#Pathfinder
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adorable
Did they removed Minor Magic from Rogue?
looks like it
dang,
Why tho
it was kinda redundant with archetypes
and changing your keystat away from Dex was pretty much never worth it
I'd imagine they're either gonna give a proper second go at eldritch trickster in PC2 or not bother
it's possible we see a second take on class archetypes in Core 2 yeah
as it is, something not being reprinted does not make it illegal for play
pathbuilder hides it by default but it's part of the new character dialog
Class option which is illegal because it is bad instead of illegal because it's good
thank!
From what I've heard of from my current GM: it's a good module concept that's executed pretty alright
but requires a lot of personal writing to be made great
baseline it is, kinda held down by the thing JMS was talking about
I won't spoil it because it can be done well but as it's written it is kinda dumb, even if it fits the premise well
It also keeps to the campaign promise of "less-combat than usual" damn well
which is a blessing
What about the ...magical school module one
With the depressed gnoll, it is good?
This is the first I'm hearing of that
so I can't say much but I am rapidly looking that up
there's some talk about SoT upthread
oh strength of thousands
Strength of Thousands! Yes that
she just has social anxiety
not really depressed
could a depressed person do this? *holds up rythmbone*
well it is a six book AP
it's as long as any other 1-20 ap
length is kinda of a given
it's well regarded. I liked what I ran
Yeah, mostly asking cuz if I decide to run is better to ask around because is a long shot
I love the six book AP structure of paizo but, man
man does it lead to long runners
our Hell's Rebels game has taken a year and change to get to book 4
(then again that is also kinda due to us playing it in a way that the module doesn't fully expect, my character made the rebellion into a Full Blown Proper Rebellion and maxed every advantage possible in 1-3)
oh man I would love Player Core 2 revitalizing class archetypes
what's the best 1e AP?
I honestly kinda want to say Hell's Rebels?
At least from what little I know
at least from a player perspective there's been a lot of meat to chew on and barring one Slog Section it's paced well
even then the early slog is mostly due to A Lot of Stuff Happening
what's Hell's Rebels about?
being rebels in cheliax
pronounced CHEL-ee-ax
A little late, but my thought is basically that Laughing Shadow is Eldritch Trickster Rogue
'sneaky backstabber with magic tricks'
yeah
But it integrates the two better
port town in Northern Cheliax suddenly gets taken over by a new military thrune dictator
So ET is redundant really
you guys decide now is the time to do some changes in management
after all getting involved in a protest
oh so basically "Fuck this Evil Monarchy" the 1-20lv campaign
Yes
I like it because it assumes your party will be a Default Pathfinder Party
so you can get through it fighting every cop you see and essentially running an insurgency day 1
or you can be like our group and be the Deepest Cover until shit needs to pop off and play it like a complete secret society
I've really liked the secret society approach personally since it's shocking easy but very effective
easy in the sense of like, you don't need a 20 page notebook of every detail you need to keep hidden and from whom to pull it off
that does sound awesome
Seems fitting for my Kharn-like character that's currently in the
Vault
It's also, IIRC, the only module with Vyre involved
Hell's Rebels seems pretty dang cool yeah
I almost got to play in a 2e conversion of it 😔
Vyre?
so if your GM wants to expand on the weird ancap port city with a lot of mysteries, they will
City off the coast of Kintargo
oh nice
it's like a fantasy Night City, to use the cyberpunk comparison
and also the uh
SETTING SPOILER:||BIRTHPLACE OF NORGORBER||
ancap WHAT
||My GM plays Norgorber as essentially Sweeney Todd and played Vyre to be akin to that sort of London in terms of inequality, how people survive, and the weird rituals of the nobility||
gotta have to find it now, look what you did
massively expanded on the content there, it was worth it
I'm genuinely sad it wasn't just the default setting lore it may be my favourite location now lol
Warpriest of Milani time
heh
heheh
hell's rebel minor spoiler: ||it's a rebellion/cult in Cheliax, take a wild guess who the patron god is||
my character is a Thrune from a purged family line (due to Demonic influence) who was shipped off to Kintargo young and adopted by a dock-running family
Alternatively: ninja who is an ex-member of the girls school spy academy
who quickly became a criminal fixer than an Inquisitor of Pharasma once The Bad Guy moved in
and he had a drunken breakdown and just asked her for help
appearently no Thrune has just, tried avoiding damnation by Asking
Iomedae

Cayden !
Frighteningly similar to one of our party members actually
she's an adopted tiefling / child soldier-spy project of a noble family in the city
who are pretty much disgraced arms manufacturers
The character I was planning on for that Hell's Rebels game was a Halfling Lunging Stance Fighter with a Bo Staff
Which they call their 'walking stick'
you'll get milage out of that
though I suggest investing a little in profession or similar skills and making sure your GM'll let you use them for social stuff
oh uh
Hell's Rebels is an AP where it pays to have some skill monkey ability
Maybe spoilers for the AP, need a clarifying question
(says the Inquisitor player, but still)
||Is lady docur's school for girls FROM this AP??||
YES
YES
DO THAT
||My character may have stolen from the Calistrians in the city in a bad deal and Lady Docur was keeping tabs on him for revenge/atonement because of it||
I'm probably never gonna play in a hells rebels AP but that is one of my favorite things in the setting
it fucks
||really funny to have my character realise he was dealing with an equal-level schemer / fixer once he realised what that school was about||
oh wow yeah the entire kintargo gazeteer is on the pathfinder wiki
massive spoilers
but yes, Kintargo is my favourite city besides Vyre
for these campaign reasons
||But yeah I wanna make an ex-schoolgirl ninja spy||
Although I would struggle to not make the most broken build I know how to make in pathfinder
which is the shurikin throwing ninja that makes like 10 attacks a turn lmao
Late here, but Curse of the Crimson Throne
weird question
how closely do yall stick to the RAW magic item rules surrounding wands, staves, and scrolls
IE you need to know the spell in the item to use it
or otherwise have and use the use magic item feat
have the spell on your list you mean?
