#Pathfinder
1 messages · Page 7 of 1
Ok so for my summoner character, I’ve got room to get 3 consumable items and one permanent item
For my permanent item I’m thinking of grabbing that tattoo that gives a +1 to intimidation
Because I will make everything piss their pants
But for consumables I’m still kinda thinking
Healing potions are always good, if plain
Your summoner can hold them in hand without much trouble and knock them back with Act Together to give your Eidolon a boost
True
map sharing though
Oh, right
I always forget mounts share MAP
Teaser for Witches+ Remastered
oh, good to see the pre existing classes+ are getting a remaster
Well, just Witches atm
although i guess they could redo clerics+ eventually too
They kinda have to, just given the (rather extensive) changes to witches in the remaster
Speaking of witch, they're holding a vote for the next + release on their discord, here's the skinny https://docs.google.com/document/d/13nrudRyoeI6ZaAUK5GY-EHokdFBhpyWHRullkQftC5w/edit
TEAM+ Q4 VOTE OPTIONS Vote starts November 15th! Join the Team+ Discord to take part! CLASSES+ Bard Tell tales taller than ever before with new tools like multi-turn performances or the furious and primal Skald class archetype! Empower your allies with rage, and sing songs that freeze, burn an...
Feats+ would be cool
more skill and general feats would be very good
I'm excited to see Witches+ Bog and Street patrons
What are some cool loot items for a level 1 oneshot
Right now I've got a Wand that can cast either Runic Weapon or Runic Body, a few bottles of Alchemist's Fire (the final boss is a plant type enemy), and some special primal berries that function as Health Potions in a grove just before the final boss (the plants themselves are incredibly ominous, growing out of pools of blood with red leaves, so to determine that the berries actually have positive effects will take a nature check)
You can still oversized throw as an animal instinct barb right?
hmm
well
technically everything you can attack with is a "weapon"
yes, even unarmed attacks
id assume the anathema is supposed to mean "manufactured weapons"
(which is a yes to oversized throw)
Unless you mean like, the metaphysical concept of a weapon, this isn't true
PF2 makes a distinction between unarmed attacks and weapons in loads of rules (rogue stuff, magic weapon vs magic fang, iruxi's ancestry feats, etc)
Personally I would say RAW and prrrrrrrrrrrrrrobably RAI oversized throw does not work, BUT I'd allow it
(Or rather, yes oversized throw would be anathema)
automaton barbs with eye lasers are in great shape, though
https://gyazo.com/acfa763a7f8e96eef053f2e1db906f47 this is very funny to me
I just thought of a fun Earthling origin: was abducted by aliens and returned to the wrong planet
Last check for ideas before I call this map done and start getting my players together
Which 2e spellcaster is the most likely to use a skull with candles on it as a spellcasting focus
Asking for vibes
Witch
Wizard or Witch
Maybe Sorceror depending on bloodline
Use your moms skull to focus that Hag Power
Mm, witch works
How is Antarctica and the Arabian Desert more relevant to Golarion than the entirety of Asia?
It has something to do with Baba Yaga
Yeah those places are just the places that are mentioned at all, whatsoever, in any PF content
The Arabian desert because of the writer of the necronomicon
You know, I don’t Aroden that much
But he’s kinda spittin
That would be extremely funny
pharasma watching groteus rock up to be judged ten billion years early
I mean like, how many 'ends of the world's has Golarian been through
Groet Dying cause a god war would probably be a kind of end of the world
They always end up being averted, if by the skin of their teeth
If I have a staff in one hand, and a potion in the other, can I cast spells normally then?
I wonder
What does actually happen when a god dies
Several have, not just Super Secret Aroden
They're judged by Pharasma and then.... do they break up into a bunch of little outsiders
I take it their corpses don’t float around in the Astral as in Planescape?
rain atoms of god juice on the landscape, apparently
This seems like the first time an Exemplar phenomenon has happened
My conspiracy theories about Aroden being an exemplar from those two Azlanti gods aside
The list of divines that have died is short
There's the two Azlanti gods, the former god of travel and beasts,, and Aroden
The Azlanti gods powered the Starstone, which is very much Exemplar+
Lamashtu used her god murder to jump to full divinity
And Desna got travel out of it too
There's thousands of gods in Jalmeray and many of those have died iirc
Except they haven't had massive far reaching effects
Remember, just because they can empower divine spellcasters doesn't mean they're a full on god
When proper gods die, the effects are immediate and ibvious
Greetings!
I am soon to run Gatewalkers. I'm a little concerned that tje first session might be a bit boring, what with all the exposition and fetch quests, whereas the whole-ass dungeon crawl in the second session could be a bit much in a different way. Who's run or played it here?
I’m in a Gatewalkers game
Almost done with the second dungeon
Our GM got us into the woods and up to the early fights pretty quickly
So I’m kinda thinking for my summoner, my primary damage spell should probably be magic missile
Just because the flexibility of actions and non reliance on MAP kinda means it’s one of the few damage spells that I can do while still giving my eidolon most of the actions for attacks
I guess it means that you're small amount of spells are always going to do something
Yah I don’t really have the space for non useful spells
I only have the four slots
i dunno, magic missile is a good spell and all but it's going to be mediocre in half your slots
I mean yah but my main damage source will be my eidolon
Magic missile is more there for the niche of a one action ranged damage option
ouch
that's not a good use of your spell slots at all honestly
you are likely to do a lot better with more magic missile actions and less eidolon actions
cast idk lightning bolt and have your eidolon attack once
you're gonna be ahead
Yah that’s fair
Hmm, I guess yah if I do need a ranged attack for whatever reason
It’s probably because my eidolon can’t attack the enemy for whatever reason
i usually think of summoners as cantrip factories anyway
With their focus cantrips for sure
you both move with that one feat, act together with 2-action save based cantrip + strike
seems like a good round
or you buff cantrip and use your eidolon's 2-action feature
I mean yah but also I’m using dragon eidolon so eventually the majority of my damage will come from the 2 action make 3 attacks action they get
yeah i would think your third action is probably best used for, like
movement
maybe demoralise or something
I have specced a bit into intimidation
i generally expect to move once a turn
And by a bit as in most of my skill stuff is towards intimidation
So yah I may rework my spells, maybe keep magic missile just as a way to get guaranteed damage, just focusing more on the multi action versions, and then maybe grab sudden bolt for one of my 2nd level slots?
i mean if your eidolon can do a good job of single target striking, why would you double down on that
get some aoe or control or utility or something
I think for summoner the spell slots are better being put into buffs
for either you or your eidalon
like magic Fang on your eidalon will probably deal more damage than a magic missile
depends on your tradition, but i also prefer buffs/debuffs and battlefield control for my summoner spell slots
Hmm, what are some good AOE spells for level 1 and 2?
