#Battletech/Mech Warrior

1 messages · Page 7 of 1

slim cometBOT
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Because GrimMechs came out with this thing.

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If you're willing to go for a very weird and fun medium, you can gain some speed at the cost of 1 of your MPLs to go for a Hunchback IIC.

sage atlas
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yeah no this fits the bill thank you <(:D

slim cometBOT
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FWIW, I'm buying back the HBIIC-A I sold to try that MPL build now. :3

urban shell
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why mpulse?

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meta for both IS and clan is laservomit

sage atlas
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idk first thing that came to mind

urban shell
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mpls run into the issue of range even on the clan variants

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and 63 alpha doesn't really cut it nowaday stbph

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if you don't mind going up to 85 tons, the 6xLL STK-4N build is quite good imo

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stalker mounts are nuts

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for IS, you've got options though they're all combos of BLC + ERML

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how picky are you about hitboxes and mounts?

sage atlas
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as long as its symetrical

urban shell
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I have bad news for you

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I really like the HBK-4P lasvom build

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the hunch has omega armor and you get two alphas before overheat

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the blackjack 1X is kinda default good because it has really good mounts

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for clan stucff the HBK-IIC-A has a decent jumpjet lasvomit build if that's your style

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either with heavy larges or large pulse depending on taste

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good mounts too

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the nova prime is bad imo

sage atlas
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also a reason why i want a heavy/medium is because i dont want to fight for spots with the 500 other assault mechs

urban shell
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you'll be doing that anyway

sage atlas
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(also variety)

urban shell
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upside with laservomit is that you fire one alpha then spend ten seconds cooling so your actual time in the firing line is pretty low

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if you want FOTM the blanner A has a solid lasvom build with the asterisk that your sustained DPS is pretty bad

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and the blanner has some crazy quirks rn

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I don't think it's very good but it is funny

urban shell
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yes you're reading that right

sage atlas
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hey so i have just come into the possesion of a bullshark-3 battlemaster-1g and kodiak-sb any good build (and where to find them?)

sage atlas
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on further consideration ill most likely sell one of the new assault mechs for a different one probably a annihilator-1E

slim cometBOT
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When in doubt check Isengrim. The SB is basically a Clan Atlas with the ability to SPEED.

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Personally I'd sell the Battlemaster because you can get that for C-Bills, but not SB.

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Or the BSK-3, that's also C-Bills.

sage atlas
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yeah i think ill get rid of the battlemaster, so now the journey to find a nice assault laserboat

slim cometBOT
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How many lasers?

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..What about 6ERLL fired in triplets?

sage atlas
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could do that, i was looking at the victor and the warhammer IIC

slim cometBOT
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The Supernova might be what you want.

sage atlas
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oh yeah no it might be

slim cometBOT
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Just DO NOT fire both arms at once.

sage atlas
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will do

sage atlas
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its so great, fully leveled up its so fun

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i can ALMOST alphastrike

urban shell
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You recover basically nothing

sage atlas
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got meself a supernova

urban shell
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Excellent mounts and hitboxes, good armor, real sustained damage

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Which supernova?

sage atlas
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3 i think

urban shell
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The 3s a PPC specialist

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Actually a pretty decent ERPPC mech

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did you mean the C?

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Oh wait did you know that you can turn the automatic shutdown off?

sage atlas
urban shell
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If you press O it'll override the shutdown so you dont get hit with a six second stun for overheating

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You will still burn to death if you stay overheated but not getting shot to pieces or hs because you're in the shutdown animation is worth it

urban shell
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Sidestack lets you lose your left arm without losing any guns

sage atlas
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i have a thing for symmetry, the original build i took from did that

urban shell
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Also remember to stagger fire to avoid ghost heat

sage atlas
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i did, set it up for two lasers at a time

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(also got a button to chainfire everything)

urban shell
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fun trick you can do for that is if you set all the weapons to chainfire on two groups you just click both mouse buttons every half second

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ERLL dires do that

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To answer your original question, imo the SB and BSK3 are kinda meh

sage atlas
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yeah got them from the event

urban shell
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IS LRMs are broadly less good than thunderbolts but tbolts are so heavy that you don't have the tonnage to take advantage of the HSL quirk and at that point just run a longbow or the mean baby, the SB has all the missile hardpoints in one ST so you're slot limited

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I think for the SB there's a brawl build thats decent

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Yeah run at them, hit them with the SRMs and LB20 until they fall over

slim cometBOT
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Why does it just have a PPC?!

urban shell
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spare tonnage

slim cometBOT
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LPL?

urban shell
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And cERPPCs dont have a minimum range

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PPC syncs better with the rest because you don't have to hold the burn

slim cometBOT
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Huh.

urban shell
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And you don't fire it continuous

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maybe once when you start the engagement then use the LB20 and SRMs

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The orion skoll can build something similar

slim cometBOT
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Our local Clanner has very strong opinion about messing with Orions.

urban shell
# slim comet Huh.

You could drop the PPC to go up to a 400XL but the speed gain isnt huge, you're losing 15 alpha, and gaining 1 DHS isn't a huge benefit

urban shell
teal oasis
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hmmmmm

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I'm trying to build my plasma cannon black lanner differently because while it has nice ppc heat quirk, firing 4 of them still triggers ghost heat

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not that much but, hmmm

urban shell
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You can soak the alpha heat for like two volleys then stagger 3+1

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Alternatively 2xERPPC trades DPS for range and is very safe but low output

urban shell
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this one's pretty fun but it sacrifices range

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solid DPS for a laser mech though

teal oasis
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huh, the various, special variant were released a long while ago?

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like the Adder like like 14 ballistic slots

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didn't know

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that

teal oasis
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argh

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is MWO server down>?

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there isn't a bloody notice

urban shell
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I picked up my first duelist that way

teal oasis
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....so thunderbolt missiles can do damage pointblank

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hmmm

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okay so, below 120, it deals 3 damage

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so that guy is still sandblasting me like 24 damage every 4 sec

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geez

urban shell
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and it doesn't sandblast

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tbolts basically exclusively hit torsos due to how tight their spread is

teal oasis
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yeah but the guy basically can't lock on with me in his face so

urban shell
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fair

teal oasis
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oh what now

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the gamej ust kicked out, I struggled to reconnect, and then I have spent 15 minutes waiting for a match

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the hell is happening to the server now

teal oasis
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i think this might be the low population but the server sure 'adjusted' to low cost mode to fucking quickly

teal oasis
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finally making decent progress towards maxing out a bunch of mechs I bought last time

tacit frigate
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Do people here talk about the table top version of battleTech at all or is it just the videogames?

lone knot
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^ thats the table top one

last echo
tacit frigate
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Wonderful, thank you

urban shell
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I have a new cook

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30/(4-2.48+0.75) = 13.2 DPS, 30/(3.5-2.17+0.2) = 19.6 DPS, so 48% more DPS with SBGauss vs normal gauss including skills

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fragile but it's a good time

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also unfortunately you can run out of ammo

teal oasis
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hmmm

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really feels like dual LBX20 Catapult no longer works what's all the armored quirk close ranger

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switched things around for lbx 20 3 srm6 build instead for more damage

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no longer heat neutral though

urban shell
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on the K2?

