#Battletech/Mech Warrior

1 messages · Page 6 of 1

alpine ivy
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Mad dog goes nuts, a LRM20 w/art4 and like, 8 tons of ammo turns one of your sibko into a bulldozer

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Very excited to pilot Timmy Dubs

astral oak
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Mad Cat Prime configuration does everything you need. It’s a great multitool.

lone knot
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Does anyone else have a problem with the mw5 clans weapon sounds? like quite a few of the ballistics and LRMS in me and my groups play through either dont make sound or have like a very idk weak sound and im not sure if thats just me having better expectations or if all of our games sound are bugged or something

onyx sable
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There has been some audio oddities throughout my playthrough

lone knot
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like the uac20 iirc sounds like a dart gun and the lrms dont make sound until they hit the target, oh and the lbx-burst fire 5s literally make no sound at all

nova gull
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For me the sounds are great

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I just die too fast to appreciate them

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The voice acting is.. a mess

lone knot
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Ive hear that single player is hard but in my groups experience the coop is way too easy, like really really easy even compared to mw5 which i guess kinda makes sense since were in clan mechs but yknow

nova gull
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Single player is hard ngl

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I’m tempted to go to easy difficulty

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But.. that feels like cheating lmao

alpine ivy
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I've heard reverifying files can help with missing sounds

arctic silo
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yeah definitely sounds like a bug, they had perfectly fine sounds in mercs

alpine ivy
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I haven't used a uac/20 yet because I hate burst 20's but the LRM's have been solidly punchy.

onyx sable
nova gull
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Also the moving 3d portraits…

spice scarab
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Srms don't produce smoke trails or explosions so it's just a bunch of darts and sometimes the enemies stiffens after then kinda hangs and disappears into the ground.

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Very silly

astral oak
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Hmm... I like the Orion, but I think I need to tweak this loadout a bit.

nova gull
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I’m gonna do mission 2 on easy

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I’m a little tired to deal with it on normal alone it’s very hard

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My star is not helpful at all

spice scarab
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Good luck!

urban shell
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probably my favorite MWO mech

silver bison
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I like how the missions stress your ammo and the C weaponry have lower ammo pools compared to their Mercs counterpart.

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FIts the whole theme of the Clans unprepared for the logistics of long term conflict in the Sphere

astral oak
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This has been a fun loadout.

spice scarab
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I really need to remember I need to make more than one save esp before a mission

spice scarab
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idk how anyone is doing this dropport mission on expert

alpine ivy
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I'm kinda not sure how my BiL and I accomplished it tbh

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It goes from pretty normal to nuts very fast

spice scarab
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Yeah i got lucky, everyone had died and I was on one last foot

astral oak
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I got a mod for MW5 that overhauls the sound so that it sounds like it's coming from outside your cockpit. Everything's a little muffled unless it's actually coming from or hitting your mech and it's honestly a huge change that I like a lot.

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I also got a mod that turns on infantry and I'm not sure how I feel about that.

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The infantry can hurt you, even if the damage is really light. It adds up quickly and you can't really ignore them.

alpine ivy
# spice scarab Yeah i got lucky, everyone had died and I was on one last foot

My advice after thinking about it: || don't rush the dropship expecting to take all the defense points down. Move towards the water on the right side of the dock. That'll give you a small bit of cover from further enemies and cool you down to keep dps up. Prioritize the PPC and LL defense nodes to remove hole pokers. Once you get the chance to scan the vessel and end the mission, lay off the trigger and let your starmates take aggro, then terminal sprint the ship and complete the scan while enemies ignore you||

spice scarab
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Thats almost exactly what I did , yeah i think thats the play. I used the hanger for cover but basically that

alpine ivy
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Right now enemy AI has the memory of a goldfish so laying off the guns for a bit is a good play for survival

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Tough if you stick your allies in LRM boats because the dps is pretty nuts and the lockon fixes their sausage finger aiming

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So mad dogs will get zapped if you put your star in them

worn nest
astral oak
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I wish I could find the rescale one.

astral oak
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It's in the workshop, turns out.

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They're somehow more menacing when they're correctly-sized.

worn nest
spice scarab
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oh neat

astral oak
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I don't know why this thing is 99.98 tons but it drives me up a wall.

slim cometBOT
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Dodge roll.

prime mauve
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I'd suspect armor points wonkiness

astral oak
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It's fun, but I think I prefer my MAD-3R.

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Or HBK-4G, even. I've gone through a lot in that thing.

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Anyway I've fucked off to the Periphery.

worn nest
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Armor numbers don't always end in even 1 or 0.5 ton increments. So you'd have to drop 1/2 a ton of armor from the chassis and fill with something half a ton.

arctic silo
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yeah it's armor. if you have armor points spare you should allot them

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0.2 tons is like, at least 6 armor points for sure

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oh - 0.02... like, 2

lone knot
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Event for mwo is here

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Its loot bag so get yer mcs

pallid glacier
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YEAHHHHHHHHHH

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finally I can get garage slots for something other than 3 piranhas

lone knot
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Id simply die if all i had was piranhas lol

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Theyre fun mechs to meme with but I am a certified trash heap at any light without jjs

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Oh yeah I guess theres also a bunch of free mechs with included mechbays if you get enough lootbags so you should be swimming in them

pallid glacier
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I followed very outdated advice and got three for the non-existent mastery

alpine ivy
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Bro the Warhawk I has buck teeth

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🤓

astral oak
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The last thing you see before you die.

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🤓

spice scarab
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🤣

urban shell
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MWO: code VILEGOLD for a free mishipeshu

lone knot
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was anyone going to tell me that this jenner existed or was I just suppose to find out myself?

urban shell
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oh yeah it's great

urban shell
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free mishipeshu

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but yeah gigaquirks are awesome

lone knot
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Yeah I used it, saw someone post it in all chat in a match

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Not a huge shadowcat fan but its nice to have it in the collection

lone knot
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@tawdry gyro @charred knot

tawdry gyro
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e

charred knot
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WE LOVE THIS GAME WOOOO

lone knot
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@soft ingot

soft ingot
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People bringing pure LRM boats to the event when it rotated into a 4v4 is depressing.

tawdry gyro
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ok i threw together an atm cougar build, and i quickly learned i dont know how to use atms well

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i keep shooting cover or the ground

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What is the minimum range

lone knot
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90

tawdry gyro
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Ok

lone knot
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They have several damage brackets tho dealing the most damage out to like 300ish iirc

urban shell
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lockons have very long travel times, mandate line of sight to maintain lock, and give your targets ample opportunity to duck into cover

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frankly if you're not in a Howl ATMs probably aren't worth running over direct fire weapons

pallid glacier
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I wanna try mixing ATMs with LRMs, primarily to eat AMS for the harder hitting ATMs

urban shell
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ATMs are a lot faster than LRMs

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you run into issues with velo desync so it's not worth it

pallid glacier
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I ran some tests and it wasn't that hard to sync with separate groups

urban shell
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the issue is that for the LRMs to get into AMS range before the ATMs you're functionally firing the ATMs as if they had 190 velo which extends your exposure periods

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kind of a waste of the system imo

lone knot
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I like atms alot, they do a bunch of damage if you fire them in the right range bracket. just make sure you bring a tag so your lockon times are too long

urban shell
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I find that they run into the same issues as other lockons

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I'm getting a surprisingly large number of headshots in event queue

tawdry gyro
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hrm, im trying to figure out how to differentiate my MAD IIC-A build and my MAD-3R build

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ive got 2 UAC-10 + 2 ERPPCs on the MAD IIC-A, and a SBG and 2 HPPCs on the MAD-3R

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do those do different things?

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or do they play pretty similar

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i reasoned that the MAD-IIC build is fightier while the MAD-3R is basically a sniper

lone knot
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theyre pretty close to the same thing tho the heavy ppcs have min range so you dont want things getting close to you with that one

urban shell
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yeah they're both pretty similar mechs fighting in the <600m bracket

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I had a whole rant about how I didn't understand how someone could do less than 1k across 4 mechs and then I looked their jarls up and they were <20th percentile last month

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and I forgot that EQ was a mosh pit

tawdry gyro
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is this good armor balancing for these mechs?

lone knot
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yeah that looks about right

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controversial opinion but id strip armor out of the head to fill out the rest

urban shell
# tawdry gyro

You should not under any circumstances not have your torsos fully armored

tawdry gyro
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yeah thats fair

urban shell
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Strip the legs to fully armor your CT and STs

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Straight up without exception not having full armor on the torsos is an error

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Are those old screenshots? I don't think the MAD-3R has +10 armor on the LT

tawdry gyro
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no this is current

urban shell
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Huh weird

charred knot
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so we have a crab build and wanted feedback abt it because we dont really know why youd take pulse lasers over normal lasers, but basically we have two ppcs on one arm and two med-x pulse lasers on the other and want to know its its generally more recommended to run normal lasers in the other hand if we want to run the dual ppcs

urban shell
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send the build

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also x-pulse are hitscan stare weapons, PPCs are PPFLD projectile weapons, they don't mech together great

