#Battletech/Mech Warrior
1 messages · Page 6 of 1
Does anyone else have a problem with the mw5 clans weapon sounds? like quite a few of the ballistics and LRMS in me and my groups play through either dont make sound or have like a very idk weak sound and im not sure if thats just me having better expectations or if all of our games sound are bugged or something
There has been some audio oddities throughout my playthrough
like the uac20 iirc sounds like a dart gun and the lrms dont make sound until they hit the target, oh and the lbx-burst fire 5s literally make no sound at all
For me the sounds are great
I just die too fast to appreciate them
The voice acting is.. a mess
Ive hear that single player is hard but in my groups experience the coop is way too easy, like really really easy even compared to mw5 which i guess kinda makes sense since were in clan mechs but yknow
Single player is hard ngl
I’m tempted to go to easy difficulty
But.. that feels like cheating lmao
I've heard reverifying files can help with missing sounds
yeah definitely sounds like a bug, they had perfectly fine sounds in mercs
I haven't used a uac/20 yet because I hate burst 20's but the LRM's have been solidly punchy.
Some of it is great, others could be improved x-x Still not sure how I feel about Jayden’s voice acting
Also the moving 3d portraits…
Srms don't produce smoke trails or explosions so it's just a bunch of darts and sometimes the enemies stiffens after then kinda hangs and disappears into the ground.
Very silly
Hmm... I like the Orion, but I think I need to tweak this loadout a bit.
I’m gonna do mission 2 on easy
I’m a little tired to deal with it on normal alone it’s very hard
My star is not helpful at all
Good luck!
probably my favorite MWO mech
I like how the missions stress your ammo and the C weaponry have lower ammo pools compared to their Mercs counterpart.
FIts the whole theme of the Clans unprepared for the logistics of long term conflict in the Sphere
This has been a fun loadout.
Exactly
I really need to remember I need to make more than one save esp before a mission
idk how anyone is doing this dropport mission on expert
I'm kinda not sure how my BiL and I accomplished it tbh
It goes from pretty normal to nuts very fast
Yeah i got lucky, everyone had died and I was on one last foot
I got a mod for MW5 that overhauls the sound so that it sounds like it's coming from outside your cockpit. Everything's a little muffled unless it's actually coming from or hitting your mech and it's honestly a huge change that I like a lot.
I also got a mod that turns on infantry and I'm not sure how I feel about that.
The infantry can hurt you, even if the damage is really light. It adds up quickly and you can't really ignore them.
My advice after thinking about it: || don't rush the dropship expecting to take all the defense points down. Move towards the water on the right side of the dock. That'll give you a small bit of cover from further enemies and cool you down to keep dps up. Prioritize the PPC and LL defense nodes to remove hole pokers. Once you get the chance to scan the vessel and end the mission, lay off the trigger and let your starmates take aggro, then terminal sprint the ship and complete the scan while enemies ignore you||
Thats almost exactly what I did , yeah i think thats the play. I used the hanger for cover but basically that
Right now enemy AI has the memory of a goldfish so laying off the guns for a bit is a good play for survival
Tough if you stick your allies in LRM boats because the dps is pretty nuts and the lockon fixes their sausage finger aiming
So mad dogs will get zapped if you put your star in them
I love that mod and wish we had it for Clans. Also the mech rescaling so they're not crazy huge.
I wish I could find the rescale one.
It's in the workshop, turns out.
They're somehow more menacing when they're correctly-sized.
https://mw5clans.com/news/2024/10/125-mw5-clans-hot-fix
Patch 2 is live and you can now select and swap pilots in co-op.
oh neat
Dodge roll.
I'd suspect armor points wonkiness
It's fun, but I think I prefer my MAD-3R.
Or HBK-4G, even. I've gone through a lot in that thing.
Anyway I've fucked off to the Periphery.
Armor numbers don't always end in even 1 or 0.5 ton increments. So you'd have to drop 1/2 a ton of armor from the chassis and fill with something half a ton.
yeah it's armor. if you have armor points spare you should allot them
0.2 tons is like, at least 6 armor points for sure
oh - 0.02... like, 2
Id simply die if all i had was piranhas lol
Theyre fun mechs to meme with but I am a certified trash heap at any light without jjs
Oh yeah I guess theres also a bunch of free mechs with included mechbays if you get enough lootbags so you should be swimming in them
I followed very outdated advice and got three for the non-existent mastery
🤣
MWO: code VILEGOLD for a free mishipeshu
was anyone going to tell me that this jenner existed or was I just suppose to find out myself?
oh yeah it's great
Use the code I mentioned above if you haven't btw
free mishipeshu
but yeah gigaquirks are awesome
Yeah I used it, saw someone post it in all chat in a match
Not a huge shadowcat fan but its nice to have it in the collection
@tawdry gyro @charred knot
e
WE LOVE THIS GAME WOOOO
@soft ingot
People bringing pure LRM boats to the event when it rotated into a 4v4 is depressing.
ok i threw together an atm cougar build, and i quickly learned i dont know how to use atms well
i keep shooting cover or the ground
What is the minimum range
90
Ok
They have several damage brackets tho dealing the most damage out to like 300ish iirc
that's the lockon experience
lockons have very long travel times, mandate line of sight to maintain lock, and give your targets ample opportunity to duck into cover
frankly if you're not in a Howl ATMs probably aren't worth running over direct fire weapons
I wanna try mixing ATMs with LRMs, primarily to eat AMS for the harder hitting ATMs
ATMs are a lot faster than LRMs
you run into issues with velo desync so it's not worth it
I ran some tests and it wasn't that hard to sync with separate groups
the issue is that for the LRMs to get into AMS range before the ATMs you're functionally firing the ATMs as if they had 190 velo which extends your exposure periods
kind of a waste of the system imo
I like atms alot, they do a bunch of damage if you fire them in the right range bracket. just make sure you bring a tag so your lockon times are too long
I find that they run into the same issues as other lockons
I'm getting a surprisingly large number of headshots in event queue
hrm, im trying to figure out how to differentiate my MAD IIC-A build and my MAD-3R build
ive got 2 UAC-10 + 2 ERPPCs on the MAD IIC-A, and a SBG and 2 HPPCs on the MAD-3R
do those do different things?
or do they play pretty similar
i reasoned that the MAD-IIC build is fightier while the MAD-3R is basically a sniper
theyre pretty close to the same thing tho the heavy ppcs have min range so you dont want things getting close to you with that one
yeah they're both pretty similar mechs fighting in the <600m bracket
I had a whole rant about how I didn't understand how someone could do less than 1k across 4 mechs and then I looked their jarls up and they were <20th percentile last month
and I forgot that EQ was a mosh pit
yeah that looks about right
controversial opinion but id strip armor out of the head to fill out the rest
You should not under any circumstances not have your torsos fully armored
yeah thats fair
Strip the legs to fully armor your CT and STs
Straight up without exception not having full armor on the torsos is an error
Are those old screenshots? I don't think the MAD-3R has +10 armor on the LT
no this is current
Huh weird
so we have a crab build and wanted feedback abt it because we dont really know why youd take pulse lasers over normal lasers, but basically we have two ppcs on one arm and two med-x pulse lasers on the other and want to know its its generally more recommended to run normal lasers in the other hand if we want to run the dual ppcs
send the build
also x-pulse are hitscan stare weapons, PPCs are PPFLD projectile weapons, they don't mech together great
ERPPCs are somewhat better due to their absurd velo but you'll still run into the issue that you need to lead one set of weapons and don't need to lead the other
pulse lasers are more heat efficient and have shorter burn times
so better damage concentration and you need to expose for less time to deliver your laser
also pulse lasers are denser so on slot-limited mechs you can fit more weapons
we like to use one as leverage to use the other, if that makes snesed
sense*
que
use the laser beams to do damage while getting ready to use the ppcs
or when we cant use the ppcs for ( a reason ) we use the lasers
if you're doing that kind of mix you'd be better off with normal lasers
also MXPL have much, much shorter range than PPCs
so for range sync you'd be better off with ER mediums
ooo okays okays
can you send the build? Either a screenshot of mechlab or if you hit export
MXPL have 270m optimal, PPC have twice that as optimal
so for half your PPC range your MXPLs are doing literally nothing
Oh yeah, the crab exists
ER mediums still don't match range but it's less bad and stuff like BLC/ERML lasvom is actually pretty optimal
Jump jets crab 👀
for most crabs lasvom is the way to go
YOU CAN JUMP JETS A CRAB?
