#Pathfinder
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Its clearly not set in stone https://paizo.com/threads/rzs43ur4?Multiarmed-characters#34
High level ancestry feats are being considered.
Finished my first go at this.
Initial reactions are that I prefer the in depth combat of ICON/Lancer, but like we blazed through 4+ combats in one 3 hour session here so you know it's very apples to oranges.
Combat felt pretty fun, though the multi attack penalty hurt a lot when trying to go whip into confident finisher. I'm guessing as I pick up more attack bonuses etc that'll ease off.
Def was fun abusing bouncy Goblin to just sproing through people, and the amount of crits I got was wild
As I understand it you really want to lead with swash finishers
Throwing them out with MAP is a recipe for sadness
I realize that might be hard with gymnast and such
you always want to finisher with no MAP
(In hindsight, I realize how silly this sounds, but it is true)
When I played I would usually only ever attack as a finisher
“And now, my finishing move!”
“The fight just started-“ 6d6+3 piercing damage
It does seem it, given finishing locks me out of doing more grapples/trips/disarms since they're all attack tags?
So you finisher one round, trip the next
or you just tumble though
gymnast has the strongest panache action, but has a very hard time mixing it with its finishers.
Oh huh
I never thought of that
I always assumed finishers just lock you out of strikes
I didn’t realize it also locked you out of grapples and shoves
(Also, swashbucker is not a great class for a new player. Very complex, and a high skill floor)
Don't you mean a high skill floor?
Like, it will work. But you will need to learn fast
Also I'm new to PF2E, but not new to games
Funny thing Polish, I had a player who had never even played a TTRPG before play a swashbuckler lol
I mean, not ideal is not the same as imposable.
Honestly, this was fucking simple compared to my turns as a Shade in ICON
But if you have a criticism of the game, just keep in mind it might be a swash only thing.
And I was multi tasking playing StS at the same time, so... No this is pretty easy on the complexity so far, lol.
(gotta have something to do when not my turn because brain goes zoom)
Yeah, attack tag.
Oh well, gives me a good idea of the flow of things - I can start out turns with a tumble into a finisher if I just want to execute something, or go for a series of trips/disarms/normal attacks with the whip and panache improving all of those, then finisher the next turn
I still maintain my hot take that swash should just get panache on basically all skill actions rather than by subclass
I played a battledancer as my first character, starting at lv 6 or 7, and I was slappin
Granted I would’ve done the build a bit differently now but still I was doing great
does anyone know if this is art for a particular spell or can lesbians just do that
(further context; I got this confused with the art for Ceremony and was wondering how they were using it to vaporise a skeleton)
https://pathbuilder2e.com/launch.html?build=569998
I keep second guessing myself on my Gnome Kinetisict
I want an air / metal one, gonna be heavy on like lighting punk metal motiffs
But he's also been around a long time so they've gotten a loremaster, dubious knowledge package to go with theoretical acumen
But I wonder if I've missed anything obvious
tfw you're weak to the power of the sacred and accidentally walk into the middle of a wedding ceremony
undead work on wile e coyote rules where they dont realise they're standing on sacred ground until someone points it out to them
I like how canonically Baba Yaga and Jatambe meet in a small Tavern in Oppara every 100 years to chat
There's even art of it!
they look so angry haha
They're both thousands of years old
Old and cranky
Though given Baba Yaga refuses to talk about Jatambe, I actually think she's fond of him
(Platonically)
probably
Cause she usually has uh, unkind opinions of everyone else
And isn't afraid to say them
I love jatembe
Yeah he's cool
The fact that Baba Yaga doesn't have anything to say about him makes me think she is actually fond of him, not dismissive
Cause if she did have anything negative to say, she'd say it
related; (strength of thousands book 5 spoiler) ||i cant wait for the party to learn where "he's" "been" the past thousand years (on Mars)||
||wait really? Never played SoT||
||he done got kidnapped||
||Yeah, well, he's pretending to be||
||is he on Mars or is he on one of Golarion's fellow planets?||
||I mean Akiton specifically||
||fair, I kinda figured since that's basically Golarion's solar system's equivalent of mars||
||If it was actually Mars I was gonna say Baba Yaga probably told him it was a cool place to hide if he wanted to dissapear||
||Given she's from Earth||
Hmm, what would be the best spells to give to a like, super high level druid BBEG
Like some primal spells that could really mess up some players
I wasn’t thinking of a specific level yet but yah basically any primal spell on the list is in mind
Just that level 17-20 spellcaster range
Also true storm of vengeance definitely feels like
The most druid druid spells
Summon Kaiju
Also a very good idea
It’s still very funny how that’s probably like
The best summon spell though
Because it actually summons things that are powerful at the level you get it
Incarnate spells are cool, I wish there were more
Which one were those?
Those are the big flashy "summons" right?
Dinosaur fort 😌
Yeah
They do stuff when they show up, sometimes have an aura for while they hang around, then do something when they leave
Tbh I think summoning actual monsters doesn’t really work in the majority of systems PF2E including, so I wish theyd add more abstract Conjuration spells
Conjure animals summoning a swarm of animals in an area like mad monkeys
yeah I'm a big fan
Yah same
it's satisfyingly "game-y" and also helps make the effects more impressive
I do kinda wanna play a wizard or something where all of their spells are just, summoning various creatures
To the point of doing stuff like attack spells being summoning a small creature and launching it
yeah I dig that
Magic Missile or whatever it's called now could be like, weird little seeker birds
Yah
I just like that fantasy
And even if I’m currently playing a summoner
It’s not really that
Honestly yah she’s like, the exact idea I want
I have a guy who is this but everything is trains
like all of their spells are train related
why? idk man i'm autistic I guess it comes w the territory
:3
That’s sick
my big move would be casting lightning bolt or like
enervate
a big line spell
and having a full size train rip out of a portal
I never played this guy but he's in my back pocket
in the vault
In case of campaign break glass kinda character
mhmhm
pretty low on the list for those, he's more of a "in case of one shot"
also wanna make a luddite character for starfinder but like
not in terms of hating technology he just thinks the steampunk stuff was cooler
“I hate this technology!”
“Hell yah, we gotta return to the natural way of living-“
“No you’re an idiot! We just need to return to a couple centuries back in technology!”
Is 2e more popular than 1e?
