#Pathfinder

1 messages · Page 14 of 1

surreal basin
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Intent is def not

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I’m just saying I’d allow someone to specifically spawn bombs that do fire damage with it cause themeing

solar tendon
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hmm

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isn't only 'bomb' a like

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weapon type though

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while bombs themselves are like specific magic items but alchemical

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and like you obviously can't use this to summon any common magic weapon either

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im not sure what exactly stops you raw, but its like how creation doesn't specify either

solar storm
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Bombs are strictly speaking thrown martial weapons

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But I do think that the intent would be that the spell doesn't override Consumable so you only get 1

craggy thunder
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Gonna make some Witch Patrons

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Ghosts and 'the familiar class gets an animal companion instead'

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The latter may actually make a better class archetype

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actually yeah

craggy thunder
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Uncommon, Cantrip, Curse, Necromancy, Hex, Witch
Source Ianthe the Kobold’s Homebrew Emporium
Cast 1 Action, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will Duration Sustained up to 1 minute

You fix your gaze on the target, calling wondrous, chilling, or inexplicable spirits to harry your foe. The target becomes stupefied based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.

Success The target is unaffected.
Failure The target is stupefied 1.
Critical Failure The target is stupefied 2.```Ghost Patron Hex Cantrip
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Go Bother That Motherfucker

craggy thunder
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I'm not the only one it kind of really bothers that the storm order for druid doesn't have a 4th level feat right?

turbid dagger
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they get clumsy on their starting focus spell instead

frank crystal
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Yah storm does that have that going it for it at least lol

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I’ve got a druid player in an upcoming game actually

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I think they’re going animal order

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They at least want a companion

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But it’s free archetype so maybe they’ll take another order and go animal trainer archetype instead

craggy thunder
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So I am making a 4th level storm druid feat

frank crystal
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What do you want it to be?

craggy thunder
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druid magus or the feat?

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for the feat I liked the idea of the storm order gaining the ability to sustain the spell?

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and have the area gradually expand?

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Druid
Source Ianthe the Kobold’s Homebrew Emporium
Prerequisites tempest surge
On your next turn after you cast tempest surge, you may Sustain a Spell to keep the storm active for up to 1 minute. The area of the spell becomes a 5-foot-radius emanation around the original target, and expands each round, up to a maximum of 30 feet. Each time you Sustain this spell, the original target must make the basic Reflex save again, as does every target in the area. If a target who has already failed the save fails the save again, they do not gain the Clumsy condition.```
frank crystal
craggy thunder
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Thank you!

craggy thunder
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also making a spellsword that doesn't have to rely on Int or having to archetype into another class

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instead it has its own bespoke class archetype I guess <XD

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someone in another server said it may be less work to just make a new class and like

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idk I kiiinda agree?

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I guess?

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But also like

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eh?

frank crystal
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Ohhh

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Wait I was asking for the druid feat lol

craggy thunder
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OH

frank crystal
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I didn’t even realize you were making a druid magus archetype

craggy thunder
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XDDDD

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I am indeedy

frank crystal
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I assumed you were making a druid magus build

craggy thunder
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That is the whole thing I'm getting annoyed about

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Cuz the 6th level archetype feat is you get your order's associated 4th level feat

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and storm doesn't

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you know

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have one

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So I had to make it

frank crystal
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Yah it’s

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Pretty important it has one then lol

craggy thunder
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The 4th level feat for the archetype still eludes me

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Cuz I want it to be cooler than 'gain wild empathy'

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But that's all I can come up with

frank crystal
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Especially since that’s already a thing Druids get I believe

craggy thunder
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Oh they do but again

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this is a class archetype

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So it's more shoving some base magus features out of the way and shoving druid ones in

frank crystal
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Ohhh

craggy thunder
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like this druid magus class archetype uses primal casting instead of arcane

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same slots, prepares em differently

frank crystal
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Ahh I see

craggy thunder
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the funny thing is is that

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there's not really anything a druid gets for itself between levels 1-4 that I think it super gives a shit about that hasn't already been used for this? XD

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Unlike witch, where I can give the witch magus Cackle as a level 4 feat

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As a Funky Lil Treat ™️

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4th level I think can afford to be a bit lame

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since most people are gonna take their hybrid study feat anyways

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So I'll just keep it as-is

frank crystal
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Yah that is kinda an issue with druid as a whole imo

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Unless it’s an order feat, the feats are kinda boring

craggy thunder
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now I must figure out like

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two more feats

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man

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the leaf order feats

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are kind of intensely lame

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okay

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I think this is a lost cause without giving the orders like

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consistent levels for feats

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This is the one class I've seen not do that and holy shit it's bothering me lmao

craggy thunder
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Think I'mma do the Cleric one

frank crystal
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Chara would be a bad DM tbh

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Way to confrontational

craggy thunder
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Okay I think I p much figured it out

frank crystal
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What are you gonna do?

craggy thunder
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I squash and stretched some feat timings to diff levels lol

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And gave it order explorer and order magic

turbid dagger
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Does anyone have recs for cool magic items if you are in a game with ABP
So like, magic items that are cool for the activations and not stat boosts
Our GM is letting us all request a magic item as future loot for christmas and I'm late on my pick
I'm a kineticist so all my loot is fucken weird

sinful gyro
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There's some fun boots that let you climb walls

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You could also try getting a shield

turbid dagger
# sinful gyro You could also try getting a shield

I'm doin wood/water healer kineticist, and have been relying on Hardwood Armor for my shield 😔
That said, it seems like my problem has been solved- my GM just informed me he's doing Automatic Rune Progression, not skill items
So I'll just do Healer's Gloves lmao

turbid dagger
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Hmmm
Zeal Champion who takes oracle dedication
Weapon Surge into Bespell Weapon on a martial 👀

clever cobalt
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Do you think I could justify a "trench raider" esque aesthetic for a Fighter or Gunslinger by having them be from Alkenstar?

craggy thunder
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hhhh still not happy with my druidic magus class archetype

craggy thunder
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Like gas mask coat etc?

clever cobalt
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Sorta yeah

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Lemme get an example

craggy thunder
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A gas mask would be like

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eeeeehhh?

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See nothing inherently wrong with everything else tho

clever cobalt
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this sorta stuff

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WW1 Fantasy sorta stuff

craggy thunder
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Ohhhhh

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That fucks um

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Link?

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I wanna see the gallery lmao

turbid dagger
craggy thunder
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I don't think that'd be a problem personally

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The guard on that sword bothers me

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Cuz it's clearly supposed to be a trench knife

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and thus a trench weapon

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And bro

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Just take like

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a club

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They issued clubs

turbid dagger
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I imagine its just meant to be evocative of a trench knife while being a sword yeah

craggy thunder
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it is, which

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fair play

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It just bugs me lmao

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hhhhh druid has nothing rly interesting to hook into outside its orders and I haaaaate it

clever cobalt
craggy thunder
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Cuz then those orders' feats are inconsistent levels

clever cobalt
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this may also vibe with y'all

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or this

craggy thunder
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were it not for the shield

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and that sabre trying its hardest to be a katana

clever cobalt
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Fair

craggy thunder
clever cobalt
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Trench Wizard

craggy thunder
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this boy scout ass motherfucker brains your squadmate wyd

clever cobalt
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Die probably

craggy thunder
clever cobalt
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But yeah I'm thinking a Trench Raider like the one you posted or my original image but like

frank crystal
clever cobalt
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A Gnoll :v

frank crystal
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Inject this shit into my veins

clever cobalt
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you might like this then

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or this

frank crystal
craggy thunder
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God look at this

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Fucking chad Scotsman

clever cobalt
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villain maxxing

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he even has goons

frank crystal
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They say “what’s the situation boss?”

clever cobalt
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But yeah I love this guy's WW0 project

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Tons of cool art

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It's right up my alley aesthetically

craggy thunder
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One of my nascent ttrpg ideas was actually a dieselpunk ww2 fantasy

clever cobalt
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It's basically "what if WW1 had Knights and some fantasy stuff" and I'm all for it

craggy thunder
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The 'fighter' was basically a Steiner looking motherfucker in my head

clever cobalt
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Steiner?

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Also I did actually find a WW1 homebrew stuff for Pathfinder 2e

craggy thunder
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Fucking wet noodle of a man

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God I hate him

clever cobalt
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Not sure how good it is though; I found it in my early days of PF2e and haven't read it since

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Lemme see if I can find it

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@craggy thunder @frank crystal figured it might interest you two

frank crystal
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I am extremely interested yes

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I adore modern to close to modern or not far into the future fantasy settings

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It’s my lifeblood

craggy thunder
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What spellcasting class should I make a magus class archetype for?

