#Battletech/Mech Warrior
1 messages · Page 7 of 1
If you're willing to go for a very weird and fun medium, you can gain some speed at the cost of 1 of your MPLs to go for a Hunchback IIC.
yeah no this fits the bill thank you <(:D
FWIW, I'm buying back the HBIIC-A I sold to try that MPL build now. :3
idk first thing that came to mind
mpls run into the issue of range even on the clan variants
and 63 alpha doesn't really cut it nowaday stbph
if you don't mind going up to 85 tons, the 6xLL STK-4N build is quite good imo
stalker mounts are nuts
for IS, you've got options though they're all combos of BLC + ERML
how picky are you about hitboxes and mounts?
as long as its symetrical
I have bad news for you
I really like the HBK-4P lasvom build
the hunch has omega armor and you get two alphas before overheat
the blackjack 1X is kinda default good because it has really good mounts
https://mwo.nav-alpha.com/mechlab?b=0704821d_RGH-3A
roughnecks are always good esp since they got a bunch of buffs recently
for clan stucff the HBK-IIC-A has a decent jumpjet lasvomit build if that's your style
either with heavy larges or large pulse depending on taste
good mounts too
the nova prime is bad imo
also a reason why i want a heavy/medium is because i dont want to fight for spots with the 500 other assault mechs
you'll be doing that anyway
(also variety)
upside with laservomit is that you fire one alpha then spend ten seconds cooling so your actual time in the firing line is pretty low
if you want FOTM the blanner A has a solid lasvom build with the asterisk that your sustained DPS is pretty bad
and the blanner has some crazy quirks rn
https://mwo.nav-alpha.com/mechlab?b=19833f22_RFL-IIC
if you like clan large pulse this one is funny
I don't think it's very good but it is funny
https://mwo.nav-alpha.com/mechlab?b=94ffe920_SMN-G
I've never played the SMN-G but this does have a pretty funny +40% pulse laser range quirk
https://mwo.nav-alpha.com/mechlab?b=776158e8_JR7-A
honorable mention the JR7-A has very funny laser quirks
yes you're reading that right
hey so i have just come into the possesion of a bullshark-3 battlemaster-1g and kodiak-sb any good build (and where to find them?)
on further consideration ill most likely sell one of the new assault mechs for a different one probably a annihilator-1E
When in doubt check Isengrim. The SB is basically a Clan Atlas with the ability to SPEED.
Personally I'd sell the Battlemaster because you can get that for C-Bills, but not SB.
Or the BSK-3, that's also C-Bills.
yeah i think ill get rid of the battlemaster, so now the journey to find a nice assault laserboat
could do that, i was looking at the victor and the warhammer IIC
The Supernova might be what you want.
oh yeah no it might be
Just DO NOT fire both arms at once.
will do
Never sell mechs if you don't have to
You recover basically nothing
STK-4N 6xLL
got meself a supernova
3 i think
The 3s a PPC specialist
Actually a pretty decent ERPPC mech
did you mean the C?
Oh wait did you know that you can turn the automatic shutdown off?
If you press O it'll override the shutdown so you dont get hit with a six second stun for overheating
You will still burn to death if you stay overheated but not getting shot to pieces or hs because you're in the shutdown animation is worth it
Ah yeah, that's a good build though I would sidestack it rather than symmetrical
Sidestack lets you lose your left arm without losing any guns
i have a thing for symmetry, the original build i took from did that
Also remember to stagger fire to avoid ghost heat
i did, set it up for two lasers at a time
(also got a button to chainfire everything)
fun trick you can do for that is if you set all the weapons to chainfire on two groups you just click both mouse buttons every half second
ERLL dires do that
To answer your original question, imo the SB and BSK3 are kinda meh
yeah got them from the event
IS LRMs are broadly less good than thunderbolts but tbolts are so heavy that you don't have the tonnage to take advantage of the HSL quirk and at that point just run a longbow or the mean baby, the SB has all the missile hardpoints in one ST so you're slot limited
I think for the SB there's a brawl build thats decent
Yeah run at them, hit them with the SRMs and LB20 until they fall over
Why does it just have a PPC?!
spare tonnage
LPL?
And cERPPCs dont have a minimum range
PPC syncs better with the rest because you don't have to hold the burn
Huh.
And you don't fire it continuous
maybe once when you start the engagement then use the LB20 and SRMs
The orion skoll can build something similar
Our local Clanner has very strong opinion about messing with Orions.
You could drop the PPC to go up to a 400XL but the speed gain isnt huge, you're losing 15 alpha, and gaining 1 DHS isn't a huge benefit
Also you can shoot then twist
hmmmmm
I'm trying to build my plasma cannon black lanner differently because while it has nice ppc heat quirk, firing 4 of them still triggers ghost heat
not that much but, hmmm
You can soak the alpha heat for like two volleys then stagger 3+1
Alternatively 2xERPPC trades DPS for range and is very safe but low output
huh, the various, special variant were released a long while ago?
like the Adder like like 14 ballistic slots
didn't know
that
Loyalty mechs get released for MC/C-bills after a while
I picked up my first duelist that way
....so thunderbolt missiles can do damage pointblank
hmmm
okay so, below 120, it deals 3 damage
so that guy is still sandblasting me like 24 damage every 4 sec
geez
half damage inside 150
and it doesn't sandblast
tbolts basically exclusively hit torsos due to how tight their spread is
yeah but the guy basically can't lock on with me in his face so
fair
oh what now
the gamej ust kicked out, I struggled to reconnect, and then I have spent 15 minutes waiting for a match
the hell is happening to the server now
i think this might be the low population but the server sure 'adjusted' to low cost mode to fucking quickly
finally making decent progress towards maxing out a bunch of mechs I bought last time
Do people here talk about the table top version of battleTech at all or is it just the videogames?
