#Pathfinder
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You could be standing two cruise ships away form a level 15 Sakung inventor and they'd only get a -2 to hit
Theoretically could hit you from 6 cruise ships away
ive never watched steel ball run
but like the mana wastes is a big desert of wierd shit
God I wanna make a full character off this spell
The target is energized by its good fortune as it spreads to others—as long as they keep winning. It gains the quickened condition for 1 round. If the target or one of their allies within 20 feet gets a critical success on an attack roll against a significant foe, whoever got the critical success becomes quickened if they weren't already, and th...
Just a gambling addict magic user
Using as many luck based spells as possible
Sad news: The S&S 2e game I joined has to end after only playing one session cause someone left
Silver Lining: I may be playing Strange Aeons 2e next with the same group

Wait this may be the perfect chance to play my Nascent GOO idea
Not sure what class fits this idea the best though
Aside from Exemplar obviously but that's still Playtest
Maybe Psychic?
Psychic definitely
I like the idea of the dream based subclass making aberrations from their mind
Hmm
Probably gonna go Wandering Reverie cause dreams (Dreamlands, anyone?)
But what Conscious Mind?
Depends on what you're going for
Intelligence works for like the Yog-sothoth/incomprehensible equation type vibe
Charisma for Nyarlathotep/actively malignant goo
they're fine
Good to know
though having only two slots per level does sting
Also I found the perfect level 20 feat for my Elder God idea
You shed some of your material form, becoming a being of pure thought. This has the following effects. You gain resistance 10 to physical damage but weakness 5 to mental damage and weakness 10 to any effect that deals damage by targeting the spirit, such as spirit blast.You can change your appearance on a whim. This takes a single action, which ...
It fits "Ascending to an abstract God" Well imo
And people say that 2e doesn't have insane high level stuff
Are there any classes not lined up for remastering that could seem out of place next to remastered classes?
I've heard some weird rumbles about Psychics
How so?
something about their rules working weird with the new focus point paradigm?
it could have been overblown tho
In a bad way, I presume?
yeah, unfortunately I don't really know enough about either to summarize properly
well they lose an advantage they had previously sort of
but it's not that big a deal
So it's less that they were nerfed and more they lose an advantage?
basically currently Psychic can regain 2 focus points if they only spend them on amps
so they can regain 2 focus a lot earlier than other casters
goootcha okay
... I am poking at a 1e Spheres of Power bodysnatching AI. This is stupid. I need to close Arcforge before it terminally unbalances everything.
with the remaster changing Refocus to not require spending points anymore, that's moot now since everyone can do it
I do wonder if the Remastered Psychic will have just
more
Spell slots and Focus Points, I mean
Perhaps even breaking the limit of 3
my question is more "will there be a Remastered Psychic"
we haven't heard anything about it yet
I'd expect at most some minor errata to Psychic personally
similar to what Magus will probably get
I personally would rather not have to wait on new books for every prexisting class lol
the only classes they've explicitly said to be making some bigger changes to are: Alchemist, Champion, Witch, Oracle
so far anyway
Haven't heard about the first and last
Alchi will get some changes, but all the alchemy stuff is also Player Core 2
Though I also heard the Wizard is getting a decent amount of changes (mostly school stuff but still)
Mhm
the main one in Core 1 will be Witch
Wondering if a Wizard would fit this idea better
Given Lovecraft Wizards and whatnot
but Witch was also arguably kinda unfinished before, so ehhh
Its overblown
They can regain focus points slightly more quickly than most people atm, this will change post remaster
Thats about it
cool
it only affects the Psychic comparatively to other casters
but most other casters also don't have focus spells as good as Psychic
or can gain more points as easily
I have seen people get in such insane fits about how Psychic Will Fucking Suck post remaster or whatever
And thats just not gonna happen really
The class I'm most excited for wrt the focus changes is monk honestly
isn't it still quicker
slightly
I think the focus changes are an incredibly positive change personally
mm
also yeah Monk will probably benefit a lot
Ki Strike/Rush/Blast 3 times per fight is amazing
Wholeness of Body and/or Ki Strike 2-3 times every fight 
my dad might be running outlaws around remaster time so we'll probably try it out
altho it's weird to think of characters when a bunch of stuff is about to change haha
are you using Int or Cha as your casting stat?
Snagging a caster that lines up with your KAS might be good to load up on utility spells
So you can spend your Psychic Slots on the meaty damage spells for Unleash
Captivator also an option if you are Cha
Charisma
And what's the captivatir do?
Oh this fits well with the God idea I have
Sorta
I'm also admittedly looking at the Time-related archetypes (cause time eldritch shit)
Not sure how good they are though
imo gunslingers still have a lot of clunkiness left in them that could have used a remaster pass, but I don't think there's anything that outright doesn't align with remaster core mechanics
I like chronoskimmer a lot but idk
Investigator could also use a small touchup IMO
but I doubt either of them will get changed much
yeah I'd put swash along with investigator on that front honestly
like- they could use changes that may be within the scope of even light remaster changes
(mostly I'm annoyed that both classes make you 'mother may I' the gm a lot for core features)
So running off this idea
What are some other gambling spells similar to winning streak?
Just high risk (or I guess high chance of not much happening) but high reward?
massacre
That would go so hard actually
Surely they'd be a wellspring caster
Or the harrower thing if it wasn't... kinda bad iirc
Is Rovagug still in the middle of Golarion come star finder?
i forogr, it's gone isnt
ye
it was in the middle of golarion
but it disapeared pre-gap in starfinder
no clue where it went
the irony
the gods say its good tho
but wont say much else
also look at this fish
I was going to say that's not a fish then I remembered Fish arent real
Why does that wine glass have such a long stem
Martini glass?
What species made that glass
also Whispering Tyrant mascot from Golarion world
That seems like a really fucked up thing to make considering
argue with Abrogail Thrune
is she the person with bugulon thing on her head or the fancy lady
queen of cheliax
its kinda funny how inaccurate the map is to what golarion was like
Guess Geb wins in the long term
He gets his own land, Nex is assumedly a part of it or a part of Osirion land
not sure which would piss him off more
Jeb meme but it's Geb
What’s that?
