#Pathfinder

1 messages · Page 5 of 1

frank crystal
#

Man, I wish ignite the run wasn’t incapacitation

solar storm
#

It feels weird that the remaster rules are barely changing my current campaign

frank crystal
#

Why?

solar storm
#

The only person playing a class which is changed is playing a Ranger and that's barely touched haha

frank crystal
#

Ohhh

solar storm
#

So its just terminology changes really

frank crystal
#

Also I need to know

#

Did they make advanced weapons easier to get?

solar storm
#

I haven't looked

frank crystal
#

I haven’t looked at anything like general feats yet

frank crystal
echo briar
#

the weapon proficency general feat gives you expert at lvl 13.

#

So casters can get it on par, martials can get it on par for 2 more levels I guess

frank crystal
solar storm
#

Yeah its just marginally easier I think

sinful gyro
#

It's like, hey at the same time we might as well tweak some things

echo briar
#

I know there are some new class feats, are there any new ancestry feats not from the new versatile heritages?

solar storm
#

I don't think so

#

I haven't looked super closely but I just saw some renames

#

Like Vengeful Hatred becoming Mountain Strategy

clever cobalt
#

How come Edgewatch has an ||Oceans 11 style Heist|| and Alkenstar doesn't

#

Alkenstar is perfect for thst setup

echo briar
#

Because cops are the real criminals

clever cobalt
#

I mean fair but don't tell me planning and executing a heist isn't cool as hell

#

Especially if it's against a bastard and/or it's a Robin Hood style theft

worthy stump
#

heisting is cool

unborn rain
#

I've never done a heist, I don't think even when I played some BitD

#

Massive hole in my Ttrpg player CV

silver geyser
#

Heists are great

clever cobalt
#

Yeah aren't Heists like the core idea of BitD

solar tendon
#

they were assassins

#

they did assassinations haha

#

actually you definitely did do a heist, you wanted to figure out who the politician backing the red sashes was

#

(so you could assassinate her)

unborn rain
#

I don't remember most things

solar storm
#

Oh, assassinations are just heists but you take a life not property :p

unborn rain
#

No you're thinking of GHOST kindappings

ionic pier
#

I have access to the Remaster PDFs 👀

#

Time to read

ionic pier
#

Loving the witch changes

solar storm
#

Any standouts?

#

I really like the new witch but honestly I never looked that closely at the old one

ionic pier
#

The familiars all having special effects based on your patron of choice when you sustain hexes

#

is one

#

Fate allows you to increase AC or lower it by 1 to any target withing 15ft of your familiar

#

whenever you sustain a hex

#

For example

solar storm
#

Oh yeah that one rules

barren cipher
#

old witch is very much mediocre wizard with a sometimes decent 1-action cantrip and a better but still kinda useless familiar

ionic pier
#

^

#

New witch seems thematic and fun

#

Still reading tho

rustic cape
#

I might be playing a Witch soon so I’m pretty excited

barren cipher
#

the calculation was 'do i want this not really that good stuff, or do i want an extra spell slot at every level'

ionic pier
#

Yeah I wanna play a Witch but I'm in so many games already

barren cipher
#

not a tough decision for a lot of people

frank crystal
#

Oh new skill action

surreal basin
#

Witch did have the choosable spell list going for them

frank crystal
#

You can move people around while they’re within your reach

#

Using athletics

rustic cape
#

Oh, nice

frank crystal
#

Normal success is 5 feet

#

Critical success is 10 feet

#

But the creature must always stay within your reach

rustic cape
#

Slick

trail nova
#

Oh, reposition.

unborn rain
#

Real useful if you've got reach

ionic pier
#

The Lv 12 Witch Feat "Coven Spell" reaction seems

#

really interesting

carmine egret
#

Oh?

frank crystal
#

What does it do?

solar storm
#

Lets you amp or spellshape an ally's spell within 30 feet as a reaction

frank crystal
#

Oh nice

surreal basin
#

Me when I quicken my Allie’s spell

ionic pier
#

Spellcaster reactions good

surreal basin
#

*allies

turbid dagger
#

Oh thats very nice yeah
Witch ain't doing shit with its reaction so

solar tendon
#

that's cool

solar storm
#

Who is Allie and why does spellcheck like her so much???

surreal basin
#

Lmaoooo

ionic pier
#

Ceremonial Dagger also seems neat, but it does share a level with greater lesson

#

so idk

clever cobalt
#

Any lore changes in the GM's guide?

frank crystal
#

What’s greater lesson?

ionic pier
#

Allows you a lv 3 Hex Spell

#

basically

warped orbit
#

which is pretty great

ionic pier
#

Yeah, vs a free lv 5 focus spell

warped orbit
#

and you can overcharge it fairly safely for little cost

ionic pier
#

I guess I'd have to read all the focus spells to make a decision on that

#

hmmm yeah the greater lessons are still a bit underwhelming except the shadows one

rustic cape
#

Does Golarion have an ersatz-Slavic society?

#

I know Baba Yaga is hanging around but she’s a dimensional traveler, right?

light gyro
#

i don't know about ersatz-slavic but they do have at least a couple of slavic people https://pathfinderwiki.com/wiki/Anastasia_Nikolaevna

This page contains spoilers for the following products: Rasputin Must Die!, The Witch Queen's Revenge.You can disable this banner in your personal preferences.

As of 4713 AR, Anastasia Nikolaevna is the fifteenth and current queen of Irrisen and the first non-winter witch to have held this office. She has adapted well to her new role as Irrisen...

turbid dagger
#

Irrisen was founded by Baba Yaga iirc and yes, its current ruler is an Actual Earth Russian

#

I believe Ustalav is also supposed to be that?
When its not 'ahhhhh I'm being eaten by a vampire'

unborn rain
#

Ustalav is eastern Europe entirely within the context of Vampire fiction I'm pretty sure

rustic cape
#

reads about Irrisen

#

Oh shit Baba Yaga owns a country

#

Did not realize that

warped orbit
#

There are also other straight up Russians in Irrisen, after the events of Reign of Winter

#

But yeah generally Irrisen and Ustalav are very slavic in influence

sinful gyro
#

Lemme grab the map

rustic cape
#

Russian Narnia I see

heavy fulcrum
#

thats irrisen, yeah

rustic cape
#

So a real-Earth Russian girl who got kidnapped and forced into a terrifying “apprenticeship” with baba Yaga would actually work within the lore?

sinful gyro
#

That is possible

#

real-earth would be in our past but yeah

silver geyser
#

I think at this point Earth is in the 1930s?

sinful gyro
#

Something like that

silver geyser
#

Yeah, it's that.

rustic cape
#

I am envisioning just the most miserable, soggiest witch.

silver geyser
#

And Earth has weirdass Mythos shit going on too.

heavy fulcrum
#

its "currently" 1928 on Earth

#

(Reign of Winter was 4713 AR and 1918 AD, and its now 4723 AR)

silver geyser
#

Oh, it's not a good time on Earth right now.

heavy fulcrum
#

(and its 4723 AR because all dates are "date book was published + 2700" unless otherwise specified)

solar tendon
#

oh anyone who has remaster is hunter's luck a warden initiate spell now? or how does that work

rustic cape
#

No actual Baba Yaga patron in remaster Witch though, right?

heavy fulcrum
#

despite everything, Baba Yaga actually largely dislikes "followers"

#

get your own power kiddo

silver geyser
#

You could probably use any patron for Baba Yaga, but good luck getting her to give out power.

solar storm
trail nova
rustic cape
#

Hm

undone phoenix
sinful gyro
undone phoenix
#

Yay!

