#Pathfinder
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Based Luis, as always
It's so awesome to see Pathfinder grow away from the outdated D&D stereotypes
i feel like human is totally fine for an animist too tbh
Poppet Animist for Haunted Doll energy
Or even if you're not leaning into spookiness, a child's toy communicating with unseen entities seems appropriate
More or less any race is gonna be totally fine, I think they were just looking for flavorful picks
Races with a particularly spiritual or religious society
You could stretch the fluff and do an Android that's connecting to past lives they've lived
ooo, I just had an idea
This is a heritage, not an ancestry
But a duskwalker
that reaches out to the previous duskwalker(s) whose slot they took when the previous one died
is he single? Great work!
Random idea for a Starfinder crossover:
The Union (from Lancer) shows up/is found
Granted I'm pretty sure the Union is bigger than the Pact Worlds, Veskarium, and Azlanti Empire combined
spellwrack sounds pretty cracked
Correct
Kitsune seem good
Alright
so I think I have the baseline statblocks I wanna base my final boss on planned out
Among the most powerful of all the true aeons, pleromas are a manifestation of the duality of creation and destruction. Their physical manifestation is a constant state of flux between these two poles, their forms a shifting cloak of black where galaxies and other celestial objects flit in and out of existence, as if depicting the constant life,...
First phase is this guy, with some angelic qualities added on, + special attacks from his thermonuclear lance
and then for his true form which he mutates into after he dies
The first three hekatonkheires were meant to guard the gates to the Abyss, but they proved too terrifying and rebellious— and so, in disgust, the gods cast them into the gulfs between the planes. Hekatonkheires titans are incomplete, monstrous progeny of the original three, from whom these titans calved like icebergs. Hekatonkheires wield inters...
I wanna modify the titan to be more of like
an angelic abomination, the true form of an archangel pushed to the brink
Hmmm or maybe I won’t use the pleroma….
Ooo or maybe the new angel dragon for the true form
im guessing pf2e adventure paths dive a bit more into tian xia?
Session of ghosts is the only one so far that focuses on it
Others briefly go there at best
ruby phoenix?
I forgot about that lol
ruby phoenix was like a big... fighting tournament style adventure? I have only foggy recollection
Yep
Also the big lore book for tian Xia is next up for release
The full animist and exemplar still haven’t been released, right?
Yeah there in the “War of the immortals” core book which focuses on deities and planes which is out Fall my guess is that there going to replace two gods in the book Asmodues and some one else
we don't know who is getting replaced yet
aroden making a comeback lets go
Only one big God is dying
I’d be personally surprised if it was her
There are hints at it in APs
Oh yeah I forgot the world guide isn’t out yet
For tian xia
I still don’t think they’re gonna kill her just cause that’s a huge downer
if i were in charge of marketing and someone suggested killing sarenrae, i would push them down the stairs
Kill Nethys
Go wild
Just off the freakin’ god of magic and let all hell break lose
kill asmodeus and see how many ongoing deals/pacts/contracts fall through immediately
nethys, while almost certainly powerful enough to prevent any such attempt on his life, says "exciting, let's go along with this!"
Spellplague… TWO!
kill pharasma, start an undead apocalypse, again!
also pharasma dying would be the death of the supposedly oldest being there is
Honestly, I think it will be whoever we suspect least, like Abadar.
Communist revolution, all the bankers are gone
kill rovagug
rovagug is dead, which means that all the people who were working together to prevent him from destroying the universe now have a lot of free time and no common cause with one another
That … actually sounds plausible
Like for a story called War of Immortals
That sounds pretty much like it’d get a war going
I think in the far future, after the Gap, the gods say that rovagug is still secure
incidentally it might not be saraenrae either since she lives into starfinder times
unless time is wibbly wobbly for gods and she dies simultaneously at two points in time
They’ve said starfinder canon will not effect WOI
interesting, i understood them to be the same canon seperated by an unknown period of time that passed between
which is why they have all the same gods and more
That was mostly people’s understanding
Easy fix, literary masterkey phrase: "Somehow, Saraenrae returned"
golarion is just, like, filed off starfinder isn't it?
the legendary lost world of golarion has its own theme park now
Golarion's just gone in starfinder, all thats left is a big ass space station called Absalom
supposedly not destroyed, but just gone
Gone fishin’
obscure god of No Space Travel, Please murdered on golarion by time travellers
a new god shows up in war of the immortals specifically jsut to die
the god of comedic timing
no one knows what happened, that's what The Gap is about
even the gods don't know, or if they do they are not telling
As an aside, this was in response to 'its gonna be zon and/or shelyn because its Zon-Shelyn in Starfinder'
Which makes me sad because my guess genuinely was gonna be Zon Kuthon
Not for any Starfinder reasons its just something which I think would make sense
I mean I still think it might happen and they were throwing us off
it seems very plausible
Zon Kuthon dying and Shelyn becoming goth would be an interesting thing to do the moment alignment was dropped
yeah
The far realm eats him
Somehow I misses this
Glad to see Tian Xia is moving beyond "Japan/China Orientalism Hybrid"
Arazni hype
I hope they do well with Tian Xia in that department
Afaik they hired a bunch of folks to give imput on cultural sensitivity in the setting
Including our own Winged
Yeah
Also one of Gubat Banwa's writers iirc?
Paizo has done a good job not being racist in 2e
I'm not sure but I think so?
Lets hope they continue the streak
makapatag is working on it yeah
As a chainsaw man fan I would find it very amusing if they made demons more like the devils in CSM in that they are metaphysical apparitions of concepts
Hmm
I would love a LO Casmaron book personally
But that's probably in the future, if a bit far off
As I understand it Sakhils are the closest to CSM devils
In that they embody various common phobias
Though in the Sakhil's case its more 'feeds on fear' rather than 'is the fear itself'
Sakhils are cool
birb hype
psychopomp AP when 👁️
I think some people here may be interested in this, James Case replied to a post I made in the PF2e discoed
Sounds like a positive move
Seems reasonable
Also, if I wanted to make a character somewhat based on Meti (in the sense of "medicant, irreverant dirty warrior who's actually really good at fighting"), do you think Fighter would work best for that idea?
