#Pathfinder
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It feels weird that the remaster rules are barely changing my current campaign
Why?
The only person playing a class which is changed is playing a Ranger and that's barely touched haha
Ohhh
So its just terminology changes really
I haven't looked
I haven’t looked at anything like general feats yet
Fair
kinda
the weapon proficency general feat gives you expert at lvl 13.
So casters can get it on par, martials can get it on par for 2 more levels I guess

Yeah its just marginally easier I think
The vast majority of it is OGL stuff yeah
It's like, hey at the same time we might as well tweak some things
I know there are some new class feats, are there any new ancestry feats not from the new versatile heritages?
I don't think so
I haven't looked super closely but I just saw some renames
Like Vengeful Hatred becoming Mountain Strategy
How come Edgewatch has an ||Oceans 11 style Heist|| and Alkenstar doesn't
Alkenstar is perfect for thst setup
Because cops are the real criminals
I mean fair but don't tell me planning and executing a heist isn't cool as hell
Especially if it's against a bastard and/or it's a Robin Hood style theft
heisting is cool
I've never done a heist, I don't think even when I played some BitD
Massive hole in my Ttrpg player CV
Heists are great
What? How?
Yeah aren't Heists like the core idea of BitD
they were assassins
they did assassinations haha
actually you definitely did do a heist, you wanted to figure out who the politician backing the red sashes was
(so you could assassinate her)
I don't remember most things
Oh, assassinations are just heists but you take a life not property :p
No you're thinking of GHOST kindappings
Loving the witch changes
Any standouts?
I really like the new witch but honestly I never looked that closely at the old one
The familiars all having special effects based on your patron of choice when you sustain hexes
is one
Fate allows you to increase AC or lower it by 1 to any target withing 15ft of your familiar
whenever you sustain a hex
For example
Oh yeah that one rules
old witch is very much mediocre wizard with a sometimes decent 1-action cantrip and a better but still kinda useless familiar
I might be playing a Witch soon so I’m pretty excited
the calculation was 'do i want this not really that good stuff, or do i want an extra spell slot at every level'
Yeah I wanna play a Witch but I'm in so many games already
not a tough decision for a lot of people
Oh new skill action
Witch did have the choosable spell list going for them
Oh, nice
Normal success is 5 feet
Critical success is 10 feet
But the creature must always stay within your reach
Slick
Oh, reposition.
Real useful if you've got reach
Oh?
What does it do?
Lets you amp or spellshape an ally's spell within 30 feet as a reaction
Oh nice
Me when I quicken my Allie’s spell
Spellcaster reactions good
*allies
Oh thats very nice yeah
Witch ain't doing shit with its reaction so
that's cool
Who is Allie and why does spellcheck like her so much???
Lmaoooo
Ceremonial Dagger also seems neat, but it does share a level with greater lesson
so idk
Any lore changes in the GM's guide?
What’s greater lesson?
it is a free low level wand
which is pretty great
Yeah, vs a free lv 5 focus spell
and you can overcharge it fairly safely for little cost
I guess I'd have to read all the focus spells to make a decision on that
hmmm yeah the greater lessons are still a bit underwhelming except the shadows one
Does Golarion have an ersatz-Slavic society?
I know Baba Yaga is hanging around but she’s a dimensional traveler, right?
i don't know about ersatz-slavic but they do have at least a couple of slavic people https://pathfinderwiki.com/wiki/Anastasia_Nikolaevna
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As of 4713 AR, Anastasia Nikolaevna is the fifteenth and current queen of Irrisen and the first non-winter witch to have held this office. She has adapted well to her new role as Irrisen...
Irrisen was founded by Baba Yaga iirc and yes, its current ruler is an Actual Earth Russian
I believe Ustalav is also supposed to be that?
When its not 'ahhhhh I'm being eaten by a vampire'
Ustalav is eastern Europe entirely within the context of Vampire fiction I'm pretty sure
There are also other straight up Russians in Irrisen, after the events of Reign of Winter
But yeah generally Irrisen and Ustalav are very slavic in influence
Russian Narnia I see
thats irrisen, yeah
So a real-Earth Russian girl who got kidnapped and forced into a terrifying “apprenticeship” with baba Yaga would actually work within the lore?
I think at this point Earth is in the 1930s?
Something like that
Yeah, it's that.
I am envisioning just the most miserable, soggiest witch.
And Earth has weirdass Mythos shit going on too.
its "currently" 1928 on Earth
(Reign of Winter was 4713 AR and 1918 AD, and its now 4723 AR)
Oh, it's not a good time on Earth right now.
(and its 4723 AR because all dates are "date book was published + 2700" unless otherwise specified)
oh anyone who has remaster is hunter's luck a warden initiate spell now? or how does that work
No actual Baba Yaga patron in remaster Witch though, right?
despite everything, Baba Yaga actually largely dislikes "followers"
get your own power kiddo
You could probably use any patron for Baba Yaga, but good luck getting her to give out power.
Not explicitly but there’s probably several which could make sense in general
Reign of Winter spoilers ||IIRC, This is basically what happened to Anastasia Romanov||
Hm
I would personally like for this to be pinned
Yay!
I keep seeing melee stuff for Witch, is it easy to make an especially fighty build?
Unarmored defense proficiency and 6 hp per level makes it challenging to say the least
I feel like the best use might be to deter enemies from ending their turn adjacent to you
I have not seen the remaster but the witch claws were an infamous meme in the before remaster days
Right up there with Tandem Strike and that one wizard subclass that trains you in polearms as trap '''''gish''''' options
gotcha
i remember hearing that the Witch hair-attack stuff got buffed, but i have no idea if it was enough to make it viable
maybe if you pick it up from the multiclass arch
not really
the feats are a bit better now, but it's still pretty rough to make work
Someone pointed out that now if one person has a weapon something is weak too, you can just toss it between allies
Weapon juggling
So seems like talismans were slightly nerfed
as their effects are mostly the same, but using them is now a set action instead of a free action when you do a thing
that was the thing I liked about talismans
like
they fixed the combat consumable problem
So you can't use a mesmerizing opal when groveling
huh, had they not said something about buffing talismans in the remaster? or am i misremembering?
they said they wanted to buff the effects
but if they take an action now that is a pretty hefty nerf for most of them
is it like
since a lot of talismans were a free action when you do a thing previously
an action that includes the thing they would trigger off of
unless the activation includes doing the action
wait I think they talked about this in the first remaster stream
Are talismans in GM core?
yea, but it means it can't trigger off subordinate actions. So you can't use the Bronze Bull to modify a shove from brutish shove or any other activity that includes a shove
A talisman triggered when you used a strike? now you can't use it with Flurry of blows, or double strike, or reactive strike. just the action the talisman gives you
I'm not saying its huge, but it is a nerf
I think it's a pretty huge nerf actually.
