#Pathfinder

1 messages · Page 6 of 1

frank crystal
#

You just gotta wait a few decades for Vietnam and suddenly the average American soldier is level 10 just because he’s wearing a flak jacket and has a M16

clever cobalt
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Yeah

surreal basin
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Yeah

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The maxim gun exists in 2e

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Not 2e

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1e

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Even

clever cobalt
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Can't wait until 1945 :v

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When uh

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Things get scary

frank crystal
#

That would be a very fun plot hook

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Someone brought an earth made nuke to Golarion

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Something greater then the strongest destructive spell

clever cobalt
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And can't be counter-magicked/nullified either

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Due to entirely being technology and hard science

frank crystal
#

Yah

clever cobalt
#

For some reason that seems like an Absalom Adventure plot

frank crystal
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This thing has stats equivalent to fortress plate

clever cobalt
#

Regardless a nuke could be be interesting

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No one knows how to disable it

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So you gotta head to Earth to find someone who can

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Oppenheimer 2: Golarion Harder

frank crystal
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How easy is it travel between earth and Golarion?

clever cobalt
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Uhhhhh

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Not sure

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Baba Yaga jumps planets, and spaceships do exist

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Both scifi and spelljammer varieties

frank crystal
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Wait it’s not two dimensions, they’re just two different planets?

clever cobalt
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Yeah

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They're literally in the same galaxy

frank crystal
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Ohhh

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I always assumed it was a planes thing

clever cobalt
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Nope

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They canonically exist in the same universe

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Just different planets

frank crystal
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Oh huh

warped orbit
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Yeah Earth the planet is in the same universe

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Just pretty far away

frank crystal
#

You think by the time of starfinder they’re both space faring civilizations?

clever cobalt
#

Earth is an unknown in Starfinder

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But it's possible

frank crystal
#

Damn

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Honestly part of me wants to see an alt history where in like 1930 something Golarion and earth are like, fully connected

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Just a big portal from one to another opens in Russia

clever cobalt
#

My headcanon is Earth, due to Dark Tapestry influence, no longer has a "masquerade" in play, but Earth Humans work with Dark Tapestry factions and keep their planet secret from everyone else

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They oppose the uh

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Evil-er Dark Tapestry guys

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Whatever they're called

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Dominion of the Black

frank crystal
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What do they wanna do?

clever cobalt
#

I could see Earth be like, a "capital" of the Dark Tapestry that opposes the Dominion of the Black, and keep their planet secret out of pragmatism

clever cobalt
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They're so bad even Nyarlathotep opposes them

frank crystal
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Oh huh

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Oh that’s not good

clever cobalt
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They show up in the Iron Gods ap

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And also are a faction in Starfinder

frank crystal
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Also wait

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If Golarion and earth are just in the same universe

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Doesn’t that mean the divine is also real in earth?

clever cobalt
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Yes

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Sorta

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They're ambigious on what the Abrahamic God is

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Among other things

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Though people think the Monad may be the closest equivalant

frank crystal
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But on some level the religions of earth are real though?

clever cobalt
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We don't know

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It's possible

frank crystal
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Ah alright

clever cobalt
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Osirion does share a Pantheon with ancient Egypt so

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There's that

frank crystal
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Oh yah I forgot about that

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The Egyptian gods are in the list of deities

clever cobalt
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And again, there is Cthulhu and Lovecraft stuff in Pathfinder

frank crystal
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True

clever cobalt
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Cthulhu is canonically on Earth

clever cobalt
#

Golarion is a very high fantasy setting with all kinds of shit going on, while Earth is a high technology setting with eldritch stuff behind the curtain

frank crystal
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Yah

clever cobalt
#

America would get along with Alkenstar and maybe Andoran

frank crystal
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Absolutely Alkenstar

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Alkenstar sees a Thompson and begins to cry tears of joy

clever cobalt
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Tbh given the Mana Wastes lack magic, I think an Earth Military base there is completely plausible

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At least in a safe-ish spot

clever cobalt
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Because they operate without any magic and are vastly superior to Golarion firearms

frank crystal
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Yah Alkenstar being one of the few places where magic isn’t common in Golarion also just gives a lot of leeway to the earth humans

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To actually find a place to stabilize

clever cobalt
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Hell, there's a whole AP in 2e about the invention of Dynamite in Alkenstar, and it's discovery shakes the political foundations of Alkenstar

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And Earth had dynamite for, what, 50 years prior at least?

frank crystal
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Oh which one?

clever cobalt
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Outlaws of Alkenstar

frank crystal
clever cobalt
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It isn't called Dynamite but it's pretty obviously Dynamite

frank crystal
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And they’ve had explosives in general for centuries at that point

clever cobalt
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30s Earth is also going through a great depression and a lot of political tension (e.g., the rise of the Nazi Party in Europe, the aforementioned Great Depression..)

frank crystal
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Also like, I can only imagine the religious unrest in America with the knowledge there’s another world out there with sapient life

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And that world has like, physical proof of the existence of gods

clever cobalt
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With actual gods involved daily

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Yeah

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I imagine Absalom would have a few new embassies within a few months

frank crystal
clever cobalt
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Yeah

frank crystal
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Yah

clever cobalt
#

And there's also the whole Starstone thing

frank crystal
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Oh yah

clever cobalt
#

Baba Yaga herself would be interesting

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As she's an Earth-born witch

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And a living legend on Golarion

frank crystal
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Yah

clever cobalt
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Tied with Jatambe with being the literal strongest caster in the setting

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Even Nex and Geb don't compare

frank crystal
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Actually like, can people from earth learn magic (as a wizard)/magic users in Golarion use it in earth?

clever cobalt
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(Jatembe and her are also friends)

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Yeah I don't see why not

frank crystal
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Ah alright

clever cobalt
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Baba Yaga did

warped orbit
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Rasputin became an Oracle during Reign of Winter for example

clever cobalt
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She was once a farmgirl in Eastern Europe who encountered a fae who taught her magic

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And the rest is history

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Regardless

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I can definitely see uh

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Sponsorships for casters on Earth

frank crystal
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Because witch and Oracle both are kinda, natural casters

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You don’t learn magic itself something else grants it to you

clever cobalt
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I do wanna point out. The vaccine was just invented on Golarion and it's a huge deal. The person who invented it is basically being sought after by every faction in the inner sea

frank crystal
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Oh, wait where vaccines a thing in the 30s?

clever cobalt
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Earth has its own leverage, I can see a "give us magic and we'll give you tech" thing going on

clever cobalt
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Yeah they were invented in their earliest form in uh

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1796

sinful gyro
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Ye

clever cobalt
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Though they changed a lot since then

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Regardless

frank crystal
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Oh wow they’re older then I thought

clever cobalt
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Penicilin

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Don't underestimate Penicilin

frank crystal
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Oh yah

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That

sinful gyro
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So like, the nature of vaccines has changed a ton

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The small pox one literally just infected you with small pox

frank crystal
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Damn

sinful gyro
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But it was in a small weakened viral load you could manage

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Most of the time

frank crystal
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Ok yah it was less bad small pox at least

sinful gyro
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So then you could fight it off from other sources

clever cobalt
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Modern vaccines operate on a similar principle

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It's just safer

frank crystal
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Yah just not literally infecting you with the disease lol

clever cobalt
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Less weakened and more like uh

sinful gyro
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More like target practise

clever cobalt
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Yeah

barren cipher
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they did cowpox right

clever cobalt
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Yes

sinful gyro
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Ye

clever cobalt
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Regardless

sinful gyro
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Which was similar enough for the immnue system to respond to the full blown small pox

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But they'd still basically throw a scab on you and get you sick

clever cobalt
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1930s Earth has a lot of tech and science that Golarion would go apeshit over