Right now? absolutely
Just in general
In the circles I am part of, yeah
See here, where PF questions are assumed to be 2e unless stated otherwise
I'm thinking about the aftermath of 2e APs and how the Lost Omens books assume they haven't occurred yet
In terms of like, all time high players, I would think so but I'm not sure
I'm guessing some stuff is gonna go down
But with War of Immortals, which seems to be a big in-universe event, on the horizon, I'm wondering if that's gonna change
Like (Blood Lords) ||Geb wandering the Earth|| or (Stolen Fate) ||the Norn being defeated||
Or even smaller scale stuff like (Alkenstar) ||the Mana Wastes dealing with a gold rush of sorts, and Fleshwarps benefitting from it||
Probably a minor one but wouldn't surprise me
since ||if you do that path it's described as a divine effect IIRC when he buffs you||
Interesting
||Nex is also siphoning divine power in his demiplane iirc? And given War of Immortals is a God War, they may come to blows||
Unless something confirmed that it's only rumored
Well I've got the basic idea for three encounters for that Mammoth Lords level 1 game I was thinking about yesterday
Now I need to start figuring out..... all the other stuff needed to run a game of PF2e
I do think I am cooking with the fights tho
As cool as the Exemplar is, I think from a narrative standpoint being a normal soldier who ascended to demigodhood by being The Struggler is cool
Fron a level 1 Fighter to a Demigod of War at 20 (or beyond)
Then again I'm always a sucker for "Nobody to Nightmare" type growth
If you’re running the actual mammoth lords ap
I am not!
They deadass forgot to put fundamentals into that AP btw
Automatic Bonus Progression Moment
But yeah that sounds rough, and also sadly expected for that AP
What with the uhhhhh
'stuffs made out of flint' thing going on
But yeah I'm basically just trying to make my own little Beginners Box
Both because I don't have the Beginner's Box and also because the Beginner's Box seems boring
Like, concept wise
The idea is that 6 months ago, an elderly druid tending to a small volcanic grove in the wilderness passed away, and the grove's become infested with gremlins and other malevolent fey, who are tearing the place up and tormenting the animals
So the group is a band of young hunters sent by their tribe to clean the place up, to honor the druid's memory
A little mini dungeon within the glade with low level fey, animals, and some low level dinosaurs who stay near the hot waters of the grove to avoid the cold
According to sales, by leaps and bounds.
Its apparently selling way more than pf1 every did
What low level dinosaurs are even in game?
Most of them are below level 10
The ones currently on the roster are Compsognathus and Deinonychus (as a boss)
Thinking about how to cram some velociraptors in there also
Would you be able to get sneak attack/strategic strike with a spellgun
I realize this might be a little too low level to use the whole 'dinosaurs everywhere' thing to best effect, but
Maybe I can make it a longer thing some time (way) down the line
A 1-11 AP could use the full dinosaur roster pretty well, with Spino being the highest leveled one at 11
(I don't mean to ignore your Q emily but I have 0 clue what a spellgun is 😔 )
Is a special type of consumable hold on
The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your...
It seems to me that the rule intent is that it is a spell attack in every way but offering an option to use your simple firearm prof
Fair enough
Its the kind of thing that falls into GM interpretation tho, I'd say
the activate for it is "Activate, Strike"
so it should count as a Strike I think
That’s what I was thinking
Ah cool
I'm thinking of making the Deino Large, changing no other stats, and calling it a 'megaraptor'
Just for that extra Boss Feeling
Its not like it needs to take cover or something
That’s fair
Hell yah!
Honestly just gonna run what I've got so far by the folks here
So far for fights I've got:
Two Compsognathuses and a Temagyr that looks like A Very Large Compsognathus, a Moderate Encounter with fairly few frills to start things off
Two Pugwampis and a Mitflit (A Moderate Encounter), but they're in a hot spring that has concealing steam wafting about, which holds a hiding Ball Python that will attack if the party does not notice it and avoid disturbing the water near it, upgrading the fight to Severe, especially as the Mitflit's Bane and the Pugwampi's unluck aura make it harder for them to escape the Python's grabs
And lastly (at the moment), the aforementioned Megaraptor (Large Deinonychus), two Tooth Fairies, and a Grimple riding around on the Megaraptor's back, for a Severe encounter. The Denionychus will prioritize bleeding characters, then Fey within reach (it can't attack the grimple while its riding on its back, it needs to be knocked off with a shove), then PCs, so the Tooth Fairies will try and Tooth Tug people to draw the Deino's ire before flying out of reach of it, while the Grimple throws rocks, vomits to inflict sickened, and casts Grease on clumped up PCs. The Megaraptor is suffering from Gremlin Lice from the Grimple and can't remove it, making it slightly worse at Will saves and Will DCs.
If the team notices the Ball Python and avoids it, they get XP as if they did the severe encounter, and the same if they kill all the Fey and drive away the Megaraptor without killing it somehow
Raise Symbol [one-action] — Feat 4
Cleric
Requirements You are wielding a religious symbol.
You present your religious symbol emphatically. You gain a +2 circumstance bonus to saving throws until the start of your next turn. While it’s raised, if you roll a success at a saving throw against a vitality or void effect, you get a critical success instead.
If the religious symbol you’re raising is a shield, such as with Emblazon Armaments, you gain the effects of Raise a Shield when you use this action and the effects of this action when you Raise a Shield.
Sacred Ground — Feat 4
Cleric, Consecration, Divine, Exploration
Prerequisites harmful font or healing font
Frequency once per 10 minutes
You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you. It lasts for 10 minutes, and a creature that remains in the area for the entire 10 minutes regains Hit Points equal to your level.
If you have a healing font, this activity has the healing and vitality traits and heals living creatures. If you have a harmful font, this activity has the healing and void traits and heals undead creatures (or other creatures with void healing). Clerics with Versatile Font can choose either or both. It can’t damage creatures in any case.
Raise Symbol is pretty nice for Clerics using a shield
oooh nice
it's... okay
With other kinds of healing
it is almost free yes, since it only takes a minute
but just adding level in healing feels a little eh as a class feat
raise symbol is absolutely shocking
Potentially enough for shield builds to want to dip cleric honestly
circumstance to all saves is pretty big yeah
War cleric still being stuck to a full caster brings down my hopes for it being good
I mean, it is good now.
its a very bulky support caster that can do some damage as a 3rd action.
The problem is that people want a divine gish, which the war priest is not
OH
no t hats different art lol
see different art
It's mostly just like, general feats I feel like and getting expert weapons still a couple of levels past when they get put into AC consideration
One good thing from the first seating: my goblin got a everburning torch.
Well, the party did, and my goblin immediately claimed it, because Eternal fire!!!
So, as I've mentioned here before, I'm planning a level 1 intro game, both as an intro to GMing PF2E for me and hopefully an intro to playing it for my Usual Gaming Group
I've got some fights knocked out and think I've got the hang of it, but anyone here got some recs for building maps?
Both advice and online tools for it would be helpful
them big ears will dropp when you realize it cant light thingso n fire
He'll be so petrayed
Online tools: Not so sure,but the Dungeondraft/Wonderdraft programs are immensly worth the money
Dungeondraft's really useful for building maps
Debating If I wanna go Maul Str Exemplar or Dual Throwing Knife Dex Exemplar
I like the deepnight map maker a lot
I have a friend who saw that the ratfolk has an archetype called plague bringer and now has the idea of eventually playing some kind of skaven for a 1e campaign and asked me to help him out with the build. I know plague bringer isn't the best archetype and I plan to suggest some other kind of alchemist, gunslinger, or even maybe an antipaladin but do you hall have any suggestions for what I can suggest that would be fitting and possibly fun to play?
