#Pathfinder
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Cos their story stuff with Tar Baphon is really fun
The current leader basically is purging any pro Whispering Tyrant forces
And is getting loaded up with guns
They're primed to like, storm his island
Fuck yeah
Cos they were used as like a slave army by him before
So now it's payback time
Also they have a whole spy network
Which is how the current guy is sorta staying in power
What did they change Bag of Holding to?
It's really weird and doesn't synergised with lots of things
Those are both true but the things it does synergize with are cool
Like triple shot fighter, or Hunted Shot Ranger
Its not a bad weapon whatsoever, its just unusual to build around
I mean its synergies are just, everything that synergies with ranged weapons
It’s a magazine firearm so yah you shouldn’t use it with gunslinger
But otherwise it’s a d10+1 damage ranged weapon
So anything that works with ranged weapons that don’t reload works with it
yeah repeating stuff is very, like
guns for people that don't want to do gun things
which is an odd place to be
I mean I guess but repeating weapons main issue is just the lack of martial weapons
Alternatively
Guns for people who want their bows to make loud noises
main gun mechanic it has is being able to use a tripod with a low strength character and still get compound damage
lower volley range and higher damage die is it's main thing in general
idk if I'd use it on triple shot ranger though
2.66 rounds of shooting?
Yah I feel like its best on fighter
Because fighters tend to attack less then a flurry ranger
Even if they take triple shot
hunted shot seems cool just for making a couple shot and then doing whatever
move to stay out of volley range and then get a skill action or marshal etc
ranged monk type jam
...maybe a decent secondary pickup on outwit if they're doing more weird skill stuff
or just animal companion manipulation generally
come to think of it, companions would get your outwit edge stuff right? I forget if their skill checks are generally any good
grapple/demoralize companion could be cute
oh rip
Demoralize is still nice.
I forget if companions have a way to get around language barrier stuff for Demoralize
oh there's specific advanced maneuvers that get around it like Frightening Display
so you have to use... an ape or a shadow hound, it looks like
and be at whatever level those unlock
the shadow hound one kinda fucks actually, two action demoralize all enemies in 20 feet
expert and +1 cha when you first unlock the maneuver at 8, then increases to master and +4 at 14
though I suppose 'takes a bit too long to come online' is certainly on brand for outwit lol
"orc with a primitive machine gun and a scary ape" is a hell of a character
Would bring to Strength of Thousands in an instant.
Shadow Hound does sound pretty tasty too.
oh yeah if they're a mwangi orc that's an incredible loadout to use for demon fighting
It really is.
Pick up tusked so you can bite out the throat of any demon that gets close.
Really want to play Doom Orc
whats flaming sphere's new name?
hey what was flaming sphere renamed to?
It seems to be Floating Flame now
thanks
Is it just me or do y’all sometimes feel like they could afford to make concealer’s dc higher
is a 20% chance to miss not enough? like it's an effect you get off of skill actions and 1st level spells
What skill actions give you concealed?
I don't know what I was talking about, I think I thought hide gave it to you but that's madness
lol
That’s fair
Tbh I only mention it cause I’ve seen concealed usually do
Not a lot
that's fair, I think it's supposed to be fairly easy to get
or empose
like as a low level map effect
so it being stronger might mess that up a bit
Fair enoigh
Miss chances are also intrinsically frustrating, so it’s a big decision to modulate how high they get
Concealed and it's higher versions are all extremely annoying to fight against
Hmmmmm
20% is still in the green zone of “oh man bad luck!” frustration. 50% is up at “do I get to do anything useful this turn” levels
I think it should be a 21% miss chance
"If you roll a 5, proceed to roll a second DC5 flat check"
concealment, and concealment rolls alone use a d19
I think its about ok in terms of balance but it doesn't feel that juicy
The cursed one
it's fine I think
it won't actually do that much that often
but that's okay I think
Does Nethys allow sanctification? Also, does he still have 9 deity spells?
Yes to the latter
And yes to the former
Holy or unholy
either
Aprops for the dual mask god
if he made examples of like his schemes or plans he'd be more interesting
Yeah
Like I can agree with a god going 'knowledge for knowledge's sake'
But then that part of it gets papered over by the creation and destruction stuff
i don't think he's even knowledge for knowledge's sake any more
he's magic for magic's sake
i don't think he particularly cares if you know anything
He loves magic and exploding things with his mind for no reason
what do you like about fetchlings?
hmm
kinda like the aesthetic. and the fact that they're from a familiar but alien place to most golarion inhabitants
like kinda twili vibes from zelda
Mechanically, Conrasu
Narratively, Hobgoblins and probably Dorfs
This is a good reason
also like how they can eventually become guides for using the shadow plane as the minecraft nether haha
Oh wait shit fuck all those
They're close seconds
my fave fave is Lizardfolk
gnoll
nice build you have there but have you considered our lord and savior hands-free grappling
though I've been playing a nagaji undine lately and I've quite liked that
since it's on a kineticist and I was specifically fishing for stuff to use my class dc, they got good options
dwarf and gnome are both very good
in terms of fulfilling their promised fantasies
The gaze thing was pretty clutch last session haha
lol yep
Mine has to be between Thaum and Magus
giant barb
I want to say thaum, though my kingdom for just a balance pass on implements and cleaning up how the passive ones work
Kineticist is probably giving the lot a run for their money.
Maybe oracle or wild druid for being casters that actually have other big mechanics for you to fiddle with
I like having lots of stuff to do and choices to make
If we go by another metric of comparing them to their counterparts in other rpgs (cough D&D cough) I'd say Ranger is one of my favorites
Having many things to do is a good thing ye
Kineticist has been pretty great so far
I kinda hope we'll get some more classes like Kinet eventually
I've had fun
shifter
My favorite Ancestry is probably Orc right now.
With second place going to Poppets.
Favorite Class is going to Kineticist.