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Witch I already did and Wizard

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Is kind of just magus already

clever cobalt
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Kineticist :v

craggy thunder
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Hmmmm

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I

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Don't inherently hate the idea

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But also like

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eeeeeeehhhhh?

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wouldn't rly work

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druid is

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kind of a non-starter I've discovered

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Unless I make a whole ass nature swordsperson archetype that isn't druid

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Which does sound like a good direction

craggy thunder
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I have had

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Possibly

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A very fuckin stupid idea

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actually wait no that's too stupid

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(it was class archetypes for other classes that would give them spellstrike)

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This is dumb because 1. magus archetype exists and the reason its spellstrike is limited is 2. because

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um

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Theoretically full casters can take it

turbid dagger
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Man I wish poison was less wack
Immunities aside I wish we could just have a metastrike thats like
'extra action for X amount of persistent poison'
Instead of having to mess around with bottles and such
I want more poison builds in TTRPGs 😔

craggy thunder
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You know what I just realized

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I bet a psychic class archetype for magus would fuck

solar storm
turbid dagger
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It does look blunt on the edges now that I look at it
More like a sharpened metal stake than a proper edge

frank crystal
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Honestly looks more like a spike to me

turbid dagger
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Like a baton you can stab with

frank crystal
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Yah that would make sense tbh

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Trenches are tight places

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Having some stabbing ability is nice

frank crystal
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idk why

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it wont load when I click on it

carmine egret
craggy thunder
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tru

clever cobalt
turbid dagger
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May be playing Sundered Waves soon! Not usually a big fan of pregens but Jadren's really cool

frank crystal
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What’s his deal?

frank crystal
turbid dagger
# frank crystal What’s his deal?

The game's conceit is that after finally getting captured, the crew of a famous pirate captain broke up and went their seperate ways after serving their respective sentences, and the four PCs are members of the crew coming back together after their captain's clockwork parrot arrives to each of them and tells them their captain died in prison, and has left their treasure to them
Everyone did something different after getting out of prison- Jadren, first mate to the captain, found god
Iomedae, to be exact
He's now a paladin in training
Each pregen has a paragraph about their relationships with the rest of the pregens and their overall personality and Jadren was uh
Kind of a dick
And now feels really bad about it

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He is incapable of remembering the Elf Sorceror's name, and called the Tengu Rogue annoying bird related nicknames constantly

clever cobalt
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Is he a redeemer champion?

frank crystal
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Oh that’s really cool

turbid dagger
turbid dagger
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Also I think I've decided my next GMing project is gonna be a mid-high level PF2e short adventure
As followup to the level 1 oneshot I'm going into the last session of next Saturday
I'm thinking a siege on Kaer Maga by a mercenary army led by a Troll King
The players being adventurers brought on for the defense by a coalition of the anarchic city's biggest players
So they have to scout out the army's composition, recruit factions within the city that they think can most effectively counter said army, and do some Big Ass Fights as they race between key points in the city

craggy thunder
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So my gm is taking a break til February and is restarting our game with the same premise but with a new, more experienced group

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I have hope for it this time

turbid dagger
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That's good
Sounds like it stumbled a bit at the start, with your char premise turning out to not be a great fit

craggy thunder
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Ye it was part of the problem

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Alongside just

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Taking on too many variant and optional rules at once

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With a new group

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Also he said I can test my homebrew so I of course am gonna

turbid dagger
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Oh yeah, I can see the dual class madness being Trouble

craggy thunder
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Witch magus time

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With the spellbook hybrid study

barren cipher
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vanilla is a great flavour, honestly the best ice cream flavour

turbid dagger
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I am on team 'free archetype is better than core' but yeah if you go too Wild Crazy things can get troublesome
I'm on like
Team Vanilla Chocoloate Swirl

solar storm
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My pet variant rule is progressive ASIs

warped orbit
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Gradual Ability Boosts is pretty good

turbid dagger
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Oh yeah our Kingmaker game is doing Free Archetpye + Gradual and its pretty dang nice
My hogboblin fighter has 18 cha and Expert intimidation (from Marshal) at level 2 😌

solar storm
turbid dagger
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Basically, I'm a fan of rules that like
Let you customize your character more often and more distinctly
I want my Weird Blorbo
Which both FA and Gradual Boosts does in a way that does not heavily distort power levels

solar storm
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But I like the way it feels much more than the large power jumps at 5th level and so on

turbid dagger
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It also lets the weird martials like thaum and inventor feel normal for a larger part of their level spread

craggy thunder
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We’re doing free archetype and uh

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The rule where you don’t need fundamental runes

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The plan is human changeling whose patron is their mom

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I’m honestly very excited

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Because, if I’m being honest, some of the people being as new as it being their first game was a bit grating at times

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No fault of their own, new players are new players and I was once new to pf

turbid dagger
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Thinking about modifying a Jotund Troll to be a normal, single headed troll thats Hard As Fuck as the final boss of the level 10 oneshot I'm now designing
And using the music function on Foundry to play Wolf Totem by The Hu for the fight

clever cobalt
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How is Age of Ashes?

silver geyser
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It suffers from Travel to Many Far-Off Places AP syndrome

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Which is that it glances over a lot of bigger stuff and moves on

clever cobalt
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Fair

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Man I really want a custom campaign in Golarion still

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But idk where I'm supposed to find one

clever cobalt
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Random idea that just came to me: Alkenstar-y Gnoll Gunslinger Revolutionary

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Not sure how to emphasize the "Revolutionary" part mechanically though

craggy thunder
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vigilante archetype?

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reflavored to be the character's double life?

turbid dagger
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Is there any good way to throw together a custom NPC statblock for like, Foundry or somesuch

young chasm
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age of ashes is also really notorious for being lethal

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and has creatures that just don't make sense anymore

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mostly because the AP was written before the system was fully developed

turbid dagger
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But now, this chaotic system is under dire threat. Velghenn, an exiled Troll Augur of centuries past, returns wizened and scarred at the head of a great horde- allies made in far off lands and mercenaries bought with plundered coin. Calling himself the prophet of Urxhel, the Trollish god of wildfires and thunderstorms, Velghenn grinds across Varisia from the north with his eye set on the great Augur Temple near the city’s heart. 

If nothing else, Kaer Maga knows how to band together when its freedom is under threat. The news of so terrible a foe coming their way has united the disparate factions of the city as one, and they have pulled out all stops to see their home safe through Urxhel’s storm. The Augurs set down their gutting-knives and hone their claws in welcome of their lost son, the Duskrangers of the deep roads count their arrows, the necromancers pull zombies off their wagon-yokes and ready them for more stereotypical tasks, and the countless merchants of the city with no contraband pool their funds- to hire you. 

But even with all thoughts of factional squabbles put aside, one mystery remains tightly sealed behind great, stone doors-

What is it, that Velghenn seeks in the Augur Temple’s heart?```
I am cooking 🧠
craggy thunder
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I am also cooking

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but more a character concept

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a somewhat young human changeling (like 30 tops)

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who looks like a world-weary old woman

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And acts as the advisor for the group, of the sage advice variety

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old Impa magus basically

turbid dagger
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Wondering if I should steal Magus mechanics for Velghenn or one of the Evil champion causes
Boss Stat Spellstrike likely instakills people too much so probably one of the champion causes

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Also, fun side note while I was researching this:
PF1e writing sucks bad
Badder than I thought it sucked
There is so much Weird Sex Stuff in the book about Kaer Maga
Which I will artfully excise for mine I think
Also slavery, which will also be excised because why in gods name is it a place for outcasts to start anew if it has a thriving slave trade

barren cipher
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it has a rather unfortunate name, doesn't it

turbid dagger
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I have had that thought multiple times as I considered running a game there yes
Kaer Maga 😐
K
Kaer Maga 😰
Kaer MAGA sweating

barren cipher
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i would expect a few questions about which side the players are supposed to be on

turbid dagger
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That is handily solved by 'kaer maga is paying you out the wazoo for help' as the starting conceit
The PCs thoughts on anarchy aside the primary motivator for this thing is Currency Acquisition
And also Velghenn isn't really looking for new dudes

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Since its gonna be a level 11 mini adventure/oneshot its fine if its just 'go do your job'

eager mountain
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I practice every day at the local dojo

clever cobalt
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Do you think the framing of a Thaumaturge as a Charles Darwin-esque Adventuring Biologist makes sense? As opposed to the more typical "van helsing monster hunter" type deal

light gyro
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at the end of the day you're using your lore to perform unimaginable violence against monsters, which might be hard to reconcile with that. unless there's a way to build a support thaumaturge i suppose?

solar tendon
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there's support options but you're still primarily a fighty martial

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and mainly use the knowledge to do better violence

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but yknow the darwin expedition was pretty dire ecologically afaik

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eating giant tortoises and introducing rats

light gyro
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charles darwin if he really wanted to eat the mo- im writing dungeon meshi again

limber comet
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1800s explorers destroying the environment

rustic cape
craggy thunder
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divine lance being changed is making me think of picking up adapted cantrip of all fucking things

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Fucking

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Gun Hag?