sinful gyro
#

Might as well

#

Not like we have pins here to keep organised

carmine egret
#

I keep seeing melee stuff for Witch, is it easy to make an especially fighty build?

undone phoenix
#

Unarmored defense proficiency and 6 hp per level makes it challenging to say the least

#

I feel like the best use might be to deter enemies from ending their turn adjacent to you

turbid dagger
carmine egret
#

gotcha

worthy stump
#

i remember hearing that the Witch hair-attack stuff got buffed, but i have no idea if it was enough to make it viable

#

maybe if you pick it up from the multiclass arch

warped orbit
#

the feats are a bit better now, but it's still pretty rough to make work

eager mountain
#

Someone pointed out that now if one person has a weapon something is weak too, you can just toss it between allies

#

Weapon juggling

echo briar
#

So seems like talismans were slightly nerfed

#

as their effects are mostly the same, but using them is now a set action instead of a free action when you do a thing

solar tendon
#

that was the thing I liked about talismans

#

like

#

they fixed the combat consumable problem

echo briar
#

So you can't use a mesmerizing opal when groveling

worthy stump
#

huh, had they not said something about buffing talismans in the remaster? or am i misremembering?

warped orbit
#

they said they wanted to buff the effects

#

but if they take an action now that is a pretty hefty nerf for most of them

solar tendon
#

is it like

warped orbit
#

since a lot of talismans were a free action when you do a thing previously

solar tendon
#

an action that includes the thing they would trigger off of

warped orbit
#

unless the activation includes doing the action

solar tendon
#

wait I think they talked about this in the first remaster stream

solar storm
#

Are talismans in GM core?

echo briar
#

A talisman triggered when you used a strike? now you can't use it with Flurry of blows, or double strike, or reactive strike. just the action the talisman gives you

#

I'm not saying its huge, but it is a nerf

silver geyser
#

Booo

#

I hate this as someone who hands out free talismans

trail nova
#

Moving something from a non-action to an action is a massive, massive shift.

silver geyser
#

I hope the medicine crit fail negator is still a free action

barren cipher
#

apparently it is not

#

it also no longer negates critical failures, it just improves the results of an administer first aid success

silver geyser
#

aaaaa

barren cipher
#

you stop bleeding without a flat check (pretty good i guess) or you heal the person you're stabilising to 1hp (uh...)

clever cobalt
#

eh the latter is decent

surreal basin
#

Iirc they also removed most talisman requirements

worthy stump
#

that's good at least. the skill requirements were pretty annoying

echo briar
turbid dagger
#

Yeah getting someone up at 1 is mostly a way to kill them faster unless you immediately follow up with a bigger heal
And at that point why use it

trail nova
#

Currently remembering why starship combat is one of the Starfinder things I’d love to overhaul.

#

It’s like… somehow the worst blend of trying to abstract some stuff while very aggressively not abstracting others.

echo briar
#

I think starship combat should be its own game TBH.

#

one that can be mixed with starfinder, or done on its own

trail nova
#

Yeah…

#

It basically already is, besides the skill checks

sinful gyro
#

Yeah I've had this debate before and like, it's such a big thing it sorta has to be it's own game to work well

trail nova
#

I think SF manages better than some other stuff, like refusing to give cash values. Still... I think it's got a lot of pain points, and suffers in places from Pazio's love of level scaling crashing up against a distinct lack of that elsewhere (HP level scales, damage... doesn't directely)

worthy stump
#

i liked it when i got to play it, but to be fair, that didn't end up happening much in the campaigns i played, haha

#

hopefully SF2e will give 'em a good overhaul

trail nova
worthy stump
#

that makes sense, yeah. kind of a legacy of PF1e/SF1e systems, really... 😔

trail nova
#

It's genuinely difficult to max out the budget on a high level smaller ship, like high level parties will likely have.

worthy stump
#

and the highest level i played at was... 6 i think

trail nova
#

Since most of the build point sinks also cost PCU, which maxxes out at pretty low levels.

#

... I don't think you can build a tier 20 tiny ship that uses all the BP. Like, I think you run out of PCU first.

eager mountain
trail nova
#

Still doesn't let you move through a closed door with less than a turn's worth of actions.

eager mountain
#

lol

trail nova
#

(TBF, it's not like 1e or any other action economy focused RPG I'm aware of really handles them better.)

#

But I do sometimes feel like PF2e has an obsession with the little book-keeping actions, and making them an actually important consideration, instead of an annoyance you can get rid of.

trail nova
trail nova
frank crystal
#

5 turns minimum to walk through a closed door

#

7 if you want to be polite and close it on your way out

trail nova
frank crystal
#

But also what are you working with to open a door requiring 3 actions? I’m thinking it only requires 2

#

One free action to switch to one hand for your weapon

#

1 interact action to open then 1 to move

trail nova
#

1 more to switch back to ready with the weapon, I think.

#

(Which isn't strictly needed, but...)

frank crystal
#

Ahh yah

#

That’s another interact action

trail nova
#

(Or if you have 2 one-handed things, pick it back up.)

frank crystal
#

I mean you can swap to one hand for a two handed weapon

#

It doesn’t really change much

#

You still need an action to swap back to 2 hands

#

But you don’t have to drop your weapon at least

#

Which does feel better

trail nova
#

Yeah. Still... it's a lot of bookkeeping.

surreal basin
#

I mean in fairness you absolutely can ignore it

#

If it desperately annoys you and you want kicking open a door to be a free action it won’t really break anything

#

It’s just the consequence of of having a system with no inherent movement I think

#

Like even in 5e it takes a while turn

#

Unless you give an “open doors” clause I think in most systems it will except this with AP

#

ALSO, to be even more of a contrarian, I think starfinder spaceship combat is good as long as every party member is on the same ship

eager mountain
#

becuase i do

#

IMO its not really that much of a leap to think someone can just take thier hand off thier weapon for a second to open a door

unborn rain
#

make them do a atheletics chekc every time they hold their two handed weapon in one hand /j

solar storm
#

Strictly speaking it costs an action to re-grip a 2h weapon after taking one off to do a thing

unborn rain
#

I've never come across this issue because I've never had door opening happen in combat

eager mountain
#

or throw themselves at another ship

eager mountain
#

its never been an issue

#

In pathfinder 1e a door fucked me over tho

#

becuase I didnt have the actions to open it in a room full of bad guys alone

unborn rain
#

now that I think about all of my players when i was running pathfinder also had free hands so it wouldnt be an issue

eager mountain
#

if I had been in pathfinder 2e I could have scaped

unborn rain
#

in pf1e isnt open door just a item interact type action? So you can use either an action or movement for it?

eager mountain
#

I had to jump down from the raftors ( im a rogue ) , grab the door and open it ..... and there im done

#

im just standing in the door

#

waiting for 7 guys to kill me

#

which they basically did

rustic cape
#

Nuwitch is cool

unborn rain
#

Read that as "nutwitch" and thought there was some sort of weird new Nut based Witch build

frozen hatch
#

Has anyone ever done anything with the aftermath scenario presented in the last Wrath of the Righteous book in which what if the players fail to stop the worldwound? Kinda like a golarion end times campaign with that serving as a starting point with maybe other stuff added as well.

sinful gyro
#

I know of some post apoc games but not sure if that was the cause

frozen hatch
#

Not post apocalypse but rather think of it more as the start of and events of the apocalypse with maybe the party being tasked to rally defenders and broker alliances to try and stop or push back the doom from the worldwound.

#

The apocalyptic event isn't in the future or past, it is in the present.

surreal basin
#

Oh hey!

