#Pathfinder
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That was a big rumor before they said rogue trader
Mhm
I am very eager for Starfinder 2e
I’m still really interested in rogue trader
An owlcat game not with 1e combat sounds
Amazing
Yeah I hope its good
I'm wary of warhammer as a setting but I'll probably check it out eventually
I might not play it till a few months after release
given a month or twenty for bug fixing
Ye
also ngl I’ve been avoiding playing Baldur’s Gate 3 because they keep updating the game with new story stuff and I don’t wanna play it until they’re done
Honestly same
I'd say you're probably safe now unless they do dlc Magma
Tyranny had such incredible vibes
I’m not sure tbh
With how ||Karlach’s quest being unfinished means she’s still stuck in her bad ending||
Endgame BG3 spoiler
I don't think they'll change it more than they did with the new epilogue
Like that was the chance to do it
Also I'd say it is finished but that's just me
I know it’s finished
And people still find it amazing
But I hate the feeling of like, playing a game
Cos with the same logic ||astirion is stuck in the bad ending||
It being updated
And finding out I missed stuff because I already passed it in my current playthrough
Fairs
But yeah a PF2E actual rules adaptation would be sick
And SOT would be a great fit
It comes already set up with classmates who could be party members
Unfortunately the magic school conceit somewhat spoils it
I doubt a crpg would do free archetype even if everyone else does 😛
It would seem like a good follow up to WOTR
Where a gods gonna die
With how much that game dealt with the divine
War of the immortals is a content book not an AP iirc
You’ll pry free archetype from my cold dead hands
If it’s not a base mechanic
I will get a mod
But there is an AP to go along with the book right?
Like secrets of magic
There likely will be an AP that employs stuff introduced there
But it has yet to be announced
We are still on Season of Ghosts and Sky Kings Tomb AP wise
Yeah that's a Lost Omen book
Mwangi Expanse is kind of bundled with SOT but idk if Tian Xia will get that also
I think a core flaw with expecting an upcoming AP to be CRPG material is that they've stated that theyre leaning away from 1 to 20s
Cuz they don't sell well
Oh it is the AP then
For the Tian Xi book
Like as a pair
The same way they pair a lot of books with an AP
Ye
Get Obsidian to channel Tyranny and do Blood Lords
au contraire, it's a great place for owlcat to include the signature half-baked and dubiously functional subsystem
like I assume they dump the free archetype aspect for
Auto resolve school please
some shit to that effect
Ohhhhhh my god
Fucking ACADEMIA
STUDYING PROJECTS
'would you like to disable the school system?'
(This locks out the best ending)
You had to research the dinkle juice so you could feed it to Snarf to get the Snarfloxid ending where he sacrifices himself so you can live
PERSONA PATHFINDER

Maybe you got in on a sports scholarship
shooting myself in the head but it doesn't crit so it's caster-level damage
(I know I know evokers weren't guns)
But yeah
Every classmate could make a good party member
Haibram monk
Chezire alchemist
etc
0% chance
for a first 2e game absolutely not
summoner equally 0%, probably non-core/apg classes generally
probably not alchemist
The 1e crpgs had like 49 classes or some shit no
eventually!
I forget what kingmaker launched with
though even they still didn't have summoner funnily enough
but that's what I'm saying they'd probably follow the same progression and have more classes in future dlc/games
while they build out the engine
Summoner seems hard to implement like, mechanically
It's something that kind of wants a human brain
Perhaps yah
also probably no gunslinger/inventor anyway just because owlcat isn't big on that sort of thing tonally, they never did 1e gunslinger
Baldur’s gate has summonable stuff
But it also like
Immediately used to break things
So like, ehhhhhhhh
That’d be actually unfortunate imo
It's more like
Linked HP
The weirdness with AOE effects
Act Together
please god let summoner someday receive a remaster that just gives them four actions
act together is such gross design
I will do no such thing, it's wildly convoluted all for the sake of... what, preventing you from using dragon breath and a spell on the same turn
for a class that's firmly mid-tier
It would also let you cast two spells for no particular reason
Like class concept wise
at master proficiency with an almighty four daily spell slots
I say let em
even 'four actions and each body must take at least one action' would be pretty similar and wildly less complicated
hell, body and eidolon each casting spells would at least give fey eidolon an actual niche
I've never really had issues with it really
It's a fun little gimmick
And I do feel there is value in like
Stopping you from doubling down on aoes
I mean, I think double aoes sounds like a cool niche mechanically- off the top of my head, I don't think you can exactly spam them in any case.
Like to distill my take as a whole: it's a weird amount of mechanical complexity whose only function seems to be a nerf to specific corner cases for a class that... doesn't really need one.
I say this mostly having seen newer players struggle with it
I think the main reason for it is like
Outside of quickened, the pf2e devs wanna stick tightly to the 3 action paradigm
And this lets you like, stick to that while still letting both summoner and eidolon do stuff each turn
I'd rather they not break the 3 action thing, yeah.
(And I know I'm an outlier but I started with summoner and had no issues 😛)
(Mario my precious baby boy)
I think if my character dies in this game I’m gonna play my Azlanti Skeleton Magus
But since it’s a dual-class game dual-classed with Wizard
True Azlanti Swordmage time
Also I'm trying to figure out what to name this archetypal nimble straight sword
Throngler
lol
You want a name for a weapon type or a specific weapon?
More archetypal
Trying to fluff it as a dueling sword becoming more popular in the Inner Sea region like in Taldor and Jalmeray for dueling etc
having its roots in Tian Xia to call back to the inspiration being a jian sword
Ah alright
Maybe something like “Arming Saber” or something?
Fair
I have had a fun idea for the name
something associated with traveling
since this is meant to be a sort of 'archetype' of sword spreading about the Inner Sea
Oh what’s that?
Wayfaring Blade
Oh that’s cool
In regards to using Foundry VT, isn't the majority of PF modules out there free?
system modules? absolutely
Oh awesome!
