#Pathfinder
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Yeah
That would be a very fun plot hook
Someone brought an earth made nuke to Golarion
Something greater then the strongest destructive spell
And can't be counter-magicked/nullified either
Due to entirely being technology and hard science
Yah
For some reason that seems like an Absalom Adventure plot
This thing has stats equivalent to fortress plate
Regardless a nuke could be be interesting
No one knows how to disable it
So you gotta head to Earth to find someone who can
Oppenheimer 2: Golarion Harder
How easy is it travel between earth and Golarion?
Uhhhhh
Not sure
Baba Yaga jumps planets, and spaceships do exist
Both scifi and spelljammer varieties
Wait it’s not two dimensions, they’re just two different planets?
Oh huh
You think by the time of starfinder they’re both space faring civilizations?
Damn
Honestly part of me wants to see an alt history where in like 1930 something Golarion and earth are like, fully connected
Just a big portal from one to another opens in Russia
My headcanon is Earth, due to Dark Tapestry influence, no longer has a "masquerade" in play, but Earth Humans work with Dark Tapestry factions and keep their planet secret from everyone else
They oppose the uh
Evil-er Dark Tapestry guys
Whatever they're called
Dominion of the Black
What do they wanna do?
I could see Earth be like, a "capital" of the Dark Tapestry that opposes the Dominion of the Black, and keep their planet secret out of pragmatism
The Dominion? Iirc they wanna replace the Outer Gods and/or Great Old Ones
They're so bad even Nyarlathotep opposes them
Also wait
If Golarion and earth are just in the same universe
Doesn’t that mean the divine is also real in earth?
Yes
Sorta
They're ambigious on what the Abrahamic God is
Among other things
Though people think the Monad may be the closest equivalant
But on some level the religions of earth are real though?
Ah alright
And again, there is Cthulhu and Lovecraft stuff in Pathfinder
True
Cthulhu is canonically on Earth
But yeah that could be interesting
Golarion is a very high fantasy setting with all kinds of shit going on, while Earth is a high technology setting with eldritch stuff behind the curtain
Yah
America would get along with Alkenstar and maybe Andoran
Tbh given the Mana Wastes lack magic, I think an Earth Military base there is completely plausible
At least in a safe-ish spot
And Alkenstar would be very interested in Earth Guns
Because they operate without any magic and are vastly superior to Golarion firearms
Yah Alkenstar being one of the few places where magic isn’t common in Golarion also just gives a lot of leeway to the earth humans
To actually find a place to stabilize
Hell, there's a whole AP in 2e about the invention of Dynamite in Alkenstar, and it's discovery shakes the political foundations of Alkenstar
And Earth had dynamite for, what, 50 years prior at least?
Oh which one?
Outlaws of Alkenstar
Also yah if we’re going off the idea it’s 1930s earth
It isn't called Dynamite but it's pretty obviously Dynamite
And they’ve had explosives in general for centuries at that point
30s Earth is also going through a great depression and a lot of political tension (e.g., the rise of the Nazi Party in Europe, the aforementioned Great Depression..)
Also like, I can only imagine the religious unrest in America with the knowledge there’s another world out there with sapient life
And that world has like, physical proof of the existence of gods
With actual gods involved daily
Yeah
I imagine Absalom would have a few new embassies within a few months
And I can only imagine discovering a whole new world with its own societies will not help
Yeah
Yah
And there's also the whole Starstone thing
Oh yah
Baba Yaga herself would be interesting
As she's an Earth-born witch
And a living legend on Golarion
Yah
Tied with Jatambe with being the literal strongest caster in the setting
Even Nex and Geb don't compare
Actually like, can people from earth learn magic (as a wizard)/magic users in Golarion use it in earth?
Yes
Ah alright
Baba Yaga did
Rasputin became an Oracle during Reign of Winter for example
She was once a farmgirl in Eastern Europe who encountered a fae who taught her magic
And the rest is history
Regardless
I can definitely see uh
Sponsorships for casters on Earth
Yah I was more just thinking the more, learned casting styles
Because witch and Oracle both are kinda, natural casters
You don’t learn magic itself something else grants it to you
I do wanna point out. The vaccine was just invented on Golarion and it's a huge deal. The person who invented it is basically being sought after by every faction in the inner sea
Oh, wait where vaccines a thing in the 30s?
Earth has its own leverage, I can see a "give us magic and we'll give you tech" thing going on
I think?
Yeah they were invented in their earliest form in uh
1796
Ye
Oh wow they’re older then I thought
So like, the nature of vaccines has changed a ton
The small pox one literally just infected you with small pox
Damn
Ok yah it was less bad small pox at least
So then you could fight it off from other sources
Yah just not literally infecting you with the disease lol
Less weakened and more like uh
More like target practise
Yeah
they did cowpox right
Yes
Ye
Regardless
Which was similar enough for the immnue system to respond to the full blown small pox
But they'd still basically throw a scab on you and get you sick
1930s Earth has a lot of tech and science that Golarion would go apeshit over
Remember how prevelant magic is in Golarion
Small incision on the arm, and then you intentionally infect it
IIRC Golarion has tesla coils now and they're very interested in them
And Earth can do a lot of the same (and more, in some cases) without it
Yeah
In Ustalav, naturally
Stasian tech is wild
Regardless uh
Arcane and Occult magic can be taught
Maybe Primal as well; I forget exactly
depends on your source i expect but i think anyone can be a druid
I can definitely see Earth nations offering generous sponsorship for any casters who'd teach people magic on Earth
Especially in the areas of War, given the state of things
energy crisis solved
Or potentially scions of Earth Old Money being sent to prominent magic schools on Golarion
While they deffwouldnb't say no to magic, for earth I imagine it's a scale thing
They're just starting up war time industrial production
1 wizard dies to like, 10 guys with guns
But 1 wizard could also like, completely mess up enemy defenses by portaling behind them
Yeah
They work best as support I think
Earth has pretty deadly weaponry already
But magic opens routes to use said weaponry, per se
Gun Magus....
Magic is used by spec ops teams only
Yep
Pass without a trace would be useful
As would invisibility
I do wonder if Golarion Religions would find followers on Earth
Given uh
They're actively present
Aroden is jesus
Yeah but his whole deal is coming back
True
Part of me wants to say a Golarion Wizard would try to figure who this "Yahweh" is
And upon trying to contact them, they'd end up dying horribly
For reasons no one can discern (but enough to put off future attempts)
I’d imagine the people who worship the Egyptian pantheon would have a field day though
what the frick yall on about
Alt history where Golarion and earth just have a permanent portal opened between them
It's cos there's a portal to earth in Golarion ye
the lover of the russian queen
the cat that really was gone
russia's greatest love machine
You think worship of the ancient Egyptian pantheon would have a rival?