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ERPPCs are somewhat better due to their absurd velo but you'll still run into the issue that you need to lead one set of weapons and don't need to lead the other

urban shell
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so better damage concentration and you need to expose for less time to deliver your laser

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also pulse lasers are denser so on slot-limited mechs you can fit more weapons

charred knot
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sense*

urban shell
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que

charred knot
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use the laser beams to do damage while getting ready to use the ppcs

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or when we cant use the ppcs for ( a reason ) we use the lasers

urban shell
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if you're doing that kind of mix you'd be better off with normal lasers

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also MXPL have much, much shorter range than PPCs

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so for range sync you'd be better off with ER mediums

charred knot
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ooo okays okays

urban shell
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can you send the build? Either a screenshot of mechlab or if you hit export

charred knot
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yeye on it rn

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THANK YOU BTW

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ALMOST FORGOT

urban shell
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MXPL have 270m optimal, PPC have twice that as optimal

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so for half your PPC range your MXPLs are doing literally nothing

tawdry gyro
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Oh yeah, the crab exists

urban shell
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ER mediums still don't match range but it's less bad and stuff like BLC/ERML lasvom is actually pretty optimal

tawdry gyro
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Jump jets crab 👀

urban shell
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for most crabs lasvom is the way to go

charred knot
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YOU CAN JUMP JETS A CRAB?

urban shell
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CR-27SL

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run 5x MPL

urban shell
urban shell
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mechdb has a mechlab that is significantly better than the one in MWO

urban shell
# charred knot https://gyazo.com/5e865cdccd091010d4cf120a4d641370
  1. Way too much rear armor. You should have at most 5 rear armor. In general, you should not be getting shot in the back
  2. Mixed PPFLD/Hitscan/Stare. The mix of lasers is kind of baffling, plus if you're staring to use the MXPL you can't twist and take advantage of the crab's really good torso hitboxes to spread damage. I'm increasingly an advocate for using weapons that let you shoot and twist, or failing that committing to stare weapons.
  3. Ferro before endo. IS endo is just better than ferro. Use endo first, then ferro if you need more weight reduction
  4. The 27B isn't quirked for PPCs, the CRB-27 is, so you really should be using all lasers on this mech
charred knot
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we... dont know what alot of this means

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whats a twist
and whats ferro/endo

urban shell
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twist is shooting then looking to the side

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twisting your torso to spread out damage

charred knot
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oohh okays okays

urban shell
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if you stare at your opponent they can put all their shots into your CT without having to blow through your ST, so you die faster

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if you twist, and in the crab you don't need to twist 90 degrees because of its torso shape, you can direct incoming damage into your side torsos, which don't kill you if you lose them

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ferro and endo are the upgrade options and both save weight at the cost of slots. Endo-steel is a better weight reduction for the same slot usage so you should use endo first before ferro-fibrous

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PPFLD = PinPoint Front Loaded Damage. Weapons that deal all their damage to one location without burn times. Things like IS ACs, Gauss, PPCs, etc. These let you put all your damage into single components because they don't have burst durations that can spread damage across multiple locations. If your aim is good, these will kill things very quickly. Also better for headshots, though nobody can get consistent headshots.

Hitscan = Hitscan weapons that don't require leading. MGs, lasers.

Stare = Weapons that fire quickly/continuously, requiring that you stare at your opponent. MGs, beam lasers, X-pulse, small UACs, RACs, etc.

charred knot
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okays okays
thank you for lining these things out- we're still really new to the franchise as a whole

urban shell
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I'm personally not the biggest fan of the CR-27B because I think the 27 is just better a lot of the time, but this build is...passable

A<592:m0|Lg|F@p]0q]0|i^rP0|@|@sP0|F@|F@tX0uX0vB0|F@w303030

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oh god what does the CRB-27B actually do well?

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these quirks suck

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this would also work. I'm not the biggest fan but eh

charred knot
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thank you, again!!!!

urban shell
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you're still a medium so you're not invulnerable but the hitboxes are genuinely really good

urban shell
charred knot
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will do!!

urban shell
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also if you want to go over skills I've got a whole thing

charred knot
urban shell
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yeah they're good

urban shell
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same reason all of the other airplane torso mechs are good

urban shell
# charred knot oh! sure!

short version is that on every mech ever you should max out armor, structure, and range. Heat reduction and cool run are usually necessary except on very cold builds like all gauss. Cooldown is a maybe depending on what's limiting your rate of fire. For energy builds that's typically heat so you can usually avoid cooldown nodes. For lasers beam duration reduction is mandatory for obvious reasons. The rest are more players choice. I run a lot of speed tweak/hard brake to enhance peek-shoot-hide builds like lasvom

charred knot
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oooo good to note!

urban shell
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as far as why armor and structure, they're direct and significant increases to durability

range is more damage

urban shell
# charred knot https://gyazo.com/5e865cdccd091010d4cf120a4d641370

oh also the benefit of a standard engine is that your mech only dies when it loses the CT and not taking penalties from losing a side torso, so if you're running a standard engine you want as many guns in the CT and head as possible so you can continue to provide fire while "sticked" (both STs lost).

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it's called sticking because your paperdoll looks like a stick when both side torsos are gone

urban shell
jade kettle
# urban shell short version is that on every mech ever you should max out armor, structure, an...
tawdry gyro
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im seeing these two builds for a crab on grimms mechs, why would you want the standard engine variant ever? its just slower?

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oh, the light engine takes up side torso slots

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so its tankiness vs speed

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ill use the std engine variant

tawdry gyro
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crab fun

urban shell
urban shell
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with a LFE if you lose both you die

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Also you don't take penalties for losing a ST

lone knot
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range nodes are a must take? you mean the 15 nodes you need to take for 15% range? Nah, aint no way you cant find better use of 15 points then getting 1% range per node

urban shell
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Range nodes are the only skill in the game that improve damage output

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And all of comp agrees with me

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Range, armor, and structure are the three autotakes because there's no build where they're not useful

lone knot
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????

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They only increase in damage is after the regular optimal range for those weapons and thats not increasing damage thats just making it so that the damage doesnt falloff IF your shooting farther then your optimal without the nodes. cd decreases the time when your not shooting increasing your damage, heatgen increases your damage by letting you shoot more before you overheat, same for coolrun and heat contain and coolshot

urban shell
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Not every build uses CD, not every build uses heatgen

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Every build uses range

lone knot
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The only time you wouldnt take the heat nodes is if your running something that literally cant overheat

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Kap

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What build besides machine guns and racs dont use cd nodes?

urban shell
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And increasing optimal is useful for every weapon

lone knot
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By 30-140 meters?

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Yeah naw

urban shell
lone knot
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Why tf would you not take cd

urban shell
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CD isn't useful when you can't alpha twice without overheating

lone knot
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So you bind all your weapons on to 1 hotkey and just send it?

urban shell
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That is how lasvom works yes

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The point is maximizing damage concentration and reducing exposure time

lone knot
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Do you just sit 800meters away and hope nothing goes wrong for you?

urban shell
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????

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IS lasvom is BLCs+ERMLs, it fights at like 500m or less

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You shoot once then duck into cover to cool

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This is an entire genre of builds

lone knot
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When they push you what do you do?

urban shell
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Coolshots, teammates, arty

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But also yeah being pushed is a weakness of lasvom

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I gotta ask to make sure that we're on the same level here, what builds are you running?

lone knot
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Everything?

urban shell
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No like I want an example

lone knot
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Ive been playing since 2012 man

urban shell
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Because it sounds to me like you're building bracket firing mechs

lone knot
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Theres literally not a build i havent used

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Why tf would i do bracket?

urban shell
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But you're not familiar with lasvom as a concept?!?

lone knot
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Am i trying to larp or am i tryinf to win?

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You have a very different experience with laservom then i do

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Cd has never not been useful for me in laservom builds, range is next to useless for the node requirement when I can just get slightly closer

urban shell
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I'm talking something like this that gets one alpha before overheat

lone knot
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Yeah? Im not illiterate

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I can read what you type

urban shell
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CD isn't useful because your firerate is limited by heat instead of cooldown

lone knot
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We have a fundamental difference in our understanding here, im assuming somethings going to go wrong with the plan "only fire every weapon or nothing" and your obviously not

urban shell
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No, I want an explanation for what CD gets you here

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Are you using it to fire your ERMLs only? Are you using it to burn yourself out as you get overwhelmed?

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This is the second time you've tried to end the convo with a flouncy "you'll never understand why you're wrong" and I'm not having it

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I've made my case for CD not being useful for lasvom, you should make a case for CD being useful

lone knot
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CD is useful because if im getting pushed I can still use part of my loadout more effectively rather then waiting 10 seconds while they pound me to dirt if i dont want to cook off or if something needs to die now and not later because theyll kill a teammate or escape. Another example is popping a coolshot so I can immediately shutdown a push before it becomes a problem which benifiets from being able to shoot faster. And i guess going supernova if your about to die but like why tf would i take nodes for that?