yeah sorry
that
for my part, I allow anyone to use a wand without a check, any caster to use any staff spell, and anyone can use scrolls with a use magic item check, which is available without the feat
but I realize that's pretty extensive changes
The feat is a rather easy grab, so I'm on the side of RAW
Man I'm looking forward to the next session of Kingmaker
We're doing Gradual Ability Boosts and Free Archetype so my Hobgoblin Fighter is gonna get 18 cha, Expert Intimidation off Marshal, and Intimidating Prowess
And our Ranger is doing Sniping Duo with me 😌
The change is mostly for my setting, where uhhhh
thats how those things work
anyone but a total magical blank can use a wand
and we just extend it to the APs we play for ease of use
that's fair, my thinking is it just becomes an 'always pick' feat
and I don't really like those
Ehhh. I didn't see a reason to take it with spellcasters available who can do it
If I'm one of the not major spell people, my actions are already spoken for in a fight
that's fair but wands are usually for extenuating circumstances
And if you have a caster with it on their list, it's easy to still use
Most of the common utility stuff is shared, iirc
I'm kind of with mourge on this one
Like uhhhhh
Yes you need trick magic item to use wands and scrolls as a non caster
But also like
Why use a wand or scroll if you are not a caster, usually
Its a very niche need I think
That said I don't think easing the restrictions breaks the game either
I hate to say this, everything in my being is against it
honestly just hasn't really come up a whole lot
But we can let the caster keep their niche
They can have a thing that the martial takes extra work to do, even if it's only a little bit
but if your group is used to that play and quite good at taking advantage of those options then I can see how it could become a feat tax
but I think that's kinda an outlier
That's a Spiders Georg situation ye
oh yeah my group fuckin loves using items
(we have another houserule that makes them easier to use but I think ill get beat up for it)
I will still mention it
non-weapons/shields don't take any actions to draw as long as they would take only one action RAW
that does make using items a lot easier definitely
I am generally in favor of drawing stuff being easier though
I've been thinking of basically giving people a few "quickslots" to put items in, and you can draw those for free
so that was our intial idea
and then we were like "you only get so much bulk of storage outside of backpacks and storage devices, might as well just treat that space as quickdraw"
plus it rewards strength
Can you just use items off the belt without hands economy
Because that honestly sounds lovely
Yeah we mostly ignore hand Econ for it as well
With that I can see Trick Magic Item becoming much more 'mandatory' yeah
I’ve never messed with that rule much but also I’ve rare run into the issue with having wands no one can use
late but yeah i stick to RAW running magic items
havent encountered any problems yet
This speeds stuff up immensely, it shouldn't be too hard on the GM though IMO
casting shit's already an action, you still kinda need to put stuff away, and if you're one-handing a weapon and using a buckler on the other hand you gotta lose one or the other anyhow
overall you should be fine
So is +11 to Intimidation Demoralize as likely to crit an enemy's Will DC as a +11 strike is to crit their AC on average?
Like, do skills/saves and to-hit scale similarly?
Trying to math out stuff for my intimidation fighter
Nice
I'm gonna be a crit machine then
iirc its generally slightly more powerful because saves don't have the same item bonuses
I see
And like
A dog or bandit isn't gonna have a high will save really
It can depend but yeah
I want to finish up some home brew stuff but sadly I am waiting for both the war of immortals and new updated monster book 
eldritch trickster was redudant or doesnt work if your gm uses free archetype and its often kind of a trap option
nah they just decided to take it out completely.
That's fair, was thinking Minor Magic could be a useful option if you want some support cantrips.
is there a source for this cause afaik they haven't talked about it
running book 4 of strength of thousands at the moment. ||i forgot that paizo said it'd be a core god that dies soon, so i imagined a scenario where Walkena gets offed and how funny it'd be if i incorporated that into my campaign. negotiations suddenly off the table, what the hell happens now||
they talked about it on a dev stream before reelase
that the magic rogue archetype was taken out becuase its redudant with free archetype
exactly one of the core gods are dying but several non-core gods are dying!
uh oh
more book 4 spoilers ||i think i could salvage the campaign, i'd just need to figure out how to replace the current chapter, then change the next chapter to be explicitly about helping the new sun-god ascend||
||then worknesh could still be an avatar of walkena, just as an extra-powerful exemplar||
I think that regardless of who dies in War of Immortals, ||the sun will at least go out for a time.||
||Since that seems to be pretty likely||
idk ...mabye ?
the sun of golarion ( and most suns ) have a portal to the forge of creation.
so im not sure that it would.
but who knows
tho I think it would be a cool scene atleast
Forge of Creation?
positive energy plane
Positive Energy Plane
thats what its called now
negative is now " the Void "
@clever cobalt
theres a portal to the creation's forge at the heart of most stars
if not all stars
'sealing off the sun' sounds like a pretty strong reason for a god war
atleast if my cosmology is correct
makes you wonder waht happens when a star goes supernova OR dies
is the star BECUASe of the portal ?
or is the portal because of the star?
Who can say?
i wonder if the wizard orbiting the sun knows
He just wanted privacy
Fuck EVERYONE I'm going to THE SUN
seriously tho theres 1e lore that theres a wizard in the tower.. ORBITING the sun
like just near it
Wizard Dyson tower
sun divers, yeah
That’s basically exactly it
Canonically he goes to the sun cause he’s tired of politics
...AnarchoSolis?
I love how pathfinder has , like
Skills that is ONLY for flavour , like the Rogue feat that lets you use playing cards as daggers and darts
Playing cards are cheaper than daggers, and everyone plays really close attention to whether they've bought enough throwing dags
But can you add runes to your cards?
I think you add the runes to the deck
Which would make it free up a slot you'd otherwise spend on returning
huh...
Add a rune to the deck holder of sorts?
Could double as a Tarot reader that attack with it's enchanted cards
yes
explicitly so
otherwise it would extremely suck
But is worth a whole feat slot for it?
Otherwise you would be kinda stuck with Dart stat and Dagget stat
if I could do one change to Fane's Fourberie, which would make it kinda functional as a build thing, is to make them count as shuriken instead of daggers
Yeah that would help
that way it does actually save you needing a Returning rune or Thrower's Bandolier, without also requiring you get Quick Draw
question
if you were making a Shugoki from For Honor in pathfinder 2
what would your class and ancestry picks be
Whats/who's Shugoki
"We are far from home, we samurai. Each new land teaches us new things. Each new ally makes us stronger. The shugoki: once our guardians, they have become as family. And what more fierce protectors could we ask for? The kanabo is an unreasonable weapon; clumsy, dangerous... unless you possess the strength of a demon and an unbreakable will."
The Shugoki appear slow and cumbersome. Don’t let that fool you -- they possess the strength of a giant and an indomitable will. It takes incredible fortitude to be the guardians of your people. You must defend them at all costs and put their needs above your own. This has never been an issue for the Shugoki. Their weapon of choice seems unwieldy, but in their hands, it is as deadly and precise as any blade.