Full Exemplar will probably overtake it.
idk if I have a favourite class in 2e. in 1e it was inquisitor with warpriest second
Basically? But you could partially shift to get status bonuses and such, and had a bunch of different forms
Personally I feel it would be neat
Pick a few iconic bestiary entries and give them metastrikes that mimic their abilities
Like uhhhh
One thing I've really liked about Summoner is how much the Eidolon is like a Build-A-Monster
And a class that goes all in on that would be sweet
As that's really just a subtheme compared to Summoner's main gimmick of being a caster and a martial
You have busted me out of the funk of deciding what final class to make for the hobgoblin premades
Summoner? What about that no magic dealy?
That said
SUMMONER FUCKING WHIPS
So that would be cool
Summoner was fun to see in action in the Age of Ashes game I was in.
They begrudgingly accept magic that isn't arcane and much like the kineticist, the summoner could just kind of be dealing with the fact they have an eidolon lol
What's the plan for Eidolon? Gonna do Earth Elemental or shake things up
I think Earh Elemental
And have it be for an Oread Hob
And have the two Oread hobs be twins
that's dope
Thanks
I want to like
entice the players to play the premades
So I wanna include fun character details
Like one of the premades is
Just Jasper
Jasper from what?
"Magic is just a tool to make weak Hobgoblins stronger."
Makes sense makes sense
So the party is a Thaum, a Fighter, a Kineticist, an Alchemist, and a Summoner
No particularly high perception character, which is maybe alarming
https://vxtwitter.com/Psycho_P_Adour/status/1726736932959584570 CW: flashing lights.
GM: My #Pathfinder2e game will not use the Free Archetype variant rule
Me:
【QRT of abcdent (@abcdentminded):】
'Powerful video. the reaction mp4 potential is immense, will be keeping this locked and loaded https:…
💖 6
Fighter has pretty good Perception
maybe not the best Wis, but they have good proficiency
Hm
Mounted archers on Iguandons would be really cool
I like Gouging Lunge as a concept but the Iguanodon doesn't actually have a lot of reason to use it if you are using them as an enemy and not an animal that will run away
The best use is kind of just to space dudes out with its Reach strikes, and since it doesn't have a reaction that just kind of makes the PCs waste actions
But if there's a ranged dude throwing out shots from its back that's a lot more interesting
late, but fluffwise I love Fleshwarp
or Gnolls
just wish they both had better feats :v
Terwa Prodigies would be a good choice for the rider here I think
Maybe give them short bows instead of long bows
My favourite ancestries probably Gnolls, they're great. Wish more places in Golarian had interesting ones
My favourite class in 2e mechanically is probably Champion, specifically champion
My favourite 1e class is Magus, each of its archetypes are great and it's core is just what I enjoy playing
excited for the updates coming to champion ?
since alignment is gone ?
For sure, hope they do something interesting for the subclasses
As without alignment and just edicts and anethema there should be a lot more kinds of characters to play
have you seen the errata so far ?
I read the remaster doc when it went up which went over the broadstrokes of what was changing if that was the errata then yes
So, since it's been a while since release
How does everyone feel about the Kineticist?
as a GM, Winter's Sleet makes me cry 
NPCs stuck in the slip n slide? 😛
yup ;o;
jokes aside, it seems like a cool and fun class from what i've seen of people playing it. haven't tested it out myself, though
It has a lot of cool stuff, you can build it tons of ways
I personally like water/wood fight medic
I'm playing a Wood/Earth one in Magma's game currently
Causing immense amounts of salt with Timber Sentinel 😛
And now I also have Berms 😌
Yeah timber sentinel is nutty honestly
my player who went kin is going Fire/Water. they did it mostly for the Steam Knight thing, but the healing and crowd control is great too
I just realized, Shove would be a good counter to the tree huh
Since you can follow after
Potentially
Moving people away from the tree does work
It also can only absorb danage from Strikes
Magma when he sees an innocent little tree
Have you given it a name yet
That tree is NOT INNOCENT
It has the blood of THOUSANDS on its hands!
It also has a fair bit of general utility. My group played Fistful of Flowers with a wood kineticist, and when we had to cross a river he just used tree sentinel to create a bridge of trees for us to hop across
Any circumstance where MOAR TREES would be to your benefit is a pretty good use case
To the point where I’d probably houserule it that the tree disappears entirely when a new one is summoned
The fact it just becomes a permanent tree is very funny
The battlefields of the players just become forests after a while
That does fit a wood kineticist though!
True!
did someone say tree
A bit more fucked up tree then I imagine most wood kineticist make
What does it do?
Pretend to be a tree and slash things mostly
Looking at its statblock its mostly just raw stats, no funny moves
They do but only after the fact
Ahh Ic
You know, this makes me wonder
Does NPC Deadly get the extra deadly dice if the attack its on does multiple dice?
Like
Deadly is supposed to scale with your runes, but NPCs don't have that, they just have runed up damage baked into their statblock
We faced several of these in Rance's game, and he had a tendency to roll really well and crit the hell out of us 😛
I suppose its fine if NPC Deadly is weaker than PC Deadly because PCs not Instantly Fucking Dying is good but its odd
I've got a friend who asked me for advice on how to build a character like Chris Redfield or Leom Kennedy for the upcoming Tyrant's Grasp 1e game he will be in (schedule wouldn't let me fit in so I'm kinda bummed but I digress.) I was thinking of suggesting some kind of gunslinger/brawler or gunslinger/monk hybrid respectively or just pure gunslinger but what would you guys suggest I pass along for ideas?
Well, I suppose what I'd ask is are they trying to make a character that is like those characters in the games, or a character that fills that same role in universe?
Like, are they trying to make a gun shooter special agent type, or just a veteran soldier with lots of experience fighting undead with good old fashioned headshots
i believe higher level NPCs with deadly end up having a bigger deadly die built in as well, but i can't recall any specific one off the top of my head
ah, yeah, they do. Adamantine Golem, for example, has Deadly 3d12 on its fist
most humanoid enemies with multiple damage dice do have the corresponding runes too
Because like, if I were to translate Chris Redfield into a Lastwall game, I'd personally like
Make him a fighter with a sword or something, honestly
A plain old regular soldier whose just an old fucking hand at taking zombie heads off
Because that's basically what they are in RE, its just modern day so they're shooting off guns instead of swinging swords
That said, I don't know a great deal about 1e, so I can't give a WHOLE lot of advice either way, alas
Yeah in general it'sjust that they hit super hard, crit often and can almost always ambush
The free disarm can be fun to
Oh hey sup I'm doing this
Haven't gotten to use steam knight yet but I went medic alongside, pretty nice as doctor's visitation lets you combo into ocean's balm.
my player's picked up some medicine stuff alongside ocean's balm too, it's a very nice combo for out of combat healing
Hm
Derghodaemons seem Fucked to put up against PCs of a lower level than them
Feeblemind x3 and a single Action Confuse save
Feeblemind in particular just seems cruel to use against PCs in general
Yeah we've got a wood kineticist in the same group and it basically immediately trivialized downtime healing lol
As it should be 😌
Between Balm, Fresh Produce, and Treat Wounds it usually doesn't take long for us to heal up
How good is Chirurgeon?