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yeah wouldn't recommend esp because it's quirked for standard ACs rather than LBX

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oh wait srms

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sorry, little out of it

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I mean, 40 damage with that quirk set is 40 damage and the cata hitboxes are really good

teal oasis
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Yes, but the dual lbx 20 catapult has no mobility nor armor quirk

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You can certainly open people up when they got ct open, but that's like waiting for teammate to give you a miracle

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Switched to dual lbx 10 4 srm2

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That's a more consistent dps

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It just feels like st some point pgi make Is lbx 20 has even bigger spread

urban shell
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¯_(ツ)_/¯

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imo if you're carrying LBX20 tonnage you're probabyl better off with an AC20 for hole punching

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and esp for catapults the A1 is right there y'know?

urban shell
teal oasis
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nice

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oh huh, you can fire ac 20 and lbx 20 without ghost heat

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hmmm

urban shell
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which is a stat that most (all?) assaults can't beat esp at 931m range

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imo the velo desync on AC20/LB20 is hard to work with but there's a wemu build that runs AC20+2xSnub+LB20 and it's fun

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lights simply dissolve

teal oasis
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wemu/

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?

urban shell
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war emu

teal oasis
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aaah

teal oasis
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hmm okay, starting to get a hang of this dual lbx 20 cat

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you don't use it to brawl, you use it to sandpaper people at range

lone knot
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Imo the the go to dual 20 carrier for IS is either the bushwack cause medium or thantos because armor and jj

urban shell
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I think theres an argument for war emu snacc but that's also a legend

urban shell
teal oasis
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good lord

urban shell
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HPG wall sniping...worked?

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Cleaned up at the end of the game, solid damage numbers, actually participating for most of the match

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Did get lucky by halving a bandit midway through with a rear shot then having them be the last person standing

teal oasis
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huh, Gauntlet

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I was very interested, then I remember this things run on light engine and hmmmmm

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after shoving XL on just about everything, I'm not used to spending more on survivability lmao

urban shell
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this thing is gross

urban shell
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oh holy shit those were some good games

worn notch
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OH SHIT

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Clan DLC for Mercs

alpine ivy
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Yooo bullshark

rotund cargo
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I can't believe I've had an easier time getting VR mods working than getting my first party supported controllers working.

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I've got a pair of T16Ms. Buuuuut apppppppaaaarrently MW5 doesn't like having duplicate hardware so I'm supposed to use TARGET to merge them into a single virtual device, but if I use the provided profile for MW5 windows doesn't accept any input from them lol.

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But hey, I've got headaim arms working!

rotund cargo
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Okay, I got vjoy and joystick gremlin working, and MW5Hotas spat out a reasonable config file.

Now I just gotta figure out why my hat switches aren't working.

urban shell
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This thing is dumb

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W+M1, collect match score

rotund cargo
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Okay MW5VR has more depth than I expected? I never thought I'd be caring if a 'mechs arms had lower actuators but here I am.

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If they don't, the X aim axis is locked to the torso position but the Y axis is subbed to head aim. The increased aiming arc from having them is so dramatic the centurion only has to rotate like 10 degrees to swap from firing the autocannon and getting full shield coverage.

urban shell
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Yup

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same as PC MW5 and MWO

rotund cargo
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I didn't think the firing angle was that dramatic in vanilla. Maybe my torso was always moving to catch up so I never noticed.

urban shell
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You can use it in mwo to fire from a torso twist since arms twist farther than torsos do

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So you max out twist then aim beyond the twist with arms

urban shell
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If I can get to 400m without dying I can 1v2

urban shell
teal oasis
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Yeah it's like, what, dual lbx 20 + dual snubppc?

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Though most pilot I have seen with one don't drive them well

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Usually because good one don't even let me see them before I died

urban shell
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AC20/LB20/Snub for me

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Velo desync but at short range it doesn't matter and the extra ppfld is good for hole punching

unique ether
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Have been playing a dual lb20 Mad Dog lately, and most of the time I see one its either deleting me near instantly or I'm shooting it in the back while its mauling teammates. Tempting to get one.

urban shell
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it's probably the best brawl assault in the game rn

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sale's over though unfort

sage atlas
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so quick question me and some friends are playing MW5 mercs modded and we keep having an issue where after we finish a mission the game just boots everyone out no error nothing just booted, this wouldve been fine if it let them reconnect but it doesnt. any ideas/ tips?

alpine ivy
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I haven't heard of an issue like this, and if you cant find anyone online with similar issues your best bet is to start disabling mods 1 by 1 until it goes away

sage atlas
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Yeah sounds like it ill get someone to help me do that, thenks for the help either way :D

urban shell
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Oh fuck

teal oasis
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jesus christ

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PGI, please stop with these kind of small ballistic spam variant

urban shell
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in fairness it's 48.6 at most because it's capped at a 90 rated engine

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but also the durability quirks on that are substantial

urban shell
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cursed and unholy mech

urban shell
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this thing is so stupid

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it cannot die

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it does a shitload of damage

teal oasis
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yeah I can see why it would demolish in a Solaris match

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that thing can face tank, when it's actually facing its enemies

rapid lark
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how's MW5 Clans compared to MW5 Mercenaries again with respect to the resource management aspect?

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I like the combat but I will be the first to admit that I've actually managed to near-softlock myself in Mercenaries so if I could play without either having to flat out cheat or deal with that it'd be great

arctic silo
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i haven't played it but i heard clans is a much more linear campaign experience. someone here will be able to tell you what exactly that means though

rapid lark
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nodnod

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I really wanted to like mercenaries but 1. at the time the female protag voiceover mod was kind of rough and 2. I have a very strong issue with losing any significant amount of progress (I've never managed to play a soulslike without wanting to rip my hair out for the whole duration just by losing souls), which is a skill issue

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so having to essentially go back to the starter mech something worse than the starter mech because of running out of money...

arctic silo
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yeah i wasn't a fan of the mount and blade approach but that's just my personal fatigue with the layout,,,,

rapid lark
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I actually was a fan of M&B, but I think I also played that during a time when I was a lot more mentally able to handle frustrations

arctic silo
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me too

rapid lark
lone knot
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The group I played with found mw5 mercs to be much better then clans, the missions for clans felt very repetitive and were a bit of a slog with nothing really new introduced to mix it up plus the "boss fights" were abysmal. I've only played both coop tho so that probably changes the experience a bit

rotund cargo
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There are some mission mods for mercs that gives you actual reasons to field lighter mechs so it doesn't feel so bad when your hot rod is all banged up.

worn notch
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Sadly that's my least favorite mission type lmao

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I actually use Coyote's mission pack to turn those off

rotund cargo
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Coyotes(?) adds infiltration missions where smaller mechs are harder for the enemy to spot, or warzone contracts where you're getting slammed by artillery so you can't field anything too slow or it'll get pounded into dust.

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The coyotes infiltration missions are worth so much for how little you actually have to do.

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Usually you can pick up a few crates, lock on to some enemies, take out a couple turrets and you can leave.

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... It's when they ask you to take out a priority target is when things get dicey.

rapid lark
alpine ivy
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I played clans through on the harder difficulty (not trueborn) and was not ever really strapped for cash.