With how they’re a god which we know from earth
Which has literal proof of their existences
Important note
I think it'd very funny if a portal opened to a magical unique different world and then we find it's geographically and culturally extremely similar to Earth at variying points in time
Is that earth in pathfinder is basically a big antimagic zone
Thus why no word on the majority of gods and their status
Oh I thought you could still cast spells there though?
Oh huh
I think rasputin has like a big magic thingy set up or something
the SEX machine? 👀
I love Reign of Winter
What do y’all think the biggest threat to golarion rn is
Like if they were to do a big epic wrath of the righteous ass main campaign
What would you want it to be
I think the biggest threat has reverted back to Tar-Baphon
I would like, though, for Razmir to make a big move
Yeah, it's Tar Baphon
Tar Baphon seems right- the War Of The Immortals is probably gonna bring New Big Fucking Problems, also
The very likely upcoming Geb/Nex war and its aftermath has the potential to be as big a problem for Garund as Tar Baphon is for Avistan imo
Because of two extremely powerful wizards duking it out?
and the upcoming God War, if that counts
God I’m so hype for mythic rules
but that's basically a given
if there was ever a time to do a WotR-esque 2e module
it's War of the Immortals
especialyl since WotR and WotI are both related to the Mythic Rules of their respective editions
If Geb and/or Nex ascends I think that'd be a very big threat
as it'd restart the war, but after the long peace they've become economically entangled with the world
The worlds largest bread basket suddenly exploding would be bad
The bloodlords ap has a lot of very interesting notes on that
Yeah, two of the most powerful wizards doing the thing that made the mana wastes again
That and Geb (the country)likely won't be exporting much food after Nex (the country) turns half the country into radioactive glass or whatever Nex (the guy)'s new arch spell does
Alkenstar will become like
Midway Atoll or some shit
Alkenstar becoming a third party in the war is what I'd imagine, gaining outside support from somewhere like Kelesh
Somewhere large and powerful which would love to have a shit ton of guns
how so?
and yeah, Alkenstar is terrified of the war (for good reason)
||one of the endings of bloodlords has you unbind Geb from his resting place and maybe start to become a god||
I am curious what they end up doing with mythic rules
and how thye go about not just making it a redo of relics
My thoughts has always been like
Free Archetype with Mythic tagged archetypes like Angel or Sword Saint and so on
Isn't mythic post-level 20 stuff though
Though yeah it'll likely use the Tag system
With Mythic and Archetype Tags
Nah Mythic in PF1e was concurrent with normal leveling
You may be thinking of Epic Levels from 3.X
Mhm
Yeah mythic was unrelated to actual leveling which I adore
One thing I like about PF1e APs vs 2e APs is uh
1e APs felt like they mattered I guess?
2e APs seem more about defending the status quo
Ye
While 1e APs revolves around changes in the Status Quo
Not a universal applicable statement but
Mythic was basically a second, concurrent leveling track with less milestones on it
Which is more or less free archetype
I'd like a 2e AP where the actions of the PCs feel like the mattered I guess
In a way that wasn't defending the Status Quo
Only one I can think of is uh, Outlaws of Alkenstar
Tbh I hope mythic aren’t just normal archetypes
With ||Dynamite being invented and the recipe "getting out" and being made public||
Well, we did just discuss something in blood lords that heavily changes the status quo
Because that’ll end up being “okay class, do you wanna be an archer or NAGAROYTH DESTROYER OF BLADES”
||Resulting in a Mana Wastes Gold Rush of sorts, which in turn benefits the societies of the Mana Wastes to the point where its implied some new societies may arise||
Especially since everyone loves free archetype and that'd make it awkward to use alongside the mythic stuff
Yeah
True!
If it ends up not being seperate I’ll probably just end up running FA ‘twice’ eventually
*essentially
Blood Lords, Alkenstar, and Strength of Thousands feel like the most "influential" per se
Letting you take a mythic and a non mythic
And yeah I've never played a game without FA tbh
It's like
An optional rule everyone seems to use
I mean, it'd be free archetype with restrictions like SOT assumedly
With free archetype Mythic only for a mythic campaign
Right yeah
I just realized these are all set in Garund
I just mean if you want something else that feels almost like a downgrade
And yeah I actually like that 2e APs have been focused away from inner sea for a while now
Same
Though I do wish we got more lore on Inner Sea nations in 2e admittedly >_>
Given how often they come up
I think a big part of it is the PF2e has The Charbuilding Juice and Free Archetype enhances that
One recent AP has the potential for like
Universe redefining changes
But I have been advised to talk less about it so I won't say which
Uh
||Stolen Fate?||
||cause a large part of that AP is the reintroduction of Fate in the setting (even if iirc its doomed to failure)||
||Plus as often talked about, the last book has foreshadowing about future APs, including potentially the War of Immortals||
You know I did say I've been advised to talk less about it
I was just saying that generally I think the APs are pretty good at making you feel like you did something
Fair
Question: aside from the rules in the Kingmaker AP and the Seasoned feat, are there any specific rules for cooking?
There are alchemical food items now that use alchemical crafting rules, also
So, what are the general thresholds where a dragon is considered young/adult/ancient?
Thinking about a young dragon in a position of authority (in their mortal disguise)
Like, is an 80 year old dragon Young because its young by dragon standards
3.5 and PF1 both used these https://i.imgur.com/ybe2p7g.png
i dont think this is included in 2e but i also dont think they've provided a new version
yeah, afaik they haven't made any charts like that for dragons in 2e. they seem to be trying to keep age categories more vague for most things, ancestries included
So condensing all these, I should assume that anything younger than 100 is Young, and anything older than that but younger than 800 is an Adult
I forget, are automatons immune to bleed/getting blood sucked by vampires?
they are not
Damn
Vampires bite down like they're siphoning gas from a car
slurp up all that soul juice
things slip through every now and then
theres one society adventure where you meet a russian Troop of dudes that are just trapped on golarion
and you gotta help em
probably soul essence.