So there's some 1e feats to help from the Villain Codex, one sec
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Reap the Infirm
https://www.aonprd.com/SpellDisplay.aspx?ItemName=Virulent Miasma
Deal extra damage to diseased creatures
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Living creatures take a –4 penalty on saving throws against disease effects as long as they remain within the cloud and for 1d4+1 rounds after leaving. This effect of the spell allows a Fortitude save to negate it, and it is subject to spell resistance...
You cause any diseased creatures in the area to become extremely contagious. Any affected creature is overcome by a fit of wracking coughs, causing it to become fatigued and exposing any creatures within 10 feet of the diseased creature to the diseases it carries. On a successful save, a creature is fatigued for 1 round and doesn’t have a chance...
So looking at these, druid might be a good play
Blight Druid in particular
This ash-gray powder is refined from the crushed bones of creatures that died of virulent diseases, illegally produced by nefarious alchemists, and sold on the black market to those seeking to spread illness and death. The application of the powder depends on the disease from which it is refined. Someone using powder made from diseases contracte...
Hope that helps
I'll pass it along
Yo. Demiplane doesn't come with GM tools, does it? And by that, I mean something like an encounter manager. At least, I haven't been able to find one.
Oh the VTT
It doesn't look like a VTT to me. Just a character management tool and compendium. Like D%D Beyond. But I've only just made an account. Which is why I've come here in search of knowledge.
You guys ever have a character concept you love but only works best in a certain AP
Not especially tbh
opposite issue, lots of character concepts which I like but don't work for specific APs a lot of the time
i played a dwarf spy in strength of thousands
his job was to do as much spying as possible before anyone asked him if he was spying, as he was incapable of lying
Were they spying on Good Guyia (Nantanbu)?
yeah
I wish my SoT thing didnt kind of fall apart. My character died and I've only gotten one session of the new character I had
Who I spent a very long time thinking about only to get to play her once
Anyways my idea is Human Red Draconic Scion (using BattleZoo Dragons; basically a Half-Dragon) who claims to be a true blooded child of Choral the Conquerer.
This was for Kingmaker 2e and they'd have the Kingdom Outcast background
because I'd imagine they'd be laughed and/or chased out of most noble houses
They'd be either a Magus or Fighter. Leaning Magus but we'll see I guess
Their name is Tyrannus Rogarvia
Which I think sounds appropriate for a Half-Red-Dragon who may be a child of Choral
Kingmaker the video game has the perfect Magus archetype for that character concept
How so?
It's literally got a Draconic sorcerer Magus class
Rad
There's lots of cool classes in kingmaker video game and pathfinder 1e in general which haven't been made in 2e yet
I'm currently playing Kingmaker videogame with that exact build but like 1e-ed up
Rad
fun fact i learned the other day when i cast it for the first time
disintegrate is a attack spell and a save spell
meaning if you crit on the attack and they crit fail the save
you do quadruple damage
Lol, lmao
and disintegrate specifically says a crit attack makes their save one step worse too
You fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains. An object you hit is destroyed (no save), regardless of Hardness, unle...
i think it'd max out at double, no? the critical hit only does the one step worse thing
its because its both an attack and a basic save
any spell attack can crit for double damage
I thought attacks had to specifically say they did double damage on crit
and any basic save does double damage on a crit fail
On a crit with this it specifially says they get one degree worse, so I don't think it's that AND double damage
that'd be wild
also fun fact; the instantly destroying an object thing can also work on hazards
oh hmm
and doors
Actual DBZ laser
it also nukes walls of force
this is the literal design intent from od&d
in case you fight an annoying ass of a mage
its very funny honestly
its hilarious how frequently theres no accounting for PCs circumventing obstacles
i keep disintegrate prepped on my lvl 12 magus in strength of thousands. it's not optimal, but it is a fun classic
i also picked up teleport too because lol lmao
it sends a message, doesn't it
Disintigrate is probably my fav classic dnd spell
indeed. thanos snapping someone in front of their buddies is a guaranteed power move
also, you can nuke a wall and force the GM to redo their dynamic lighting
I used disintigrate to kill pheonixes in one campaign
Its fun
No frills, no theatrics
Just that scene from the first star wars where Darth Vade hits Obi Wan with his lightsaber and his robe just drops to the ground empty
I was myself a pheonix sorc
in my case it was flavored as just a blast of pure white flame that left nothing behind
that's better than having to kill the phoenix twice, for sure
Yeah
I think I renamed the spell a sweet and dreamless sleep
cause it's what she would say when she killed them with it
Phoenix Sorceror does look really cool
Primal's my favorite list and like all of its subclass features are good
Good extra spells, good focus spells, good blood magic effect
a small part of my brain wants to tell me its overpowered because its from the last book of an 11-20 AP but I'll tell that part to shut the hell up
it really isn't
the bloodmagic effect is kinda mediocre and two of it's focus spells are kinda meh
i'm rolling one in a west marches campaign atm, still only level 2 but it seems fun and balanced with the other bloodlines
primal list is based, though
Its a solid chunk of extra fire damage or a nice bit of temp HP, I'd take it over most of em
But yeah, I mostly just love the first focus spell
Any time I get an AOE I can drop on allies I am happy
Tbh it mostly just drops off hard
Past level 5 the bloodline effect is minimal
Sorry to be clear I just mean the bloodline effect drops off
The whole bloodline is good
yeah. at least it's a free effect, you're just getting it every time you drop a relevant spell for some added value, even if it's not much
Huh, I wouldn't have figured that, but I'm also not an expert on caster math
Flat level to damage is tasty from a martial perspective
Fair
You do less attacks as a caster, and it’s only on some spells
If you can get it and dangerous sorc to align tho
Mmmph
drop a fireball and then tell one dude in particular in the AoE to have a very bad day
So first combat this session
Nothing crazy going on design wise
18 crits or crit fails
I think we had maybe 24 across the session
Hot dice today
the dice do be like that somedays
We've been playing Kingmaker recently and I think my fighter has crit more than he's hit
Including nearly oneshotting an ogre last session (nearly because the psychic also beaned him in the head with a telekinetic projectile beforehand)
We opened the door, went OH SHIT AN OGRE, had a whisper conversation about how to take it down, and then
My dude just uh
Crit it stone dead
Which is double funny because he crit the frost giant just before that encounter to death also
So now Linzi is thinking about calling him the Giantslayer in her book
Much to his chagrin
To be clear these were nat 20 crits
As a fighter though you will +10 crit all the time
The Ogre-killing crit was a nat 20
I think the frost giant crit was also a nat 20 iirc
Egar Kalt just kills people
hmmmm I need some 2nd level spells
(arcane)
my current ones are hideous laughter, dispel magic, darkvision
blur is a good defensive buff, as is mirror image. invisibility can be good as well, although not always
true strike + acid arrow can ruin a fight
ye blur is good
heat metal is decent
oooo acid arrow
I basically have to take true strike for a 1st level slot
(divination school and all other options suck)
yeah, that’s what i was thinking
you can also just have true strike at 2nd if darkvision isn’t much use
uh wait isn’t scorching ray 2nd as well
that's true
though darkvision isn't useful until it is
we have a magus who does shadow stuff
so
oh yeah i mean it depends on your party
i simply don’t leave home if i don’t have darkvision
lmfao
theres so many spells
that it's like... hard to find good ones
scorching ray is not 2nd level
unfortunately
it is 100% 2nd level
You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three differ...
