#Pathfinder
1 messages · Page 8 of 1
Huh
Hey can people with natural armor like that one type of conrasu use unarmored stances
Or are they permanently armored
hmm, let me double check the wording on that
still- doing that for everything and not just mutagens without eating a level 5 item per character. If they did go in on a 'dispenser' archetype it'd be neat to overcome the, like, 'no man I am not going to holster, draw, drink, and draw just to get 1d6 healing'
Oh huh, that's right
Now mind, with martial artist the earliest you can get wolf is level 4
So its one level where that may be an issue
Scales of the dragon works tho
From dragon disciple
So there’s a niche case I guess
I love scales of the dragon 😌
yeah conrasu and co wear armour
The latter I think
so Conrasu and Kashrishi are counted as being armored
scales of the dragon remains the winner
so yeah I guess they would be unable to use unarmored stances with those
That’s kinda annoying tbh
comparing wolf and stumbling, stumbling is absolutely stacked
forget the upgrade feats
Yeah if you’re just comparing without the upgrades Stumbling is clearly better
But wolf drag is a very potent tool for a rogue, knocking people prone with no athletics check or save involved
Or extra MAP!
And Wolf Drag into Head Stomp is sick
Actual yakuza heat action
And helps warm up Precise Debilitations when that comes online
yeah, none of those are free though
rogue feats are all great
i think i'd just do stance and done
For sure, if you just want to grab a strong weapon, Stumbling is king
Wolf gets a kit together faster, but I think once you hit like 12, Monk archetype for Stumbling is pretty good
The trouble is that Monk archetype requires Strength 14
strong weapon, free offguard, rare circumstance bonus to a decent skill action
Feel free I suppose
Personally I think pursuing wolf drag is worth, even if your just talking Style Points for Head Stomp
And half the point of going Thief is dumping Strength XD
Every so often you'll crit from flanking and 💀
hmmm
you could also Retrain maybe...
Or do human aiuvarin with multitalented
start out with Wolf, Retrain into Stumbling later
That still lets you skip ability prereqs
i think you would have to have had the stats at the time, no?
What you could do is take Martial Artist for Stumbling, Multitalented into Monk at 9, and grab Flurry at 10
I can also see like
Frilled Lizardfolk Thief Rogue that goes all in on dex/cha and shreds things with its claws as being fun
Get crit spec and free ghost touch with ancestry feats
That gets you Stumbling Feint online at 10
Oh, rogue gets crit spec by default
I always forget which martials dont, there are a few and they're weird
champ needs blade ally
Its like
Magus and Thaum, or something?
A while ago I had the dumbassed idea for a druid wild order guy who turns into a bear and then uses a stance as a bear
Which turned out to only work with the black powder fist stance cause you still need to use your bear strikes
Champion only gets it with Blade ally IIRC
Magus needs a twisting tree exclusive feat for it iirc
yeah they get it only for staves
there's uh fist magus as well
Exploding Bear Claw? XD
Investigator doesn't get crit spec at all
Although tbh now when awakened animal comes out
I’m just gonna make an awakened bear monk
Considering now I just wanna play as those random ff6 enemies
So that's like four martials now who either don't get it or need a very specific subclass for it
So I feel vindicated in saying 'some martials dont get it and they're weird'
it is kinda weird, yes
it's mostly the later classes that don't get them
Champ is just a bit of an outlier
oh wait Monk also needs a feat actually IIRC
It’s still really weird though yeah
Yeah, brawling focus
Its not restriced to any subclass tho, though it being an early game feat tax hurts a little given monks need to take a feat to get their weapons
tbh, Brawling crit spec is kinda...
Its a save for slowed 1, right?
Oh, that reminds me
Monk question
If I get ki spells, can I use my ki spell prof to activate wands and scrolls that match the tradition
Like, if I get ki strike and decide my tradition will be occult
Can I use a wand of heroism
Yes
well flail and hammer also got nerfed now
PATH LOST
another devastating blow to gnomish orphanages
Flail is a Ref save, Hammer a Fort save
Okay so flails officially better than hammers
After the rules to the world were changed, suddenly gnomish communities were extremely vulnerable to goblin invasions
Without their strongest tool to defend themselves
That’s ok goblin culture has been moving away from “malicious raiding” to “silly little guys” in recent years
Oh, the automaton discussion ended
But you haven’t accounted for the hobgoblin holdouts
can goblins hold still to allow themselves to get critted for Roll With It 🤔
Let me check
oh wait it doesn't require a crit nevermind
just a regular hit
just ask your backline sorcerer to slap your shit
tactical deployment
Yes but in a weird way
Hmm, I think I’m going to run a
Very high level one shot soon
Like, level 16 I’m thinking
The highest level game I’ve run is level 9
So I feel like I wanna run something actually high level
mostly posting for the info on the foundry info
and why it didnt come out today
why is reddit like this
EVEN IF IT WERE TRUE IT WOULDNT BE GASLIGHTING
IT WOULD JUST BE LYING
GAH
pf2 reddit is pretty cursed
Unrelated, 2/3 or 3/4 of the way through the tournament arc of my game
They just beat the enemy party and smashed an ifrit noble
the discord is also pretty cursed but reddit seems like an unending wellspring of bad takes
They’re about to fight two ice Yai twins, and then a reflavored crucidaemon and then the champion, a modified vildvarvn
Is it?
It seemed okay to me
The discord I mean
it isn't nearly as well moderated and people have no discipline
The server culture is like
Vaguely something I don't like
It feels mean to say 'annoying'
There aren't Nazis or anything
Yeah that's what I'd say, no discipline
People just Post Whatever
Sometimes incessantly
i mean theres a reason they moved
so discussions get derailed by people posting their political manifestos
https://f.starstone.gg/ now they do starstone
I just went on the PF2e discord and saw a 'bard horny haha!!' post that made me want to claw my eyes out so I'm glad I wasn't judging them unfairly
I think I wanna change up the vildarvn
Probably remove bloodbird cause good lord
Make them more mobility focused
ive not had a bad experience with the p2e reddit discord
that bad atleast
im banned from the starfinder discord tho ..... but that was years ago
if there's one thing i appreciate about pf2 bards it's that they have a niche outside of being horny
Yeahhh, it feels mean to like, talk bad on them
They're vibing over there
But its not a place I feel at home talking in like here
pf2 bards are a bit scary
whys that ?
