#Pathfinder

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unborn rain
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Sakung range is crazy

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You could be standing two cruise ships away form a level 15 Sakung inventor and they'd only get a -2 to hit

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Theoretically could hit you from 6 cruise ships away

eager mountain
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ive never watched steel ball run

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but like the mana wastes is a big desert of wierd shit

frank crystal
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God I wanna make a full character off this spell

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Just a gambling addict magic user

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Using as many luck based spells as possible

clever cobalt
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Sad news: The S&S 2e game I joined has to end after only playing one session cause someone left

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Silver Lining: I may be playing Strange Aeons 2e next with the same group

frank crystal
clever cobalt
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Wait this may be the perfect chance to play my Nascent GOO idea

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Not sure what class fits this idea the best though

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Aside from Exemplar obviously but that's still Playtest

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Maybe Psychic?

limber comet
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Psychic definitely

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I like the idea of the dream based subclass making aberrations from their mind

clever cobalt
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Hmm

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Probably gonna go Wandering Reverie cause dreams (Dreamlands, anyone?)

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But what Conscious Mind?

limber comet
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Depends on what you're going for

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Intelligence works for like the Yog-sothoth/incomprehensible equation type vibe

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Charisma for Nyarlathotep/actively malignant goo

clever cobalt
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True

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I think I'll go Charisma

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Are Psychics weak btw?

warped orbit
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they're fine

clever cobalt
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Good to know

warped orbit
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though having only two slots per level does sting

clever cobalt
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Also I found the perfect level 20 feat for my Elder God idea

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It fits "Ascending to an abstract God" Well imo

limber comet
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And people say that 2e doesn't have insane high level stuff

carmine egret
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Are there any classes not lined up for remastering that could seem out of place next to remastered classes?

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I've heard some weird rumbles about Psychics

clever cobalt
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How so?

carmine egret
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something about their rules working weird with the new focus point paradigm?

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it could have been overblown tho

clever cobalt
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In a bad way, I presume?

carmine egret
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yeah, unfortunately I don't really know enough about either to summarize properly

warped orbit
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but it's not that big a deal

clever cobalt
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So it's less that they were nerfed and more they lose an advantage?

warped orbit
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basically currently Psychic can regain 2 focus points if they only spend them on amps

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so they can regain 2 focus a lot earlier than other casters

carmine egret
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goootcha okay

trail nova
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... I am poking at a 1e Spheres of Power bodysnatching AI. This is stupid. I need to close Arcforge before it terminally unbalances everything.

warped orbit
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with the remaster changing Refocus to not require spending points anymore, that's moot now since everyone can do it

clever cobalt
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I do wonder if the Remastered Psychic will have just

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more

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Spell slots and Focus Points, I mean

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Perhaps even breaking the limit of 3

carmine egret
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my question is more "will there be a Remastered Psychic"

clever cobalt
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Mhm

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I don't see why not

warped orbit
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we haven't heard anything about it yet

clever cobalt
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Though yeah

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We'll see when the core remaster comes out

warped orbit
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I'd expect at most some minor errata to Psychic personally

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similar to what Magus will probably get

carmine egret
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I personally would rather not have to wait on new books for every prexisting class lol

warped orbit
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the only classes they've explicitly said to be making some bigger changes to are: Alchemist, Champion, Witch, Oracle

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so far anyway

clever cobalt
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Haven't heard about the first and last

warped orbit
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Alchi will get some changes, but all the alchemy stuff is also Player Core 2

clever cobalt
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Though I also heard the Wizard is getting a decent amount of changes (mostly school stuff but still)

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Mhm

warped orbit
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the main one in Core 1 will be Witch

clever cobalt
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Wondering if a Wizard would fit this idea better

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Given Lovecraft Wizards and whatnot

warped orbit
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but Witch was also arguably kinda unfinished before, so ehhh

turbid dagger
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Thats about it

carmine egret
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cool

warped orbit
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it only affects the Psychic comparatively to other casters

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but most other casters also don't have focus spells as good as Psychic

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or can gain more points as easily

turbid dagger
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I have seen people get in such insane fits about how Psychic Will Fucking Suck post remaster or whatever
And thats just not gonna happen really
The class I'm most excited for wrt the focus changes is monk honestly

solar tendon
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isn't it still quicker

warped orbit
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slightly

warped orbit
solar tendon
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mm

warped orbit
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also yeah Monk will probably benefit a lot

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Ki Strike/Rush/Blast 3 times per fight is amazing

turbid dagger
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Wholeness of Body and/or Ki Strike 2-3 times every fight intensifeyes

solar tendon
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my dad might be running outlaws around remaster time so we'll probably try it out

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altho it's weird to think of characters when a bunch of stuff is about to change haha

clever cobalt
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What's a good FA for Psychic?

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Aside from Rogue, the Ole reliable option

warped orbit
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are you using Int or Cha as your casting stat?

turbid dagger
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Snagging a caster that lines up with your KAS might be good to load up on utility spells
So you can spend your Psychic Slots on the meaty damage spells for Unleash

warped orbit
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Captivator also an option if you are Cha

clever cobalt
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Charisma

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And what's the captivatir do?

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Oh this fits well with the God idea I have

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Sorta

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I'm also admittedly looking at the Time-related archetypes (cause time eldritch shit)

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Not sure how good they are though

thorny berry
limber comet
warped orbit
thorny berry
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yeah I'd put swash along with investigator on that front honestly

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like- they could use changes that may be within the scope of even light remaster changes

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(mostly I'm annoyed that both classes make you 'mother may I' the gm a lot for core features)

frank crystal
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What are some other gambling spells similar to winning streak?

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Just high risk (or I guess high chance of not much happening) but high reward?

frank crystal
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That would go so hard actually

thorny berry
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Surely they'd be a wellspring caster

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Or the harrower thing if it wasn't... kinda bad iirc

eager mountain
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huh I never knew they refered to the center of the galaxy as old rovagug

unborn rain
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Is Rovagug still in the middle of Golarion come star finder?

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i forogr, it's gone isnt

eager mountain
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it was in the middle of golarion

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but it disapeared pre-gap in starfinder

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no clue where it went

unborn rain
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the irony

eager mountain
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but wont say much else

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also look at this fish

unborn rain
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I was going to say that's not a fish then I remembered Fish arent real

rustic cape
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Why does that wine glass have such a long stem

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Martini glass?

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What species made that glass

eager mountain
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also Whispering Tyrant mascot from Golarion world

unborn rain
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That seems like a really fucked up thing to make considering

eager mountain
unborn rain
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is she the person with bugulon thing on her head or the fancy lady

eager mountain
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its kinda funny how inaccurate the map is to what golarion was like

unborn rain
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Guess Geb wins in the long term

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He gets his own land, Nex is assumedly a part of it or a part of Osirion land

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not sure which would piss him off more

clever cobalt
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Jeb meme but it's Geb

eager mountain
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sluuuug

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OH SHE HAS FUCKIN STYLE

frank crystal
thorny berry
frank crystal
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Ohhh

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Huh

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It’s like wild magic sorc

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But also PERFECT FOR HIM

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Also, if I’m playing in a game with free archetype, can I take this as my free archetype?

