#Battletech/Mech Warrior
1 messages · Page 8 of 1
Personally I like having firepower and the ability to force a fight if I need to
And you definitely can get very good with heavies
Did you just start playing?
a couple days ago basically
but I'm pretty experienced with MechWarrior
Huh, thats p good tbph
As your tier increases you will eventually start getting matched with better players so watch for that
not that much better unfortunately
But generally you seem to be making reasonable decisions and your builds are surprisingly good
ye
max torso armor, not huge amounts of rear armor etc
I usually only put 5 points, many drop to 1-3 points
You would be amazed what some folks run
Tier gets matchmade +/- 2 unless MM is taking a while so T3 is usually the wall because thats where you get matched into T1 and also games are very inconsistent because you get the full spread
Matches are noticeably stompier recently so don't lose hope and also tier doesn't really mean anything so don't think about it too hard
Functionally what tier 1 means is that your matchmaking time is worse than T5
well with the right plays I can absolutely eviscerate enemy mechs so
as long as I'm killing the enemy I think of myself doing well, even if I lose
That was more meant as a prophylactic for once you get to T3
oh
I'll probably be fine
I just need the right team cohesion
for instance in this match we coordinated to form a killbox
we were in a funnel looking out to an open field, thus could control how many enemies we exposed ourselves to
let us fucking tear their assaults apart as they started aggressing
the final guy was the MAD-4L
built to be a sniper
I chased it down with my Marauder buddy by minimizing angles we were exposed
I ultimately got the kill as my Marauder buddy boxed it into a brawl
let me stand on the sidelines and take the kill
6 medium pulses hurt as it turns out
damn yeah I'm getting stomped even in T4
but I think we'd were outnumbered on assaults
they had more than our team
for the record theoretically a light can perform as well as an assault since each costs the team one player
Actually not even theoretically it happens with regularity
yeah it's just
blegh
it feels bad being outnumbered by big stompies so they just walk through
Yup
oh hey we have a coordinated lance on our team this time
gonna party up with those guys and murderball
we won
@urban shell I've noticed good players can instantly determine when a mech has an XL engine, how could I do that?
Guesswork
Certain chassis types will commonly run XL
I.e. king crab, roughneck, some jagermechs
oh does king crab like not function without xl
King crab has a very large CT so the odds that you die to losing a ST are low enough that an XL is usually worth it
ahh
so it's just worth it anyways
what about stalkers? I just saw a stalker running an XL
yeah because a CT loss kills you regardless of engine
Stalkers...should be running LFE or even STD
One of the strengths of the stalker is that the STs are very easily hidden or used as shields due to its airplane fuselage like torso
I see
my positioning is slowly getting better
this is my hunchie
it fails me most of the time
my awesome somehow doesn't fail me nearly as often
how would any of you guys make this hunchie better ?
it's decently slow but, the only thing I can think of is generally you want to avoid long range combat with other mechs unsupported
you're pretty fragile
a dual gauss mech will absolutely fuck you over
the way I see this build working is basically as fire support for your assaults and heavies
coordinate with them to dish out your DPS onto select targets
like say if an enemy assault starts brawling your assault, lay into it
assaults are generally keen to fight other assaults and heavies unless there's no good target, then they'll focus you down
@modest kindle
Yeah fair enough it's already what I've been doing
Was just wondering if there is any upgrades that I could do
I'd wonder if you can do something with AC5s here but I don't think the build is necessarily bad?
what's your frame quirks
that's a ridiculously silly build
the AC20 seemed worse than the AC/2s
quirked up right double AC20 is fucking terrifying
my Blight is kitted out for that
but this frame is far too light for double AC20 imo
maybe double AC10?
plus like, idk, machine guns for crit farming
idk
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I'll take a look later
how low does the ac2 cool down get with max cooldown in the skill tree?
DPS like that should be decently good
2 damage
810 optimal range
you can use the on hit cloud and cockpit shake to scare off enemies too
if there's someone you really don't like, just smack them in the cockpit a bunch, they'll find it difficult to counter fire on you and probably give up the angle
I have confused people before due to how short the hunchie is
it can somewhat hide behind things
so basically
no practical upgrades
if you lose the jump jets you might be able to add clan small pulse lasers
or if you find the tonnage somewhere else
that's an extra 10 damage iirc
I could lose the jumpjets
they have been somewhat useful
but not.. immensely useful
they're nice but I think on this build you can afford to lose them
this isn't a very fast build
jump jets scale with fast builds aggressively
for instance on my timber wolf I'd actually not consider dropping them, they're that useful
it was either smalls or micros
I forget what my timby uses
think they're micros
I can fit
C-ER Small laser x2
C-Small Pulse Laser
C-Heavy Medium Laser
if i drop the jumpjets (Not all 3 just individually)
micro pulse?