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There was a single point in the ghost bears campaign where I needed to make harder choices but on a regular playthrough you should have plenty of resources as long as your mechs arent all destroyed each mission.

rapid lark
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I see. mkay.

charred knot
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i think the only thing that "makes clans better" for us is we heard that clans lets you have MC choice in voice and who they are

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mercenaries just says "youre this guy" and thats kind of :\

lone knot
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Does clans let you change the MC? I thought they just had you play as jayden

worn notch
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Jayden is the main character but you can control the other members of the star in mission whenever you want

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Just like in mercs

lone knot
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Oh I thought there was character customization that i missed some how lol

worn notch
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Nope, just the pilot skills

urban shell
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Free legend including battlepass, no repeats

twilit iron
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Oooooh

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How does it work?
(On mobile)

urban shell
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once you max out the event you get your choice of a non-recent legend with its battlepass. If you already have the battlepass you dont get a second one so don't get a duplicate

twilit iron
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Ooooh, ok

urban shell
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Theres some front runners in here for selection

twilit iron
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Will be grinding that out this Arvo, tgen

urban shell
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My heavy hero pick is going to be a bandit because op, medium probably a veagle rival for comp stuff

twilit iron
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I'm probably grabbing the War Emu, purely for the name

urban shell
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The Wemu is very good

twilit iron
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Did win a war, after all

urban shell
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also very flexible builds

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You can go AC5/LPPC dakka, AC10/LPPC pinpoint, AC20/Snub/LB20 SNACC

twilit iron
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Ooooh, ok

urban shell
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Double hgauss medium lasers

twilit iron
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My current loadout is basically
"What if the SHD-2K was good"

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RAC, LPPC, and LRM 20

urban shell
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Too unfocused for me

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Plus I don't like mixing lockons with non lockons

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Wait the shd-2k doesnt have a ballistic hardpoint

twilit iron
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2-H, sorry

urban shell
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Not the combo I would have gone with on the 2H since you don't benefit from any of the DPS increasing quirks and it has pretty substantial ballistic cd

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And for a RAC medium the bushwacker is right there

twilit iron
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Hey, I can make it work reasonably well

urban shell
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If it works it works

twilit iron
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Use the RAC for sustained DPS

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PPC for snapshots, and LRMs as background harassment

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Also fit an AMS on, actually

urban shell
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Augh

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Sorry this is everything I don't like about a mech build

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Lockons + Nonlockons creates issue with leading, 1xLPPC is basically nothing, 1x RAC isn't enough to justify the stare and 1xAMS doesn't really do anything not to mention the structural issues with AMS as equipment

twilit iron
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Hey, it works

urban shell
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Also I find that these kinds of "do everything" builds end up struggling to do anything in particular well because while you've got something for everything you end up being worse in every scenario than a specialized mech

twilit iron
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That's the SHD all over

urban shell
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But there are good SHD builds

twilit iron
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Jack of all trades, ok-ish at most

urban shell
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There are good SHD-2H builds

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2xRAC5 nothing else is a perfectly cromulent build

twilit iron
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I have a pretty good engine, tbf

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Run it more as a heavy flanker

urban shell
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I kinda want to see this build but I'm also a little afraid of what I'm going to see

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Like you can run this and this is good

twilit iron
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I'll try and grab it once home

urban shell
urban shell
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EQ is kinda fun

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2.3M c-bills

urban shell
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this EQ is weird

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heavily defend biased

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but I'm still getting decent farm win or lose

unique ether
urban shell
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ggs!

twilit iron
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This was the code it spat out

urban shell
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New bullshark inbound

teal oasis
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why

lone knot
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Wtf even is that weapon? A mechscaled mass driver?

urban shell
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no idea

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railgun maybe?

urban shell
unique ether
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An unusual HGR perhaps?
Depending on implementation, a railgun might be a sort of side-grade to dual HGRs... hopefully...

teal oasis
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honestly, I'm surprised PGI hasn't implement something like

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a weapon integrated weapon unique to a legend mech or something

urban shell
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noble

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shadowcat with a hard mounted IS AC20

charred knot
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im getting my first battletech box tomorrow and i am unexplainably excited!!!!!

teal oasis
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huh

charred knot
alpine ivy
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A very nice one. Oddly enough, only place to get a wraith and a pouncer.

charred knot
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order got delayed until tomorrow-

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BUT!!!

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we're still so hype for it!!!

charred knot
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our alpha strike box came in!!!!

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now we have to ask... how does one make a lance/star

alpine ivy
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There's a couple options
In alpha strike you build a list by points, and in classic by BV value. Since you got the AS box it'll only have AS supporting stuff, so we'll start there. The base lances/star they give you in the box is ~215 points from the scenario

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So you can kind of think of that as a starting point. You also can start with the cards the box came with. Add up the units you want until their combined points reach the amount you want, and done.
A few nuances:

  • the price on the card is for a skill 4 pilot. You get a discount if you buy the unit with a skill of more than 4 and you have to pay extra if the pilot's skill is below 4. The amount depends on the base price of the mech, so you'd have to consult the back of the rules book.
  • Lances are 4 mechs and stars 5. You can have forces with a size that isn't a multiple of that, but AS provides bonuses to these sized units.
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Finally, a lot of people like to limit their units to a certain faction and era.

  • you'll need to consult MUL to figure out if a faction uses a certain mech
  • the symbols on the right side of the card define which era a mech is available in.
slim cometBOT
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Also like there is a separate thread for the table top games so like questions about them might get answered quicker there#1161695907255963709

charred knot
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oooigh

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sorgy!!

slim cometBOT
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No resion to be sorry, just wanted you to kow it exiested

urban shell
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no curbie

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stone rhino? Whack

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Catapult? Lame

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Trash can with too much armor and twelve machine guns? Crisp as hell

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also because people don't shoot at light mechs when they have the option to shoot at assaults meaning you can get a lot of free farm

urban shell
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well, there goes $20

lone knot
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Remember when 40 damage alpha was considered strong? Yeah now we got 1 gun that does 64

last echo
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I would hope for a 30 ton investment you could get 64 damage off it

lone knot
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2 ac20s weigh 28 tons and thats only 40 with like 1/3ish the range and much lower velocity but it wasnt mostly just a joke about meta creep especially with it mounted above the cockpit

urban shell
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7.5s is a long cd though

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only 7.75s DPS

lone knot
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And? Your not gonna face tank with this its a hill humper, your just gonna play it like a lasvomit or any other gauss peep build

urban shell
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fair

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You dont have a lot of space on the IS variant though

urban shell
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jaws music

urban shell
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not entirely sold on there being no differences between IS and clan but I get both so /shrug

indigo jackal
worn notch
indigo jackal
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You fire it and the urbie top half spins wildly.

slim cometBOT
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No, that is a Metal Gear at that point, when you feed it nuclear rounds.

Slash ↩️

[Reply to:](#1159998642531356693 message) A weapon to surpass metal gear.

indigo jackal
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No no no, an urbanmech is already a metal gear, thanks to the UM-AIV, so the slightly more practical railgun is a weapon to surpass it

slim cometBOT
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True.

unique ether
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Love this goofy Raven. It's just 2 Binary Lasers.

alpine ivy
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that dude on the subreddit would lose his goddamn mind

unique ether
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Someone not a fan of that weapon?

alpine ivy
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oh no the other way around
They've been posting a custom mech each day to try and prove that the Blazer is a good Clan Invasion era weapon

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They've had... middling success

unique ether
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I've ben really enjoying using them with that Raven 2X, a Kintaro-20, and a Dragon-1C.

urban shell
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in tt or MWO?