Or a Magus
i think magus feels like a fighter wizard
so if you make meti as a magus it'd be "medicant, irreverent dirty warrior wizard "
THEY CAN WRITE WITH THEIR LIL FEETS!!!
so what i'd do is pick fighter
I'd go monk fighter tbh
a good one, specially if it's free archetype
I’d do fighter with a side of monk
not doing naything with this character, at least not yet
Meti not having legendary sword proficiency would feel wrong
Mmmm I have a set up going in which the PC's need to go through some abandoned mines in order to clear out a path to the adjacent valley, but I am drawing a blank on what monsters or foes to place in said mine🤔
What’s the mine for?
There's a whole bunch of earth elementals, rock monsters etc you can draw from
I had my players fight a genie in a mine who had turned it into a sorta soul gambling den
The mine was once a functional mine, with an additional discovery of magical crystals. However, the ordinal purpose was to connect as part of a tunnel.
Shaitan I think? The earth genie
But if you don't want to go that route, who else might use this tunnel
Smugglers?
Some folks after the crystals?
Maybe a rock floor well away and it's connected to a larger deeper network full of bad stuff now
I should mention this campagin is a form software style game in which theirs only one "safe city" in a long dying kingdom i.e. demon souls.
Ah well, maybe people tried to hide in the mine before the collapse
And they got lost in ancient passage ways
And over time they..
Changed
ooo murlocks
Ye
Yeah like, mechanically you can just make them kobold or something but i think there is like a murlock enemy type?
I fought something like that in Abom vaults
yes some a a little high for the pc's, but they're going to get a floor, same with earth Elementals.
Its 4 floors basiclly.
Don't forget you can lower the enemy level by 1 to
ture easy on foundry as well
'nooooooo you need to suceed at skill actions!!! your just worse fighter!!!!!'
'haha bleeding finisher go brrrrrrr'
Also:
Its finally happened to me 😔
RIP
F
Fortunately the save only did 14 of my 60
Could have been a lot worse for a solo enemy
Yeah the save did 7, basic fortitude
He is Stunned 2 but Summoner Moment
oh oof
hey pathfinder folks, has anyone run March of the Dead from Book of the Dead, and if so, any tips?
https://2e.aonprd.com/Spells.aspx?ID=1122 A divine magus would get this spell, which is pretty good for that
You evoke life essence into the form of water and freeze it, then launch the icicle at a foe. Make a spell attack roll. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is undead, the icicle deals an additional 1d4 positive damage. On a critical success, the target takes double damage and takes a –10-foot...
@unborn rain has, I played in it
I've ran half of it, the top side half
our characters were like we are in over our head scawy
I ran with 3 players instead of 4, and didn't change any of the encounters because it was my first time GMing pathfinder
It went pretty well considering, although they did have to hit the bricks after the like first half boss
it's the adventure that comes with the Book of the Dead
kinda just some standard undead fare
i got a buddy who wants to run the blood lords adventure
been trying to come up with cool characters for that
any contenders?
Ahh, it’s a cool one but I don’t have good advice since I wasn’t never able to run it
ah, well, alas
it is really really cool
I'm a huge fan of it, and I'm hoping to run it for my local board game club pretty soon
you can only make attacks given by the form yeah
Ah alright
it's under battle forms in the polymorph trait
Battle forms generally only let you use the stuff from the form
What’s a good archetype or multiclass for a polearms character?
Sanrae is so fuckin dead
it could change for a variety of reasons tbf
'oh yeah this pantheon with 3 motherfuckers in it will be changing as a result'
hm
hmmmmmmm
not all of these are necessarily related to the core god dying though
like it says an orc god is dying
not saying it's wrong to be suspicious but in the spirit of outlining exactly what is being said
Not necessarily sarenrae but it feels like one of those three is dying at that point
So I mentioned this before but orcs have a death tradition where they go on to fight a god to take their place
And that happened at the end of a recent pathfinder society adventure
TBH I can't actually remember the identity of any of the orc gods
interestingly this list doesn't include the bit about a goddess being torn in half
So even if the god that's dying from the core 20 isn't killed by ORC. The orc god might be
you can probably get torn in half and still be fine right
I mean yeah people do it relatively often
I will repeat my statement that it would be really funny if pharasma went feral and tore urgathoa in half
i think i’m still on for rovagug though
Pharasma seems extremely core to the setting
Like I get 'its gonna shake things up' but Pharasma essentially underpins the entire outer planes cosmology
seems like the best choice for a general all out war where a lot of people get deleted
my take on the pr is that like taking it from a fan favourite detail to a significant denomination in the setting would be a change
Unless they say 'sorting souls is now being done directly by psychopomps' or something
Yeah like, I imagine if it is pharamsa, death will still occur
And souls will still mostly go to the right place
But it'll be more open to corruption or influence by other factions
Demons and devils taking souls not belonging to them
Nocticula needs some time to figure out who she is by herself >_>
She's had time! She's been taking time since wrath of the righteous 1e dropped!!
I'm still hoping for the Shelyn goth/emo arc due to Zon Kuthon dying
This is my hope also
And/Or Zon Kuthon redemption arc from Shelyn dying
This would be extremely spicy but I think him shaking off the outer realms funk and taking on her domains would be hype
Wouldn't it be fucked up if Desna got sniped
I don’t want any of the Prismatic Ray to die 🥺
Wait do gate Attenuator’s not increase the damage die of blasts?
No
Blasts Heighten their damage dice natively like other impulses
You only need the Attenuator to scale your to-hit
ohhhhhhhhhhhh
Truly
My Hobgoblin Fighter managed to sic Amiri on him during the initial feast so that was fun
hypercognition is certainly a spell
(obviously not absurdly busted since it forbids any kind of secondary effects, but it definitely seems like it can slow a session to a crawl)
Using Hypercognition with terrible intelligence
Has anyone tried making a Merchant character? How it was?
How do you mean? Like just thematically, or the background
Both!
Well, the toughest thing is probably figuring out why they are adventuring instead of sitting in town
Class wise a lot could work
I was thinking Scoundrel Rogue
And motive wise? "Those magic items aren't gonna find themselves"
Or be stolen
"Nono sir, I am not a thief, I am a treasure hunter"
Class: Thief.
I was thinking Scoundrel Rogue myself yeah
As they get Predictive Purchase and all that
and are very open to scam people
https://www.reddit.com/r/Pathfinder2e/comments/197blom/i_designed_a_holy_symbol_for_the_prismatic_ray/
that's a really cool design
Like a pantheon of the 3?
The Prismatic Ray is a pantheon showed off in a blog post explaining the design ethos behind pantheons
Semi canon I guess you'd say?
