#Pathfinder

1 messages · Page 8 of 1

surreal basin
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Against the poison

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Huh

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Hey can people with natural armor like that one type of conrasu use unarmored stances

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Or are they permanently armored

warped orbit
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hmm, let me double check the wording on that

thorny berry
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still- doing that for everything and not just mutagens without eating a level 5 item per character. If they did go in on a 'dispenser' archetype it'd be neat to overcome the, like, 'no man I am not going to holster, draw, drink, and draw just to get 1d6 healing'

turbid dagger
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Oh huh, that's right
Now mind, with martial artist the earliest you can get wolf is level 4
So its one level where that may be an issue

surreal basin
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Scales of the dragon works tho

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From dragon disciple

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So there’s a niche case I guess

turbid dagger
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I love scales of the dragon 😌

barren cipher
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yeah conrasu and co wear armour

solar storm
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The latter I think

warped orbit
barren cipher
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scales of the dragon remains the winner

warped orbit
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so yeah I guess they would be unable to use unarmored stances with those

frank crystal
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That’s kinda annoying tbh

barren cipher
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comparing wolf and stumbling, stumbling is absolutely stacked

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forget the upgrade feats

rustic cape
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Yeah if you’re just comparing without the upgrades Stumbling is clearly better

turbid dagger
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But wolf drag is a very potent tool for a rogue, knocking people prone with no athletics check or save involved

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Or extra MAP!

rustic cape
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And Wolf Drag into Head Stomp is sick

turbid dagger
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Actual yakuza heat action

rustic cape
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And helps warm up Precise Debilitations when that comes online

barren cipher
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yeah, none of those are free though

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rogue feats are all great

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i think i'd just do stance and done

rustic cape
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For sure, if you just want to grab a strong weapon, Stumbling is king

warped orbit
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Wolf gets a kit together faster, but I think once you hit like 12, Monk archetype for Stumbling is pretty good

rustic cape
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The trouble is that Monk archetype requires Strength 14

barren cipher
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strong weapon, free offguard, rare circumstance bonus to a decent skill action

turbid dagger
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Feel free I suppose
Personally I think pursuing wolf drag is worth, even if your just talking Style Points for Head Stomp

rustic cape
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And half the point of going Thief is dumping Strength XD

turbid dagger
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Every so often you'll crit from flanking and 💀

warped orbit
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hmmm
you could also Retrain maybe...

rustic cape
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Or do human aiuvarin with multitalented

warped orbit
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start out with Wolf, Retrain into Stumbling later

rustic cape
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That still lets you skip ability prereqs

barren cipher
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i think you would have to have had the stats at the time, no?

rustic cape
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What you could do is take Martial Artist for Stumbling, Multitalented into Monk at 9, and grab Flurry at 10

turbid dagger
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I can also see like
Frilled Lizardfolk Thief Rogue that goes all in on dex/cha and shreds things with its claws as being fun
Get crit spec and free ghost touch with ancestry feats

rustic cape
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That gets you Stumbling Feint online at 10

turbid dagger
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Oh, rogue gets crit spec by default
I always forget which martials dont, there are a few and they're weird

warped orbit
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most of them do

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some with conditions

barren cipher
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champ needs blade ally

turbid dagger
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Its like
Magus and Thaum, or something?

surreal basin
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A while ago I had the dumbassed idea for a druid wild order guy who turns into a bear and then uses a stance as a bear
Which turned out to only work with the black powder fist stance cause you still need to use your bear strikes

warped orbit
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Champion only gets it with Blade ally IIRC

turbid dagger
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Magus needs a twisting tree exclusive feat for it iirc

warped orbit
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yeah they get it only for staves

barren cipher
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there's uh fist magus as well

warped orbit
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Investigator doesn't get crit spec at all

surreal basin
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Although tbh now when awakened animal comes out

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I’m just gonna make an awakened bear monk

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Considering now I just wanna play as those random ff6 enemies

turbid dagger
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So that's like four martials now who either don't get it or need a very specific subclass for it
So I feel vindicated in saying 'some martials dont get it and they're weird'

warped orbit
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it is kinda weird, yes

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it's mostly the later classes that don't get them

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Champ is just a bit of an outlier

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oh wait Monk also needs a feat actually IIRC

surreal basin
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It’s still really weird though yeah

turbid dagger
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Yeah, brawling focus
Its not restriced to any subclass tho, though it being an early game feat tax hurts a little given monks need to take a feat to get their weapons

warped orbit
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tbh, Brawling crit spec is kinda...

turbid dagger
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Its a save for slowed 1, right?

warped orbit
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yes

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but Fort save against Class DC is not ideal

surreal basin
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Sure isn’t

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Crit specs are weird in general

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Looks lovingly at flail

turbid dagger
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Oh, that reminds me
Monk question
If I get ki spells, can I use my ki spell prof to activate wands and scrolls that match the tradition
Like, if I get ki strike and decide my tradition will be occult
Can I use a wand of heroism

surreal basin
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Oh speaking of did they change it

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Is it a save now

frank crystal
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Yes

warped orbit
surreal basin
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FUCK

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ITS OVER

solar storm
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PATH LOST

frank crystal
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THE PATH IS NO LONGER FOUND

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I REPEAT

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THE PATH IS NO LONGER FOUND

thorny berry
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another devastating blow to gnomish orphanages

warped orbit
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Flail is a Ref save, Hammer a Fort save

surreal basin
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Okay so flails officially better than hammers

frank crystal
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Without their strongest tool to defend themselves

solar storm
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That’s ok goblin culture has been moving away from “malicious raiding” to “silly little guys” in recent years

paper inlet
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Oh, the automaton discussion ended

frank crystal
thorny berry
solar storm
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Let me check

thorny berry
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oh wait it doesn't require a crit nevermind

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just a regular hit

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just ask your backline sorcerer to slap your shit

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tactical deployment

solar storm
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Yes but in a weird way

frank crystal
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Hmm, I think I’m going to run a

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Very high level one shot soon

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Like, level 16 I’m thinking

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The highest level game I’ve run is level 9

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So I feel like I wanna run something actually high level

eager mountain
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mostly posting for the info on the foundry info

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and why it didnt come out today

kind oracle
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why is reddit like this

eager mountain
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I was preping for my p2e game

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:U ITS THE FUCKIN ZOONI FETISH DOLL

surreal basin
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IT WOULD JUST BE LYING

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GAH

barren cipher
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pf2 reddit is pretty cursed

surreal basin
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Unrelated, 2/3 or 3/4 of the way through the tournament arc of my game

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They just beat the enemy party and smashed an ifrit noble

barren cipher
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the discord is also pretty cursed but reddit seems like an unending wellspring of bad takes

surreal basin
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They’re about to fight two ice Yai twins, and then a reflavored crucidaemon and then the champion, a modified vildvarvn

surreal basin
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It seemed okay to me

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The discord I mean

barren cipher
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it isn't nearly as well moderated and people have no discipline

turbid dagger
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The server culture is like
Vaguely something I don't like
It feels mean to say 'annoying'
There aren't Nazis or anything
Yeah that's what I'd say, no discipline
People just Post Whatever
Sometimes incessantly

eager mountain
barren cipher
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so discussions get derailed by people posting their political manifestos

eager mountain
turbid dagger
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I just went on the PF2e discord and saw a 'bard horny haha!!' post that made me want to claw my eyes out so I'm glad I wasn't judging them unfairly

surreal basin
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I think I wanna change up the vildarvn

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Probably remove bloodbird cause good lord

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Make them more mobility focused

eager mountain
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that bad atleast

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im banned from the starfinder discord tho ..... but that was years ago

barren cipher
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if there's one thing i appreciate about pf2 bards it's that they have a niche outside of being horny

turbid dagger
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Yeahhh, it feels mean to like, talk bad on them
They're vibing over there
But its not a place I feel at home talking in like here

barren cipher
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pf2 bards are a bit scary

eager mountain
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whys that ?