I think the ones for APs come with the AP they represent
They have archetypes tho you have to do em manually
But it doesn't count as a reload action
it does
it's been clarified
Well shit
This also means capacity on two handed guns basically does nothing, which is funny
Bolt action rifle with the same statblock as an arquebus
I think that's reasonable given repeater technology exists for both firearms and crossbows
Tho I would suggest making it more like those weird external magazine devices
there's a specific magic item, the Liar's Gun which does something interesting with capacity though. it has the ability to do an aoe metastrike by using multiple ammo
which means you can do stuff like combine running reload and gunslinger reloads
That’s neat
without shooting between each reload and still get value
unfortunately the damage die is baddd
What is it?
d4 I think. it's a pepperbox
Oh damn
New crossover episode just dropped
It's a good essay as well
i don't think 'double slice is good actually' is quite the slam dunk they think it is
As a sidenote
Recently made a character who the cleric archetype who actively disliked gods
Which is funny
Yeah I'm not sure how much I agree but its 2 things I like crossing over
"gorum sucks, I'm gonna beat up these gorum worshippers and his clerics"
"GORUM APPROVES, YOU ARE THE NEW CHOSEN OF GORUM!"
"well fuck."
yeah i get the problem and i think lancer deals with it in a better way, it's a good fundamental idea
I think there’s maybe an interesting catagory of “build enabling” - those things that either flat out let you do something, or are enough of a buff to make it competitive
they should have just picked one of the other feats they mentioned, like opportune backstab or something
opportune backstab doesn't enable anything, doesn't have much in the way of competition in its space
it's just massive quantities of damage for you to either take or leave on the table like a chump
Yeah, double slice is almost more “build enabling” for dual-weilders.
Regardless about specific examples I agree with the core points the post makes
The choice isn’t 2 weapons with or without double slice, it’s 2 weapons or a 2 hander or sword and board, ect.
tbh the thing that's more of a bugbear for me that I've generally seen pretty poorly received when I bring it up on the reddit is that pf2 doesn't really attempt at all to balance out of combat utility
Yeah, that’s definitely a thing
like I think barb and champ are cool but uh on that front they have kinda Nothing
compared to, y'know, any caster
the skill monkey classes
a swash that at least has a sidecar of CHA
thaum
etcetera
i don't think barb utility is all that bad actually
you're one up on the fighter usually
(i don't wanna talk about thaum)
I was going to mention fighter but I find people are even more hostile to the idea that fighter underperforms in any fashion whatsoever lol
Fighter is often seen as OP if anything yeah
It's more saying "Double slice is noticably more powerful than the other feats of its level"
but double slice fighter isn't necessarily more powerful than, like, sword and shield fighter, free hand fighter, whatever
all of those are useful and good fighters
Regardless I think you guys are getting caught up in the details
Even if double slice isn't the best example
The core point stands
but that isn't at all why they brought up double slice?
it's just that vertical progression exists. at all
I also want to get ahead of a common point I see in response to this which is that 'well it's fine for fighter to be better at combat and investigator to be better at out of combat'
with the fact that different campaigns vary wildly in how they value out-of-combat utility and it therefore either places the onus on the dm to run their adventure in an exact specific way or rebalance on the fly
(see also: how often your group gets to rest vs daily resource classes)
tbh it was more like
"gods suck and abuse their power"
crazy bitch tries to eat the heart of a god and become a tyrant deity
"okay she sucks more, we can team up a little"
also also
not to interrupt but I wanna prod yall for some ideas on an upcoming thing for my game
War gods be like that
You can’t really fight them with war because they want that too
I love talking give ‘em to me
prod away at this point I've just reverted to playing the hits
if the adventuring day has one million haters I am one of them, if the adventuring day has one hater it's me etcetera
so my players just won a tournament hosted by a demi-god
and as a reward he brought them to his heaven villa
now, they want something he has in his vault
they go into the bathroom and he has four seashells
but until then, I kinda wanna do a little bit of stuff in heaven
wait there's a new general feat that just
gives you an animal
XD
That's amazing
What’s your heaven like?
yeah it lets anyone get a weak familiar
if you just want a little pet
big divine mountain range, the seat of all creation - basically the capital city of all creation
they're basically on a tiny mountain on the outskirts
given to the favored child of the god of war
very good
Ah ok
oooo
maybe
so the villains are a faction of rogue angels - maybe they try to assassinate the demigod and the players get caught up in the attempt?
yeah okay i figured it out myself lol
What’re doing?
So the enemy angel faction is going to try to assassinate this guy to take him out of the equation, since he’s worryingly strong and they think he might try to stop them
With the players help, he’ll only be wounded
Oooo, are they just gonna send assassins or something else?
I’m thinking assassin angels/fallen angels
Not sure what else, I’m open to suggestions
Hmm, could maybe do something like a small incursion into heaven
From what it sounds like heaven is accessible besides just dying
For context, this faction is basically the ultimate Utilitarians
Who have realized there’s no way within the “rules” to fix this awful interplanar sigil esque city of suffering
So they’ve resolved to just wipe it off the map
Oh damn
They’re also some of the first angels to break the bonds of alignment
Their reasoning is that even though what they’re about to do is awful and abhorrent, ultimately it will cause less suffering than allowing the city to exist
You can use twin takedown with a sword and a shield boss, right?
Also I see. So then they wanna take out this demigod because he may take issue with an entire city being wiped out
Yeah
They’re trying to weaken the cities defenses
Because they’re about to hit it with a thermonuclear anti-god spear
But I then have a question: if he’s strong enough that he’s a genuine threat to their plans, what assassins could reasonably kill him?
A bunch of angels launching a surprise attack where he thinks he’s safest
Ah ok so it’s an ambush kinda deal
Yeah
They’re at his Villa in heaven
And can get in undetected because they’re
Still ostensibly allowed to be there
No one knows they’re fucked up yet
how does he treat his staff? If they're sentient and not like magic unseen servants or whatever?
Very well actually
Despite being the son of the god of war and hedonism, and the leader of a guild house, he’s a pretty cool dude
He’s just also a bloodthirsty warlord
A classic, Fun loving likable warlord
Also like, his villa is just one peak of many right? Maybe they could do something like lock it down
Live good and fight well
If they’re angels it’d be reasonably they’d also be the ones to tell him he needs to stay put for some reason
Fair yeah
Doesn’t even need to be something worrying
Just something that means he can’t leave for a bit
I’m thinking the angels might also have a weapon from the old war to kill him with
Same as the thing they’re gonna use to annihilate the city
Even with the players help he’s still gonna get wounded pretty bad
Makes sense
They’re also planning on pinning it on the Devils I think
Although obviously that won’t work
Because people survive
Yah unless the party TPKs it’d probably be hard for them not to know it’s devils
Although heaven’s investigation won’t be able to figure out the truth in time since it’s both like
A massive, unearthly slow bureaucracy
And also celestials have never fallen on this scale before
So if this is how they find out it’d be a massive shock then
Like
Ripples through heaven kinda shock
Makes sense
Which will lead to the in setting abolishment of alignment
Old man who still defines himself as LG and his grand kids are like "You just have anethema and edicts which support the common good and ethics code based morality"
This will also lead to the divine court case where devils will be reassigned from fiends
Or rather
They’ll be considered tentatively allies of heaven
With this corrupted arch-angel being used as proof of more existential threats that Heaven are blind to in their idealism and Hell can’t deal with or detect while fucked up and sealed away
So
Do y’all think there’s a way to have summons not suck?
