#Pathfinder

1 messages · Page 16 of 1

eager mountain
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goblin

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( art from junker's delight )

fossil temple
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adorable

fossil temple
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Did they removed Minor Magic from Rogue?

barren cipher
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looks like it

fossil temple
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dang,
Why tho

barren cipher
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redundancy from multiclass archetypes, probably

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it's a bit more flexible i guess

warped orbit
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it was kinda redundant with archetypes
and changing your keystat away from Dex was pretty much never worth it

solar tendon
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I'd imagine they're either gonna give a proper second go at eldritch trickster in PC2 or not bother

warped orbit
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it's possible we see a second take on class archetypes in Core 2 yeah

solar tendon
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as it is, something not being reprinted does not make it illegal for play

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pathbuilder hides it by default but it's part of the new character dialog

unborn rain
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Class option which is illegal because it is bad instead of illegal because it's good

fossil temple
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thank!

dull egret
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From what I've heard of from my current GM: it's a good module concept that's executed pretty alright

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but requires a lot of personal writing to be made great

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baseline it is, kinda held down by the thing JMS was talking about

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I won't spoil it because it can be done well but as it's written it is kinda dumb, even if it fits the premise well

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It also keeps to the campaign promise of "less-combat than usual" damn well

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which is a blessing

fossil temple
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What about the ...magical school module one
With the depressed gnoll, it is good?

dull egret
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This is the first I'm hearing of that

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so I can't say much but I am rapidly looking that up

warped orbit
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there's some talk about SoT upthread

dull egret
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oh strength of thousands

fossil temple
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Strength of Thousands! Yes that

solar tendon
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she just has social anxiety

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not really depressed

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could a depressed person do this? *holds up rythmbone*

fossil temple
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Damn that's sick

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and, fair
But is SoT good overall?I heard is
Long

warped orbit
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well it is a six book AP

solar tendon
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it's as long as any other 1-20 ap

warped orbit
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length is kinda of a given

solar tendon
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it's well regarded. I liked what I ran

fossil temple
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Yeah, mostly asking cuz if I decide to run is better to ask around because is a long shot

dull egret
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I love the six book AP structure of paizo but, man

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man does it lead to long runners

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our Hell's Rebels game has taken a year and change to get to book 4

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(then again that is also kinda due to us playing it in a way that the module doesn't fully expect, my character made the rebellion into a Full Blown Proper Rebellion and maxed every advantage possible in 1-3)

surreal basin
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oh man I would love Player Core 2 revitalizing class archetypes

clever cobalt
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what's the best 1e AP?

dull egret
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I honestly kinda want to say Hell's Rebels?

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At least from what little I know

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at least from a player perspective there's been a lot of meat to chew on and barring one Slog Section it's paced well

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even then the early slog is mostly due to A Lot of Stuff Happening

fossil temple
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what's Hell's Rebels about?

surreal basin
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being rebels in cheliax

fossil temple
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pronounced CHEL-ee-ax

turbid dagger
solar tendon
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yeah

turbid dagger
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But it integrates the two better

dull egret
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port town in Northern Cheliax suddenly gets taken over by a new military thrune dictator

turbid dagger
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So ET is redundant really

dull egret
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you guys decide now is the time to do some changes in management

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after all getting involved in a protest

fossil temple
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oh so basically "Fuck this Evil Monarchy" the 1-20lv campaign

dull egret
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Yes

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I like it because it assumes your party will be a Default Pathfinder Party

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so you can get through it fighting every cop you see and essentially running an insurgency day 1

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or you can be like our group and be the Deepest Cover until shit needs to pop off and play it like a complete secret society

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I've really liked the secret society approach personally since it's shocking easy but very effective

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easy in the sense of like, you don't need a 20 page notebook of every detail you need to keep hidden and from whom to pull it off

fossil temple
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that does sound awesome

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Seems fitting for my Kharn-like character that's currently in the

Vault

dull egret
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It's also, IIRC, the only module with Vyre involved

turbid dagger
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Hell's Rebels seems pretty dang cool yeah
I almost got to play in a 2e conversion of it 😔

surreal basin
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Vyre?

dull egret
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so if your GM wants to expand on the weird ancap port city with a lot of mysteries, they will

dull egret
surreal basin
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oh nice

dull egret
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it's like a fantasy Night City, to use the cyberpunk comparison

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and also the uh

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SETTING SPOILER:||BIRTHPLACE OF NORGORBER||

dull egret
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||My GM plays Norgorber as essentially Sweeney Todd and played Vyre to be akin to that sort of London in terms of inequality, how people survive, and the weird rituals of the nobility||

fossil temple
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gotta have to find it now, look what you did

dull egret
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massively expanded on the content there, it was worth it

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I'm genuinely sad it wasn't just the default setting lore it may be my favourite location now lol

surreal basin
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Warpriest of Milani time

dull egret
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heh

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heheh

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hell's rebel minor spoiler: ||it's a rebellion/cult in Cheliax, take a wild guess who the patron god is||

surreal basin
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lmaoooo

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makes sense

dull egret
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my character is a Thrune from a purged family line (due to Demonic influence) who was shipped off to Kintargo young and adopted by a dock-running family

surreal basin
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Alternatively: ninja who is an ex-member of the girls school spy academy

dull egret
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who quickly became a criminal fixer than an Inquisitor of Pharasma once The Bad Guy moved in

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and he had a drunken breakdown and just asked her for help

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appearently no Thrune has just, tried avoiding damnation by Asking

dull egret
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she's an adopted tiefling / child soldier-spy project of a noble family in the city

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who are pretty much disgraced arms manufacturers

turbid dagger
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The character I was planning on for that Hell's Rebels game was a Halfling Lunging Stance Fighter with a Bo Staff
Which they call their 'walking stick'

dull egret
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you'll get milage out of that

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though I suggest investing a little in profession or similar skills and making sure your GM'll let you use them for social stuff

surreal basin
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oh uh

dull egret
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Hell's Rebels is an AP where it pays to have some skill monkey ability

surreal basin
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Maybe spoilers for the AP, need a clarifying question

dull egret
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(says the Inquisitor player, but still)

surreal basin
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||Is lady docur's school for girls FROM this AP??||

dull egret
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YES

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DO THAT

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||My character may have stolen from the Calistrians in the city in a bad deal and Lady Docur was keeping tabs on him for revenge/atonement because of it||

surreal basin
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I'm probably never gonna play in a hells rebels AP but that is one of my favorite things in the setting

dull egret
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it fucks

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||really funny to have my character realise he was dealing with an equal-level schemer / fixer once he realised what that school was about||

surreal basin
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oh wow yeah the entire kintargo gazeteer is on the pathfinder wiki

dull egret
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massive spoilers

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but yes, Kintargo is my favourite city besides Vyre

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for these campaign reasons

surreal basin
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||But yeah I wanna make an ex-schoolgirl ninja spy||

dull egret
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that's a good concept

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that fits perfectly

surreal basin
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Although I would struggle to not make the most broken build I know how to make in pathfinder

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which is the shurikin throwing ninja that makes like 10 attacks a turn lmao

silver geyser
surreal basin
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weird question

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how closely do yall stick to the RAW magic item rules surrounding wands, staves, and scrolls

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IE you need to know the spell in the item to use it

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or otherwise have and use the use magic item feat

warped orbit
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have the spell on your list you mean?

surreal basin
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yeah sorry

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that

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for my part, I allow anyone to use a wand without a check, any caster to use any staff spell, and anyone can use scrolls with a use magic item check, which is available without the feat

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but I realize that's pretty extensive changes

silver geyser
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The feat is a rather easy grab, so I'm on the side of RAW

turbid dagger
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Man I'm looking forward to the next session of Kingmaker
We're doing Gradual Ability Boosts and Free Archetype so my Hobgoblin Fighter is gonna get 18 cha, Expert Intimidation off Marshal, and Intimidating Prowess
And our Ranger is doing Sniping Duo with me 😌

surreal basin
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The change is mostly for my setting, where uhhhh