Moving something from a non-action to an action is a massive, massive shift.
I hope the medicine crit fail negator is still a free action
apparently it is not
it also no longer negates critical failures, it just improves the results of an administer first aid success
aaaaa
you stop bleeding without a flat check (pretty good i guess) or you heal the person you're stabilising to 1hp (uh...)
eh the latter is decent
Iirc they also removed most talisman requirements
that's good at least. the skill requirements were pretty annoying
With the dying rules, it actual might be worse than not using it.
Yeah getting someone up at 1 is mostly a way to kill them faster unless you immediately follow up with a bigger heal
And at that point why use it
Currently remembering why starship combat is one of the Starfinder things I’d love to overhaul.
It’s like… somehow the worst blend of trying to abstract some stuff while very aggressively not abstracting others.
I think starship combat should be its own game TBH.
one that can be mixed with starfinder, or done on its own
Yeah I've had this debate before and like, it's such a big thing it sorta has to be it's own game to work well
I think SF manages better than some other stuff, like refusing to give cash values. Still... I think it's got a lot of pain points, and suffers in places from Pazio's love of level scaling crashing up against a distinct lack of that elsewhere (HP level scales, damage... doesn't directely)
i liked it when i got to play it, but to be fair, that didn't end up happening much in the campaigns i played, haha
hopefully SF2e will give 'em a good overhaul
I think they work alright at lower levels, and start to fall apart at higher levels.
that makes sense, yeah. kind of a legacy of PF1e/SF1e systems, really... 😔
It's genuinely difficult to max out the budget on a high level smaller ship, like high level parties will likely have.
and the highest level i played at was... 6 i think
Since most of the build point sinks also cost PCU, which maxxes out at pretty low levels.
... I don't think you can build a tier 20 tiny ship that uses all the BP. Like, I think you run out of PCU first.
Still doesn't let you move through a closed door with less than a turn's worth of actions.
lol
doors op my friend
(TBF, it's not like 1e or any other action economy focused RPG I'm aware of really handles them better.)
But I do sometimes feel like PF2e has an obsession with the little book-keeping actions, and making them an actually important consideration, instead of an annoyance you can get rid of.
Maybe 5e for not making actions interupting movement end it.
Secret strength of freehand and unarmed builds.
I’d agree but I actually think it should require even more actions
5 turns minimum to walk through a closed door
7 if you want to be polite and close it on your way out
True. I timed myself trying to get through a door with my hands full, and it never took less than 30 seconds. Obviously just 3 actions is too generous. /S (I'm trying to reference 1e weapon cords.)
But also what are you working with to open a door requiring 3 actions? I’m thinking it only requires 2
One free action to switch to one hand for your weapon
1 interact action to open then 1 to move
1 more to switch back to ready with the weapon, I think.
(Which isn't strictly needed, but...)
(Or if you have 2 one-handed things, pick it back up.)
I mean you can swap to one hand for a two handed weapon
It doesn’t really change much
You still need an action to swap back to 2 hands
But you don’t have to drop your weapon at least
Which does feel better
Yeah. Still... it's a lot of bookkeeping.
I mean in fairness you absolutely can ignore it
If it desperately annoys you and you want kicking open a door to be a free action it won’t really break anything
It’s just the consequence of of having a system with no inherent movement I think
Like even in 5e it takes a while turn
Unless you give an “open doors” clause I think in most systems it will except this with AP
ALSO, to be even more of a contrarian, I think starfinder spaceship combat is good as long as every party member is on the same ship
wait should I just not be letting people with 2 handed weapons not open doors ?
becuase i do
IMO its not really that much of a leap to think someone can just take thier hand off thier weapon for a second to open a door
make them do a atheletics chekc every time they hold their two handed weapon in one hand /j
Strictly speaking it costs an action to re-grip a 2h weapon after taking one off to do a thing
I've never come across this issue because I've never had door opening happen in combat
unfortunately my home group, one player is REALLY into star wars , and wants to ignore group activities and go fight on another ship ...
or throw themselves at another ship
ive had it a few times lol
its never been an issue
In pathfinder 1e a door fucked me over tho
becuase I didnt have the actions to open it in a room full of bad guys alone
now that I think about all of my players when i was running pathfinder also had free hands so it wouldnt be an issue
if I had been in pathfinder 2e I could have scaped
in pf1e isnt open door just a item interact type action? So you can use either an action or movement for it?
yes but you literally only have 2 actions
I had to jump down from the raftors ( im a rogue ) , grab the door and open it ..... and there im done
im just standing in the door
waiting for 7 guys to kill me
which they basically did
Nuwitch is cool
Read that as "nutwitch" and thought there was some sort of weird new Nut based Witch build
Has anyone ever done anything with the aftermath scenario presented in the last Wrath of the Righteous book in which what if the players fail to stop the worldwound? Kinda like a golarion end times campaign with that serving as a starting point with maybe other stuff added as well.
I know of some post apoc games but not sure if that was the cause
Not post apocalypse but rather think of it more as the start of and events of the apocalypse with maybe the party being tasked to rally defenders and broker alliances to try and stop or push back the doom from the worldwound.
The apocalyptic event isn't in the future or past, it is in the present.
Oh hey!
Can something with the remaster check if Final Form still exists for nephilim
It was like my favorite tiefling feat
It doesn’t
Ah that sucks
so my friend is thinking of GMing a pf game where we start at level 16 then get hit with a gay baby beam back to level 8
i may make my dudette inspired by maya and white chain
unmonk class :3
what are some suggestions to have both the palm style and some weapon shenanigns?