Oh neat
unrelated
Oh huh
I only now realize shard strike deals the bleed damage/clumsy on a crit fail
Not just normally
Yeah, thats why I prefer Hail Of Splinters
Lower base die on damage and bleed but you get the bleed by default
yah this discovery makes shard strike way worse then I thought
Its still 1d6 in a 15 foot cone which is nice, but yeah its not MEATY
yah, honestly I think Im gonna ask my Gm to rework my puire metal kineticist to metal fire earlier then I thought
so instead of pure metal I take metal fire
I do like the fire kineticist basic damage impulse
The one that's an ICON Arc
I mean that’s just a d6 of fire damage on a basic reflex save
That just seems worse then shard strike
Less versatile and no chance of the worse effects
Yes, but it uses an AOE pattern which, afaik, is unique to it
You choose each space it enters as if you were controlling a creatures movement
So you can fire it into a big clusterfuck and snake it around your allies to hit all your enemies
oh thats neat yah
flying flame, yeah https://2e.aonprd.com/Feats.aspx?ID=4238
A Tiny shape of flame appears, taking a form of your choice—such as a bird, an arrow, or a simple sphere. It Flies from you up to 30 feet in a path you choose. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. A creature attempts only one save, even if the flame passes through it multiple times.
oh hey been gettin use out of that myself
yeah it's solid
and of course fire impulses generally can eventually get that weakness proc (if close enough) and increased die size
Oh huh
I’m looking over wrestler
So many of these feats need unarmed melee attacks
This isn’t nearly as good for kineticist as I thought
I’m still gonna go for it I think
Because the stuff I can go for is still good
But damn
yeah I think the other bummer about it is that most of it is MAP, too
I think it's literally just whirling throw that isn't
gotta go barb if you want thrash (and also thrash isn't very good)
simply another argument in favor of the champion shield-grappler build I swear I'm gonna play someday
I think for wrestler I’m gonna grab crushing grab, disengaging twist, whirlwind throw, spinebreaker
None of these require unarmed strikes and don’t trigger MAP
Ah damn
those are the ones that are the most disappointing really
because I thought like 'alright I could get one grab in and then King chain grab them to inflict a bunch of shit'
I can enfeeble them
I do like wrestler a lot but it does very much serve folks who will already be punching
(I do like Thrash tho 😠)
it's cool conceptually iirc somebody ran numbers and it's like only worth it at map 10 or something
power attack syndrome smh
Punch, Press (like Combat Grab), Thrash is a pretty solid grapple strat tho
ye just sort of unfortunate to only be useful when you don't have to move (or once you're hasted)
Indeed, it's something you do opportunistically
Or play Animal Barb for Pounce :3
I kinda wanted to open with this if I ever do that champion build: https://2e.aonprd.com/Spells.aspx?ID=402
Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.
Wrestler Champion sounds v fun
DFO Male Priest
Ok so I’ve revised my metal kineticist build
It’s now a metal fire kineticist build
Soon to be earth
Though honestly, the more I look at it the better it would be to just grab earth fire
So I can grab lava leap at 4
Go Metal at 5th level
And then grab molten wire at 6
But it’s fine honestly
Being a little inefficient with it and grabbing lava leap at 8th
Especially since like, there’s not much else good at 8th anyway
Lava Leap is sooooooooooo good
It is
It’s very good
And I do want it
But I’ll hold off on it
For the time being
I can resist the urge to be optimal for my characters story
for now
I forget can kineticist eventually replace their impulse feats?
Ok they can at 11th level
That’s still quite the ways away
You can also just retrain afaik
I mean, yah
But like, I don’t wanna be an ass to my GM and say “I know my character is defined by his relationship to metal but can I make it so I actually started with earth and fire so I can take this good feat earlier then I would otherwise?”
Like being specifically a metal kineticist is like, everything to my character
It’s a defining part of them
The fire and earth are there but metal is their focus
Honestly
You could ask them to reflavor it as a metal/fire hybrid impulse
Its not a big leap
Just snag earth before you get molten wire and balance is restored
Oh I more mean like, I don’t want to ask if I can make it so my 1st level stuff was fire and earth and my 5th level was metal
Wait
Wait wait wait
I just realized
When I expand my gate I can take a feat from that element
Including a composite feats
I can lava leap at 5th level anyway
I’m fine actually
Indeed!
I don’t have to wait at all for it
I never realized
Ok sweet Nevermind
I’m absolutely fine waiting 1 more level for it
Hope you enjoy
Lava Leap melee blaster is an idea I've long been infatuated with
Especially since blazing wave is pretty good just on its own
Like 4d6 fire damage in a 30 foot cone is a pretty insane AOE
I’ve been wanting to play one since kineticist came out
And i finally am
Just need to survive another level to get lava leap lol
So yah that opens up this build way sooner
I’ll get molten wire at 6 and now I can actually grab a level 8 impulse at 8
Hmm, the question is now is what to do when I’m not expanding the gates
Getting the metal impulse junction could be nice
Just dealing damage back whenever I get hit (assuming I use a 2 action impulse every round anyway) is solid for a frontline build like this
Oh wait no
When you fork the path you can’t take composite feats
I was looking at expanding the gate
Shit
So I’m kinda back to square one of needing to take lava leap at level 6 for this build
Oh my god Remorhazes are in 2e
This D&D art is like a foundational memory for me so I am greatly pleased https://static.wikia.nocookie.net/forgottenrealms/images/1/19/Remorhaz4e.jpg/revision/latest?cb=20150904033617
I've started a bookmark folder called 'PF2e monsters I think are cool'
Okay uhhhhh
What sounds like a better level 1 boss
A single Street Skelm
Or a large Bloodlash Bush and two Zombie Shamblers
This also lets me save the skelm for later if this brain rot takes full hold and I try and expand into a 1-11 instead of just a oneshot
these are my feat choices for a level 16 unchained monk in a campaign i'm in
thoughts?
and reccomendations too
1e?
I don't know how good Grapple is in pathfinder 1e
I know trips very good
As trip can let you stop someone getting a full round of attacks off
but I assume you got improved Grapple off of Bonus Monk feats so you might not have any other good options
it kinda sucked if you werent a strength build
yee
guess what i am a str build
yeee
They’re the worst I love them
Utterly horrible creature and I have been ambushed by them so many times
But they’re also so cool
Also I think to represent a NPC who uses just a shit ton of weapons at once, I think I’m going to just give them a bunch of attacks for each weapon and various duos
Joshua Graham be like
Which class do you think is going to change the most in PC2, the swashbuckler, oracle, or investigator.