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thats how those things work

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anyone but a total magical blank can use a wand

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and we just extend it to the APs we play for ease of use

surreal basin
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and I don't really like those

silver geyser
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Ehhh. I didn't see a reason to take it with spellcasters available who can do it

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If I'm one of the not major spell people, my actions are already spoken for in a fight

surreal basin
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that's fair but wands are usually for extenuating circumstances

silver geyser
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And if you have a caster with it on their list, it's easy to still use

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Most of the common utility stuff is shared, iirc

turbid dagger
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I'm kind of with mourge on this one
Like uhhhhh
Yes you need trick magic item to use wands and scrolls as a non caster
But also like
Why use a wand or scroll if you are not a caster, usually
Its a very niche need I think
That said I don't think easing the restrictions breaks the game either

silver geyser
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I hate to say this, everything in my being is against it

solar tendon
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honestly just hasn't really come up a whole lot

silver geyser
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But we can let the caster keep their niche

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They can have a thing that the martial takes extra work to do, even if it's only a little bit

solar tendon
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but if your group is used to that play and quite good at taking advantage of those options then I can see how it could become a feat tax

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but I think that's kinda an outlier

silver geyser
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That's a Spiders Georg situation ye

surreal basin
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oh yeah my group fuckin loves using items

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(we have another houserule that makes them easier to use but I think ill get beat up for it)

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I will still mention it

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non-weapons/shields don't take any actions to draw as long as they would take only one action RAW

warped orbit
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that does make using items a lot easier definitely

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I am generally in favor of drawing stuff being easier though

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I've been thinking of basically giving people a few "quickslots" to put items in, and you can draw those for free

surreal basin
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so that was our intial idea

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and then we were like "you only get so much bulk of storage outside of backpacks and storage devices, might as well just treat that space as quickdraw"

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plus it rewards strength

turbid dagger
surreal basin
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Yeah we mostly ignore hand Econ for it as well

turbid dagger
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With that I can see Trick Magic Item becoming much more 'mandatory' yeah

solar storm
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I’ve never messed with that rule much but also I’ve rare run into the issue with having wands no one can use

young chasm
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late but yeah i stick to RAW running magic items

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havent encountered any problems yet

dull egret
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casting shit's already an action, you still kinda need to put stuff away, and if you're one-handing a weapon and using a buckler on the other hand you gotta lose one or the other anyhow

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overall you should be fine

turbid dagger
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So is +11 to Intimidation Demoralize as likely to crit an enemy's Will DC as a +11 strike is to crit their AC on average?
Like, do skills/saves and to-hit scale similarly?
Trying to math out stuff for my intimidation fighter

solar storm
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It's... somewhat better iirc

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But comparable

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Since its vs Will DC

turbid dagger
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Nice
I'm gonna be a crit machine then

solar storm
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iirc its generally slightly more powerful because saves don't have the same item bonuses

turbid dagger
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I see
And like
A dog or bandit isn't gonna have a high will save really

solar storm
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It can depend but yeah

scenic patio
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I want to finish up some home brew stuff but sadly I am waiting for both the war of immortals and new updated monster book plsno

true delta
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Pictured: high will save dog

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Maybe, idk

solar storm
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There's some surprises

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Like Swamp Giants having a really good will save

eager mountain
eager mountain
fossil temple
solar tendon
light gyro
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running book 4 of strength of thousands at the moment. ||i forgot that paizo said it'd be a core god that dies soon, so i imagined a scenario where Walkena gets offed and how funny it'd be if i incorporated that into my campaign. negotiations suddenly off the table, what the hell happens now||

eager mountain
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that the magic rogue archetype was taken out becuase its redudant with free archetype

solar tendon
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ah fair

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ty!!

solar tendon
light gyro
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uh oh

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more book 4 spoilers ||i think i could salvage the campaign, i'd just need to figure out how to replace the current chapter, then change the next chapter to be explicitly about helping the new sun-god ascend||

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||then worknesh could still be an avatar of walkena, just as an extra-powerful exemplar||

clever cobalt
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I think that regardless of who dies in War of Immortals, ||the sun will at least go out for a time.||

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||Since that seems to be pretty likely||

eager mountain
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the sun of golarion ( and most suns ) have a portal to the forge of creation.

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so im not sure that it would.

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but who knows

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tho I think it would be a cool scene atleast

clever cobalt
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Forge of Creation?

eager mountain
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positive energy plane

silver geyser
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Positive Energy Plane

eager mountain
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thats what its called now

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negative is now " the Void "

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@clever cobalt

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theres a portal to the creation's forge at the heart of most stars

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if not all stars

light gyro
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'sealing off the sun' sounds like a pretty strong reason for a god war

eager mountain
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atleast if my cosmology is correct

silver geyser
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It is correct

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It's a mixed portal, part Fire and part Forge

eager mountain
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makes you wonder waht happens when a star goes supernova OR dies

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is the star BECUASe of the portal ?

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or is the portal because of the star?

silver geyser
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Who can say?

eager mountain
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i wonder if the wizard orbiting the sun knows

silver geyser
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He just wanted privacy

sinful gyro
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Fuck EVERYONE I'm going to THE SUN

eager mountain
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seriously tho theres 1e lore that theres a wizard in the tower.. ORBITING the sun

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like just near it

frank crystal
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Wizard Dyson tower

eager mountain
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starfinder just has cities floating in the sun

rapid wagon
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yeah theres a whole ass place

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i thin kan adventure takes place there too

eager mountain
surreal basin
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Canonically he goes to the sun cause he’s tired of politics

fossil temple
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...AnarchoSolis?

fossil temple
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I love how pathfinder has , like
Skills that is ONLY for flavour , like the Rogue feat that lets you use playing cards as daggers and darts

unborn rain
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Playing cards are cheaper than daggers, and everyone plays really close attention to whether they've bought enough throwing dags

fossil temple
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But can you add runes to your cards?

unborn rain
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I think you add the runes to the deck

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Which would make it free up a slot you'd otherwise spend on returning

fossil temple
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huh...
Add a rune to the deck holder of sorts?

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Could double as a Tarot reader that attack with it's enchanted cards

warped orbit
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explicitly so

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otherwise it would extremely suck

fossil temple
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But is worth a whole feat slot for it?
Otherwise you would be kinda stuck with Dart stat and Dagget stat

warped orbit
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if I could do one change to Fane's Fourberie, which would make it kinda functional as a build thing, is to make them count as shuriken instead of daggers

fossil temple
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Yeah that would help

warped orbit
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that way it does actually save you needing a Returning rune or Thrower's Bandolier, without also requiring you get Quick Draw

rapid wagon
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question

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if you were making a Shugoki from For Honor in pathfinder 2

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what would your class and ancestry picks be

clever cobalt
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Whats/who's Shugoki

rapid wagon
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"We are far from home, we samurai. Each new land teaches us new things. Each new ally makes us stronger. The shugoki: once our guardians, they have become as family. And what more fierce protectors could we ask for? The kanabo is an unreasonable weapon; clumsy, dangerous... unless you possess the strength of a demon and an unbreakable will."