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Because it does mention you have to take the dedication as a 2nd level class feat specifically

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So I’m wondering if free archetype feats don’t count as class feats

warped orbit
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class archetypes are a bit weird with FA

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I would generally allow a class archetype to just lock in your FA choice instead of taking your class feat

frank crystal
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Hmm alright

stuck bane
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I think it’s written under the assumption of normal rules and free archetype modifies that

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Is how I’d read it

frank crystal
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Yah that seems right

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Free archetype is still a variant rule

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They kinda can’t right everything with it in mind

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Also, I do kinda wanna run this on a magus character

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That will reduce my spell slots to a grand total of 1 per level per day

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With a class that removes spell slots of lower level

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But it would be so funny though

warped orbit
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you do get a slot back every fight

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it just might not be a highest level one

thorny berry
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if your dm lets you take wellspring as an archetype feat, take flexible spellcaster as the class feat for 0 spells per day

frank crystal
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TRUE

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The spellcaster with no spells

surreal basin
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Lmaaaao

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Awful

carmine egret
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Rincewind build

surreal basin
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Love the idea of a guy so lost in arcane theory crafting that he never actually casts spells

warped orbit
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well you would still get your Wellspring slots

frank crystal
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Also ngl

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Playing a melee wellspring mage seems like the play

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Because a lot of surges effect everyone around you

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And like, personally I don’t wanna cause a bunch of friendly fire lol

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Also huh

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Monstrous Transformation (mental, morph, transmutation) Your head and arms transform into an exaggerated imitation of a creature connected to your magic for 1 minute. The GM determines the creature. You gain a status bonus to weapon and unarmed damage rolls equal to the spell level. At the start of each of your turns while you are transformed, you must succeed at a Will saving throw or be confused until the start of your next turn. On a critical success, you can choose to end the effect entirely, also losing the status bonus.

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There is literally a surge to buff up unarmed attacks

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This works way better then I realized

fast hill
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hello pathfinder forum.

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I come to ask for spell advice...

dry flare
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Hry im new to PF 2e after playung various editions of dnd and PF 1e. My gm wants to pick up our old dnd game but switch to PF 2E, But Im a little daunted by how things work know that im a little unsure how to convert my 5e Titanborn Paladin of Solidarity

frank crystal
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I will provide what help I can

dry flare
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Oh both of us at onc ehuh öwö'

frank crystal
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I will provide what help I can

warped orbit
frank crystal
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Immediately, I’m gonna assume that paladin oath is a like, supporting the little guy kinda oath

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Helping the underclass

warped orbit
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but it depends on what aspects are most important to you to preserve in the conversion

dry flare
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yeah its actual name is "Paladin of the common man" but I prefer to call it Oath of Solidarity sinc ethat feels more in line with the other naming conventions

frank crystal
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Ah alright

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Then flavor wise, the obvious pull is the Liberator Cause Champion

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However, like Alaen said, champion doesn’t play like paladin does

dry flare
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mechanically its all about "I can spend my divine power to get Aid on all actions for a minute, or Become Proficient in one toolset for a minute cus the ghosts of labourers are helping me" and "I can give my pals the Aid Anotehr action as long as they're whitin 15 feet of me"

frank crystal
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Champion is defined in the game by it having the highest AC in the game and several reactions to punish enemies for hitting anyone but them

dry flare
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yeah I Saw, I Do like that!

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I wanna be swinging a scythe instead of sword and board though

fast hill
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I'm a divination wizard

frank crystal
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That’s fine

stuck bane
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They do also have stuff for helping allies, though not in the same way

frank crystal
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Champions are still full martial

fast hill
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so I need something to fill that "free div spell slot"

frank crystal
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They work with any weapon

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They get shield block for free, but that isn’t like a class defining feat

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That’s there so shield champions can grab it without needing to waste a general feat

surreal basin
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Hmmmm

dry flare
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thats neat!

warped orbit
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2h Champion still works just fine

surreal basin
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Gonna be honest divinitation is quite limited early on

fast hill
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I played a 2h champion before I died brutally!"

frank crystal
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Liberator’s in specific also focus on mobility

fast hill
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it was great fun and I was consistently out-damaging the S&B fighter

frank crystal
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They get the ability to move themselves and their allies at the same time

fast hill
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I've also played your exact homebrew class as my most dedicated 5e character

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and I will say, liberator champion is a great choice for it

dry flare
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I think I'd be fine just running Liberator Champion, but what I'll really miss is two twhings from Titanborn Aasimar: Powerfull build (count as size +1 for carrying capacity, and gets advantage on strenght checks), and Divine Form (once per day can grow large and deal extra Radiant dammage with melee attacks)

frank crystal
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As well as punish enemies who try and stop them or their allies from moving

fast hill
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my oath of the commonman character was the first character I made in pf2e

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never got to play them though

frank crystal
solar tendon
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hefty hauler is the carry things better feat

frank crystal
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There’s the aasimar versatile heritage, but no equivalent to a half giant or something similar ancestry

warped orbit
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Powerful Build can be sort of approximated with some skill feats like Hefty Hauler

fast hill
surreal basin
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I think you’re definitely better off going for chasing flavor over chasing specific mechanics

fast hill
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it will let you suplex a boat

stuck bane
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If you free archetype, might be able to get size increase out of barbarian

surreal basin
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You won’t find the same mechanics in 2e just because it values certain things much higher like size increase

fast hill
surreal basin
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In the remaster an angelic nephilim will eventually be able to get final form tho

fast hill
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wrestler lets you grapple enemies 2-3 sizes larger than you

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which includes boats

stuck bane
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Specifically giant instinct barbarian, there’s a feat to grow large when you rage for an extra action

warped orbit
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Enlarge stuff is a bit trickier to get

fast hill
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it then lets you get suplex

warped orbit
fast hill
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and that might not be the same thing mechanically, but I would argue it fits the vibe of "is incredibly damn strong" very well

dry flare
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hmmm 🤔 lot of Fun Ideas

stuck bane
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I forget how barbarian multi class archetype works though, and you can’t use focus spells while raging

frank crystal
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Also yah any ancestry can take the aasimar versatile heritage (later to be changed to nephilim), but for a big dude ancestry, your best bet may legitimately be just orc

dry flare
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we did play for a while, and there was a lot of stuff where my Big stronks saved the day like: pulling a whole gate mechanism that was normally operated by two iron golems, on my own.

frank crystal
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Oh yah you can absolutely get that level of strength

dry flare
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hmmm =3= we Do allready have an orc, and I dont wanna steal their Orcyness (even if they're playing a necromancer)

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but I'll have a peek at the orc stuff and see

stuck bane
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Yeah just baseline proficiency scaling with level means you can hit high DCs as your level rises

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So if you get up to master athletics proficiency and invest boosts into your strength score you can pull off some big strong stunts

warped orbit
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just pumping Str and Athletics will generally let you do that yeah

fast hill
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yeah divination seems REALLY limited at 1st level spells

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this is a problem

dry flare
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well, I appreciate the feedback folks, I'll probably come around and ask more once I'm more familiar w the system if I didnt find a way to do what I wanted allready lol

stuck bane
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I have a player with charisma as a secondary stat and master intimidation and they regularly frighten higher level foes with their opening war cry

fast hill
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anticipate peril I guess?