Not much that’s reccomended, doing both is definitely hard
Monastic weaponry is an obvious grab
If you wanna have two stances that you switch between there’s the peacock stance that uses swords which is specc’d for temple sword
And then you’d want an unarmed stance
And eventually you’d pick up fuse stances but that’s v late game
Oh
Uhhhh
In that case is there a specific unarmed style you wanna use?
If so, grab that and a relevant weapon fighting style and use this
Oh shit actually
Forgot about that
There's also the fun of Shikigami Style
So I was looking at the NuWitch Hex Cantrips and thinking, these are a little anemic, no? And then I remembered their action costs.
Yeah that's the whole point iirc
You get a lil baby spell you can cram into other spellcasting turns
still not quite sure about some hexes, unless they got more substantial changes than I heard so far
A lot of them are sustained spells that synergize with cackle
Also:
I become more and more infatuated with the idea of a 1-11 game
So many cool monster families fill that bracket
Skelms, Hags, Trolls (with the exception of Jotund), DINOSAURS
What are some of y'all's fave monster families?
Daemons.
I've been looking at daemons myself recently
Which spiraled off from looking into Urdefhans, another fave 1-11 range monster family
Lot of good variety, no worries about if you're morally right to get rid of them, covers basically all CR's, can be mooks, lieutenants, or Big Bads.
I'm pretty charmed by regular animals in PF2, the mechanical gimmicks are just kinda more fun applied to normal critters
i love Beasts
Urdefhan Dominator seems like a scary final boss at level 11
What with y'know
PL+3 Dominate
Like this seems pretty good for a single-action buff
How much do Elite and Weak modify a creatures level by in practice?
Like, is a level 14 Weak creature effectively level 13, or effectively level 12
+1 -1
it's a bit wobbly especially with spellcasters but that's roughly where it puts the numbers
Got it, thank you!
approximately one level up or down, yeah
but it's a little less precise in some cases
Yeah it’s a little rough
Is there a general take on Animist at this point? Aside from being obviously rad.
From what I recall, it gets a lot of good spells to supplement the divine list from its spirits and people really like that
But the Sage subclass is kind of mid (and iirc stated to be going away in the playtest after action report), and some of the stuff was seen as kind of niche, like a leap+sustain action
the leap and sustain action was the best feat, not niche at all
You could move whenever you sustained a spell, which is huge
its very easy to make that 15 feet of movement every turn
Has Murksight been changed in the remaster?
Sustaining Dance was huge yeah
It ust occured to me that the actual wrapup blogpost may be useful to you: https://paizo.com/community/blog/v5748dyo6sif3
I think I’m gonna try running a playtest focused one shot soon
Specifically one that I need people to play an exemplar and an animist
I'm allowing Exemplar and Animist for my upcoming oneshot to entice some of my more experience friends to do a level 1 thing
Oh neat
I would be willing to take a crack in a one shot for level 1 stuff, gimme a yell if you need a body
Does paizo periodically release updated version of the playtest classes before the official release?
No
Ah ok
we're probably not gonna see much more of the classes until release
So for non mountain stance non finesse monks, is dex or con generally more important for survivability?
depends on how willing you are to chug drakeheart mutagens like they're going out of style. more seriously though, i'm not sure. i invested equally into both on mine and it's been working out fine enough, but without the mutagen up the AC can be rough
Dex
16 Dex puts you at medium armor AC but if you go lower than that you are gonna be in some trouble
IC, and yah with only a +2 you basically have the AC of a caster while on the frontlines
You in theory can supplement it with Raise A Shield also with Flurry Of Blows but the idea of a 12 dex monk that is obliged to raise shield every turn for medium armor ac makes me very sad
There are some extremely limited ways around it
Like Scales Of The Dragon
But yeah 16 dex is what you should aim for for a str monk
i've been supplementing my 14 Dex monk's AC with Drakeheart Mutagens, since i'm pretty sure it still uses your unarmored prof, and it gives you a big AC boost. duration and supply is definitely an issue at lower levels, though, so helps to either pick up the alchemist archetype or have an alchemist buddy
I’m running a campaign for one and in general I think it’s very cool and pretty strong
That said I think channeler’s flexibility beats Sage
Garden of Healing is head and shoulders above anything else for out of combat healing
And sustaining dance or whatever it’s called is probably too strong for a fear
But a real good move for them to have
(This is mostly the feedback I gave haha)
(Kingmaker Part 1 Spoilers:) ||Nishkiv the Knife, level 1 little shit rogue enemy||, has earned himself a legendary place in our group by paradoxically dodging all of our attacks for like 3 rounds and downing 2 players by himself
He defied all odds to give us more trouble than the ||wounded frost giant||
Alas, he fell to Fighter Crits all the same
nice, my party ||allied with the frost giants and successfully intimidated nishkiv into standing down||
so looks like complete opposite results 
My fighter wanted to knock him unconscious with a fist strike but he barely managed to survive and drink a healing potion, and when I sworded him to get his health back down I uh
Crit Him
rip
Every big enemy so far has been killed by a Kalt crit
The ||wounded frost giant||, the ||blind ogre||, and ||Nishkiv||
Linzi has a crush on him
He's exactly the galant monster slayer she was looking for, but a hobgoblin agent from Oprak
don't remember if I shared but my
Gm made me a custom, slightly op feat for my investigator
would be more op if i could use it for anything beyond the coffee
oh i also thought yall would appreciate an npc that will be showing up in my game soon
Devamidhusa, Lord of the House of Blades, Titan of Kherr, Bloody Master
He's a weird demi-god putting on a tournament the players are gonna enter
Class Demi-god behaviour
Wild speculation: exemplar is based distantly on 3.5 incarnum and animist is based distantly on 3.5 binder
I thought animist was a pathfinder 1e class? Or at least based on one?
It might be? I dunno PF1e well. A friend and I were observing that they feel a lot like incarnum classes and binders, mechanically.
Exemplars have the whole rotating through empowering special magic items thing, and animists have the "draw on an increasing roster of spirits to gain pretty varied special abilities" bit
Did they change the lore for goblins in 2e?