Part of me wants to say "wait for Tian Xia"
But uhhhhh
I think a Fighter with a Maul would work fine
Not sure about ancestry; probably human
giant rage Barbarian I'd say
For like giant weapon, unbreakable will and strength of a demon
Maul seems like the best substitute for a massive kanabo
Greatclub
like a Kanabo is a kind of heavy Club, so why not just use the big club profile?
because greatclubs are bad
Also that
long hammer is not bad either
if you want to lean towards the spikier end of things
hmm hmm i do like that idea for barb
I mean it’s a maul with a slightly lower damage die for backswing
Which is like, alright as a tag
Not the best but it does do stuff
i suppose with the save there's a bit less gap between the crit specs
Yeah back swing is neat on a twohander imo
Helps with the worst case scenario of a two-handed build
Which is 'fuck I missed'
i'd go with reskinned maul if i were to use fighter, greatclub if giant barb
Need some help with a Starfinder build
Trying to figure out how I could feasibly make a good sword and pistol build at level 3, y'all got any tips for feats, classes, etc.?
Terrible news everyone
The party has just learned my hobgoblin fighter is 22
(Hobgoblins reach maturity at 14 so he is basically middle aged)
Hah, old
oh no, they're gonna call him a boomer
I hope occult dragons fluctuate between goofy and spooky
Never mind just found out about the Fortune dragon looks bad ass
He's more afraid they won't get the dog years thing and the human ranger will start calling him little bro or something
tbf isnt the human age in this case 16
its like barely a difference
compared to like. goblin
its 15 even
Hobgoblins mature quickly, and most can walk, talk, and hold a weapon by the time they are 1 year old, reaching adolescence by the age of 8 to 12 and adulthood around 14. Hobgoblins typically live up to 70 years of age.
Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old.
The text is fairly similar but the tone of the two feels different to me
-20 years less maximum lifespan
-only 1 year less to adulthood, tho hobgobs don't have the 'mental maturity' bit
-Speaking and walking by 1 year old
That all implies to me that hobgoblins are meant to mature/age notably faster than humans
Again the phrasing makes me think they're like
Somewhat coordinated
At that point
Rather than toddlers
But idk, it could go either way
its very vague
but I think given like
every ancestry has a maturation age
given
I would assume that they're meant to represent the same rough stage
hold a weapon is very fast actually
but that would make their adolesence kinda delayed in a way
If they only get a year on humans growing up but die 20 years earlier thats a scam 😭
kinda
but its like
dwarves lose 10 years but gain centuries
elves lose 5 years and gain 510 haha
i think its partially a like
cultural thing
Well I knew that dwarves were cheating already
They get Second Toughness
like elvish emotional maturity is at 100 but thata by snooty elf standards
goblins are adults at 7-8 and then only make it to 50
which is an alright deal actually
sprites mature at the same rate as humans and then live like a thousand years so thats probably the overall winner
ghoran are basically 'born' mature but 'die' at 20
which makes me think about how cool it would be to play an old ghoran and halfway through a campaign do the seed thing and then slightly respec and play a new incarnation
yeah, ghorans 'die' every 20 years, but as long as their seed is planted again, they're effectively immortal. which makes for some very cool character concepts
Well
Its some weird half reincarnation really, iirc Ghorans kind of disassociate from their prior selves despite inheriting the memories
mm
every reincarnation brings some minor changes and loss of ancient memories, so they gradually become different people over the years, yeah
basically slight change in personhood and a new ... uh
whats the plant version of meatsack
chlorosack?
Fiberstem
ghoran are mostly flesh
due to their origins
there isnt really a word another word for plant flesh specifically
Pulp?
ooh
pulp
pulp is good
ghoran have a hard rind for most of their skin
so its less sack and more. box? nut?
shell
pulpshell...
orange that learnt to hit da bricks
lol my goblin pirates exemplar doesn’t age becuase she used a wish to become immortal
loophole
She can still die tho
In fact she died once
And was revived
And like she literally doesn’t believe she can die
my goblin alchemist is 10 and she has a degree
Mines like 12-16 I think
But that’s just Giblet the maw, eater of things ….
When your snacks mysteriously vanish, it was her
( going for a goblin hero-god vibe)
Since all goblin hero-gods are like 9th level goblins in p1e
Basically like folk heros
I think one of the hero-gods I cited once in game was a goblin named gleebus. Who could hold his breath for a really long time and he filled his pants with rocks and went into the ocean. Some say he’s still down there
it's neat, yeah. all the Battlezoo stuff is pretty good
Love Battlezoo dragons
Quick Starfinder question, does the -5 penalty to Strength and Dexterity-based checks apply to attack rolls or are attack rolls their own separate thing and not affiliated with checks?
Trying to make a dude with a few different weapons and I keep running into encumberment issues
Which like, yeah, I know I only really need one, but it'd be cool and thematic to have them since this is supposed to be a former war machine that rejected his intended purpose and went to go bounty hunting
I believe that it would apply to attack rolls yes
Being encumbered is real bad
Oh!
I lied
In starfinder specifically attack rolls are not checks
Neither are saves
Basically everything else IS a check tho
I'm fairly certain I know the answer, but snagging strike doesn't actually occupy the hand needed during its duration right
So you can have sword + hand, snagging strike, then still do Dueling Parry
Or Disarming Twist, or Dual Handed Assault, and so on
Thought not, good to double check though. Thanks Emily.
Correct
hey what are some ways to be permanently large
Certain ancestries mostly
Is the official Pathfinder Discord server worth joining if you're someone who wants to get a better grasp on how the system works and plays? Is the community there decent?
Lizardfolk, Conrasu, and Automaton get ways to do it in later ancestry feats, off the top of my head
After a point Giant Barbarian is essentially permanently large inasmuch as they become large when Raging
Come Howl Of The Wild Centaurs and Minotaurs will default to Large
hell yeah
Oh also iirc Beastkin versatile heritage gets a permaenlarge feat so any ancestry can do it so long as they consent to being a furry
OH right i almost forgot about that
they're helpful and welcoming but i've always had a weird vibe from them ngl. feels like people there are quick to show their mastery of the system by correcting people or being overly pedantic
Hmm, thank you
i’m not a great fan, it’s not very well moderated
Hey, real quick, anyone have any good ideas for a primal 1st-rank spell pick for a champion?