if you hit export in MWO it'll copy a code that you can paste into either mechlab or mechdb
mechdb has a mechlab that is significantly better than the one in MWO
- Way too much rear armor. You should have at most 5 rear armor. In general, you should not be getting shot in the back
- Mixed PPFLD/Hitscan/Stare. The mix of lasers is kind of baffling, plus if you're staring to use the MXPL you can't twist and take advantage of the crab's really good torso hitboxes to spread damage. I'm increasingly an advocate for using weapons that let you shoot and twist, or failing that committing to stare weapons.
- Ferro before endo. IS endo is just better than ferro. Use endo first, then ferro if you need more weight reduction
- The 27B isn't quirked for PPCs, the CRB-27 is, so you really should be using all lasers on this mech
oohh okays okays
if you stare at your opponent they can put all their shots into your CT without having to blow through your ST, so you die faster
if you twist, and in the crab you don't need to twist 90 degrees because of its torso shape, you can direct incoming damage into your side torsos, which don't kill you if you lose them
ferro and endo are the upgrade options and both save weight at the cost of slots. Endo-steel is a better weight reduction for the same slot usage so you should use endo first before ferro-fibrous
PPFLD = PinPoint Front Loaded Damage. Weapons that deal all their damage to one location without burn times. Things like IS ACs, Gauss, PPCs, etc. These let you put all your damage into single components because they don't have burst durations that can spread damage across multiple locations. If your aim is good, these will kill things very quickly. Also better for headshots, though nobody can get consistent headshots.
Hitscan = Hitscan weapons that don't require leading. MGs, lasers.
Stare = Weapons that fire quickly/continuously, requiring that you stare at your opponent. MGs, beam lasers, X-pulse, small UACs, RACs, etc.
okays okays
thank you for lining these things out- we're still really new to the franchise as a whole
I'm personally not the biggest fan of the CR-27B because I think the 27 is just better a lot of the time, but this build is...passable
A<592:m0|Lg|F@p]0q]0|i^rP0|@|@sP0|F@|F@tX0uX0vB0|F@w303030
oh god what does the CRB-27B actually do well?
these quirks suck
this would also work. I'm not the biggest fan but eh
thank you, again!!!!
you only need to turn the crab like 15 degrees to either side to completely shield that ST, so you can soak quite a lot of fire before dying
you're still a medium so you're not invulnerable but the hitboxes are genuinely really good
feel free to ask if you have more questions. MechDB has a good set of resources
will do!!
also if you want to go over skills I've got a whole thing
also these hitboxes are crazy
yeah they're good
oh! sure!
same reason all of the other airplane torso mechs are good
short version is that on every mech ever you should max out armor, structure, and range. Heat reduction and cool run are usually necessary except on very cold builds like all gauss. Cooldown is a maybe depending on what's limiting your rate of fire. For energy builds that's typically heat so you can usually avoid cooldown nodes. For lasers beam duration reduction is mandatory for obvious reasons. The rest are more players choice. I run a lot of speed tweak/hard brake to enhance peek-shoot-hide builds like lasvom
oooo good to note!
as far as why armor and structure, they're direct and significant increases to durability
range is more damage
oh also the benefit of a standard engine is that your mech only dies when it loses the CT and not taking penalties from losing a side torso, so if you're running a standard engine you want as many guns in the CT and head as possible so you can continue to provide fire while "sticked" (both STs lost).
it's called sticking because your paperdoll looks like a stick when both side torsos are gone
this is probably better than the one I came up with btw
https://docs.google.com/document/d/18wqAexoZATrLo5HgUTakI_35f2b6Aud8VihUp7zDCUw/edit#heading=h.446o9kxuu0b1 neps has a pretty good rundown of skill picks
Contributors: Nepgya, SirEpicPwner, Gryphon Space, FirewolfslayerSpecial thanks to K2B for making MechDB, which will be used throughout this guide. Mechwarrior Online Nep’s Mechs Guide 2024 | Work in progress Introduction Hello! This is a guide dedicated to documenting good builds for the mo...
im seeing these two builds for a crab on grimms mechs, why would you want the standard engine variant ever? its just slower?
oh, the light engine takes up side torso slots
so its tankiness vs speed
ill use the std engine variant
crab fun
Wasn't sure if I could post it because her art is racy
with the std engine you can fight with both STs gone
with a LFE if you lose both you die
Also you don't take penalties for losing a ST
range nodes are a must take? you mean the 15 nodes you need to take for 15% range? Nah, aint no way you cant find better use of 15 points then getting 1% range per node
Range nodes are the only skill in the game that improve damage output
And all of comp agrees with me
Range, armor, and structure are the three autotakes because there's no build where they're not useful
????
They only increase in damage is after the regular optimal range for those weapons and thats not increasing damage thats just making it so that the damage doesnt falloff IF your shooting farther then your optimal without the nodes. cd decreases the time when your not shooting increasing your damage, heatgen increases your damage by letting you shoot more before you overheat, same for coolrun and heat contain and coolshot
The only time you wouldnt take the heat nodes is if your running something that literally cant overheat
Kap
What build besides machine guns and racs dont use cd nodes?
And increasing optimal is useful for every weapon
Lasvom, most cERPPC builds
Why tf would you not take cd
CD isn't useful when you can't alpha twice without overheating
So you bind all your weapons on to 1 hotkey and just send it?
That is how lasvom works yes
The point is maximizing damage concentration and reducing exposure time
Do you just sit 800meters away and hope nothing goes wrong for you?
????
IS lasvom is BLCs+ERMLs, it fights at like 500m or less
You shoot once then duck into cover to cool
This is an entire genre of builds
When they push you what do you do?
Coolshots, teammates, arty
But also yeah being pushed is a weakness of lasvom
I gotta ask to make sure that we're on the same level here, what builds are you running?
Everything?
No like I want an example
Ive been playing since 2012 man
Because it sounds to me like you're building bracket firing mechs
But you're not familiar with lasvom as a concept?!?
Am i trying to larp or am i tryinf to win?
You have a very different experience with laservom then i do
Cd has never not been useful for me in laservom builds, range is next to useless for the node requirement when I can just get slightly closer
CD isn't useful because your firerate is limited by heat instead of cooldown
We have a fundamental difference in our understanding here, im assuming somethings going to go wrong with the plan "only fire every weapon or nothing" and your obviously not
No, I want an explanation for what CD gets you here
Are you using it to fire your ERMLs only? Are you using it to burn yourself out as you get overwhelmed?
This is the second time you've tried to end the convo with a flouncy "you'll never understand why you're wrong" and I'm not having it
I've made my case for CD not being useful for lasvom, you should make a case for CD being useful
CD is useful because if im getting pushed I can still use part of my loadout more effectively rather then waiting 10 seconds while they pound me to dirt if i dont want to cook off or if something needs to die now and not later because theyll kill a teammate or escape. Another example is popping a coolshot so I can immediately shutdown a push before it becomes a problem which benifiets from being able to shoot faster. And i guess going supernova if your about to die but like why tf would i take nodes for that?