The source of your magic buckles against your control, always pressing to be released.
Ohhh
Huh
It’s like wild magic sorc
But also PERFECT FOR HIM
Also, if I’m playing in a game with free archetype, can I take this as my free archetype?
Because it does mention you have to take the dedication as a 2nd level class feat specifically
So I’m wondering if free archetype feats don’t count as class feats
class archetypes are a bit weird with FA
I would generally allow a class archetype to just lock in your FA choice instead of taking your class feat
Hmm alright
I think it’s written under the assumption of normal rules and free archetype modifies that
Is how I’d read it
Yah that seems right
Free archetype is still a variant rule
They kinda can’t right everything with it in mind
Also, I do kinda wanna run this on a magus character
That will reduce my spell slots to a grand total of 1 per level per day
With a class that removes spell slots of lower level
But it would be so funny though
if your dm lets you take wellspring as an archetype feat, take flexible spellcaster as the class feat for 0 spells per day
Rincewind build
Love the idea of a guy so lost in arcane theory crafting that he never actually casts spells
well you would still get your Wellspring slots
Also ngl
Playing a melee wellspring mage seems like the play
Because a lot of surges effect everyone around you
And like, personally I don’t wanna cause a bunch of friendly fire lol
Also huh
Monstrous Transformation (mental, morph, transmutation) Your head and arms transform into an exaggerated imitation of a creature connected to your magic for 1 minute. The GM determines the creature. You gain a status bonus to weapon and unarmed damage rolls equal to the spell level. At the start of each of your turns while you are transformed, you must succeed at a Will saving throw or be confused until the start of your next turn. On a critical success, you can choose to end the effect entirely, also losing the status bonus.
There is literally a surge to buff up unarmed attacks
This works way better then I realized
Hry im new to PF 2e after playung various editions of dnd and PF 1e. My gm wants to pick up our old dnd game but switch to PF 2E, But Im a little daunted by how things work know that im a little unsure how to convert my 5e Titanborn Paladin of Solidarity
I will provide what help I can
Oh both of us at onc ehuh öwö'
I will provide what help I can
Paladin can be a bit tricky to convert, since Champion doesn't quite hit the same notes
Immediately, I’m gonna assume that paladin oath is a like, supporting the little guy kinda oath
Helping the underclass
but it depends on what aspects are most important to you to preserve in the conversion
yeah its actual name is "Paladin of the common man" but I prefer to call it Oath of Solidarity sinc ethat feels more in line with the other naming conventions
Ah alright
Then flavor wise, the obvious pull is the Liberator Cause Champion
However, like Alaen said, champion doesn’t play like paladin does
mechanically its all about "I can spend my divine power to get Aid on all actions for a minute, or Become Proficient in one toolset for a minute cus the ghosts of labourers are helping me" and "I can give my pals the Aid Anotehr action as long as they're whitin 15 feet of me"
Champion is defined in the game by it having the highest AC in the game and several reactions to punish enemies for hitting anyone but them
yeah I Saw, I Do like that!
I wanna be swinging a scythe instead of sword and board though
I need a more supportive 1st level divination spell than true strike
I'm a divination wizard
That’s fine
They do also have stuff for helping allies, though not in the same way
Champions are still full martial
so I need something to fill that "free div spell slot"
They work with any weapon
They get shield block for free, but that isn’t like a class defining feat
That’s there so shield champions can grab it without needing to waste a general feat
Hmmmm
thats neat!
2h Champion still works just fine
Gonna be honest divinitation is quite limited early on
I played a 2h champion before I died brutally!"
Liberator’s in specific also focus on mobility
it was great fun and I was consistently out-damaging the S&B fighter
They get the ability to move themselves and their allies at the same time
I've also played your exact homebrew class as my most dedicated 5e character
and I will say, liberator champion is a great choice for it
I think I'd be fine just running Liberator Champion, but what I'll really miss is two twhings from Titanborn Aasimar: Powerfull build (count as size +1 for carrying capacity, and gets advantage on strenght checks), and Divine Form (once per day can grow large and deal extra Radiant dammage with melee attacks)
As well as punish enemies who try and stop them or their allies from moving
my oath of the commonman character was the first character I made in pf2e
never got to play them though
Hmm yah that is a bit harder
hefty hauler is the carry things better feat
There’s the aasimar versatile heritage, but no equivalent to a half giant or something similar ancestry
Powerful Build can be sort of approximated with some skill feats like Hefty Hauler
completely different mechanically, but for powerful build consider the wrestler archetype
I think you’re definitely better off going for chasing flavor over chasing specific mechanics
it will let you suplex a boat
If you free archetype, might be able to get size increase out of barbarian
You won’t find the same mechanics in 2e just because it values certain things much higher like size increase
Flexing your entire body, you heave your opponent over your head and slam them into the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained; on a success, the target lands prone, and on a critical success, the target lands prone and takes an additional 2d6 bludgeoning damage. Regardless of whether the Strike ...
In the remaster an angelic nephilim will eventually be able to get final form tho
Specifically giant instinct barbarian, there’s a feat to grow large when you rage for an extra action
Enlarge stuff is a bit trickier to get
it then lets you get suplex
yeah but with archetype you could take Giant's Stature at level 12 at the earliest
and that might not be the same thing mechanically, but I would argue it fits the vibe of "is incredibly damn strong" very well
hmmm 🤔 lot of Fun Ideas
I forget how barbarian multi class archetype works though, and you can’t use focus spells while raging
Also yah any ancestry can take the aasimar versatile heritage (later to be changed to nephilim), but for a big dude ancestry, your best bet may legitimately be just orc
we did play for a while, and there was a lot of stuff where my Big stronks saved the day like: pulling a whole gate mechanism that was normally operated by two iron golems, on my own.