My first thought is just plain Heal
I actually have Heal already from divine >_>
Protector Tree and Shattering Gem are also neat
I have Oracle dedication in my class feats and Sorcerer dedication (Phoenix) in my free archetype
Bless
unless you already have someone giving out status bonuses regularly
We do have a Bless-er in the party
But still, I guess Bless for Divine and Heal for Primal looks good
Hm, makes sense
definitely not from what i've heard happened on MLK day
That's some ominous context.
yeah they @ everyone for MLK day on accident
that brought out the chuds
they didn't bother to clean up until hours after
I don't think it was an accident to @ everyone, they do that regularly for holidays and such
But I can imagine it was a disaster in the general channels yeah
Oh dear, definitely staying away from there if it's that poorly moderated
It's not CHUDopolis or anything
They got the spirit they're just uh
However that quote ends
I think it starts with they're a little confused
Yeah that
I've met some real good people there and played some real good games but I'm not a Poster there like I am here
Nowadays I keep all the channels but the LFP one muted
I didn't notice anything, but I might not have been around to notice anything
burning hands, fear, fleet step, feather fall, longstrider, magic fang, grease
if you have a lower spell DC then definitely something like fleet step, feather fall, or longstrider
i remember that lmfao
im glad im not the only one whose had issue w their moderation team i guess
about the only channel i found useful in there was the rules channel cause there's some rule lawyers that basically camp that channel so i can get niche answers on the fly during session
but uhh i left a while ago it aint worth it
Am I right in thinking that Rogue Archetype is the best way to get extra skill advancements?
I think the real issue was that the translation bot also spammed the ping when people replied to the post with flags
Which caused the translation bot to post the post again, and again, and again
The moderation is like, fine. They could be more active but often its just more show boasting and shouting and people than actually banning ime
Because I'm on an Eat the Reich kick, I'm thinking of a Dhampir Gunslinger (or perhaps a Duskwalker Gunslinger, who occupy a similar niche aesthetically despite the differences)
not sure which subclass works best though
True
There is one design I kinda vibe with in EtR but unfortunetly I think it's one of the Nazis
among other designs, of course
Regardless I think a Dhampir Liberator of Pharasma could work?
yeah that's a nazi they've got a iron cross on the hammer
oof
One problem with Kirkby's art is that everyone is stylish
and I do mean everyone
I have a pet theory that the reason Hitler isn't drawn in the book is because he'd accidnetally look too cool due to Kirkby's innate style
I think an elysian god might work better for the vibes honestly
Pharasma is not very pro-Eating the Reich I think, she just wants you to kill them without the eating part
Fair
who're the Elysian Gods?
hmm
do you think Arazni could theoretically work?
https://2e.aonprd.com/Planes.aspx?ID=16
meant just gods that live in Elysium
Verdant, wild, and unrestrained by law, where passion and creation are fostered and rewarded, the plane of Elysium is a place of wild, idealized natural beauty. The so-called Promised Land and its inhabitants represent a wide variety of freely given benevolence, often willing to directly aid visitors but more often serving as inspirations and mu...
ah
Arazni seems like it would work well
Especially with the whole, as a oppressed person you should fucking kill your opressor and you don't have to be polite about that thing
yeah true
Eat the Reich but set in Geb 
Elite Knights of Lastwall taskforce sent to take out the Blood Lords
using Alkenstar (and Numeria) tech
arazni for sure
I dont think pharasma super cares about dhampir necessarily but she isnt really chill with any undead regardless of their actions
or circumstances of their undeath
Pharsma is neutral because she hates all undead whether their good or evil
arazni would like. eat the reich herself she is the reich eater
she's technically a lich not a vampire though I guess
Former Lich technically but yeah
how do you recover from being a lich
Becoming a god out of spite
becoming a god is like
a really good get out of jail free card
wanna stop being an evil lich? become a god!
wanna stop being a demon? become a god!!!
wanna stop being an evil god? become a god again!!!!
just gotta have an ego stronger than destiny or somethin idk
and worshippers
Rereading LO Absalom
I like the implication that ||Gyr didn't get abducted or anything, he literally just left for Cassomir to live in his mansion and didn't tell anyone (aside from Trelliun, sorta)||
lol pharasma isnt opposed to canabalism
...if your living
True
pharasma is very pro eat the reich in terms of the action of it
but very anti in the implied (you are eating because you are a vampire)
my dad is gonna be runnin outlaws of alkenstar but we only have 3 players
so options choosing like how to deal w/ that. adjusting encounters prohibitive workload
Im thinking just being a level up
but we're also considering npc party member
idk if Im into that though
t
That messes up the xp scale by quite a bit
like changes from 5 xp to 40
from being a level up
huh
yeah it's a really good way to acquire skills
level 3 party vs moderate 3 encounter is 80xp, level 4 vs moderate 3 is 60 xp
this is the same as the character adjustment for a moderate encounter, being 20xp
and Ive seen positive experiences in running aps with the characters at one level higher than expected is the thing
raises the question of loot a bit though
yeah I think thats just how the character adjustment math works anyway
after doing some tests in a encounter calc it actually does add up you're right
its just adjusting the party to the encounter instead of the other way around
interesting
uhhh I think what I did was like take off a quater of alot of enemies health even tho i had like 6 players
5-6*
idle build thought: scoundrel rogue/gunslinger PIstol Twirling with a chain sword and slide pistol
probably with Skirmish Strike and one of the 10-foot-step ancestries
and drifter reload naturally
Would skirmish strike even work with something like Elf Step
IIRC it's a Bespoke action
it has Step as a subordinate action
so it wouldn't work with Elf Step
but it does work with things that modify Step directly
though I don't recall if there's anything like that in ancestries
I mostly remember it on Tiger Stance
I have a related question- you think a tiger monk could elf step 20 feet
Wondering if the step 5 feet bit is meant to cut that or if it's just awkward wording for the Step action
yeah they would
you Step 10 feet in Tiger Stance, and Elf Step makes you Step twice
This is the bit that concerns me in Elf Step's text
But I agree the RAI is probably 20 foot step
Especially since its not too far from like
Mobility, or Shielded Stride
oh whoops, I thought elf step worked like the tiger stance thing
yeah it makes you Step twice instead of one big one
Where do I have someone come from in Golarion to justify giving them a Cajun accent
Anywhere tbh.
But I'd pin that on Ustalav.
The county with Illmarsh specifically.
Sodden Lands
Best answer might actually be the Shackles.
Shackles are probably the best pick yeah
I've been playing Hunt Showdown so Lousiana But Fucked Up is on the mind
Louisiana but Fucked Up is a fun aesthetic
So if I went metal kineticist or metal/ earth, would I be a Frontliner who relied on magical ranged attacks?