#

Can something with the remaster check if Final Form still exists for nephilim

#

It was like my favorite tiefling feat

rustic cape
#

It doesn’t

surreal basin
#

Awww

#

Sadness

frank crystal
#

Ah that sucks

paper juniper
#

so my friend is thinking of GMing a pf game where we start at level 16 then get hit with a gay baby beam back to level 8

i may make my dudette inspired by maya and white chain

unmonk class :3

what are some suggestions to have both the palm style and some weapon shenanigns?

surreal basin
#

Not much that’s reccomended, doing both is definitely hard

#

Monastic weaponry is an obvious grab

#

If you wanna have two stances that you switch between there’s the peacock stance that uses swords which is specc’d for temple sword

#

And then you’d want an unarmed stance

#

And eventually you’d pick up fuse stances but that’s v late game

paper juniper
#

oh

#

i should have

#

explained

#

we in 1e

surreal basin
#

Oh

#

Uhhhh

#

In that case is there a specific unarmed style you wanna use?

#

If so, grab that and a relevant weapon fighting style and use this

#

Oh shit actually

#

Forgot about that

silver geyser
#

There's also the fun of Shikigami Style

rustic cape
#

So I was looking at the NuWitch Hex Cantrips and thinking, these are a little anemic, no? And then I remembered their action costs.

turbid dagger
#

Yeah that's the whole point iirc
You get a lil baby spell you can cram into other spellcasting turns

warped orbit
#

still not quite sure about some hexes, unless they got more substantial changes than I heard so far

rustic cape
#

A lot of them are sustained spells that synergize with cackle

turbid dagger
#

Also:
I become more and more infatuated with the idea of a 1-11 game
So many cool monster families fill that bracket
Skelms, Hags, Trolls (with the exception of Jotund), DINOSAURS

#

What are some of y'all's fave monster families?

silver geyser
#

Daemons.

turbid dagger
#

I've been looking at daemons myself recently
Which spiraled off from looking into Urdefhans, another fave 1-11 range monster family

silver geyser
#

Lot of good variety, no worries about if you're morally right to get rid of them, covers basically all CR's, can be mooks, lieutenants, or Big Bads.

carmine egret
#

I'm pretty charmed by regular animals in PF2, the mechanical gimmicks are just kinda more fun applied to normal critters

worthy stump
#

i love Beasts

turbid dagger
#

Urdefhan Dominator seems like a scary final boss at level 11
What with y'know
PL+3 Dominate

rustic cape
#

Like this seems pretty good for a single-action buff

barren cipher
#

just damage rolls?

#

that's not bad

turbid dagger
#

How much do Elite and Weak modify a creatures level by in practice?
Like, is a level 14 Weak creature effectively level 13, or effectively level 12

sinful gyro
#

+1 -1

barren cipher
#

it's a bit wobbly especially with spellcasters but that's roughly where it puts the numbers

turbid dagger
#

Got it, thank you!

warped orbit
surreal basin
#

Yeah it’s a little rough

rustic cape
#

Is there a general take on Animist at this point? Aside from being obviously rad.

turbid dagger
echo briar
#

the leap and sustain action was the best feat, not niche at all

#

You could move whenever you sustained a spell, which is huge

#

its very easy to make that 15 feet of movement every turn

#

Has Murksight been changed in the remaster?

warped orbit
#

Sustaining Dance was huge yeah

turbid dagger
frank crystal
#

I think I’m gonna try running a playtest focused one shot soon

#

Specifically one that I need people to play an exemplar and an animist

turbid dagger
#

I'm allowing Exemplar and Animist for my upcoming oneshot to entice some of my more experience friends to do a level 1 thing

frank crystal
#

Oh neat

coral anvil
#

I would be willing to take a crack in a one shot for level 1 stuff, gimme a yell if you need a body

frank crystal
#

Does paizo periodically release updated version of the playtest classes before the official release?

limber comet
#

No

frank crystal
#

Ah ok

warped orbit
#

we're probably not gonna see much more of the classes until release

frank crystal
#

So for non mountain stance non finesse monks, is dex or con generally more important for survivability?

worthy stump
#

depends on how willing you are to chug drakeheart mutagens like they're going out of style. more seriously though, i'm not sure. i invested equally into both on mine and it's been working out fine enough, but without the mutagen up the AC can be rough

turbid dagger
#

Dex
16 Dex puts you at medium armor AC but if you go lower than that you are gonna be in some trouble

frank crystal
#

IC, and yah with only a +2 you basically have the AC of a caster while on the frontlines

turbid dagger
#

You in theory can supplement it with Raise A Shield also with Flurry Of Blows but the idea of a 12 dex monk that is obliged to raise shield every turn for medium armor ac makes me very sad

warped orbit
#

you need Dex for AC

#

no real way around it

turbid dagger
#

There are some extremely limited ways around it
Like Scales Of The Dragon
But yeah 16 dex is what you should aim for for a str monk

worthy stump
#

i've been supplementing my 14 Dex monk's AC with Drakeheart Mutagens, since i'm pretty sure it still uses your unarmored prof, and it gives you a big AC boost. duration and supply is definitely an issue at lower levels, though, so helps to either pick up the alchemist archetype or have an alchemist buddy

solar storm
#

That said I think channeler’s flexibility beats Sage

#

Garden of Healing is head and shoulders above anything else for out of combat healing

#

And sustaining dance or whatever it’s called is probably too strong for a fear

#

But a real good move for them to have

#

(This is mostly the feedback I gave haha)

turbid dagger
#

(Kingmaker Part 1 Spoilers:) ||Nishkiv the Knife, level 1 little shit rogue enemy||, has earned himself a legendary place in our group by paradoxically dodging all of our attacks for like 3 rounds and downing 2 players by himself
He defied all odds to give us more trouble than the ||wounded frost giant||
Alas, he fell to Fighter Crits all the same

robust heron
#

nice, my party ||allied with the frost giants and successfully intimidated nishkiv into standing down||

#

so looks like complete opposite results pain

turbid dagger
robust heron
#

rip

turbid dagger
#

Every big enemy so far has been killed by a Kalt crit
The ||wounded frost giant||, the ||blind ogre||, and ||Nishkiv||
Linzi has a crush on him

#

He's exactly the galant monster slayer she was looking for, but a hobgoblin agent from Oprak

surreal basin
#

don't remember if I shared but my

#

Gm made me a custom, slightly op feat for my investigator

#

would be more op if i could use it for anything beyond the coffee

warped orbit
#

oh that was for you

#

I remember seeing this on the reddit a while ago

surreal basin
#

Yeah!

#

It got mixed reviews :3

surreal basin
#

oh i also thought yall would appreciate an npc that will be showing up in my game soon

#

Devamidhusa, Lord of the House of Blades, Titan of Kherr, Bloody Master

#

He's a weird demi-god putting on a tournament the players are gonna enter

unborn rain
#

Class Demi-god behaviour

rustic cape
#

Wild speculation: exemplar is based distantly on 3.5 incarnum and animist is based distantly on 3.5 binder

unborn rain
#

I thought animist was a pathfinder 1e class? Or at least based on one?

rustic cape
#

It might be? I dunno PF1e well. A friend and I were observing that they feel a lot like incarnum classes and binders, mechanically.

#

Exemplars have the whole rotating through empowering special magic items thing, and animists have the "draw on an increasing roster of spirits to gain pretty varied special abilities" bit

turbid quartz
#

Did they change the lore for goblins in 2e?