And yes, I love PF2e bard
Marshal Warrior Muse letting me inch ever so closer to playing Warlord
they don't have a toolkit to seduce the dragon or whatever, they do have the toolkit to channel horrifying occult power to make the dragon feel as weak as a kitten while the heavily buffed martials beat the stuffing out of it
Also wow Vilderavns seem like Tough Fucking Customers
Very sad that they're 1 level short of being summonable with 10th level summon fey
Mhm
I’m trying to make this one slightly less tough but more like
Bloodborne aggressive
Maybe makes its AoO include a No Escape-style stride?
Mmm that’d be cool
My only other thought is that Catfolk's Elude Trouble made me feel very cool and bloodborne-y during a PVP tournament I was in a while ago
Which for reference is 'if a target misses you, Stride as a reaction, ignoring reactions from whoever missed you'
riposte is a good punish for people who try to keep striking when it's no longer their turn
Combine them 👁️
Reaction that procs of failed or crit failed strike
On a fail, the fasteravn strides
On a crit fail, fasteravn strides then strikes
Ooo I like this
so I was reading in the travel guide
and appearently , all magic in pathfinder forms runes around your hands or stuff like that
even sorcerers
and druids
and thats appearently how you identify magic
Yeah
alchemical items being buyable seperately is basically just scrolls that anyone can use
Me, letting anybody use scrolls: hahah yeah
No that’s not true
I let anybody use wands
lmao fair
alchemist is kinda like ranger in being a hard class to design because 1e alchemist was basically just 'you can play witcher now'
(like how ranger was just 'you can play Aragorn now' )
class identity being hard to find never made sense to me
more, it only made sense if
you were being pressed for time
I take it this is official errata (or 1 error?) about the Pathfinder 2e remaster?
yeah
Oh god, I forgpt where I am again
Like when I recommended Lancer
Thanks for the info!
I can't believe they got rid of arcane cascade in the latest errata.
Arcade cascade sounds cool, but seems too high tech for pathfinder
should be great for starfinder though.
... The Magus ability?
Yea. This is the new version
That's... Bizarre
Magus confirmed Gamer
Oh, I misunderstood you, I thought it was just removed
And I was thinking "but isn't that how the Magus is supposed to work?"
Yeah Cascade is basically unchanged, except they fixed the wording
Have they confirmed that it's not just a typo?
It is just a typo
Its just a typo yeah
either they did not qa this errata release or the initial state was so disastrous that their editor died of despair halfway through
I admit I didn't notice it until just now
really, the arcade spell list has the same problem as the elemental spell list, in that they're just going to keep printing new spells that feel like they should fit, but aren't going to give guidance on whether or not to add them to a spell list that's already in print
...actually, I'm not sure if that sounded intentionally wrong enough, joke canceled.
the arcade spell list is only good for taking people's money, it's a real shame 😔
How about 'I liked arcade better back in the nineties'
I'm confused - wouldn't they just be new arcane spells?
They're making a joke about arcane cascade having a typo that makes it read 'arcade cascade'
And thus talking about a facetious Arcade school of magic
ah
Yay I got the remaster!
Man cleric got a real stealth buff huh
Not the skill as in the devs didn’t highlight how much stuff they got
yeah, cleric has a whole lotta good stuff now
Any highlights?
Warpriest gets scaling heavy similar to Sentinel
Channel Smite is better now I believe?
Turn Undead is much better
And of course no more Cha required for healing font
There's a monk joke here somewhere but I am too tired to word it properly
I thought there was a whole class and an archetype about that already
More seriously, nethys lists it as being from the original CRB
Its fine no one plays harm font cleric anyway
4
4 and it scales with level too
goes up to 5 slots at level 5, and 6 slots at level 15
but yeah, there's some real cool cleric feats now. like one that lets you add your sanctification type to your heal/harm spells to damage creatures with the opposing holy/unholy trait. raise symbol combined with emblazon armaments on a shield lets you get a +2 to all saving throws when you raise a shield on top of the other benefits. and channeling block lets you expend a harm or heal spell when you shield block, and increase the shield's hardness by 1d8 per spell rank
it's as if you had maxed Cha before
but for free now
jeez that's a lot
and this comes next to shield runes so tank clerics are gonna be DISGUSTING
it's a bit less hp efficient than healing spells
but that's like
on reaction, isn't it
it'd have to be a free action on shield block i think?
yeah. it's on par with a 1 action heal of that level, but it's part of a reaction
so it's not resource efficient, but it is action efficient. and it'll save you and your shield in a pinch
sparkling targe magi, shield ally champions resigning in disgust
warpriest cleric with that feat, archetyped into champion to pick up shield ally. your shield is now impenetrable
convince your gm to let you take free archetype bastion 
Huh, didn't know the Pathfinder Society had a lodge in Razmir
Much less that the Venture Captain is a Razmiran Priest
Thank heavens........................
Yeah as someone who has had an entire party fail to recall knowledge on a hydra before
Good change
Now I'm semi tempted to not just completely ignore the mechanic
Did they make into a real mechanic instead of just a 'the DM gives you an amount of information' with zero clarification on how much or how little
it's much better codified now, yeah
Do we know when remaster stuff is hitting Nethys and Foundry?
(And is the answer 'its already happened, I'm just blind')
Didn't know about Razmir but read his wiki. Weird dude
At the end of the month and the week respectively
Nice
For that level 1 oneshot one of my players is considering remaster witch, an ice patron apparently
the foundy update's already out, actually
Oh sweet
iirc new recall knowledge also mentions 'lowest save' as a valid question which is just Always Good™️
Pathbuilder people are saying they should have the remaster up and running at some point next month
NuWitch is extremely cool
Is pf2e good for an epic 6 campaign? My group is about to finish with a 3 year old 5e campaign, PCs are lvl 16 and the marvel superheroes power levels are burning me out lmao
I want to play something lower fantasy, lower stakes kind of thing
And I don't want to play Warhammer fantasy
I'm not sure what exactly epic entails, especially in combination with 'lower fantasy lower stakes'
I know that PF2e is gonna have mythic rules in the next big book
Epic 6 as in PCs won't level past lvl 6
Instead you give them boons and cooler items
Maybe the sweet spot for pf is another lvl
My instinct is to say 2e isn’t a good fit for that by default, but I’m not sure. Maybe someone’s cooked up something that works
Hhhhhhhuhhh
I Suppose You Could Do That In PF2e
I've never given it any thought
Haven't played it tbh
In dnd lvl 6 stops PCs from getting access to the world warping spells
You keep a nice level of fantasy without having to deal with constant teleportation and magical planes
There are 1-11 APs that scratch the whole 'small time heroics' angle pretty well
I will say that PF2e doesn't get quite as crazy as D&D afaik
A level 20 wizard isn't going to be laying waste to countries, they can just do a big explosion
Almost all of those are uncommon or rare
Which you can still do, but not by simply spending spell slots and then going back to sleep
And most of the spells that heavily distort the fiction like plane shift are, yeah, rare
Which is explicitly 'your GM can choose to ban this, you can't be mad'
so you the GM must allow them for the players to learn them
youd probably be better served in finding a game which conforms to that concept better than trying to find a game to fudge it into
I mean I don't want to change the system, just limit the power lvl
I can do it in dnd no problem, I just want to change systems for a bit
a 1-11 game fits that pretty well imo
I've always balked at epic 6 with Pathfinder 1E because I love playing the Gish classes, and level 7 is where the fun stuff starts
It depends on the class but imo most classes reach the peak of their Juice at the 8-12 range
Like, for Magus, level 7 is when they get 3rd level spells and medium armor
My favorite time playing a Magus was the time I played a retirement scenario with my PFS magus
isn’t pathbuilder remaster live now?