#

The Shugoki appear slow and cumbersome. Don’t let that fool you -- they possess the strength of a giant and an indomitable will. It takes incredible fortitude to be the guardians of your people. You must defend them at all costs and put their needs above your own. This has never been an issue for the Shugoki. Their weapon of choice seems unwieldy, but in their hands, it is as deadly and precise as any blade.

clever cobalt
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Part of me wants to say "wait for Tian Xia"

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But uhhhhh

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I think a Fighter with a Maul would work fine

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Not sure about ancestry; probably human

unborn rain
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giant rage Barbarian I'd say

clever cobalt
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That also works

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Though I'd also say go for a maul

unborn rain
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For like giant weapon, unbreakable will and strength of a demon

clever cobalt
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Maul seems like the best substitute for a massive kanabo

unborn rain
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Greatclub

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like a Kanabo is a kind of heavy Club, so why not just use the big club profile?

clever cobalt
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Could also work

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Forgot that existed

barren cipher
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because greatclubs are bad

clever cobalt
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Also that

barren cipher
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long hammer is not bad either

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if you want to lean towards the spikier end of things

rapid wagon
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hmm hmm i do like that idea for barb

frank crystal
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Which is like, alright as a tag

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Not the best but it does do stuff

barren cipher
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i suppose with the save there's a bit less gap between the crit specs

turbid dagger
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Yeah back swing is neat on a twohander imo
Helps with the worst case scenario of a two-handed build
Which is 'fuck I missed'

tough perch
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i'd go with reskinned maul if i were to use fighter, greatclub if giant barb

vital kiln
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Need some help with a Starfinder build

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Trying to figure out how I could feasibly make a good sword and pistol build at level 3, y'all got any tips for feats, classes, etc.?

turbid dagger
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Terrible news everyone
The party has just learned my hobgoblin fighter is 22
(Hobgoblins reach maturity at 14 so he is basically middle aged)

silver geyser
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Hah, old

worthy stump
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oh no, they're gonna call him a boomer

scenic patio
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Never mind just found out about the Fortune dragon looks bad ass

turbid dagger
solar tendon
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tbf isnt the human age in this case 16

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its like barely a difference

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compared to like. goblin

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its 15 even

turbid dagger
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Hobgoblins mature quickly, and most can walk, talk, and hold a weapon by the time they are 1 year old, reaching adolescence by the age of 8 to 12 and adulthood around 14. Hobgoblins typically live up to 70 years of age.

Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old.

The text is fairly similar but the tone of the two feels different to me

-20 years less maximum lifespan
-only 1 year less to adulthood, tho hobgobs don't have the 'mental maturity' bit
-Speaking and walking by 1 year old

That all implies to me that hobgoblins are meant to mature/age notably faster than humans

solar tendon
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speaking and walking at 1 isnt like

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insane

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faster yes

turbid dagger
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Again the phrasing makes me think they're like
Somewhat coordinated
At that point
Rather than toddlers
But idk, it could go either way

solar tendon
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its very vague

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but I think given like

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every ancestry has a maturation age

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given

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I would assume that they're meant to represent the same rough stage

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hold a weapon is very fast actually

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but that would make their adolesence kinda delayed in a way

turbid dagger
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If they only get a year on humans growing up but die 20 years earlier thats a scam 😭

solar tendon
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kinda

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but its like

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dwarves lose 10 years but gain centuries

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elves lose 5 years and gain 510 haha

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i think its partially a like

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cultural thing

turbid dagger
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Well I knew that dwarves were cheating already
They get Second Toughness

solar tendon
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like elvish emotional maturity is at 100 but thata by snooty elf standards

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goblins are adults at 7-8 and then only make it to 50

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which is an alright deal actually

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sprites mature at the same rate as humans and then live like a thousand years so thats probably the overall winner

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ghoran are basically 'born' mature but 'die' at 20

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which makes me think about how cool it would be to play an old ghoran and halfway through a campaign do the seed thing and then slightly respec and play a new incarnation

worthy stump
#

yeah, ghorans 'die' every 20 years, but as long as their seed is planted again, they're effectively immortal. which makes for some very cool character concepts

turbid dagger
#

Well
Its some weird half reincarnation really, iirc Ghorans kind of disassociate from their prior selves despite inheriting the memories

solar tendon
#

mm

worthy stump
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every reincarnation brings some minor changes and loss of ancient memories, so they gradually become different people over the years, yeah

solar tendon
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basically slight change in personhood and a new ... uh

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whats the plant version of meatsack

worthy stump
#

chlorosack?

silver geyser
#

Fiberstem

solar tendon
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ghoran are mostly flesh

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due to their origins

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there isnt really a word another word for plant flesh specifically

silver geyser
#

Pulp?

solar tendon
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ooh

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pulp

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pulp is good

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ghoran have a hard rind for most of their skin

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so its less sack and more. box? nut?

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shell

worthy stump
#

pulpshell...

turbid dagger
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Its their fruit, really

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They're a big apple that walks around

solar tendon
#

orange that learnt to hit da bricks

eager mountain
solar tendon
#

loophole

eager mountain
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She can still die tho

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In fact she died once

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And was revived

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And like she literally doesn’t believe she can die

solar tendon
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my goblin alchemist is 10 and she has a degree

eager mountain
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Mines like 12-16 I think

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But that’s just Giblet the maw, eater of things ….

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When your snacks mysteriously vanish, it was her

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( going for a goblin hero-god vibe)

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Since all goblin hero-gods are like 9th level goblins in p1e

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Basically like folk heros

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I think one of the hero-gods I cited once in game was a goblin named gleebus. Who could hold his breath for a really long time and he filled his pants with rocks and went into the ocean. Some say he’s still down there

ionic pier
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I just found out about Battlezoo Eldamon and gosh

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It looks great

worthy stump
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it's neat, yeah. all the Battlezoo stuff is pretty good

clever cobalt
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Love Battlezoo dragons

vital kiln
#

Quick Starfinder question, does the -5 penalty to Strength and Dexterity-based checks apply to attack rolls or are attack rolls their own separate thing and not affiliated with checks?

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Trying to make a dude with a few different weapons and I keep running into encumberment issues

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Which like, yeah, I know I only really need one, but it'd be cool and thematic to have them since this is supposed to be a former war machine that rejected his intended purpose and went to go bounty hunting

surreal basin
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I believe that it would apply to attack rolls yes

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Being encumbered is real bad

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Oh!

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I lied

surreal basin
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Neither are saves

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Basically everything else IS a check tho

turbid dagger
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I'm fairly certain I know the answer, but snagging strike doesn't actually occupy the hand needed during its duration right
So you can have sword + hand, snagging strike, then still do Dueling Parry

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Or Disarming Twist, or Dual Handed Assault, and so on

vital kiln
trim grotto
#

hey what are some ways to be permanently large

warped orbit
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Certain ancestries mostly

worthy delta
#

Is the official Pathfinder Discord server worth joining if you're someone who wants to get a better grasp on how the system works and plays? Is the community there decent?

turbid dagger
# trim grotto hey what are some ways to be permanently large

Lizardfolk, Conrasu, and Automaton get ways to do it in later ancestry feats, off the top of my head
After a point Giant Barbarian is essentially permanently large inasmuch as they become large when Raging
Come Howl Of The Wild Centaurs and Minotaurs will default to Large

trim grotto
#

hell yeah

turbid dagger
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Oh also iirc Beastkin versatile heritage gets a permaenlarge feat so any ancestry can do it so long as they consent to being a furry

trim grotto
#

OH right i almost forgot about that

young chasm
worthy delta
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Hmm, thank you

young chasm
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that's a purely anecdotal experience though

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so ymmv

barren cipher
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i’m not a great fan, it’s not very well moderated

rustic cape
#

Hey, real quick, anyone have any good ideas for a primal 1st-rank spell pick for a champion?

turbid dagger
rustic cape
#

I actually have Heal already from divine >_>

turbid dagger
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Protector Tree and Shattering Gem are also neat

rustic cape
#

I have Oracle dedication in my class feats and Sorcerer dedication (Phoenix) in my free archetype

warped orbit
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unless you already have someone giving out status bonuses regularly

rustic cape
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We do have a Bless-er in the party