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blazers are solid in MWO

unique ether
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MWO- oh you meant the Reddit dude

worn notch
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Blazers are fun in MW5 but you pretty much have to build around them

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And by that I mean "allocate all available tonnage to DHSes"

alpine ivy
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yeah I think they're pretty decent in the video games

lone knot
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the blazer memes are funny tho

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peak brainrot

prime mauve
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I've heard Blazer Cannons are theoretically good for headcapping in TT, incredibly hot and heavy though.

urban shell
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they're capable of headcapping and thats their only sell

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headcap capable weapon that isn't an AC20 before gauss rifles and HPPCs or clantech hit the field

alpine ivy
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Their range bracket is also just fucking weird in actual TT, since it has no minimum range it feels bad to drop it for knifefighter weapons but its long enough that it also doesn't feel good to drop for your ppc & LRMs

urban shell
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qp is 8v8 now

urban shell
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sov needs nerfs

urban shell
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the SR6 is significantly less brainless than the sovereign but also 122 alpha is a lot

urban shell
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Ok, so I really like 8v8

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it's stompier but I think it's stompier because there's less margin rather than because MM is worse

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esp once they fixed the tonnage thing

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But because of the lower playercounts you don't have to cut through nearly as much chaff to get a win, which does kinda suck if you needed that margin of error but if you didn't lets you pull out wins a lot more

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and a lot of my builds are benefiting from that

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dakka has open sightlines to expose on, fast builds can exploit empty paths, slow builds can approach without getting mulched, trade builds don't run out of HP, etc

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Contrary to most of the forums I'm having a very good time

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it is really stompy in terms of outcomes but a win/loss is usually turnable

last echo
#

Was Quick Play 12v12 before?

slim cometBOT
#

Yep.

urban shell
#

yeah

lone knot
#

8v8 is funny

unique ether
#

Having a bad time with 8v8. Feels like the majority of my matches have been a pre-made group stomping on 8 randoms.
Like, Im seeing teams making murder balls of brawlers or dakka while one team splits and doesn't react, or a majority of a team taking high ground in corner and preventing appproach with range.
Could probably prevent some of the losses if I were to try and shotcall maybe? But not confident in doing so.

urban shell
#

shotcalling is a pretty good idea even if its just calling a counter nascar

#

IME the matches are even though the end cards aren't

#

I.e. I've had 12-0 stomps before and thats usually a palpable skill diff between my team and the enemy

#

in this I think a lot of fights are as fair as they'll really get but the 8v8 format is a lot more brittle so once you start to lose it becomes an 8-1 or 8-2 blowout as your team loses DPS

#

premades are /shrug

#

A lot of the time as a solo player I can still drop premades

#

some of that might be build

#

I'm running SR6 gigavom and a variety of dakka builds

#

but all of the mechs I've tried have felt better than 12v12

unique ether
#

I usually like to run stuff that wants to sit on the edge of a fight, but having much better games in 8v8 with dakka or high alpha/burst damage on faster mechs.

urban shell
#

Thats fair I dont run snipers

#

But brawl dakka and lasvom all feel pretty good

unique ether
#

5x ac2 blight was doing great yesterday, should probably stick with it

#

Or just, any of my other heavies I know just work lol- MDD-D, TBR, etc. Instead of trying to play mediums

lone knot
#

Ive been liking 8v8, feels like i have a lot more impact and die to less random crap. Movement around the map is a lot easier and brawling is easier to make work. So far a big fan looking forward to then opening the group limit to 4 so i can pull Ws in

urban shell
#

yeah I'm really surprised that so many people hate it

#

I'm having a great time

urban shell
#

Aww

lone knot
#

Rip 8v8

last echo
#

Was the 8v8 matching Steiner Scout Lances vs non-Assaults?

urban shell
#

briefly but that got fixed day 1

#

I think a lot of people liked having less impact on the match

unique ether
#

It was feeling better later on in the event, probably after both my own play adjustments and backend matchmaking adjustments- still a few matches with outcomes that felt decided in the queue, but started seeing more very close matches too. Had several matches where the ending was down to 1v1s decided by single shots. I think I also narrowed down why I was feeling less impactful in 8v8- 12v12 was probably letting me get away with more mistakes in my usual flank/skirmish sort of playstyle.

urban shell
#

Railgun's out

urban shell
#

this thing is pretty gross

urban shell
#

IS 3xERLL+ Rail feels good

#

Clan I haven't figure it out yet

urban shell
#

this thing is stupid

urban shell
# twilit iron A`1820^0|Id|i^pV0|Z?|[O|[OqV0|[<2|R@|?P|f?|aO|@PrT0sT0|G@tX0uX0vB0|o<2w@0>0>0

Sorry, I meant to have a look at this a while ago and never got around to it:

  1. Way too much rear armor: You should not be getting shot in the back and rear armor could have been frontal armor. 5 tends to be the max to stop an arty strike from critting you, anything more than that is really unnecessary.
  2. Not fully armored: Your CT is 10 under armor limit. If you lose your CT you die. CT should always be maxed.
  3. Left arm armor: You could fully strip this location to fit a larger engine, more ammo, more cooling, etc. There's nothing in here to protect.
  4. Weapon choice: I am very much not a fan of mixed lockons/nonlockons and this also throws in mixed stare/not stare weapons in the form of the RAC2 and the LPPC. Everything's also drastically short on ammo. You're also not leveraging the -40% jam chance particularly heavily.
  5. AMS: 1x AMS is doing almost nothing here. It's tonnage that could have been ammo or heat sinks.
  6. Tcomp: The primary benefit of a tcomp is beam range, you're not running beams.

On the 5M you could go STD engine + 2xRAC5 for a pretty scary DPS build that's going to be a lot easier to play than managing this.

https://mwo.nav-alpha.com/mechlab?b=3fb613e6_SHD-5M (No Ferro-Fibrous, full RT armor)

https://mwo.nav-alpha.com/mechlab?b=e8bb397f_SHD-5M (More optimal but requires changing to Ferro)

lone knot
urban shell
#

this thing is stupid

indigo jackal
#

I wanna get a medium 'mech, what's one y'all recommend?

urban shell
#

Shadowcat mishipeshu

#

the vulcan 5S magshot and snub is really good but hard to play

indigo jackal
#

I prefer a non-hero mech, so I could actually get it without real money.

urban shell
#

BKL-A was top of the leaderboard iirc

#

BJ-1X is up there too

#

I like running 4xPAC2 on novas

indigo jackal
#

Oh, that blackjack is super cheap right now too

urban shell
#

Have you done anything for the event?

#

Lots of free hero picks in there

indigo jackal
#

I'm working away at it.

urban shell
#

If you want advice on that I have opinions as well

indigo jackal
#

Sure

#

For the damage one I've just been running my king crab with the build you gave me, cause that thing pumps out rounds like no one's business.

#

There's also the question of how to build the blackjack I just bought.

indigo jackal
#

How's this?

urban shell
#

Way too much ST rear armor weapon choice is kinda mid, always run endo before ferro

#

rear armor should be five or less because you shouldn't be getting shot in the back, endo is a greater weight savings than ferro at the same slot cost

#

As far as weapons the 1X is pretty squishy so short ranged is dangerous and you can fit more firepower

#

You're also 1.5 tons underweight in that screenshot

#

@indigo jackal

#

Also grab structure and armor nodes

indigo jackal
#

Got it

urban shell
#

interesting that the VK didn't spike my score much at all but it massively increase my W/L and K/D

#

which is kinda the opposite effect from what I expected

tawdry gyro
#

@gusty steeple

worn notch
#

Debating whether I want to uninstall my mods to play the Clan Invasion DLC right away when it comes out or wait a week or two for the modders to update their shit

#

Leaning towards the latter because I don't think I can go back to the original MW5 mechlab after running YAML

urban shell
#

no curbie

gusty steeple
#

ehh the dlc is good but the ending is kinda eh

#

the missions are top notch

#

but the fact we skip some of the important battles was meh

gusty steeple
teal oasis
#

is the clan invasion dlc out?