Oh yah you can absolutely get that level of strength
hmmm =3= we Do allready have an orc, and I dont wanna steal their Orcyness (even if they're playing a necromancer)
but I'll have a peek at the orc stuff and see
Yeah just baseline proficiency scaling with level means you can hit high DCs as your level rises
So if you get up to master athletics proficiency and invest boosts into your strength score you can pull off some big strong stunts
just pumping Str and Athletics will generally let you do that yeah
well, I appreciate the feedback folks, I'll probably come around and ask more once I'm more familiar w the system if I didnt find a way to do what I wanted allready lol
I have a player with charisma as a secondary stat and master intimidation and they regularly frighten higher level foes with their opening war cry
anticipate peril I guess?
anticipate peril with +12 initiative to get +14 init
actually pocket library looks lit
You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attemptin...
Oh man so I watched that tian xia stream
What did they say?
Arazni is replacing the god who dies as a core 20
sadness
I mean yes obviously
But like
When Aroden died, all his clerics lost their magic
Sooo...
a similar domained god would have to step in really
like iomedae did for most of aroden's congregation
~~yuri god ~~
You know
The iconic cleric being a Sarenite is maybe the best evidence against her dying I've yet seen
i kinda doubt its gonna be sarenrae
increasingly into the idea of pharasma going feral and attacking urgathoa directly and arazni taking over as goddess of undeath and now the goddess of undeath hates evil necromancers
My GM would be very sad if urgathoa died
She's into the hedonistic evil horny goth god
Hmmm, I'm going to be running a hell's rebels campaign
Its a pf2e conversion
Any reccomendations?
And, can you detect clerics and other positive fellas (say, champions)
I ask because I have an aasimar gunslinger whos going to be taking the champion archetype
And I'm wondering if maybe there's a way to push them towards subtlety
I think you can tell they're using divine magic when they use it? but other than that I don't think so
Maybe for champions with devine allies as they'll always have something magic on them to do with the god they praise
Thats the "rebel against Cheliax" one right?
And lorewise results in the firebrands
Is Aklo the "token" eldritch language of Pathfinder, like DnD's Deep Speech?
I'd say it is, based on how many aberrations and Lovecraftian stuff speaks it, but its also spoken by dark fey
True
I'm just wondering cause yeah, a lot of the Aberrations and Dark Tapestry stuff speak it
Also I'm deciding if I wanna go Psychic or Thaumaturge for the Strange Aeons game :v
Im leaning towards the Psychic idea but it may not fit as well
yep
Yknow, I wonder
If they do the "planet of hats" thing in Pathfinder, I think Earth could work well as like, the "Dark Tapestry" planet
Aside from the one in the Golarion solar system that may or may not be a baby old one
Aucturn
Planet of hats?
Oh like "swamp planet"
Yeah
Earth, given its in the early 1900s, could work well as the Dark Tapestry planet
Yeah
Cthulhu is there, for one
And if Lovecraft's stuff is "canon" there's a disproportionate amount of DT stuff going on there, even besides Cthulhu
I think it could be an interesting route to take, at least personally
(We also meet Abdul Alhazred and Erich Zann in Strange Aeons, who are both from Earth)
(And the Necronomicon, basically the DT text, also comes from Earth)
But yeah that's just my take
I'm also of the desire to have a non-evil DT faction/character
But the closest we have is Mother Jackal and her cult
At least iirc
And they're still technically evil, even if they're likely to fight on the "good" side should Absalom face any issues
“Everyone on this planet wears this particular type of hat” is the classic formulation
yeah it's basically that everyone from that planet/species has the same "hat" ie gimmick
Barricade Buster Flurry Ranger
we have a thaumaturge tiefling
Are they a human Tiefling?
Hmm, so with my setting being a modern fantasy setting
I kinda wanna make an exemplar who uses a metal bat as their weapon
The idea being that they are essentially embodying the idea of grabbing what you have to defend a home
You don’t have spears or swords anymore, you have the bat you use for baseball
Sadly, this idea stops working the moment they leave the USA.
Grabbing a badminton racket just doesn’t feel the same
And the gods help you if the most popular sport around is ping pong
Metal pipe moment
Yes
Never seen shawn of the dead?
So Necromancy covers all life/death Magic right?
Like healing is also Necromancy
(I know they're getting rid of schools but w/e)
I guess the crux of my question is, whats a non-evil way to do a Necromancer or Undead-related character?
Ideally even Good, but yeah
there's an archetype for it
It's quite common for mages of all sorts to study necromancy—the surprisingly diverse school holds the secrets of positive and negative energy, as well as life and death. Many tap into these powers with no consideration of the morality of their use. For these unscrupulous magic users, it's simply another avenue in their never-ending pursuit of p...
I mean at the end of the day it’s still a metal bat
Even if the cultural connotations aren’t there anymore
It’s still a piece of metal to bludgeon people with
Just now enhanced by the literal essence of the gods
Any Gnolls in Tian Xia?
As far as I know? No
I forget, what’s generally the best ranger subclass for animal companions?
precision gets the best value, imo
Doesn’t one of directly affect the companion?