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anticipate peril with +12 initiative to get +14 init

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actually pocket library looks lit

surreal basin
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Oh man so I watched that tian xia stream

sinful gyro
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What did they say?

surreal basin
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Arazni is replacing the god who dies as a core 20

limber comet
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If Sarenrae dies

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What will happen to the iconic cleric

solar tendon
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sadness

limber comet
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I mean yes obviously

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But like

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When Aroden died, all his clerics lost their magic

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Sooo...

solar tendon
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a similar domained god would have to step in really

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like iomedae did for most of aroden's congregation

ionic pier
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~~yuri god ~~

turbid dagger
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You know
The iconic cleric being a Sarenite is maybe the best evidence against her dying I've yet seen

eager mountain
solar tendon
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increasingly into the idea of pharasma going feral and attacking urgathoa directly and arazni taking over as goddess of undeath and now the goddess of undeath hates evil necromancers

turbid dagger
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My GM would be very sad if urgathoa died
She's into the hedonistic evil horny goth god

solar tendon
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that's valid

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I think she's very hardcore for just going like No to death

fast hill
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Hmmm, I'm going to be running a hell's rebels campaign

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Its a pf2e conversion

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Any reccomendations?

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And, can you detect clerics and other positive fellas (say, champions)

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I ask because I have an aasimar gunslinger whos going to be taking the champion archetype

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And I'm wondering if maybe there's a way to push them towards subtlety

unborn rain
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I think you can tell they're using divine magic when they use it? but other than that I don't think so

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Maybe for champions with devine allies as they'll always have something magic on them to do with the god they praise

fast hill
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Yeah

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Theres also detect alignment

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Clerics have an aura yea

clever cobalt
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Thats the "rebel against Cheliax" one right?

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And lorewise results in the firebrands

clever cobalt
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Is Aklo the "token" eldritch language of Pathfinder, like DnD's Deep Speech?

wary yoke
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I'd say it is, based on how many aberrations and Lovecraftian stuff speaks it, but its also spoken by dark fey

clever cobalt
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True

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I'm just wondering cause yeah, a lot of the Aberrations and Dark Tapestry stuff speak it

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Also I'm deciding if I wanna go Psychic or Thaumaturge for the Strange Aeons game :v

clever cobalt
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Im leaning towards the Psychic idea but it may not fit as well

clever cobalt
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Yknow, I wonder

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If they do the "planet of hats" thing in Pathfinder, I think Earth could work well as like, the "Dark Tapestry" planet

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Aside from the one in the Golarion solar system that may or may not be a baby old one

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Aucturn

sinful gyro
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Planet of hats?

clever cobalt
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Like uh

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The vibe/theme of the planets

sinful gyro
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Oh like "swamp planet"

clever cobalt
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Yeah

sinful gyro
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"Desert planet"

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Yeah IIRC Earth canonically has a lotta old ones

clever cobalt
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Earth, given its in the early 1900s, could work well as the Dark Tapestry planet

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Yeah

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Cthulhu is there, for one

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And if Lovecraft's stuff is "canon" there's a disproportionate amount of DT stuff going on there, even besides Cthulhu

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I think it could be an interesting route to take, at least personally

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(We also meet Abdul Alhazred and Erich Zann in Strange Aeons, who are both from Earth)

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(And the Necronomicon, basically the DT text, also comes from Earth)

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But yeah that's just my take

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I'm also of the desire to have a non-evil DT faction/character

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But the closest we have is Mother Jackal and her cult

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At least iirc

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And they're still technically evil, even if they're likely to fight on the "good" side should Absalom face any issues

rustic cape
warped orbit
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yeah it's basically that everyone from that planet/species has the same "hat" ie gimmick

carmine egret
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Barricade Buster Flurry Ranger

fast hill
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so far everyone in my pathfinder campaign is a human

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this is funny

fast hill
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we have a thaumaturge tiefling

frank crystal
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Are they a human Tiefling?

frank crystal
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Hmm, so with my setting being a modern fantasy setting

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I kinda wanna make an exemplar who uses a metal bat as their weapon

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The idea being that they are essentially embodying the idea of grabbing what you have to defend a home

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You don’t have spears or swords anymore, you have the bat you use for baseball

echo briar
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Sadly, this idea stops working the moment they leave the USA.

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Grabbing a badminton racket just doesn’t feel the same

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And the gods help you if the most popular sport around is ping pong

limber comet
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Metal pipe moment

fast hill
clever cobalt
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So Necromancy covers all life/death Magic right?

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Like healing is also Necromancy

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(I know they're getting rid of schools but w/e)

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I guess the crux of my question is, whats a non-evil way to do a Necromancer or Undead-related character?

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Ideally even Good, but yeah

solar tendon
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there's an archetype for it

eager mountain
frank crystal
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Even if the cultural connotations aren’t there anymore

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It’s still a piece of metal to bludgeon people with

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Just now enhanced by the literal essence of the gods

clever cobalt
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Any Gnolls in Tian Xia?

limber comet
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As far as I know? No

frank crystal
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I forget, what’s generally the best ranger subclass for animal companions?

robust heron
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precision gets the best value, imo

frank crystal
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Doesn’t one of directly affect the companion?

robust heron
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the class's companion can gain the benefits of both precision and flurry, iirc

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maybe outwit as well, but I don't remember the wording

frank crystal
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Ah alright then

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And yah if that’s the case precision is probably better

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Flurry kinda struggles with giving up its actions to give animal companions actions

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Especially since I’m thinking of using it for a mounted character

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Meaning my movement is directly tied to the animal

robust heron
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that, and ACs have lower to hit in the first place, so you'd rather try to double dip bonus damage from the slightly inferior attack rates than just

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have the same hit bonus as a MAP 2 flurry but with worse per-hit damage

frank crystal
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Yah, precision damage can get pretty great

robust heron
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so in that case, flurry would be better

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since it contributes an extra attack per action

frank crystal
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Oh

robust heron
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with either command: strike strike or command: stride strike

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and it would fuck your hit rate less

frank crystal
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+if I’m already right next to someone and I’ve got nothing else important

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Going for 4 attacks is actually kinda viable for flurry rangers

robust heron
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five, in this case

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is what I mean

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you have the initial twin takedown for 1a

frank crystal
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Oh yah you can get that

robust heron
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command an animal for 1a

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and a fifth strike

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or eventually TT, strike strike with companion's freeact strike from the second feat

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both five total per 3a melee turn

frank crystal
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Goddamn

robust heron
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and an easy 3, sometimes 4 on a ranged start

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because of TT and animal double stride (or single + strike)

frank crystal
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I don’t think I really realized until now how many attacks a flurry ranger can really put out

robust heron
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there's a level 18 or 20 feat that gives a 3act 6 strike turn

frank crystal
robust heron
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and then you can get a 7th from a quicken

frank crystal
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And they’re only at -4 too

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Jesus

robust heron
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-2 at that point if you're using agile

frank crystal
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I really gotta look deeper into ranger

robust heron
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at top end, agile becomes -1/-2

frank crystal
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Oh right

thorny berry
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though as far as attacks from the companion themself in a non-mounted situation I'd imagine precision is significantly longer because they're swinging at a lower bonus than you are

robust heron
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yep

thorny berry
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so like, even if they get a 1-2 sequence with flurry that second one is gonna be.... rough

robust heron
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precision is better, imo, off a mount

