#Pathfinder
1 messages · Page 14 of 1
I’m just saying I’d allow someone to specifically spawn bombs that do fire damage with it cause themeing
hmm
isn't only 'bomb' a like
weapon type though
while bombs themselves are like specific magic items but alchemical
and like you obviously can't use this to summon any common magic weapon either
im not sure what exactly stops you raw, but its like how creation doesn't specify either
Bombs are strictly speaking thrown martial weapons
But I do think that the intent would be that the spell doesn't override Consumable so you only get 1
Gonna make some Witch Patrons
Ghosts and 'the familiar class gets an animal companion instead'
The latter may actually make a better class archetype
actually yeah
Uncommon, Cantrip, Curse, Necromancy, Hex, Witch
Source Ianthe the Kobold’s Homebrew Emporium
Cast 1 Action, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will Duration Sustained up to 1 minute
You fix your gaze on the target, calling wondrous, chilling, or inexplicable spirits to harry your foe. The target becomes stupefied based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is stupefied 1.
Critical Failure The target is stupefied 2.```Ghost Patron Hex Cantrip
Go Bother That Motherfucker
I'm not the only one it kind of really bothers that the storm order for druid doesn't have a 4th level feat right?
they get clumsy on their starting focus spell instead
Yah storm does that have that going it for it at least lol
I’ve got a druid player in an upcoming game actually
I think they’re going animal order
They at least want a companion
But it’s free archetype so maybe they’ll take another order and go animal trainer archetype instead
It's fucking with my druid magus plan lol
So I am making a 4th level storm druid feat
What do you want it to be?
druid magus or the feat?
for the feat I liked the idea of the storm order gaining the ability to sustain the spell?
and have the area gradually expand?
Druid
Source Ianthe the Kobold’s Homebrew Emporium
Prerequisites tempest surge
On your next turn after you cast tempest surge, you may Sustain a Spell to keep the storm active for up to 1 minute. The area of the spell becomes a 5-foot-radius emanation around the original target, and expands each round, up to a maximum of 30 feet. Each time you Sustain this spell, the original target must make the basic Reflex save again, as does every target in the area. If a target who has already failed the save fails the save again, they do not gain the Clumsy condition.```
Druid yah
Also that is cool
Thank you!
druid magus I just want to make the archetype cuz fun lol
also making a spellsword that doesn't have to rely on Int or having to archetype into another class
instead it has its own bespoke class archetype I guess <XD
someone in another server said it may be less work to just make a new class and like
idk I kiiinda agree?
I guess?
But also like
eh?
OH
I didn’t even realize you were making a druid magus archetype
I assumed you were making a druid magus build
That is the whole thing I'm getting annoyed about
Cuz the 6th level archetype feat is you get your order's associated 4th level feat
and storm doesn't
you know
have one
So I had to make it
The 4th level feat for the archetype still eludes me
Cuz I want it to be cooler than 'gain wild empathy'
But that's all I can come up with
Especially since that’s already a thing Druids get I believe
Oh they do but again
this is a class archetype
So it's more shoving some base magus features out of the way and shoving druid ones in
Ohhh
like this druid magus class archetype uses primal casting instead of arcane
same slots, prepares em differently
Ahh I see
the funny thing is is that
there's not really anything a druid gets for itself between levels 1-4 that I think it super gives a shit about that hasn't already been used for this? XD
Unlike witch, where I can give the witch magus Cackle as a level 4 feat
As a Funky Lil Treat ™️
4th level I think can afford to be a bit lame
since most people are gonna take their hybrid study feat anyways
So I'll just keep it as-is
Yah that is kinda an issue with druid as a whole imo
Unless it’s an order feat, the feats are kinda boring
now I must figure out like
two more feats
man
the leaf order feats
are kind of intensely lame
okay
I think this is a lost cause without giving the orders like
consistent levels for feats
This is the one class I've seen not do that and holy shit it's bothering me lmao
Think I'mma do the Cleric one
Okay I think I p much figured it out
What are you gonna do?
I squash and stretched some feat timings to diff levels lol
And gave it order explorer and order magic
Does anyone have recs for cool magic items if you are in a game with ABP
So like, magic items that are cool for the activations and not stat boosts
Our GM is letting us all request a magic item as future loot for christmas and I'm late on my pick
I'm a kineticist so all my loot is fucken weird
I'm doin wood/water healer kineticist, and have been relying on Hardwood Armor for my shield 😔
That said, it seems like my problem has been solved- my GM just informed me he's doing Automatic Rune Progression, not skill items
So I'll just do Healer's Gloves lmao
Hmmm
Zeal Champion who takes oracle dedication
Weapon Surge into Bespell Weapon on a martial 👀
Do you think I could justify a "trench raider" esque aesthetic for a Fighter or Gunslinger by having them be from Alkenstar?
hhhh still not happy with my druidic magus class archetype
what does this mean specifically?
Like gas mask coat etc?
A gas mask would be like
eeeeehhh?
See nothing inherently wrong with everything else tho
Could be like
A mana waste outrider type
I seem to recall them having some unit that patrols out there
I don't think that'd be a problem personally
The guard on that sword bothers me
Cuz it's clearly supposed to be a trench knife
and thus a trench weapon
And bro
Just take like
a club
They issued clubs
I imagine its just meant to be evocative of a trench knife while being a sword yeah
it is, which
fair play
It just bugs me lmao
hhhhh druid has nothing rly interesting to hook into outside its orders and I haaaaate it
Cuz then those orders' feats are inconsistent levels
That would
were it not for the shield
and that sabre trying its hardest to be a katana
Fair
oh that's fun tho
Trench Wizard
this boy scout ass motherfucker brains your squadmate wyd
Die probably
giant sword that is also a staff is a vibe
But yeah I'm thinking a Trench Raider like the one you posted or my original image but like
Yes
YEEEEEEES
A Gnoll :v
Inject this shit into my veins

They say “what’s the situation boss?”
But yeah I love this guy's WW0 project
Tons of cool art
It's right up my alley aesthetically
One of my nascent ttrpg ideas was actually a dieselpunk ww2 fantasy
It's basically "what if WW1 had Knights and some fantasy stuff" and I'm all for it
The 'fighter' was basically a Steiner looking motherfucker in my head
Not sure how good it is though; I found it in my early days of PF2e and haven't read it since
Lemme see if I can find it
@craggy thunder @frank crystal figured it might interest you two
I am extremely interested yes
I adore modern to close to modern or not far into the future fantasy settings
It’s my lifeblood
What spellcasting class should I make a magus class archetype for?
Witch I already did and Wizard
Is kind of just magus already
Kineticist :v
Hmmmm
I
Don't inherently hate the idea
But also like
eeeeeeehhhhh?
wouldn't rly work
druid is
kind of a non-starter I've discovered
Unless I make a whole ass nature swordsperson archetype that isn't druid
Which does sound like a good direction
I have had
Possibly
A very fuckin stupid idea
actually wait no that's too stupid
(it was class archetypes for other classes that would give them spellstrike)
This is dumb because 1. magus archetype exists and the reason its spellstrike is limited is 2. because
um
Theoretically full casters can take it
Man I wish poison was less wack
Immunities aside I wish we could just have a metastrike thats like
'extra action for X amount of persistent poison'
Instead of having to mess around with bottles and such
I want more poison builds in TTRPGs 😔
You know what I just realized
I bet a psychic class archetype for magus would fuck
That is a club
It does look blunt on the edges now that I look at it
More like a sharpened metal stake than a proper edge
Honestly looks more like a spike to me
Like a baton you can stab with
Yah that would make sense tbh
Trenches are tight places
Having some stabbing ability is nice
Yah this link just isnt working
idk why
it wont load when I click on it
these are also all Albatross pilots
tru
it jsut takes a while to load
May be playing Sundered Waves soon! Not usually a big fan of pregens but Jadren's really cool
What’s his deal?