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Remember how prevelant magic is in Golarion

warped orbit
sinful gyro
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IIRC Golarion has tesla coils now and they're very interested in them

clever cobalt
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And Earth can do a lot of the same (and more, in some cases) without it

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Yeah

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In Ustalav, naturally

warped orbit
clever cobalt
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Regardless uh

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Arcane and Occult magic can be taught

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Maybe Primal as well; I forget exactly

barren cipher
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depends on your source i expect but i think anyone can be a druid

clever cobalt
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I can definitely see Earth nations offering generous sponsorship for any casters who'd teach people magic on Earth

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Especially in the areas of War, given the state of things

barren cipher
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energy crisis solved

clever cobalt
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Or potentially scions of Earth Old Money being sent to prominent magic schools on Golarion

sinful gyro
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While they deffwouldnb't say no to magic, for earth I imagine it's a scale thing

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They're just starting up war time industrial production

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1 wizard dies to like, 10 guys with guns

clever cobalt
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I doubt Magaambyan would accept anyone though

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I think

sinful gyro
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But 1 wizard could also like, completely mess up enemy defenses by portaling behind them

clever cobalt
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Yeah

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They work best as support I think

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Earth has pretty deadly weaponry already

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But magic opens routes to use said weaponry, per se

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Gun Magus....

sinful gyro
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Magic is used by spec ops teams only

clever cobalt
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Yep

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Pass without a trace would be useful

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As would invisibility

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I do wonder if Golarion Religions would find followers on Earth

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Given uh

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They're actively present

sinful gyro
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Aroden is jesus

clever cobalt
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Except he died in the 1800s

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Or late 1700s

sinful gyro
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Yeah but his whole deal is coming back

clever cobalt
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True

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Part of me wants to say a Golarion Wizard would try to figure who this "Yahweh" is

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And upon trying to contact them, they'd end up dying horribly

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For reasons no one can discern (but enough to put off future attempts)

frank crystal
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I’d imagine the people who worship the Egyptian pantheon would have a field day though

paper juniper
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what the frick yall on about

frank crystal
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Alt history where Golarion and earth just have a permanent portal opened between them

paper juniper
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is this because of the wierd irl stuff like fuckin The Sex Machine himself

rotund geode
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Hello

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Took me a while to find this

sinful gyro
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It's cos there's a portal to earth in Golarion ye

paper juniper
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the lover of the russian queen
the cat that really was gone
russia's greatest love machine

frank crystal
#

You think worship of the ancient Egyptian pantheon would have a rival?

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With how they’re a god which we know from earth

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Which has literal proof of their existences

surreal basin
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Important note

unborn rain
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I think it'd very funny if a portal opened to a magical unique different world and then we find it's geographically and culturally extremely similar to Earth at variying points in time

surreal basin
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Is that earth in pathfinder is basically a big antimagic zone

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Thus why no word on the majority of gods and their status

frank crystal
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Oh I thought you could still cast spells there though?

surreal basin
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You can but I don’t remember why

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Normally you can’t

frank crystal
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Oh huh

surreal basin
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I think rasputin has like a big magic thingy set up or something

paper juniper
wary yoke
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I love Reign of Winter

surreal basin
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What do y’all think the biggest threat to golarion rn is

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Like if they were to do a big epic wrath of the righteous ass main campaign

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What would you want it to be

wary yoke
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I think the biggest threat has reverted back to Tar-Baphon

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I would like, though, for Razmir to make a big move

silver geyser
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Yeah, it's Tar Baphon

turbid dagger
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Tar Baphon seems right- the War Of The Immortals is probably gonna bring New Big Fucking Problems, also
The very likely upcoming Geb/Nex war and its aftermath has the potential to be as big a problem for Garund as Tar Baphon is for Avistan imo

clever cobalt
clever cobalt
surreal basin
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God I’m so hype for mythic rules

clever cobalt
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but that's basically a given

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if there was ever a time to do a WotR-esque 2e module

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it's War of the Immortals

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especialyl since WotR and WotI are both related to the Mythic Rules of their respective editions

unborn rain
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If Geb and/or Nex ascends I think that'd be a very big threat

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as it'd restart the war, but after the long peace they've become economically entangled with the world

The worlds largest bread basket suddenly exploding would be bad

surreal basin
#

The bloodlords ap has a lot of very interesting notes on that

turbid dagger
# clever cobalt Because of two extremely powerful wizards duking it out?

Yeah, two of the most powerful wizards doing the thing that made the mana wastes again
That and Geb (the country)likely won't be exporting much food after Nex (the country) turns half the country into radioactive glass or whatever Nex (the guy)'s new arch spell does
Alkenstar will become like
Midway Atoll or some shit

unborn rain
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Alkenstar becoming a third party in the war is what I'd imagine, gaining outside support from somewhere like Kelesh

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Somewhere large and powerful which would love to have a shit ton of guns

clever cobalt
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and yeah, Alkenstar is terrified of the war (for good reason)

surreal basin
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||one of the endings of bloodlords has you unbind Geb from his resting place and maybe start to become a god||

thorny berry
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I am curious what they end up doing with mythic rules

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and how thye go about not just making it a redo of relics

turbid dagger
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My thoughts has always been like
Free Archetype with Mythic tagged archetypes like Angel or Sword Saint and so on

clever cobalt
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Isn't mythic post-level 20 stuff though

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Though yeah it'll likely use the Tag system

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With Mythic and Archetype Tags

rustic cape
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Nah Mythic in PF1e was concurrent with normal leveling

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You may be thinking of Epic Levels from 3.X

clever cobalt
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Mhm

surreal basin
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Yeah mythic was unrelated to actual leveling which I adore

clever cobalt
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One thing I like about PF1e APs vs 2e APs is uh

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1e APs felt like they mattered I guess?

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2e APs seem more about defending the status quo

surreal basin
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Ye

clever cobalt
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While 1e APs revolves around changes in the Status Quo

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Not a universal applicable statement but

turbid dagger
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Mythic was basically a second, concurrent leveling track with less milestones on it
Which is more or less free archetype

clever cobalt
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I'd like a 2e AP where the actions of the PCs feel like the mattered I guess

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In a way that wasn't defending the Status Quo

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Only one I can think of is uh, Outlaws of Alkenstar

surreal basin
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Tbh I hope mythic aren’t just normal archetypes

clever cobalt
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With ||Dynamite being invented and the recipe "getting out" and being made public||

turbid dagger
surreal basin
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Because that’ll end up being “okay class, do you wanna be an archer or NAGAROYTH DESTROYER OF BLADES”

clever cobalt
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||Resulting in a Mana Wastes Gold Rush of sorts, which in turn benefits the societies of the Mana Wastes to the point where its implied some new societies may arise||

rustic cape
surreal basin
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Yeah

surreal basin
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If it ends up not being seperate I’ll probably just end up running FA ‘twice’ eventually

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*essentially

clever cobalt
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Blood Lords, Alkenstar, and Strength of Thousands feel like the most "influential" per se

surreal basin
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Letting you take a mythic and a non mythic

clever cobalt
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And yeah I've never played a game without FA tbh

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It's like

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An optional rule everyone seems to use

turbid dagger
surreal basin
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Right yeah

clever cobalt
surreal basin
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I just mean if you want something else that feels almost like a downgrade

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And yeah I actually like that 2e APs have been focused away from inner sea for a while now

clever cobalt
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Same

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Though I do wish we got more lore on Inner Sea nations in 2e admittedly >_>