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Gun Hag???

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gun hag

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There's a gun hag

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XDDDDDDDD

sinful gyro
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What book's this from?

craggy thunder
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Blood Lords AP?

sinful gyro
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Ah nice

frank crystal
clever cobalt
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She needs a witches hat and we're gucci

craggy thunder
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I'm tempted to make my changeling a Rust May

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not an actual lineage feat for the heritage

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but cuz if I do that and take Hag Magic I get a cast of 4th level summon construct

echo briar
turbid dagger
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Hmmmmm
Still thinking about that Troll Champion boss
Tyrant's Reaction is actually really interesting as an enemy ability I think
Forces the players to make Cruel Choices

eager mountain
craggy thunder
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So

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question

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should I make a 4th level feat for this witch-magus archetype

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That lets you or a familiar if you have one

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Do that thing where witch familiars can munch on a spell scroll to learn a spell?

warped orbit
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that's fine

heavy fulcrum
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isnt that already part of witch spellcasting?

warped orbit
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it basically just loses you the scroll in exchange for not needing to make a check

craggy thunder
heavy fulcrum
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ah

craggy thunder
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And part of not inheriting everything from witch is that your pact involves your patron sending you dreams and shit to write down in your spellbook as opposed to a familiar

heavy fulcrum
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yeah then that makes sense as an option

craggy thunder
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The reason I kind of want to make it a feat is that like

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admittedly this is for a character I'm making

heavy fulcrum
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its a minor convenience but some people will enjoy it

craggy thunder
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a feral child with a sword balling up and eating a fucking scroll

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Is hilarious

heavy fulcrum
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(remember that by default, you can just use Learn A Spell on a scroll without using up the scroll)

craggy thunder
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I mean sure

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but again

heavy fulcrum
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ye

craggy thunder
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F u n n y

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XD

heavy fulcrum
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consume da magic

craggy thunder
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Also the tradeoff of no check

heavy fulcrum
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yeah

craggy thunder
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Which tbh is fine with me

heavy fulcrum
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(the DCs are really low tbh)

craggy thunder
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I hate checks to learn spells anyways

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fair

heavy fulcrum
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and given youre almost alway using your best ability score and your best proficiency, failure isnt likely

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the real reason to avoid the check is to save money

warped orbit
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yeah but you also use up the scroll 😛

surreal basin
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Ngl

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I have wizards eat the scroll in my games anyway lol

young chasm
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wait so is the feat just

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consume scroll = no check

barren cipher
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i'm not sure i'm spending real money for that

surreal basin
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?

barren cipher
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like if i could have a dedication feat or something

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i think that would be better off rolled into the class archetype, i wouldn’t want to spend a class feat on avoiding occasional, easy and low-stakes checks

young chasm
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also you can already kind of avoid it already through Magical Shorthand

solar storm
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Didn't realize this was coming so fast

clever cobalt
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For a second I thought that was an SRO and got excited

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Though Ancient Android seems to be a reference to Automaton?

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Also VESK ARE NOW (technically) PLAYABLE IN PF2E videogames

clever cobalt
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Got into another game with Dual Class

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Gonna go Red Dragon (thanks Battlezoo) Barbarian Monk

craggy thunder
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hmmm

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maybe not, it goes outside the bounds of both a magus and a witch

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also god bless wood breastplates not being uncommon

echo briar
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While the new starfinder felid test was great, I really wish something other than vesk was chosen.

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The vesk could be a pathfinder ancestry mechanically. This would have been a great opportunity to see what makes SF2 ancestries' different, like 3+ arms or lvl 1 flight.

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Then again, vesk have +physical +physical for the first time, so thats definitely something.

thorny berry
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Idle thought: not counting thaumaturge, bomber alchemist might be the best class at identifying and hitting damage weaknesses?

int casters are all prepared (or are psychic with v low slots) but they can be pretty flexible with bomb selection if they're making on the spot.

frank crystal
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Yah, I’m really interested in how they’d mechanize an ancestry with 4 arms

thorny berry
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unless there's a good way for outwit ranger or investigator to get a bunch of damage types idk

frank crystal
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Because if you just got an extra 2 arms, that would probably be one of the strongest ancestries immediately

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Even if their feats were bad

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And paizo seems really committed to balancing with 2 arms in mind

echo briar
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Currently, you have a pair of "active" arms that you can actually use, and can switch which pair is active with an action, with feats that improve this.

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But how feats improve this is huge

thorny berry
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lack of decent alchemical ammunition probably takes alchemical ammo spellshot out of the running

thorny berry
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oh wait missed elemental ammunition

craggy thunder
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Would a spellstrike feat for a witch magus that gives the struck enemy a -1 on their save against the next hex said witch magus casts be a level 4 feat or thereabouts?

thorny berry
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There's not much direct precedent for feats that enhance spellstrike, it's already pretty juiced

though it is only a -1 on a class that's probably iffy on casting save spells anyway so eh, probably fine

craggy thunder
thorny berry
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Do they? I might be misremembering

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ah yep you're right

craggy thunder
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lol

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sorry just

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I literally looked at them, got an idea, then asked about said idea in this chat lmao

thorny berry
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I'm smart

craggy thunder
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XD

thorny berry
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yeah compared to tagging a free feint on there with distracting spellstrike that seems fine

frank crystal
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Also damn, the vesk are a 20 speed ancestry

warped orbit
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doesn't have all damage types, but most of the important ones

thorny berry
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(assuming taw launcher works with gunslinger stuff I can't be bothered to figure out what counts as a crossbow this week)

warped orbit
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yeah but you still get weakness procs and also persistent damage

frank crystal
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Also kinda neat vesk get blood sense

warped orbit
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most Gunslinger stuff does work with crossbows

craggy thunder
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the taw launcher counts as a crossbow, aye

thorny berry
craggy thunder
#

which makes me very sad it's not one handed cuz part of me wants to make a conrasu drifter with one of its saber things

#

part of me wants to beeeeeend the rules a bit

#

around spellstrike

#

and let a witch-magus spellstrike with their hexes even without expanded?

frank crystal
#

That feels fine tbh

#

Hexes aren’t like

#

So insane that they’d mess up balance being able to spellstrike baseline with them

#

And it’s thematic

craggy thunder
#

It also lets this magus feel a lot more free to grab them

#

Though

#

hmm

#

letting these hexes count as conflux spells might be too much then

#

not the cantrips, the ones that cost focus points

#

is force fang a conflux spell?

#

oh it is

#

honestly then I'm okay with it

turbid dagger
#

I really wanna play a taw gunslinger one of these days
High level, tho
Early game gunslinger seems uh
Boring, frankly

craggy thunder
#

You know

#

I was wondering why the Gray Maidens were stuck in my mind

#

Figured it out lmao

silver geyser
#

Heh

frank crystal
#

Holy shit

#

It’s the same picture

#

Also, what would be the best way to represent a vampire hunter?

