#Pathfinder
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that is much more workable
the Crafting I mean
though yeah the clarification on RK is also good
Oh nice
Evil Recall Knowledge with any stat without the GMs approval
Also aid dc is 15 now
Does it still not scale and become an autopass after a certain point?
And thank heavens for RK changes
Good for lower levels
Though if it still doesn't scale by default that makes it even stronger later
I assume it'll be the same as it works now but the standards lower so the GM can make it higher or lower if they want
Yeah
Like tbh it does outright give u permission
But also I don’t think aid is that strong
The amount of skill overlap past expert in a party isn’t huge usually
And if someone uses a different skill to help then like
Cool
That’s a good moment
I mean, an extra 5 to 10 percent chance to succeed/crit is always useful
you're never gonna go "a 5% chance better to suceed no thanks"
it's mostly aiding on attack rolls that's very strong
Aiding can be a very strong way to utilize your reaction if you otherwise don't
You do have to spend an action tho don’t u
Is RK still a secret roll? If so, what’s the crit success/failure effects?
Beforehand?
one action and reaction yes
but it's still a pretty good 3rd action if you're not using your reaction otherwise
Yeah fair
when you hit master skills at 7, getting a crit on Aid isn't too hard
and that's a +3 bonus
especially if you get some of Aid focused ancestry or archetype feats
Does anyone know what warrior bard has now?
I don’t think I’ve seen anyone preview it so no
Yeah there will
Are invisible creatures automatically undetected?
only to sight
I presume they’re at least hidden to creatures with non sight based perceptions?
Ah ok
but if you start moving around or doing stuff, you're probably only hidden to people who can hear you
some monsters have imprecise smell
Yah
Also for the airship raid game, I’m kinda thinking I’m gonna include some archer guard NPCs as like, basic sentries on the airship
The party is level 2 so they’re not at all a threat
I just think it’d feel cool for them to easily cut down at least some of the security
Hmm, what if while they were raiding an airship, a sorta, Zenigata like figure crashes the fight?
Like some detective who’s been chasing the party obsessively for the last few years
so apparently, Thief works with unarmed attacks now in the remaster
so Martial Artist/Monk Thief is big stonks now
Ruffian is now also martial and advanced weapons with d6 dice or lower
Unarmed attack ancestries eating good
Jaws based thief
they do still need to be finesse for Thief I think
Does tengu have that?
The happiest and maddest goblin
Tengu is finess yeah
tengu beak is finesse yeah
Nice
Actually the most sane and saddest goblin (still very happy and mad [goblin lifestyle brings great power])
Dogtooth to make it deadly d8
Kashrishi are a very cool ancestry
Their core thing makes them very versatile for making enemies
The little I've played of him, I'm loving my unbreakable Goblin Swashbuckler. They have a whip and no idea what gender is! They're a rubber ball of Meance!
Gender? Is that the Longshank version of the cage?
Oh shit martial and advanced?
Goblins are great, I adore them being the best weapon smiths in all of Golarian with just like some of the wackiest things around
Is getting advanced proficiency easier in the remaster as well or no?
Really wish there was just a general feat that was "pick an advanced weapon. Treat it as martial for proficiency purposes"
Advanced Weapons aren't even that insane.
Id personally prefer Advance weapons being like really fucking weird things which are really good if used in a specific way
I mean maybe but they’re not really that so for now they should just make them more accessible
They're hella fun.
Though I'm pretty certain my next character is going to be Human Nomad Kineticist
Probably Air/Earth, but maybe just straight air. May or may not go for a little familiar. Wind rat!
HOLY MOLY
Fuckin
Stumbling Stance Thief Rogue lmao
yeah Thief Rogues with stances is gonna be huge I think
since most stances are better than any finesse weapon you could get
I can't believe Pathfinder is a wuxia game now
For real tho
Got Exemplar on the horizon as well as that cultivation inspired Magus Hybrid study
So xianxia really
oh man are we getting unarmed magus?