Yeah the table top forum over in #1161693671742259272 has a thread for BattleTech located here: https://discord.com/channels/426286410496999425/1161695907255963709
This thread in #1159877763071737926 is for the vidya game adaptations of our favorite 10 meter tall blorbos
edit: Beaten by a land-air mech thread courier
Wonderful, thank you
I have a new cook
30/(4-2.48+0.75) = 13.2 DPS, 30/(3.5-2.17+0.2) = 19.6 DPS, so 48% more DPS with SBGauss vs normal gauss including skills
fragile but it's a good time
also unfortunately you can run out of ammo
hmmm
really feels like dual LBX20 Catapult no longer works what's all the armored quirk close ranger
switched things around for lbx 20 3 srm6 build instead for more damage
no longer heat neutral though
on the K2?
yeah wouldn't recommend esp because it's quirked for standard ACs rather than LBX
oh wait srms
sorry, little out of it
I mean, 40 damage with that quirk set is 40 damage and the cata hitboxes are really good
Yes, but the dual lbx 20 catapult has no mobility nor armor quirk
You can certainly open people up when they got ct open, but that's like waiting for teammate to give you a miracle
Switched to dual lbx 10 4 srm2
That's a more consistent dps
It just feels like st some point pgi make Is lbx 20 has even bigger spread
¯_(ツ)_/¯
imo if you're carrying LBX20 tonnage you're probabyl better off with an AC20 for hole punching
and esp for catapults the A1 is right there y'know?
oh my god I've played so many games in this thing over the course of three days
it's 20 DPS forever
which is a stat that most (all?) assaults can't beat esp at 931m range
imo the velo desync on AC20/LB20 is hard to work with but there's a wemu build that runs AC20+2xSnub+LB20 and it's fun
lights simply dissolve
war emu
aaah
hmm okay, starting to get a hang of this dual lbx 20 cat
you don't use it to brawl, you use it to sandpaper people at range
You can, the victor has a variant that lets you run 2 lbx20 and a ac20 and fire it without ghost heat because of that
Imo the the go to dual 20 carrier for IS is either the bushwack cause medium or thantos because armor and jj
I think theres an argument for war emu snacc but that's also a legend
help
good lord
HPG wall sniping...worked?
Cleaned up at the end of the game, solid damage numbers, actually participating for most of the match
Did get lucky by halving a bandit midway through with a rear shot then having them be the last person standing
huh, Gauntlet
I was very interested, then I remember this things run on light engine and hmmmmm
after shoving XL on just about everything, I'm not used to spending more on survivability lmao
this thing is gross
oh holy shit those were some good games
Yooo bullshark
I can't believe I've had an easier time getting VR mods working than getting my first party supported controllers working.
I've got a pair of T16Ms. Buuuuut apppppppaaaarrently MW5 doesn't like having duplicate hardware so I'm supposed to use TARGET to merge them into a single virtual device, but if I use the provided profile for MW5 windows doesn't accept any input from them lol.
But hey, I've got headaim arms working!
Okay, I got vjoy and joystick gremlin working, and MW5Hotas spat out a reasonable config file.
Now I just gotta figure out why my hat switches aren't working.
Okay MW5VR has more depth than I expected? I never thought I'd be caring if a 'mechs arms had lower actuators but here I am.
If they don't, the X aim axis is locked to the torso position but the Y axis is subbed to head aim. The increased aiming arc from having them is so dramatic the centurion only has to rotate like 10 degrees to swap from firing the autocannon and getting full shield coverage.
I didn't think the firing angle was that dramatic in vanilla. Maybe my torso was always moving to catch up so I never noticed.
You can use it in mwo to fire from a torso twist since arms twist farther than torsos do
So you max out twist then aim beyond the twist with arms
Jesus christ the warlord is busted
If I can get to 400m without dying I can 1v2
Yeah it's like, what, dual lbx 20 + dual snubppc?
Though most pilot I have seen with one don't drive them well
Usually because good one don't even let me see them before I died
AC20/LB20/Snub for me
Velo desync but at short range it doesn't matter and the extra ppfld is good for hole punching
Have been playing a dual lb20 Mad Dog lately, and most of the time I see one its either deleting me near instantly or I'm shooting it in the back while its mauling teammates. Tempting to get one.
so quick question me and some friends are playing MW5 mercs modded and we keep having an issue where after we finish a mission the game just boots everyone out no error nothing just booted, this wouldve been fine if it let them reconnect but it doesnt. any ideas/ tips?
I haven't heard of an issue like this, and if you cant find anyone online with similar issues your best bet is to start disabling mods 1 by 1 until it goes away
Yeah sounds like it ill get someone to help me do that, thenks for the help either way :D
Oh fuck
in fairness it's 48.6 at most because it's capped at a 90 rated engine
but also the durability quirks on that are substantial
cursed and unholy mech
yeah I can see why it would demolish in a Solaris match
that thing can face tank, when it's actually facing its enemies
how's MW5 Clans compared to MW5 Mercenaries again with respect to the resource management aspect?
I like the combat but I will be the first to admit that I've actually managed to near-softlock myself in Mercenaries so if I could play without either having to flat out cheat or deal with that it'd be great
i haven't played it but i heard clans is a much more linear campaign experience. someone here will be able to tell you what exactly that means though
nodnod
I really wanted to like mercenaries but 1. at the time the female protag voiceover mod was kind of rough and 2. I have a very strong issue with losing any significant amount of progress (I've never managed to play a soulslike without wanting to rip my hair out for the whole duration just by losing souls), which is a skill issue
so having to essentially go back to the starter mech something worse than the starter mech because of running out of money...
yeah i wasn't a fan of the mount and blade approach but that's just my personal fatigue with the layout,,,,
I actually was a fan of M&B, but I think I also played that during a time when I was a lot more mentally able to handle frustrations
me too

The group I played with found mw5 mercs to be much better then clans, the missions for clans felt very repetitive and were a bit of a slog with nothing really new introduced to mix it up plus the "boss fights" were abysmal. I've only played both coop tho so that probably changes the experience a bit
There are some mission mods for mercs that gives you actual reasons to field lighter mechs so it doesn't feel so bad when your hot rod is all banged up.
Sadly that's my least favorite mission type lmao
I actually use Coyote's mission pack to turn those off
Coyotes(?) adds infiltration missions where smaller mechs are harder for the enemy to spot, or warzone contracts where you're getting slammed by artillery so you can't field anything too slow or it'll get pounded into dust.
The coyotes infiltration missions are worth so much for how little you actually have to do.
Usually you can pick up a few crates, lock on to some enemies, take out a couple turrets and you can leave.
... It's when they ask you to take out a priority target is when things get dicey.
I'm fine choosing the lighter mech for specific missions but I'm absolutely not okay with being forced into it due to running out of repair funds
I played clans through on the harder difficulty (not trueborn) and was not ever really strapped for cash.
There was a single point in the ghost bears campaign where I needed to make harder choices but on a regular playthrough you should have plenty of resources as long as your mechs arent all destroyed each mission.