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The use case for cd for pretty much every build is more common then range which, again, only comes up as a minor dmg increase when your shooting beyond normal optimal rng which those 15 nodes only increase by 30-140m where the 30m is a pitiful increase and the higher end is more uncommon to occur because when tf are you shooting something 1k out

urban shell
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So you are overheating yourself?

lone knot
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Did you read the whole thing or literally just the end?

urban shell
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The whole thing

lone knot
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K

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Good talk

urban shell
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you can't alpha back to back unless you overheat so either you're waiting to cool or overheating

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I'm reading what you're typing, but idk how CD nodes get you ten fewer seconds between alphas on a heat limited build without overheating

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Or you're firing just your secondaries/stagger firing which spreads damage and increases exposure time

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If you could post an example build it'd go a long way towards explaining your case

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Ok I missed the part where you said "part of", so that's on me, but I still don't think being able to fire your ERMLs faster is worth trading range/not firing your LLs/BLCs

jade kettle
jade kettle
lone knot
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Im not about to try and use mechdb on my phone, id rather drive rusty screws under my fingernails

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You: wastes 15 nodes for getting 30m of range
Me: takes 2 second to walk closer

jade kettle
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you: loses chances on even or favored trades to take cool down nodes that don't have a meaningful impact on DPS or volume of fire

lone knot
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On only 1 type of build

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And 30 meters aint winning a trade

jade kettle
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on far more than one type of build, since it's not just lasvom builds that readily heat cap

urban shell
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Its only 30 meters on weapons with 200 optimal

jade kettle
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Or, since basically everyone takes range, that you don't become the person doing chip while taking full hits

lone knot
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Man i forgot that this is a fighting game were we have perfecg spacing

urban shell
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And 120m of range on gauss isn't nothing

lone knot
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At 900+ meters?

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Just get closer

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This aint old polar highlands

jade kettle
jade kettle
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lmfao

lone knot
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Because theyre running ac2ps and srms?

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Like bruh

jade kettle
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Because they're running literally anything that isn't the same weapon as me

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uac2 builds farm damage industrially

lone knot
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So the range nodes dont help this use case

urban shell
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Theres also quite a few maps where you can get a 1km sightline

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the only one where you really can't is solaris

jade kettle
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Admittedly uacN also thrives on cool down but that's not the point

lone knot
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Because your only contested by your own build

urban shell
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Also gauss, ERLL, ERPPC

jade kettle
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Ya those too

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I don't have a ton of gauss builds because I'm bad at them

lone knot
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Im not saying you cant 1k sight lines, im saying if you have 1k range 900 is basically the same because you have a fuckton of space to get slightly closer

jade kettle
# lone knot Just get closer

The range nodes move the effective on something like u/ac2s from being just within the max range of a bunch of weapons to being well past it

urban shell
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What else are you going to spend those nodes on?

lone knot
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Whats the range differencs?

jade kettle
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Un-noded ac2s effective is right on the border of max range for an ac20 for example

lone knot
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????

jade kettle
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But quirked you can now do full damage at a range where the ac20 doesn't hit at all

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I think ac5s do this too

lone knot
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If your concerned about that then i think you got the wrong priorities lol

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A max range 20?

urban shell
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For a UAC2 build you're taking heat and cd for obvious reasons, velo, ammo, UAC jam, cool run heat containment, armor structure, and at that point its either speed tweak or range

jade kettle
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I mean you've spent 12 years playing this game and didn't know what lasvom builds are but yeah I have misplaced priorities

lone knot
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☠️☠️☠️

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Kid thinks i cant read

jade kettle
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So many necessary nodes 😭

lone knot
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Tho yeah theres not much for uac2 direwolf

urban shell
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wubwubwub

jade kettle
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lol

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117 pt alpha tho

jade kettle
#

MechWarrior 5: Clans - Trials of War DLC, featuring 5-player PvP Arena Mode, co-op Horde Mode, and 12 new Omnimech variants.

  • Arena mode - 1 to 5 Player PvP in10 arenas. (Playable with AI)
  • Horde Mode - Co-op survival against waves of enemies (Playable with AI)
  • Omnimech Variants - 12 New Omnimech Variants with new Omnipods and Skins.
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$20

astral oak
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I put a cluster round LBX-10 on a Hunchback as a joke and it turns out this was not a joke at all and it's actually a very dangerous little bastard.

urban shell
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which hunchie?

astral oak
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4H

urban shell
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I kinda see it though the 4H is pretty strongly quirked for a UAC

soft ingot
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When not even god can carry your team

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I'm the 1K dmg Longbow

arctic silo
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the welsh mech warrior

astral oak
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I've had bad luck with UACs in the past that makes me shy away from relying on them.

lone knot
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They should change the uacs to like they are in mw5 clans, I dont just want to double tap i want the rng gods to bless me with sextouple ac20 shot and delete an atlas from existence

alpine ivy
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The AC20 CASINO CANNON is extremely funny

charred knot
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@gusty steeple @humble crown gettin more in here (:

worn notch
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I've been playing a whole bunch of modded MW5 Mercs lately. YAML and its add ons have some hilariously broken/fun mechs.

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I found a Hero Atlas with a bunch of quirks that boost AC/10 velocity and damage. So I gave it three of them. A single volley does more damage than a King Crab with more accuracy and less heat

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And six medium lasers just in case that wasn't enough firepower (it very rarely isn't)

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The supercharger also didn't come with it and I mostly added it because funny

meager ether
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Hii hi. I really should have another go at the Mechwarrior. I first played the tabletop, and the roleplay game for it. And so found Mechwarrior online.

How often do peoples play?

teal oasis
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you can find still find matches quickly but not immediately

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though sometimes it can get up to a minute, and sometimes the server have problem when an event is up

urban shell
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There's 3k? People on most nights?

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it's not too bad to get a match

arctic silo
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it can take longer if you have more people, because it has a weight roster system i don't quite understand

#

it doesn't take long at all if you're solo and play a light mech, for example, though

lone knot
#

As long as you dont drop as 3 man group generally the queue times are okay, 3 stacks for some reason massively increase queue time ime

urban shell
#

Harder to fit into a match

meager ether
#

Honestly, I normally only play tiny mechs. I don't think I've even played higher than a medium class mech before.

arctic silo
#

me neither but mostly because I keep buying urbies

meager ether
#

My Mother was known for her ER PPC cockpit crits in the tabletop.

worn notch
urban shell
#

I can't do lights

#

Tank controls + fast gives me issues plus I like being able to muscle people out of positions

urban shell
#

Duelist noises

slim cometBOT
#

Ooh, 4cUAC5 is open now.

dim umbra
#

When i took this contract, i didn't think i'd be going to The bowels of HELL.
Welp, crank up that difficulty to NIGHTMARE and pick a soundtrack made by Mick Gordon! *** CUZ WE HAVE SOULS TO TAKE!***

worn notch
#

MW5 has some great biomes but you do start to notice them repeating after a while. The VonBiomes mod fixes that.

#

It's a bit performance heavy but worth it.

#

Also, Hero Firestarter. Based

#

That and the "Hi There" Javelin were my go-to light mechs for most of my current playthrough until I eventually replaced the Firestarter with the Munin Raven

dim umbra
dim umbra
#

Hell yeah first 55 tonner and a damn good one at that!

worn notch
#

You can get an even better version of the Wolverine for free if you jump to Valentina. It's part of an old Razer promotion and has a branded paint job, but you can change that.

#

It's got a UAC5, SRM6 with Artemis (tighter spread in exchange for being a bit heavier), and Medium Pulse Lasers

prime mauve
#

Does it also use Artemis compatible ammo or no?

worn notch
#

They can't interchange in MW5 so yes

dim umbra
#

AND a Shadowhawk!? Im a lucky boi today!

#

What can you do with it?

alpine ivy
#

Shadow hawks are honestly pretty mid

#

Especially the 2K because it doesnt have an AC/5

#

Which are honestly pretty solid in MW5

#

Still worth upgrading a lancemate in a light mech to it though.

worn notch
#

If you have the Solaris DLC you can slap a PPC-X onto it to turn it into a close quarters monster

#

The PPC-X is so broken that before I started installing mods all of my mechs with large energy slots had at least one.

alpine ivy
#

I know it would be ahistorical but i dont know why they called it a ppc-x and not a snubbie

worn notch
#

It worked out for the modders at least since YAML and its derivative mods still have Snub Nose PPCs.

charred knot
dim umbra
#

Hey guys, guess what i have.

#

Hehehehe I have a timberwooolf~!

alpine ivy
#

Man, all the non prime variants always trip me up with the weapon placements

#

T WOLVES NEED TO BE SYMMETRICAL
FUCK

charred knot
slim cometBOT
#

The Prime is asymmetrical. The S is not.

D. Smoothly | Blink Anchored ↩️

[Reply to:](#1159998642531356693 message) Man, all the non prime variants always trip me up with the weapon placements

worn notch
#

I haven't seen any Clan mechs in my game yet since I installed lore friendly versions of my mods whenever available. Soon though. I'm only about 6 years out from the invasion on my file.