I feel like Hybrid studies have a lot of room for different stuff, oddly it's lacking a generic baseline
we don't know what the Cultivator Magus is gonna do yet
Ok so for my airship raid one shot, it’s a level 6 party, and I’m kinda wondering how much HP the airship itself has
Because I do want that to be a legitimate threat to the players
That their airship might just fall apart
Airships are actually statted out in this game as vehicles, so that may be a good place to start
Now mind its uh
Level 12, has multiple hundreds of HP, and mad hardness
So accidentally breaking it may be out of a level 6 party's wheelhouse but
this was more for the enemies to do anyway lol
I was planning to give the enemy airships razing attacks
also heres the statblock for this games boss
she rides a wyvern
Elf that only speaks Dwarven 🤔
Forgot to change her language lol
oh dragoon
surprised you didn't give them a special jump attack action
I would but I honestly just like, don’t know how to word it tbh
Honestly just a one action leap and then attack with a bonus would be good imo
Probably yah
power attack essentially
if you want you can split it across rounds
traditionally you would be off the battlefield for a whole turn
you'd have to put it on some sort of limited use or recharge or something though
When I did a dragoon build, it was a Staff Acrobat using a War Lance for Pivot Strike
Honestly I think it’s just easier to copy over pivot strike or sudden leap
It gets the idea across
Ok so I have her a sudden charge esc jump then attack action
With the addition of her getting a circumstance bonus to damage equal to the number of tiles she moved
I think I’ll also give her a passive where she can leap equal to her movement
Hmm, yep, Pathfinder 2E remains fun
THough i think i deffo wnat to play a Kineticist next over swashbuckler (just seems more my jam)
Kineticist is pretty neat
Though I've had a hard time making character concepts I really like for it
But the mechanical loop of weaving no-MAP Blasts and Save impulses together whips
Reminds me of how I play my Summoner
I’m unfortunately still level 3 though
So I don’t have access to the really interesting stuff yet
Only one save impulse and it’s a pretty basic AOE
Its funny because like
My number 1 favorite offensive Impulse is level 1
Hail Of Splinters my beloved 😩
Cocnetuapply i have a loose idea ofgoing Human, Verstaile, Nomad as the background, and Air + something (MEtal, Earth and Wood all have tempting stuff)
I mean that’s the one I have lol
It’s just not overflow so action wise it’s just a 2 action AOE
Which is nice to have for sure
But not super interesting in terms of action management
Ah
It is
I got it confused with the metal equivalent shard strike
A different AOE bleed impulse
That isn’t overflow
Hmm, so I wanted the idea of a Zenigata like figure for the players
A cop utterly obsessed with catching the PCs, and I think I may actually steal from my ideas for if they were the defenders for the one shot
Bringing in that young white dragon
Just making them a piece of shit bounty hunter
That's a very scary crit
I'm def gonna have to keep my eyes peeled for a pathfinder 2e game to play in, i'd like to play more
I managed to join one on their discord
Who's discord?
The pf2e discord
PF2e Reddit Discord?
yeah
What're you looking for exactly, if I may ask?
I'd like to find some sort of campaign, longer term, something where i can sink my teeth into the system and play from 1-whatever. Strength of Thousands or similar sounds very cool.
So... pretty flexible, really!
Bascially, the taste i've had so far from playing in the meance under otari has been fun enough i'd like to do more
Really the main considerations are "Timezone that works for me" + people i get along with, and the first is... well, easily selctable for, the second one is w/e and hard to garuntee when you're looking online, but i'm genrally good at grokking if i'll get along with folks or not
Why do you ask?
Just curious
I do have some games I'm in that need players but they're paid and I doubt that interests you
One is also Kingmaker and the other a 1e adaption
...so they're both 1e adaptions
But still
I simply don't have the finacial werewitthal to shell out for paid games, sadly
Esp not when they're usally paid in USD and weekly.
Yeah totally fair
would be a very signfianct chunk of my weekly budget (The life ofa disabled beneficariy)
Just thought I'd offer
Appreciated
Ok, friends and fiends: Am I getting this right that if you start your movement outside a creature's reach (and possible even end the movement outside its reach), you can still get hit if any of your movement goes from a space within their reach to any other space? Sorry about the long sentence.
That sounds right yeah
Okay, thank you!
yes, because leaving a space within reach is also part of the trigger for AoO
that's why approaching an enemy with reach and AoO is so dangerous
Okay, and moving into the first tile of reach and stopping would not occur opportunity attacks, right?
Correct me if I’m wrong, but reactions that trigger on another creature moving usually trigger when a creature leaves a square
yeah figure two, they leave a space within reach to another space within reach but still get hhit
Can you be a cleric of the atheistic faiths?
yes
Cool
well... technically
you'll note something significant about Atheism and the other deity-less faiths
no Devotee Benefits
no Font, no Skill, no Favored Weapon, no Domains and no Cleric Spells
the worst cleric, yeah
as the book says, those faiths generally have other classes as leaders instead of clerics
There's a reason it's not wide spread, all the clerics are sad
Clerics can work with allied faiths and philosophies, but the organizations here turn to other classes—such as sorcerers with divine bloodlines, druids, or monks—to serve as their leaders. These faiths and philosophies don’t have an external godhead that offers benefits to devotees.
Hmm, I wonder actually
Summoners have access to light armor
And my summoner doenst actually have a high enough dex to reach his armor’s cap
And because it has the flexible trait my character not reaching the strength requirements for it doesn’t actually matter
I think the armored coat is legit the best armor I can take
Wait Nevermind summoners aren’t trained in light armor
Only unarmored
Hmm, I feel like if I played a rogue I’d play Ruffian
But I also feel like if I should play rogue I should go for a racket that focuses on being a rogue rogue
Instead of the racket that lets you play the least rogue rogue
Nice
LETS GOOOOOO
any new gnome feats?
more spoilers and so on going up in the reddit
warrior bard can extend inspire courage by striking, cool
and apparently the warpriest-specific feats are pretty juiced
is this a playtest or?
I prefer dirge as the go to composition for warrior bare but that's still sick
Preorders are starting to come in
Oh that's so lit, like a real combination of muse and gameplay instead "martial prof"
Since folks are getting their copies of Player Core, I thought I'd share one of the potentially overlooked changes we made: Lamashtu's anathema. It used to be "attempt to treat a mental illness or deformity," which never sat well with me. Now it's "attempt to change that which makes you different"!
havent checked yet
gnome feats were pretty good anyway i think
I don't think I like the Lamashtu change
nice. good change.
why is that ?