Flying around in plate armor, polymorphing into the fun monsters, and just casually having teleport
So like, playing a PF2 game that's capped at a specific level isn't an issue, it's the boon part that might take some finagling if anything
however you might wanna just review the system because it's possible the problems that avoids in 5E are lessened or absent here
YEAH BABY
YOU STILL NEED TO MAKE A DC5 ATHLETICS CHECK TO CLIMB A LADDER
Oh also I named my custom campaign’s ‘books’ so far
Book 1: Chains Forged of Gold
Book 2: The New Pact
Book 3: Memories Lost in Sand
Book 4: Defiers of Fate <
Book 5: Shatter the Hourglass
Book 6: Doom Upon All The World
I’m a very dramatic bitch
A comparatively minor issue but
Your saying climbing a tree is as easy as climbing a ladder
Worth low branches
*with
A typical tree is as easy as climbing a rope
Which like
Idk if that’s true
I'd take A Fucking Ladder over almost any tree I can think of
Is it as easy to chuck wood if you were a woodchuck and could chuck wood,
the type of trees it's talking about are just naturally occuring ladders/stepstools
I think all of you are missing that a steep slope is as hard as a low branched tree
if anything it's underestimating the difficulty of climbing a ladder tbh
or rather it's assuming best case scenario ladder?
this is also assuming climbing a ladder in some kind of stressful situation presumably
thought abt it and killed my darlings a lil bit
so now thinking construct inventor/unexpected sharpshooter
for my Donguni Clockfighter for Outlaws of Alkenstar
oh that sounds fun
everyone expects the giant ogress automaton to be the big threat not the skittish dwarf who probably doesn't even know how to use their clan pistol
risky reload at level 4 for action economy which also just kinda feels inventor-y
it'd be cool if you could have a construct as your spotter heh
it wouuuld
How big of a rework is the cleric?
Man I wanna play my peacock beastkin swashbuckler so bad
I just realized something
With Minotaur and Centaur coming soon
The Mammoth bow will actually be usable by PCs
Without enlarge shenanigans
So I'm in an interesting situation now
I'm running Abomination Vaults and have a wood kineticist
So how could a wood kineticist work with the local lumber based economy?
It's not something I want to deny, I just think its neat
Maybe let them use it for Earn Income? With some kind of circumstance bonus/letting them use something tied to their class rather than a skill
That'd probably make sense
I'm more interested in like, specific things they could do since I'm not entirely certain of the limits of base kinesis and such
Can they just make whole trees to log?
Are they a one-automaton logging supply person?
(I don't think so but that's the high end)
I think they'd need extended kinesis to make whole trees or shape trees into logs
base kinesis can only affect Light or Negligible Bulk at a time (per 2 actions)
Proliferate to make a small amount of wood into a tree, was my thinking
which is like, a branch
yeah some of the stronger abilities can definitely make more stuff
Nevermind that one impulse thats protector tree but its just a normal tree when it expires
.......using suppress to destroy thin slices of a tree to effortlessly render it down into logs?
and its level 1 as well!
A slim, symmetrical tree travels from the Plane of Wood. You conjure a tree within 30 feet, as a protector tree spell of a rank equal to half your level rounded up. If you use this impulse again, any previous one ends, and an ordinary tree remains.
(and protecter tree has the same "it leaves a normal tree behind" effect)
though a medium tree is actually fairly small
not really suitable for lumber
(because its not a 5 foot wide tree, its a tree that somewhat fills a five foot square)
But yeah if you are inclined to rule that suppress lets you chop up trees timber sentinel could give you an infinite amount of like, firewood effortlessly
Lumber for building is more complex yeah
yeah
the funniest thing a Level 1 Wood Kineticist can do is solve world hunger
You grow a nourishing nut, vegetable, seed, or fruit. Choose a creature in your kinetic aura. The produce grows in their open hand, or at their feet if they have no open hands. The produce has light Bulk. A creature can eat it with an Interact action to regain 1d4 + 1 HP; this is a healing vitality effect. The creature feels full for 10 minutes,...
1 action, produce a magical fruit for one creature close to you
though, this probably doesnt actually count as "a meal" for most purposes
Whats the thing that keeps you from making infinite gold as a metal kineticist again
I know base kinesis keeps you from replicating 'durable crafted goods' like coins but if you found a gold vein there must be a safeguard to keep you from just Proliferating it
Or just Generate
in which case you ahve to wait until 6th for https://2e.aonprd.com/Feats.aspx?ID=4287
A small cloud of medicinal herbs heal a creature. The type of herbs depends on which malady you decide to treat: confused, disease, poison, sickened, or injuries. Target one living creature within 30 feet, who regains 2d8+4 HP and can attempt a new save against one malady of the chosen kind. If you chose injuries, instead increase the healing di...
Abadar gets angy.
Precious Materials: Elements you create (using Base Kinesis to generate an element, for example) must typically be ordinary materials of negligible value. You can't create precious or valuable materials like silver, gemstones, or duskwood unless otherwise noted.
Abadar Can Blow It Up His Ass
Ah there it is
Knew I recalled something like that
you explicitly can't make gold unless an ability says otherwise
no Godbound Word of Wealth here
because Paizo is cowards
I feel like just letting them Earn Income by generating stuff would be fine
Fun, even
Abadar even frowns on people going to the Elemental Plane of Earth to get gems and stuff.
(btw, the Word of Wealth is hilarious because its default ability, in PF2 terms, is "you start every scene with 1000 GP")
Luckily, they do haha
I was thinking about Timber Sentinel but I think it'd only be useful for rapid replanting
Since the tree it makes is size medium and small enough to not take up a space on the map
Good for them! Though as noted in the convo since, Suppressions ability to destroy matter seems like it could be used to cut logs too, and either way they'll have some trouble making trees larger than Medium
Hey, rapid replanting is worth money still.