turbid dagger
barren cipher
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they don't have a toolkit to seduce the dragon or whatever, they do have the toolkit to channel horrifying occult power to make the dragon feel as weak as a kitten while the heavily buffed martials beat the stuffing out of it

turbid dagger
surreal basin
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Mhm

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I’m trying to make this one slightly less tough but more like

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Bloodborne aggressive

turbid dagger
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Maybe makes its AoO include a No Escape-style stride?

surreal basin
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Mmm that’d be cool

turbid dagger
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My only other thought is that Catfolk's Elude Trouble made me feel very cool and bloodborne-y during a PVP tournament I was in a while ago
Which for reference is 'if a target misses you, Stride as a reaction, ignoring reactions from whoever missed you'

barren cipher
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riposte is a good punish for people who try to keep striking when it's no longer their turn

turbid dagger
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Combine them 👁️
Reaction that procs of failed or crit failed strike
On a fail, the fasteravn strides
On a crit fail, fasteravn strides then strikes

surreal basin
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Ooo I like this

eager mountain
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so I was reading in the travel guide

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and appearently , all magic in pathfinder forms runes around your hands or stuff like that

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even sorcerers

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and druids

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and thats appearently how you identify magic

solar storm
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Yeah

solar tendon
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alchemical items being buyable seperately is basically just scrolls that anyone can use

surreal basin
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Me, letting anybody use scrolls: hahah yeah

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No that’s not true

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I let anybody use wands

solar tendon
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lmao fair

solar tendon
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alchemist is kinda like ranger in being a hard class to design because 1e alchemist was basically just 'you can play witcher now'

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(like how ranger was just 'you can play Aragorn now' )

paper juniper
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class identity being hard to find never made sense to me

more, it only made sense if
you were being pressed for time

true delta
# eager mountain

I take it this is official errata (or 1 error?) about the Pathfinder 2e remaster?

eager mountain
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yeah

true delta
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Oh god, I forgpt where I am again

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Like when I recommended Lancer

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Thanks for the info!

echo briar
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I can't believe they got rid of arcane cascade in the latest errata.

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Arcade cascade sounds cool, but seems too high tech for pathfinder

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should be great for starfinder though.

wary yoke
echo briar
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Yea. This is the new version

wary yoke
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That's... Bizarre

warped orbit
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Magus confirmed Gamer

wary yoke
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Oh, I misunderstood you, I thought it was just removed

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And I was thinking "but isn't that how the Magus is supposed to work?"

warped orbit
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Yeah Cascade is basically unchanged, except they fixed the wording

wary yoke
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Have they confirmed that it's not just a typo?

warped orbit
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It is just a typo

turbid dagger
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Its just a typo yeah

barren cipher
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either they did not qa this errata release or the initial state was so disastrous that their editor died of despair halfway through

turbid dagger
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I admit I didn't notice it until just now

charred patrol
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really, the arcade spell list has the same problem as the elemental spell list, in that they're just going to keep printing new spells that feel like they should fit, but aren't going to give guidance on whether or not to add them to a spell list that's already in print

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...actually, I'm not sure if that sounded intentionally wrong enough, joke canceled.

worthy stump
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the arcade spell list is only good for taking people's money, it's a real shame 😔

thorny berry
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How about 'I liked arcade better back in the nineties'

solar storm
turbid dagger
solar storm
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ah

surreal basin
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Yay I got the remaster!

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Man cleric got a real stealth buff huh

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Not the skill as in the devs didn’t highlight how much stuff they got

worthy stump
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yeah, cleric has a whole lotta good stuff now

turbid dagger
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Any highlights?

warped orbit
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Warpriest gets scaling heavy similar to Sentinel

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Channel Smite is better now I believe?

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Turn Undead is much better

rustic cape
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And of course no more Cha required for healing font

surreal basin
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Oh uh

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Harming Hands is a thing now

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I don’t think it was before

turbid dagger
unborn rain
turbid dagger
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More seriously, nethys lists it as being from the original CRB

surreal basin
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Oh well

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I’m dumbo

turbid dagger
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Its fine no one plays harm font cleric anyway

light gyro
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parm font.... yummy......

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what's the number on fonts now btw?

rustic cape
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4

worthy stump
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4 and it scales with level too

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goes up to 5 slots at level 5, and 6 slots at level 15

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but yeah, there's some real cool cleric feats now. like one that lets you add your sanctification type to your heal/harm spells to damage creatures with the opposing holy/unholy trait. raise symbol combined with emblazon armaments on a shield lets you get a +2 to all saving throws when you raise a shield on top of the other benefits. and channeling block lets you expend a harm or heal spell when you shield block, and increase the shield's hardness by 1d8 per spell rank

warped orbit
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but for free now

light gyro
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jeez that's a lot
and this comes next to shield runes so tank clerics are gonna be DISGUSTING

worthy stump
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yeah

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that last feat is fairly late, though, you only get it at 14

barren cipher
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it's a bit less hp efficient than healing spells

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but that's like

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on reaction, isn't it

light gyro
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it'd have to be a free action on shield block i think?

worthy stump
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yeah. it's on par with a 1 action heal of that level, but it's part of a reaction

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so it's not resource efficient, but it is action efficient. and it'll save you and your shield in a pinch

barren cipher
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sparkling targe magi, shield ally champions resigning in disgust

worthy stump
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warpriest cleric with that feat, archetyped into champion to pick up shield ally. your shield is now impenetrable

light gyro
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convince your gm to let you take free archetype bastion scheisshund

clever cobalt
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Huh, didn't know the Pathfinder Society had a lodge in Razmir

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Much less that the Venture Captain is a Razmiran Priest

surreal basin
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YOU CAN RECALL KNOWLEDGE AGAIN IF YOU FAIL NOW

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YAY

turbid dagger
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Thank heavens........................

surreal basin
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Yeah as someone who has had an entire party fail to recall knowledge on a hydra before

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Good change

turbid dagger
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Now I'm semi tempted to not just completely ignore the mechanic

unborn rain
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Did they make into a real mechanic instead of just a 'the DM gives you an amount of information' with zero clarification on how much or how little

surreal basin
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Yeah

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The players get to ask a question of the gm

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It can’t be exact numbers tho

worthy stump
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it's much better codified now, yeah

turbid dagger
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Do we know when remaster stuff is hitting Nethys and Foundry?
(And is the answer 'its already happened, I'm just blind')

unborn rain
surreal basin
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At the end of the month and the week respectively

turbid dagger
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Nice
For that level 1 oneshot one of my players is considering remaster witch, an ice patron apparently

worthy stump
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the foundy update's already out, actually

turbid dagger
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Oh sweet

light gyro
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iirc new recall knowledge also mentions 'lowest save' as a valid question which is just Always Good™️

unborn rain
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Pathbuilder people are saying they should have the remaster up and running at some point next month

vocal wave
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Is pf2e good for an epic 6 campaign? My group is about to finish with a 3 year old 5e campaign, PCs are lvl 16 and the marvel superheroes power levels are burning me out lmao

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I want to play something lower fantasy, lower stakes kind of thing

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And I don't want to play Warhammer fantasy

turbid dagger
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I'm not sure what exactly epic entails, especially in combination with 'lower fantasy lower stakes'
I know that PF2e is gonna have mythic rules in the next big book

vocal wave
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Epic 6 as in PCs won't level past lvl 6

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Instead you give them boons and cooler items

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Maybe the sweet spot for pf is another lvl

worthy stump
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My instinct is to say 2e isn’t a good fit for that by default, but I’m not sure. Maybe someone’s cooked up something that works

turbid dagger
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Hhhhhhhuhhh
I Suppose You Could Do That In PF2e
I've never given it any thought

vocal wave
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Haven't played it tbh