I see. mkay.
i think the only thing that "makes clans better" for us is we heard that clans lets you have MC choice in voice and who they are
mercenaries just says "youre this guy" and thats kind of :\
Does clans let you change the MC? I thought they just had you play as jayden
Jayden is the main character but you can control the other members of the star in mission whenever you want
Just like in mercs
Oh I thought there was character customization that i missed some how lol
Nope, just the pilot skills
once you max out the event you get your choice of a non-recent legend with its battlepass. If you already have the battlepass you dont get a second one so don't get a duplicate
Ooooh, ok
Theres some front runners in here for selection
Will be grinding that out this Arvo, tgen
My heavy hero pick is going to be a bandit because op, medium probably a veagle rival for comp stuff
I'm probably grabbing the War Emu, purely for the name
The Wemu is very good
Did win a war, after all
also very flexible builds
You can go AC5/LPPC dakka, AC10/LPPC pinpoint, AC20/Snub/LB20 SNACC
Ooooh, ok
Double hgauss medium lasers
Too unfocused for me
Plus I don't like mixing lockons with non lockons
Wait the shd-2k doesnt have a ballistic hardpoint
2-H, sorry
Not the combo I would have gone with on the 2H since you don't benefit from any of the DPS increasing quirks and it has pretty substantial ballistic cd
And for a RAC medium the bushwacker is right there
Hey, I can make it work reasonably well
If it works it works
Use the RAC for sustained DPS
PPC for snapshots, and LRMs as background harassment
Also fit an AMS on, actually
Augh
Sorry this is everything I don't like about a mech build
Lockons + Nonlockons creates issue with leading, 1xLPPC is basically nothing, 1x RAC isn't enough to justify the stare and 1xAMS doesn't really do anything not to mention the structural issues with AMS as equipment
Hey, it works
Also I find that these kinds of "do everything" builds end up struggling to do anything in particular well because while you've got something for everything you end up being worse in every scenario than a specialized mech
That's the SHD all over
But there are good SHD builds
Jack of all trades, ok-ish at most
I kinda want to see this build but I'm also a little afraid of what I'm going to see
Like you can run this and this is good
https://mwo.nav-alpha.com/mechlab?b=e354a271_SHD-2H
Or this for more go fast
I'll try and grab it once home
https://mwo.nav-alpha.com/mechlab?b=08d7a973_SHD-2H
This one actually kinda intruiges me as an alternative to the scattershot
this EQ is weird
heavily defend biased
but I'm still getting decent farm win or lose
gg! :D
(Username is SH1 in that match)
ggs!
A`1820^0|Id|i^pV0|Z?|[O|[OqV0|[<2|R@|?P|f?|aO|@PrT0sT0|G@tX0uX0vB0|o2w@00>0
This was the code it spat out
why
Wtf even is that weapon? A mechscaled mass driver?
legends!
An unusual HGR perhaps?
Depending on implementation, a railgun might be a sort of side-grade to dual HGRs... hopefully...
honestly, I'm surprised PGI hasn't implement something like
a weapon integrated weapon unique to a legend mech or something
im getting my first battletech box tomorrow and i am unexplainably excited!!!!!
huh
Which box?
Pretty sure it’s the alpha strike box!
A very nice one. Oddly enough, only place to get a wraith and a pouncer.
our alpha strike box came in!!!!
now we have to ask... how does one make a lance/star
There's a couple options
In alpha strike you build a list by points, and in classic by BV value. Since you got the AS box it'll only have AS supporting stuff, so we'll start there. The base lances/star they give you in the box is ~215 points from the scenario
So you can kind of think of that as a starting point. You also can start with the cards the box came with. Add up the units you want until their combined points reach the amount you want, and done.
A few nuances:
- the price on the card is for a skill 4 pilot. You get a discount if you buy the unit with a skill of more than 4 and you have to pay extra if the pilot's skill is below 4. The amount depends on the base price of the mech, so you'd have to consult the back of the rules book.
- Lances are 4 mechs and stars 5. You can have forces with a size that isn't a multiple of that, but AS provides bonuses to these sized units.
If you want to use mech variants outside of the cards given, you can find them at here: http://www.masterunitlist.info/
Finally, a lot of people like to limit their units to a certain faction and era.
- you'll need to consult MUL to figure out if a faction uses a certain mech
- the symbols on the right side of the card define which era a mech is available in.
Also like there is a separate thread for the table top games so like questions about them might get answered quicker there#1161695907255963709
No resion to be sorry, just wanted you to kow it exiested
no curbie
stone rhino? Whack
Catapult? Lame
Trash can with too much armor and twelve machine guns? Crisp as hell
also because people don't shoot at light mechs when they have the option to shoot at assaults meaning you can get a lot of free farm
Remember when 40 damage alpha was considered strong? Yeah now we got 1 gun that does 64
I would hope for a 30 ton investment you could get 64 damage off it
2 ac20s weigh 28 tons and thats only 40 with like 1/3ish the range and much lower velocity but it wasnt mostly just a joke about meta creep especially with it mounted above the cockpit
And? Your not gonna face tank with this its a hill humper, your just gonna play it like a lasvomit or any other gauss peep build
jaws music
not entirely sold on there being no differences between IS and clan but I get both so /shrug
A weapon to surpass metal gear.
The gun is almost as big as the rest of the Urbie.
You fire it and the urbie top half spins wildly.
No, that is a Metal Gear at that point, when you feed it nuclear rounds.
[Reply to:](#1159998642531356693 message) A weapon to surpass metal gear.
No no no, an urbanmech is already a metal gear, thanks to the UM-AIV, so the slightly more practical railgun is a weapon to surpass it
True.
Love this goofy Raven. It's just 2 Binary Lasers.
that dude on the subreddit would lose his goddamn mind
Someone not a fan of that weapon?
oh no the other way around
They've been posting a custom mech each day to try and prove that the Blazer is a good Clan Invasion era weapon
They've had... middling success
I've ben really enjoying using them with that Raven 2X, a Kintaro-20, and a Dragon-1C.