#

Like classic, leather coat, light armor, various tools and weapons

#

Not just a belmont lol

#

And of course some specifically anti undead abilities

young chasm
#

the other obvious vampire hunter answer is hellsing

craggy thunder
#

maybe alch dedication?

young chasm
#

oh i see lmfao i'm way off with my answer

frank crystal
frank crystal
craggy thunder
#

I hate that armored coat

#

is kind of bad

#

for martials

#

It maketh me sad

frank crystal
#

Yah

#

It can be slept in at least though

#

So it has that

#

And like, it looks like a coat normally

#

So it can be worn in situations where armor is considered in bad taste

craggy thunder
#

fair and true

#

I wish it was cheaper too

#

cuz I feel like my current character would wear it

#

But it's 20 gold for some reason even tho even with comfort it's comparable to other stuff

frank crystal
#

Yah it is weirdly expensive for the mathematically worst armor in the game

thorny berry
#

they're even pretty good whip users, at that

#

we love a little one-handed reach

frank crystal
#

I mean yah, but this is specifically not meant to be a Belmont build lol

#

This is more meant to be a classic vampire hunter

thorny berry
#

still, the 'knowing your enemy's weakness' thing

#

having lots of odds and ends

#

your van helsing hand crossbows if that's your jam

frank crystal
#

Yah I do agree thaum is probably best

thorny berry
#

amulet as a repelling holy symbol

frank crystal
#

I just wanted to specify I’m not planning to use a whip

thorny berry
#

sure, sure

eager mountain
craggy thunder
#

I'm gonna ask if my gm can reduce the price for the armored coat

#

on the logic of 'I am literally doing it for style on a character it will somewhat actively hamper'

#

since I'm a magus

solar tendon
#

the armored coat price is dumb yeah

#

especially since it's basically only viable pre level 5

warped orbit
#

yeah the comfort armor is just kinda...

#

I don't really like it

turbid dagger
#

I'm fairly certain the reason it's so expensive is more narrative
On that it is fancy tailored clothing+armor

#

It's 'we need to infiltrate the dukes gala' armor

light gyro
#

strength of thousands book 4 spoilers
||oh my god why are there so many npcs why do they keep adding more TEACHERS WE ALREADY HAVE LIKE EIGHT WHY DO WE NEED MORE STUDENTS WE HAVE TWENTY||

ionic pier
#

I'm not sure how well this would work with Thaumaturge, but

#

You might be able to pair it with this feat, but it'd probably get clunky: https://2e.aonprd.com/Feats.aspx?ID=3699

solar jacinth
ionic pier
#

Yeah

solar jacinth
#

I've had a friend go all in on playing a Cavalier and the GM proceeding to make them fight in places where they can't use their mount. Which is just mean.

light gyro
#

re-reading the starfinder 2e test packs whilst listening to tron legacy oh shit im FEELIN IT

light gyro
#

was this a case of the gm not warning against unhelpful archetypes or a bait and switch? either way bleh

solar jacinth
solar jacinth
ionic pier
#

GM card should be revoked shrug

fast hill
#

I think it's cool to have cavaliers fight in places where they cant use their mount

#

BUT

#

not all the time

#

it's especially cool when they have to do it and doing it is life or death

craggy thunder
#

my gm is amenable to reducing the price of the armored coat

#

and is designing a clothier npc that sells them lmao

turbid dagger
#

I just spent so long tweaking a Weak Jotund Troll to replicate a really strong level 14 Troll King only to learn that kingmaker has a variant Troll King statblock that's level 15 😭 😭 😭 😭 😭 😭 😭

frank crystal
#

Hmm, how viable is a gunslinger champion btw?

#

Like, gunslinger main class champion archetype

#

Because ranged smite seems really nice for it

turbid dagger
#

I'm told that champion is a Generally Pretty Nice Archetype
Since you get the reaction eventually, as well as heavy armor
I can see it really popping off on Vanguard or some other str heavy slinger, but its probably Nice on any slinger

warped orbit
#

Champ is good to archetype into

#

it doesn't even take that long to get the reaction, it's at 6 IIRC

turbid dagger
#

If you can make sure you end each turn loaded and still do your shot during your own turn Ranged Reprisal Paladin Slinger probably fucks insanely hard

#

Which is kind of a tall ask mind
Your kind of stuck in uh
'metareload'->'strike'->'metareload' loops if all goes to plan

warped orbit
#

the main part to keep in mind with Champ reaction is that you need to be within 15 feet of both the enemy and the attacked ally

turbid dagger
#

That's why you go Vanguard 😌

frank crystal
#

Yah vanguard definitely seems like the play then

turbid dagger
#

So, how does this look for a PL+4 heavy duty boss for a level 10 party
Potentially with an NPC ally if they do some prep beforehand or look like they'd need it

#

(He is not supposed to be immune to mental whoops)

#

(Nor does he have a burrow speed ack)
(Using an automated sheet and it has a placeholder enemy in it that I apparently missed some stuff from)

craggy thunder
#

I have been inspired

#

to make a weird forge-witch patron

#

or a more generally crafting oriented patron

solar storm
#

Actually Iron Command and AoO might be enough

turbid dagger
#

Iron Command and the focus spells are what I'm hoping will give it suitable Juice to make fighting it interesting
As well as the general troll weakness stuff

#

For context, I'm pulling the base stats from a level 14 Weak Jotund Troll (and what this monster builder suggests for a monster of this level), the evil champion stuff from a level 14 NPC in Stolen Fate, and the non magical abilities from the Troll King statblock, but with their DCs beefed up to match the spells

solar storm
#

the spells are neat yeah

turbid dagger
#

Flame Barrier I expect to be a fun surprise especially

solar storm
#

yeah for sure

turbid dagger
#

Almost want to give him Desperate Prayer but 3 focus points may be enough

solar storm
#

Desperate Prayer is a cool moment generator though

turbid dagger
#

Aw fuck it, I'll throw it in

craggy thunder
#
Source Ianthe the Kobold’s Homebrew Emporium
Your patron shows you the magic in dedicated practice of a craft.

Spell List arcane
Patron Skill arcana
Hex Cantrip exacting craftsman
Granted Spell your choice of conductive weapon or echoing weapon

Exacting Craftsman - Cantrip 1
Uncommon, Cantrip, Enchantment, Hex, Witch
Source Ianthe the Kobold’s Homebrew Emporium
Patron Theme The Toil of the Workshop
Cast 1 Action, verbal
Range 30 feet; Targets 1 creature
Duration Sustained up to 1 minute

You call upon your patron's power to better grease the wheels of social spaces. When you Cast the Spell, the target can Craft, Repair, Identify Magic within an item, or Identify Alchemy. The target gains a +1 status bonus to the skill used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to exacting craftsman for 1 minute.```I think this might be my favorite patron
#

Real 'remember, Crafting is an Int skill!' vibes

craggy thunder
#

Okay so I think I have a full character now; Pactblade (witchy class archetype) Magus with the above patron, rust hag may changeling

clever cobalt
#

How much lore do we have on the Okaiyan?

#

Sorry, the Olehana

#

The Polynesian-esque wanderers of the Okaiyan ocean (basically Golarion's equivalent of the Pacific ocean)

#

All I know is Nahoa (the Exemplar Iconic) and Tehialai from Monsters of Myth

#

I hope we learn more about them in Tian Xia

turbid dagger
#

Given that, yeah, an Iconic is one, and the Tian Xia book is upcoming, I think us learning more is a very safe bet

rapid wagon
#

man ive been mesing around with hte pathbuilder 2e app to try and learn a bit about the game; monks seem pretty cool

#

though it seems regretful that I can't learn stumbling stance and also use a bo staff

clever cobalt
#

Apperantly they've been around since Earthfall as well

#

At least going by Tehialai's lore

turbid dagger
rapid wagon
#

its a big departure from the 1e and dnd5e monk but i think in a good way

#

a lot more flexibility in what kind of monk i wanna be

#

i know there are some style stances I can use weapons with with the monastic weapons feat

#

but not any stance that specifies you have to do a specific strike type

young chasm
#

pf2e's numbers are so tightly balanced that they skew heavily in favour of a PL+4 encounter

#

players miss too often, the +4 boss crits too often etc

turbid dagger
#

The official nethys page on monster roles says this tho
Its intended to be an extreme solo encounter
I suppose I can make it a level 11 game to make it Severe instead though
Something to poll the group on I guess

young chasm
#

the official nethys page also cites the same book that makes it abundantly clear that you should basically never throw extreme encounters at your party unless you want it to be a big climatic combat at the end of a campaign or an arc within a campaign, and that you understand people are likely to die in an extreme encounter

turbid dagger
#

Its basically meant to be that yes
Its a one off adventure, with him intended as the final encounter

young chasm
#

another part of it 's the fact that single-enemy encounters are just kind of.. unfun? from a player perspective. the amount of actions a boss gets vs. the amount of actions a party gets usually means it ends up becoming a bit of a slapstick brawl where whoever drops first loses

#

you can make it an extreme encounter without necessarily having an extreme level boss fwiw

turbid dagger
#

Yeahhhh, I know
But like
I want to do a big scary solo boss
'bosses' that are one slightly stronger dude and however many mooks makes me a little sad
I fully intend on telling people that the final encounter is gonna be big and scary tho

young chasm
#

and again by sheer numbers this boss WILL crit more often and avoid incoming damage more often