#

Though the mods I have don't add them as anything special, just a new faction that pops up in the invasion corridors from time to time.

#

There is a full on clan invasion mod, but it's extremely unfinished and buggy atm

charred knot
#

@orchid monolith

orchid monolith
#

Battletech my beloved

slim cometBOT
charred knot
#

(sorry for just poppin in occasionally to ping people that seem random, we're just sending them in the direction they want us to send them in^^)

urban shell
#

oh fuck

#

`"In the past you said the Fire Moth would break MWO, why are you releasing it now PGIMan?"

You might remember the week of super speed event queues we did around 4 months back. This was operating as a test to see exactly where things started to break down. One thing we learned was that the real offender against hitreg was more acceleration and deceleration rather than just top speed. The Fire Moth will move 209 kph with full skills + MASC engaged, but it won't have the full mobility you would expect of a 20 tonner(more akin to a Mist Lynx rather than a Locust or Flea). The Fire Moth will also gain a reduced acceleration/deceleration bonus from its MASC. This doesn't mean the mech has no maneuverability, just slightly less than your average 20 tonner. Instead, it will make up for it with its massive top speed.`

jade kettle
#

yeah ive had the game freak the absolute fuck out when ive done sketchy things with a masc flea

#

itll start rubberbanding me all over the place

#

like if i try to masc up a hill i really shouldnt be able to climb or manage to wrangle myself onto some weird ass geometry

slim cometBOT
#

Oh my God.

teal oasis
#

yeah, light mech hit register is just weird

#

like there's time where I swear I have hit the light mech but it just won't register

#

so I guess we are getting dasher now

jade kettle
#

my collection is nearly complete...

charred knot
#

hahahahah

urban shell
#

I got my advent headshot when a locust peeked my duelist and vanished

#

Poor guy, I think he was fresh

lone knot
#

i got a surprisingly large amount of headshots on lights during the weekend event, they just kept standing still for some reason

urban shell
#

Event queue doesn't have MM

lone knot
#

ah, yeah that might do it

urban shell
#

average player quality is uh

#

Not Great

#

Since iirc 50% of the playerbase is T5

charred knot
#

we dont know what can get us to t4 or higher since every game feels like a random chance to "get better" or "lose elo"

urban shell
#

Honestly a not-insigificant portion of it is running optimized builds

#

There's a skill element too but people run like, 2xLAC2 Cicadas and shit and that's just kneecapping yourself

lone knot
#

you dont even really need optimized meta builds, having good decision making is usually enough

urban shell
#

Sure but having a mech that is built well makes it a lot more tolerable

#

And knowing where to put your mech is a combo of build and decisionmaking

lone knot
#

well yeah, im not supporting the idea that you can get to t1 with a lac2 cicada but as long as you have something that isnt a complete trashheap itll generally go alright if you have enough game knowledge

urban shell
#

I actually ran into said lac2 cicada in qp

#

So they were at worst in T3

lone knot
#

i run a Hgauss firestarter occasionally

#

its bad, like really bad but funny

urban shell
#

I'm no stranger to meme builds but I could not find a reasonable way to fit a HGauss in there

#

"Reasonable"

urban shell
#

Positioning is hard to teach in the specific but its basically not going anywhere alone and not going basement, hitting your shots is largely a matter of practice, and unironically for the last one grimmechs

#

Also not using advanced zoom

#

I am fully convinced that advanced zoom is a trap option designed to make snipers easier to surprise

#

Also tbph learning to take advantage of pug armor when you're shooting

lone knot
#

i cannot stand advanced zoom

urban shell
#

Yeah I have no idea how people use it

urban shell
#

Isn't that like 500 potential damage

lone knot
#

yeah but like good luck using all the ammo before you die

urban shell
#

Fair

urban shell
urban shell
charred knot
#

kind of!

#

been playing for two to three month

urban shell
#

MWO is a pretty complex environment and it wouldn't be too surprising if it took a bit to come up to speed

charred knot
#

but thats still pretty new with the whole retrospect of this games life, yeah?

#

so yeah we're new!

urban shell
#

Yeah I wouldn't sweat it that much

#

There's a lot of complexity and it's entirely possible to screw yourself in the mechlab

#

If you have questions feel free to ask

charred knot
#

will do!!

urban shell
#

Also mindset wise increasing PSR is also to some extent acknowledging that you're in a 12v12 which means playing in a specific manner frankly focused on farming enemies to the expense of your team

charred knot
#

we wanted to get some games in soon, and want to maybe get some group games in w/yall :3

#

yall (royal)

urban shell
#

And for builds I really hate to say it but grimmechs or asking experienced players is probably the best starting point

#

it can get complicated esp once you get to managing mounts and things

urban shell
#

bang bang!

#

pew pew!

lone knot
#

delete key

jade kettle
#

1v1d a king crab in a raven and won 😤

urban shell
#

bang bang! pew pew!

gusty steeple
#

wrong channel whoops

dim umbra
#

You guys got any idea what this mech is/could be?

#

It kiiinda looks like a modified, construction version of a shadowhawk or a centurion.

worn notch
#

It's an IndustrialMech. Specifically a LoaderKing, which was invented for the game.

#

The Solaris DLC adds a pilotable version of it.

#

The pilotable version is... fine, but there's much better heavy mechs

urban shell
slim cometBOT
#

Apparently yeah, the fully militarised version of the Loader King is intended to be the Roughneck.

urban shell
#

Yup

worn notch
#

It's better in unmodded MW5 but if you play with Yet Another Mechlab like me, it runs into serious space issues if you try to fit anything bigger than a heavy rifle on it.

#

And that's without the ammo (and the rifles have atrocious ammo count per ton)

urban shell
#

Its pretty solid in MWO

#

Good durability quirks and generally solid generic DPS quirks plus four high mount ballistics

#

So 4xAC5/4xUAC2 etc

#

plays a lot like a jager without the durability or horizontal convergence problems

worn notch
#

Yeah I don't think you could do Quad AC5s in MW5. Even without YAML's critical slot system I don't think the unmodded game gives it 4 medium hardpoints

slim cometBOT
thorny star
#

What is this, and how do I make it extinct

urban shell
#

imo too much rear armor and not nearly enough ammo

#

also really slow

slim cometBOT
#

I was going to make something between an Urbie and an Elemental suit. I got sidetracked.

dim umbra
#

This's what i like to call: The Bone-headed Catapult.

slim cometBOT
#

That's very goofy. I love it.

dim umbra
# slim comet That's very goofy. I love it.

And its surprisingly effective for what it is, being far tougher and slightly faster then most Assault mechs out there.
The only downside is my inability to find good weight-effective weapons for it, so it's output is below average, with at most chewing up a light mech in a few volleys.

#

From a 65-tonner no less.

fervent moat
#

You'll probably see it again pretty soon. Data just got unbanned

#

He's been headcapping people for the last couple days but we'll see if he gets hammered again. Hopefully this time it's perma

urban shell
#

Idk if erlls are actually ever meta in qp

#

Way too hot for what you get

alpine ivy
#

Just like tabletop fr fr

urban shell
#

I know they're a thing in comp but comp is different

jade kettle
#

Idk I was running 4erll on a thunderbolt and it felt pretty potent

#

Like a slower but reachier version of the storied desperada 4ll

urban shell
#

dps is so low though

jade kettle
#

actually it might have been 6 erll i forgot what that build was

#

i ended up switching it to ppcs and doing better, but the tight clustering of its mounts helped the erll build put damage on one component

#

the ppcs just kinda do the same thing better

slim cometBOT
#

Honestly, I've been having fun with a Blazer-Thunderbolt combo
Gunslinger.

alpine ivy
#

The Direwolf is a silly mech

worn notch
slim cometBOT
#

THE MACROWAVE! :D

alpine ivy
#

THE SUN THE SUN THE SUN THE SUN-

indigo jackal
#

Cooks you and your enemies.

indigo jackal
#

I thought I lucked out in MechWarrior 5 when I found a Champion very early in the game. I thought "Oh nice a heavy mech this early?" and napped only for me to realize this thing does not have great armor for a heavy.

#

Worse armor then many mediums even after checking.

charred knot
#

which mech is it

indigo jackal
#

Champion CHP-2N.

teal oasis
#

It's another mech that suffered the fate of being an interweight class mechs

#

You ended up being good at nothing...

indigo jackal
#

Made even worse by the fact that you can't just slap in fibroferrous armor and an XL engine to free up tonnage like you can in mwo.

teal oasis
#

I like Champion in MWO funny enough

#

Its hitbox is weird enough that I can torsotwist till I'm a stick and fighting

#

It's fun seeing your opponent being too hot to fire while you still have an AC20 in your stick mech

indigo jackal
#

Get stickmeched idiot.

charred knot
#

we hope its doing you an okay sevice, its VERY wonky in hitboxes and design

worn notch
#

I once slapped two gauss rifles on one in mw5. It was silly and I didn't take it out much because the armor meant losing the gausses was very likely, but it was fun to one tap things with it

worn notch
#

Yet Another Mech Lab basically transplants MWO's mechlab into 5.

indigo jackal
#

I am on console.

indigo jackal
indigo jackal
#

MW5 question. Does it matter what parts of a mech get destroyed or is it being salvageable just a dice roll?

alpine ivy
#

So I play with yaml but but I understand mechs do drop as salvage based on the damage you do to them

#

So a cored mech is only good for scrap but a headshotted or legged mech is rebuildable. Be careful with headshots. If you're not playing with a mod that lets you buy salvage rights, a pristine but headless mech is extremely expensive.

worn notch
#

I don't remember the exact percentages off the top of my head, but a headshot is almost guaranteed salvageable, cored is about a 1 in 3 chance, legged is something like 50%.