Desna Shelyn and Sarenrae yeah
Oh i see, thank ya
It's not semi canon it just is canon, It's mentioned in other stuff iirc
Yeah it's a pantheon you can pick for your god stuff for champ or cleric too
someone in the pf2e reddit mentioned that the prismatic spells are gone in remaster? so the change could be a rename
Phantasmagoric Ray
I hope it becomes a like
full archetype of spells at all levels
yeah prismatic spray didn't get reprinted based on pathbuilder. so it's kinda a pun without an origin now
Pathbuilder is updated on the new rules
yes
Honestly, the way Wanderer's Guide did the Kineticist was disappointing
Yeah?
They kinda just
threw the kineticist stuff on a huge block of text and said "You do the rest"
Yeahhhhhh uhhhh
I'm generally of the opinion that just paying two dollars for pathbuilder premium is better
Yeah Pathbuilder Premium is well worth it imo
Since Starfinder 2e will be compatible with Pathfinder 2e, do you think Pathbuilder will integrate SF2e stuff on it?
Maybe? I could see them making a second site or second mode
Especially since I think pathbuilder receives special privileges from Paizo
So I wouldn’t be surprised if they were encouraged to support it in some way
Starbuilder
its not " semi-canon"
What I meant by it is that afaik it hasn't actually shown up in a book, just a blog post thats 'this is what pantheons are like'
the pantheon is just an example but the relationship is canonical
the prismatic plate appeared in grand bazaar and directly references the pantheon
oh huh youre right
With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious symbols of the goddesses of the Prismatic Ray pantheon—Desna, Sarenrae, and Shelyn—surrounded by a rainbow-colored set of gems.
Oh neat!
If you get deadly and fatal on the same weapon, they stack right?
Yep
What weapon has that tho?
Runes are love
I was actually thinking of stuff like Inventor and Assassin mostly
sadly, no way to turn an ranged weapon into a repeating one, not even with inventor 
Repeating Phalanx Piercer
wot
the Phalanx Piercer having Reload 1 is just so sad
oh, yeah
Gonna have to wait till Starfinder for the kool guns
like
the Barricade Buster buster had such cool potention but is just
Bad ;w;
Barricade Buster is actually decent, just not for Gunslingers ironically
but it can work for a gun Fighter potentially
and you just Double/Triple Shot with it
.
Gun Fighter, huh
hunted shot ranger can be a fun idea too
Ranger with a gattling gun does sound fun
it's basically an alt composite longbow
but yknow gun flavour
and you can technically dump strength if you wanna deal with tripods n such
yeah the tripods is a good way to deal with the str requirement
do tell
NPC has summon animals (spiders only) at a level that could be helpful to them
"oh sweet that's coo-"
there are no spiders at the appropriate levels to actually summon
you gotta make your own
that feels slightly like cheating
If I were to beg for money in the street during downtime, would it be Subsist roll?
Even if i technically have the money to live ok and just want pocket change
Pathfinders creatures math is solid, so as long as you follow the creature making rule it should be fine
give it one or two abilities that other spiders have, like a venom or something
Oh I have a module that can scale enemies to the correct levels
AHAHA
I HAVE FOUND A CREATURE
FROM A RANDOM ADVENTURE
And remember, not nescessarely a higher level creature means it will be more useful
THAT IS THE APPROPRIATE LEVEL
a lv0 animated hand can be massively powerful and useful
Eh with the way math works in pathfinder 2e only specific creatures remain good to summon in combat
Since being about 3-4 levels below someone makes you extremely unlikely to effect them with abilities that involve math
Depends on what you're fighting but yeah at best it is attacking something on level
I mean crawling hand* fuck
if you can find something with an extreme attack mod it gets better
A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.
summoning something to go attack a wizard or something which has bad AC.
summoning is situational but not useless
That's a Society Subsist as depicted in the book yeah
You wouldn't be able to earn money tho, just food and shelter
IMO it still has pretty major issues but that’s just me
Summoning in this system I mean
Summoning definetly has big issues, I just disagree with the often told sentiment that it's always bad
Summoning is like a thing which shouldnt be as situational as it is
I mean I don’t think it’s ALWAYS bad just
Usually
And in combat if you aren’t using your highest slot on it uhh
Anything involving math is unlikely to work
I have one funny memory of summoning a Mitflit during a big bossfight solely so my Eidolon could use it for flanking. and critting the big boss as a result
But its odd yeah
it's not completely bad, but it is pretty hard to actually make useful
it also has a weird curve of summons getting worse over time
at level 1 is the time summons are at their all time best
which seems odd
Yeah like
PL -4 is 'worthless little shits, throw these at your players in swarms'
And also notably the lowest level the encounter balance rules section has on its PL+/- tables
So PL-5 is uhhhhhhh
Honestly I would agree because mathematically you’re correct
But I just had a session recently where a level 20 character used dinosaur fort and the t-rexs it summoned survived and helped the entire encounter
So I’m not sure I can disregard it anymore
Anecdotal fallacy, opinion disregarded (I’m joking)
Yeah again I mostly mean like
Broad strokes
- the summon spells only summon a single entity
And those trexs aren’t minions
I did not know of this spell until now
That shit is
Ridiculous
Dinosaur Fort is very funny
Oh true yah
it was born entirely of someone making a typo when writing Dinosaur Form lmao
It would have been much worse if they had to spend an action every turn to tell the T-rexs to do stuff
and then they decided to make it an actual spell later
As someone who had a player who like
Played a Conjuration wizard for years up til the remaster
The Summon spells need help
Pretty desperately
It’s a houserule of ours that they just summon elite guys which kinda helps
paizo nerfed summons in general pretty hard from how powerful they were in 1e
i wouldn't mind if they got some buffs but honestly? i kinda also agree that they don't need a buff at the same time
i feel like a summon should never be around the power level of a party member
even a PL-2 wouldn't ever be at the power level of a party member
yeah this is true, and to be fair the reasons listed above don't prevent it from feeling like shit to play lol
tbh NPCs in general never will be
if they don't want summons to be useful in combat they just
should make it clear that they're out of combat spells
another reason why i wouldn't mind summons getting a buff is how they're handled in combat actually
like they don't have their own initiative
the three action economy system enables summoners (not the class) to have several summons and still only have it be a single turn yknow?