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In dnd lvl 6 stops PCs from getting access to the world warping spells

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You keep a nice level of fantasy without having to deal with constant teleportation and magical planes

turbid dagger
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There are 1-11 APs that scratch the whole 'small time heroics' angle pretty well
I will say that PF2e doesn't get quite as crazy as D&D afaik
A level 20 wizard isn't going to be laying waste to countries, they can just do a big explosion

echo briar
vocal wave
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Which you can still do, but not by simply spending spell slots and then going back to sleep

turbid dagger
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And most of the spells that heavily distort the fiction like plane shift are, yeah, rare
Which is explicitly 'your GM can choose to ban this, you can't be mad'

echo briar
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so you the GM must allow them for the players to learn them

heavy fulcrum
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youd probably be better served in finding a game which conforms to that concept better than trying to find a game to fudge it into

vocal wave
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I can do it in dnd no problem, I just want to change systems for a bit

turbid dagger
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a 1-11 game fits that pretty well imo

vocal wave
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I know pf scales proficiency with level

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So I don't know how wacky that gets

wary yoke
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I've always balked at epic 6 with Pathfinder 1E because I love playing the Gish classes, and level 7 is where the fun stuff starts

vocal wave
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Yeah I don't know how the classes are balanced in pf lol

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Maybe 6 is still really low

turbid dagger
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It depends on the class but imo most classes reach the peak of their Juice at the 8-12 range

wary yoke
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Like, for Magus, level 7 is when they get 3rd level spells and medium armor

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My favorite time playing a Magus was the time I played a retirement scenario with my PFS magus

barren cipher
wary yoke
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Flying around in plate armor, polymorphing into the fun monsters, and just casually having teleport

carmine egret
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So like, playing a PF2 game that's capped at a specific level isn't an issue, it's the boon part that might take some finagling if anything

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however you might wanna just review the system because it's possible the problems that avoids in 5E are lessened or absent here

surreal basin
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YEAH BABY

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YOU STILL NEED TO MAKE A DC5 ATHLETICS CHECK TO CLIMB A LADDER

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Oh also I named my custom campaign’s ‘books’ so far

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Book 1: Chains Forged of Gold
Book 2: The New Pact
Book 3: Memories Lost in Sand
Book 4: Defiers of Fate <
Book 5: Shatter the Hourglass
Book 6: Doom Upon All The World

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I’m a very dramatic bitch

turbid dagger
# surreal basin

A comparatively minor issue but
Your saying climbing a tree is as easy as climbing a ladder

surreal basin
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Worth low branches

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*with

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A typical tree is as easy as climbing a rope

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Which like

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Idk if that’s true

turbid dagger
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I'd take A Fucking Ladder over almost any tree I can think of

clever cobalt
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Is it as easy to chuck wood if you were a woodchuck and could chuck wood,

solar tendon
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the type of trees it's talking about are just naturally occuring ladders/stepstools

echo briar
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I think all of you are missing that a steep slope is as hard as a low branched tree

solar tendon
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if anything it's underestimating the difficulty of climbing a ladder tbh

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or rather it's assuming best case scenario ladder?

warped orbit
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this is also assuming climbing a ladder in some kind of stressful situation presumably

solar tendon
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thought abt it and killed my darlings a lil bit

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so now thinking construct inventor/unexpected sharpshooter

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for my Donguni Clockfighter for Outlaws of Alkenstar

carmine egret
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oh that sounds fun

solar tendon
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everyone expects the giant ogress automaton to be the big threat not the skittish dwarf who probably doesn't even know how to use their clan pistol

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risky reload at level 4 for action economy which also just kinda feels inventor-y

carmine egret
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it'd be cool if you could have a construct as your spotter heh

solar tendon
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it wouuuld

clever cobalt
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How big of a rework is the cleric?

craggy thunder
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Man I wanna play my peacock beastkin swashbuckler so bad

frank crystal
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I just realized something

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With Minotaur and Centaur coming soon

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The Mammoth bow will actually be usable by PCs

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Without enlarge shenanigans

solar storm
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So I'm in an interesting situation now

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I'm running Abomination Vaults and have a wood kineticist

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So how could a wood kineticist work with the local lumber based economy?

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It's not something I want to deny, I just think its neat

turbid dagger
solar storm
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That'd probably make sense

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I'm more interested in like, specific things they could do since I'm not entirely certain of the limits of base kinesis and such

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Can they just make whole trees to log?

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Are they a one-automaton logging supply person?

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(I don't think so but that's the high end)

turbid dagger
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I think they'd need extended kinesis to make whole trees or shape trees into logs

heavy fulcrum
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base kinesis can only affect Light or Negligible Bulk at a time (per 2 actions)

turbid dagger
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Proliferate to make a small amount of wood into a tree, was my thinking

heavy fulcrum
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which is like, a branch

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yeah some of the stronger abilities can definitely make more stuff

turbid dagger
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Nevermind that one impulse thats protector tree but its just a normal tree when it expires

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.......using suppress to destroy thin slices of a tree to effortlessly render it down into logs?

heavy fulcrum
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and its level 1 as well!

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(and protecter tree has the same "it leaves a normal tree behind" effect)

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though a medium tree is actually fairly small

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not really suitable for lumber

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(because its not a 5 foot wide tree, its a tree that somewhat fills a five foot square)

turbid dagger
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But yeah if you are inclined to rule that suppress lets you chop up trees timber sentinel could give you an infinite amount of like, firewood effortlessly
Lumber for building is more complex yeah

heavy fulcrum
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yeah

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the funniest thing a Level 1 Wood Kineticist can do is solve world hunger

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1 action, produce a magical fruit for one creature close to you

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though, this probably doesnt actually count as "a meal" for most purposes

turbid dagger
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Whats the thing that keeps you from making infinite gold as a metal kineticist again
I know base kinesis keeps you from replicating 'durable crafted goods' like coins but if you found a gold vein there must be a safeguard to keep you from just Proliferating it
Or just Generate

heavy fulcrum
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in which case you ahve to wait until 6th for https://2e.aonprd.com/Feats.aspx?ID=4287

heavy fulcrum
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Precious Materials: Elements you create (using Base Kinesis to generate an element, for example) must typically be ordinary materials of negligible value. You can't create precious or valuable materials like silver, gemstones, or duskwood unless otherwise noted.

turbid dagger
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Abadar Can Blow It Up His Ass
Ah there it is
Knew I recalled something like that

heavy fulcrum
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you explicitly can't make gold unless an ability says otherwise

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no Godbound Word of Wealth here

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because Paizo is cowards

turbid dagger
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I feel like just letting them Earn Income by generating stuff would be fine
Fun, even

silver geyser
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Abadar even frowns on people going to the Elemental Plane of Earth to get gems and stuff.

heavy fulcrum
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(btw, the Word of Wealth is hilarious because its default ability, in PF2 terms, is "you start every scene with 1000 GP")

solar storm
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I was thinking about Timber Sentinel but I think it'd only be useful for rapid replanting

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Since the tree it makes is size medium and small enough to not take up a space on the map

turbid dagger
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Good for them! Though as noted in the convo since, Suppressions ability to destroy matter seems like it could be used to cut logs too, and either way they'll have some trouble making trees larger than Medium

silver geyser
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Hey, rapid replanting is worth money still.

solar storm
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Yeah for sure

turbid dagger
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They could make a bussiness selling kindling, I suppose!

solar storm
silver geyser
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Medium trees are still probably good for chairs and smaller woodworking.

turbid dagger
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Blitz down a tenth of the forest just tapping each tree to make it fall over, plant a bunch of little trees to replace them

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Bankrupt lumberjacks for the next several years

solar storm
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That's gonna make you VERY unpopular in Otari haha

silver geyser
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See

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Now I have an idea for a Hobgoblin Kineticist.