Like a mechanical change that can be made?
My group has started having just, all summons have the elite template
Which has made them USABLE if you spend your highest slots on it
I think summons might have to be like, changed to not being you summon an actual npc
but you summon a like, Wildshape style basic creature block balanced specifically for being a summon
Yeah that’s what I was thinking
I saw people say they’re worried good summons would overshadow martials but like
Imo as long as they aren’t a HIGHER level than a player stats wise
That is very rare
It could happen in 1e but that’s because
Well
Look at 1e
Everything overshadows everything in 1e
if you bring up any given build someone will appear from behind and be like "Actually this builds stronger"
summons are too many things at once so they're bad at all of them
so make them do less things
Summons are currently still useful though, like as HP blocker or thing to summon with spells in them
or something like distant grasps' dancing blade where it can't do multiple things at the same time
Imo like
HP blocker doesn’t work if they can’t threaten the enemy in my view
Like if a guy needs to roll an 18 to hit me I’m not gonna waste my time attacking him
stuff like ostentatious arrival or the new wizard feat that mean they have a bit more immediate value kinda helps
but also if you can just slap on a minor aoe for basically no cost and it's balanced then summons clearly aren't balanced
I’m like
even in paizo's opinion I mean
Definitely of the opinion that summons should be better
Just statistically
Easiest fix, you can summoner higher level creatures, probably by 1 or 2 depending on level
The elite fix works
I also think some Conjuration spells that use the flavor of summoning stuff to do effects, like incarnates, would be nice
Summons probably shouldn’t be pulling from the bestiary yeah. It’s really weird that they do
How does the elite fix change their average damage?
Like compared to a damaging spell of the level?
Oh I haven’t like
Done the math
But imo they probably shouldn’t do more average damage than a spell of equiavlent level, at least per turn
Because they provide other benefits
But they need to be able to hit lmao
Which even the highest level summons struggle with when you get them
Summons are still quite usable.
I do think this is a needed change
a buff to things that hit stuff next to them
Like, even in 1e, the biggest use of them was as a mine sweeper.
summons being actual NPCs is just really awkward
making them templates would help adjust the power too
Yeah
That’s fair but I mean purely in combat
Like, you send them into flanking, to eat AoO's, to trigger traps
They have utility for sure
But like, unless they can be even remotely a threat
Any intelligent foe is gonna ignore them
“Hey that guy is struggling to hit me, this Paladin is very much not”
The flanking thing is actually really big at times.
ehh, if flanking is the biggest contribution, then you are basically sustaining a spell that makes an enemy flat footed to one ally potentially
There's also the body-blocking they're capable of.
its also just weird that summons are at their best at level 1, and then get worse over time
tbf, AC does have a like difference of 6 between the lowest and highest. And if you've got an Extreme Attack Bonus creature vs a medium AC creature only a couple level highers it should be able to hit decently well
The scaling is strange yeah
yeah but at most levels, summons will be -4 PL from the caster
Just thought of a rogue build I really wanna run. Ruffian rogue dual wielding a club+brass knuckles
Keep the ability to grapple and push while using dual weapon fighting feats
so for them to have even decent odds to actually hit, the enemy they are attacking would need to be PL+0 as well
To be perfectly frank, this was a problem most 1e summons had too.
Unless you tapped into the likes of Lantern Archon Beam Spam
Untyped damage on four different touch attacks just meant You Hit, and You Damage no matter what.
Touch attacks my beloved
(I mailed gunslinger)
(Touch attacks are bad game design )
Sneak attack isn’t once per turn right?
I’m not reading this wrong?
I don't believe so
I can't wait until they add SROs in Starfinder 2e so I can truly play a robot in PF2e
Ok sick
(Yes I'm aware Automatons exist bear with me)
Then yah probably grabbing the tekko cagi+some good one handed weapon
Even if I flavor it as brass knuckles
incarnate spells at every rank, imo
the ones that do exist are cool as hell
A spell with the incarnate trait is similar in theme to spells that summon creatures, but it doesn't conjure a minion with the summoned trait. Instead, when summoned, the incarnate creature takes its Arrive action when you finish Casting the Spell. At the end of your next turn, the incarnate creature can either Step, Stride, or take the action f...
my touch attack (bombs) alchemist's whole thing is basically making people flat footed and attacking None AC
let's not go back to 1e, 'tis a silly place
I’m gonna use a hatchet for my other weapon
It seems like the best agile weapon I can grab
The thrown might be actually useful
Also huh I never really realized, the brawling weapon’s actually do have a niche about a dual weapon build that wants to use all the free hand actions
Yeah Gauntlet+Axe that uses dueling parry/maneuveurs/double slice is def a thing
I mean yah but I’ve never really connected to the dots until now
Rogue doenst really have much stuff for dual weapons though right?
I’d need to pick that up from archetypes?
there's a little
but the dual weapon warrior feats aren't great on rogue generally
Why not?
you only apply precision damage once
Oh you can’t do multiple sneak attacks with double slice?
twin takedown rogue is neat :)
I mean fair
yeah ranger multiclass is pretty good i'd say
Yah twin takedown does have the benefit of only needing 1 action still
and you can often hunt prey in advance or when you can't otherwise do much
there are some though like rebounding toss or swipe
if you can make two people off guard
Holy shit double slice is good.
double slice is great
It’s amazing
double shot too
on single target
but again ranged off guard
knockdown technically with harder they fall if you manage to crit the trip hehe
Is there a benefit to a character being off-guard if you aren't a Rogue?
