#Pathfinder

1 messages · Page 3 of 1

solar tendon
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it's kinda funny how bad tails are when gourd leshy exists

echo briar
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High level ancestry feats are being considered.

coral anvil
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Finished my first go at this.

Initial reactions are that I prefer the in depth combat of ICON/Lancer, but like we blazed through 4+ combats in one 3 hour session here so you know it's very apples to oranges.

Combat felt pretty fun, though the multi attack penalty hurt a lot when trying to go whip into confident finisher. I'm guessing as I pick up more attack bonuses etc that'll ease off.

Def was fun abusing bouncy Goblin to just sproing through people, and the amount of crits I got was wild

turbid dagger
warped orbit
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you always want to finisher with no MAP

turbid dagger
surreal basin
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When I played I would usually only ever attack as a finisher

frank crystal
coral anvil
echo briar
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So you finisher one round, trip the next

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or you just tumble though

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gymnast has the strongest panache action, but has a very hard time mixing it with its finishers.

frank crystal
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Oh huh

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I never thought of that

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I always assumed finishers just lock you out of strikes

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I didn’t realize it also locked you out of grapples and shoves

echo briar
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(Also, swashbucker is not a great class for a new player. Very complex, and a high skill floor)

coral anvil
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Don't you mean a high skill floor?

echo briar
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Like, it will work. But you will need to learn fast

coral anvil
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Also I'm new to PF2E, but not new to games

frank crystal
echo briar
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I mean, not ideal is not the same as imposable.

coral anvil
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Honestly, this was fucking simple compared to my turns as a Shade in ICON

echo briar
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But if you have a criticism of the game, just keep in mind it might be a swash only thing.

coral anvil
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And I was multi tasking playing StS at the same time, so... No this is pretty easy on the complexity so far, lol.

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(gotta have something to do when not my turn because brain goes zoom)

coral anvil
thorny berry
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I still maintain my hot take that swash should just get panache on basically all skill actions rather than by subclass

upbeat ridge
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Granted I would’ve done the build a bit differently now but still I was doing great

light gyro
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does anyone know if this is art for a particular spell or can lesbians just do that

light gyro
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(further context; I got this confused with the art for Ceremony and was wondering how they were using it to vaporise a skeleton)

sinful gyro
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I want an air / metal one, gonna be heavy on like lighting punk metal motiffs

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But he's also been around a long time so they've gotten a loremaster, dubious knowledge package to go with theoretical acumen

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But I wonder if I've missed anything obvious

carmine egret
light gyro
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undead work on wile e coyote rules where they dont realise they're standing on sacred ground until someone points it out to them

clever cobalt
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I like how canonically Baba Yaga and Jatambe meet in a small Tavern in Oppara every 100 years to chat

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There's even art of it!

solar tendon
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they look so angry haha

clever cobalt
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They're both thousands of years old

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Old and cranky

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Though given Baba Yaga refuses to talk about Jatambe, I actually think she's fond of him

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(Platonically)

solar tendon
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probably

clever cobalt
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Cause she usually has uh, unkind opinions of everyone else

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And isn't afraid to say them

solar tendon
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I love jatembe

clever cobalt
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Yeah he's cool

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The fact that Baba Yaga doesn't have anything to say about him makes me think she is actually fond of him, not dismissive

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Cause if she did have anything negative to say, she'd say it

light gyro
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related; (strength of thousands book 5 spoiler) ||i cant wait for the party to learn where "he's" "been" the past thousand years (on Mars)||

clever cobalt
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||wait really? Never played SoT||

solar tendon
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||he done got kidnapped||

light gyro
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||Yeah, well, he's pretending to be||

clever cobalt
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||is he on Mars or is he on one of Golarion's fellow planets?||

light gyro
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||I mean Akiton specifically||

clever cobalt
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||fair, I kinda figured since that's basically Golarion's solar system's equivalent of mars||

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||If it was actually Mars I was gonna say Baba Yaga probably told him it was a cool place to hide if he wanted to dissapear||

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||Given she's from Earth||

frank crystal
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Hmm, what would be the best spells to give to a like, super high level druid BBEG

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Like some primal spells that could really mess up some players

sinful gyro
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What level?

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Like 9th level spells?

frank crystal
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I wasn’t thinking of a specific level yet but yah basically any primal spell on the list is in mind

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Just that level 17-20 spellcaster range

sinful gyro
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Implosion is the very silly one narratively

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Storm of vengeance is more druid though

frank crystal
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Oh that’s so funny

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Just

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Take 75 damage lmao

frank crystal
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The most druid druid spells

echo briar
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Summon Kaiju

frank crystal
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Also a very good idea

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It’s still very funny how that’s probably like

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The best summon spell though

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Because it actually summons things that are powerful at the level you get it

thorny berry
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Incarnate spells are cool, I wish there were more

frank crystal
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Which one were those?

carmine egret
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Those are the big flashy "summons" right?

frank crystal
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I’m reading that now

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It just, makes a box of dinosaur skeletons?

surreal basin
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They do stuff when they show up, sometimes have an aura for while they hang around, then do something when they leave

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Tbh I think summoning actual monsters doesn’t really work in the majority of systems PF2E including, so I wish theyd add more abstract Conjuration spells

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Conjure animals summoning a swarm of animals in an area like mad monkeys

carmine egret
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yeah I'm a big fan

frank crystal
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Yah same

carmine egret
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it's satisfyingly "game-y" and also helps make the effects more impressive

frank crystal
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I do kinda wanna play a wizard or something where all of their spells are just, summoning various creatures

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To the point of doing stuff like attack spells being summoning a small creature and launching it

carmine egret
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yeah I dig that

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Magic Missile or whatever it's called now could be like, weird little seeker birds

frank crystal
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Yah

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I just like that fantasy

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And even if I’m currently playing a summoner

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It’s not really that

clever cobalt
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I love the Geb/Nex dynamic

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They're so antagonistically gay towards one another

frank crystal
surreal basin
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I have a guy who is this but everything is trains

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like all of their spells are train related

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why? idk man i'm autistic I guess it comes w the territory

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:3

frank crystal
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That’s sick

surreal basin
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my big move would be casting lightning bolt or like

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enervate

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a big line spell

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and having a full size train rip out of a portal

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I never played this guy but he's in my back pocket

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in the vault

frank crystal
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In case of campaign break glass kinda character

surreal basin
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mhmhm

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pretty low on the list for those, he's more of a "in case of one shot"

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also wanna make a luddite character for starfinder but like

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not in terms of hating technology he just thinks the steampunk stuff was cooler

frank crystal
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“I hate this technology!”

“Hell yah, we gotta return to the natural way of living-“

“No you’re an idiot! We just need to return to a couple centuries back in technology!”

clever cobalt
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Is 2e more popular than 1e?

surreal basin
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Right now? absolutely

clever cobalt
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Just in general

turbid dagger
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In the circles I am part of, yeah
See here, where PF questions are assumed to be 2e unless stated otherwise

clever cobalt
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I'm thinking about the aftermath of 2e APs and how the Lost Omens books assume they haven't occurred yet

surreal basin
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In terms of like, all time high players, I would think so but I'm not sure

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I'm guessing some stuff is gonna go down

clever cobalt
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But with War of Immortals, which seems to be a big in-universe event, on the horizon, I'm wondering if that's gonna change

surreal basin
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like I think War of Imm- yeah

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some stuff from various books set it up

clever cobalt
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Like (Blood Lords) ||Geb wandering the Earth|| or (Stolen Fate) ||the Norn being defeated||

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Or even smaller scale stuff like (Alkenstar) ||the Mana Wastes dealing with a gold rush of sorts, and Fleshwarps benefitting from it||

surreal basin
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mhmhmh

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I think we'll outright see the former as a god in WoI

clever cobalt
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Probably a minor one but wouldn't surprise me

surreal basin
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since ||if you do that path it's described as a divine effect IIRC when he buffs you||

clever cobalt
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Interesting

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||Nex is also siphoning divine power in his demiplane iirc? And given War of Immortals is a God War, they may come to blows||

surreal basin
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Unless something confirmed that it's only rumored

clever cobalt
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Fair

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But still

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Honestly can't wait for mythic 2e stuff

turbid dagger
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Well I've got the basic idea for three encounters for that Mammoth Lords level 1 game I was thinking about yesterday
Now I need to start figuring out..... all the other stuff needed to run a game of PF2e
I do think I am cooking with the fights tho

clever cobalt
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As cool as the Exemplar is, I think from a narrative standpoint being a normal soldier who ascended to demigodhood by being The Struggler is cool