#

yeah i totally get the appeal

#

like trust me i do

#

i've run these kinds of encounters in pf2e before

#

but i honestly think pf2e just isn't built for that kind of encounter

#

ultimately at the end of the day this is just my advice and experience from playing

#

so do with it as u will

#

it's your game after all

turbid dagger
#

I will try and keep it in mind, keep players informed and bump player level up if I think its too much
I've been thinking about the usual issues with solo bosses, as someone who has griped about them before
He's got very low AC for a level 14 creature, more in line with a level 12 creature- he has beef but also a very clear weakness, being a troll (he can damper that to an extent with Flame Barrier but only a few times)
He has a flavorful reaction that involves player choice so he's doing stuff even when it isn't his turn
The raw damage may be an issue, might knock his dice down to d8s or something
Give him a battleaxe instead of a greatclub, I dunno

young chasm
#

whats the party composition look like?

turbid dagger
#

None lol
I am designing it first recruiting second
I've never been great at designing on a schedule which is why I restrict myself to scenario style play instead

young chasm
#

ooh okay

turbid dagger
#

The conceit of the game is 'yo big troll warlord, get ready' so I hope they'll realize that targeting troll weaknesses may be useful

young chasm
#

one thing that does concern me about the balance of this character is the 15 reach +27 to hit

turbid dagger
#

I could make the to-hit lower, yeah
This is PL+4 we're already in Will Hit territory

young chasm
#

for a level 10 party, assuming you have a champion or a dex monk that has 31~ AC, they hit on a 4 or higher. and that's against the tankiest people in the game at that point

#

imagine what they would do to a caster lol

turbid dagger
#

Yeah I'll set it to recommended low to-hit for its level, see how that fares

young chasm
#

sounds good! i'm not sure how you plan on hosting or your method of recruiting but if it's for an online one shot and you need players i'd be happy to fill in

#

otherwise im interested in hearing out this fight pans out if not

turbid dagger
#

I run on Foundry
I have a Usual Circle for peeps I recruit from but not a lot are PF2e minded so there may be notices put up here or on the PF2e discord eventually

young chasm
#

👍

turbid dagger
#

It occurs to me that the best play may actually be to make this level 12, and un Weaken the Jotund stats back to level 15, or Elite them if I want to keep PL+4
Since then they'll be working with a new set of class feats as well as Greater Striking Runes

#

Because hopping the Greater Striking barrier is what makes this REALLY scary I think

#

(That is, the boss working with 3 dice while the players have 2)

clever cobalt
#

Random idea: Elemental Barbarian Automaton who cracks and sparks with electricity while raging

turbid dagger
#

Last thing about that boss:
Would you say this works for a Nephilim Troll
(Art is by trollfeetwalker)

#

I'm worried its not Snouty enough

#

To compare with a normal troll
Saying the nephilim juice gave him red skin and black hair

rapid wagon
#

Subjective question for yall, but if you were trying to emulate the pf1e shaman in 2e, as a healer, what would be your approach?

turbid dagger
solar storm
#

Yeah Animist is really ideal

rapid wagon
#

Oh sweet ok

#

We might be converting our carrion crown campaign

#

Into 2e in the future

#

And we have a healer shaman

#

I'm a paladin and it's easy enough to convert to champion

#

We also have a samurai, but I understand they can effectively just be a fighter?

#

Or also a champion?

solar storm
#

I don't know much about the PF1 samurai

#

What's its deal?

rapid wagon
#

It's a cavalier alt class effectively

#

Base version comes with a mount and a banner

#

And an order

solar storm
#

Ok so you'll want the Cavalier dedication for PF2

#

More than a specific class

rapid wagon
#

Thinking probably a fighter, cavalier dedication, then weapon specialization into katana?

solar storm
#

Weapon specs are broader in PF2 but that would work

#

Ranger could also be a good option

rapid wagon
#

Sweet ty

#

It's not imminent I don't think, but we're table discussing it

solar storm
#

nice

#

Animis is in playtest atm but the edges aren't that rough

turbid dagger
#

For classes that aren't in playtest a clericy druid or druidy cleric might work with some light reflavoring
AIUI that's what Shaman started as in concept, a hybrid like how magus is fightwizard

#

Oh oracle/witch hybrid, how weird
Well, those things exist too

#

Man the more I thin about that the more surprised I am
I feel like Shaman is less weird than those two, not more

silver geyser
#

Indeed

surreal basin
#

Samurai would translate well into Fighter yes

#

Unless youre super into all the challenge and banner stuff

#

In which case you’re kinda. Shit outta luck

clever cobalt
#

What's a better resistance: Bludgeoning, Piercing, or Slashing?

light gyro
#

for a player? slashing i think

#

monster claws, swords

warped orbit
#

Piercing is actually more common overall IIRC

rapid wagon
#

You'd probably get good returns on any of them I'd imagine, since I figure the margins between aren't massive

light gyro
#

speaking of BePiS damage, should i be convincing my bard to pick up a weapon? since they get critspec. currently their go-to damage dealer is telekinetic projectile.

silver geyser
#

They could stand to have a melee weapon, but it's not as necessary anymore since you can always threaten with Unarmed.

warped orbit
#

Having a shortbow or something can be okay for throwing in the occasional Strike

silver geyser
#

And it's just nice to have a knife for all the utility.

warped orbit
#

But it's not really needed IMO, you'll generally be much more effective using your spells

turbid dagger
#

They're probably fine with cantrips
Considering they have Compositions for Save Spell Turns anyway

light gyro
#

SCgoodjob ty

barren cipher
#

yeah shortbow is a great idea

light gyro
#

strength of thousands spoilers ||maybe i'll shuffle that oathbow to be an oathshortbow to give them the option||

warped orbit
#

Bards actually have full martial prof now IIRC

frank crystal
#

Oh shit

#

Also has AOO not updated for the remaster yet?

#

Because it hasn’t mentioned that on the bard page yet

solar tendon
#

aon hasn't

warped orbit
#

Not yet

frank crystal
#

Oh huh

river flicker
#

Has anyone figured out how to use Investigator's Persue a Lead as a GM without it being migraine-inducing?

solar tendon
#

huh

#

howso

river flicker
#

It just feels a bit uncertain on how flexible I should be when the Investigator tries using it on something. I don't usually run "detective" style stories but I feel like there has to be a middle ground between "running a plot entirely devoted to let the Investigator shine" and "banning the class"

young chasm
#

honestly i just ban some of the class feats

#

investigator just does a lot of the solving of the mystery for you

#

things like That’s Odd are just so lame

turbid dagger
#

Investigators can always just pursue leads like 'what left these tracks' or 'who hung up the skulls outside the cave'
And get their free action devise against the bear that left the tracks or the orcs inside

#

So from the GM end, add lots of environmental deets like that
Or point them out when they ask/search/use That's Odd

river flicker
#

hmm, I suppose not everything needs to be an overarching mystery

#

how does That's Odd not drive Trapfinder into irrelevancy?

turbid dagger
#

Well trapfinder has benefits other than the auto check for traps

#

Let's you disarm harder traps for one

#

Also that's odd only points out one odd thing per room iirc

#

So if you go into a hall with an arrow trap and secret door, guess what

light gyro
#

GM: "Investigator would you rather know about the arrow trap or the secret door?"
Investigator: kekwait

solar tendon
#

traps are very rarely odd tbh

#

even if the presence of a trap was odd I'd only use it for that's odd if the investigator already spotted it another way

#

like you spot a trap and you notice that its odd for a trap to be here

turbid dagger
#

I dunno
A pressure plate or trip wire or arrow slot is like
Unusual
It's definitely 'out of the ordinary', which is what the feat calls for

solar tendon
#

yeah but like

#

a tiled floor isn't

#

pursue a lead is just a bonus to investigating things really

#

one you can share with clue in and gives a combat bonus if you fight something you've investigated at all

#

it's basically the same as hunt prey

#

which you can use out of combat

#

all the really 'problematic' feats are already uncommon for that reason so

surreal basin
#

Investigator only takes a minute to start an investigation too

#

Which, if your gm is appropriately generous, can lead to Funnies

#

“Adventurers, bandits have been spotted in-“
“IM INVESTIGATING THEM NOW”

solar tendon
#

yeah definitely

#

lego city

surreal basin
#

And investigator… uh… honestly really needs that free devise

clever cobalt
#

How hard would it be to use thr SF2e archetypes in a PF2e game

#

Or rather

surreal basin
#

To feel like they’re working

clever cobalt
#

The newly released species

#

Androids and Vesk

#

(The SF Androids I mean)