the class's companion can gain the benefits of both precision and flurry, iirc
maybe outwit as well, but I don't remember the wording
Ah alright then
And yah if that’s the case precision is probably better
Flurry kinda struggles with giving up its actions to give animal companions actions
Especially since I’m thinking of using it for a mounted character
Meaning my movement is directly tied to the animal
that, and ACs have lower to hit in the first place, so you'd rather try to double dip bonus damage from the slightly inferior attack rates than just
have the same hit bonus as a MAP 2 flurry but with worse per-hit damage
Yah, precision damage can get pretty great
I believe mounts specifically share your MAP
so in that case, flurry would be better
since it contributes an extra attack per action
Oh
with either command: strike strike or command: stride strike
and it would fuck your hit rate less
+if I’m already right next to someone and I’ve got nothing else important
Going for 4 attacks is actually kinda viable for flurry rangers
Oh yah you can get that
command an animal for 1a
and a fifth strike
or eventually TT, strike strike with companion's freeact strike from the second feat
both five total per 3a melee turn
Goddamn
and an easy 3, sometimes 4 on a ranged start
because of TT and animal double stride (or single + strike)

I don’t think I really realized until now how many attacks a flurry ranger can really put out
there's a level 18 or 20 feat that gives a 3act 6 strike turn

and then you can get a 7th from a quicken
-2 at that point if you're using agile
I really gotta look deeper into ranger
at top end, agile becomes -1/-2
Oh right
though as far as attacks from the companion themself in a non-mounted situation I'd imagine precision is significantly longer because they're swinging at a lower bonus than you are
yep
so like, even if they get a 1-2 sequence with flurry that second one is gonna be.... rough
precision is better, imo, off a mount
because the dpr is a lot lower by default, but is compensated by the bonus d8(s)
but on a dog, you're sharing map, so you just accept the free extra attack, lower value or not
Yah I’ve always seen precision as like, lower overall damage cap then flurry but more action efficient to allow them to use stuff like intimidation or spells more easily
if you wanna use a companion, I would generally recommend precision yeah
if solo, Flurry is a little better
yep yep
precision is the kind of middle ground between flurry and outwit
does ranger still have the thing where it's actually better to take beastmaster than their built in companion feat line or is that just steed spirit champions
silly
seems like an easy remaster fix, at least
which are "hard inflexible dpr/melee utility" and "massive mental utility/secondary dps" respectively
Steed progression is just even worse
Yah flurry just, doesn’t really have much ranged weapons support huh?
I think steed's up there with familiars as far as like
Hunted Shot
but yes melee is better for Flurry
'are enemies supposed to target it aggressively? ehhhh gming guide sorta waggles its hand back and forth'
IMO at least
Oh
like, I GUESS
Ranger also has a bit of a snag in that even if you go Beastmaster later, you still need to take Ranger Companion at 1
it just feels very handwavey
because technically your companion won't benefit from your Hunter Edge otherwise
it's not all bad, because Beastmaster just gets you a second companion
so you can swap as needed
Honestly it’s wild to me that ranger just, has slower animal companion progression then beastmaster
Oh you get an extra one for each animal companion feat you take?
Druid is the only one that gets the fastest progression as class feats
I'm not hot on animal companion progression generally
they eat a lot of high-level feat slots and the gap between them and PC power only grows wider at high levels
which to be clear- I'm fine with them being weak generally and requiring lots of feats
but the widening gap thing is weird and seems like it would feel bad
Beastmaster specifically can have multiple yes
if you already have a companion when you take Beastmaster dedication you get a second one and can swap between the two when you have a minute
Oh cool
it has the only ranged support it needs
and there's a high level feat that lets you have both out at the same time, but its a but tricky
in hunted shot + the lategame feTs
Do beastmaster feats only apply to your beastmaster animal companion or your ranger one as well?
both
it's just got no access to maneuvers, so its playstyle consists of holding the left mouse button for eight years
they are all your companion
Ah cool
ranged flurry is literally just a Strike button
Flurry Ranger with Dual Weapon Warrior is still on my list of things to play at some point
if you go with thrown weapons you get a decent bit of range too
light hammer
throwing knives are better than daggers if you don't mind losing the versatile
and if throwing them's all you care about, shuriken are probably the best
at least until you can get returning
I forget are they d6s or d4s?
d6
Oh sick
Oh huh, is there anyway for rangers to get deadly simplicity?
Because throwing knives having twin is pretty nice
where do you see them having twin?
Yah
It is a bit underused imo
It’s a really cool trait
I kinda wanna run the double pistol exemplar build partially because it’s like, the only way so far to get twin on any weapon
yeah Exemplar is pretty cool for that
Especially since it’s like
The only really good way to use air pistols lol
At least that aren’t “I need a backup ranged one handed weapon and I don’t wanna deal with loading ”
NGL I kinda wanna use Anzenmezzeron in a PF game
The setting of Magnagothica Maleghast
Ye
It does seem like a fucking rad as hell setting
Oh hey exemplar can also upgrade the air repeaters damage
Yah!
It’s why it’s actually good on them
Two one handed ranged weapons without a reload action, twin and the numerous ways to get flat damage with exemplar?
It’s honestly solid
Hm
And the best one handed ranged weapon for them
Just looked into how weapons are score
*scored
Like how theyre built
You could make martial air repeaters, upgrade their damage, maybe give them a slaw
A slaw?
Flaw
Oh
Which is a bad trait
they seem to be extremely careful with repeating weapons
YeH for sure
considering we only really got air repeaters and the barricade buster
I’m just saying if anyone wants, say, revolvers in their games
well and repeating crossbows I guess
I mean revolvers are really better represented by like, capacity weapons
Repeating weapons are more for magazine weapons
ehh, a double action revolver would definitely be more like repeating
Capacity is only good for dual wielding tho
since you can just keep shooting without any effort
I mean yah, capacity isn’t the best trait
But like, the way repeating weapons work
They don’t entirely work for revolvers either
I mean fair but I think it hits the fantasy better
how so?
you get X many shots, and then need to replace your ammo in a somewhat longwinded way
Until you get to a longer fight
then it's 6 reload actions, plus some extra for holstering and drawing
For my own setting, maybe add cobbled but give it D8 Fatal…..
dual long air repeaters is like 12 shots, that should generally last most fights
Mostly because repeating weapons focus on getting out entirely new magazines rather then just replacing the bullets
I mean if a fight goes on where you’re making more then 12 attacks
Something has gone wrong
Like at that point you have bigger things to worry about then reloading your pistols
idk 2 attacks a round, that's 6 rounds of combat
I think that's pretty concievable for like a hard boss
For me to really consider it a satisfying way to represent even primitive semi-automatics
six rounds is really long IME
Yah
I’ve yet to run combat that goes on for more then 5
And I’ve run some decently big combat before
even boss fights I've rarely seen go more than like five rounds
capacity revolvers makes me think there should be a fan the hammer action compression feat
That’d be cool
Strike, Reload, Strike?