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Fron a level 1 Fighter to a Demigod of War at 20 (or beyond)

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Then again I'm always a sucker for "Nobody to Nightmare" type growth

surreal basin
turbid dagger
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I am not!

surreal basin
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Be aware you should sprinkle some fundemental runes in there

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Oh

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Nevermind then

turbid dagger
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Just a homebrew thing set in Tolguth

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Or planning it, anyhow

surreal basin
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They deadass forgot to put fundamentals into that AP btw

turbid dagger
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Automatic Bonus Progression Moment
But yeah that sounds rough, and also sadly expected for that AP

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What with the uhhhhh
'stuffs made out of flint' thing going on

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But yeah I'm basically just trying to make my own little Beginners Box
Both because I don't have the Beginner's Box and also because the Beginner's Box seems boring

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Like, concept wise

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The idea is that 6 months ago, an elderly druid tending to a small volcanic grove in the wilderness passed away, and the grove's become infested with gremlins and other malevolent fey, who are tearing the place up and tormenting the animals
So the group is a band of young hunters sent by their tribe to clean the place up, to honor the druid's memory
A little mini dungeon within the glade with low level fey, animals, and some low level dinosaurs who stay near the hot waters of the grove to avoid the cold

echo briar
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Its apparently selling way more than pf1 every did

frank crystal
surreal basin
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Most of them are below level 10

frank crystal
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Oh

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Yah I’m looking now

turbid dagger
surreal basin
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Would you be able to get sneak attack/strategic strike with a spellgun

turbid dagger
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I realize this might be a little too low level to use the whole 'dinosaurs everywhere' thing to best effect, but
Maybe I can make it a longer thing some time (way) down the line
A 1-11 AP could use the full dinosaur roster pretty well, with Spino being the highest leveled one at 11

surreal basin
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make the spino the druids personal companion

turbid dagger
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(I don't mean to ignore your Q emily but I have 0 clue what a spellgun is 😔 )

surreal basin
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Is a special type of consumable hold on

turbid dagger
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It seems to me that the rule intent is that it is a spell attack in every way but offering an option to use your simple firearm prof

surreal basin
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Fair enough

turbid dagger
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Its the kind of thing that falls into GM interpretation tho, I'd say

warped orbit
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so it should count as a Strike I think

surreal basin
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That’s what I was thinking

turbid dagger
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I'm thinking of making the Deino Large, changing no other stats, and calling it a 'megaraptor'
Just for that extra Boss Feeling

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Its not like it needs to take cover or something

frank crystal
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That’s fair

surreal basin
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Mhmhm

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I've been getting into building creatures myself rn

frank crystal
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I feel like I gotta build more

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I’ve been mostly pulling from existing stuff rn

surreal basin
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doing another tournament arc

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for my home game

frank crystal
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Hell yah!

turbid dagger
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Honestly just gonna run what I've got so far by the folks here
So far for fights I've got:
Two Compsognathuses and a Temagyr that looks like A Very Large Compsognathus, a Moderate Encounter with fairly few frills to start things off

Two Pugwampis and a Mitflit (A Moderate Encounter), but they're in a hot spring that has concealing steam wafting about, which holds a hiding Ball Python that will attack if the party does not notice it and avoid disturbing the water near it, upgrading the fight to Severe, especially as the Mitflit's Bane and the Pugwampi's unluck aura make it harder for them to escape the Python's grabs

And lastly (at the moment), the aforementioned Megaraptor (Large Deinonychus), two Tooth Fairies, and a Grimple riding around on the Megaraptor's back, for a Severe encounter. The Denionychus will prioritize bleeding characters, then Fey within reach (it can't attack the grimple while its riding on its back, it needs to be knocked off with a shove), then PCs, so the Tooth Fairies will try and Tooth Tug people to draw the Deino's ire before flying out of reach of it, while the Grimple throws rocks, vomits to inflict sickened, and casts Grease on clumped up PCs. The Megaraptor is suffering from Gremlin Lice from the Grimple and can't remove it, making it slightly worse at Will saves and Will DCs.

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If the team notices the Ball Python and avoids it, they get XP as if they did the severe encounter, and the same if they kill all the Fey and drive away the Megaraptor without killing it somehow

warped orbit
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Raise Symbol [one-action] — Feat 4
Cleric
Requirements You are wielding a religious symbol.
You present your religious symbol emphatically. You gain a +2 circumstance bonus to saving throws until the start of your next turn. While it’s raised, if you roll a success at a saving throw against a vitality or void effect, you get a critical success instead.
If the religious symbol you’re raising is a shield, such as with Emblazon Armaments, you gain the effects of Raise a Shield when you use this action and the effects of this action when you Raise a Shield.

Sacred Ground — Feat 4
Cleric, Consecration, Divine, Exploration
Prerequisites harmful font or healing font
Frequency once per 10 minutes
You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you. It lasts for 10 minutes, and a creature that remains in the area for the entire 10 minutes regains Hit Points equal to your level.
If you have a healing font, this activity has the healing and vitality traits and heals living creatures. If you have a harmful font, this activity has the healing and void traits and heals undead creatures (or other creatures with void healing). Clerics with Versatile Font can choose either or both. It can’t damage creatures in any case.

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Raise Symbol is pretty nice for Clerics using a shield

carmine egret
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oooh nice

solar storm
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yeah for sure

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Sacred Ground isn't bad healing

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Since I imagine it stacks

warped orbit
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it's... okay

solar storm
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With other kinds of healing

warped orbit
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it is almost free yes, since it only takes a minute

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but just adding level in healing feels a little eh as a class feat

barren cipher
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raise symbol is absolutely shocking

thorny berry
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Potentially enough for shield builds to want to dip cleric honestly

warped orbit
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circumstance to all saves is pretty big yeah

unborn rain
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War cleric still being stuck to a full caster brings down my hopes for it being good

echo briar
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I mean, it is good now.

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its a very bulky support caster that can do some damage as a 3rd action.

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The problem is that people want a divine gish, which the war priest is not

eager mountain
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no t hats different art lol

unborn rain
coral anvil
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One good thing from the first seating: my goblin got a everburning torch.

Well, the party did, and my goblin immediately claimed it, because Eternal fire!!!

turbid dagger
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So, as I've mentioned here before, I'm planning a level 1 intro game, both as an intro to GMing PF2E for me and hopefully an intro to playing it for my Usual Gaming Group
I've got some fights knocked out and think I've got the hang of it, but anyone here got some recs for building maps?

Both advice and online tools for it would be helpful

eager mountain
coral anvil
unborn rain
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Dungeondraft's really useful for building maps

clever cobalt
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Debating If I wanna go Maul Str Exemplar or Dual Throwing Knife Dex Exemplar

frank crystal
frozen hatch
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I have a friend who saw that the ratfolk has an archetype called plague bringer and now has the idea of eventually playing some kind of skaven for a 1e campaign and asked me to help him out with the build. I know plague bringer isn't the best archetype and I plan to suggest some other kind of alchemist, gunslinger, or even maybe an antipaladin but do you hall have any suggestions for what I can suggest that would be fitting and possibly fun to play?

silver geyser
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So there's some 1e feats to help from the Villain Codex, one sec

silver geyser
# frozen hatch I have a friend who saw that the ratfolk has an archetype called plague bringer ...
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So looking at these, druid might be a good play

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Blight Druid in particular

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Hope that helps

frozen hatch
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I'll pass it along

true delta
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Yo. Demiplane doesn't come with GM tools, does it? And by that, I mean something like an encounter manager. At least, I haven't been able to find one.

surreal basin
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Oh the VTT

true delta
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It doesn't look like a VTT to me. Just a character management tool and compendium. Like D%D Beyond. But I've only just made an account. Which is why I've come here in search of knowledge.

clever cobalt
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You guys ever have a character concept you love but only works best in a certain AP

frank crystal
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Not especially tbh

unborn rain
barren cipher
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i played a dwarf spy in strength of thousands

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his job was to do as much spying as possible before anyone asked him if he was spying, as he was incapable of lying

unborn rain
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Were they spying on Good Guyia (Nantanbu)?

barren cipher
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yeah

unborn rain
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I wish my SoT thing didnt kind of fall apart. My character died and I've only gotten one session of the new character I had

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Who I spent a very long time thinking about only to get to play her once

clever cobalt
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Anyways my idea is Human Red Draconic Scion (using BattleZoo Dragons; basically a Half-Dragon) who claims to be a true blooded child of Choral the Conquerer.