All three are slated for changes
Oracle
Is the champion coming in PC2 or is it PC1
PC2
But yeah I figure of the three listed it'd probably be Oracle?
Excited to see Investigator tho
Oracle feels relatively minor. just removing alignment damage
maybe some slight changes to curses.
Champion feels like the class that will def change the most but its not one of those three
Swashbuckler has a lot of issues
I would at least hope that Oracle gets some more substantial changes
Swashbuckler is workable, its pain points are fairly minor imo
One of its panache gaining actions has a Stride baked in
I really want Curses to give a granted spell list, so that they actually have thematic spells to use with their stuff
and aren't just forced to scrounge around with Divine Access
I feel like the oracle will get the cleric treatment, while investigator will need witch treatment
Oracles are also ironically kinda shafted with the new focus rules, because their curse still limits you in focus spell use
Investigator I think mostly works and just needs some tweaks
would like to see Devise become a free action all the time though
That would kick ass
it still has quite a few restrictions regardless, so I don't think it's too strong
What investigator needs is built in ways to spend its turn when DS fails.
that too yes
They get one good attack, and after that they kinda suck
There are some other things I think would be neat but I'm no game designer
Forensic being able to use int for Medicine would be nice so your not MAD on mental stats
So without non attack things to do, making it a free action would just exacerbate the problem.
god please
they gave it to Chirurgeon already
so here's hoping
Oh thats cool
Alchemist is a big dead zone in my PF knowledge so I didn't know that
happened in the last errata
well okay technically IIRC it just lets them substitute Crafting for Medicine for all purposes
Also, alchemist will change the most in PC2. I didn't list them because its not close
That's
A little silly but I guess it saves them skill boosts so nice
Rather than 'using alchemical knowledge to treat wounds' the mental image it brings to mind is kind of
'fix person like I fix cabinet'
Hey, if you know how to handle complex chemistry and proper dosing, you're already well on your way to modern medicine.
difference between learning first aid and learning medical science
Besides, there's some ancestries where common medical knowledge as we understand it wouldn't be the right call.
Androids, Automaton, Conrasu...
Elves are from an entirely different planet and biosphere even.
I think the elf issue, at least, is partly addressed by the universe being intelligently designed in PF
Like, most life follows broadly the same blueprint because they all came out of the same workshop
But yes stitching a conrasu or automaton back together is a little odd
There's also the various undead too.
well that requires a feat.
Yeah, Stitch Flesh bridges that gap
Yep yep.
But yeah. Most of medicine is just getting a body to a point where it can fix itself.
Automatons are a bit weird thematically due to having to make them uh
On that note: Man I really want to play a Zombie some time
So few games fit it but the Archetype has so much cool stuff
Not weird mechanically
Yeah, Zombie is pretty rad.
I'd consider it for a circus sideshow if I ever played Extinction Curse. 😛
I'd also consider it for Ruby Phoenix, because what doesn't fit there?
I was kind of thinking Fist Of The Ruby Phoenix myself yeah
Some martial ascetic who ritually mummified themselves when they grew old and their soul remained bound to their husk of a body
And now they just Keep Fighting
was worried that this level 11 priest at the end of a long dungeon would destroy the party but so far she's:
crit failed against grisly growths and lost half her health
cast fifth level phantasmal killer against a magus who crit succeeded
it's so over
Alright so my tournament arc
I have the first day of it set up as a battle royale
Which is a modified chase subsystem
I want four obstacles
One is a huge crowd of people
Another is a mage firing explosions
I need two more ideas
Dude riding huge animal
Wait so is this a race through the city type deal?
Ah no! It’s the first round of a tournament
A big battle royale
It’s the qualifying round
Oooo mayhaps
A wizard rapidly constructing wooden architecture, using it as cover and a vantage point
Fortnite battlepass
Also, I just recently went ahead and bought Dungeondraft to satiate this idea I have
And I am presently working on my First D&D-O-Sphere Dungeon
Also I thought you guys would be amused by this
Because this arena is in a magical mega city with a pact prohibiting murder, there’s an anti-death field around the arena: when people die, they still get gorily killed for the crowd, and then the arena automatically teleports their remains to an area below the arena where they get revivified
Jesus lol
It’s a lawful evil city baby!!!!!
Madworld core
Also why are the PCs in the tournament anyway?
Especially since nobody will actually die
oh
if they win they get to ask the demigod presiding over the tournament for a favor
Oh nice
also lots of money
plot wise they're being sent in to ask for the shard of the divine blade Wailing Dark
which can cut anything
Oh damn
even metaphysical concepts
they want it so that they can, later, save their friend when he uses a corrupting artifact to save the city
so they can seperate his psyche from the entity in the artifact
.... this is a complicated ass home game
Alrighty, I think I’m read to go for this tournament arc
Three days of Cool Fights
Working on my very first pf2 map 😌
Note this is an outline, no ground textures or props yet
It's eventually gonna be a druidic glade hemmed in by trees
What’s a compy?
Also that secret path which is hard to find without help
What does it bypass?
Since that’s usually the benefit of a secret path
Compy is a tiny dinosaur
New witch gets so many cool moves wow
yeah there's some cool ones
there's another one called like Stitch Familiar or something, that also does a move like that
A: As Emily said, its short for Compsognathus- 'false compy' is a hostile encounter consisting of two Compsognathuses and an Esipil Sakhil that has taken the form of a monstrous compsognathus to enthrall them
B: The secret path lets you bypass the Hot Springs if you get to it from the Mitflit den- the Hot Springs have a Severe encounter in it
Reworking the path to make it easier to access the secret path without necessarily meeting the mitflit might be wise though
Ah ok, so the idea is that it’s a reward if you find the first secret path and do stuff
I had been imagining that you’d most likely go through the hotsprings to that upper section but that makes more sense
Yeah, if you meet the mitflit and end the encounter peacefully, they'll tell you where to look, lowering the DC
Though I am worried that the players will just find the Mitflit right away, go through False Compy, and go straight to the Bloodbriar without interacting with most of the dungeon
That’s always a risk with a xandered dungeon
Maybe it'd be better if I took the path out and made the reward for befriending the Mitflit be it telling them about the secret of the Hot Springs encounter
Which is that there's two Pugwampis and another Mitflit, but also a Ball Python hiding in the waters that attacks anything that gets close
Because the idea with the hot springs is that if you avoid getting the Ball Python to enter the fight, its Moderate, but if you trigger it to attack, it becomes Severe
And the Pugwampis are out in the open enjoying the water (on the other side of the springs from the snake) to trick hapless passers by into 'joining them for a friendly bath' and ticking the snake off
The northern and southern routes (the ones next to False Compy and Rodeo Grimples) are intended to allow players to start away from the Ball Python's area of the spring
Edited this post based on this
Which is really news to me and like a week old
But I felt like it was worth posting
Hmm, I think from a playtime perspective that might be better
Since there would plausibly be only 1 combat encounter with the top side route
Hey random question, are there any existing examples of like Krakens in PF2e? Gonna make my players fight one on a ship and could use a good reference to work off of before I start giving it magical storm powers.