Also good to know
The game's conceit is that after finally getting captured, the crew of a famous pirate captain broke up and went their seperate ways after serving their respective sentences, and the four PCs are members of the crew coming back together after their captain's clockwork parrot arrives to each of them and tells them their captain died in prison, and has left their treasure to them
Everyone did something different after getting out of prison- Jadren, first mate to the captain, found god
Iomedae, to be exact
He's now a paladin in training
Each pregen has a paragraph about their relationships with the rest of the pregens and their overall personality and Jadren was uh
Kind of a dick
And now feels really bad about it
He is incapable of remembering the Elf Sorceror's name, and called the Tengu Rogue annoying bird related nicknames constantly
Is he a redeemer champion?
Oh that’s really cool
Iomedae, so Paladin
As you need to match them exactly (this is a pre remaster book)
But, it does mention that he feels drawn to former criminals like himself
Also I think I've decided my next GMing project is gonna be a mid-high level PF2e short adventure
As followup to the level 1 oneshot I'm going into the last session of next Saturday
I'm thinking a siege on Kaer Maga by a mercenary army led by a Troll King
The players being adventurers brought on for the defense by a coalition of the anarchic city's biggest players
So they have to scout out the army's composition, recruit factions within the city that they think can most effectively counter said army, and do some Big Ass Fights as they race between key points in the city
So my gm is taking a break til February and is restarting our game with the same premise but with a new, more experienced group
I have hope for it this time
That's good
Sounds like it stumbled a bit at the start, with your char premise turning out to not be a great fit
Ye it was part of the problem
Alongside just
Taking on too many variant and optional rules at once
With a new group
Also he said I can test my homebrew so I of course am gonna
Oh yeah, I can see the dual class madness being Trouble
vanilla is a great flavour, honestly the best ice cream flavour
I am on team 'free archetype is better than core' but yeah if you go too Wild Crazy things can get troublesome
I'm on like
Team Vanilla Chocoloate Swirl
My pet variant rule is progressive ASIs
Gradual Ability Boosts is pretty good
Oh yeah our Kingmaker game is doing Free Archetpye + Gradual and its pretty dang nice
My hogboblin fighter has 18 cha and Expert intimidation (from Marshal) at level 2 😌
Oh thanks, I forgot the right name haha
Basically, I'm a fan of rules that like
Let you customize your character more often and more distinctly
I want my Weird Blorbo
Which both FA and Gradual Boosts does in a way that does not heavily distort power levels
But I like the way it feels much more than the large power jumps at 5th level and so on
It also lets the weird martials like thaum and inventor feel normal for a larger part of their level spread
We’re doing free archetype and uh
The rule where you don’t need fundamental runes
The plan is human changeling whose patron is their mom
I’m honestly very excited
Because, if I’m being honest, some of the people being as new as it being their first game was a bit grating at times
No fault of their own, new players are new players and I was once new to pf
Thinking about modifying a Jotund Troll to be a normal, single headed troll thats Hard As Fuck as the final boss of the level 10 oneshot I'm now designing
And using the music function on Foundry to play Wolf Totem by The Hu for the fight
How is Age of Ashes?
It suffers from Travel to Many Far-Off Places AP syndrome
Which is that it glances over a lot of bigger stuff and moves on
Fair
Man I really want a custom campaign in Golarion still
But idk where I'm supposed to find one
Random idea that just came to me: Alkenstar-y Gnoll Gunslinger Revolutionary
Not sure how to emphasize the "Revolutionary" part mechanically though
Is there any good way to throw together a custom NPC statblock for like, Foundry or somesuch
age of ashes is also really notorious for being lethal
and has creatures that just don't make sense anymore
mostly because the AP was written before the system was fully developed
But now, this chaotic system is under dire threat. Velghenn, an exiled Troll Augur of centuries past, returns wizened and scarred at the head of a great horde- allies made in far off lands and mercenaries bought with plundered coin. Calling himself the prophet of Urxhel, the Trollish god of wildfires and thunderstorms, Velghenn grinds across Varisia from the north with his eye set on the great Augur Temple near the city’s heart.
If nothing else, Kaer Maga knows how to band together when its freedom is under threat. The news of so terrible a foe coming their way has united the disparate factions of the city as one, and they have pulled out all stops to see their home safe through Urxhel’s storm. The Augurs set down their gutting-knives and hone their claws in welcome of their lost son, the Duskrangers of the deep roads count their arrows, the necromancers pull zombies off their wagon-yokes and ready them for more stereotypical tasks, and the countless merchants of the city with no contraband pool their funds- to hire you.
But even with all thoughts of factional squabbles put aside, one mystery remains tightly sealed behind great, stone doors-
What is it, that Velghenn seeks in the Augur Temple’s heart?```
I am cooking 🧠
I am also cooking
but more a character concept
a somewhat young human changeling (like 30 tops)
who looks like a world-weary old woman
And acts as the advisor for the group, of the sage advice variety
old Impa magus basically
Wondering if I should steal Magus mechanics for Velghenn or one of the Evil champion causes
Boss Stat Spellstrike likely instakills people too much so probably one of the champion causes
Also, fun side note while I was researching this:
PF1e writing sucks bad
Badder than I thought it sucked
There is so much Weird Sex Stuff in the book about Kaer Maga
Which I will artfully excise for mine I think
Also slavery, which will also be excised because why in gods name is it a place for outcasts to start anew if it has a thriving slave trade
it has a rather unfortunate name, doesn't it
I have had that thought multiple times as I considered running a game there yes
Kaer Maga 😐
K
Kaer Maga 😰
Kaer MAGA 
i would expect a few questions about which side the players are supposed to be on
That is handily solved by 'kaer maga is paying you out the wazoo for help' as the starting conceit
The PCs thoughts on anarchy aside the primary motivator for this thing is Currency Acquisition
And also Velghenn isn't really looking for new dudes
Since its gonna be a level 11 mini adventure/oneshot its fine if its just 'go do your job'
vlook im a master in kaer maga
I practice every day at the local dojo
Do you think the framing of a Thaumaturge as a Charles Darwin-esque Adventuring Biologist makes sense? As opposed to the more typical "van helsing monster hunter" type deal
at the end of the day you're using your lore to perform unimaginable violence against monsters, which might be hard to reconcile with that. unless there's a way to build a support thaumaturge i suppose?
there's support options but you're still primarily a fighty martial
and mainly use the knowledge to do better violence
but yknow the darwin expedition was pretty dire ecologically afaik
eating giant tortoises and introducing rats
charles darwin if he really wanted to eat the mo- im writing dungeon meshi again
1800s explorers destroying the environment
There’s a reason Senshi and Darwin have the same beard
divine lance being changed is making me think of picking up adapted cantrip of all fucking things
Fucking
Gun Hag?