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This was for Kingmaker 2e and they'd have the Kingdom Outcast background

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because I'd imagine they'd be laughed and/or chased out of most noble houses

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They'd be either a Magus or Fighter. Leaning Magus but we'll see I guess

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Their name is Tyrannus Rogarvia

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Which I think sounds appropriate for a Half-Red-Dragon who may be a child of Choral

unborn rain
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Kingmaker the video game has the perfect Magus archetype for that character concept

clever cobalt
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How so?

unborn rain
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It's literally got a Draconic sorcerer Magus class

clever cobalt
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Rad

unborn rain
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There's lots of cool classes in kingmaker video game and pathfinder 1e in general which haven't been made in 2e yet

clever cobalt
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They'd be a Dex Magus with a Aldori Dueling Sword

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If I went magus

unborn rain
clever cobalt
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Rad

heavy fulcrum
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fun fact i learned the other day when i cast it for the first time

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disintegrate is a attack spell and a save spell

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meaning if you crit on the attack and they crit fail the save

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you do quadruple damage

clever cobalt
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Lol, lmao

heavy fulcrum
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and disintegrate specifically says a crit attack makes their save one step worse too

worthy stump
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i think it'd max out at double, no? the critical hit only does the one step worse thing

heavy fulcrum
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its because its both an attack and a basic save

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any spell attack can crit for double damage

turbid dagger
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I thought attacks had to specifically say they did double damage on crit

heavy fulcrum
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and any basic save does double damage on a crit fail

surreal basin
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On a crit with this it specifially says they get one degree worse, so I don't think it's that AND double damage

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that'd be wild

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also fun fact; the instantly destroying an object thing can also work on hazards

heavy fulcrum
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oh hmm

surreal basin
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and doors

heavy fulcrum
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oh yeah

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that's the main reason i got

frank crystal
heavy fulcrum
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just remove a cube of obstacle

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disintegrate is a scifi ray gun

worthy stump
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it also nukes walls of force

heavy fulcrum
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this is the literal design intent from od&d

worthy stump
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in case you fight an annoying ass of a mage

surreal basin
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In uh

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In bloodlords we fucked around with destroying objects a LOT

heavy fulcrum
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its very funny honestly

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its hilarious how frequently theres no accounting for PCs circumventing obstacles

worthy stump
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i keep disintegrate prepped on my lvl 12 magus in strength of thousands. it's not optimal, but it is a fun classic

heavy fulcrum
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i also picked up teleport too because lol lmao

barren cipher
surreal basin
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Disintigrate is probably my fav classic dnd spell

worthy stump
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also, you can nuke a wall and force the GM to redo their dynamic lighting

surreal basin
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I used disintigrate to kill pheonixes in one campaign

turbid dagger
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Its fun
No frills, no theatrics
Just that scene from the first star wars where Darth Vade hits Obi Wan with his lightsaber and his robe just drops to the ground empty

surreal basin
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I was myself a pheonix sorc

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in my case it was flavored as just a blast of pure white flame that left nothing behind

worthy stump
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that's better than having to kill the phoenix twice, for sure

surreal basin
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Yeah

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I think I renamed the spell a sweet and dreamless sleep

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cause it's what she would say when she killed them with it

turbid dagger
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Phoenix Sorceror does look really cool
Primal's my favorite list and like all of its subclass features are good
Good extra spells, good focus spells, good blood magic effect
a small part of my brain wants to tell me its overpowered because its from the last book of an 11-20 AP but I'll tell that part to shut the hell up

surreal basin
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it really isn't

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the bloodmagic effect is kinda mediocre and two of it's focus spells are kinda meh

worthy stump
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i'm rolling one in a west marches campaign atm, still only level 2 but it seems fun and balanced with the other bloodlines

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primal list is based, though

turbid dagger
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Its a solid chunk of extra fire damage or a nice bit of temp HP, I'd take it over most of em
But yeah, I mostly just love the first focus spell
Any time I get an AOE I can drop on allies I am happy

surreal basin
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Tbh it mostly just drops off hard

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Past level 5 the bloodline effect is minimal

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Sorry to be clear I just mean the bloodline effect drops off

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The whole bloodline is good

worthy stump
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yeah. at least it's a free effect, you're just getting it every time you drop a relevant spell for some added value, even if it's not much

turbid dagger
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Huh, I wouldn't have figured that, but I'm also not an expert on caster math
Flat level to damage is tasty from a martial perspective

surreal basin
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Fair

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You do less attacks as a caster, and it’s only on some spells

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If you can get it and dangerous sorc to align tho

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Mmmph

worthy stump
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drop a fireball and then tell one dude in particular in the AoE to have a very bad day

sinful gyro
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So first combat this session

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Nothing crazy going on design wise

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18 crits or crit fails

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I think we had maybe 24 across the session

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Hot dice today

worthy stump
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the dice do be like that somedays

turbid dagger
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We've been playing Kingmaker recently and I think my fighter has crit more than he's hit
Including nearly oneshotting an ogre last session (nearly because the psychic also beaned him in the head with a telekinetic projectile beforehand)

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We opened the door, went OH SHIT AN OGRE, had a whisper conversation about how to take it down, and then
My dude just uh
Crit it stone dead
Which is double funny because he crit the frost giant just before that encounter to death also
So now Linzi is thinking about calling him the Giantslayer in her book
Much to his chagrin

sinful gyro
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To be clear these were nat 20 crits

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As a fighter though you will +10 crit all the time

turbid dagger
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The Ogre-killing crit was a nat 20
I think the frost giant crit was also a nat 20 iirc

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Egar Kalt just kills people

fast hill
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hmmmm I need some 2nd level spells

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(arcane)

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my current ones are hideous laughter, dispel magic, darkvision

worthy stump
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blur is a good defensive buff, as is mirror image. invisibility can be good as well, although not always

barren cipher
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true strike + acid arrow can ruin a fight

fast hill
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ye blur is good

barren cipher
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heat metal is decent

fast hill
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oooo acid arrow

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I basically have to take true strike for a 1st level slot

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(divination school and all other options suck)

barren cipher
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yeah, that’s what i was thinking

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you can also just have true strike at 2nd if darkvision isn’t much use

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uh wait isn’t scorching ray 2nd as well

fast hill
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though darkvision isn't useful until it is

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we have a magus who does shadow stuff

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so

barren cipher
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oh yeah i mean it depends on your party

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i simply don’t leave home if i don’t have darkvision

fast hill
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lmfao

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theres so many spells

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that it's like... hard to find good ones

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scorching ray is not 2nd level

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unfortunately

barren cipher
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it is 100% 2nd level

worthy stump
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scorching ray is second level, yeah

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but it being multiple attacks scales kinda bad with true strike

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still a good spell though

fast hill
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does it have a different name in the remaster?

