#Pathfinder

1 messages · Page 7 of 1

turbid dagger
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Because the Grimple can throw two rocks, command, the thylacine can bite twice, and wow suddenly a dude is on the ground

frank crystal
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Ok so for my summoner character, I’ve got room to get 3 consumable items and one permanent item

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For my permanent item I’m thinking of grabbing that tattoo that gives a +1 to intimidation

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Because I will make everything piss their pants

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But for consumables I’m still kinda thinking

turbid dagger
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Healing potions are always good, if plain
Your summoner can hold them in hand without much trouble and knock them back with Act Together to give your Eidolon a boost

frank crystal
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True

turbid dagger
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Oh, right
I always forget mounts share MAP

limber comet
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Teaser for Witches+ Remastered

upbeat ridge
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oh, good to see the pre existing classes+ are getting a remaster

limber comet
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Well, just Witches atm

upbeat ridge
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ah ok

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yeah thats the one thats needed the most

limber comet
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Not much changed for the other classes soooo

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Witches needs the touch up

upbeat ridge
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although i guess they could redo clerics+ eventually too

rustic cape
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They kinda have to, just given the (rather extensive) changes to witches in the remaster

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Speaking of witch, they're holding a vote for the next + release on their discord, here's the skinny https://docs.google.com/document/d/13nrudRyoeI6ZaAUK5GY-EHokdFBhpyWHRullkQftC5w/edit

limber comet
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All of these are cool

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I'm leaning towards Thaum or Monk

warped orbit
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Feats+ would be cool
more skill and general feats would be very good

limber comet
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I'm excited to see Witches+ Bog and Street patrons

turbid dagger
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What are some cool loot items for a level 1 oneshot
Right now I've got a Wand that can cast either Runic Weapon or Runic Body, a few bottles of Alchemist's Fire (the final boss is a plant type enemy), and some special primal berries that function as Health Potions in a grove just before the final boss (the plants themselves are incredibly ominous, growing out of pools of blood with red leaves, so to determine that the berries actually have positive effects will take a nature check)

frank crystal
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You can still oversized throw as an animal instinct barb right?

barren cipher
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The object is a simple ranged weapon

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well, you can do it once i guess

heavy fulcrum
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hmm

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well

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technically everything you can attack with is a "weapon"

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yes, even unarmed attacks

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id assume the anathema is supposed to mean "manufactured weapons"

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(which is a yes to oversized throw)

turbid dagger
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Personally I would say RAW and prrrrrrrrrrrrrrobably RAI oversized throw does not work, BUT I'd allow it

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(Or rather, yes oversized throw would be anathema)

barren cipher
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automaton barbs with eye lasers are in great shape, though

carmine egret
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I just thought of a fun Earthling origin: was abducted by aliens and returned to the wrong planet

turbid dagger
limber comet
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Which 2e spellcaster is the most likely to use a skull with candles on it as a spellcasting focus

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Asking for vibes

turbid dagger
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Witch

paper inlet
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Wizard or Witch

turbid dagger
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Maybe Sorceror depending on bloodline
Use your moms skull to focus that Hag Power

limber comet
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Mm, witch works

echo briar
limber comet
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It has something to do with Baba Yaga

turbid dagger
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Yeah those places are just the places that are mentioned at all, whatsoever, in any PF content

silver geyser
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The Arabian desert because of the writer of the necronomicon

eager mountain
frank crystal
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You know, I don’t Aroden that much

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But he’s kinda spittin

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That would be extremely funny

light gyro
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pharasma watching groteus rock up to be judged ten billion years early

unborn rain
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I mean like, how many 'ends of the world's has Golarian been through

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Groet Dying cause a god war would probably be a kind of end of the world

clever cobalt
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They always end up being averted, if by the skin of their teeth

solar tendon
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I mean

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I guess technically earthfall was averted

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still apocalyptic

frank crystal
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If I have a staff in one hand, and a potion in the other, can I cast spells normally then?

turbid dagger
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I wonder
What does actually happen when a god dies
Several have, not just Super Secret Aroden
They're judged by Pharasma and then.... do they break up into a bunch of little outsiders

rustic cape
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I take it their corpses don’t float around in the Astral as in Planescape?

solar tendon
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rain atoms of god juice on the landscape, apparently

turbid dagger
silver geyser
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The list of divines that have died is short

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There's the two Azlanti gods, the former god of travel and beasts,, and Aroden

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The Azlanti gods powered the Starstone, which is very much Exemplar+

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Lamashtu used her god murder to jump to full divinity

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And Desna got travel out of it too

unborn rain
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There's thousands of gods in Jalmeray and many of those have died iirc

silver geyser
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Except they haven't had massive far reaching effects

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Remember, just because they can empower divine spellcasters doesn't mean they're a full on god

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When proper gods die, the effects are immediate and ibvious

true delta
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Greetings!
I am soon to run Gatewalkers. I'm a little concerned that tje first session might be a bit boring, what with all the exposition and fetch quests, whereas the whole-ass dungeon crawl in the second session could be a bit much in a different way. Who's run or played it here?

rustic cape
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I’m in a Gatewalkers game

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Almost done with the second dungeon

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Our GM got us into the woods and up to the early fights pretty quickly

frank crystal
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So I’m kinda thinking for my summoner, my primary damage spell should probably be magic missile

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Just because the flexibility of actions and non reliance on MAP kinda means it’s one of the few damage spells that I can do while still giving my eidolon most of the actions for attacks

unborn rain
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I guess it means that you're small amount of spells are always going to do something

frank crystal
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Yah I don’t really have the space for non useful spells

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I only have the four slots

barren cipher
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i dunno, magic missile is a good spell and all but it's going to be mediocre in half your slots

frank crystal
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I mean yah but my main damage source will be my eidolon

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Magic missile is more there for the niche of a one action ranged damage option

barren cipher
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ouch

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that's not a good use of your spell slots at all honestly

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you are likely to do a lot better with more magic missile actions and less eidolon actions

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cast idk lightning bolt and have your eidolon attack once

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you're gonna be ahead

frank crystal
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Yah that’s fair

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Hmm, I guess yah if I do need a ranged attack for whatever reason

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It’s probably because my eidolon can’t attack the enemy for whatever reason

barren cipher
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i usually think of summoners as cantrip factories anyway

frank crystal
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With their focus cantrips for sure

barren cipher
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you both move with that one feat, act together with 2-action save based cantrip + strike

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seems like a good round

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or you buff cantrip and use your eidolon's 2-action feature

frank crystal
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I mean yah but also I’m using dragon eidolon so eventually the majority of my damage will come from the 2 action make 3 attacks action they get

barren cipher
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yeah i would think your third action is probably best used for, like

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movement

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maybe demoralise or something

frank crystal
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I have specced a bit into intimidation

barren cipher
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i generally expect to move once a turn

frank crystal
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And by a bit as in most of my skill stuff is towards intimidation

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So yah I may rework my spells, maybe keep magic missile just as a way to get guaranteed damage, just focusing more on the multi action versions, and then maybe grab sudden bolt for one of my 2nd level slots?

barren cipher
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i mean if your eidolon can do a good job of single target striking, why would you double down on that

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get some aoe or control or utility or something

unborn rain
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I think for summoner the spell slots are better being put into buffs

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for either you or your eidalon

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like magic Fang on your eidalon will probably deal more damage than a magic missile

worthy stump
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depends on your tradition, but i also prefer buffs/debuffs and battlefield control for my summoner spell slots

frank crystal
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Hmm, what are some good AOE spells for level 1 and 2?

worthy stump
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i will always be a fan of grease

warped orbit
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Good aoe is a bit sparse at the early levels

frank crystal
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Magic fang is kinda useless to me rn

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Rn for utility I’ve got mud pit, enlarge (until I get access to the focus spell for it) and a staff to cast gravitational pull

unborn rain
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It doesnt matter anyway because you're on Arcane spell list

barren cipher
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web and flaming sphere spring to mind