I’m in arcane
i will always be a fan of grease
Good aoe is a bit sparse at the early levels
I mean I’ve already got my handwraps of mighty blows
Magic fang is kinda useless to me rn
Rn for utility I’ve got mud pit, enlarge (until I get access to the focus spell for it) and a staff to cast gravitational pull
are they striking? Because you've been talking about level 1 and 2 spells
It doesnt matter anyway because you're on Arcane spell list
For a Draconic Frenzy centric summoner I'd probably do Boost Eidolon over Magic Missile just to save slots
glitterdust isn't as good as it was in previous editions, but it's still pretty solid
there's uh even a spell that lets your eidolon shield block now, what the hell
Protect companion?
Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin. It can use the Raise a Shield action to instead raise its arm, gaining a +2 circumstance bonus to AC. It can Shield Block with its Raised arm as well; when it does, the target reduces the damage as if it had a shield with Hardness 4 and 15 Hit Po...
oh, that's cool
Oh, another fun option for a summoner that never does anything themselves is beastmaster
Act Together Eidolon Turn/Command Companion is very funny
I forget when does the summoner focus spell get access to enlarge?
Heightened 3rd
Ok so enlarge is still worth having then
Oh yah I got what I took for my second level 2 spell
Fear the sun
okay I was trying to look up which ancestry it was that had some sort of benefit to covering behind allies but
what on earth https://2e.aonprd.com/Feats.aspx?ID=2429
Your ability to curl up into a tight ball comes in handy. You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely. Otherwise, you automatically keep rolling at this Speed during subsequent...
Rat and roll
(as far as what I was actually thinking: some small ancestry sniper gunslinger that can Take Cover on top of a wolf animal companion that can get those knockdown attacks)
Do you remember how far you got in the first session? Did you already reach the dungeon?
P.S: pretty cool that you're in a Gatewalkers game, 🦦 .
Halfling has Concealing Shadows, if that was the one you were thinking of
lets you hide behind allies
I think we either got up to the unicorn and called it there or freed it
that was probably it
...I'd probably still go kobold for the vibes tbh
This was like a 3 hour Foundry session, fyi
Thanks! Yeah, that's going to be the pacing I'll aim for, I guess. 👍
I think that’s also where I got session one
Although be warned the very first encounter of that ap can be a huge bitch
Gatewalkers is a little weird because at least so far it feels like it could be an 11-20 AP
The stakes are pretty high to start with
It would explain some things
Because they wanted to pivot to doing more low level APs
Because they’ve said they sell better
Yeah, I get that, it just feels a bit odd in places
And stolen fate came out right after so it’d be bad to have two high levels back to back
I like it!
Oh I finished the first book last night and yeah
But a bit odd
It’s got some moments where your level and the narrative feel like they don’t match
My group is about to fight Kaneebo
Trying to think of cool character concepts for a Fleshwarp from the Mana Wastes
Like a Thaumaturge who learned, in the absence of magic, how to fight magical beasts without magic
Forensic Medicine Investigator who hides their body under a plague doctor getup
hmm
probably gonna be in a Outlaws of Alkenstar game at some point
and I have a character concept I adore, a Donguni Clockfighter Inventor / Folklorist whose Spin Tale is commentating
using the Construct innovation as the hero of the story
but idk if I wanna play the build for ten levels? The character I think definitely but it's not got a whole lot of options in combat until pretty late
I'm also concerned that relying on the companion to that extent and only taking clan pistol pot shots otherwise is a liability
yeah, although clockwork companions are a bit better than animal companions it's important to remember that they are a class feature and you are the whole class
I think really the solution's probably gonna just be to try it out. build is pretty much online from level 2
clan pistol seems like it's going to be a rough time
do you have access to reload action economy from anywhere?
also if you can't get status bonuses from elsewhere, putting them on your companion rather than a fellow martial isn't quite throwing but it's a bit sad
you could do Strike, Reload, Command
as long as you don't have to move
Man I really wish kinetic ram did anything on a successful save
they do but that leaves no actions for either movement or spin tale
Lol we got k’od in our first dungeon fight and taken prisoner
A grimple braided my hair
And gave me lice
Then we escaped and fucked up the bad guys
... oops, found an infinite damage build in 1e.
(Depending on how you read a terribly written feat, it's just 5 feats? All 1pp?
What is burning hands being renamed too?
Found a better build. Infinite attacks at level 7.
thaaaaat's 1e
Oh huh
Lightning bolt actually seems quite a bit better then fireball looking at it more
A better damage type, higher average damage
Just I’m not sure I like line AOEs too much
lightning bolt is fab
It does seem very good
Also goddamn
I didn’t realize how long the AOE is
120 feet
That’s kinda insane lol
I think lines probably work better in PF2 than like, Lancer or Icon
Because ime fights are in really tiny rooms and everyone gets into adjacency and Does Not Move After That
True but also bursts are just easier to place really
Because you just declare an area and do the thing
While lines are like, based on your position more then anything
Hey, casters get one action asides from casting their spell for a reason
Fair
I’m not sure PF 2e has the forced movement to reliably set up 3+ in a line.
2 isn’t hard, it’s that third guy who’s tricky
Yah
Like, 5 feet of forced movement isn’t too hard, but there’s not a ton of reliable stuff beyond that IIRC. You don’t have Ferrous Lash or Puppet Systems for setup
There’s gravitational pull, but that’s only towards you
So that has its own issues
(Also I think a lot of the easily accessible stuff is push/pull, not arbitrary. Which means positioning is still very important.)
Yah
There’s not much that’s just, “move an enemy in whatever direction you want”
Oddly enough the best stuff for that is probably just the mind control stuff
Because then you can just tell them to use their actions to move wherever you want
PF2e seems to be afraid of that D&D-o-sphere 'shunted bad guy out of his tower' horror story
Which is fair tbh
I do wish some stuff was easier to use though
Like not requiring failed saves for even minor forced movement
Also huh
I think I’ll actually keep enlarge instead of replacing it once I get the enlarge evolution surge
Because that doesn’t actually give the +2 to damage
Indeed it does not
You gain access to Eidolon's Opportunity at the same level so it does help with that tho
What’s that?
Level 6 feat, AoO but for your eidolon
Ohhhhh
(Also Boost Eidolon can cover the status-to-damage)
Oh is boost eidolon a status bonus?