I mean yeah
but also animal companions exist already
and are mostly just better than summons
well i mean
you don't want an animal companion to die
with summons you freely don't have to care if they do or don't
but i do think there are some hidden gem summons
at level 1 conjuration wizards can summon a plague zombie which has 50 hp
granted the zombie only has one action but thats such a massive meatbag of hp you can shield your party with yknow?
summons do too many things which means it can't be good at any of them which means its not really good at much of anything
should just get more spiritual weapons and incarnate type things
leave summoning npc profiles to rituals
Tbh, picking summons directly from monsters is also a part I don't like
They should be set blocks like forms already are
But also yeah more Incarnate summons would be great
Can you use meta strikes while in battle forms?
provided you fulfil all the conditions, why not
Alright

I am thinking about scimitar exemplar
Hmm, my GM is finally letting us choose free archetype for our games
What would be a good archetype for a dragon eidolon summoner?
from a strictly power perspective, charisma primary = archetypes with broken firebrands feats
dragon disciple, obviously
oh yah firebrand works with cha
lots of good single actions for when your eidolon is having a big turn
dragon disciple is locked to kobolds, dragon sorcers and dragon bards
you can probably talk your gm into that though, it's just an access requirement
I guess, but I think I’ll be doing something else
bard archetype is also pretty strong if you have a lot of 2-3 action activities for your eidolon
Honestly, I think Marshal is the play
I'm doing Bard for my Plant Summoner
For heavily Eidolon focused Summoner builds Inspire Courage is kickass
And its doubly true when you get something like Draconic Frenzy
Inspire, Act Together (Boost Eidolon, Draconic Frenzy) is a kickass damage turn
trained in martial weapons is probably a bit hard to come by for what you get for it
Can I inspire my own eidolon?
Oh shit I didn’t notice that prerequisite
yes, and all of your other little pals too
Its a seperate character so stuff that affects allies affects it yeah
Oh hell yah
in a much larger radius than marshal, you really have to be in it
Then I’ll probably go bard
How do I get inspire courage exactly lol?
I haven’t looked at bard much
Inspirational Performance, at level 8

Other then that, what else would be good to grab in the archetype?
Actually
Probably more spells
I don’t have a lot of those
yeah, grab composition cantrips whenever you can and fill the rest with low level utility spell slots probably
if you're in revised and have your full spell DC for everything then you'll get more mileage out of it
We are
inspire competence is available as soon as level 4 i guess, that's likely to be pretty useful forever
Yah I’m only level 5
So I’ll probably grab that now and then grab some occult spells
My favorite combo for cha free archetype now that I think about it is probably Marshal AND Bard
Inspiring Marshal for +1 to hit, then Dirge Of Doom for -1 enemy AC
But that only takes off late levels obv
makes sense
that's a really good combo, yeah
you can pull it off at level 6 if you go main class bard, since they have full martial prof in the remaster
Or you pick warrior bard :3
But yeah come remaster its a lot simpler
And actually lets you pseudo martial appreciably well since your to-hit is now in martial territory
are the remaster classes like the unchained classes in 1e? or are they more mandatory replacements
depends on the class. some got pretty big changes like Witch and Wizard, other got mostly minor changes and additions. they'll be mandatory for organized play if you didn't have one made pre-remaster, but otherwise your table is free to do what they want, really
Can you move animated assault with each sustain?
alas, no
Zamn
wait shining arms is really good with new light
I believe the intention is that they are full replacements, in the sense that they are all built from the perspective of 'fixing what the devs believe to be gameplay issues'
They're not changing Witch to give your Spicy Second Witch, its to fix the first witch
yall wanna see a fucked up ability I am thinking about giving my wizard
sure
Enlightenment:
Sculpt the Weave
Free Action: Burn your soul to twist and bend the threads of creation. Increase your doomed condition by one. If the next spell you cast requires a save, you choose the type of save it requires. If it has an area of effect, you can remove the effect from a number of squares equal to the spell's level.
oh thats sick
Oh I can share the others too
For the cleric
Heresy of Creation: Free Action. Increase your doomed condition by one. Burn your soul to commit deepest heresy and channel divinity. When you cast a heal or harm spell that causes someone to regain hitpoints, you can also cast a spell with the same number of actions for free, able to target anyone who received HP from the spell.
For the gunslinger
Soul Shot
Free Action: You infuse your bullet with a fraction of your soul's power, burning it away in the process. Increase your doomed condition by one. Deal half your level in d6 spirit damage alongside your normal damage on the next shot you make. If this shot misses, you may make a second attack against the same or different target, as the bullet curves mid-flight at your command.
They got these on meditating on the fact that the soul is just a form of energy
has anyone here been in or run a blood lords campaign? Friend might be running it and im trying to settle on a class/concept that narratively fits nicely into the setting
im keen to play so many different classes lol
I have been
i know it doesn't necessitate me playing an undead, which is neat
i was thinking about working for the export guild
or in the past i did
as like a shipment inspector/security specialist
i played a vampire psychic .
then I played a fleshwarp thaumaturge XD
thats about most of the thought I put into it
thaumaturge is on my list but im not settled
ive not played pf2e before, so fighter is looking interesting
though the adventure is a bit more politically oriented than pure fighting right?
uhhhh as always theres alot of fights
I mean I only ever got to level 9 and there was alot of fights
fighter is fine no matter what adventure
Yeah there’s a lot of fighting
waiting a bit to see what other prospective players are looking at, rn theres a tyrant champion potentially
and possible a rogue or thaumaturge
I have a desire to play like almost 60% of the classes so i can't really list em out
the main thing i want to do is properly link into the internal narrative of the adventure
just have a bit of ambition and you’ll be fine
Highly variable depending on your elements
ahh so they're pretty versatile?