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foundry has remaster names

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so

warped orbit
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oh it might be

fast hill
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it's blazing bolt

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any cold damage spells for 2nd level?

warped orbit
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Rime Slick is an option

#

though it is Uncommon

fast hill
#

fighting a lot of devils

warped orbit
#

though Rime Slick is more a control spell with a little damage tacked on

#

otherwise, there's always Sudden Bolt

#

if you want a 2nd level damage spell

fast hill
#

is ray of enfeeblement any good?

barren cipher
#

no

#

generally anything with both an attack roll and a saving throw is not very desirable

warped orbit
#

yeah getting two points of failure is not good

barren cipher
#

if you hit a boss with it at the start of a fight it will be quite impactful but, well

#

it’s a big if

warped orbit
#

my Investigator just hit an Eldritch Shot crit

#

106 damage

silver geyser
#

BLAM

turbid dagger
#

Bless

warped orbit
#

also the transition to this new floor in AV is very funny, after all the tough enemies on the last one

#

because so far we've just encountered a bunch of really weak enemies, and we're just tearing through them

#

most of our party crits on a 15+ on our full bonus attack lmao

frank crystal
#

What are some good low level flying creatures?

#

Like bellow level 6

turbid dagger
#

What level are you figuring the players will be?

frank crystal
#

Probably level 5?

#

I’m still determining who can be there

#

And depending of if they can show or not I’ll have someone entirely new to PF2E

#

And if that’s the case I’ll probably go lower

#

To level 3 probably

worthy stump
#

harpies are level 5

barren cipher
#

tooth fairy swarms are level 3 hoho

worthy stump
#

although their special ability is kinda weird for dropping a mob of them

frank crystal
worthy stump
#

aoe one action ability to fascinate creatures and make them move closer

#

besides that, all they got is clawing and clubbing

barren cipher
#

manticores are 6, gryphons 4

turbid dagger
#

Oh Manticores would be mean as hell in an aerial fight

frank crystal
frank crystal
turbid dagger
#

Assuming that this is spinning off from the airship oneshot idea

frank crystal
#

They’re great for flying mounts

barren cipher
#

elite giant tsetse flies

frank crystal
#

And if this is gonna be an airship robbery there’s gonna be people

turbid dagger
#

Are you envisioning the PCs as ship defenders or the robbers

frank crystal
#

Defenders probably

worthy stump
#

ooh, there's also Gargoyles at level 4

frank crystal
#

Though actually

#

I could just ask my players when I invite them what role they wanna do

#

The defenders of the robbers

#

Could be nice as a change of pace

turbid dagger
#

That's true!
Though that raises the issue of maybe needing to design comps for both angles
Unless you want a ship defended by griffons and pteranodons and manticores or what have you

worthy stump
#

griffon knight escorts

frank crystal
#

Yah, but they do feel more like they would work for an attacking force then a defending force

#

Like an emphasis on fighting flying creatures

#

Just because the players can’t really fly at this level

#

So they’re just relying on airships

worthy stump
#

mhm

#

for enemies defending an airship, probably find some appropriate humanoids or constructs. clockwork soldiers seem like a cool one for that, and they even have a variant with a musket on foundry, from one a PFS thing i think

frank crystal
#

Oh there is? I didn’t see anything like that when I used them before

#

But that is good to know

worthy stump
#

i think they're called clockwork riflers

turbid dagger
#

Hm
Wyverns are level 6, have flight, and also have Attack Of Opportunity
Some reactive flyers to keep folks away from the ship along with some non-flying ranged attackers aboard would be cool

frank crystal
#

I found em

frank crystal
#

Hmm, could honestly add some like, gryphon dragoons

#

As in the classical definition of people on horseback with revolvers

#

Instead of dragoons as a guy with a spear who jumps good

#

Hmm, what’s the lowest level dragon?

turbid dagger
#

Dragon family is like some Little Shit -1 house drake or something
Weakest proper dragon is iirc the young white dragon

#

At level 6! Tied with a wyvern, how humiliating

frank crystal
#

Also Ic

#

Yah ngl I think I’ll just use a Wyvern then

#

Even if it’s the same level, wyverns feel more threatening then young dragons imo

#

Because even if they’re objectively not as strong they feel a bit more like, experienced I guess

turbid dagger
#

Mhm
Poor white dragons, always picked on

#

Their niche among the proper dragons is 'they're stupid and weak'

frank crystal
#

Yah

#

White dragons are just kinda lame compared to the others lol

#

Their gimmick is that they suck

#

Actually

#

I have an idea

#

If they’re the pirates, the big boss will be a knight riding a Wyvern

#

But if they’re the defenders, the boss will be a pirate riding a white dragon

turbid dagger
#

Oh thats sick actually
I mean, wyverns are not exactly more noble than white dragons but still sick

frank crystal
#

Yah but it has a different vibe

#

I don’t remember if wyverns are sentient in PF2E

#

But they definitely feel more animalistic then dragons

#

So that’s more just a very hard to tame mount

turbid dagger
#

Honestly I'd buy a young white just like
Being the leader of a band of pirates

frank crystal
#

While a white dragon is more of a partner, just an actively malicious one

frank crystal
#

I think I’ll just run it as the leader

turbid dagger
#

(Wyverns are intelligent in PF by the by, they speak draconic)

frank crystal
#

Ah

#

Well I’ll just

#

Ignore that part

turbid dagger
#

I kind of want to do an Ancient White Dragon '(level 15) as the capstone boss of an 1-11 AP
With PL+4 being the usual 'GO NO FURTHER' upper limit of boss fights

frank crystal
#

Yah an ancient dragon fight is a pretty class final boss

#

Especially since they’ve got a lot of stuff in PF2E

#

Especially if you make them a spellcaster

turbid dagger
#

It'd be cool to have like
A smart White Dragon that bucks the trend of them being semi feral
Using their shape ice to build massive tunnel networks, scheming and planning across the frozen wastes
In the Realm of the Mammoth Lords someone like that would be very powerful

true delta
#

A question to any pathfinders who play on Roll20: If I buy an adventure path there, will it include all of the strictly necessary NPCs and enemies? Or will it lack some who I will need to make myself or buy Roll20's version of the Bestiary 1 for?

frank crystal
#

Hmm, I think for the air ship one shot in going to include “pilot” enemies. Extremely weak enemies riding airships who have access to a powerful main gun attack

#

But are locked to the cockpit of their airships

#

Where essentially they’re locked to a moving piece of terrain

#

So if the players get on their airships they’re kinda fucked

#

Also the main gun is only available if the players are off the airship

#

They can’t shoot the main gun at their own airship after all

unborn rain
#

I think that'd work if they're like anti-infantry weapons so they can still shoot the pcs on other airships without risking taking it down

frank crystal
#

Oh yah

#

I’m imagining them as like, a twin linked MG

#

Kinda that feeling of WW2 fighter plane weapons

#

Something the players could be shot at, but could also shoot at the airships and threaten them given enough focused fire

turbid dagger
#

I love multiattacks so much
Every time I see one in the bestiary I smile

unborn rain
#

New stuff on Archives of Nethys

#

new archetypes are interesting

#

4th level feat to get a Once a day always on level summon spell

6th level feat to get a cantrip

#

and two archteypes with the same feat mechanically but at very different levels

Both give Resistance to physical equal to class feats from archetype

But one at level 4 and the other at level 10

solar tendon
#

just to even out the feat levels seemingly

true delta
#

Can you play Gatewalkers without buying Dark Archive?

surreal basin
#

Yeah

#

The players guide explains how deviant abilities work and even if it didn’t it’s all on AON

eager mountain
#

lol first combat as an exemplar

#

I used this

#

anddd now my gm has become unsure about this class

clever cobalt
#

Yeah that's one of the more broken Perks iirc

#

Or feats

eager mountain
#

that and I used scar of the survivor

#

after we fought a kraken

silver geyser
#

Oh yeah, Scar is a good one to flick back and forth between.

clever cobalt
#

Still really wanna play an Exemplar though, just need to find a game that allows it

clever cobalt
#

And just swap between the two to become unkillable

silver geyser
#

Ye.

#

It's why I'm not at all worried about the Exemplar light armor thing.

#

You got things to do.

clever cobalt
#

Yeah, it's kinda like barbarian

#

But supplement doing damage for being healed

#

If that makes any sense

#

Regardless uhhhhhh

#

I want to play one badly

#

I'm stuck between the:
Scar and Sword Healing shenanigans
Power Attack Hammer
Dex Build Dual Throwing Knives

trail nova
#

I really wish Exemplar but a half step quieter was like… the default tone of PF2e.

