Tome to further increase your chances to hit, by the time you have Feint you can put Heroism on yourself with Scroll Esoterica also

clever cobalt
#

I thought you can only use the Stumbling Stance strikes if both hands are free?

turbid dagger
#

Nah
None of the monk stances assume you need free hands
Because you can kick and stuff too

#

This is also why Monks are very weirdly encouraged to take shields

clever cobalt
#

Huh, got it

rustic cape
#

I like Stumbling Feint Thief

#

With Medic stuff

#

Being an acupressure assassin

thorny berry
#

I was basically planning to use this exact same build for an upcoming game

#

but eventually dipping sorcerer/sixth pillar

turbid dagger
thorny berry
#

Ohh, right

trim grotto
turbid dagger
#

I want to do high level stuff too
The highest I've gotten is 5, in our SOT game

rustic cape
#

I’d love to do a high level game

#

I hear good things about Stolen Fate

trim grotto
#

same

#

if i was slightly more ambitious i'd take advantage of all these people in chat talking about wanting to do a high level game and run something but there's no fuckin way i can run 3 campaigns at once lol

rustic cape
#

Well, if you chance to get something together, I have a rogue I’m looking to play :D

turbid dagger
#

I've been thinking of doing a minimum prep combat room style thing at high levels
Interdimensional arena ran by Proteans or something

#

Because I mostly want to see High Level Builds
Because the SOT and Kingmaker give me my dose of Pathfinder Story Content

turbid dagger
#

AKA the Reverse Phoenix

clever cobalt
#

Hmm, what are some positive aspects of "dark" gods? Like Zom-Kuthon or Lashamatu

#

I've always had the idea of a good guy who also worships Yog Sothoth, but I dunno how I'd make it work

#

Maybe just focus kn the "Yog Sothoth knows everything" part

turbid dagger
#

This was my answer for Zon last time this was asked

solar tendon
#

lamashtu helps you have babies. protects people that the other gods don't

turbid dagger
#

TLDR is that suffering is inherent to existence, so the happiest person in the world is the one who has learned to enjoy suffering

rustic cape
trim grotto
#

a protector of the young and stuff

solar tendon
#

shed the idea that beauty is a virtue

trim grotto
clever cobalt
#

Interesting

barren cipher
#

i think with this sort of thing you have to accept the risks of advancing the agenda of whatever awful being you are working for in exchange for the good you can do with the power you thereby obtain

turbid dagger
clever cobalt
#

Man I wish we knew more about Nidal

#

It's an interesting nation

surreal basin
barren cipher
#

i don't think it matters especially who you are talking to

surreal basin
#

that's more mid level

rustic cape
#

But yeah, like … Lamashtu is posolutely absitively a cruel and dangerous goddess, but she stands astride concepts every culture does value

clever cobalt
#

I feel like a Fleshwarp who worships Yog Sothoth, Zon-Kuthon, or Pharasma may work best for the ideas I have

solar tendon
#

one aspect of lamashtu is like. People are gonna think you're evil because you don't fit beauty standards or you have the wrong ancestry or you're disabled anyway so why not fuck shit up

#

what does the society you would take from truly owe you if this is how they treat their most vulnerable

barren cipher
#

it's hard to think of a reasonably well adjusted person with positive goals associating with zon-kuthon

barren cipher
#

yog-sothoth i can see because you can just accept its terrible knowledge and not go insane, going insane is for losers

rustic cape
#

Skill issue

clever cobalt
#

True

barren cipher
#

it won't happen to me

clever cobalt
#

I feel.like a Thaumaturge makes sense for Yog Sothoth

barren cipher
#

whereas with zon-kuthon you gotta kick those puppies and permanently scar those orphans

clever cobalt
#

Using their boundless knowledge to hunt monsters (literal and metaphorical)

rustic cape
#

For Yog, I think the way you’d do it is to emphasize the aspect of Truth that it embodies

clever cobalt
#

Plus Thaumaturges also seem like the "Lore Class"

barren cipher
#

i think it's probably good as an origin story rather than as like a lifestyle

clever cobalt
#

Yog, you mean?