I thought it was circumstance
If that’s the case I’ll probably replace it
It’s really easy to use boost eidolon with something like dragon’s fury
Hm
may have to recruit here for the oneshot
Only three people responded on my Usual Channels, and two likely won't make the days
Why does enlarge not give the damage bonus
Enlarge the spell does, enlarge the evolution surge option does not. "Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal."
Ohhh okay
Wait if you ride an animal companion do you only get two actions
Or is that for riding non-animal companions
I think that's just for riding intelligent creatures
oh actually it's for riding bipeds
The logistics of mounted combat take some extra work. If you know one is coming up, make sure the fight takes place in a location with plenty of space to move, since you’ll likely be dealing with multiple larger creatures. For a fight in which only one side has mounts, you might want an environment with a few areas too small for mounts, so the s...
riding a non companion means you have to roll nature to Command and it's 1:1 in actions rather than the general minion rule
new thaumaturge fit just dropped (its a thread but tumblr embed suck ass) https://www.tumblr.com/vexwerewolf/733974551723212800
I just see a friends Gif
Unless we're seeing different gifs that's Seinfeld
are the seinfelds not also friends
Oh
Yah ngl I didn’t realize
Most of those show are kinda just blended together in my mind
Guys I think I have a new idea for a campaign. Has anyone ever heard of the story of the Czech Legion?
I have not
brief history lesson time:
- Czech troops originally fought for Austro-Hungarian empire in WW1 but most surrendered to Imperial Russia instead of fighting before forming the Czech Legion to fight against Germany with Russian support as to help form czechoslovakia.
- War ends but can't go west due to having to go through Germany and Austria where they'd be executed for treason so east they go during height of Russian Civil War with the communists betraying them.
- Reds hunt them down across Siberia due to supporting whites (anti-communist forces) and taking over the trans-siberian railway which is the largest railroad in the world with armored trains.
- Win only naval battle in Czech history on a siberian lake using captured boats+multiple howitzer.
- Help Siberians more than whites and reds did and forming a temporary republic of Siberia.
- Flee across the pacific after stealing all of the Tsar's gold before the communists could get it and reach Vladivostok after spending 3 years fighting and racing along the railways..
The story here is starting to give me some ideas for a campaign.
oh, i recently heard about that because there's a game about them coming out in a couple weeks
could be very interesting for a campaign, for sure
Party might be part of a group having to travel across a country during a Civil war and get their people to somewhere safe. Could have part of it being that they need to seize a train to better travel with opportunities to rise in responsibilities among their people and maybe the War wary local civilians.
And a build that requires no convoluted readings and can make infinite attacks at level 13. Lovely!
Decision must be made to whether to support one side or the other in the Civil War or neither side and just help civilians instead which they might leave in villages or take along on the odyssey across the country.
Last Train Home, comes out on the 28th (and theres a demo now)
interesting post
and before someone says it - yes this has less variety than schools and is a huge nerf to wizards
lets skip that dead horse
But can the horse be animated as a zombie?
probably
I don't know enough about how wizards work to say how much of a downgrade this is, besides the fact that I'm waiting to see how it pans out with older stuff like the Magus
Since I do have a PF2E game on the slate at some point and I'm retooling my character to a Magus, unless paladins bend sufficiently enough
the change is that basically before you could prepare any spell from your specialized school in your special slot
now you have a specific list of spells that can go in there
That is technically a downgrade but as long as there are still useful spells to put in it does not seem worth worrying about much
So for my summoner I’m swapping the flavor of his spells to be a bunch of different creatures he summons that emulate the effects
And I’m kinda thinking of making a sorta list of all the creatures he uses for various kinds of spells
Like X and Y spells are something, while Z and A are another
Mhm
Rn I’ve got a bunch of blue feathered falcons for electric arc, a swam of fireflies for fireball, a giant beetle for telekinetic hand, a big ass turtle for protect companion, a giant spectral bull for kinetic ram but that’s about it
Boy gee I’m really excited for my players to do the rest of book 3 of strength of thousands
Books 1 and parts of 2 did not really do it for them
But I think the knights of abendego are really solid and tbh I wish the entire AP was about them lol
The ruins around the eye of Abendego are really cool
Idk I like the idea of exploring an area wracked by a constant storm
So after playing the kingmaker video game, I noticed Gnomes have a weird like Anti-Lizards and Goblins thing
Is that a old lore thing that was lost? or something else because other things in the game have similar features but I feel like they're all things which have carried through
That was in 1e I believe
Ok so my friend has finally made a character where the armored coat is optimal
An air kineticist with a +2 to dex who doesn’t care about thievery or stealth but does care about acrobatics
isn't a chain shirt better?
His character has a +2 to dex so there’s no difference
yeah chain shirt is better for your walking around armour, you only really want an armoured coat if you don't want to look like you're wearing armour
armoured coat is +2 ac, chain shirt is +3
oh no wait
The Sodden Lands are pretty high on the list for settings I want to play in
People eking out a living in the top of flooded towers, somber boatmen winding through the wastes, so on
yeah a chain shirt is still 15gp better though
So the ability to sleep in your armor is actually more useful
Moneys not an issue atm
i dunno, you can buy a lot of pies for 15gp
I for one approve of the armored coat being useful for once
Even if a lot of kineticists can just use their instant armor impulses to get pass the 'no armor allowed' issue anyway
Yah, though she’s a pure air so she can’t get those
At least not yet
Though I don’t think he’s planning to grab any of the armor elements
.....I should do a wood fire kineticist some time.....
Flying Flame.... cool......
Wood fire does sound sick just
Thematically
The idea of an ashen kineticist who’s elements exist as like
Apart of a forest fire
That’s so cool
Yeahhhh
The idea in my head right now is like
A conrasu that survived a terrible fire
And their wooden exoskeleton is all charred and ashy
I was imagining like, the exact same thing lol
A charred burned conrasu
Honestly, a wildfire Conrasu is a sick idea for a villain
I always have trouble coming up for motivations when making conrasu chars
Like, Why Adventure
Adventure to learn more about the world
Adventure to further the goals of those Lawful guys that made them
sitting at home being a rock in a shrub does not sound all that exciting honestly
Conrasu Champion would whip ass
i think you could do worse than just sprucing up the feats a little bit and calling it a day
champion is renamed the chump-ion
file off alignment, replace 'good' with 'spirit', you're off to the races
Yeah, just curious if they'll use the excuse to get a little wilder
It would be cool to make different Champs very different depending on their god
As champions are, there's only really 6 options for like who you play.