Yeah for sure
They could make a bussiness selling kindling, I suppose!
Oh this is an interesting thought
Medium trees are still probably good for chairs and smaller woodworking.
Blitz down a tenth of the forest just tapping each tree to make it fall over, plant a bunch of little trees to replace them
Bankrupt lumberjacks for the next several years
That's gonna make you VERY unpopular in Otari haha
See
Now I have an idea for a Hobgoblin Kineticist.
Because that'd get the Ironfangs to go "Cool, love it, keep it up."
I actually find wood kineticist really interesting because it gives an extremely nature-oriented character who isn't necessarily Druid-y
So that kind of "I can generate trees forever and have no regard for natural balance" is easier to pull off
Yeah
Its weird because the plane of wood like
Is practically an antithesis to druidic thought
Its nature compressed into pretty little logical shapes
Everything is neat and orderly and clean
The elemental planes are all pretty alien to universal balance or morality like that I think
You ever want to make a druid mad, tell them that they worship a perversion of true nature created by Lamashtu.
But yeah its an interesting thing because they're not "natural" they just look like it
Because animals explicitly started acting differently after Lamashtu killed the previous god of wild animals.
but does this fluctuate with local market conditions
does it imply capitalism is a core, measurable part of the universe...
Abadar is a God.
got me there
I dunno, earth and fire and water in their natural state aren't really alive, they don't grow
I mean uh
Fire does after a fashion
But wood is the only one where the nature of the material in question is really being defied, I'd say
I wish there was a more normal greatbow type weapon
I wanna build a knight character with a giant bow
on the one hand earn income isn't exactly earthshaking and mucking around with it won't break anything, on the other hand i would be reluctant to let people earn income off class features or obtain bonuses on behalf of the people who have invested in appropriate skills
In pre-release I was really hoping the Phalanx Piercer would be this, but unfortunately uh
ITS LOADING 1
Yeah it's really sad
Also this is a neat weapon, thank you for notifying me of it
Too bad unique magic weapons can't take property runes, because iirc you can just slap Thundering Forceful on a normal +2 bow to get more or less this things effect
It’s wild how the Phalanx Piercer
An advanced weapon
Is arguably worse then the composite Longbow
A martial weapon
Concussive's pretty good, but like reload 0 is just so useful
If a weapon has reload 1 and isn’t a firearm or crossbow it better do a whole lot to make up for it
Yeah its like a sidegrade at best
Razing basically isnt a trait
It’s only useful for enemies shields
I mean with the crossbow ace trait changes especially the phalanx piercer is a decent amount better than a crossbow
Looking at weapons with reload zero, wowwy is the Daikyu bad
propulsive and d10 damage
I mean that feats is already different
And I’m not sure even works for it
Because crossbow is a specific weapon type now
And not just bows with reload 1
like the problem is the balance between bows and every other option
And yeah if it actually plugged into reload feats it may be cool but i believe they nearly all specify crossbows or guns
that's my point. the phalanx piecer not benefitting from crossbow ace is even less relevant now that it's less of the crossbow damage source
reload 0 and hands 1+ is just. silly in terms of giving a reason to use anything else unfortunately
I do think that Reload 1 is somewhat undervalued, even with reload feats.
There's a lot of stuff that it locks you out of.
I hear that a lot and dont REALKY agree
I think guns and martial+ crossbows like the sukgung are fine, esp. on classed that have reload synergy
Im not wanting to throw out a lot of -5 map bow shots anyhow so less attacks per round us fine by me
I do feel guns would not go remiss with hands 1+ tho
You only need a hand to stabilize the gun while firing really
I’m gonna be entirely honest, I don’t understand the benefit of hands 1+
like idk a lot of pathfinder is like "oh it's this way for balance"
Because don’t you still need 2 of them to shoot the bow?
Lets you do stuff like drink potions, use healers tools, bucklers, maybe spells
Doors. Athletics. Casting.
or fuckin bayonets
Yah but I thought you still need a free hand to use the thing
only when you want to shoot it
and dropping is free
whereas a normal two handed weapon requires an action to let go before using potions etc
and then an action to grip again
Uhh, you don't need an action to let go. But you do to grip it again, which bows don't need
You only need two hands for the duration ofbthe strike action, and you automatically use the free hand for the strike
Ah IC
Im planning on doing multiclass swash for my monastic archer monk, so i get essentially a full shield i can raise at the end of my turn after naking my bow shots
(Using the buckler expertise feat i mean)
paizo has always loved bows, ever since 1e. they get all the good stuff...
There's an entire gun class
bowslinger w h e n paizo??
I just can't belive the class with sling in its name can't use slings
shortbow and battle medicine/doctor’s visitation is a classic
1e pathfinder definetly loves bows, I think they're pretty normal in 2e
I think really everything is pretty normal in 2e
so we have to get worked up about smaller shit 😔
homebrew +1 to hit? busted forever, how dare you
Indeed
People are out here getting in knife fights over like
Swashbuckler needing skill actions to do their bonus damage or some shit
It is honestly funny though with how strong just a +1 to hit really is though
Honestly its so funny
D&D 3.5 balance discussion is like "the cleric class can actually invalidate the fighter class just out of the phb"
Wait it did?
AFAIK 5e does that too
Lots of casters can just swing sword as good as a martial
And then PF2 is like, with the same intensity "the Jalmeri Heavenseeker archetype gives you 5-10 more damage than equivalent options, this is the most egregious balance deviation"
(Ok it might be 6th pillar giving an extra +2 to the unarmed attacks of full casters compared with normal progression instead)
i think sixth pillar was just heresy rather than being actually all that good
yeah I think that's true
although i didn’t look too much into the abuse cases
What’s sixth pillar?
dragon disciple was knackered for a bit too
The Sixth Pillar follows a tradition that blends martial arts with magic. Traditionally, this is a way to better focus and harness innate or bloodline magic, but it can be used by anyone who can cast spells.