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grease, animated assault, uh

turbid dagger
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For a Draconic Frenzy centric summoner I'd probably do Boost Eidolon over Magic Missile just to save slots

worthy stump
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glitterdust isn't as good as it was in previous editions, but it's still pretty solid

barren cipher
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there's uh even a spell that lets your eidolon shield block now, what the hell

frank crystal
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Protect companion?

barren cipher
frank crystal
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Oh

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Oh huh

worthy stump
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oh, that's cool

turbid dagger
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Oh, another fun option for a summoner that never does anything themselves is beastmaster
Act Together Eidolon Turn/Command Companion is very funny

frank crystal
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I forget when does the summoner focus spell get access to enlarge?

turbid dagger
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Heightened 3rd

frank crystal
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Ok so enlarge is still worth having then

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Oh yah I got what I took for my second level 2 spell

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Fear the sun

thorny berry
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okay I was trying to look up which ancestry it was that had some sort of benefit to covering behind allies but

what on earth https://2e.aonprd.com/Feats.aspx?ID=2429

sinful gyro
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Rat and roll

thorny berry
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(as far as what I was actually thinking: some small ancestry sniper gunslinger that can Take Cover on top of a wolf animal companion that can get those knockdown attacks)

true delta
warped orbit
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lets you hide behind allies

rustic cape
thorny berry
rustic cape
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This was like a 3 hour Foundry session, fyi

true delta
surreal basin
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I think that’s also where I got session one

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Although be warned the very first encounter of that ap can be a huge bitch

rustic cape
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Gatewalkers is a little weird because at least so far it feels like it could be an 11-20 AP

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The stakes are pretty high to start with

surreal basin
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It’s my groups belief that it was one

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And then they scaled it down

rustic cape
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It would explain some things

surreal basin
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Because they wanted to pivot to doing more low level APs

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Because they’ve said they sell better

rustic cape
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Yeah, I get that, it just feels a bit odd in places

surreal basin
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And stolen fate came out right after so it’d be bad to have two high levels back to back

rustic cape
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I like it!

surreal basin
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Oh I finished the first book last night and yeah

rustic cape
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But a bit odd

surreal basin
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It’s got some moments where your level and the narrative feel like they don’t match

rustic cape
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My group is about to fight Kaneebo

clever cobalt
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Trying to think of cool character concepts for a Fleshwarp from the Mana Wastes

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Like a Thaumaturge who learned, in the absence of magic, how to fight magical beasts without magic

carmine egret
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Forensic Medicine Investigator who hides their body under a plague doctor getup

solar tendon
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hmm

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probably gonna be in a Outlaws of Alkenstar game at some point

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and I have a character concept I adore, a Donguni Clockfighter Inventor / Folklorist whose Spin Tale is commentating

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using the Construct innovation as the hero of the story

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but idk if I wanna play the build for ten levels? The character I think definitely but it's not got a whole lot of options in combat until pretty late

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I'm also concerned that relying on the companion to that extent and only taking clan pistol pot shots otherwise is a liability

barren cipher
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yeah, although clockwork companions are a bit better than animal companions it's important to remember that they are a class feature and you are the whole class

solar tendon
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I think really the solution's probably gonna just be to try it out. build is pretty much online from level 2

barren cipher
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clan pistol seems like it's going to be a rough time

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do you have access to reload action economy from anywhere?

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also if you can't get status bonuses from elsewhere, putting them on your companion rather than a fellow martial isn't quite throwing but it's a bit sad

warped orbit
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you could do Strike, Reload, Command
as long as you don't have to move

frank crystal
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Man I really wish kinetic ram did anything on a successful save

barren cipher
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they do but that leaves no actions for either movement or spin tale

eager mountain
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A grimple braided my hair

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And gave me lice

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Then we escaped and fucked up the bad guys

trail nova
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... oops, found an infinite damage build in 1e.

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(Depending on how you read a terribly written feat, it's just 5 feats? All 1pp?

frank crystal
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What is burning hands being renamed too?

trail nova
thorny berry
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thaaaaat's 1e

frank crystal
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Oh huh

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Lightning bolt actually seems quite a bit better then fireball looking at it more

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A better damage type, higher average damage

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Just I’m not sure I like line AOEs too much

barren cipher
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lightning bolt is fab

frank crystal
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It does seem very good

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Also goddamn

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I didn’t realize how long the AOE is

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120 feet

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That’s kinda insane lol

turbid dagger
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I think lines probably work better in PF2 than like, Lancer or Icon
Because ime fights are in really tiny rooms and everyone gets into adjacency and Does Not Move After That

frank crystal
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True but also bursts are just easier to place really

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Because you just declare an area and do the thing

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While lines are like, based on your position more then anything

turbid dagger
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Hey, casters get one action asides from casting their spell for a reason

frank crystal
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Fair

trail nova
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I’m not sure PF 2e has the forced movement to reliably set up 3+ in a line.

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2 isn’t hard, it’s that third guy who’s tricky

frank crystal
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Yah

trail nova
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Like, 5 feet of forced movement isn’t too hard, but there’s not a ton of reliable stuff beyond that IIRC. You don’t have Ferrous Lash or Puppet Systems for setup

frank crystal
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There’s gravitational pull, but that’s only towards you

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So that has its own issues

trail nova
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(Also I think a lot of the easily accessible stuff is push/pull, not arbitrary. Which means positioning is still very important.)

frank crystal
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Yah

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There’s not much that’s just, “move an enemy in whatever direction you want”

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Oddly enough the best stuff for that is probably just the mind control stuff

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Because then you can just tell them to use their actions to move wherever you want

turbid dagger
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PF2e seems to be afraid of that D&D-o-sphere 'shunted bad guy out of his tower' horror story

frank crystal
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Which is fair tbh

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I do wish some stuff was easier to use though

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Like not requiring failed saves for even minor forced movement

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Also huh

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I think I’ll actually keep enlarge instead of replacing it once I get the enlarge evolution surge

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Because that doesn’t actually give the +2 to damage

turbid dagger
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Indeed it does not
You gain access to Eidolon's Opportunity at the same level so it does help with that tho

frank crystal
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What’s that?

turbid dagger
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Level 6 feat, AoO but for your eidolon

frank crystal
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Ohhhhh

turbid dagger
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(Also Boost Eidolon can cover the status-to-damage)

frank crystal
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Oh is boost eidolon a status bonus?

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I thought it was circumstance

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If that’s the case I’ll probably replace it

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It’s really easy to use boost eidolon with something like dragon’s fury

turbid dagger
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Hm
may have to recruit here for the oneshot
Only three people responded on my Usual Channels, and two likely won't make the days

surreal basin
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Why does enlarge not give the damage bonus

rustic cape
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Enlarge the spell does, enlarge the evolution surge option does not. "Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal."

surreal basin
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Ohhh okay

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Wait if you ride an animal companion do you only get two actions

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Or is that for riding non-animal companions

solar tendon
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I think that's just for riding intelligent creatures

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oh actually it's for riding bipeds

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riding a non companion means you have to roll nature to Command and it's 1:1 in actions rather than the general minion rule

light gyro
frank crystal
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I just see a friends Gif

carmine egret
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Unless we're seeing different gifs that's Seinfeld

solar tendon
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are the seinfelds not also friends

frank crystal
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Oh

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Yah ngl I didn’t realize

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Most of those show are kinda just blended together in my mind

frozen hatch
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Guys I think I have a new idea for a campaign. Has anyone ever heard of the story of the Czech Legion?

frank crystal
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I have not

frozen hatch
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brief history lesson time:

  1. Czech troops originally fought for Austro-Hungarian empire in WW1 but most surrendered to Imperial Russia instead of fighting before forming the Czech Legion to fight against Germany with Russian support as to help form czechoslovakia.
  2. War ends but can't go west due to having to go through Germany and Austria where they'd be executed for treason so east they go during height of Russian Civil War with the communists betraying them.
  3. Reds hunt them down across Siberia due to supporting whites (anti-communist forces) and taking over the trans-siberian railway which is the largest railroad in the world with armored trains.
  4. Win only naval battle in Czech history on a siberian lake using captured boats+multiple howitzer.
  5. Help Siberians more than whites and reds did and forming a temporary republic of Siberia.
  6. Flee across the pacific after stealing all of the Tsar's gold before the communists could get it and reach Vladivostok after spending 3 years fighting and racing along the railways..
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The story here is starting to give me some ideas for a campaign.

worthy stump
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oh, i recently heard about that because there's a game about them coming out in a couple weeks

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could be very interesting for a campaign, for sure

frozen hatch
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Party might be part of a group having to travel across a country during a Civil war and get their people to somewhere safe. Could have part of it being that they need to seize a train to better travel with opportunities to rise in responsibilities among their people and maybe the War wary local civilians.

trail nova
frozen hatch
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Decision must be made to whether to support one side or the other in the Civil War or neither side and just help civilians instead which they might leave in villages or take along on the odyssey across the country.

heavy fulcrum
frozen hatch
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Honestly I haven't heard of that game until now

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I just like history

surreal basin
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interesting post

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and before someone says it - yes this has less variety than schools and is a huge nerf to wizards

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lets skip that dead horse

wary yoke
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But can the horse be animated as a zombie?

surreal basin
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probably

wary yoke
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I don't know enough about how wizards work to say how much of a downgrade this is, besides the fact that I'm waiting to see how it pans out with older stuff like the Magus

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Since I do have a PF2E game on the slate at some point and I'm retooling my character to a Magus, unless paladins bend sufficiently enough

warped orbit
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the change is that basically before you could prepare any spell from your specialized school in your special slot
now you have a specific list of spells that can go in there

turbid dagger
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That is technically a downgrade but as long as there are still useful spells to put in it does not seem worth worrying about much

frank crystal
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So for my summoner I’m swapping the flavor of his spells to be a bunch of different creatures he summons that emulate the effects

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And I’m kinda thinking of making a sorta list of all the creatures he uses for various kinds of spells

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Like X and Y spells are something, while Z and A are another

surreal basin
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Mhm

frank crystal
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Rn I’ve got a bunch of blue feathered falcons for electric arc, a swam of fireflies for fireball, a giant beetle for telekinetic hand, a big ass turtle for protect companion, a giant spectral bull for kinetic ram but that’s about it

surreal basin
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Boy gee I’m really excited for my players to do the rest of book 3 of strength of thousands

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Books 1 and parts of 2 did not really do it for them

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But I think the knights of abendego are really solid and tbh I wish the entire AP was about them lol

limber comet
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The ruins around the eye of Abendego are really cool

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Idk I like the idea of exploring an area wracked by a constant storm

unborn rain
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So after playing the kingmaker video game, I noticed Gnomes have a weird like Anti-Lizards and Goblins thing

Is that a old lore thing that was lost? or something else because other things in the game have similar features but I feel like they're all things which have carried through

carmine egret
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That was in 1e I believe

frank crystal
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Ok so my friend has finally made a character where the armored coat is optimal

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An air kineticist with a +2 to dex who doesn’t care about thievery or stealth but does care about acrobatics

barren cipher
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isn't a chain shirt better?

frank crystal
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His character has a +2 to dex so there’s no difference

barren cipher
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yeah chain shirt is better for your walking around armour, you only really want an armoured coat if you don't want to look like you're wearing armour

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armoured coat is +2 ac, chain shirt is +3

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oh no wait

turbid dagger
frank crystal
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No they’re- yah both +2

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Just the chain shirt has an AC cap of 3 instead of 2

barren cipher
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yeah a chain shirt is still 15gp better though

frank crystal
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So the ability to sleep in your armor is actually more useful

frank crystal
barren cipher
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i dunno, you can buy a lot of pies for 15gp

turbid dagger
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I for one approve of the armored coat being useful for once
Even if a lot of kineticists can just use their instant armor impulses to get pass the 'no armor allowed' issue anyway

frank crystal
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Yah, though she’s a pure air so she can’t get those

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At least not yet

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Though I don’t think he’s planning to grab any of the armor elements

turbid dagger
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.....I should do a wood fire kineticist some time.....
Flying Flame.... cool......

frank crystal
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Wood fire does sound sick just

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Thematically

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The idea of an ashen kineticist who’s elements exist as like

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Apart of a forest fire

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That’s so cool

turbid dagger
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Yeahhhh
The idea in my head right now is like
A conrasu that survived a terrible fire
And their wooden exoskeleton is all charred and ashy

frank crystal
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I was imagining like, the exact same thing lol

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A charred burned conrasu

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Honestly, a wildfire Conrasu is a sick idea for a villain

turbid dagger
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I always have trouble coming up for motivations when making conrasu chars
Like, Why Adventure

unborn rain
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Adventure to learn more about the world

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Adventure to further the goals of those Lawful guys that made them

barren cipher
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sitting at home being a rock in a shrub does not sound all that exciting honestly

carmine egret
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Conrasu Champion would whip ass

unborn rain
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I really wonder what they're gonna do with champion

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in the remaster

barren cipher
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i think you could do worse than just sprucing up the feats a little bit and calling it a day

solar tendon
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champion is renamed the chump-ion

barren cipher
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file off alignment, replace 'good' with 'spirit', you're off to the races

carmine egret
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Yeah, just curious if they'll use the excuse to get a little wilder

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It would be cool to make different Champs very different depending on their god

unborn rain
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As champions are, there's only really 6 options for like who you play.

Like on a character base each champion subclass covers like a personality. When most classes and subclasses cover a whole bunch of them yknow

solar tendon
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I wanna play paladin mechanically but I'm never gonna wanna play a narc

frank crystal
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Just play a cool paladin

solar tendon
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play a paladin who doesn't agree with the edicts at all but knows if they break them they lose their powers and they care about the things they do with their powers

unborn rain
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Paladin is great mechanically, I love it mechanically it's just attached to the biggest set of nerd principles

frank crystal
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You must act with honor, never taking advantage of others, lying, or cheating.
You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.

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I mean with the stipulations of “good” you could always disrespect evil laws

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So just punch cops in the face

solar tendon
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tenets come above edicts in priority

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I guess

unborn rain
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I don't respect the concept of legitimate rulership on a personal level so it's hard to get into the head of a character who does

solar tendon
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yeah tbh it's the hypocrisy that gets me I guess

frank crystal
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How so?

solar tendon
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but in general as a power it feels very much like a non sequitur

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like the redeemer and liberator are much more thematic

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and have coherent ideals

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but paladin its just like what even is a 'legitimate' leadership other than one that meets your own bias

frank crystal
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I guess that’s fair

solar tendon
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and how does that make you better at attacking people to intercede

frank crystal
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Paladins vibes absolutely do bank on like

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The name paladin

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You say paladin in a fantasy TTRPG and you kinda already got an idea of what you’re working with

unborn rain
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I think one of the issues with paladin is that it's pretty tied into like Knightly chivalry which is tied into Nobility

Which isn't what most people would consider legitimate rulership, especially if they're supposed to be a good person

frank crystal
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I do think a paladin which is like, going into folk hero kinda stuff could be good

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Where something not chosen by the people is not considered legitimate

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But also like, that’s very much liberators domain

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Paladins are made with the idea that the “legitimate” ruling body is whatever body is already in power

unborn rain
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Yeah that's the issue. Almost every Paladin concept I've had turned into a Liberator character and fizzled out because
Liberators not as cool mechanically as Paladin

solar tendon
#

it's also like. if it's a just law why would you break it anyway. if it's an unjust law then the tenets of good override

#

so it feels like you have this big important edict that whenever it actually affects your character you just weasel out of it

frank crystal
#

Yah true

#

Honestly I’ve never liked how, easily avoidable champion edicts are in PF2E

solar tendon
#

and it's very much based on the idea of like natural laws and an order of things that doesn't vibe super well with what golarion has become haha

frank crystal
#

The fact there’s clauses for alignment and clauses for common sense makes them feel

#

Kinda limp

#

Especially when champion as a class is about fully embodying your cause

solar tendon
#

cause its based on like 80s political climate and protestant christian beliefs

frank crystal
#

You are the exemplar (ignoring the other class named exemplar) of whatever group you’re apart of and whatever you’ve sworn yourself to

unborn rain
#

exemplar is kind of cooler champion in a way

frank crystal
#

I mean I think they’re fundamentally different ideas

#

Other then being divine focused martials

#

Champions are about your swearing to another and the world around you

#

While exemplars focus on your personal journey of what you do with your powers

unborn rain
#

I think it's more a personal thing of like, most of the things I'd want to do with a champion character I could probably do better with an exemplar.