It feels a bit like they're white washing Lamashtu. Filing off her less unpleasant edges, making her palatable. Like they're trying to make her less of a horrible person, one who's ok to worship. It reminds of the historical revisions of awful people throughout history
Okay but like
How would you feel if golarion had a god of homophobia
Whose anathema was helping gay people
Like this god is not just “an unpleasant person”
It’s a part of the setting that doesn’t really fit the vibe anymore, and is kinda a weird bigot god in a fucked way in a lot of people’s eyes
I don’t mean this like, as an attack on you or anything
Just, that’s absolutely the perspective Paizo and a lot of the fanbase are coming from
Those are not equivalent things though.
Got a screenshot of Warrior Muse's New Thing now
A little sad it only applies to those three compositions but still seems like great action econ
I mean, the phrasing of "mental illness or deformity" is... questionable, even if I agree that the change is sanding off rough edges where it might not strictly need to
The phrasing they have given this change is awful
"Don't change what makes you different" is so commonly used as a positive message that having it on someone as manipulative and gross as Lamashtu is just.... a bad message imo
I just think her pre-remaster state isn't really suitable as a core diety
it reads like
from a book about super evil gods
not a person who is supposed to be a central part of the setting
I think they are trying to like
Make her slightly more nuanced
Hence the last line of her little blurb about some finding a sense of community
And like
Yeah that kind of clashes with her previous depictions
But her previous depictions were fucking gross
And not even in the usual internet way of 'morally reprehensible' gross, though they were that also
They were just nasty, and a mostly undesirable holdover from the sucky edgy pf1e days
I will be super frank and say I don't like the old phrasing at all cause, like... "don't treat mental illness or deformity" is drawing a circle around specific traits as being an illness or a deformity, and declaring "if you don't want to 'solve' this part of you, you are in line with the fucked up monster deity"
It some be about being your “objectively worse self” rather than something direct pure say
Tldr true good deity’s in a setting should see past the frankstein monster paradox i.e harmful othering to see the “good nature” of one’s soul
And they do
Also
My strength of thousands party almost had a very weird PC death
Where someone slowly died from a curse that they had no reason to expect and needed high level spells
So that was sick
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Curses and long term disease (which my char has faced both of in our own game) feel a little funny in SOT
Because like
Surely one of the teachers can cast remove disease/curse
oh yeah i let them go back to the magaambya and get it healed for free
but it was still close
Did whips get any sort of changes?
But wouldn't those things still violate the anathema
?
not really ?
I mean I guess if you are REALLY hard on the interpretration
oh wow they really get to the setting QUICK
golarion is on page 31
I mean I kinda get what Mourge is saying
i mean i do too
I get the intent of the change and PF2E’s writing is way better overall
But it definitely feels like, sanded down with how just, viscerally bad Lhamitsu is as a god
It definitely needed a change but I don’t think this was it
anyone whos lookig into the remaster, What exactly changed about fighter?
I may just give the idea of 'purity' enough side-eye as it is to not view at least that part of Lamashtu's thing as that bad
ye
Yah I just think the new anathema sounds way to nice tbh
lol
Like it sounds way to normally encouraging with what Lhamitsu’s deal is
Little itty bitty raptor
He’s going to maul demon lords to death in the coming months
lookin at witch
HOLY FUCK 10 cantrips!?
thats alot of cantrips
but then agian I mostly play sorcerer
actualy wait no this isnt a change
it seems, idk
cross checking with the archives of nethys
yeah its the same
witches start with a lot of spells known
Psychic is still the cantrip class
but they have normal slots
Ahhh
ah ok they can only prepare about 5 of thos cantrips at a time
Yah I misunderstood that then
Hmm, if I wanted to trap my players in a magic bubble
What would be the spell to use?
do you just want to trap them, or trap them in like a dome but they can still do stuff?
if the former, Resilient Sphere
You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the ...
The latter
Just a big dome that they can do stuff in
But can’t leave
At least not easily
you don't need to limit yourself with published spells or anything
Wall of Force is a classic
but also what Pilcrow said yeah
bake it into a hazard i'd say
I know but I like to stick to published spells for something like an enemy spellcasters
I never like throwing something they would have no way to know of at them randomly
So I try and find something official before I make something myself
Are patrons all completely reworked or just flavor wise reworked?
jeez, witch familiars are going to get absolutely splattered
theres other stuff about them like givingyour familiar abilities
see thats some of the stuff for the ressentment
yeah, like
the fact that they seemed to have gone in on a lot of positioning stuff without really doing anything about the fact that familiars just Die is
a choice
and yes your dm CAN be nice about targeting and all, but they shouldn't need to be
Oh cool
yeah, i feel like using your familiar is going to have to be a choice
fair I guess
the shadow one is at least reasonably safe
but, hoho, my familiar is prolonging your synaesthesia
I mean do they have anything to buff familiar’s health now?
that is the main issue I see yeah
you are 100% going to have to absolutely obliterate it with extreme prejudice if you have the brainpower to do that
that and the number of +1/-1 status stuff that seems likely to be outclassed at higher levels it just kinda feels like sorc bloodlines again
but honestly that is quite probably a good trade
familiars are still squishy, but you are now actually incentivized to have them close to enemies
how about the knife
flight is probably gonna be really important for something like Resentment familiar
it ain't quite stunned 1 but i'll take a familiar absorbing a strike
you do have Phase Familiar I guess
How easily can a witch bring their familiar back?