That’s what I am with that set up
But yah it does depend on your impulse choices
That’s just a very obvious way to build that kinda kineticist
Sometimes the dice just be like that
Hmm so in broad terms, would you say a metal kineticist would fit into a party of a rogue and a champion with one or two more question marks
As a magical element
hmmm
depends on what you want out "magic"
a Kineticist will not be able to give the kind of utility a caster does
you have spell like abilities, but only a few of them
Hmm OK got it
I'd say metal kineticist works fine with rogue and champion
You've got 'dagger dude', 'beef dude', and you kind of fill a niche between 'bow dude' and 'blaster caster'
You do not do utility really at all compared to proper spell users but you have broadly the same AOE damage capability
So knowing I have possibly at least one question mark, I'm definitely still occupying a useful niche
oh yeah you'll still be useful for sure
Just not the one usually occupied by traditional spellcasters
I just wouldn't say to expect a Kineticist to work that similar to a caster in function
Yeah, I'd say the best possible class to fill that question mark is like
Bard
Loads of utility, not as much blast as most other casters
Yah metal and earth kineticist have great AOE, so they’re similar to spellcasters in that regard
But in terms of utility they don’t do much spellcasters can
Yeah I'd definitely says it FEELS more like a martial
You aren't fragile, you have good attack rolls, you don't really have any resources
ah man i wish I could do a fuckin cajun accent
I play a elf kineticist from an underground swamp
So folks
Should I do Monk, Magus, or Thaumaturge for Abomination Vaults
Thinking Dromaar Elf for Monk, Automaton (if allowed) for Magus, and Catfolk for Thaum
Thaum is just a really good all arounder
gonna try to run Hell's Rebels, any tips?
and molotovs?
Molotovs tied to bricks
for that aerodynamics right
I was thinking the bricks breaks initial defenses and the molotov has an easier time igniting whatever's beneath but yeah that too
I think I made a mistake
Uuuhn
Is Hell's Rebels for 1e or 2e?
1e
WELP
uUUHN
Aside from strength of a thousand, any other 1-20 adventure you guys recommend?
For 2e
Bloodlords?
If you wanna do evil stuff
Kingmaker is fun but can be a lot of work to run
You can also do a 1-10 that leads into a 11-20 with Stolen Fate
oh wow kingmaker is 2e?
oh nice.
when you say 'a lot of work' what you mean by that
Well the kingdom management side requires a lot of input from the GM
And also it's quite open ended
Oh i see, frick
Any others you recommend ?
So the ones not talked about so far for 1-20 are
Age of Ashes which was pf2e first adventure and has tuning issues cos of it
Extinction Curse I've heard can be good but don't marry yourself to the circus theme cos the book doesn't
Very classic save the world adventure
ah i see , not very 8/10
oh good!
Kingmaker also has a bunch of issues that there are community fixes before
Like late game math being just deadass broken
deadass broken? Can you give an example?
Kingdoms get ridiculous
Basically
You can easily configure things so it's essentially a source of near infinite money
Fun
With enough corruption you can always get infinite money, so is realistic
oh its not even that
its just really easy to wind up with vast amounts of resources, literally making money faster than you can spend it
Time to build useless solid gold statues them
there's some good APs you can string together to make a 1-20
abomination vaults 1-10 > stolen fates 11 - 20
but outside of that pf2e is lacking some proper 1-20s. mostly bc they're ridiculously long and hard to make
and paizo's gone on record saying they enjoy making shorter campaigns more
they're also probably vastly easier to write a fun story out of
the 1-20s are fun but the frequent Random Subplot / "here's the 'real' plot" reveals to keep the pacing up can be a problem
yeah I can imagine
There are actually some ties that can connect AV to SF as well (notably the Tarot-expy motif in some of AV stuff)
Which I believe is intentional
Just adapt it to 2e 
Seriously tho uhhhh
Extinction Curse is the one I like the most, other than SOT which you asked to exclude
Kingmaker is nice from what I've played of it but there's kingdom stuff and hexploration which is not everybody's vibe
And Gatewalkers?
Gate walkers is 1 to 11
Bizarrely
Very bizarrely
That's about all I know about it, that it feels more high level than it is
You got me interested in the first Bizarrely
Oh it's also got lots of deviant feat stuff so if you wanna play with that maybe look at it
very interesting
unfortunetly it's a kinda disjointed adventure that ironically feels cut short
Even with 3 whole parts?
Dang
Gatewalkers was absolutely planned as a 11-20 and then changed over at the last minute
The stakes are very, very much high-level stakes
For reference, a 1-20 is 6 parts
So it being 3 parts is expected for a 1-10
I’m in a Gatewalkers game and I’m enjoying it but it definitely feels like I should be level 14 right now, not 4
oh
How are you guys surviving
understandable
The actual monsters are scaled, but not the story
yeah I've heard a lot that Gatewalkers feels weirdly high stakes for a low level AP
ooh i see
Like the first major boss is ||the slenderman a fey lord who wants to kill all elves||
You fight them at level 2
.
That-
Sure as heck don't feel like a lv2 enemy, like
A crocodile is a lv2 enemy
Hippos are level 5 btw 😛
a level 2 enemy is like A Soldier or A Wolf
Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles ...
we fought a named crocodile who was level 6
got good at stealth. must've had rogue levels
The Crocodile was level 8, we fought him at level 6
Damn, that's a badass crocodile
https://2e.aonprd.com/Monsters.aspx?ID=85 there is crocodile² too
The deinosuchus is a primeval relative of the crocodile, and is an enormous predator capable of catching and eating dinosaurs that wander too close to its domain!
What are some good Talismans past level 1?
Thinking about Talisman Esoterica Thaum
Potency Crystal seems a shoe in at early levels but after that its all shit like
'if you crit fail to grab an edge, fail instead'
Retrieval Prism is evergreen
though maybe not for Thaum I guess
Could be useful in combination with Scroll Thaumaturgy
Which I also plan on taking because Thaum has some wack ass niche class feats
And I may as well just get tons of free shit instead
Malleable Clay is also a good one, but again probably not that useful for the Thaum themselves
Ghostbane Fulu
This is for AbomVaults so alas out of my level range
Owlbear Claw, if you have weapons with a good crit spec
Currently planning on a temple sword so so-so
Fear Gem seems pretty cool, Intimidating Strike a few times each day
Fear Gem is also solid, yeah
Hey so 👏
Is there any good reason for a full caster, like, let's say, psychic, to wear heavy armor?
Armor Prof + Sentinel Dedication (in that order) gives you, iirc, Heavy Armor that will scale with your (fairly bad) unarmored defense scaling, going up to expert at 13
So you'll get a little bit more AC and won't need dex as bad
It will be an improvement in survivability for sure, I was tinkering around with a Dragon Sorceror in heavy armor a while back
yeah, so I can rely on Bulwark and dump dex right?