I've seen several opinions on it that basically consist of 'make a bomber that knows healing elixer recipes instead'
better now after the errata
One good thing it has is Crafting as Medicine, which allows you to invest in other skills.
since it has like, actual class features now
and they finally let you have perpetual healing
okay so a player wouldn't feel less effective playing it
does anyone know offhand what level ranges individual books of APs cover?
Specifically in the context of a 1-11, but I assume a 1-20 has similar level ranges as a 1-11 and 11-20 combined
generally similar, yeah
Is it like
Book 1 (1-4)
Book 2 (4-7)
Book 3 (7-11)?
somewhere around that generally I believe
So the final boss of Book 2 should be balanced around a level 7 party, neat
there's no level 7 performance skill feat :(
actually there's master of apprentice
but it's. niche
and it's shared with other skills
having started playing a level 1 wind water kineticist recently
wind boomerang is cool
Here’s a thought: is there enough variety in kineticist to have an all-kineticist party of 4-5 where no one feels their toes are getting stepped on?
I'd say so
Water and/or wood 'healer', Fire 'mage', Earth 'fighter', less familiar with wind but it has mad mobility and can hand it out to allies so it'd make a good flex spot
You'd have all bases covered, though the nature of the class means at least some of their stuff will be similar
They probably do lots of save aoes
They probably also don't have absolutely amazing knowledge skills
However in combat I bet a full kineticist party would fuck
Aw yeah, shucks!
They can't RK :(((((
Anyway,
(This is meant to be jokey not mocking)
I mean they also prolly don't got great perception or charisma skills either lol
Do a Strength of Thousands game and open up the Free Archetype field to some of th other caster classes to incentivize grabbing a mental stat of choice in reasonable quantity?
Sounds fair nuff
Tho I suppose if we're factoring in FA I should probably factor in that FA is
The most common optional rule
Well, all the earth kineticist needs is Con, right?
Str to damage is nice but not vital, and in theory you might like it for Armor In Earth but you can just throw out ranged attacks and eat the penalty while its on
So they could make an admittedly janky face build
But yeah, an all kineticist party would be janky in places, but it wouldn't be a non starter at all either
Oh it's not a non-starter at all
And kineticists have weird utility options
Man
Looking back on this reminds me: I'm so sad you can't Infuse the free blast from channel elements
Weapon Infusion is so hard to work into Overflow builds
nah it's the intended downside of overflow or getting knocked out really
the free blast is like a quick draw equivalent
Yeahhh
But how can I fulfill my fantasy of hurling wooden javelins at dudes without weapon infusion 
I don't wanna give up Hail Of Splinters 
Hail is not really an impulse you wanna spam much anyway IMO
Since a large portion of its damage is bleed
I think my favorite kineticist element is Earth cuz it makes the most sense to me as an element used to create weapons
And wood and metal being individual elements bugs me for very 'my first exposure to the concept of primordial element magic was Avatar' reasons
Like it chaps my ass mightily that metal is not a subcategory of earth, which I understand is a very personal gripe lmao
Metal being its own thing is nice, because it is more than just rocks when you really get into it.
I miss Void Kineticist sometimes.
I know where it's drawing from I just have such a formative piece of pup culture for me that doesn't operate that way that my brain does not compute lol
Fire Kineticist and Earth Kineticist seem the most straightforward ranged and melee element respectively
More or less yah
Though earth does have quite a few AOE control abilities
Fire ironically is encouraged to go close in with the aura
Yah but honestly that’s all kineticist
There’s very few proper long ranged abilities
They’re more built for that kinda, not melee but close range
Like 20 feet away from the frontlines
Fire Aura Junction + Thermal Nimbus is great
and then on your turn you just Flying Flame and 1a Blast or something
Players are finally together for the oneshot!
So far we've got a Silence In Snow Witch, Ranger, and Paladin Champion
Fourth player is yet undecided but what we've got is pretty comprehensive so I think they can do basically whatever
Hell yah
Prepare to run Gatewalkers
Find out Glass Cannon Network have started releasing an actual play of Gatewalkers
Life is good sometimes.
If not for air, we would just have Wuxing
Bully them (affectionately) into playing a kineticist
If they are wanting ideas I'll hype em up lol
So for my custom setting I’m making psychics essentially cybernetic casters, the idea being that the psychic’s magics come from a brain implant
That's a very cool touch 👀
I'm guessing Precise Discipline is probably them most common mind
I am tentatively in a pf game
Nice!!
What class you thinking? Is it an AP?
I don't believe it's an AP and I have no idea
I need to know like
starting level, whether we have FA, etc etc
Absolutely yah
It’s like the, default of the cybernetic
Like the other disciplines come from experimentation
While precise is the more obvious use of the powers
Also I know rules wise psychics still need to use their hands
But I really do love the imagery of psychics casting spells without moving a muscle or saying anything
Standing still with their hands in their pockets as their magic works around them
Just use Conceal Spell on every spell 
Now you’re cooking 
I might play a psychic...
What conscious/subconscious mind?
No fuckin idea lol
You know
Fuck that <XD
Not much I find appealing actually
CHOICE PARALYSIS
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Honestly though psychic is something I’ll play like
eventually
Maybe
Once I get a few more character ideas done first though
I like the one that gets Telekinetic Rend
It has a kickass amp and effects a gigantic area for a cantrip
Which one is that again?