barren cipher
#

yeah

rustic cape
#

“That which can be destroyed by the truth should be” kind of beat

clever cobalt
#

Cause yeah I'm not gonna go around mutating babies

barren cipher
#

because you don't want to keep rolling those dice

clever cobalt
#

Or whatever Yog wants

#

Given the Outer Gods are, well, what they are

#

I think a more transactional relationship works, as opposed to how someone may worship a "regular" god

#

So yeah

clever cobalt
#

Admittedly the idea of Absurdism in the Lovecraft Mythos entertains me

#

Because I feel Absurdism is not invalidated by the Mythos

rustic cape
#

It’s not

#

Camus describes the Absurd in terms of becoming aware of the hostility and meaninglessness of the natural world

clever cobalt
#

Thaumaturge, Wizard, Oracle and other "knowledge" classes fit YS well

rustic cape
#

Among other things

clever cobalt
#

It aligns decently wirh the core traits of cosmic horror

#

In a weird way

#

I also had the idea of a Dark Tapestry-themed Exemplar

rustic cape
#

You don’t even have to be an asshole about it, you could have a whole praxis of preparing through a regimen of study and meditation to receive the terrible knowledge Yog has to impart

clever cobalt
#

Who is slowly becoming an elder being

#

And losing their humanity as they level up

rustic cape
#

“Why are you drinking out of a human skull?”
“To help contemplate death and better prepare my mind for knowledge that is tantamount to it, that I may help others.”

rustic cape
#

Hm, question: can Follow-Up Strike (https://2e.aonprd.com/Feats.aspx?ID=2019) follow a strike missed as part of Flurry of Blows, or must it follow a single strike?

#

I’m inclined to think the latter

#

But I’d appreciate a second opinion

#

… oh wait Flourish

#

Can’t use them both anyway

#

Never miiiiind

barren cipher
#

you're right anyway

#

your last action was flurry of blows

turbid dagger
#

Doesn't that preclude like every metastrike though
And is therefore useless for most martials

#

Well not useless I suppose but like
Bad

#

In general I assumed subordinate action nonsense only worked one way
Like not being able to do, say, Predator's Pounce into Furious Grab feels Bad

barren cipher
#

why?

#

everyone's action economy compression works like this

#

it's the price of breaking the three action economy

surreal basin
#

I think you can do this after a missed metastrike? you still missed a strike, just as part of another action? that's just my read, idk

#

I really think the Strike part of PF2E’s language isn’t particularly intuitive

#

there should probably be different words for The Action That Lets You Hit Someone and the concept of hitting someone if they're gonna differentiate between the two

warped orbit
#

Generally if something refers to the action you take, it does need to be the Strike action specifically

#

So "when you Strike" does work as a subordinate action, but "when you take the Strike action" or "your last action was a Strike" does not

turbid dagger
#

Wow Furious Grab like
Is not good, then

#

Or at the very least its not level 12 good

surreal basin
#

I mean are you making like

#

No basic strikes ever?

#

It’s basically an auto-success on a grapple if you hit someone with a basic strike

#

although yeah level 12 is quite high

trail nova
surreal basin
#

okay yeah I did look it up

#

and it;s a barb feat, who normally doesn't have a better all-situations metastrike imo

turbid dagger
#

Its just underwhelming when stuff like combat grab exists

#

Which you can get off dedications

surreal basin
#

it is definitely weirdly worse than combat grab yes

#

yeah idk whats up with it being just worse combat grab

#

barb has a bunch of feats that just kinda suck tbh

#

hopefully it'll be getting some fixes in core 2

clever cobalt
#

Combat Grab is also.like

#

Level 2 iirc?

turbid dagger
#

Fortunately it also benefits a lot from archetypes so not a big loss imo

warped orbit
clever cobalt
#

Combat grab you also automatically grab the target on a hit iirc

warped orbit
#

Hitting a no MAP Strike vs one with -5 MAP is a pretty different proposition

silver geyser
#

Ah, Press does change things on that, yeah.