Like on a character base each champion subclass covers like a personality. When most classes and subclasses cover a whole bunch of them yknow
I wanna play paladin mechanically but I'm never gonna wanna play a narc
Just play a cool paladin
play a paladin who doesn't agree with the edicts at all but knows if they break them they lose their powers and they care about the things they do with their powers
Paladin is great mechanically, I love it mechanically it's just attached to the biggest set of nerd principles
You must act with honor, never taking advantage of others, lying, or cheating.
You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
I mean with the stipulations of “good” you could always disrespect evil laws
So just punch cops in the face
I don't respect the concept of legitimate rulership on a personal level so it's hard to get into the head of a character who does
yeah tbh it's the hypocrisy that gets me I guess
How so?
but in general as a power it feels very much like a non sequitur
like the redeemer and liberator are much more thematic
and have coherent ideals
but paladin its just like what even is a 'legitimate' leadership other than one that meets your own bias
I guess that’s fair
and how does that make you better at attacking people to intercede
Paladins vibes absolutely do bank on like
The name paladin
You say paladin in a fantasy TTRPG and you kinda already got an idea of what you’re working with
I think one of the issues with paladin is that it's pretty tied into like Knightly chivalry which is tied into Nobility
Which isn't what most people would consider legitimate rulership, especially if they're supposed to be a good person
I do think a paladin which is like, going into folk hero kinda stuff could be good
Where something not chosen by the people is not considered legitimate
But also like, that’s very much liberators domain
Paladins are made with the idea that the “legitimate” ruling body is whatever body is already in power
Yeah that's the issue. Almost every Paladin concept I've had turned into a Liberator character and fizzled out because
Liberators not as cool mechanically as Paladin
it's also like. if it's a just law why would you break it anyway. if it's an unjust law then the tenets of good override
so it feels like you have this big important edict that whenever it actually affects your character you just weasel out of it
Yah true
Honestly I’ve never liked how, easily avoidable champion edicts are in PF2E
and it's very much based on the idea of like natural laws and an order of things that doesn't vibe super well with what golarion has become haha
The fact there’s clauses for alignment and clauses for common sense makes them feel
Kinda limp
Especially when champion as a class is about fully embodying your cause
cause its based on like 80s political climate and protestant christian beliefs
You are the exemplar (ignoring the other class named exemplar) of whatever group you’re apart of and whatever you’ve sworn yourself to
exemplar is kind of cooler champion in a way
I mean I think they’re fundamentally different ideas
Other then being divine focused martials
Champions are about your swearing to another and the world around you
While exemplars focus on your personal journey of what you do with your powers
I think it's more a personal thing of like, most of the things I'd want to do with a champion character I could probably do better with an exemplar.
You're right
I mean you’re also not wrong
Exemplar is radical and I have so many ideas for them already
I just disagree that they are like, super similar to champion
This is true but
Feeling obliged to send your level 3 ass up against the level 17 red dragon that burns your village down at the start because of anathema is not gonna feel great
And 'paladin does something dumb because they are sworn too' is a common D&D horror story
fantasy fiction in a nutshell, eh
That’s fair, it’s a very common horror story
paladins definitely get hit with that one worse than most
is there any actual (ie not intentionally manufactured to be an asshole to the paladin) situation where a PF2 paladin would actually be required to do combat against an impossible foe?
like you either deconstruct it all so much you're playing on discworld- which I would say is golarion's general lean- or you just kinda go 'look some of this is just a genre convention accept it and move on'
because the closest is the whole "dont hurt innocents or let innocents come to harm" part of the Good rules except its immediately followed by "you dont need to commit suicide to obey this one"
You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
I mean I think in a situation where the stakes are particularly dire a paladin might judge such sacrifice to be demanded by the spirit if not the letter
but then you get into very silly utilitarian style thought experiments of 'well what if sacrificing your life saved the entire world or damned it if you didn't'
or, to take another approach: A paladin isn't required to throw the train switch to divert the train onto themselves, but they probably aren't allowed to throw the train switch to divert the train off themself onto somebody else
and of course even if you don't literally fall, other paladins and clerics aren't required to approve of your actions
Yah, but also I do like to play a character who in that example
Would jump in front of the train
Naturally
I think that's sort of the fantasy of playing a paladin, really
I still wanna play my gnoll grapple-champion some day....
At least for me yah
yeah even if you have like the anti-dragon oath you don’t have to start shit you reasonably expect you can’t finish just because there’s a dragon there
you are required to risk your life, not pointlessly sacrifice it
although of course sacrificing your life for your principles is eternally popular
you just don’t have to
I mean the problem is not that like the paladin rules don't have exceptions its that the exceptions are a lot more common I guess?
and there's probably a bit of ambiguity there- how badly do you have to be outmatched for a fight to be a 'sacrifice' and not a 'risk'?
My point was that the 'you don't need to commit suicide' bit is good, because prior games in the D&D/Path-O-Sphere did not necessarily clarify that
yeah
its a specific addition by paizo to address "lawful stupid"
notably, the second part of paladin is "obey the law", NOT "enforce the law"
Very annoying that only paladin gets vengeance oath, as it's the perfect oath for a Outlaws of Alkenstar game
But paladin is a class which just doesn't work for that adventure path
you use your best judgement and trust the gm not to screw you, because honestly if they’re going to screw you with this then they were going to screw you anyway
If your Paladin isn’t a socialist what are you even doing
capitaladin
any items level 4 or lower that are good for grappling?
or honestly any of the athletics actions
lifting belt
oh nice
Oh
I didn’t realize the actual rewards for that quest was only 10 gold
I can’t afford much of anything rn
I've yet to reach a point in any D&D o sphere game where I can actually just like
Buy a bespoke special magic item that does special stuff
The closest I've gotten is buying a +1 handwrap for my summoner in SOT
Ok so I’ve been thinking of more cool thematic kineticist combinations
And one I’m kinda liking is a like, air metal kineticist who just uses all the electricity and magnetic impulses
Air/Metal was the combo I was workshopping when I first learned kineticist was coming to 2e
Of course the metal plane wound up being very different from what I figured to it kind of didn't fit (metal/air for a 'wind knight' kind of dude)
What were you expected originally?