The cantrip or the mind
The mind I don't know, thats why I called it that
Telekinetic Rend is 'd6 bludgeoning or slashing in two 5 foot bursts'
With the amp being 'd6 bludgeoning AND slashing'

Psychic is the primary True Caster I'm interested in playing
The only other that truly entices me is Bard and I plan on doing Marshal/Dirge Warrior Bard to do some Wretched Gish Thing anyway
Also yah I was asking what was the mind
Unseen Grasp or something?
I think if we're doing FA I might do some funny shit with a sterling dynamo
For I am on an Alita kick
Sterling dynamo is such a funny archetype
I had a hilarious swash dynamo build
You just get a cybernetic arm
Hmmm
Sterling is an unarmed attack tho I'm prett sure
Unless you mean as an offhand to a monk weapon?
it is an unarmed attack, yeah
percussive striker is already equivalent to base Powerful Fist though,
Fuck You, Piston Punch
also monk with a robot arm
Also someone pointed out in the actual 2e server one could also do both in a single flurry
Also
why are hook and butterfly swords monk weapons if they're also advanced?
a bunch of monk weapons are advanced
How would you gain proficiency in them?
cuz you don't become proficient in advanced weapons when you get monastic weaponry
Pain
Also uhhhh
They're just not particularly good usually
PF2e really likes slapping maneuveur traits and parry on Monk weapons for some reason
You know
Things you can get with just an Athletics item and a wooden shield, what with not needing your fucking hands for anything
lol yeah
I think I might wanna play my elf beastkin swash
who I can only describe as like
bigender landsknecht samurai
I'm eternally buttmad the optimal monk is one with a shield in one hand and health potion in the other, fighting exclusively with kicks
Also 👀
She even arms herself in the way both armed themselves, simultaneously
captain elfgame
she uses an elven branched spear (pike/naginata) and an elven curved blade (zweihander/nodachi)
She's also a Calistrian
Thinking obssesively over what my Witch player's patron ought to be even though its a level 1 single dungeon game and They Will Not Find Out
I'm thinking an ||Elder Wyrmwraith that was once an Ancient White Dragon||
||Known as The King On High||
||As it haunts the top of the massive ice wall separating Tolguth from the Crown Of The World||
I have dipped my toes into the 3rd party stuff finally, something I never really did with 1e too much. Specifically, grabbed Year of the Monster from Battlezoo.
And the Dungeon ancestry is way more appealing than it has any right to be.
he's turned his ribs into a cabinet for all his ingredients
I have decided on doing an aldori duelist ranger
Oh, very nice
Precision or something?
Precision, aye
relying on duelist for a lot of my fighting style feats, and using ranger for
idk
animal companion shit maybe
Tho that's a lot of action competition
I challenge you to a duel
And by I I mean me and my pet tiger
Nah if it was a duel she'd command her beloved warg to watch
and to sneer as it resolves in but a single blow
Imo the best uses for ranger feats in that kinda build is like, focus spells (gravity weapon being the most obvious one) and generally good weapon actions
Like QuickDraw and AOO
I just made a nice Recall Knowledge-based Outwit Ranger with an Animal Companion.
Especially since if I remember correctly that’s not really stuff duelist gets
The Rhino Companion is fun because of the Clumsy.
Also Skirmish strike is another good ranger feat
Indeed
Yah there’s just a lot of “make an attack, but things happen” ranger feats lol
Which I guess is a description for a lot of martial feats really
The only good economy
So a friend has an actual idea of how he’d run twitch plays PF2E
Oh?
He’s essentially developed a GMless system for solo games
Quick question: Do the remastered books contain the deep background tables from the pre-remaster Gamemastery book?
I can't find them
(PF2e)
I believe those hot dropped, but could be wrong
thanks
Quite a few of the optional rules are not in GM Core
So using that+a character submission process+various voting on character actions+chat backseating gaming on combat
It’s less a full on “chat controls foundry collectively” and more “solo game in which all of twitch chat plays as the solo player”
You know what I just realized might have a funny niche for a single weapon ranger build?
Quick Draw specifically to huck knives and keep a hand functionally completely free
Quick draw with a brace of throwing weapons is good fun
Part of me wants to make a single weapon feat line for Ranger so bad
Precision Ranger.
I think they mean single one hander + free hand feats
Since this is in the context of a precision ranger that uses an aldori dueling sword
This yeah
Ahhh
What kineticist elements combo well with Earth for a melee kineticist? Metal or wood seem like good choices but I'm not sure which I want to go with for this idea
I suppose I could eventually pick up all three though
I’m running a melee metal fire earth kineticist rn
Wood/Earth worked pretty well for me so far
Niiiice
I can't decide how many elements I want to branch into lol but I'll take another look at them and see if I can think of any fun combos
my strat is mostly to tarpit things down
~ ~ ~ OUR GROUP MIGHT BE PLAYING KIIIIIIIIINGMAAAAAAKEEEEEEEEER ~ ~ ~
Ravel of Thorns, Jagged Berms, Earth Aura, all punish movement and restrict options
Timber Sentinel to protect people, Wood impulse junction to keep myself with tHP
Cool
Armor in Earth and shield keeps my AC good
How's your damage output compared to the fantastic battlefield control?
middling, mostly the occasional Blast with spare actions
or if I can get a good Hail of Splinters
Nods
but the rest of the party is another Kinet (Fire/Water), a Fighter, and a Magus
so I just drag things out, and they bring damage
Gotcha
I'm kind of planning this character in a vacuum because I don't know what the rest of the party is thinking about bringing yet 😔
And I may still end up playing a different character anyway lol
I do have good Str, so when I do the occasional 2a Blast it works decently enough
I also plan to get Sanguivolent Roots eventually
That one does look like good fun yeah
and I also have Wrestler FA, for the dream combo of Whirling Throwing someone into the Berms
I like a lot of the wood impulses tbh, I just also wanna be able to deal some damage because I have terminal DPS brain
Earth, Wood, and Fire has potentially very fun flavor as a combo... I wonder how well it'd work in practice
Thinking of starting a campaign with an intro one shot
Where the players play as the high level characters who came before them, during the hostile takeover of the capital that kicks off the story
That might be neat
My only worry is that folks may feel a little bad having the high level stuff then going back to Level 1 Rat Stabber who basic strikes two times every turn or something
I presume the game is meant to be unwinnable then?