Like beyond the base stat block?
Yeah, aside from the Bloodbriar final boss
Which is three zombie shamblers and a large version of the Bloodlash Bush from Plaguestone
Cause they get this base
there's the giant octopus, you would probably modify the sea serpent
I've made it into a sky serpent before
which was fun
Just the stat block/abilities stuff.
A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for their rivals, the alghollthus, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore for long-lost arcane secrets.
I'll need to tone that down a bit but good reference point
Persistent Damage Sucks
yeeah?
Apologies, I cannot agree
Bleed Bleed Yum Yum 😋
nope
aiui the remaster only covers like
'core' books which in terms of player facing means crb and apg?
while the rest of the classes came in themed supplements
You can still play them obviously
yeah
And I’m sure like, magus will get errata
that's my understanding of why the classes that appear are there to be more specific
And even before then it’s really easy to just…. Follow v similar rules for arcane cascade which is the only that would need changing iirc
yeah for errata in general paizo has been like "before we announced this whole deal we told you we were gonna be doing a lot more errata guys"
Always a good feeling when you reveal an ability a boss has and your players all react shocked
Timber Sentinel continues to induce major amounts of salt to GM 😛

and now you have to look forward to Berms as well 😛
Just seeing that tree is enough to make me wanna focus it down
Oh god I know
An effective 30 temp HP combined with two of the best control abilities in the game
Imagine if I had Berms this fight, I could have just boxed those two goons into the room
Yup
Just Leo by himself
And he would not have lasted nearly as long alone
And he already got bursted down pretty fast
... Don't you love the phrase "Rogue Talent: Hedgewitch Secret: Magus Arcana: Mageknight Mystic Combat"? Because I've been doing 3pp 1e for too long.
Honestly that sounds pretty sick tbh
Sounds like a finishing move for a shonen character
(This is me using weird stuff to chain across 4 different pools of talents (basically 1e class feats.))
lmao
Timber Sentinel do be kind of nuts
Just
Cast A Fucking Spell
No Slots Gaming
It’s insane
It alone has reduce made enemies do just, 0 damage in the game im running
I forgot, could do a Vigilante Talent into the Rogue Talent
yeah timber sentinel isn't the absolute be all and end all but it's kinda ridiculous
there are a lot of fights that it can just kinda invalidate
Wood kineticist in general has access to so many good control/utility options
it's not even the best spell or anything but it's incredibly hard to compete with even a crap spell heightened to 10th and spammable
I love wood kine so much 🥺
'yeah, I can rock a shield in one hand and healers tools in the other while still blasting out bleed in a big ass cone, after the fight I'll feed you apples also'
I mean I don’t even think it’s that good as a spell
But as an impulse it’s amazing
yeah you'd never like prepare protector tree 10
Having no resource cost and auto heightening solves all its problems
Fresh produce is such a funny impulse
Just give people bananas to heal them and make them resistance to fucking void damage
ooh level 5 start
ooo!
April
got it
Pactbreaker is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous monsters to test your PCs!```
ah, Aldoran and Taldor in 2e
Also turtle people ancestry?
finally
could be a beastkin or awakened animal, or some kinda "monster"
or a very messed up Iruxi
I figure probably awakened animal
If there somehow isn't a turtle person somewhere in the bestiary or something
or a fey with turtle appearance
I hope someone takes the offer to play one of the playtest classes when I run my game
Wanna see Exemplar in action
what does that mean ?
let me just say as someone whos playing a playtest exemplar
oh it's just amusing
my gm wasnt pleased when I pulled out scar of the survivor
its a weird flanking triangle guy
1d8 healing every other turn does not seem super obnoxious, especially since it's immanence is more niche than the other body ikons
Yeah
im level 16
thats 8d8 for free accorrding to them
even though I have to shut down my weapon stuff for it
Still the same general sitch imo
In combat self healing is nice but your not really outdoing a dedicated healer and it won't make you immortal
It is extremely funny how cute looking Clearwater is
For being actually a horrible person
his name is Dewey
Dewey daystar
and hes a real shit
Right I forgot they weren't named after him
8d8 is not a big deal at level 16 tbh
being able to do it every turn for free is nice, but you generally won't use it in combat IMO
Alright first session of tournament arc over
My players had a very easy but very fun time with the battle royale
And then Absolutely nuked a squad of Einhijar and a Valkyrie
Hit them with 3 high level fireballs in a row
I see it in combat a fair amount
Mostly as a nice way to spark transcendence back to the weapon though
And now they’re gonna fight a brass bastion, a new construct from Rage of Elements that used to be a golem, but Paizo gave them flat spell damage resistance instead of golden antimagic
Which gives me hope that they’re massive nerfing and clarifying golems by doing that
It is decent for that yes
I know, but thier whole issue wasthat it costs nothing
that its an action I can repeat
Hero point more like hero pointless 
happens sometimes
Sometimes that’s just how the dice land
My GM rules that if the hero point doesn't improve your result you don't spend it
I might switch to that
Yeah it averts a lot of dissatisfaction I think
My group gives out a ton of hero points so we just let you spend another hero point to reroll again, + people can spend them on the rolls of others
We also allow the party collectively to spend 2 hero points to reroll an enemy roll
you know what, one of the best parts of shadowrun 2e was team karma pool
This is all because my group has
Just dogshit luck
Like 90% of the time
To the point that we’re still regularly out of hero points lol
Our group just has everyone get 3 hero points at start of session lmao
in my AV game we currently do 2 points to start, and everyone gains another one after a mid session break
That sounds pretty reasonable tbh
So, in my Silly Game (Dual Class Kingmaker(
How does a Fighter/Inventor with Weapon Modifications sound?