ER Micro laser fits 2x
2.4 x2
oh huh
I'm stupid
but uhhh
4.8 more damage
not bad
should help the DPS
try it out, heat might become a bit of a concern tho
so definitely have a cool shot on hand
interestingly enough
the heat from 2 micro lasers
seems to be roughly the same as the
heavy medium laser
and the damage increase is similar
I personally use the micro pulses because my timber wolf is a mudfighter
gets into the thick of it
they do good damage
C-Heavy Medium laser is 10 damage
imma check the heat
Run double uac20
There are better clan AC2 or UAC2 boats and the clan hunchie is both squishy and not super mobile
I would not add micro pulse here because thats a knife fight weapon on a mech outfitted with long range guns so the actual usefulness is pretty low
Alternatively run this for UAC8 instead. You dont need a ton of cooling but I still think UAC40 is better
Take range nodes!
Range skill nodes are important!
I need to get used to the concept that a lot of builds aren't like full kinetic lmao, most builds are a mix of kinetic and energy
but I really like kinetic builds
Also you really really really really need to be taking armor and structure nodes 100% of the time without exception
No?
There are plenty of pure ballistic builds
That hunchie should be running nothing but autocannons
ACs+PPCs isnt uncommon but you can absolutely get pure ballistic like the SNS-D, sovereign, aksum, etc
Nitpicks: you can afford to reduce arm and leg armor, I'd reduce rear armor to 5 and move the balance to the front, max out head armor, and swap the ERMLs for a LPPC to turn off ECM
or see if you can take a LFE to fit larger launchers
With a bigger launcher heat was a big concern
cool shot
cool shot solves all problems
or like, disengaging for a moment to cool off and find a better position if possible
nearly everyone suffers heat downtime
so no biggie if you need to let your mech cool
just be prepared to make up for the missing DPS
Eeeh needing to cool is a biggie
Are you alphaing or firing 3+1?
And not just for DPS reasons
And your build should not be heat neutral
actually loller does firing 6 medium pulse and 2x lb10 generate ghost heat
No
gotcha
Why 2xLB10 over 2xAC10?
The boat fires all launchers
The lasers are on a separate button
slots
tonnage as well to a degree
I physically can't fit 2xac10 on my Marauder II
Ok so your heat issue is because you're eating ghost heat
Ah
ohhhh I was triggering ghost heat on my Marauder Blight aggressively
fuck
that explains why heat felt so bad
So firing four basically costs you an extra launcher's worth of heat
What on earth were you running that actually ghosts on the blight?
two AC20s
unsure if I want to refit the build
I didn't know the ghost heat timing was half second
oh yeah thatll do it
I was firing them about .2 .3 seconds after each other
since I thought it was simultaneous
you can swap one for a LB20 but there are better mechs for that build
Nope, half second delay
yeah I like the build
it's really good at jumpscaring assaults
but I don't know what I wanna do with the mounts
Dakka would work
I saw an incredibly silly Blight the other day with twin RAC-5s
horribly undergunned
If you want a close range ppfld brawler you can just run 2xHGauss
what's ppfld?
Pinpoint frontloaded damage
ah
so damage that all goes into one location and a weapon that doesn't have a duration
So you click, fire 100% of your damage, and can then twist and hide and stuff
Rather than lasers or MRMs or RACs where you need to stay on target
Alpha isn't everything, the HGauss build is also heatless
hows this look for the hunchie ?
Ammo in the legs, DHS in the arms
alrite
you can afford to lose doubles, you can't afford to lose ammo
Also if you lose your arms you're down to the head ammo and that goes first
Oh wait no head ammo goes last whoops
80 damage if my math is right?
80 damage assuming no jams
that's pretty good
And its fast
that'll rip the side torso off of any heavy
well, the armor at least for some of them
or at least make them REALLY fucking regret peeking you or letting you shoot them
armor and structure quirks plus skill nodes plus UACs are burst fire so the odds of putting it all into one component are low
But yeah 80 hurts
unless you're a king crab, but king crab is suffering
Yup
and what did you say about the AWS-8R ?
Drop rear armor to 5 and move the balance to the front and fire your LRMs 3+1 rather than alphaing
But also if you're a new player you should not be running LRMs
They encourage bad habits and fall off really badly at higher levels of play
I play for the fun of it
And?
the Bane 3 looks incredibly silly
It is
also a decent cLRM platform but very slow and fragile
worse hitboxes than the king crab
it looks it
personally I'm not too scared of Banes if I get close enough
I just stare at their face
If you shoot them they die but a well built bane can do 35 DPS before skills
had to move things around a little but
need more SRM mechs
too much rear CT Armor and you can drop the arm armor to half safely
I'd put all the ammo in with the LPPC, CASE that arm, and then strip the other arm to get some tonnage back
Also take a BAP
no artemis ?