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Because that'd get the Ironfangs to go "Cool, love it, keep it up."

solar storm
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I actually find wood kineticist really interesting because it gives an extremely nature-oriented character who isn't necessarily Druid-y

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So that kind of "I can generate trees forever and have no regard for natural balance" is easier to pull off

turbid dagger
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Yeah
Its weird because the plane of wood like
Is practically an antithesis to druidic thought
Its nature compressed into pretty little logical shapes

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Everything is neat and orderly and clean

solar storm
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The elemental planes are all pretty alien to universal balance or morality like that I think

silver geyser
#

You ever want to make a druid mad, tell them that they worship a perversion of true nature created by Lamashtu.

solar storm
#

But yeah its an interesting thing because they're not "natural" they just look like it

silver geyser
#

Because animals explicitly started acting differently after Lamashtu killed the previous god of wild animals.

thorny berry
silver geyser
#

Abadar is a God.

thorny berry
#

got me there

turbid dagger
craggy thunder
#

I wanna build a knight character with a giant bow

barren cipher
#

on the one hand earn income isn't exactly earthshaking and mucking around with it won't break anything, on the other hand i would be reluctant to let people earn income off class features or obtain bonuses on behalf of the people who have invested in appropriate skills

turbid dagger
warped orbit
#

Yeah it's really sad

turbid dagger
frank crystal
#

An advanced weapon

#

Is arguably worse then the composite Longbow

#

A martial weapon

unborn rain
#

Concussive's pretty good, but like reload 0 is just so useful

solar tendon
#

reload is like

#

undervalued as a nerf

#

probably

frank crystal
#

If a weapon has reload 1 and isn’t a firearm or crossbow it better do a whole lot to make up for it

turbid dagger
frank crystal
#

It’s only useful for enemies shields

solar tendon
#

I mean with the crossbow ace trait changes especially the phalanx piercer is a decent amount better than a crossbow

unborn rain
#

Looking at weapons with reload zero, wowwy is the Daikyu bad

solar tendon
#

propulsive and d10 damage

frank crystal
#

I mean that feats is already different

#

And I’m not sure even works for it

#

Because crossbow is a specific weapon type now

#

And not just bows with reload 1

solar tendon
#

like the problem is the balance between bows and every other option

turbid dagger
#

And yeah if it actually plugged into reload feats it may be cool but i believe they nearly all specify crossbows or guns

solar tendon
#

that's my point. the phalanx piecer not benefitting from crossbow ace is even less relevant now that it's less of the crossbow damage source

#

reload 0 and hands 1+ is just. silly in terms of giving a reason to use anything else unfortunately

trail nova
#

I do think that Reload 1 is somewhat undervalued, even with reload feats.

#

There's a lot of stuff that it locks you out of.

turbid dagger
solar tendon
#

hands 1+ is the bigger issue for me personally

#

uh

turbid dagger
#

You only need a hand to stabilize the gun while firing really

frank crystal
#

I’m gonna be entirely honest, I don’t understand the benefit of hands 1+

solar tendon
#

like idk a lot of pathfinder is like "oh it's this way for balance"

frank crystal
#

Because don’t you still need 2 of them to shoot the bow?

solar tendon
#

like grip changing a combo weapon etc

#

but then bows are just like hi

turbid dagger
solar tendon
#

or fuckin bayonets

frank crystal
#

Yah but I thought you still need a free hand to use the thing

solar tendon
#

only when you want to shoot it

#

and dropping is free

#

whereas a normal two handed weapon requires an action to let go before using potions etc

#

and then an action to grip again

trail nova
turbid dagger
#

You only need two hands for the duration ofbthe strike action, and you automatically use the free hand for the strike

frank crystal
#

Ah IC

turbid dagger
#

Im planning on doing multiclass swash for my monastic archer monk, so i get essentially a full shield i can raise at the end of my turn after naking my bow shots

#

(Using the buckler expertise feat i mean)

worthy stump
#

paizo has always loved bows, ever since 1e. they get all the good stuff...

turbid dagger
#

There's an entire gun class

solar storm
#

bowslinger w h e n paizo??

echo briar
#

I just can't belive the class with sling in its name can't use slings

barren cipher
#

shortbow and battle medicine/doctor’s visitation is a classic

unborn rain
#

1e pathfinder definetly loves bows, I think they're pretty normal in 2e

solar tendon
#

I think really everything is pretty normal in 2e

#

so we have to get worked up about smaller shit 😔

barren cipher
#

homebrew +1 to hit? busted forever, how dare you

turbid dagger
#

Indeed
People are out here getting in knife fights over like
Swashbuckler needing skill actions to do their bonus damage or some shit

frank crystal
solar storm
#

D&D 3.5 balance discussion is like "the cleric class can actually invalidate the fighter class just out of the phb"

frank crystal
#

Wait it did?

turbid dagger
#

AFAIK 5e does that too
Lots of casters can just swing sword as good as a martial

solar storm
#

And then PF2 is like, with the same intensity "the Jalmeri Heavenseeker archetype gives you 5-10 more damage than equivalent options, this is the most egregious balance deviation"

#

(Ok it might be 6th pillar giving an extra +2 to the unarmed attacks of full casters compared with normal progression instead)

barren cipher
#

i think sixth pillar was just heresy rather than being actually all that good

solar storm
#

yeah I think that's true

barren cipher
#

although i didn’t look too much into the abuse cases

frank crystal
#

What’s sixth pillar?

barren cipher
#

dragon disciple was knackered for a bit too

solar storm
barren cipher
#

it was a hybrid punch/caster archetype that gave casters access to expert unarmed (and martials access to expert casting, which they already had)

solar storm
#

Unarmed magic user kind of thing

frank crystal
#

Oh huh

solar storm
# frank crystal Wait it did?

But also yes, Cleric had such strong buff spells that they could more than make up for their fewer bonus feats and worse bab and just do fighter as well as fighter while also having all the utility of the cleric spell list on top of that

frank crystal
#

God fighters had it bad in 3.5

solar storm
#

CoDzilla was a sort of meta because Cleric and Druid were just that strong

solar tendon
#

fighters eventually ended up pretty neat in pf 1e

turbid dagger
#

Just a little bit ago we got into a talk about how medium armor prof would be unbalanced as an ancestry feat

frank crystal
#

Oh yah huh

worthy stump
#

pf 1e fighter did eventually end up in a decent spot with advanced weapon training and stuff, yeah

frank crystal
#

Also like, if that’s the case then a piece of homebrew I found has gotta be kinda wild

#

An ancestry that just

#

Gives you plate armor

#

Like I don’t even think it’s a feat it’s just a thing they have

#

My friend was playing one

solar tendon
#

on a few levels yeah. heavy armour but also dex 0 heavy armour is gated behind item level 2

#

(like 30 gold)

turbid dagger
#

Or 'ask your monk and armor inventor friends to pretty please donate their 10 gp left over'

thorny berry
#

people forget that martials aren't just 'master proficiency' they're 'legendary armor/attack proficiency or master proficiency AND a central damage gimmick'

#

......except for, like, outwit ranger

#

though I've never been quite sure what to make of that one

warped orbit
#

Outwit has good defenses at least

#

but it's a bit odd yeah

turbid dagger
#

You can feint and intimidate good i suppose

solar tendon
#

monster hunter to recall when you hunt prey

thorny berry
#

yeah like I guess you're 'supposed' (ugh) to use it with the monster hunter line

turbid dagger
#

With rge RK changes goung all in on tgat seems more appealing for sure

thorny berry
#

but even then that doesn't quite seem like much to hang a class off of

solar tendon
#

I mean it's not that different to twin takedown/hunted shot for flurry in being a mandatory feat

#

don't really think monster warden justifies requires another feat though

barren cipher
#

the shared bonuses can be quite nice but i could never see the appeal when you can just, you know