#

Goblins were the Silly Mascot Race in 1e

unborn rain
#

to my knowledge quite a bit as they made like people instead of treating them as sort of monsters

#

they still get to be very silly

turbid quartz
#

Ah

unborn rain
#

but that's like the changes most things went through for the transition

turbid quartz
#

IDK I feel mildly uncomfortable whenever I see "joke non-human races." IDK why

#

Like Gungans

#

I remember in Rise of the Runelords they were treated as Kill On Sight monsters

solar tendon
#

its partially an advancement of lore

#

through some events

turbid quartz
#

Which makes me feel uncomfortable because, like...are all members of this race/species like that?

rustic cape
#

In general 2E avoids that, and with the death of alignment for the remaster it'll be avoiding that even more

light gyro
#

Goblin wackiness is tied up in their ancestry feats getting cartoonish stuff like being bouncy to reduce fall damage

eager mountain
#

look at this ugly boi

#

NEW faction.

light gyro
#

For society?

eager mountain
#

or mabye idk

trail nova
rustic cape
#

Interesting

#

But yeah I have fallen hard for Animist

#

Seems extremely fun

turbid dagger
clever cobalt
frank crystal
#

Hmm, what are some good low level magic items for a summoner?

#

Ones less then 3 levels

solar tendon
#

including level 3 or no

turbid dagger
#

A wand of magic fang is a good early purchase
Wands in general, make up for them teeny slots

solar tendon
#

+1 weapon is the main priority

#

spellheart if level 3 is decent

#

or one of the basic staffs

frank crystal
frank crystal
solar tendon
#

yeah I'd get a staff spellheart or wand

#

or a skill item if you have a skill you use that is available at level 3

frank crystal
#

I’ve specced a bit into intimidation

solar tendon
#

this is an option

frank crystal
#

Oh nice

true delta
#

Hello, friends. After pestering y'all for years by asking for various clarifications, I shall finally get to run a campaign. I have one more pestering to do: Would it be unwise to use "background deviant abilities" from Dark Archive, and I mean the way free archetypes are used? We're all fairly new to the system, so if this might mess with balance, that would be of interest.

solar storm
#

I haven’t used them personally but I don’t think it would be more distorting than free archetype and that works fine

true delta
#

Ok, cool. Thank you!

#

I suppose using aftermath feats as well would be another matter... but I'll just use those sparingly, I guess.

frank crystal
#

ok so my player who's planning to play a vigilante pointed out some text that could cause issue

#

"Your class feats and vigilante feats are associated with your vigilante identity, and using them while in your social identity risks exposing you as a vigilante. This means that if you were particularly meek or inconspicuous before you took this feat, your identity could be at greater risk of exposure."

#

Im kinda wondering how to even run this

warped orbit
#

it just means that if they are unexpectedly capable in their social persona, people might make the connection between them and the vigilante persona more easily

silver geyser
#

Yep yep.

#

I will point the 1e Vigilante fact that is still true: You can 100% just not care about the secret identity if you want.

frank crystal
unborn rain
#

+1 to a check to figure it out or something

silver geyser
#

Oooooh, Sky King's Tomb gives me another bomb to like.

light gyro
silver geyser
#

At least it's not radiation poisoning.

light gyro
#

I try to keep my games rather light in tone but it's hard to ignore that half the bad guys are dying from fire bombs that set them on fire

warped orbit
turbid dagger
#

If something has Push and Knockdown, can you hit with it, push, then knockdown
Or can you not knockdown since your previous action was Push, not the strike with the required attack
I suspect its the latter (push breaking knockdown) but just making sure
(Thinking about a Street Skelm encounter)

warped orbit
#

I think the latter interpretation is correct

barren cipher
#

it’s an either/or yeah

warped orbit
#

because yeah if you use either, your last action is no longer a Strike

turbid dagger
#

Shame
There does not seem to be a great deal of reason to use the Skelm's punishing strike then

barren cipher
#

you don’t have to push if you don’t want to

#

power attack with baked in knockdown or grab, or one action power attack, is really good

trail nova
#

... Thinking of a gunslinger who's just a random russian soldier who ended up in Irresen. Keeps ranting about how terrible muskets are.

clever cobalt
#

I had a similar idea with a Doughboy in Alkenstar

#

Either a Gunslinger or Fighter

trail nova
#

Doughboy?

clever cobalt
#

Doughboy was a popular nickname for the American infantryman during World War I. Though the origins of the term are not certain, the nickname was still in use as of the early 1940s. Examples include the 1942 song "Johnny Doughboy Found a Rose in Ireland", recorded by Dennis Day, Kenny Baker, and Kay Kyser, among others, the 1942 musical film Joh...

#

American WW1 era soldier

trail nova
#

Ah, yeah that would be funny.

turbid dagger
#

Honestly, a capacity two handed firearm would be barely different from one without so a bolt action rifle wouldn't be out of hand in PF2e's balancing

clever cobalt
#

Either they get used to ancient (by their standards) guns or they just go "fuck it" and go full trench raider inspired melee

#

Though true

#

Naturally the idea in my head has connections of uh

#

"How can I justify them being non-human"

#

Or turning them non-human

#

Though it is the Mana Wastes

unborn rain
#

fleshwarps the easiest one

clever cobalt
#

Stranger things have happened there

#

And yeah exactly

#

Fleshwarp may work best

unborn rain
#

Skeleton

clever cobalt
#

Undead are unfortunately not very fun to play

#

At least in my expirienfr

#

As cool as they are

#

Regardless uh

unborn rain
#

undead are cool if you're in a undead campaign

clever cobalt
#

Damn now I'm thinking about this character agaib

#

Trying to figure out how a Doughboy from Brookyln would adapt to Alkenstar

#

And true, though there is only one module where that works

unborn rain
#

I think it'd be oddly easy? Like Alkenstar's already pretty American

clever cobalt
#

Yeah

#

But uh

#

Being in another world probably isn't an easy adaption overall

#

Like I know that sounds like an iskeai thing

#

But going from mostly mundane (on the surface) 1910s Earth to Golarion is uh

#

Quite the change

unborn rain
#

Alkenstar is probaly the easiest place to adapt to though

clever cobalt
#

Yeah agreed

unborn rain
#

low on magic people and non-humans

clever cobalt
#

Also do you think a Trench Raider is a Dex or Str fighter?

#

Thinking Str with a warhammer and shield

#

But I'm not entirely sure

unborn rain
#

Trench raider is str fighter

#

because Trench raiding used like a lot melee than guns

clever cobalt
#

Fair

unborn rain
#

because the whole point is to be sneaky at night

They should still have some dex though, because WW1 armour probably

clever cobalt
#

I know

#

But I wish it did

turbid dagger
#

Flumphs
They're the non evil dark tapestry faction

frank crystal
#

Dark tapestry?

light gyro
#

Iirc, cthulu style gribblies

unborn rain
#

dark tapestry is Cthulu and stuff iirc

frank crystal
#

Ah

unborn rain
#

and that I think includes the evil space empire

#

well the other evil space empire

#

the one which isnt the Azlanti I think do dark tapestry stuff

rustic cape
#

Oh hey they made the character sheet not physically painful to look at

vivid lark
#

so been pondering throwing weapon build 🤔

#

is there a class that excel at it or are the good feats spread out on all the martial classes?

barren cipher
#

dragon barb

#

especially with two weapon archetype

vivid lark
#

oh, was really hoping for like, rogue or ranger to be the best throwing class sadcowboy thanks for the help

carmine egret
#

throwing barb sounds pretty cool to me tbh

barren cipher
#

i think thrown generally best fits a ranged/melee flex rather than a central game plan for the most part

vivid lark
#

like to me, throwing weapon barbarian would be either "improvised weapon" archetype or giant bloodline