surreal basin
#

Ohhh yeah

#

That’s true

warped orbit
#

Combat Grab also requires a free hand, Furious Grab works with Grab weapons

turbid dagger
#

I mean, the use case is the same
'I just hit a dude and now want him in a headlock'
Combat Grab gives you an extra attack while your at it
If you miss with the map you fail to grab but
At worse it's a side grade you get 8 levels earlier

surreal basin
#

I mean you have a -5 worse chance at executing the grab

clever cobalt
#

Theoretically-4, if you're doing it with a fist

#

Since Fists are agile

turbid dagger
#

But your also doing another attack
As a barbarian

surreal basin
#

but it's more likely to miss by a wide margin

#

if you really want the grab

#

then furious grab is better

warped orbit
#

I would compare Furious Grab more to something like Improved Knockdown, but it's more flexible because you only spend the second action if you succeed

surreal basin
#

furious grab is about the grab

#

it sucks that you can't do it with a meta strike for sure but

#

it's not just flat worse than CG, since the press tag pretty majorly sucks

#

also from a barb perspective you do have to take two feats to get CG I believe

#

archetype and then the feat itself

turbid dagger
#

Stride
Regular strike
FG
Just seems like such a depressing turn at level 12

surreal basin
#

I guess

solar storm
#

I don't really see the issue

surreal basin
#

not every turn has to be some crazy shit, giant barb is over there striding and power attacking still

barren cipher
#

stride strike and run away to hide behind the champ is a great giant barb turn

surreal basin
#

nah you gotta take those hits

#

simply attack again

#

more damage

#

;3

solar storm
#

look I paid for the whole HP bar

barren cipher
#

i was playing dual wield so, you know, the opportunity cost of running away was pretty damn high

#

standing and fighting was not always an option, your hp bar is only good for like two or three crits before you feel like you're in trouble

#

and you get crit a lot

surreal basin
#

do..... you?

barren cipher
#

yeah

#

-2 ac is a lot

#

2hp/level is not a lot

surreal basin
#

oh are you clumsy 2? I thought it was just 1

barren cipher
#

no, you're clumsy 1 but rage ac penalty is untyped

surreal basin
#

Ohhh yeah I forgor

#

That’s fair

#

Yeah I do hope Barb gets hyped up a lil more in the remaster

barren cipher
#

i like barb well enough, but it certainly couldn't hurt to jazz it up a little

#

fury instinct is a bit sad

#

when i think of barbarian my mind usually goes to animal or dragon as the kind of baseline

surreal basin
#

Just in general I don’t feel like they really earn all the hoops they have to jump through

#

In terms of like

#

Cost benefit

barren cipher
#

yeah, barb feats and instinct benefits are cool and all but how about +2 to hit and heavy armour proficiency

#

the feats in particular, like they can be amazing in the right place at the right time, fabulous utility

#

but improved knockdown you use every fight, probably every turn

warped orbit
#

It's just both very bland and not that great

turbid dagger
#

So many early barb feats are funny
Yeah I'd like imprecise scent while raging
I'd like sudden charge but I can Force Open during it

surreal basin
#

fair: I guess I mean it feels like the barb specific downsides (- AC, no concentrate ) don't outweigh the benefits (damage bonus, some extra niche feats)

warped orbit
surreal basin
#

it's not in DESPERATE need of anything

barren cipher
#

yeah, honestly like precision ranger or something is very comparable to most instincts for most purposes

surreal basin
#

I'd just like to see it

#

personally I wouldn't really ever go barb over ranger or fighter for any reason other than flavor