#

Shooting off all the weapons, for some reason is a 0% chance (YAML fixes this)

#

But like Smoothly said, the more stuff intact on the mech, the more salvage points it'll cost, so if you want to salvage something, shoot off the arms and a leg (unless one of those parts contains something you also want) before going for a headshot.

indigo jackal
#

I see. I've been trying to get a shadowhawk and a panther I just haven't gotten any luck.

worn notch
#

Shadowhawk is middling tbh. The starting Centurion is just as good if not better. The Panther is pretty good as far as light mechs go, but if you're going to get one I'd recommend holding out for the hero version

#

It gets two large energy hardpoints, which is crazy firepower for a light mech

alpine ivy
#

Shadowhawk is one of those mechs that make me wonder where the fuck the tonnage went

worn notch
#

It's kind of annoying to kill since the CT hitbox is so small, but other than that there isn't a whole lot going for it.

indigo jackal
#

Is the Shadowhawk not great? I always thought it was kinda neat.

prime mauve
#

The base configs without an XL engine don't have much space for weapons/armor, especially the AC/5 ones.

teal oasis
#

ac5 is just really not good

worn notch
#

The UAC5 is nice (if you haven't already, go to the Valentina system and get the free hero Wolverine there. It has one and it's a 55 tonner that's better than the Shadow Hawk in every way), but the base AC5 is mediocre

#

On things that mount a lot of them like the Jagermech it can be effective, but if you're going to mount only one normal autocannon an AC10 is the bare minimum IMO

#

Though the Jager has its own problems. Namely paper thin armor on an autocannon heavy mech. Not as much of a problem in MW5 where every mech behaves like it has CASE, but in modded MW5 or other MW games it tends to go kablooey a lot.

alpine ivy
#

The kuritan shadowhawk is the one that gets me. 1 ppc and an lrm 5. My brother in christ you made a trash griffin

#

I adore the catalyst sculpt for the SH but TV box head in MW5 doesn't do it for me either. Once you get XL engines with yaml though, it can get way better in terms of fighting prowess at least

worn notch
#

Kuritan variants are a mixed bag. Some are great, some are terrible, most of them are bugfuck crazy

alpine ivy
#

I am gods strongest kuritan patriot and yeah i got nothing, our mechs are weird

#

Bringing the 50 mrm orion into a classic game tomorrow, which will be silly.

worn notch
#

My favorite is the Catapult with two PPCs, presumably because someone thought it was funny

alpine ivy
#

That one's actually good, on the bright side

worn notch
#

I think I might have one in one of my YAML saves that I stuffed two Blazers on to for the funni

#

Yes, it ran hot, no, it wasn't in any way practical, yes, it was hilarious

indigo jackal
#

I am obsessed with the idea of a rac/5 urbie, but I know it would be terrible. Yet it whispers to me like the green goblin mask.

urban shell
#

it's good in MWO

#

the R60Lhttps://mwo.nav-alpha.com/mechlab?b=dc10351f_UM-R60L

#

I usually swap the SLs for ERSLs

indigo jackal
#

oh thanks

worn notch
#

Urbies become a nightmare in MW5 with YAML and some equipment mods installed. Slap a couple chainguns on and shove a bigger engine in there and you've got a speedy, durable, and punchy trash can.

worn notch
#

My various MW5 mods have allowed me to make this affront to God

#

Just for context on the mech for those unaware: it was commissioned by Stefan Amaris, who, like many other dictators, was obssessed with wonder weapons. He commissioned a very large mech. It broke its legs the first time they tried testing it and Amaris had the entire design team executed for incompetence.

#

I took it and made it go 81 KPH because MW5 modding is just like that

urban shell
#

kinda undergunned imo

worn notch
#

Gauss machine guns are really good.

urban shell
#

idk 2xUAC5s arent very scary at range and everything else is pretty short

worn notch
#

Half the time they're all I need

#

I usually close spamming the UAC5s (one of my mods, forget which, makes them single shot instead of burst, so they feel much better to use than in vanilla), then open up with the SRMs and the Gauss MGs

#

Most things vaporize pretty quick under all that

slim cometBOT
#

I think you got the armerment a bit off TBH

worn notch
#

Most of that was sticking the two engines in, but still

slim cometBOT
#

Fair the fact you made it a funtional mech is a feat on it's own

worn notch
#

I forget what the original loadout was. Pretty sure it was close to that, though I'd need to look at it in Instant Action to be sure

worn notch
#

So I found another one. The base variant does have that loadout (well, the one I got spawned with Silver Bullet Gauss Rifles, but that's just the loadout variants system added in the Solaris update)

dim umbra
#

Oh shit! Guess who lucky on the salvage build! Didnt even know you COULD get hero's with Salvage build.

#

Also, quite the Exotic paint scheme, quite like it!

worn notch
#

That's the Razer promotional Wolverine you get for free from Valentina. It's unique, but doesn't technically count as a hero mech, which is probably why it's in that pool.

#

You can get star league stuff from salvage assembly though, regardles of where the salvage came from. Not sure how Fahad pulls that one off.

#

Also, two clan mechs, nice. I'm playing with the lore accurate version of the mod that adds them so I only just got my first (the Mad Dog)

#

Clan LRMs are hilarously broke. Basically Artemis LRMs and a really big rack of Streak SRMs in a single package.

alpine ivy
#

good to see Clan LRMs continue to bust balance over their knee in game as well as on table top.

#

Something like a Novacat B with 90 LRMs pretty much tells anyone nearby to get bent.

worn notch
#

I've barely used them in Clans so I'm not sure if the official game makes an attempt to balance them or not, but I'll have to give them another shot after seeing how they perform in the mod

#

Not normally an LRM guy but Clan LRMs might convert me

urban shell
#

extremely low velo, lockon required, stream fire

alpine ivy
#

2 outta 3 isn't bad.

worn notch
#

Both are also available for SRMs, and Stream SRMs garbo though.

#

Do I want a missile shotgun, or do I want to futilely attempt to keep my launcher on target while my missile racks take over a second to lazily spit themselves out? justthink

urban shell
#

yeah but in MWO they're just bad

#

only really good for farming assaults

urban shell
#

Huh, the sovereign is pretty good

dim umbra
#

Jesus i just got jumpscared by this.

#

That is HORRIFYING.

indigo jackal
#

AC/30

#

That doesn't just core enemy 'mechs it retcons them out of existence.

dim umbra
urban shell
#

the hell is an AC/30

indigo jackal
#

On tabletop? A navel gun.

worn notch
#

You can also mount a Long Tom to a mech with the same mod if you can find about 40 tons of space.

#

Oh wait, not sure what mod that is, not the same equipment mod I have but mine also adds an AC30 among many many other things.

thorny star
#

I also just noticed the SRM-10

worn notch
#

My weapons mod adds LRM racks up to LRM 100

#

(they also weigh 40 tons and are completely impractical to actually mount on anything)

thorny star
#

Counterpoint:
Wheeeeeeeeeeeeeeeeeeeeeeee

urban shell
#

I swear to god I don't understand why anyone would use ATMs

#

even on the howl having to deal with lockon bullshit makes them complete garbage

#

"oh but they aim for you" and even with howl velo boosts it's a 300 m/s projectile that people can dodge by just going back into cover

#

and that 2k range would be great if anything could get locks at that range, which they can't

#

and the dps is bad too

indigo jackal
urban shell
#

I swear lasers are about as handheld and lasers get to be good

#

lasers get to achieve a basic level of functionality that is not tied to 300 m/s projectiles

worn notch
#

I just found a clan mech in my modded MW5 campaign that mounts ATMs. Not sure if they're any better here. The mech was trashed when I salvaged it so it hasn't finished repairing yet

#

(I also shouldn't have it yet in 3051 but whoever made the mod messed up a bunch of the introduction dates)

#

It's also Burton Davion's Orion IIC, from the Republic of the Sphere era, so I DEFINITELY shouldn't have this canonically lmao

indigo jackal
#

I don't really like energy weapons. IDK, maybe because they feel like lack oomph? Like I know they hit hard but there's something viscerally satisfying about about hitting someone with an autocannon shell and watching the sparks fly.

worn notch
#

PPCs feel pretty crunchy. With a mixed armament the main thing I use normal lasers for is severing the troublesome bits off of enemy mechs.