#

kill them

solar tendon
#

it also allows you to face! hunt prey is not just in combat haha

thorny berry
solar tendon
#

you can hunt prey from tracks n all

turbid dagger
#

Vocally designate the mayor as 'your prey', asked to leave the charity dinner

solar tendon
#

if you can see him you can

thorny berry
#

wonder if that one gets fucked with in the remaster

solar tendon
#

don't think it did

thorny berry
#

oh right I thought it was in apg for some reason

#

....I feel like I almost never see ranger mentioned at all

warped orbit
#

social Outwit is pretty funny, but also not that broadly applicable

solar tendon
#

how so

thorny berry
#

well I mean it's a mostly non-cha class

#

so it's probably more playing catchup with others than excelling at it

#

could probably do dex -> cha -> con

turbid dagger
#

Its an odd little class for sure, ranger
One of its subclasses just deadass being More Damage is funny

solar tendon
#

I mean if you're playing outwit that's the choice you have to make yknow

#

feel like it shines late game a lot more

#

cause you eventually get rk anything with nature and the +4 from the 17th level upgrade which is crazy

turbid dagger
#

Yeah, stuff like the nature rk and double prey is cool
And animal companion precision is A Lot Of Fucking Damage at early levels and remains notable pretty much forever

carmine egret
#

Face Ranger is a concept I liked ever since I was introduced to it

#

Fits a Gentleman Hunter type

turbid dagger
#

Woth Natural Medicine, Nature RK, share prey, you can be a really kickass support martial

silver geyser
#

As an ardent Warlord fan, Support Martial fills a hole in my heart

fast hill
#

I need two third level spells...

solar jacinth
#

Does Paizo call their new book Pathfinder 2 remaster or is it still Pathfinder 2?

solar tendon
#

no branding change

#

just a new version of crb, apg, gmg and bestiary basically

fast hill
#

I just got to level 5 and wow I have no idea what to take

solar tendon
#

whatchu playin

solar jacinth
#

Oh wow. Okay, thanks for clearing that up. I've got a copy of the original, so is it a good idea to get a new copy with the refinements?

solar tendon
#

up to you really. as ever it'll be on archives of nethys

#

my understanding is it doesn't have an awful lot of new content, and in fact that gm core doesn't reprint everything from crb+gmg

solar jacinth
#

Oh nice!

solar tendon
#

but it kinda depends how much you appreciate physical copies I guess ^^

#

game is still certainly playable from the orginal crb

fast hill
#

human wizord

rustic cape
#

Haste is a really good supportive pickup

eager mountain
paper inlet
#

I got my tiefling from the campaign I am currently playing in :>

#

(dunno if this is good channel for it or I should fuck off to somewhere else

limber comet
#

Baller

#

You love to see it

worthy stump
#

the giantdad drip...

paper inlet
#

And you're correct <3

worthy stump
#

well? what is it?

craggy thunder
#

Hobgoblin Thaum/Marshal sounds like a rly good time

#

Big Warboss Energy

turbid dagger
#

That does sound fun
Regalia/Weapon hours
I like warrior bard marshal for that too

scenic patio
#

As someone who only played small one shots for Pathfinder 2ed, is the remaster worth it are the changes significant enough to get the official PDFs?

clever cobalt
#

What's the easiest oneshot to run that isn't the Beginner's Box?

scenic patio
#

The fall of plauge stone

worthy stump
#

i hear that Troubles in Otari is a good one (although not technically a one-shot, it seems)

barren cipher
#

fistful of flowers looked pretty straightforward to my recollection

#

all of the free rpg day adventures really

barren cipher
worthy stump
#

oh yeah, the free rpg day adventures do look really nifty. they seemed short and fun, if a bit out there

craggy thunder
#

So is Kineticist p much a bender?

#

I can recognize this is a dumb question I just need to know if that's like

#

The right mental framework from which to create a character with the class

frank crystal
#

You mean like, flavor wise?

#

Because flavor wise yes but with one major difference

#

They less manipulate the elements around them and instead they create the elements they’re manipulating

craggy thunder
#

I mean is a fire kineticist's main thing slinging fire blasts at people

frank crystal
#

Like an earth kineticist has a literal portal to the elemental plane of earth

#

That they pull earth out of to do their stuff

craggy thunder
#

Huh

#

Do kineticists eventually gain the ability to manipulate the environment?

frank crystal
#

Oh they always can to a certain amount

#

But I’m saying they don’t need it to do their blasts and impulses

#

If you’re playing an earth kineticist and you’re on a ship

#

You can still do kineticist stuff

#

Even if the ship is made of wood

craggy thunder
#

Ah, cool

#

So it's a workaround to unfun inconveniences rather than a proscription

barren cipher
#

i don’t think you get a boost for being in a burning building or anything

craggy thunder
#

I mean you don't numbers-wise

barren cipher
#

unless there’s some niche feat

craggy thunder
#

But now your enemies are in a burning building

#

This is also a dumb question

#

Has anyone made a kineticist/monk?

#

Or would one be better served just skipping the middleman and going kineticist/sixth pillar

warped orbit
#

unarmed works decently for Kinet

#

not sure if Sixth Pillar actually works

#

since impulses aren't spells

craggy thunder
#

Oh these aren't spells

#

Right

frank crystal
#

Yah, though they aren’t strikes either

#

So you can actually use them while in most stances

craggy thunder
#

Oh that's

#

Fuckin hilarious

#

lmao

#

And of course because I'm a weapon monk nerd I'm immediately thinking of a peacock stance fire kineticist

warped orbit
#

impulses are in a bit of a strange spot where they don't really interact with most things

sinful gyro
#

They're supposed to count as spells for most things

#

But yeah

craggy thunder
#

"I stab people, shoot fire, simple as"

barren cipher
#

i don’t know if the value is particularly there

sinful gyro
#

Like they can be counter spelled I think

craggy thunder
#

It's probably not there for peacock stance

barren cipher
#

i think a lot of kineticist stuff is stance

craggy thunder
#

cuz peacock stance is

#

peacock stance

warped orbit
#

they count as spells only for stuff that prevents spellcasting

#

so you can't use impulses in an antimagic field

craggy thunder
#

Man

barren cipher
#

all the kinetic aura stuff you’d be locked out of and my recollection is that it’s pretty good

craggy thunder
#

peafowl stance makes me sad

thorny berry
craggy thunder
#

Fs in the chat

thorny berry
#

that said

#

they are considerably more durable than casters so there's that?

craggy thunder
#

YEEEEEEE FUCKIN SEISMIC SENSE

thorny berry
#

like you could maybe do the gish kinda thing of sneaking in the occasional cheeky third action strike IF you build around it but kineticists generally have Stuff To Do with their actions

#

also for unarmed in particular you conflict with kineticist having some baller stances

craggy thunder
#

So do Kineticists straight up roll Con to hit with their blasts?

thorny berry
#

yup

barren cipher
#

yeah

craggy thunder
#

Fuckin holy shit lmao

silver geyser
#

You are Made of HP.

thorny berry
#

If you're willing to reflavor melee blasts as martial arts then you've got potential there

silver geyser
#

You can also do melee Blasts for good damage.