¯_(ツ)_/¯
A little but also like
We’d already be going from the end of my last big campaign to this
True- if its with regulars that's certainly more palatable
The one shot would be unwinnable in the sense that they couldn’t save the city,
But they could buy more time
For people to escape
Ah IC
Very much a big narrative event
Also thinking of doing this because it’s a massive plot point in the setting they’ve been playing with me for years now
Also are the PCs gonna use pregens?
Nah I’d probably let them make their own fellas
Ah alright
I’d probably ask which they’d prefer
Also part of it is definitively answering “why aren’t the tons of high level characters in this country stopping this”
With “they tried and they fucking died”
It’s a tone setter for a campaign that’s gonna be about fighting an overwhelming foe in revolution
Very fair yah
It feels like a good way to establish stakes
If the last great heroes are all fucking dead
These characters won’t be but this campaign is ideally gonna use mythic when War comes out
Oh cool
I’m hoping mythic is good lmao
Also obviously
Like you need to take mythic feats instead of your class feats
I might have twisted fucked up versions of this intro party show up later as bosses
Very Blight Ganons of you
Very much yeah
This villain is explicitly doing extremely fucked up soul magic
His elite troops are robots powered by the souls of the kidnapped war dead
Who are barred from higher mental function
Hehe clockworks go brrrrrr
I doubt itll be that
I've said this before but I must imagine a mythic campaign will be made with Free Archetype in mind
Since Mythic Rank in PF was already basically like a separate feat track with its own seperate options
my assumption of Mythic is gonna be a Free Archetype like system
where you get a secondary progression track with special feats
I think my game has a 5e convert guys, gals, and otherwise
sweet
Cool
Speaking of that game I think I am finally mercifully done writing the character I'm gonna play
Awesome
What did the choice paralysis frenzy shake out too?
Ranger with an animal companion that's taking the aldori duelist dedication
There is a small chance I instead go for the sword scion background and go for normal duelist dedication
this would also allow me to play Not A Human
Ohhh
I thought that build was using duelist dedication
I never even know Aldori duelist was it’s own archetype
aldori duelist is indeed its own
normal duelist might be better tho
yeah I'm switching to normal duelist archetype
So it looks like so far the PF group is a bomber alchemist, a precision animal companion ranger, and a druid of some description
That's a solid setup
Druids can heal or hurt but are short on buffs, which alch covers handily, and uhhhh Ranger Good
Ranger Hit Hard
So I'm thinking about names for evil relics
Specifically the preserved organs of the First Horseman, the removal of which is why they are eternally comatose
Right now I've got the lungs, known as the Antipneuma, and maybe the heart as the Antipulma?
I want the brain to be the last one (for the three common definitions of death- no breathing, no heart beat, brain death) but can't think of a good name to match the prior two
Antineuro sounds a little silly
nous is good for thought, reason or, well, nous
pneuma either fortunately or unfortunately carries a double meaning of literal breath and uh a sort of soul-like vital force
pulse is sphygmos
"pulmo" is latin for lungs, "pneumon" is greek for lungs, thus the confusion
which is why respiratory medicine is both pulmonology and pneumology/pneumonology
Wtf, why does "pulmology" switch languages in the middle of the word? Damn scholars. (End of tangent)
happens more often than you think 😛
yeah if the term was invented by people just using the languages to be smart, they mix constantly because it means they get to show off twice
(this means any time after like, 700 AD)
Not literal anti-phren both is relatively easy to say and works well
In Ancient Greek philosophy, Phren (Ancient Greek: φρήν, romanized: phrēn, lit. 'mind'; plural phrenes, φρένες) is the location of thought or contemplation. The kind of mental activity conducted in the Phren involves what 20th and 21 Century Western thinkers consider both feeling and thinking; scholars have remarked that Ancient Greeks located t...
Hm, it was late last night, I should have caught pulma being lungs not heart
Thanks for all the advice folks!
Back awake and thinking, the brain could be the Antilogos
Best I've got for the heart now is Antihema or just deadass the Antipulse
Antihema sounds less pleasant if that helps
Antihema it is then
Now to hammer out their effects
The Antihema can redistribute positive energy, draining on creature of life while healing another, with the downsides that
A: Some positive energy is annihilated in this process, so the injury you inflict is worse than the one you heal
B: The healed creature begins to take on traits of the beings it received energy from (for example, in the dungeon I currently have in mind there's a bunch of plants with berries full of human blood)
it being a negative sum is neat in terms of flavor for daemons
Yeah, they're all meant to be useful in a not ridiculously obviously evil way, but with an insidious edge that furthers entropy
Meanwhile, I think the Antilogos might have prophetic powers, which its owners, the caulborn of Kaer Maga, used to provide Thassilion with visions of the future in exchange for being left alone
I'm thinking its downside is that the visions it gives are of the worst parts of the users future, to make them paranoid and try to avert it
The caulborn artfully sidestep this by never using it to view their future, using it as a bargaining chip with outsiders instead
That sounds like them.
Ain't got no clue for the Antipneumas powers though
I honestly may have a fake out, where it's revealed the Antipneuma has been destroyed the entire time
As the main bad guy (a very powerful rogue Daemon, unaffiliated with any of the Horsemen)'s master plan is to ||revive the Oinodaemon and implant itself inside them in place of one of the relics, to become part of the most powerful Daemon in all creation||
But also c'mon, there needs to be a third evil artifact
maybe the third artifacts what destroyed Antipneuma
A destoyer of destruction, the ultimate tool of entropy
Indeed
Maybe it's the blade the Oinodaemon planned to kill itself with once everything else is gone 
Which is why it can destroy the relics
Man I so badly want more of the group I'm in to chime in about their characters
GM said
No session cuz thanksgiving
Gm today
"Aight people, who wants to play tomorrow."