Yah that’d be sick
It just annoys me that capacity is like
with a to hit penalty or something
Only for dual wielding
It makes capacity such a one note trait
That tbh they’re unlikely to add to more weapons in the future
more feat support could make capacity nicer
I mean same
requiring two hands for a feat would give an alt use
It especially hurts with how one of the main dual wielding gunslingers (drifters) don’t even particularly need them
if there was like, I dunno, switch chamber on a capacity weapon as a free action start of turn
Because they’re the only gunslinger who’s built in reload doesn’t care about if your hands are occupied or not
Oof yeah
Lmao time for my new upgraded capacity trait that gives you a free action reload each round
Overall, I’m not super happy with the state of pistol weapons
Because overall, it’s just so more more optimal to run dueling pistol for like
The vast majority of pistol characters
This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a +1 striking pepperbox with capacity 4 instead of capacity 3, albeit one with a complicated l...
this suffers a lot from d4 damage dice but is otherwise cool
And even if you do need capacity for whatever reason, the harmonica gun is way better then the pepperbox gun
So there’s not even much of a choice there
But what about the slide pistol
Yah wait that’s the harmonica gun
I said the wrong name
But we mean the same weapon
biggest problem with the slide pistol is also that they are bulky af
2 bulk for a onehanded weapon
Yah but even that
Yeah it’s rough
Bulk is like, the most annoying weakness in the game lol
For sure
It feels so bad to run an objectively worse weapon because your character has weak little baby arms and can’t carry two pistols in their backpack
Especially given I don’t think that they factor it in the balance :p
it's kinda annoying to me how a lot of the cool specific magic guns are on mediocre base types
Maybe a holster item that halves the bulk for your guns….
This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a solar shellflower is fire damage.Activate [one-action] Interact Frequency once per day (but see below); Effect One of...
like this one is really neat
but it's a goddamn flintlock
I had to basically make my own to give my gunslinger a little sauce for their dueling pistol
especially with the remaster changes now, I also kinda feel like simple weapons don't have much of a point anymore tbh
I mean they’ll still be take on non martial characters right?
anyone who would actually rely on weapons already has martial prof
Yah guess so
its 2023 wizards don't need crossbows smh
And yah with rogues getting full martial prof
The one class which kinda used them
Now has access to way better stuff
simple weapons are for getting put up a damage die by warpriest clerics of course
Yah I guess war priests clerics will occasionally use them
Yeah simple weapons are in a kinda weird spot rn
And they are getting some buffs in the remaster
Inventor and Exemplar also might for the same reason
Although the amount of incentive to do that instead of just taking a martial with better damage is
Low
At least some simple weapons do have some unique niches with them
like hey air repeater
True!
Exemplar had a kickass twin strike feat for ranged weps but I forget if it was ranged/thrown or just thrown weapons you could use it with
if a player has a gauntlet bow and that hand is free otherwise
can they use it to reload
Nothing I've seen implies they can't, as weird a mental image as that is
Mated Birds is just thrown
But a few of the multistrike Transcends do work with ranged
RAW I think so but I don't think you should let them because it doesnt really make sense
I think it does
I can totally imagine a mechanism that allows them to fetch a bolt out of their satchel or quiver or whatever
and push it into their wrist
with one hand
I'm moving my wrist in every possible direction and not seeing it but maybe I'm just not flexiable enough for the vision
Starguns
Ah, I thought all their non-magical stuff was air
airguns are from arcadia iirc, yeah
Iirc airguns are base only for Arcadians
Okay cool
Maybe I’ll make a system for my setting’s draconian guns
Which are the equivalent to revolvers and lever actions and shit but they use magic nitroglycerin instead of explosives so it’s high volatile
Maybe a crit fail you take splash damage
A drawback would let me put repeating on them lol
Trying to figure out a good place for a Gnoll Mercenary to work in Avistan
Thinking a Hedge Knight style character
How's Taldor in 2e?
recovering from a civil war under a more progressive ruler
the River Kingdoms are a pretty merc heavy area, too
always some conflict or other to make money off of
There's the Druman Blackjackets.
I mean .... Im not sure ecologically
but im sure some could migrate
https://docs.google.com/document/d/1r0I-qvg2obDuHHE6Khe7yXYvluY-yBz3K-wf_pRGkXk/edit Wrote a 1e poppet race. Shouldn’t break games other than the tiny option.
Physical Description: It’s a doll. Ability Score Modifiers: Poppets are generally strong willed, either friendly or threatening, and their bodies make them unusually tough, if perhaps a bit clumsy, for +2 Charisma, +2 Constitution, -2 Strength. Size: Poppets are Small creatures and gain a +1 siz...
(Yes, Construct type is scary. I’m pretty sure I got rid of all the scary parts)
(Other than not breathing/eating and disease/poison
I wanna play an Exemplar so bad
But I dunno how to justify playing one
Or find a game where they'd be allowed 
God of Clowning appears in Extinction Curse 😄
Age of Ashes very easily justifies an Exemplar showing up as well imo
Ruby Phoenix also solid to have one just casually be in
Getting to try this in a couple of days. Gonna be playing an Unbreakable Goblin swashbuckler, who's got Gladiator as their background, and a Whip as their Goto weapon.
Gymnast as the swashbuckler type.
Took Extra Bouncy and the disarms are better + give me panache.
So just a little ball of chaos who's going steal everyone's weapons
sounds like a fun build
Yeah, i'm hoping to just be as much chaos as possible
Hmm, I wonder how good gravity weapon is for a precision ranger
Extra damage for one action and one focus point
May as well
Honestly its probably best on a precision ranger
As it only procs on the first strike each round
And precision is already one shot one kill
Yah for sure
And like, flurry really has better things to do with its actions
Most namely just
Attacking again
And outwit is more utility focused anyway so you probably would just want to lean into that role even more
Also I think I’m still a bit 5e brained lol
I kinda forgot str rangers are very much a thing in this system
Going for a two handed weapon is definitely viable for rangers
Is precision rangers bonus damage also doubled on a crit?