comes back every day
they come back every morning free of charge
ooo
Hm, so just Allowing Them To Die is probably inefficient
trading them for a strike is probably worth it
if it's a scary thing doing the strike
once a day
eh
OOO
I dunno I wasn't a big witch booster before and I'm not now but I'm glad they're at least somewhat better for their target audience
I’m mostly worried about AOE’s tbh
das alot of potions
Like I can at least not target my witch’s familiar to not be an ass with weapons
But like, if an enemy casts fireball
That’s a big area it’s covering
i mean if the familiar is doing work you should target it in my view
Yah but that’s mean
then the witch shouldn't make their pokemon fight
I wouldn't say so
Your enemy is sinking actions into getting rid of an effect instead of doing permanent damage, thats something your player will probably feel useful doing
i'm not saying 'deliberately kill the familiar at the start of the adventuring day for maximum efficiency'
(unless they're going up against well-informed assassins or something)
That said, unless familiars became notably beefier in the remaster I still see them being most useful as high fantasy versions of those little spider leg spy cameras you see in stuff like Rainbow Six
I just think incentivizing putting the familiar in danger and giving fairly strong payoffs is a bit at odds with how fragile familiars are
lol animal companions
yeah, they're expendable though
Honestly I kinda messed up with my players familiars in a one shot. He used it to cast multiple spells a turn when he was playing a level 3 character
yeah witch familiar bascially comes back every day but I guess it dependso n how much you want that familiar to be around
sort of expandable, because if they die you lose a large part of your class features for the rest of the day
I think somethings up with t his wolf
😄 BIRD CAT
normal wolf
well, you might, so if you are investing in stuff like stitched familiar you should be playing differently
OH MY GOD LOOK AT THAT WIERD LIL DUDE
that is a spectacularly square-jawed wolf
Me and the bad bitch I pulled by having ADHD
when your wife turns into Sarenrae to save you from death
This feels extremely apropos considering I just got diagnosed today but they are both asleep lmao
YOOOOOO
https://www.reddit.com/r/Pathfinder2e/comments/17kzpub/the_eldritch_trickster_racket_is_just_gone/
oh
well
I guess that answers that question
welp lmao
is it ?
I mean I can't say I'm sure how you would rework it to not be a trap option, but
Isn’t it basically just rendered null by the free archetype rule?
not particularly
you'd just spend your free archetype on something else
iirc for free archetype the archetype lockouts for your main class feats and your free archetype feats are tracked separately, ET would be the first
so at 2 you'd get your, idk, sorc dedication and then separately take medic or whatever
A lil sad I suppose but uhhhhh
Play Laughing Shadow Magus Instead
It wasn't really that good anyway tbh
Yeah that's sort of what I meant
There's a class that does sneaky arcane martial much better so not a lot is lost
Do subscribers get PDFs early or just the physical copies
they get pdfs when the books are marked as shipped so usually 2-3 weeks early
interesting to see Lamashtu's changes
yeah we were talking about how Avi mentioned it earlier
Avi?
Since folks are getting their copies of Player Core, I thought I'd share one of the potentially overlooked changes we made: Lamashtu's anathema. It used to be "attempt to treat a mental illness or deformity," which never sat well with me. Now it's "attempt to change that which makes you different"!
the lead editor of paizo
Man I wish I got an epic mouth of my stumouch to help with depression
I think the change to Lamashtu makes the sort of, main line of Lamashtu worshipers shown so far sort of funny retroactively
Like, you don't have to be like which means you're probably just choosing to
To be fair, you don't have to be a monster you're choosing to is a classic.
And depressingly realistic
Ok Lamashtu is somewhat cooler now
Still a very uh
Icky goddess all around though
Unless they changed some of her other aspects
yep
Anyways uh
Playing a Gnoll raised by Humans in the Riverlands, in my upcoming Kingmaker game
They're a (Nephilim) Gnoll Exemplar
They also worship Erastil
Either Erastil or Abadar
Not sure who makes a better patron for a Gnoll raised by Human farmers
Everyone in Kingmaker fucking loves Erastil
For like normal villagers Erastils more popular
Mhm
Then it would probably make more sense for her to worship Erastil then
Kingmaker is a bit weird cause it's ambigious what time period it takes place in
So you can easily place it in either the 1e or 2e time periods
I don't think any of the 2e lore developments acknowledge it? Could be wrong though
I doubt there'd be much like specific stuff because the kingdom you makes very different for like each campaign
Yeah
It makes sense for them to not acknowledge it
And it's probably for the best?
I also don't know how much 1e grosseness they've put out of it
Hard to say
I'm not familiar with 1e Kingmaker much
Nor did I play the Video Game
Though I do trust 2e-Era Paizo more than 1e-Era Paizo
1e Golarion was Edgy Forgotten Realms
It's quite like, colonial as it goes on. Like increasingly you are displacing people who live there because they're 'monsterous races' and stuff.