All said yes barring 1 person
Depending on how my gm answers a question I just asked her I might be switching to a Monk lmao
the question being 'I know the aldori dueling sword isn't technically an ancestral weapon, but pretty please let it count as one for the ancestral weaponry feat'
(I know this is kinda a powergamey ask but he's letting us pick options with no rarity restrictions)
It's not that insane of a pick
I can't think of anything the Aldori duelist class gets which isn't like, something a fighter multiclass could get you
Other than like unnerving prowess? Which I guess is probably better on Monk who has cheaper action to attack stuff
it’s about as good a chassis for a dueling sword you could ask for except maybe thief rogue
Its not super egregious imo
'congrats, you spent a background and a feat to use something roughly analogous to a monk unarmed strike'
but it will hardly break anything
Also their unique version of 'quick draw'
which is just scout's warning plus you can draw your sword
What's a good orc beastkin form for like
a duelist type character
some sort of bird is all that comes to mind but I do birds way too much
snake maybe
I was thinking something reptilian
but so many reptiles already have ancestries lmao
Snakes feel like the kind of animal that would wield a dueling sword
I mean that's a fair point
I could personally imagine many things wielding a dueling sword
however, I think I've hit upon a good way to find one
solitary predatory animals
since duels are necessarily one on one fights
tasmanian devil could be fun lmao
Scorpion if you want to get Weird with it
went with a marsupial actually
nature’s little murderers
the smallest jar of piss and vinegar I could think off
Also I noticed with my monk build if the gm lets me go for it I technically won't have proficiency with dueling swords til second level lmao
You could play against type and do a rhinoceros
A hippo can't make funny gremlin noises as they tear into a piece of raw meat much like their animal companion does
yeah, it’s probably not funny when a hippo is doing it
also tazzies are an excuse to make my character part of the Short Gang ™️
The GM is go for monk dueling sword 😌
my dm has recognized I'm just playing an Aldori 47 ronin situation and I live
I wonder if Howl of the Wild will allow feral (as in, quadraped, not mindless) animals
if so, the furries will stay winning
I'm planning on using dueling dance eventually so iiiiidkkkkkk????
~~Fuse Stance
~~
This could end well...or poorly

they’ve already got hunter automaton
If anything that supports it being a heritage since ancestries love to steal
Though its funny thinking about an anatomically correct wolf toddling on its hind legs to swing a sword around like one of those medieval codex margin arts
Gnoll and Catfolk
Automaton should have been a heritage imo
huh why
Disarm kicks mean ass now yall
Now that the penalty lasts
My fighter just disarmed a boss, they regripped to remove the -2 to hit
Regrip has Manipulate since its an interact action
My fighterAoO'd
It crit
Disrupting the regrip
Update: He then crit two people in a row in one turn, doing enough damage with one of them to kill instantly via the Massive Damage rules (not that NPCs do dying anyway, but)
Egar Kalt is easily, easily the most lethal fucking PC I've ever played in a TTRPG
He's crit like 8 times at least and we're still level 1
The man's medieval hobgoblin john fucking wick
lmao nice
Disarm is actually functional now, yeah
I’ve taken Fighter archetype on my dueling monk instead of beastmaster now
Solely for dueling party and opportunity attack
And then I’m going to immediately pivot to some other shit lol
Fighter privilege hard at work 😛
Its gone from like
'huh? What is this'
To like
One of the best maneuvers/THE best if you have AoO
Because if you do it then like raise shield
You either refund the action doing an AoO or that MFer has minus fucking 4 to hit your dog ass
intriguing note for aspiring swashbucklers
oh hm nevermind
doesn't stack with goading feint
I'm an intimidation fighter with remorseless lash also so its very possible I can push that to -5
how does fencer not include disarm
god I hate how swashbuckler's subclasses are structured
Oh man
Disarming Twist is now a monster of a metastrike too
Snagging Strike, Twist, Dueling Parry 😳 💦 💦 💦
huh, that is actually kinda decent
What do y’all thinks is the best way to represent a satyr ancestry?

Also what are the new ancestries besides Minotaur and centaur are coming in the wilds book?
IIRC, we've got a fish person, like what a lizardfolk is to lizards
Proper merfolk, human up top fish down below (need mobility aids to go around on the ground)
Insect dude that can morph into different forms over their lifespan
I am taking a guess that the whole metamorphosis aspect is so they can cover all insects with one ancestry lizardfolk style
Probably yah
Awakened Animal as well
Oh right
oh hey sup I literally played this
I used half-elf human
Here's some pics of him :3
wild druid
Oh yah I think you may have shown him to me before?
At least that second artwork of him
probably, I certainly take the opportunity to post stuff about past characters when I get the excuse lol
I know I've posted my gnoll alchemist in here
Hooves, little horn nubs or maybe ears
Oh, my copy of the Player Core came!
... this is probably an idiot question, but if you have a rulebook subscription, how do you change the next book they're going to send? I would kinda like the GM Core but it queued up the Monster Core as the next thing.
I can't find an option to change it on the website.
So my players choosing to somehow not have any Allies during the finale would be bad for them
(This is mostly a hypothetical because I don’t imagine they’ll have 0 points)

Turns out
Stopping a WMD doesn’t matter much
If an army attacks the city instantly after and no one defends it
Minecraft Pathfinder?
Damn you!!!! It’s the name of a real angel!!!!
over time what words mean changes, a name which once brough ideas of faith and holyness
Now only being blocks
There’s a demon in the big book named Furfur I had to look it up when Delilah named a watcher in the dark after them haha
Minecraft Pathfinder is the name of a real angel
Israphel, 7th Archangel, Empyrean lord of Justice, veteran of the First War
My gm has said any starting gold we don't use we lose so I'm trying to figure out how to spend 5 extra gold lmao
consumable maybe
What sort of gm doesn't want bribe money around
Slightly spiteful, but a 5 gp one of these for later liquidation
There we go
that's... kinda odd
that is pretty baffling yeah
i do like my pcs to be extremely poor but they usually manage that themselves
PCs are on a constant “treat yourself” mindset
But why make practical choices when silver religious symbols and compi exist?
shrugs
I don't rly care
I just dunno what else to buy lmao
cheap consumables like health potions or talismans can cover a bit
the last few gold can go into miscellaneous adventuring gear
What religion is your character btw?