worn notch
#

Yep. 89% on steam so people seem to like it

urban shell
#

no curbie

urban shell
#

not bad for 23 minutes

spice bane
#

I fucking love piranha

#

It really is a gamble if I get a good angle or not

#

but when it is good, it's good

spice bane
#

Also i can't for the hell of me figure out this fucking mech

teal oasis
#

Well, it's an 80 ton assault for starter

#

The in between weightclass is always in an... Awkwarr state

#

You might also wanna shove a light engine in there, 80 tonner really need that weight saving

urban shell
#

Too much rear armor

#

I've seen AC5/LPPC builds that look decent

#

You could also strip the arms and legs, very little need for full coverage in QP

urban shell
#

idk how much ammo you need per game, I think that build runs a little light so you could trade DHS or downrate the engine if you want more

teal oasis
#

light ac5 and lppc works well

lone knot
#

this is what i run on it

#

honestly the hatamochi is just kinda dogwater so whatever you put on it is going to be worse then just running a better mech

urban shell
#

no need to reduce firepower

teal oasis
#

I think I increased the speed on my build or soemthing

#

because 80 ton assault really need that, is what I thought

urban shell
#

yeah triple LAC5 is 14 DPS vs 18

#

significant DPS reduction

lone knot
#

i mean if were just looking at dps just put 2 rac5s on it

urban shell
#

I think a fair criticism of trading AC5s for LAC5s is that you lose DPS

#

and RACs have their own limitations

teal oasis
#

ahh

#

damn, didn't know the dps hit was that hard

worn notch
#

I don't play MWO but I can't figure out any of the MW5 Hatamoto Chi variants, vanilla or modded. They just feel like upgunned Chargers to me (because they are that but still).

#

Compared to any other 80 tonner they're made of paper

teal oasis
#

Most 80 tonners really

#

They just in an awkward spot

#

Meanwhile Awesome over here has the bulk of a 90 tonner

worn notch
#

Yeah, if I'm going to use an Assault that isn't a 100 tonner I'll either use an Awesome or, if I can spare an extra 5 tons, a Battlemaster.

#

The MW5 Battlemaster is broken as fuck

#

The Marauder II will always be my favorite assault though. It's good at just about everything and looks damn sexy doing it.

teal oasis
#

Ah, Marauder

#

I think most 75 tonners are tougher than 80 tonners amusingly

prime mauve
#

Probably, I think an alarming number of 80 tonners try to go fast, but eat shit from the engine weight increase?

urban shell
#

The exponential engine weights really sting

spice bane
#

Or I guess I can get a 75 or something bigger

#

But I also don't like most 100tonners and stuff, they feel awkward to me

#

Also I tend to put a bit more rear armor cuz of lights

#

I am bad at fighting them

#

I guess I could go down to 5 in all of them not to get memed by arty

#

And it doesn't have any structure quirks, no

#

I guess I could just get a maddy with 2 ballistic slots and get better hardpoints for peeking

slim cometBOT
#

We have a Hatamoto-Chi build, give us a bit to get up.

#

..It might not be a ballistic one now that I think of it.

worn notch
# teal oasis Ah, Marauder

I am an unrepentant Marauder fanboy. My hangar in my modded pre-DLC7 MW5 save had four regular Marauders, three Marauder IIs, and a Marauder IIC.

#

One of the IIs had hardened armor on it and it Would. Not. Fucking. Die.

urban shell
#

Sorry mistyped

#

You could go AC20+SNPPC but I think that ends up being undergunned

lone knot
#

All the guns are low slung

spice bane
#

Oh, that...hmm

#

Yeah

lone knot
#

and ac20 double snub is pretty anemic for an assault tho ig having it dead sided is okay

spice bane
#

And I can only fire 2snppc at a time although...

#

Yeah, not good

#

I used to play PIR-3 with like, all the heavy smalls

lone knot
#

Cooking yourself alive every alpha?

spice bane
#

Not if you time it right

#

But sometimes

lone knot
#

just pop a coolshot before you fire and hope the heat disp is enough to tank it xd

spice bane
#

No, it was like, 70% if you avoid the ghost heat because it id possible to go like, 1-2 with it and melt someone's back

#

It's just a really inconsient playstyle

#

Because one med turns around randomly and suddenly death

lone knot
#

Have you tried swapping the ones that are putting you over the heat cap to micros? Iirc they dont share a heat family

lone knot
spice bane
#

Rn it's 6xHSLs 6xMicroPLs and 4xERMicroL

#

But I used to run 12xHSL

#

Sometimes I get to shoot pulses twice before someone turns around and if it's a lighter heavy I can sometimes just kill them

#

Like a catapult

lone knot
#

Melting someones ass is always funny and wolf packs make it so much more fun

#

Have everyone bring 1 flame thrower and just pick off lone or duo mechs

#

For back stabbing i prefer srms tho, run a jenner iic or a artic wolf then you can just delete some ppl with 30 some odd srms into their back

spice bane
#

(I dropped rear armor to 5 each)

worn notch
#

Once I get back to my PC I need to show off the abomination one of my mods added.
The mod author saw the Hunchback article on Sarna, saw the bit that mentioned the HBK-2 (which doesn't have a loadout listed) was the basis for the Hunchback IIC, and ran with it all the way into hell an IS Hunchback IIC

spice bane
#

wait I can downsize the engine and fit the LAC/5 among the AC20 and 2 HPPCs

#

Time to see if I will eat shit due to lack of ammo

urban shell
#

I'd rather go triple snub and stagger it

spice bane
#

Also I think I found the secret

urban shell
#

you could definitely strip the left arm and legs there

#

Fill out the head armor, get a bigger engine

#

But yeah 75 alpha is 75 alpha

worn notch
spice bane
urban shell
#

Yeah arm shielding is good but you could get away with pulling a ton of armor off and putting that into the head and enginr

#

And with the duration on the UAC20 your ability to shield with the left arm in a twist is reduced

spice bane
#

I see

#

This thing runs pretty hot with the hppcs

#

So something more like this?

#

although I don't know if 3kph really is that worth it

#

One more heatsink on the other hand...

lone knot
#

Id honestly dump even more armor and the light ferror to get 2 more dhs if its running hot. The speed your going 3 extra kph isnt gonna help you from not getting left behind and dying in an eventual nascar or bad spawn. Alternatively, coolshots fuck

urban shell
#

Also viable

#

But thats a 75 damage alpha on an IS mech itll be warm

spice bane
#

What are some interesting mechs to pick up from lootbags?

urban shell
#

Interesting or good or both

#

Also what do you like playing?

spice bane
#

Best if both, interesting is better than just good I don't want to slug myself at 30kph

#

currently mostly playing stuffl ike

#

PIR-3

#

and Hunchback IIC

urban shell
#

Ok so good news no viable mech should be running at 30 kph

spice bane
#

the double UAC20 one

urban shell
#

Even for assaults minimum viable speed is 48.6

spice bane
#

or crabs

urban shell
#

Medium the vapor eagle rival is currently the best mech in the game statistically

spice bane
#

Occassional Orion

#

mostly brawling stuff

#

i can't snipe or peek shit in this game

urban shell
#

The mishipeshu is also good, I personally like the gridiron 2xLGR

#

Wait really?