it was a hybrid punch/caster archetype that gave casters access to expert unarmed (and martials access to expert casting, which they already had)
Unarmed magic user kind of thing
Oh huh
But also yes, Cleric had such strong buff spells that they could more than make up for their fewer bonus feats and worse bab and just do fighter as well as fighter while also having all the utility of the cleric spell list on top of that
CoDzilla was a sort of meta because Cleric and Druid were just that strong
fighters eventually ended up pretty neat in pf 1e
Just a little bit ago we got into a talk about how medium armor prof would be unbalanced as an ancestry feat
Oh yah huh
pf 1e fighter did eventually end up in a decent spot with advanced weapon training and stuff, yeah
Also like, if that’s the case then a piece of homebrew I found has gotta be kinda wild
An ancestry that just
Gives you plate armor
Like I don’t even think it’s a feat it’s just a thing they have
My friend was playing one
on a few levels yeah. heavy armour but also dex 0 heavy armour is gated behind item level 2
(like 30 gold)
Or 'ask your monk and armor inventor friends to pretty please donate their 10 gp left over'
I'm inclined to agree
people forget that martials aren't just 'master proficiency' they're 'legendary armor/attack proficiency or master proficiency AND a central damage gimmick'
......except for, like, outwit ranger
though I've never been quite sure what to make of that one
Outwit confuses me also
Permanent bonus to ac is nice but its circ so it doesnt stack with shield
So if your doing like
'Disrupt prey dueling tank' ranger it doesnt even seem good for that
You can feint and intimidate good i suppose
monster hunter to recall when you hunt prey
yeah like I guess you're 'supposed' (ugh) to use it with the monster hunter line
With rge RK changes goung all in on tgat seems more appealing for sure
but even then that doesn't quite seem like much to hang a class off of
I mean it's not that different to twin takedown/hunted shot for flurry in being a mandatory feat
don't really think monster warden justifies requires another feat though
the shared bonuses can be quite nice but i could never see the appeal when you can just, you know
kill them
it also allows you to face! hunt prey is not just in combat haha
or at that point if you wanna go that hard in on support just Be A Caster or something
you can hunt prey from tracks n all
Vocally designate the mayor as 'your prey', asked to leave the charity dinner
if you can see him you can
wonder if that one gets fucked with in the remaster
don't think it did
oh right I thought it was in apg for some reason
....I feel like I almost never see ranger mentioned at all
social Outwit is pretty funny, but also not that broadly applicable
how so
well I mean it's a mostly non-cha class
so it's probably more playing catchup with others than excelling at it
could probably do dex -> cha -> con
Its an odd little class for sure, ranger
One of its subclasses just deadass being More Damage is funny
I mean if you're playing outwit that's the choice you have to make yknow
feel like it shines late game a lot more
cause you eventually get rk anything with nature and the +4 from the 17th level upgrade which is crazy
Yeah, stuff like the nature rk and double prey is cool
And animal companion precision is A Lot Of Fucking Damage at early levels and remains notable pretty much forever
Face Ranger is a concept I liked ever since I was introduced to it
Fits a Gentleman Hunter type
Woth Natural Medicine, Nature RK, share prey, you can be a really kickass support martial
As an ardent Warlord fan, Support Martial fills a hole in my heart
I need two third level spells...
Does Paizo call their new book Pathfinder 2 remaster or is it still Pathfinder 2?
I just got to level 5 and wow I have no idea what to take
whatchu playin
Oh wow. Okay, thanks for clearing that up. I've got a copy of the original, so is it a good idea to get a new copy with the refinements?
up to you really. as ever it'll be on archives of nethys
my understanding is it doesn't have an awful lot of new content, and in fact that gm core doesn't reprint everything from crb+gmg
Oh nice!
but it kinda depends how much you appreciate physical copies I guess ^^
game is still certainly playable from the orginal crb
Haste is a really good supportive pickup
monster core isnt out till next year sadly
I got my tiefling from the campaign I am currently playing in :>
(dunno if this is good channel for it or I should fuck off to somewhere else
the giantdad drip...
Only like 2/5 of the people seeing this correctly guessed which pose I sent to the artist.
And you're correct <3
well? what is it?
That does sound fun
Regalia/Weapon hours
I like warrior bard marshal for that too
Exactly the implements lmao
As someone who only played small one shots for Pathfinder 2ed, is the remaster worth it are the changes significant enough to get the official PDFs?
What's the easiest oneshot to run that isn't the Beginner's Box?
The fall of plauge stone
i hear that Troubles in Otari is a good one (although not technically a one-shot, it seems)
fistful of flowers looked pretty straightforward to my recollection
all of the free rpg day adventures really
to me it depends on how and how much you use your books, i don’t really feel the need for anything more than archives of nethys
oh yeah, the free rpg day adventures do look really nifty. they seemed short and fun, if a bit out there
So is Kineticist p much a bender?
I can recognize this is a dumb question I just need to know if that's like
The right mental framework from which to create a character with the class
You mean like, flavor wise?
Because flavor wise yes but with one major difference
They less manipulate the elements around them and instead they create the elements they’re manipulating
I mean is a fire kineticist's main thing slinging fire blasts at people
Like an earth kineticist has a literal portal to the elemental plane of earth
That they pull earth out of to do their stuff
Oh they always can to a certain amount
But I’m saying they don’t need it to do their blasts and impulses
If you’re playing an earth kineticist and you’re on a ship
You can still do kineticist stuff
Even if the ship is made of wood
i don’t think you get a boost for being in a burning building or anything
I mean you don't numbers-wise
unless there’s some niche feat
But now your enemies are in a burning building
This is also a dumb question
Has anyone made a kineticist/monk?
Or would one be better served just skipping the middleman and going kineticist/sixth pillar
unarmed works decently for Kinet
not sure if Sixth Pillar actually works
since impulses aren't spells
Yah, though they aren’t strikes either
So you can actually use them while in most stances
Oh that's
Fuckin hilarious
lmao
And of course because I'm a weapon monk nerd I'm immediately thinking of a peacock stance fire kineticist
impulses are in a bit of a strange spot where they don't really interact with most things
"I stab people, shoot fire, simple as"
i don’t know if the value is particularly there
Like they can be counter spelled I think
It's probably not there for peacock stance
i think a lot of kineticist stuff is stance
they count as spells only for stuff that prevents spellcasting
so you can't use impulses in an antimagic field
Man
all the kinetic aura stuff you’d be locked out of and my recollection is that it’s pretty good
peafowl stance makes me sad
limited to no synergy, unfortunately. Kineticists essentially play like casters that use their class dc instead of spell dc, regular attack proficiency for them is p bad
Fs in the chat
YEEEEEEE FUCKIN SEISMIC SENSE
like you could maybe do the gish kinda thing of sneaking in the occasional cheeky third action strike IF you build around it but kineticists generally have Stuff To Do with their actions
also for unarmed in particular you conflict with kineticist having some baller stances
So do Kineticists straight up roll Con to hit with their blasts?
yup
yeah
Fuckin holy shit lmao
You are Made of HP.