#

for this

surreal basin
#

Throwing ranger also is definitely like

#

Possible

vivid lark
#

like why throw rational things as a barbarian when you could be throwing other party members

#

guess I have to go with fun builds like shuriken monk or bolas champion in stead

#

or cheat and go with kineticist

coral anvil
#

Gonna get to play in a campaign on Monday! Starting at level 1, kingmaker

#

Gonna be a Human Nomad Kineticist, Air/Earth

rustic cape
#

Doing Fistful of Flowers tonight

light gyro
#

Choosing to believe that the frozen wilds kitsune heritage has a feature functionally identical to the wintertouched human ancestry specifically so kitsune players can trick the party into thinking they've rolled a regular human. verisimilitude

surreal basin
#

Alright I’m doing a little tournament arc in my home campaign

#

I’m gonna start with a variant of the chase rules to simulate a battle royale

#

And then go into bouts with enemy teams

#

But I wanna figure out some other non-combat encounters to shake things up

echo briar
#

HA is trying to colonize Golarion, knew it

turbid dagger
#

Finding it kind of funny that one of the best classes for Conrasu is Barbarian
You get a parry equivalent you can use with two handed weapons, perma enlarge, self healing, CON/WIS/Free boosts for a Cha malus
I also see Exemplar being quite nice once that's out

turbid dagger
#

Speaking of Exemplar, does anyone know if there's a way to get Wanderer's Guide to do Exemplar? I know it had Playtest Kineticist before ROE came out

warped orbit
#

I know someone made a custom module for Pathbuilder, don't know if Wanderer's can do that too

turbid dagger
#

Ohhhh neat!
I'll do that then, if you know where to find the pathbuilder version

warped orbit
#

lemme check real quick, I downloaded it a while ago

#

you can import that into Pathbuilder and it should work

#

it's a little jank for some stuff, but mostly works

turbid dagger
#

Nice
Time for Greatsword Gleaming Blade Conrasu
No MAP double strike (with the baked in -2 on the second attack, admittedly) with an effective d14 weapon at level 1 😳

warped orbit
#

yeah Gleaming Blade is pretty sick

turbid dagger
#

Does anyone know how many actions this is supposed to be
From Xulgath Ravening, part of (Spoilers for which adventure path this NPC features in) ||sky kings tomb||

heavy fulcrum
#

demiplane's pathfinder nexus says 2 actions

turbid dagger
#

Thank you
(I'm digging through the bestiary for neat monsters to procastinate learning how to make maps)

turbid dagger
#

Alright, building an exemplar
One thing I've noticed is that since so many of the feats add extra Transcends you may not like to use, Exemplar is a really good Archetype chassis
I've dodged the light armor prof by just taking sentinel at level 2 and rocking Hide armor

true delta
#

So I'm running a dungeon crawl next Thursday. My experience with dungeon crawls (in other, but D&D-like games) has been that in exploration mode, people move into random rooms, triggering events or they move at very different paces. So I'm considering stealing an idea from ShadowDark and going around the table in what's basically turns, even during exploration. I suppose movement wouldn't need to be counted as strictly and all but my impression is that dungeoncrawls need more strictly organized exploration than, say, roleplay in a tavern. Any thoughts from the hivemind?

rustic cape
#

PF2e generally assumes that during exploration the party is moving as a group and each member is performing a specific exploration activity, so that might ease some pressure on that front.

coral anvil
#

Getting to play air/earth Kineticist tomorrow. Gonna be interesting!

true delta
#

Oh, but why am I here?

#

I'm here to ask about a feat:

#

"1d6 damage for every 2 levels you have to the target" -- Does this mean you only damage foes whose creature level is lower than your character's level?

#

Or does "level" mean something else here?

silver geyser
#

No

worthy stump
#

it's just your character level

#

so if you're level 10, it's 5d6

true delta
#

Ah

#

thanks

charred patrol
#

the beam deals (insert damage here) to the target
damage is (1d6 for every two levels you have)

true delta
#

the "to" is you deal damage to the target

#

okokok, thank you!

frank crystal
#

Where do you even get it?

worthy stump
#

it has the Deviant trait, so i think it's something from a Dark Archives subsystem?

sinful gyro
#

Maybe the campaign for it?

#

The tarrot onew

worthy stump
#

oh, could be that too, yeah

#

AoN says both Dark Archives and the Gatewalkers Player's Guide

frank crystal
#

ohhhh

unborn rain
#

does that have acool down?

sinful gyro
#

Can read it here

unborn rain
#

it doesnt!

#

very crazy

charred patrol
#

i think deviant abilities have an innate chance of backlash?

warped orbit
sinful gyro
#

Seems comparable to kinieticist blast, which is still good

unborn rain
warped orbit
#

Okay the two action version is pretty decent

charred patrol
barren cipher
#

it's also spell attack or class dc

charred patrol
#

specifically this is a dragon type one

barren cipher
#

so kinda questionable for a lot of people but good times on anyone with access to saving throw spells or lacking in ranged options and with a decent spell attack

turbid dagger
#

Yeah weaving this into caster turns seems like the best use
2 action damage save, laser with no MAP on the same dude

warped orbit
#

It's decent yeah

#

Infinite use Elemental Toss I guess

paper juniper
#

oh?
whats going on over here

charred patrol
#

it'll also randomly explode on you the more you spam it, eventually turning itself off, so it's not entirely "infinite"

warped orbit
#

Oh right the backlash, yeah

turbid dagger
#

Oh my goodness Pathbuilder has an encounter maker????
In beta but

unborn rain
#

ooh la la

#

finally an upgrade to the website I've been using which stopped getting updated Years ago

solar tendon
#

huh?

turbid dagger
unborn rain
#

it looks pretty cool

true delta
#

Re: deviant abilities
Hmm... My Gatewalkers party is going to have an optimizer/build enjoyer who would probably love a free archetype. Since we're going to use deviant abilities the way free archetype is used (an additional feat every few levels), I've opted not to have players have a free archetype, as well... But... The regular, non-free archetype could be a solution, right? The build-making enthusiast will get more options without player characters swimming in helpful feats from various sources. And the archetype would be optional for the less crunch-oriented players. Does this make sense?

barren cipher
#

i don’t really feel that it adds all that much optimisation outside a few exceptions

#

class feats are almost universally more powerful with a few exceptions specifically to enable some stuff you can’t normally do in every class, like two weapon warrior, or the occasional “int caster on investigator” affair

true delta
#

hmm

solar tendon
#

what is the question here

true delta
#

In other words: Would it be inadvisible to give players both a free archetype and deviant feats every few levels?

barren cipher
#

if you have an optimiser i would suggest pointing them in the direction of either a class with a lot of moving parts, or inviting them to do some weird shit

solar tendon
#

oh that's probably fine

solar storm
#

That's probably not gonna break things

true delta
#

Hmm

solar tendon
#

strength of thousands kinda does that

true delta
#

Wuold it overwhelm less mechanics-oriented players?

solar tendon
#

except with the academia subsystem instead of deviant feats

barren cipher
#

strength of thousands is a bit of a spreadsheet honestly

solar tendon
#

the fact that there's very few options for deviant stuff should mean it's not much more than regular free archetype

#

from a like. differing levels of motivation to optimise perspective I think free archetype can actually be simpler than default? paradoxically?