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Given how often they come up

rustic cape
turbid dagger
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One recent AP has the potential for like
Universe redefining changes
But I have been advised to talk less about it so I won't say which

clever cobalt
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Uh

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||Stolen Fate?||

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||cause a large part of that AP is the reintroduction of Fate in the setting (even if iirc its doomed to failure)||

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||Plus as often talked about, the last book has foreshadowing about future APs, including potentially the War of Immortals||

turbid dagger
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You know I did say I've been advised to talk less about it
I was just saying that generally I think the APs are pretty good at making you feel like you did something

clever cobalt
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Fair

rustic cape
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Question: aside from the rules in the Kingmaker AP and the Seasoned feat, are there any specific rules for cooking?

turbid dagger
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There are alchemical food items now that use alchemical crafting rules, also

turbid dagger
#

So, what are the general thresholds where a dragon is considered young/adult/ancient?
Thinking about a young dragon in a position of authority (in their mortal disguise)
Like, is an 80 year old dragon Young because its young by dragon standards

heavy fulcrum
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i dont think this is included in 2e but i also dont think they've provided a new version

worthy stump
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yeah, afaik they haven't made any charts like that for dragons in 2e. they seem to be trying to keep age categories more vague for most things, ancestries included

turbid dagger
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So condensing all these, I should assume that anything younger than 100 is Young, and anything older than that but younger than 800 is an Adult

frank crystal
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I forget, are automatons immune to bleed/getting blood sucked by vampires?

worthy stump
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they are not

frank crystal
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Damn

sinful gyro
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Vampires bite down like they're siphoning gas from a car

worthy stump
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slurp up all that soul juice

eager mountain
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theres one society adventure where you meet a russian Troop of dudes that are just trapped on golarion

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and you gotta help em

eager mountain
eager mountain
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unrelated

frank crystal
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Oh huh

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I only now realize shard strike deals the bleed damage/clumsy on a crit fail

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Not just normally

turbid dagger
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Yeah, thats why I prefer Hail Of Splinters
Lower base die on damage and bleed but you get the bleed by default

frank crystal
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yah this discovery makes shard strike way worse then I thought

turbid dagger
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Its still 1d6 in a 15 foot cone which is nice, but yeah its not MEATY

frank crystal
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yah, honestly I think Im gonna ask my Gm to rework my puire metal kineticist to metal fire earlier then I thought

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so instead of pure metal I take metal fire

turbid dagger
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I do like the fire kineticist basic damage impulse
The one that's an ICON Arc

frank crystal
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I mean that’s just a d6 of fire damage on a basic reflex save

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That just seems worse then shard strike

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Less versatile and no chance of the worse effects

turbid dagger
frank crystal
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oh thats neat yah

heavy fulcrum
thorny berry
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oh hey been gettin use out of that myself

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yeah it's solid

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and of course fire impulses generally can eventually get that weakness proc (if close enough) and increased die size

frank crystal
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Oh huh

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I’m looking over wrestler

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So many of these feats need unarmed melee attacks

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This isn’t nearly as good for kineticist as I thought

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I’m still gonna go for it I think

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Because the stuff I can go for is still good

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But damn

thorny berry
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yeah I think the other bummer about it is that most of it is MAP, too

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I think it's literally just whirling throw that isn't

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gotta go barb if you want thrash (and also thrash isn't very good)

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simply another argument in favor of the champion shield-grappler build I swear I'm gonna play someday

frank crystal
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I think for wrestler I’m gonna grab crushing grab, disengaging twist, whirlwind throw, spinebreaker

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None of these require unarmed strikes and don’t trigger MAP

thorny berry
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I regret to inform you that spinebreaker does

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athletics to grapple, grapple is MAP

frank crystal
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Ah damn

thorny berry
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those are the ones that are the most disappointing really

frank crystal
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Still that’s solid

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If something doesn’t escape my grapple after 1 turn

thorny berry
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because I thought like 'alright I could get one grab in and then King chain grab them to inflict a bunch of shit'

frank crystal
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I can enfeeble them

thorny berry
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but ehhh not really

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true

turbid dagger
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I do like wrestler a lot but it does very much serve folks who will already be punching

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(I do like Thrash tho 😠)

thorny berry
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it's cool conceptually iirc somebody ran numbers and it's like only worth it at map 10 or something

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power attack syndrome smh

turbid dagger
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Punch, Press (like Combat Grab), Thrash is a pretty solid grapple strat tho

thorny berry
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ye just sort of unfortunate to only be useful when you don't have to move (or once you're hasted)

turbid dagger
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Indeed, it's something you do opportunistically
Or play Animal Barb for Pounce :3

thorny berry
turbid dagger
#

Wrestler Champion sounds v fun
DFO Male Priest

frank crystal
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Ok so I’ve revised my metal kineticist build

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It’s now a metal fire kineticist build

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Soon to be earth

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Though honestly, the more I look at it the better it would be to just grab earth fire

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So I can grab lava leap at 4

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Go Metal at 5th level

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And then grab molten wire at 6

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But it’s fine honestly

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Being a little inefficient with it and grabbing lava leap at 8th

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Especially since like, there’s not much else good at 8th anyway

turbid dagger
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Lava Leap is sooooooooooo good

frank crystal
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It is

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It’s very good

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And I do want it

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But I’ll hold off on it

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For the time being

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I can resist the urge to be optimal for my characters story

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for now

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I forget can kineticist eventually replace their impulse feats?

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Ok they can at 11th level

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That’s still quite the ways away

turbid dagger
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You can also just retrain afaik

frank crystal
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I mean, yah

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But like, I don’t wanna be an ass to my GM and say “I know my character is defined by his relationship to metal but can I make it so I actually started with earth and fire so I can take this good feat earlier then I would otherwise?”

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Like being specifically a metal kineticist is like, everything to my character

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It’s a defining part of them

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The fire and earth are there but metal is their focus

turbid dagger
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Honestly
You could ask them to reflavor it as a metal/fire hybrid impulse
Its not a big leap

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Just snag earth before you get molten wire and balance is restored

frank crystal
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Oh I more mean like, I don’t want to ask if I can make it so my 1st level stuff was fire and earth and my 5th level was metal

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Wait

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Wait wait wait

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I just realized

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When I expand my gate I can take a feat from that element

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Including a composite feats

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I can lava leap at 5th level anyway

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I’m fine actually

turbid dagger
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Indeed!

frank crystal
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I don’t have to wait at all for it

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I never realized

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Ok sweet Nevermind

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I’m absolutely fine waiting 1 more level for it

turbid dagger
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Hope you enjoy
Lava Leap melee blaster is an idea I've long been infatuated with

frank crystal
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Especially since blazing wave is pretty good just on its own

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Like 4d6 fire damage in a 30 foot cone is a pretty insane AOE

frank crystal
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And i finally am

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Just need to survive another level to get lava leap lol

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So yah that opens up this build way sooner

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I’ll get molten wire at 6 and now I can actually grab a level 8 impulse at 8

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Hmm, the question is now is what to do when I’m not expanding the gates

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Getting the metal impulse junction could be nice

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Just dealing damage back whenever I get hit (assuming I use a 2 action impulse every round anyway) is solid for a frontline build like this

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Oh wait no

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When you fork the path you can’t take composite feats

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I was looking at expanding the gate

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Shit

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So I’m kinda back to square one of needing to take lava leap at level 6 for this build

turbid dagger
#

I've started a bookmark folder called 'PF2e monsters I think are cool'

turbid dagger
#

Okay uhhhhh
What sounds like a better level 1 boss
A single Street Skelm
Or a large Bloodlash Bush and two Zombie Shamblers

surreal basin
#

Probably the latter

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Single bosses for first level are super hard

turbid dagger
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This also lets me save the skelm for later if this brain rot takes full hold and I try and expand into a 1-11 instead of just a oneshot

paper juniper
#

these are my feat choices for a level 16 unchained monk in a campaign i'm in
thoughts?