Oh actually yeah I'd take artemis disregard
Stick with the LRM15s though, I forgot the 8R is quirked for them specifically
ye
would 32 shots be bad ?
frankly I don't think i've ever come close to firing 32 shots
The leg eye
In fairness it is a IIC which is a canonical “die gloriously” mech
[Reply to:](#1159998642531356693 message) this is my hunchie
it fails me most of the time 📎
And awesome are just cool
We like awesomes both in Tabletop and in game
I usually run 2k damage worth of ammo
I can in that case confirm it has pretty much failed surrounded by enemies from all sides every time
after becoming the target from being annoying with the ACs
The Awesome frankly meets a similar fate when on the losing side
surrounded by people it hit but couldn't quite finish off
yeah
they are decent at softening someone up
or distracting the hell out of them
bad at killing but they help the team eat through the target
@small cloak i FOUND A WAY TO FIT A THIRD LPPC
oh no
This is very badly undergunned
And there are better mechs for 3xLPPC
You're also losing all the medium laser quirks on this raven
Also I'd move all of the head armor to the CT
Oftentimes on lights you don't have the tonnage to fully armor the head and you always absolutely 100% of the time without question want your CT fully armored because if you lose your CT you die
There is no situation where your CT should not be fully armored
Same for your side torsos esp with an XL
If you really want to run LPPCs run this
If you want 3 LPPC the spider is faster, has jump jets, and gets ECM
yeah that raven really wants like
2 large and 2 medium
there isn't much variation you can make on a light mech
Isn't there like,a Jenner for lppcs
Think there is
Yeah you can run 4xLPPC on the Jenner K
Honestly either I'm not seeing something or the MWO mechlab is really bad for testing
Also honestly I might sell my clan hunchie for an IS hunchie
Cuz the clan announcer annoys me
The MWO mechlab is pretty clunky, mechdb is faster and easier to use
If you've got free mechbays I wouldn't sell a mech
fair
yeah i've been using that to construct but for testing the only method I see is tourmaline desert training ground and checking how long it takes it to kill each mech vs heat
Oh that
The dummy mechs are stock builds so they're horrible
What are you trying to test?
No as in what characteristic are you trying to test
Ah mostly the things I always wish to test is
Speed
Heat
Damage
Survivability
Practical combat
Those last 2 are tough to test
Idk if you'll get any of those in the testing grounds any more than in mechdb
Damage you can just read off the stats and survivability see previous
the differences between MWO and Battletech is that most people will shoot at your torsos
you basically need no head armor (but at least 1 will do), and far lessened rear armor, I'm not suicidal so I still got like at least 10 on those rear in heavy mech, working well in the situation where I got shot in the back which was often
leg armor can be lessened if you need to, and if you got no weapon in arms, put 1 armor there to save up mass
many builds in MWO when compared to Battletech would look overgunned as heck, and in general I think like 1.5 in heat sink (or even less really) should do fine for average build
sometimes you can indeed cool too often, which means you aren't pumping out enough damage
and if you aren't pumping out enough damage, you have to expose yourself and shoot more often
eh I disagree a lot of the time head armor is not a bad idea esp on mechs with center mounted cockpits and you will want to drop to <=5 rear armor
and heat management is weird and I largely ignore that number
the Bushwhacker is pretty good
I just brawled a Marauder to death
poor guy thought he could take me in a fight
in eq?
once I opened his CT I could visibly see him processing "uh shit how do I not die"
wdym
oh theres an event queue going on
Special rules, 3 or in this case 4x payout
Are you running the max dps bushie?
ye
4x payout is probably the best money you'll get anywhere if you need cbills
Yeah the brawl bushie is strong if you can get to range without dying
you rec speed tweak?
Broadly speaking you want armor and structure 100% of the time without question, range 95% of the time, rest more of a choice
gotcha
Speed tweak is important on slower mechs
what should I yoink?
Yoink?
grab
Like mechs, skills, ?
https://docs.google.com/document/d/18wqAexoZATrLo5HgUTakI_35f2b6Aud8VihUp7zDCUw/edit?tab=t.0
ok so this is a decent starting point and CW: horny art
Contributors: Nepgya, SirEpicPwner, Gryphon Space, FirewolfslayerSpecial thanks to K2B for making MechDB, which will be used throughout this guide. Mechwarrior Online Nep’s Mechs Guide 2025 | Work in progress Introduction Hello! This is a guide dedicated to documenting good builds for Cauld...
ok so baseline:
armor and structure are autotakes because they make your mech more durable and that is always desirable
range is almost always an autotake because it is the only node besides missile crit that directly increases weapon damage
timber wolf is just so good
u were right, 300m SRMs is great
yup
all of your weapons are short range so you'll want speed tweak and range
since you need to close without dying
the missile skill nodes are also a good idea
speed tweak reduces the time you spend exposed out of cover
it's a good take on faster mechs
oh right things not to take
torso speed and yaw limits are almost always not worth taking
cap accelerator is bad, I significantly dislike advanced zoom
fair
anticrit is situational
I like seismic because you can use it to look around corners
speed retention is bad, quick ignition is completely worthless
oh right
you know about override?
ok so 100% of the time you will want to override shutdown
if you need to shut down because you pushed your heatbar to kill someone duck into cover then manually shutdown
but the automatic shutdown is minimum a six second stun and that can be very easily fatal under fire
shutdown doesn't increase heat dissipation and it turns off coolshots but it does significantly reduce overheat damage and focuses it in the CT
coolshots are very good btw
I usually run two with max coolshot nodes
it's a significant boost in the moment and coolshots are only 20k cbills on sale
I'm trying to figure out what I drop for kinetic burst
figured it out, laser duration on pulses only reduces .06, which is basically nothing
I can trade that for better agility
also importantly you're not running a ton of xpulse
part of the problem with that particular build is that you're fielding three different weapon sets for the same range so you can't focus your skill-wait what?