Tru
uh but also there's the backstabber trait on some weapons
notably the new martial crossbow
which gives +1 damage against off guard enemies
+2 when you get to 3 damage dice off the top of my head
ah not greater striking, +3 potency
there's also laughing shadow magus
tru
I ask cuz I'm buildcrafting
nature's edge from Ranger which makes enemies off-guard to you if they're in difficult terrain
plus rupture stomp from Stalwart Defender creating difficult terrain around you
assassin archetype gives access to d6 sneak attack and a buff to backstabber
but in general the ac penalty is the main thing and pretty potent
Oh, neat, ranger gets that
Lizardfolk get it as an ancestry feat also, always funny with Champion or Inventor
Who both get variations of 'every space around you is diff terrain for your enemies'
wait they do
When?
Cuz this is for a dual class character in case my first one bites it
Lizardfolk get Terrain Advantage at 9
Champion gets Divine Wall as a feat at 12
Inventors get Automated Impediments as a revolutionary modification at 15
Inventor is a bit whatever if you aren't a weirdo like me but Lizardfolk Champion with terrain advantage and divine wall actually seems hype for an 11-20
oh god damn
okay so I think that's how I'm going to build this character lmao
'everything around me is difficult terrain'
'everyone is easier for me to hit if they're in difficult terrain'
'I am a Flurry Ranger as well as a Champion'
'Fucking Die'
Traveling half-dwarf in stoneplate goes fuckin brrrrrrt
In all seriousness Champ/Ranger also seems really good even if you just do stuff like agile shield grip and quick draw
and you can do twin takedown with shield grip
Oh man, agile shield grip flurry ranger champion
Thats actually genius
The most aggressive tank you have ever seen
Warden Spells and Devotion Spells means you can cap out your focus pool pretty easily also
also naturally at least half-dwarf
"Is a shield a piece of armor?"
"NO, IT'S A DEFENSIVE WEAPON."
"PUNCH SOMEONE IN THE FUCKING FACE WITH IT."
Could also do Lizardfolk Champion/Rogue
You could but this build in specific is also taking stalwart defender
which requires you to be a Dwarf or 'Dwarf trained'
And also Rogue is taken for this group lol
Fair
I like Inventor. It's got some juice.
Ruffian Rogue Stalwart Defender actually sounds fucking incredible though
Just take Dwarven Weapon Familiarity for the Long Hammer to be Simple
F
It's a shame I really like Ruffian conceptually
I kind of get it because like
Its perilously close to just being 'vanilla martial what gets sneak attack'
And the simple weapon thing is trying to make it more of a 'thug that uses dirty fighting to come out on top' but all it really results in is people running around with longspears which does not exactly fit the flavor either
Yeah its real hard to balance
Honestly
I like it
I used it for a nasty soldier PC
I think longspears probably fit the vibe more than you'd think
I guess?
uh historically I mean
or in more grungy fantasy
but yeah I think rogue and ruffian was kinda the last interesting thing that pathfinder did with simple/martial/advanced and the remaster has given up on it
to an extent
which is fine but it makes the lingering elements of it kinda annoying
Ruffian can sneak with martial now, but only d6 or lower
I want my 1e Greatsword sneak attack builds.
God, I can't believe 2e spellstrike doesn't have some sort of AoO protection. Just because not everyone gets it doesn't mean that it's not horrible to deal with when your class's core melee range mechanic provokes.
it's incredibly silly
Thaum also feels this
VERY fun fact: Amulet's Abeyance has manipulate
Get hit by the dude you specifically selected to have great defenses against? No worries, you have a bespoke reaction you can use too
Uh
Get hit again
oh my god I never caught that
is 🔔 also manipulate
update: yep
as is chalice
brutal
...now I'm kinda scrambling for what the most accessible 'turn off reactions' button is for them
Me neither
It lost me the big tournament the PF2e discord was doing 😭
(I was gonna lose that anyway most of the folks were way better at charop but god it really felt I could have gone further without that)
(It SUUUUUCKED)
I think I had an answer to the reaction thing (which I was not able to implement due to my char being fixed) once I realized that but I cannot recall what
I’m gonna be honest, I home rule it as not triggering AOO
I have a magus in a game I run and while she uses a reach weapon
It would still feel extremely shitty to her if all my AOO monsters triggered when she used her core class action
I guess it encourages sparkling targe a bit I guess
Get that shield up before you take the shot
But yeah it always feels a bit Spooky when you know theres a chance that an enemy can get a whole extra no map hit just for you existing
Yah, it especially feels weird because like, magus isn’t just normally casting
The spell is imbued into their weapon
I always say it flavor wise as you attacking normally, just with the spell happening as you strike
So then it just feels like they get AOOs for no reason
Really encourages the bow hybrid study
Per the class rules text itself there are visible components to your spells as a magus
IIRC it says you trace patterns with your weapon?
So instead of just 'swing, sword is now on fire', its 'raise your sword to the sky, do a little flourish that beckons forth sparks, then swing with the flames you conjure up'
And the fancy bit is the chance for the fighter to punch you in the mouth
What gets in my craw is Inventor being so weak to AoO
Man my character's fashion is gonna be so cursed
When I ran a first session of Gatewalkers last Saturday, I had a PC have a nightmare about their youth where everything went up in flames. They enjoyed it and pushed their parents into the flames. I was not expecting that, but probably should have.
Man I’d love for there to be more uhhh
Celestial enemies
I guess War might offer that
Lost Omens Divine Mysteries has also been discussed
O?
I’ve not heard of this
Or is this the book where they’re just reprinting the gods
Its the one with the god remaster and Arazni becoming a core god yeah
Here's to hoping they ditch Lamashtu
Also rabble rabble hate the edict change rabble rabble
…. Lamashtu’s educt change or something about edicts in general
Lamashtu's specifically.
It's inherently more positive, which is awful for someone as vile as Lamashtu, and hysterically more limiting.
Do you think an Inventor/Gunslinger Dual Class would be good at all?
I would imagine so
If you did the obvious thing and made your innovation your, well
gun
yep
Then yeah it's just
more effects on top of your main weapon
the scope would be nice on a sniper I bet
You'd be set up for some completely insane Megaton Strike crits, if nothin else
yeah any martial/martial that can benefit from both bonuses on the same attack is gonna be at baseline Very Good
Seriously I was this close to doing monk/ranger for my monk duelist
Fighter/Ranger can do some pretty gross stuff with Flurry
The only thing that dissuaded me was Ranger having no weapon and free hand feats
So I think I’ve finished Tyrfing
My swordsman boss for my level 20 one shot
He has, including his reactions, 11 actions, 3 strikes, and 2 passives
Heres his sheet
Also, the separation of endless blue strike requires 2 actions
There’s just no way to show that in foundry
How so?