If you're willing to reflavor melee blasts as martial arts then you've got potential there
melee 2a blast hits pretty well, and the 1a too
Well I am rotating a fun concept in my head of a hobgoblin kineticist
As a premade for this all-hobgoblin module I'm going to write set in the Plane of Earth
And the idea was she has the like
Dai-Li fists
This is a shitty gif of them hold on
yeah that seems like a reasonable way to flavor earth blasts
and then there's this later https://2e.aonprd.com/Feats.aspx?ID=4227
A figure of sand with grasping arms arises in an unoccupied square within 30 feet. You can choose to make it Small or Medium size, and it can flank. When the sand snatcher appears, you can have it attempt to Grapple one creature adjacent to it that's no more than one size larger than it. This Grapple uses your impulse attack roll instead of an A...
yeah you can do that with blasts pretty easy, especially if you got Weapon Infusion
Earth has some pretty solid impulses
also gets you access to heavy armor
If I have what?
oh it's a class feat for Kinet
basically it lets you tag on weapon traits onto your blasts
Great googily fuckin moogily
especially useful for the ranged version, because you can make them thrown 20ft
One of many fun things you can do as a Kineticist.
I haven't looked at this class at all in case y'all couldn't tell uh
Whaaaaat the fuck
And yeah, you can hit hard as a Kineticist.
blasts are decent as filler
Could one make a more agile Earth Kineticist?
I'm personally a big fan of Metal
if you just don't pick up Armor in Earth, sure
I mean nothing stopping you but it doesn't have anything benefiting it and passing up on armor in earth is probably not ~optimal~
its not inherently slow or anything
the armour impulses aren’t mandatory, i think you get light armour prof
I suppose you could call lava leap 'agile'
You do indeed.
Lava Leap is pretty good
You wreath yourself in molten stone and hurtle toward your enemy. Leap up to your Speed. At the end of your Leap, a wave of lava crashes onto all creatures in a 10-foot emanation. Each creature in the area takes 1d6 bludgeoning damage and 2d6 fire damage, with a basic Reflex save against your class DC. The cooling remains of the lava form a temp...
weapon/regalia thaum and a heavy armor sword & board fighter
I would say that mechanically wind is probably the 'agile' element
Air has a lot of mobility
could also do wind-earth
both for itself and allies
also yeah, you can easily do dual element
the main upside of single element is just that you start with your impulse junction
which varies by element in how useful it is
actually if you go air-earth specifically you can pick up this https://2e.aonprd.com/Feats.aspx?ID=4302
A vortex of sand and dust surrounds you. Each creature inside your kinetic aura (including you) is concealed from any creature outside your kinetic aura, and creatures outside the aura are concealed from creatures inside the aura other than you. Your air impulses carry sands that cut at great speed. When you use a damaging air impulse that affec...
Metal is neat in that it can proc weaknesses super easily.
the whole element system is a bit complicated but the tl;dr is that you can have access to more elements or more passive bonuses
or you could be gaara and do metal/earth
so really most builds are like 'okay I want the one or two really good passive bonuses and then more elements'
or at least I haven't generally seen people getting super hype for skill junctions
and then there's a handful of unique feats available for going mono-element
skill junction are honestly pretty decent
ye I'd just say impulse/aura tend to be the big marquee features people go for
it's training in a skill, one skill feat, and an effectively free skill item
the impulse and aura junctions tend to be pretty good, yeah
I think Air/Earth are a good idea
Can you later gain impulse feats from other elements?
yes
basically at 5 and every 4 levels after, you can choose to either gain a new element or an extra junction and impulse in the ones you have already
and you can start with one or two elements
Quite
imprecise senses mean they can only be Hidden at worst
so you will always know where creatures are at least
it does take up your stance slot
and kineticist has good stances
but then, it's not the sort of stance you'd need all the time
it does turn to precise tremor eventually IIRC, which is pretty good
At 13th ye
but yeah somewhat specific in application
seismic sense time
especially if you're starting with one element though you get a lot of low level feats
it's still good to have around at least if you do encounter invisible shit probably
main thing is you probably wanna grab a good offensive impulse
for Air/Earth that's probably Air Boomerang
think of them like your cantrips
Tremor is also an option, but that's Overflow IIRC
It is ye
Overflow is tricky to manage, because they basically cost an extra action from having to Channel again after
Man I am having a rly hard time trying to suss out what elements this character'd use based on their vibes lol
in general I'd say for Kinet you want a good impulse to use almost every turn if you can at all
and ideally also a good stance to chill in
note for that first one, it doesn't have to be a damaging one
but it does help to have some good damage when necessary
blasts only go so far
If its for a oprak hobgoblin adventure earth seems a must
After that wood seems neat due to their focus on discipline, and fire because its straightforwardly useful for combat
They would be an opraki hobgoblin yes
So Earth is the base element
I was actually thinking water for the opposite reason
If the party decides to play the full group of premades, there's already gonna be three very discipline-oriented characters
That is true
And realistically, a kineticist would be kind of an odd duck in a society tightly focused around everyone having predetermined places in the societal order
Because Kinetic abilities are necessarily rare and unable to be planned for and built around
(Side note, an Earth/Water/Wood kineticist would be a kickass healer in a low magic group)
The basic idea of the module is that something is fucking with the Stone Roads, and Opraki Geomancers (that totally aren't just Elementalist Wizards, Azaersi's inner council swears) have detected the source of the disruption is the Plane of Earth
So an investigative squadron has been formed, the Opal Waywatcher Squad
This is composed either of characters the players fully make, or of premades that I am creating
And in fact magic casters are highly discouraged, which is why I'm considering party balance so delicately lmao
And why I'm considering water as the kineticist's second element
The party as it is so far is a fighter, a thaum, a kineticist, and a ranger
And in all honesty probably an Alchemist cuz like
c'mon
low magic hobgoblin party
much bomba & potion
Oh my god
I am so unreasonably salty that stone brawler archetype is antisynergistic with kineticist
stone brawler?
I ain't heard of that one
But yeah kineticist is in a very weird place archetype wise
Because a kineticist does not want to be doing any normal shit, and other classes do not want to be Blasting or using save Impulses
BUT
A lot of classes very much enjoy their non save impulses as self buffs
There are a lot of folks who would greatly enjoy Armor In Earth for example
built entirely around rock punches
But
It's a stance
Which
Pain
Ohhh its a sky kings tomb thing, thats why it flew under my radar
Holy fuck stone brawler kicks ass
It'd be fun with an Elemental Barbarian or something
A little sad that Stonestrike Stance has the same Kind Of Dumb prereq as mountain stance though
I think it's flavorful personally
Tho definitely isn't warranted as a weakness here
Since Mountain is Stacked As Fuck
Also I have figured out my Kineticist's 'weapon'
instead of dai-li fists
It's a stalagtite they've snapped off and shaped into a staff
Its cool in concept but the thing is that stance prereqs need to continue to be fulfilled or the stance ends, unless specifically noted (As is the case with arcane cascade post remaster)
So in late game where access to flying is a fairly important consideration it can be a bit painful
Less painful for stone brawler admittedly since mountain stance is also All Your Fucking AC
tru
This Kineticist can be trusted as a Waywatcher Special Agent (they are going to brain you with their stone stick)
Is the sukgung a common weapon???