Gun Hag???
gun hag
There's a gun hag
XDDDDDDDD
What book's this from?
Blood Lords AP?
Ah nice
perhaps the coolest enemy of all time
She needs a witches hat and we're gucci
I'm tempted to make my changeling a Rust May
not an actual lineage feat for the heritage
but cuz if I do that and take Hag Magic I get a cast of 4th level summon construct
https://twitter.com/OnCallGm/status/1742229471460229317 Field test 3 seems to be coming soon
Hmmmmm
Still thinking about that Troll Champion boss
Tyrant's Reaction is actually really interesting as an enemy ability I think
Forces the players to make Cruel Choices
This will be my birthday present
So
question
should I make a 4th level feat for this witch-magus archetype
That lets you or a familiar if you have one
Do that thing where witch familiars can munch on a spell scroll to learn a spell?
that's fine
isnt that already part of witch spellcasting?
it basically just loses you the scroll in exchange for not needing to make a check
It is, but this is a magus class archetype where you become something of a witch spellsword
ah
And part of not inheriting everything from witch is that your pact involves your patron sending you dreams and shit to write down in your spellbook as opposed to a familiar
yeah then that makes sense as an option
The reason I kind of want to make it a feat is that like
admittedly this is for a character I'm making
its a minor convenience but some people will enjoy it
(remember that by default, you can just use Learn A Spell on a scroll without using up the scroll)
ye
consume da magic
Also the tradeoff of no check
yeah
Which tbh is fine with me
(the DCs are really low tbh)
and given youre almost alway using your best ability score and your best proficiency, failure isnt likely
the real reason to avoid the check is to save money
yeah but you also use up the scroll 😛
i'm not sure i'm spending real money for that
?
like if i could have a dedication feat or something
i think that would be better off rolled into the class archetype, i wouldn’t want to spend a class feat on avoiding occasional, easy and low-stakes checks
also you can already kind of avoid it already through Magical Shorthand
For a second I thought that was an SRO and got excited
Though Ancient Android seems to be a reference to Automaton?
Also VESK ARE NOW (technically) PLAYABLE IN PF2E 
Got into another game with Dual Class
Gonna go Red Dragon (thanks Battlezoo) Barbarian Monk
I've given this some thought and I think I have an idea
hmmm
maybe not, it goes outside the bounds of both a magus and a witch
also god bless wood breastplates not being uncommon
While the new starfinder felid test was great, I really wish something other than vesk was chosen.
The vesk could be a pathfinder ancestry mechanically. This would have been a great opportunity to see what makes SF2 ancestries' different, like 3+ arms or lvl 1 flight.
Then again, vesk have +physical +physical for the first time, so thats definitely something.
Idle thought: not counting thaumaturge, bomber alchemist might be the best class at identifying and hitting damage weaknesses?
int casters are all prepared (or are psychic with v low slots) but they can be pretty flexible with bomb selection if they're making on the spot.
Yah, I’m really interested in how they’d mechanize an ancestry with 4 arms
unless there's a good way for outwit ranger or investigator to get a bunch of damage types idk
Because if you just got an extra 2 arms, that would probably be one of the strongest ancestries immediately
Even if their feats were bad
And paizo seems really committed to balancing with 2 arms in mind
Currently, you have a pair of "active" arms that you can actually use, and can switch which pair is active with an action, with feats that improve this.
But how feats improve this is huge
lack of decent alchemical ammunition probably takes alchemical ammo spellshot out of the running
Oh neat
oh wait missed elemental ammunition
Would a spellstrike feat for a witch magus that gives the struck enemy a -1 on their save against the next hex said witch magus casts be a level 4 feat or thereabouts?
There's not much direct precedent for feats that enhance spellstrike, it's already pretty juiced
though it is only a -1 on a class that's probably iffy on casting save spells anyway so eh, probably fine
Don't several hybrid studies have spellstrike juice feats?
lol
sorry just
I literally looked at them, got an idea, then asked about said idea in this chat lmao
I'm smart
XD
yeah compared to tagging a free feint on there with distracting spellstrike that seems fine
Also damn, the vesk are a 20 speed ancestry
it's very good, and easy to make/cheap
doesn't have all damage types, but most of the important ones
shame about the action to activate, but still. Could be a cute build with a taw launcher.
(assuming taw launcher works with gunslinger stuff I can't be bothered to figure out what counts as a crossbow this week)
yeah but you still get weakness procs and also persistent damage
Also kinda neat vesk get blood sense
it does
most Gunslinger stuff does work with crossbows
the taw launcher counts as a crossbow, aye
shame spellshot can't take sniper's aim, since you'd probably prefer stuff like that that just doubles down on one shot
which makes me very sad it's not one handed cuz part of me wants to make a conrasu drifter with one of its saber things
part of me wants to beeeeeend the rules a bit
around spellstrike
and let a witch-magus spellstrike with their hexes even without expanded?
That feels fine tbh
Hexes aren’t like
So insane that they’d mess up balance being able to spellstrike baseline with them
And it’s thematic
It also lets this magus feel a lot more free to grab them
Though
hmm
letting these hexes count as conflux spells might be too much then
not the cantrips, the ones that cost focus points
is force fang a conflux spell?
oh it is
honestly then I'm okay with it
I really wanna play a taw gunslinger one of these days
High level, tho
Early game gunslinger seems uh
Boring, frankly
You know
I was wondering why the Gray Maidens were stuck in my mind
Figured it out lmao
Heh
Holy shit
It’s the same picture
Also, what would be the best way to represent a vampire hunter?
Like classic, leather coat, light armor, various tools and weapons
Not just a belmont lol
And of course some specifically anti undead abilities
the other obvious vampire hunter answer is hellsing
armored coat thaumaturge prolly tbh
maybe alch dedication?
oh i see lmfao i'm way off with my answer
See that could mean VanHelsing the character from Dracula, arguably the prototypical vampire hunter
But I know you mean Hellsing the anime series where Dracula dual wields magnum pistols
Also that would make sense yah
Yah
It can be slept in at least though
So it has that
And like, it looks like a coat normally
So it can be worn in situations where armor is considered in bad taste
fair and true
I wish it was cheaper too
cuz I feel like my current character would wear it
But it's 20 gold for some reason even tho even with comfort it's comparable to other stuff
Yah it is weirdly expensive for the mathematically worst armor in the game
thaumaturge for sure imo
they're even pretty good whip users, at that
we love a little one-handed reach
I mean yah, but this is specifically not meant to be a Belmont build lol
This is more meant to be a classic vampire hunter
still, the 'knowing your enemy's weakness' thing
having lots of odds and ends
your van helsing hand crossbows if that's your jam
Yah I do agree thaum is probably best
amulet as a repelling holy symbol
I just wanted to specify I’m not planning to use a whip
sure, sure
I'm gonna ask if my gm can reduce the price for the armored coat
on the logic of 'I am literally doing it for style on a character it will somewhat actively hamper'
since I'm a magus
the armored coat price is dumb yeah
especially since it's basically only viable pre level 5
I'm fairly certain the reason it's so expensive is more narrative
On that it is fancy tailored clothing+armor
It's 'we need to infiltrate the dukes gala' armor
strength of thousands book 4 spoilers
||oh my god why are there so many npcs why do they keep adding more TEACHERS WE ALREADY HAVE LIKE EIGHT WHY DO WE NEED MORE STUDENTS WE HAVE TWENTY||
Thaumaturge is a great class to use as a base for this, I think
I'm not sure how well this would work with Thaumaturge, but
Anywhere undead prey upon the living, some brave souls make it their mission to destroy the monsters. Many adventurers are skilled at dispatching undead, but you go a step further. You study them, learn their weaknesses, and master the tools to end them quickly and cleanly. An undead slayer doesn't simply kill monsters; they become what even mon...