I assume in the 2e version they make it a lot better though
2e (and latter 1e to an extent) was when Golarion really started to shine imo
And because of how the games progression work you're like fighting increasingly organised and powerful people. Which is really feels bad
IIRC there is still some level of that but I think that's inescapable due to how the game works
Though you definitely recruit a lot of locals, Monstrous or not, as opposed to wipe them out
yeah I think it's a lot better in an actual campaign of it than like a videogame
because a videogame has less choices by medium
Yeah
I also think when yore going into "unsettled" Lands to make a Kingdom, some level of colonialism is gonna be unavoidable
Even with the best intentions
because in a videogame if you don't want to do something you still have to
But in a campaign you can find different solutions and actual be chill
Yeah
IIRC some of the people you wipe out in 1e you actually recruit in 2e, or at least are given the option to
Though I forget specifics and could be wrong
That makes sense, it's a cool campaign though. The core sort of mysteries pretty fun
The only specific that comes to mind is ||the lamashtu goblins, who iirc you wipe out in 1e but help and ally with in 2e||
And yeah, there's very few games that do Kingdom Building well
So I think that's one of the big appeals of it
It isn't perfect but jt does it decently
Which is more than can be said most of the time
The kingdom building in the kingmaker video game is very fun
And the game keeps having to force me to go do quests because I just want to sim city
Fun
But yeah, my characters goal in-game is to uh
Make a peaceful place anyone can be accepted
Sorta like Oprak but less exclusive
Of course tolerance has its limits but
You get what i mean
Being a Gnoll raises by Humans, I think that makes sense for them to have a motivation of "I want to make a place for outcasts to feel safe" or something similar
I just gotta figure out and justify why they're an Exemplar though :v
Yeah it has good weight behind it from a background perspective as a ideology
I mean, Exemplar's kind of just happen iirc
Maybe if you give them some like, Folk Hero type vibes.
I'm also looking at Republic as the Government type
And yeah, that could work
Maybe sorta like how some Kingdom's founders are borderline (if not outright) mythological figures
Both IRL and in Golarion
Local village person who helps everyone who gets divine power and then goes "Oh lit I can use this to help a whole bunch of people"
Yeah, was thinking of something like that
Founders of any nation or state become mythologised
Dunno how they got a divine spark but I guess we'll figure that out when we get there
Or just leave it ambiguous
Kingdoms more so because they often had divine right of kings, so they were already sort of mythologised a bit
You could leave it ambiguous and then build on it later on
Yeah true
If I don't go Exemplar I'll go Fighter
But Exemplar is most likely
Fighter also makes sense in the context IMO, cause of how the Riverlands work and just generally it fits the character archetype
But Folk Hero stuff meshes very well with Exemplar
Could maybe even fluff it as like, innate power ala Occult magic
Why does their strength defy natural laws? Because they're just that cool
Folk Hero is also like, good for legitemacy of the kingdom. And makes it more chill, where it's like "Oh blank from blank, yeah they're really cool. I'll accept them being in government" instead of like "a bunch of people from Brevoy coming over and declaring themselves king"
it's a very cool character concept which fits into the campaign well
Yeah!
It makes sense for a local to establish a kingdom there as opposed to Armed Adventurers From The East
Like you said
My Mind is also drifting a bit towards the Monad
Sec
Not necessarily in the sense of Worshipping the Monad so much as like
KSBD Royalty i guess?
A sorta subtle level of enlightment empowering themselves
Dunno how to explain it
They may not even realize they're doing it, they just do what they're doing
Hope that makes some sense outside of my head :v
This conversation has stuck that one Sea shanty that was popular on tik tok in my head after thinking about folk songs
It’s a free action to switch grips from 2 hands to 1 hand right?
Yah I’m just not sure
It would be, yeah, Release is a free action
Alright
I really hope we get to see some of the new starfinder weapons
Primarily because soldier seems very weapon reliant
And it’s hard to judge what I’m seeing without seeing the weapons soldier will use
Does disarm require a free hand?
Damn
Get a weapon with Disarm if you wanna do it with your hands full
Mambele finally gets its time to shine
Free hand is pretty great
Free hand got buffed even
Maneuvers inherit agile now, and free hand has it for everything
oh nice
Is there a way to get maneuvers whilst two-handing a sword so I can get on my weeaboo bullshit
Get a sword with maneuver traits
Huh, wish blade
Ok got my remaster pdfs
ranger was in core 1 right
yeah
haven't heard anything about them
Not too much changed for Ranger I assume
I'm still waiting on mine v_v
Or rather payment failed so I have to wait again 
How do the Nephilim look?
Crossbow ace changed
Seems neat
There's a bunch of kinds of them
(Every main kind of outsider)
So they just put all the lineages into Nephilim
Which is pretty good really
Wonder if there'll be some funky combination of previous aasimar and tiefling feats
the fact that I mostly run pf2 and don't play it that much makes me poorly suited for this evaluation haha
Why does angelkin give you a language and not hellspawn, when both are a skill and a skill feat otherwise?
cowboycowboycowboycowboy
Lots of languages is just the gimmick for angelkin
Yeah
It seems to just combine both into one versatile ancestry
It's because tieflimg and aasimar are DnD things
Ok yeah they didn't change ranger much
Gravity Weapon et al got replaced as feats with a more general "Warden Initiate" feat which does the same thing
Lots of languages is a fun gimmick/suits the whole divine Messenger thing
Hunter's Aim got a small but real buff where it ignores lesser cover now
that's one of the rules i forget about the most tbh, lmao
Can this... trigger itself?
it certainly doesn't say it can't
recall knowledge on the whole enemy lineup in one go
I'd imagine it's supposed to only happen once
chain enlightening
Ah wait, how many hunted prey can you have?