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and reccomendations too

clever cobalt
#

1e?

unborn rain
#

I don't know how good Grapple is in pathfinder 1e

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I know trips very good

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As trip can let you stop someone getting a full round of attacks off

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but I assume you got improved Grapple off of Bonus Monk feats so you might not have any other good options

eager mountain
paper juniper
paper juniper
frank crystal
#

Utterly horrible creature and I have been ambushed by them so many times

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But they’re also so cool

#

Also I think to represent a NPC who uses just a shit ton of weapons at once, I think I’m going to just give them a bunch of attacks for each weapon and various duos

craggy thunder
#

Joshua Graham be like

frank crystal
#

Do love holy firearms in fiction

#

Revered guns

echo briar
#

Which class do you think is going to change the most in PC2, the swashbuckler, oracle, or investigator.

#

All three are slated for changes

warped orbit
#

Oracle

turbid dagger
#

Is the champion coming in PC2 or is it PC1

warped orbit
#

PC2

turbid dagger
#

But yeah I figure of the three listed it'd probably be Oracle?
Excited to see Investigator tho

echo briar
#

Oracle feels relatively minor. just removing alignment damage

#

maybe some slight changes to curses.

turbid dagger
#

Champion feels like the class that will def change the most but its not one of those three

echo briar
#

Swashbuckler has a lot of issues

warped orbit
#

I would at least hope that Oracle gets some more substantial changes

turbid dagger
#

Swashbuckler is workable, its pain points are fairly minor imo
One of its panache gaining actions has a Stride baked in

warped orbit
#

I really want Curses to give a granted spell list, so that they actually have thematic spells to use with their stuff
and aren't just forced to scrounge around with Divine Access

echo briar
#

I feel like the oracle will get the cleric treatment, while investigator will need witch treatment

warped orbit
#

Oracles are also ironically kinda shafted with the new focus rules, because their curse still limits you in focus spell use

#

Investigator I think mostly works and just needs some tweaks

#

would like to see Devise become a free action all the time though

turbid dagger
#

That would kick ass

warped orbit
#

it still has quite a few restrictions regardless, so I don't think it's too strong

echo briar
#

What investigator needs is built in ways to spend its turn when DS fails.

warped orbit
#

that too yes

echo briar
#

They get one good attack, and after that they kinda suck

turbid dagger
#

There are some other things I think would be neat but I'm no game designer
Forensic being able to use int for Medicine would be nice so your not MAD on mental stats

echo briar
#

So without non attack things to do, making it a free action would just exacerbate the problem.

warped orbit
#

they gave it to Chirurgeon already

#

so here's hoping

turbid dagger
#

Oh thats cool
Alchemist is a big dead zone in my PF knowledge so I didn't know that

warped orbit
#

happened in the last errata

#

well okay technically IIRC it just lets them substitute Crafting for Medicine for all purposes

echo briar
#

Also, alchemist will change the most in PC2. I didn't list them because its not close

turbid dagger
silver geyser
#

Hey, if you know how to handle complex chemistry and proper dosing, you're already well on your way to modern medicine.

solar tendon
#

difference between learning first aid and learning medical science

silver geyser
#

Besides, there's some ancestries where common medical knowledge as we understand it wouldn't be the right call.

#

Androids, Automaton, Conrasu...

#

Elves are from an entirely different planet and biosphere even.

turbid dagger
#

I think the elf issue, at least, is partly addressed by the universe being intelligently designed in PF
Like, most life follows broadly the same blueprint because they all came out of the same workshop
But yes stitching a conrasu or automaton back together is a little odd

silver geyser
#

There's also the various undead too.

echo briar
#

well that requires a feat.

turbid dagger
#

Yeah, Stitch Flesh bridges that gap

silver geyser
#

Yep yep.

#

But yeah. Most of medicine is just getting a body to a point where it can fix itself.

clever cobalt
#

Automatons are a bit weird thematically due to having to make them uh

turbid dagger
#

On that note: Man I really want to play a Zombie some time
So few games fit it but the Archetype has so much cool stuff

clever cobalt
#

Not weird mechanically

silver geyser
#

Yeah, Zombie is pretty rad.

#

I'd consider it for a circus sideshow if I ever played Extinction Curse. 😛

#

I'd also consider it for Ruby Phoenix, because what doesn't fit there?

turbid dagger
#

I was kind of thinking Fist Of The Ruby Phoenix myself yeah
Some martial ascetic who ritually mummified themselves when they grew old and their soul remained bound to their husk of a body
And now they just Keep Fighting

light gyro
#

was worried that this level 11 priest at the end of a long dungeon would destroy the party but so far she's:
crit failed against grisly growths and lost half her health
cast fifth level phantasmal killer against a magus who crit succeeded
it's so over

surreal basin
#

Alright so my tournament arc

#

I have the first day of it set up as a battle royale

#

Which is a modified chase subsystem

#

I want four obstacles
One is a huge crowd of people
Another is a mage firing explosions
I need two more ideas

turbid dagger
#

Dude riding huge animal

surreal basin
#

oooo maybe

#

im also adding a giant for them to shadow of the collossus take down

frank crystal
#

Wait so is this a race through the city type deal?

surreal basin
#

Ah no! It’s the first round of a tournament

#

A big battle royale

#

It’s the qualifying round

frank crystal
#

Ohhhh

#

Maybe a geomancer fucking up the arena?

surreal basin
#

Oooo mayhaps

surreal basin
#

mmm i shouldn't repeat the perception thing

carmine egret
limber comet
#

Fortnite battlepass

turbid dagger
#

Also, I just recently went ahead and bought Dungeondraft to satiate this idea I have
And I am presently working on my First D&D-O-Sphere Dungeon

surreal basin
#

Also I thought you guys would be amused by this

#

Because this arena is in a magical mega city with a pact prohibiting murder, there’s an anti-death field around the arena: when people die, they still get gorily killed for the crowd, and then the arena automatically teleports their remains to an area below the arena where they get revivified

frank crystal
#

Jesus lol

surreal basin
#

It’s a lawful evil city baby!!!!!

frank crystal
#

Madworld core

#

Also why are the PCs in the tournament anyway?

#

Especially since nobody will actually die

surreal basin
#

oh

#

if they win they get to ask the demigod presiding over the tournament for a favor

frank crystal
#

Oh nice

surreal basin
#

also lots of money

#

plot wise they're being sent in to ask for the shard of the divine blade Wailing Dark

#

which can cut anything

frank crystal
#

Oh damn

surreal basin
#

even metaphysical concepts

#

they want it so that they can, later, save their friend when he uses a corrupting artifact to save the city

#

so they can seperate his psyche from the entity in the artifact

#

.... this is a complicated ass home game

#

Alrighty, I think I’m read to go for this tournament arc

#

Three days of Cool Fights

frank crystal
#

I should run a tournament arc

#

At least as a short campaign/one shot

turbid dagger
#

Working on my very first pf2 map 😌

#

Note this is an outline, no ground textures or props yet
It's eventually gonna be a druidic glade hemmed in by trees

solar storm
#

What’s a compy?

#

Also that secret path which is hard to find without help

#

What does it bypass?