You might be able to pair it with this feat, but it'd probably get clunky: https://2e.aonprd.com/Feats.aspx?ID=3699
Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you ...
becuase
Read through this and I would be so eager to play this kind of archetype. But man, it would have to be so specific to a campaign.
Yeah
I've had a friend go all in on playing a Cavalier and the GM proceeding to make them fight in places where they can't use their mount. Which is just mean.
re-reading the starfinder 2e test packs whilst listening to tron legacy oh shit im FEELIN IT
That's pretty lame
was this a case of the gm not warning against unhelpful archetypes or a bait and switch? either way bleh
Sadly, I know and have known people who think that being a dick is "part of the fun," of being a GM.
Just them being mean, I think. The play was all for a Cavalier and really put their time and effort into the character. The GM said okay to everything and then thought it would be the height of comedy to find any excuse to take away their mount.
To me it's that poisonous mentality of thinking the relationship between the GM and players has to be adversarial.
GM card should be revoked shrug
I think it's cool to have cavaliers fight in places where they cant use their mount
BUT
not all the time
it's especially cool when they have to do it and doing it is life or death
my gm is amenable to reducing the price of the armored coat
and is designing a clothier npc that sells them lmao
I just spent so long tweaking a Weak Jotund Troll to replicate a really strong level 14 Troll King only to learn that kingmaker has a variant Troll King statblock that's level 15 😭 😭 😭 😭 😭 😭 😭
Hmm, how viable is a gunslinger champion btw?
Like, gunslinger main class champion archetype
Because ranged smite seems really nice for it
I'm told that champion is a Generally Pretty Nice Archetype
Since you get the reaction eventually, as well as heavy armor
I can see it really popping off on Vanguard or some other str heavy slinger, but its probably Nice on any slinger
Champ is good to archetype into
it doesn't even take that long to get the reaction, it's at 6 IIRC
If you can make sure you end each turn loaded and still do your shot during your own turn Ranged Reprisal Paladin Slinger probably fucks insanely hard
Which is kind of a tall ask mind
Your kind of stuck in uh
'metareload'->'strike'->'metareload' loops if all goes to plan
the main part to keep in mind with Champ reaction is that you need to be within 15 feet of both the enemy and the attacked ally
That's why you go Vanguard 😌
Yah vanguard definitely seems like the play then
Also that is kinda annoying
So, how does this look for a PL+4 heavy duty boss for a level 10 party
Potentially with an NPC ally if they do some prep beforehand or look like they'd need it
(He is not supposed to be immune to mental whoops)
(Nor does he have a burrow speed ack)
(Using an automated sheet and it has a placeholder enemy in it that I apparently missed some stuff from)
I have been inspired
to make a weird forge-witch patron
or a more generally crafting oriented patron
I feel like he could use another little combat thing besides the giant charge
Actually Iron Command and AoO might be enough
Iron Command and the focus spells are what I'm hoping will give it suitable Juice to make fighting it interesting
As well as the general troll weakness stuff
For context, I'm pulling the base stats from a level 14 Weak Jotund Troll (and what this monster builder suggests for a monster of this level), the evil champion stuff from a level 14 NPC in Stolen Fate, and the non magical abilities from the Troll King statblock, but with their DCs beefed up to match the spells
the spells are neat yeah
Flame Barrier I expect to be a fun surprise especially
yeah for sure
Almost want to give him Desperate Prayer but 3 focus points may be enough
Desperate Prayer is a cool moment generator though
Aw fuck it, I'll throw it in
Source Ianthe the Kobold’s Homebrew Emporium
Your patron shows you the magic in dedicated practice of a craft.
Spell List arcane
Patron Skill arcana
Hex Cantrip exacting craftsman
Granted Spell your choice of conductive weapon or echoing weapon
Exacting Craftsman - Cantrip 1
Uncommon, Cantrip, Enchantment, Hex, Witch
Source Ianthe the Kobold’s Homebrew Emporium
Patron Theme The Toil of the Workshop
Cast 1 Action, verbal
Range 30 feet; Targets 1 creature
Duration Sustained up to 1 minute
You call upon your patron's power to better grease the wheels of social spaces. When you Cast the Spell, the target can Craft, Repair, Identify Magic within an item, or Identify Alchemy. The target gains a +1 status bonus to the skill used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to exacting craftsman for 1 minute.```I think this might be my favorite patron
Real 'remember, Crafting is an Int skill!' vibes
Okay so I think I have a full character now; Pactblade (witchy class archetype) Magus with the above patron, rust hag may changeling
How much lore do we have on the Okaiyan?
Sorry, the Olehana
The Polynesian-esque wanderers of the Okaiyan ocean (basically Golarion's equivalent of the Pacific ocean)
All I know is Nahoa (the Exemplar Iconic) and Tehialai from Monsters of Myth
I hope we learn more about them in Tian Xia
Given that, yeah, an Iconic is one, and the Tian Xia book is upcoming, I think us learning more is a very safe bet
man ive been mesing around with hte pathbuilder 2e app to try and learn a bit about the game; monks seem pretty cool
though it seems regretful that I can't learn stumbling stance and also use a bo staff
True!
Apperantly they've been around since Earthfall as well
At least going by Tehialai's lore
In theory you can stance dance with stuff like Prevailing Positon but in effect you either do a stance or do weapons yeah
its a big departure from the 1e and dnd5e monk but i think in a good way
a lot more flexibility in what kind of monk i wanna be
i know there are some style stances I can use weapons with with the monastic weapons feat
but not any stance that specifies you have to do a specific strike type
on principle you shouldn't ever throw a +4 single enemy boss at your party
pf2e's numbers are so tightly balanced that they skew heavily in favour of a PL+4 encounter
players miss too often, the +4 boss crits too often etc
The official nethys page on monster roles says this tho
Its intended to be an extreme solo encounter
I suppose I can make it a level 11 game to make it Severe instead though
Something to poll the group on I guess
the official nethys page also cites the same book that makes it abundantly clear that you should basically never throw extreme encounters at your party unless you want it to be a big climatic combat at the end of a campaign or an arc within a campaign, and that you understand people are likely to die in an extreme encounter
Its basically meant to be that yes
Its a one off adventure, with him intended as the final encounter
another part of it 's the fact that single-enemy encounters are just kind of.. unfun? from a player perspective. the amount of actions a boss gets vs. the amount of actions a party gets usually means it ends up becoming a bit of a slapstick brawl where whoever drops first loses
you can make it an extreme encounter without necessarily having an extreme level boss fwiw
Yeahhhh, I know
But like
I want to do a big scary solo boss
'bosses' that are one slightly stronger dude and however many mooks makes me a little sad
I fully intend on telling people that the final encounter is gonna be big and scary tho
and again by sheer numbers this boss WILL crit more often and avoid incoming damage more often
yeah i totally get the appeal
like trust me i do
i've run these kinds of encounters in pf2e before
but i honestly think pf2e just isn't built for that kind of encounter
ultimately at the end of the day this is just my advice and experience from playing
so do with it as u will
it's your game after all
I will try and keep it in mind, keep players informed and bump player level up if I think its too much
I've been thinking about the usual issues with solo bosses, as someone who has griped about them before
He's got very low AC for a level 14 creature, more in line with a level 12 creature- he has beef but also a very clear weakness, being a troll (he can damper that to an extent with Flame Barrier but only a few times)
He has a flavorful reaction that involves player choice so he's doing stuff even when it isn't his turn
The raw damage may be an issue, might knock his dice down to d8s or something
Give him a battleaxe instead of a greatclub, I dunno
whats the party composition look like?