#

cause you just gotta pick one or two things that fit your character and then you get those things

barren cipher
#

i feel like a less mechanically inclined player would probably just pick whatever at the level it became available at

#

and maybe be a bit suboptimal as a result

solar tendon
#

whereas in the default game archetypes you're having to consider class feats vs archetypes and what level you take things etc etc

barren cipher
#

but the gap between tippy top optimised and randomly selected is pretty small

true delta
#

Okay, so using both free archetype and deviant feats would probably work

#

I should check whether it'll all fit on the character sheet, lol

#

I hope it's okay I ask so many questions. I haven't really run PF2 before and I want to do it well. And neither be too restrictive nor have anything break the game, ya know?

unborn rain
#

if people thought you were asking too many question you'd probably know

#

like I think the people here are mature enough that if it was an issue they'd be able to verbalise it

thorny berry
# vivid lark is there a class that excel at it or are the good feats spread out on all the ma...

dual weapon warrior is a decent one-stop shot as far as just going for a 'fuck it, ranged double slice' strategy

and honestly that's maybe one of the few actual unique things you can actually do with thrown weapons, they simply don't have a lot of feat support generally. Seconding that they're mostly decent as a flex option on a melee build- swashbuckler and champion have some unique options to take advantage of it. Shuriken monk is also a thing that exists but I don't that it really gains much over monastic archer.

trail nova
silver geyser
#

Exemplar is going to have fun Thrown stuff.

turbid dagger
#

I just realized
Cantrips being moved from enhanced damage dice instead of teeny dice and spellcaster mod is an indirect buff to Magus
Like, Gouging Claw is 2d6 instead of 1d6+mod post remaster
Which is dollar signs for a Magus

unborn rain
#

Why is that good for Magus?

frank crystal
#

Magus’s tend to have a lower spellcasting modifier then other spellcasters

#

So the extra dice tend to mean more average damage then adding their spellcasting modifier does

unborn rain
#

A buff for level 1 to 4 and 10 upwards

warped orbit
#

still kinda wish they had changed a bit more about cantrips

#

the ones that were good before are still the good ones, and the ones that were bad are still kinda worse than other options (Daze primarily)

frank crystal
#

Is electric arc still the best?

warped orbit
#

yeah

#

it's slightly worse than before, but so is almost every other cantrip

frank crystal
#

I really don’t like how centralizing electric arc is

#

Also huh

#

My party for today’s one shot is 2 swashbucklers, a drifter gunslinger, a thaumaturge, and a ranger

#

Everything is gonna die huh?

#

My thaumaturge and ranger are gonna point at something and they’re going to instantly die

solar tendon
#

there should really just be a range of aoe cantrips of that power level

frank crystal
#

Absolutely yah

solar tendon
#

and have single target cantrips just be a range niche

frank crystal
#

Electric arc is not only very solid on its own

#

It’s like the only AOE cantrip

warped orbit
solar tendon
#

it's an aoe cantrip that requires like zero positioning too

warped orbit
#

but it still scales at +2

#

and is harder to multihit than EA

frank crystal
solar tendon
#

which I think is fine if it was electric arcs gimmick among other aoe cantrips

#

that hit harder or hit more

trail nova
frank crystal
#

Though actually I am very excited

#

Because the whole idea of this game is that they’re high up on various moving platforms (the airships)

warped orbit
#

EA is:

  • a basic save, so way more reliable than an attack roll
  • a rarely resisted type
  • hits two targets at full scaling with generous range requirements
frank crystal
#

So it’s really gonna be a question of how they get to the objective

turbid dagger
clever cobalt
#

Oh yeah

#

Did they nerf Hammer/Flail Crit Spec,

turbid dagger
clever cobalt
#

Meteor Hammer or Maul?

#

Cant decide myself

turbid dagger
#

Meteor hammer has reach so if you expect to crit with some frequency you can make someone very sad
Class is also a factor

clever cobalt
#

Fighter

worthy stump
#

reach and flail crit effect on a fighter is pretty strong

warped orbit
#

Meteor Hammer is great

frank crystal
#

Meteor hammer is so strong

warped orbit
#

there is also the Dorn Dergar as an alternative now, though it doesn't have Trip

#

and you need to make it scale somehow, since its advanced

#

long hammer is also good

#

though I think flail crit is slightly better than hammers now

frank crystal
#

What is hammers crit again?

warped orbit
#

since AFAIK flail is a Ref save, hammer is a Fort save

silver geyser
#

Dorn Dergar is nice for dwarves, iirc

warped orbit
#

if you are a Dwarf, it's good yeah

#

though it not having Trip is something of a tradeoff, but manageable if you got Knockdown anyway

#

between crits and Knockdown you can Prone things quite easily

craggy thunder
#

You know what I kinda wanna homebrew, speaking of dwarves

#

A dual wield line based around offhanding your clan dagger

frank crystal
#

Is there a dragon/Wyvern/Drake animal companion?

#

Any kind of dragon kin really

warped orbit
#

riding drake

frank crystal
#

Sick

warped orbit
#

also kind of this thing

#

not draconic technically, but its also kinda funky

frank crystal
#

I mean it’s a sapient lizard thing

#

With elemental powers

craggy thunder
#

orc riding drake champ was one of my character ideas

frank crystal
#

What do they do?

craggy thunder
#

They're a cool af land dragon thing

#

I think they have fire breath?

#

Also

#

Orc Paladin cresting a hill riding one

#

Cool as fuck

frank crystal
#

Oh I meant like the character

#

I know what riding drakes get

craggy thunder
#

Oh the character

#

I mean in my idea of them as an npc they hunted people who stole dragon eggs

#

And worshipped that triad of justice gods led by Bahamut

#

Or

#

Not Bahamut

frank crystal
#

Oh cool

craggy thunder
#

The PF version of Bahamut

#

Apsu?

#

and of course their divine ally was what else but a mount

frank crystal
#

Of course

craggy thunder
#

They were also from Tian Xia

#

And since they were a rider, I had them use a polearm

#

guandao time

frank crystal
#

Honestly I wanna run that dragoon boss I had for the one shot I just ran as a more permanent character

#

Either a NPC in a game or a PC

#

Because they were very fun

frank crystal
craggy thunder
#

I mean I actually don't even know if guandao like

#

mechanically exist as a separate weapon

#

Basically a glaive

frank crystal
#

Oh

#

I mean yah

#

If it doesn’t exist

#

A glaive or naginata works fine for it

craggy thunder
#

It's statistically a glaive

frank crystal
#

It’s a curved pole arm it’s not super complicated

craggy thunder
#

and not a naginata cuz I imagine them being more Chinese inspired

frank crystal
#

Yah

#

I’m just saying that the stats of the naginata would also work fine

#

Because it’s representing that similar style of weapon

#

A pole arm with a curved blade at its end

craggy thunder
#

Fairs

frank crystal
#

Also I gotta make axe beak cavalry a thing in my world

#

just for chocobo riders

turbid dagger
#

If I ever play Frozen Flame my plan is a precision ranger on a Terror Bird

#

A bit lower tech than usual but

frank crystal
#

What’s the level of tech for your usual?

turbid dagger
frank crystal
#

Ohhhh

#

So by the standards of the setting frozen flame is lower tech

turbid dagger
#

Yes, The Realm Of The Mammoth Lords is a funny little pocket of caveman in the fantasy setting

#

God I love the Realm so much

sinful gyro
#

Remaster changes master doc

#

Wip

paper juniper
#

Hmm
I have made my Monk be a mix of KSBD Maya and DMC Vergil

(In a continuous search of power to reach a point where they feel they can take care of stuff in their backstory and not be corrupted by power's influence but unknowingly have been influenced quite a bit already)

Is lawful good still a good alignment? Or should i shift to lawful neutral?
(We're playing 1e)

turbid quartz
#

Cool old lady with a katana?