Megaton Strike is an inventor feat which is basically Power Attack, but you can use it with ranged weapons, not just melee
It gives you additional damage dice
Slingers have fighter accuracy with guns, and guns get fatal
Which upgrade your damage dice on crit to the fatal value
So, if you gun crit with megaton strike
All your extra dice get upraded to the fatal value
O h
Yes, weapon inventor can get like, a fatal d12 deadly d10 arquebus or something
Which is just ridiculous
I think you mean fun
Unfortunately it is limited to Simple or Martial weapons
So you can't improve upon the Barricade Buster.
Also, how does this look for a level 20 one shot?
With 4-5 players?
As this immediately follows a phase 1 of a weaker monster
This has always been the most ridiculously wack thing about the class for me
Like
Bro what
What do you mean the weird bizarro weapon class can't fuck up the fucked up advanced weapons
honestly its like
Clarify whether Break Mortal And Divine works on both misses and hits or just hits, and I think you are good
feels like if they wanted just one baseline before the inventor stuff is added then deadly simplicity should be automatically applied
not take up your initial
Its meant to be only hits
Figured as much! I know nethys statblocks usually bolt on hit things like that onto the strike itself as reminders (the format is usually like 'Cut, 6d8+15 slashing plus Break Mortal And Divine', or Ball Python's 'Jaws, 1d8+3 piercing plus Grab), but not sure if Foundry does that formatting
But yeah that seems fine
Oooooh, found another fun thing for a weapon Inventor.
Scatter scales off of weapon damage dice
anything that scales of damage dice is only affected by striking runes unfortunately
Ah, shoot.
https://www.humblebundle.com/books/pathfinder-second-edition-legacy-bundle-paizo-books
GIANT HUMBLEBUNDLE BUNDLE ALERT
464$ value of books for 30$
Including the entirety of Age Of Ashes
And the beginner box!
And Fall Of Plaguestone!
As well as a few other oneshots and some pre-remaster rulebooks
Excellent
If I'm being honest
Selling the OG Player book, APG, and GMG in a bundle now is like
A scam
But! The rest of the stuff is cool and good and worth it
Yknow
I think I’m finally happy with Warpriest
The master prof comes real late, but at least at level 20 they have something that cloistered doesn’t
the new feats are really neat
divine rebuttal feels like it really gives warpriest a niche
Sidenote
I thiiiink that
Season of Ghosts, at least the first book
Is like, what people told me strength of thousands would be
IE a great campaign with a lot of roleplay opportunities and a sense of community
And they do a good job of now falling into the same pitfall as SoT UE making you feel like just a weird fantasy cop
Yay?
I’m guessing “now” is a typo and you meant to say “not”?
Just wanted to clarify
When I played SoT I never felt like a cop, I felt more like the mystery gang.
And I assume I played the 'copiest' part of it. As I think after book 2 we would've gone out of Nantabu
Not that I'll ever get to know, rip my SoT game
Ruh roh
We've been solving problems but not really as part of any organized effort
Much to our chagrin at times
It's become a running joke in our game that the tempest sun mages are only dubiously real
BOOK 2 is the coppiest part yeah
i just don't really feel like it delivers on the student part of the campaign v well
imo
I think uh
the magaambya is not based on modern schooling haha
as an established fact from before sot n stuff
and I think reading that before I really read sot. and just having a background in criticising norms in education
means I got a very different read than a lot of people
and why I get a bit pressed when people describe it as like. hogwarts
but its also an issue with the nature of ap writing in general
The Magaambya focuses on the actually important part of magic
Which is in fact not learning magic.
It's learning when to not use magic and how to use magic right
And it's very, very much more caring about it students than most magical schools on Golarion.
Korvosa's Academae, for example.
Which has a standing policy of "If you fail graduation, we turn you over to the necromancers"
yeah there's like a billion authoritarian school environments
sot is cool cause you get to go to the school where you just do shit
where one of your professors takes a sabbatical to go fight in a tournament
Most magic schools in Pathfinder are just vague places Wizards get diplomas out of rather than actual places
Except for the ones we get details on, like the Academae and Magaambya
And the two approaches are fascinating to take a look at side by side.
There's also the one in Alkenstar which is essentially Wizard Prison
The Academae works incredibly hard to foster a sense of elitism in its students. You're not supposed to socialize with common folk anymore, you get all your supplies from preselected stores, you have basically no reason to leave campus ever.
That's all well and good but I do kind of agree with Emily's point that the story has yet to really make clear what learning at the magaambya IS like
The closest we've gotten to an in plot lesson is the Perquisite challenges
We kind of abstract study rolls as 'mario wrote a treatise on infernal military tactics, +1 school rank'
This also ties into that Pathfinder is not a game that wants you to go in depth for classes.
yeah
Expecting it to do that is... Unrealistic.
Like, even Harry Potter just stops being about classes after a certain point.
They only come up if they're plot relevant.
Otherwise, they take a backseat to the story.
I don't expect it to be all sitting in lecture halls listening to professors monologue but I see how Emily can feel like not a lot of school stuff actually happens
And how that might be sad if you started running or playing SOT because you were like yooo wizard school
Making classes that matter while also fitting in what the game is actually for would be too much work (and importantly, pagecount) for an AP.
That's just going to have to rely on the individual table.
Addendum: we also had a debate on the metaphysical concept of fate with the anandi students, that was pretty magic school
My summoner asserted that fate doesn't exist since Aroden is dead, while his eidolon asserted that the inevitable consequences of the circumstances one is born into is it's own kind of predestination
Does the pathfinder setting have an understanding of Chaos theory?
they either have a profound understanding of it to the extent that it's baked into fundamental magical theory, or they don't care about it at all because you have gods and functioning divination magic so modelling chaotic systems is probably not really worth the effort
They had a functioning divination magic system
Things kinda went pear shaped since Aroden died
Well it's still semi functioning
yeah you can still do divination, just not prophecy
I'm mostly regarding prophecy magic but yeah, fair
I do like Alkenstar for this reason
cause it also stands as an example of like, what happens when magic isn't present in a magic heavy setting
ye
I also love Gnolls >_>
who are prevelant in the Mana Wastes
though iirc Alkenstar doesn't like them?