None lol
I am designing it first recruiting second
I've never been great at designing on a schedule which is why I restrict myself to scenario style play instead
ooh okay
The conceit of the game is 'yo big troll warlord, get ready' so I hope they'll realize that targeting troll weaknesses may be useful
one thing that does concern me about the balance of this character is the 15 reach +27 to hit
I could make the to-hit lower, yeah
This is PL+4 we're already in Will Hit territory
for a level 10 party, assuming you have a champion or a dex monk that has 31~ AC, they hit on a 4 or higher. and that's against the tankiest people in the game at that point
imagine what they would do to a caster lol
Yeah I'll set it to recommended low to-hit for its level, see how that fares
sounds good! i'm not sure how you plan on hosting or your method of recruiting but if it's for an online one shot and you need players i'd be happy to fill in
otherwise im interested in hearing out this fight pans out if not
I run on Foundry
I have a Usual Circle for peeps I recruit from but not a lot are PF2e minded so there may be notices put up here or on the PF2e discord eventually
👍
It occurs to me that the best play may actually be to make this level 12, and un Weaken the Jotund stats back to level 15, or Elite them if I want to keep PL+4
Since then they'll be working with a new set of class feats as well as Greater Striking Runes
Because hopping the Greater Striking barrier is what makes this REALLY scary I think
(That is, the boss working with 3 dice while the players have 2)
Random idea: Elemental Barbarian Automaton who cracks and sparks with electricity while raging
Last thing about that boss:
Would you say this works for a Nephilim Troll
(Art is by trollfeetwalker)
I'm worried its not Snouty enough
To compare with a normal troll
Saying the nephilim juice gave him red skin and black hair
Subjective question for yall, but if you were trying to emulate the pf1e shaman in 2e, as a healer, what would be your approach?
Animist
The whole 'healer what hangs around with spirits' is kind of just Animist
Yeah Animist is really ideal
Oh sweet ok
We might be converting our carrion crown campaign
Into 2e in the future
And we have a healer shaman
I'm a paladin and it's easy enough to convert to champion
We also have a samurai, but I understand they can effectively just be a fighter?
Or also a champion?
It's a cavalier alt class effectively
Base version comes with a mount and a banner
And an order
Ok so you'll want the Cavalier dedication for PF2
More than a specific class
You are a skilled and dedicated warrior of the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force on the battlefield. You might wield a banner in the name of a greater organization, a liege, or an ...
Thinking probably a fighter, cavalier dedication, then weapon specialization into katana?
Weapon specs are broader in PF2 but that would work
Ranger could also be a good option
For classes that aren't in playtest a clericy druid or druidy cleric might work with some light reflavoring
AIUI that's what Shaman started as in concept, a hybrid like how magus is fightwizard
Oh oracle/witch hybrid, how weird
Well, those things exist too
Man the more I thin about that the more surprised I am
I feel like Shaman is less weird than those two, not more
Indeed
Samurai would translate well into Fighter yes
Unless youre super into all the challenge and banner stuff
In which case you’re kinda. Shit outta luck
What's a better resistance: Bludgeoning, Piercing, or Slashing?
Piercing is actually more common overall IIRC
You'd probably get good returns on any of them I'd imagine, since I figure the margins between aren't massive
speaking of BePiS damage, should i be convincing my bard to pick up a weapon? since they get critspec. currently their go-to damage dealer is telekinetic projectile.
They could stand to have a melee weapon, but it's not as necessary anymore since you can always threaten with Unarmed.
Having a shortbow or something can be okay for throwing in the occasional Strike
And it's just nice to have a knife for all the utility.
But it's not really needed IMO, you'll generally be much more effective using your spells
They're probably fine with cantrips
Considering they have Compositions for Save Spell Turns anyway
ty
yeah shortbow is a great idea
strength of thousands spoilers ||maybe i'll shuffle that oathbow to be an oathshortbow to give them the option||
Bards actually have full martial prof now IIRC
Oh shit
Also has AOO not updated for the remaster yet?
Because it hasn’t mentioned that on the bard page yet
aon hasn't
Not yet
Oh huh
Has anyone figured out how to use Investigator's Persue a Lead as a GM without it being migraine-inducing?
It just feels a bit uncertain on how flexible I should be when the Investigator tries using it on something. I don't usually run "detective" style stories but I feel like there has to be a middle ground between "running a plot entirely devoted to let the Investigator shine" and "banning the class"
honestly i just ban some of the class feats
investigator just does a lot of the solving of the mystery for you
things like That’s Odd are just so lame
Investigators can always just pursue leads like 'what left these tracks' or 'who hung up the skulls outside the cave'
And get their free action devise against the bear that left the tracks or the orcs inside
So from the GM end, add lots of environmental deets like that
Or point them out when they ask/search/use That's Odd
hmm, I suppose not everything needs to be an overarching mystery
how does That's Odd not drive Trapfinder into irrelevancy?
Well trapfinder has benefits other than the auto check for traps
Let's you disarm harder traps for one
Also that's odd only points out one odd thing per room iirc
So if you go into a hall with an arrow trap and secret door, guess what
GM: "Investigator would you rather know about the arrow trap or the secret door?"
Investigator: 
traps are very rarely odd tbh
even if the presence of a trap was odd I'd only use it for that's odd if the investigator already spotted it another way
like you spot a trap and you notice that its odd for a trap to be here
I dunno
A pressure plate or trip wire or arrow slot is like
Unusual
It's definitely 'out of the ordinary', which is what the feat calls for
yeah but like
a tiled floor isn't
pursue a lead is just a bonus to investigating things really
one you can share with clue in and gives a combat bonus if you fight something you've investigated at all
it's basically the same as hunt prey
which you can use out of combat
all the really 'problematic' feats are already uncommon for that reason so
Investigator only takes a minute to start an investigation too
Which, if your gm is appropriately generous, can lead to Funnies
“Adventurers, bandits have been spotted in-“
“IM INVESTIGATING THEM NOW”
And investigator… uh… honestly really needs that free devise
To feel like they’re working
The newly released species
Androids and Vesk
(The SF Androids I mean)
(From the Playtest)
Very compatible, but not worth doing if your GM isn’t introducing any OTHER sci-fi shit
Since a lot of the feats are based around being in a sci-fi setting lol
Like installing armor upgrades or using the computers skill
Fair
It may be best to go Automaton and fluff it as like, either a weird time traveller or "they fell from the sky"
Fluff them as an SRO, I mean
I go feral everytime Im reminded that Starfinder 2e still isn't out
I really want to play SF but I'm keeping my hands off of it until 2e comes out
Brainstorming a campaign idea for a system that won't come out for ages!!!! Yippee!!!!!!!
my stance as well
I'm not sure about SF honestly
It seems kind of silly compared to PF
Very much 'PF IN SPACE' instead of its own thing?