yeah, stuff like this usually has a clause saying it only happens once
oh right, yeah
Isn't it only 1 (until a higher level lets you take another one?)
usually only one, afaik
Oh yeah that's the limiter haha
yeah
I missed that
No worries
I think at high levels you can take more than one but I'm not sure
And if so, I'd let that stack
Yeah I think it would in that case
You'd need to have the feat to get multiple Prey for it to chain
It's been around since the original APG I think
It's already on nethys and lists that as the source
Oh, that's what I get for looking at crb stuff haha
It's better yeah
Seems the same functionally
Oh interesting Penetrating Shot lost open
How's witch looking? Cos I think they're getting the most changes
they got rid of Open across the board, iirc
ah makes sense
I can poke at it next I'm doing ranger first cause someone asked and I've got a new player who just made one like a week ago haha
Open was removed yeah
Didn't really matter much anyway
No worries
Thanks
I think we knew this already but all the snare feats are gone
Since I think that's moving to archetype
The biggest changes seem to be the new familiar stuff from your Patron
They said snares will be in Core 2 IIRC
that's where most archetypes will be, so makes sense
Witch does seem better now
Though the balance between Patrons seems a bit lopsided at times
The Occult ones have some insane abilities
As long as there's some good witches now
Oh also supposedly Synesthesia is not in the Player Core
But you can still keep using any old spells that aren't explicitly reprinted differently so it's a bit weird
No changes to Slow either, thankfully
Huh targeting shot is just gone I think
I guess its a pretty minor upgrade over the level 2 version anyway
yeah i am not desperately confident in the change to wounded/dying
it isn't that hard to die as it is
afaik it's unclear what the intended change is
Rules lawyer is saying the wording is inconsistent
that's a good feat but it seems incredibly late
yeah
one thing thats kinda fun abt that
is I think you can go like
hunt prey -> monster hunter -> hunter's luck -> warden's reload
maybe not since the warden's reload isn't an interrupting type free action
So Druids can use metal now?
Yeah I'm really not a fan personally, it makes even Wounded 1 extremely deadly already
every time your dying increases you also add wounded
It was very, very vague before.
not just when you gain dying for the first time
there were like three conflicting rules in different places because they are pretty bad at editing
Most people assumed that the “correct” way was too harsh to be true
so if you are Wounded 1, and you go down you go to Dying 2
if you now increase your Dying for any reason, it's increased by 1 from your Wounded
so you go to Dying 4 and die
Oh yeah that's a little faster
I've never actually seen a PC wound out so I'm not that worried about it
It also makes wounded 2 kinda pointless
wounded 2 is to kill people with diehard i guess
Orcish ferocity seems like a trap option now
You become wounded 1 at 1 hp, so if you take any damage you are one bad save away from death
Or just taking damage a second time
if you consider that you were gonna fall over anyway then it's not so bad
but if it keeps you upright to take the next hit in that multiattack then yeah
fast healing is a lot more risky now too
which is a shame cause it was like the one thing battle oracle has going for it skjfdfh
It doesn't seem like this would effect fast healing to me?
Since you're bouncing off of 0 anyway
Instead of spending more time down making recovery checks
it's more just that you get to the point of 'another hit will kill me while I'm down' much quicker
and at low amounts fast healing is a lot more useful for yoyoing than for the amount of hp its giving you
although I guess you're still not worrying about dying from a failed check so it's still useful yeah
No I mean
The change is that failed recovery checks increase wounded
But someone with fast healing just loses Dying at the start of their turn
isn't the change that wounded affects all dying gain and not just the initial amount?
yes
Oh I misread that or its unclear
I read that as failing a recovery check gives you wounded 2
it's also technically not a change, there is some evidence it was supposed to work like this all along
in addition to dying 2
still think its dumb though
no if you're Wounded 1 and you take damage while Dying, you increase your Dying by 2
which also means you're dead
unless you have Diehard
you do yeah
if you're wounded 1 it means you go down with dying 2 and then take another 2 brings you to 4
yes
if you're Wounded 1 and you get downed, you start at Dying 2
if you now increase your Dying for any reason, you go to Dying 4 and die
Ah fun
with Diehard, it would now take two Dying increases to die at Wounded 1
at Wounded 2 everyone still dies in one anyway
I’m gonna be honest I’m not gonna run this
The wounded rules I mean
I’m gonna continue to have it only add to the dying level you start at when you fall unconscious
This is way too harsh imo
I kinda like it
I've thought that pf2's dying rules were a little safe feeling as a gm during sessions before
I feel like one of them should be an optional rule in the GMG
Yeah
Damn okay
My friend usually gets these early but doesn’t have the cash rn so I will simply live off Reddit posts and y’all
A lot of "ok so you passed your first recovery check so you're not really at risk and then got healed for 50% max HP" "So I gotta do this 2 more times"
Speaking of if one of y’all with the books could look at the Warpriest only feats for me
Also also
I think they're out for folks who get pre-orders
That’s fair but someone did the math
And if you’re wounded 1 you only have a 27% chance of stabilizing
Which is bananas
That is pretty low yeah
Yeah that's not good
I feel like it kinda encourages booking it once someone gets wounded
Waaay too punishing compared to what jt is
Because going down again becomes a huge risk
Or just being diligent about healing before they make the check
Which Yknow it should be in some aspects
Since the rest of the party ought to get a turn before they make one
But also idk, I personally feel like while I’ve never had a pc death I’ve had enough close calls
Yeah
It does have this weird thing where healing someone can be a bad thing
And you might wanna let them stay unconscious and try to stabilize rather than stay in the fight
If they’re at wounded 0
I think that was already true its just a little more acute now
it was yeah, I just think it's a lot more severe now
Usually you wanna blow something big on someone at 0
this also makes persistent damage even more dangerous
Oh yeah for sure
Wounded 3 is also kinda weirdly superfluous now
Since wounded 2 is already a death sentence if you go down with it and fail a roll once
Idk I just think this should be a variant rule personally
Especially since when this came up as a potential intended rule before most people said they wouldn’t run it this way
Looks at how APs use severe encounters
Hey Paizo have you read this book
I mean it's not saying never do Severe fights
It's saying use them carefully, which they do.