The plane of metal wound up being very dirty and chaotic and disordely, which is not knight vibes
Ah yah
Admittedly my original for my metal kineticist was a very like
Pristine knight as well
Though I didn’t really abandon the idea of using metal kinesis to become less rusted though
Just like, as an automaton and not a knight
I do really like how metal ended up turning out, I feel like you could use it for some "Spooky War Incarnate Guy" vibes
I mean I do kinda still flavor my metal kineticists as like, more pristine steels and silvers
Not the rusted irons that it really is shown as
Yah true
At the end of the day the plane of all metal would have like
All metals
Including some of the nicer ones
Just a case of cleaning them as you bring them out
like, I am sure the fire the fire guy summons would prefer to just fuck everything up and be a super mega inferno
and I am sure the metal the metal guy summons would prefer to be a plane crash
but like... there is a sapient creature directing this
I've kind of shifted over to wood and did 'make all these very orderly plates and swords out of wood' because hey! That's what the plane of wood actually does
All metal you say-
U R A N I U M K I N E T I C I S T
you wouldn't be immune to your own radiation, though, so i hope you're a lead kineticist too
*Thinkery,
Lead automaton


Radiation is a poison effect iirc or categorized as such
So it doesn't even have to be a lead automaton, any automaton will do
They do but they don’t have any of the immunities
Oh, interesting
Oh, rigjt
The core
Poppets do not specify that they do not have the immunities tho
They have saving throws bonuses but-
Automatons the ancestry do not have regular construct immunities
I still think it’s semi-reasonable to say they’re immune to bleed specifically
Bleed’s rules says that creatures without blood are immune to it
As a note
I know that’s not what we’re talking about
But it’s common
Coolant
Yeah no you can definitely justify them still taking it if you want
But there’s a real argument they should be immune regardless
In that they, + undead PCs, don’t have blood
I think zombies and ghouls might still have blood
They have elemental energy that courses through them that acts as blood
That's the justification
Abysium Kineticist
I am on the side of Poppets, Automatons, and undead PCs except for vampires being immune to Bleed.
And Conrasu.
bleed’s not that rare no?
Yah but not common either
It’s not like it’s grapple or trip or something all enemies could potentially do
They can only do bleed if their statblock has that ability
sonic damage ain’t that common either, can i be immune to that because of my fluff

Everyone has stuff inside them that if it got out it would be bad
Wow I let the remaster release just fly right past me.
it's today right?
i know there isn’t a feature for it right but my poppet is made of and stuffed with asbestos, so i’m immune to fire, poison, cold and acid damage
You're being really sour here Pil
Bleed literally says that things without blood are immune.
Ok but actually asbestos stuffed poppet as a super soldier would go pretty hard
yeah pretty much, when i was younger i got walked over by problem players
We're not problem players.
Also, if my poppet and skeleton still have to eat, drink, and fuckin' breathe, I can live with the minor boon of not breathing.
*bleeding
bluh
Flopsies doesn't even have any lungs, and had to be treated for smoke inhalation session 1 of a game.
the only solution to a problem player is to not play with them
i find it intriguing that in a system that's usually very explicit with the rules that they were so vague with bleed immunity. as is, i can see GMs ruling either way for quite a few of the more unusual ancestries
Doesn't that imply a precedent for them being susceptible to bleed?
It really doesn't.
Do monsters normally list bleed immunity?
Not always
Skeletons don't eat also, it's a part of basic undeath benefits
they just need to collect bones
At the risk of being rude doesn't that just mean there are monsters that you think should be bleed immune but RAW aren't?
I don't understand why this is the thing that people are getting all ping-y on.
do we know when the remaster rules will be on AoN?
Not yet.
It's possible, but that's kinda the issue
AoN twitter said that they plan to update closer to the end of the month rather than steet date. no concrete date yet, though
Good news, Bleed very explicitly will not work on skeletons.
I think the core is that PF2 has a design philosophy where the RAW are expected to be very explicit, and there's a specific opposition to a looser approach where you get more "hm, sounds right" rulings.
Or any undead.
As such, it has no effect on nonliving creatures or living creatures that don't need blood to live.
I just think leaving bleed immunity only implicit through the undead tag is bad, because the bleed trait is the only place the above is mentioned
They should give undead statblocks bleed immunity explicitly IMO, for clarity
I'd rather they not waste the wordcount on undead, constructs, etc
At the risk of sounding kinda mean in both directions I feel like there's a least a hint of "that's for 5E homebrewers, we're better than this"
This is people arguing about a rule that's already written and pretty clear.
If you don't need blood to live, you don't bleed.
So some folks push back especially hard because they see that line of thought as something they play PF to avoid
It's just that "needs blood to live" isn't a mechanically codified thing
Or as firmly codified as other things
It's generally something you can tell by just looking at a creature type.
yeah, that's something that can be up to interpretation for certain creatures. like, would a leshy be immune to bleed? some people say yes, some people say no
The bigger issue here is ancestries not getting the normal immunities they would have
Which just makes stuff like skeleton really awkward
Yeah, it establishes dueling precedents
See my earlier point of my poppet who has no internal organs at all nearly dying from smoke inhalation.
I think if some ancestries were supposed to be immune, the writers of pf2e would put it down explicitly and the fact they havent
means all PC's are effected by bleed
the eternal seesaw between balance and coolness... 😔
No, not all PC's are going to bleed.
Automatons sure as shit don't have blood.
Undead are very explicitly immune.
I really hope your poppet doesn't have blood in it.
How do dhampirs work
They should have either not printed them, or just slapped a super rare tag on it or something
Dhampir are not Undead.
Okay that's what I wasn't sure about
dhampir are still living people, yeah. just with void healing instead of vitality
Also, for everything but a handful of Rare ancestries and Leshies, the question of "does it need blood to live?" is super easily answered.
On the GM side, all Undead and Constructs are blanket immune period, which only leaves you weird corner case monters, and only if your PCs have access to bleed in the first place.
Actually, good news, Automatons are very directly called out as Constructs, so they definitely don't bleed.
So that leaves Poppets, Conrasu, Androids, and maybe some Fleshwarps to figure out.
Conrasu are plants, so whatever answer you landed on for Leshies also works for them.
Also Ghoran, forgot them for a sec.
Androids have this: Their bodies contain microscopic nanites, transported by fluid too watery to be blood, that manage their organic processes
Fleshwarps are a case by case basis for existing anyways, so 🤷
And it's going to be really weird to have a poppet with blood in it.
As someone else said a lot of them have something in em
But it's not blood, and bleed damage specifically calls out "Needs Blood to Live"
It also helps that Poppets have the Construct tag too.
I'm gonna be honest the fleshwarp take kinda rankles me, that's going directly into asbestos poppet territory
Fleshwarps are weird.
They're a Rare for a reason.
But yeah, Poppets are not traditionally living creatures.
To be frank it hurts the whole rest of your argument to say "well some fleshwarps might be bleed immune if the player just says they don't have blood"
It doesn't. Fleshwarp itself has weird corner cases.
You were created through occult or alchemical processes, such as being grown in a vat or stitched together from the body parts of other creatures by a scientist in Ustalav.
You could literally be a bunch of body parts stitched together, or have been modified by technology.