I was thinking in how to make a Thousand Son in pathfinder
I know very little about 40k 😔
That said uhhhhh
Barricade Buster Starlit Span Heavy Armor Magus 👀
Human, unconventional weaponry at 1, sentinel at 2
(investing in int as a magus is a myth so you can afford to do dex and str)
oh my god Barricade Buster Magus?!
tell me MORE
Also uuhn
Thousand Suns are Psychic Arcane studying nerds in Heavy armor
that got fucked over by the elder god of trickery and turned into energy/dust
bweh
hello
probably just psychics with the sentinel dedication
psychic is a good enough analouge for psykers especially with unleash psyche letting you hurt yourself
It might actually be mechanically synergistic too if you roll up with Imaginary Weapon
.....Though until we get any sort of remaster psychic I think Imaginary Weapon has some harsh competition with Gouging Claw and Ignition now
will keep in mind, thanks :3c
Was monk in the remaster?
They’ll be in core 2, yeah
Ah ok
I feel like core 2 has most of the likely spicier reworks, will be pretty curious to see it
I'm very curious to see if we get anything more substantial for Alchemist
I’m pretty sure they mentioned Alchemist as one of the more substantial reworks
It’ll certainly be something
is alchemist no fun atm?
It’s
Weird
I know people who do like it
I don’t
But it definitely has a niche
does planar binding a kineticist stop them from using their gate?
or whatever the ability might be to lock a creature out of other planes
because presumably those sigils and rituals exist
Probably not
general consensus is 'mechanically strong if played exactly correctly, easy to play 'wrong' and also has much of its strength bound up in portions of its kit that many people don't find enjoyable'
I think is something fun is really hard to evaluate
is it one of those situations where something like a thaumaturge approaches having the "tool for the job" with a more interesting mechanical abstraction?
It's very complicated and wants you to pre-plan
The "alchemist spell list" is bigger than the arcane spell list and heavily rewards pre-buffing immediately before a fight
So for people who want to make a lot of weird little things and do their homework and such its a rewarding class
And if you just want to deal dps without a degree in Pathfinder then maybe skip it
Basically the deal is that its mechanically strong but its mechanically strong in an even more 'box of tools'-y way than casters
You don't really do a lot compared to other classes, you just have Solutions to Problems in your little box of potions
People drink your weird goop, get swole, and you stand back and watch and maybe huck a bomb
I've always somewhat facetiously called Vanican casters a cabinet full of grenades and/or health potions the rest of the party lugs around but its far closer to being literal in the alchemists case
Hmm, other then a basic “redirect an attack coming to an ally to them,” what do y’all think would be some cool actions for a bodyguard to have?
Magical or not
Yah that’s another good one
Opinion question, is it cooler to start as an undead or become an undead in a blood lords campaign?
Totally subjective, but just wondering on perspectives
Its a little awkward starting as an undead at all due to how its handled mechanically
Unless you are interested in being a skeleton
IIRC it mentions letting people start with the undead archetypes and just locking it in as your L2 feat
similar to class archetypes
but generally, having negative healing is very useful in Blood Lords since positive healing is banned
though you get an opportunity to gain negative healing fairly early on from what I hear
Yeah
Becoming an undead is very uhhh
Oh man bloodlords is hard to talk about
I’d just start as undead
I think I'm cooking with this thaum
Merchant background, gets me bargain hunter, gets me extra 2 GP so I can get my weapon, my armor, my adventurers kit AND a candlecap
Catfolk so I can see in the dim light just fine, hands free on demand waterproof illumination 😌
My wis is uh
-1
But whats a little bit of phantasmal killer crit fails between friends
I could get it higher but I really want +2 dex so I can wear Hide instead of a Breastplate
Not for any sane reason I just think breastplates are lame and a big leather and fur coat is cooler
Oh, though it does save enough gold to allow me to get that candlecap
That's def why I did that
Can't wait to be
Uh
Informed I didn't make it into the abom vaults game most likely really
You can always save your thaumaturge for another game, but yeah that would be disappointing
Hmm, ok, thoughts on fit for a Metal Kineticist in a party of a Tyrant Champion, Rogue, Thaumaturge, and (possibly) a fighter/barb? I'm thinking its too much front line
can't have too much front line
think it'd be fine without a negative healing healer or something like that?
or a utility caster?
you'll probably need someone to spec into Medicine and get Stitch Flesh
but the Rogue can do that fairly easily
and you do have some healing from the Champ
alright, i was feeling some pressure to change away from kineticist but maybe it'd be just fine
nah, you should be fine
also this is something you can cover with just casting archetypes/Trick Magic Item and buying some scrolls
I've been doing it a lot in my AV game, just buying some good scrolls on my Investigator
my DC is not the best, but throwing out a Synesthesia or Slow is still great
or just a Haste or Heroism
talismans and other consumables can also cover a good bit
ok neat
my current plan is a skeleton metal kineticist
was a necromantic experiment on a dwarf with an open kinetic gate, trying to preserve it
twas a success
stuff happened, ended up on my own, joined the carters guild since you don't get too many personal questions that way
while i tried to figure out what to do next
settle on gaining rank or station; i think maybe desire to become a blood lord will come later
I've decided on a Jiu Huan Dao for this thaum, not because its a good thaum weapon but because I like the mental image of hanging the Thaum Stuff for weakness from the rings
That's a dope way to approach having a hodgepodge of materials at the ready with your weapon
Are kineticist affected by anti magic stuff?
yes*
Channel Elements has the Primal trait so anything which cares about your Kinetic Aura doesn't work
ah ok
So a few things like Elemental Familiar aren't but nearly everything else is
kineticist stuff is Magic but its not Spells, yknow?
god this is giving me terrible flashbacks to my 1e alchemist
extracts are spells, kinda, except not
Envoy confirmed for 2e 😌
oh interesting
Two abilities mentioned, a speed boost and temp hp
What’s Envoy?
Starfinder class that's a more roguish version of the Warlord 'non magic support' concept
Ah ok
Envoy is a support focused skill class
They mostly do ally buffs and a bit of healing IIRC
and being decent-ish with a gun
I mean yeah , its playtest amterial was announced to come out in march
I'm wondering how the Operative is gonna differ from 1e
Assuming they're keeping the Operative at least
Also the Nanocyte or Evolutionist since conceptually I love the those classes (or at least their vibes)
operative is staying
Rad
soldier, mystic, operative, solarion, envoy and technomancer are still athing
the reason I know that technomancer is in there is becuase thurston hillman told us
I really like the vibe and aesthetics of the Nanocyte and Evolutionist classes
So I'm holding out hope for them, even if theyll likely come out in a later book (if ever)
very likely
idk
witchwarper is also confirmed, and thats all the classes in the CRB
witchwarper ?
"Regular" caster to Mystic's "divine" caster
Who up warping they witch
Thoughts on https://2e.aonprd.com/Feats.aspx?ID=3665 with Imaginary weapon?