You're right

frank crystal
#

I mean you’re also not wrong

#

Exemplar is radical and I have so many ideas for them already

#

I just disagree that they are like, super similar to champion

turbid dagger
# frank crystal Kinda limp

This is true but
Feeling obliged to send your level 3 ass up against the level 17 red dragon that burns your village down at the start because of anathema is not gonna feel great
And 'paladin does something dumb because they are sworn too' is a common D&D horror story

thorny berry
frank crystal
#

That’s fair, it’s a very common horror story

thorny berry
#

paladins definitely get hit with that one worse than most

frank crystal
#

But also I like playing paladins who do not compromise on their morality

#

Or oaths

thorny berry
#

horses and shining swords: badass

#

hereditary nobility, perhaps more mixed,

heavy fulcrum
#

is there any actual (ie not intentionally manufactured to be an asshole to the paladin) situation where a PF2 paladin would actually be required to do combat against an impossible foe?

thorny berry
#

like you either deconstruct it all so much you're playing on discworld- which I would say is golarion's general lean- or you just kinda go 'look some of this is just a genre convention accept it and move on'

heavy fulcrum
#

because the closest is the whole "dont hurt innocents or let innocents come to harm" part of the Good rules except its immediately followed by "you dont need to commit suicide to obey this one"

#

You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.

thorny berry
#

I mean I think in a situation where the stakes are particularly dire a paladin might judge such sacrifice to be demanded by the spirit if not the letter

but then you get into very silly utilitarian style thought experiments of 'well what if sacrificing your life saved the entire world or damned it if you didn't'

#

or, to take another approach: A paladin isn't required to throw the train switch to divert the train onto themselves, but they probably aren't allowed to throw the train switch to divert the train off themself onto somebody else

#

and of course even if you don't literally fall, other paladins and clerics aren't required to approve of your actions

frank crystal
#

Yah, but also I do like to play a character who in that example

#

Would jump in front of the train

thorny berry
#

Naturally

#

I think that's sort of the fantasy of playing a paladin, really

#

I still wanna play my gnoll grapple-champion some day....

frank crystal
#

At least for me yah

barren cipher
#

yeah even if you have like the anti-dragon oath you don’t have to start shit you reasonably expect you can’t finish just because there’s a dragon there

#

you are required to risk your life, not pointlessly sacrifice it

#

although of course sacrificing your life for your principles is eternally popular

#

you just don’t have to

solar tendon
#

I mean the problem is not that like the paladin rules don't have exceptions its that the exceptions are a lot more common I guess?

thorny berry
#

and there's probably a bit of ambiguity there- how badly do you have to be outmatched for a fight to be a 'sacrifice' and not a 'risk'?

turbid dagger
heavy fulcrum
#

yeah

#

its a specific addition by paizo to address "lawful stupid"

#

notably, the second part of paladin is "obey the law", NOT "enforce the law"

unborn rain
#

Very annoying that only paladin gets vengeance oath, as it's the perfect oath for a Outlaws of Alkenstar game

But paladin is a class which just doesn't work for that adventure path

barren cipher
#

you use your best judgement and trust the gm not to screw you, because honestly if they’re going to screw you with this then they were going to screw you anyway

rustic cape
#

If your Paladin isn’t a socialist what are you even doing

barren cipher
#

capitaladin

frank crystal
#

any items level 4 or lower that are good for grappling?

#

or honestly any of the athletics actions

barren cipher
#

lifting belt

frank crystal
#

oh nice

frank crystal
#

Oh

#

I didn’t realize the actual rewards for that quest was only 10 gold

#

I can’t afford much of anything rn

turbid dagger
#

I've yet to reach a point in any D&D o sphere game where I can actually just like
Buy a bespoke special magic item that does special stuff
The closest I've gotten is buying a +1 handwrap for my summoner in SOT

frank crystal
#

Ok so I’ve been thinking of more cool thematic kineticist combinations

#

And one I’m kinda liking is a like, air metal kineticist who just uses all the electricity and magnetic impulses

turbid dagger
#

Air/Metal was the combo I was workshopping when I first learned kineticist was coming to 2e
Of course the metal plane wound up being very different from what I figured to it kind of didn't fit (metal/air for a 'wind knight' kind of dude)

frank crystal
#

What were you expected originally?

turbid dagger
frank crystal
#

Ah yah

#

Admittedly my original for my metal kineticist was a very like

#

Pristine knight as well

#

Though I didn’t really abandon the idea of using metal kinesis to become less rusted though

#

Just like, as an automaton and not a knight

rotund geode
#

I do really like how metal ended up turning out, I feel like you could use it for some "Spooky War Incarnate Guy" vibes

frank crystal
#

I mean I do kinda still flavor my metal kineticists as like, more pristine steels and silvers

#

Not the rusted irons that it really is shown as

rotund geode
#

very valid

#

and I can even see that being a "its all in the technique" thing

frank crystal
#

Yah true

#

At the end of the day the plane of all metal would have like

#

All metals

#

Including some of the nicer ones

#

Just a case of cleaning them as you bring them out

rotund geode
#

like, I am sure the fire the fire guy summons would prefer to just fuck everything up and be a super mega inferno

#

and I am sure the metal the metal guy summons would prefer to be a plane crash

#

but like... there is a sapient creature directing this

turbid dagger
#

I've kind of shifted over to wood and did 'make all these very orderly plates and swords out of wood' because hey! That's what the plane of wood actually does

paper inlet
worthy stump
#

you wouldn't be immune to your own radiation, though, so i hope you're a lead kineticist too

paper inlet
#

*Thinkery,

worthy stump
paper inlet
#

Radiation is a poison effect iirc or categorized as such

#

So it doesn't even have to be a lead automaton, any automaton will do

worthy stump
#

it is categorized as poison, yeah

#

not that automatons are immune to that in 2e

paper inlet
#

Don't they have construct traiy

frank crystal
#

They do but they don’t have any of the immunities

paper inlet
#

Oh, interesting

#

Oh, rigjt

#

The core

#

Poppets do not specify that they do not have the immunities tho
They have saving throws bonuses but-

warped orbit
#

Automatons the ancestry do not have regular construct immunities

surreal basin
#

I still think it’s semi-reasonable to say they’re immune to bleed specifically

#

Bleed’s rules says that creatures without blood are immune to it

#

As a note

#

I know that’s not what we’re talking about

#

But it’s common

unborn rain
#

Coolant

surreal basin
#

Yeah no you can definitely justify them still taking it if you want

#

But there’s a real argument they should be immune regardless

#

In that they, + undead PCs, don’t have blood

unborn rain
#

I think zombies and ghouls might still have blood

paper inlet
#

That's the justification

rotund geode
silver geyser
#

I am on the side of Poppets, Automatons, and undead PCs except for vampires being immune to Bleed.