scorching ray is second level, yeah
but it being multiple attacks scales kinda bad with true strike
still a good spell though
oh it might be
fighting a lot of devils
though Rime Slick is more a control spell with a little damage tacked on
otherwise, there's always Sudden Bolt
if you want a 2nd level damage spell
is ray of enfeeblement any good?
no
generally anything with both an attack roll and a saving throw is not very desirable
yeah getting two points of failure is not good
if you hit a boss with it at the start of a fight it will be quite impactful but, well
it’s a big if
BLAM
Bless
also the transition to this new floor in AV is very funny, after all the tough enemies on the last one
because so far we've just encountered a bunch of really weak enemies, and we're just tearing through them
most of our party crits on a 15+ on our full bonus attack lmao
What level are you figuring the players will be?
Probably level 5?
I’m still determining who can be there
And depending of if they can show or not I’ll have someone entirely new to PF2E
And if that’s the case I’ll probably go lower
To level 3 probably
harpies are level 5
tooth fairy swarms are level 3 hoho
although their special ability is kinda weird for dropping a mob of them
True but also they’re terrifying
What do they do?
aoe one action ability to fascinate creatures and make them move closer
besides that, all they got is clawing and clubbing
manticores are 6, gryphons 4
Oh Manticores would be mean as hell in an aerial fight
That is pretty strong
Oh gryphons are especially nice actually
Assuming that this is spinning off from the airship oneshot idea
They’re great for flying mounts
elite giant tsetse flies
And if this is gonna be an airship robbery there’s gonna be people
It is yah
Are you envisioning the PCs as ship defenders or the robbers
Defenders probably
ooh, there's also Gargoyles at level 4
Though actually
I could just ask my players when I invite them what role they wanna do
The defenders of the robbers
Could be nice as a change of pace
That's true!
Though that raises the issue of maybe needing to design comps for both angles
Unless you want a ship defended by griffons and pteranodons and manticores or what have you
griffon knight escorts
Yah, but they do feel more like they would work for an attacking force then a defending force
Like an emphasis on fighting flying creatures
Just because the players can’t really fly at this level
So they’re just relying on airships
mhm
for enemies defending an airship, probably find some appropriate humanoids or constructs. clockwork soldiers seem like a cool one for that, and they even have a variant with a musket on foundry, from one a PFS thing i think
Oh there is? I didn’t see anything like that when I used them before
But that is good to know
i think they're called clockwork riflers
Hm
Wyverns are level 6, have flight, and also have Attack Of Opportunity
Some reactive flyers to keep folks away from the ship along with some non-flying ranged attackers aboard would be cool
I found em
Yah a Wyvern knight leading the defense (or offense depending on what the players decide to do) would be sick
Hmm, could honestly add some like, gryphon dragoons
As in the classical definition of people on horseback with revolvers
Instead of dragoons as a guy with a spear who jumps good
Hmm, what’s the lowest level dragon?
Proper dragon or dragon family creature
Dragon family is like some Little Shit -1 house drake or something
Weakest proper dragon is iirc the young white dragon
At level 6! Tied with a wyvern, how humiliating
Proper
Also Ic
Yah ngl I think I’ll just use a Wyvern then
Even if it’s the same level, wyverns feel more threatening then young dragons imo
Because even if they’re objectively not as strong they feel a bit more like, experienced I guess
Mhm
Poor white dragons, always picked on
Their niche among the proper dragons is 'they're stupid and weak'
Yah
White dragons are just kinda lame compared to the others lol
Their gimmick is that they suck
Actually
I have an idea
If they’re the pirates, the big boss will be a knight riding a Wyvern
But if they’re the defenders, the boss will be a pirate riding a white dragon
Oh thats sick actually
I mean, wyverns are not exactly more noble than white dragons but still sick
Yah but it has a different vibe
I don’t remember if wyverns are sentient in PF2E
But they definitely feel more animalistic then dragons
So that’s more just a very hard to tame mount
Honestly I'd buy a young white just like
Being the leader of a band of pirates
While a white dragon is more of a partner, just an actively malicious one
Honestly yah probably
I think I’ll just run it as the leader
(Wyverns are intelligent in PF by the by, they speak draconic)
I kind of want to do an Ancient White Dragon '(level 15) as the capstone boss of an 1-11 AP
With PL+4 being the usual 'GO NO FURTHER' upper limit of boss fights
Yah an ancient dragon fight is a pretty class final boss
Especially since they’ve got a lot of stuff in PF2E
Especially if you make them a spellcaster
It'd be cool to have like
A smart White Dragon that bucks the trend of them being semi feral
Using their shape ice to build massive tunnel networks, scheming and planning across the frozen wastes
In the Realm of the Mammoth Lords someone like that would be very powerful
A question to any pathfinders who play on Roll20: If I buy an adventure path there, will it include all of the strictly necessary NPCs and enemies? Or will it lack some who I will need to make myself or buy Roll20's version of the Bestiary 1 for?
Hmm, I think for the air ship one shot in going to include “pilot” enemies. Extremely weak enemies riding airships who have access to a powerful main gun attack
But are locked to the cockpit of their airships
Where essentially they’re locked to a moving piece of terrain
So if the players get on their airships they’re kinda fucked
Also the main gun is only available if the players are off the airship
They can’t shoot the main gun at their own airship after all
I think that'd work if they're like anti-infantry weapons so they can still shoot the pcs on other airships without risking taking it down
Oh yah
I’m imagining them as like, a twin linked MG
Kinda that feeling of WW2 fighter plane weapons
Something the players could be shot at, but could also shoot at the airships and threaten them given enough focused fire
I love multiattacks so much
Every time I see one in the bestiary I smile
New stuff on Archives of Nethys
new archetypes are interesting
4th level feat to get a Once a day always on level summon spell
6th level feat to get a cantrip
and two archteypes with the same feat mechanically but at very different levels
Both give Resistance to physical equal to class feats from archetype
But one at level 4 and the other at level 10
just to even out the feat levels seemingly
Can you play Gatewalkers without buying Dark Archive?