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But still, I guess Bless for Divine and Heal for Primal looks good

surreal basin
#

I would go protection for divine

#

+1 ac for a minute is pretty great

rustic cape
#

Hm, makes sense

kind oracle
thorny berry
kind oracle
#

yeah they @ everyone for MLK day on accident

#

that brought out the chuds

#

they didn't bother to clean up until hours after

turbid dagger
#

I don't think it was an accident to @ everyone, they do that regularly for holidays and such
But I can imagine it was a disaster in the general channels yeah

worthy delta
#

Oh dear, definitely staying away from there if it's that poorly moderated

turbid dagger
#

It's not CHUDopolis or anything
They got the spirit they're just uh
However that quote ends

hidden raptor
#

I think it starts with they're a little confused

turbid dagger
#

Yeah that

#

I've met some real good people there and played some real good games but I'm not a Poster there like I am here
Nowadays I keep all the channels but the LFP one muted

vital kiln
young chasm
#

if you have a lower spell DC then definitely something like fleet step, feather fall, or longstrider

young chasm
#

im glad im not the only one whose had issue w their moderation team i guess

#

about the only channel i found useful in there was the rules channel cause there's some rule lawyers that basically camp that channel so i can get niche answers on the fly during session

#

but uhh i left a while ago it aint worth it

rustic cape
#

Am I right in thinking that Rogue Archetype is the best way to get extra skill advancements?

sinful gyro
#

Which caused the translation bot to post the post again, and again, and again

#

The moderation is like, fine. They could be more active but often its just more show boasting and shouting and people than actually banning ime

clever cobalt
#

Because I'm on an Eat the Reich kick, I'm thinking of a Dhampir Gunslinger (or perhaps a Duskwalker Gunslinger, who occupy a similar niche aesthetically despite the differences)

#

not sure which subclass works best though

unborn rain
#

Liberator paladin maybe

#

It's not very powerful but is vibes

clever cobalt
#

True

#

There is one design I kinda vibe with in EtR but unfortunetly I think it's one of the Nazis

#

among other designs, of course

#

Regardless I think a Dhampir Liberator of Pharasma could work?

unborn rain
#

yeah that's a nazi they've got a iron cross on the hammer

clever cobalt
#

oof

#

One problem with Kirkby's art is that everyone is stylish

#

and I do mean everyone

#

I have a pet theory that the reason Hitler isn't drawn in the book is because he'd accidnetally look too cool due to Kirkby's innate style

unborn rain
#

I think an elysian god might work better for the vibes honestly

Pharasma is not very pro-Eating the Reich I think, she just wants you to kill them without the eating part

clever cobalt
#

Fair

#

who're the Elysian Gods?

#

hmm

#

do you think Arazni could theoretically work?

unborn rain
# clever cobalt who're the Elysian Gods?

https://2e.aonprd.com/Planes.aspx?ID=16

meant just gods that live in Elysium

clever cobalt
#

ah

unborn rain
#

Arazni seems like it would work well

#

Especially with the whole, as a oppressed person you should fucking kill your opressor and you don't have to be polite about that thing

clever cobalt
#

yeah true

#

Eat the Reich but set in Geb thonk

#

Elite Knights of Lastwall taskforce sent to take out the Blood Lords

#

using Alkenstar (and Numeria) tech

solar tendon
#

arazni for sure

#

I dont think pharasma super cares about dhampir necessarily but she isnt really chill with any undead regardless of their actions

#

or circumstances of their undeath

unborn rain
#

Pharsma is neutral because she hates all undead whether their good or evil

solar tendon
#

arazni would like. eat the reich herself she is the reich eater

#

she's technically a lich not a vampire though I guess

clever cobalt
#

Former Lich technically but yeah

hidden raptor
#

how do you recover from being a lich

clever cobalt
#

Becoming a god out of spite

solar tendon
#

becoming a god is like

#

a really good get out of jail free card

#

wanna stop being an evil lich? become a god!
wanna stop being a demon? become a god!!!

#

wanna stop being an evil god? become a god again!!!!

#

just gotta have an ego stronger than destiny or somethin idk

#

and worshippers

clever cobalt
#

Rereading LO Absalom

#

I like the implication that ||Gyr didn't get abducted or anything, he literally just left for Cassomir to live in his mansion and didn't tell anyone (aside from Trelliun, sorta)||

eager mountain
#

...if your living

unborn rain
#

True

solar tendon
#

pharasma is very pro eat the reich in terms of the action of it

#

but very anti in the implied (you are eating because you are a vampire)

solar tendon
#

my dad is gonna be runnin outlaws of alkenstar but we only have 3 players

#

so options choosing like how to deal w/ that. adjusting encounters prohibitive workload

#

Im thinking just being a level up

#

but we're also considering npc party member

#

idk if Im into that though

unborn rain
#

That messes up the xp scale by quite a bit

#

like changes from 5 xp to 40

#

from being a level up

solar tendon
#

huh

young chasm
solar tendon
#

level 3 party vs moderate 3 encounter is 80xp, level 4 vs moderate 3 is 60 xp

#

this is the same as the character adjustment for a moderate encounter, being 20xp

#

and Ive seen positive experiences in running aps with the characters at one level higher than expected is the thing

#

raises the question of loot a bit though

solar tendon
#

yeah I think thats just how the character adjustment math works anyway

unborn rain
#

after doing some tests in a encounter calc it actually does add up you're right

solar tendon
#

its just adjusting the party to the encounter instead of the other way around

#

interesting

eager mountain
#

5-6*

thorny berry
#

idle build thought: scoundrel rogue/gunslinger PIstol Twirling with a chain sword and slide pistol

#

probably with Skirmish Strike and one of the 10-foot-step ancestries

#

and drifter reload naturally

turbid dagger
#

Would skirmish strike even work with something like Elf Step
IIRC it's a Bespoke action

warped orbit
#

it has Step as a subordinate action

#

so it wouldn't work with Elf Step

#

but it does work with things that modify Step directly

#

though I don't recall if there's anything like that in ancestries

#

I mostly remember it on Tiger Stance

turbid dagger
#

I have a related question- you think a tiger monk could elf step 20 feet
Wondering if the step 5 feet bit is meant to cut that or if it's just awkward wording for the Step action

warped orbit
#

yeah they would

#

you Step 10 feet in Tiger Stance, and Elf Step makes you Step twice

turbid dagger
#

This is the bit that concerns me in Elf Step's text
But I agree the RAI is probably 20 foot step

#

Especially since its not too far from like
Mobility, or Shielded Stride

thorny berry
#

oh whoops, I thought elf step worked like the tiger stance thing

warped orbit
#

yeah it makes you Step twice instead of one big one

clever cobalt
#

Where do I have someone come from in Golarion to justify giving them a Cajun accent

silver geyser
#

Anywhere tbh.

#

But I'd pin that on Ustalav.

#

The county with Illmarsh specifically.

turbid dagger
#

Sodden Lands

silver geyser
#

Best answer might actually be the Shackles.

turbid dagger
#

Shackles are probably the best pick yeah

#

I've been playing Hunt Showdown so Lousiana But Fucked Up is on the mind

clever cobalt
#

Louisiana but Fucked Up is a fun aesthetic

thorny berry
rapid wagon
#

So if I went metal kineticist or metal/ earth, would I be a Frontliner who relied on magical ranged attacks?

warped orbit
#

sort of

#

depends a bit on what Impulses you take

frank crystal
#

That’s what I am with that set up

#

But yah it does depend on your impulse choices

#

That’s just a very obvious way to build that kinda kineticist

solar thorn
#

What the heck

frank crystal
#

Sometimes the dice just be like that

rapid wagon
#

Hmm so in broad terms, would you say a metal kineticist would fit into a party of a rogue and a champion with one or two more question marks

#

As a magical element

warped orbit
#

hmmm
depends on what you want out "magic"

#

a Kineticist will not be able to give the kind of utility a caster does

#

you have spell like abilities, but only a few of them

rapid wagon
#

Hmm OK got it

turbid dagger
rapid wagon
#

So knowing I have possibly at least one question mark, I'm definitely still occupying a useful niche

warped orbit
#

oh yeah you'll still be useful for sure

rapid wagon
#

Just not the one usually occupied by traditional spellcasters

warped orbit
#

I just wouldn't say to expect a Kineticist to work that similar to a caster in function

turbid dagger
#

Yeah, I'd say the best possible class to fill that question mark is like
Bard
Loads of utility, not as much blast as most other casters

frank crystal
#

Yah metal and earth kineticist have great AOE, so they’re similar to spellcasters in that regard