But IDK, I have not given it a Proper Look yet because I ain't touching anything with 1st edition PF/3.5 DNA, so thats prob not a fair assesment
Looking forward to 2e to give me a chance to give it a closer look tho
In my experience with it, it's a bit more loosey goisey
Goosey *
Very much "everything and the kitchen sink" scifi
I think it's fun enough in 1e
yeah, like, imo it's a real problem that 'optimal' investigator play is annoying the shit out of your gm constantly
I think one possible compromise is to just have them ease off and then, when you roll initiative, let them ask 'could I have investigated xyz'? and grant them the lead for that combat
which is certainly a buff but like who cares it's a dumb mechanic
also, funny thought: backpack catapult investigator
'as soon as I Devise a 20 it's over for your motherfuckers'
though I suppose a fatal d12 gun is still better
Our Investigator hasn't been hugely disruptive in our games
He just goes 'thats odd?' and GM goes 'yeah, x' or 'no'
yeah don't get me wrong I think in practice most people get the kind of implicit social contract around that sort of ability
I just think it's silly that the mechanics incentivize being a pest
Idk I see it more as incentivising engaging with the world lol
investigator just gets bonuses to things they mostly should be doing anyway
like as a gm I am not in any way annoyed by player literally just playing the game
i mean, if it gets obnoxious, i think thats a talk with the player issue perhaps less than a class issue
because players can be obnoxious with anything
don't need a class to do that
No amount of safeguarding can make a game immune to bad faith and so on
question, where can one find the playtest docs/info regarding the pf2e Animist?
is this the correct one? https://app.demiplane.com/nexus/pathfinder2e/classes/animist-playtest?
One thing I likein fiction is uh
Culture shock
And I'm reminded of this because the Exemplar Iconic somehow went from the Pacific Ocean Equivalent (being part of what is essentially Golarion's Polynesian equivalent) to Northern Avistan
While fighting a demon
It's a bit silly but idk, I like when people from other cultures meet and have culture shock. It's both interesting and entertaining to me
Also the Exemplar Iconic reminds me of Maui a bit
Which is probably intentional
So I’m gonna be in a two player dual class beginner box sesh today lmao
Now to think about combos
Alright, i come with a challenge I'm having.
How would one describe the positive points of Zon Kuthon?
He takes people and makes them into something he and his followers, genuinely, believe is better
And if that person comes to see things the way Zon and his followers do, they will be grateful for the change
By accepting Zon Kuthon's worldview, the pain inherent to existence is transformed into pleasure and joy
Alright, fair!
I ask because I get to have a Shelyn Worshipper and a Kuthite in the same party.
And I am going to enable the hell out of that opportunity.
moving here from tabletop
sooooo the 2 nagas that ive heard about for monster core is like
that black one I posted in tabletop
and the evolution of the guardian naga
appearently one of them can do " Coils of Knowledge "
which requires you to make a will save or else it grapples you in it coils
and theres another one that can like , forgo the damage on it poison bite ..... BUT cast a spell on you from any distance as long as your effected by its poison
sick
Gatewalkers opinion question: Does the fact Kaneepo uses they/them pronouns make them a queer-coded villain? Is this bad?
That makes them a queer villain
they're non binary because they're fey which is kinda in the realm of queer coding
in that diagetically they're just what they are
but like queer ppl can be villains it becomes problematic when they're only villains haha
or comic relief etc
I think it's cool that there are queer villains. As like, only ever having queer heroes is kind of boring and adds to like the idea of Queer people have to be perfect to be acceptable.
Whilst just having queer people of all kinds is better for queer people just being people
coding isn't inherently bad either. in a lot of settings its the only way to have representation at all in a certain area
there's kinda a Thing with enby-coding inhuman creatures that can get dicey but again it's like if you just have non binary characters in your setting too it's fine (probably)
ran an AP where a goon was incidentally agender I thought that was neat
(iirc they were human)
Good riddance, I say
Golems are going away, to be replaced by things which use a similar rule which is just better written
Although replacing them being called golems is a good choice imo
especially when you get to like "Flesh Golems" which are kind of gross from a stand point of where Golems come from
yeah I've seen some folks express discomfort at an element of Jewish folklore getting turned into a Generic Monster Type
Specifically portraying a mythical protector of Jewish communities from anti-semitic violence as a mindless servitor made from random stuff was maybe not great
I wonder what name one would replace ‘golem’ with
Not automaton that’s an ancestry
I think it could be fun if it was just ‘animated X’
Animated Stone, Animated Iron
Extrapolating from the one in Rage, its gonna be Bastion
Servitor would be good
i would probably lean towards avoiding any terminology used by games workshop, if only in order to avoid player misunderstandings
bastion seems a bit generic, i would be pretty sad if they went with that
flesh thaumautomaton animated by neurotransmitters
Armored Cores......
I'm fine with bastion, fits what they are
Inanimate lumps that exist only to beat intruders to death
To leverage some insider knowledge I MAY have
They aren’t even going to be a proper family anymore afaik
Just a set of constructs with similar spell resistance mechanics
They do share a naming scheme tho, material noun
ROCK LOBSTER 🎸
yeah I saw they mentioned a Stone Bulwark in the post
so it seems that will be the scheme now
FLESH HEAP
STONE STONE
doesn’t do much offensively but will outlast any level-appropriate party foolish enough not to disengage
on the rare occasion it does take damage it often fragments into two or more copies of itself
friend jusxt told me about the spellstriker staff. NEAT
I wanna let you all know
I just ran two pathfinder sessions back to back
both like 5-6 hours
it's the next day and I am still so fucking cooked
my players are doing so well. but oh god. oh god.
they briefly met my favorite npc
the wizard got some huge W's out of scorching ray
Deja Vu is still the most important spell the party has
I'm so excited to see the hag changes
how are hags changing?
Anything associated to wizards of the coast is getting the boot, such as owlbears. So in hags case much like dragons they won’t be associated with color or some regions. I suspect that they will more than likely have hags be related to more they’re mythological backgrounds as well as regional. It’s sad to see, but I feel its a over all necessary change all things considered 😪.
They're going more folklore with the direction they're taking them
hell yeah
What do we know of Aucturn?
Aside from it being potentially a baby Great Old One in the form of a planet
Huh
Is there any spell that does Persistent Mental Damage?
I just realized that Agonizing Rebuke is a Seperate Phenomenon from Persistent Damage so you could have both running at once
And Psychic's Amped Daze gives weakness to mental...
There's many to my knowledge
savor the sting for one
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.