paper juniper
paper juniper
#

thinking more of maya in her backstory

frank crystal
#

Ok so after running yesterdays one shot

#

I really do need to give my bosses more HP

#

Because when they’re the focus god players can output so much damage in this game

paper juniper
light gyro
#

e-gads! players can output so much damage

frank crystal
#

I meant to say “oh my god”

#

I do not have any divine beings in my group unfortunately

paper juniper
#

Wall of force for the win baybee

frank crystal
#

Oh damn

#

What level was the general?

paper juniper
#

10?
They also had some goons and summoned a Gashadokuro
Which our Magus promptly oneshotted with a crit

frank crystal
#

Holy shit

paper juniper
#

And they were a posessed previous party member
BBEG put a fucked up crown on em

frank crystal
#

Did they get better?

paper juniper
paper juniper
frank crystal
frank crystal
#

Damn

paper juniper
#

The player that portrayed them is still in out party as a really snooty elf wizard

#

Which died then came back by my character's grace

#

Which resulted in an argument and party drama when said wizard wouldn't display gratitude

My character in a drunken state then said a hurtful thing (think " thats why yo mama dead") and now there is party drama and tension

frank crystal
#

Oh that sounds super fun

paper juniper
#

Yeah lol

#

To clarify the hurtful thing was "that's why your husband left you"
When said character'a backstory involves their husband being a total dipshit

Which is known OOC but not by my character

frank crystal
#

Oh that hurts

paper juniper
#

Yyyyep

#

In good news we got to wear snazzy outfits last session

#

And discovered another of our party members is in fact a prince

frank crystal
#

Oh nice

#

Was it like a high society thing?

paper juniper
#

Dinner with the prince's family

#

So yeah

frank crystal
#

Oh yah that makes sense

paper juniper
frank crystal
#

In one game I’ve had a lot of drama between my character, and 2 of my friends characters

#

Mostly that one of them (a cleric) fucking hates mine and my friends character lol

paper juniper
#

Damn

frank crystal
#

Because my friends character is a habitual liar

#

And my character is just very grim

paper juniper
#

interesting

frank crystal
#

What’s the longest range you can get on a bow?

barren cipher
#

i don't think there's much that increases range other than far shot

#

everything else that comes to mind decreases penalties and such

#

so 1200'?

#

sukgung goes to 2400 and backpack catapult to 2880

frank crystal
#

Yah range increments only work up to 6 increments away right?

barren cipher
#

yep

frank crystal
#

So with far shot the backpack catapult has an effective range of 2880 feet

#

Just with like

#

A -10

barren cipher
#

there's some ranger(?) feat that lets you fire up to the fifth increment without penalty

frank crystal
#

Holy shit

barren cipher
#

and a talisman that negates all penalties if you're feeling spendy

frank crystal
#

Ok so a like

#

Cross country sniper is very much possible

barren cipher
frank crystal
#

Just very high level

barren cipher
#

if you're a decent level and trying to murder normal people i can see being able to absorb the penalties

silver geyser
#

The backpack catapault is now a fun thing I want to build.

barren cipher
#

bean some local noble from half a mile away with a massive rock

frank crystal
#

Yah at a certain point even with a -10 you can still hit a weak enemy

#

Like a guard has an AC of like

#

13

barren cipher
#

they're off guard, that's -2

frank crystal
#

If you have a +30 it doesn’t matter if you’re hitting with a -10

#

You’re still guaranteed to hit

silver geyser
#

And pretty likely to crit.

#

In fact, with that +20, you're critting on everything but a 2.

barren cipher
#

i mean if you have a +30 you can just walk in their front door, murder them and walk out, who's gonna stop you

frank crystal
#

I mean maybe but like

#

They could have powerful people surrounding them

#

They’re a noble their main power is being rich

#

Being rich means being able to hire good bodyguards

thorny berry
#

on that note I do still kinda want to include Assassin in a build at some point

#

but it seems very dm dependent as far as whether you get an opportunity to mark a target for death before combat begins

frank crystal
#

Honestly the fact it requires you to be completely undetected kinda kills it for me

#

Especially since it also requires you be able to hear your target

#

For some reason

thorny berry
#

What does? Mark for death doesn't.

frank crystal
#

Mark for death does

thorny berry
#

I don't see anything about undetected on the description

frank crystal
#

Oh I thought you meant for the being able to hear your target

thorny berry
#

I mean I suppose you do have to be undetected- or just not noted as suspicious in a crowd or something- to be able to mark them stealthily without immediately rolling initiative

frank crystal
#

I was referring to the assassinate action

thorny berry
#

ah, gotcha

frank crystal
#

Which you need to be unnoticed actually

#

Not undetected

thorny berry
#

yeah that's rather unfortunate

solar tendon
#

I like it with the new firebrands feat too

#

I think with assassin you can kinda treat it like an alt rogue dedication tho

#

like mark for death is a pretty big buff for just the dedication feat so the restrictions make sense

#

but if you want to pick up suprise attack and some sneak damage its pretty good

warped orbit
#

Mark is okay

#

Assassinate is just near impossible to make work except in a narrative circumstance

frank crystal
#

I mean my thing is that unless you have the ability to set it up in advance you just, give up your entire first turn

#

And imo it’s almost never worth an entire turn

solar tendon
#

and the backstab buff is decent especially in free archetype with little competition

#

I mean I think that's fine yknow

warped orbit
#

I think the idea with Mark is you do it before you actually get into a fight

solar tendon
#

yeah

warped orbit
#

but it's really not very clear

solar tendon
#

it's kinda similar to hunt prey

#

or investigator pursue a lead

frank crystal
#

I mean with hunt prey it’s only 1 action

#

So if you don’t get it off before combat it’s fine

solar tendon
#

sure

#

but hunt prey outside of ranger is also a much smaller buff than mark for death

frank crystal
#

That’s fair

solar tendon
#

assassinate is rough though cause undetected is a lot harder to get than hidden

frank crystal
#

I mean it’s not even undetected, it’s unnoticed

#

Which correct me if I’m wrong

#

There’s no way to become unnoticed once a fight breaks out?

solar tendon
#

maybe like

#

enchantment magic

warped orbit
#

they need to be entirely unaware you are there at all

frank crystal
#

Yah

solar tendon
#

like modify memory could do it

turbid dagger
#

Depending on how you interpret things there's also one or two abilities or spells that let you fake your death that would do it

#

Because like
They have no knowledge that you are not dead

solar tendon
#

it would be a cool deception legendary feat

#

like

#

create a diversion but now it makes you unnoticed cause you can convince them you're gone gone

unborn rain
#

Legendary deception feat: Allowed to lie to the DM at will

thorny berry
#

stealth has such a weird power curve given that once you hit 15 and get legendary sneak a big portion of its mechanics just kinda disappear

#

which isn't really a complaint, but it's interesting

frank crystal
#

If I run a gunbreaker gunslinger, I really think I’m going to use a musket axe but flavor it as a gunsword

#

Because like, gun swords are so classic so I wanna use them

#

But also I like fatal on my firearms to much

solar tendon
#

yeah

#

legit

frank crystal
#

Especially with the gunsword/musket axe only having a d6 die

#

I’m fine with concussive on bigger weapons but not really them

#

Though, I could just go triggerband

#

Maybe take a shield as well

#

Fatal d8 instead of d10 and a d4 instead of d6

#

But finesse on the melee profile

#

And a free hand for a shield or something else

coral anvil
#

Well, this game is awful.

frank crystal
#

Wha happened?