A given character usually isn't but the class as a whole is
mm ok
is their flavor more "Wizard under a different hat"? or more "Monk for elemental magic"? or something inbetween?
you are mostly kinda caster-ish IME
though you tend to have only a few tricks, that you use a lot
ala 5e warlock and eldritch blast?
it's sort of the fighter of spellcasters, in that you do a few specific things very effectively and resourcelessly
I've played a Wood/Earth Kinet for a few levels now
mostly focused on protecting allies, and locking down enemy movement
so my build dictates, but generally I have a lot of ways I can choose to go
just that my goal narrows as i pick
and so id nominally be SOME kind of caster, but my party role could go a lot of different ways
i wonder what kind of element a geb based kineticist might be inclined to be oriented towards
as someone who isn't a necromancer
maybe a earth
so I for example got
- Armor in Earth to armor up
- Protector Tree to
torment my GMsoak up damage on allies - Fresh Produce for healing, mostly out of combat or the occasional emergency
- Ravel of Thorns to punish enemies moving around me
- and now Jagged Berms to further lock down enemies and punish movement
can't get edgier than metal
we also have another Kineticist in the same party, but they are Fire/Water and play very differently from mine
mostly focused on AoE damage with Flying Flame and Steam Knight, and also healing with Ocean's Balm
I play a wind/water kineticist
so I have a bit of healing, and some movement stuff
I'd personally say look through the impulses a bit, and look for any that appeal to you
and then build around that
composite impulses especially
Yeah kineticist is weird because it can genuinely like
Fill any role
Like the Water/Wood kineticist I'm playing is a cleric tier full healer
With all their healing impulses and combat medicine
Water/Wood could theoretically have up to four different heals, which is pretty funny
though I don't know if you plan on actually taking all of them haha
Oceans balm, torrent in the blood, and Dash Of Herbs are all on the list
Unsure if I want fresh produce
We just learned a future area is gonna be filled with water so I may have to ditch it for return to the sea
Oh, sanguiviolent roots too
oo ok so what would metal/earth be oriented around?
going by the graphs they seem broadly similar, with more trickery in metal than earth
i figure earth/metal kineticist might have some interfacing with the undead nation and be of utility to the many blood lords
I'm playing a pure Fire Kineticist and they can do some serious damage
As Alaen said Metal has more Weird Stuff, but Earth is the premier tanky melee element and Metal supplements it nicely
Armor In Earth gives you Heavy Armor and one of the later impulses deadass gives you an extra Apex boost in Strength
So your melee Blasts are going to be kickass and your hard to kill
hmm ok so being metal/earth, mchanically, will incline me to frontlining with some powerful magic
and is there enough narrative assocation there to tie me to using my elemental magics for more mundane tasks like digging, excavating, forging etc?
incidentally is hte healing from the kineticist elements considered positive energy?
cause thats illegal in Geb
They have the vitality tag yes, unfortunately
Now they may not be illegal in the same way as casting Heal is, but it wouldn't work on anyone undead
As for this, look at Base Kinesis (an innate class feature) and Extended Kinesis (a class feat that upgrades it), they're the designated 'do weird creative stuff with your element' options
https://2e.aonprd.com/Actions.aspx?ID=2126
https://2e.aonprd.com/Feats.aspx?ID=4184
It's trivial for you to create some of your element or alter a portion of it that already exists. Choose one of your kinetic elements to affect. This impulse has a range of 30 feet, and the Bulk of the target must be negligible or light. The GM decides what Bulk the element is. You can't affect an element that's magical, secured in place (like a...
You've refined the control you can exert over your elements. Add the following options to Base Kinesis. Proliferate You cause an existing element to expand. This works like the generate option, except that you can either create an equal quantity of the element in the same square as its source or in an adjacent square, or cause the element to exp...
ok cool, i figure there might be some grave digging
amongst other things
i guess if im evil also like restraining folk for necromancers
Notably you can only destroy Light bulk worth of your element with each use of Base Kinesis until you Heighten it some, so at first it may be more convenient to just use a shovel
I’ve been playing a fire metal Kinecticist with soon to be earth
And I’ve found they’re very good at like
Melee AOE
Or at least I’ve built them for that
Metal carapace, fire fan, soon to be lava leap and the metal AC stance
Giving me a lot of survivability and AOE potential
Which is weird because their blast is the 60 feet d6 damage blast
Which makes them feel longer range then they actually are
hmm, what else do i like or want to play.... Fighter, Monk, Magus, maybe even a warrior bard... Monk seems hard to fit into geb, maybe a a carter guild member who studies a manual in their free time and trains?
magus seems like they'd be studying under a necromancer, or might be in geb from somewehre else
i could go really henchman coded with a fighter i think
My main review of Kineticist is that Timber Sentinel is 10/10
@frank crystal can attest 😛
Turns out that spell is one of the best in the game if you turn it into a cantrip
Also I will burn your trees to the ground
Timber Sentinel just allowing you to plant trees en masse is wild
I mean I think they die once you use it again or enough time passes
Timber sentinel is just a free on level spell? That's insane
You can only have 1 at a time
An idea I had for a Gebbite Monk is a traditional Vudrani Monk who willingly became undead to continue pursuing mastery in the mortal coil
Since Blood Lords starts at level 1 maybe something kept them from their training in life, they were born with a weak heart or something
That one feat choice Alaen made has
Single handedly saved the party so much health
It’s wild how good it is when it’s free
it's sorta conditional so it's hard to justify the slot
That’s not even counting that they’re level 6 now
generally you could just cast heal instead
or some deeply impactful 7th level spell or something
but it's way too good for a cantrip
I mean tree sentinel has the benefit that it’s proactive at least
that you get for a 1st level feat
You’d rather reduce damage then heal it
yeah, i mean it folds to aoe, non-strike damage, forced movement, hitting someone who is not next to the tree etc.
but most damage is strikes
and most battlefields are pretty small
and it takes up a space and that's crazy
oo i like that
i did have a mummy monk idea that might mesh with it
they broke some of their other rules with kineticist and i'm not desperately impressed with that
initially the idea was a monastary who traditionally mummified promising pupils to ensure they can train forever and eventually possibly become the most senior of the warrior monks. In this case, the idea would be that they got mummified and before their re-awakening, their monastery was deposed, so he has to figure out how to survive in geb without their monastic support structure
yeah
?
resourceless flight at level 8
like not even normal flight, strictly better flight
Air Kineticist gets that I assume
God I really wanna play Strength of Thousands
yeah, it costs two actions every ten minutes and you don't even need to use a fly action to maintain it if you use an air impulse
How hard is it to justify a non-Mwangi character in Srrength of Thousands?
trivial
not very, it's the best magic school
it's the oldest magical insitution in the world
I mean I do feel like kineticist deserve a little leeway?
There’s a guy from cheliax
the cohort are all native to garund though
i forget, theres still a tradition of Magic Warriors in the Mwangi Expanse right?