#

(From the Playtest)

surreal basin
#

Very compatible, but not worth doing if your GM isn’t introducing any OTHER sci-fi shit

#

Since a lot of the feats are based around being in a sci-fi setting lol

#

Like installing armor upgrades or using the computers skill

clever cobalt
#

Fair

#

It may be best to go Automaton and fluff it as like, either a weird time traveller or "they fell from the sky"

#

Fluff them as an SRO, I mean

river flicker
#

I go feral everytime Im reminded that Starfinder 2e still isn't out

rapid wagon
#

im currently running a sf pbp

#

dunno if we'll convert over

clever cobalt
#

I really want to play SF but I'm keeping my hands off of it until 2e comes out

light gyro
#

Brainstorming a campaign idea for a system that won't come out for ages!!!! Yippee!!!!!!!

turbid dagger
#

I'm not sure about SF honestly
It seems kind of silly compared to PF
Very much 'PF IN SPACE' instead of its own thing?
But IDK, I have not given it a Proper Look yet because I ain't touching anything with 1st edition PF/3.5 DNA, so thats prob not a fair assesment
Looking forward to 2e to give me a chance to give it a closer look tho

rapid wagon
#

In my experience with it, it's a bit more loosey goisey

#

Goosey *

#

Very much "everything and the kitchen sink" scifi

#

I think it's fun enough in 1e

thorny berry
#

which is certainly a buff but like who cares it's a dumb mechanic

#

also, funny thought: backpack catapult investigator

'as soon as I Devise a 20 it's over for your motherfuckers'

#

though I suppose a fatal d12 gun is still better

turbid dagger
#

Our Investigator hasn't been hugely disruptive in our games
He just goes 'thats odd?' and GM goes 'yeah, x' or 'no'

thorny berry
#

yeah don't get me wrong I think in practice most people get the kind of implicit social contract around that sort of ability

#

I just think it's silly that the mechanics incentivize being a pest

solar tendon
#

Idk I see it more as incentivising engaging with the world lol

#

investigator just gets bonuses to things they mostly should be doing anyway

#

like as a gm I am not in any way annoyed by player literally just playing the game

rapid wagon
#

i mean, if it gets obnoxious, i think thats a talk with the player issue perhaps less than a class issue

#

because players can be obnoxious with anything

#

don't need a class to do that

light gyro
#

No amount of safeguarding can make a game immune to bad faith and so on

rapid wagon
#

question, where can one find the playtest docs/info regarding the pf2e Animist?

solar storm
#

yeah

#

Also as a pdf here

clever cobalt
#

One thing I likein fiction is uh

#

Culture shock

#

And I'm reminded of this because the Exemplar Iconic somehow went from the Pacific Ocean Equivalent (being part of what is essentially Golarion's Polynesian equivalent) to Northern Avistan

#

While fighting a demon

#

It's a bit silly but idk, I like when people from other cultures meet and have culture shock. It's both interesting and entertaining to me

#

Also the Exemplar Iconic reminds me of Maui a bit

#

Which is probably intentional

craggy thunder
#

So I’m gonna be in a two player dual class beginner box sesh today lmao

#

Now to think about combos

silver geyser
#

Alright, i come with a challenge I'm having.

#

How would one describe the positive points of Zon Kuthon?

turbid dagger
#

He takes people and makes them into something he and his followers, genuinely, believe is better
And if that person comes to see things the way Zon and his followers do, they will be grateful for the change
By accepting Zon Kuthon's worldview, the pain inherent to existence is transformed into pleasure and joy

silver geyser
#

Alright, fair!

#

I ask because I get to have a Shelyn Worshipper and a Kuthite in the same party.

#

And I am going to enable the hell out of that opportunity.

craggy thunder
#

oh man

#

Sounds fun

#

So far the druid and divine witch magus duo is fun

eager mountain
#

moving here from tabletop

#

sooooo the 2 nagas that ive heard about for monster core is like

#

that black one I posted in tabletop

#

and the evolution of the guardian naga

#

appearently one of them can do " Coils of Knowledge "

#

which requires you to make a will save or else it grapples you in it coils

#

and theres another one that can like , forgo the damage on it poison bite ..... BUT cast a spell on you from any distance as long as your effected by its poison

kind oracle
#

sick

true delta
#

Gatewalkers opinion question: Does the fact Kaneepo uses they/them pronouns make them a queer-coded villain? Is this bad?

unborn rain
#

That makes them a queer villain

solar tendon
#

they're non binary because they're fey which is kinda in the realm of queer coding

#

in that diagetically they're just what they are

#

but like queer ppl can be villains it becomes problematic when they're only villains haha

#

or comic relief etc

unborn rain
#

I think it's cool that there are queer villains. As like, only ever having queer heroes is kind of boring and adds to like the idea of Queer people have to be perfect to be acceptable.

Whilst just having queer people of all kinds is better for queer people just being people

solar tendon
#

coding isn't inherently bad either. in a lot of settings its the only way to have representation at all in a certain area

#

there's kinda a Thing with enby-coding inhuman creatures that can get dicey but again it's like if you just have non binary characters in your setting too it's fine (probably)

light gyro
#

ran an AP where a goon was incidentally agender I thought that was neat

#

(iirc they were human)

unborn rain
#

Golems are going away, to be replaced by things which use a similar rule which is just better written

#

Although replacing them being called golems is a good choice imo

#

especially when you get to like "Flesh Golems" which are kind of gross from a stand point of where Golems come from

carmine egret
#

yeah I've seen some folks express discomfort at an element of Jewish folklore getting turned into a Generic Monster Type

rustic cape
#

Specifically portraying a mythical protector of Jewish communities from anti-semitic violence as a mindless servitor made from random stuff was maybe not great

craggy thunder
#

I wonder what name one would replace ‘golem’ with

#

Not automaton that’s an ancestry

#

I think it could be fun if it was just ‘animated X’

#

Animated Stone, Animated Iron

warped orbit
#

Extrapolating from the one in Rage, its gonna be Bastion

rustic cape
#

Servitor would be good

barren cipher
#

i would probably lean towards avoiding any terminology used by games workshop, if only in order to avoid player misunderstandings

#

bastion seems a bit generic, i would be pretty sad if they went with that

#

flesh thaumautomaton animated by neurotransmitters

light gyro
#

Armored Cores......

turbid dagger
#

I'm fine with bastion, fits what they are
Inanimate lumps that exist only to beat intruders to death

surreal basin
#

To leverage some insider knowledge I MAY have

#

They aren’t even going to be a proper family anymore afaik

#

Just a set of constructs with similar spell resistance mechanics

#

They do share a naming scheme tho, material noun

light gyro
#

ROCK LOBSTER 🎸

warped orbit
turbid dagger
#

FLESH HEAP

echo briar
#

STONE STONE

barren cipher
#

doesn’t do much offensively but will outlast any level-appropriate party foolish enough not to disengage

#

on the rare occasion it does take damage it often fragments into two or more copies of itself

light gyro
#

friend jusxt told me about the spellstriker staff. NEAT

stoic dawn
#

I wanna let you all know

#

I just ran two pathfinder sessions back to back

#

both like 5-6 hours

#

it's the next day and I am still so fucking cooked

#

my players are doing so well. but oh god. oh god.

#

they briefly met my favorite npc

#

the wizard got some huge W's out of scorching ray

#

Deja Vu is still the most important spell the party has

limber comet
#

I'm so excited to see the hag changes

craggy thunder
#

how are hags changing?

scenic patio
# craggy thunder how are hags changing?

Anything associated to wizards of the coast is getting the boot, such as owlbears. So in hags case much like dragons they won’t be associated with color or some regions. I suspect that they will more than likely have hags be related to more they’re mythological backgrounds as well as regional. It’s sad to see, but I feel its a over all necessary change all things considered 😪.

limber comet
craggy thunder
#

hell yeah

clever cobalt
#

What do we know of Aucturn?