Goblins were the Silly Mascot Race in 1e
to my knowledge quite a bit as they made like people instead of treating them as sort of monsters
they still get to be very silly
Ah
but that's like the changes most things went through for the transition
IDK I feel mildly uncomfortable whenever I see "joke non-human races." IDK why
Like Gungans
I remember in Rise of the Runelords they were treated as Kill On Sight monsters
Which makes me feel uncomfortable because, like...are all members of this race/species like that?
In general 2E avoids that, and with the death of alignment for the remaster it'll be avoiding that even more
Goblin wackiness is tied up in their ancestry feats getting cartoonish stuff like being bouncy to reduce fall damage
For society?
Notably, I think Michael Sayre was involved in Akashic Magic, the 1e port of Incarnum, and Exemplar. Though I don't have an amazing opinion of him - he was pretty touchy about other people writing content for the Akasha subsystem.
They were both touted as completely new classes during the teasers, but they have vague Shaman vibes
still waiting for the Non-Evil Dark Tapestry Faction 
Hmm, what are some good low level magic items for a summoner?
Ones less then 3 levels
including level 3 or no
A wand of magic fang is a good early purchase
Wands in general, make up for them teeny slots
+1 weapon is the main priority
spellheart if level 3 is decent
or one of the basic staffs
Including
Yah I’ve already got handwraps of mighty blows
yeah I'd get a staff spellheart or wand
or a skill item if you have a skill you use that is available at level 3
I’ve specced a bit into intimidation
One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar patterns and cluster them around what they consider to be their strongest assets—a pattern around the heart signifies a warrior with great endurance, while one along the arms indicates great upper body...
this is an option
Oh nice
Hello, friends. After pestering y'all for years by asking for various clarifications, I shall finally get to run a campaign. I have one more pestering to do: Would it be unwise to use "background deviant abilities" from Dark Archive, and I mean the way free archetypes are used? We're all fairly new to the system, so if this might mess with balance, that would be of interest.
I haven’t used them personally but I don’t think it would be more distorting than free archetype and that works fine
Ok, cool. Thank you!
I suppose using aftermath feats as well would be another matter... but I'll just use those sparingly, I guess.
ok so my player who's planning to play a vigilante pointed out some text that could cause issue
"Your class feats and vigilante feats are associated with your vigilante identity, and using them while in your social identity risks exposing you as a vigilante. This means that if you were particularly meek or inconspicuous before you took this feat, your identity could be at greater risk of exposure."
Im kinda wondering how to even run this
it just means that if they are unexpectedly capable in their social persona, people might make the connection between them and the vigilante persona more easily
Yep yep.
I will point the 1e Vigilante fact that is still true: You can 100% just not care about the secret identity if you want.
I guess I’m just wondering if there’s any like, rules effects for that
+1 to a check to figure it out or something
Oooooh, Sky King's Tomb gives me another bomb to like.
This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls.
||"This flask is full of shrapnel and anti-coagulants designed to make targets bleed out"||
Most ethical alchemist weapon
At least it's not radiation poisoning.
I try to keep my games rather light in tone but it's hard to ignore that half the bad guys are dying from fire bombs that set them on fire
don't forget that you can have basically straight up mustard gas
Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper dispersal. Recipes have quickly spread across Golarion. Mustard powder's sickened condition ends when the poison's other effects do. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d...
If something has Push and Knockdown, can you hit with it, push, then knockdown
Or can you not knockdown since your previous action was Push, not the strike with the required attack
I suspect its the latter (push breaking knockdown) but just making sure
(Thinking about a Street Skelm encounter)
I think the latter interpretation is correct
it’s an either/or yeah
because yeah if you use either, your last action is no longer a Strike
Shame
There does not seem to be a great deal of reason to use the Skelm's punishing strike then
you don’t have to push if you don’t want to
power attack with baked in knockdown or grab, or one action power attack, is really good
... Thinking of a gunslinger who's just a random russian soldier who ended up in Irresen. Keeps ranting about how terrible muskets are.
Doughboy?
Doughboy was a popular nickname for the American infantryman during World War I. Though the origins of the term are not certain, the nickname was still in use as of the early 1940s. Examples include the 1942 song "Johnny Doughboy Found a Rose in Ireland", recorded by Dennis Day, Kenny Baker, and Kay Kyser, among others, the 1942 musical film Joh...
American WW1 era soldier
Ah, yeah that would be funny.
Honestly, a capacity two handed firearm would be barely different from one without so a bolt action rifle wouldn't be out of hand in PF2e's balancing
Either they get used to ancient (by their standards) guns or they just go "fuck it" and go full trench raider inspired melee
Though true
Naturally the idea in my head has connections of uh
"How can I justify them being non-human"
Or turning them non-human
Though it is the Mana Wastes
fleshwarps the easiest one
Skeleton
Undead are unfortunately not very fun to play
At least in my expirienfr
As cool as they are
Regardless uh
undead are cool if you're in a undead campaign
Damn now I'm thinking about this character agaib
Trying to figure out how a Doughboy from Brookyln would adapt to Alkenstar
And true, though there is only one module where that works
I think it'd be oddly easy? Like Alkenstar's already pretty American
Yeah
But uh
Being in another world probably isn't an easy adaption overall
Like I know that sounds like an iskeai thing
But going from mostly mundane (on the surface) 1910s Earth to Golarion is uh
Quite the change
Alkenstar is probaly the easiest place to adapt to though
Yeah agreed
low on magic people and non-humans
Also do you think a Trench Raider is a Dex or Str fighter?
Thinking Str with a warhammer and shield
But I'm not entirely sure
Fair
because the whole point is to be sneaky at night
They should still have some dex though, because WW1 armour probably
I’m not sure it exists
Flumphs
They're the non evil dark tapestry faction
Dark tapestry?