Yeah
The players guide explains how deviant abilities work and even if it didn’t it’s all on AON
lol first combat as an exemplar
I used this
anddd now my gm has become unsure about this class
Oh yeah, Scar is a good one to flick back and forth between.
Still really wanna play an Exemplar though, just need to find a game that allows it
Get the Sword Healing one
And just swap between the two to become unkillable
Ye.
It's why I'm not at all worried about the Exemplar light armor thing.
You got things to do.
Yeah, it's kinda like barbarian
But supplement doing damage for being healed
If that makes any sense
Regardless uhhhhhh
I want to play one badly
I'm stuck between the:
Scar and Sword Healing shenanigans
Power Attack Hammer
Dex Build Dual Throwing Knives
I really wish Exemplar but a half step quieter was like… the default tone of PF2e.
It’s just so awesome.
Though I technically could get both the first and second as of level 8
Due to the Additonal Ikon feat
That, or if PF2e was more designed to have a narrative scale of lv. 3-12/14ish for the PCs.
Eh
I'd do the dual throwing build in a heartbeat. It's so god damn cool.
I like actually being able to play 1-20 on a game with rules for 1-20
Unless I misunderstand
I will say that 1st level PC's in PF2e have some more narrative spice to them.
It is pretty neat ye
They get a raised damage die on simple weapons
So Throwing Knives are d6 in an Exemplar's hands
The rules certainly work, I just have a weird disconnect between the high level rules and narrative.
My favorite thing is that adventuring feels like an actually insanely dangerous job like it's supposed to be.
The rare backgrounds are often extremely cool
(Exemplar and casters often excluded. A few high level options like Barbarian’s Earthquake feat as well)
I dunno, a high level fighter is doing wonders.
Like you're previous life is a tall tale which I think implies that you're a lie who came to life
On the one hand, we have something like a mighty nation-crafting dragon who has done a grand experiment over years to engineer a society just so.
Personally, I like fighters being super-badass bit otherwise "normal" people
And on the other, we got a guy with a sword who's practiced a lot
There's something nice about being a largely normal guy who does the thing good.
And it's especially great that you can have a party with not a drop of magical capability in them and still absolutely be 100% viable.
Good ole Conan.
Granted Level 20 characters have magic items usually but still
Look, magic items are so commonplace in Golarion as to just be a part of life.
True
It's like marveling over a cellphone or the internet.
I think they canonically are
Something like 1/5 people is a caster iirc
Or at least has potential
And that's without straying outside of the humanoids.
And the other 4 can learn arcane or druidic magic
I don't think you should ever put a number on casters because no matter what that's gonna make things funky
Even by the standards of fantasy settings
I actually did like the 3.5 breakdowns of how many of the basic classes you could typically find in a generic city.
Actually led to a fun little thing about how plagues could still happen when magic that can cure diseases exists.
It's a little fairy world if you're wondering, there's a gnome in a concessions booth offering you a ticket to the first world
If you accept you will be forced into a level 1 adventure about trying to get out of the first world
Iirc Golarion's answer is basically "Ugurthoa did it"
Or something along those lines
Hmm?
well its a logistics thing, honestly
theres only so many healers who can cast so many spells
True
Also like, higher level deaseses. Like the black deaths not a level 1 desease so you need a higher spell slot and more powerful person to cure it
And if you're in a like level 3 settlement you're not gonna have that powerful of a person hanging out
even if a significant fraction of people have magic, most will be low level and/or shuffled off to big city / govt / military / etc jobs
Also true
Which reminds me
I love Absalom
Would love a game there
It's like the one of the few adventuring city I vibe with
It helps that it like
Is 5k years old or something
And has literal miles of tunnels under it
In terms of depth, not.length
Its a shame the only adventure really set there is the cop one
Found the olde 3.5 version of CotCT I had, here's the relevant bit:
was the discovery that just because there are effects that
can cure disease doesn’t mean you can’t have plagues.
When you run the numbers to estimate just how many
remove disease spells a large city can generate in a day,
you get a surprisingly small number. Certainly enough
to handle day-to-day sicknesses or even small outbreaks,
but a fantasy city gripped by a full-blown epidemic is
not all that much better off than one in the real world.
In fact, magic can just as easily encourage the spread of
a plague—say, by giving a plague’s sinister creators the
ability to infect things like weapons and coins. In “Seven
Days to the Grave,” characters who assume that a few
remove disease spells can stop a full-blown epidemic are in
for a rude surprise indeed.```
I think I can't remember
Yeah, Edgewatch
Which isn't terrible but there are issues yeah
It's very much a cop story and takes inspiration from them
Well. Cop/Conspiracy story
I think I'd like to at some point run a thing where you're just fucking with the cops from The Edgeworth adventure
Side note but I love how inepeth the Lost Omen books go
Found the other bit about it!
They're good lore books
characters of each class reside in a city. According to this
method, the average population of a large city like Korvosa
includes 3 12th-level clerics, 6 6th-level clerics, 12 3rd-level
clerics, and 24 1st-level clerics. Of these clerics, only nine are
of high enough level to cast remove disease. Even including
the average of 24 paladins—of which there are only three of a
high enough level to possess the remove disease ability—and
disorganized numbers of rangers, druids, and visiting NPCs
with access to healing magic, this is still less than 0.1 percent
of the city’s population. With far more victims contracting
blood veil every day, it’s easy to see how the city’s curative
magics are quickly overwhelmed, even if every healer in the
city were casting the maximum possible number of remove
disease spells each day. To a certain extent, wands and potions
and scrolls can bolster these numbers, but only as long as
supplies hold out. When faced with a plague as virulent as
blood veil, magic alone is not enough to save a city.
—F. Wesley Schneider```
From 3.5 days
One of my favorite things about Absalom is uh
Mother Jackal
Aka a Leng Ghoul who controls one of the largest houses from the shadows (the one that runs the courts, nonetheless) and also leads a Cult to Yog Sothoth
But
But yeah. Welcome to why plagues can still happen in a setting with magic that can remove diseases.
The cult is more like a club than anything else, and Mother Jackal is so content with her position that the book outright says she'll defend Absalom and the status quo if they ever were threatened
Absalom is a much nicer place to live than Leng, after all
Being an undead just doesn't give you much options for places to live
That's true
But she basically has a guise as "that weird aunt of the Lead Judge of Absalom"
Idk, I just find it interesting how, while technically it is an evil cult that eats corpses, she would be more likely to help the heroes than hinder them
Because she cares about Absalom
The only issue with corpse eating really is whether or not the person would be chill with it
I mean the book mentions that if a hero chases one of the corpse-carts from the graveyard to the estate, Jackal may actually try to recruit them
Lemme see if I can find it
Here
And here's more general.lore
Idk, kinda rambling but I like the lore
Oh also does anyone have the name for the foundry module to include exemplar and animist?