MWO- oh you meant the Reddit dude
Blazers are fun in MW5 but you pretty much have to build around them
And by that I mean "allocate all available tonnage to DHSes"
yeah I think they're pretty decent in the video games
I've heard Blazer Cannons are theoretically good for headcapping in TT, incredibly hot and heavy though.
they're capable of headcapping and thats their only sell
headcap capable weapon that isn't an AC20 before gauss rifles and HPPCs or clantech hit the field
Their range bracket is also just fucking weird in actual TT, since it has no minimum range it feels bad to drop it for knifefighter weapons but its long enough that it also doesn't feel good to drop for your ppc & LRMs
qp is 8v8 now
sov needs nerfs
the SR6 is significantly less brainless than the sovereign but also 122 alpha is a lot
Ok, so I really like 8v8
it's stompier but I think it's stompier because there's less margin rather than because MM is worse
esp once they fixed the tonnage thing
But because of the lower playercounts you don't have to cut through nearly as much chaff to get a win, which does kinda suck if you needed that margin of error but if you didn't lets you pull out wins a lot more
and a lot of my builds are benefiting from that
dakka has open sightlines to expose on, fast builds can exploit empty paths, slow builds can approach without getting mulched, trade builds don't run out of HP, etc
Contrary to most of the forums I'm having a very good time
it is really stompy in terms of outcomes but a win/loss is usually turnable
Was Quick Play 12v12 before?
Yep.
yeah
Having a bad time with 8v8. Feels like the majority of my matches have been a pre-made group stomping on 8 randoms.
Like, Im seeing teams making murder balls of brawlers or dakka while one team splits and doesn't react, or a majority of a team taking high ground in corner and preventing appproach with range.
Could probably prevent some of the losses if I were to try and shotcall maybe? But not confident in doing so.
shotcalling is a pretty good idea even if its just calling a counter nascar
IME the matches are even though the end cards aren't
I.e. I've had 12-0 stomps before and thats usually a palpable skill diff between my team and the enemy
in this I think a lot of fights are as fair as they'll really get but the 8v8 format is a lot more brittle so once you start to lose it becomes an 8-1 or 8-2 blowout as your team loses DPS
premades are /shrug
A lot of the time as a solo player I can still drop premades
some of that might be build
I'm running SR6 gigavom and a variety of dakka builds
but all of the mechs I've tried have felt better than 12v12
I usually like to run stuff that wants to sit on the edge of a fight, but having much better games in 8v8 with dakka or high alpha/burst damage on faster mechs.
5x ac2 blight was doing great yesterday, should probably stick with it
Or just, any of my other heavies I know just work lol- MDD-D, TBR, etc. Instead of trying to play mediums
Ive been liking 8v8, feels like i have a lot more impact and die to less random crap. Movement around the map is a lot easier and brawling is easier to make work. So far a big fan looking forward to then opening the group limit to 4 so i can pull Ws in
Rip 8v8
Was the 8v8 matching Steiner Scout Lances vs non-Assaults?
briefly but that got fixed day 1
I think a lot of people liked having less impact on the match
It was feeling better later on in the event, probably after both my own play adjustments and backend matchmaking adjustments- still a few matches with outcomes that felt decided in the queue, but started seeing more very close matches too. Had several matches where the ending was down to 1v1s decided by single shots. I think I also narrowed down why I was feeling less impactful in 8v8- 12v12 was probably letting me get away with more mistakes in my usual flank/skirmish sort of playstyle.
Railgun's out
this thing is pretty gross
this thing is stupid
Sorry, I meant to have a look at this a while ago and never got around to it:
- Way too much rear armor: You should not be getting shot in the back and rear armor could have been frontal armor. 5 tends to be the max to stop an arty strike from critting you, anything more than that is really unnecessary.
- Not fully armored: Your CT is 10 under armor limit. If you lose your CT you die. CT should always be maxed.
- Left arm armor: You could fully strip this location to fit a larger engine, more ammo, more cooling, etc. There's nothing in here to protect.
- Weapon choice: I am very much not a fan of mixed lockons/nonlockons and this also throws in mixed stare/not stare weapons in the form of the RAC2 and the LPPC. Everything's also drastically short on ammo. You're also not leveraging the -40% jam chance particularly heavily.
- AMS: 1x AMS is doing almost nothing here. It's tonnage that could have been ammo or heat sinks.
- Tcomp: The primary benefit of a tcomp is beam range, you're not running beams.
On the 5M you could go STD engine + 2xRAC5 for a pretty scary DPS build that's going to be a lot easier to play than managing this.
https://mwo.nav-alpha.com/mechlab?b=3fb613e6_SHD-5M (No Ferro-Fibrous, full RT armor)
https://mwo.nav-alpha.com/mechlab?b=e8bb397f_SHD-5M (More optimal but requires changing to Ferro)
this thing is stupid
I wanna get a medium 'mech, what's one y'all recommend?
I prefer a non-hero mech, so I could actually get it without real money.
BKL-A was top of the leaderboard iirc
BJ-1X is up there too
I like running 4xPAC2 on novas
Oh, that blackjack is super cheap right now too
I'm working away at it.
If you want advice on that I have opinions as well
Sure
For the damage one I've just been running my king crab with the build you gave me, cause that thing pumps out rounds like no one's business.
There's also the question of how to build the blackjack I just bought.
How's this?
Way too much ST rear armor weapon choice is kinda mid, always run endo before ferro
rear armor should be five or less because you shouldn't be getting shot in the back, endo is a greater weight savings than ferro at the same slot cost
As far as weapons the 1X is pretty squishy so short ranged is dangerous and you can fit more firepower
You're also 1.5 tons underweight in that screenshot
@indigo jackal
Also grab structure and armor nodes
Got it
Endo saves you two tons here, ferro less than 1
interesting that the VK didn't spike my score much at all but it massively increase my W/L and K/D
which is kinda the opposite effect from what I expected
@gusty steeple
Debating whether I want to uninstall my mods to play the Clan Invasion DLC right away when it comes out or wait a week or two for the modders to update their shit
Leaning towards the latter because I don't think I can go back to the original MW5 mechlab after running YAML
no curbie
ehh the dlc is good but the ending is kinda eh
the missions are top notch
but the fact we skip some of the important battles was meh
holy lazers
is the clan invasion dlc out?
Yep. 89% on steam so people seem to like it
no curbie
not bad for 23 minutes
I fucking love piranha
It really is a gamble if I get a good angle or not
but when it is good, it's good
Also i can't for the hell of me figure out this fucking mech
Well, it's an 80 ton assault for starter
The in between weightclass is always in an... Awkwarr state
You might also wanna shove a light engine in there, 80 tonner really need that weight saving
Too much rear armor
I've seen AC5/LPPC builds that look decent
You could also strip the arms and legs, very little need for full coverage in QP
- No structure skills?