#

And Conrasu.

frank crystal
#

Same

#

It’s not like bleed is that common of a status for enemies to do anyway

barren cipher
#

bleed’s not that rare no?

frank crystal
#

Yah but not common either

#

It’s not like it’s grapple or trip or something all enemies could potentially do

#

They can only do bleed if their statblock has that ability

barren cipher
#

sonic damage ain’t that common either, can i be immune to that because of my fluff

frank crystal
unborn rain
#

Everyone has stuff inside them that if it got out it would be bad

silver geyser
#

Not everyone.

#

What's gonna leak out of a wooden poppet?

#

Or a skeleton?

solar jacinth
#

Wow I let the remaster release just fly right past me.

fast hill
#

it's today right?

barren cipher
#

i know there isn’t a feature for it right but my poppet is made of and stuffed with asbestos, so i’m immune to fire, poison, cold and acid damage

silver geyser
#

You're being really sour here Pil

#

Bleed literally says that things without blood are immune.

fast hill
#

and uhhh

#

sap?

#

raw magical energy

frank crystal
barren cipher
silver geyser
#

We're not problem players.

#

Also, if my poppet and skeleton still have to eat, drink, and fuckin' breathe, I can live with the minor boon of not breathing.

#

*bleeding

#

bluh

#

Flopsies doesn't even have any lungs, and had to be treated for smoke inhalation session 1 of a game.

solar tendon
#

the only solution to a problem player is to not play with them

worthy stump
#

i find it intriguing that in a system that's usually very explicit with the rules that they were so vague with bleed immunity. as is, i can see GMs ruling either way for quite a few of the more unusual ancestries

carmine egret
silver geyser
#

It really doesn't.

carmine egret
#

Do monsters normally list bleed immunity?

warped orbit
#

Not always

unborn rain
#

Skeletons don't eat also, it's a part of basic undeath benefits

#

they just need to collect bones

carmine egret
# warped orbit Not always

At the risk of being rude doesn't that just mean there are monsters that you think should be bleed immune but RAW aren't?

silver geyser
#

I don't understand why this is the thing that people are getting all ping-y on.

fast hill
#

do we know when the remaster rules will be on AoN?

silver geyser
#

Not yet.

fast hill
#

gah

#

cant wait for it to drop like 5 minutes before session on friday

warped orbit
fast hill
#

and all the AoN-searches for rules clarifications

#

will be absolutely awful

worthy stump
#

AoN twitter said that they plan to update closer to the end of the month rather than steet date. no concrete date yet, though

silver geyser
#

Good news, Bleed very explicitly will not work on skeletons.

carmine egret
silver geyser
#

Or any undead.

#

As such, it has no effect on nonliving creatures or living creatures that don't need blood to live.

warped orbit
#

I just think leaving bleed immunity only implicit through the undead tag is bad, because the bleed trait is the only place the above is mentioned

#

They should give undead statblocks bleed immunity explicitly IMO, for clarity

silver geyser
#

I'd rather they not waste the wordcount on undead, constructs, etc

carmine egret
silver geyser
#

This is people arguing about a rule that's already written and pretty clear.

#

If you don't need blood to live, you don't bleed.

carmine egret
#

So some folks push back especially hard because they see that line of thought as something they play PF to avoid

#

It's just that "needs blood to live" isn't a mechanically codified thing

#

Or as firmly codified as other things

silver geyser
#

It's generally something you can tell by just looking at a creature type.

worthy stump
#

yeah, that's something that can be up to interpretation for certain creatures. like, would a leshy be immune to bleed? some people say yes, some people say no

warped orbit
#

The bigger issue here is ancestries not getting the normal immunities they would have
Which just makes stuff like skeleton really awkward

carmine egret
#

Yeah, it establishes dueling precedents

silver geyser
#

See my earlier point of my poppet who has no internal organs at all nearly dying from smoke inhalation.

unborn rain
#

I think if some ancestries were supposed to be immune, the writers of pf2e would put it down explicitly and the fact they havent

means all PC's are effected by bleed

worthy stump
#

the eternal seesaw between balance and coolness... 😔

silver geyser
#

No, not all PC's are going to bleed.

#

Automatons sure as shit don't have blood.

#

Undead are very explicitly immune.

#

I really hope your poppet doesn't have blood in it.

carmine egret
#

How do dhampirs work

warped orbit
silver geyser
#

Dhampir are not Undead.

carmine egret
#

Okay that's what I wasn't sure about

worthy stump
#

dhampir are still living people, yeah. just with void healing instead of vitality

silver geyser
#

Also, for everything but a handful of Rare ancestries and Leshies, the question of "does it need blood to live?" is super easily answered.

#

On the GM side, all Undead and Constructs are blanket immune period, which only leaves you weird corner case monters, and only if your PCs have access to bleed in the first place.

#

Actually, good news, Automatons are very directly called out as Constructs, so they definitely don't bleed.

#

So that leaves Poppets, Conrasu, Androids, and maybe some Fleshwarps to figure out.

#

Conrasu are plants, so whatever answer you landed on for Leshies also works for them.

#

Also Ghoran, forgot them for a sec.

#

Androids have this: Their bodies contain microscopic nanites, transported by fluid too watery to be blood, that manage their organic processes

#

Fleshwarps are a case by case basis for existing anyways, so 🤷

#

And it's going to be really weird to have a poppet with blood in it.

carmine egret
#

As someone else said a lot of them have something in em

silver geyser
#

But it's not blood, and bleed damage specifically calls out "Needs Blood to Live"

#

It also helps that Poppets have the Construct tag too.

carmine egret
#

I'm gonna be honest the fleshwarp take kinda rankles me, that's going directly into asbestos poppet territory

silver geyser
#

Fleshwarps are weird.

#

They're a Rare for a reason.

#

But yeah, Poppets are not traditionally living creatures.

carmine egret
#

To be frank it hurts the whole rest of your argument to say "well some fleshwarps might be bleed immune if the player just says they don't have blood"

silver geyser
#

It doesn't. Fleshwarp itself has weird corner cases.

#

You were created through occult or alchemical processes, such as being grown in a vat or stitched together from the body parts of other creatures by a scientist in Ustalav.

#

You could literally be a bunch of body parts stitched together, or have been modified by technology.

carmine egret
#

It's not undead and flesh is in the name

#

Flesh traditionally contains blood

silver geyser
#

But you're not a traditional creature.

#

You're a weird Fleshwarp thing.

carmine egret
#

I don't respect your argument

silver geyser
#

All I said that it's a case by case that every GM will have to rule on.

#

And that's fine.

carmine egret
#

I'm tapping out of this

silver geyser
#

OK

trail nova
#

I do find it hillarious that Pazio thought Poppets needing to eat and drink was something they needed.

#

How often does that become relevant.

#

(Breathing is somewhat more of a factor. But still quite situational.)

silver geyser
#

I've found some fun in eating as a poppet.

#

Flopsies doesn't have a mouth, because why would he have been built with one?

#

So food and water just sorta disappears in the general mouth area.

#

Nobody really knows where it goes.

trail nova
#

(Can eat/drink... actually does have relevance. Needs to eat/drink... usually only comes up in very low level survival stuff.)

silver geyser
#

Everyone comments that it's disturbing to watch until you get used to it.

light gyro
#

remember to regularly soak your stuffed poppet with milk

trail nova
silver geyser
#

Flopsies has also commented on how he hates swimming too!

#

His insides get all wet and he hates it.

#

But it also helps him figure out how other people must feel all the time since their insides are always wet.

turbid dagger
#

Hm
If as a psychic, I use Thoughtform Summoning to call up a Mindless Undead
Is it still immune to mental damage despite Thoughtform giving it weakness 5 to mental?

#

Because I'm seeing a way to ethically summon undead and make the tanky as fuck

unborn rain
#

Maybe like, every time it'd take mental it takes 5?