#

Peeking's pretty straightforward once you figure out the sightlines and minimizing exposure

spice bane
#

I guess side peeking is fine

#

from like a ridge tho

#

bleh

urban shell
#

might be a mech issue

#

Peeking is very mount dependent

spice bane
#

Creature

spice bane
#

so I have a massive skill issue

urban shell
#

You absolutely do not need 23 rear armor

urban shell
spice bane
#

I have blight

urban shell
#

For ridge peeking you want something like the incubus/bull shark/roughneck bolt

#

blight doesnt have the alpha for trading its a dakka mech

#

Also not the best mounts still

spice bane
urban shell
#

for heavies, the marauder bounty hunter is very good and has some flexible builds, Orion 2C Skoll has flexibility and is v fast but is harder to play due to meh mounts, mad dog bandit just go nerfed but its solid 2xUAC20 though one note

#

Personally I quite like the roughneck bolt

#

4 basically perfect mounts, good durability quirks, excellent generic firepower quirks

#

alternatively I think the apache is available and the partial wing is pretty fun

#

For assaults you've got a bunch of options

#

The atlas warlord is currently the best brawler in the game no notes

#

The EXE-B-C sovereign is a fucking nightmare DPS machine with the ballistic arms and can generally outgun anything else

#

The Stalker War Emu is very good with a variety of ballistic builds

#

Stalker misery runs a pretty mean AC20+4Snub build but loses out to the warlord because the warlord has a second ballistic hardpoint and better armor numbers imo

#

My sleeper choice is the Annihilator Mean Baby which I consider to be the best thunderbolt mech in the game

#

If you like clan AC10+plasma iirc the BSK-M is the "best" platform for that rn

#

Gausszilla is cracked with 4xGauss rifles

#

Ton of DPS and ice cold

#

Heavy metal poptarts really well because no JJ shake

urban shell
#

You can click then immediately twist to shield your torsos

spice bane
#

There is a lot of choice, like shit ton of choice

urban shell
#

Yeah thats why I threw in the text wall

#

Have you tried a laservomit mech?

spice bane
#

I like HBK-4P

#

I guess that counts?

urban shell
#

How do you have that built?

spice bane
#

7ML + 2LL

urban shell
#

MPLs are not the same as BLC+ERML

#

oh

#

Eh close enough though usually you will want to run ERML to better sync up ranges

#

Yeah more of a question fo what you want

#

The Red Reaper 2 is interesting because it has the shield though broadly speaking it's not good

#

The Apache is very unique because it has the partial wing for hover and a fuckton of DPS but you need to know how to avoid getting yourself shot to pieces flying around

#

Bandit's really easy to play since its just a durable and fast UAC40

#

Ferroblast is fast but imo takes a very different mindset to play

spice bane
#

I don't know the maps too well so I probably will get shot to bits all the time.

#

might go with the bolt just to learn peeking and then idk

#

warlord

#

learn how to play brawl assault properly

urban shell
#

you are probably going to have more success in QP with the sovereign than the warlord

#

The warlord is really fucking good don't get me wrong but AC20s and snubs are good to a lot less distance than AC5s

#

And QP really rewards having a bit of range

urban shell
#

And its not intuitive because mounts make and break a lot of angles

spice bane
#

Unless there is something more from the assaults other than those youm entioned

urban shell
#

Aksum has better mounts but worse durability and firepower quirks than the sovereign, still good but imo second best,
seraph gets a giant pile of coolshots for gauss+lasvom, sleipnir is good IS dakka but imo not as good as the sovereign

unique ether
#

What site were you using to pull up mech stats like win rates and stuff?

unique ether
#

ty ty! Yeah I'm also undecided on a Legend to pick for the redeem

lone knot
# spice bane Unless there is something more from the assaults other than those youm entioned

If you havent picked from the medium and light rewards the centurion onyx or the hunchback gridiron or the uziel belial are unique and interesting. Theres a non-hero mech bushwack that can run dual ac20s if thats your thing and if your feeling psrticularly memetastic the firestarter can run a heavy gauss tho running the uac20 adder is more viable or even the warthog with 14 ap gauss

urban shell
#

The gridiron isn't good but I love it

#

Though the RGH-2A is most of the experience and imo a lot better

unique ether
#

Gridiron with 2 Light Gauss or 1 HGR is pretty fun. Not great, but fun and definitely usable.

urban shell
#

Its surprisingly good with 1xSBGauss

#

The reduced charge time pretty dramatically increases firerate when CDR is that low

#

And you can fit a huge engine or 999 ammo

unique ether
#

I should try that- could put MRMs in the other side torso?

urban shell
#

overcomplicates ut

#

Also tonnage

worn notch
#

Funnily enough the Grid Iron is probably my favorite hero mech in MW5

#

The gauss rifle will evaporate just about anything in any mission you'd want to take a Hunchback to

worn notch
#

My friend made this Hunchback 4G loadout and it's really fucking funny

thorny star
#

What in the goddamn

worn notch
#

When you fire all three light rifles at once I think it might actually have better damage than an AC20 lmao

#

It also recoils hard enough to point you up at the sky for a second or two in first person

#

I want to redo it with medium rifles once I get enough of them because I can put endo or an XL engine on it now

alpine ivy
#

Rifles are stupid silly in mercs

#

I think i had a blackjack with two heavies once, it had nothing else and still needed some lostech but it was a fun point and click adventure

worn notch
#

I had one of those too but had to sell it after it took an unlucky ammo rack shot

#

There was nothing left intact on it besides one leg so it would have been easier to just outfit a new one lol

urban shell
#

Also remember to cash out your loot bags

spice bane
#

I didn't have time recently so didn't get the legends pack

urban shell
worn notch
#

This is my very silly attempt at making the Annihilator good.

urban shell
#

oh the 1E is good in MWO

worn notch
#

The problem with the annihilator (and the urbie by extension) in 5 is that most missions put you in wide open areas where its low speed becomes a huge detriment.

#

And its weak armor means anything you're going to be taking a 100tonner to is not something an Annihilator is going to be surviving

#

It came with literally all the free space filled with single heatsinks, so I eliminated a few, shoved an XL engine in and used the tonnage for a larger engine and a whole bunch of extra armor so now it can actually take hits and move at regular assault mech speeds

#

I'm 8 years off from Shadow of Kerensky in my save file so once I can get my hands on clan heat sinks I might be able to do even sillier things with it

spice bane
#

I love when silly things come together

#

giving backshots to assault mechs

urban shell
#

that's p good

slim cometBOT
#

Hm. Should I be sensible on my Warthog and run 2MPL in the arms, or feed the urge and fit 2PlasC instead?

urban shell
#

14xAPGauss 1x MPL

worn notch
spice bane
#

I have no idea how I pulled this out with a PIR-3 on Emerald Vale out of all places

urban shell
#

Vale is a decent map for brawlers

spice bane
#

I have a hard time finding a route to those good bits of people's rear armor or finding good targets without being immediately exploded by 3 assaults, but this time I managed to weave around.

urban shell
#

A lot of the time you can't, esp solo

#

So its less stage diving individual assaults and more finding ways to double up on someone or angles to hit and flee

urban shell
#

NO CURBIE

worn notch
#

I should get the K9 in MW5 Mercs and shove a bigger engine into it for the lols

worn notch
#

I found Discount Dan

spice bane
#

What year is the current MWO at design wise?