#

Since that’s usually the benefit of a secret path

surreal basin
#

Compy is a tiny dinosaur

solar storm
#

New witch gets so many cool moves wow

warped orbit
#

yeah there's some cool ones

#

there's another one called like Stitch Familiar or something, that also does a move like that

turbid dagger
# solar storm Also that secret path which is hard to find without help

A: As Emily said, its short for Compsognathus- 'false compy' is a hostile encounter consisting of two Compsognathuses and an Esipil Sakhil that has taken the form of a monstrous compsognathus to enthrall them
B: The secret path lets you bypass the Hot Springs if you get to it from the Mitflit den- the Hot Springs have a Severe encounter in it
Reworking the path to make it easier to access the secret path without necessarily meeting the mitflit might be wise though

solar storm
#

Ah ok, so the idea is that it’s a reward if you find the first secret path and do stuff

#

I had been imagining that you’d most likely go through the hotsprings to that upper section but that makes more sense

turbid dagger
#

Yeah, if you meet the mitflit and end the encounter peacefully, they'll tell you where to look, lowering the DC

#

Though I am worried that the players will just find the Mitflit right away, go through False Compy, and go straight to the Bloodbriar without interacting with most of the dungeon

solar storm
#

That’s always a risk with a xandered dungeon

turbid dagger
#

Maybe it'd be better if I took the path out and made the reward for befriending the Mitflit be it telling them about the secret of the Hot Springs encounter
Which is that there's two Pugwampis and another Mitflit, but also a Ball Python hiding in the waters that attacks anything that gets close
Because the idea with the hot springs is that if you avoid getting the Ball Python to enter the fight, its Moderate, but if you trigger it to attack, it becomes Severe
And the Pugwampis are out in the open enjoying the water (on the other side of the springs from the snake) to trick hapless passers by into 'joining them for a friendly bath' and ticking the snake off

#

The northern and southern routes (the ones next to False Compy and Rodeo Grimples) are intended to allow players to start away from the Ball Python's area of the spring

solar storm
#

Which is really news to me and like a week old

#

But I felt like it was worth posting

solar storm
#

Since there would plausibly be only 1 combat encounter with the top side route

lost bluff
#

Hey random question, are there any existing examples of like Krakens in PF2e? Gonna make my players fight one on a ship and could use a good reference to work off of before I start giving it magical storm powers.

solar storm
#

Like beyond the base stat block?

turbid dagger
solar storm
#

Cause they get this base

surreal basin
#

there's the giant octopus, you would probably modify the sea serpent

#

I've made it into a sky serpent before

#

which was fun

lost bluff
solar tendon
lost bluff
#

I'll need to tone that down a bit but good reference point

clever cobalt
#

Persistent Damage Sucks

surreal basin
#

yeeah?

turbid dagger
#

Apologies, I cannot agree
Bleed Bleed Yum Yum 😋

clever cobalt
#

Anyways uh

#

Will stuff like Magus and Gunslinger be in Player Core 2?

solar tendon
#

nope

#

aiui the remaster only covers like

#

'core' books which in terms of player facing means crb and apg?

#

while the rest of the classes came in themed supplements

surreal basin
#

You can still play them obviously

solar tendon
#

yeah

surreal basin
#

And I’m sure like, magus will get errata

solar tendon
#

that's my understanding of why the classes that appear are there to be more specific

surreal basin
#

And even before then it’s really easy to just…. Follow v similar rules for arcane cascade which is the only that would need changing iirc

solar tendon
#

yeah for errata in general paizo has been like "before we announced this whole deal we told you we were gonna be doing a lot more errata guys"

frank crystal
#

Always a good feeling when you reveal an ability a boss has and your players all react shocked

warped orbit
#

Timber Sentinel continues to induce major amounts of salt to GM 😛

frank crystal
warped orbit
#

and now you have to look forward to Berms as well 😛

frank crystal
#

Just seeing that tree is enough to make me wanna focus it down

frank crystal
#

An effective 30 temp HP combined with two of the best control abilities in the game

warped orbit
#

Imagine if I had Berms this fight, I could have just boxed those two goons into the room

frank crystal
#

Yup

#

Just Leo by himself

#

And he would not have lasted nearly as long alone

#

And he already got bursted down pretty fast

trail nova
#

... Don't you love the phrase "Rogue Talent: Hedgewitch Secret: Magus Arcana: Mageknight Mystic Combat"? Because I've been doing 3pp 1e for too long.

frank crystal
#

Honestly that sounds pretty sick tbh

#

Sounds like a finishing move for a shonen character

trail nova
#

(This is me using weird stuff to chain across 4 different pools of talents (basically 1e class feats.))

turbid dagger
#

Timber Sentinel do be kind of nuts
Just
Cast A Fucking Spell
No Slots Gaming

frank crystal
#

It’s insane

#

It alone has reduce made enemies do just, 0 damage in the game im running

trail nova
barren cipher
#

yeah timber sentinel isn't the absolute be all and end all but it's kinda ridiculous

#

there are a lot of fights that it can just kinda invalidate

frank crystal
#

Wood kineticist in general has access to so many good control/utility options

barren cipher
#

it's not even the best spell or anything but it's incredibly hard to compete with even a crap spell heightened to 10th and spammable

turbid dagger
#

I love wood kine so much 🥺
'yeah, I can rock a shield in one hand and healers tools in the other while still blasting out bleed in a big ass cone, after the fight I'll feed you apples also'

frank crystal
#

But as an impulse it’s amazing

barren cipher
#

yeah you'd never like prepare protector tree 10

frank crystal
#

Having no resource cost and auto heightening solves all its problems

frank crystal
#

Just give people bananas to heal them and make them resistance to fucking void damage

eager mountain
#

new adventure

frank crystal
#

Oh neat

#

Those wood dudes are fucking the fighter up

solar tendon
#

ooh level 5 start

carmine egret
#

ooo!

clever cobalt
#

also what's the synposis

eager mountain
clever cobalt
#

got it

eager mountain
# clever cobalt also what's the synposis

Pactbreaker is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous monsters to test your PCs!```
clever cobalt
#

ah, Aldoran and Taldor in 2e

frank crystal
#

Also turtle people ancestry?

clever cobalt
#

finally

carmine egret
#

could be a beastkin or awakened animal, or some kinda "monster"

echo briar
#

or a very messed up Iruxi

turbid dagger
#

I figure probably awakened animal
If there somehow isn't a turtle person somewhere in the bestiary or something

solar tendon
#

or a fey with turtle appearance

turbid dagger
#

I hope someone takes the offer to play one of the playtest classes when I run my game
Wanna see Exemplar in action

limber comet
#

Druid AP

#

We ball

#

Now we need pf2e's equivalent to Skulls and Shackles

surreal basin
eager mountain
eager mountain
surreal basin
#

oh it's just amusing

eager mountain
#

my gm wasnt pleased when I pulled out scar of the survivor

surreal basin
#

its a weird flanking triangle guy

turbid dagger
#

1d8 healing every other turn does not seem super obnoxious, especially since it's immanence is more niche than the other body ikons

surreal basin
#

Yeah

eager mountain
#

thats 8d8 for free accorrding to them

#

even though I have to shut down my weapon stuff for it

turbid dagger
#

Still the same general sitch imo
In combat self healing is nice but your not really outdoing a dedicated healer and it won't make you immortal

eager mountain
solar storm
#

It is extremely funny how cute looking Clearwater is

#

For being actually a horrible person

eager mountain
#

Dewey daystar

#

and hes a real shit

solar storm
#

Right I forgot they weren't named after him

warped orbit
#

being able to do it every turn for free is nice, but you generally won't use it in combat IMO

surreal basin
#

Alright first session of tournament arc over

#

My players had a very easy but very fun time with the battle royale

#

And then Absolutely nuked a squad of Einhijar and a Valkyrie

#

Hit them with 3 high level fireballs in a row

solar storm
#

Mostly as a nice way to spark transcendence back to the weapon though

surreal basin
#

And now they’re gonna fight a brass bastion, a new construct from Rage of Elements that used to be a golem, but Paizo gave them flat spell damage resistance instead of golden antimagic