#

It's a weird edge case

turbid dagger
#

Its weird, because technically speaking a mindless creature is immune to effects with the Mental trait, not necessarily mental damage
But afaik all effects that do mental damage have the Mental trait

#

So RAW I'd be inclined to say they are immune

#

As odd as that is

barren cipher
#

yeah it's 0

turbid dagger
#

So that leaves it just with the physical resistance and weakness 5 to force
So dollar signs unless a caster with magic missile rolls up I suppose

warped orbit
#

both mental damage and things with the mental tag

barren cipher
#

if a caster is using spell slots on your summon you are winning

heavy fulcrum
#

they get the weakness and immunity, so 5 mental damage becomes 10 and is then ignored

barren cipher
#

yeah whichever order of operations you prefer it's immune

turbid dagger
unborn rain
#

anything that deals mental damage will be a mental effect

turbid dagger
#

Yeah

#

I'll have to wait till level 4 if I want to push the 'ethical imaginary necromancer' idea but that sounds like a fun time

fast hill
craggy thunder
#

I'm very sad nothing rly like a firbolg exists in PF

surreal basin
#

Mindless creatures are immune to both mental damage and the mental tag because they’re tied together

surreal basin
#

Waiting patiently for a giant ancestry

frank crystal
#

And I wanna port them over

solar tendon
#

toll gnome

frank crystal
#

Even bigger orc

solar tendon
#

super toll sprite

#

oh. I thought firbolg were fey related

#

wassa difference between a goliath and a firbolg then

#

actually I'm just gonna accept I won't undersand FR lore lol

unborn rain
#

Goliaths are really tiny giants made of rocks

I do not know what a firbolg is

surreal basin
#

They are like giantish fey yes

solar tendon
#

really tiny giants made of skin apparently

craggy thunder
#

They're weird fey giantkin, yes

frank crystal
#

Yah firbolgs are now Fey giantkin

#

But they were also reworked in 5e

#

I think originally they were just, more standard giant people

solar tendon
#

I'd be tempted to make goliaths a human ancestry feat or somethin that gave you stone skin

#

in pathfinder

#

in the vein of dragon spit etc

turbid dagger
#

Wood Giants kind of look like Firbolg and fit that same general realm of 'friendly wilderness giants'

#

Alas, you cannot play them

unborn rain
#

with large PC rules coming next year, they should be more easily homebrewable

frank crystal
#

Also I mean, Goliaths and Firbolgs in 5e at least are still medium creatures

#

So if someone were to homebrew them, it would probably be fine to just keep them that size

#

Just with some feats to represent their general build and size

unborn rain
#

I meant wood giants although I also assumed one of the two Giant folk races in D&D would be large

frank crystal
#

Oh yah

#

Yah they’d probably be large

frank crystal
#

But it has been a while since I checked

#

So I could very well be wrong

warped orbit
#

It doesn't

frank crystal
#

Ah alright

carmine egret
#

I think in 4E firbolgs were like, kinda trickster-y fey giants

#

They were a later monster manual addition

#

Whereas Goliaths were always kind of just a New Type of Dude (positive)

#

I had a longstanding fondness for them because i'm pretty sure I owned the book that invented them

surreal basin
#

Same for shardminds

#

For me

#

Which I’ve thought would be fun to make a PF2E ancestry for actually

carmine egret
#

(brain blast) geniekin minotaur could fill either d&d Big Guy roles

#

Oh Shardminds could be pretty dope in Golarion lore

surreal basin
#

Not sure what they’d be shards of

carmine egret
#

Yeah but you've got options

#

Even "ancient extraplanar psychic gate" could probably be squeezed in

surreal basin
#

Yeah fair

carmine egret
#

Or! Make 'em from space

#

Or something to do with the Starstone

surreal basin
#

It’d have to be something important that broke in order to be the same vibes

restive turtle
warped orbit
#

very weird

sinful gyro
#

Seemed like a big change for them to not highlight, so good it was a typo I guess

restive turtle
#

Turns out the Dying/Wounded rules "clarification" was... actually just a mistake the whole time

warped orbit
#

wonder if it was a mistake, or they backpedaled after everyone hated it

surreal basin
#

Not really considering that most people seemed to hate it

sinful gyro
#

Sucks for anyone whsoe got the printed book though

warped orbit
surreal basin
#

Oh!

#

Yeah

#

Fair

restive turtle
#

I can believe it was a mistake easily - they kinda rushed this whole thing out

warped orbit
#

just kinda strange both ways

surreal basin
#

Yeah

sinful gyro
#

I bet it was part of the design at some point

surreal basin
#

Tbh I think people’s reaction to the errata stuff is a little unreasonable

sinful gyro
#

But was supposed to be changed before print

surreal basin
#

All books have errors and mistakes

#

For some reason people expected to see these books that were put together in a way shorter timespan than usual to be perfect

sinful gyro
#

People will never be happy unless it's literally perfect. And even then folks will disagree on interpretation so some will see it as having errors

restive turtle
#

The main pain point for errata for me isn't really that it has to happen, just that until recently they were overly committed to only pushing out errata with reprints (and the change away from that got derailed by the Remaster being rushed into production, further delaying errata). Just a few too many clear mistakes that have only survived this long because of that policy (like Arcane Cascade not working as intended RAW) - hopefully the big errata dump upcoming will address those nicely

barren cipher
#

there's a whole bunch of 'remaster compatibility' errata (including arcane cascade fix)

#

Requirements You used your most recent action this turn to Cast a Spell or make a Spellstrike. You need to meet this requirement only to enter the stance, not to remain in it.

#

immediately followed by:

Prerequisites Arcade Cascade, Spellstrike

#

when your errata need errata

#

oh it has temporary fixes for stuff like champ as well

#

these are quite comprehensive

warped orbit
#

hm, the changes for Oscillating Wave are a bit eh

barren cipher
#

isn't plain ignition 2d4 now?

warped orbit
#

yes

#

it's still an improvement

#

when you amp it, you go from 2d4 to 1d10+1 splash

#

so the amp still doesn't do that much until you actually heighten a few times for the increased scaling to kick in

barren cipher
#

they didn't do a very good job on that at all

surreal basin
#

Bwuh?

barren cipher
#

not only does it make no sense it also still refers to produce flame

warped orbit
#

Frostbite when amped goes from 2d4 to 3d4

#

and you still get temp HP

#

Frostbite will still be the go to for Wave probably

#

much better range, and its a save now

surreal basin
#

Do y’all wanna hear a secret

#

About how I prep encounters

restive turtle
#

I'm surprised they bothered with these when they have clear replacements like Ignition

warped orbit
#

anything that wasn't reprinted with the same name is still usable

surreal basin
#

Sometimes when my players fight PL+3 encounters I go in before hand and lower some of the numbers like ac and saves when they’re like….. so high as to be frustrating

solar storm
surreal basin
#

When a guys save modifier is literally the spell dc of the wizard I do a lil tweaking

solar storm
#

Vindicated haha

worthy stump
warped orbit
#

Pages 304, 307, and 309: On all three pages, the daze spell description should read "Cloud a creature's mind and possibly stun it."
RIP Daze 😔

#

Pages 317 and 318: Both the bane and bless spells should have the aura trait.
oh finally

barren cipher
#

yeah they just copy pasted the rules that they copied from an earlier draft and pasted into release

warped orbit
#

Page 382: The tempest surge druid focus spell does a bit too much when a target critically fails their Reflex save. Remove all references to persistent electricity damage from the spell description and its heightened entry.
...

barren cipher
#

i genuinely don't know what their editors are doing, if they're missing stuff like this they must be in absolute hell

surreal basin
#

Yeah they finally put that shit to rest

#

I mean yeah they must be

#

This is essentially the core rulebook again but with weird changes and you have to do it in less than a year

solar storm
surreal basin
#

And they can’t release anything else until they do this

solar storm
#

Since this is kind of brought about by legal necessity

barren cipher
#

i can say with absolute certainty that there's a 0% chance i would have missed this provided there was a sane version control and working environment