#

Aside from it being potentially a baby Great Old One in the form of a planet

turbid dagger
#

Huh
Is there any spell that does Persistent Mental Damage?
I just realized that Agonizing Rebuke is a Seperate Phenomenon from Persistent Damage so you could have both running at once
And Psychic's Amped Daze gives weakness to mental...

unborn rain
#

There's many to my knowledge

solar tendon
#

savor the sting for one

unborn rain
unborn rain
#

Another example

solar tendon
#

metal gear solid

turbid dagger
#

Hobgoblin psychic with the Daze subclass and Phantom Pain seems pretty slick then ngl

turbid dagger
#

Ohhhh, its Silent Whisper
So Forbidden Thought is also on the table, that's a real good spell

turbid dagger
#

Any recs for cool level 10-14 NPCs
Preferably like, sapient mortal creatures over animals and outsiders
Tho war beasts and summoned outsiders would also be fine I guess
Trying to figure out dudes for a Big Scary Army

#

I've got uhhhh
Elite Hryngar Brecia's and an Elite Hryngar Battlepriest
And probably want a dragon? Either a young one or one of the weaker adults

#

But for a level 12 game all those guys together probably only constitutes one fight lol, and that's using multiple Breccias

rapid wagon
#

Question, is the aldori duelist archetype good/ fun?

turbid dagger
# rapid wagon Question, is the aldori duelist archetype good/ fun?

Its got two things that are Aldori Dueling Sword only versions of regular Duelist archetype feats, and way less feats total, but Duelist's Edge and Saving Slash is pretty neat
If your getting it over regular Duelist its for those two things, so look at them and see if they interest you

rapid wagon
#

Mmm ok

#

Definitely an initial interest due to the flavor/lore

#

Ty

turbid dagger
#

Aldori Dueling Swords are cool indeed
Tho for general purposes I mostly rec just taking regular Duelist

echo briar
#

Do you think theres going to be PF2 feats for SF2 classes and vis versa? Because it could kinda suck if we never got a PF2 version of the envoy because we have a "compatible" version in SF2, but the SF2 version is so sci-fy based that reflavoring is near impossible.

#

and it would equally suck if the SF2 envoy was so generic that it could fit in either system

#

Same with the inventor, just reversed.

surreal basin
#

I think Vis versa, yes

#

However, I don’t think there will be PF2E feats for Starfinder Content

#

Starfinder 2e is kinda an expansion pack for PF2E

clever cobalt
#

Yeah, that's how it feels at least

echo briar
#

I mean, that seems like setting SF2 up to fail

rapid wagon
#

i enjoy sf1 well enough

turbid dagger
# echo briar I mean, that seems like setting SF2 up to fail

I don't really see how
SF is using Pathfinder's base system but its its own game with its own APs and releases and such
So even if it can't be supplemented with PF stuff as easily as PF can be supplmented with SF stuff its still gonna be doing its own thing
See: Starfinder 1e being wholly incomptabile with PF2e but still having its own releases running in tandem with PF

rapid wagon
#

Does teh thaumaturges exploit weakness, mechanically, just creat a weakness on the creature to let you do more damage to them?

turbid dagger
#

Yep

#

Unless you choose the option that lets you exploit an existing one

#

You give them Weakness: You

echo briar
#

I would expect nothing or something both ways, not a weird one way conversion.

turbid dagger
#

Well, I'm not sure how true that'll pan out to be
The main like, fundamental differences between SF and PF mechanically, that we've seen so far, is area attack weapons and the seperate upgrade tracks
But the upgrade track thing mainly matters when trying to use PF weapons in starfinder, and only at very low pre Rune levels
While area attacks (and by extension the Soldier) have no rep in PF yet but its possible that they're coming
I would buy some dwarven hand mortar or something coming to PF at some point

echo briar
#

Yea, but I'm talking classes, and in particular if classes from one game will have feats/conversions to make them work better in the other game.

#

It would kinda suck if we never got any envoy like class in pathfinder because we got one in starfinder, and it only sorta kinda works if you squint

#

From what we've seen, mystic is a bad conversion, but thats almost entirely because 60% of its feats are sci-fi.

turbid dagger
#

Yeah I don't think there's gonna be a 'low tech' version of Soldier or Mystic
But I also don't think there's gonna be a high tech Thaumaturge or Barbarian

#

If your playing a Soldier in PF you probably arrived on Golarion in a flying saucer and you know what
That's alright

surreal basin
#

Starfinder is confirmed gonna have like

#

fighter and rogue and such

#

Which is why they’re branching classes like soldier and operative to be their own things

#

But if you aren’t including starfinder content, how do you make a guy whose bit is heavy weapons WORK in PF1E

turbid dagger
#

I guess my thinking is that like
Yeah the PF2e classes are going to be in Starfinder
But classes like thaum and cleric are still going to be weird all magic no tech things, thaum will have talismans and scrolls and esoterica and so on
So if your going to put the classes who are more tied up in Starfinder's core conceit in to a Pathfinder game, you should probably make allowances for them using Starfinder items

young chasm
#

i don't think they're going to be "in" sf2e, they're just compatible with the system since they'll use the same action economy and large majority of the same conditions and traits

#

at most you'll have to do some adjustments to make stuff fit in the other system

surreal basin
#

I mean they've all but said they will be, since again, that's why they're designing the SF2E classes to be like

#

very specific mechanical concepts

sinful gyro
#

I assume they will be in cos it'll be cross compatible

#

But they're probably not like, putting rogue in the SF2e core rule book

turbid dagger
#

Yeah Soldier is like
Strange
It plays weird
It's not just Generic Gunshoot because there are PF classes that can and will cover that

rapid wagon
#

I suspect SF2 is intended to be its own thing and not just a stapled on pf2 scifi extravaganza

sinful gyro
#

Ye

#

It's just nice they can work together

#

And saves Paizo making two different rule systems

rapid wagon
#

I don't think they're gonna like design every sf2 class to bend over and around all pf2e classes

#

so there will likely be some thematic overlap

#

and possibly even flavor overlap

#

and mechanical lack of necessity

young chasm
#

ya

#

paizo struck a winning formula with pf2e

#

no need to make major changes to whats working

turbid dagger
rapid wagon
#

its be weird as hell to play sf2 with a massive Fighter shaped hole in its playstate imo, I suspect they'd also acknowledge this.

#

"In order to play Starfinder and have a balanced party, you must use a different game's class" is not a fun vibe

solar storm
#

I doubt they'll leave mechanical holes for PF2 classes

#

yeah

#

You might wind up with a lot of overlap if you combine some classes across the games but that's part of the fun

#

you can be like this

rapid wagon
#

also "Thanks for picking up starfinder, did you know that as a hidden cost, you also have to buy pathfinder to play starfinder?" is also a wack vibe

turbid dagger
#

That doesn't feel like as much of an issue when all mechanics exist for free online with Paizos approval

rapid wagon
#

eh, its still an issue in regards to purchase expectations and what you get out of a single game book. Especially if you start a game or buy a game and it tells you or expects you to have another game to play it; which is why i find that interaction highly doubtful

echo briar
rapid wagon
#

freely available =/= natively part of the game state

#

There are like more than 10 pf classes, some toes are going to get stepped on

echo briar
#

The soldier is designed so that it is not too similar to the fighter or gunslinger mechanically

#

The operative is designed to not be too similar to the rouge

rapid wagon
#

do we know what that looks like yet on paper? I can understand saying and seeing somewhat unique mechanical identities, but ultimately theres a strong chance they fall into similar overlapping party roles or character themes

echo briar
#

If this continues post CRB, there needs to be conversions, or both systems will just have weird holes that are left kinda sorta filled

rapid wagon
#

Well no, Pf2 has access to all the roles it needs to be played without sf2. I'd fully and completely expect sf2 to be the same

#

and not need pf2 to be played

echo briar
#

There is a difference between what is needed to be played, and what fills all the rolls.

#

Like the envoy roll is unfilled in PF2

rapid wagon
#

is it?

echo briar
#

will there be redundancy between systems? will there be conversions? Will they leave it as is? that is the question.

echo briar
# rapid wagon is it?

Yes. A non magical support class has been asked for sense the beginning. And we only kinda have it, but not in the way that most fans of the idea want.