Pretty good
Fighter goes well with almost any martial really
Extra accuracy and good metastrikes always helps
inventor with 18 attack stat and +2 to hit is going to be pretty good
Yeah any dual martial combo that doesn't have to spend multiple actions activating their class features is gonna be good
you can manage 18 int as well but it's not pretty
we have everyone start with one, someone gets one for recap, and about twice everyone gets another
I was doing a funny house rule where I add 10 if you spend a hero point to make them the Big Roll Zone
Not sure where I got the idea to do that
What's a good stat block for an enemy Swashbuckler
Or a more general 'duelist' type
I have finally run my second-ever session of Pathfinder 2e. :D
The Begnner's Box. It was great fun.
'a level X pc swashbuckler' works ok
i would just get numbers for appropriate level and then tack on whatever swash abilities you like
Have they said if Minotaurs and Centuars will be large in the book they’re coming out in?
They’ve said they can be either large or medium, depending on heritage
Ponytaur 😌
Very much jazzed for Large base ancestries
let's see how they balance it
I'll be very sad if they pull some mount stuff and say that 10 foot Reach has no effect on Large ancestries or something
But still, just Being Big is good enough for me even if it comes with some drawbacks
Instead of making large ancestries larger, they just errata all current ancestries smaller.
so medium becomes the old small, small the old tiny, and tiny now has a reach of -5 feet
there's no way you can just roll a centaur, pick up a halberd and control 36 squares
TIL that the Escape action has the Attack tag
It also means grapple is really useful for tanks
https://2e.aonprd.com/Weapons.aspx?ID=156 And also this is a thing
This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements.
If you have a reaction strike
Which is a level 6 thing for most martials
So I honestly would not consider that the end of the world
they considered it the end of the world for mounted characters
i played a fair bit of mounted paladin with tanking intent and the amount of control it gives you is considerable
it's not just reactive strike etc. it's also just the plain reach
try getting enlarged on a martial sometime, it's horrifying
They've said before that the howl of the wild ancestries are gonna be 'pushing the bounds of what they thought was acceptable' wrt to ancestries
Which I interpreted as 'we've looked back at some of the things we thought were crazy and were cautious about before, and are giving them another shake with these dudes'
So who knows?
doesn't seem impossible
they've eased up a bit on what they're willing to do with ancestry unarmed attacks
see kashrishi vs like
everything except gnoll
That reminds me
I kind of want to write up a homebrew ancestry with all my favorite types of ancestry feats in it
Like uhhhh
Conrasu/Azarketi's 'hand free parry'
Conrasu/Nagaji/Kashrishi 'comfy breastplate natural armor'
Etc
I realize that sounds like 'so just conrasu' on the face of it but I promise the ETC includes things they don't have
Since standard boosts are a thing now I'm thinking Str+ Cha+ Dex-
So you can opt into the AC Weirdness or go human spread
Do orc still have the pointless +str +free?
nope, they're two free boosts now
I've got a funny idea for an ancestry feat/heritage
The race has long, very hard claws, so I'm thinking an unarmed attack with the Parry trait, and if both hands are free you gain +2 circ instead of one
oh hella
Does this seem too strong
I'm using Frilled Lizardfolk as a comparison point
Hmm, it is a pretty scary AC swing
But you also need to be good at two different skills
And already adjacent to the target to actually capitalise yourself
This ancestry is a Str/Cha/Dex- one, for reference
So I think it's okay
The whole 'you need to already be adjacent to use it yourself' balances it a lot I think, yeah
So how is going druid dedication for the heat/cold psychics to get access to some primal spells for the fire and cold damage?
These guys are the Laarken, a race from an old setting of mine
Half mountain lion, half owl, half man
They live on mountaintops all across the world with no evidence of the diaspora needed to actually get to them
They claim to have once lived in the sky, and worship it as a deity
Post remaster its prob gonna be pretty cool, since spells will just be spells with no differing tradition prof
(iirc)
about what I was going to say, yeah
they're not at-level slots so usefulness scales with how much per day attrition you face I suppose
There might be some good ones but you get a pretty good menu from the expanded spells
Here's the other two I've got right now
Yah that’s kinda why I was thinking it
Expanded spells from psychic?
Ah
Yah I got confused due to the name difference
And yah I like the list, I just wish there were more cold spells
There plenty of fire but not enough cold spells for the mechanics of the subclass to really shine
From a certain perspective all of those spells are cold spells
It's also worth mentioning that Conservation of Energy wouldn't apply to spells you got from a Druid
Yeah its only granted spells from your conscious mind and psi cantrips
True, what are cold spells if not fire spells with a lack of energy?
Alright, here are the last three
(They have low light base so Darkvision is a one step upgrade, not a 2 step)
Jesus Christ lmao
Quickly marking off all the deities who don't have skulls from the "might die" list just in case
Lmao
Oh my god so I know this is probably a joke but (bloodlords spoilers) ||with Geb out and about….||
This has a non-zero chance of happening
And that's scary
Though it would disprove my theory that Aroden didn't die, just fucked off
Can you stride thrice?
yes
Thanks
chat have you ever found the path in any of your campaigns?
its been so hard and no one in my playgroup has ever succeeded
starting to think the game may be badly designed
Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.
monk 7 also
over a done classes
only one can find paths
This game SUCKS
My players find secret paths all the time
I've found at least one path (hidden door)
I found a few before my Abomination Vaults game fell apart ;_;
Oh yeah. One of my players just kinda ghosted, which was upsetting for a lot of out of game reasons but we were also at level 11 and the final map of the abomination vaults
So they’re down to three players but it’s also kinda weird to just add a new person in
They were the heavy hitter, so the one session we played without them, the difference was felt a bit hard and I had to bring in ||Quara|| to help them
||there’s a lot of single foe encounters down here so it’s been hard to tweak the encounters down||
My AV players are so bad at finding paths augh
the dice hate them
Dice hate mine too but somehow the paths keep turning up
(Also if anyone has advice to offer about the above situation, I’d appreciate it. I definitely want to finish out the campaign)
I'm especially sad because my GM for that game ruled that I could do Unarmed Thief and now that's officially supported and aaaaaaaaaah
Speaking of which, it seems kinda like not allowing Unarmed Ruffian is an particularly weird oversight
Ruffian in general feels a bit anemic still
You might just have to DM PC
Oh do unarmed attacks work for sneak attack now?