I don't respect your argument
All I said that it's a case by case that every GM will have to rule on.
And that's fine.
I'm tapping out of this
OK
I do find it hillarious that Pazio thought Poppets needing to eat and drink was something they needed.
How often does that become relevant.
(Breathing is somewhat more of a factor. But still quite situational.)
I've found some fun in eating as a poppet.
Flopsies doesn't have a mouth, because why would he have been built with one?
So food and water just sorta disappears in the general mouth area.
Nobody really knows where it goes.
(Can eat/drink... actually does have relevance. Needs to eat/drink... usually only comes up in very low level survival stuff.)
Everyone comments that it's disturbing to watch until you get used to it.
remember to regularly soak your stuffed poppet with milk
Free Stench ability!
Flopsies has also commented on how he hates swimming too!
His insides get all wet and he hates it.
But it also helps him figure out how other people must feel all the time since their insides are always wet.
Hm
If as a psychic, I use Thoughtform Summoning to call up a Mindless Undead
Is it still immune to mental damage despite Thoughtform giving it weakness 5 to mental?
Because I'm seeing a way to ethically summon undead and make the tanky as fuck
Its weird, because technically speaking a mindless creature is immune to effects with the Mental trait, not necessarily mental damage
But afaik all effects that do mental damage have the Mental trait
So RAW I'd be inclined to say they are immune
As odd as that is
yeah it's 0
yeah
So that leaves it just with the physical resistance and weakness 5 to force
So dollar signs unless a caster with magic missile rolls up I suppose
mental immunity is both
both mental damage and things with the mental tag
if a caster is using spell slots on your summon you are winning
they get the weakness and immunity, so 5 mental damage becomes 10 and is then ignored
yeah whichever order of operations you prefer it's immune
This is all Mindless says on Nethys, it doesn't mention mental (the damage type) explicitly
But I'm not sure if it matters either way
anything that deals mental damage will be a mental effect
Yeah
I'll have to wait till level 4 if I want to push the 'ethical imaginary necromancer' idea but that sounds like a fun time
to be fair we dont feel our insides
I'm very sad nothing rly like a firbolg exists in PF
Mindless creatures are immune to both mental damage and the mental tag because they’re tied together
same same
Waiting patiently for a giant ancestry
Same, I really wanna homebrew in a Goliath race just because I have a Goliath character in dnd that I really liked
And I wanna port them over
toll gnome
Even bigger orc
super toll sprite
oh. I thought firbolg were fey related
wassa difference between a goliath and a firbolg then
actually I'm just gonna accept I won't undersand FR lore lol
Goliaths are really tiny giants made of rocks
I do not know what a firbolg is
They are like giantish fey yes
really tiny giants made of skin apparently
They're weird fey giantkin, yes
Yah firbolgs are now Fey giantkin
But they were also reworked in 5e
I think originally they were just, more standard giant people
I'd be tempted to make goliaths a human ancestry feat or somethin that gave you stone skin
in pathfinder
in the vein of dragon spit etc
Wood Giants kind of look like Firbolg and fit that same general realm of 'friendly wilderness giants'
Alas, you cannot play them
with large PC rules coming next year, they should be more easily homebrewable
Also I mean, Goliaths and Firbolgs in 5e at least are still medium creatures
So if someone were to homebrew them, it would probably be fine to just keep them that size
Just with some feats to represent their general build and size
I meant wood giants although I also assumed one of the two Giant folk races in D&D would be large
Also nah, 5e doesn’t have like, any large playable races I think
But it has been a while since I checked
So I could very well be wrong
It doesn't
Ah alright
I think in 4E firbolgs were like, kinda trickster-y fey giants
They were a later monster manual addition
Whereas Goliaths were always kind of just a New Type of Dude (positive)
I had a longstanding fondness for them because i'm pretty sure I owned the book that invented them
Same for shardminds
For me
Which I’ve thought would be fun to make a PF2E ancestry for actually
(brain blast) geniekin minotaur could fill either d&d Big Guy roles
Oh Shardminds could be pretty dope in Golarion lore
Not sure what they’d be shards of
Yeah but you've got options
Even "ancient extraplanar psychic gate" could probably be squeezed in
Yeah fair
It’d have to be something important that broke in order to be the same vibes
very weird
Seemed like a big change for them to not highlight, so good it was a typo I guess
Turns out the Dying/Wounded rules "clarification" was... actually just a mistake the whole time
wonder if it was a mistake, or they backpedaled after everyone hated it
Not really considering that most people seemed to hate it
Sucks for anyone whsoe got the printed book though
no I meant that it had happened in the first place
I can believe it was a mistake easily - they kinda rushed this whole thing out
just kinda strange both ways
Yeah
I bet it was part of the design at some point
Tbh I think people’s reaction to the errata stuff is a little unreasonable
But was supposed to be changed before print
All books have errors and mistakes
For some reason people expected to see these books that were put together in a way shorter timespan than usual to be perfect
People will never be happy unless it's literally perfect. And even then folks will disagree on interpretation so some will see it as having errors
The main pain point for errata for me isn't really that it has to happen, just that until recently they were overly committed to only pushing out errata with reprints (and the change away from that got derailed by the Remaster being rushed into production, further delaying errata). Just a few too many clear mistakes that have only survived this long because of that policy (like Arcane Cascade not working as intended RAW) - hopefully the big errata dump upcoming will address those nicely
there's a whole bunch of 'remaster compatibility' errata (including arcane cascade fix)
Requirements You used your most recent action this turn to Cast a Spell or make a Spellstrike. You need to meet this requirement only to enter the stance, not to remain in it.
immediately followed by:
Prerequisites Arcade Cascade, Spellstrike
when your errata need errata
oh it has temporary fixes for stuff like champ as well
these are quite comprehensive
hm, the changes for Oscillating Wave are a bit eh
isn't plain ignition 2d4 now?
yes
it's still an improvement
when you amp it, you go from 2d4 to 1d10+1 splash
so the amp still doesn't do that much until you actually heighten a few times for the increased scaling to kick in
they didn't do a very good job on that at all
Bwuh?
not only does it make no sense it also still refers to produce flame
Frostbite when amped goes from 2d4 to 3d4
and you still get temp HP
Frostbite will still be the go to for Wave probably
much better range, and its a save now
I'm surprised they bothered with these when they have clear replacements like Ignition
it's because you can still use legacy content
anything that wasn't reprinted with the same name is still usable
Sometimes when my players fight PL+3 encounters I go in before hand and lower some of the numbers like ac and saves when they’re like….. so high as to be frustrating
When a guys save modifier is literally the spell dc of the wizard I do a lil tweaking
Vindicated haha
i do the same sometimes too, haha
Pages 304, 307, and 309: On all three pages, the daze spell description should read "Cloud a creature's mind and possibly stun it."