#

Also, they can just reprint the classes they think will work best.

surreal basin
#

Envoy feels like the easiest class concept to just allow wholesale

#

In PF

echo briar
#

Add new feats, change up a few abilities, it takes up page space, but so would a new class that did the same thing

echo briar
rapid wagon
#

end of the day, I'd probably engage with sf2 on its own, and not under the purview of how it staples onto pf2, and would be immensely dissappointed if the cross compatibility wasn't just a bonus feature and luxury

echo briar
#

I agree, its just that they seem to be on a weird middle path that could cause problems a few years after the games launch if not addressed. And now is the time to address them.

surreal basin
thorny berry
#

they definitely seem designed to work standalone

I think the only real reservation I have is things like them going 'well soldier can't just be fighter again so it's kind of a tank instead I guess', I'm wondering if sf is going to fall into some weird design space to avoid stepping on pf2's toes

turbid dagger
#

Envoy? No magic support?
Was it
Was it Warlord 👀

frank crystal
#

I mean there is also the fact that a specific team comp isn’t really necessary in PF2E already

#

You never need a fighter

#

Any martial class will do

#

And there still will be martial classes in SF2E

rapid wagon
#

I'm curious to see just how distant the mechanical identities really are in the end, or if they will be meaningfully distinct but closer than is implied

#

because martials often have different approaches to achieve the same goals

turbid dagger
#

Looking up Envoy
Christ I Want This
Bwease
Lazylord in PF2 🥺

rapid wagon
#

envoy is fun in 1e too, i like it cause i like to play a snarky space scoundrel

#

and it fits better for that than operative

#

im sad my pbp has no envoys

frank crystal
#

Like the special action it gets

sinful gyro
#

Whenever you war, lord

turbid dagger
#

There's already some similar stuff in the Marshal Archetype and Warrior Bard
I'm no game designer tho
I just like pointing at a bad dude and going 'fighter, twist his nuts'

frank crystal
#

Fair enough

echo briar
#

Unrelated, but if they can't use the name "flurry of blows" in the remaster, what should it be called?

sinful gyro
#

Endless blows

#

Countless

echo briar
#

I mean, 2 is pretty easy to count.

sinful gyro
#

Not while being punched in the face

turbid dagger
#

Flowing Combo
Flurry of Maneuvers being Flowing Maneuver

#

Or just Combination Blow if you want to be more generic
As that's the origin of 'combo' I think, fits whats happening, and lets people shorten it as Combo 😌

scenic patio
#

Does anyone have a stat block for a high lvl CR wizard NPC?

echo briar
#

define high level. lvl 10? 15? 20?

scenic patio
#

15-20 basically

echo briar
scenic patio
#

Thank you perfect

rapid wagon
#

The drifter gunslinger seems really cool

#

Do they have the mobility their fluff implies?

turbid dagger
# rapid wagon Do they have the mobility their fluff implies?

https://2e.aonprd.com/Actions.aspx?ID=909
https://2e.aonprd.com/Actions.aspx?ID=907
These both help mobility a lot yeah
And with Running Reload your usual Gunslinger Loop has strides baked in
Though, notably, Drifter is encouraged to stick to its native metareload as it is A Whole Extra Strike

rapid wagon
#

So they'd be a bit of a mix up play style? Weave in and out of melee?

turbid dagger
#

More like melee and ranged at the same time
Its for dudes who want to do cutlass and pistol pirates or uh
Bloodborne

#

A lot of the time you'll just be shooting dudes point blank then stabbing them with your reload

rapid wagon
#

ah yeah ok

#

i figured itd encourage a shoot -> go in melee -> get out shoot -> go in melee style

#

Is there anything that encourages what I'm imagining above? A sort of engage/ disengage/ re-engage play style?

turbid dagger
#

Hm, its difficult, because movement is typically tied to Actions, so there isn't a lot of superfluous movement in the game
You may want to look at Triggerbrand though, it has a Step built into its native metareload and is all about combination weapons

rapid wagon
#

Ok cool ty

young chasm
#

everything starfinder related is freely available and accessible

rapid wagon
#

I said later in that same conversation, freely available =/= part of the same game.

#

That and people do still buy things like the crb and adventure paths

young chasm
#

i might be misunderstanding but

#

starfinder has it's own core rulebooks as well

unborn rain
#

SF2e is a different game using the same base system, you don't need any PF2e stuff for it?

rapid wagon
#

My expectation is that SF2 is its own thing that has the means to interface with Pf2 across a number of vectors

barren cipher
#

yeah, i don't think that's been the case from anything paizo has said

rapid wagon
#

rather than hinging on pf2

turbid dagger
#

Yeah I do think you'll be able to get all the starfinder books and none of the pathfinder books and play everything fine
My take was more that there are going to be mechanical niches left unfilled because a PF2e class could be imported to do it pretty much fine
We're unlikely to get Space Fighter printed in a Starfinder book for no reason other than 'starfinder should have a class that plays like fighter'
Because you can just play Fighter for that
But the broad archetypes of 'beefy martial' 'stabby martial' 'lightning mage' 'bandaid mage' are going to have full rep in SF, you won't need pathfinder to have a full spread of class roles

surreal basin
#

so at the end of the current dungeon

#

I'm going to let my players become Enlightened

#

Which will give them incredibly powerful at will abilities

#

which come at the cost of increasing their doomed value, which cannot be counteracted, and only goes away on a long rest

#

stuff like changing what save a spell targets as a free action metamagic, or combining an equivalent rank two-action spell with a heal

eager mountain
#

were people talkin about sf2e

eager mountain
#

sure you can play a Soldier in pf2e, but like where are you gonna get all the guns and shit that soldier needs?

#

or the aoe firearms and suchs

#

Or like sure you can play a rogue in SF2e , but there isnt much for rogue if they need to hack terminals or stuff like that

#

or how firearms in general are just gonna be way more common in sf2e, so is taking cover and what not

eager mountain
#

infact melee as a whole in sf1e outclassed most things

#

and thier trying to move away from that

#

there might be some melee stuff for soldier, but its gonna be more about wielding all kinds of guns and stuff

#

big guns and battlefield manipulation I think

#

idk , ive not looked at the playtest stuff s ofar

eager mountain
#

like for example, recently , they released Android andddddd its got the pf2e android hertiages as a part of it , simply as " Ancient android "

fossil temple
#

Is the Player's Guide 2.0 book released?

rustic cape
#

The remaster Player Core is out, yes

fossil temple
#

Oh nice, thank you!
Been a while since I touched pathfinder 2e!
What where the biggest changes?

#

And does Archive of Nephys updated on the changes of the remaster?

paper inlet
#

Remaster isn't on Nethys yet

fossil temple
#

okidoki, thank you!

paper inlet
#

And for big changes...aligment is gone

fossil temple
#

so i heard, now is holy and unholy damage

#

And Witch got a huge rework, right?

sinful gyro
#

A decent sized one yeah

eager mountain
#

gotta wait till player core 2 for alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler

fossil temple
#

Nice, that's fair yeah.
Thank ya

clever cobalt
#

Kinda wanna make an Exemplar named Weydan

crude socket
#

hmm, make my lvl 4 rogue better at tripping or at intimidation

#

decisions decisions

silver geyser
#

Scary is fun.

crude socket
#

scary is indeed fun

#

better at intimidation than athletics atm too

clever cobalt
#

What ancestries do you think fluffwise make the best Animists?

#

Like purely conceptually, ignoring the mechanics and whatnot

#

I feel like Lizardfolk/Iruxi, Gnolls/Kholo, and Dwarves are good picks personally

sinful gyro
#

Conrasu?

clever cobalt
#

Aren't Conrasu quasi-outsiders

silver geyser
#

Elves feel right

warped orbit
sinful gyro
#

Yeah like, aeon adjacent

#

But focused on nature

clever cobalt
#

Fair

frank crystal
#

Also I feel like orcs are another thematic choice

clever cobalt
#

I had a concept for a character that could work as an Animist instead of a Druid

#

Basically a Fleshwarp from Numeria who fled into the Stolen Lands and learned how to survive there, mostly by learning magic and the ways of nature

#

It wouldn't be hard to fluff them as like, learning to call spirits and whatnot

warped orbit
clever cobalt
#

And by concept I mean I briefly played them in a Kingmaker campaign

#

It was fun

silver geyser
#

They are focused on spirits, iirc

warped orbit
#

several of the spirits are focused more on human things

clever cobalt
#

This lad, who I've posted before

warped orbit
#

it really depends on what spirits you choose

turbid dagger
#

Yeah you hand out with weird ghosts of all kinds
Predator ghosts, war ghosts, spooky ghosts

clever cobalt
#

Also they're adding more spirits in the Monster Core

silver geyser
#

And if WtF has taught me anything, there's a spirit for any given thing

clever cobalt
#

So Animists' spirit detection and interaction stuff will be more relevant

#

Also to quote someone else

#

"I mean I watched Luis say In this discord that he wanted a divine caster that wasn't Christian coded, because fictional representations of non-christian/roman coded religions tend to get 'primalized'"

#

From the PF2e Discord

#

Feels relevant to this convo