They benefit from Thief's dex damage stuff
Hell yah
They always did but they specifically did not work for Thief's dex-to-damage until the remaster
I never did notice it specified weapon
Yeah stumbling stance thief is gonna be a terror I bet
Any monk stance really but that one's got the Synergy
Wolf Stance is gonna be real good too
Stumbling Stance will be tricky because its advanced feat relies on having flurry
And getting flurry as a rogue requires you either be a human half-elf or having Strength 14
But Wolf Stance's upgrade feat just lets you prone people, iirc
it requires minimum level 12 too
Not if you get to it with Martial Artist
Then it's only level 8
But yeah Stumbling Feint, while seeming phenomenal on Rogue, is still kind of a pain to get and can be used at level 10 at the earliest if you're a human half-elf who goes Martial Artist and grabs monk with Multitalented at level 9
interesting build for like Ruby Phoenix
The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. The locale can be outdoors or underground, as long as it is prominent. For example, a hunter's cabin is not prominent enough, but a logging camp is. Find the path works with respect to locati...
feel like it sort of trivalises the game if it'sn just about getting one spell
Yeah, but magic trivializing large parts of the game is a known issue with systems Pathfinder is based off of. This is particularly bad, but it can still be handled with a good social contract at the table.
You need Flurry to to do Stumbling Feint though, the feat doesn't give it to you, just lets you use it if you have it
Hence why I said it's usable at 10 at the earliest
And why Wolf Stance is probably more convenient for most characters, tbh
Oh I see
Yeah when I try and do Stumbling multiclass I usually just do Monk and bite the bullet for level 12 stumbling feint
And relegate the build to 11-20 APs
Indeed, for a 1-11 or 1-20 Wolf is probably a better fit, if you don't want to retrain later anyway
Wolf Drag + Head Stomp seems like a pretty solid combo
Oh, that does seem fun
Wolf Drag doesn't count as multiple attacks for MAP, I never realized that, neat
Most metastrikes that combine strikes and maneuver effects do
it's like combat grab
- Arueshalae
Combat Grab is Press so its got the same sort of vibes but I feel you
My reference point was like uhhh
Knockdown
Sacred Geometry sure is a thing that exists
I have only one friend who understands it and is therefore the only one I haven't banned it for.
Live by the math game die by the math game
Understand how it works seems like it should make it more likely to get banned 😛
After reading the feat properly I think it's really cool actually
It's a neat idea
It's dumb but also it speaks to me on a spiritual level as it adds Cool Math Games into the game
It's just also incredibly complicated and also busted when you actually understand it
Balance wise it's insane
Pathfinder 1st edition is some of the most wacky game design choices, I very much enjoy it from a "Make interesting builds" perspective
Like it's a pretty easy game to brake but those brakes are interesting and often funny
The customization and options available in pathfinder (1e and 2e) are why I greatly prefer them over 5e.
If sacred geometry doesn’t have a time limit it’s both very time consuming and essentially a free metamagic to every spell once you’re 8th level
Pathfinder 1e does lots of interesting stuff mechanically in its years of content
I've been looking at various monk subclasses and it's just very interesting. Like the Sensei class, which loses some monk features to get Bard stuff. Which is just very cool
Just so you’re aware
Oh I am aware of that as I know what it does and is another reason I banned it on top of how time consuming it is to use.
If I gave an ancestry unarmed attack Rend as a level 17 ancestry feat would that be too juicy for an ancestry thing
i think it somewhat depends on how good the strikes are
but you can get like permaflight and such at 17
I'm thinking right now its a vaguely razorclaws-y shortsword equivalent
1d6 agile finesse
I'm thinking about the upgrade feat letting you choose between 1d6 agile finesse or 1d8 backswing
And also possibly letting the Rend proc off unarmed strikes other than the claws themselves
So a monk can do a Tiger Stance FoB or whatever then follow it up with a claw rend
But who knows
I think that’s fine
Working on Ancestry feats properly now, this is a level 1 one I'm thinking of right now
Ironquill is one of those Heritages that gives you permanent comfortable Medium Armor, and since the two 'intended' routes for this ancestry to be built into is 'str martial' and 'cha caster' I thought a feat to give casters prof in their own skin might be nice and open up some unconventional builds
The way the scaling prof is worded is the exact same as Sentinel Dedication, save specifying medium armor specifically and not 'whatever armor this feat gives you prof in'
Reposting in tabletop for someone XD
YE
@teal bobcat Most GMs ime will allow it no problem tho
Rogues can also do the tumbling about to pull off their big hits thing if they take the Tumble Behind feat
Rogue plus Swashbuckler Dedication is a pretty good build
Sneak attack Finishers are scary
I am thinking about what to smack on top of my champion
Human/Tiefling Desecrator with a greatsword
I picked up Mauler Dedication at lvl2
Free Archetype?
Ye
Mauler seems legit
Seemed natural
Thinking about a barb dedication later on, she's lv2 right now, but that would fit the character, somewhat...I think.
So I’m not gonna lie, how is power attack better then just using those two actions to strike two times?
Especially since you get to do stuff like add your strength or any damage bonuses from stuff like barbarian 2 times as well
overall it isn't
but the idea is if you get one hit and then one miss because of map, you were better off power attacking
Resistance and Vulnerability is often the deciding factor with this sort of thing
the bonus power attack gives can also be multiplied by a crit
is also partially the dream scenario
Oh true
If your attacks do a certain type of damage and your target removes X amount of that type from attacks, it's better to do one big attack and only have X removed instead of Xx2.
But if it takes Y more damage from attacks, you really want to be hitting multiple times.
but statistically its kinda a fallacy cause you'd usually have better expected damage from making two attacks
this is true but requires like if D is your attacks damage then D-X needs to be smaller than what power attack gives you
stuff like hunter's aim which gives an attack bonus instead usually scales better. a 2 is abt a +20% in expected damage
Yah power attack has always seemed like, the worst of the level 1 weapon dependent fighter feats, nice to know it at least has some niches though
It could also have a niche in characters that are off-attackers like alchemist or warpriest but then you run into the issue of the two action cost eating into doing what you're better at
Yah
I use Power Attack cause it's better MAP and I also like when I roll a lot of dice
Second attack is a -5 tho
So yk
Usually it is better damage to attack twice
But it's more consistent to power attack
Without extenuating circumstances, it's always better to just Strike twice IIRC
Hmm, other then power attack, any other good level 1 feats for a two handed fighter?