#

Just have a nice fire fist.

warped orbit
#

melee 2a blast hits pretty well, and the 1a too

craggy thunder
#

As a premade for this all-hobgoblin module I'm going to write set in the Plane of Earth

#

And the idea was she has the like

#

Dai-Li fists

#

This is a shitty gif of them hold on

thorny berry
#

yeah that seems like a reasonable way to flavor earth blasts

warped orbit
#

yeah you can do that with blasts pretty easy, especially if you got Weapon Infusion

#

Earth has some pretty solid impulses

#

also gets you access to heavy armor

craggy thunder
#

If I have what?

warped orbit
#

oh it's a class feat for Kinet

#

basically it lets you tag on weapon traits onto your blasts

craggy thunder
#

Great googily fuckin moogily

warped orbit
#

especially useful for the ranged version, because you can make them thrown 20ft

silver geyser
#

One of many fun things you can do as a Kineticist.

craggy thunder
#

I haven't looked at this class at all in case y'all couldn't tell uh

#

Whaaaaat the fuck

silver geyser
#

And yeah, you can hit hard as a Kineticist.

craggy thunder
#

This is just

#

Rude

warped orbit
#

blasts are decent as filler

craggy thunder
#

Could one make a more agile Earth Kineticist?

silver geyser
#

I'm personally a big fan of Metal

warped orbit
#

if you just don't pick up Armor in Earth, sure

thorny berry
warped orbit
#

its not inherently slow or anything

barren cipher
#

the armour impulses aren’t mandatory, i think you get light armour prof

thorny berry
#

I suppose you could call lava leap 'agile'

silver geyser
#

You do indeed.

warped orbit
#

Lava Leap is pretty good

craggy thunder
#

I ask cuz like

#

The rest of this set of premades is already very chunky

thorny berry
craggy thunder
#

weapon/regalia thaum and a heavy armor sword & board fighter

thorny berry
#

I would say that mechanically wind is probably the 'agile' element

craggy thunder
#

Makes sense

#

and maybe I'd make a wind hobgoblin for funsies

warped orbit
#

Air has a lot of mobility

thorny berry
#

could also do wind-earth

warped orbit
#

both for itself and allies

thorny berry
#

air, sorry

#

you aren't locked into one element

warped orbit
#

also yeah, you can easily do dual element

#

the main upside of single element is just that you start with your impulse junction

#

which varies by element in how useful it is

thorny berry
#

actually if you go air-earth specifically you can pick up this https://2e.aonprd.com/Feats.aspx?ID=4302

silver geyser
#

Metal is neat in that it can proc weaknesses super easily.

thorny berry
#

the whole element system is a bit complicated but the tl;dr is that you can have access to more elements or more passive bonuses

craggy thunder
#

or you could be gaara and do metal/earth

thorny berry
#

so really most builds are like 'okay I want the one or two really good passive bonuses and then more elements'

#

or at least I haven't generally seen people getting super hype for skill junctions

#

and then there's a handful of unique feats available for going mono-element

warped orbit
#

skill junction are honestly pretty decent

thorny berry
#

ye I'd just say impulse/aura tend to be the big marquee features people go for

warped orbit
#

it's training in a skill, one skill feat, and an effectively free skill item

#

the impulse and aura junctions tend to be pretty good, yeah

craggy thunder
#

I think Air/Earth are a good idea

#

Can you later gain impulse feats from other elements?

warped orbit
#

yes

#

basically at 5 and every 4 levels after, you can choose to either gain a new element or an extra junction and impulse in the ones you have already

thorny berry
#

and you can start with one or two elements

craggy thunder
#

how good is geologic attunement?

#

imprecise tremorsense

silver geyser
#

Quite

warped orbit
#

imprecise senses mean they can only be Hidden at worst

#

so you will always know where creatures are at least

thorny berry
#

it does take up your stance slot

#

and kineticist has good stances

but then, it's not the sort of stance you'd need all the time

warped orbit
#

it does turn to precise tremor eventually IIRC, which is pretty good

craggy thunder
#

At 13th ye

warped orbit
#

but yeah somewhat specific in application

craggy thunder
#

seismic sense time

thorny berry
#

especially if you're starting with one element though you get a lot of low level feats

warped orbit
#

it's still good to have around at least if you do encounter invisible shit probably

thorny berry
#

like at level 2 you have 4 level 1-2 kineticist feats

#

it's kinda funky

warped orbit
#

main thing is you probably wanna grab a good offensive impulse

#

for Air/Earth that's probably Air Boomerang

thorny berry
#

think of them like your cantrips

warped orbit
craggy thunder
#

It is ye

warped orbit
#

Overflow is tricky to manage, because they basically cost an extra action from having to Channel again after

craggy thunder
#

Man I am having a rly hard time trying to suss out what elements this character'd use based on their vibes lol

warped orbit
#

in general I'd say for Kinet you want a good impulse to use almost every turn if you can at all
and ideally also a good stance to chill in

#

note for that first one, it doesn't have to be a damaging one

#

but it does help to have some good damage when necessary

#

blasts only go so far

turbid dagger
craggy thunder
#

So Earth is the base element

#

I was actually thinking water for the opposite reason

#

If the party decides to play the full group of premades, there's already gonna be three very discipline-oriented characters

turbid dagger
#

That is true
And realistically, a kineticist would be kind of an odd duck in a society tightly focused around everyone having predetermined places in the societal order
Because Kinetic abilities are necessarily rare and unable to be planned for and built around

#

(Side note, an Earth/Water/Wood kineticist would be a kickass healer in a low magic group)

craggy thunder
#

The basic idea of the module is that something is fucking with the Stone Roads, and Opraki Geomancers (that totally aren't just Elementalist Wizards, Azaersi's inner council swears) have detected the source of the disruption is the Plane of Earth

#

So an investigative squadron has been formed, the Opal Waywatcher Squad

#

This is composed either of characters the players fully make, or of premades that I am creating

craggy thunder
#

And why I'm considering water as the kineticist's second element

#

The party as it is so far is a fighter, a thaum, a kineticist, and a ranger

#

And in all honesty probably an Alchemist cuz like

#

c'mon

#

low magic hobgoblin party

#

much bomba & potion

#

Oh my god

#

I am so unreasonably salty that stone brawler archetype is antisynergistic with kineticist

turbid dagger
#

stone brawler?

#

I ain't heard of that one

#

But yeah kineticist is in a very weird place archetype wise
Because a kineticist does not want to be doing any normal shit, and other classes do not want to be Blasting or using save Impulses
BUT
A lot of classes very much enjoy their non save impulses as self buffs
There are a lot of folks who would greatly enjoy Armor In Earth for example

craggy thunder
#

But

#

It's a stance

#

Which

#

Pain

turbid dagger
#

Ohhh its a sky kings tomb thing, thats why it flew under my radar

#

Holy fuck stone brawler kicks ass

craggy thunder
#

lmao yeah

#

Which is why I am Big Sad

turbid dagger
#

It'd be fun with an Elemental Barbarian or something

#

A little sad that Stonestrike Stance has the same Kind Of Dumb prereq as mountain stance though

craggy thunder
#

I think it's flavorful personally

#

Tho definitely isn't warranted as a weakness here

#

Since Mountain is Stacked As Fuck

#

Also I have figured out my Kineticist's 'weapon'

#

instead of dai-li fists

#

It's a stalagtite they've snapped off and shaped into a staff

turbid dagger
#

Its cool in concept but the thing is that stance prereqs need to continue to be fulfilled or the stance ends, unless specifically noted (As is the case with arcane cascade post remaster)
So in late game where access to flying is a fairly important consideration it can be a bit painful
Less painful for stone brawler admittedly since mountain stance is also All Your Fucking AC

craggy thunder
#

tru

#

This Kineticist can be trusted as a Waywatcher Special Agent (they are going to brain you with their stone stick)

craggy thunder
#

Is the sukgung a common weapon???