#

like, mechs and stuff

urban shell
#

No specific year

sage atlas
#

i think alot of stuff happens at 3025 but i do know it goes to 32xx (i cant recall the EXACT number)

spice bane
#

I'm asking cuz I want hermit crab at some point

#

It would probably be very useless, but I want to have a trio of crabs

#

But that's ilclan era mech

#

I mean, look at him

urban shell
#

Mech additions will be clan for the forseeable future

alpine ivy
#

MWO is odd because it has mechs like the Gauntlet (3128)

lone knot
#

They advance the timeline whenever they want tbh but yeah with clans stuff coming out for mw5 its just gonna be clan stuff for the most part

worn notch
#

I wonder if we'll eventually see Word of Blake stuff for MW5

#

FedCom Civil War is obviously next if they decide to continue the Mercs timeline but after that

spice bane
#

Glory to Piranha 3

worn notch
#

Finally at the starting point for Shadow of Kerensky in my MW5 save, so I'll be starting that in co op tomorrow

slim cometBOT
#

Right been playing through the HBS battletech game and absolutely loving it. Doing a pretty good job as well

#

May have nearly lost the starting shadow hawk to the ||argo recovery|| mission when it got both its arms blown off

#

But it’s fine!

last echo
#

As long as Dekker lived through piloting a Spider that's the real hard mode survived

slim cometBOT
#

He has in fact lived mostly because
A) we don’t have pilot permadeath turned on
B) after he barely survived the first mission (had 20 CT structure left) we immediately swapped him over to a locust

#

Specifically the locust-1V the game gives you at the start that we stripped the MGs out of, swapped them for a pair of small lasers, and put on as much armour as we physical could

last echo
alpine ivy
#

Could be worse for Dekker. He could be in... a flea.

slim cometBOT
#

In fairness we’ve never actually had a pilot get incapacitated yet so the fact we don’t have permadeath on hasn’t factored in

last echo
#

Yeah the game throws some huge odds out there and so big medical downtime is plenty punishment for a tough run even without losing the pilot

slim cometBOT
#

Mhm. Plus it’s our first ever playthrough so we’re not going totally overboard

worn notch
#

So the clans definitely live up to the lore in the Shadow of Kerensky DLC. Two friends and I almost immediately got vaporized the first time we ran into them, so quickly we thought it was a scripted death at first. Second attempt went better but you have to use cover and fight smart; you can't facetank everything with a big enough mech like you can when you're fighting IS mechs.

#

I'm only three missions in because mod related glitches (thanks Steam Workshop for updating VonBiomes for everybody except me for literally no reason) cut the session short and we went to join another friend's game, but I'm enjoying it so far.

#

Also I'm pleased to say the Timber Wolf does do the MAD-CAT thing

urban shell
#

Ok so as an experiment in torturing pubs stroking my ego skewing data I played almost exclusively the TSP urbie and void killer in September and jesus fucking christ

#

Interesting that there was the one-month delay there but otherwise holy moly these mechs did horrible (positive) things to my stats

spice bane
#

i am the backstab batman

urban shell
#

Nice

urban shell
#

Railsharks need nerfs

#

I know they're getting them but jfc

last echo
#

Is that just two railguns and a dream or what kinda build is that

urban shell
#

Railgun is fixed equipment

#

not gauss

#

#1159998642531356693 message

#

Its a heavy gauss rifle with 931m range, 40 main damage + 12/12 splash

#

I'm running 2xcERPPC+rail, cXL345

#

Its gross

#

This is the "optimized" pug farming build and its disgusting

lone knot
#

Who couldve guessed the above cockpit mounted 64 dmg weapon would be broken

urban shell
#

It shoots slow and produces a lot of heat, I think there was a chance for it to be balanced

thorny star
#

I'm sorry, 64?

urban shell
#

12/40/12

urban shell
#

10/40/10 now

#

mech is still stupid

slim cometBOT
#

all of our cool mechs in trans colors

dim umbra
#

Quick question, what're these pylon things on the phoenix hawk?

#

they're usually open on the artwork, just figured i'd ask.

alpine ivy
#

Typically part of its jump jet system

#

Though on K-series Hawks with no jump jets they don't disappear

#

So I'd also imagine just part of the fusion engine design

dim umbra
#

I bet the designer saw the Gundam mkII, saw it's beam saber holders and said: "Looks cool, i'll take it."
(Either the actual artist, or the in-universe inventor take your pick)

foggy wharf
#

So yeah, they got turned into the jump jets during the conversion from Macross/Robotech to Battletech

worn notch
alpine ivy
#

Yeah I could see engineers with succ war equipment going "fuck redoing the weight distribution, the pylons stay on"

urban shell
#

I'm going to call the "how much can I pad my own stats" experiment there

#

I think this adequately demonstrates my point

worn notch
#

Tukayyid/Clan Wolf DLC hell yeah

#

Now all we need is a Jade Falcon DLC that's just us getting blown the fuck up at Twycross

alpine ivy
#

LETS FUCKING GOOO

#

Kinda wish we were playing the falcons/another clan that gets their shit rocked

#

Wolf is the only clan that wins their front in the battle

small cloak
#

I jumpscared some poor Nova

#

he was the last guy alive, and I rounded a corner looking for him and the guy was facing me, all 100 tons of fun 😭

#

re: rail guns

I got cockpit sniped by one the other day

#

I was so depressed

#

which sucks cause the Marauder II has such a small cockpit hitbox

urban shell
#

Railgun shouldn't be able to oneshot from fresh

#

But the marauders all suffer from having the cockpit in the middle of the mech where people normally shoot

small cloak
#

I got splashed a little by missiles so it might've been slightly damaged

#

but it just instakilled me

urban shell
#

Railgun's 40 ppfld, a fully armored cockpit should be ~43-45 depending on tonnage because of skill nodes

#

But really the marauders get incidentally headshot a lot because the cockpit's in the middle as opposed to up high

small cloak
#

I've not been hit in the cockpit often in the II

#

IIC and regular I can see it tho

#

all of my deaths except for that one have been my CT getting popped

#

surprisingly no one's tried to leg me yet

#

however I do love the Marauder II a lot

#

I can soak up a lot of damage before dying

urban shell
#

Yeah it has good hitboxes

small cloak
#

this is a fuckass map

urban shell
#

Yeah crimson is a mess

small cloak
#

the blight is one of my favorite mechs now

#

it rips through things

#

fragile though, as Marauders are

urban shell
#

is it?

#

it runs a ST engine very well iirc

#

and again good hitboxes

#

yeah you can build stuff like this

small cloak
#

also yeah

#

that's a spooky fucking marauder

urban shell
#

yeah but you can shield so easily because of the airplane hitboxes

#

and it zombies good too

small cloak
#

rn I feel uncomfortable building for myself so I'm just copying builds

#

and I have the AC/20 and 2x Snub PPC jumpscare build

#

it's pretty nice

small cloak
urban shell
#

the blight

#

imo SNACC is kinda wasted on the blight

#

there's better mechs to run it on

small cloak
#

eh, this build is fun

urban shell
#

the ONI-M has a similar build with more firepower and hilarious durability

#

literally as tanky as a direwolf

urban shell
#

I like the RGH-BLT 4xAC5 but that's a hero mech

#

the RGH-2A does 2xGauss or 2xSBGauss very well and it's very fun though the mounts aren't as good

#

the Nova Prime has a very funny 4xPAC2 build as does the shadowcat P

#

if you want an AC20 there's always the HBK-4G

small cloak
#

PAC2?

urban shell
#

protomech AC2

small cloak
#

oh

urban shell
#

clan stuff

small cloak
#

honestly I think I might want a RAC mech, for like, streams of bullets

#

it is incredibly funny

urban shell
#

RACs are unfortunately bad

small cloak
#

damn

urban shell
#

but if you want a RAC mech the BSW-X1 or P2 run 2xRAC5 comfortably

small cloak
#

is the king crab 000B any good?

urban shell
#

no

small cloak
#

ah

#

cause I have one

urban shell
#

well

#

it's fine?