#

It’s just so awesome.

clever cobalt
#

Though I technically could get both the first and second as of level 8

#

Due to the Additonal Ikon feat

trail nova
#

That, or if PF2e was more designed to have a narrative scale of lv. 3-12/14ish for the PCs.

clever cobalt
#

Eh

silver geyser
clever cobalt
#

I like actually being able to play 1-20 on a game with rules for 1-20

#

Unless I misunderstand

silver geyser
#

I will say that 1st level PC's in PF2e have some more narrative spice to them.

clever cobalt
silver geyser
#

Like, a lot more narrative spice to them.

#

Some backgrounds get nuts.

clever cobalt
#

They get a raised damage die on simple weapons

#

So Throwing Knives are d6 in an Exemplar's hands

trail nova
clever cobalt
#

Fair

#

But still

silver geyser
#

My favorite thing is that adventuring feels like an actually insanely dangerous job like it's supposed to be.

unborn rain
trail nova
#

(Exemplar and casters often excluded. A few high level options like Barbarian’s Earthquake feat as well)

silver geyser
#

I dunno, a high level fighter is doing wonders.

unborn rain
#

Like you're previous life is a tall tale which I think implies that you're a lie who came to life

silver geyser
#

On the one hand, we have something like a mighty nation-crafting dragon who has done a grand experiment over years to engineer a society just so.

clever cobalt
#

Personally, I like fighters being super-badass bit otherwise "normal" people

silver geyser
#

And on the other, we got a guy with a sword who's practiced a lot

#

There's something nice about being a largely normal guy who does the thing good.

clever cobalt
#

Yeah

#

Like HUNK in Resident Evil

silver geyser
#

And it's especially great that you can have a party with not a drop of magical capability in them and still absolutely be 100% viable.

clever cobalt
#

No enhancements or any supernatural stuff

#

He's just really good at his job

silver geyser
#

Good ole Conan.

clever cobalt
#

Granted Level 20 characters have magic items usually but still

silver geyser
#

Look, magic items are so commonplace in Golarion as to just be a part of life.

clever cobalt
#

True

silver geyser
#

It's like marveling over a cellphone or the internet.

clever cobalt
#

I think they canonically are

#

Something like 1/5 people is a caster iirc

#

Or at least has potential

silver geyser
#

And that's without straying outside of the humanoids.

clever cobalt
#

And the other 4 can learn arcane or druidic magic

unborn rain
#

I don't think you should ever put a number on casters because no matter what that's gonna make things funky

clever cobalt
#

Fair

#

But you get what I mean

unborn rain
#

Yeah, Golarian is full of magic

#

If you look behind your sofa there's magic there

clever cobalt
#

Even by the standards of fantasy settings

silver geyser
#

I actually did like the 3.5 breakdowns of how many of the basic classes you could typically find in a generic city.

clever cobalt
#

Regardless

#

I'm wondering how the final release Exemplar is gonna look

silver geyser
#

Actually led to a fun little thing about how plagues could still happen when magic that can cure diseases exists.

unborn rain
#

It's a little fairy world if you're wondering, there's a gnome in a concessions booth offering you a ticket to the first world
If you accept you will be forced into a level 1 adventure about trying to get out of the first world

clever cobalt
#

Or something along those lines

silver geyser
#

Oh, no.

#

There's a way simpler explanation even.

clever cobalt
#

Hmm?

heavy fulcrum
#

well its a logistics thing, honestly

#

theres only so many healers who can cast so many spells

clever cobalt
#

True

unborn rain
#

Also like, higher level deaseses. Like the black deaths not a level 1 desease so you need a higher spell slot and more powerful person to cure it

#

And if you're in a like level 3 settlement you're not gonna have that powerful of a person hanging out

heavy fulcrum
#

even if a significant fraction of people have magic, most will be low level and/or shuffled off to big city / govt / military / etc jobs

clever cobalt
#

Also true

#

Which reminds me

#

I love Absalom

#

Would love a game there

#

It's like the one of the few adventuring city I vibe with

#

It helps that it like

#

Is 5k years old or something

#

And has literal miles of tunnels under it

#

In terms of depth, not.length

unborn rain
#

Its a shame the only adventure really set there is the cop one

silver geyser
# silver geyser There's a way simpler explanation even.

Found the olde 3.5 version of CotCT I had, here's the relevant bit:

was the discovery that just because there are effects that
can cure disease doesn’t mean you can’t have plagues.
When you run the numbers to estimate just how many
remove disease spells a large city can generate in a day,
you get a surprisingly small number. Certainly enough
to handle day-to-day sicknesses or even small outbreaks,
but a fantasy city gripped by a full-blown epidemic is
not all that much better off than one in the real world.
In fact, magic can just as easily encourage the spread of
a plague—say, by giving a plague’s sinister creators the
ability to infect things like weapons and coins. In “Seven
Days to the Grave,” characters who assume that a few
remove disease spells can stop a full-blown epidemic are in
for a rude surprise indeed.```
unborn rain
#

I think I can't remember

clever cobalt
#

Yeah, Edgewatch

#

Which isn't terrible but there are issues yeah

#

It's very much a cop story and takes inspiration from them

#

Well. Cop/Conspiracy story

unborn rain
#

I think I'd like to at some point run a thing where you're just fucking with the cops from The Edgeworth adventure

clever cobalt
#

Side note but I love how inepeth the Lost Omen books go

silver geyser
#

Found the other bit about it!

clever cobalt
#

They're good lore books

silver geyser
#
characters of each class reside in a city. According to this
method, the average population of a large city like Korvosa
includes 3 12th-level clerics, 6 6th-level clerics, 12 3rd-level
clerics, and 24 1st-level clerics. Of these clerics, only nine are
of high enough level to cast remove disease. Even including
the average of 24 paladins—of which there are only three of a
high enough level to possess the remove disease ability—and
disorganized numbers of rangers, druids, and visiting NPCs
with access to healing magic, this is still less than 0.1 percent
of the city’s population. With far more victims contracting
blood veil every day, it’s easy to see how the city’s curative
magics are quickly overwhelmed, even if every healer in the
city were casting the maximum possible number of remove
disease spells each day. To a certain extent, wands and potions
and scrolls can bolster these numbers, but only as long as
supplies hold out. When faced with a plague as virulent as
blood veil, magic alone is not enough to save a city.
—F. Wesley Schneider```
#

From 3.5 days

clever cobalt
#

One of my favorite things about Absalom is uh

#

Mother Jackal

#

Aka a Leng Ghoul who controls one of the largest houses from the shadows (the one that runs the courts, nonetheless) and also leads a Cult to Yog Sothoth

#

But

silver geyser
#

But yeah. Welcome to why plagues can still happen in a setting with magic that can remove diseases.

clever cobalt
#

The cult is more like a club than anything else, and Mother Jackal is so content with her position that the book outright says she'll defend Absalom and the status quo if they ever were threatened

#

Absalom is a much nicer place to live than Leng, after all

unborn rain
#

Being an undead just doesn't give you much options for places to live

clever cobalt
#

That's true

#

But she basically has a guise as "that weird aunt of the Lead Judge of Absalom"

#

Idk, I just find it interesting how, while technically it is an evil cult that eats corpses, she would be more likely to help the heroes than hinder them

#

Because she cares about Absalom

unborn rain
#

The only issue with corpse eating really is whether or not the person would be chill with it

true delta
#

I'm currently making Kugrash in Pathbuilder.

clever cobalt
#

Lemme see if I can find it

#

Here

#

And here's more general.lore

#

Idk, kinda rambling but I like the lore

frank crystal
#

Oh also does anyone have the name for the foundry module to include exemplar and animist?