RIP Daze 😔
Pages 317 and 318: Both the bane and bless spells should have the aura trait.
oh finally
yeah they just copy pasted the rules that they copied from an earlier draft and pasted into release
Page 382: The tempest surge druid focus spell does a bit too much when a target critically fails their Reflex save. Remove all references to persistent electricity damage from the spell description and its heightened entry.
...
i genuinely don't know what their editors are doing, if they're missing stuff like this they must be in absolute hell
Yeah they finally put that shit to rest
I mean yeah they must be
This is essentially the core rulebook again but with weird changes and you have to do it in less than a year
Given the impetus of these books coming out much faster than normal while also working on normal release schedules I imagine they're just overworked atm
And they can’t release anything else until they do this
Since this is kind of brought about by legal necessity
i can say with absolute certainty that there's a 0% chance i would have missed this provided there was a sane version control and working environment
and i doubt i'm appreciably better an editor than any of their staff
oh also on a somewhat similar note
apparently a bunch of alchemical poisons got nerfed in the remaster
Yeah I saw that
Idk what the fuck the deal is with that
Alchemist better be getting insane buffs
Almost all damaging poisons saw two or more damage die reductions
Yeah I'm curious where that's going
... why the hell. It's not like I've ever seen poisons as a recomended build
Yeah the theory seems to be, it'll be much easier to apply once we see alchemist remaster
I'm seeing a lot of people assume Toxicologist will get big enough buffs to compensate and... honestly, I'm expecting that won't be the case. At the very least, I don't think it's a safe bet like people seem to be hoping. There's not much in the way of big huge buffs in Remaster so far
I mean witch got big improvements
I'm from 1e, but there Imunities alone made it a terrible idea
I mean alchemist is also the class that gets the most push for an improvement /change, it's not a stretch
the thing is that even if Toxi gets buffs, it still kinda makes poisons worse for everyone else
Was Toxi at all good before? Even by Alchemist standards?
Well there was the cheese but yeah
Yeah, that's what I thought.
Fort is a notoriously good save on monsters
And with the- yeah that
And Poisons aren't exactly great for anyone else.
and you need a failed save for poison to do anything
I'm gonna assume the way it's gonna work will change
Also a bunch of stuff is just immune.
It’s actually a huge problem of mine in 2e that they just
Gave everyone great fort saves
and called it a day
you mostly use Perpetual Poison to poison up everyone's weapons
Like it's hard to judge when we effectively have half the picture
especially if you have an archer or something
It's the same way in 1e.
i suspect they'll probably just bin it
Bin what?
toxicologist
I doubt it
At that point they might as well just get rid of player facing poisons
Like, there's no logic to removing it
Especially after taking the time to change poisons
Maybe toxicologist will get to boost the damage dice of poison back up to normal lmao
i mean i just can't imagine a design space for toxicologist where you actually, you know
do anything with poisons aside from make and distribute them
alchemist-as-vending-machine is extremely strong and broadly unpopular
Yeah
I mean if they were good at attacking they could probably also deliver them…..
if they're willing to delete arcane trickster it seems distinctly possible
I think the only alternative is just a bunch of self-only 'when you use poisons...' bonuses
Maybe they’ll just delete alchemist :3
that would be extremely funny
We open up player core 2 and the alchemist section just says “nope”
I kinda hope they go back to the drawing board for alch tbh
And like
Try again entirely
I'm wary just because they're so locked into existing alchemical item design
mutagens were probably a mistake, using consumables is a huge pain in the ass
and that's before just the tedium of 1e-style prebuffing
Mutagens def have the possibility to be cool
It’s just that at least in my experience they’re heavily held back by
Being item bonuses
So you already have item bonuses to anything important usually
'mutagens in their current design paradigm' to be clear not like
as a concept
I think 1e's mutagens were usually self only?
Ironically I play an alchemist but his archetype removes mutagens
That was not clear haha
Oh yeah 1e mutagens we’re very different
They weren’t “real” items so they could be strong
Because you couldn’t have them unless you were an alchemist
1e alchemist let you be much more of a nasty boy lol
Which I think is a big problem with alchemist actually is that like
yea man grow a third arm. give birth to a clone. its all groovy
Theoretically you’re just a money saving device + another warm body
You’re just making items people could buy
yeah that's kinda at their heart imo
anyone being able to do drugs is a real negative
item vending machine is too strong and also no fun
Yeah
Too Strong, and also a very niche fantasy that most people find disappointing
Because ime people want to use their items they make themselves
so I dunno how they pivot away from that at this point really
But alchemist isn’t really suited for that
With like
Caster level physical attacks
I mean I suppose it's possible they could go 'nope you can't give out items at all any more and then we're gonna buff the chassis' but that seems like a wild change this late in the game
Yah especially since like, alchemist isn’t the only class that can make the stuff
Any class can with the right skill feats
now would certainly be the time to do it
And some classes get whole subclasses for the stuff
yeah I'm in favor of the more drastic change the better frankly
but idk what they're going to be unwilling to throw out
This is what I mean is that they need to try again
agree
Just throw it all out and figure something out
Preferably that can’t be replicated by a big pile of gold
'surprise, alchemist is now an invoker-style caster that generates random chemicals each turn and combines them into spells :)'
really they just need to like
decide on what 'the alchemist fantasy' actually is
since consensus seems to be that item dispenser ain't it
It’s the one thing I’ve ever played as an alchemist
having mad bomber and hulking mutant on the same chassis is a hard sell yeah
I think the pitch I've been making for how to balance them with minimal sacred cow sacrifice is to limit each subclass to ONLY making their item subtype (or others at some significant penalty) and then buffing the shit out of them
true
gunslinger problem of 'and then you take your subclass feats'
who keeps yelling 'take fake out' at my house
I will never take fake out
tbf Eldritch Trickster has very few upsides over just taking a different Racket and just taking a dedication
sneak attacks on spell attacks, but rogue was always gonna be garbo with them so eh
I wouldn't be surprised to see it return as a class archetype in some fashion
That’s what I’m assuming they’re doing
IIRC archetypes in general are mostly Core 2, so we'll see
it's just a bit tough to speculate when its still half a year away
Alchemist should have been archetypes, is my take.
Have an archetype for bombs, an archetype for poisons, an archetype for mutagens, one for alchemical crafting and handing out. Slap them on various classes, so you can have a fighter with scary mutagens or a bomb rogue.