The use case for cd for pretty much every build is more common then range which, again, only comes up as a minor dmg increase when your shooting beyond normal optimal rng which those 15 nodes only increase by 30-140m where the 30m is a pitiful increase and the higher end is more uncommon to occur because when tf are you shooting something 1k out
So you are overheating yourself?
Did you read the whole thing or literally just the end?
The whole thing
you can't alpha back to back unless you overheat so either you're waiting to cool or overheating
I'm reading what you're typing, but idk how CD nodes get you ten fewer seconds between alphas on a heat limited build without overheating
Or you're firing just your secondaries/stagger firing which spreads damage and increases exposure time
If you could post an example build it'd go a long way towards explaining your case
Ok I missed the part where you said "part of", so that's on me, but I still don't think being able to fire your ERMLs faster is worth trading range/not firing your LLs/BLCs
You take range so you can turn what would have been a trade into a matchup that favors you
Most energy builds have no use for cool down because they get heat capped, it doesn't contribute meaningfully to damage
lol
Im not about to try and use mechdb on my phone, id rather drive rusty screws under my fingernails
You: wastes 15 nodes for getting 30m of range
Me: takes 2 second to walk closer
you: loses chances on even or favored trades to take cool down nodes that don't have a meaningful impact on DPS or volume of fire
on far more than one type of build, since it's not just lasvom builds that readily heat cap
Its only 30 meters on weapons with 200 optimal
The point is that you do full damage and they don't
Or, since basically everyone takes range, that you don't become the person doing chip while taking full hits
Man i forgot that this is a fighting game were we have perfecg spacing
And 120m of range on gauss isn't nothing
I have a few u/ac 2 builds and erppc builds that basically feast on those range nodes because I can pump damage on mechs that can't effectively shoot back
Because they're running literally anything that isn't the same weapon as me
uac2 builds farm damage industrially
So the range nodes dont help this use case
Theres also quite a few maps where you can get a 1km sightline
the only one where you really can't is solaris
Admittedly uacN also thrives on cool down but that's not the point
Because your only contested by your own build
Also gauss, ERLL, ERPPC
Im not saying you cant 1k sight lines, im saying if you have 1k range 900 is basically the same because you have a fuckton of space to get slightly closer
The range nodes move the effective on something like u/ac2s from being just within the max range of a bunch of weapons to being well past it
What else are you going to spend those nodes on?
Whats the range differencs?
Un-noded ac2s effective is right on the border of max range for an ac20 for example
????
But quirked you can now do full damage at a range where the ac20 doesn't hit at all
I think ac5s do this too
If your concerned about that then i think you got the wrong priorities lol
A max range 20?
For a UAC2 build you're taking heat and cd for obvious reasons, velo, ammo, UAC jam, cool run heat containment, armor structure, and at that point its either speed tweak or range
I mean you've spent 12 years playing this game and didn't know what lasvom builds are but yeah I have misplaced priorities
uac + ecm builds are the most oppressed members of skill point society
So many necessary nodes 😭
Coolshot, radar dep, seismic, etc
Tho yeah theres not much for uac2 direwolf
lol
https://mwo.nav-alpha.com/mechlab?b=c1ec95d5_BSK-4 call this build YEEEEOUCH! OW! OOH! AAAAH! HOT!
117 pt alpha tho
MechWarrior 5: Clans - Trials of War DLC, featuring 5-player PvP Arena Mode, co-op Horde Mode, and 12 new Omnimech variants.
- Arena mode - 1 to 5 Player PvP in10 arenas. (Playable with AI)
- Horde Mode - Co-op survival against waves of enemies (Playable with AI)
- Omnimech Variants - 12 New Omnimech Variants with new Omnipods and Skins.
$20
I put a cluster round LBX-10 on a Hunchback as a joke and it turns out this was not a joke at all and it's actually a very dangerous little bastard.
which hunchie?
4H
I kinda see it though the 4H is pretty strongly quirked for a UAC
the welsh mech warrior
I've had bad luck with UACs in the past that makes me shy away from relying on them.
They should change the uacs to like they are in mw5 clans, I dont just want to double tap i want the rng gods to bless me with sextouple ac20 shot and delete an atlas from existence
The AC20 CASINO CANNON is extremely funny
@gusty steeple @humble crown gettin more in here (:
I've been playing a whole bunch of modded MW5 Mercs lately. YAML and its add ons have some hilariously broken/fun mechs.
I found a Hero Atlas with a bunch of quirks that boost AC/10 velocity and damage. So I gave it three of them. A single volley does more damage than a King Crab with more accuracy and less heat
And six medium lasers just in case that wasn't enough firepower (it very rarely isn't)
The supercharger also didn't come with it and I mostly added it because funny
Hii hi. I really should have another go at the Mechwarrior. I first played the tabletop, and the roleplay game for it. And so found Mechwarrior online.
How often do peoples play?
you can find still find matches quickly but not immediately
though sometimes it can get up to a minute, and sometimes the server have problem when an event is up
it can take longer if you have more people, because it has a weight roster system i don't quite understand
it doesn't take long at all if you're solo and play a light mech, for example, though
As long as you dont drop as 3 man group generally the queue times are okay, 3 stacks for some reason massively increase queue time ime
Harder to fit into a match
Honestly, I normally only play tiny mechs. I don't think I've even played higher than a medium class mech before.
me neither but mostly because I keep buying urbies
My Mother was known for her ER PPC cockpit crits in the tabletop.
It's the trash can, not the trash can't. - Tex
I can't do lights
Tank controls + fast gives me issues plus I like being able to muscle people out of positions
Duelist noises
Ooh, 4cUAC5 is open now.
When i took this contract, i didn't think i'd be going to The bowels of HELL.
Welp, crank up that difficulty to NIGHTMARE and pick a soundtrack made by Mick Gordon! *** CUZ WE HAVE SOULS TO TAKE!***
MW5 has some great biomes but you do start to notice them repeating after a while. The VonBiomes mod fixes that.
It's a bit performance heavy but worth it.
Also, Hero Firestarter. Based
That and the "Hi There" Javelin were my go-to light mechs for most of my current playthrough until I eventually replaced the Firestarter with the Munin Raven
Oh no, regular firestarter. I just like Lasers!
You can get an even better version of the Wolverine for free if you jump to Valentina. It's part of an old Razer promotion and has a branded paint job, but you can change that.
It's got a UAC5, SRM6 with Artemis (tighter spread in exchange for being a bit heavier), and Medium Pulse Lasers
Does it also use Artemis compatible ammo or no?
They can't interchange in MW5 so yes
Shadow hawks are honestly pretty mid
Especially the 2K because it doesnt have an AC/5
Which are honestly pretty solid in MW5
Still worth upgrading a lancemate in a light mech to it though.
If you have the Solaris DLC you can slap a PPC-X onto it to turn it into a close quarters monster
The PPC-X is so broken that before I started installing mods all of my mechs with large energy slots had at least one.
I know it would be ahistorical but i dont know why they called it a ppc-x and not a snubbie
It worked out for the modders at least since YAML and its derivative mods still have Snub Nose PPCs.
fuck yeah!!!!
Man, all the non prime variants always trip me up with the weapon placements
T WOLVES NEED TO BE SYMMETRICAL
FUCK
DOUBKLE FUCK YEAH!!!!
The Prime is asymmetrical. The S is not.
[Reply to:](#1159998642531356693 message) Man, all the non prime variants always trip me up with the weapon placements
I haven't seen any Clan mechs in my game yet since I installed lore friendly versions of my mods whenever available. Soon though. I'm only about 6 years out from the invasion on my file.
Though the mods I have don't add them as anything special, just a new faction that pops up in the invasion corridors from time to time.