Like it's just straight up a better hand crossbow or regular crossbow at the cost of being Martial instead of simple
But on aon it's not uncommon
huh I somehow missed that the sukgung was one handed
At most it’s paizo saying that this stuff might not fit in some campaigns
Because the stuff is canonically rare in Golarion
Or doesn’t fit the vibe
and I genuinely thought it was fine at 2 hands with the gimmick just being the range lol
wacky
But Sukgung mechanically is better then the other crossbows because it’s martial and they’re not
God damn
And martial weapons are just, better then simple weapons pretty much every time
Crescent Cross is hilarious lol
Also is the Phalanx Piercer like
Fully screwed by it being Reload?
Yup
crossbows still basically just have crossbow ace and 'can use some gunslinger and some bow stuff I guess' going for them right
It’s very bad
F
Crossbows are gonna be pretty changed by the remaster though
A new martial one is also coming out with it
The arbalest
player core or apg?
Idk what the stats on it are though
Player core I think
oh huh
Because that’s where the new weapons are
It has Fatal Aim, its one-handed like a jezail
That is to say, kind of not really
It is player core
Kind of milquetoast but Solid I Suppose
d8 damage dice, backstabber
Oh, so it is
That actually puts it in 'I quite like it' territory honestly
Precision Ranger can probably have a fun time with that
I wish there was a 'command animal + reload' metareload on ranger but dreams will be dreams
That would be dope as hell
I was kinda thinking that an animal companion sniper would be pretty cool the other day
but yeah the action economy gets ehhh
One of my players is running companion sniper
I wanna play a kineticist so bad it makes me look stupid, but alas, 1.) I don’t have any more concept character-wise than just “wood/water kineticist” and 2.) the first character I’m playing in my upcoming sandbox Pathfinder game is a witch, and it’s a character concept I love mechanically even if the character themself I’m less hyped for relative to some other characters I have, so idk if I even want to swap them out
Maybe I’ll work on building a kineticist character concept today just to have in my back pocket
Conrasu could be fun for that element combo
Coincidentally also working on a kineticist lmao
Hobgoblin with an Earth Gate
Ideally yeah, but we’re not playing in Golarion, we’re playing in what used to be my GM’s homebrew D&D setting, so idk if Conrasu will even exist
Oh nice! That sounds like a lot of fun
Accidentally a word there lol
Wood/Water is a great combo for support
They both have heals, and Water has some good AoE too
Yeah, the current party loadout post-switch to Pathfinder has like no healing so I think it’d be a good idea to have a healer in my roster
I wanna make a Golden Sun type party with Kineticist tbh
Well if porting over from D&D is the game
Could always do the elemental heritages
Oh?
In case you don't know, don't wanna assume your level of knowledge
Which ones are those again, im a PF noob 😅
Genasi type stuff is tied to heritages, not a race
Oh yeah I remember seeing that in AoN!
So this hobgoblin I'm making is also an Oread, the equivalent of an Earth Genasi
Cool
I’ll take a look at the elemental heritages then! Could be some fun synergy there
The catchall term for them in PF is geniekin
And, since your character is dual-gate
There is a geniekin heritage for that, called the Suli
Oooooh
You are still gonna have to pick a base race, I would recommend something with a Con bonus if you wanna be Optimal ™️
Yeah
The wood planar scion, Ardande, has some rock solid stuff
Like there's a level 1 feat that makes it so if someone hits you, you inflict -1 circ to hit on them with that weapon as your sap like blood sticks to it for the duration of that turn
So it makes follow up strikes even less likely to connect
We’re still trying to work out which PF races do and don’t exist in the GM’s setting, but anything that exists in D&D does exist in it so there’s a baseline to start from
Orc could be fun 👀 I do like me some Orcs
Big Angry Forest Spirit Energy
Meanwhile I'm trying to figure out how to round out this party of premades I'm creating for this all-Hobgoblin campaign idea
What do you have so far, and what roles do you expect them to fill?
Let me double check
Right now I have the squad leader, a Runtboss Thaum who's kind of general melee/party face, an Oread tank Fighter, and an Oread ranged Earth Kineticist
And ideally keeping the party low magic
Since y'know
That's an interesting restriction and is the opposite of another AP
Alchemist is obvious, so add that to the list
I need one or two more
Maybe Inventor???
He's trying to reverse engineer guns
That's literally exactly where I was going with that
ngl
"This plane is composed of minerals not mere earth, simpleton."
"Here, one could find a most wonderful base for a propellant."
Megaton Strike Jezail inventor is a rock solid base chassis so I approve
And they have plenty of support stuff, though not as straightforward as alchemist
Man I wish melee alchemist was more viable
There's this really cool 5e homebrew for a mundane alchemist that has just
the perfect melee alchemist
And the guy making it got so close to jumping ship to PF during the OGL stuff
But he went with making his own system instead lmao
Drat....
Are you doing 'no magic' as like, a locked in thing, or just a theme
Because a Sorceror that literally Cannot Help but do magic might be fun
The only other idea I've got is an Investigator
Old dude from the Ironfang days who fights with his brain not his brawn
What would be the best bloodline for a sorcerer like that?
There are a few options
Elemental from the Onyx Key and the Stone Roads seems the most straightforward option, but also Hobgoblins were created by a devil as an anti elf weapon so Infernal might also work
melee alchemist is alright as mutagenist
cheap bombs for a weapon siphon or alchemical gauntlet
self heal with revivifying mutagen
Also for another low magic option could go a more low to the ground champion?
Still has spells but extremely limited
some kind of skill monkey
Just a theme, though something like that I think runs afoul of it
Like a Kineticist in my mind is already p controversial to general Hobgoblin society
Investigator is an option
So it’s gonna be, Thaum, Fighter, Earth Kineticist, Alchemist and Investigator then?