#

and i doubt i'm appreciably better an editor than any of their staff

warped orbit
surreal basin
#

Yeah I saw that

#

Idk what the fuck the deal is with that

#

Alchemist better be getting insane buffs

#

Almost all damaging poisons saw two or more damage die reductions

solar storm
#

Yeah I'm curious where that's going

trail nova
#

... why the hell. It's not like I've ever seen poisons as a recomended build

sinful gyro
#

Yeah the theory seems to be, it'll be much easier to apply once we see alchemist remaster

restive turtle
#

I'm seeing a lot of people assume Toxicologist will get big enough buffs to compensate and... honestly, I'm expecting that won't be the case. At the very least, I don't think it's a safe bet like people seem to be hoping. There's not much in the way of big huge buffs in Remaster so far

surreal basin
#

I mean witch got big improvements

trail nova
sinful gyro
#

I mean alchemist is also the class that gets the most push for an improvement /change, it's not a stretch

warped orbit
#

the thing is that even if Toxi gets buffs, it still kinda makes poisons worse for everyone else

trail nova
#

Was Toxi at all good before? Even by Alchemist standards?

surreal basin
#

Yeah idk what’s up

#

No

#

No it’s pretty bad

sinful gyro
#

Well there was the cheese but yeah

trail nova
#

Yeah, that's what I thought.

surreal basin
#

You don’t really have the hit prod to consistently hit

#

And it’s save or suck

warped orbit
#

Fort is a notoriously good save on monsters

surreal basin
#

And with the- yeah that

trail nova
#

And Poisons aren't exactly great for anyone else.

warped orbit
#

and you need a failed save for poison to do anything

sinful gyro
#

I'm gonna assume the way it's gonna work will change

trail nova
#

Also a bunch of stuff is just immune.

surreal basin
#

It’s actually a huge problem of mine in 2e that they just

#

Gave everyone great fort saves

#

and called it a day

warped orbit
#

you mostly use Perpetual Poison to poison up everyone's weapons

sinful gyro
#

Like it's hard to judge when we effectively have half the picture

warped orbit
#

especially if you have an archer or something

trail nova
barren cipher
#

i suspect they'll probably just bin it

sinful gyro
#

Bin what?

barren cipher
#

toxicologist

sinful gyro
#

I doubt it

surreal basin
#

At that point they might as well just get rid of player facing poisons

sinful gyro
#

Like, there's no logic to removing it

#

Especially after taking the time to change poisons

surreal basin
#

Maybe toxicologist will get to boost the damage dice of poison back up to normal lmao

barren cipher
#

i mean i just can't imagine a design space for toxicologist where you actually, you know

#

do anything with poisons aside from make and distribute them

#

alchemist-as-vending-machine is extremely strong and broadly unpopular

surreal basin
#

Yeah

#

I mean if they were good at attacking they could probably also deliver them…..

thorny berry
#

if they're willing to delete arcane trickster it seems distinctly possible

#

I think the only alternative is just a bunch of self-only 'when you use poisons...' bonuses

surreal basin
#

Maybe they’ll just delete alchemist :3

thorny berry
#

that would be extremely funny

surreal basin
#

We open up player core 2 and the alchemist section just says “nope”

#

I kinda hope they go back to the drawing board for alch tbh

#

And like

#

Try again entirely

thorny berry
#

I'm wary just because they're so locked into existing alchemical item design

#

mutagens were probably a mistake, using consumables is a huge pain in the ass

#

and that's before just the tedium of 1e-style prebuffing

surreal basin
#

Mutagens def have the possibility to be cool

#

It’s just that at least in my experience they’re heavily held back by

#

Being item bonuses

#

So you already have item bonuses to anything important usually

thorny berry
#

'mutagens in their current design paradigm' to be clear not like

#

as a concept

#

I think 1e's mutagens were usually self only?

#

Ironically I play an alchemist but his archetype removes mutagens

solar storm
#

That was not clear haha

surreal basin
#

Oh yeah 1e mutagens we’re very different

#

They weren’t “real” items so they could be strong

#

Because you couldn’t have them unless you were an alchemist

thorny berry
#

1e alchemist let you be much more of a nasty boy lol

surreal basin
#

Which I think is a big problem with alchemist actually is that like

thorny berry
#

yea man grow a third arm. give birth to a clone. its all groovy

surreal basin
#

Theoretically you’re just a money saving device + another warm body

#

You’re just making items people could buy

thorny berry
barren cipher
#

anyone being able to do drugs is a real negative

thorny berry
#

item vending machine is too strong and also no fun

surreal basin
#

Yeah

#

Too Strong, and also a very niche fantasy that most people find disappointing

#

Because ime people want to use their items they make themselves

thorny berry
#

so I dunno how they pivot away from that at this point really

surreal basin
#

But alchemist isn’t really suited for that

#

With like

#

Caster level physical attacks

thorny berry
#

I mean I suppose it's possible they could go 'nope you can't give out items at all any more and then we're gonna buff the chassis' but that seems like a wild change this late in the game

frank crystal
#

Yah especially since like, alchemist isn’t the only class that can make the stuff

#

Any class can with the right skill feats

barren cipher
#

now would certainly be the time to do it

frank crystal
#

And some classes get whole subclasses for the stuff

thorny berry
#

yeah I'm in favor of the more drastic change the better frankly

#

but idk what they're going to be unwilling to throw out

surreal basin
#

This is what I mean is that they need to try again

thorny berry
#

agree

surreal basin
#

Just throw it all out and figure something out

#

Preferably that can’t be replicated by a big pile of gold

thorny berry
#

'surprise, alchemist is now an invoker-style caster that generates random chemicals each turn and combines them into spells :)'

surreal basin
#

That’d be cool

#

Alchemist being more of a Kineticist style thing would fuck

thorny berry
#

really they just need to like

#

decide on what 'the alchemist fantasy' actually is

#

since consensus seems to be that item dispenser ain't it

frank crystal
#

For me at least it’s blowing shit up at least

#

I like having a grenade class

thorny berry
#

well I mean that's another question right

#

how much do the subclasses diverge

frank crystal
#

It’s the one thing I’ve ever played as an alchemist

barren cipher
#

having mad bomber and hulking mutant on the same chassis is a hard sell yeah

thorny berry
#

I think the pitch I've been making for how to balance them with minimal sacred cow sacrifice is to limit each subclass to ONLY making their item subtype (or others at some significant penalty) and then buffing the shit out of them

surreal basin
#

Yeah that might be good

#

But that makes feats hard

thorny berry
#

true

surreal basin
#

Cause now you might be locked into a specific fear choice every level

#

*feat

thorny berry
#

gunslinger problem of 'and then you take your subclass feats'

#

who keeps yelling 'take fake out' at my house

#

I will never take fake out

warped orbit
thorny berry
frank crystal
#

That’s what I’m assuming they’re doing

warped orbit
#

IIRC archetypes in general are mostly Core 2, so we'll see

#

it's just a bit tough to speculate when its still half a year away

trail nova
#

Alchemist should have been archetypes, is my take.