I can’t find it
should be PF2e Playtest Data or something like that
Thanks
Hey, folks, any low-level PF2e monsters you're familiar with that push people around and slam them into things?
Hyenas can push prone enemies around with Drag but I know less about actual Shove enemies, or anything with terrain slamming mechanics
I don't think there is anything like that, but you could make your own enemy. The rules for it are fairly simple
And you could give it a shove rule like the grab one
I need a circus strongman <_<
Pachycephalosauruses are normally peaceful herbivorous dinosaurs, but they grow much more violent during their mating season, when they fight one another to win over mates and warn away interlopers. They also defend themselves vehemently when potential predators stray too close to their herd. The pachycephalosaurus's skull has a distinctive dome...
Ok so (unwhat unsurprisingly tbh) the majority my players have chosen to conduct the raids instead of defending the airship
Reflavoring that could def work
So now I gotta design an appropriate defense force for the airship
They’re being manned by soldiers of a noble house which prizes itself on its knight orders so, knights are the obvious draw
Already got a Wyvern riding knight and hipogrpyh riding dragoons
Making level 1 comps is a funny experience
So many early game monsters are so ridiculously weak that it feels hard to take seriously
Like, Ball Pythons are level 1, which puts them at kind of an elite-ish tier in level 1 balancing afaik?
Four dudes with swords, bows, magic powers, etc fighting 3 ball pythons (an L1 severe encounter) would barely squeeze out a victory, apparently
And this results in silly stuff in official APs like the (very early spoilers for Kingmaker, literally the first enemies you fight) ||KNIFE WIELDING ASSASSINS BESIEGING A NOBLE'S MANSION|| being level -1, and thus being likely to lose a square fight with.... one sea snake
they are, to be fair, wielding knives
this means they are either very bad or very good
They also have shortbows!
Now, I'm not sure if I'd survive what with the venom and all but I'm fairly confident that if you gave me a steak knife I could take out a sea snake before it took me out
I'm just turning over the image of a single ball python handily taking out two grown, armed men in my head
Sea snakes are very venomous. You will kill it, but if it bites you you will also die unless you get medical treatment.
And I don't think Golarion has modern antivenom.
And if a ball python wanted to kill a lvl 1 adventurer, I would see it being a 50/50 shot
Yes
But a sea snake can kill the NPC I mentioned in two bites (or one on a max roll) on one turn, before it's poison has a chance to proc
Just straight bite em to death
old exposed artery Pete. Told him he shouldn't become an assassin. He never listened
oh these are giant ball pythons
medium size so presumably there's 20' or so of snake to go around
normal ball pythons are about six feet at the most and with the diameter, intellect and aggression of a particularly stout sausage
Have you considered that instead of it being a long snake, its a very thick snake,
six feet long, 5 feet wide
This thing
It's weird because like
Medium constrictor snakes exist
Large constrictor snakes exist
But it goes from giant small constrictor straight to huge fantasy giant anaconda
(with some oversized venomous snakes in between)
They should add some poisonous snakes for verity. Hit them with a bite attack and you die
The buugeng's a weird weapon, it has sweep and Twin
It has weird built in anti-synergy
Putting together my first dungeon, an abandoned aboleth alghollthu lair -- does this seem like an acceptable roster of encounters? Should I pare it down?
- Weak bloodseekers x5 (75 xp)
- Weak faceless stalker x1 (80 xp)
- Living graffiti x3 (90 xp)
Between floors
- Weak skum x2 (80 xp)
Floor 2 (waist-high water)
- Weak aquatic darkmantles x3 (90 xp)
- Weak grindylows x4 (80 xp)
- Weak common eurypterids x6 (90 xp)
- Olobigonde x1 (60 xp)
- Giant leech x1 (60 xp)
- Akata x1 + weak void zombies x2 (100 xp) (area has ways to take advantage of salt water weakness)
Floor 1 Return Boss Fight
- Strong pachycephalosaurus x1 (refluffed as strongman) (120 xp)```
1st level party of four PCs, to be clear
That's a lot of moderate encounters imo, I'd switch out two or three of them for like a puzzle or something.
And maybe tone down some of the encounters
Like the bloodseekers I assume is the first one, so I'd maybe have that a low encounter to more ease into combat
The first encounter being a little easier so that people can get into the swing of things is something I highly reccomend. So that like, mistakes from not rememering things arent as hard
Mm, alright.
Maybe drop the eurypterids and the olobigonde?
Or maybe the leech, the olobigonde seems more interesting than it
I'd maybe still have the eurypterids but not have them as a like garunteed fight
like maybe there's a cool thing one of the players would want but the Eurypterids like it so if they take it, they'll start a fight
Also gives them like the option to sneakily get it to avoid combat
Ah, yeah, something like that would work
Any particular standouts that you think might be too much? Is the akata an issue?
Oh I missed the end, I assumed that was the boss
I think it's a cool sounding fight
And it shouldnt be as hard as it's XP amount if you make the weakness easy to proc
Maybe stagger it a bit
like the Akata comes in when 1 zombies down or something or like on the third round
Makes sense
And yeah, I'll tone down the living graffiti and bloodseeker fights
Since I intend for it to be possible for the players to encounter either one first
Ok so I’m having some issues with the PF2E playtest module for foundry
Because I have it installed and activated but I don’t have access to exemplar or animist
Ah
Nevermind I just didn’t check the compendium
And was just looking in the class list
I'm interested how they're gonna do the swapping your Ikon / animist spirit
yah, for Ikons I imagine it just works like status effects?
But animists change a lot more
The playtest module doesn’t really track it
It’s not got much if any custom automation
Well might get more later hopefully
solo encounters at very early levels are a bit wobbly
if they don't have full resources for the final boss they're going to get absolutely crushed
I am going to be very generous with being able to heal up, fwiw
It’s partly why I like starting games at higher levels, things are more stable and I can use actual weak enemies as filler for fights
Yeah, I'd start at 2 or 3 but the players specifically want to begin at 1 since they're new to PF
they won't have spells either
That’s fair
Wait why not?
Spellcasters can still cast spells at level 1
are they going to have a long rest in the dungeon?
I’m not assuming this entire dungeon is intended to be done in one rest
They will be able to retreat from the dungeon as needed, I'm going to explicitly give them quite a lengthy deadline
ah, it reads like "this dude jumps you on the way out"
Ah, no, what happens is the person they came here for who they think is gonna be a boss is gonna be a fake-out
Who comes with them willingly
But once they find him the circus strongman who was accompanying them turns out to be a bad guy
anyway i would thoroughly recommend not doing a big solo encounter at 1st level, he's hard to hit and has a 30% chance of one-shotting your frontliners
on a bad day he can instakill a squishy
Aye. Mm.
like even from full resources they can count on losing a party member every other turn I'd say, maybe every turn
I could have them level up first.