Iirc, cthulu style gribblies
dark tapestry is Cthulu and stuff iirc
Ah
and that I think includes the evil space empire
well the other evil space empire
the one which isnt the Azlanti I think do dark tapestry stuff
Oh hey they made the character sheet not physically painful to look at
so been pondering throwing weapon build 🤔
is there a class that excel at it or are the good feats spread out on all the martial classes?
oh, was really hoping for like, rogue or ranger to be the best throwing class
thanks for the help
throwing barb sounds pretty cool to me tbh
i think thrown generally best fits a ranged/melee flex rather than a central game plan for the most part
like to me, throwing weapon barbarian would be either "improvised weapon" archetype or giant bloodline
for this
like why throw rational things as a barbarian when you could be throwing other party members
guess I have to go with fun builds like shuriken monk or bolas champion in stead
or cheat and go with kineticist
Gonna get to play in a campaign on Monday! Starting at level 1, kingmaker
Gonna be a Human Nomad Kineticist, Air/Earth
Doing Fistful of Flowers tonight
Choosing to believe that the frozen wilds kitsune heritage has a feature functionally identical to the wintertouched human ancestry specifically so kitsune players can trick the party into thinking they've rolled a regular human. verisimilitude
Alright I’m doing a little tournament arc in my home campaign
I’m gonna start with a variant of the chase rules to simulate a battle royale
And then go into bouts with enemy teams
But I wanna figure out some other non-combat encounters to shake things up
Harrison armory!
HA is trying to colonize Golarion, knew it
Finding it kind of funny that one of the best classes for Conrasu is Barbarian
You get a parry equivalent you can use with two handed weapons, perma enlarge, self healing, CON/WIS/Free boosts for a Cha malus
I also see Exemplar being quite nice once that's out
Speaking of Exemplar, does anyone know if there's a way to get Wanderer's Guide to do Exemplar? I know it had Playtest Kineticist before ROE came out
I know someone made a custom module for Pathbuilder, don't know if Wanderer's can do that too
Ohhhh neat!
I'll do that then, if you know where to find the pathbuilder version
lemme check real quick, I downloaded it a while ago
I think it's this one
you can import that into Pathbuilder and it should work
it's a little jank for some stuff, but mostly works
Nice
Time for Greatsword Gleaming Blade Conrasu
No MAP double strike (with the baked in -2 on the second attack, admittedly) with an effective d14 weapon at level 1 😳
yeah Gleaming Blade is pretty sick
Does anyone know how many actions this is supposed to be
From Xulgath Ravening, part of (Spoilers for which adventure path this NPC features in) ||sky kings tomb||
Thank you
(I'm digging through the bestiary for neat monsters to procastinate learning how to make maps)
Alright, building an exemplar
One thing I've noticed is that since so many of the feats add extra Transcends you may not like to use, Exemplar is a really good Archetype chassis
I've dodged the light armor prof by just taking sentinel at level 2 and rocking Hide armor
So I'm running a dungeon crawl next Thursday. My experience with dungeon crawls (in other, but D&D-like games) has been that in exploration mode, people move into random rooms, triggering events or they move at very different paces. So I'm considering stealing an idea from ShadowDark and going around the table in what's basically turns, even during exploration. I suppose movement wouldn't need to be counted as strictly and all but my impression is that dungeoncrawls need more strictly organized exploration than, say, roleplay in a tavern. Any thoughts from the hivemind?
PF2e generally assumes that during exploration the party is moving as a group and each member is performing a specific exploration activity, so that might ease some pressure on that front.
Getting to play air/earth Kineticist tomorrow. Gonna be interesting!
Every #Pathfinder2e exemplar name after level 5:
💖 3
Thank you! I'll read up on exploration activities, then!
Oh, but why am I here?
I'm here to ask about a feat:
"1d6 damage for every 2 levels you have to the target" -- Does this mean you only damage foes whose creature level is lower than your character's level?
Or does "level" mean something else here?
No
the beam deals (insert damage here) to the target
damage is (1d6 for every two levels you have)
it has the Deviant trait, so i think it's something from a Dark Archives subsystem?
oh, could be that too, yeah
AoN says both Dark Archives and the Gatewalkers Player's Guide
ohhhh
does that have acool down?
A directed beam of heat or an arc of lightning is one of the simplest ways to project energy. You fire a blast or beam from one hand. Make an attack roll against a creature within 30 feet. If you succeed, the beam deals 1d6 damage for every 2 levels you have to the target, or double damage on a critical success.
Can read it here
i think deviant abilities have an innate chance of backlash?
I mean, its a cantrip basically
Seems comparable to kinieticist blast, which is still good
1 action
Okay the two action version is pretty decent
The same blood that lets one of the dragon-descended spit out a gout of flame is precisely what keeps the inside of their mouth from being singed in the furnace. Deviations, unfortunately, lack these safeguards, their powers coming from haphazard circumstance and interactions rather than intentional design. A character using their deviation alwa...
it's also spell attack or class dc
specifically this is a dragon type one
Deviant abilities often trace their origin to massive concentrations of energy, such as being at ground zero of a detonating magical artifact. These energies can linger within an individual to grant them deviations falling under the dragon classification—gouts of flame, electrical breath, and the like—projecting and absorbing it to great effect....
so kinda questionable for a lot of people but good times on anyone with access to saving throw spells or lacking in ranged options and with a decent spell attack
Yeah weaving this into caster turns seems like the best use
2 action damage save, laser with no MAP on the same dude
oh?
whats going on over here
it'll also randomly explode on you the more you spam it, eventually turning itself off, so it's not entirely "infinite"
Oh right the backlash, yeah
Oh my goodness Pathbuilder has an encounter maker????
In beta but
ooh la la
finally an upgrade to the website I've been using which stopped getting updated Years ago
huh?
it looks pretty cool
Re: deviant abilities
Hmm... My Gatewalkers party is going to have an optimizer/build enjoyer who would probably love a free archetype. Since we're going to use deviant abilities the way free archetype is used (an additional feat every few levels), I've opted not to have players have a free archetype, as well... But... The regular, non-free archetype could be a solution, right? The build-making enthusiast will get more options without player characters swimming in helpful feats from various sources. And the archetype would be optional for the less crunch-oriented players. Does this make sense?
i don’t really feel that it adds all that much optimisation outside a few exceptions
class feats are almost universally more powerful with a few exceptions specifically to enable some stuff you can’t normally do in every class, like two weapon warrior, or the occasional “int caster on investigator” affair
hmm
what is the question here
In other words: Would it be inadvisible to give players both a free archetype and deviant feats every few levels?
if you have an optimiser i would suggest pointing them in the direction of either a class with a lot of moving parts, or inviting them to do some weird shit
oh that's probably fine
That's probably not gonna break things
Hmm
strength of thousands kinda does that
Wuold it overwhelm less mechanics-oriented players?