Mostly just because like, besides choosing the class, you also have to choose the elements
Which means yes technically kineticists get flight at level 8
But only air kineticist
Which are 1/6 of them
it's like how investigators basically get resourceless true strike
Eh I get what they mean
Also, is playing a magic class required for Strength of Thousands?
devise ain't true strike
I recall reading something like that
if it's a class feature that's not totally poachable you can fuck with stuff
No but you do have to take a magic archetype if not
Wizard or Druid
And it does take your free archetype slot
Mhm
raw you have to be free archetype wizard or druid and if one of those classes you have to take the other
no but there's free archetype for Wizard and Druid only
Although you could probably convince a leniant GM to expand that to Magus I think
Technically everyone has to take wizard or - yeah
Hopefully going Magus by itself is spellcast-y enoughh
But I suppose that's up to the GM
you also get free feats from the magaambya archetypes through the academic system
i don't mind, they throw stuff at you hand over fist at you in strength of thousands
magus is literally a prepared arcane caster lol
In a good or bad way?
That’s fair, I guess it’s just really easy to see some builds just
E.g. enemies or loot or
Ah
I think if you're expecting free archetype i can see how it sucks
In the Strength of Thousands Adventure Path, you'll have the opportunity to play characters who are students at the Magaambya, the oldest and most storied magic school in all Golarion. You'll learn new magic, advance in your studies, choose one of the five prestigious branches to join, and more. As you continue your academic career, adventure wi...
I mean who doesnt play with FA tbh
The school subsystem gives you a fuck load of ‘free’ stuff
Also speaking of class archetypes, does taking those classes qualify you for prerequisites related to the classes?
but idk I guess just give ppl two free archetypes why not
I will say uh
this is all player guide stuff, no spoilers or anything
Fair
Maybe the first two
I mean this is all theoretical
My players were not happy with the amount of loot at all lol
significant amount of the money you get in the first two books is stipend which the books don't tell you how to give out because the adventure is very cagey about setting a timeline
Mhm
(Which IMO is it’s greatest downfall)
I heard it's a great AP overall
(Because it desperately relies on there being a set timeline)
I guess because they wanted it to work for people who are into going 1-20 in a month idk
But yeah thst does sound like a weakpoint
I will be the voice of dissent and say it’s okay
how good SoT is highly dependent on your DM I think. The very base of the books could be a lot better
It has a lot of stuff that doesn’t work unless the GM throws their back out doing extra stuff
Mhm
A lot of the people who love it just had GMs who did a lot of extra work
like how the rest of the adventures work
I mean in terms of timeframe
Fighter could be fun but like
np it's the risk I take by refusing to finish a thought before hitting enter haha
Druid or Wizard FA don't mesh well with Fighters imo
Yeah mostly but here it’s really noticeable because they like
im keen to try out a fighter just because it seems much more interesting to play than in 1e
Have a bunch of activities that take a month
it is
PF2e Fighters are great
martials in general honestly
But yeah my idea is a Gnoll from the Impossible Lands
My other idea is a Nexian Fleshforged
Dunno how they would end up in the school though
there's a catfolk and an anadi who are presumably from southern garund I think
more sure in the latter's case than the former
which in fantasy land where it's from outside of inner sea region can like seem not that far but it's like the same distance as the crow flies to like most of the way up avistan
culturally there's a difference but yeah
I think SoT has a very good thing of like, this is a school that is highly desirable to go to for a variety of people.
Like if you're a spellcaster it's the forefront magic school, it also teaches like lots of leaders and stuff, also the school has like done lots of various stuff around the world for someone to be like "Some one from the
magambyia saved my life and I want that"
True
the main thing is to have a character who wants to learn really
cause as an instution it has the professors and the books etc to make that happen if you work for it
Mhm
Also weird question but uh
Dex Magus or Strength Magus
What do you guys prefer
but yeah globally magaambya are like. hot shit disaster rescue peeps
Depends on the build
I'd probably prefer Dex because I like lightly armoured characters
strength probably, unless you desperately need someone with thievery
Str generally, unless you need Dex for a specific thing
dex for less ludonarrative dissonance about walking around in medium armour xP
or you're Starlit Span obviously
I think I prefer strength
My other concepts are Inventor/Wizard and Magus types using the ones found in Magus+
Eh, I feel like strength characters don’t necessarily imply heavy armor
Like barbarians are
The
Strength class
And they’re stuck to medium at best
Barbarians deal is having bad armour but good health
I meant str means walking around in medium armour
being strong is really useful
Ohhhh
dex means being able to wear basically clothes
Oh! I have advice
This is kinda obvious
But make a character who wants to like…. Step up and do dangerous stuff
Rather than just be a student
the magaambya has an expectation of community service and the adventure expects your primary skills in helping a community is beating stuff up
cause elfgame
I disagree but I went out of my way to emphasise that nantambu doesn't do cops and I concede your point about effort beyond what's written in the ap haha
The magus in my group had killed… so many people, early on in the AP, cause…. I mean like
They’re a magus
Their nonlethal options are basically nothing
It became a meme in our campaign that my character would punch things a lot
because we lacked any other real non lethal options
so when things got low we just started punching them
It became a meme in my group that the magus would crit on a spellstrike and just kill a guy instantly
overall I think the group was pretty prepared for non lethal though
Once you ||become teachers|| the ap really comes into its own IMO
I mean you can always take a -2, but yeah
Can’t do that on a spell though
inconvenient non lethal options is something that's really starting to irk me though
yeah spells very rarely being non lethal is a big one
there was a big roleplaying thing for us in like
the repercussions of your fighting style being getting really mad and eschewing reason
Completely genuinely I’ve just started to have some enemies not die and instead surrender or whatever when they hit 0 as appropriate
because it kinda sucks being in a situation where you don't want to kill people for some reason or other
and could easily win by using a spell
but you don't want to kill everyone, so you can't do that
also a lot of tasting things they didn't want to like [super minor book 1 spoilers] ||lots of bites out of bugs like giant centipedes||
I'm of the opinion that killing people is almost always wrong, which makes games like Pathfinder weird because I think there's a sort of expectation of you just killing so many people
and like those people have families which might never ever come up, like you've taken a person out of reality and it might not mean anything for the game
it's rough
In all fairness, once you’re fighting someone, it IS pretty hard to not horribly mail them bare minimum
but it's also like. the tactical game being so abstract that ppl go from fully able to dead in a split second which is not really how real fighting works
But also yes it’s just a result of the fiction it’s based on
at least not exclusively
and it kinda bothers me that elfgames created these settings where like
the lowest healing magic can fix literally anything until you're dead
It’s weird! And I have many questions about it lol
there's not really spending a week or two recovering after a fight
which in many systems and often in real life is the norm
I think that isn’t really a symptom of elf game as much as it is a symptom of game
but also I do agree that generally elfgames are seeking to emulate fantasy fighting as conquering adversity and not irl violence
World of Darkness has a mostly more realistic healing setup... For mortals at least
so I can be like if this was a story where violence is real this is horrifying but it's not so it's ???