are we not talking about the bushwacker?
send the build
if you have a meaningful number of lasers I would highly recommend taking duration because duration improves your damage concentration and firerate
I sent it above earlier somewhere
uhhh
6 clan pulse lasers
4 srm-6 art
the duration barely touches the pulses
after match
aff7fffdbbed8755e0b49cdf5ef202400000000008066120b00008020200c
duration with 4 laser node is .6 (-.06)
which
isn't a lot
do you still think it's worth?
could you send me a screenshot, I don't have MWO open
at a minimum swap 4 nodes of heat gen for 4 nodes of range
otherwise that looks pretty reasonable
done ye
mwo is getting a pretty spooky balance patch
Are they making PPCs shoot pumpkins?
a buncha cannons have gotten massive buffs
IS Standard PPC:
Reduced heat to 7.0 (from 8.0)
might as well
Awesome's gonna have its day in the sun again
look through it
pretty spooky shit
IS LB-10X-AC:
Reduced heat to 1 (from 2)
Reduced cooldown to 2 (from 2.25)
also the RG on the Void Killer got nerfed, again
MRM 10:
Reduced heat to 3.5 (from 4)MRM20:
Reduced heat to 5.5 (from 6)MRM 30:
Reduced heat to 8 (from 9.5)MRM 40:
Reduced heat to 10 (from 11.5)
MRMs look a bit better to run
IS SRMs also got more ammo
which is always nice
what the fuck did you do to that poor locust
poor thing must struggle to walk upright
😭
sweeping balance changes to many weapons
significant buffs to dakka
LAMS is getting a 57% dps boost and is still probably not worth taking
I'll take all the autocannon buffs I can get
I decided to log in and check my old profile and outside of a nice shiny Stalker I've got all of 10 other inner sphere chassis and between the Centurions, Hunchbacks, and Cataphracts I'll get some good mileage out of buffer ACs
LRMs are getting a ~10% velo boost
the sovereign in particular is going to eat really well off of this imo
it runs 5xLB5+supplemental in most builds and an 18% ballistic CD reduction is going to be scary
I did get a good laugh out of the profile page showing 1220 variants in the lineup as of 2025, along with the annual event just happens to be ending tomorrow so if I get only 100 matches in in the next few hours I get to get the rewards
hope you like queuing
Yeah how are the queue pop times these days?
uh
time and PSR dependent
NA prime time usually isn't bad, apparently matchmaking times for T3 and T5 are still tolerable
non-prime time T1 isn't stellar but it's still like <5 min most times
Granted the last time I played was when ghost heat was introduced the first time and so it's been a minute
oh
well, many things have changed
I give out a lot of advice so if you want build critique or w/e feel free to ask
Yeah I think it was 8v8 at the time and now 12v12 is a thing
yeah
it's a hard game to learn but most of the playerbase is actually pretty bad so if you get good you can go really far
Not my fault, I FOUND it like this!
good starting point for builds
since it's otherwise really easy to end up building suboptimally
Good resource, turns out I wasn't too far off with the budget STK-5M I had laying around with 5 SRM-6 and 4 ML+LL, it's recommending a MRM-40 in there and 4 SRM-6 and 5 MLs
Turns out I'm sitting on 14M c-bills and a couple of spare mech bays so I could make a purchase or two for some decent changes in play style
Wait for the patch today, every mech is going to be on sale
Oh god, oh god.
I realize what that locust stole.
It's the top turret of a MARAUDER II...
Double the DPS but continuous fire instead of alpha
which might not be worth it tbph
so that's not just the tube limit getting in the way?
[(click to see attachment)](#1159998642531356693 message)
@urban shell how do Loyalty mechs work?
I'm also considering redoing my Blight to make it better
I don't know what weapons to use tho
considering like, UAC/10 even tho jam chance is high
What are you currently running?
Loyalty mechs are special variants of a mech with a 30% cbill boost. After 6 months they become buyable for cbills but without the boost
2 AC20 and 2 snub PPC
it's just
too slow
for a burst mech the speed prevents me from peeking
Engine?