#

or rather

#

I don't think it has much benefit to going it over them

#

other than deer barb which is broken anyway lmao

barren cipher
#

even deer barb ain't that broken

turbid dagger
#

I'd take animal Barb on its own merits but I'm less big on the others
And I'm not even talking deer

surreal basin
#

actually pretty excited to see if they make some changes

warped orbit
#

Animal and Dragon are great IMO

surreal basin
#

haven't checked out dragon much

warped orbit
#

Fury is pretty bad
Superstition is far too niche and warps the game around itself or sucks

surreal basin
#

superstition just doesn't make any kind of sense lol

warped orbit
#

Element is fine to good
Giant is good IMO, but fragile

surreal basin
#

for me to ever consider supersition it would need to make me immune to magic or something game breaking

#

since the entire game is pretty much balanced and designed around it

#

oh boy a +2 and resistance to half the spells
that sure is worth never getting buffed ever again

#

:p

#

just truly baffling design

#

would be funny for a oneshot tho

silver geyser
#

Superstition Barb is a 1e-ism

surreal basin
#

Your extremely restrictive anathema grants you powers beyond those of other instincts.

#

I never read this subclass in full

#

this is

#

incredible

barren cipher
#

like sure, if the other guy is a wizard he's going to have a dreadful time

surreal basin
#

hilariously, a better time than against a giant barb tho

warped orbit
#

Oh also forgot one
Spirits is great, iff you deal with undead a lot
Otherwise it's a bit meh

surreal basin
#

elemental is good!

#

especially in a free archetype game where you can grab kinet

turbid dagger
#

Spirit is one I'm interested in too yeah
I've thought about a Zombie Spirit Barb for Blood Lords before
Since Animal's rage damage boost only applies to its own attack not all unarmed attacks
And I want to do Ravenous Charge stuff

silver geyser
#

Behold, 1e Superstition!

The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

rustic cape
#

Just never rage /s

silver geyser
#

It was a major contribution to SBDS

surreal basin
#

SBDS?

dull egret
#

goofy ass barbarian archetype

#

not a definition I'm just commenting

silver geyser
#

Sudden Barbarian Death Syndrome

dull egret
#

Ya

#

god I hate how that works so much lol

silver geyser
#

Thanks to your Max HP dropping when you left rage, you could just die if you went unconscious

#

Because the total damage is still there

dull egret
#

it's honestly one of the things I just

#

hate without a qualifier with Pathfinder

surreal basin
#

Oh yeah

dull egret
#

"Barbarian" type classes in D&D-styled RPGs already suffer

#

for all the reasons Fighters do with the added issue of gimping yourself via mechanics

rustic cape
#

I mean fwiw in 3.5 barbarian was broadly better/more important than fighter

dull egret
#

Miles better yes

#

but that's more an issue of 3.5 fighter being even less real than Pathfinder

#

This is a Bad Take of mine and I know it but I feel like a Mutagen Fighter is a better Barbarian than Barbarians

#

putting aside rage-power-cycling

#

with rage power cycling, ya there's a niche, it's fine

warped orbit
#

wasn't PF1 Fighter actually pretty okay thanks to Advanced Weapon Training later?

rustic cape
#

Barbarian actually brought some really good stuff with ACFs (whirling frenzy, spirit lion totem, etc)

dull egret
#

Significantly

dull egret
#

I like PF1 fighter and my main game place's home rule of giving them six skill ranks rather than 2 makes them

#

so much more fluff-able

rustic cape
#

Weirdly, it can be a better rogue than rogues, and unchained rogue can be a better fighter than fighter

dull egret
#

Slayers are like

#

the top-tier "standard" melee class

#

in the sense of "Guy in Armor, with Weapon" rather than a specialized mechanic

#

but Fighters have a lot of fun things in them and the bonus feats leaves a lot of wacky builds possible

#

they're still the best Polearm Defender class right?

rustic cape
#

Anyway in 1e the correct barbarian was bloodrager

dull egret
#

ya

rustic cape
#

Just a straightforwardly superior version

dull egret
#

even if you remove the Obvious Game-Breaker Archetype

#

genuinely (and this is more a game-design channel topic so I won't harp on it) Rage-Style classes in games always fascinate me

#

I know they're trying to do the Conan the Barbarian archetype of dude but, Conan only makes sense in the universe of Conan

#

it feels hard to justify Conan when armor actually Does Something in universe

rustic cape
#

Also Conan wears armor

dull egret
#

This is news

#

hang on

fossil temple
#

yeah

dull egret
#

Has the movie memory hole'd that fact?