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because the dpr is a lot lower by default, but is compensated by the bonus d8(s)

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but on a dog, you're sharing map, so you just accept the free extra attack, lower value or not

frank crystal
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Yah I’ve always seen precision as like, lower overall damage cap then flurry but more action efficient to allow them to use stuff like intimidation or spells more easily

warped orbit
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if you wanna use a companion, I would generally recommend precision yeah

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if solo, Flurry is a little better

robust heron
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precision is the kind of middle ground between flurry and outwit

thorny berry
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does ranger still have the thing where it's actually better to take beastmaster than their built in companion feat line or is that just steed spirit champions

warped orbit
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yes

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Ranger still has slower progression

thorny berry
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silly

seems like an easy remaster fix, at least

robust heron
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which are "hard inflexible dpr/melee utility" and "massive mental utility/secondary dps" respectively

warped orbit
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Steed progression is just even worse

frank crystal
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Yah flurry just, doesn’t really have much ranged weapons support huh?

thorny berry
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I think steed's up there with familiars as far as like

warped orbit
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but yes melee is better for Flurry

thorny berry
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'are enemies supposed to target it aggressively? ehhhh gming guide sorta waggles its hand back and forth'

warped orbit
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IMO at least

frank crystal
thorny berry
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like, I GUESS

warped orbit
thorny berry
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it just feels very handwavey

warped orbit
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because technically your companion won't benefit from your Hunter Edge otherwise

frank crystal
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That’s

#

Annoying

warped orbit
#

it's not all bad, because Beastmaster just gets you a second companion

#

so you can swap as needed

frank crystal
#

Honestly it’s wild to me that ranger just, has slower animal companion progression then beastmaster

frank crystal
warped orbit
#

Druid is the only one that gets the fastest progression as class feats

thorny berry
#

I'm not hot on animal companion progression generally

#

they eat a lot of high-level feat slots and the gap between them and PC power only grows wider at high levels

#

which to be clear- I'm fine with them being weak generally and requiring lots of feats

#

but the widening gap thing is weird and seems like it would feel bad

warped orbit
frank crystal
#

Oh cool

robust heron
warped orbit
#

and there's a high level feat that lets you have both out at the same time, but its a but tricky

robust heron
#

in hunted shot + the lategame feTs

frank crystal
#

Do beastmaster feats only apply to your beastmaster animal companion or your ranger one as well?

warped orbit
#

both

robust heron
#

it's just got no access to maneuvers, so its playstyle consists of holding the left mouse button for eight years

warped orbit
#

they are all your companion

frank crystal
#

Ah cool

robust heron
#

ranged flurry is literally just a Strike button

warped orbit
#

Flurry Ranger with Dual Weapon Warrior is still on my list of things to play at some point

#

if you go with thrown weapons you get a decent bit of range too

frank crystal
#

Hmm, what would be a good agile throw weapon to use?

#

Just daggers?

warped orbit
#

light hammer

worthy stump
#

throwing knives are better than daggers if you don't mind losing the versatile

#

and if throwing them's all you care about, shuriken are probably the best

#

at least until you can get returning

frank crystal
worthy stump
#

d6

frank crystal
#

Oh sick

#

Oh huh, is there anyway for rangers to get deadly simplicity?

#

Because throwing knives having twin is pretty nice

warped orbit
#

where do you see them having twin?

frank crystal
#

Oh wait

#

I was looking at a previous version

warped orbit
#

huh, weird

#

not a lot of twin weapons unfortunately

frank crystal
#

Yah

#

It is a bit underused imo

#

It’s a really cool trait

#

I kinda wanna run the double pistol exemplar build partially because it’s like, the only way so far to get twin on any weapon

warped orbit
#

yeah Exemplar is pretty cool for that

frank crystal
#

Especially since it’s like

#

The only really good way to use air pistols lol

#

At least that aren’t “I need a backup ranged one handed weapon and I don’t wanna deal with loading ”

clever cobalt
#

NGL I kinda wanna use Anzenmezzeron in a PF game

#

The setting of Magnagothica Maleghast

frank crystal
#

What’s that?

#

Oh wait

#

Is that the new skirmish necromancer game Tom is making?

clever cobalt
#

Ye

frank crystal
#

It does seem like a fucking rad as hell setting

surreal basin
#

Oh hey exemplar can also upgrade the air repeaters damage

frank crystal
#

Yah!

#

It’s why it’s actually good on them

#

Two one handed ranged weapons without a reload action, twin and the numerous ways to get flat damage with exemplar?

#

It’s honestly solid

surreal basin
#

Hm

frank crystal
#

And the best one handed ranged weapon for them

surreal basin
#

Just looked into how weapons are score

#

*scored

#

Like how theyre built

#

You could make martial air repeaters, upgrade their damage, maybe give them a slaw

frank crystal
#

A slaw?

surreal basin
#

Flaw

frank crystal
#

Oh

surreal basin
#

Which is a bad trait

warped orbit
#

they seem to be extremely careful with repeating weapons

surreal basin
#

YeH for sure

warped orbit
#

considering we only really got air repeaters and the barricade buster

surreal basin
#

I’m just saying if anyone wants, say, revolvers in their games

warped orbit
#

well and repeating crossbows I guess

frank crystal
#

I mean revolvers are really better represented by like, capacity weapons

#

Repeating weapons are more for magazine weapons

warped orbit
#

ehh, a double action revolver would definitely be more like repeating

surreal basin
#

Capacity is only good for dual wielding tho

warped orbit
#

since you can just keep shooting without any effort

surreal basin
#

You still have to take an entire action to like

#

Manually do shit to it

frank crystal
#

But like, the way repeating weapons work

#

They don’t entirely work for revolvers either

surreal basin
#

I mean fair but I think it hits the fantasy better

warped orbit
#

how so?
you get X many shots, and then need to replace your ammo in a somewhat longwinded way

unborn rain
#

then it's 6 reload actions, plus some extra for holstering and drawing

surreal basin
#

For my own setting, maybe add cobbled but give it D8 Fatal…..

warped orbit
frank crystal
frank crystal
#

Something has gone wrong

surreal basin
#

I just think capacity misses the fantasy too hard

#

Imo

frank crystal
#

Like at that point you have bigger things to worry about then reloading your pistols

unborn rain
#

idk 2 attacks a round, that's 6 rounds of combat

I think that's pretty concievable for like a hard boss

surreal basin
#

For me to really consider it a satisfying way to represent even primitive semi-automatics

warped orbit
#

six rounds is really long IME

frank crystal
#

Yah

#

I’ve yet to run combat that goes on for more then 5

#

And I’ve run some decently big combat before

warped orbit
#

even boss fights I've rarely seen go more than like five rounds

solar tendon
#

capacity revolvers makes me think there should be a fan the hammer action compression feat

surreal basin
#

That’d be cool

frank crystal
#

Yah that’d be sick

surreal basin
#

It just annoys me that capacity is like

solar tendon
#

with a to hit penalty or something

surreal basin
#

Only for dual wielding

#

It makes capacity such a one note trait

#

That tbh they’re unlikely to add to more weapons in the future

warped orbit
#

more feat support could make capacity nicer

frank crystal
solar tendon
#

requiring two hands for a feat would give an alt use

frank crystal
#

It especially hurts with how one of the main dual wielding gunslingers (drifters) don’t even particularly need them

warped orbit
#

if there was like, I dunno, switch chamber on a capacity weapon as a free action start of turn

frank crystal
#

Because they’re the only gunslinger who’s built in reload doesn’t care about if your hands are occupied or not

surreal basin
#

Oof yeah

#

Lmao time for my new upgraded capacity trait that gives you a free action reload each round

frank crystal
#

Overall, I’m not super happy with the state of pistol weapons

#

Because overall, it’s just so more more optimal to run dueling pistol for like

#

The vast majority of pistol characters

surreal basin
#

Yeaaaaah

#

Most pistols aren’t very good

solar tendon
#

this suffers a lot from d4 damage dice but is otherwise cool

frank crystal
#

And even if you do need capacity for whatever reason, the harmonica gun is way better then the pepperbox gun