Mhm
Tbh I do think something that APs are missing
Especially in 2e
Is I feel like they often don’t give the BBEGs any concrete ideology
So there’s nothing to oppose beyond pulp “they’re gonna blow up the world cause they’re mad” or something
Idk
I don’t know how to elaborate on what I mean here
Not enough people interested in conquest?
Well, I guess just
There’s not much to engage with
Even just “I believe in survival of the fittest and am going to do that” like senator armstrong stuff
It feels like most villains have their goal and PERSONAL reasons why they do things, but they don’t have a worldview? At least not one that’s expressed
Like (BIG STRENGTH OF THOUSANDS SPOILERS DONT READ IT IF YOU CARE) ||what does the king of biting ants believe in BEYOND being an evil sorcerer? What kind of world does he want to make? It’s not as interesting to oppose something that doesn’t have any opinions beyond being evil|||
||you're completely right but I can also just kinda dig 'evil ball of ants'||
Yeah but only when it’s special :3
Bloodlords gives its BBEG kinda something approaching a worldview
Yeah early game SOT has a weird tone sometimes
Because its got this narrative throughline of like
||'every life is a life, don't kill just because its expedient'||
But also there are a lot of times where you are kind of just expected to kill dudes because they're in your way
The ||gremlins in the library|| is the peak example of this for me
||oh hoh, those meddlesome gremlins, throwing books at us and making the floor slippery||
||THOSE BOOKS DO LETHAL DAMAGE, ROLL INITATIVE, KILL THEM WITH FIRE (LITERALLY, USE PRODUCE FLAME AND BURN THEM TO DEATH CUZ THEY'RE OUT OF RANGE OF MELEE)||
what's their deal?
I was the only dude in our group who found this terribly weird
Because it was my first PF2e game and everyone else was kind of used to the Kill Monster vibes
||They want to take over Geb and see it as an ideal nation, are tired of undead being relegated to an underclass everywhere but Geb, wanting to destabilize countries with undead terrorist attacks and then take them over to create a worldwide regime||
I kinda went with a ||they're fae creatures who don't really understand death, will be fine, and mostly exist to be Annoying|| but idk if that lines up with actual golarion lore at all lol
but also one of your entry tasks is to not do what the book kinda doesn't care if you do past that point
||IIRC fae are only pseudo-immortal in the first world, they die For Real if killed outside it||
I thought it might be something like that but ye
Yeah no I checked the wiki
They just reform in the first world after a while
Fey creatures can often have customs that are unintentionally murderous to outsiders due to their immortality in the First World. They see death as a nebulous thing that rarely has real consequence.
I guess I kinda get the vibe where they didn't want the book to be like. a nag on the supposed 'standard party'
Uh I guess it’s unclear if they’re immortal outside of the first world but I think they are
ppl sign up for magic school they don't necessarily sign up for an exploration of adventure morality
it's also a result of how the books are physically written as a general ap thing I think
Apperantly the lore is contradictory
On whether Fae return to the first world or join the River of souls if they die outside of the first world
The Sprite page on nethys has this to say:
The majority of sprites remain in the First World, where they are essentially immortal, reincarnating to a new form of fey when their life eventually comes to an end.
However, sprites are incredibly curious about all forms of magic, leading a significant number to risk the mortal world to explore the new possibilities offered by the unusually static nature of mortal existence. These creatures mix in with other, smaller groups of Material Plane comrades, including exiles from the First World, those whose family swore pacts to mortals, and even contemplative individuals curious to enter the mortal cycle of souls.
Ye
I think it can be up to interpretation but apperantly they’re only supposed to be immortal in the first world
I like them just always popping back though
Especially given how that one feat works
there's probably some evidence to the loss of immortality in the normal world based on how things work for elves and othe fae related creatures who live full time in the main plane
Either way (SOT spoilers again) ||the main antagonist of Part 1's Bad Dude Deal is that he slaughtered gremlins in swathes just to get rid of them, which the teachers didn't like||
And then to foil his plans, you.... ||slaughter gremlins in swathes, mostly just to get rid of them||
No but it’s okay because you’re the protagonists
I'm pretty sure most fey don't die but some fey who have specifically decided to like settle down in the material plane can die for real
I think the most interesting Main Bad Dude of the APs I know of is probably Age Of Ashes?
Like its to an extent kind of generic 'greater good' stuff but also ||Actually For Real Killing a major evil deity is REALLY tempting and I can see why he'd go for it||
im kind of invested in the idea of playing all the subsequent tar baphon related adventures cause im mid carrion crown rn
Naw, they just become mundane trees
Oh ok
It’s a move with real story utility if you’re smart with it
that sounds a lot like a "this breaks game economy over its knee"
"I can generate a small forest of fully mature lumber multiple times ina day"
I forget, do Kitsunes get access to a human form and a Fox form or one or the other based off heritage?
you get your true form and either a fox form (based on pest form) or a tailless form (local humanoid)
there's a feat to get the other one at 5
Ah ok
Ok so then yah my Kitsune doesn’t have that yet
And probably won’t for a while
I’m probably gonna grab the Kitsune spell mysteries for bane
Hmmm
What’re cool items I could give 13th level Gunslinger, Wizard, and Cleric as gifts from themselves from a previous timeline
late to the discussion but the more i hosted SoT the more i didn't like the AP
wasn't a big fan of book 3
I thought the travel segments were kinda bad
||pretty sure you get punished for killing any of the first band of gremlins who were just messing around, everything after that is gremlins actively trying to kill you and other students.||
to be honest ||i wasn't a fan of the absolute gauntlet of fights that didn't really serve any purpose beyond gaining enough EXP to allow the party to effectively attempt the prison of the vacant eye. one of my players even died during these combats on their way to the prison, and i genuinely think it wasn't anyone's fault, just a series of REALLY unlucky roles... so it made the aftermath a bit awkward because how do you introduce a new character out in the field like that? they'd just kind of have to show up and the party just goes with it. maybe that's just a me thing though||
||it's cool that the party becomes fully fledged teachers who become mentors of a new cohort of students living in the same dormitory they once did.... but they effectively just introduced these new student NPCs, and then proceeded to do absolutely nothing with them? only one of them really held relevance to the plot and honestly she was more of a macguffin more than anything. the rest were just kinda forgotten about :/||
||I mean imo almost none of the NPCs introduced in the first two books have relevance either||
i wouldn't really call that good
i get what you mean but it just kinda cements my critiques about the AP in general
I'm just gonna point out that every single Paizo AP struggles to make relevant NPCs.