There is a full on clan invasion mod, but it's extremely unfinished and buggy atm
@orchid monolith
Battletech my beloved

(sorry for just poppin in occasionally to ping people that seem random, we're just sending them in the direction they want us to send them in^^)
oh fuck
`"In the past you said the Fire Moth would break MWO, why are you releasing it now PGIMan?"
You might remember the week of super speed event queues we did around 4 months back. This was operating as a test to see exactly where things started to break down. One thing we learned was that the real offender against hitreg was more acceleration and deceleration rather than just top speed. The Fire Moth will move 209 kph with full skills + MASC engaged, but it won't have the full mobility you would expect of a 20 tonner(more akin to a Mist Lynx rather than a Locust or Flea). The Fire Moth will also gain a reduced acceleration/deceleration bonus from its MASC. This doesn't mean the mech has no maneuverability, just slightly less than your average 20 tonner. Instead, it will make up for it with its massive top speed.`
yeah ive had the game freak the absolute fuck out when ive done sketchy things with a masc flea
itll start rubberbanding me all over the place
like if i try to masc up a hill i really shouldnt be able to climb or manage to wrangle myself onto some weird ass geometry
Oh my God.
yeah, light mech hit register is just weird
like there's time where I swear I have hit the light mech but it just won't register
so I guess we are getting dasher now
my collection is nearly complete...
hahahahah
I got my advent headshot when a locust peeked my duelist and vanished
Poor guy, I think he was fresh
i got a surprisingly large amount of headshots on lights during the weekend event, they just kept standing still for some reason
Event queue doesn't have MM
ah, yeah that might do it
we think we're hardstuck in t5
we dont know what can get us to t4 or higher since every game feels like a random chance to "get better" or "lose elo"
Honestly a not-insigificant portion of it is running optimized builds
There's a skill element too but people run like, 2xLAC2 Cicadas and shit and that's just kneecapping yourself
you dont even really need optimized meta builds, having good decision making is usually enough
Sure but having a mech that is built well makes it a lot more tolerable
And knowing where to put your mech is a combo of build and decisionmaking
well yeah, im not supporting the idea that you can get to t1 with a lac2 cicada but as long as you have something that isnt a complete trashheap itll generally go alright if you have enough game knowledge
I'm no stranger to meme builds but I could not find a reasonable way to fit a HGauss in there
"Reasonable"
Imo its largely positioning, hitting your shots, and running a decent build designed to function at one range bracket
Positioning is hard to teach in the specific but its basically not going anywhere alone and not going basement, hitting your shots is largely a matter of practice, and unironically for the last one grimmechs
Also not using advanced zoom
I am fully convinced that advanced zoom is a trap option designed to make snipers easier to surprise
Also tbph learning to take advantage of pug armor when you're shooting
finally someone agrees with me
i cannot stand advanced zoom
Yeah I have no idea how people use it
gods finest creation
Isn't that like 500 potential damage
yeah but like good luck using all the ammo before you die
Fair
And I fully admit that my aim is firmly "shoot center mass, hope for the best" but adv zoom just makes it worse because I can't fucking see anything
Sorry for the second ping but also you're fairly new to the game, right?
MWO is a pretty complex environment and it wouldn't be too surprising if it took a bit to come up to speed
but thats still pretty new with the whole retrospect of this games life, yeah?
so yeah we're new!
Yeah I wouldn't sweat it that much
There's a lot of complexity and it's entirely possible to screw yourself in the mechlab
If you have questions feel free to ask
will do!!
Also mindset wise increasing PSR is also to some extent acknowledging that you're in a 12v12 which means playing in a specific manner frankly focused on farming enemies to the expense of your team
we wanted to get some games in soon, and want to maybe get some group games in w/yall :3
yall (royal)
And for builds I really hate to say it but grimmechs or asking experienced players is probably the best starting point
it can get complicated esp once you get to managing mounts and things
delete key
1v1d a king crab in a raven and won 😤
bang bang! pew pew!
wrong channel whoops
You guys got any idea what this mech is/could be?
It kiiinda looks like a modified, construction version of a shadowhawk or a centurion.
It's an IndustrialMech. Specifically a LoaderKing, which was invented for the game.
The Solaris DLC adds a pilotable version of it.
The pilotable version is... fine, but there's much better heavy mechs
Cool!
The roughneck-BLT is pretty good in MWO but diffrrent game
Apparently yeah, the fully militarised version of the Loader King is intended to be the Roughneck.
Yup
It's better in unmodded MW5 but if you play with Yet Another Mechlab like me, it runs into serious space issues if you try to fit anything bigger than a heavy rifle on it.
And that's without the ammo (and the rifles have atrocious ammo count per ton)
Its pretty solid in MWO
Good durability quirks and generally solid generic DPS quirks plus four high mount ballistics
So 4xAC5/4xUAC2 etc
plays a lot like a jager without the durability or horizontal convergence problems
Yeah I don't think you could do Quad AC5s in MW5. Even without YAML's critical slot system I don't think the unmodded game gives it 4 medium hardpoints
I.. I've made an abomination.
https://mwo.nav-alpha.com/mechlab?b=f6e714bb_PIR-1
What is this, and how do I make it extinct
I was going to make something between an Urbie and an Elemental suit. I got sidetracked.
That's very goofy. I love it.
And its surprisingly effective for what it is, being far tougher and slightly faster then most Assault mechs out there.
The only downside is my inability to find good weight-effective weapons for it, so it's output is below average, with at most chewing up a light mech in a few volleys.
From a 65-tonner no less.
You'll probably see it again pretty soon. Data just got unbanned
He's been headcapping people for the last couple days but we'll see if he gets hammered again. Hopefully this time it's perma
Just like tabletop fr fr
I know they're a thing in comp but comp is different
Idk I was running 4erll on a thunderbolt and it felt pretty potent
Like a slower but reachier version of the storied desperada 4ll
dps is so low though
actually it might have been 6 erll i forgot what that build was
i ended up switching it to ppcs and doing better, but the tight clustering of its mounts helped the erll build put damage on one component
the ppcs just kinda do the same thing better
Honestly, I've been having fun with a Blazer-Thunderbolt combo
Gunslinger.
THE MACROWAVE! :D
THE SUN THE SUN THE SUN THE SUN-
Cooks you and your enemies.
I thought I lucked out in MechWarrior 5 when I found a Champion very early in the game. I thought "Oh nice a heavy mech this early?" and napped only for me to realize this thing does not have great armor for a heavy.
Worse armor then many mediums even after checking.
which mech is it
Champion CHP-2N.
It's another mech that suffered the fate of being an interweight class mechs
You ended up being good at nothing...
Made even worse by the fact that you can't just slap in fibroferrous armor and an XL engine to free up tonnage like you can in mwo.
I like Champion in MWO funny enough
Its hitbox is weird enough that I can torsotwist till I'm a stick and fighting
It's fun seeing your opponent being too hot to fire while you still have an AC20 in your stick mech
Get stickmeched idiot.
haha yeah our friends warn us about it every time we see it
we hope its doing you an okay sevice, its VERY wonky in hitboxes and design
I once slapped two gauss rifles on one in mw5. It was silly and I didn't take it out much because the armor meant losing the gausses was very likely, but it was fun to one tap things with it
That's why I love MW5's modders
Yet Another Mech Lab basically transplants MWO's mechlab into 5.
I am on console.
I reloaded and rng favoured me more, giving me a hunchback instead.
MW5 question. Does it matter what parts of a mech get destroyed or is it being salvageable just a dice roll?
So I play with yaml but but I understand mechs do drop as salvage based on the damage you do to them
So a cored mech is only good for scrap but a headshotted or legged mech is rebuildable. Be careful with headshots. If you're not playing with a mod that lets you buy salvage rights, a pristine but headless mech is extremely expensive.