They don't like just about anything that comes out of the wastes because mutants live there and, iirc, prejudiced hysteria has led folks to just assume over generations that its contagious
Been a while since I read that bit of Impossible Lands
yeah\
I mean I sorta get it
but Alkenstar also reminds me of like, british/american racism and careless capitalism
which is probably intentional, admittedly
especially cause they outright bring up stuff like "a lot of the seemingly eglitarian stuff exists just to give the rich a veneer of respectability and make sure the poor populace stays distracted" and whatnot
today on my Investigator
roll Stratagem, 19 against a big enemy we're fighting, but 3 off from a crit
use Gloves of Storing to retrieve a scroll of Synesthesia and use it
they succeed, still get Clumsy 3 for a round
fire my pistol now that its a crit
72 damage off a regular attack 😌
Investigator Gaming
The pre-dice knowledge actually coming in useful, very cool
Alkenstar is the only place in the entire setting with weird levels of fantasy racism, where they really hate mutants but view anything from Assimar to Orcs are mutants.
Which is really weird because everywhere else in the game is like "everyone knows what an Assimar is and they think they're lit"
funny thing about that
mutant guides into t he manawastes have become a commadity lately ( after the results of outlaws ) , to the point a micronation of mutants in the manawastes is forming
One of our players wants to change his ancestry when the game's technically already started
and it'll have to involve changes to two other characters' backstories
well at least one
And I just
bro you made the character already
stab them to death
cast reincarnate ritual
repeat until desired ancestry is achieved
man this guy is just giving me bad vibes
Oh no
Dude is trying to justify another player changing their backstory so he can switch to another ancestry
For context he was an azarketi whose community saved the other character and gave them the ability to breathe underwater
Cuz that character was in a shipwreck my character's family was also on
So if he switches to not an Azarketi
Who tf saved the other character?
Like to be clear this was all already agreed upon
So this is just real bad vibes
yah thats, weird
especially since Im assuming this is like, session 1?
Or at least after session 0?
oh yah thats super weird then
Just to try the simplest options first- have you already talked to them about why it would be an issue to allow this?
The gm and the player whose backstory would be affected sort of have
Probably would not hurt to make your own feelings on the matter clear too
So they understand that no one in the group's really on board with this
Sometimes players are bad but more often I feel they're usually just thick headed and don't realize they're harshing the vibe
Now obv I haven't seen this group in person but
I have an odd question: Are these AP covers on Amazon correct? Because they don't look like the PDF covers at all, and quite a bit less pretty.
These are the Gatewalkers books, FYI.
And supposedly the covers of the print versions.
The PDF covers for comparison.
Yeah, it doesn't. Very odd.
Is Amazon selling them or a third party?
There you go
Yeah, I hadn't caught that.
Probably meant to scam you tbh
Wouldn't be surprised if they were made before the actual books came out and they never bothered to change the images
Ah, lol
hey what do yall think are good NPCs to represent a rogue, ranger and magus?
They can be high or low level, I can always bump up their stats
There are quite a few bestiary entries with hunt prey or sneak attack, but none with Spellstrike I can see
You can take a page out of the storm and fire giants' books and give them metastrikes with extra elemental damage but
Hmm alright. And yah I could probably just make a new strike that includes elemental damage for the magus
The actual level 7 Hunter NPC has hunt prey with precision edge, for example
And call it spellstrike
Ah sick
What about sneak attack NPCs?
There is one NPC from an AP that I think had something Spellstrike like
But honestly just take a different base NPC and give it Spellstrike
To search another class feature, put something other than sneak attack in the quotes in the search bar
Oh I didn’t know I could do that
Just went through with "sneak attack", "hunt prey", and "spellstrike" and all came up with multiple hits, so have fun
🫡
lots of enemies get sneak attack
There were more magus-alikes than I was expecting
Yeah there’s some fellas with spellstrike
Including a literal magus from Ruby Phoenix
I was surprised to see two NPCs who are explicitly Twisting Tree Maguses
In two seperate APs even
There's also a undead magus who gets 3 spell slots of a level higher than they'd usually be able to cast
which looks terrifying to fight
The bloodshroud dude, right
They looked terrifying to fight on level yeah
Fucking
Polar Ray and heightened Disintegrate on a level 13 dude
That’s fucked up
I know vampires can also cast spells at a higher level then normal
But normally it’s like, mind manipulation spells
Not disintegrate

polar ray is pretty mean
It's also got fly speed, it's only low thing is Fort save as far as I can tell?
the Drain is what makes Polar Ray really dangerous
No. Don’t do this random person on the internet DONT DO IT https://www.reddit.com/r/Pathfinder2e/s/NXsbDKFhhM
rage trait
oh god
So I just realized
The tarrasque had regeneration and no means to stop it
Can it die?
play to find out
but likely involves coming up with a relic designed for the purpose
I mean I’m the GM in this scenario lol
I’m putting a tarrasque in my game
And I wanted to know if it can die to not or if I need to include something else
play to find out is a gm principle ;P

Yeah no each spawn of rovagug has a special way to disable its regen and kill it, like destroying an artifact
Tarrasques has yet to be discovered
Ah IC
But yes, as the GM you have the ability to decide what that method is
Maybe it's actually real simple and no one's tried orichalcym yet
on golarion anyway
Yah I think if that’s the case, the entire point of this one shot is to stop it from being unsealed
Where the players fight it if they fail at that
So I guess then the fight is just about resealing it
That's a very small castle given tarrasques mechanical size
god I forgot our gm does narrator voice
it's like
simultaneously cringe and cool
lol
We out here being the only character not taking damage yet
19 AC 21 with Dueling Parry and Expert in all saves Be Like That ™️
I'm really looking forward to my chars own heavy armor (monk AC for you probably)+duelin parry AC upgrade
I love dodge tanking 😌
Heavy armor with parry sounds rly fun lol
Also sidenote I think have the most HP
Cuz my ancestry is Orc
and everyone else has an 8 or 6 hp ancestry
Upgraded one of my gm's magic items to do the following
how can i word it better so it fits with how rules are in vanilla and is understandable
Casting Ability Mod times per day
Spirit animal / familiar locks onto a living being within 50ft, swapping positions with it as a swift action or reaction once per turn.If the target is unwilling they must succeed on a Will Saving Throw with a DC = (10 + 1/2 class level rounded up + Casting Ability score) , on a failed save they switch positions with the spirit animal/familiar and become flat-footed for 1 round as they are disoriented by the sudden positional switch.