except with the academia subsystem instead of deviant feats
strength of thousands is a bit of a spreadsheet honestly
the fact that there's very few options for deviant stuff should mean it's not much more than regular free archetype
from a like. differing levels of motivation to optimise perspective I think free archetype can actually be simpler than default? paradoxically?
cause you just gotta pick one or two things that fit your character and then you get those things
i feel like a less mechanically inclined player would probably just pick whatever at the level it became available at
and maybe be a bit suboptimal as a result
whereas in the default game archetypes you're having to consider class feats vs archetypes and what level you take things etc etc
but the gap between tippy top optimised and randomly selected is pretty small
Okay, so using both free archetype and deviant feats would probably work
I should check whether it'll all fit on the character sheet, lol
I hope it's okay I ask so many questions. I haven't really run PF2 before and I want to do it well. And neither be too restrictive nor have anything break the game, ya know?
if people thought you were asking too many question you'd probably know
like I think the people here are mature enough that if it was an issue they'd be able to verbalise it
dual weapon warrior is a decent one-stop shot as far as just going for a 'fuck it, ranged double slice' strategy
and honestly that's maybe one of the few actual unique things you can actually do with thrown weapons, they simply don't have a lot of feat support generally. Seconding that they're mostly decent as a flex option on a melee build- swashbuckler and champion have some unique options to take advantage of it. Shuriken monk is also a thing that exists but I don't that it really gains much over monastic archer.
Would be nice to have a throwing specialist archetype
Exemplar is going to have fun Thrown stuff.
I just realized
Cantrips being moved from enhanced damage dice instead of teeny dice and spellcaster mod is an indirect buff to Magus
Like, Gouging Claw is 2d6 instead of 1d6+mod post remaster
Which is dollar signs for a Magus
Why is that good for Magus?
Magus’s tend to have a lower spellcasting modifier then other spellcasters
So the extra dice tend to mean more average damage then adding their spellcasting modifier does
A buff for level 1 to 4 and 10 upwards
Gouging Claw also deals bleed on success now, so Magus are coming out pretty well from the cantrip changes
still kinda wish they had changed a bit more about cantrips
the ones that were good before are still the good ones, and the ones that were bad are still kinda worse than other options (Daze primarily)
Is electric arc still the best?

I really don’t like how centralizing electric arc is
Also huh
My party for today’s one shot is 2 swashbucklers, a drifter gunslinger, a thaumaturge, and a ranger
Everything is gonna die huh?
My thaumaturge and ranger are gonna point at something and they’re going to instantly die
there should really just be a range of aoe cantrips of that power level
Absolutely yah
and have single target cantrips just be a range niche
Ha ha, damage go BRRRRRT
we almost got that with Caustic Blast
it's an aoe cantrip that requires like zero positioning too
I am ready for my bosses to last one turn
which I think is fine if it was electric arcs gimmick among other aoe cantrips
that hit harder or hit more
And possibly even some extra damage.
Though actually I am very excited
Because the whole idea of this game is that they’re high up on various moving platforms (the airships)
EA is:
- a basic save, so way more reliable than an attack roll
- a rarely resisted type
- hits two targets at full scaling with generous range requirements
So it’s really gonna be a question of how they get to the objective
That's if you invest in int as a magus, which imo is not worth
If you are only spellstriking or casting utility spells then you don't really need int at all as a magus
It's a save against class dc like Brawling iirc
Meteor hammer has reach so if you expect to crit with some frequency you can make someone very sad
Class is also a factor
Fighter
reach and flail crit effect on a fighter is pretty strong
Meteor Hammer is great
Meteor hammer is so strong
there is also the Dorn Dergar as an alternative now, though it doesn't have Trip
and you need to make it scale somehow, since its advanced
long hammer is also good
though I think flail crit is slightly better than hammers now
What is hammers crit again?
since AFAIK flail is a Ref save, hammer is a Fort save
Dorn Dergar is nice for dwarves, iirc
if you are a Dwarf, it's good yeah
though it not having Trip is something of a tradeoff, but manageable if you got Knockdown anyway
between crits and Knockdown you can Prone things quite easily
You know what I kinda wanna homebrew, speaking of dwarves
A dual wield line based around offhanding your clan dagger
riding drake
Sick
Your companion is one of the few surviving members of a formerly lost species, hatched from the last clutch of Ulgrem-Axaan. As it's so young, its intelligence hasn't developed yet, but some day, it will become a highly intelligent creature. An Ulgrem-Lurann has the beast trait instead of the animal trait but otherwise functions normally as an a...
also kind of this thing
not draconic technically, but its also kinda funky
orc riding drake champ was one of my character ideas
What do they do?
They're a cool af land dragon thing
I think they have fire breath?
Also
Orc Paladin cresting a hill riding one
Cool as fuck
Oh the character
I mean in my idea of them as an npc they hunted people who stole dragon eggs
And worshipped that triad of justice gods led by Bahamut
Or
Not Bahamut
Oh cool
The PF version of Bahamut
Apsu?
and of course their divine ally was what else but a mount
Of course
They were also from Tian Xia
And since they were a rider, I had them use a polearm
guandao time
Honestly I wanna run that dragoon boss I had for the one shot I just ran as a more permanent character
Either a NPC in a game or a PC
Because they were very fun
What does the guandoa do?
I mean I actually don't even know if guandao like
mechanically exist as a separate weapon
Basically a glaive
It's statistically a glaive
It’s a curved pole arm it’s not super complicated
and not a naginata cuz I imagine them being more Chinese inspired
Yah
I’m just saying that the stats of the naginata would also work fine
Because it’s representing that similar style of weapon
A pole arm with a curved blade at its end
Fairs
If I ever play Frozen Flame my plan is a precision ranger on a Terror Bird
A bit lower tech than usual but
What’s the level of tech for your usual?