I don't remember the exact percentages off the top of my head, but a headshot is almost guaranteed salvageable, cored is about a 1 in 3 chance, legged is something like 50%.
Shooting off all the weapons, for some reason is a 0% chance (YAML fixes this)
But like Smoothly said, the more stuff intact on the mech, the more salvage points it'll cost, so if you want to salvage something, shoot off the arms and a leg (unless one of those parts contains something you also want) before going for a headshot.
I see. I've been trying to get a shadowhawk and a panther I just haven't gotten any luck.
Shadowhawk is middling tbh. The starting Centurion is just as good if not better. The Panther is pretty good as far as light mechs go, but if you're going to get one I'd recommend holding out for the hero version
It gets two large energy hardpoints, which is crazy firepower for a light mech
Shadowhawk is one of those mechs that make me wonder where the fuck the tonnage went
It's kind of annoying to kill since the CT hitbox is so small, but other than that there isn't a whole lot going for it.
Is the Shadowhawk not great? I always thought it was kinda neat.
The base configs without an XL engine don't have much space for weapons/armor, especially the AC/5 ones.
ac5 is just really not good
The UAC5 is nice (if you haven't already, go to the Valentina system and get the free hero Wolverine there. It has one and it's a 55 tonner that's better than the Shadow Hawk in every way), but the base AC5 is mediocre
On things that mount a lot of them like the Jagermech it can be effective, but if you're going to mount only one normal autocannon an AC10 is the bare minimum IMO
Though the Jager has its own problems. Namely paper thin armor on an autocannon heavy mech. Not as much of a problem in MW5 where every mech behaves like it has CASE, but in modded MW5 or other MW games it tends to go kablooey a lot.
The kuritan shadowhawk is the one that gets me. 1 ppc and an lrm 5. My brother in christ you made a trash griffin
I adore the catalyst sculpt for the SH but TV box head in MW5 doesn't do it for me either. Once you get XL engines with yaml though, it can get way better in terms of fighting prowess at least
Kuritan variants are a mixed bag. Some are great, some are terrible, most of them are bugfuck crazy
I am gods strongest kuritan patriot and yeah i got nothing, our mechs are weird
Bringing the 50 mrm orion into a classic game tomorrow, which will be silly.
My favorite is the Catapult with two PPCs, presumably because someone thought it was funny
That one's actually good, on the bright side
I think I might have one in one of my YAML saves that I stuffed two Blazers on to for the funni
Yes, it ran hot, no, it wasn't in any way practical, yes, it was hilarious
I am obsessed with the idea of a rac/5 urbie, but I know it would be terrible. Yet it whispers to me like the green goblin mask.
it's good in MWO
the R60Lhttps://mwo.nav-alpha.com/mechlab?b=dc10351f_UM-R60L
I usually swap the SLs for ERSLs
oh thanks
Urbies become a nightmare in MW5 with YAML and some equipment mods installed. Slap a couple chainguns on and shove a bigger engine in there and you've got a speedy, durable, and punchy trash can.
My various MW5 mods have allowed me to make this affront to God
Just for context on the mech for those unaware: it was commissioned by Stefan Amaris, who, like many other dictators, was obssessed with wonder weapons. He commissioned a very large mech. It broke its legs the first time they tried testing it and Amaris had the entire design team executed for incompetence.
I took it and made it go 81 KPH because MW5 modding is just like that
kinda undergunned imo
Gauss machine guns are really good.
idk 2xUAC5s arent very scary at range and everything else is pretty short
Half the time they're all I need
I usually close spamming the UAC5s (one of my mods, forget which, makes them single shot instead of burst, so they feel much better to use than in vanilla), then open up with the SRMs and the Gauss MGs
Most things vaporize pretty quick under all that
I think you got the armerment a bit off TBH
I refit it so completely it took a year of in-game time to finish. 
Most of that was sticking the two engines in, but still
Fair the fact you made it a funtional mech is a feat on it's own
I forget what the original loadout was. Pretty sure it was close to that, though I'd need to look at it in Instant Action to be sure
So I found another one. The base variant does have that loadout (well, the one I got spawned with Silver Bullet Gauss Rifles, but that's just the loadout variants system added in the Solaris update)
Oh shit! Guess who lucky on the salvage build! Didnt even know you COULD get hero's with Salvage build.
Also, quite the Exotic paint scheme, quite like it!
That's the Razer promotional Wolverine you get for free from Valentina. It's unique, but doesn't technically count as a hero mech, which is probably why it's in that pool.
You can get star league stuff from salvage assembly though, regardles of where the salvage came from. Not sure how Fahad pulls that one off.
Also, two clan mechs, nice. I'm playing with the lore accurate version of the mod that adds them so I only just got my first (the Mad Dog)
Clan LRMs are hilarously broke. Basically Artemis LRMs and a really big rack of Streak SRMs in a single package.
good to see Clan LRMs continue to bust balance over their knee in game as well as on table top.
Something like a Novacat B with 90 LRMs pretty much tells anyone nearby to get bent.
I've barely used them in Clans so I'm not sure if the official game makes an attempt to balance them or not, but I'll have to give them another shot after seeing how they perform in the mod
Not normally an LRM guy but Clan LRMs might convert me
if its any consolation they're ass in mwo
extremely low velo, lockon required, stream fire
2 outta 3 isn't bad.
Both streams and cluster LRMs are available in MW5, and streams are generally better. The missiles on the cluster ones tend to crowd each other, resulting in a greater spread and fewer of them connecting. That doesn't happen with streams
Both are also available for SRMs, and Stream SRMs garbo though.
Do I want a missile shotgun, or do I want to futilely attempt to keep my launcher on target while my missile racks take over a second to lazily spit themselves out? 
Huh, the sovereign is pretty good
Burst fire as well
the hell is an AC/30
On tabletop? A navel gun.
You can also mount a Long Tom to a mech with the same mod if you can find about 40 tons of space.
Oh wait, not sure what mod that is, not the same equipment mod I have but mine also adds an AC30 among many many other things.
I also just noticed the SRM-10
My weapons mod adds LRM racks up to LRM 100
(they also weigh 40 tons and are completely impractical to actually mount on anything)
Counterpoint:
Wheeeeeeeeeeeeeeeeeeeeeeee
I swear to god I don't understand why anyone would use ATMs
even on the howl having to deal with lockon bullshit makes them complete garbage
"oh but they aim for you" and even with howl velo boosts it's a 300 m/s projectile that people can dodge by just going back into cover
and that 2k range would be great if anything could get locks at that range, which they can't
and the dps is bad too
Impractical for everything thing except making the Itano Circus look like the Itano Fun Fair.
I swear lasers are about as handheld and lasers get to be good
lasers get to achieve a basic level of functionality that is not tied to 300 m/s projectiles
I just found a clan mech in my modded MW5 campaign that mounts ATMs. Not sure if they're any better here. The mech was trashed when I salvaged it so it hasn't finished repairing yet
(I also shouldn't have it yet in 3051 but whoever made the mod messed up a bunch of the introduction dates)
It's also Burton Davion's Orion IIC, from the Republic of the Sphere era, so I DEFINITELY shouldn't have this canonically lmao
I don't really like energy weapons. IDK, maybe because they feel like lack oomph? Like I know they hit hard but there's something viscerally satisfying about about hitting someone with an autocannon shell and watching the sparks fly.
PPCs feel pretty crunchy. With a mixed armament the main thing I use normal lasers for is severing the troublesome bits off of enemy mechs.