#

Have an archetype for bombs, an archetype for poisons, an archetype for mutagens, one for alchemical crafting and handing out. Slap them on various classes, so you can have a fighter with scary mutagens or a bomb rogue.

turbid dagger
#

Alchemist is so weird
A whole class that's Super Prescient Consumable

rustic cape
#

Okay so the big counter argument to all of the “alchemists are fiddly and annoying to play” rhetoric is that there’s a type of player who specifically wants to be a fiddly, annoying consumable master

warped orbit
#

Alchi is a victim of being rewritten a couple times close to before the playtest was done

rustic cape
#

I have met these players! One of my close friends is one!

warped orbit
#

and Resonance being cut

surreal basin
#

Right but an entire core class dedicated to a very specific play set is

#

Maybe not amazing

#

Since niche player interests are mostly archetypes

solar storm
#

It’s core 2 :p

surreal basin
#

Core 2 is still core

#

Not that it really matters

rustic cape
#

Different classes appealing to different types of player seems entirely reasonable to me, tbh

surreal basin
#

I just think they should be good at using their own items

solar storm
#

Yeah

surreal basin
#

Is all

solar storm
#

I agree with that

thorny berry
clever cobalt
#

Wait what happened with the Alchemist

surreal basin
#

Them having to give it to others to be optimal is where the class loses me

solar storm
#

That’s actually all I’d change

surreal basin
warped orbit
surreal basin
#

*buffed

#

So we’re speculating on toxicologist

solar storm
#

Better attack proficientcors

clever cobalt
#

Mhm

warped orbit
#

though yeah, poisons got nerfed

surreal basin
#

Which led to “god I hope they make alchemist better”

frank crystal
#

Also yah if I can say anything definitive

surreal basin
#

As it always does because like

frank crystal
#

Give them normal martial scaling with bombs

surreal basin
#

points

warped orbit
#

we don't know the rest, because alchemical stuff is Core 2

frank crystal
#

Legitimately they should be the best bomb class in the game

surreal basin
#

Yeah

frank crystal
#

Bombs aren’t even that strong they should just have the same accuracy as a champion

rustic cape
#

I agree they could stand to be stronger

warped orbit
#

Bombs get good if you have the feats for it and can get value out of splash
but the circumstances for that to happen are pretty specific IME

surreal basin
#

Bombs are only strong if you assume every throw procs a weakness which is a wild assumption imo

warped orbit
#

even for Alchi bombs are mainly for splash and doing debuffs

surreal basin
#

And they need to hit for the debuffs :3

#

Which they struggle with

warped orbit
#

Skunk Bomb actually applies on the splash IIRC

surreal basin
#

It’s like the spellcaster attack spell thing people go on about but worse

warped orbit
#

though they get a better result on the splash i think

surreal basin
#

The way I think about alchemist is like

rustic cape
#

But Alch’s core fantasy is — and this admittedly isn’t super well-telegraphed — interacting heavily with the game’s crafting subsystems and developing an intimate and detailed grasp of a shitload of weird little options, and I think that’s fine.

surreal basin
#

Oh yeah that part is fine

warped orbit
#

they don't even really get that much benefit for crafting though

surreal basin
#

I just think it’s bad that they’re not very good at it

#

And they can be replicated with a pile of gold

#

Which isn’t

#

great

warped orbit
#

Infused Reagents aren't really like crafting

solar storm
#

Also saving a bunch of money is good

warped orbit
#

it is

surreal basin
#

Oh I mean yes

rustic cape
#

WBLmancy

#

Is strong

surreal basin
#

I’m not saying it’s not

#

But it feels a little bad

solar storm
#

Yeah you did?

warped orbit
#

it just IME feels bad both ways when your class feature is just "you have a lot of free consumables"

surreal basin
#

Sorry okay so when I said that it’s not great that they’re just money savers
You read that as “saving money is bad”

trail nova
#

I think Alch's consumables shouldn't be stuff you can just buy.

surreal basin
#

Yeah it’s just that it can be a struggle for them to feel special

#

Is what I mean

solar storm
#

They super should be imo

carmine egret
#

It's kinda interesting

trail nova
#

But this is me coming from Spheres of Might Alchemy users, who get... a lot of fun tricks.

#

That mostly aren't purchasable.

solar storm
#

It’s pretty core to the class fantasy for me

warped orbit
#

and a big problem for Alchi is also IMO that using items in combat is just kinda ass

solar storm
#

Otherwise you get the 5e “you’re a bespoke spellcaster with crafting flavor” problem

carmine egret
#

I really liked the 1e approach where alchemist stuff was all spells and class abilities, and I thought 2e was a big step back

surreal basin
#

That’s valid

warped orbit
#

so anything with a duration lower than 10 minutes already has it rought

warped orbit
carmine egret
#

But 2e's approach has warmed on me

surreal basin
#

I definitely prefer them not just being a caster yeah

trail nova
carmine egret
#

Personally I would probably have fun with something closer to 1E but it would feel like a shame to go back instead of try to fix the new idea

surreal basin
#

Juggler alchemist is probably really good huh

#

In terms of alchemist builds

warped orbit
trail nova
#

(3.5 Quick Draw let you draw anything easily accessible as a free action. 1e made it just weapons. 2e made it a metastrike.)

solar storm
#

It’s fun at least haha

frank crystal
#

Honestly alchemists getting a like, bespoke item QuickDraw would be very nice

#

Something exclusive to them

surreal basin
#

That would be nice

carmine egret
#

Isn't Remaster already more liberal with draw economy?

surreal basin
#

Only vaguely

warped orbit
#

you have Swap now, but that's mostly it

carmine egret
#

I can see them going further with Alchi

warped orbit
rustic cape
#

So this is a fun story: my friend was getting to know PF2e, and she comes in saying, “I want a class that does a ton of weird item stuff.” So me and a more experienced player immediately say, “thaum!” But she looks at thaum, and she doesn’t like it, because while it’s all about being decked out in weird junk thematically, it’s too clean, too streamlined. She says she wants to actually interact heavily with the normal item system, not have abilities that look like items. So we say alch. And she looks at it, and is immediately in love.

trail nova
#

It's not like the "TWF and rapidshot alchemists fires with sneak attack" rogue exists anymore.

carmine egret
#

Yeah that's very much what alch is lol

surreal basin
#

Yeah I’m happy for her

#

Basically I’m still of the opinion that I’d be mostly happy with alch if they had master in attacks

solar storm
#

The way I’d change alchemist is just better proficiencies and a subclass related “great work” analogue to the inventor innovation

surreal basin
#

They’d maybe still be a little underpowered but like

#

¯_(ツ)_/¯

solar storm
#

Something unique you’re learning how to make

surreal basin
#

Oooo yeah that’d be cool

rustic cape
#

But yeah, make ‘em stronger sounds good.

surreal basin
#

Our alchemist in extinction curse got master in bombs at like 19th level because

warped orbit
turbid dagger
#

So 'thief gets dex to damage on unarmed attacks' is officially actual rules text now right

warped orbit
#

yes

surreal basin
#

Yeah

turbid dagger
#

😌

rustic cape
#

It’s great

turbid dagger
#

Time to make that orc martial artist rogue

rustic cape
#

Wolf Style Thief agogo

warped orbit
#

Stumbling Stance Rogue is gonna be great I think

turbid dagger
#

Indeed, not sure if your the one who brought it up but Wolf Drag Head Stomp has got me feeling Things

surreal basin
thorny berry
warped orbit
#

better action economy is a big one

#

also just more feats that let them improve their items in unique ways would be good I think

solar storm
thorny berry
#

Is there?

warped orbit
#

there is that collar for mutagens

surreal basin
#

Yeah like bomber is the only one that can really do weird shit

#

With their item type

#

By changing the aoe shape

#

Or making the splash into persistent

warped orbit
surreal basin
#

Idek how toxic would work tho lol

rustic cape
#

Honestly because of how long it takes to get Stumbling Stance’s full schtick going on a non-monk, I think Wolf Stance via martial artist is gonna be the better pick, especially since Wolf Drag -> Head Stomp is uh amazing

surreal basin
#

Like

#

Poisons are so specific

#

There’s not a lot you can do with them that’s not number changes or making them virulent

trail nova
#

"Bypass immunity"

solar storm
# solar storm There’s an item for that iirc
#

This

surreal basin
#

That would be nice

trail nova
#

"It's somehow a reflex save"

warped orbit
surreal basin
#

Tbh a lot of rogues are already unarmored or close to it

#

Fellas lemme tell you

#

Not being able to wear any armor is

#

Sure an experience

warped orbit
#

yes, but it's still effectively -1 AC until you hit level 10 and get 20 Dex

trail nova
#

Weird-ass debuffs you can mix into the poison.

surreal basin
#

That would make sense yeah

#

Or a debuff you apply on a success

warped orbit
#

unless you mass chug Drakeheart mutagens