#

So there’s not even much of a choice there

surreal basin
#

But what about the slide pistol

frank crystal
#

Yah wait that’s the harmonica gun

#

I said the wrong name

#

But we mean the same weapon

warped orbit
#

biggest problem with the slide pistol is also that they are bulky af

#

2 bulk for a onehanded weapon

frank crystal
#

Yah but even that

surreal basin
#

Yeah it’s rough

frank crystal
#

Bulk is like, the most annoying weakness in the game lol

surreal basin
#

For sure

frank crystal
#

It feels so bad to run an objectively worse weapon because your character has weak little baby arms and can’t carry two pistols in their backpack

surreal basin
#

Especially given I don’t think that they factor it in the balance :p

warped orbit
surreal basin
#

Maybe a holster item that halves the bulk for your guns….

warped orbit
#

like this one is really neat

#

but it's a goddamn flintlock

frank crystal
#

I had to basically make my own to give my gunslinger a little sauce for their dueling pistol

warped orbit
#

especially with the remaster changes now, I also kinda feel like simple weapons don't have much of a point anymore tbh

frank crystal
#

I mean they’ll still be take on non martial characters right?

warped orbit
#

anyone who would actually rely on weapons already has martial prof

frank crystal
#

Yah guess so

solar tendon
#

its 2023 wizards don't need crossbows smh

frank crystal
#

And yah with rogues getting full martial prof

#

The one class which kinda used them

#

Now has access to way better stuff

unborn rain
#

simple weapons are for getting put up a damage die by warpriest clerics of course

frank crystal
#

Yah I guess war priests clerics will occasionally use them

surreal basin
#

Yeah simple weapons are in a kinda weird spot rn

frank crystal
#

And they are getting some buffs in the remaster

surreal basin
#

Inventor and Exemplar also might for the same reason

#

Although the amount of incentive to do that instead of just taking a martial with better damage is

#

Low

frank crystal
#

At least some simple weapons do have some unique niches with them

#

like hey air repeater

surreal basin
#

True!

turbid dagger
#

Exemplar had a kickass twin strike feat for ranged weps but I forget if it was ranged/thrown or just thrown weapons you could use it with

fast hill
#

if a player has a gauntlet bow and that hand is free otherwise

#

can they use it to reload

turbid dagger
#

Nothing I've seen implies they can't, as weird a mental image as that is

warped orbit
#

But a few of the multistrike Transcends do work with ranged

unborn rain
fast hill
#

I think it does

#

I can totally imagine a mechanism that allows them to fetch a bolt out of their satchel or quiver or whatever

#

and push it into their wrist

#

with one hand

unborn rain
#

I'm moving my wrist in every possible direction and not seeing it but maybe I'm just not flexiable enough for the vision

carmine egret
#

Maybe air guns will get more rules in Arcadia Book

#

They use those there, right?

clever cobalt
#

Starguns

solar tendon
#

they use mana guns

#

and beastguns

carmine egret
#

Ah, I thought all their non-magical stuff was air

worthy stump
#

airguns are from arcadia iirc, yeah

unborn rain
#

Iirc airguns are base only for Arcadians

carmine egret
#

Okay cool

surreal basin
#

Maybe I’ll make a system for my setting’s draconian guns

#

Which are the equivalent to revolvers and lever actions and shit but they use magic nitroglycerin instead of explosives so it’s high volatile

#

Maybe a crit fail you take splash damage

#

A drawback would let me put repeating on them lol

clever cobalt
#

Trying to figure out a good place for a Gnoll Mercenary to work in Avistan

#

Thinking a Hedge Knight style character

#

How's Taldor in 2e?

worthy stump
#

recovering from a civil war under a more progressive ruler

#

the River Kingdoms are a pretty merc heavy area, too

#

always some conflict or other to make money off of

silver geyser
#

There's the Druman Blackjackets.

eager mountain
#

but im sure some could migrate

trail nova
#

(Yes, Construct type is scary. I’m pretty sure I got rid of all the scary parts)

#

(Other than not breathing/eating and disease/poison

clever cobalt
#

I wanna play an Exemplar so bad

#

But I dunno how to justify playing one

#

Or find a game where they'd be allowed PensiveCowboy

silver geyser
#

God of Clowning appears in Extinction Curse 😄

#

Age of Ashes very easily justifies an Exemplar showing up as well imo

surreal basin
#

Ruby Phoenix also solid to have one just casually be in

coral anvil
#

Getting to try this in a couple of days. Gonna be playing an Unbreakable Goblin swashbuckler, who's got Gladiator as their background, and a Whip as their Goto weapon.

Gymnast as the swashbuckler type.

Took Extra Bouncy and the disarms are better + give me panache.

#

So just a little ball of chaos who's going steal everyone's weapons

worthy stump
#

sounds like a fun build

coral anvil
#

Yeah, i'm hoping to just be as much chaos as possible

frank crystal
#

Hmm, I wonder how good gravity weapon is for a precision ranger

turbid dagger
#

Extra damage for one action and one focus point
May as well

#

Honestly its probably best on a precision ranger
As it only procs on the first strike each round
And precision is already one shot one kill

frank crystal
#

Yah for sure

#

And like, flurry really has better things to do with its actions

#

Most namely just

#

Attacking again

#

And outwit is more utility focused anyway so you probably would just want to lean into that role even more

#

Also I think I’m still a bit 5e brained lol

#

I kinda forgot str rangers are very much a thing in this system

#

Going for a two handed weapon is definitely viable for rangers

#

Is precision rangers bonus damage also doubled on a crit?

turbid dagger
#

I think so
Typically damage says outright if it isn't multiplied

frank crystal
#

Sick

#

Then honestly, I think I kinda wanna go for a katana precision ranger build

#

I think it’s the highest base damage die of a two handed deadly weapon at a d10

#

So with deadly and precision ranger

#

Even if I don’t crit to often, god they’ll hit hard

turbid dagger
#

And more seriously deadly d10-> deadly d8 and versatile p/s is a solid enough trade

surreal basin
#

How do y’all feel about Warpriest getting master in their holy weapon

echo briar
#

I mean, it’s at level 19. At that point it’s fine lol

#

Assuming you are talking about the remaster

#

If not, it’s coming in the remaster. So it will be how it works in like a month

surreal basin
#

Oh yeah I meant in the remaster

#

Man that’s so late but I’ll accept it

#

Because now you get a thing cloister doesn’t

eager mountain
clever cobalt
#

Are any of the 1e Campaign Setting books good at all?