Speed tweak can get you better handling, also the zombie dakka or HGauss builds go up to 54-55 kmh
would be nice to see some examples ye
this blight isn't bad
just not getting the damage numbers I want
maybe that's just from bad play tho
RAC5/AC2, as much as I know you don't like RACs
the damage spread does feel awkward
I'll try the AC5 one
RAC windup is the issue
LB5s got huge buffs so theyre a solid choice if you want to farm harder
the AC5/2 build works
I played incredibly bad but still did good damage
I can drop a cool shot
RACs always feel lower DPS than they are on paper
nah the AC build
if you want more DPS swap the AC5s for LB5s
i'm not using RACs rn ye
but I'll think about the LBs
I have AC2 as a poke tool
LBs probably fuck
Losing the damage concentration sucks but LB5s have 1.15s cd instead of AC5 1.5s so that's 30% more dps
Just to check, when you're shooting at someone you are firing everything?
ye
Ok good
however at super long range I sometimes avoid firing the AC5s as well for ammo conservation
due to falloff
imo if you have ammo use it
2k potential is enough that you'll probably not run out by round's end unless you're regularly racking up 1500 damage games
also depends on super long range ig
fair
hm
I'll just have to see what I prefer more
just got stomped incredibly hard
urgh
the enemy had 3 assaults, we had 1 85 tonner
fucking annoying
Fwiw theoretically it shouldn't matter
Since each mech consumes one player
Practically ehhhhhh
And yeah matches are pretty stompy as of late
Not entirely sure why tbph
Do they still try to match tonnage to tonnage or is it a free for all on walls of LRMs
It tries but groups can throw it off
LRMs are kinda bad now
They just got buffed but they're so slow
we lost cause the team split
our fucking orion refused to fall in and help the fight
we would've won HANDEDLY if he did that
I ate three assaults alive
not bad
even if I walked out of position
I feel less happy about the 600
I want to be doing significantly more damage than I take
the enemy team did kinda collapse
Yeah sometimes you dont farm hard because the enemy dies too fast
enemy team folded
fwiw against evenly matched opponents you will be doing about as much damage as you take
just as a matter of mathematics
Little chart for the duelist hgr changes
And one for hgr vs ac20
"Mum, can we get a Kintaro?"
"We have a Kintaro at home"
Kintaro at home:
This melts the mechwarrior
mechwarrior can survive being barbequed a little, it's fine
Question for those with more experience playing MWO. What are some good legendary packs for newer players like us? The steam sale has a lot of them at 60% off and we’re thinking of grabbing a couple
what do you like doing?
The railsharks are broken as hell atm but if you dont like assault snipers that may not be what you want
\ well our usual playstyle in 5 trends toward closer range brawling
\ We have yeah
Just not as much compared to their other games
But even in MWO we tend to play at closer range
Brawling assaults and heavies
the warlord is the best brawler assault in the game atm
2xSnub+ either 2xLB20 or AC20+LB20
War emu is up there as well plus it can be built as not a brawler

We heard some decent things about moonwalker as well
Plus it’s a mad cat and we like that family of mechs
Moonwalker is distinctly mid nowadays
It doesnt have the juice compared to something like the BSK-M or SR-1
Fair enough. Our sources were a year or two old
If you like brawlers the Blight can build 2xHGauss but you can do the same on the wemu or warlord
Everything else is more dakka-y and engages at 500m or so
current WIP selection?
dreadnought is mid, moonwalker is also mid, S7 pack doesn't contain anything particularly good but its otherwise good value
if you want a brawler I highly recommend the Warlord because it's the best brawler in the game rn
if you want Clan dakka, which it seems like you do given the moonwalker, get the Sovereign because it's just better
That's fair but if we're being honest we don't like the atlas just...on principle
like we don't doubt the warlord is a really good mech in game
you have better brawl options that aren't legends
and even for legends I think the war emu is better than the dreadnought
more flexible in terms of build options, significantly better quirks, better hitboxes and mounts
similarly the moonwalker doesn't do anything that a SR-1 or Sovereign doesn't do better
sovereign is not appearing in steam for us for some reason
Greetings MechWarrior,
Legendary Mechs are here! Presenting the Executioner “Sovereign” Legendary Mech and Mini Battle Pass. Legendary Mechs can have unique hard points, quirks, and a 30% C-Bill boost! Playing the Legendary Mech will unlock rewards from the Mini Battle Pass which includes unique in-game customization items, in-game curren…
$5.99
yeah we had to use a search engine to find it since our steam is slightly borked atm and it's showing packs twice and some not at all
yeah it wasn't showing up for me iether
but the sov with the B-A arm pods gets -17.5 ballistic CD which combined with a big pile of LB5s results in very very high DPS while still having good durability
the dire wolf widowmaker 6xLB5 edges it out slightly but lacks JJs and also requires the purchase of a $20 pack and doesn't have the -20% spread quirk
as far as the S7 pack the standouts imo are the dao breaker and street cleaner
dao breaker can run 3xBLC/5xLL and is a solid laserboat, street cleaner has a higher engine cap than most urbies and runs 2xSnub well
the kraken's a pretty good brawler since atlas but if you don't like atlases that's kinda moot
I find the griffin and firestarter thoroughly meh
the revenant brawls okay but it's nothing to write home about
...we don't mean this in a bad way but we're being oddly reminded of some tabletop mech discussion we saw. Specifically an article from goonhammer about the Marauder where they spent the entire article basically saying "just use specific mech variant that's only available to one specific faction" and never really talked about the marauder variants. Like yes we could use that mech but we don't want to we want to play a marauder
there are better marauders too
the issue that I have with the dreadnought is that the MAD-II-C has mediocre weapon mounts and the quirks it gets let it drop more strikes and strikes aren't fantastic even at the best of times
fair yeah
and for dakka and brawl the Blight does a lot of what the dreadnought wants to do but with better mounts, better mobility, and better armor
and it is also a marauder

also the blight is going to get buffed next patch
alright we'll go back and do more workshopping and see if we can balance our desire for coolness with actual practicality
...alright dropped moonwalker and dreadnought. Keeping solaris 7 and picking up sovereign, warlord, howl, and blight
you don't have to get the warlord btw
we know, that's the shortlist
ok so if you want to drop two, the two I would suggest are the warlord and howl because they're the most specialized and arguably the least useful in QP
the warlord can basically only be built for brawling and the howl is a dedicated ATM boat and while both of these archetypes have their place what you typically want in QP is midrange damage
yeah Howl is basically a shitton of ATMs stock right?