#

I can’t find it

worthy stump
#

should be PF2e Playtest Data or something like that

frank crystal
#

Thanks

rustic cape
#

Hey, folks, any low-level PF2e monsters you're familiar with that push people around and slam them into things?

turbid dagger
#

Hyenas can push prone enemies around with Drag but I know less about actual Shove enemies, or anything with terrain slamming mechanics

unborn rain
#

I don't think there is anything like that, but you could make your own enemy. The rules for it are fairly simple

And you could give it a shove rule like the grab one

rustic cape
#

I need a circus strongman <_<

frank crystal
#

Ok so (unwhat unsurprisingly tbh) the majority my players have chosen to conduct the raids instead of defending the airship

surreal basin
#

Reflavoring that could def work

frank crystal
#

So now I gotta design an appropriate defense force for the airship

#

They’re being manned by soldiers of a noble house which prizes itself on its knight orders so, knights are the obvious draw

#

Already got a Wyvern riding knight and hipogrpyh riding dragoons

turbid dagger
#

Making level 1 comps is a funny experience
So many early game monsters are so ridiculously weak that it feels hard to take seriously
Like, Ball Pythons are level 1, which puts them at kind of an elite-ish tier in level 1 balancing afaik?
Four dudes with swords, bows, magic powers, etc fighting 3 ball pythons (an L1 severe encounter) would barely squeeze out a victory, apparently
And this results in silly stuff in official APs like the (very early spoilers for Kingmaker, literally the first enemies you fight) ||KNIFE WIELDING ASSASSINS BESIEGING A NOBLE'S MANSION|| being level -1, and thus being likely to lose a square fight with.... one sea snake

barren cipher
#

they are, to be fair, wielding knives

#

this means they are either very bad or very good

turbid dagger
#

They also have shortbows!

#

Now, I'm not sure if I'd survive what with the venom and all but I'm fairly confident that if you gave me a steak knife I could take out a sea snake before it took me out

solar storm
#

those snakes are badass

#

golarion snakes built different fr fr

turbid dagger
#

I'm just turning over the image of a single ball python handily taking out two grown, armed men in my head

coral anvil
#

Look, the ball python Trained hard

#

and it is not here for your slander

echo briar
#

And I don't think Golarion has modern antivenom.

#

And if a ball python wanted to kill a lvl 1 adventurer, I would see it being a 50/50 shot

turbid dagger
echo briar
#

old exposed artery Pete. Told him he shouldn't become an assassin. He never listened

barren cipher
#

oh these are giant ball pythons

#

medium size so presumably there's 20' or so of snake to go around

#

normal ball pythons are about six feet at the most and with the diameter, intellect and aggression of a particularly stout sausage

echo briar
#

Have you considered that instead of it being a long snake, its a very thick snake,

#

six feet long, 5 feet wide

#

This thing

turbid dagger
#

It's weird because like
Medium constrictor snakes exist
Large constrictor snakes exist
But it goes from giant small constrictor straight to huge fantasy giant anaconda

#

(with some oversized venomous snakes in between)

echo briar
#

They should add some poisonous snakes for verity. Hit them with a bite attack and you die

eager mountain
#

play a undine-vanaran pirate.

#

a real SEA MONKEY

unborn rain
#

The buugeng's a weird weapon, it has sweep and Twin

It has weird built in anti-synergy

rustic cape
#

Putting together my first dungeon, an abandoned aboleth alghollthu lair -- does this seem like an acceptable roster of encounters? Should I pare it down?

- Weak bloodseekers x5 (75 xp)
- Weak faceless stalker x1 (80 xp)
- Living graffiti x3 (90 xp)

Between floors
- Weak skum x2 (80 xp)

Floor 2 (waist-high water)
- Weak aquatic darkmantles x3 (90 xp)
- Weak grindylows x4 (80 xp)
- Weak common eurypterids x6 (90 xp)
- Olobigonde x1 (60 xp)
- Giant leech x1 (60 xp)
- Akata x1 + weak void zombies x2 (100 xp) (area has ways to take advantage of salt water weakness)

Floor 1 Return Boss Fight
- Strong pachycephalosaurus x1 (refluffed as strongman) (120 xp)```
#

1st level party of four PCs, to be clear

unborn rain
#

That's a lot of moderate encounters imo, I'd switch out two or three of them for like a puzzle or something.

#

And maybe tone down some of the encounters

#

Like the bloodseekers I assume is the first one, so I'd maybe have that a low encounter to more ease into combat

#

The first encounter being a little easier so that people can get into the swing of things is something I highly reccomend. So that like, mistakes from not rememering things arent as hard

rustic cape
#

Mm, alright.

#

Maybe drop the eurypterids and the olobigonde?

#

Or maybe the leech, the olobigonde seems more interesting than it

unborn rain
#

I'd maybe still have the eurypterids but not have them as a like garunteed fight

#

like maybe there's a cool thing one of the players would want but the Eurypterids like it so if they take it, they'll start a fight

#

Also gives them like the option to sneakily get it to avoid combat

rustic cape
#

Ah, yeah, something like that would work

#

Any particular standouts that you think might be too much? Is the akata an issue?

unborn rain
#

Oh I missed the end, I assumed that was the boss

#

I think it's a cool sounding fight

#

And it shouldnt be as hard as it's XP amount if you make the weakness easy to proc

#

Maybe stagger it a bit

#

like the Akata comes in when 1 zombies down or something or like on the third round

rustic cape
#

Makes sense

#

And yeah, I'll tone down the living graffiti and bloodseeker fights

#

Since I intend for it to be possible for the players to encounter either one first

frank crystal
#

Ok so I’m having some issues with the PF2E playtest module for foundry

#

Because I have it installed and activated but I don’t have access to exemplar or animist

#

Ah

#

Nevermind I just didn’t check the compendium

#

And was just looking in the class list

sinful gyro
#

I'm interested how they're gonna do the swapping your Ikon / animist spirit

frank crystal
#

yah, for Ikons I imagine it just works like status effects?

#

But animists change a lot more

surreal basin
#

The playtest module doesn’t really track it

#

It’s not got much if any custom automation

sinful gyro
#

Well might get more later hopefully

clever cobalt
#

When WoI comes out

#

in a year

barren cipher
#

if they don't have full resources for the final boss they're going to get absolutely crushed

rustic cape
#

I am going to be very generous with being able to heal up, fwiw

frank crystal
#

It’s partly why I like starting games at higher levels, things are more stable and I can use actual weak enemies as filler for fights

rustic cape
#

Yeah, I'd start at 2 or 3 but the players specifically want to begin at 1 since they're new to PF

barren cipher
#

they won't have spells either

frank crystal
#

Spellcasters can still cast spells at level 1

barren cipher
#

are they going to have a long rest in the dungeon?

frank crystal
#

Oh

#

Yah I see what you mean

surreal basin
#

I’m not assuming this entire dungeon is intended to be done in one rest

rustic cape
#

They will be able to retreat from the dungeon as needed, I'm going to explicitly give them quite a lengthy deadline

barren cipher
#

ah, it reads like "this dude jumps you on the way out"

rustic cape
#

Ah, no, what happens is the person they came here for who they think is gonna be a boss is gonna be a fake-out

#

Who comes with them willingly

#

But once they find him the circus strongman who was accompanying them turns out to be a bad guy

barren cipher
#

anyway i would thoroughly recommend not doing a big solo encounter at 1st level, he's hard to hit and has a 30% chance of one-shotting your frontliners

#

on a bad day he can instakill a squishy

rustic cape
#

Aye. Mm.

barren cipher
#

like even from full resources they can count on losing a party member every other turn I'd say, maybe every turn

surreal basin
#

Maaaaaybr have them level up first

#

Cause a 2nd level party can handle it

#

Imo

rustic cape
#

I could have them level up first.

surreal basin
#

What’s party comp like?

barren cipher
#

yeah that's probably much more survivable

rustic cape
surreal basin
#

Oh fair yeah

#

Yeah with a level it shouldn’t be a problem, hard but fair

rustic cape
#

I also might be running this for two different groups

solar tendon
#

you have almost an entire levels worth of xp

#

so definitely 100% have long rests haha

#

and yeah I'd add non combat xp to reach level 2 before the final boss probably

#

or at least be able to do so with thoroughness etc

rustic cape
#

That's the plan at present, yeah

surreal basin
#

The scimitar seems

#

Not very good

#

Am I incorrect in this assumption somehow?