coral anvil
#

i derailed htings by casting aerial boomerang, because the gm had no idea what the boat shouldbe doing for reflex save/hp

#

just entirely disaorgnaized

frank crystal
#

Oh that sucks

#

Yah I think I’ll go for the triggerband weapon for my triggerband gunslinger

#

Fulfills the gunsword fantasy and having a free hand does feel nice to use a shield

turbid dagger
#

Or you can do Duelist for the true Gunbreaker experience 👀

frank crystal
#

honestly, it could lead to some nice stuff

#

Grab fighter dedication

warped orbit
coral anvil
#

Session's over, i've said that i'd not be coming back, it was actively unpleasent. Like that was a minor thing in a very disorganized game

#

gm was doing their best but there was anotehr player who was being actively unpleasent, and the gm was just struggling like crazy

clever cobalt
#

Was this the game you were having issues with previously, or a different one?

coral anvil
#

Didnt have issues with things previously - that was an intro adventure, and that was purely just hitting some mechincal issues with swashbuckler/gynmanst

#

So not actually what i'd think of as isuses just like teething problems with getting to grips with the system

#

if that makes sense?

clever cobalt
#

So it's not the game you had issues with before here

#

Or at least talked about here before

#

Was this a game you recently joined?

#

Apologies for the questions, just getting a feel

#

Regardless, yeah it sucks

coral anvil
#

Yeah, it was one i'd just joined

#

It's all good, sorry for slow reply

#

i got distracted and was looking elsewhere

coral anvil
#

That game has been a blast, just sad it's ending

frank crystal
#

What do undead characters drink instead of health potions?

barren cipher
#

they pour oil of unlife on themselves

frank crystal
#

Thanks

heavy fulcrum
#

death potions

eager mountain
#

Holy fuck it applies to damage too !?

#

and your recovery roll ?

surreal basin
#

Yeah

frank crystal
#

I always ran extra damage as increasing your dying score

eager mountain
frank crystal
#

Oh

charred patrol
#

whether or not it worked like that in the past has been an arena of heated debate

frank crystal
#

Yah I never realized that part

silver geyser
#

I'm just gonna ignore all of that.

#

That's too dangerous.

turbid dagger
#

Yeah
Last kingmaker session our Gnome Psychic would have straight died to a random goon if we were using those rules

#

Then again that random goon was Nishkiv The Knife, Ascended Cuthroat, who through the throes of violence awakened and realized he was a character in a game
Until we stopped inexplicably missing him and killed him with a crit, anyway

turbid dagger
#

So how uh, for lack of a better word, valuable would you say low to trivial level encounters are
Like, I've been designing mostly moderate or severe encounters, should I be putting lows in there

unborn rain
#

I've never ran a trivial encounter because I literally cannot imagine them being at all interesting

solar storm
#

They don't take very long at least

unborn rain
#

For low encounters I generally combine them with some kind of map thing, eg they're in a tower or across a river, which makes them interesting

sour venture
#

idk if anyone is interested in this kind of stuff, but as I'm joining a PF2e game, I ended up making a custom character sheet (I find the default one limited for online play, and I wanted to have a sheet hosted away from sites like myth weavers or pathbuilder or foundry due to access jank and more customization)

https://docs.google.com/document/d/1KsohAOkRoj2nIKvzetqSUKNLxHgV2ePon_uikcWimb4/edit

All that remains is to add in a formatted section for pet/companion stats, but for all other functions, it's ready to be copied to your own drive and filled

clever cobalt
#

Wonder how well a Greatpick would work on a Barrow's Edge Exemplar

#

For reference

frank crystal
#

I mean with a fatal D12, if you get that crit

#

You will heal so much HP

clever cobalt
#

Yep

#

That's the ide

#

Also you can just swap to this to heal even more. Then back to the Greatpick

#

Which, I'm also curious how this works outside of combat

#

Can I basically just keep using this outside of combat to heal.myself to full between encounters

frank crystal
#

I mean I don’t see why you couldn’t

sinful gyro
#

Probably yeah, but there's several things that let you do that

frank crystal
#

It’s not like you need something to target with an attack to swap back to body

clever cobalt
#

True

sinful gyro
#

Also only works on you

clever cobalt
#

Thoigh this doesn't require rolls or resources

frank crystal
#

Also yah at this point OOC healing is so plentiful this really isn’t that much

clever cobalt
#

True

sinful gyro
#

Neither do focus spells cos you can wait 10 mins

clever cobalt
#

Also true

frank crystal
#

Or kineticists

sinful gyro
#

I'm just picturing it as healt regen in cod thou

clever cobalt
#

Roughly yeah lol

frank crystal
#

That’s for if you go gun exemplar

clever cobalt
#

Air Guns are actually good on Exemplar, or so I've heard

#

They're simple so they become d6

#

And 1-handed as well

#

So you can dual wield

frank crystal
#

Especially since you can also give them twin

#

And exemplars shine in flat damage increases already

clever cobalt
#

Gun God time

#

And yeah

#

Throwing Knife Exemplar also look fun

#

For similar reasons

frank crystal
#

Honestly my main issue with dual air gun exemplar is that I’m not sure Fated Shot works that well for it

#

Because it basically just gives you an AOE strike for 2 actions

#

But like, the air guns strikes still don’t do that much damage

clever cobalt
#

I wonder if the "final" Exemplar will have a Firearm option

#

I know it'll have an unarmed option

#

Behold, a holy weapon! (M2 Browning)

#

I have been thinking from a lore perspective; do you think Exemplars just exist on Golarion in the God War, or will they exist across the universe?

frank crystal
#

I hope so tbh

clever cobalt
#

Same

#

Regardless of which youre replying too :v

frank crystal
clever cobalt
#

Don't believe so

frank crystal
clever cobalt
#

Other species have different gods (like the Vesk have a patron god) but some are universal iirc, like Pharasma

frank crystal
#

Ah alright

#

I guess it depends what god dies

#

Because presumably if one of the more universal ones die

#

Then the divine sparks would show up all over the place

clever cobalt
#

Also I'm pretty sure every planet in Golarion's Solar System is inhabited

#

So it could be a scale of things issues yeah

surreal basin
clever cobalt
#

Trivial Encounters can also make the party feel strong if you do it right

#

Which can feel good

clever cobalt
#

Either they go to Golarion to figure out what's happening, they're taken to Golaroon forcibly, or they stay on Earth and shenanigans ensue

frank crystal
#

Oh that would be very funny

clever cobalt
#

Also a good way to get the Dark Tapestry involved since Earth is drowning in that stuff

surreal basin
#

The gods do hang out in the rest of the galaxy yeah

frank crystal
#

I kinda imagine they’re like, a WW1 vet

#

Who takes to golarion’s air guns as the closest things to the guns back home

#

Or they straight up use a 1911

clever cobalt
#

Earth is similar to Alkenstar

#

No magic so they just make really good tech

frank crystal
#

Yah

clever cobalt
#

Though Earth has been at it longer so uh, much scarier technology for the most part

frank crystal
#

Except when there is magic but that’s like, some rare stuff in earth

clever cobalt
#

Yeah

#

And either hidden and small, or eldritch in nature

#

Cthulhu still slumbers there

#

Like, canonically

frank crystal
frank crystal
#

He ain’t bothering anyone

#

Let him be

clever cobalt
#

But yeah

#

Iirc one of the reasons the Russians in Reign of Winter were relevetivly high level despite lacking magic (for the most part) was because earth guns/technology is just that good

#

Alkenstar has like rennisance/early industrial firearms, while Earth is rapidly approaching WW2 era guns