Oh I just mean
Frozen Flame is a Mammoth Lords campaign
So you are going around in furs with knapped stone spears
Instead of swords and chainmail
Yes, The Realm Of The Mammoth Lords is a funny little pocket of caveman in the fantasy setting
God I love the Realm so much
Hmm
I have made my Monk be a mix of KSBD Maya and DMC Vergil
(In a continuous search of power to reach a point where they feel they can take care of stuff in their backstory and not be corrupted by power's influence but unknowingly have been influenced quite a bit already)
Is lawful good still a good alignment? Or should i shift to lawful neutral?
(We're playing 1e)
Cool old lady with a katana?
more like
lady in her mid 20's who has abandoned her master's teachings and may need a reality check
thinking more of maya in her backstory
Ok so after running yesterdays one shot
I really do need to give my bosses more HP
Because when they’re the focus god players can output so much damage in this game
God players or "oh my god" players
e-gads! players can output so much damage
Ok that was just a typo lol
I meant to say “oh my god”
I do not have any divine beings in my group unfortunately
Oki oki
Yeah
You'd be surprised lol
At level 9 our group was able to Jump a major BBEG'S general and would have won had it not been for them teleporting
Wall of force for the win baybee
10?
They also had some goons and summoned a Gashadokuro
Which our Magus promptly oneshotted with a crit
Holy shit
And they were a posessed previous party member
BBEG put a fucked up crown on em
Did they get better?
I also set up 2 Spiritual Weapons with 4 attacks total and then cast FireStorm so
:3
Still at large

The player that portrayed them is still in out party as a really snooty elf wizard
Which died then came back by my character's grace
Which resulted in an argument and party drama when said wizard wouldn't display gratitude
My character in a drunken state then said a hurtful thing (think " thats why yo mama dead") and now there is party drama and tension
Oh that sounds super fun
Yeah lol
To clarify the hurtful thing was "that's why your husband left you"
When said character'a backstory involves their husband being a total dipshit
Which is known OOC but not by my character
Oh that hurts
Yyyyep
In good news we got to wear snazzy outfits last session
And discovered another of our party members is in fact a prince
Oh yah that makes sense
Any fun stuff going on in yo game?
In one game I’ve had a lot of drama between my character, and 2 of my friends characters
Mostly that one of them (a cleric) fucking hates mine and my friends character lol
Damn
Because my friends character is a habitual liar
And my character is just very grim
interesting
What’s the longest range you can get on a bow?
i don't think there's much that increases range other than far shot
everything else that comes to mind decreases penalties and such
so 1200'?
sukgung goes to 2400 and backpack catapult to 2880
Yah range increments only work up to 6 increments away right?
yep
So with far shot the backpack catapult has an effective range of 2880 feet
Just with like
A -10
there's some ranger(?) feat that lets you fire up to the fifth increment without penalty
Holy shit
and a talisman that negates all penalties if you're feeling spendy
You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. If you have master proficiency with your ranged weapon, you can ignore the penalty for attacking up to five range increments away when attacking your hunted prey.
Just very high level
if you're a decent level and trying to murder normal people i can see being able to absorb the penalties
The backpack catapault is now a fun thing I want to build.
bean some local noble from half a mile away with a massive rock
Yah at a certain point even with a -10 you can still hit a weak enemy
Like a guard has an AC of like
13
they're off guard, that's -2
If you have a +30 it doesn’t matter if you’re hitting with a -10
You’re still guaranteed to hit
And pretty likely to crit.
In fact, with that +20, you're critting on everything but a 2.
i mean if you have a +30 you can just walk in their front door, murder them and walk out, who's gonna stop you
I mean maybe but like
They could have powerful people surrounding them
They’re a noble their main power is being rich
Being rich means being able to hire good bodyguards
on that note I do still kinda want to include Assassin in a build at some point
but it seems very dm dependent as far as whether you get an opportunity to mark a target for death before combat begins
Honestly the fact it requires you to be completely undetected kinda kills it for me
Especially since it also requires you be able to hear your target
For some reason
What does? Mark for death doesn't.
Mark for death does
I don't see anything about undetected on the description
I mean I suppose you do have to be undetected- or just not noted as suspicious in a crowd or something- to be able to mark them stealthily without immediately rolling initiative
I was referring to the assassinate action
ah, gotcha
yeah that's rather unfortunate
I like it with the new firebrands feat too
I think with assassin you can kinda treat it like an alt rogue dedication tho
like mark for death is a pretty big buff for just the dedication feat so the restrictions make sense
but if you want to pick up suprise attack and some sneak damage its pretty good
Mark is okay
Assassinate is just near impossible to make work except in a narrative circumstance
I mean my thing is that unless you have the ability to set it up in advance you just, give up your entire first turn
And imo it’s almost never worth an entire turn
and the backstab buff is decent especially in free archetype with little competition
I mean I think that's fine yknow
I think the idea with Mark is you do it before you actually get into a fight
yeah
but it's really not very clear
I mean with hunt prey it’s only 1 action
So if you don’t get it off before combat it’s fine
sure
but hunt prey outside of ranger is also a much smaller buff than mark for death
That’s fair
assassinate is rough though cause undetected is a lot harder to get than hidden
I mean it’s not even undetected, it’s unnoticed
Which correct me if I’m wrong
There’s no way to become unnoticed once a fight breaks out?
correct
they need to be entirely unaware you are there at all
Yah
like modify memory could do it
Depending on how you interpret things there's also one or two abilities or spells that let you fake your death that would do it
Because like
They have no knowledge that you are not dead
it would be a cool deception legendary feat
like
create a diversion but now it makes you unnoticed cause you can convince them you're gone gone
Legendary deception feat: Allowed to lie to the DM at will
stealth has such a weird power curve given that once you hit 15 and get legendary sneak a big portion of its mechanics just kinda disappear
which isn't really a complaint, but it's interesting
If I run a gunbreaker gunslinger, I really think I’m going to use a musket axe but flavor it as a gunsword
Because like, gun swords are so classic so I wanna use them
But also I like fatal on my firearms to much
Especially with the gunsword/musket axe only having a d6 die
I’m fine with concussive on bigger weapons but not really them
Though, I could just go triggerband
Maybe take a shield as well
Fatal d8 instead of d10 and a d4 instead of d6
But finesse on the melee profile
And a free hand for a shield or something else
Well, this game is awful.