I think so
Typically damage says outright if it isn't multiplied
Sick
Then honestly, I think I kinda wanna go for a katana precision ranger build
I think it’s the highest base damage die of a two handed deadly weapon at a d10
So with deadly and precision ranger
Even if I don’t crit to often, god they’ll hit hard
technically scythe is d10 deadly d10, but katanas are cooler
And more seriously deadly d10-> deadly d8 and versatile p/s is a solid enough trade
id just allow them
How do y’all feel about Warpriest getting master in their holy weapon
I mean, it’s at level 19. At that point it’s fine lol
Assuming you are talking about the remaster
If not, it’s coming in the remaster. So it will be how it works in like a month
Oh yeah I meant in the remaster
Man that’s so late but I’ll accept it
Because now you get a thing cloister doesn’t
oof
Are any of the 1e Campaign Setting books good at all?
I know they're not 100% accurate obviously, being from the last edition, but are any of them still decent reads?
I'm looking at Taldor The First Empire, if that matters
honestly Scythe Ranger sounds pretty dope, good "farmgirl-turned-adventurer" build
Ah shit you’re right yah
that's true, but most GM's don't 
for valid reasons, mind you
but still
Because they’re still in playtest or because they don’t fit the world?
Still in playtest in my case.
either or
Ah alright
Huh
Looking back
I have yet to play, play with, or GM for a ranger
I think it’s the only one too
I’ve been in a game in some form with every other class at least once
They're a little funky
If you don't invest in animal companions or warden spells then thematically they kind of wind up bein Odd Fighter
That said, I am in a game with one and they're quite nice
They're a flurry bow ranger with a wolf companion, and they pepper dudes with arrows while their dog helps my Fighter flank
Yah it does seem like a sick class, I just don’t think the players I know are super interested in the concept
Like I’ve only had one other druid as well
I just don’t think my friends are super interested in nature themed classes
Not surprising
Bugs are out there
And snakes, also
True!
Also ngl, I don’t get why rangers have gravity weapon tbh
Like, I get gravity related magic tends to be in the primal school as well
But it doesn’t feel super intertwined with it
Its a condensation of two of their big ranger spells in 1e
Lead Blades and Hurricane Bow
Ohhh
Which do the same thing but one is melee one is ranged
We’re they both like, add a bonus to damage just for- yah melee and ranged
It made them do damage as if they were one size larger
So cast lead blades on your medium longsword and you hit like a giant swinging a Large one
Oh, so they both just increased the weapons weight flavor wise
So they just made them literal gravity magic for 2e
Fair enough
Also it takes an interact action to change weapon grips right?
Free action to release a hand, one action to apply hand to sword
Oh
So going from two hands to one hands is a free action then
Nice
That means I can actually do something like free action then grapple for my katana ranger build
Yeah, I tend to start my bastard sword fighter in a two hand grip in case I can get an easy flank at fight start, then switch to my normal one handed stance for athletics stuff, dueling parry, and snagging strike
Yah, though because I’m going ranger, I don’t have as much of that stuff for myself
So I’ll probably stick to two hands until I need or want to grapple/push/trip someone
They rewrote some of golarions lore going into 2e, in 1e golarion was basically pretty close to being grimdark and was definitley kinda edgy. Some of the stuff was a Yikes too
It is in a VASTLY better state now
Some of the older stuff is still good
I just wouldn't say it's wildly consistent
idk about the Talor book specifically
So in an extremely funny turn of events I’ve been playing the dark archive oneshots
Man some of them are uhhh
Not good
What are those?
The dark archive book has a tiny one shot for each of its chapters
Focusing on what that chapter was about, so cryptid or secret societies or deviant abilities
Some of them are fun, like the cursed chapter
The deviant ability is a dungeon crawl that you can skip half and culminates in a nearly unwinnable fight
Have you ever wanted to fight a bullete at level 6 that has regeneration that’s only shut off cold damage
And also it has a breath weapon
I don't think we finished it though cause after barely surviving ||the night|| we decided it was in character to evacuate haha
Such as? Genuinely curious
The Lost Omens books are good but can be ironically limited for a lot of Avistan stuff
Beyond World Guide
Book of the dead was a town taken over by zombies yeah
To be earnest I don't have like, specific books in mind, it's just that PF1 writing in general was sometimes good and sometimes bad.
I think it's fair to say that the stuff from later in the system's life cycle was closer to 2E in tone and quality
Guide to the River Kingdoms is genuinely good, and I love the Korvosa city guide.
The fact you survived at all is crazy because you were only 3 players and I didn't know how to adjust fights yet
I'd like to maybe do more with those characters at some point but the like epilogue "here's some info if you want to continue" is kind of based off of information you never found
mm
I like my funky lil traumatised knight gal
want to play more eye of dread/lastwall stuff in general
Do folks mind me brain storming some pf2e characters?
I'm wanting to be a small ancestry, gnome or ratfolk I'm thinking
For an abomination vaults game
Like ratfolk ruin explorer maybe?
Not sure how to make a good gnome thou
So there’s this weapon ;p
:p not a martial ideally
Is the gnome ripsaw still a thing?
Yeah sorry I was joking about the flickmace
In that case the classic is illusion wizard
Is all good
Gnome Kineticist could be cool
Kineticist would be fun
Gnomes make really good psychics iirc
You can snag electric arc with first world magic and then make it a psychic spell with ancestral mind, giving the 'damage cantrip class' the best damage cantrip
Admittedly with no amp
And then theres stuff like Empthetic Plea which is just generically good
How is psychic in generalm?
Blaster Caster that has less spell slots than most but also doesn't care about spellslots as much
With a barbarian esque spell 'rage'
They’re pretty good
Psychic is fine
also varies a bit between conscious Minds I think
some are a bit better than others
Yeeee
I dig that
Hmm
Debating if I want to go with a "god of death" vibe for my theoretical Exemplar
Or if I wanna go a more "hercules" route, being a big brusier with a maul
Caped Weirdo with Scythe vs Jagganoth but not evil
Background: Ruin Explorer
FA: Talisman Dabbler
(visually, a young ratfolk with purple eyes, covered in belts and bandoliers jangling with trinkets and baubles)
Lolo Zess (LZ to their friends) was born, as many ratfolks are, into a family of 100s on (or beneath) the streets of Absalom. Their large family was always a chatter with noise and commotion, but somehow even from a young age they were able to find their siblings in a crowd or had a sense for when a threat was coming to their home. It wasn't until, when told to pass the salt, that they realized they were different from the rest as their family as the salt shaker floated over to the far side of the table. From then on their trained and honed their power to help their family survive, through both heroic and sometimes less heroic means.