#

I know they're not 100% accurate obviously, being from the last edition, but are any of them still decent reads?

#

I'm looking at Taldor The First Empire, if that matters

carmine egret
frank crystal
clever cobalt
#

for valid reasons, mind you

#

but still

frank crystal
#

Because they’re still in playtest or because they don’t fit the world?

silver geyser
#

Still in playtest in my case.

clever cobalt
#

either or

frank crystal
#

Ah alright

frank crystal
#

Huh

#

Looking back

#

I have yet to play, play with, or GM for a ranger

#

I think it’s the only one too

#

I’ve been in a game in some form with every other class at least once

turbid dagger
#

They're a little funky
If you don't invest in animal companions or warden spells then thematically they kind of wind up bein Odd Fighter
That said, I am in a game with one and they're quite nice

#

They're a flurry bow ranger with a wolf companion, and they pepper dudes with arrows while their dog helps my Fighter flank

frank crystal
#

Yah it does seem like a sick class, I just don’t think the players I know are super interested in the concept

#

Like I’ve only had one other druid as well

#

I just don’t think my friends are super interested in nature themed classes

turbid dagger
#

Not surprising
Bugs are out there
And snakes, also

frank crystal
#

True!

frank crystal
#

Also ngl, I don’t get why rangers have gravity weapon tbh

#

Like, I get gravity related magic tends to be in the primal school as well

#

But it doesn’t feel super intertwined with it

turbid dagger
#

Its a condensation of two of their big ranger spells in 1e
Lead Blades and Hurricane Bow

frank crystal
#

Ohhh

turbid dagger
#

Which do the same thing but one is melee one is ranged

frank crystal
#

We’re they both like, add a bonus to damage just for- yah melee and ranged

turbid dagger
#

It made them do damage as if they were one size larger
So cast lead blades on your medium longsword and you hit like a giant swinging a Large one

frank crystal
#

Oh, so they both just increased the weapons weight flavor wise

#

So they just made them literal gravity magic for 2e

#

Fair enough

#

Also it takes an interact action to change weapon grips right?

turbid dagger
frank crystal
#

Oh

#

So going from two hands to one hands is a free action then

#

Nice

#

That means I can actually do something like free action then grapple for my katana ranger build

turbid dagger
#

Yeah, I tend to start my bastard sword fighter in a two hand grip in case I can get an easy flank at fight start, then switch to my normal one handed stance for athletics stuff, dueling parry, and snagging strike

frank crystal
#

Yah, though because I’m going ranger, I don’t have as much of that stuff for myself

#

So I’ll probably stick to two hands until I need or want to grapple/push/trip someone

upbeat ridge
clever cobalt
#

Yep

#

I'm aware

upbeat ridge
#

It is in a VASTLY better state now

carmine egret
#

Some of the older stuff is still good

#

I just wouldn't say it's wildly consistent

#

idk about the Talor book specifically

surreal basin
#

So in an extremely funny turn of events I’ve been playing the dark archive oneshots

#

Man some of them are uhhh

#

Not good

frank crystal
#

What are those?

surreal basin
#

The dark archive book has a tiny one shot for each of its chapters

#

Focusing on what that chapter was about, so cryptid or secret societies or deviant abilities

#

Some of them are fun, like the cursed chapter

#

The deviant ability is a dungeon crawl that you can skip half and culminates in a nearly unwinnable fight

frank crystal
#

Oh that’s

#

Bad

solar tendon
#

we played the zombie one

#

or wait was that book of the dead

surreal basin
#

Have you ever wanted to fight a bullete at level 6 that has regeneration that’s only shut off cold damage

#

And also it has a breath weapon

solar tendon
#

I don't think we finished it though cause after barely surviving ||the night|| we decided it was in character to evacuate haha

clever cobalt
#

The Lost Omens books are good but can be ironically limited for a lot of Avistan stuff

#

Beyond World Guide

sinful gyro
carmine egret
#

I think it's fair to say that the stuff from later in the system's life cycle was closer to 2E in tone and quality

silver geyser
#

Guide to the River Kingdoms is genuinely good, and I love the Korvosa city guide.

unborn rain
#

I'd like to maybe do more with those characters at some point but the like epilogue "here's some info if you want to continue" is kind of based off of information you never found

solar tendon
#

mm

#

I like my funky lil traumatised knight gal

#

want to play more eye of dread/lastwall stuff in general

sinful gyro
#

Do folks mind me brain storming some pf2e characters?

#

I'm wanting to be a small ancestry, gnome or ratfolk I'm thinking

#

For an abomination vaults game

#

Like ratfolk ruin explorer maybe?

#

Not sure how to make a good gnome thou

surreal basin
#

So there’s this weapon ;p

sinful gyro
#

:p not a martial ideally

silver geyser
#

Is the gnome ripsaw still a thing?

surreal basin
#

In that case the classic is illusion wizard

sinful gyro
#

Is all good

silver geyser
#

Gnome Kineticist could be cool

sinful gyro
#

Kineticist would be fun

turbid dagger
# sinful gyro Not sure how to make a good gnome thou

Gnomes make really good psychics iirc
You can snag electric arc with first world magic and then make it a psychic spell with ancestral mind, giving the 'damage cantrip class' the best damage cantrip
Admittedly with no amp
And then theres stuff like Empthetic Plea which is just generically good

sinful gyro
#

How is psychic in generalm?

turbid dagger
#

Blaster Caster that has less spell slots than most but also doesn't care about spellslots as much
With a barbarian esque spell 'rage'

surreal basin
#

They’re pretty good

warped orbit
#

Psychic is fine

#

also varies a bit between conscious Minds I think

#

some are a bit better than others

sinful gyro
#

Okay

#

I'm thinking Gnome Kinetisitc, metal, who is an old school punk rocker

silver geyser
#

Yeeee

carmine egret
#

I dig that

clever cobalt
#

Hmm

#

Debating if I want to go with a "god of death" vibe for my theoretical Exemplar

#

Or if I wanna go a more "hercules" route, being a big brusier with a maul

#

Caped Weirdo with Scythe vs Jagganoth but not evil

sinful gyro
#
Background: Ruin Explorer
FA: Talisman Dabbler
(visually, a young ratfolk with purple eyes, covered in belts and bandoliers jangling with trinkets and baubles)

Lolo Zess (LZ to their friends) was born, as many ratfolks are, into a family of 100s on (or beneath) the streets of Absalom. Their large family was always a chatter with noise and commotion, but somehow even from a young age they were able to find their siblings in a crowd or had a sense for when a threat was coming to their home. It wasn't until, when told to pass the salt, that they realized they were different from the rest as their family as the salt shaker floated over to the far side of the table. From then on their trained and honed their power to help their family survive, through both heroic and sometimes less heroic means. 