It don't seem to scale very well
You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match. The attack deals an extra 1d6 force damage until the end of the current turn. If your Psyche is Unleashed, this benefit instead lasts until your psyche subsides.
thank ya!
Imaginary weapon progresses MAP so I would not be big on it myself
As you IWep, Psi Weapon, Map strike
But I guess if your already going into melee its a fairly lossless damage increase
So is a harmless feat to take?
I wouldn't use it for map reasons yeah
Yeah basically
Its a free action, if you cast imaginary wep you are in melee
not really competing for anything at level 4 that I can see
I wish Cleric got Bespell Weapon 🥺
Wanna do Weapon Surge Bespell Cleric
Or Weapon Surge Bespell Champion with Cleric dedication
im realizing that theres a metal/earth kineticist in the newest castelvania series
she kinda is, yeah
What are the inspirations for Oprak culturally if anyone knows?
You mean Oprak? Dunno if we have any, though it is a heavily militarized society if that matters
But I dunno if that have any cultural inspirations beyond that
Yeah, was thinking of a Hobgoblin character and was hoping there was anything like solid on Oprak for inspiration beyond "it's a Hobgoblin place, Hobgoblins live there"
An angle I can see is, Oprak is also looking for validation and allies on a societal scale, and this could reflect via a willingness to work with whomever regardless of what they look like
I mean, that's the neat part
It's exactly that, led by a person who is forced to interact with countries that are almost exclusively led by humans
Plus iirc the point of Oprak's creation is pretty much that General whateverhernameis wanted to create a Monster Nation in a humanoid-dominated world
And yeah that
If it matters, Oprak has allied with the Knights of Lastwall
And is actually one of the Knights' biggest material supporters
Sure you can do something with that
Thanks to the Stone Roads, they can trade safely with just about anywhere in the world
Also that yeah
I was thinking of person who gets kicked out of Oprak for some reason and has like X fighting style to represent that
But I don't think there's really any martial unique stuff they have.
There's also the fun refusal of arcane magic
They have portals to the Plane of Earth (as well as having their "true" homeland there)
Oprak is young nation trying to assert itself on a geopolitical scale
They have a decent amount of both supporters and detractors
You could maybe reflect that in this character somehow?
The only thing I found was that they use Alchemists, which is weird in 1e where they're magic, but is incredibly normal on 2e where Hobgoblins love alchemy
Unfortunately it is kind of just 'is a hobgoblin place, hobgoblins live there'
But that can actually help you because hobgoblins have a 'society' section in their ancestry page
Its also like, very new
So a lot of its citizens are like
Ironfang soldiers who are aclimating to having to run farms and inns now
Oh iirc
I'm doing a Opraki Hobgoblin in Kingmaker so I've been thinking about this a lot too
General Azerasi sent some Hobgoblins to join the Pathfinder Society and make friends with them
Which worked and now the Society is friends with Oprak
Correct. Azerasi is doing everything she can to remind humans that hobgoblins are people
Iolite Squad Alpha!
I could maybe do, Fighter/Alchemist with some lastwall fighter feats but overall I think the character just doesn't work for the adventure path it'd be in (outlaws of Alkenstar)
Although it would probably work in a different one sometime
But yeah I imagine like
A lot of very new cookie cutter farms maintained by farmers who identify as 'Oprak Home Regiment, 4th Logistics' or something
Towns that look more like military camps, with giants in them
Oprak is definitely one of the more interesting nations to me as well
I hope we learn more at some point
Oh, that's simple for Alkenstar. Looking into how a place works without elf magic is on brand
I was going for, running away from Oprak to Alkenstar
As like, it's the one place Oprak might not be able to get them
As mana wastes probably fucks with divination or The teleport rock they've got
Notably the teleport rock has some fairly heavy limitations
You have to haul a subrock over on foot and set it down
Its more useful as a logistical tool
Fast travel your supplies/trade goods/armies instantly from one pre-prepared place to another
Kind of like Union's blink gates actually 🤔
It's logistical value is immense and makes it Opprak's biggest benefit
late but i don't think psi strikes even works with imaginary weapon RAW
psi strikes adds a damage rider to an existing weapon or your unarmed attack
imaginary weapon is just a spell attack
I think the idea is imaginary weapon, prime psi strike, weapon swing
oh gotcha
2-action save/utility spell and a strike (ideally with a shortbow) is a good turn even if your attack bonus isn’t all that, piling -5 map on top of it makes it a bit less attractive
yeah it's good specifically if you can not use MAP on your actual spell
the ideal 'martial-y caster' rotation is pretty much 'cast a spell and make the occasional cheeky third action ranged attack'
battle oracle my beloved
potentially piling -10 on it if you amp IW
but it's still a thing of other than an archetype what else do you spend a level 4 feat on
by your powers combined,
to be fair, if you were ever to make a party of just one class it would absolutely be kineticist
I think the only role they're not potentially capable at is single-target damage
and even then, y'know, fire kineticist is gonna be at least decent.
with enough aoe, it becomes single target
(runner-up: thaumaturge)
also I feel like summoner could work
every spell list, both martials and spellcasters represented
very long turns though
summoner if you're fine with a lot of 'hey can we long rest now' lol
Just get a very lenient GM
Yeah my thought is that for a lot of situations aoe save angled to not hit your pals->single target blast is pretty good for single target
Obviously your no giant barbarian but
said party would probably struggle in a solo encounter, but oh well
witchwarpers are multi-dimensional manipulators
they change environments and realities around them for a bit
I've got to say, the new Naga look cool. https://paizo.com/community/blog/v5748dyo6sihj?Monster-Core-Preview-Monsters-Resurrected#discuss
Hey, does anyone know whether light sources impact stealth?
I imagine they must but not sure where the rule is
Yknow, if you are trying to sneak in a dark crypt having a lantern out is probably a no go
Trying to figure out how important darkvision is for a sneaky scout type
So, even if written rules don't say that having a light on you doesn't break stealth, I would not entirely be surprised by DMs having light sources break it.
That's definitely a situation of "if your enemies use vision as a detection sense and you are carrying a light in a dark place, you are easier to see and in fact draw attention"
The game does say that you can assign circumstance bonus/penalties to skill checks as appropriate
But leaving such a fairly big part of stealth under the vague purview of 'slap a -4 on it' doesn't seem like paizos style
Generally in the dark, if a guy has a lantern, even if they can't see the guy carrying the lantern, they can still see the lantern
They might not know where you are, but that new light source will draw them in if not hidden.