Yah sudden charge is always super nice
It’s like my go to default feat for level 1 barbarian
Keep in mind a lot of "is this Feat good" stuff happens in vacuums
The situation and context almost always has some "bias" for what works best
At worst I don't get the increased effectiveness I get from free archetype
But I don't think anyone in the party is like
Minmaxing super hard
Mauler is a good archetype
I never read through the draconic ancestries, but I trust my GM they are not super broken
i think this is a bit too strong, given that everyone else just gets the armour and nothing else for their level 1 ancestry feat
while it does solve a lot of problems for a lot of people, i don't think all problems are meant to be solved, there shouldn't be an ancestry that is clearly the best for e.g. monk based on a level 1 ancestry feat
Monk wouldn't get the scaling because it only has unarmored defense but I feel you
My thought as I was going to bed was maybe the feat should just make them Trained, and there are future feats that give expert
As human casters can get Armor Prof level 1 for that basic effect (then Sentinel later or something)
I do think there is a place for an armored caster, since Human can get a pretty good setup for it by level 2
But maybe make it a bit less one and done
making a followup feat at 13 for the Expert could be it
Seems wise, yeah
it’s still a level 1 ancestry feat + a level 1 general feat, if the chassis is a bit crap like halfling then you can budget a bit more i guess
Its a 10 hp, 20 speed, Str+/Cha+/Free+/Dex- race
So big HP but dwarf speed and some awkwardness with AC if you run the standard boosts
I think 'armor prof as a ancestry feat for a specific heritage' is probably gonna be fine, considering armor Prof is not considered all that potent usually
And, folks could take sentinel at level 2
How does it interact with Sentinel, actually?
Like can you bootstrap yourself up to Heavy by taking both?
If not you're gonna have to be very specific with the rules text
In theory, yes
But ironquill is like kashrishi Tough Skin where it gives you 'natural' armor you can never take off or wear other armor with
if you don’t have any special features other than that i think you’re probably fine
Other than what I listed they have low light vision (which I am debating cutting, likely will) and a talon unarmed attack that does fist damage and traits but piercing (so worse than base fists, but several of the ancestry feats and a heritage focus on upgrading them)
if you drop vision improvements and speed you have a lot of space to work with
Mhm, it's an interesting space
Dwarves have a kind of 'speed fix' with unburdened iron and I'm thinking about ones for these guys
Right now my plan is a feat that lets them leap and high/long jump as if their speed was 30
So they're slow but their Leap distance is only 5 feet slower than their ground speed
I feel like the resilient sphere has gotta be useful for summoner
Just hide behind your magic shield as your eidolon actually does the fighting
Assuming you’re in a situation where your summoner is very vulnerable
Depends on if you can cast spells through the bubble, I suspect the answer is no
Because if you can't you'd be better off just uhhhhh
Using Meld With Eidolon
I mean yah but like
That requires I use a feat to get meld with eidolon
And like, that just feels like a waste of a feat
Even if the other level 1 and 2 summoner feats aren’t super good either
Funny level 5 feat
Got a pretty good roster of feats now, finished with level 1 and working on 5/9
... I'm about to make a very funny 1e Dagger build. Just need to figure out how to be great at trip, steal, feint, and dirty trick at the same time. Also poison.
(Build trips people, draws a hidden dagger as a free action and makes an attack of opportunity - that draw lets them feint and poison the dagger, and the attack of opportunity has a free dirty trick which lets me also make a steal manuever... all as a move action.
ooooh
Cloak and Dagger Style along with some fun spheres of might talents.
(I really want to make Scoundrel's hidden weapon stuff good.)
That or I try and make Performance Combat work.
Oh, here's the 'speed fix' feat I mentioned earlier, to give Laarken a movement gimmick like Dwarf's Unburdened Iron
you should also adjust for speed penalties
True, thanks for the catch!
The performance combat feats are niche as fuck, but really strong effects. (Swift or Free action Dazzling Display in particular is uhhhh... notable.) Performing Combatant (aka. "feat tax") makes them work in any fight.
Behold, my ultimate creation
I forget, from what we’ve seen of soldier, will their weapons go off of strength, dex or con?
Or more accurately their big ass 2 action guns
they use Con for their attacks IIRC
Ah sick
or at least Con is their KAS
Yah I assume they’d still do stuff like add strength to damage for melee attacks
I'm fairly certain they do attacks normally
Con is their key stat but its so they're mad beefy
Might not matter as much with AOE weapons being save based though
Oh yah we don’t actually know if AOE weapons even make attack rolls yet huh?
I feel like they gotta
Or at least add prof to the save somehow
Because otherwise, anyone can pick them up regardless of proficiency and use it just fine
oh right that was it
using the area stuff is save based, so it does go off Con since that's their KAS
Wait does a class’s KAS determine their class DC?
Ah
I never realized tbh
I always just pumped up my KAS just because it’s normally optimal for a class anyway
The starfinder playtest confirmed they do saves
IIRC Soldier gets a feat that lets them do an attack on a single target in the AOE to apply the effect again? Focus Fire or something
That I'm not sure on though
Ah alright
Also that would make sense
IIRC it was like, you can make an attack against the primary target that also inflicts Suppression on hit
Do we know if suppression is applied on a successful save as well as an unsuccessful one?
let me check the playtest real quick
normally its not, but one of the Soldier "subclasses" makes it apply on a successful save too
Ah alright
Admittedly I do kinda, hope they change that
Just because if suppression is the main mechanic of the class
Then making it so you only get it if enemies fail their saves kinda sucks
And especially hurts the class for fighting anything stronger then it
Its remedied slightly by the fact that Soldier seems tuned around controlling loads of little shits over boss slaying, but yeah
That’s fair but I don’t know if that’s good design to center an entire class around
Personally
Well, that subclass which suppresses even on a passed save will probably help if your worried about not being as useful against bosses
Nearly finished with my oneshot planning but tied up with one thing:
There's an encounter I'm attached too, where there'll be two Grimples, each riding a Thylacine, that ambush the players as they're going down a fairly innocuous hallway
But 2 grimples and 2 thylacines are most of the way to a severe encounter and I kind of want to make it more Moderate-Low, because there's a lot of Moderate-Severe fights so far
So what sounds like a better plan to adjust the encounter:
Make each Thylacine Weak
Or make the Thylacines run when their rider is killed
if you take away some action economy for riding that might smooth things out a bit
What if each thylacine spends an action bucking to try and get the grimples off, and the grimples each spend an action holding on
I kind of want to keep them each having their own turn instead of the usual command an animal to give em two actions
As that's potentially more DPR (or DPT, I guess)