- LB-X autocannons are kinda meh unless you're explicitly trying to dodge ghost heat. Critseeking isn't worth losing pinpoint damage output
- Poor mounts and being an 80 tonner mean meh peeks. I'd focus on dakka i.e. https://mwo.nav-alpha.com/mechlab?b=59496272_HTM-27W
- Too much rear armor. Rear and frontal armor come out of the same pool, so rear armor could have been frontal.
idk how much ammo you need per game, I think that build runs a little light so you could trade DHS or downrate the engine if you want more
light ac5 and lppc works well
this is what i run on it
honestly the hatamochi is just kinda dogwater so whatever you put on it is going to be worse then just running a better mech
why LAC5? You can run 3xAC5 with tonnage to spare
no need to reduce firepower
I think I increased the speed on my build or soemthing
because 80 ton assault really need that, is what I thought
i mean if were just looking at dps just put 2 rac5s on it
I think a fair criticism of trading AC5s for LAC5s is that you lose DPS
and RACs have their own limitations
I don't play MWO but I can't figure out any of the MW5 Hatamoto Chi variants, vanilla or modded. They just feel like upgunned Chargers to me (because they are that but still).
Compared to any other 80 tonner they're made of paper
Most 80 tonners really
They just in an awkward spot
Meanwhile Awesome over here has the bulk of a 90 tonner
Yeah, if I'm going to use an Assault that isn't a 100 tonner I'll either use an Awesome or, if I can spare an extra 5 tons, a Battlemaster.
The MW5 Battlemaster is broken as fuck
The Marauder II will always be my favorite assault though. It's good at just about everything and looks damn sexy doing it.
Probably, I think an alarming number of 80 tonners try to go fast, but eat shit from the engine weight increase?
The exponential engine weights really sting
I see. I tried to go for maximum burst with 2x snubppc, but maybe going for uac10+uac5 or 3xAC5 is better
Or I guess I can get a 75 or something bigger
But I also don't like most 100tonners and stuff, they feel awkward to me
Also I tend to put a bit more rear armor cuz of lights
I am bad at fighting them
I guess I could go down to 5 in all of them not to get memed by arty
And it doesn't have any structure quirks, no
I guess I could just get a maddy with 2 ballistic slots and get better hardpoints for peeking
We have a Hatamoto-Chi build, give us a bit to get up.
..It might not be a ballistic one now that I think of it.
I am an unrepentant Marauder fanboy. My hangar in my modded pre-DLC7 MW5 save had four regular Marauders, three Marauder IIs, and a Marauder IIC.
One of the IIs had hardened armor on it and it Would. Not. Fucking. Die.
structure skill nodes
Sorry mistyped
You could go AC20+SNPPC but I think that ends up being undergunned
All the guns are low slung
and ac20 double snub is pretty anemic for an assault tho ig having it dead sided is okay
And I can only fire 2snppc at a time although...
Yeah, not good
I used to play PIR-3 with like, all the heavy smalls
Cooking yourself alive every alpha?
just pop a coolshot before you fire and hope the heat disp is enough to tank it xd
No, it was like, 70% if you avoid the ghost heat because it id possible to go like, 1-2 with it and melt someone's back
It's just a really inconsient playstyle
Because one med turns around randomly and suddenly death
Have you tried swapping the ones that are putting you over the heat cap to micros? Iirc they dont share a heat family
The life of a 20 tonner 😔
Yeah, it's less funny alpha but more consistent
Rn it's 6xHSLs 6xMicroPLs and 4xERMicroL
But I used to run 12xHSL
Sometimes I get to shoot pulses twice before someone turns around and if it's a lighter heavy I can sometimes just kill them
Like a catapult
Melting someones ass is always funny and wolf packs make it so much more fun
Have everyone bring 1 flame thrower and just pick off lone or duo mechs
For back stabbing i prefer srms tho, run a jenner iic or a artic wolf then you can just delete some ppl with 30 some odd srms into their back
On topic of the hatamoto though, I might have devised something really stupid
(I dropped rear armor to 5 each)
Once I get back to my PC I need to show off the abomination one of my mods added.
The mod author saw the Hunchback article on Sarna, saw the bit that mentioned the HBK-2 (which doesn't have a loadout listed) was the basis for the Hunchback IIC, and ran with it all the way into hell an IS Hunchback IIC
wait I can downsize the engine and fit the LAC/5 among the AC20 and 2 HPPCs
Time to see if I will eat shit due to lack of ammo
Ramp up on the HPPC is going to bite you up close
I'd rather go triple snub and stagger it
90m is really short range for an assault, and I never actually seen an engagement underneath that range.
Also I think I found the secret
you could definitely strip the left arm and legs there
Fill out the head armor, get a bigger engine
But yeah 75 alpha is 75 alpha
Behold whatever the fuck this abomination is (the endo and clusterfuck of heatsinks were added by me because it originally was even more of a pilot cooker than it already is)
legs, maybe, the left arm I leave because I can sorta use it as ablative armor
Yeah arm shielding is good but you could get away with pulling a ton of armor off and putting that into the head and enginr
And with the duration on the UAC20 your ability to shield with the left arm in a twist is reduced
I see
This thing runs pretty hot with the hppcs
So something more like this?
although I don't know if 3kph really is that worth it
One more heatsink on the other hand...
Id honestly dump even more armor and the light ferror to get 2 more dhs if its running hot. The speed your going 3 extra kph isnt gonna help you from not getting left behind and dying in an eventual nascar or bad spawn. Alternatively, coolshots fuck
What are some interesting mechs to pick up from lootbags?
Best if both, interesting is better than just good I don't want to slug myself at 30kph
currently mostly playing stuffl ike
PIR-3
and Hunchback IIC
Ok so good news no viable mech should be running at 30 kph
the double UAC20 one
Even for assaults minimum viable speed is 48.6
or crabs
Medium the vapor eagle rival is currently the best mech in the game statistically
The mishipeshu is also good, I personally like the gridiron 2xLGR
Wait really?