#

Which gives me hope that they’re massive nerfing and clarifying golems by doing that

warped orbit
eager mountain
#

that its an action I can repeat

light gyro
#

Hero point more like hero pointless nicodab

eager mountain
#

happens sometimes

frank crystal
#

Sometimes that’s just how the dice land

rustic cape
#

My GM rules that if the hero point doesn't improve your result you don't spend it

solar storm
#

I might switch to that

rustic cape
#

Yeah it averts a lot of dissatisfaction I think

surreal basin
#

My group gives out a ton of hero points so we just let you spend another hero point to reroll again, + people can spend them on the rolls of others

#

We also allow the party collectively to spend 2 hero points to reroll an enemy roll

barren cipher
#

you know what, one of the best parts of shadowrun 2e was team karma pool

surreal basin
#

This is all because my group has

#

Just dogshit luck

#

Like 90% of the time

#

To the point that we’re still regularly out of hero points lol

turbid dagger
#

Our group just has everyone get 3 hero points at start of session lmao

warped orbit
#

in my AV game we currently do 2 points to start, and everyone gains another one after a mid session break

carmine egret
#

That sounds pretty reasonable tbh

clever cobalt
#

So, in my Silly Game (Dual Class Kingmaker(

#

How does a Fighter/Inventor with Weapon Modifications sound?

warped orbit
#

Pretty good

#

Fighter goes well with almost any martial really

#

Extra accuracy and good metastrikes always helps

barren cipher
#

inventor with 18 attack stat and +2 to hit is going to be pretty good

thorny berry
#

Yeah any dual martial combo that doesn't have to spend multiple actions activating their class features is gonna be good

barren cipher
#

you can manage 18 int as well but it's not pretty

surreal basin
#

we have everyone start with one, someone gets one for recap, and about twice everyone gets another

rotund geode
turbid dagger
#

What's a good stat block for an enemy Swashbuckler
Or a more general 'duelist' type

true delta
#

I have finally run my second-ever session of Pathfinder 2e. :D
The Begnner's Box. It was great fun.

barren cipher
#

i would just get numbers for appropriate level and then tack on whatever swash abilities you like

frank crystal
#

Have they said if Minotaurs and Centuars will be large in the book they’re coming out in?

worthy stump
#

They’ve said they can be either large or medium, depending on heritage

turbid dagger
#

Ponytaur 😌
Very much jazzed for Large base ancestries

barren cipher
#

let's see how they balance it

turbid dagger
#

I'll be very sad if they pull some mount stuff and say that 10 foot Reach has no effect on Large ancestries or something
But still, just Being Big is good enough for me even if it comes with some drawbacks

echo briar
#

Instead of making large ancestries larger, they just errata all current ancestries smaller.

#

so medium becomes the old small, small the old tiny, and tiny now has a reach of -5 feet

barren cipher
#

there's no way you can just roll a centaur, pick up a halberd and control 36 squares

rustic cape
#

TIL that the Escape action has the Attack tag

barren cipher
#

oh yeah.

#

getting grappled can be a real bad time

rustic cape
#

It also means grapple is really useful for tanks

turbid dagger
barren cipher
#

they considered it the end of the world for mounted characters

#

i played a fair bit of mounted paladin with tanking intent and the amount of control it gives you is considerable

#

it's not just reactive strike etc. it's also just the plain reach

#

try getting enlarged on a martial sometime, it's horrifying

turbid dagger
# barren cipher they considered it the end of the world for mounted characters

They've said before that the howl of the wild ancestries are gonna be 'pushing the bounds of what they thought was acceptable' wrt to ancestries
Which I interpreted as 'we've looked back at some of the things we thought were crazy and were cautious about before, and are giving them another shake with these dudes'
So who knows?

thorny berry
#

doesn't seem impossible

#

they've eased up a bit on what they're willing to do with ancestry unarmed attacks

#

see kashrishi vs like

#

everything except gnoll

turbid dagger
#

That reminds me
I kind of want to write up a homebrew ancestry with all my favorite types of ancestry feats in it
Like uhhhh
Conrasu/Azarketi's 'hand free parry'
Conrasu/Nagaji/Kashrishi 'comfy breastplate natural armor'
Etc

#

I realize that sounds like 'so just conrasu' on the face of it but I promise the ETC includes things they don't have

turbid dagger
#

Since standard boosts are a thing now I'm thinking Str+ Cha+ Dex-
So you can opt into the AC Weirdness or go human spread

echo briar
#

Do orc still have the pointless +str +free?

worthy stump
#

nope, they're two free boosts now

turbid dagger
#

I've got a funny idea for an ancestry feat/heritage
The race has long, very hard claws, so I'm thinking an unarmed attack with the Parry trait, and if both hands are free you gain +2 circ instead of one

eager mountain
#

More on the info on the turtle

frank crystal
#

Oh

#

Big ass turtle

carmine egret
#

oh hella

turbid dagger
#

Does this seem too strong
I'm using Frilled Lizardfolk as a comparison point

warped orbit
#

Hmm, it is a pretty scary AC swing

#

But you also need to be good at two different skills

#

And already adjacent to the target to actually capitalise yourself

turbid dagger
#

This ancestry is a Str/Cha/Dex- one, for reference

warped orbit
#

So I think it's okay

turbid dagger
#

The whole 'you need to already be adjacent to use it yourself' balances it a lot I think, yeah

frank crystal
#

So how is going druid dedication for the heat/cold psychics to get access to some primal spells for the fire and cold damage?

turbid dagger
#

These guys are the Laarken, a race from an old setting of mine
Half mountain lion, half owl, half man
They live on mountaintops all across the world with no evidence of the diaspora needed to actually get to them
They claim to have once lived in the sky, and worship it as a deity

turbid dagger
thorny berry
#

about what I was going to say, yeah

#

they're not at-level slots so usefulness scales with how much per day attrition you face I suppose

solar storm
turbid dagger
#

Here's the other two I've got right now

frank crystal
frank crystal
solar storm
#

Granted spells is more accurate I think

frank crystal
#

Ah

#

Yah I got confused due to the name difference

#

And yah I like the list, I just wish there were more cold spells

#

There plenty of fire but not enough cold spells for the mechanics of the subclass to really shine

solar storm
#

From a certain perspective all of those spells are cold spells

#

It's also worth mentioning that Conservation of Energy wouldn't apply to spells you got from a Druid

frank crystal
#

Oh it won’t?

#

That’s a bit annoying

solar storm
#

Yeah its only granted spells from your conscious mind and psi cantrips

frank crystal
turbid dagger
#

Alright, here are the last three

#

(They have low light base so Darkvision is a one step upgrade, not a 2 step)

eager mountain
limber comet
#

Jesus Christ lmao

solar storm
#

Quickly marking off all the deities who don't have skulls from the "might die" list just in case

surreal basin
#

Lmao

#

Oh my god so I know this is probably a joke but (bloodlords spoilers) ||with Geb out and about….||

limber comet
#

This has a non-zero chance of happening

#

And that's scary

#

Though it would disprove my theory that Aroden didn't die, just fucked off

true delta
#

Can you stride thrice?

solar storm
#

yes

true delta
#

Thanks

paper juniper
#

chat have you ever found the path in any of your campaigns?

its been so hard and no one in my playgroup has ever succeeded
starting to think the game may be badly designed

barren cipher
#

monk 7 also

solar storm
#

over a done classes
only one can find paths
This game SUCKS

stuck bane
#

My players find secret paths all the time

turbid dagger
#

I've found at least one path (hidden door)

rustic cape
#

I found a few before my Abomination Vaults game fell apart ;_;

stuck bane
#

Oh yeah. One of my players just kinda ghosted, which was upsetting for a lot of out of game reasons but we were also at level 11 and the final map of the abomination vaults