#

But in terms of utility they don’t do much spellcasters can

turbid dagger
eager mountain
#

I play a elf kineticist from an underground swamp

turbid dagger
#

So folks
Should I do Monk, Magus, or Thaumaturge for Abomination Vaults
Thinking Dromaar Elf for Monk, Automaton (if allowed) for Magus, and Catfolk for Thaum

limber comet
#

That's a tough choice tbh

#

Imagine personally partial to Thaum

young chasm
#

depending on your choice for thaumaturge

#

that class shines in ab vaults

limber comet
#

Thaum is just a really good all arounder

fossil temple
#

gonna try to run Hell's Rebels, any tips?

eager mountain
#

uhhhh

#

throw bricks ?

fossil temple
#

and molotovs?

lost bluff
#

Molotovs tied to bricks

fossil temple
#

for that aerodynamics right

lost bluff
#

I was thinking the bricks breaks initial defenses and the molotov has an easier time igniting whatever's beneath but yeah that too

fossil temple
#

I think I made a mistake
Uuuhn
Is Hell's Rebels for 1e or 2e?

sinful gyro
#

1e

fossil temple
#

WELP
uUUHN
Aside from strength of a thousand, any other 1-20 adventure you guys recommend?
For 2e

sinful gyro
#

Bloodlords?

#

If you wanna do evil stuff

#

Kingmaker is fun but can be a lot of work to run

#

You can also do a 1-10 that leads into a 11-20 with Stolen Fate

fossil temple
#

oh wow kingmaker is 2e?

sinful gyro
#

Yup

#

It got a conversion officially

#

And has foundry support

#

It was origonally 1e

fossil temple
#

oh nice.
when you say 'a lot of work' what you mean by that

sinful gyro
#

Well the kingdom management side requires a lot of input from the GM

#

And also it's quite open ended

fossil temple
#

Oh i see, frick
Any others you recommend ?

sinful gyro
#

So the ones not talked about so far for 1-20 are

#

Age of Ashes which was pf2e first adventure and has tuning issues cos of it

#

Extinction Curse I've heard can be good but don't marry yourself to the circus theme cos the book doesn't

#

Very classic save the world adventure

fossil temple
#

ah i see , not very 8/10

sinful gyro
#

Not sure what you mean

#

But I hear it's good if you go into it with that knowledge

fossil temple
#

oh good!

surreal basin
#

Kingmaker also has a bunch of issues that there are community fixes before

#

Like late game math being just deadass broken

fossil temple
#

deadass broken? Can you give an example?

silver geyser
#

Kingdoms get ridiculous

clever cobalt
#

in what way?

#

like, "the kingdoms break everything in favor of the players"?

silver geyser
#

Basically

#

You can easily configure things so it's essentially a source of near infinite money

clever cobalt
#

Fun

fossil temple
#

With enough corruption you can always get infinite money, so is realistic

heavy fulcrum
#

oh its not even that

#

its just really easy to wind up with vast amounts of resources, literally making money faster than you can spend it

fossil temple
#

Time to build useless solid gold statues them

young chasm
#

there's some good APs you can string together to make a 1-20

#

abomination vaults 1-10 > stolen fates 11 - 20

#

but outside of that pf2e is lacking some proper 1-20s. mostly bc they're ridiculously long and hard to make

#

and paizo's gone on record saying they enjoy making shorter campaigns more

dull egret
#

they're also probably vastly easier to write a fun story out of

#

the 1-20s are fun but the frequent Random Subplot / "here's the 'real' plot" reveals to keep the pacing up can be a problem

fossil temple
#

yeah I can imagine

clever cobalt
#

Which I believe is intentional

turbid dagger
fossil temple
#

And Gatewalkers?

turbid dagger
fossil temple
#

You got me interested in the first Bizarrely

turbid dagger
#

Oh it's also got lots of deviant feat stuff so if you wanna play with that maybe look at it

fossil temple
#

very interesting

clever cobalt
#

unfortunetly it's a kinda disjointed adventure that ironically feels cut short

fossil temple
#

Even with 3 whole parts?
Dang

rustic cape
#

Gatewalkers was absolutely planned as a 11-20 and then changed over at the last minute

#

The stakes are very, very much high-level stakes

sinful gyro
#

So it being 3 parts is expected for a 1-10

rustic cape
#

I’m in a Gatewalkers game and I’m enjoying it but it definitely feels like I should be level 14 right now, not 4

fossil temple
#

oh
How are you guys surviving

fossil temple
trail nova
warped orbit
#

yeah I've heard a lot that Gatewalkers feels weirdly high stakes for a low level AP

fossil temple
#

ooh i see

rustic cape
#

Like the first major boss is ||the slenderman a fey lord who wants to kill all elves||

#

You fight them at level 2

unborn rain
#

Shoot dang

#

that's a miss match

rustic cape
#

Again, enjoying it

#

But the level range feels off

fossil temple
unborn rain
#

A crocodile is a level six enemy

#

because they're big

heavy fulcrum
#

a level 2 enemy is like A Soldier or A Wolf

fossil temple
# unborn rain A crocodile is a level six enemy
solar tendon
#

we fought a named crocodile who was level 6

#

got good at stealth. must've had rogue levels

unborn rain
#

The Crocodile was level 8, we fought him at level 6

warped orbit
#

Damn, that's a badass crocodile

fossil temple
turbid dagger
#

What are some good Talismans past level 1?
Thinking about Talisman Esoterica Thaum
Potency Crystal seems a shoe in at early levels but after that its all shit like
'if you crit fail to grab an edge, fail instead'

warped orbit
#

Retrieval Prism is evergreen
though maybe not for Thaum I guess

turbid dagger
#

Could be useful in combination with Scroll Thaumaturgy
Which I also plan on taking because Thaum has some wack ass niche class feats

#

And I may as well just get tons of free shit instead

warped orbit
#

Malleable Clay is also a good one, but again probably not that useful for the Thaum themselves

#

Ghostbane Fulu

turbid dagger
#

This is for AbomVaults so alas out of my level range

warped orbit
#

Owlbear Claw, if you have weapons with a good crit spec

turbid dagger
#

Currently planning on a temple sword so so-so
Fear Gem seems pretty cool, Intimidating Strike a few times each day

warped orbit
#

Fear Gem is also solid, yeah

silver geyser
#

Fear Gem got mileage in my crew

#

Handed it to the fighter

fossil temple
#

Hey so 👏
Is there any good reason for a full caster, like, let's say, psychic, to wear heavy armor?

warped orbit
#

well, wanting to have good AC presumably

#

assuming you have proficiency somehow

turbid dagger
#

Armor Prof + Sentinel Dedication (in that order) gives you, iirc, Heavy Armor that will scale with your (fairly bad) unarmored defense scaling, going up to expert at 13
So you'll get a little bit more AC and won't need dex as bad

#

It will be an improvement in survivability for sure, I was tinkering around with a Dragon Sorceror in heavy armor a while back

fossil temple
#

yeah, so I can rely on Bulwark and dump dex right?

warped orbit
#

yeah

#

do still need Str though

fossil temple
turbid dagger
#

I know very little about 40k 😔
That said uhhhhh
Barricade Buster Starlit Span Heavy Armor Magus 👀

#

Human, unconventional weaponry at 1, sentinel at 2

#

(investing in int as a magus is a myth so you can afford to do dex and str)

fossil temple
#

oh my god Barricade Buster Magus?!
tell me MORE

#

Also uuhn
Thousand Suns are Psychic Arcane studying nerds in Heavy armor

#

that got fucked over by the elder god of trickery and turned into energy/dust

surreal basin
#

bweh

#

hello

#

probably just psychics with the sentinel dedication

#

psychic is a good enough analouge for psykers especially with unleash psyche letting you hurt yourself

turbid dagger
#

It might actually be mechanically synergistic too if you roll up with Imaginary Weapon

#

.....Though until we get any sort of remaster psychic I think Imaginary Weapon has some harsh competition with Gouging Claw and Ignition now

warped orbit
#

Imaginary is still very strong

#

especially with Spell Swipe

fossil temple
#

will keep in mind, thanks :3c

frank crystal
#

Was monk in the remaster?

warped orbit
#

I don't think so?