Peeking's pretty straightforward once you figure out the sightlines and minimizing exposure
Creature
I can't in a marauder or a thanatos
so I have a massive skill issue
You absolutely do not need 23 rear armor
Marauder arm guns are super low and the thanny 2xGauss is really undergunned
I have blight
For ridge peeking you want something like the incubus/bull shark/roughneck bolt
blight doesnt have the alpha for trading its a dakka mech
Also not the best mounts still
yeah, just realized
for heavies, the marauder bounty hunter is very good and has some flexible builds, Orion 2C Skoll has flexibility and is v fast but is harder to play due to meh mounts, mad dog bandit just go nerfed but its solid 2xUAC20 though one note
Personally I quite like the roughneck bolt
4 basically perfect mounts, good durability quirks, excellent generic firepower quirks
alternatively I think the apache is available and the partial wing is pretty fun
For assaults you've got a bunch of options
The atlas warlord is currently the best brawler in the game no notes
The EXE-B-C sovereign is a fucking nightmare DPS machine with the ballistic arms and can generally outgun anything else
The Stalker War Emu is very good with a variety of ballistic builds
Stalker misery runs a pretty mean AC20+4Snub build but loses out to the warlord because the warlord has a second ballistic hardpoint and better armor numbers imo
My sleeper choice is the Annihilator Mean Baby which I consider to be the best thunderbolt mech in the game
If you like clan AC10+plasma iirc the BSK-M is the "best" platform for that rn
Gausszilla is cracked with 4xGauss rifles
Ton of DPS and ice cold
Heavy metal poptarts really well because no JJ shake
On the ONI-K AC20+SNPPC+SRM6 is quite good
You can click then immediately twist to shield your torsos
How do you have that built?
7ML + 2LL
MPLs are not the same as BLC+ERML
oh
Eh close enough though usually you will want to run ERML to better sync up ranges
Yeah more of a question fo what you want
The Red Reaper 2 is interesting because it has the shield though broadly speaking it's not good
The Apache is very unique because it has the partial wing for hover and a fuckton of DPS but you need to know how to avoid getting yourself shot to pieces flying around
Bandit's really easy to play since its just a durable and fast UAC40
Ferroblast is fast but imo takes a very different mindset to play
I don't know the maps too well so I probably will get shot to bits all the time.
might go with the bolt just to learn peeking and then idk
warlord
learn how to play brawl assault properly
you are probably going to have more success in QP with the sovereign than the warlord
The warlord is really fucking good don't get me wrong but AC20s and snubs are good to a lot less distance than AC5s
And QP really rewards having a bit of range
don't sweat this one that much it takes some learning
And its not intuitive because mounts make and break a lot of angles
Unless there is something more from the assaults other than those youm entioned
Aksum has better mounts but worse durability and firepower quirks than the sovereign, still good but imo second best,
seraph gets a giant pile of coolshots for gauss+lasvom, sleipnir is good IS dakka but imo not as good as the sovereign
What site were you using to pull up mech stats like win rates and stuff?
ty ty! Yeah I'm also undecided on a Legend to pick for the redeem
If you havent picked from the medium and light rewards the centurion onyx or the hunchback gridiron or the uziel belial are unique and interesting. Theres a non-hero mech bushwack that can run dual ac20s if thats your thing and if your feeling psrticularly memetastic the firestarter can run a heavy gauss tho running the uac20 adder is more viable or even the warthog with 14 ap gauss
The gridiron isn't good but I love it
Though the RGH-2A is most of the experience and imo a lot better
Gridiron with 2 Light Gauss or 1 HGR is pretty fun. Not great, but fun and definitely usable.
Its surprisingly good with 1xSBGauss
The reduced charge time pretty dramatically increases firerate when CDR is that low
And you can fit a huge engine or 999 ammo
I should try that- could put MRMs in the other side torso?
Funnily enough the Grid Iron is probably my favorite hero mech in MW5
The gauss rifle will evaporate just about anything in any mission you'd want to take a Hunchback to
My friend made this Hunchback 4G loadout and it's really fucking funny
What in the goddamn
When you fire all three light rifles at once I think it might actually have better damage than an AC20 lmao
It also recoils hard enough to point you up at the sky for a second or two in first person
I want to redo it with medium rifles once I get enough of them because I can put endo or an XL engine on it now
Rifles are stupid silly in mercs
I think i had a blackjack with two heavies once, it had nothing else and still needed some lostech but it was a fun point and click adventure
I had one of those too but had to sell it after it took an unlucky ammo rack shot
There was nothing left intact on it besides one leg so it would have been easier to just outfit a new one lol
Oh I forgot to mention let me know what you picked so I can throw some builds your way
Also remember to cash out your loot bags
Bolt, rival and sovereign
I didn't have time recently so didn't get the legends pack
https://mwo.nav-alpha.com/mechlab?b=3cce5477_RGH-BLT
Move head armor to the legs and rear torso to the front since the rgh has full body durability now
This is my very silly attempt at making the Annihilator good.
oh the 1E is good in MWO
The problem with the annihilator (and the urbie by extension) in 5 is that most missions put you in wide open areas where its low speed becomes a huge detriment.
And its weak armor means anything you're going to be taking a 100tonner to is not something an Annihilator is going to be surviving
It came with literally all the free space filled with single heatsinks, so I eliminated a few, shoved an XL engine in and used the tonnage for a larger engine and a whole bunch of extra armor so now it can actually take hits and move at regular assault mech speeds
I'm 8 years off from Shadow of Kerensky in my save file so once I can get my hands on clan heat sinks I might be able to do even sillier things with it
that's p good
Hm. Should I be sensible on my Warthog and run 2MPL in the arms, or feed the urge and fit 2PlasC instead?
14xAPGauss 1x MPL
I have no idea how I pulled this out with a PIR-3 on Emerald Vale out of all places
Vale is a decent map for brawlers
I have a hard time finding a route to those good bits of people's rear armor or finding good targets without being immediately exploded by 3 assaults, but this time I managed to weave around.
A lot of the time you can't, esp solo
So its less stage diving individual assaults and more finding ways to double up on someone or angles to hit and flee
NO CURBIE
I should get the K9 in MW5 Mercs and shove a bigger engine into it for the lols
I found Discount Dan
No specific year
i think alot of stuff happens at 3025 but i do know it goes to 32xx (i cant recall the EXACT number)
I'm asking cuz I want hermit crab at some point
It would probably be very useless, but I want to have a trio of crabs
But that's ilclan era mech
I mean, look at him
Mech additions will be clan for the forseeable future
MWO is odd because it has mechs like the Gauntlet (3128)
They advance the timeline whenever they want tbh but yeah with clans stuff coming out for mw5 its just gonna be clan stuff for the most part
I wonder if we'll eventually see Word of Blake stuff for MW5
FedCom Civil War is obviously next if they decide to continue the Mercs timeline but after that
Glory to Piranha 3
Finally at the starting point for Shadow of Kerensky in my MW5 save, so I'll be starting that in co op tomorrow
Right been playing through the HBS battletech game and absolutely loving it. Doing a pretty good job as well
May have nearly lost the starting shadow hawk to the ||argo recovery|| mission when it got both its arms blown off
But it’s fine!