#

So they’re down to three players but it’s also kinda weird to just add a new person in

#

They were the heavy hitter, so the one session we played without them, the difference was felt a bit hard and I had to bring in ||Quara|| to help them

#

||there’s a lot of single foe encounters down here so it’s been hard to tweak the encounters down||

rustic cape
#

I enjoyed what I played of AV quite a bit

#

We got to level 3

solar storm
#

the dice hate them

stuck bane
#

Dice hate mine too but somehow the paths keep turning up

#

(Also if anyone has advice to offer about the above situation, I’d appreciate it. I definitely want to finish out the campaign)

rustic cape
#

I'm especially sad because my GM for that game ruled that I could do Unarmed Thief and now that's officially supported and aaaaaaaaaah

#

Speaking of which, it seems kinda like not allowing Unarmed Ruffian is an particularly weird oversight

#

Ruffian in general feels a bit anemic still

frank crystal
clever cobalt
#

They benefit from Thief's dex damage stuff

frank crystal
#

Hell yah

rustic cape
frank crystal
#

I never did notice it specified weapon

turbid dagger
#

Yeah stumbling stance thief is gonna be a terror I bet

#

Any monk stance really but that one's got the Synergy

rustic cape
#

Wolf Stance is gonna be real good too

#

Stumbling Stance will be tricky because its advanced feat relies on having flurry

#

And getting flurry as a rogue requires you either be a human half-elf or having Strength 14

#

But Wolf Stance's upgrade feat just lets you prone people, iirc

unborn rain
#

it requires minimum level 12 too

rustic cape
#

Not if you get to it with Martial Artist

#

Then it's only level 8

#

But yeah Stumbling Feint, while seeming phenomenal on Rogue, is still kind of a pain to get and can be used at level 10 at the earliest if you're a human half-elf who goes Martial Artist and grabs monk with Multitalented at level 9

unborn rain
#

interesting build for like Ruby Phoenix

trail nova
unborn rain
#

feel like it sort of trivalises the game if it'sn just about getting one spell

trail nova
#

Yeah, but magic trivializing large parts of the game is a known issue with systems Pathfinder is based off of. This is particularly bad, but it can still be handled with a good social contract at the table.

turbid dagger
rustic cape
#

Hence why I said it's usable at 10 at the earliest

#

And why Wolf Stance is probably more convenient for most characters, tbh

turbid dagger
#

Oh I see
Yeah when I try and do Stumbling multiclass I usually just do Monk and bite the bullet for level 12 stumbling feint
And relegate the build to 11-20 APs

#

Indeed, for a 1-11 or 1-20 Wolf is probably a better fit, if you don't want to retrain later anyway

rustic cape
#

Wolf Drag + Head Stomp seems like a pretty solid combo

turbid dagger
#

Oh, that does seem fun
Wolf Drag doesn't count as multiple attacks for MAP, I never realized that, neat
Most metastrikes that combine strikes and maneuver effects do

solar tendon
#

it's like combat grab

frozen hatch
rustic cape
#
  1. Arueshalae
turbid dagger
#

My reference point was like uhhh
Knockdown

upbeat ridge
#

So I just found out about sacred geometry in 1e

#

What the fuck paizo

warped orbit
#

Sacred Geometry sure is a thing that exists

frozen hatch
#

I have only one friend who understands it and is therefore the only one I haven't banned it for.

unborn rain
#

Live by the math game die by the math game

warped orbit
#

Understand how it works seems like it should make it more likely to get banned 😛

unborn rain
#

After reading the feat properly I think it's really cool actually

warped orbit
#

It's a neat idea

unborn rain
#

It's dumb but also it speaks to me on a spiritual level as it adds Cool Math Games into the game

warped orbit
#

It's just also incredibly complicated and also busted when you actually understand it

unborn rain
#

Balance wise it's insane

#

Pathfinder 1st edition is some of the most wacky game design choices, I very much enjoy it from a "Make interesting builds" perspective

Like it's a pretty easy game to brake but those brakes are interesting and often funny

frozen hatch
#

The customization and options available in pathfinder (1e and 2e) are why I greatly prefer them over 5e.

surreal basin
unborn rain
#

Pathfinder 1e does lots of interesting stuff mechanically in its years of content

I've been looking at various monk subclasses and it's just very interesting. Like the Sensei class, which loses some monk features to get Bard stuff. Which is just very cool

surreal basin
#

Just so you’re aware

frozen hatch
#

Oh I am aware of that as I know what it does and is another reason I banned it on top of how time consuming it is to use.

turbid dagger
#

If I gave an ancestry unarmed attack Rend as a level 17 ancestry feat would that be too juicy for an ancestry thing

barren cipher
#

i think it somewhat depends on how good the strikes are

#

but you can get like permaflight and such at 17

turbid dagger
#

I'm thinking right now its a vaguely razorclaws-y shortsword equivalent
1d6 agile finesse
I'm thinking about the upgrade feat letting you choose between 1d6 agile finesse or 1d8 backswing

#

And also possibly letting the Rend proc off unarmed strikes other than the claws themselves
So a monk can do a Tiger Stance FoB or whatever then follow it up with a claw rend
But who knows

surreal basin
#

I think that’s fine

turbid dagger
#

Working on Ancestry feats properly now, this is a level 1 one I'm thinking of right now
Ironquill is one of those Heritages that gives you permanent comfortable Medium Armor, and since the two 'intended' routes for this ancestry to be built into is 'str martial' and 'cha caster' I thought a feat to give casters prof in their own skin might be nice and open up some unconventional builds
The way the scaling prof is worded is the exact same as Sentinel Dedication, save specifying medium armor specifically and not 'whatever armor this feat gives you prof in'

frank crystal
#

This is just It Was Me All Along!

eager mountain
rustic cape
#

Reposting in tabletop for someone XD

eager mountain
#

YE

rustic cape
#

@teal bobcat Most GMs ime will allow it no problem tho

teal bobcat
#

it's a big scimitar and my guy is distinctly pirate-y

rustic cape
#

Rogues can also do the tumbling about to pull off their big hits thing if they take the Tumble Behind feat

unborn rain
#

Rogue plus Swashbuckler Dedication is a pretty good build

#

Sneak attack Finishers are scary

paper inlet
#

I am thinking about what to smack on top of my champion

#

Human/Tiefling Desecrator with a greatsword
I picked up Mauler Dedication at lvl2

rustic cape
#

Free Archetype?

paper inlet
#

Ye

rustic cape
#

Mauler seems legit

paper inlet
#

Seemed natural

#

Thinking about a barb dedication later on, she's lv2 right now, but that would fit the character, somewhat...I think.

frank crystal
#

So I’m not gonna lie, how is power attack better then just using those two actions to strike two times?

#

Especially since you get to do stuff like add your strength or any damage bonuses from stuff like barbarian 2 times as well

solar tendon
#

overall it isn't

#

but the idea is if you get one hit and then one miss because of map, you were better off power attacking

carmine egret
#

Resistance and Vulnerability is often the deciding factor with this sort of thing

solar tendon
#

the bonus power attack gives can also be multiplied by a crit

#

is also partially the dream scenario

frank crystal
#

Oh true

carmine egret
#

If your attacks do a certain type of damage and your target removes X amount of that type from attacks, it's better to do one big attack and only have X removed instead of Xx2.