#

which means they'll probably be in Player Core 2

rustic cape
#

They’ll be in core 2, yeah

frank crystal
#

Ah ok

thorny berry
#

I feel like core 2 has most of the likely spicier reworks, will be pretty curious to see it

warped orbit
#

I'm very curious to see if we get anything more substantial for Alchemist

frank crystal
#

I’m pretty sure they mentioned Alchemist as one of the more substantial reworks

surreal basin
#

It’ll certainly be something

rapid wagon
#

is alchemist no fun atm?

frank crystal
#

It’s

#

Weird

#

I know people who do like it

#

I don’t

#

But it definitely has a niche

rapid wagon
#

does planar binding a kineticist stop them from using their gate?

#

or whatever the ability might be to lock a creature out of other planes

#

because presumably those sigils and rituals exist

surreal basin
#

Probably not

thorny berry
# rapid wagon is alchemist no fun atm?

general consensus is 'mechanically strong if played exactly correctly, easy to play 'wrong' and also has much of its strength bound up in portions of its kit that many people don't find enjoyable'

solar storm
#

I think is something fun is really hard to evaluate

rapid wagon
#

is it one of those situations where something like a thaumaturge approaches having the "tool for the job" with a more interesting mechanical abstraction?

solar storm
#

It's very complicated and wants you to pre-plan

#

The "alchemist spell list" is bigger than the arcane spell list and heavily rewards pre-buffing immediately before a fight

#

So for people who want to make a lot of weird little things and do their homework and such its a rewarding class

#

And if you just want to deal dps without a degree in Pathfinder then maybe skip it

turbid dagger
# rapid wagon is alchemist no fun atm?

Basically the deal is that its mechanically strong but its mechanically strong in an even more 'box of tools'-y way than casters
You don't really do a lot compared to other classes, you just have Solutions to Problems in your little box of potions
People drink your weird goop, get swole, and you stand back and watch and maybe huck a bomb
I've always somewhat facetiously called Vanican casters a cabinet full of grenades and/or health potions the rest of the party lugs around but its far closer to being literal in the alchemists case

frank crystal
#

Hmm, other then a basic “redirect an attack coming to an ally to them,” what do y’all think would be some cool actions for a bodyguard to have?

#

Magical or not

silver geyser
#

Shield Other

#

Shield block for an ally

frank crystal
#

Yah that’s another good one

rapid wagon
#

Opinion question, is it cooler to start as an undead or become an undead in a blood lords campaign?

#

Totally subjective, but just wondering on perspectives

turbid dagger
#

Its a little awkward starting as an undead at all due to how its handled mechanically
Unless you are interested in being a skeleton

warped orbit
#

IIRC it mentions letting people start with the undead archetypes and just locking it in as your L2 feat

#

similar to class archetypes

#

but generally, having negative healing is very useful in Blood Lords since positive healing is banned

#

though you get an opportunity to gain negative healing fairly early on from what I hear

surreal basin
#

Yeah

#

Becoming an undead is very uhhh

#

Oh man bloodlords is hard to talk about

#

I’d just start as undead

turbid dagger
#

I think I'm cooking with this thaum
Merchant background, gets me bargain hunter, gets me extra 2 GP so I can get my weapon, my armor, my adventurers kit AND a candlecap
Catfolk so I can see in the dim light just fine, hands free on demand waterproof illumination 😌
My wis is uh
-1
But whats a little bit of phantasmal killer crit fails between friends

#

I could get it higher but I really want +2 dex so I can wear Hide instead of a Breastplate
Not for any sane reason I just think breastplates are lame and a big leather and fur coat is cooler

#

Oh, though it does save enough gold to allow me to get that candlecap
That's def why I did that

#

Can't wait to be
Uh
Informed I didn't make it into the abom vaults game most likely really

worthy delta
#

You can always save your thaumaturge for another game, but yeah that would be disappointing

rapid wagon
#

Hmm, ok, thoughts on fit for a Metal Kineticist in a party of a Tyrant Champion, Rogue, Thaumaturge, and (possibly) a fighter/barb? I'm thinking its too much front line

barren cipher
#

can't have too much front line

rapid wagon
#

think it'd be fine without a negative healing healer or something like that?

#

or a utility caster?

warped orbit
#

you'll probably need someone to spec into Medicine and get Stitch Flesh

#

but the Rogue can do that fairly easily
and you do have some healing from the Champ

rapid wagon
#

alright, i was feeling some pressure to change away from kineticist but maybe it'd be just fine

warped orbit
#

nah, you should be fine

warped orbit
#

I've been doing it a lot in my AV game, just buying some good scrolls on my Investigator

#

my DC is not the best, but throwing out a Synesthesia or Slow is still great

#

or just a Haste or Heroism

#

talismans and other consumables can also cover a good bit

rapid wagon
#

ok neat

rapid wagon
#

my current plan is a skeleton metal kineticist

#

was a necromantic experiment on a dwarf with an open kinetic gate, trying to preserve it

#

twas a success

#

stuff happened, ended up on my own, joined the carters guild since you don't get too many personal questions that way

#

while i tried to figure out what to do next

#

settle on gaining rank or station; i think maybe desire to become a blood lord will come later

turbid dagger
#

I've decided on a Jiu Huan Dao for this thaum, not because its a good thaum weapon but because I like the mental image of hanging the Thaum Stuff for weakness from the rings

tough barn
#

That's a dope way to approach having a hodgepodge of materials at the ready with your weapon

crystal walrus
#

Starfinder spaceship combat went better this week

#

damn the rail balistae is good

frank crystal
#

Are kineticist affected by anti magic stuff?

solar storm
#

yes*

#

Channel Elements has the Primal trait so anything which cares about your Kinetic Aura doesn't work

frank crystal
#

ah ok

solar storm
#

So a few things like Elemental Familiar aren't but nearly everything else is

heavy fulcrum
#

kineticist stuff is Magic but its not Spells, yknow?

thorny berry
#

god this is giving me terrible flashbacks to my 1e alchemist

#

extracts are spells, kinda, except not

eager mountain
turbid dagger
#

Envoy confirmed for 2e 😌

warped orbit
#

oh interesting

turbid dagger
#

Two abilities mentioned, a speed boost and temp hp

frank crystal
#

What’s Envoy?

turbid dagger
frank crystal
#

Ah ok

warped orbit
#

Envoy is a support focused skill class

#

They mostly do ally buffs and a bit of healing IIRC
and being decent-ish with a gun

eager mountain
clever cobalt
#

I'm wondering how the Operative is gonna differ from 1e

#

Assuming they're keeping the Operative at least

#

Also the Nanocyte or Evolutionist since conceptually I love the those classes (or at least their vibes)

eager mountain
clever cobalt
#

Rad

crystal walrus
#
Envoy
Mystic
Operative
Solarian``` were in the pregen
#

whoops

#

scrolldown'd

eager mountain
#

soldier, mystic, operative, solarion, envoy and technomancer are still athing

#

the reason I know that technomancer is in there is becuase thurston hillman told us

clever cobalt
#

I really like the vibe and aesthetics of the Nanocyte and Evolutionist classes

#

So I'm holding out hope for them, even if theyll likely come out in a later book (if ever)

eager mountain
#

very likely

clever cobalt
#

Wondering how they'd be built though

#

Like, mechanically

eager mountain
#

idk

echo briar
fossil temple
#

witchwarper ?