When they were older, as was tradition, they left home in search of valubles to bring back to the family so that they may continue to live and thrive in Absalom. Each member had carved them a good luck charm for their trip (hence talisman dabbler). Given their knack for sensing danger they decided to start exploring the ruins around Absalom and neighbouring Otari and learning from Wrin good places to explore.
Background: Witchlight Follower
FA: Loremaster
(visually, a old punk gnome with metal piercings and multicolored hair)
Krin is an gnome who lives to rebel. Being a Gnome, they can live for a very long time if they can avoid the bleaching, and the best way to do that is to have new experiences. The best way to keep having new experiences? Keep making things change. Their looks, their attitude, their location, their goals, the status quo, Krin likes to keep it in flux. Sometimes they stick around in a troubled area to support a home grown revolution, sometimes they hop on a passing trading caravan just for the hell of it, sometimes they stories they tell you might even be true. They've seen a lot and want to see more. They're in Otari on a whim, exploring the island to see what peaks their interests; and that interest was peaked when they spied the Corpse Lights. They've since travelled to Otari and have become friends with Wrin to learn more about the lights origins. ```
Here's what I came up with
Hmm, looking at it more I really think ranger may be the martial class with one of the least reasons to go for an unarmed build
The only time I’ve seen an unarmed ranger was flurry ranger w heavens thunder
That is nice but also that makes your first turns: choose your hunters mark, go into unarmed stance, activate heavens thunder
oh god
with old Heaven's Thunder I assume?
Actually now I wanna know, does unarmed attacks count as two weapons for twin takedown if you have a stance that doesn’t lock you into its stance attack?
Ok then yah that’s significantly weaker then I was thinking
it's to stop duelist stuff and duel weapon stuff stacking I think
Yah makes sense
I was kinda imagining an impossible flurry ranger doing that
Then yah unarmed ranger just, doesn’t seem to have a lot of gas besides that one build
I mean also fighter and barb
Barb yeah, I don't think Fighter has that many great stuff with it?
a lot of metastrikes still work fine with Unarmed
fighter is where half the wrestler feats come from
so kinda eclipsed by wrestler somewhat but yeah
and yeah they got Combat Grab, Snagging Strike, etc
Dazing Blow is also pretty cool
All of those are better with a weapon though
I mean you can go martial artists to grab unarmed strikes that are equivalent to weapons+their additional effects, and they have the benefit of being the only good unarmed class with full heavy armor prof
fighters also just still has the better proficiency progression
A late game Flurry Ranger with Monk dedication might be nice
Because monk stances are the best agile 'weapons'
And Flurry Of Blows is twin takedown but you can use it with unarmed
Flurry of Blows lets you attack with the same weapon twice with monk weaponry
Yeah
Also yes it was their dbz powerup
You know what? fair
Later on they also added the final form feat into the mix
That’s pretty rad
It was for Ruby Phoenix
That fits
My alchemist player asked if they could use the rushed work rules for developing new bomb recipes via the inventor feat, and I said yes. We decided that quirks rolled would be permanent qualities of all bombs made using that recipe. So now they have alignment ampoules that bounce when dropped and bottled lightning that’s unusually cool to the touch
nice!!!
Just using the bottled lighting to chill that parties drinks, nbd
Everyone knows healing potion only tastes good when it's nearly frozen
Thats true, but this is in the context of making an unarmed ranger
If you want to double attack with a weapon as flurry ranger you are probably best off just swinging two swords around with twin takedown
So other then barbarians not liking agile weapons
Is there any real difference reason to use backswing over agile?
Backswing typically finds itself on weapons with bigger dice than agile
Agile is hard capped to d6 outside of Monk's stances
yeah
in terms of in a vaccuum it's strictly worse
unless it has both
while would be fun
an agile backswing weapon
Ah alright
Oh shit wild
But yes Backswing and Sweep are mostly just worse Agile
But you just don't get agile on big weapons generally
A d8 agile twohander would be cool I think
Monks get it, anyone with martial artists can get it
Its not like, proscribed in theory
Sweep at least has Swipe and Whirlwind Attack synergy I guess
Want to make this fella into a horrible predator from my settings mutagenic nightmare underdark that came up to the surface
(Cause the players left a big hole to the underdark open for like a month)
Oh Jesus
What are you thinking for for their statblock?
Any abilities you wanna give them?
Not sure! Was hoping to mine yall for some ideas
Ohhh
Tremor sense is a given I think
Well for one, a fear ability like wights have is an obvious choice
Just look at the thing
Or maybe scent and all those weird holes are noses or something
Terrifying precense is a very good shout
Mhmhmhm
Claw attack, Jaw attack, maybe a toungue attack?
Yah a leap ability would fit
Also maybe a pack tactics thing?
Do these things hunt in packs?
I think that sort of thing works better as a solo threat than a group of them
nah was thinkin like a Trex thing
Ah alright
Probably like level 14-15
I made a different creature from this plane whose bit was being able to see in infrared and teleport around with some paralysis venom it could spit at people
It seems like it'd be one of those things that'd have those draconic frenzy style 'freak the fuck out multiattack' abilities
Like a two claw strikes and a jaw strike, if they all hit the target's immobilized versus an escape DC (as its hands seem kind of gooey)
Also maybe a way to deafen people?
maybe some psychic stuff? Like a couple of focus spells
With how many things in the underdark rely on stuff other then sight
Mhmhm
Giving them a way to cut off a key sense would fit
Awful idea: it has spores from a symbiotic plant that lives in it's weird body holes
that it can create a big poison cloud of
It having weird plant stuff could make for an interesting map effect
like it hasnt been out long and it's already set up some like Spore Hazards around it
Oooo maybe like, it's constantly surrounded by a fog
Spore fog which gets deactivated by fire damage maybe?
ooo that'd be nice
I do know better than to give it a confusion aura
(that tends to suck)
Oo?