When they were older, as was tradition, they left home in search of valubles to bring back to the family so that they may continue to live and thrive in Absalom. Each member had carved them a good luck charm for their trip (hence talisman dabbler). Given their knack for sensing danger they decided to start exploring the ruins around Absalom and neighbouring Otari and learning from Wrin good places to explore. 
Background: Witchlight Follower
FA: Loremaster
(visually, a old punk gnome with metal piercings and multicolored hair)

Krin is an gnome who lives to rebel. Being a Gnome, they can live for a very long time if they can avoid the bleaching, and the best way to do that is to have new experiences. The best way to keep having new experiences? Keep making things change. Their looks, their attitude, their location, their goals, the status quo, Krin likes to keep it in flux. Sometimes they stick around in a troubled area to support a home grown revolution, sometimes they hop on a passing trading caravan just for the hell of it, sometimes they stories they tell you might even be true. They've seen a lot and want to see more. They're in Otari on a whim, exploring the island to see what peaks their interests; and that interest was peaked when they spied the Corpse Lights. They've since travelled to Otari and have become friends with Wrin to learn more about the lights origins. ```
#

Here's what I came up with

frank crystal
#

Hmm, looking at it more I really think ranger may be the martial class with one of the least reasons to go for an unarmed build

surreal basin
#

The only time I’ve seen an unarmed ranger was flurry ranger w heavens thunder

frank crystal
#

That is nice but also that makes your first turns: choose your hunters mark, go into unarmed stance, activate heavens thunder

warped orbit
#

with old Heaven's Thunder I assume?

frank crystal
#

Actually now I wanna know, does unarmed attacks count as two weapons for twin takedown if you have a stance that doesn’t lock you into its stance attack?

warped orbit
#

no

#

unarmed are not weapons

frank crystal
#

Ok then yah that’s significantly weaker then I was thinking

unborn rain
#

it's to stop duelist stuff and duel weapon stuff stacking I think

frank crystal
#

Yah makes sense

#

I was kinda imagining an impossible flurry ranger doing that

#

Then yah unarmed ranger just, doesn’t seem to have a lot of gas besides that one build

unborn rain
#

There's only really one class with that much gas in a unarmed build

#

Monk

frank crystal
#

I mean also fighter and barb

unborn rain
#

Barb yeah, I don't think Fighter has that many great stuff with it?

warped orbit
#

a lot of metastrikes still work fine with Unarmed

solar tendon
#

fighter is where half the wrestler feats come from

#

so kinda eclipsed by wrestler somewhat but yeah

warped orbit
#

and yeah they got Combat Grab, Snagging Strike, etc

#

Dazing Blow is also pretty cool

unborn rain
#

All of those are better with a weapon though

frank crystal
#

I mean you can go martial artists to grab unarmed strikes that are equivalent to weapons+their additional effects, and they have the benefit of being the only good unarmed class with full heavy armor prof

solar tendon
#

fighters also just still has the better proficiency progression

turbid dagger
#

A late game Flurry Ranger with Monk dedication might be nice
Because monk stances are the best agile 'weapons'
And Flurry Of Blows is twin takedown but you can use it with unarmed

unborn rain
#

Flurry of Blows lets you attack with the same weapon twice with monk weaponry

surreal basin
surreal basin
frank crystal
#

You know what? fair

surreal basin
#

Later on they also added the final form feat into the mix

frank crystal
#

That’s pretty rad

surreal basin
#

It was for Ruby Phoenix

frank crystal
#

That fits

stuck bane
#

My alchemist player asked if they could use the rushed work rules for developing new bomb recipes via the inventor feat, and I said yes. We decided that quirks rolled would be permanent qualities of all bombs made using that recipe. So now they have alignment ampoules that bounce when dropped and bottled lightning that’s unusually cool to the touch

solar tendon
#

nice!!!

coral anvil
#

Just using the bottled lighting to chill that parties drinks, nbd

#

Everyone knows healing potion only tastes good when it's nearly frozen

turbid dagger
frank crystal
#

So other then barbarians not liking agile weapons

#

Is there any real difference reason to use backswing over agile?

turbid dagger
surreal basin
#

yeah

#

in terms of in a vaccuum it's strictly worse

#

unless it has both

#

while would be fun

#

an agile backswing weapon

frank crystal
#

Ah alright

warped orbit
#

They are the only one

surreal basin
#

Oh shit wild

warped orbit
#

But yes Backswing and Sweep are mostly just worse Agile
But you just don't get agile on big weapons generally

turbid dagger
#

A d8 agile twohander would be cool I think
Monks get it, anyone with martial artists can get it
Its not like, proscribed in theory

warped orbit
surreal basin
#

Want to make this fella into a horrible predator from my settings mutagenic nightmare underdark that came up to the surface

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(Cause the players left a big hole to the underdark open for like a month)

frank crystal
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Oh Jesus

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What are you thinking for for their statblock?

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Any abilities you wanna give them?

surreal basin
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Not sure! Was hoping to mine yall for some ideas

frank crystal
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Ohhh

unborn rain
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Tremor sense is a given I think

frank crystal
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Well for one, a fear ability like wights have is an obvious choice

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Just look at the thing

unborn rain
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Or maybe scent and all those weird holes are noses or something

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Terrifying precense is a very good shout

surreal basin
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Mhmhmhm

unborn rain
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Claw attack, Jaw attack, maybe a toungue attack?

surreal basin
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Maybe big eaps?

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*leaps

frank crystal
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Yah a leap ability would fit

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Also maybe a pack tactics thing?

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Do these things hunt in packs?

unborn rain
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I think that sort of thing works better as a solo threat than a group of them

surreal basin
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nah was thinkin like a Trex thing

frank crystal
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Ah alright

surreal basin
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Probably like level 14-15

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I made a different creature from this plane whose bit was being able to see in infrared and teleport around with some paralysis venom it could spit at people

turbid dagger
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It seems like it'd be one of those things that'd have those draconic frenzy style 'freak the fuck out multiattack' abilities
Like a two claw strikes and a jaw strike, if they all hit the target's immobilized versus an escape DC (as its hands seem kind of gooey)

frank crystal
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Also maybe a way to deafen people?

unborn rain
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maybe some psychic stuff? Like a couple of focus spells

frank crystal
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With how many things in the underdark rely on stuff other then sight

surreal basin
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Mhmhm

frank crystal
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Giving them a way to cut off a key sense would fit

surreal basin
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Awful idea: it has spores from a symbiotic plant that lives in it's weird body holes

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that it can create a big poison cloud of

unborn rain
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It having weird plant stuff could make for an interesting map effect

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like it hasnt been out long and it's already set up some like Spore Hazards around it

surreal basin
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Oooo maybe like, it's constantly surrounded by a fog

unborn rain
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Spore fog which gets deactivated by fire damage maybe?

surreal basin
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ooo that'd be nice

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I do know better than to give it a confusion aura

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(that tends to suck)

frank crystal
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Could maybe steal from 5e medusas?

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It has that aura

surreal basin
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Oo?

frank crystal
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But it starts at a weaker effect

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Before needing more saves to go into its stronger effect

surreal basin
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ohhh yeah

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that's how PF2e medusa work also!

frank crystal
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Like it’s first a save to not be made clumsy

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Oh

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Well I haven’t looked at PF2E medusas yet to be fair

surreal basin
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Oh I like the idea of it making you clumsy

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like the spores fuck with your limbic system

frank crystal
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Yah

unborn rain
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maybe give it deadly then?