#

Most Hunchbacks, for example, have most of their armament in the right torso so they get a lot less dangerous when you blast it off with a few Large Laser volleys before they get in range to use their main guns

#

(the Hunchback 4P is still a fun lightshow with its 8 medium lasers though)

urban shell
#

energy weapons have a lot lower sustained damage (in mwo) and frequently lower DPS which could be the issue

#

hard to burn out someone's torso in one heatbar like you can with ballistics (XPL builds excluded)

#

also lasers suffer from damage spread from aim

urban shell
#

ok the sovereign is really busted

indigo jackal
#

there's a free blood asp event in mwo rn

indigo jackal
#

I named by Urbamech is MWO Trashwill. Because it's not just a trashcan, it's will get to you. It might not do much but by god will it get to you.

worn notch
#

One of my favorite things to do in YAML-modded MW5 is shove a bigger engine into an Urbie.

#

Is it pointless? Yep, but it's funny.

#

If you get it to go fast enough the walk cycle can't keep up with the speed of the mech so it looks like it's ice skating.

indigo jackal
#

I'm pretty sure I just got killed by a hacker cause I dropped after only like. 72 damage and with my ct armor still yellow, my ct wasn't even gone, I just dropped dead.

urban shell
#

did you get headshot

#

also outright modifying the server state isn't possible with MWO netcode

urban shell
#

you can do HAG30s plus ERPPC or whatever which is fine but honestly there's just not a ton of reason to run it S08

#

and if you're not running it So8 you would be better off running one of the basps with ECM

indigo jackal
#

Even if it's not great, I can sell it, get like, 17 million c-bill to buy a new 'mech and equipment, and keep the free mechslot no?

urban shell
#

yup

#

but it would have been nice for it to be one of the good variants

#

and I mean it's still usable

#

HAG30 high mount plus random arm energy weapons is still functional

#

but it's not sovereign shitload of ballistic mounts and -20% ballistic CDR, y'know?

#

it's not an aksum

teal oasis
#

Things have gotten even more ridiculous after I have left huh?

#

Those honestly sounds like crazy level of quirk

urban shell
#

the sovereign was out when you were playing

#

its a 48.6 kmh assault with really low arm mounts

#

its currently overpowered but

#

I think its notable for being a clan mech with significant quirks since usually clan ballistic boats are just mounts+hardpoints

teal oasis
#

ah

dim umbra
#

I LEAVE ONLY R U B B L E.

#

The Thanatos btw

alpine ivy
#

the thanatos looks fucking awesome
In MW4 it had a really gangsta strut too

#

The civil war era machines made back in the 2000's had some seriously fantastic "grim warmachine" vibes

#

Argus, Thanatos, Uziel, Sunder, Bushwacker, and Hellspawn all look brutally utilitarian

worn notch
#

Most IS mechs have that kind of look and I love it, especially after the Reseen design updates.

dim umbra
#

Picture tiiiime~! I realized i amassed quite a few pretty looking mechs!

worn notch
#

Is that a RAC5 on the Marauder torso slot?

dim umbra
dim umbra
worn notch
#

I actually managed to make a Shadow Hawk good. I took the Gray Death hero version and added an LB10X to it. Since YAML lets you switch the shot type on the fly, it's both punchy and incredibly versatile

dim umbra
worn notch
#

Pilot Overhaul+TTRulez AI Mod+Elite Pilots=some pretty funny stuff appearing in the salvage screen sometimes

#

I never even saw this Atlas

alpine ivy
#

Sometimes they just lock in

indigo jackal
#

Side note I still absolutely adore Kerensky's decree about the Atlas.

worn notch
#

"Make a mech that can kill anything, and scare the shit out of them while it does it"

thorny star
#

Only the latter half really worked out but that's my opinion

worn notch
#

Wdym? The Atlas is probably the best all-round inner sphere assault up until at least the Clan Invasion era.

#

Other assaults might have more firepower, move faster, or have more armor, but the Atlas does everything pretty well.

arctic silo
arctic silo
#

NONE of the firepower, NONE of the speed, NONE of the armor, god bless the sphere

worn notch
#

One of my mods, forget which one, adds the Urbanlord. An 80 ton urbie

#

It's exactly as silly as it sounds

thorny star
#

It has a bunch of guns with completely mis-matched range brackets, and it does best when brawling...
At 3/5 speed

worn notch
#

Ah, I don't play the TTRPG, but in MW5 I usually put an AC20 and SRMs on it and use it as a close range brawler, or sometimes LRMs and an AC10 or Gauss.

urban shell
#

the atlas has severe "early battletech syndrome" where all of its variants were made by people who were not very good at mech design

#

so it ends up being extremely unfocused with really weird problems

last echo
#

3025/3026 was a heck of an era

urban shell
#

if I had to pick a best introtech mech it'd probably be some flavor of banshee

last echo
urban shell
#

I mean the 3E is actually pretty good for an introtech mech

#

15 DPR isn't great for an assault but its properly sinked, very well armored, and remarkably potent in melee

arctic silo
#

my first game i just picked a bunch of mechs with names i liked. which ended up being stuff like "longbow" and "yeoman" [:hell:]

urban shell
#

and its 1400 BV

#

So while any individual 3E is pretty meh esp by later standards, for 3025?

last echo
#

Yeah in 3025 if you were reasonably close to armor cap that was already huge compared to the Jaegermechs of the day

urban shell
#

that being said, best introtech banshee is definitely the 3S

slim cometBOT
#

As much as I love the Timbie, there is a place in my heart for the Atlas, in many of its variants.

worn notch
#

My personal favorite IS assault is the King Crab. I'm a simple man. I see Alakablam, I'm a fan

slim cometBOT
#

King Crab good too.

last echo
slim cometBOT
#

Ours is definataly the Cyclops, though the charger (in games whare you can engage in glorious melee) is a decent second

worn notch
#

MW5 has a hilarious highlander with a supercharger and a claymore

#

Literally a Highlander Highlander

urban shell
#

the atlas is good in mwo because it has ridiculous durability quirks and some good variants

#

but all of the stock loadouts are trash

thorny star
#

I mean all the stock loadouts are trash period in MWO because the game works differently

#

Except maybe laservomit Nova

#

Both because many of the loadouts are from the 3020s/introtech while MWO is
Somewhere comfortably in the 3070s I think?

#

And because all weapons are pinpoint accurate and can target individual components you want to stack as much damage onto a single point as possible, preferably of the same type

urban shell
#

MWO's time period is flexibly nonspecific

thorny star
#

Yeah, it's 'The Clans are here but we're a bit further ahead in tech'

urban shell
thorny star
#

Well, yes

#

But even good tabletop mechs don't hold up in MWO

urban shell
#

but also yeah in mwo that translates to extra trash

thorny star
#

The stock MadCat is a mess, for example

#

The Hunchback is
Okay I like it but it's a torsosnipe magnet

urban shell
#

the 4G is actually "passable" stock because it has the AC20 and not wholly fucked armor

#

though its still slow, too much rear armor, not enough ammo, etc

worn notch
#

The GI Hunchback is one of my favorite heroes in MW5.

#

Gauss rifle on a 50 tonner baybee

urban shell
#

oh the gridiron is great

#

50% gauss cooldown plus 2xLGR and the hunch armor got buffed in the last patch

thorny star
#

Wait did it?
Shit I need to pull it out the garage, I loved playing that thing

urban shell
thorny star
#

Plus Fourty?

#

Okay, yeah, no, I need to go back to it

urban shell
#

it still gets CT'd a lot

worn notch
#

I hate that PGI can't program pathing AI to save their lives.

#

Assassinate mission: target is in an atlas, covered by a banshee and a whole bunch of light mechs. I walk up to them with my lance following me (or so I think). Turns out two of them decided to start spinning in place 500m back because lol, lmao

urban shell
#
Catalyst Game Labs Store

THE WAY TO THE ILKHAN’S HEART… In the aftermath of the bloody, brutal campaign for Terra, Alaric Ward’s Clan Wolf is victorious, but has paid a fearsome price. Their touman nearly crushed, the Clan must rebuild quickly, for there are more adversaries outside the Fortress Wall. Alaric, however, is resolute in his abilit

#

...

worn notch
#

"Battletech romance novel" was not on my bingo card

alpine ivy
#

In the Inner Sphere, they make love. In the periphery, they screw. But in the Wolf Empire....
The Khan fucks.

#

Or something idk I haven't read it

dim umbra
#

Man these guys look SO good just standing there.

#

And yes i like my laser boat mechs.

#

Pew Pew!

worn notch
teal oasis
#

Lmao

alpine ivy
#

Shadowhawk is one of those mechs that seriously baffles me on where all the tonnage went

dim umbra
#

"Ay boss, what's the plan?"
"What the f&$k i thought I hired Marauder II's??"

#

...this was an expensive joke...

#

Like...60-80 million c-bills expensive, with refiting and upgrading.

#

Let's just say the mechtech's got paid well.

worn notch
#

Pretty much all variants of the Marauder I and II are incredibly good so it's not exactly a waste of money.