#

in popular cultue?

rustic cape
#

On at least some occasions, in the books

#

He wears it when he can

dull egret
#

Ok so well case-in-point then lmao

rustic cape
#

Because he’s not an idiot

dull egret
#

VERY EXPLICITLY TOO

#

LIKE-

#

That also gets lost in trying to translate Conan's Vibe

#

he's fucking Cunning

fossil temple
#

I think who started with "Barbarians wear no armor" was D&D 5e or 4e
I think

dull egret
#

a very straightforward "how to Kill People Best" sort of cunning but STILL

frank crystal
#

I mean, if I’m being honest I don’t think the pop culture idea of getting angry to get stronger comes from Conan

dull egret
frank crystal
#

I feel like it comes more from the Hulk

#

Even if it’s not a fantasy example

dull egret
#

Also no you're right Magma I mean more the archetype of "Barbarian" as a like

#

Cohesive Whole

frank crystal
#

Ah

#

So the kinda, aesthetic of Conan

dull egret
#

which I feel draws from Conan and myths of viking Berserkers

frank crystal
#

At least the movie version

rustic cape
#

Yeah Conan is a brilliant tactician, an intuitive and cunning survivor, and a jungle cat of a warrior

turbid dagger
#

Yeah I don't think its PURELY riffing on Conan tbh
Like obviously they have the loincloth Beef Manchest aesthetic but like
He wasn't really known for insane battle rages even in the well known stuff
That's drawn more from like, berzerkers

warped orbit
#

Conan isn't really much of a Barbarian tbh

turbid dagger
#

Barbarian is only drawing on Conan's aesthetic
The other stuff comes from different places

dull egret
#

Which I feel is where the clash arises is the thing

rustic cape
#

Conan’s battle-fury does come up, but he’s not losing it or anything

dull egret
#

I should note where I'm coming from on this: I'm thinking on Class Fantasy here

#

each class as less a Game Mechanics Role and more an overall package of crunch and fluff

#

Barbarian feels confused in a lot of ways on that

fossil temple
dull egret
#

sometimes

rustic cape
#

They could wear up to splint mail in AD&D 2e, iirc

dull egret
#

I should probably clarify, this may be a group-specific brainbug

rustic cape
#

In 3.5 armor turned off their fast movement but whatever

dull egret
#

but a lot of the people I play with are in the "You are an HP tank not an AC tank, why wear armor it's Cooler Not To"

fossil temple
#

oh god yeah that's a huge falacy

frank crystal
rustic cape
#

But armor is rad

dull egret
#

which while I get the impulse if that's the Goal of the class

warped orbit
dull egret
#

the class does not do it lol

solar storm
fossil temple
#

like
NO , you havegood hp but by god don't tank with it

warped orbit
#

it's just below plate mail IIRC

rustic cape
frank crystal
#

Ah ok

dull egret
#

2e Barb is Great

#

I have negative issues with 2e Barb

turbid dagger
#

Animal Barb gets Animal Skin so it can do both :33333

dull egret
#

because 2e's overall mechanics make playing Beef Hardchew easier

frank crystal
dull egret
#

PF

#

PF

frank crystal
#

Ah ok

fossil temple
#

PF2e Barba is so fun

dull egret
#

not 2e D&D god

frank crystal
#

We just brought up dnd 2e so I wanted to make sure

dull egret
#

I do not venture there lol

#

it scares me

rustic cape
#

Uh, D&D 1E barbarian was

#

Weird

dull egret
#

I've overthought this topic mostly because I've been doing my own system design

#

and want to integrate a Rage-Frontliner class in a more interesting way

rustic cape
#

No magic items, but various scaling bonuses

turbid dagger
#

I like PF2e barb a lot

dull egret
#

specifically the idea of the Bulldozer Tank

fossil temple
#

Didn't D&D1e barb was unable to read?