just that you should be careful with it, because they are actually dangerous
I do still eventually wanna run a severe encounter with a bunch of exclusively pl-4 guys
Just have players cutting through an army
the casters will have a field day with that one
I think that situation is where troops start looking pretty compelling
Dynasty Warriors
Oh this would be like
Endgame lol
The kinda time when it’d be appropriate for your players to cut swathes through armies
Though Dead Rising through 6 shambler swarms sounds fun
I think level 8 is ok for just fighting a really unreasonable number of basic shamblers yeha
It'd be 12 for a severe haha
Lmao yeah
This does sound like a good set piece encounter
the blaster sorcerer: my time has come
Crank it up to 14-15 troops if you tell the party wizard you pack "all the fireballs" first :p
I’m doing a campaign set during a war in my setting soon
So
Objective: Break The Line
I'm gonna send Geb to Anzenmezzeron
Or Tar-Baphon
Surely nothing bad will happen 
Hard mode adventure writing: do each written style in the GM core in order in a linked campaign
… what’s the order
I thought of it because the first 3 made for a nice feeling progression
Then it gets weird haha
Romantic Adventure takes place in heaven as the epilogue
ooh
Mystery is discovering that there’s a threat present in several planes that form a multiverse wide bomb
Planar is finding and defusing them
I think high adventure-horror is probably the trickiest
Since those are kind of opposites
Hmmm
But they're so opposite it could work
Long Journey after finding a threat in the dungeons
Going from gritty over land to high as you travel across the world
And then horror as you reach an area corrupted by the threat
Intrigue- military could be trying to unite a nation or nations against a coming threat.
Hmmm
Yeah
Alternatively
You defeat the horror corrupting threat
And are given a place in the court of a kingdom as a reward
And become embroiled in a military coup plot
ok this sounds pretty lit actually
This is just me throwing shit together tho
Maybe the corruption from horror campaign is caused by the threats in planar
Like a growing planar cancer
any campaign which ends with jousting angelic knights is pretty dope
Yeah and then the romantic campaign is your characters reward
For saving the planes
probably a time skip
you get your reward and then time later like
a player wants to court a celestial
Were it not for being too busy I'm be really tempted to outline this
This actually sounds pretty sick
same
Oh?
Nah those are all extant pre remaster
Only giant and monitor might be new
Could you find that summon trait description for me :3
Pls
I wanna see if summoning is better
Yyyyy yeah
So still not very useful for combat unless it’s at the highest level you know
And you’re below level 19
Yeah they kinda suck
At best you’re summoning a PL-3 or PL-4
For a high level spell
All these renames are gonna take a bit lol
Is this new Purify food and drink?
I assume so
I think its cool that it can make food more delicious now
Ye
did shield runes get previewed?
Cast level 9 cleanse cuisine
I think so
from what they said, the rune is slightly worse than on level Sturdy shields
but you can just slap it on any shield to make it good
which imo was all that was needed
was just being ABLE to use other shields past early levels
Maybe I'm being dumb but it looks identical to a sturdy shield
hardness 8 64 hp at minor
can you post it real quick?
Using a steel shield as a base
Ah ok, only the Minor is on parity
The rune starts falling behind at higher tiers
(And naturally you can't further enhance s sturdy shield with this rune)
Shield Runes 
My order of the remaster got declined 
It's gonna be a few days until it goes through again
Which means a few more days of waiting
Why does it keep getting declined?
Making an oread brawler in 1e for a Halloween one shot
I'd be lying if I said I didn't want to ask someone else to let me take a peak at it, since I am gonna get it soon
But I also know that's kinda scummy
it's also an issue because paizo pdf's are like
HEAVILY marked
with personal info
both on the pages and in the metadata
MY FRIEND HAS GIVEN ME THE REMASTER
I had a cursed idea last night
Human Dragon Sorcerer that uses versatile heritage and general training to get medium prof l1, then Sentinel l2 for Heavy armor
And then they rock a shield with dragons blood magic to be a tank caster
I like Battlezoo Dragons Fighter
so it looks like Electric Arc was slightly nerfed in the way I expected, ie going to 2d4 instead of d4+mod
but it's still by a good margin the best offensive cantrip, because basically every other cantrip was changed similarly
Gouging Claw got buffed weirdly
so good for Maguses I guess
it deals 2d6 damage and 2 bleed on success now
Thats actually pretty good
yeah, honestly it has to be pretty good to be remotely in consideration for non-magus casters
Yeah
Melee only spells need to be significantly better than their contemporaries because of the massive risks
So… any interesting lore changes in the Gm book
2d6 is kind of nice yeah
Casters out here outdamaging finesse martials in melee smh smh
tbf if you're a finesse martial and you're only doing base weapon damage you might want to reconsider your life choices except for monk
Apparently there were some changes to the interact action to make swapping held items less of a "yeah, you'll just drop it onto the floor and then pick it up later" kind of deal? Don't have the pdf to look at myself just yet though.