#

Easily my favorite mechs in 5

#

I just wish the II was easier to find.

indigo jackal
#

It was the backbone of the SLDF for a reason, 3 marauders is not at all a bad way to blow about 75m c-bills

worn notch
#

I have 3 in my current save file, but my best one (which makes use of dual PPCs and an LB/10X) is still being repaired since the beginning of Rise of Rasalhague after a lucky ammo hit blew it in half right at the beginning of the main DLC campaign.

#

I'm feeling its absence, too. That DLC is brutal unless you have some extremely good mechs

#

I want the Bounty Hunter one eventually, but that means grinding rival mercenaries for basically the entire playthrough

dim umbra
#

Why does this think look good...like this's a frankenmech its SUPPOSED to be a P.O.S. i might make this part of my marauder lance now...

urban shell
#

I like it

alpine ivy
#

I AM NORMAL MARAUDER
YOU CAN TRUST ME NEAR THE AMMO DEPOT

tawdry gyro
#

terrifying

slim cometBOT
#

..Is that a Catapult with the arms off a Marauder?

MarshallMars ↩️

[Reply to:](#1159998642531356693 message) Why does this think look good...like this's a frankenmech its SUPPOSED to be a P.O.S. i might make t… 📎

dim umbra
slim cometBOT
#

Discount Raksaha, but actualy good

indigo jackal
slim cometBOT
#

Okay, here's the thing: If Timber Wolf was 70 tonnes with its engine, then the Inner Sphere could recreate it as an 80 tonne assault mech. But you cannot make an 85 tonner go 81 without MASC.

#

The thing about the Rakshasa is not that it was bad, it's that it just wasn't a Timber Wolf. Also it tried to replicate the Timber Wolf at-tonnage, which doesn't work. You need 10 tonnes.

worn notch
#

"The Rakshasa is a Mad Cat assembled in the dark by those denied access to proper tools and education" - Tex

alpine ivy
#

It was a failure in universe, but the Rakshasa isn't too bad in BV balanced games. Just, don't try and 1v1 a Timberwolf.

slim cometBOT
#

Yes, but had it been developed like 20-30 years earlier, it would have been a fantastic design.

dim umbra
#

This's such a funky color scheme, i might just keep it for that alone.

#

Like, look-a-that ohmuhgod.

worn notch
#

Taking a laser to the head in first person view be like

indigo jackal
#

To be fair it's realistic.

urban shell
#

Stone Rhino/Executioner nerfs

#

unfortunate because I just bought a sovereign for C-bills but definitely necessary

lone knot
#

The stone rhino nerfs are basically nonexistant tho?

urban shell
#

In aggregate the overall reductions have been pretty big

lone knot
#

-3 armor from the torsos(isnt the total for each like 100?), screen shake reduction(lol lmao even), -20% crit change recieving(the only thing worth noting)

urban shell
#

no total reduction from.their release state

#

i.e. back when the aksum had -10% heat

worn notch
#

I feel like the Dragon's Gambit Hatamoto Chi is designed to give its pilots a warrior's death and not much else

#

2 SRM6s do not need that much ammo. Including a half ton for the pilot to sit on

#

I guess if anyone besides the Clans would design a mech for their pilots to go out honorably in a very large ammo blast, it'd be Kurita

alpine ivy
#

Fuck me, you can see that explosion from orbit.

worn notch
#

I put a 380XL engine in a Mauler. It goes almost 90KPH now. This is what happens when you leave me unsupervised in Modded MW5

teal oasis
#

huh hmm

#

maybe it's MW5 versions?

#

because while you sure as heck don't need that much SRM6 ammo in tabletop, in MW5, that's a different case

worn notch
#

Maybe if you're boating SRMs, but I've never had to use more than 2 tons with 2 SRM6s

#

6.5 tons is just silly

#

Especially with the pilot sitting on some of it

slim cometBOT
#

Wait. 1 tonne of SRM6 ammo is 8 turns, ain't it?

worn notch
#

In MW5 a ton of SRM ammo is 320 missiles, so 53 volleys and a little bit of change for one launcher

#

Unless the SRMs are your only weapon, a ton per launcher is more than enough for MW5's relatively short procgen missions.

#

For the longer DLC missions you could justify taking an extra ton or two, but even then 6.5 tons is waaay overkill (and puts you at risk of ammo explosions since a lot of the DLC missions are brutally difficult, and a mech that gets lost to an ammo explosion will probably be unusable for the entire remainder of the DLC campaign)

#

I tend to run my ammo-dependent mechs pretty lean to prevent that (especially with YAML since ammo explosions without CASE will almost certainly kill the entire mech)

teal oasis
#

oh, MW5 is 3 times the BT amount

#

that's, a lot

worn notch
#

Yeah, MW5 loosens a lot of tabletop rules for the sake of playability. Ammo counts are boosted across the board, UAC jams only last a few seconds instead of the entire mission, mechs in your lineup are impossible to lose permanently through battle, etc.

urban shell
#

also for instance MWO doubles ammo counts

#

everything gets minimum 200 damage/ton

worn notch
#

I haven't done the math, but that might be the case in 5 for everything except the rifles

#

Though things like the burst and rapid fire variants of autocannons might throw the math off a bit

alpine ivy
#

Ballistics generally want 2+ ammo, as do larger LRMs. SRMs tend to do fine with 1 ton per.

#

MW5 clans seems to have noticed this and reduced the amount of ammo. Even with the buff patch, I take 4 tons of ammo per LRM 20 in that game.

worn notch
#

I made the mistake of only taking one ton of ammo on my Atlas that rocks an LRM20 Artemis. It worked well for all of one minute kekw

#

I usually take at least 3 tons of ammo with a UAC5 or an AC20, 2 for most other autocannons.

#

Though I can't fit enough ammo in the Carapace King Crab no matter what I do. 4 UAC5s make him a hungry boi

#

Great for very short missions like arena matches and the Duel missions from Coyote's mission pack, though

dim umbra
#

Dual trench blades're fun as hell

#

Every swing i lop off a new part.

#

Just need a new paint job...Any suggestions?

#

OOOOH nvm i like these Hotrod flames.

#

Kinda wished the flames creeped up the arms a lil more

#

cuz it's kinda only around the cuffs and the ankles

worn notch
#

My favorite melee mech is the Highlander VEST that the Solaris DLC adds. Arena supercharger (very fast but very short boost), jump jets, an AC20 and a claymore.

#

It's basically TF2's demoknight build translated to MechWarrior

indigo jackal
#

TF2 demoknight if he also have a elephant gun maybe.

worn notch
#

Some loadouts let you keep either the stickybomb launcher or the grenade launcher (forget which slot the shield goes in) so it still works

dim umbra
#

Like: a Single-shot 4 bore rolling-block rifle that does oodles of damage, with the added quirk that you get sent 30 feet in opposite direction you fired in...and you can't randomly crit.

indigo jackal
#

It could be argued since his family is Scottish old money, even having a family castle, he would have one lying around.

dim umbra
#

...oh and make an All-class weapon.

#

(besides medic, spy and pyro of course.)

indigo jackal
#

NO, the image of a medic running around with a elephant gun instead of his syringe gun fucking kills me. He finally gets that mobility option he needs.

worn notch
#

What the fuck

worn notch
#

I don't think I've ever seen a 20 ton mech with that many machine guns

last echo
#

The real million cbill question is how much ammo it had

worn notch
#

I legged it to try and salvage it and see, but no luck disintegrate

#

MGs in MW5 don't need all that much ammo though.

thorny star
#

I mean, neither do they on tabletop, you could easily feed that many MGs for a whole fight with one ton of ammo, possibly even half

teal oasis
#

shame MG in Mechwarrior game never seems to get used for their intended purpose

worn notch
#

5 was originally supposed to have infantry. There's a mod to restore them but they're only halfway implemented and don't fight back.

teal oasis
#

yup....

worn notch
#

There's also that one Crysis mod, but that's the closest we've ever gotten

teal oasis
#

oh right!

#

yeah that is cool as heck!

#

if only I don't live on the side of the planet with nobody online...

dim umbra
#

I keep forgetting that MW5 AI can pull through every now and then.

#

told my team to go stall another lance, my little enemy readout said the enemies chest went from

#

Lightly damage-RED-DEAD.

#

In like the span of 5 seconds.

worn notch
#

Yeah, if you tell them to focus a target, especially if they're high level pilots, that target will be gone in pretty short order

alpine ivy
#

I use ai mods as a rule so i get it a little better than vanilla. Regardless, the AI with a few levels can land some pretty nasty shots with PPCs

#

Once you get good ballistic and energy rated npcs, mechs with bad cockpit hitboxes like the Zeus or Nightstar just disintegrate

worn notch
#

I think I have more headshots on Battlemasters than anything else

worn notch
#

what the fuck

dim umbra
#

Where're they getting that extra 8-ish tons of weight from?

worn notch
#

The endo structure and ferro armor

alpine ivy
#

You can fit an AC/20 and 1 (one) ton of ammo on a succ wars tech urbie so you only need to find one more ton to work with - 1.5 tons here since the small laser has also been upped.

lone knot
#

Just put it in a firestarter, I have a heavy gauss in mine B)

worn notch
#

That's just an even glassier Hollander at that point

fervent moat
#

LMAO heavy gauss firestarter?