As long as Dekker lived through piloting a Spider that's the real hard mode survived
He has in fact lived mostly because
A) we don’t have pilot permadeath turned on
B) after he barely survived the first mission (had 20 CT structure left) we immediately swapped him over to a locust
Specifically the locust-1V the game gives you at the start that we stripped the MGs out of, swapped them for a pair of small lasers, and put on as much armour as we physical could
Oh yeah that thing's a great shin kicker
Could be worse for Dekker. He could be in... a flea.
In fairness we’ve never actually had a pilot get incapacitated yet so the fact we don’t have permadeath on hasn’t factored in
Yeah the game throws some huge odds out there and so big medical downtime is plenty punishment for a tough run even without losing the pilot
Mhm. Plus it’s our first ever playthrough so we’re not going totally overboard
So the clans definitely live up to the lore in the Shadow of Kerensky DLC. Two friends and I almost immediately got vaporized the first time we ran into them, so quickly we thought it was a scripted death at first. Second attempt went better but you have to use cover and fight smart; you can't facetank everything with a big enough mech like you can when you're fighting IS mechs.
I'm only three missions in because mod related glitches (thanks Steam Workshop for updating VonBiomes for everybody except me for literally no reason) cut the session short and we went to join another friend's game, but I'm enjoying it so far.
Also I'm pleased to say the Timber Wolf does do the MAD-CAT thing
Ok so as an experiment in torturing pubs stroking my ego skewing data I played almost exclusively the TSP urbie and void killer in September and jesus fucking christ
Interesting that there was the one-month delay there but otherwise holy moly these mechs did horrible (positive) things to my stats
i am the backstab batman
Nice
Is that just two railguns and a dream or what kinda build is that
Railgun is fixed equipment
not gauss
#1159998642531356693 message
Its a heavy gauss rifle with 931m range, 40 main damage + 12/12 splash
I'm running 2xcERPPC+rail, cXL345
Its gross
This is the "optimized" pug farming build and its disgusting
Who couldve guessed the above cockpit mounted 64 dmg weapon would be broken
It shoots slow and produces a lot of heat, I think there was a chance for it to be balanced
I'm sorry, 64?
12/40/12
all of our cool mechs in trans colors
Quick question, what're these pylon things on the phoenix hawk?
they're usually open on the artwork, just figured i'd ask.
Typically part of its jump jet system
Though on K-series Hawks with no jump jets they don't disappear
So I'd also imagine just part of the fusion engine design
I bet the designer saw the Gundam mkII, saw it's beam saber holders and said: "Looks cool, i'll take it."
(Either the actual artist, or the in-universe inventor take your pick)
Close. but they're the Super Pack engines from the VF-1 SP Valkyrie, the Macross mecha the original Phoenix Hawk was based on
So yeah, they got turned into the jump jets during the conversion from Macross/Robotech to Battletech
Also IS mech variants can get pretty slapdash at the best of times so it's possible whoever designed the K variants just left the JJ nacelles on so they didn't have to redesign the chassis
Yeah I could see engineers with succ war equipment going "fuck redoing the weight distribution, the pylons stay on"
I'm going to call the "how much can I pad my own stats" experiment there
I think this adequately demonstrates my point
MechWarrior 5: Clans - Wolves of Tukayyid
In the aftermath of the Battle of Luthien, ComStar uncovers the shocking truth about their Clan allies: Terra itself is their ultimate target. Alarmed, ComStar sends a proposal to Clan Wolf ilKhan Ulric Kerensky that could determine the fate of both ComStar and the entire Clan invasion.…
Dec 4, 2025
Tukayyid/Clan Wolf DLC hell yeah
Now all we need is a Jade Falcon DLC that's just us getting blown the fuck up at Twycross
LETS FUCKING GOOO
Kinda wish we were playing the falcons/another clan that gets their shit rocked
Wolf is the only clan that wins their front in the battle
yeah
I jumpscared some poor Nova
he was the last guy alive, and I rounded a corner looking for him and the guy was facing me, all 100 tons of fun 😭
re: rail guns
I got cockpit sniped by one the other day
I was so depressed
which sucks cause the Marauder II has such a small cockpit hitbox
Railgun shouldn't be able to oneshot from fresh
But the marauders all suffer from having the cockpit in the middle of the mech where people normally shoot
I'm not sure how fresh I was but it was just gone in a single hit
I got splashed a little by missiles so it might've been slightly damaged
but it just instakilled me
Railgun's 40 ppfld, a fully armored cockpit should be ~43-45 depending on tonnage because of skill nodes
But really the marauders get incidentally headshot a lot because the cockpit's in the middle as opposed to up high
I've not been hit in the cockpit often in the II
IIC and regular I can see it tho
all of my deaths except for that one have been my CT getting popped
surprisingly no one's tried to leg me yet
however I do love the Marauder II a lot
I can soak up a lot of damage before dying
Yeah it has good hitboxes
this is a fuckass map
Yeah crimson is a mess
the blight is one of my favorite mechs now
it rips through things
fragile though, as Marauders are
is it?
it runs a ST engine very well iirc
and again good hitboxes
yeah you can build stuff like this
just low armor for my taste
also yeah
that's a spooky fucking marauder
yeah but you can shield so easily because of the airplane hitboxes
and it zombies good too
rn I feel uncomfortable building for myself so I'm just copying builds
and I have the AC/20 and 2x Snub PPC jumpscare build
it's pretty nice
what heavy/medium regular mech should I get for some AC shenanigans like this?
the blight
imo SNACC is kinda wasted on the blight
there's better mechs to run it on
eh, this build is fun
the ONI-M has a similar build with more firepower and hilarious durability
literally as tanky as a direwolf
heavies are a mixed bag because there's so many that run decent builds
I like the RGH-BLT 4xAC5 but that's a hero mech
the RGH-2A does 2xGauss or 2xSBGauss very well and it's very fun though the mounts aren't as good
the Nova Prime has a very funny 4xPAC2 build as does the shadowcat P
if you want an AC20 there's always the HBK-4G
PAC2?
protomech AC2
oh
clan stuff
honestly I think I might want a RAC mech, for like, streams of bullets
it is incredibly funny
RACs are unfortunately bad
damn
but if you want a RAC mech the BSW-X1 or P2 run 2xRAC5 comfortably
is the king crab 000B any good?
no
well
it's fine?
it's okay?
build it like this, it outputs good DPS but it has king crab itis because it's way too wide, low arms, and huge CT
ahhh ok
just kinda mid
hm
wondering what kinda mech I want
cos I like heavies
playing the Blight I'm wondering if I should rebuild my MAD-5A some
also not original
but the DPS feels very eh at times
I feel like I could be doing more
thoughts?