Most Hunchbacks, for example, have most of their armament in the right torso so they get a lot less dangerous when you blast it off with a few Large Laser volleys before they get in range to use their main guns
(the Hunchback 4P is still a fun lightshow with its 8 medium lasers though)
energy weapons have a lot lower sustained damage (in mwo) and frequently lower DPS which could be the issue
hard to burn out someone's torso in one heatbar like you can with ballistics (XPL builds excluded)
also lasers suffer from damage spread from aim
ok the sovereign is really busted
there's a free blood asp event in mwo rn
I named by Urbamech is MWO Trashwill. Because it's not just a trashcan, it's will get to you. It might not do much but by god will it get to you.
One of my favorite things to do in YAML-modded MW5 is shove a bigger engine into an Urbie.
Is it pointless? Yep, but it's funny.
If you get it to go fast enough the walk cycle can't keep up with the speed of the mech so it looks like it's ice skating.
I'm pretty sure I just got killed by a hacker cause I dropped after only like. 72 damage and with my ct armor still yellow, my ct wasn't even gone, I just dropped dead.
did you get headshot
also outright modifying the server state isn't possible with MWO netcode
unfortunately it's the Basp prime which is not the best
you can do HAG30s plus ERPPC or whatever which is fine but honestly there's just not a ton of reason to run it S08
and if you're not running it So8 you would be better off running one of the basps with ECM
Even if it's not great, I can sell it, get like, 17 million c-bill to buy a new 'mech and equipment, and keep the free mechslot no?
yup
but it would have been nice for it to be one of the good variants
and I mean it's still usable
HAG30 high mount plus random arm energy weapons is still functional
but it's not sovereign shitload of ballistic mounts and -20% ballistic CDR, y'know?
it's not an aksum
Things have gotten even more ridiculous after I have left huh?
Those honestly sounds like crazy level of quirk
the sovereign was out when you were playing
its a 48.6 kmh assault with really low arm mounts
its currently overpowered but
I think its notable for being a clan mech with significant quirks since usually clan ballistic boats are just mounts+hardpoints
ah
the thanatos looks fucking awesome
In MW4 it had a really gangsta strut too
The civil war era machines made back in the 2000's had some seriously fantastic "grim warmachine" vibes
Argus, Thanatos, Uziel, Sunder, Bushwacker, and Hellspawn all look brutally utilitarian
Most IS mechs have that kind of look and I love it, especially after the Reseen design updates.
Picture tiiiime~! I realized i amassed quite a few pretty looking mechs!
Is that a RAC5 on the Marauder torso slot?
Why yes! Infact 2!
IZ GOT DAKKA...Buht iz sloh...vehry slooooow.
I actually managed to make a Shadow Hawk good. I took the Gray Death hero version and added an LB10X to it. Since YAML lets you switch the shot type on the fly, it's both punchy and incredibly versatile
Ohkay so we'z take dis mech thingy, give it DAKKA...but different KINDS of DAKKA, so we can DAKKA ALL THE TOIME!!
[many WAAAAAGHS of approval.]
Pilot Overhaul+TTRulez AI Mod+Elite Pilots=some pretty funny stuff appearing in the salvage screen sometimes
I never even saw this Atlas
Sometimes they just lock in
Side note I still absolutely adore Kerensky's decree about the Atlas.
"Make a mech that can kill anything, and scare the shit out of them while it does it"
Only the latter half really worked out but that's my opinion
Wdym? The Atlas is probably the best all-round inner sphere assault up until at least the Clan Invasion era.
Other assaults might have more firepower, move faster, or have more armor, but the Atlas does everything pretty well.
the urbie is right there... [/j]
NONE of the firepower, NONE of the speed, NONE of the armor, god bless the sphere
One of my mods, forget which one, adds the Urbanlord. An 80 ton urbie
It's exactly as silly as it sounds
That's kind of its issue though
It's basically an overweight Shadow Hawk
It has a bunch of guns with completely mis-matched range brackets, and it does best when brawling...
At 3/5 speed
Ah, I don't play the TTRPG, but in MW5 I usually put an AC20 and SRMs on it and use it as a close range brawler, or sometimes LRMs and an AC10 or Gauss.
hard disagree imo
the atlas has severe "early battletech syndrome" where all of its variants were made by people who were not very good at mech design
so it ends up being extremely unfocused with really weird problems
3025/3026 was a heck of an era
if I had to pick a best introtech mech it'd probably be some flavor of banshee
Maybe not the 4/6 one with a PPC and AC/5
I mean the 3E is actually pretty good for an introtech mech
15 DPR isn't great for an assault but its properly sinked, very well armored, and remarkably potent in melee
my first game i just picked a bunch of mechs with names i liked. which ended up being stuff like "longbow" and "yeoman" [:hell:]
and its 1400 BV
So while any individual 3E is pretty meh esp by later standards, for 3025?
Yeah in 3025 if you were reasonably close to armor cap that was already huge compared to the Jaegermechs of the day
that being said, best introtech banshee is definitely the 3S
As much as I love the Timbie, there is a place in my heart for the Atlas, in many of its variants.
My personal favorite IS assault is the King Crab. I'm a simple man. I see Alakablam, I'm a fan
King Crab good too.
That one piece of art with the Atlas punching the Warhawk is what I use to sell folks on BattleTech
Ours is definataly the Cyclops, though the charger (in games whare you can engage in glorious melee) is a decent second
MW5 has a hilarious highlander with a supercharger and a claymore
Literally a Highlander Highlander
the atlas is good in mwo because it has ridiculous durability quirks and some good variants
but all of the stock loadouts are trash
I mean all the stock loadouts are trash period in MWO because the game works differently
Except maybe laservomit Nova
Both because many of the loadouts are from the 3020s/introtech while MWO is
Somewhere comfortably in the 3070s I think?
And because all weapons are pinpoint accurate and can target individual components you want to stack as much damage onto a single point as possible, preferably of the same type
MWO's time period is flexibly nonspecific
Yeah, it's 'The Clans are here but we're a bit further ahead in tech'
I mean even on the tabletop most atlases are not built well
but also yeah in mwo that translates to extra trash
The stock MadCat is a mess, for example
The Hunchback is
Okay I like it but it's a torsosnipe magnet
the 4G is actually "passable" stock because it has the AC20 and not wholly fucked armor
though its still slow, too much rear armor, not enough ammo, etc
The GI Hunchback is one of my favorite heroes in MW5.
Gauss rifle on a 50 tonner baybee
oh the gridiron is great
50% gauss cooldown plus 2xLGR and the hunch armor got buffed in the last patch
Wait did it?
Shit I need to pull it out the garage, I loved playing that thing
buffed in MWO. The hunch on the 4G, 4H, and GI went to +40 from +28
it still gets CT'd a lot
I hate that PGI can't program pathing AI to save their lives.
Assassinate mission: target is in an atlas, covered by a banshee and a whole bunch of light mechs. I walk up to them with my lance following me (or so I think). Turns out two of them decided to start spinning in place 500m back because lol, lmao
THE WAY TO THE ILKHAN’S HEART… In the aftermath of the bloody, brutal campaign for Terra, Alaric Ward’s Clan Wolf is victorious, but has paid a fearsome price. Their touman nearly crushed, the Clan must rebuild quickly, for there are more adversaries outside the Fortress Wall. Alaric, however, is resolute in his abilit
...
"Battletech romance novel" was not on my bingo card
In the Inner Sphere, they make love. In the periphery, they screw. But in the Wolf Empire....
The Khan fucks.
Or something idk I haven't read it
Man these guys look SO good just standing there.
And yes i like my laser boat mechs.
Pew Pew!
https://www.sarna.net/news/bad-mechs-shadow-hawk/
I love these articles

Lmao
Shadowhawk is one of those mechs that seriously baffles me on where all the tonnage went
"Ay boss, what's the plan?"