rustic cape
#

Oh the illiteracy thing goes up through 3.5

turbid dagger
#

Yeah I recall 3.5 having illiterate barb

frank crystal
#

Was it possible to learn?

warped orbit
#

AD&D Barb was very strange yeah

#

yes

dull egret
#

one of the many Idiosyncratic things of earlier D&D ya

dull egret
fossil temple
#

Porkblast

rustic cape
#

Barb has always been burdened by being a Barbarian class rather than a berserker class

warped orbit
#

the AD&D Barb also did not have Rage or anything like that notably
it was more of a superstitious outdoors-y survivalist type

warped orbit
#

and then later it was introduced via the Berserker kit

#

which was actually for Fighter I believe

echo briar
dull egret
#

LMAO

fossil temple
#

PPFFF Good one

echo briar
#

it should have exiting class features like pants or butter

rustic cape
#

Fun fact: the Persian stereotypes that the word “barbarian” related to were at various times defined by effeminacy and weakness

dull egret
#

Femboy Barbarians when

fossil temple
#

I think the Barbarian we most imagine is the stereotype of the Celtic in the Roman's vision

turbid dagger
#

Yeah I do think a more generic name like Rager or something would be appropriate by now
Because like
You don't need to be from The Tiger Clan to get mad and punch drywall, and no one is pretending that you do at this point

frank crystal
dull egret
#

I

#

I'm going to refrain from further comment

#

anyway

dull egret
#

"Trance Fighter" or "Bulldozer" class

rustic cape
#

Anyway yeah barbarian’s mechanics could benefit from a rebranding

dull egret
#

more defined by being a vanguard that runs people down with sheer force and then the "subclass" being How

fossil temple
#

Berserker I think is the most fitting name

echo briar
dull egret
#

ranging from Rage to a battle trance or magic

fossil temple
dull egret
#

for the League Knowers in here, I feel like both Malphite and Sion would be that category

rustic cape
#

I would say rage is what defines a Barb/berserker class at this point, yeah

echo briar
#

I think the class should focus less on blind rage, but the clear magic they are channeling. Invoker would be a great name

barren cipher
#

invoker sounds like some kind of wizard or priest, unfortunately

rustic cape
#

Eh, that name just isn’t … warrior-y enough

turbid dagger
dull egret
#

Actually also

turbid dagger
#

Nahhhh I don't want it to be a magic thing

dull egret
#

I have a proposal that will Cause Discussion

echo briar
dull egret
#

Monks and Barbarians, at least the "rage as a form of physical perfection" kind of the latter, can be mixed together vibes wise

frank crystal
#

Also for PF2E in particular, rage is a damage buff at the cost of AC nerf

surreal basin
#

I mean a lot of Barbarians are magic
It’s pretty hard to make multiple entirely different ways to get angry

turbid dagger
#

I mean, not NECESSARILY

frank crystal
#

Which is very evocative of losing yourself in rage

turbid dagger
#

magic

#

Not 'you must be doing magic' as a default

frank crystal
#

You swing wildly and with all your strength

echo briar
#

then why are the magic ones magic?

barren cipher
#

i think you're always going to have to compromise on naming if you're trying to fit, like, 'generic berserker' and 'cu chulainn' and 'my dad boffed a dragon' into one class

surreal basin
#

Ahhh okay

frank crystal
#

Even if you give up some defense

fossil temple
echo briar
#

like, how is rage connected to dragon fire?

dull egret
#

I understand the fun of monk but the more I think on it the more my head hurts

clever cobalt
#

What are we talking about?

fossil temple
#

Look
Just go with inner strength and ki shit and you will be gucci, don't overthink on temples

dull egret
turbid dagger
surreal basin
#

Yeah I feel like we’ve drifted off of pathfinder a little

dull egret
#

and ways to make it more coherant

echo briar
surreal basin
#

Like, monk and Barbarian both have distinct mechanical niches in pathfinder and that’s all it needs

#

And monk fits into golarion extremely well

dull egret
#

I had warned this could devolve

#

and ya tbh I think

#

Golarion is the one D&D setting I've seen make Monk work?