Ah ok
Use the 5 gold to buy the item, 5 gold
5 gold pieces
Each gold piece is a treasure item worth 1 gold piece
:3

If you don't treat yourself with a tasty potion during the fight, you would die
treat yourself to a tasty red potion
It's hard to focus on self-perfection when you are consumed by a revenge quest to kill the one who killed your master
Their master taught them to anchor their anger
They misunderstood, and chained it up deep inside their belly
their master's death broke the chains
A veritable bloody canyon
They're also, as a side note
the cutest 5'1" tasmanian devil anthro you've ever seen
😌
Look at that thing
No way that could kill hundreds on their road to revenge- oh fuck it has a sword
"Revenge is not the Aldori way"
Oh also they're not an Aldori
but have the chops to use a dueling sword
So that will be
Fun
To deal with
What even are the aldori?
To be clear their master was
Their master just fucked off into the woods and found and trained them
"revenge is not the Aldori way"
You made a noble class made up entirely of warriors who love dueling. You don't get another way
So they're trained, their master just got offed before it became official
You better have a dramatic duel with a Swordlord at some point, as they angrily accuse you of not deserving that sword
I was referencing the whole Maul vs Ahsoka thing
Wait not Maul v Ahsoka
Vader V Ahsoka
"Anakin Skywalker was weak. I destroyed him."
"Then I will avenge his death."
"Revenge is not the Jedi way."
"I am no Jedi."
Oh that's guaranteed
Maybe multiple times
Depending on how the guy who stabbed their master acts
Was he stabbed by an aldori?
Cuz they may have killed him because he rejected them as a student but trained my character
It's a very Incubus stabbed Meti situation
Like if that happened
basically
It's a bunch of things
I am drawing on many many things
Yes
Oh no
Playing a duelist monk is gonna be fun
We love taking fighter dedication with FA at 2nd level just to grab two feats at 4th and immediately go into another archetype at 6th lmao
A clan/guild of very prestigious duelists from Brevoy who all use a particular, bespoke design of sword and change their legal familial name to Aldori when they finish their training
Ohhh, that’s very cool
The Aldori Dueling Sword itself is basically like uhhh
An upscaled cutlass
They are one of the first things I discovered in pathfinder
And given I like duelists as like
a thing
I have latched onto them
With some elements taken from traditional longswords
There's an archtype for them right?
Nice
I've taken the background so I can have my dueling sword be a monk weapon (not RAW but my gm is allowing it)
Why am I going monk instead of fighter?
Fuck idk man
Fighter is crazy good
Admittedly the Archetype is mostly 'duelist but its feats only work for this one advanced weapon'
There's like two properly unique feats
In my current game I'm kineticist cos they wanted a magic user
God I only take fucking archetype feats from level 4 to 10
But if I were to be in another game, I'm 100% going archer fighter
Jesus Christ XD
And yeah Fighter is insanity
Monk is also super cool though, I approve of the choice
I hope to play one eventually
checks monk to remember why I picked it over fighter
sees flurry of blows, remembers
also the passive speed boosts are nice
okay I am no longer questioning myself lol
I think it is kinda hilarious tho that both times I've built monks they've been weapon monks
Yeah flurry is a game changer
Especially with aldori parry and monk ac
and thus the class feats from like level 4 to 10 are uber meh to me
since they're all either new stances or augments for existing ones
Or peafowl stance
Which
What a fuckin letdown as a stance, tbh
Ki strike and wholeness of body are good picks for a weapon monk
Loads of extra to hit and damage, as well as healing you can spam while resting
Ki Strike is amazing
especially with being able to recover all your focus points now
I don't think I have the space for ki strike and thus can't take wholeness 
As for this, I think the main edge it offers is that against non Reach enemies, they need to waste a stride getting up to you to attack, since yoyvcan step away for free
Probably a lot more interesting on a temple sword monk, as they'll have full strength and a trip weapon
Stride, flurry of maneuvers to trip strike, step away for free, parry or raise shield
That dude has like one action to do damage with now
like the first two levels of monk feats for me are monastic and ancestral weaponry for my gm to let me use a dueling sword
I think I'll be like
fine?
I'm definitely building a weird ass tanky fighter monk
which is very fun
but like for context at 4th level I won't take a monk feat
I take opportunist and basic maneuver for dueling parry
That sounds solid
I'm going for God's Most Accurate Fighter
Snagging Strike for on demand off guard and Inspiring Marshal for +1 status to hit
Oh do you not have FA for this aldori character
Oh I do
I just took two archetype feats for levels 4-10
opportunist and dueling parry at 4, barb dedication and second wind at 6, barb resiliency and fast movement at 8, and finally aldori duelist and wounded rage at level 10
but level 6 and beyond are also pretty nebulous build wise
since we're starting low level
Don't die! 😄
You are a monk, I'm sure you'll be fine
They're with Champ in the 'actual tank' category
We are me who is a monk, then an alchemist, a bard, a druid, and a psychic
oh that's gonna get tricky
Politely ask the others for all the buffing spells. Every single one. /jk
Bard and Psychic can both cast Heroism 😛
ask the druid to drop some big meatshields animal summons to help you
Does anyone have recommendations for a YouTube channel that does a good job of explaining Pathfinder classes and other character options to people who are new to the system (even if they aren't new to TTRPGs in general)? One of the other players at my table that's switching from D&D 5e to PF2e says that having someone who's experienced with Pathfinder explain things to him in terms of what they allow him to do (say, do you want to cast spells? if so, do you want to also be able to handle melee, or nah? etc.) would really help him with the transition.
Man, I wish Hilt Hammer wasn't restricted to Knight Reclaimant of all things
I want to mordhau people with my fighter's bastard sword without uhhhhh
Investing in both survival, stealth, and signing up to the knights of lastwall
Its mostly the stealth honestly
My dude is from oprak I'm sure he could become an honorary lastwall member if he wanted with all that work against tar baphon
Oh and as for this, the Rules Lawyer is the dude I see hyped up the most
Alright, I'll pass that along (and take a look myself)! Thanks!
it's... weirdly restricted yeah
a fairly high level feat in just the one archetype
it feels weird for versatile B to be a level 10 feat
Oh huh
The archetype even has a member of the knights reclaiment as apart of the prerequisites
Not even just for access
Technically you need to be a member of that knight order to take it
to be fair a just straight up trait gain is pretty good
and versatile b is actually useful
and it's not far off inventor archetype getting it at level 8
I could see a lower level feat as a metastrike
Enemies being weak or not resistant to bludgeoning when they wouldn’t be to slashing or piecing is actually somewhat common
What archetype you talking about?