clever cobalt
#

"Regular" caster to Mystic's "divine" caster

light gyro
#

Who up warping they witch

fossil temple
#

Thoughts on https://2e.aonprd.com/Feats.aspx?ID=3665 with Imaginary weapon?
It don't seem to scale very well

fossil temple
turbid dagger
#

Imaginary weapon progresses MAP so I would not be big on it myself
As you IWep, Psi Weapon, Map strike
But I guess if your already going into melee its a fairly lossless damage increase

fossil temple
#

So is a harmless feat to take?

solar tendon
#

I wouldn't use it for map reasons yeah

turbid dagger
#

Yeah basically
Its a free action, if you cast imaginary wep you are in melee

solar tendon
#

not really competing for anything at level 4 that I can see

fossil temple
#

yeah, free 1d6 damage after all after casting iweapon

#

thank

turbid dagger
#

I wish Cleric got Bespell Weapon 🥺
Wanna do Weapon Surge Bespell Cleric
Or Weapon Surge Bespell Champion with Cleric dedication

rapid wagon
#

im realizing that theres a metal/earth kineticist in the newest castelvania series

warped orbit
#

she kinda is, yeah

unborn rain
#

What are the inspirations for Oprak culturally if anyone knows?

clever cobalt
#

You mean Oprak? Dunno if we have any, though it is a heavily militarized society if that matters

#

But I dunno if that have any cultural inspirations beyond that

unborn rain
#

Yeah, was thinking of a Hobgoblin character and was hoping there was anything like solid on Oprak for inspiration beyond "it's a Hobgoblin place, Hobgoblins live there"

clever cobalt
#

An angle I can see is, Oprak is also looking for validation and allies on a societal scale, and this could reflect via a willingness to work with whomever regardless of what they look like

silver geyser
#

I mean, that's the neat part

#

It's exactly that, led by a person who is forced to interact with countries that are almost exclusively led by humans

clever cobalt
#

Plus iirc the point of Oprak's creation is pretty much that General whateverhernameis wanted to create a Monster Nation in a humanoid-dominated world

#

And yeah that

#

If it matters, Oprak has allied with the Knights of Lastwall

#

And is actually one of the Knights' biggest material supporters

#

Sure you can do something with that

silver geyser
#

Thanks to the Stone Roads, they can trade safely with just about anywhere in the world

clever cobalt
#

Also that yeah

unborn rain
#

I was thinking of person who gets kicked out of Oprak for some reason and has like X fighting style to represent that

But I don't think there's really any martial unique stuff they have.

silver geyser
#

There's also the fun refusal of arcane magic

clever cobalt
#

They have portals to the Plane of Earth (as well as having their "true" homeland there)

#

Oprak is young nation trying to assert itself on a geopolitical scale

#

They have a decent amount of both supporters and detractors

#

You could maybe reflect that in this character somehow?

unborn rain
#

The only thing I found was that they use Alchemists, which is weird in 1e where they're magic, but is incredibly normal on 2e where Hobgoblins love alchemy

turbid dagger
clever cobalt
#

Oh iirc

turbid dagger
#

I'm doing a Opraki Hobgoblin in Kingmaker so I've been thinking about this a lot too

clever cobalt
#

General Azerasi sent some Hobgoblins to join the Pathfinder Society and make friends with them

#

Which worked and now the Society is friends with Oprak

silver geyser
#

Correct. Azerasi is doing everything she can to remind humans that hobgoblins are people

turbid dagger
#

Iolite Squad Alpha!

unborn rain
#

I could maybe do, Fighter/Alchemist with some lastwall fighter feats but overall I think the character just doesn't work for the adventure path it'd be in (outlaws of Alkenstar)

Although it would probably work in a different one sometime

turbid dagger
#

But yeah I imagine like
A lot of very new cookie cutter farms maintained by farmers who identify as 'Oprak Home Regiment, 4th Logistics' or something

#

Towns that look more like military camps, with giants in them

clever cobalt
#

Oprak is definitely one of the more interesting nations to me as well

#

I hope we learn more at some point

silver geyser
#

Oh, that's simple for Alkenstar. Looking into how a place works without elf magic is on brand

unborn rain
#

I was going for, running away from Oprak to Alkenstar

As like, it's the one place Oprak might not be able to get them

#

As mana wastes probably fucks with divination or The teleport rock they've got

turbid dagger
#

Notably the teleport rock has some fairly heavy limitations
You have to haul a subrock over on foot and set it down
Its more useful as a logistical tool
Fast travel your supplies/trade goods/armies instantly from one pre-prepared place to another

#

Kind of like Union's blink gates actually 🤔

silver geyser
#

It's logistical value is immense and makes it Opprak's biggest benefit

young chasm
#

late but i don't think psi strikes even works with imaginary weapon RAW

#

psi strikes adds a damage rider to an existing weapon or your unarmed attack

#

imaginary weapon is just a spell attack

turbid dagger
young chasm
#

oh gotcha

barren cipher
#

2-action save/utility spell and a strike (ideally with a shortbow) is a good turn even if your attack bonus isn’t all that, piling -5 map on top of it makes it a bit less attractive

thorny berry
#

yeah it's good specifically if you can not use MAP on your actual spell

#

the ideal 'martial-y caster' rotation is pretty much 'cast a spell and make the occasional cheeky third action ranged attack'

#

battle oracle my beloved

solar tendon
#

potentially piling -10 on it if you amp IW

#

but it's still a thing of other than an archetype what else do you spend a level 4 feat on

frank crystal
#

So my party now has

#

3 kineticist

#

And between us we have every element

thorny berry
#

by your powers combined,

#

to be fair, if you were ever to make a party of just one class it would absolutely be kineticist

#

I think the only role they're not potentially capable at is single-target damage

#

and even then, y'know, fire kineticist is gonna be at least decent.

frank crystal
#

with enough aoe, it becomes single target

frank crystal
#

also I feel like summoner could work

#

every spell list, both martials and spellcasters represented

#

very long turns though

thorny berry
#

summoner if you're fine with a lot of 'hey can we long rest now' lol

frank crystal
#

Just get a very lenient GM

turbid dagger
thorny berry
#

said party would probably struggle in a solo encounter, but oh well

eager mountain
#

they change environments and realities around them for a bit

echo briar
turbid dagger
#

Hey, does anyone know whether light sources impact stealth?
I imagine they must but not sure where the rule is
Yknow, if you are trying to sneak in a dark crypt having a lantern out is probably a no go

#

Trying to figure out how important darkvision is for a sneaky scout type

silver geyser
#

So, even if written rules don't say that having a light on you doesn't break stealth, I would not entirely be surprised by DMs having light sources break it.

rapid wagon
#

That's definitely a situation of "if your enemies use vision as a detection sense and you are carrying a light in a dark place, you are easier to see and in fact draw attention"

turbid dagger
#

The game does say that you can assign circumstance bonus/penalties to skill checks as appropriate
But leaving such a fairly big part of stealth under the vague purview of 'slap a -4 on it' doesn't seem like paizos style

warped orbit
#

if the light makes you unobscured, it matters

#

otherwise no

rapid wagon
#

Generally in the dark, if a guy has a lantern, even if they can't see the guy carrying the lantern, they can still see the lantern

silver geyser
#

They might not know where you are, but that new light source will draw them in if not hidden.

turbid dagger
warped orbit
#

you need to be at least Concealed to Hide or Sneak

silver geyser
#

So if you have cover, you're Fine*

#

But also I would just 100% assume that a GM will have creatures poke around.

turbid dagger
#

Alright so basically:
Get Darkvision if you wanna sneak

silver geyser
#

If you are sneaking in dark areas, yes.

turbid dagger
#

I typically take that as a given in this game/genre

silver geyser
#

Depends on campaign vibe.

turbid dagger
#

You will be in a crypt, sewer or night time castle raid at some point

silver geyser
#

If you're doing dungeon delving like Abomination Vaults (which you are planning for iirc), then prepare for the dark.