Is this for 1e? Also does 1e actually use the term “spirit animal”
Yes, for Shaman. Specifically because they're different than a familiar
Ye
It is indeed 1e sorry i forgot to specify
Do ancestry unarmed attacks work well for monks, or do the monk stance unarmed attacks make them redundant?
Stance attacks are way stronger
Nods
Like the reason you’re spending a whole class feat on your unarmed stance is because it’s generally better spec than weapons or ancestry unarmed
Are ancestry unarmed attacks useful for any other classes, then?
And if you for whatever reason are not inclined to take a stance feat, just the base Powerful Fist is roughly equivalent to the best ancestry unarmed attacks (agile d6 bludgeoning)
Yeah!
Monk punches are just cracked
A two hander fighter or barbarian would greatly appreciate Gnolls Crunch for free hand grappling, and Lizardfolk Razor Claws can get crit spec and free ghost touch for Wrestlers or brawlers of all flavors
Oooooooh
I consider Razor Claws one of the best ancestry feats in the game honestly
Because you get built in free hand Shortswords you can use for all the unarmed stuff like Elbow Breaker or Head Stomp
I do like lizardfolk so that's very tempting now
I also adore gnolls but sadly they're not an option in my GM's homebrew setting
I've hyped up Lizardfolk claw inventor on here before, its a neat build option
I think I remember seeing that a while back!
Oh what’s the innovation?
Armor
Overdrive and Offensive Boost applies to one weapon of choice and all you unarmed attacks, so you get a d8 onehander and alternate between it and Agile claw strikes to apply the overdrive damage
Or just take the bite feat also if you want to only be runing one item
Take the athletics booster to be better at grappling and Wrestler Archetype because tbh Inventor has a lot of dead class feat levels imo
the other notable ancestry attacks are the ranged ones, which mostly suck unless you’re already using handwraps at which point they can be quite good
on animal barb especially since you essentially have no other ranged options while raging
The kitsune rogue in a game I'm gonna run soon is using foxfire for 'opportunistic sneak attack if I can't otherwise reach a dude who winds up on their ass'
wolf stance has a definite advantage over stumbling there
speaking of finessing flat-footed, one of my favourite feats is one from the weapon improviser dedication where you can surprise a creature by whipping a brick at it
https://2e.aonprd.com/Feats.aspx?ID=2101
Whenever you make a Strike with an improvised weapon against a creature that hasn't seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is flat-footed against you for that Strike.
Foxfire just sounds so fun to build around
Potentially silly question: does Foxfire require you to not be in a tailless form?
Yes, one of this feats benefits is to allow you to use tail related abilities in tailless form https://2e.aonprd.com/Feats.aspx?ID=2623
When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can Change Shape to alter the details of your hybrid form without fully changing into your true form or your alternate fo...
so the magic item for 1e i mentioned
SpiritSlide Ring
Aura: moderate necromancy; CL 9th; Slot : ring; Price ??? + 18,000 gp; Weight —
Description:
This mystical ring, meticulously modified by Drake while in Nicholas' snow globe resonates with the arcane essence of spirit manipulation.Once per round, as a free action, the wearer can seamlessly exchange the positions of their familiar (or spirit animal) and a living being within 50 feet.
This ring's ability may only be used a number of times per day equal to the wearer's spellcasting ability modifier.
If the targeted individual resists this otherworldly swap, they must successfully resist the enchantment through a Will Saving Throw.The DC of this saving throw is 10 + half the wearer's class level (rounded up), + the wearer's relevant spellcasting Ability modifier. Failing the save results in an instantaneous positional switch, leaving the unwilling target flat-footed for 1 round. This effect is classified as a teleportation effect.
The SpiritSlide Ring has the additional feature of imparting to the wearer the names of those involved in the most recent positional exchange.
i think i made the description better
Oh god wait you could make a switch hitter build and not have to spend actions switching as a foxfire kitsune
Oh no
Oh so many build ideas
Oh yeah I have foxfire on my martial arts thaum
Makes hand economy of passive implements way simpler
Just completed my first game of PF2e (as a GM)
The team defeated the Dragon Tooth Kings and their wrathful pet dragon (two tooth fairies and a Weak Deinonychus that they have goaded into chasing them by pulling some of its teeth)
They also discovered a massive herd of Vegetable Lambs tending to a flower garden and discovered the grave of a T-Rex, with a mated pair of velociraptors living in the ribcage
A magic wand was acquired from the nest, as well as Too Much Alchemist's Fire
All in all, a good time was had, though a player unfortunately was not able to attend the game due to an issue with one of their eyes 😔
Yay for fun, boo for eye problems.
Mmmmm
I feel like the early part of SoT gets talked up way too much personally
My group had an awful time with it lol
Had a very funny issue with Abomination Vaults last session
My players finally fought ||mr. Beak and because foundry had shifted over to the remaster he didn’t have Vampiric Touch|| which I had completely missed because of not realizing that he was a bestiary enemy
||I gave him some extra spells anyway but it was really funny to realize afterwards||
||he's supposed to have Phantom Pain l2 instead of Vamp Touch||
It was an errata at one point IIRC yeah
Hmm ok I think the module got it right cause he did have that
||and it made a great opener where it almost one shot the Kineticist who crit failed||
Oh shit this might actually answer a question I've had for a while, Foundry automatically updates AP material to the remaster?
only if you update the server itself
It did in this case because the no alignment change was system wide
I’ve run into issues on the player side of things though where feats did not update because the system still had the old one tucked away and kept it
And I assume something similar could happen on the AP side
I did notice that the Esipil Sakhil's Evil damage has already been changed to Spirit, so thats neat
Our gm has fully clocked all his players as having terminal designer brain
So there is now an official pipeline for talking about homebrew feats and shiz lol
you’re already dual class, it’s not like you can do much more than that
lol yeah
Session 1 of level 16 game
Riding on the back of our form of the Dragon'd party mate to go fight a Kaiju
Is there a list of like, actual, straight up NEW new stuff from the remaster
Our SOT GM is offering rebuilds for ORC and I'm trying to figure out if there are any non class specific things my summoner might want, since obv summoner isn't getting a remaster version anytime soon
Like, general/skill feats, spells (my summoner is primal), so on
anyone's guess how complete it is
hopefully aonprd has a tag or something when it updates
I know aon already has the ability to link new newer versions of items/stat blocks at least.