I really like the mental image of a wood kineticist doing a melee blast of vital energy and it manifesting as like
punching a zombie and flowers bloom out the other side of it
like the guns in Grim Fandango
I’m imagining vital damage melee as like, basically a Kikosho from Chun Li
Just a ball of energy forming in your hands that you push into a target
you can get real artsy with it
man idk why but I am not vibing with Investigator being in this premade party even tho the premise of the campaign is literally an investigation
Investigators a kinda weird class
2 action attacks where misses cost 1 action means their economies real weird
I don't even mean mechanically I mean like
conceptually
even though for so many reasons one being present makes perfect sense
Real quick question because it came up for the person who was running the game. Is there stuff to investigate in Age of Ashes?
I think maybe it's cuz I think the party isn't beefy enough?
Which doesn't really make sense either, there's a tank fighter, a thaum, and an earth kineticist with armor in earth
Flavor wise you can consider them more of a medic pretty easily
Forensics Investigator with Medic dedication, boom
What's even funnier is the earth kineticist is meant to be a ranged character
weapon infusion be like
lmao fair
I think I've discovered my sticking point
The campaign is an investigation
Forensic Investigator or Alchemist would work pretty well I think, especially with all Hobgoblins.
But it's a very magically focused one, i.e. "yo, why have the Stone Roads become super erratic"
So something focused on ultimately more mundane investigations like Investigator feels... odd?
Which now makes me wish there was a like
weird mage investigator like those mage or shaman cops in shadowrun
That party sounds like it lacks healing and dealing with traps
it does lack healing, though there will be an alchemist
what's the second thing lmao
Ah
I will say that Investigator is perfectly capable of being a weird magic investigator as well.
I think for like 'magic investigator' Thaum works fine
like you've already gotten someone who's deal is weird magic stuff and learning about them
You know
Fair
Thaum here was more like
Person who totally uses magic but cuz it doesn't look like elf magic vociferously denies it
and is offended by the mere suggestion XD
But yeah the more investigatory tone fits into that character concept anyways
cuz it's in part figuring out what's going on on the plane and the Thaum is the face
As long as it's not Arcane, iirc Hobgoblins are pretty chill with it.
They're like, begrudgingly chill with it I believe
With Occult on the thinnest ice and Divine on the thickest, relatively
What's the assumption on Keneticists? As they do use Nature Magic, just not to cast spells
I wouldn't even call what they do nature magic.
As what they do to open that gate can vary a lot.
could be open to debate
I mean it's magical, but even though it's magic it is very obviously not elf magic
I'm not calling it not magical.
I don't think it rly falls into a tradition
I'm calling it not nature magic exclusively.
I believe in the kineticists case the skinny is that they have that magic involuntarily and Oprak isn't just gonna waste manpower?
It feels more primordial than primal
Which yes
Is a bit pedantic
But it feels more... base level
Than even Primal does
All of the Kenticist stuff has the primal trait
But they're new and not well understood
Honestly
and if they've got Weapon Infusion, then they might go "Ah a weapon I respect this conceptually now"
I think a cool idea to continue Hobgoblins' aversion to traditional magic is in future lore them becoming some of the best kineticists
Since they have the perfect bonuses for it
That was the case in 1e too, where they had the best bonuses for being a kineticist.
I just rly like hobgoblins
If me making a whole campaign that is entirely hobgoblin based wasn't clue enough
hobgoblins are fun
It helps they're also one of the best Magi ancestries
Int Con and the Cantorian feats my beloveds
Hobgoblins don't do Magi often as Elf Magic stuff
Ye
I'm just a caster main
I am happy to create an exile or outcast or something
I like them a lot also
In our Kingmaker game I'm basically playing Opraki James Bond
Super charismatic Hobgoblin Fighter whose been tasked with making sure the charter for a new kingdom offered by Brevoy develops into something Oprak can count on as an ally
oooooooooooooooooooooooooooooooooo
That's super interesting!!!!
btw, since Ddraig pointed this out earlier
how good is Ranger at dealing with traps?
Depends on skills and the traps really.
fairs
We've not gotten to play the last few weeks cuz our GM is feeling kind of down, but I've been loving it so far
As for the ranger thing: Uhhhhhhh they can do dex and thievery
I'm not sure if they have much other synergy, they have good perception for spotting things too but you can't really Hunt Prey All Traps
Cuz I've had an idea that instead of an Investigator I've got a Ranger
A falconer who's been given a special new pet for the perpetually underground plane of Earth
If they have an animal companion they can also afaik have them Search too to get two rolls at it?
a cave pterosaur
Traps aren't one of those things I've really got a feel for in 2e, because the only experience I have is Age of Ashes.
And our strategy for the one-off traps was usually, y'know.
Face-tank and move on.
Traps are dependant on the campaign
like are they facing natural stuff like rockslides, normal traps like holes in the ground, magic traps or haunts
it also depends on if you're even going to put that many traps in the game
I like complex traps
I dislike the way most APs use traps.
I like using encounter mode for stuff that isn't just traditional combat in general
Oh yeah, Survival helps with all the natural hazards that function like traps but aren't ones
Which will probably be more common than traps in the plane of earth
It's the Plane of Earth so all that shit lol
travelling the caverns, traversing hostile genie outposts/castles, etc
Likely more natural hazards tho
if arcane trickster was real and not the greatest lie the Paizo ever told, I'd suggest that
Like conceptually what Arcane Trickster theoretically is
I think Ranger is the best fit here
Also this is the like one party member who's going to have great perception
The Kineticist and their twin the fighter are already the planar migrants 
Did phantasmal killer get a new name?
I vaguely remember something about that, but I can't find it in foundry.
yeah its called Vision Of Death now
Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of Belkzen, the barricade buster features eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little a...
ORC CANNON
R E P E A T I N G ORC CANNON
I’ve already made a build specifically to use this weapon
Adventure Ideas Rance Couldn't Find Space to Put in:
-Ace Attorney Style Court Room Drama against Axis to determine the Gravelands Right to Live
-Skeleton Pirate Adventure on a Ship being built in Vellimus which a huge glass bottom that shine light on the sea floor - Featuring Bone Ship
-The Negative Energy Plane expands out of Tar Baphon's tower to engulphed the graveland and beyond all the way to Absolom, allowing Tar Baphon to just walk to the Star Stone on Foot
-Meet the Orc of Belzeken and their Gatling Guns
-Learn of Avalorex's Psychopomp Origins
-A trip to the hidden Earth Plane city of Oprak
-The Rememberence Week celebration that lead to the wall of Vellimus being blown up and the city over run.
-The Hidden Tomb beneath All's Well.
Here's what I couldn't get in
I did want to do a nice trip to the orcs
If you ever make a game that's a trip to Oprak