#

Like it's just straight up a better hand crossbow or regular crossbow at the cost of being Martial instead of simple

#

But on aon it's not uncommon

frank crystal
#

It’s common yah

#

But like, rarity doesn’t actually mean anything mechanically

thorny berry
#

huh I somehow missed that the sukgung was one handed

frank crystal
#

At most it’s paizo saying that this stuff might not fit in some campaigns

#

Because the stuff is canonically rare in Golarion

#

Or doesn’t fit the vibe

thorny berry
#

wacky

frank crystal
#

But Sukgung mechanically is better then the other crossbows because it’s martial and they’re not

craggy thunder
#

God damn

frank crystal
#

And martial weapons are just, better then simple weapons pretty much every time

craggy thunder
#

Crescent Cross is hilarious lol

#

Also is the Phalanx Piercer like

#

Fully screwed by it being Reload?

frank crystal
#

Yup

thorny berry
#

crossbows still basically just have crossbow ace and 'can use some gunslinger and some bow stuff I guess' going for them right

frank crystal
#

It’s very bad

craggy thunder
#

F

frank crystal
#

Crossbows are gonna be pretty changed by the remaster though

#

A new martial one is also coming out with it

#

The arbalest

thorny berry
#

player core or apg?

frank crystal
#

Idk what the stats on it are though

frank crystal
thorny berry
#

oh huh

frank crystal
#

Because that’s where the new weapons are

warped orbit
#

That is to say, kind of not really

turbid dagger
#

It is player core
Kind of milquetoast but Solid I Suppose
d8 damage dice, backstabber

warped orbit
#

It's d10 actually

#

Still kinda meh though

turbid dagger
#

Oh, so it is
That actually puts it in 'I quite like it' territory honestly
Precision Ranger can probably have a fun time with that

warped orbit
#

It's fairly decent for Precision yeah

#

Especially with the new Crossbow Ace

turbid dagger
#

I wish there was a 'command animal + reload' metareload on ranger but dreams will be dreams

warped orbit
#

That would be dope as hell

thorny berry
#

but yeah the action economy gets ehhh

surreal basin
#

One of my players is running companion sniper

eager mountain
#

ITS TIME FOR CRAB

worthy delta
#

I wanna play a kineticist so bad it makes me look stupid, but alas, 1.) I don’t have any more concept character-wise than just “wood/water kineticist” and 2.) the first character I’m playing in my upcoming sandbox Pathfinder game is a witch, and it’s a character concept I love mechanically even if the character themself I’m less hyped for relative to some other characters I have, so idk if I even want to swap them out

#

Maybe I’ll work on building a kineticist character concept today just to have in my back pocket

craggy thunder
#

Conrasu could be fun for that element combo

#

Coincidentally also working on a kineticist lmao

#

Hobgoblin with an Earth Gate

worthy delta
#

Ideally yeah, but we’re not playing in Golarion, we’re playing in what used to be my GM’s homebrew D&D setting, so idk if Conrasu will even exist

#

Oh nice! That sounds like a lot of fun

#

Accidentally a word there lol

warped orbit
#

Wood/Water is a great combo for support

#

They both have heals, and Water has some good AoE too

worthy delta
#

Yeah, the current party loadout post-switch to Pathfinder has like no healing so I think it’d be a good idea to have a healer in my roster

craggy thunder
#

I wanna make a Golden Sun type party with Kineticist tbh

#

Well if porting over from D&D is the game

#

Could always do the elemental heritages

worthy delta
#

Oh?

craggy thunder
#

In case you don't know, don't wanna assume your level of knowledge

worthy delta
#

Which ones are those again, im a PF noob 😅

craggy thunder
#

Genasi type stuff is tied to heritages, not a race

worthy delta
#

Oh yeah I remember seeing that in AoN!

craggy thunder
#

So this hobgoblin I'm making is also an Oread, the equivalent of an Earth Genasi

worthy delta
#

Cool

#

I’ll take a look at the elemental heritages then! Could be some fun synergy there

craggy thunder
#

The catchall term for them in PF is geniekin

#

And, since your character is dual-gate

#

There is a geniekin heritage for that, called the Suli

worthy delta
#

Oooooh

craggy thunder
#

You are still gonna have to pick a base race, I would recommend something with a Con bonus if you wanna be Optimal ™️

worthy delta
#

Yeah

craggy thunder
#

idk why but like

#

Orc is speaking to me for your concept lol

turbid dagger
#

The wood planar scion, Ardande, has some rock solid stuff
Like there's a level 1 feat that makes it so if someone hits you, you inflict -1 circ to hit on them with that weapon as your sap like blood sticks to it for the duration of that turn
So it makes follow up strikes even less likely to connect

worthy delta
#

We’re still trying to work out which PF races do and don’t exist in the GM’s setting, but anything that exists in D&D does exist in it so there’s a baseline to start from

#

Orc could be fun 👀 I do like me some Orcs

craggy thunder
#

Big Angry Forest Spirit Energy

#

Meanwhile I'm trying to figure out how to round out this party of premades I'm creating for this all-Hobgoblin campaign idea

turbid dagger
#

What do you have so far, and what roles do you expect them to fill?

worthy delta
#

Let me double check

craggy thunder
#

Right now I have the squad leader, a Runtboss Thaum who's kind of general melee/party face, an Oread tank Fighter, and an Oread ranged Earth Kineticist

#

And ideally keeping the party low magic

#

Since y'know

#

That's an interesting restriction and is the opposite of another AP

#

Alchemist is obvious, so add that to the list

#

I need one or two more

#

Maybe Inventor???

turbid dagger
#

He's trying to reverse engineer guns

craggy thunder
#

That's literally exactly where I was going with that

#

ngl

#

"This plane is composed of minerals not mere earth, simpleton."

#

"Here, one could find a most wonderful base for a propellant."

turbid dagger
#

Megaton Strike Jezail inventor is a rock solid base chassis so I approve
And they have plenty of support stuff, though not as straightforward as alchemist

craggy thunder
#

Man I wish melee alchemist was more viable

#

There's this really cool 5e homebrew for a mundane alchemist that has just

#

the perfect melee alchemist

#

And the guy making it got so close to jumping ship to PF during the OGL stuff

#

But he went with making his own system instead lmao

turbid dagger
#

Drat....

#

Are you doing 'no magic' as like, a locked in thing, or just a theme
Because a Sorceror that literally Cannot Help but do magic might be fun
The only other idea I've got is an Investigator
Old dude from the Ironfang days who fights with his brain not his brawn

frank crystal
#

What would be the best bloodline for a sorcerer like that?

turbid dagger
#

There are a few options
Elemental from the Onyx Key and the Stone Roads seems the most straightforward option, but also Hobgoblins were created by a devil as an anti elf weapon so Infernal might also work

solar tendon
#

melee alchemist is alright as mutagenist

#

cheap bombs for a weapon siphon or alchemical gauntlet

#

self heal with revivifying mutagen

frank crystal
#

Also for another low magic option could go a more low to the ground champion?

#

Still has spells but extremely limited

solar tendon
#

some kind of skill monkey

craggy thunder
#

Like a Kineticist in my mind is already p controversial to general Hobgoblin society

warped orbit
#

Investigator is an option

craggy thunder
#

Investigator certainly is

#

I think it's gonna be an Alchemist and an Investigator

frank crystal
#

So it’s gonna be, Thaum, Fighter, Earth Kineticist, Alchemist and Investigator then?

craggy thunder
#

I thiiiiiink so

#

I had an earlier premade that was an Investigator who was blind

carmine egret
#

I really like the mental image of a wood kineticist doing a melee blast of vital energy and it manifesting as like

#

punching a zombie and flowers bloom out the other side of it

#

like the guns in Grim Fandango

frank crystal
#

I’m imagining vital damage melee as like, basically a Kikosho from Chun Li

#

Just a ball of energy forming in your hands that you push into a target

carmine egret
#

you can get real artsy with it

craggy thunder
#

man idk why but I am not vibing with Investigator being in this premade party even tho the premise of the campaign is literally an investigation

unborn rain
#

Investigators a kinda weird class

#

2 action attacks where misses cost 1 action means their economies real weird

craggy thunder
#

I don't even mean mechanically I mean like

#

conceptually

#

even though for so many reasons one being present makes perfect sense

silver geyser
#

Real quick question because it came up for the person who was running the game. Is there stuff to investigate in Age of Ashes?

craggy thunder
#

I think maybe it's cuz I think the party isn't beefy enough?