And part of that is because relevant NPC is going to depend on the table as well.
yeah
cause one group's best friend is gonna be another groups why do we have to keep dealing with this guy we hate
Yep.
So writing in the NPCs but not dictating when you have to interact with them is freeing.
It should be on your PCs to choose who they want to interact with and keep up with.
to a certain extent I feel like. just like the system can't play a player's character for them neither can an adventure entirely play an npc for you unfortunately
which does suck cause running this type of game is so much work and written modules are meant to ease that burden
Agreed. The hard work of encounter design, story design, and map design being done for you does help though.
fwiw I found the npc writeups in kindled magic consistently useful and far beyond what I've seen in other written adventures, which is kinda what drove me to run sot in the first place
Oh yeah, it goes above and beyond for 'em.
Compared to the other APs.
Some of the APs will go "Hey, you're spending a month around this character. We're going to give you basically nothing about them."
And there is also the ever-infamous Book Six Surprise Villain.
Paizo loves dropping the main villain of the AP in Book Six, it's true
Abomination Vaults is a pretty impressive example of the opposite approach
I think Outlaws of Alkenstar too, to the point where you've got them showing up for a "no seriously you guys you have to LEAVE" moment
Bloodlords is extremely good about not doing the Book Six Villain
And SOT is awful about it lmao
||although I guess he’s a boon 5 villain???||
||I will say that SoT does it so much better compared to Carrion Crown or Skull and Shackles||
my take is mostly like
not every adventure needs an overarching villain who caused every plot thread tbh
like in sot the plot thread is you are following the lives of ppl at the magaambya not ||the adventurers who defeat the king of biting ants||
like that's not the key thing
I can accept it for a 1 to 20 yeah
Because like
I feel like an actual home made 1 to 20 campaign is usually going from arc to arc and not just 20 levels of Get After That Fucker
but ik a lot of ppl feel the opposite which is chill
I feel the first two APs do the overarching villain bit quite well.
War for the Crown is a pet favorite, and while it does drop a book 5-6 surprise, it’s somewhat foreshadowed and also the whole AP is about secret conspiracies.
“The real villain was pulling strings from behind the scenes” is a genre staple for it
||Ileosa|| is obviously evil from day one, but there's a fun gimmick there
@rapid wagon now that im awake yeah , kineticist is w here you start getting the COOL names in pathfinder actions
https://2e.aonprd.com/Feats.aspx?ID=4250 stuff like IGNITE THE SUN
The fires of creation become yours to control. You create a miniature sun in a 5-foot burst within 500 feet. A creature takes 7d6 fire damage any time it's in the miniature sun, with a basic Reflex save against your class DC. A creature can take this damage no more than once per round. The sun sheds bright light in a 500-foot emanation (and dim ...
https://2e.aonprd.com/Feats.aspx?ID=4234 REBIRTH OF LIVING STONE
Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone. You gain 40 temporary Hit Points. You're immune to critical hits and precision damage. You can't be pushed, pulled, or tripped while you're standing on earth or stone. Your earth Elemental Blasts deal an additional 1d10 dam...
https://2e.aonprd.com/Feats.aspx?ID=4295 Turn the Wheel of Seasons
The seasons shift rapidly. This impulse affects a cube 100 feet in each dimension within 1,000 feet. Choose the starting season. The impulse lasts for 4 rounds, proceeding to the next season at the start of each of your turns. You can't use this impulse again until the previous one ends. Spring Each ally in the cube gains 20 temporary HP that la...
and USURP THE LUNAR REIGNSSSSS
The moon has always been connected to the tides, and now you can grasp that connection. You can create massive amounts of water and control these tides, subverting even the moon's sovereignty over the oceans and seas. Choose an area 50 feet long by 50 feet wide within 500 feet, and choose two different effects from the options provided below. Th...
ya know, till you get to shit like exemplar
think a kineticist could be narratively/mechancially themed to be tied into / working with and for a necromantic evil kingdom?
mabye
i mean theres no void kineticist unfortunately
only elemental planes.
but hey your in the impossible lands, you could have just walked out of the mana wastes for all it matters
just go for toiled earth, heavy soil, that kind of thing
with a hole to the elemental plane of fire in your back
its terrible for your shirts, so you gotta wear open back clothing all the time \
cause ya know, the fire shoots out your back and into your hand
lol actualy this is a really cool flavor idea
I like this
Provided they don't channel Wood yeah
yeah positive energy is outlawed in geb
....I supose a water healer would be good ?
Kineticists are rare and also kind of brand new so its sort of unprecedented a lot of places
no one knows how they pop up either
just that they do
i mean i supose a earth kineticist could be like focused on Fossils ?
Ohh is not a self discipline and training thing but more a spontaneous thing?
I mean I think someone might awaken something in themselves, but that would be like a single instance of it
metal might be fitting
the plane of metal has alot of decay themes
Bone and steel
dont bones build up metals in them ?
also blood has metals in it
You can train it but it's unknown why some people have a Gate and some people don't
lol extract the iron from people's blood
Maybe the character would find employ with one of the guilds that does a lot of raising or bone architecture
theres supsoedly ALSO Aether and Void , but we dont have any class stuff for that yet
probably gotta wait for the Tian Xai book
later this year in ......
I think may ?
nvm april
the character guide for tian xia is in august
howl of the wild is in may tho
so thats cool
and monster core isnt till like march
player core 2 isnt till july
damn it
I WANT MY SORCERER UPDATE
I wouldn’t expect much like that from the world guide tbh
They rarely if ever have big player options like that
Character guide
Is coming later
I mean theres a thing in the rage of elements book about i
but yeah fair
mabye in some book we will get aether
It feels like this is definitely leaving void open for sure yeah
also planes
wait them how Pathbuilder was able to update it to Revision Pf2?
That's fair
And it's cross compatible
Some classes changes are bigger than the others, like the Wizard
True but still
And I was very curious about the new witch
is War for the Crown good?
I know you're basically playing secret agents of Taldor (but good guys!)
but that's it