Phantom Pain
Another example
metal gear solid
Hobgoblin psychic with the Daze subclass and Phantom Pain seems pretty slick then ngl
Ohhhh, its Silent Whisper
So Forbidden Thought is also on the table, that's a real good spell
Any recs for cool level 10-14 NPCs
Preferably like, sapient mortal creatures over animals and outsiders
Tho war beasts and summoned outsiders would also be fine I guess
Trying to figure out dudes for a Big Scary Army
I've got uhhhh
Elite Hryngar Brecia's and an Elite Hryngar Battlepriest
And probably want a dragon? Either a young one or one of the weaker adults
But for a level 12 game all those guys together probably only constitutes one fight lol, and that's using multiple Breccias
Question, is the aldori duelist archetype good/ fun?
Its got two things that are Aldori Dueling Sword only versions of regular Duelist archetype feats, and way less feats total, but Duelist's Edge and Saving Slash is pretty neat
If your getting it over regular Duelist its for those two things, so look at them and see if they interest you
Aldori Dueling Swords are cool indeed
Tho for general purposes I mostly rec just taking regular Duelist
Do you think theres going to be PF2 feats for SF2 classes and vis versa? Because it could kinda suck if we never got a PF2 version of the envoy because we have a "compatible" version in SF2, but the SF2 version is so sci-fy based that reflavoring is near impossible.
and it would equally suck if the SF2 envoy was so generic that it could fit in either system
Same with the inventor, just reversed.
I think Vis versa, yes
However, I don’t think there will be PF2E feats for Starfinder Content
Starfinder 2e is kinda an expansion pack for PF2E
Yeah, that's how it feels at least
I mean, that seems like setting SF2 up to fail
i enjoy sf1 well enough
I don't really see how
SF is using Pathfinder's base system but its its own game with its own APs and releases and such
So even if it can't be supplemented with PF stuff as easily as PF can be supplmented with SF stuff its still gonna be doing its own thing
See: Starfinder 1e being wholly incomptabile with PF2e but still having its own releases running in tandem with PF
Does teh thaumaturges exploit weakness, mechanically, just creat a weakness on the creature to let you do more damage to them?
Yep
Unless you choose the option that lets you exploit an existing one
You give them Weakness: You
Well I was more referring to the one way conversions that the people before me though was going to happen. That PF2 stuff can will have SF2 options, but not the other way around.
I would expect nothing or something both ways, not a weird one way conversion.
Well, I'm not sure how true that'll pan out to be
The main like, fundamental differences between SF and PF mechanically, that we've seen so far, is area attack weapons and the seperate upgrade tracks
But the upgrade track thing mainly matters when trying to use PF weapons in starfinder, and only at very low pre Rune levels
While area attacks (and by extension the Soldier) have no rep in PF yet but its possible that they're coming
I would buy some dwarven hand mortar or something coming to PF at some point
Yea, but I'm talking classes, and in particular if classes from one game will have feats/conversions to make them work better in the other game.
It would kinda suck if we never got any envoy like class in pathfinder because we got one in starfinder, and it only sorta kinda works if you squint
From what we've seen, mystic is a bad conversion, but thats almost entirely because 60% of its feats are sci-fi.
Yeah I don't think there's gonna be a 'low tech' version of Soldier or Mystic
But I also don't think there's gonna be a high tech Thaumaturge or Barbarian
If your playing a Soldier in PF you probably arrived on Golarion in a flying saucer and you know what
That's alright
Starfinder is confirmed gonna have like
fighter and rogue and such
Which is why they’re branching classes like soldier and operative to be their own things
But if you aren’t including starfinder content, how do you make a guy whose bit is heavy weapons WORK in PF1E
I guess my thinking is that like
Yeah the PF2e classes are going to be in Starfinder
But classes like thaum and cleric are still going to be weird all magic no tech things, thaum will have talismans and scrolls and esoterica and so on
So if your going to put the classes who are more tied up in Starfinder's core conceit in to a Pathfinder game, you should probably make allowances for them using Starfinder items
i don't think they're going to be "in" sf2e, they're just compatible with the system since they'll use the same action economy and large majority of the same conditions and traits
at most you'll have to do some adjustments to make stuff fit in the other system
I mean they've all but said they will be, since again, that's why they're designing the SF2E classes to be like
very specific mechanical concepts
I assume they will be in cos it'll be cross compatible
But they're probably not like, putting rogue in the SF2e core rule book
Yeah Soldier is like
Strange
It plays weird
It's not just Generic Gunshoot because there are PF classes that can and will cover that
I suspect SF2 is intended to be its own thing and not just a stapled on pf2 scifi extravaganza
Ye
It's just nice they can work together
And saves Paizo making two different rule systems
I don't think they're gonna like design every sf2 class to bend over and around all pf2e classes
so there will likely be some thematic overlap
and possibly even flavor overlap
and mechanical lack of necessity
ya
paizo struck a winning formula with pf2e
no need to make major changes to whats working
I mean, they explicitly said they designed Soldier this way WRT Fighter
its be weird as hell to play sf2 with a massive Fighter shaped hole in its playstate imo, I suspect they'd also acknowledge this.
"In order to play Starfinder and have a balanced party, you must use a different game's class" is not a fun vibe
I doubt they'll leave mechanical holes for PF2 classes
yeah
You might wind up with a lot of overlap if you combine some classes across the games but that's part of the fun
you can be like this
also "Thanks for picking up starfinder, did you know that as a hidden cost, you also have to buy pathfinder to play starfinder?" is also a wack vibe
That doesn't feel like as much of an issue when all mechanics exist for free online with Paizos approval
eh, its still an issue in regards to purchase expectations and what you get out of a single game book. Especially if you start a game or buy a game and it tells you or expects you to have another game to play it; which is why i find that interaction highly doubtful
They have explicitly said otherwise. They are designing the classes to not step on the PF classes toes
freely available =/= natively part of the game state
There are like more than 10 pf classes, some toes are going to get stepped on
The soldier is designed so that it is not too similar to the fighter or gunslinger mechanically
The operative is designed to not be too similar to the rouge
do we know what that looks like yet on paper? I can understand saying and seeing somewhat unique mechanical identities, but ultimately theres a strong chance they fall into similar overlapping party roles or character themes
If this continues post CRB, there needs to be conversions, or both systems will just have weird holes that are left kinda sorta filled
Well no, Pf2 has access to all the roles it needs to be played without sf2. I'd fully and completely expect sf2 to be the same
and not need pf2 to be played
There is a difference between what is needed to be played, and what fills all the rolls.
Like the envoy roll is unfilled in PF2
is it?
will there be redundancy between systems? will there be conversions? Will they leave it as is? that is the question.
Yes. A non magical support class has been asked for sense the beginning. And we only kinda have it, but not in the way that most fans of the idea want.
Also, they can just reprint the classes they think will work best.
Add new feats, change up a few abilities, it takes up page space, but so would a new class that did the same thing
depends on the feats. Mystic works perfectly well except for the feats
end of the day, I'd probably engage with sf2 on its own, and not under the purview of how it staples onto pf2, and would be immensely dissappointed if the cross compatibility wasn't just a bonus feature and luxury
I agree, its just that they seem to be on a weird middle path that could cause problems a few years after the games launch if not addressed. And now is the time to address them.
I would just read over what the devs have posted then to make sure you’re like, fully on board with it all
they definitely seem designed to work standalone
I think the only real reservation I have is things like them going 'well soldier can't just be fighter again so it's kind of a tank instead I guess', I'm wondering if sf is going to fall into some weird design space to avoid stepping on pf2's toes
Envoy? No magic support?