Knight Reclaimant and Hammer Hilt
It’s an archetype of being a member of this knight order that fights undead and saves people in the Gravelands
the cool radical branch
Undead: exists
Crimson Oath: And I took exception to that.
Funnily I once made a paladin Orc in 5e that hated undead cause the undead killed his family, so this woud've been perfect for him.
I dunno if they hate all undead
Certain groups who follow Pharasma do
Cos they think it damages reality
But there's crimson oath knights who work along side undead, there's even some undead crimson oath knights
Now mindless undead
That's a different story
And necormancers, whispering way cultists, etc
Ye she has the oath
So they say it's not 100% clear where the oath comes from, but it's heavily implied to be Arazni
I took a slight twist on it in my game
It was her soul, trapped in it's soul cage, acting independently
neat!
TBC even int he game he was in there were a couple Revenant NPCs he was cool with
It was like, shambling ghouls and stuff he wanted to rip apart with his bare hands
Are there? I only know of the Vampire
True
I do like the idea of uh
A Ghoul Crimson Reclaimer
They only eat mindless undead corpses
Maybe even a Leng Ghoul, since iirc Leng Ghouls are undead?
Alternatively, an undead from Yled who got exiled but really hates Tar Baphon for whatever reason
And has pledged to fuck him and his forces up
(For reference, Yled is the Undead Fortress City in Geb)
I honestly love the Knights of Lastwall, tons of narrative opportunity there
I forget, do champions get an extra reaction eventually?
Divine Reflexes feat, level 14
Ah ok
they also get Quick Shield Block at 8
Oh I assumed they meant 'extra reaction chances per round', not 'extra things that use your reaction'
that's the one that gives you an extra reaction just for Shield Block
Ohhhh!
I thought Quick Shield Block was uhhhh
Reactive Shield
My bad
Oh nice
Yah I definitely wanna make a breaching pike paladin
I feel like shield+reach weapon is like, perfect for paladin champions
its good yeah
Dark Souls Turtle Style
Hmm, how would you do a Pathfinder game set on Earth (in the same setting as Golarion)?
I feel like a larger focus on Eldritch stuff (given the prevelance of it on Earth) but aside from that idk
And probably setting it in the 30s
Pathfinder 1e suggested a different system that fit the tone of Earth better.
That system being Call of Cthulu.
I do like the idea of playing like, pathfinder tier characters in the real world
Yeah I recall that from Strange Aeons lol
Like yah you’re playing call of cthulu but your barbarian can still get angry and just punch a tank in half
Literally gives you a guide for how to play Call of Cthulhu
IIRC Petersen also gave Paizo permission to use some CoC stuff in Strange Aeons?
we are trying our hardest to make a tazzie chat
Tazzie?
tasmanian devil
So for a fight I’m planning is that an enemy spellcaster is attempting to finish a ritual the players are trying to interrupt
Whenever it’s the spellcasters turn they’ll try using all available actions to progress the ritual
And the ritual takes 9 actions to complete
So the players have 3 turns to finish the fight, unless they can make the spellcasters waste actions on things that aren’t the ritual
Such as movement or escaping stuff like grapples
Of course while this is happening several defenders will be also fighting them off
But they don’t necessarily need to die, only the spellcaster
They’ll retreat if the ritual fails
slow time
a thought: would be cool to diagetically represent it so you don't have to break the fourth wall to explain mechanics or just make them guess. Nine unlit torches sparking up one at a time, something like that.
yah, I was planning on justifying it by making it so the ritual takes 9 swings of a hammer
one action to swing, meaning takes 9 actions to finish the ritual
Oh I forgot to tell everyone here our very original group name that someone just
cold came up with based on the party's backstories and ancestries
The Dead Adjacent
XD
deadjacent
I think this is peak for a remaster spell rewrite
Cleans up the spell and the new name rules
(It's the new Black Tentacles)
Slither is just a badass spell name
Also I missed that Bless got a huge shot in the arm
oh it starts bigger and grows faster, that's nice
also it finally correctly has the Aura tag, which it probably was supposed to all along
Also no longer are you weirdly safer not escaping once grabbed
Because now you make the original save again and can take the full 3d8 on a failure
Oh, 3d6
For slither
yeah the old one was really strangely written
Does the new unarmed attacks you get while wild shaped work for wrestler stuff?
Like the unarmed attacks wrestlers give you
Specifically the attack bonus you have with it
it won't work in forms, but otherwise it should
like elbow breaker?
Yah or combat grab
The wrestler stuff where you make an unarmed strike and things happen
Kinda sucks that it doesn’t work while you’re using your main combat ability
i don’t see why not provided you have the requisite appendages
oh right I forgot you can still use most things in forms, just not spells or specific manipulate stuff
then yeah Wrestler should be fine
Ah ok sweet
Also huh, would y’all rule you could still make auditory intimidation checks?
Just through stuff like growling
With how it specifies you can’t speak in these forms
it is kinda like
weird
that verbal indimidation is on the same level as visual intimidation (if you're good at it) and both are just better than making a scary noise
Kinda
I mean my argument here is basically that there should be an alt feat for intimidate that just means you're good at making scary noises so they're at least all equal
(if you're good at it)
I guess there is less bite to a bear roaring when you know it’s just a dude polymorphed
yeah I mean
And not an actual wild animal
I get that part as well cause like
as scary as a bear is
it would be scarier if it spoke
True
my problem is more that the only way to fix the language barrier is to do a completely different form of intimidation
Yah, like if someone is screaming at me in a language I don’t know
Generally I still get the idea
or maybe I think they should just either make demoralize a level 1 skill feat with no language thing or not have the language thing
I can intuit that they mean me harm