#

it's okay?

#

build it like this, it outputs good DPS but it has king crab itis because it's way too wide, low arms, and huge CT

small cloak
#

ahhh ok

urban shell
#

just kinda mid

small cloak
#

hm

#

wondering what kinda mech I want

#

cos I like heavies

#

playing the Blight I'm wondering if I should rebuild my MAD-5A some

#

also not original

#

but the DPS feels very eh at times

#

I feel like I could be doing more

#

thoughts?

urban shell
#

I dont' like having such an extreme range desync between the MLs and LB10s

#

also the engine's pretty oversized

#

you could go to MPLs which would let you triple donw on the close range firepower or take some PPCs if you want to do more midrange

small cloak
#

the LB10s are long range but they do basically nothing at that range

#

you kinda just tickle the enemy instead of dishing out damage to specific components

#

so they end up being very close range

urban shell
#

hence midrange with the PPCs

#

plus its looking like LBX are going to get buffed in the nov weapons patch

#

though we haven't gotten a ton of info there

small cloak
#

huh, that build is neat

#

medium pulses might be good for me

#

they do more damage and have more uptime

#

plus I have genuinely amazing heat management

urban shell
#

?

#

like it runs cool but it's a brawl build it should

small cloak
#

yeah it just can sustain a lot, so med pulses feel fine to me

#

should I bother with laser duration?

urban shell
#

always with laser weapons

small cloak
#

huh, thought the diff would be too small to notice on the medium pulses

#

noted

small cloak
#

medium pulses definitely feel way better

small cloak
urban shell
#

Eww lams

urban shell
#

Also I'd put at least two of the UACs in the torsos to leverage the highmounts

small cloak
#

true

urban shell
#

Personally I can't stand mixed lockons and nonlockons

#

Makes leading targets a huge pain

#

And LAMS is just bad

#

Even after the nov patch itll still be bad

small cloak
#

huh, a lot of the clan mechs are really restrictive

urban shell
small cloak
#

oh

#

til

urban shell
#

AMS in general isn't a great choice because it requires the enemy team to actually run missile weapons

#

but normal AMS usually won't burn through half a ton of ammo per game and at that point it weighs the same as LAMS while not generating any heat

small cloak
#

noted

urban shell
#

and specifically 1xAMS doesn't really do anything because it's not enough to seriously dent missile volleys since usually LRMs come in huge volleys

#

so it's just tonnage that could have been engine or ammo or heatsink or armor

small cloak
#

yeah like if a Bane looks your way

#

or a Stalker

urban shell
#

exactly

small cloak
#

hell even a MAD-4HP

#

or whatever it's called

urban shell
#

MAD-4HP is the mass small hardpoints one

#

I personally think running LRMs or TBolts on it is a waste because it really wants to be firing SRMs

small cloak
#

I'm wondering how I should kit out a Timber Wolf for SRM usage

#

the frame is really restrictive tho

urban shell
#

I wouldn't

#

you don't ahve the hardpoints for it

#

which timby?

small cloak
#

do I typically want 4xSRM-6?

small cloak
# urban shell which timby?

uncertain as when I originally looked at it I didn't know omnipods sometimes have quirks when applied to a build

#

rn I'm just trying to figure out what mech I wanna buy and build up next

#

the Bushwhacker has my attention

urban shell
#

you could run something like this but imo there are far better options

#

I'd much rather have a summoner 10xSRM6 or similar

small cloak
#

wait what

urban shell
small cloak
#

a summoner what now

urban shell
#

you cannot alpha that

small cloak
#

oh Jesus Christ

urban shell
#

fire 5+5 or 6+4

small cloak
#

that's

#

intense

#

what're your thoughts on the Bushwhacker lineup?

urban shell
#

the X1 is good

#

it can run 2xRAC5 or a really goofy max DPS knife fight build

#

asterisk RACs aren't very good

#

it's funny because it does 25 DPS

small cloak
#

lmao

urban shell
small cloak
#

I'm also considering an energy Ebon Jaguar to force myself to learn how to manage heat

urban shell
#

it's pretty straightforward a lot of the time

#

if you like timbies this one is pretty good

small cloak
#

ooh

#

what's the deal with the lower arm actuator?

urban shell
#

gives the arm horizontal traverse

small cloak
#

ahh, I can see how that'd be annoying for the timby at times

urban shell
#

mostly a preference thing

small cloak
#

how do SRMs, ATMs, MRMs, and Thunderbolts all differ?

broken dragon
#

SRMs and MRMs are dumb fire (the latter has more range and missiles per shot)
ATMs have levels of damage
Thunderbolts are big missiles (iirc)

small cloak
#

so why would I use SRMs over ATMs if I have tonnage to spare?

#

oop

#

correction

#

SRMs over MRMs

small cloak
#

ahhh ok so MRMs are mainly advantageous when hardpoints are an issue

urban shell
# small cloak how do SRMs, ATMs, MRMs, and Thunderbolts all differ?

SRMs are very short range but high output for tonnage. They also fire the entire launcher instantly. MRMs double the range but at a cost to tonnage and they take a while to fire all their missiles, so they'll struggle to hit small and/or evasive targets.

ATMs and TBolts are lockons which is not always an advantage.

ATMs imo are really bad. They have a three stage damage falloff to represent TT ATMs having 3 different ammo types. No indirect so you have to have LoS to your target.

TBolts are LRMs with better velocity and spread at the cost of tonnage.

small cloak
#

TBolts seem fucking nasty

#

they have good numbers

#

I can imagine them going crazy on a midranger

#

I suck at aiming SRMs

urban shell
#

Tbolts are desperate for tonnage which is their problem

#

To get decent throw weights you need a lot of free mass

small cloak
#

this was a good match

urban shell
small cloak
#

oh sweet

small cloak
urban shell
#

no that's the B

small cloak
#

hm

#

not sure I like the summoner

#

tempted to sell it

#

will consider it later tho

small cloak
#

how common are the loot bag and pick a prize events?

urban shell
#

I think we get ~3 loot bag events a year

#

pick a prize varies

urban shell
#

or 6 MPL

#

or you can do something like this where you lose a bunch of heat efficiency on alpha but get +40% range to pulse lasers

small cloak
#

another loss but, I chewed up the enemy real good

urban shell
#

sometimes it's all you can do

small cloak
#

I'm starting to consistently provide good team value so

#

this SRM timb is good

#

3 kills to 1 death is good value I think

#

and I left 2 more mechs on death's door

urban shell
#

the important numbers to look at imo are kills, KMDDs, and damage

#

kills somewhat less so because the only important hitpoint for a kill was the last one

#

but broadly speaking damage wins games

small cloak
#

this mech is great, love it

#

I just need better game sense

#

oh have I told you I'm on a controller

#

I'm on a controller

small cloak
#

I am not a good assault player at times

small cloak
#

oh holy shit heavy gauss looks positively terrifying

#

hhhh I'm not super happy with a slow Blight

#

sure it does a lot of damage but hhhh

#

generally feel more capable in my timb

#

speed is an incredibly powerful tool

small cloak
#

I say that and

small cloak
urban shell
#

Highest PPFLD you can get and ofc nearly completely heatless so if you can hit the same component repeatedly it can reward you

#

a lot of the time its defined more by the mech carrying it than the actual weapon i.e. the duelist

urban shell
#

For that reason a lot of the absolute best pilots are light specialists

small cloak
#

if I play right

#

I absolutely eviscerate the enemy