idk how they're built stock because the stock builds are usually bad
4xATM9 is the way to go
if you want to try before you buy you can load a build code and then try it out in testing grounds
and while that's not the same as a real match it does at least let you know if you hate how it feels
AZh82:g1|ob|i^|i^|i^|I@p?1|X?|@Oq?1|L@|3Pr:0s:0tC1|3P|3PuC1|@O|@OvB0|I@w505050
try that for the warlord
ty
we'll probably wait to do anything until we get home
thinking we'll probably drop the warlord and howl
like they're both still good, obviously
the howl is the best ATM platform by a significant margin (asterisk ATMs are....a weapon)
and the warlord is again the best brawler in the game
so it's definitely possible to rack up huge numbers in them, but for consistent performance in QP midrange dakka is typically where it's at
or the railsharks which are stupid busted broken
oh, that rocket change looks interesting
rocket has always been incredibly annoying to use even when you are trying to put it as a secondary
rocket launcher rework 🙏
\ can’t figure out how to get the import code to work
ingame or in mechdb?
\ Ingame. We figured it out though
ah
The increased speed EQ is very fun
black knight, it's a damn good mech in MWO or Battletech or MW4
Been playing the Blight quite a bit recently. Current setup of 2 PPC and 5 LAC/2s has been doing decent work
I usually run pure ballistic on the Blight to leverage the high mounts and ability to zombie
Iirc 5xAC2/2xLPPC is solid though
I guess its not unworkable
\yeah we have another saved build with 2 UAC/5s and some ac/2s
The 4G is good though I prefer the gridiron
-50% AC20 CD is pretty cool but at that range it's very easy to get your gun blasted off
Continued to futz with it and yeah you're probably better off with ballistics and supplementary LPPCs rather than PPCs and supplementary ballistics
5xAC2 or the various AC5/AC2 builds are better DPS and significantly better sustain
you can also run stuff like this where you've got a standard engine and therefore can survive losing both side torsos while still retaining a lot of DPS
\ seen that build. Been holding off on engine swaps since they’re pricy
standard engines are cheap and they're not a permanent swap
structure, armor, and heatsinks cost money to switch but engines you're buying the engine
I mean how meany clans bring wet navy gear in there invasions. like IWRC that's before the undine elemental variant was made. and with enough anti aircraft guns it will eat it's tonnage in aerospace fighters/half it's waight in mechs easy
||oh naval vessels aren't uncommon in Battletech as a whole||
||but a goddamn honest to god Ticonderoga class guided missile cruiser from today is a new one||
oh fair
||they're also extremely effective against the clans iirc because the clans don't have boats||
||so it's just an entire domain of warfare they just, don't have||
||also, you apparently play as ranna motherfucking kerensky so yeah||
oh right I forgot Tukayyid has sea
They do have a wide variety of swimming mechs and battle armor though
would they even have them at tukayyid?
Probably not but they might have some U omnipods floating around
And iirc elementals are water rated by default
The suits are.. Water-rated, but cannot exactly fight down there.
oh huh, it's out already
PGI actually fixed the Corsair's janky hitboxes
https://mwo.nav-alpha.com/mechlab?b=90aa29d4_MAD-4HP
Soon I will deploy The Cook....
stealth is bad but people are blind
Stealth is decent when you blend in and have the right weapons, because it means you can do terrible things basically unnoticed.
I mean more that stealth esp on larger mechs is countered by the enemy team not needing the red blips to see wehre you are but a lot of people don't clear that bar
True, Longbows are. Pretty big.
I had confused it with like, a Catapult or Archer. Something much less. Big and stocky.
Stomps in in a 90 ton mech that's 75% missile racks
yoooo
If anyone else has been playing WoT, have they noticed that your allies really don't like to use Arrows?
I have a squadmate in a Naga and he'll happily run to 150m to engage with his single ERML rather than the two game breaker rods from god on the arms.
It also seems that, if you put the squad mate in "hold ground" stance, they AFK
really damn frustrating.
It's because of the AI wanting all their weapons in range
IIRC
i have yanked every gun off of the thing and it seems to be working better.