Wha happened?
i derailed htings by casting aerial boomerang, because the gm had no idea what the boat shouldbe doing for reflex save/hp
just entirely disaorgnaized
Oh that sucks
Yah I think I’ll go for the triggerband weapon for my triggerband gunslinger
Fulfills the gunsword fantasy and having a free hand does feel nice to use a shield
Or you can do Duelist for the true Gunbreaker experience 👀
There are vehicle rules, if they need a guideline
Session's over, i've said that i'd not be coming back, it was actively unpleasent. Like that was a minor thing in a very disorganized game
gm was doing their best but there was anotehr player who was being actively unpleasent, and the gm was just struggling like crazy
Was this the game you were having issues with previously, or a different one?
Didnt have issues with things previously - that was an intro adventure, and that was purely just hitting some mechincal issues with swashbuckler/gynmanst
So not actually what i'd think of as isuses just like teething problems with getting to grips with the system
if that makes sense?
So it's not the game you had issues with before here
Or at least talked about here before
Was this a game you recently joined?
Apologies for the questions, just getting a feel
Regardless, yeah it sucks
Yeah, it was one i'd just joined
It's all good, sorry for slow reply
i got distracted and was looking elsewhere
Yeah, the one i talked about before was jsut the begginer box adventure, playing a Gynmast Swashbuckler, and it was fine. issues were purely mechincal issues with mangaing MAP and Gnymanst being a bit awkard
That game has been a blast, just sad it's ending
What do undead characters drink instead of health potions?
they pour oil of unlife on themselves
Thanks
death potions
I'm gonna stick with the old way we ruled it...
Holy fuck it applies to damage too !?
and your recovery roll ?
Yeah
I always ran extra damage as increasing your dying score
oh I thought it meant that if your wounded it adds to all damage you take
Oh
whether or not it worked like that in the past has been an arena of heated debate
Yah I never realized that part
Yeah
Last kingmaker session our Gnome Psychic would have straight died to a random goon if we were using those rules
Then again that random goon was Nishkiv The Knife, Ascended Cuthroat, who through the throes of violence awakened and realized he was a character in a game
Until we stopped inexplicably missing him and killed him with a crit, anyway
So how uh, for lack of a better word, valuable would you say low to trivial level encounters are
Like, I've been designing mostly moderate or severe encounters, should I be putting lows in there
I've never ran a trivial encounter because I literally cannot imagine them being at all interesting
They don't take very long at least
For low encounters I generally combine them with some kind of map thing, eg they're in a tower or across a river, which makes them interesting
idk if anyone is interested in this kind of stuff, but as I'm joining a PF2e game, I ended up making a custom character sheet (I find the default one limited for online play, and I wanted to have a sheet hosted away from sites like myth weavers or pathbuilder or foundry due to access jank and more customization)
https://docs.google.com/document/d/1KsohAOkRoj2nIKvzetqSUKNLxHgV2ePon_uikcWimb4/edit
All that remains is to add in a formatted section for pet/companion stats, but for all other functions, it's ready to be copied to your own drive and filled
Wonder how well a Greatpick would work on a Barrow's Edge Exemplar
For reference
This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.
Yep
That's the ide
Also you can just swap to this to heal even more. Then back to the Greatpick
Which, I'm also curious how this works outside of combat
Can I basically just keep using this outside of combat to heal.myself to full between encounters
I mean I don’t see why you couldn’t
Probably yeah, but there's several things that let you do that
It’s not like you need something to target with an attack to swap back to body
True
Also only works on you
Thoigh this doesn't require rolls or resources
Also yah at this point OOC healing is so plentiful this really isn’t that much
True
Neither do focus spells cos you can wait 10 mins
Also true
Or kineticists
I'm just picturing it as healt regen in cod thou
Roughly yeah lol
That’s for if you go gun exemplar
Air Guns are actually good on Exemplar, or so I've heard
A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-rang...
They're simple so they become d6
And 1-handed as well
So you can dual wield
Yah I wanna make a dual air pistol build so bad
Especially since you can also give them twin
And exemplars shine in flat damage increases already
Gun God time
And yeah
Throwing Knife Exemplar also look fun
For similar reasons
Honestly my main issue with dual air gun exemplar is that I’m not sure Fated Shot works that well for it
Because it basically just gives you an AOE strike for 2 actions
But like, the air guns strikes still don’t do that much damage
I wonder if the "final" Exemplar will have a Firearm option
I know it'll have an unarmed option
Behold, a holy weapon! (M2 Browning)
I have been thinking from a lore perspective; do you think Exemplars just exist on Golarion in the God War, or will they exist across the universe?
I hope so tbh
I mean, do the gods like only govern Golarion or the rest of the galaxy?
Don't believe so
Firearm exemplar
Other species have different gods (like the Vesk have a patron god) but some are universal iirc, like Pharasma
Ah alright
I guess it depends what god dies
Because presumably if one of the more universal ones die
Then the divine sparks would show up all over the place
Also I'm pretty sure every planet in Golarion's Solar System is inhabited
So it could be a scale of things issues yeah
Ngl I mostly run them as occasional flavor fights if at all
Trivial Encounters can also make the party feel strong if you do it right
Which can feel good
Regardless, my idea was one landing on Earth (which is in the 20s or 30s iirc, if the timeline matches up)
Either they go to Golarion to figure out what's happening, they're taken to Golaroon forcibly, or they stay on Earth and shenanigans ensue
Oh that would be very funny
Also a good way to get the Dark Tapestry involved since Earth is drowning in that stuff
The gods do hang out in the rest of the galaxy yeah
I kinda imagine they’re like, a WW1 vet
Who takes to golarion’s air guns as the closest things to the guns back home
Or they straight up use a 1911
Yah
Though Earth has been at it longer so uh, much scarier technology for the most part
Except when there is magic but that’s like, some rare stuff in earth
Yeah
And either hidden and small, or eldritch in nature
Cthulhu still slumbers there
Like, canonically
I don’t think Alkenstar has invented a machine gun quite yet
He’s just chilling
He ain’t bothering anyone
Let him be
But yeah
Iirc one of the reasons the Russians in Reign of Winter were relevetivly high level despite lacking magic (for the most part) was because earth guns/technology is just that good
Alkenstar has like rennisance/early industrial firearms, while Earth is rapidly approaching WW2 era guns