#

If you're doing more city-based work...

turbid dagger
#

Is there a single AP where you aren't below ground or in some abandoned ruin at some point

silver geyser
#

Huge chunks of Hells Rebels come to mind.

#

In most of the city-based games, even creatures with darkvision will light up their homes, if for no other reason than color is nice to look at.

turbid dagger
#

Though I did just realize- purely for enemy detection and avoidance, imprecise senses like scent would also work
Which is funny
Sneak past the ophidian horrors by scent alone

silver geyser
#

Yep! Scent as ever is great.

#

So is the ever fun climb speed.

echo briar
silver geyser
#

Climb speeds will 100% change how a party approaches scouting and stealth.

echo briar
#

scream at the walls and hope for the best

turbid dagger
#

That is why I love Catfolk so
Imprecise scent on a heritage and a slow climbing speed at 5
Which like
Climbing speeds are useful more for their utility than doing it in combat

silver geyser
#

Indeed.

#

Though large rooms can change that too.

turbid dagger
#

So it being only ten feet does not matter much

echo briar
#

although, RAW, you don't need echolocation to hear walls.

silver geyser
#

The floor is almost always trapped.

#

The walls less so.

echo briar
#

it is just a normal imprecise sense

turbid dagger
#

It is funny to think that catfolk can use their claws to like
Climb across the ceiling of stone hallways

silver geyser
#

You have to meet an exceptionally paranoid trapsith to find trapped ceilings.

echo briar
turbid dagger
#

Oh this is interesting
If you don't want to only go 10 feet, having a climb speed at all gives you +4 circ to climbing normally
(Also I'd still need to roll for ceilings, sad)

silver geyser
#

Yep yep.

warped orbit
#

that's way better than having to Climb "normally"

echo briar
warped orbit
#

climb and swim speeds are very useful, even if they are slow

turbid dagger
#

I did just say this
You are only rarely climbing under extreme pressure
Climbing is the pressure

#

So you can take your time

silver geyser
#

Swim slightly less so, if only due to walls and ceilings being more common by default

warped orbit
#

yeah but even in combat, 10 feet is way faster than usual
you can climb up a 20 foot wall or so pretty easily

silver geyser
#

Indeed

turbid dagger
#

I have a hard time working with their boosts though
My brain can't handle finesse builds
My flat damage 😔
My big dice 😭

echo briar
#

just play a caster

#

alternatively, a intimidation animal barbarian

turbid dagger
#

Oh that's a good idea actually
To get a head start on 16 dex for animal skin
Play a beefy sabertooth dude

silver geyser
#

Quality vibes

craggy thunder
#

How viable is a fully single-element kineticist?

warped orbit
#

varies a bit by element, but can work pretty well

#

the main advantage of being single element is that you get way more junctions

#

and some of the single element specific feats

rapid wagon
#

I'm still trying to decide if I do metal/ earth or solo metal

warped orbit
#

Fire single element fares quite well, it's just pretty damage focused

#

and Fire also wants junctions very quickly

echo briar
#

otherwise, you can be unable to use all of your abilities in some fights

warped orbit
#

Extract Element also helps with that
But Versatile to switch to cold is also good yeah

eager mountain
frank crystal
#

Who are these?

worthy stump
#

those are some Monster Core beasties, got previewed in a blog post yesterday

fossil temple
warped orbit
#

I have been having a lot of fun with Wood
though I am dual Wood/Earth, mostly for Armor in Earth and Jagged Berms

fossil temple
#

if i ever play wood again I think my GM would ban
*the tree *

frank crystal
#

Honestly I’m probably gonna make a lot of NPCs for an upcoming game who are not high level

#

Except for one or two skills which are ridiculously high for their level

barren cipher
#

yeah timber sentinel is, like

#

i think i can handle it for combat

#

but as a gm i don't think i could tolerate the utility for being deliberately irritating

light gyro
#

Wait is this just infinite trees

warped orbit
#

infinite small trees, but yes

solar tendon
#

like a lot of the official material is like 'baker 9'

barren cipher
#

infinite trees, spontaneous generation of fruit

solar tendon
#

so they have a skill in baking related things of a level 9 thing

light gyro
#

imagine working at the magaambaya and every week you step out a d say 'theyve fucking treed the place again'

barren cipher
#

i'm such a killjoy

rapid wagon
#

I'm mostly going Metal because of its association with decay, and tying that into a skeleton character in an upcoming Blood Lords adventure

silver geyser
#

Mono-Metal does great against things with equipment

rapid wagon
#

my loose narrative is that my former living self had an open kinetic gate, necromancer killed em an rezzed me as an experiment to see if the skeleton retained the power. As a mindless undead it seemd like the experiment failed and i got passed on to other owners

#

over time though i regained my own sentience, and in turn retained hte open gate somehow

#

i figure people with equipment will almost CERTAINLY be something i encounter

fossil temple
#

Not me making my 3th character in a row in pathbuilder that I will never use

rapid wagon
#

3? please

#

i do it like i do warhammer lists lol, i just make em to poke around with the system and explore ideas

#

explorin a monk skeleton rn as a potential alt to my kineticist

thorny berry
#

I simply rotate builds in my mind palace

unborn rain
#

Pathbuilder is for coming up with characters you will never play

#

that's why God invented it

clever cobalt
#

Currently playing Mono-Fire

#

I do a lot of damage

fossil temple
#

'Nudge Fate
Cantrip 4 [1 Action]
UncommonCantripConcentrateHexWitch
Range 30 feet; Targets 1 creature
Defense Will; Duration 1 minute

The barest spin of your patron's spool is enough to alter fate. When the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends. If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends.'

It's one action but this is like... a +1 but only counts if it would turn a a c.fail into a fail and fail to a sucess?
'

fossil temple
fossil temple
barren cipher
#

yeah, it's pretty good

#

it also just hangs around until it gets used

fossil temple
#

thank!

#

and yeah I am making a Witch to see how the new one feels

#

Monki witch

rapid wagon
#

i made a monki monk with stumbling stance

#

liked that a lot

fossil temple
#

that does sound funfun

thorny berry
fossil temple
#

Dude
Monk Wrestler? Fun as hell

thorny berry
#

ah but you see the whole idea was to actually take advantage of one of the evil Cause reactions by using grappling to force them to attack you

#

Or, let's see, what else have I been sitting on...

#

-whip sword + pistol Pistol Twirl scoundrel rogue
-pistolero reload ancestor oracle (lol)
-Recall Knowledge + alchemical ammunition spellshot gunslinger
-Cathartic Mage psychic that purges their own stupefy
-just every conceivable thaumaturge build really
-pistol + shield gunslinger
-mounted drifter gunslinger

#

-life oracle generally

warped orbit
#

Halfling mounted Sniper Gunslinger is one I kinda wanna try some time

thorny berry
#

yeah that seemed like the other big possibility for mounted gunslingers

warped orbit
#

you use Concealing Shadows to Hide "behind" your legchair

thorny berry
#

though it also does the whole thing of, like

warped orbit
#

and once you hit mature, the mount is effectively free movement

thorny berry
#

being very dependent on how much your dm might or might not just feel like having enemies casually annihilate your mount.

rapid wagon
#

there are so many monks to play, especially with all those different styles

#

and all those ki features

thorny berry
#

oh yeah that was another one some kind of like

rapid wagon
#

throws me for a loop that ki isn't a base part of the class, but is accessible quite early

thorny berry
#

peafowl stance rogue

#

and I guess my sixth pillar/foxfire thaumaturge is still hanging out in limbo since that game hasn't actually started yet

fossil temple
#

Pathfinder 2e has such great customization...

barren cipher
#

i don't think you can hide in your legchair

surreal basin
#

Why not?

barren cipher
#

like while you're in it?