Huhhh
I just realized Healing Plaster is
Much Less Good than I thought it was
You can't use it for battle medicine RAW, and it takes an extra action to summon unless you are just continuously refreshing it every 10 minutes
it's more or less just worse healer's tools yeah
I was happy with it as 'healers tools I don't need to buy' but its a downgrade from that now that I look closer, alas
it's not a cantrip for everyday use
cantrip slots are a lot scarcer than gold in my experience
Yes, unfortunately it seems like my healer kineticist will have to buy healers tools and see about retraining their ancestry cantrip
Do you think a Magus/Wizard dual class would work well?
it gives you more spell which you can afford to use on spell strikes
Also better spell proficiency, that ain’t bad either
And Wizard’s pretty light on action economy other than “cast spells” IIRC
Magus/any four slot caster is gonna be pretty juiced
having 12 top rank or rank-1 slots to spellstrike with is pretty spicy
Witch would be nice because you can have your pick of traditions
one of my dual-class builds is a Magus/Divine Witch
'best' choice might be sorceror if you're spellstriking only so you can get dangerous sorcery in? But obviously wizard would be better if you plan to actually use your spell dcs
Magus doesn’t actually have very many spells it can use with normal spellstrike, so grabbing another tradition might make Expanded Spellstrike less mandatory
What would be the best tradition for normal spellstrike?
Huh, in Player Core 1 there’s actually only one spell that has a spell attack roll and isn’t arcane
arcane is the best tradition already
yeah
but getting the ones arcane misses could help
Spiritual Armament is the only one in core
But that could interact with Spellstrike in very strange ways, as a sustain spell
idk if that's a spell that requires an attack roll
It does
as much as a spell that allows you to make a new type of Strike
it's the remaster version of spiritual weapon right
RAW it definitely meets spellstrike’s requirements
Most of the time you're fine just Spellstriking with cantrips or focus spells
like it's kinda the same as draconic barrage
though the wording is slightly different pre remaster at least
Sure, I’m just contemplating synergies
Going through AoN, Arcane has overwhelmingly got you covered though
Divine or Primal can get you Purifying Icicle XD
It’s a weird one
Divine nets you Deity’s Strike? That could be amusing
Although that one still has alignment-based rules text, so, hard to use
I'd mainly go divine witch with magus for the support spells tbh
Become a weird Not A Paladin
Personally I’d do a similar thing but go primal for more offensive shit + some buffs
I wish you could filter by spell attack roll on nethys or something
There's probably some way to set it up using complex queries but
I was doing something along those lines, although the search turns up a lot of false positives
But most of what I was seeing was Arcane
i assume you can just look for stuff with the attack trait right?
it gets you some random curses from adventure paths as well
oh you can just filter those out hoho
primal's a contender as well
Still looking forward to hopefully playing my thaum with the straight up 'has strike as a subordinate action' spells
iirc the best list I saw for those was arcane when I dug into it
There were definitely things I saw on my search that I don’t see on that one
I think because there are spell attack roll spells that don’t have the attack tag
I saw Magus+Witch talk here and...that's actually a really neat combo
I've never thought of that before
I always thought Magus+Wizard but Witch works well
God damn there are bearly any attack roll spells
Yeah
Tbh
I suggesting taking other things and grabbing expansive spellstrike
There’s something to be said for spellstriking with Slow and getting an attack alongside the spell
Or spellstriking an AOE
There's like 30 attack spells and 1/3 are cantrips
And only 2 of those cantrips arent Arcade
But then you have to level int 
Aye, frankly for Magus without dual class, Expansive Spellstrike is almost mandatory
i'm not sure it is
Just remember that some spells qualify for Spellstrike but don’t have the Attack tag
it's great on starlit span
So there are more than it appears
Expansive Spellstrike does give up one if the main advantages of Spellstrike, so it's a bit awkward
But generally you're just fine using just cantrips for Spellstrike
Or dipping for a good focus spell
Psychic is good for that
it doesnt seem too bad - you trade higher average damage for more flexible action compression
although i'll admit its a lot to remember in-combat
I think the thing is you're not necessarily spending spell slots on spellstrike
and even then you have signature spells
or wait no not signature spells thats summoner
just heightening in general
I can't wait for Exemplar 🥺
For both I'm gonna be quite curious to see how they change from playtest versions
Same
I hope Exemplar gets medium armor but otherwise doesn't change too much
I really wanna see what the unarmed/brawling exemplar looks like
It’s kinda my ideal aesthetic for the class
We already know the only exemplar news I needed and that’s that it’s getting the unarmed one
I need to make a Beowulf character Emily
I need to be able to rip off a Troll’s arm and beat them with it
I just want animist to have a bit more than just the focus spells resting on the choice of active spirit
Idk if that’s gonna be included but I wanna do that
I miss 1e spirit dancer.....
(I was never actually insane enough to play a medium in 1e it just sounded cool)
neurons fire and I seize violently Kobold bard doing the Muses bit from the disney movie
I have like several exemplar ideas rn.
An elf swordsman looking to kill the greatest swordsman in the world
A pistolero who’s attempting to start an global workers revolt
A Beowulf type Minotaur who after obtaining their divine spark is trying to bring down the monsters carving out their own little nations (think dragons, vampires and other monsters who’s goals are larger then just eating people)
pistolero exemplar sounds like it has some pretty hot thematic room generally tbh
...Though I suppose it's one of those things where I'd feel incredibly awkward if there was an actual pistolero around lol
exemplar.txt I guess
I mean I guess yah but like, it’s a very evocative word for the build I want
Which is the dual air pistol build in the playtest
right, right
Which will probably stick around by the full release
Air repeater Exemplar is neat yeah
Assuming that the dual weapons feat is still generally the same
what build is the elf swordsman exemplar?
I will admit I mostly paid attention to Animist
The swords weapon ikon. I don’t remember the name but I want to use that+the various ways to get flat damage to make a dex based swordsman with a finesse weapon
Not agile
I mistyped
I don’t really care about agile for this build
With how the ikon swapping works on exemplar, they’re kinda strapped for actions already
Not sure tbh
These are more rough ideas I’m think I’d just adapt to the setting my GM chooses
fair
The actual details I’d decide more when I know the games premise
speaking of adapting to the game's setting, or the setting adapting to the group
our party is having a fun time being thematic in an unexpected way
all of us have Death Problems ™️
One got revived after drowning, two are undead (also both of the undead are gnomes, which was coincidence), and my character's parents and teacher are dead
And the latter is possibly possessing her sword
Love a group that’s always close to death