"What the f&$k i thought I hired Marauder II's??"
...this was an expensive joke...
Like...60-80 million c-bills expensive, with refiting and upgrading.
Let's just say the mechtech's got paid well.
Pretty much all variants of the Marauder I and II are incredibly good so it's not exactly a waste of money.
Easily my favorite mechs in 5
I just wish the II was easier to find.
It was the backbone of the SLDF for a reason, 3 marauders is not at all a bad way to blow about 75m c-bills
I have 3 in my current save file, but my best one (which makes use of dual PPCs and an LB/10X) is still being repaired since the beginning of Rise of Rasalhague after a lucky ammo hit blew it in half right at the beginning of the main DLC campaign.
I'm feeling its absence, too. That DLC is brutal unless you have some extremely good mechs
I want the Bounty Hunter one eventually, but that means grinding rival mercenaries for basically the entire playthrough
Why does this think look good...like this's a frankenmech its SUPPOSED to be a P.O.S. i might make this part of my marauder lance now...
I like it
I AM NORMAL MARAUDER
YOU CAN TRUST ME NEAR THE AMMO DEPOT
terrifying
..Is that a Catapult with the arms off a Marauder?
[Reply to:](#1159998642531356693 message) Why does this think look good...like this's a frankenmech its SUPPOSED to be a P.O.S. i might make t… 📎
Yeah it's a Marauder with Catapult Missile boxes.
"We have a Mad Cat at home"
Discount Raksaha, but actualy good
If you showed this to a Clanner they'd explode.
Okay, here's the thing: If Timber Wolf was 70 tonnes with its engine, then the Inner Sphere could recreate it as an 80 tonne assault mech. But you cannot make an 85 tonner go 81 without MASC.
The thing about the Rakshasa is not that it was bad, it's that it just wasn't a Timber Wolf. Also it tried to replicate the Timber Wolf at-tonnage, which doesn't work. You need 10 tonnes.
"The Rakshasa is a Mad Cat assembled in the dark by those denied access to proper tools and education" - Tex
It was a failure in universe, but the Rakshasa isn't too bad in BV balanced games. Just, don't try and 1v1 a Timberwolf.
Yes, but had it been developed like 20-30 years earlier, it would have been a fantastic design.
This's such a funky color scheme, i might just keep it for that alone.
Like, look-a-that ohmuhgod.
To be fair it's realistic.
Stone Rhino/Executioner nerfs
unfortunate because I just bought a sovereign for C-bills but definitely necessary
The stone rhino nerfs are basically nonexistant tho?
In aggregate the overall reductions have been pretty big
-3 armor from the torsos(isnt the total for each like 100?), screen shake reduction(lol lmao even), -20% crit change recieving(the only thing worth noting)
I feel like the Dragon's Gambit Hatamoto Chi is designed to give its pilots a warrior's death and not much else
2 SRM6s do not need that much ammo. Including a half ton for the pilot to sit on
I guess if anyone besides the Clans would design a mech for their pilots to go out honorably in a very large ammo blast, it'd be Kurita
Fuck me, you can see that explosion from orbit.
I put a 380XL engine in a Mauler. It goes almost 90KPH now. This is what happens when you leave me unsupervised in Modded MW5
huh hmm
maybe it's MW5 versions?
because while you sure as heck don't need that much SRM6 ammo in tabletop, in MW5, that's a different case
Maybe if you're boating SRMs, but I've never had to use more than 2 tons with 2 SRM6s
6.5 tons is just silly
Especially with the pilot sitting on some of it
Wait. 1 tonne of SRM6 ammo is 8 turns, ain't it?
In MW5 a ton of SRM ammo is 320 missiles, so 53 volleys and a little bit of change for one launcher
Unless the SRMs are your only weapon, a ton per launcher is more than enough for MW5's relatively short procgen missions.
For the longer DLC missions you could justify taking an extra ton or two, but even then 6.5 tons is waaay overkill (and puts you at risk of ammo explosions since a lot of the DLC missions are brutally difficult, and a mech that gets lost to an ammo explosion will probably be unusable for the entire remainder of the DLC campaign)
I tend to run my ammo-dependent mechs pretty lean to prevent that (especially with YAML since ammo explosions without CASE will almost certainly kill the entire mech)
Yeah, MW5 loosens a lot of tabletop rules for the sake of playability. Ammo counts are boosted across the board, UAC jams only last a few seconds instead of the entire mission, mechs in your lineup are impossible to lose permanently through battle, etc.
I haven't done the math, but that might be the case in 5 for everything except the rifles
Though things like the burst and rapid fire variants of autocannons might throw the math off a bit
Ballistics generally want 2+ ammo, as do larger LRMs. SRMs tend to do fine with 1 ton per.
MW5 clans seems to have noticed this and reduced the amount of ammo. Even with the buff patch, I take 4 tons of ammo per LRM 20 in that game.
I made the mistake of only taking one ton of ammo on my Atlas that rocks an LRM20 Artemis. It worked well for all of one minute 
I usually take at least 3 tons of ammo with a UAC5 or an AC20, 2 for most other autocannons.
Though I can't fit enough ammo in the Carapace King Crab no matter what I do. 4 UAC5s make him a hungry boi
Great for very short missions like arena matches and the Duel missions from Coyote's mission pack, though
Dual trench blades're fun as hell
Every swing i lop off a new part.
Just need a new paint job...Any suggestions?
OOOOH nvm i like these Hotrod flames.
Kinda wished the flames creeped up the arms a lil more
cuz it's kinda only around the cuffs and the ankles
My favorite melee mech is the Highlander VEST that the Solaris DLC adds. Arena supercharger (very fast but very short boost), jump jets, an AC20 and a claymore.
It's basically TF2's demoknight build translated to MechWarrior
TF2 demoknight if he also have a elephant gun maybe.
Some loadouts let you keep either the stickybomb launcher or the grenade launcher (forget which slot the shield goes in) so it still works
Demoman with a 4-bore elephant rifle would be sick...if we EVER get new weapons again.
Like: a Single-shot 4 bore rolling-block rifle that does oodles of damage, with the added quirk that you get sent 30 feet in opposite direction you fired in...and you can't randomly crit.
It could be argued since his family is Scottish old money, even having a family castle, he would have one lying around.
NO, the image of a medic running around with a elephant gun instead of his syringe gun fucking kills me. He finally gets that mobility option he needs.
What the fuck
I don't think I've ever seen a 20 ton mech with that many machine guns
The real million cbill question is how much ammo it had
I legged it to try and salvage it and see, but no luck 
MGs in MW5 don't need all that much ammo though.
I mean, neither do they on tabletop, you could easily feed that many MGs for a whole fight with one ton of ammo, possibly even half
shame MG in Mechwarrior game never seems to get used for their intended purpose
5 was originally supposed to have infantry. There's a mod to restore them but they're only halfway implemented and don't fight back.
yup....
There's also that one Crysis mod, but that's the closest we've ever gotten
oh right!
yeah that is cool as heck!
if only I don't live on the side of the planet with nobody online...
I keep forgetting that MW5 AI can pull through every now and then.
told my team to go stall another lance, my little enemy readout said the enemies chest went from
Lightly damage-RED-DEAD.
In like the span of 5 seconds.
Yeah, if you tell them to focus a target, especially if they're high level pilots, that target will be gone in pretty short order
I use ai mods as a rule so i get it a little better than vanilla. Regardless, the AI with a few levels can land some pretty nasty shots with PPCs
Once you get good ballistic and energy rated npcs, mechs with bad cockpit hitboxes like the Zeus or Nightstar just disintegrate
I think I have more headshots on Battlemasters than anything else
An urbanmech...with a GAUSS RIFLE?!
Where're they getting that extra 8-ish tons of weight from?