FREE ME
bang bang! pew pew!
the widowmaker is fucking broken
I'll be amazed if it isnt nerfed in the next patch
yeah
holy jesus this thing should not be in the game
Ooh, I like what they did to LAC/5s.
My ducking crabs
Rocket Launcher buffs?
yeah after the rework
small laser +200% range is nutty btw
480 optimal before skills
Jesus
Charger 1A1 meta when.
God what even is MWO
I don't play it myself, thought about getting into it but I don't think I can fit another live service game into my life at the moment
it's not bad
the live service-y ness is toned down because it's in the end stage of its life cycle
it was (still is really) heavily quirked for small lasers
but also the assumption is optimized play and builds not stock
stock is bad
You sadly can't melee attack in MWO otherwise Charge would be pretty stupid
the charger 1A1 is still pretty good
the SLs cycle fast and the blazers give it both reach and extra firepower
Wait, is this like, not live?
[(click to see attachment)](#1159998642531356693 message)
It'll go live on the 20th or so, it's a leak for next patch
Ah, okei!
I know MW5 dose not do the boss room thing but also there is some part of us that sees this much salvage at the start of the mission and gets nervious
Oh thank goodness they aren't just on anything
honestly I don't think they'll be that good
at 1500m they'll take 7+ seconds from launch to impact and they don't hit that hard since you only get two of them
and it's on a locked XL400 omnimech
As much as I want funny AIV Urbie, well, it's good for the game balance.
IS ones seem comparable to tbolt 20s, if they keep those stats.
Wondering if they looked at how the Railgun turned out and decided to start these off weaker, buff them up a little if needed?
Sort of? But er, they do area damage, that's their thing. At least in TT, and I'd imagine here too.
no area damage
Hhhhuhhh..
Also, I keep fighting in a UAC/20 Cougar, but in the midlane? Which is where the assaults live?
with squishy lights like that you want to double up with something bigger on peeks
otherwise you get shot and die
I've decided to go down to an LBX/10 and 3HML.
which cougar?
Hm? Let's see.
solid ppfld
Pin Point Front Loaded Damage
Ah. Also that.. RT Plas PPC is.. Mmm, a bit of a :/ for me.
pinpoint meaning no duration so it all hits the same place, front loaded meaning no burst or burn time so you can shoot and twist
?
Don't like arm-ST mixing of the same weapon.
I mean I guess, I odn't find it to be that painful tbph
That's fair. I just don't like it.
https://mwo.nav-alpha.com/mechlab?b=80d15a1c_COU-FL alternatively if you want to stare something in this ballpark might work though imo you have better options
Maybe. I've considered erm, going HAG/20 and some lasers though.
But I don't wanna automatically go Oops All HAG/20.
https://mwo.nav-alpha.com/mechlab?b=efc6ae01_COU-E
also this option for laservom
doesn't have to be the cou-E, you can build it on just about any cougar
Also if I wanted that, I'd play my weird Adder W I have. But.. I'm feeling like this build doesn't fit on this mech. :(
Hm, could do that, yeah.
or honestly take the gauss rifle because it's probably going to get you better results than the HAG20
Mmm, so what is a good Clan Medium that'll do AC/20 and brawl? And why do I feel like the answer is a Vapor Eagle?
I kinda want it to be, but also, I understand SRM spam.
That's a point, I don't have an SRM spammer.
the SHC-NO technically brawls pretty good but it costs money and has an IS AC20 so that's cheating
How do Vapor Eagles brawl?
Hmmmm..
HBK-IIC UAC40?
Never done that, always wanted to. >:3
Hm, is there any way to improve on this loadout?
https://mwo.nav-alpha.com/mechlab?b=5d3c4621_VGL-A
This is a potential update to a current build, which has an LBX/20 and ERMLs instead.
And loses the 2 DHS for it.
Oh. Okay.
Too much back armor, active probe does almost nothing for you here, HMLs have burntime which means you take incoming fire, imo too many jump jets
for the one I sent you I think you could toss a ton of SRM ammo for more JJs but that's a personal preference question
Mhm.
There's also this prospect. That TAG is in there mostly to fill out the arm slot but also, TAG good for off-bore support.
https://mwo.nav-alpha.com/mechlab?b=3c560723_VGL-1
And again the JJs can be replaced with DHSes.
I'd drop the TAG entirely tbph
Mm, empty arm slot but I suppose.
you do not need to fill every weapon hardpoint
and in fact many mechs are best built by not using all of the hardpoints
No, but I think it looks weird with that hardpoint unfilled.
That's a-.. Certainly a build. I got to this.
https://mwo.nav-alpha.com/mechlab?b=5290738d_VGL-1
the active probe does nothing for you here
Er, replace the probe with a DHS.
I'd also drop the APGauss tbph
Maybe I'm just better-suited for making TT loadouts than MWO loadouts. :P
honestly I think having TT experience is a debuff to making good MWO loadouts
I'm partially going for looksgood here, but that's fair.
the things that make a build good on TT are very much not the things that make a build good in MWO
i.e. MWO very much favors building a single purpose specialist mech that you pilot in such a way that it does its specific role as much of the time as possible
Mmmhm.