I dont' like having such an extreme range desync between the MLs and LB10s
also the engine's pretty oversized
you could go to MPLs which would let you triple donw on the close range firepower or take some PPCs if you want to do more midrange
https://mwo.nav-alpha.com/mechlab?b=7d91b607_MAD-5A
or short range gaussvom
the LB10s are long range but they do basically nothing at that range
you kinda just tickle the enemy instead of dishing out damage to specific components
so they end up being very close range
hence midrange with the PPCs
https://mwo.nav-alpha.com/mechlab?b=64f61b4b_MAD-5A
Found this on grimmechs which seems interesting
plus its looking like LBX are going to get buffed in the nov weapons patch
though we haven't gotten a ton of info there
huh, that build is neat
medium pulses might be good for me
they do more damage and have more uptime
plus I have genuinely amazing heat management
yeah it just can sustain a lot, so med pulses feel fine to me
should I bother with laser duration?
always with laser weapons
medium pulses definitely feel way better
@urban shell https://mwo.nav-alpha.com/mechlab?b=494e1e07_SR-4 am I cooking or nah
Eww lams
Also I'd put at least two of the UACs in the torsos to leverage the highmounts
true
Personally I can't stand mixed lockons and nonlockons
Makes leading targets a huge pain
And LAMS is just bad
Even after the nov patch itll still be bad
by LAMs you mean?
huh, a lot of the clan mechs are really restrictive
laser AMS is worse than normal AMS in basically every way that matters
AMS in general isn't a great choice because it requires the enemy team to actually run missile weapons
but normal AMS usually won't burn through half a ton of ammo per game and at that point it weighs the same as LAMS while not generating any heat
noted
and specifically 1xAMS doesn't really do anything because it's not enough to seriously dent missile volleys since usually LRMs come in huge volleys
so it's just tonnage that could have been engine or ammo or heatsink or armor
exactly
MAD-4HP is the mass small hardpoints one
I personally think running LRMs or TBolts on it is a waste because it really wants to be firing SRMs
I'm wondering how I should kit out a Timber Wolf for SRM usage
the frame is really restrictive tho
do I typically want 4xSRM-6?
uncertain as when I originally looked at it I didn't know omnipods sometimes have quirks when applied to a build
rn I'm just trying to figure out what mech I wanna buy and build up next
the Bushwhacker has my attention
you could run something like this but imo there are far better options
I'd much rather have a summoner 10xSRM6 or similar
wait what
a summoner what now
you cannot alpha that
oh Jesus Christ
fire 5+5 or 6+4
the X1 is good
it can run 2xRAC5 or a really goofy max DPS knife fight build
asterisk RACs aren't very good
it's funny because it does 25 DPS
lmao
https://mwo.nav-alpha.com/mechlab?b=4750912f_BSW-X1
you can also do something like this which is reasonable though it suffers from RACs not being the best weapon type
I'm also considering an energy Ebon Jaguar to force myself to learn how to manage heat
it's pretty straightforward a lot of the time
if you like timbies this one is pretty good
gives the arm horizontal traverse
ahh, I can see how that'd be annoying for the timby at times
mostly a preference thing
how do SRMs, ATMs, MRMs, and Thunderbolts all differ?
SRMs and MRMs are dumb fire (the latter has more range and missiles per shot)
ATMs have levels of damage
Thunderbolts are big missiles (iirc)
so why would I use SRMs over ATMs if I have tonnage to spare?
oop
correction
SRMs over MRMs
ahhh ok so MRMs are mainly advantageous when hardpoints are an issue
SRMs are very short range but high output for tonnage. They also fire the entire launcher instantly. MRMs double the range but at a cost to tonnage and they take a while to fire all their missiles, so they'll struggle to hit small and/or evasive targets.
ATMs and TBolts are lockons which is not always an advantage.
ATMs imo are really bad. They have a three stage damage falloff to represent TT ATMs having 3 different ammo types. No indirect so you have to have LoS to your target.
TBolts are LRMs with better velocity and spread at the cost of tonnage.
TBolts seem fucking nasty
they have good numbers
I can imagine them going crazy on a midranger
I suck at aiming SRMs
Tbolts are desperate for tonnage which is their problem
To get decent throw weights you need a lot of free mass
if you want a free mech go to https://mwomercs.com/profile/redeem and input CS25GF for a free SMN-G and mechbay
oh sweet
oh is the G the funny SRM mech
no that's the B
how common are the loot bag and pick a prize events?
the G runs really well with 2xLPL 4xMPL leveraging the +25% pulse range quirk it gets
or 6 MPL
or you can do something like this where you lose a bunch of heat efficiency on alpha but get +40% range to pulse lasers
sometimes it's all you can do
I'm starting to consistently provide good team value so
this SRM timb is good
3 kills to 1 death is good value I think
and I left 2 more mechs on death's door
the important numbers to look at imo are kills, KMDDs, and damage
kills somewhat less so because the only important hitpoint for a kill was the last one
but broadly speaking damage wins games
yeah I've figured that much out
this mech is great, love it
I just need better game sense
oh have I told you I'm on a controller
I'm on a controller
I am not a good assault player at times
oh holy shit heavy gauss looks positively terrifying
hhhh I'm not super happy with a slow Blight
sure it does a lot of damage but hhhh
generally feel more capable in my timb
speed is an incredibly powerful tool
it however has more range than my timb
I say that and
HGauss is an odd weapon system because its big and slow but also pretty short ranged
Highest PPFLD you can get and ofc nearly completely heatless so if you can hit the same component repeatedly it can reward you
a lot of the time its defined more by the mech carrying it than the actual weapon i.e. the duelist
Speed scales with player skill and unlike armor doesn't get worse over the course of a match
For that reason a lot of the absolute best pilots are light specialists
yeah, that's why I love the Timber Wolf so much
if I play right
I absolutely eviscerate the enemy