#

Irori, at the very least, gives a good permanent justification for them to be Anywhere

echo briar
fossil temple
#

Golorion
D&D setting
Wut

dull egret
fossil temple
#

huh

dull egret
#

it's its own thing now but the Remnants remain

#

Ya

fossil temple
#

the more you know

turbid dagger
#

You know what he means anyway
Its the D&D-O-Sphere

surreal basin
#

I think that all the “blank can just be a fighter subclass” fellas forget that mechanics seperate things as well as thematics

dull egret
#

pathfinder was a 3.5 module set originally

fossil temple
#

but well, how Golorian justify Monks nicely?

dull egret
#

it Became Better

dull egret
#

there is a god of physical perfection/enlightenment that is trans-continental and not entirely Orientalism

clever cobalt
#

Plenty of ways to justify monks in Golarion imo

turbid dagger
#

Only mostly orientalism

surreal basin
#

Yeah also just having multiple different groups of monks with different aesthetics

dull egret
surreal basin
#

Tbh I don’t think you can really call it orientalism anymore

#

Unless any Asian theming at all is orientalism

fossil temple
rapid wagon
#

monks in 2e are also a lot less hardcore orientalist i think; as class features they don't come standard with ki or like running on water n stuff

surreal basin
#

Yeah

fossil temple
#

you can say Brad from Lisa the Painful is a monk but he was trained in Karate...

dull egret
#

2e monk sands off the elements I find uncomfortable a lot but the general thing is just the

rustic cape
dull egret
#

Overall Assumption that "Monk" means "Unarmed guy who uses Ki"

#

it's sort of a Martial-Arts tradition slurry

#

which is the awkward bit, 2e makes it more coherantly its Own Thing rather than trying to ape something

frank crystal
turbid dagger
#

But yeah I do think they're doing better, I'm just kind of poking fun for The Various 1e Sins
Let Them Never Be Forgotten

frank crystal
#

Like the dude just throws fireballs

dull egret
#

indeed

#

1e is full of Sin, but it's also fun

clever cobalt
#

Yeah Monk in 2e is more "martial artist", minus (most) of the orientalism

fossil temple
rapid wagon
#

in 2e i think monks are more just "a guy who likes to fist fight and is good at it" now, and then you can take them in the direction of a more fantastical orientalist take or into a more brawler vibe, or somewhere inbetween

rustic cape
#

People like games with classes in part because classes help process information and create clear mechanical boundaries

clever cobalt
#

Yeah, agreed

frank crystal
#

In any capacity

#

Maybe just where he’s walking

fossil temple
#

true

clever cobalt
#

Anyways, speaking of orientalism, what are some fun builds for a FotRP?

#

:v

surreal basin
#

For a

rapid wagon
#

monk in 2e just be "guy who is willing to throw hands at any time"

surreal basin
#

Fucking what

unborn rain
clever cobalt
#

Fist of the Ruby Phoenix

surreal basin
#

Ohhhh

turbid dagger
#

I like Animal Barb with Ape for the 'brute force street brawler' but I also love Monk for sure

fossil temple
clever cobalt
#

Not sure how "a" got in there

rapid wagon
#

does the monk need to be fixed? I like the stances myself, as a mechanic

dull egret
#

Stances are goofy IMO

#

they work

#

still goofy

surreal basin
#

I know it was for the joke but tbh Ruby Phoenix is fine

fossil temple
#

Not saying he needs to be fixed, but monk stances makes him slam on orientalism a lot

unborn rain
dull egret
#

ya "monk weapons" are a...curious tradition

echo briar
frank crystal
surreal basin
#

Ah yes

#

Wolves

dull egret
#

Also I will say ya Monk stances aren't The Uncomfortable (TM)

frank crystal
#

I mean not exclusively found east of Europe

dull egret
#

they're more Goofy

fossil temple
#

We have mongolian wolves...