Oh great heavens.
but really if you want to brawl in a veagle I'd say go with the LB20+SRM6a build I posted earlier
everything fires immediately so you can limit exposure
Yeah.
3x SNPPC crab might be funny...
Spl probably better than sxpl?
sxpl you have to stare
https://www.youtube.com/watch?v=coix0cZ93gU oh holy crap, MW3 is getting such an impressive looking mod?
Teaser about the new 'Mechs added to date: Catapult, Warhammer, Urbanmech, NightStar, PhoenixHawk and Marauder! The Stinger is there, but it is a partial rework of the PXH, so it deserves its own spot on future material.
Music: Solar Fields - Moving Lines
i do think its becuse its currently abandonware ?
alas everything post clan invasion for me is painful, very very painful
I love EQ
ooh, what's the EQ?
Fun EQ, but after my first match i want to bring something to delete lights
yeah the tonnage limits are real low so you want light killers
high PPFLD or just DPS monsters with arm guns
so I already hate alpine because I think it's a garbage map and this EQ is not changing my opinion of it
argh
i think
i might actually get back into MWO because the rocket launcher update looks sick
Ah
Clan Archer is just, doing really well for me. 4x ATM6, 2x ERLL
odd combo of weapons but if it works it works ig
https://mwo.nav-alpha.com/mechlab?b=c10bee2e_ARC-2W-CS
I almost feel like it should be generating more heat than it does, but I am chain firing the ATMs
Does the targetting gain time boost not affect lock-on time?
nope
ohhhh
Direct fire lockon is the same speed at any range, indirect gets worse out to 800m then stops, the only thing that matters is sensor range to get the lock and ECM
Will look at adjusting it then, thanks!
targeting gain time is just paperdoll and that doesnt matter with lockons because you cant really aim for components either way
Point and Click Adventure Crab!
I wonder how feasible that would be for fishing for headshots?
I do really like the Crab-27 with 3x SNPPC though
you need to score a minimum of two headclicks and typically more like 3 or 4 so...dubious
the UM-IIC-M is a little busted in light v light EQ
bringing a marauder's worth of HP is pretty good
Ive run into a few comp players trying out a some counters for it. UM-R60L with just an AC20 stood out to me there.
But otherwise, UM-IIC-M with APG and Plasma seems the meta.
Cougars and Adders with similar loadouts also fare well against it.
I think beam+lmg stare on the um-iic-m is also solid but yeah the main counter is poptart APG+PC cougar
oh god
Angriest trash can
Thoughts on living legends?
player count is a little too low to actually play
Aw
yeah hard to compare to MWO when MWO has a playerbase and MWLL very much doesn't
really do need to play more MWO
Truly a most dezgra image
yeah it's good
highly recommended resources btw
grimmechs is a set of good baseline "what can I do with X mech" build and mechdb covers a lot of information that the game doesn't really explain
I highly recommend reading this one
Thanks these look super helpful!
-50% CD EQ is pretty bonkers
you kinda have to run ultra cool dakka because everything else heatcaps itself too fast
dire widowmaker does numbers on this one
Arena crusher
a shame to remove the jumpjets from a highlander but the claymore and twin SRM10s make up for it
is YAML a bit OP? yeah, is it fun? hella yeah.
me stealing all the farm from everyone else in my op legend slopmachine
Running AC20+LB20 and 2x snubnose ppc?
Yup
Very fun loadout, always a good time with that in either the War Emu or Warlord
The warlord's just so damn tanky
so like in MWO what even is the disadvantage of clanner mechs
they just seem better than IS mechs
worse quirks
@urban shell https://mwo.nav-alpha.com/mechlab?b=08e1d6b4_MAD-IIC want to weigh in on my theorycraft
seems unfocused
how do you suggest I consoliate it?
the ERLL + ERPPC combo is going to be hard to use at range due to tracking and it's quite undergunned at range and then up close 4 MPL + 2 ERML isn't particularly threatening
and that's two distinct range bands
considering I can just fire ERLL at close range
does triple ERLL ghost heat?
yes it does
no for IS yes for clan
very hot for a close range weapon
do you want to fight point blank, midrange, or snipe?
MechDB says C-ERLL will ghost heat 11.75 extra when firing 3, but IS can triple it without ghost heat
yeah, IS HSL for ERLL is 3, cERLL is 2
midrange, but this mech doesn't mount enough
I think
it mounts enough for midrange lasvom
the obv solution is just med pulse
what does the TComp do again?
relevant boost here is to range
shit yeah that does a lot of damage, how is dissipation on it?
not great but you alpha 92 then duck into cover to cool
specifically its click HLL+ERML on one weapon group, click LPLs on another weapon group while the HLLs are still firing. Ghost heat is triggered by trigger pulls, not burn duration. Also if you mess this up and eat GH you will fry
imo the SR6 gigavom is somewhat better at the actual gigavom part but its also much slower
To highlight something else I'll point out just how light on quirks this mech is
compare +7 ST armor to something like an atlas which has +30-40 to every location
or the marauder 2 which again has way more armor