The endo structure and ferro armor
You can fit an AC/20 and 1 (one) ton of ammo on a succ wars tech urbie so you only need to find one more ton to work with - 1.5 tons here since the small laser has also been upped.
Just put it in a firestarter, I have a heavy gauss in mine B)
That's just an even glassier Hollander at that point
LMAO heavy gauss firestarter?
I step out for a while and come back to whatever the FUCK abomination you guys just built lol
I had to check the Hollander, and even that uses a 45 tonner for HGauss.
*(Hollander II)
And even that tends to push itself over from the recoil
A firestarter would propel itself across the battlefield
Its so fucking cursed
Stripped down to the bare metal
Because the Hollander was too safe to pilot
we just strip armor from the unimportant bits like both arms and the head and the torso that doesnt have the heavy gauss
@lilac shadow new clan?
bang bang! pew pew!
Holy shit blanners got buffed
+18 armor on all locations including both torso front and back
this looks ridiculous
that's... heavy level of defense right?
that's unskilled
with skills
but also yeah its about as tanky as a black knight or other 70 tonner
and has a shitload of rear armor for back tanking
you don't even need to put points into rear armor anymore
yes most people would say putting points there is stupid but I like having some protection instead of getting immediately crit to death by a light I didn't see
a addlre is a light mech with two ppcs, it will flank you, and your back armor will not enjoy the feeling of two ppcs on your back
Drop the AMS, in general it seems kinda unfocused, why DHS?
mixed range bands aren't great in general
Also artemis guidance on LRMs always
As far as IS missile boats personally I think tbolts are better in general and the longbow is a better platform for those in specific
This is probably closer to how I'd build a 10Q for LRM gameplay but you'd really be better off with a longbow 12C
Similar weapons load but better offensive quirks
Feel free to ask if you have questions about decisions I made on this mech
tysm, i really want to do a cyclops though as it is my favourite mech, so far (one match so no real testing yet) it has served me well for how i want to play (a bit more slow paced from the back but still with the ability to defend myself if need be) the original loadout did have thunderbolts but i didn't like how they felt so i wanted to swap them out, but ill look into trying them out again if they are good for what i want to do
Thunderbolts in my opinions are LRMs that actually kill things
They're considerably faster and have a much tighter spread
ok good to know, should i still use artemis on thunderbolts?
Tbolts dont get artemis
if you're trying to replicate the build, hit export in mechdb and that'll give you a build code you can copy paste into the mwo import dialog
i do kinda wanna keep the snubnose but something like this would be a "better" version of my last build
move the ammo to the legs and ct
Also the snubs arent getting you anything
Snubs are short range weapons, tbolts are mid to long range weapons
And its undergunned
so what would you recommend for self defence
also nitpick you have an extra half ton that could be half a ton of ammo
true i forgot
positioning in the team so you don't have lights diving you
Also thunderbolts do half damage inside 150 so you're not completely helpless
But really needing "self defence" weapons is a failure of positioning
alr
Also also you really should be running DHS
Because DHS boosts the heat dissipation of your engine sinks as well
(i should have mentioned i have only played MW:O for 10h so i have very little clue what im doing)
SHS is very niche basically just for 4xLXPL assaults
Yeah don't worry that much about it the mechlab is a very complicated thing
If you want a collection of "meta" builds this: https://grimmechs.isengrim.org
Is my usual starting point though they don't have a lot of LRM/tbolt builds
Imo if you like the lurmer gameplay you should try a LGB-12C because it is very good rn
Also read this because ghost heat is explained precisely nowhere ingame and its the upper limit on a lot of weapon combos
thats actually great to know
alr ill check out the longbow
would you happen to have a build for it by any chance?
Not immediately handy
I think I ran 2xTB20 4xTB5 TAG XL300 and ~2k potential of ammo
Its pretty gross
Esp on maps where you can pop up, fire one volley direct, then drop back behind cover and fire two indirect
Repeat until opponent dead
https://mwo.nav-alpha.com/mechlab?b=eff3aed9_LGB-12C
something along these lines
You can strip the arms further to fit more ammo since thats kind of a player skill and lifespan question
Imo the xl is unavoidable without going down to really painful speeds
Lock onto light mechs and watch them vanish
60 damage torso seeking volleys
I've seen it oneshot fleas from the front
Downside your farm numbers are theoretically a bit lower but your missiles actually hit what you shoot them at so ymmv
https://mwo.nav-alpha.com/mechlab?b=4689fbcb_CRB-27B so i want to invest into a crab this is the best ive got SO FAR, suggestions?
don't run a crab
there are better 50 tonners out there
this could have been a blanner, for instance
- You're under tonnage. That's mass that could have gone into an engine or more/larger guns
- Mixed range bands. At a distance one ERLL isn't doing anything and up close one ERLL is just a waste of heat. Bracket builds are good on the tabletop but they're not good here.
- BAP. You're not running lockons, you don't need a BAP.
- CT isn't fully armored. Always, always fully armor your CT and STs
I will strip my head armor before I strip my torsos
if you're not running ERLLs the CRB-20 does it better
or the CRB-27SL if you want jumpjets
ok i didnt know that
oh I guess you gain some hardpoints going with the 27B
that being said IMO there are better mechs for MPL spam, particularly IS MPL spam
the blanner just got a ridiculous buff and has a 6xcMPL boat build
you could run it on the HBK-4P and its a lot more durable and has better alpha
i kinda wanna do the crab though as much like the cyclops its one of my favourite mechs
fellow crab enjoyer, dunno was the meta, haven't played in a long while, but crab is really just so damn tanky
Rn part of the problem is that the blanner is fucking nuts
embrace the nova
on clans i been using the one that is nothing BUT small lazers
can melt some assault mechs very well
well, I'm redownloading MWO after... how long this time? a year?
yup, a year
let's see if the game got better than last year or I'm just being masochistic again.
oh my god yup, this game is pain but also it's so much fun sometimes when people does something unpredictable
got an event queue using the classic forest map which sucks ass, due to all the open terrain
holding a corner because I can't do shit in a SRM LBX 20 Orion IIC, and then got basically ambushed by the entire enemy team, but they did it one by one so i was able to take most of them on
I also didn't realised there's an underground part of the map so when I got shot at by a Phoenix Hawk in a bush, I just shouted 'NINJA'
killed a cicada because it ain't taking all the SRM head on, pheonix hawk followed, then I got attacked by a Night Gyr, or I thought A Night Gyr
because that part of the map is so dark, I didn't realise I got ambushed by 2 Night Gyr and absolutely mauled both of them for my teammates to finish them off because I'm dead
I only realised it, because I got more KMDD than I thought
why is the login screen is still the Longbow even after so many new mechs have came out?
that confused me the most
Because:
(Intrusive thought: a Longbow equivalent of that Kuritan Catapult that swaps out the missile racks for PPCs)
Dont have the dev resources to make a new one
#1159998642531356693 message
Specific thing for the crab is that it has really good hitboxes
So you can shoot then twist like 15-30 degrees to shield a weak ST
The BKL-A 4xPC is really gross though
Extremely cold, very fast, ridiculously well armored
not even that undergunned
Oh, 4pc black lanner works?
I want to try something with plasma cannons now that it's not as godawful as it was initially, guess I will buy another black lanner
Is fun
argh, MWo server is really hanging by a thread huh?
my mech camo sometimes just not render when I'm customizing them
oh yeah don't worry about that
Is the new Ghost Bear game any good?
so whats a good heavy laser boat brawler mech?
How many of what size are you thinking?
eh lets say as MANY M-pulse lasers as possible
Wait wait wait, heavy laser as in HxL, or heavy laser as in 55-75t?
I thought you meant the first.
How about 9 at 81?