#

Which doesn't really make sense either, there's a tank fighter, a thaum, and an earth kineticist with armor in earth

warped orbit
#

Flavor wise you can consider them more of a medic pretty easily

solar storm
#

That party is tanky as hell haha

#

Could only really be tougher if there was a Champ

warped orbit
#

Forensics Investigator with Medic dedication, boom

craggy thunder
#

What's even funnier is the earth kineticist is meant to be a ranged character

#

weapon infusion be like

craggy thunder
craggy thunder
#

The campaign is an investigation

silver geyser
#

Forensic Investigator or Alchemist would work pretty well I think, especially with all Hobgoblins.

craggy thunder
#

But it's a very magically focused one, i.e. "yo, why have the Stone Roads become super erratic"

#

So something focused on ultimately more mundane investigations like Investigator feels... odd?

#

Which now makes me wish there was a like

#

weird mage investigator like those mage or shaman cops in shadowrun

unborn rain
#

That party sounds like it lacks healing and dealing with traps

craggy thunder
#

it does lack healing, though there will be an alchemist

#

what's the second thing lmao

#

Ah

silver geyser
#

I will say that Investigator is perfectly capable of being a weird magic investigator as well.

unborn rain
#

I think for like 'magic investigator' Thaum works fine

#

like you've already gotten someone who's deal is weird magic stuff and learning about them

craggy thunder
#

You know

#

Fair

#

Thaum here was more like

#

Person who totally uses magic but cuz it doesn't look like elf magic vociferously denies it

#

and is offended by the mere suggestion XD

#

But yeah the more investigatory tone fits into that character concept anyways

#

cuz it's in part figuring out what's going on on the plane and the Thaum is the face

unborn rain
#

As long as it's not Arcane, iirc Hobgoblins are pretty chill with it.

craggy thunder
#

They're like, begrudgingly chill with it I believe

#

With Occult on the thinnest ice and Divine on the thickest, relatively

unborn rain
#

What's the assumption on Keneticists? As they do use Nature Magic, just not to cast spells

silver geyser
#

I wouldn't even call what they do nature magic.

#

As what they do to open that gate can vary a lot.

carmine egret
#

could be open to debate

craggy thunder
#

I mean it's magical, but even though it's magic it is very obviously not elf magic

silver geyser
#

I'm not calling it not magical.

craggy thunder
#

I don't think it rly falls into a tradition

silver geyser
#

I'm calling it not nature magic exclusively.

turbid dagger
#

I believe in the kineticists case the skinny is that they have that magic involuntarily and Oprak isn't just gonna waste manpower?

unborn rain
#

Primals what I mean

#

not natural

craggy thunder
#

It feels more primordial than primal

#

Which yes

#

Is a bit pedantic

#

But it feels more... base level

#

Than even Primal does

unborn rain
#

All of the Kenticist stuff has the primal trait

craggy thunder
#

Well

#

That settles it then lmao

unborn rain
#

But they're new and not well understood

craggy thunder
#

Honestly

unborn rain
#

and if they've got Weapon Infusion, then they might go "Ah a weapon I respect this conceptually now"

craggy thunder
#

I think a cool idea to continue Hobgoblins' aversion to traditional magic is in future lore them becoming some of the best kineticists

#

Since they have the perfect bonuses for it

silver geyser
#

That was the case in 1e too, where they had the best bonuses for being a kineticist.

craggy thunder
#

I just rly like hobgoblins

#

If me making a whole campaign that is entirely hobgoblin based wasn't clue enough

unborn rain
#

hobgoblins are fun

craggy thunder
#

It helps they're also one of the best Magi ancestries

#

Int Con and the Cantorian feats my beloveds

unborn rain
#

Hobgoblins don't do Magi often as Elf Magic stuff

craggy thunder
#

Ye

#

I'm just a caster main

#

I am happy to create an exile or outcast or something

turbid dagger
# craggy thunder I just rly like hobgoblins

I like them a lot also
In our Kingmaker game I'm basically playing Opraki James Bond
Super charismatic Hobgoblin Fighter whose been tasked with making sure the charter for a new kingdom offered by Brevoy develops into something Oprak can count on as an ally

craggy thunder
#

oooooooooooooooooooooooooooooooooo

#

That's super interesting!!!!

#

btw, since Ddraig pointed this out earlier

#

how good is Ranger at dealing with traps?

silver geyser
#

Depends on skills and the traps really.

craggy thunder
#

fairs

turbid dagger
#

We've not gotten to play the last few weeks cuz our GM is feeling kind of down, but I've been loving it so far
As for the ranger thing: Uhhhhhhh they can do dex and thievery
I'm not sure if they have much other synergy, they have good perception for spotting things too but you can't really Hunt Prey All Traps

craggy thunder
#

Cuz I've had an idea that instead of an Investigator I've got a Ranger

#

A falconer who's been given a special new pet for the perpetually underground plane of Earth

turbid dagger
#

If they have an animal companion they can also afaik have them Search too to get two rolls at it?

craggy thunder
#

a cave pterosaur

silver geyser
#

Traps aren't one of those things I've really got a feel for in 2e, because the only experience I have is Age of Ashes.

#

And our strategy for the one-off traps was usually, y'know.

#

Face-tank and move on.

unborn rain
#

Traps are dependant on the campaign

#

like are they facing natural stuff like rockslides, normal traps like holes in the ground, magic traps or haunts

#

it also depends on if you're even going to put that many traps in the game

solar tendon
#

I like complex traps

silver geyser
#

I dislike the way most APs use traps.

solar tendon
#

I like using encounter mode for stuff that isn't just traditional combat in general

turbid dagger
#

Oh yeah, Survival helps with all the natural hazards that function like traps but aren't ones
Which will probably be more common than traps in the plane of earth

craggy thunder
#

travelling the caverns, traversing hostile genie outposts/castles, etc

#

Likely more natural hazards tho

unborn rain
#

if arcane trickster was real and not the greatest lie the Paizo ever told, I'd suggest that

#

Like conceptually what Arcane Trickster theoretically is

craggy thunder
#

I think Ranger is the best fit here

#

Also this is the like one party member who's going to have great perception

unborn rain
#

maybe a ranger who's from the earth plane?

#

like a planar migrant

craggy thunder
#

The Kineticist and their twin the fighter are already the planar migrants sadcowboy

echo briar
#

Did phantasmal killer get a new name?

#

I vaguely remember something about that, but I can't find it in foundry.

solar storm
#

yeah its called Vision Of Death now

craggy thunder
#

ORC CANNON

#

R E P E A T I N G ORC CANNON

sinful gyro
#

Gatling gun

#

Oh that reminds me, I finished my Gravelands campaign I was running

frank crystal
sinful gyro
#

Adventure Ideas Rance Couldn't Find Space to Put in:

-Ace Attorney Style Court Room Drama against Axis to determine the Gravelands Right to Live
-Skeleton Pirate Adventure on a Ship being built in Vellimus which a huge glass bottom that shine light on the sea floor - Featuring Bone Ship
-The Negative Energy Plane expands out of Tar Baphon's tower to engulphed the graveland and beyond all the way to Absolom, allowing Tar Baphon to just walk to the Star Stone on Foot
-Meet the Orc of Belzeken and their Gatling Guns
-Learn of Avalorex's Psychopomp Origins
-A trip to the hidden Earth Plane city of Oprak
-The Rememberence Week celebration that lead to the wall of Vellimus being blown up and the city over run.
-The Hidden Tomb beneath All's Well.

#

Here's what I couldn't get in

#

I did want to do a nice trip to the orcs

craggy thunder
#

If you ever make a game that's a trip to Oprak