Alchemist is so weird
A whole class that's Super Prescient Consumable
Okay so the big counter argument to all of the “alchemists are fiddly and annoying to play” rhetoric is that there’s a type of player who specifically wants to be a fiddly, annoying consumable master
Alchi is a victim of being rewritten a couple times close to before the playtest was done
I have met these players! One of my close friends is one!
and Resonance being cut
Right but an entire core class dedicated to a very specific play set is
Maybe not amazing
Since niche player interests are mostly archetypes
It’s core 2 :p
Different classes appealing to different types of player seems entirely reasonable to me, tbh
I just think they should be good at using their own items
Yeah
Is all
I agree with that
honestly a subclass that's better at giving stuff out but maintains the weak chassis seems fine
Wait what happened with the Alchemist
Them having to give it to others to be optimal is where the class loses me
That’s actually all I’d change
Poisons got massively debugged
nothing yet
Better attack proficientcors
Mhm
though yeah, poisons got nerfed
Which led to “god I hope they make alchemist better”
Also yah if I can say anything definitive
As it always does because like
Give them normal martial scaling with bombs
points
we don't know the rest, because alchemical stuff is Core 2
Legitimately they should be the best bomb class in the game
Yeah
Bombs aren’t even that strong they should just have the same accuracy as a champion
I agree they could stand to be stronger
Bombs get good if you have the feats for it and can get value out of splash
but the circumstances for that to happen are pretty specific IME
Bombs are only strong if you assume every throw procs a weakness which is a wild assumption imo
even for Alchi bombs are mainly for splash and doing debuffs
Skunk Bomb actually applies on the splash IIRC
It’s like the spellcaster attack spell thing people go on about but worse
though they get a better result on the splash i think
The way I think about alchemist is like
But Alch’s core fantasy is — and this admittedly isn’t super well-telegraphed — interacting heavily with the game’s crafting subsystems and developing an intimate and detailed grasp of a shitload of weird little options, and I think that’s fine.
Oh yeah that part is fine
they don't even really get that much benefit for crafting though
I just think it’s bad that they’re not very good at it
And they can be replicated with a pile of gold
Which isn’t
great
Infused Reagents aren't really like crafting
Also saving a bunch of money is good
it is
Oh I mean yes
Yeah you did?
it just IME feels bad both ways when your class feature is just "you have a lot of free consumables"
Sorry okay so when I said that it’s not great that they’re just money savers
You read that as “saving money is bad”
I think Alch's consumables shouldn't be stuff you can just buy.
They super should be imo
It's kinda interesting
But this is me coming from Spheres of Might Alchemy users, who get... a lot of fun tricks.
That mostly aren't purchasable.
It’s pretty core to the class fantasy for me
and a big problem for Alchi is also IMO that using items in combat is just kinda ass
Otherwise you get the 5e “you’re a bespoke spellcaster with crafting flavor” problem
I really liked the 1e approach where alchemist stuff was all spells and class abilities, and I thought 2e was a big step back
That’s valid
so anything with a duration lower than 10 minutes already has it rought
I would prefer that to current Alchi personally
But 2e's approach has warmed on me
I definitely prefer them not just being a caster yeah
Yeah, it really suffers from Pazio seeming to think it's broken to let people draw stuff easily.
Personally I would probably have fun with something closer to 1E but it would feel like a shame to go back instead of try to fix the new idea
ehh, Juggling still takes a lot of actions
(3.5 Quick Draw let you draw anything easily accessible as a free action. 1e made it just weapons. 2e made it a metastrike.)
It’s fun at least haha
Honestly alchemists getting a like, bespoke item QuickDraw would be very nice
Something exclusive to them
That would be nice
Isn't Remaster already more liberal with draw economy?
Only vaguely
you have Swap now, but that's mostly it
I can see them going further with Alchi
which does help a bit
So this is a fun story: my friend was getting to know PF2e, and she comes in saying, “I want a class that does a ton of weird item stuff.” So me and a more experienced player immediately say, “thaum!” But she looks at thaum, and she doesn’t like it, because while it’s all about being decked out in weird junk thematically, it’s too clean, too streamlined. She says she wants to actually interact heavily with the normal item system, not have abilities that look like items. So we say alch. And she looks at it, and is immediately in love.
It's not like the "TWF and rapidshot alchemists fires with sneak attack" rogue exists anymore.
Yeah that's very much what alch is lol
Yeah I’m happy for her
Basically I’m still of the opinion that I’d be mostly happy with alch if they had master in attacks
The way I’d change alchemist is just better proficiencies and a subclass related “great work” analogue to the inventor innovation
Something unique you’re learning how to make
Oooo yeah that’d be cool
But yeah, make ‘em stronger sounds good.
Our alchemist in extinction curse got master in bombs at like 19th level because
I think they need more structural changes than just proficiency
So 'thief gets dex to damage on unarmed attacks' is officially actual rules text now right
yes
Yeah
😌
It’s great
Time to make that orc martial artist rogue
Wolf Style Thief agogo
Stumbling Stance Rogue is gonna be great I think
Indeed, not sure if your the one who brought it up but Wolf Drag Head Stomp has got me feeling Things
I think it’d be nice for sure but I’m saying the prof thing would at least be an acceptable compromise
something like 'you can take ten minutes to dose each ally with a consumable, they can activate its effects as a single action without drawing it'
better action economy is a big one
also just more feats that let them improve their items in unique ways would be good I think
There’s an item for that iirc
Is there?
there is that collar for mutagens
Yeah like bomber is the only one that can really do weird shit
With their item type
By changing the aoe shape
Or making the splash into persistent
there are a few mutagen upgrades, but I would like more of those yeah
Idek how toxic would work tho lol
Honestly because of how long it takes to get Stumbling Stance’s full schtick going on a non-monk, I think Wolf Stance via martial artist is gonna be the better pick, especially since Wolf Drag -> Head Stomp is uh amazing
Like
Poisons are so specific
There’s not a lot you can do with them that’s not number changes or making them virulent
"Bypass immunity"
This intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be filled with an alchemical mutagen as an Interact action. As a free action triggered when you roll initiative, you can activate the collar, causing the metal points to dig into your neck, inflicting 1 piercing damage a...
This
That would be nice
"It's somehow a reflex save"
Wolf is also good, it just dings your AC for a bit, since you need to be unarmored for Wolf IIRC
Tbh a lot of rogues are already unarmored or close to it
Fellas lemme tell you
Not being able to wear any armor is
Sure an experience
yes, but it's still effectively -1 AC until you hit level 10 and get 20 Dex
Weird-ass debuffs you can mix into the poison.
unless you mass chug Drakeheart mutagens