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like, it clumsies you up so it can crit easier

frank crystal
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Yah like, it goes save for clumsy, save for slow, then save for confusion

surreal basin
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Ohhh yeah so it would reduce your AC to - yeah

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FATAL TIME

frank crystal
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Make it clear this is an effect that’s getting worse

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And you need to get out while you can

surreal basin
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Mhm

unborn rain
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Rounding back to the leap idea maybe some like rough or dangerous terain about which it can avoid by leaping

frank crystal
surreal basin
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Hmmmm

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Tbh I could run this as a potential random encounter AND as a bounty-hunt thing

thorny berry
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ooh I'm looking at higher level spells for thaumaturge/sorc/sixth pillar (ty free archetype)

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that's kinda hot

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hell of a swing

surreal basin
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Since with the way it’s legs are set up it looks like it can kinda just jump up to attack their airship

surreal basin
thorny berry
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net 3-4 swing by itself, up to 5-6 at level 8

turbid dagger
thorny berry
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8 is also when draw the lightning can get upcast

turbid dagger
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This always happens when I make builds that mess around with spells
I always find something a little bit better than what I was using after the fact

surreal basin
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God I love draw the lightning

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Tbh I love lightning spells in general

turbid dagger
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Ohhh, nvm
Firebrands was banned in the game I was playing that dude in
Still, good to know for the future

surreal basin
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I love how good they are

thorny berry
surreal basin
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You’re a thaum as your main class?

thorny berry
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yeah hang on-

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uses the fact that FA/main class feats have separate archetype feat lockout things

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so it's a bit confusing

surreal basin
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Blink Strike is a great stinger

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Why sixth pillar

thorny berry
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maneuvering spell is hot

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that's kinda it really

surreal basin
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Aw they changed sixth pillar mastery

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Forgot about that

thorny berry
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yeah like

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migth as well take it I guess but it's a marginal bonus at this point

surreal basin
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Yo you know what

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Sixth Pillar Master + Blink Strike is a solid combo

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As is True Strike + SPM

thorny berry
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I'd argue that blink strike doesn't quite work

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since you haven't finished casting spell until it's done resolving

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so you don't get the attack bonus until after

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true strike though ye

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but then again by 14 you probably have another status bonus source tbh

surreal basin
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Probably not consistently ime

thorny berry
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true

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depends on your team I guess

surreal basin
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Permanent status bonuses are super rare especially to hitting

warped orbit
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Bard moment

surreal basin
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But yeah I spose you could have a constant heroism hella

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Or bard yes

warped orbit
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also Heroism spam ye

surreal basin
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Personally I’d let SPM bonus apply to the attack from the Blink Strike

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Because it doesn’t say after you cast a spell

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It says when you cast a spell

warped orbit
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a wand of Heroism 6 is only 3000 gold

surreal basin
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It only lasts 10 minutes tho which is like

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Maybe 2 fights

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If you do really well in the first one

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Point being that there are def places to use it

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Is all

turbid dagger
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Can you sort monsters on Nethys by what special abilities they have?
Like, every monster with Rend or Grab

solar tendon
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I think the best you can do is search the ability you want and then limit the results to monsters

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will get some false positives

turbid dagger
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Which seems like, ridiculous for a level 1 monster

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Rend on an Agile Reach d8 attack, and Pounce

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Also find it hilarious that three toed sloths have Rend

warped orbit
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oh Rend is interesting

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I hadn't seen that before

turbid dagger
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Its a cool little feature
Eidolons can get it via an evolution feat, which has always greatly intrigued me

warped orbit
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relatively low AC for the level though, and not that tough

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also the Solifugids are funny because you have the level 1 version
and then the giant version at level 18

turbid dagger
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Yeah, that seems to be a common theme with Generic Animal Monsters

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You get the level -1 to 1 range 'animal' and/or 'giant animal'
And the level 16 'MOONLIT DIRE IGUANA' or what have you

warped orbit
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there are also a few animals that are surprisingly tough

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Hippos are level 5

turbid dagger
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Exact level as a Troll lmao

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Statting out animals is always fun
I remember the one time I made a 3.5 char he had the same strength score as a tiger at level 1

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But yeah, I want to dig through the bestiary some and find cool low level monsters in hope of running a game some time

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I've got foundry but have only used it for lancer
May as well try running The Big One on it

turbid dagger
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Player Level+3 is like, a solid level for a solo boss right

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I know PL+4 is like absolute upper limit nightmare hellboss

trail nova
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Depends on the player level.

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A Player Level+3 is a lot tougher at level 1 or 2 than level 19 or 20z

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Just due to some things about how hit points and a few other things scale.

turbid dagger
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I see
So PL+2 is probably a more reasonable solo boss for a level 1 game
That is, level 3

surreal basin
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Yeah

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You shouldn’t go above +2 til like level 4 or 5 in my opinion

robust heron
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ehh, a PL+2 isn't really a solo boss even at +1

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it can murder your party, but like

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a grizzly bear or a moose ain't gonna be as exciting

warped orbit
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honestly, I would avoid even a +2 at level 1

robust heron
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nah, it's completely fine

warped orbit
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I just think level 1 is still a bit volatile against PL+ enemies

trail nova
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Yeah, just because HP scales so rapidly.

warped orbit
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it evens out much more once you hit like, level 3 or so

trail nova
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Level 1 to level 2 is a… 50% increase in HP? About? That’s a big deal

warped orbit
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now I do think level 1 in PF2 works relatively well
but its better to stick to group fights IMO

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one PL+1 and two PL-1 can be a decent one

surreal basin
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I think you should still spend not very long at level 1 personally

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Like even compared to how long you spend at other levels

silver geyser
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Just long enough to get used to your unique class features.

turbid dagger
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How about this for a level 1 'big encounter'
A deinonychus, a grimple, and a tooth fairy
(story I've slapped together so far to justify this is that malevolent fey are causing havoc in the sacred grove of an elderly druid in the realm of the mammoth lords, driving the animals there wild)
The deinonychus is suffering from gremlin lice and can't remove it, so folks have a slightly easier time hitting it with will spells or demoralize and such
The grimple is riding around on the deinonychus and causes trouble with Grease, thrown rocks, and putrid vomit. If it gets knocked off somehow the deinonychus will attempt to attack it as if it were a PC
The Tooth Fairy is flying in and out of reach trying to pull teeth (which makes people flat footed to the deinonychus due to Predator's Advantage)

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Oh wait, grimples and tooth fairies would be PL-2, not -1, level 0 monsters are a thing
More grimples and tooth fairies then, maybe

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Or I could be a bastard and have a Pugwampi be the deino rider

clever cobalt
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Kinda wanna make an Exemplar based on Jaggankth

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Not entirely but aesthetically

echo briar
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At what level do you think 3+ armed characters in SF 2e will get full simultaneous use of their arms if at all?

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5 with restrictions, 13 unlimited? Maybe higher for ancestrys with 6 arms compaired to 4?

warped orbit
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I don't think there will be something for simultaneous use

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being able to swap your active arms is already pretty good

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could see potentially something to let you Interact with your non active arm for stuff

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similar to the tail feats in PF2