#

Sweep is, imo, kinda situationally okay at best, and forceful is acceptable

warped orbit
#

it's not great

#

Falchion similarly

#

Forceful is just kinda ehh as a property

unborn rain
#

I think it's neat, but it's primary functions probably for putting on Serenrae guys

surreal basin
#

It’s really funny because like

#

The elven curve blade is ALSP described as a 2 handed scimitar and is finesse

#

And I feel like a scimitar being finesse would be like

#

Okay

warped orbit
surreal basin
#

Oh that’s

#

Gross

warped orbit
#

so generally it'll be like a d6 forceful vs a plain d8 or something

surreal basin
#

I mean it makes sense but eww

unborn rain
#

Scimatar is worse Panabas

#

All the same except the panabas gets 2 handed d10

surreal basin
#

Wait yeah

#

What the hell

warped orbit
#

a somewhat more direct comparison you could also make is the battle axe

#

(I'm gonna ignore crit spec here for a moment, even though yes its a factor)

surreal basin
#

Maybe some weapons and traits we can hope will get buffed to what seems to be the new standard

warped orbit
#

battle axe is d8 sweep
scimitar is d6 sweep forceful

#

so compared to a battle axe, a scimitar would be effectively like this on average damage
-1/0/+1

surreal basin
#

I guess like

#

Scimitars would be good on a flurry ranger

#

Not agile but still

#

Multiple attacks

warped orbit
#

so if you attack three times, you basically break even on damage

#

on average

surreal basin
#

Tbh I think it should be agile instead of seee pop

unborn rain
#

1-6 2-7 3-8
1-8 1-8 1-8

#

Like it's not quite zero

#

you gain more reliability when it comes to damage

warped orbit
#

yes but also only on Strikes you will usually have MAP on

#

so I guess Forceful has a slight edge with Whirlwind style stuff

#

or other no MAP multi attacks

#

but if you have the choice between forceful and a die size, the die increase is just better usually

unborn rain
#

Yeah, although it's a case of like, what're you missing

#

chance to hit or damage

warped orbit
#

with Forceful, you trade damage on your best attack, for slightly more damage on your worse attacks

unborn rain
#

I missread forceful as Sweep

warped orbit
#

Sweep is decent, similar to Backswing

#

it's budget agile, but agile doesn't show up on big weapons so you gotta take what you can

turbid dagger
#

I was looking at if there were any agile backswing weapons and
Dual Fire Poi Flurry Ranger is cursed but also seems pretty good

#

At early levels you've basically got a d8 agile weapon in each hand so long as you pay the action tax and the actual GP tax of oil

unborn rain
#

Dual Fire Poi is such a fun conept of a huild

turbid dagger
#

Once you get striking runes the math gets Weird

unborn rain
#

If I ever play a circus game or something I think i'd do it

turbid dagger
#

But probably still solid with Twin

turbid dagger
warped orbit
#

they are from Extinction Curse yeah

#

even with them being only a d4, I think fire dancer Ranger could be pretty cool

warped orbit
#

and you have easy access to fire for weaknesses

#

which is pretty useful tbh

turbid dagger
#

With twin they basically go back up to a d6 damage dice, especially on Flurry

unborn rain
#

it's 2d4, which makes it essentially start out with striking

turbid dagger
#

And when you get actual striking it becomes 3d4, which is a truly odd damage profile to be working with in PF2e

warped orbit
#

but they are good enough

unborn rain
#

it's one of the cooler weapons

#

wish there were more like, wacky weird weapons like it

trail nova
turbid dagger
#

Yeahhhhh
Thats kind of a 'why not take this'

unborn rain
#

Reverse forceful is just playing precision ranger

silver geyser
#

I will say that fire poi also get tasty tasty Persistent fire damage in crit too

#

Which means you could have crushing runes on there to knock prone, set on fire, and crush as a crit

surreal basin
#

I will say

#

It’s like

#

Basically a discount flaming rune

#

Which ain’t bad

silver geyser
#

Very worthy advanced weapon

turbid dagger
warped orbit
#

yeah

surreal basin
#

Yeah for sure

silver geyser
#

Yep. It's a good way to get More Fire.

frank crystal
#

My movable airship ready in foundry

frank crystal
#

hmm, whats the best statblock for a knight NPC?

#

Like a wyvern rider knight

echo briar
# frank crystal hmm, whats the best statblock for a knight NPC?
frank crystal
#

oh that works

frank crystal
#

Hmm, what are some good intimidation based skill feats for a level 4 character?

turbid dagger
frank crystal
#

I’m unfortunately a summoner so unless I can use my eidolon’s strength that won’t work

warped orbit
frank crystal
#

Made of whatever stuff the Conrasu themselves is made of

turbid dagger
#

The Buugeng is a weird curved knife from what I recall of the art, and the Taw Launcher is God's Strongest Crossbow

#

Also:
Gonna be making a Lizardfolk Barbarian, trying to decide between an Animal, Spirit, or Elemental Barbarian

#

Any input from you fine folk here?

echo briar
#

Animal is kinda redundant with the Irixis natural weapons, but not too bad.

#

Spirit depends heavily on the campaign, but usually kinda niche

#

Elemental is fine, but the kineticist stuff is very minor. relying heavily on it is not a great idea

#

Power wise, Elemental is better in the early game, Animal comes out on top by 7th lvl.

#

Especially deer. Why is deer the best animal instinct? Its not even close

turbid dagger
#

Also: Man
Its so hard picking feats for Barb

#

Predator's Pounce or Furious Grab
AoO, Brutal Bully, or Animal Skin
Find a way to get Thrash and Furious Bully in there

#

Normally I wouldnt bother with Brutal Bully but this is Free Archetype so Crushing Grab + Brutal Bully greatly appeals to me for double STR when I grapple

warped orbit
#

unless you know undead are gonna be a big thing

turbid dagger
#

Yeah, I'm gravitating towards Animal also
I got a result I was far more satisifed with by doing Monk Dedication instead of Wrestler
Already want good dex for Animal Skin, so I could get into it without much issue
Still get Crushing Grab to combo with Brutal Bully, and a bunch of more useful stuff that lets me save barb class feats
Like Stand Still instead of AoO, Flying Kick instead of Sudden Leap, Monk Moves instead of Fast Movement, so on

warped orbit
#

Animal has the benefit that with Animal Skin and easy access to a shield, you have a much easier time keeping your AC high than most other Instincts

#

if you go Monk archetype, Flurry is also gonna be huge later

turbid dagger
#

Mhm
Flurry into Furious Grab, then Thrash or something
💀

#

I probably should get a shield
I have Flip as my level 2 class feat atm, mostly because I hate the image of having a shield, no weapon, and just punching with your right hand or something, but its bold-facedly just gimping myself for narrative reasons

warped orbit
#

yeah...

#

it's a bit unfortunate, but it is just a big benefit defensively

turbid dagger
#

I've honest to god found myself wishing shield prof was a thing
Just because like
A monk shouldn't have a shield
They just shouldnt

surreal basin
#

Okay two of the dark archive oneshots were good

#

The cursed one and the time one

#

The time one had a cool final boss that honestly puts some AP stuff to shame

true delta
#

Oooh, that sounds cool

unborn rain
#

Is the time one the Time Loop one?

#

because that looks really interesting but difficult to run

clever cobalt
#

Finally getting a chance to play an Exemplar 😌

#

Now I gotta decide what ancestry to play

#

Lizardfolk, Gnoll, or Fleshwarp are on my mind but I'm not 100% sure yet

coral anvil
#

Gnoll exemplar seems really fun thematically

#

Lots you could do with Divine Hynea

#

And you have an excuse to be "the laughing one" or similar

clever cobalt
#

True!

#

Just not sure what I'd build with it

#

If you have any ideas I'd gladly listen

coral anvil
#

I'm too new to the system to have super ideas, but let me see what I can come up with...