#

I step out for a while and come back to whatever the FUCK abomination you guys just built lol

prime mauve
#

I had to check the Hollander, and even that uses a 45 tonner for HGauss.

#

*(Hollander II)

worn notch
#

And even that tends to push itself over from the recoil

#

A firestarter would propel itself across the battlefield

urban shell
#

Stripped down to the bare metal

thorny star
#

Because the Hollander was too safe to pilot

lone knot
#

we just strip armor from the unimportant bits like both arms and the head and the torso that doesnt have the heavy gauss

urban shell
#

@lilac shadow new clan?

urban shell
#

bang bang! pew pew!

urban shell
#

Holy shit blanners got buffed

#

+18 armor on all locations including both torso front and back

teal oasis
#

blanner?

#

oh black lanner

#

oh yes it needs that

urban shell
#

this looks ridiculous

teal oasis
#

that's... heavy level of defense right?

urban shell
#

that's unskilled

#

with skills

#

but also yeah its about as tanky as a black knight or other 70 tonner

#

and has a shitload of rear armor for back tanking

teal oasis
#

you don't even need to put points into rear armor anymore

#

yes most people would say putting points there is stupid but I like having some protection instead of getting immediately crit to death by a light I didn't see

gusty steeple
#

a addlre is a light mech with two ppcs, it will flank you, and your back armor will not enjoy the feeling of two ppcs on your back

urban shell
#

The blanner can soak two ppcs to the back

#

21 rear armor after skills

sage atlas
#

considering this build for my cyclops

#

any suggestions?

urban shell
#

Drop the AMS, in general it seems kinda unfocused, why DHS?

#

mixed range bands aren't great in general

#

Also artemis guidance on LRMs always

#

As far as IS missile boats personally I think tbolts are better in general and the longbow is a better platform for those in specific

urban shell
#

This is probably closer to how I'd build a 10Q for LRM gameplay but you'd really be better off with a longbow 12C

#

Similar weapons load but better offensive quirks

#

Feel free to ask if you have questions about decisions I made on this mech

sage atlas
#

tysm, i really want to do a cyclops though as it is my favourite mech, so far (one match so no real testing yet) it has served me well for how i want to play (a bit more slow paced from the back but still with the ability to defend myself if need be) the original loadout did have thunderbolts but i didn't like how they felt so i wanted to swap them out, but ill look into trying them out again if they are good for what i want to do

urban shell
#

Thunderbolts in my opinions are LRMs that actually kill things

#

They're considerably faster and have a much tighter spread

sage atlas
#

ok good to know, should i still use artemis on thunderbolts?

urban shell
#

Tbolts dont get artemis

#

if you're trying to replicate the build, hit export in mechdb and that'll give you a build code you can copy paste into the mwo import dialog

sage atlas
#

i do kinda wanna keep the snubnose but something like this would be a "better" version of my last build

urban shell
#

move the ammo to the legs and ct

#

Also the snubs arent getting you anything

#

Snubs are short range weapons, tbolts are mid to long range weapons

#

And its undergunned

sage atlas
#

so what would you recommend for self defence

urban shell
#

also nitpick you have an extra half ton that could be half a ton of ammo

sage atlas
#

true i forgot

urban shell
#

Also thunderbolts do half damage inside 150 so you're not completely helpless

#

But really needing "self defence" weapons is a failure of positioning

sage atlas
#

alr

urban shell
#

Also also you really should be running DHS

#

Because DHS boosts the heat dissipation of your engine sinks as well

sage atlas
#

(i should have mentioned i have only played MW:O for 10h so i have very little clue what im doing)

urban shell
#

SHS is very niche basically just for 4xLXPL assaults

urban shell
#

Imo if you like the lurmer gameplay you should try a LGB-12C because it is very good rn

urban shell
sage atlas
#

thats actually great to know

#

alr ill check out the longbow

#

would you happen to have a build for it by any chance?

urban shell
#

Not immediately handy

#

I think I ran 2xTB20 4xTB5 TAG XL300 and ~2k potential of ammo

urban shell
#

Its pretty gross

#

Esp on maps where you can pop up, fire one volley direct, then drop back behind cover and fire two indirect

#

Repeat until opponent dead

urban shell
#

You can strip the arms further to fit more ammo since thats kind of a player skill and lifespan question

#

Imo the xl is unavoidable without going down to really painful speeds

#

Lock onto light mechs and watch them vanish

#

60 damage torso seeking volleys

#

I've seen it oneshot fleas from the front

#

Downside your farm numbers are theoretically a bit lower but your missiles actually hit what you shoot them at so ymmv

sage atlas
urban shell
#

don't run a crab

#

there are better 50 tonners out there

#

this could have been a blanner, for instance

urban shell
# sage atlas https://mwo.nav-alpha.com/mechlab?b=4689fbcb_CRB-27B so i want to invest into a ...
  1. You're under tonnage. That's mass that could have gone into an engine or more/larger guns
  2. Mixed range bands. At a distance one ERLL isn't doing anything and up close one ERLL is just a waste of heat. Bracket builds are good on the tabletop but they're not good here.
  3. BAP. You're not running lockons, you don't need a BAP.
  4. CT isn't fully armored. Always, always fully armor your CT and STs
#

I will strip my head armor before I strip my torsos

sage atlas
#

yeah i fixed it later

#

this is the design i ended up with in the end

urban shell
#

if you're not running ERLLs the CRB-20 does it better

#

or the CRB-27SL if you want jumpjets

sage atlas
#

ok i didnt know that

urban shell
#

oh I guess you gain some hardpoints going with the 27B

#

that being said IMO there are better mechs for MPL spam, particularly IS MPL spam

#

the blanner just got a ridiculous buff and has a 6xcMPL boat build

#

you could run it on the HBK-4P and its a lot more durable and has better alpha

sage atlas
#

i kinda wanna do the crab though as much like the cyclops its one of my favourite mechs

urban shell
#

fair

#

its got good hitboxes

#

short version is if in doubt use the grimmechs build

teal oasis
#

fellow crab enjoyer, dunno was the meta, haven't played in a long while, but crab is really just so damn tanky

urban shell
#

Rn part of the problem is that the blanner is fucking nuts

gusty steeple
#

embrace the nova

urban shell
#

Imo the best nova is the 4xPAC2 prime

#

Good range and super farmy

gusty steeple
#

on clans i been using the one that is nothing BUT small lazers

#

can melt some assault mechs very well

urban shell
#

oh I'm talking MWO

#

very different environemtn

teal oasis
#

well, I'm redownloading MWO after... how long this time? a year?

#

yup, a year

#

let's see if the game got better than last year or I'm just being masochistic again.

teal oasis
#

oh my god yup, this game is pain but also it's so much fun sometimes when people does something unpredictable

#

got an event queue using the classic forest map which sucks ass, due to all the open terrain

#

holding a corner because I can't do shit in a SRM LBX 20 Orion IIC, and then got basically ambushed by the entire enemy team, but they did it one by one so i was able to take most of them on

#

I also didn't realised there's an underground part of the map so when I got shot at by a Phoenix Hawk in a bush, I just shouted 'NINJA'

#

killed a cicada because it ain't taking all the SRM head on, pheonix hawk followed, then I got attacked by a Night Gyr, or I thought A Night Gyr

#

because that part of the map is so dark, I didn't realise I got ambushed by 2 Night Gyr and absolutely mauled both of them for my teammates to finish them off because I'm dead

#

I only realised it, because I got more KMDD than I thought

teal oasis
#

why is the login screen is still the Longbow even after so many new mechs have came out?

#

that confused me the most

worn notch
#

Because:

#

(Intrusive thought: a Longbow equivalent of that Kuritan Catapult that swaps out the missile racks for PPCs)

urban shell
urban shell
#

Specific thing for the crab is that it has really good hitboxes

#

So you can shoot then twist like 15-30 degrees to shield a weak ST

#

The BKL-A 4xPC is really gross though

#

Extremely cold, very fast, ridiculously well armored

#

not even that undergunned

teal oasis
#

Oh, 4pc black lanner works?

#

I want to try something with plasma cannons now that it's not as godawful as it was initially, guess I will buy another black lanner

teal oasis
#

argh, MWo server is really hanging by a thread huh?

#

my mech camo sometimes just not render when I'm customizing them

urban shell
#

oh yeah don't worry about that

astral oak
#

Is the new Ghost Bear game any good?

sage atlas
#

so whats a good heavy laser boat brawler mech?

slim cometBOT
#

How many of what size are you thinking?

sage atlas
#

eh lets say as MANY M-pulse lasers as possible

slim cometBOT
#

Wait wait wait, heavy laser as in HxL, or heavy laser as in 55-75t?

#

I thought you meant the first.

sage atlas
#

yes 55 to 75 t mechs

#

couldve worded that better

slim cometBOT
#

How about 9 at 81?