It doesn’t look like the Interact or Release actions are different to me
Aha
It wasn’t with the action it was in the item rules
I heard Fighters also have a new feat that enhances swapping
Lightning Swap, or something like that.
Having flourish is a bit annoying, but still good for switch hitting
Friend of mine figured out an extremely goofy way to give her kitsune alchemist a philosopher's stone
Start with Star Stone. Add the Enhanced Familiar feat from a Wizard multiclass. Give the rock Manual Dexterity, Independent, and Lab Assistant as familiar abilities.
The rock can now perform alchemy.
Alchemists seething right now
Mind, you have to be an alchemist to make use of this
Since the familiar uses "your" quick alchemy action
I think just familiar master would probably be better than Wizard Multiclass
as it's one feat instead of 2
Well, this is for a Strength of Thousands game, so free archetype Wizard is a thing
But yeah in principle
I had a alchemical familiar in SoT I did not treat him well
D:
Running SoT rn, the party alchemist feeds bombs to his chicken to make them sticky
Speaking of, I really need to work the classmates into the party's story more. Almost on the last chapter of book 3, but come book 4 I'm gonna get them more involved
How are you finding strength of thousands?
It's our first pathfinder campaign. Think it's pretty cool so far. Might be one or two too many NPCs to track. Like it's not TAZ graduation but it's a lot for a novice GM to work in satisfyingly. Annoyed that (big spoilers) ||the big bad completely vanishes for books 3 and 4, and the party are just supposed to forget about the artifact they trawled a dungeon to find||.
Also the character art is fantastic.
Foundry VTT. The automation is fantastic. I've had fights where players have had to track like five different status effects with their own expiration dates but foundry makes that so easy.
Party is an alchemist, bard, Magus and wizard. So sometimes the magus will be juggling stance, elixir, two bard cantrips and haste. It's A Lot.
Yeaaah, that sounds it.
I'm keen to play more - i tried as a gynmast swahsbuckler for the begginer box recently whcih was fun butnot amazing
Next crack i take whenver that is is just going tobe a Kinetcisit, i think
I've been a forever GM for a year so Ive got so many things I want to try 
I'm kinda avoiding GM for now, because it's serious burnout issues for me
but i am very slowly cooking some LANCER ideas (Gonna figure out a rotating gm campaign)
Lancer seems like a good system for that actually. Very mission focused. Current GM character could get some extra downtime to play with maybe
My plan/pitch is basically get 6 people who are willing to play and gm.
Start everoyne off at LL2, but make it so LL only goes up 1 every 2 missions, not every 1. That way everyone gets a chance to play at a given LL. And the in character pitch being you're a team of lancers who've come togther to help with eeach other's problems - so whoever's in the GM seat, that's their character running mission control for a personal quest or similar.
Cool
Yeah, seems a solid enough hook.
Hmm, design question. Trying to make a Gnoll Exemplar; what are some good aesthetics to try out?
if that isn't a weird question
This is what I got so far
I'd personally go for like very classic farmhand type thing form what you've said about them
what would that look like?
Or a noble knight, an anti-hero, etc
My idea is uh
Folk Hero crossed with Greek Demigod or KSBD Demiurge
if that isn't too weird of a combo
That works
I'd keep their clothing simple
But in keeping it simple, the things they do have should mean something
Where's that belt from, what's that badge represent, etc
Yeah
Like cloth shirt, work trousers. Sort of like Good natured look if that makes sense? Friendly eyes that sort of thing.
I guess I want to make it look basic but also divine
In a weird juxtaposition
Though yeah these seem like good steps
I'd maybe look into like, what the idealised version of a person looks like for where the river kingdoms and stuff are sort of based on
A lot of divine figures dress simply to
Mhm
The River Kingdoms are weird
The river kingdoms are weird that is true.
I wanna say... eastern Europe?
There isn't a single definitive comparison though
At least as far as I can see
it's not very clearly anything now that I think about it
It's quite European because that's like the very baseline of Pathfinder as a D&D based setting
I know a few folks here already have the remaster — can anyone tell us about the Witch changes?
Danke
Yeah, agreed
It's European
That's like
All I can tell
Though
I could maybe have them come from Taldor (with a similar background)
Dunno if that would dull the folk hero vibe though
Taldor definitely has a more recognizable aesthetic
Being England-Rome
I think making them a Talden could actually strengthen it maybe
As you'd have more of a cultural back drop to take inspiration from
Though (to kind of answer my own question) the Founding Emperor of Taldor was also a peasent
Your classic English folk tale is about lost heritage
Robin hood was a noble
Robin Hood was rumored to be an exiled Duke, King Arthur was granted his via lady of the lake but also had an old blood line iirc
It's either like, you're secretly the rightfully king or you gain kinghood via god like figures
Ping me if anything is important
King Arthur also isn't a English folk tale, he's a British one. Which is sounds weird but like he's from the entire isle and also France