#

Immediate thing that leaps out from Gnoll is going Great Gnoll + Hyena Familiar or Pack Hunter

#

Could then aim for something like Who's Cry is Thunder to play into your aid bonuses etc

#

Use something like the victors wreath, the scar, and your choice of weapon so you can flip between being on the front lines and brawling or supporting your allies with the wreathe and aid

surreal basin
silver geyser
#

The time loop one is great

frank crystal
#

God the remaster is nearly here

clever cobalt
#

How far are we?

echo briar
#

the review embargo is lifted today.

clever cobalt
#

Oh nice

echo briar
#

Preorder copies will also start to be shipped out today.

clever cobalt
#

...also the fact I got a shipping order a few days ago is probably a good sign

thorny berry
#

disarm changes:

#

seems dece

clever cobalt
#

Which is the new one?

#

They don't see too different tbh

frank crystal
#

Oh it has an action to refirm it’s grip

echo briar
#

Paizo has released remaster previews on the wizard, witch, cleric, and ranger. That leaves 16 days for the remaining 4 classes, the bard, druid, fighter, and rouge

#

assuming those classes have enough changes to warrant previews.

thorny berry
#

I don't think most of those are likely to receive much more than some feats tbh

ruffian and eldritch trickster getting reworked maybe

#

could be cute to bring up the less-used bard muses a bit but bard hardly needs buffs

echo briar
#

warrior muse is getting completely reworked.

thorny berry
#

(or at least make them not get totally stunted on by thaums for knowledge checks)

#

oh nice

echo briar
#

as "martial weapon proficiency" is a baseline bard feature.

thorny berry
#

wait really

#

huh

clever cobalt
#

What changes are Druids getting, aside from Metal Anathema changes?

echo briar
#

we have no clue

frank crystal
echo briar
#

We didn't know ranger was getting changes until we saw the preview

thorny berry
#

kinda odd in that they didn't particularly need buffs but I guess it sorta brings it more towards the traditional class fantasy

and it's not like weapons are that dangerous in a full caster's hands anyway so shrug

clever cobalt
#

Though fair

solar tendon
#

feels like its still a case of why not trip though :(

frank crystal
#

I’m watching the nonat1 video on it, Leaf at the very least basically gets permanent bark skin

clever cobalt
#

Nice

thorny berry
#

I do feel like druid has always been

clever cobalt
#

Anything for Wild?

thorny berry
#

'you get a full animal companion!' 'you get a whole new wild shape feature' and then five plus flavors of 'you get a focus spell idk'

frank crystal
#

Ah

#

Small correction, at will bark skin

frank crystal
thorny berry
#

oh I guess the one does a familiar right

echo briar
frank crystal
#

Like yah stone Druids may only get a focus spell, at first

thorny berry
#

ye I just don't remember most of the other feat lines being that memorable

#

but that could just be me

echo briar
#

1d6 damage vs neutering their damage

frank crystal
#

But they also get feats no other Druids get

clever cobalt
#

Wild Order druids are basically shapeshifters, though yeah it is basically centered around a Focus spell

thorny berry
#

yeah I mean admittedly wild order is also 'just a focus spell' but it so fundamentally upends their play pattern compared to most

frank crystal
#

That’s fair

#

Honestly with the new elemental stuff in rage of elements

#

I really hope they give the druid orders some more synergy for their respective elements

clever cobalt
#

Yeah Wild Order plays differently from other druids

frank crystal
#

Like stone gets bonuses to earth or something

#

Though that may just like, make them diet kineticists

clever cobalt
#

Rage of Elements also have Druids some great spells imo

frank crystal
#

True!

#

The primal list is better then it’s ever been

clever cobalt
#

Yeah

solar tendon
#

ohhh adjust grip can be disrupted too

frank crystal
#

And like, that alone is great for Druids

clever cobalt
#

It was long deserves tbh

solar tendon
#

since it's manipulate and not move

frank crystal
#

I mean I always saw primal as like, pretty good

#

Though I will admit it was lacking in terms of powerful buffs

warped orbit
frank crystal
#

Honestly I’m still thinking trip is just kinda, better though

warped orbit
#

still competes with Trip, but at least Disarm isn't totally bad anymore

frank crystal
#

It still gives them the -2 unless they use an action

warped orbit
#

yes Trip is still better

frank crystal
#

But trip also stops their movement and provokes AOO

warped orbit
#

Disarm also provokes now, since they have to use an Interact

echo briar
#

Trip is more consistent, disarm is for daredevils who fish for crits. Both have their niches

warped orbit
#

but the bigger issue with Disarm is that it only works on enemies with weapons

frank crystal
#

I’d you know you’re fighting something with bad reflex

warped orbit
#

while Trip works on anything that's not immune

frank crystal
#

And you have good athletics

#

It could be worth to fish for the crit

frank crystal
warped orbit
#

but at least the success on Disarm isn't an almost wasted action anymore

silver geyser
#

Taking weapons is more of a penalty for the things that rely on it, and costing actions to get rid of a penalty is nice for, say, a single enemy encounter

frank crystal
#

Also huh

#

They made crossbow ace basically sniper reload

#

Create a diversion or hide then reload your crossbow

trail nova
frank crystal
#

Ah

#

That makes sense

#

Though, they don’t use weapons anyway

trail nova
#

Snakes I think? I don’t remember how 2e trip and fly interact

warped orbit
trail nova
#

But theoretically most stuff without legs shouldn’t be tripable, at least if 1e is an indication.

warped orbit
worthy stump
#

anything Incorporeal, they're default immune to Strength-based checks

trail nova
trail nova
#

Incorporeal mindless construct fun.

turbid dagger
# clever cobalt They don't see too different tbh

The bottom one is the new one
The benefit is that the penalty to hit on a success doesn't go away ever until you spend an action to regrip now
Which makes it like, kickass instead of mostly useless now (since it used to go away at the START of their turn, it only mattered during reaction attacks or if you Disarmed them during their own turn with a reaction

unborn rain
#

If you want hard enough you can just touch a ghost

turbid dagger
#

So a free offhand fighter can Disarm, Dueling Parry, and whoever they are tangoing with gets effective -4 to hit them until they regrip

silver geyser
#

Get a nice parry weapon to go with that

warped orbit
#

oh Rogues apparently also have a new feat that lets them use Thievery to Disarm, and the target also becomes Off Guard on a success

#

oh this one's neat

#

that's a lot better than current Turn Undead

unborn rain
#

That's a lot better

#

especially the mindless thing

warped orbit
#

just gonna snip the ones I think are neat from the NoNat video, for easier reference

unborn rain
#

blade brake is terrible, what about when you're fighting in a Bouncy Castle /j

clever cobalt
#

Just noticed sometjing

#

The Taldan 8th Exploration Army landed in Shenmen the same year that Season of Ghosts takes place

unborn rain
clever cobalt
rustic cape
#

Do we have any idea what’s happening with AoN? Will it be updated with the remaster materials on the 15th or do we have no idea?

clever cobalt
warped orbit
#

though IIRC they will keep the old stuff around, it'll just have a disclaimer for stuff that has newer versions

turbid dagger
warped orbit
#

being able to do it with Dex is a big benefit for Swash and Rogue yeah

thorny berry
#

yeah that's a pretty nasty debuff really

warped orbit
#

I'd assume Swash will also get some more Disarm support

coral anvil
#

Hope so! It's definitely a trip trying to manage things as a Gymnast, though some of that is just being very new

warped orbit
#

Gymnast is tricky, because your Style actions also mostly have Attack trait

coral anvil
#

Yeah. Going to be trying to flow things more with doing either control turns or panache spending turns

turbid dagger
#

So I heard battle muse got a total rework, what's it looking like now?
It was always my fave muse

warped orbit
#

we don't know yet

turbid dagger
#

Oh, just got confirmation it changed without details? Alright

warped orbit
#

the people who have the book are not allowed to do page by page style previews yet, so it might be a while until we get the full picture

surreal basin
#

The recall knowledge and crafting changes make me happy

frank crystal
#

What are the changes?

surreal basin
#

Crafting only takes 2 days, no formula needed for common items, if you have the formula it only takes one day