I mean yes
I agree that its obvious in an in world sense what the outcome would be
But I can't find it codified in rules, and PF2e typically does not do 'we're not gonna explain this because its obvious and players can just use common sense (players cannot use common sense)'
you need to be at least Concealed to Hide or Sneak
So if you have cover, you're Fine*
But also I would just 100% assume that a GM will have creatures poke around.
Alright so basically:
Get Darkvision if you wanna sneak
If you are sneaking in dark areas, yes.
I typically take that as a given in this game/genre
Depends on campaign vibe.
You will be in a crypt, sewer or night time castle raid at some point
If you're doing dungeon delving like Abomination Vaults (which you are planning for iirc), then prepare for the dark.
If you're doing more city-based work...
Is there a single AP where you aren't below ground or in some abandoned ruin at some point
Huge chunks of Hells Rebels come to mind.
In most of the city-based games, even creatures with darkvision will light up their homes, if for no other reason than color is nice to look at.
Though I did just realize- purely for enemy detection and avoidance, imprecise senses like scent would also work
Which is funny
Sneak past the ophidian horrors by scent alone
I mean, any imprecise sense will do. Try echolocation.
Climb speeds will 100% change how a party approaches scouting and stealth.
scream at the walls and hope for the best
That is why I love Catfolk so
Imprecise scent on a heritage and a slow climbing speed at 5
Which like
Climbing speeds are useful more for their utility than doing it in combat
So it being only ten feet does not matter much
although, RAW, you don't need echolocation to hear walls.
it is just a normal imprecise sense
It is funny to think that catfolk can use their claws to like
Climb across the ceiling of stone hallways
You have to meet an exceptionally paranoid trapsith to find trapped ceilings.
or a trapsmith who really hates geckos, or as you pointed out, catfolk
Oh this is interesting
If you don't want to only go 10 feet, having a climb speed at all gives you +4 circ to climbing normally
(Also I'd still need to roll for ceilings, sad)
Yep yep.
honestly a 10 foot climb speed is very good
that's way better than having to Climb "normally"
Somehow, that still applies to cliff strider Irixi, despite the fact that it is much, much harder to walk on walls than walk on ceilings
climb and swim speeds are very useful, even if they are slow
I did just say this
You are only rarely climbing under extreme pressure
Climbing is the pressure
So you can take your time
Swim slightly less so, if only due to walls and ceilings being more common by default
yeah but even in combat, 10 feet is way faster than usual
you can climb up a 20 foot wall or so pretty easily
Indeed
I have a hard time working with their boosts though
My brain can't handle finesse builds
My flat damage 😔
My big dice 😭
Oh that's a good idea actually
To get a head start on 16 dex for animal skin
Play a beefy sabertooth dude
Quality vibes
How viable is a fully single-element kineticist?
varies a bit by element, but can work pretty well
the main advantage of being single element is that you get way more junctions
and some of the single element specific feats
I'm still trying to decide if I do metal/ earth or solo metal
Fire single element fares quite well, it's just pretty damage focused
and Fire also wants junctions very quickly
other than absolutely needing versatile blasts
otherwise, you can be unable to use all of your abilities in some fights
Extract Element also helps with that
But Versatile to switch to cold is also good yeah
Who are these?
Solo Wood has a very fun broken combo and excellent armor, so yeah it can work
I have been having a lot of fun with Wood
though I am dual Wood/Earth, mostly for Armor in Earth and Jagged Berms
if i ever play wood again I think my GM would ban
*the tree *
Honestly I’m probably gonna make a lot of NPCs for an upcoming game who are not high level
Except for one or two skills which are ridiculously high for their level
yeah timber sentinel is, like
i think i can handle it for combat
but as a gm i don't think i could tolerate the utility for being deliberately irritating
Wait is this just infinite trees
infinite small trees, but yes
this is kinda just how noncombat npcs work
like a lot of the official material is like 'baker 9'
infinite trees, spontaneous generation of fruit
so they have a skill in baking related things of a level 9 thing
imagine working at the magaambaya and every week you step out a d say 'theyve fucking treed the place again'
i'm such a killjoy
Hell yah
I'm mostly going Metal because of its association with decay, and tying that into a skeleton character in an upcoming Blood Lords adventure
Mono-Metal does great against things with equipment
my loose narrative is that my former living self had an open kinetic gate, necromancer killed em an rezzed me as an experiment to see if the skeleton retained the power. As a mindless undead it seemd like the experiment failed and i got passed on to other owners
over time though i regained my own sentience, and in turn retained hte open gate somehow
i figure people with equipment will almost CERTAINLY be something i encounter
Not me making my 3th character in a row in pathbuilder that I will never use
3? please
i do it like i do warhammer lists lol, i just make em to poke around with the system and explore ideas
explorin a monk skeleton rn as a potential alt to my kineticist
I simply rotate builds in my mind palace
Pathbuilder is for coming up with characters you will never play
that's why God invented it
'Nudge Fate
Cantrip 4 [1 Action]
UncommonCantripConcentrateHexWitch
Range 30 feet; Targets 1 creature
Defense Will; Duration 1 minute
The barest spin of your patron's spool is enough to alter fate. When the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends. If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends.'
It's one action but this is like... a +1 but only counts if it would turn a a c.fail into a fail and fail to a sucess?
'
mood
3 this week*
that does sound funfun
Someday, my gnoll champion bite-grappler....
Dude
Monk Wrestler? Fun as hell
ah but you see the whole idea was to actually take advantage of one of the evil Cause reactions by using grappling to force them to attack you
Or, let's see, what else have I been sitting on...
-whip sword + pistol Pistol Twirl scoundrel rogue
-pistolero reload ancestor oracle (lol)
-Recall Knowledge + alchemical ammunition spellshot gunslinger
-Cathartic Mage psychic that purges their own stupefy
-just every conceivable thaumaturge build really
-pistol + shield gunslinger
-mounted drifter gunslinger
-life oracle generally
Halfling mounted Sniper Gunslinger is one I kinda wanna try some time
yeah that seemed like the other big possibility for mounted gunslingers
you use Concealing Shadows to Hide "behind" your legchair
though it also does the whole thing of, like
and once you hit mature, the mount is effectively free movement
being very dependent on how much your dm might or might not just feel like having enemies casually annihilate your mount.
there are so many monks to play, especially with all those different styles
and all those ki features
oh yeah that was another one some kind of like
throws me for a loop that ki isn't a base part of the class, but is accessible quite early
peafowl stance rogue
and I guess my sixth pillar/foxfire thaumaturge is still hanging out in limbo since that game hasn't actually started yet
Pathfinder 2e has such great customization...
i don't think you can hide in your legchair
Why not?
like while you're in it?