What’s party comp like?
yeah that's probably much more survivable
I dunno yet, we still haven't even session 0'd. I'm just trying to start getting stuff ready.
I also might be running this for two different groups
you have almost an entire levels worth of xp
so definitely 100% have long rests haha
and yeah I'd add non combat xp to reach level 2 before the final boss probably
or at least be able to do so with thoroughness etc
That's the plan at present, yeah
The scimitar seems
Not very good
Am I incorrect in this assumption somehow?
Sweep is, imo, kinda situationally okay at best, and forceful is acceptable
I think it's neat, but it's primary functions probably for putting on Serenrae guys
It’s really funny because like
The elven curve blade is ALSP described as a 2 handed scimitar and is finesse
And I feel like a scimitar being finesse would be like
Okay
the main thing with forceful is that it counts against weapon die size in budget usually
so generally it'll be like a d6 forceful vs a plain d8 or something
I mean it makes sense but eww
a somewhat more direct comparison you could also make is the battle axe
(I'm gonna ignore crit spec here for a moment, even though yes its a factor)
Maybe some weapons and traits we can hope will get buffed to what seems to be the new standard
battle axe is d8 sweep
scimitar is d6 sweep forceful
so compared to a battle axe, a scimitar would be effectively like this on average damage
-1/0/+1
I guess like
Scimitars would be good on a flurry ranger
Not agile but still
Multiple attacks
Tbh I think it should be agile instead of seee pop
1-6 2-7 3-8
1-8 1-8 1-8
Like it's not quite zero
you gain more reliability when it comes to damage
yes but also only on Strikes you will usually have MAP on
so I guess Forceful has a slight edge with Whirlwind style stuff
or other no MAP multi attacks
but if you have the choice between forceful and a die size, the die increase is just better usually
with Forceful, you trade damage on your best attack, for slightly more damage on your worse attacks
I missread forceful as Sweep
Sweep is decent, similar to Backswing
it's budget agile, but agile doesn't show up on big weapons so you gotta take what you can
I was looking at if there were any agile backswing weapons and
Dual Fire Poi Flurry Ranger is cursed but also seems pretty good
At early levels you've basically got a d8 agile weapon in each hand so long as you pay the action tax and the actual GP tax of oil
Dual Fire Poi is such a fun conept of a huild
Once you get striking runes the math gets Weird
If I ever play a circus game or something I think i'd do it
But probably still solid with Twin
They were introduced in extinction curse so
they are from Extinction Curse yeah
even with them being only a d4, I think fire dancer Ranger could be pretty cool
yeah Twin compensates the damage a bit
and you have easy access to fire for weaknesses
which is pretty useful tbh
With twin they basically go back up to a d6 damage dice, especially on Flurry
it's 2d4, which makes it essentially start out with striking
And when you get actual striking it becomes 3d4, which is a truly odd damage profile to be working with in PF2e
yeah they start out pretty good
just don't scale at the same rate
but they are good enough
it's one of the cooler weapons
wish there were more like, wacky weird weapons like it
I'd take a reverse forceful, but I suspect it would be a bit too free.
Yeahhhhh
Thats kind of a 'why not take this'
Reverse forceful is just playing precision ranger
I will say that fire poi also get tasty tasty Persistent fire damage in crit too
Which means you could have crushing runes on there to knock prone, set on fire, and crush as a crit
Very worthy advanced weapon
It does stack with flaming rune tho, afaik?
yeah
Yeah for sure
Yep. It's a good way to get More Fire.
My movable airship ready in foundry
This menacing dwarf wears a suit of armor emblazoned with the symbol of her Hellknight order, and she wields a mighty flail. Armigers are the foot soldiers of the Hellknights and form the largest group of members for most orders. Whatever their specific reasons for joining the organization, armigers share the Hellknights' dedication to spreading...
oh that works
what is a Buugeng?
Hmm, what are some good intimidation based skill feats for a level 4 character?
Intimidating Prowess is the big one if you have high str
(You can in theory get it at level 2 but only if you use some weirdness to get expert intimidation before the level 3 skill boost)
I’m unfortunately a summoner so unless I can use my eidolon’s strength that won’t work
It's a weird Conrasu weapon
Honestly when I imagine a Conrasu weapon I imagine a like, solid club lol
Made of whatever stuff the Conrasu themselves is made of
The Buugeng is a weird curved knife from what I recall of the art, and the Taw Launcher is God's Strongest Crossbow
Also:
Gonna be making a Lizardfolk Barbarian, trying to decide between an Animal, Spirit, or Elemental Barbarian
Any input from you fine folk here?
Animal is kinda redundant with the Irixis natural weapons, but not too bad.
Spirit depends heavily on the campaign, but usually kinda niche
Elemental is fine, but the kineticist stuff is very minor. relying heavily on it is not a great idea
Power wise, Elemental is better in the early game, Animal comes out on top by 7th lvl.
Especially deer. Why is deer the best animal instinct? Its not even close
Also: Man
Its so hard picking feats for Barb
Predator's Pounce or Furious Grab
AoO, Brutal Bully, or Animal Skin
Find a way to get Thrash and Furious Bully in there
Normally I wouldnt bother with Brutal Bully but this is Free Archetype so Crushing Grab + Brutal Bully greatly appeals to me for double STR when I grapple
Of those, I'd probably rec Animal generally
unless you know undead are gonna be a big thing
Yeah, I'm gravitating towards Animal also
I got a result I was far more satisifed with by doing Monk Dedication instead of Wrestler
Already want good dex for Animal Skin, so I could get into it without much issue
Still get Crushing Grab to combo with Brutal Bully, and a bunch of more useful stuff that lets me save barb class feats
Like Stand Still instead of AoO, Flying Kick instead of Sudden Leap, Monk Moves instead of Fast Movement, so on
Animal has the benefit that with Animal Skin and easy access to a shield, you have a much easier time keeping your AC high than most other Instincts
if you go Monk archetype, Flurry is also gonna be huge later
Mhm
Flurry into Furious Grab, then Thrash or something
💀
I probably should get a shield
I have Flip as my level 2 class feat atm, mostly because I hate the image of having a shield, no weapon, and just punching with your right hand or something, but its bold-facedly just gimping myself for narrative reasons
I've honest to god found myself wishing shield prof was a thing
Just because like
A monk shouldn't have a shield
They just shouldnt
Okay two of the dark archive oneshots were good
The cursed one and the time one
The time one had a cool final boss that honestly puts some AP stuff to shame
Oooh, that sounds cool
Is the time one the Time Loop one?
because that looks really interesting but difficult to run
Finally getting a chance to play an Exemplar 😌
Now I gotta decide what ancestry to play
Lizardfolk, Gnoll, or Fleshwarp are on my mind but I'm not 100% sure yet
Gnoll exemplar seems really fun thematically
Lots you could do with Divine Hynea
And you have an excuse to be "the laughing one" or similar
True!