#

But if it takes Y more damage from attacks, you really want to be hitting multiple times.

solar tendon
#

but statistically its kinda a fallacy cause you'd usually have better expected damage from making two attacks

solar tendon
#

stuff like hunter's aim which gives an attack bonus instead usually scales better. a 2 is abt a +20% in expected damage

frank crystal
#

Yah power attack has always seemed like, the worst of the level 1 weapon dependent fighter feats, nice to know it at least has some niches though

solar tendon
#

It could also have a niche in characters that are off-attackers like alchemist or warpriest but then you run into the issue of the two action cost eating into doing what you're better at

frank crystal
#

Yah

clever cobalt
#

I use Power Attack cause it's better MAP and I also like when I roll a lot of dice

paper inlet
#

Second attack is a -5 tho

#

So yk

#

Usually it is better damage to attack twice

#

But it's more consistent to power attack

warped orbit
#

Without extenuating circumstances, it's always better to just Strike twice IIRC

frank crystal
#

Hmm, other then power attack, any other good level 1 feats for a two handed fighter?

warped orbit
#

Sudden Charge

#

Exacting Strike

#

Sudden Charge especially I heavily recommend

frank crystal
#

Yah sudden charge is always super nice

#

It’s like my go to default feat for level 1 barbarian

paper inlet
#

Hmm

#

Well, too late to change archetypes

clever cobalt
#

Keep in mind a lot of "is this Feat good" stuff happens in vacuums

#

The situation and context almost always has some "bias" for what works best

paper inlet
#

At worst I don't get the increased effectiveness I get from free archetype

#

But I don't think anyone in the party is like

#

Minmaxing super hard

warped orbit
#

Mauler is a good archetype

paper inlet
#

I never read through the draconic ancestries, but I trust my GM they are not super broken

warped orbit
#

The Battlezoo one?

#

It's fine from what I heard so far

paper inlet
#

Yeah

#

Honestly, I don't even know what kind of dragon witch from my party is-

barren cipher
#

while it does solve a lot of problems for a lot of people, i don't think all problems are meant to be solved, there shouldn't be an ancestry that is clearly the best for e.g. monk based on a level 1 ancestry feat

turbid dagger
#

I do think there is a place for an armored caster, since Human can get a pretty good setup for it by level 2
But maybe make it a bit less one and done

warped orbit
#

making a followup feat at 13 for the Expert could be it

turbid dagger
#

Seems wise, yeah

barren cipher
#

it’s still a level 1 ancestry feat + a level 1 general feat, if the chassis is a bit crap like halfling then you can budget a bit more i guess

turbid dagger
rustic cape
#

How does it interact with Sentinel, actually?

#

Like can you bootstrap yourself up to Heavy by taking both?

#

If not you're gonna have to be very specific with the rules text

turbid dagger
rustic cape
#

Ah, okay

#

Problem averted, then

barren cipher
#

if you don’t have any special features other than that i think you’re probably fine

turbid dagger
barren cipher
#

if you drop vision improvements and speed you have a lot of space to work with

turbid dagger
#

Mhm, it's an interesting space
Dwarves have a kind of 'speed fix' with unburdened iron and I'm thinking about ones for these guys
Right now my plan is a feat that lets them leap and high/long jump as if their speed was 30
So they're slow but their Leap distance is only 5 feet slower than their ground speed

frank crystal
#

I feel like the resilient sphere has gotta be useful for summoner

#

Just hide behind your magic shield as your eidolon actually does the fighting

#

Assuming you’re in a situation where your summoner is very vulnerable

turbid dagger
#

Depends on if you can cast spells through the bubble, I suspect the answer is no
Because if you can't you'd be better off just uhhhhh
Using Meld With Eidolon

frank crystal
#

I mean yah but like

#

That requires I use a feat to get meld with eidolon

#

And like, that just feels like a waste of a feat

#

Even if the other level 1 and 2 summoner feats aren’t super good either

turbid dagger
#

Funny level 5 feat
Got a pretty good roster of feats now, finished with level 1 and working on 5/9

trail nova
#

... I'm about to make a very funny 1e Dagger build. Just need to figure out how to be great at trip, steal, feint, and dirty trick at the same time. Also poison.

#

(Build trips people, draws a hidden dagger as a free action and makes an attack of opportunity - that draw lets them feint and poison the dagger, and the attack of opportunity has a free dirty trick which lets me also make a steal manuever... all as a move action.

solar tendon
#

ooooh

trail nova
#

Cloak and Dagger Style along with some fun spheres of might talents.

#

(I really want to make Scoundrel's hidden weapon stuff good.)

trail nova
#

That or I try and make Performance Combat work.

turbid dagger
#

Oh, here's the 'speed fix' feat I mentioned earlier, to give Laarken a movement gimmick like Dwarf's Unburdened Iron

barren cipher
#

you should also adjust for speed penalties

turbid dagger
#

True, thanks for the catch!

trail nova
echo briar
#

Behold, my ultimate creation

frank crystal
#

I forget, from what we’ve seen of soldier, will their weapons go off of strength, dex or con?

#

Or more accurately their big ass 2 action guns

warped orbit
#

they use Con for their attacks IIRC

frank crystal
#

Ah sick

warped orbit
#

or at least Con is their KAS

frank crystal
#

Yah I assume they’d still do stuff like add strength to damage for melee attacks

turbid dagger
#

I'm fairly certain they do attacks normally
Con is their key stat but its so they're mad beefy
Might not matter as much with AOE weapons being save based though

frank crystal
#

Oh yah we don’t actually know if AOE weapons even make attack rolls yet huh?

#

I feel like they gotta

#

Or at least add prof to the save somehow

#

Because otherwise, anyone can pick them up regardless of proficiency and use it just fine

warped orbit
frank crystal
#

Wait does a class’s KAS determine their class DC?

warped orbit
#

yes

#

usually at least

frank crystal
#

Ah

#

I never realized tbh

#

I always just pumped up my KAS just because it’s normally optimal for a class anyway

turbid dagger
#

IIRC Soldier gets a feat that lets them do an attack on a single target in the AOE to apply the effect again? Focus Fire or something
That I'm not sure on though

frank crystal
#

Ah alright

warped orbit
frank crystal
#

Do we know if suppression is applied on a successful save as well as an unsuccessful one?

warped orbit
#

let me check the playtest real quick

#

normally its not, but one of the Soldier "subclasses" makes it apply on a successful save too

frank crystal
#

Ah alright

#

Admittedly I do kinda, hope they change that

#

Just because if suppression is the main mechanic of the class

#

Then making it so you only get it if enemies fail their saves kinda sucks

#

And especially hurts the class for fighting anything stronger then it

surreal basin
#

Yeah that’s rough

#

I guess it’s kinda the same as swashbuckler tho

turbid dagger
#

Its remedied slightly by the fact that Soldier seems tuned around controlling loads of little shits over boss slaying, but yeah

surreal basin
#

That’s fair but I don’t know if that’s good design to center an entire class around

#

Personally

turbid dagger
#

Well, that subclass which suppresses even on a passed save will probably help if your worried about not being as useful against bosses

turbid dagger
#

Nearly finished with my oneshot planning but tied up with one thing:
There's an encounter I'm attached too, where there'll be two Grimples, each riding a Thylacine, that ambush the players as they're going down a fairly innocuous hallway
But 2 grimples and 2 thylacines are most of the way to a severe encounter and I kind of want to make it more Moderate-Low, because there's a lot of Moderate-Severe fights so far
So what sounds like a better plan to adjust the encounter:
Make each Thylacine Weak
Or make the Thylacines run when their rider is killed

barren cipher
#

if you take away some action economy for riding that might smooth things out a bit

turbid dagger
#

What if each thylacine spends an action bucking to try and get the grimples off, and the grimples each spend an action holding on
I kind of want to keep them each having their own turn instead of the usual command an animal to give em two actions
As that's potentially more DPR (or DPT, I guess)