frank crystal
#

You can find wolves everywhere

clever cobalt
fossil temple
#

Where can I find dragons?

dull egret
#

Wales

clever cobalt
unborn rain
fossil temple
surreal basin
#

Tbh I think “are monks orientalist in concept” is kinda a beaten horse

#

As a discussion

dull egret
#

Ye

turbid dagger
rapid wagon
#

i gues what's the proposed "fix"? Rename the monk "fighter" and fold all the features into optionals for it?

dull egret
#

my beef with 2e stances is that I don't like Stance mechanics

surreal basin
#

Why

fossil temple
#

Oh yeah, it was mostly about "Does monk fit in an mostly european medieval setting?"

surreal basin
#

Which Golarion isn’t anymore!

clever cobalt
#

I find stance mechanics fine, personally

dull egret
#

I understand their design intent but they misunderstand why Stances IRL exist

fossil temple
barren cipher
#

yeah, but it's fantasy

rapid wagon
#

stances seem cool to me, i havent played with em yet, but i enjoy the idea of stance weaving and or specializing into a stance as a specific fighting style

dull egret
#

I have fixed this myself by just calling them Installs lol

turbid dagger
clever cobalt
#

Yeah Golarion 2e is like

surreal basin
#

I don’t think they do misunderstand it
I think they just don’t care lmao

clever cobalt
#

Vastly superior to Golarion 1e

rapid wagon
#

and they're done a lot better than 1e fighting styles imo, with feat chaines

dull egret
#

I don't have full Design Beef it's a personal one

clever cobalt
#

Imo

frank crystal
fossil temple
#

WHAT

frank crystal
#

One martial and one spellcaster

#

These people are real

dull egret
barren cipher
#

they don't even want an expert?

#

bold

fossil temple
surreal basin
#

By the same margin we can have the discussion that Paizo misunderstood guns

#

And swords

#

And spears

frank crystal
#

In like

fossil temple
frank crystal
#

Advanced dnd

unborn rain
#

Guns in real life are for cowards but in PF people who use guns are mechanically forced to be cool

echo briar
#

They also misunderstood magic. IRL, it does not work

dull egret
#

idk why it's different for me, but Guns being like that is more acceptable to my brain

#

for the sole reason of Real Guns would be less fun

barren cipher
rapid wagon
warped orbit
fossil temple
dull egret
#

Ok actually

#

I'm going to drop a nuke into the chat

fossil temple
#

Gunslinger Vanguards wants you to use a scattergun but it makes no sense to use a scattergun use a sniper instead

clever cobalt
#

I can't wait for SF2e and go full Dakka

dull egret
#

Trapfinding being required for magical traps: Go

clever cobalt
#

Gun time

unborn rain
fossil temple
turbid dagger
#

Also uhhh
Doesn't have to do with this complex chaotic discussion at all, but
This just came out of our game:

clever cobalt
#

At least 1

warped orbit
frank crystal
surreal basin
#

Guns and Gears was during what I like to call Paizos era of Coward Design where they were terrified of both creep and repeating 1e’s mistakes so everything within it is a little limp

surreal basin
#

And do you mean trapfinding the feature?

#

Like in 2e?

clever cobalt
unborn rain
surreal basin
#

Yeah that’s pretty good

clever cobalt
#

Though I wish it was a heritage sorta

warped orbit
clever cobalt
#

A versatile heritage vs an ancestry

turbid dagger
#

Our Fleshwarp, Goblin, and my Lizardfolk are all hankering after the rat a talking cat that's been following us has brought
And the fleshwarp is offering to share the one rat between the three people

rapid wagon
dull egret
#

I don't actually know if it's the same thing in 2e but in 1e it was mandatory to be able to disarm a magic trap

#

of any variety

echo briar
#

anyways, the only thing I think the remaster needs to "fix" with the monk is that I think a level 11 or so class feature would be appreciated. doesn't need to be big, but when I play one they feel slightly lacking at that point

warped orbit
dull egret
#

SIGNIFICANT IMPROVEMENT