Just not sure what I'd build with it
If you have any ideas I'd gladly listen
I'm too new to the system to have super ideas, but let me see what I can come up with...
Immediate thing that leaps out from Gnoll is going Great Gnoll + Hyena Familiar or Pack Hunter
Could then aim for something like Who's Cry is Thunder to play into your aid bonuses etc
Use something like the victors wreath, the scar, and your choice of weapon so you can flip between being on the front lines and brawling or supporting your allies with the wreathe and aid
Yeah it was
The time loop one is great
God the remaster is nearly here
How far are we?
the review embargo is lifted today.
Oh nice
Preorder copies will also start to be shipped out today.
...also the fact I got a shipping order a few days ago is probably a good sign
Oh it has an action to refirm it’s grip
Paizo has released remaster previews on the wizard, witch, cleric, and ranger. That leaves 16 days for the remaining 4 classes, the bard, druid, fighter, and rouge
assuming those classes have enough changes to warrant previews.
I don't think most of those are likely to receive much more than some feats tbh
ruffian and eldritch trickster getting reworked maybe
could be cute to bring up the less-used bard muses a bit but bard hardly needs buffs
warrior muse is getting completely reworked.
(or at least make them not get totally stunted on by thaums for knowledge checks)
oh nice
as "martial weapon proficiency" is a baseline bard feature.
What changes are Druids getting, aside from Metal Anathema changes?
we have no clue
They have some new feats
We didn't know ranger was getting changes until we saw the preview
kinda odd in that they didn't particularly need buffs but I guess it sorta brings it more towards the traditional class fantasy
and it's not like weapons are that dangerous in a full caster's hands anyway so shrug
feels like its still a case of why not trip though :(
I’m watching the nonat1 video on it, Leaf at the very least basically gets permanent bark skin
Nice
I do feel like druid has always been
Anything for Wild?
'you get a full animal companion!' 'you get a whole new wild shape feature' and then five plus flavors of 'you get a focus spell idk'
Nothing I know of
oh I guess the one does a familiar right
Because the crit effect is way better
I mean I don’t think it’s to bad with how each order basically unlocks a unique feat line
Like yah stone Druids may only get a focus spell, at first
ye I just don't remember most of the other feat lines being that memorable
but that could just be me
1d6 damage vs neutering their damage
But they also get feats no other Druids get
Wild Order druids are basically shapeshifters, though yeah it is basically centered around a Focus spell
yeah I mean admittedly wild order is also 'just a focus spell' but it so fundamentally upends their play pattern compared to most
That’s fair
Honestly with the new elemental stuff in rage of elements
I really hope they give the druid orders some more synergy for their respective elements
Yeah Wild Order plays differently from other druids
Like stone gets bonuses to earth or something
Though that may just like, make them diet kineticists
Rage of Elements also have Druids some great spells imo
Yeah
ohhh adjust grip can be disrupted too
And like, that alone is great for Druids
It was long deserves tbh
since it's manipulate and not move
I mean I always saw primal as like, pretty good
Though I will admit it was lacking in terms of powerful buffs
oh hey, it's actually somewhat useful now
Honestly I’m still thinking trip is just kinda, better though
still competes with Trip, but at least Disarm isn't totally bad anymore
It still gives them the -2 unless they use an action
yes Trip is still better
But trip also stops their movement and provokes AOO
Disarm also provokes now, since they have to use an Interact
Trip is more consistent, disarm is for daredevils who fish for crits. Both have their niches
Oh true
but the bigger issue with Disarm is that it only works on enemies with weapons
Yah that’s fair
I’d you know you’re fighting something with bad reflex
while Trip works on anything that's not immune
What is even immune to being knocked prone?
but at least the success on Disarm isn't an almost wasted action anymore
Taking weapons is more of a penalty for the things that rely on it, and costing actions to get rid of a penalty is nice for, say, a single enemy encounter
Also huh
They made crossbow ace basically sniper reload
Create a diversion or hide then reload your crossbow
Oozes
Snakes I think? I don’t remember how 2e trip and fly interact
Not even all of them actually
But theoretically most stuff without legs shouldn’t be tripable, at least if 1e is an indication.
If you get Proned while flying, you fall
anything Incorporeal, they're default immune to Strength-based checks
Ah nice!
Someday it’s my dream to build something in 1e that only has a dex score.
Incorporeal mindless construct fun.
The bottom one is the new one
The benefit is that the penalty to hit on a success doesn't go away ever until you spend an action to regrip now
Which makes it like, kickass instead of mostly useless now (since it used to go away at the START of their turn, it only mattered during reaction attacks or if you Disarmed them during their own turn with a reaction
Not if you're a Ghost wrestler which is a very funny concept
If you want hard enough you can just touch a ghost
So a free offhand fighter can Disarm, Dueling Parry, and whoever they are tangoing with gets effective -4 to hit them until they regrip
Get a nice parry weapon to go with that
oh Rogues apparently also have a new feat that lets them use Thievery to Disarm, and the target also becomes Off Guard on a success
oh this one's neat
that's a lot better than current Turn Undead
just gonna snip the ones I think are neat from the NoNat video, for easier reference
blade brake is terrible, what about when you're fighting in a Bouncy Castle /j
Just noticed sometjing
The Taldan 8th Exploration Army landed in Shenmen the same year that Season of Ghosts takes place
mentioned feat
That's probably going to come up then
Do we have any idea what’s happening with AoN? Will it be updated with the remaster materials on the 15th or do we have no idea?
Yeah probably
I assume they will be updating once the books are properly out
though IIRC they will keep the old stuff around, it'll just have a disclaimer for stuff that has newer versions
Wow this looks like it kicks ass
Could do some weird swashrogue with this
being able to do it with Dex is a big benefit for Swash and Rogue yeah
yeah that's a pretty nasty debuff really
I'd assume Swash will also get some more Disarm support
Hope so! It's definitely a trip trying to manage things as a Gymnast, though some of that is just being very new
Gymnast is tricky, because your Style actions also mostly have Attack trait
Yeah. Going to be trying to flow things more with doing either control turns or panache spending turns
So I heard battle muse got a total rework, what's it looking like now?
It was always my fave muse
we don't know yet
Oh, just got confirmation it changed without details? Alright
the people who have the book are not allowed to do page by page style previews yet, so it might be a while until we get the full picture
The recall knowledge and crafting changes make me happy
What are the changes?
Crafting only takes 2 days, no formula needed for common items, if you have the formula it only takes one day