But it starts at a weaker effect
Before needing more saves to go into its stronger effect
Like it’s first a save to not be made clumsy
Oh
Well I haven’t looked at PF2E medusas yet to be fair
Oh I like the idea of it making you clumsy
like the spores fuck with your limbic system
Yah
Yah like, it goes save for clumsy, save for slow, then save for confusion
Make it clear this is an effect that’s getting worse
And you need to get out while you can
Mhm
Rounding back to the leap idea maybe some like rough or dangerous terain about which it can avoid by leaping
God who could run a boss fight with deadly or fatal… pushes my war automaton with a glaive out of the way
That’d be interesting
Hmmmm
Tbh I could run this as a potential random encounter AND as a bounty-hunt thing
ooh I'm looking at higher level spells for thaumaturge/sorc/sixth pillar (ty free archetype)
You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents. Select one of the following to boast about: melee attack rolls, ranged attack rolls, spell attack rolls, or a single skill. Attempt an Intimidation check to Demoralize all enemies within 30 feet. Each creature that becomes frightened addit...
that's kinda hot
hell of a swing
Since with the way it’s legs are set up it looks like it can kinda just jump up to attack their airship
Wild
net 3-4 swing by itself, up to 5-6 at level 8
Holy shit
This would have kicked ass as my Scroll Thaum's wonder worker spell
Even as just a way to apply a status penalty to attack
8 is also when draw the lightning can get upcast
This always happens when I make builds that mess around with spells
I always find something a little bit better than what I was using after the fact
Ohhh, nvm
Firebrands was banned in the game I was playing that dude in
Still, good to know for the future
I love how good they are
that, blink strike, and assault aegis or w/e it's called are some of the big ones I've been looking at
You’re a thaum as your main class?
yeah hang on-
uses the fact that FA/main class feats have separate archetype feat lockout things
so it's a bit confusing
Yo you know what
Sixth Pillar Master + Blink Strike is a solid combo
As is True Strike + SPM
I'd argue that blink strike doesn't quite work
since you haven't finished casting spell until it's done resolving
so you don't get the attack bonus until after
true strike though ye
but then again by 14 you probably have another status bonus source tbh
Probably not consistently ime
Permanent status bonuses are super rare especially to hitting
Bard moment
also Heroism spam ye
Personally I’d let SPM bonus apply to the attack from the Blink Strike
Because it doesn’t say after you cast a spell
It says when you cast a spell
a wand of Heroism 6 is only 3000 gold
It only lasts 10 minutes tho which is like
Maybe 2 fights
If you do really well in the first one
Point being that there are def places to use it
Is all
Can you sort monsters on Nethys by what special abilities they have?
Like, every monster with Rend or Grab
I think the best you can do is search the ability you want and then limit the results to monsters
will get some false positives
Alright, I got "rend" in quotes and sorted by creatures, that seemed to work
Which, by the by, led me to this fucking thing https://2e.aonprd.com/Monsters.aspx?ID=809
The smallest of giant solifugids are still large enough to harry desert traders and their mounts.
Which seems like, ridiculous for a level 1 monster
Rend on an Agile Reach d8 attack, and Pounce
Also find it hilarious that three toed sloths have Rend
Its a cool little feature
Eidolons can get it via an evolution feat, which has always greatly intrigued me
offensively they're definitely pretty spooky
relatively low AC for the level though, and not that tough
also the Solifugids are funny because you have the level 1 version
and then the giant version at level 18
Yeah, that seems to be a common theme with Generic Animal Monsters
You get the level -1 to 1 range 'animal' and/or 'giant animal'
And the level 16 'MOONLIT DIRE IGUANA' or what have you
Exact level as a Troll lmao
Statting out animals is always fun
I remember the one time I made a 3.5 char he had the same strength score as a tiger at level 1
But yeah, I want to dig through the bestiary some and find cool low level monsters in hope of running a game some time
I've got foundry but have only used it for lancer
May as well try running The Big One on it
Player Level+3 is like, a solid level for a solo boss right
I know PL+4 is like absolute upper limit nightmare hellboss
Depends on the player level.
A Player Level+3 is a lot tougher at level 1 or 2 than level 19 or 20z
Just due to some things about how hit points and a few other things scale.
I see
So PL+2 is probably a more reasonable solo boss for a level 1 game
That is, level 3
ehh, a PL+2 isn't really a solo boss even at +1
it can murder your party, but like
a grizzly bear or a moose ain't gonna be as exciting
honestly, I would avoid even a +2 at level 1
nah, it's completely fine
I just think level 1 is still a bit volatile against PL+ enemies
Yeah, just because HP scales so rapidly.
it evens out much more once you hit like, level 3 or so
Level 1 to level 2 is a… 50% increase in HP? About? That’s a big deal
now I do think level 1 in PF2 works relatively well
but its better to stick to group fights IMO
one PL+1 and two PL-1 can be a decent one
I think you should still spend not very long at level 1 personally
Like even compared to how long you spend at other levels
Just long enough to get used to your unique class features.
How about this for a level 1 'big encounter'
A deinonychus, a grimple, and a tooth fairy
(story I've slapped together so far to justify this is that malevolent fey are causing havoc in the sacred grove of an elderly druid in the realm of the mammoth lords, driving the animals there wild)
The deinonychus is suffering from gremlin lice and can't remove it, so folks have a slightly easier time hitting it with will spells or demoralize and such
The grimple is riding around on the deinonychus and causes trouble with Grease, thrown rocks, and putrid vomit. If it gets knocked off somehow the deinonychus will attempt to attack it as if it were a PC
The Tooth Fairy is flying in and out of reach trying to pull teeth (which makes people flat footed to the deinonychus due to Predator's Advantage)
Oh wait, grimples and tooth fairies would be PL-2, not -1, level 0 monsters are a thing
More grimples and tooth fairies then, maybe
Or I could be a bastard and have a Pugwampi be the deino rider