Was it
Was it Warlord 👀
I mean there is also the fact that a specific team comp isn’t really necessary in PF2E already
You never need a fighter
Any martial class will do
And there still will be martial classes in SF2E
I'm curious to see just how distant the mechanical identities really are in the end, or if they will be meaningfully distinct but closer than is implied
because martials often have different approaches to achieve the same goals
Looking up Envoy
Christ I Want This
Bwease
Lazylord in PF2 🥺
envoy is fun in 1e too, i like it cause i like to play a snarky space scoundrel
and it fits better for that than operative
im sad my pbp has no envoys
What do you think warlord would do?
Like the special action it gets
Whenever you war, lord
There's already some similar stuff in the Marshal Archetype and Warrior Bard
I'm no game designer tho
I just like pointing at a bad dude and going 'fighter, twist his nuts'
Fair enough
Unrelated, but if they can't use the name "flurry of blows" in the remaster, what should it be called?
I mean, 2 is pretty easy to count.
Not while being punched in the face
Flowing Combo
Flurry of Maneuvers being Flowing Maneuver
Or just Combination Blow if you want to be more generic
As that's the origin of 'combo' I think, fits whats happening, and lets people shorten it as Combo 😌
Does anyone have a stat block for a high lvl CR wizard NPC?
define high level. lvl 10? 15? 20?
15-20 basically
Discontent with Mengkare, Emaliza schemes with her brother Uri of the Scarlet Triad, intending to become a powerful figure in Promise so that she can one day take full control of the city. Much like her brother Uri, Emaliza received excellent education and continual care while growing up in Promise, but rather than focus on physical training lik...
Thank you perfect
The drifter gunslinger seems really cool
Do they have the mobility their fluff implies?
https://2e.aonprd.com/Actions.aspx?ID=909
https://2e.aonprd.com/Actions.aspx?ID=907
These both help mobility a lot yeah
And with Running Reload your usual Gunslinger Loop has strides baked in
Though, notably, Drifter is encouraged to stick to its native metareload as it is A Whole Extra Strike
You drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. Each attack must target a different enemy and must be made with a one-handed firearm, crossbow, melee weapon, or unarmed attack. Each attack counts toward your multiple attack penalty, but your mult...
You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies...
So they'd be a bit of a mix up play style? Weave in and out of melee?
More like melee and ranged at the same time
Its for dudes who want to do cutlass and pistol pirates or uh
Bloodborne
A lot of the time you'll just be shooting dudes point blank then stabbing them with your reload
ah yeah ok
i figured itd encourage a shoot -> go in melee -> get out shoot -> go in melee style
Is there anything that encourages what I'm imagining above? A sort of engage/ disengage/ re-engage play style?
Hm, its difficult, because movement is typically tied to Actions, so there isn't a lot of superfluous movement in the game
You may want to look at Triggerbrand though, it has a Step built into its native metareload and is all about combination weapons
Ok cool ty
this isn't the case at all?
everything starfinder related is freely available and accessible
I said later in that same conversation, freely available =/= part of the same game.
That and people do still buy things like the crb and adventure paths
SF2e is a different game using the same base system, you don't need any PF2e stuff for it?
Yes, to give a bit of background, there were some thoughts thrown out that SF2 was just plotting out to be an expansion that hinges / moulds around pf2e, a lot of my sentiment was in opposition or rejection to that notion
My expectation is that SF2 is its own thing that has the means to interface with Pf2 across a number of vectors
yeah, i don't think that's been the case from anything paizo has said
rather than hinging on pf2
yeah
Yeah I do think you'll be able to get all the starfinder books and none of the pathfinder books and play everything fine
My take was more that there are going to be mechanical niches left unfilled because a PF2e class could be imported to do it pretty much fine
We're unlikely to get Space Fighter printed in a Starfinder book for no reason other than 'starfinder should have a class that plays like fighter'
Because you can just play Fighter for that
But the broad archetypes of 'beefy martial' 'stabby martial' 'lightning mage' 'bandaid mage' are going to have full rep in SF, you won't need pathfinder to have a full spread of class roles
so at the end of the current dungeon
I'm going to let my players become Enlightened
Which will give them incredibly powerful at will abilities
which come at the cost of increasing their doomed value, which cannot be counteracted, and only goes away on a long rest
stuff like changing what save a spell targets as a free action metamagic, or combining an equivalent rank two-action spell with a heal
theyve said multiple times in sf2e talks that like, SURE the 2 games are comaptable all the way , but like .... the meta around the play spaces dont exactly match up
sure you can play a Soldier in pf2e, but like where are you gonna get all the guns and shit that soldier needs?
or the aoe firearms and suchs
Or like sure you can play a rogue in SF2e , but there isnt much for rogue if they need to hack terminals or stuff like that
or how firearms in general are just gonna be way more common in sf2e, so is taking cover and what not
yeah the problem was that soldier in starfinder 1e was basically a fighter, and became very about melee
infact melee as a whole in sf1e outclassed most things
and thier trying to move away from that
there might be some melee stuff for soldier, but its gonna be more about wielding all kinds of guns and stuff
big guns and battlefield manipulation I think
idk , ive not looked at the playtest stuff s ofar
yeah I think thats bascially what thier going for
like for example, recently , they released Android andddddd its got the pf2e android hertiages as a part of it , simply as " Ancient android "
Is the Player's Guide 2.0 book released?
The remaster Player Core is out, yes
Oh nice, thank you!
Been a while since I touched pathfinder 2e!
What where the biggest changes?
And does Archive of Nephys updated on the changes of the remaster?
Remaster isn't on Nethys yet
okidoki, thank you!
And for big changes...aligment is gone
A decent sized one yeah
gotta wait till player core 2 for alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler
Nice, that's fair yeah.
Thank ya
Kinda wanna make an Exemplar named Weydan
Scary is fun.
What ancestries do you think fluffwise make the best Animists?
Like purely conceptually, ignoring the mechanics and whatnot
I feel like Lizardfolk/Iruxi, Gnolls/Kholo, and Dwarves are good picks personally
Conrasu?
Aren't Conrasu quasi-outsiders
Elves feel right
ish
they are sort of Aeons
Fair
Also I feel like orcs are another thematic choice
I had a concept for a character that could work as an Animist instead of a Druid
Basically a Fleshwarp from Numeria who fled into the Stolen Lands and learned how to survive there, mostly by learning magic and the ways of nature
It wouldn't be hard to fluff them as like, learning to call spirits and whatnot
I will also note, Animist is not even that focused on nature necessarily
They are focused on spirits, iirc
several of the spirits are focused more on human things
This lad, who I've posted before
it really depends on what spirits you choose
Yeah you hand out with weird ghosts of all kinds
Predator ghosts, war ghosts, spooky ghosts
Also they're adding more spirits in the Monster Core
And if WtF has taught me anything, there's a spirit for any given thing
So Animists' spirit detection and interaction stuff will be more relevant
Also to quote someone else
"I mean I watched Luis say In this discord that he wanted a divine caster that wasn't Christian coded, because fictional representations of non-christian/roman coded religions tend to get 'primalized'"
From the PF2e Discord
Feels relevant to this convo