Please spoil secrets (information from above Floor -8, branch paths, hidden interactions and hidden hacks) as well as metagame-oriented strategic information (how to do certain tricky things, etc.) for courtesy’s sake. Try to mention what tier of secret something is instead of posting an unmarked black box (i.e. -10 Spoilers: ||You can take a branch exit to Caves, but it’s not always safe there!||
#Cogmind
903 messages · Page 1 of 1 (latest)
that is a lovely spoiler framework
I aim to please.
Yes
hrngrnhrngrgnrhr
I think Luigi is the master of those arcane arts
new zealand decking advert new zealand deck advert banned deck advert deck advertisement australian deck advert deck advert new zealand banned tv advert deck
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decking advert
However, you need a magnifying glass to play Deck Cogmind
Because of how the fundamental framework of the game is designed
It’s all built on top of a text interface like a command prompt, so resizing the game means you need new font sizes for every character (sprite) in the game
that having been said I think Luigi probably has done a tutorial on getting it reasonably visible on deck since he plays on deck
I should try cogmind again
I liked it but did not have the time to really make it click
Cogmind slaps
I will say, you probably should read Leiavoia's beginner guide to the game just to find your sea legs and start exploring/learning stuff
can we pin things here
http://leiavoia.net/cogmind/guides/new-player-guide.html
This is the best starting place for brand new players
Tips and tricks to get your first Cogmind win.
plus the tips here are relevant even for seasoned vets tbh
http://leiavoia.net/cogmind/dataminer/
Also, the Data Miner can reveal interesting information about your run once you're done
Interactive scoresheet viewer for Cogmind.
it's also the best way to send people your scoresheet so you can brag
Data Miner is also genius in that it doesn't list things you don't run into
wanna test and see if something shows up in the list again don't mind me
Executioner time! I have been away from streaming for a while, working on Cogmind Beta 13, and it's about time to try to get back into this, starting again with the X1 prerelease (so no new content, sorry! for the last info dump check the announcement from September: https://store.steampowered.com/news/app/722730/view/3683435976301339846).
Sinc...
Since it had been a while, this stream starts out with 10+ minutes of just talking to give a bit of a general status update, for those who may not be following in other locations like Discord, then we dive into a fresh run with no plan.
Sick
Thinking about the CPS tube/looting rework. RIP plasma cutter, but long live looting actually being an issue that has different approaches/solutions instead of one objective (and boring) answer
indeed
Anyway ||is there a way to tell whether a terminal has an assigned administrator?||
||Not really, but admins are usually found pretty close to their assigned terminals||
Right, but I found one about equidistant to two
guess :)
more seriously, just idle for a moment, ||the admin is tethered to their terminal so it will not be able to get as far from the assigned one as it will from the fake||
the one you're at looks good, could circle around and hit the other too tbh
and if you're fast you can just race it
I have never won a race with an administrator
Fortunately I did get the right terminal
||Should I have the administrator follow me, or does its bonus work at range?||
er, operator
||I believe you don't actually need the op near you to use its hacking bonus, but it also reveals stuff within its line of sight||
||such as traps, hidden doors, etc.||
Cogmind talk!
Thinking of making a more general thread for rambling about traditional roguelikes. Maybe. The main channel can still work
that's a lucky siginterp
shame you can't load up reasonably good sensors that early
thinking I'm all noited out so it's time to return to Cogmind
Godspeed mister beep boop
Do I run a garrison on -8
depends on your goals
what are you building into
got an alignment plan in mind?
I want to do a lot of RIF
then yes
you have to dive the garrison on -8
bring spare guns, armor, and treads
-8/G: ||Try to take a loop exit if you can||
||loop exit? From the garrison?||
||Yeah, it's preferable if you still have core HP and parts left to try to return to another -8/Materials because it'll have another Garrison||
||You can check if an exit will loop with sig interp||
/G branches: ||You can only loop once after you use a RIF installer, though, so you're capped at a maximum of two installs per level||
hmmm
Is it possible for a garrison to ||not have an RIF installer?||
Never mind, found it. Had to break a wall
Something to keep in mind is that G: ||Garrisons tend to hide a lot of things behind Phase Walls, which are also pretty hard to locate thanks to Garrisons having sensor scramblers||
||You can either learn the layouts from playing a lot, or you can run around tapping walls with a hammer||
@sleek canyon the upd8 news is in
Zoomable map
The impossible has been made possible
oh cogmind thread
too late
oh
if you upload it to Dataminer you can get a cool graphical representation of it
which'll help other people follow along with your run
it's hard to figure out at first lmao
ok so this one didn't get uploaded
Oh, right, yeah
you have to enable scoresheet uploads to the leaderboards in order to use Dataminer
I was interested in Dataminer's run overview so I could see what you were up to / what you built
so in that case; what did you build
I sense you probably went with legs as a first-time player
treads is "superheavy"
a bold approach!
what else did you build, I'm interested now
treads is a hard way to approach the game
okay spoil that
Spoilers: -5/W||arlord||
wow, this is a hell of a first run
uhh
I think the format would be -5/W||arlord|| or something like that
Damn, VCR? First run? Cogmind fuckin' gaming my dude
I'm liking the evolutions too, very spicy, 3W is strong.
||all of the good shit I got from the warlord stash||
yeah yeah yeah hell yeah
I can see that
You might want a little more infowar in future runs, you definitely do not need Hvy. Reactive Plating, ||Imp. Energy Mantle|| AND ||Thermal Barrier|| all at once
esp. considering that ||Thermal Barrier|| ain't doing shit while the mantle is up
oh is there a maximum on damage mitigation
not all mitigation types stack
aaaaaah
but more to the point the ||Thermal Barrier|| is regrettably Not Very Good
It costs a lot of energy to mitigate very little of an unthreatening damage type
kinda soggers for a rarity 9* prototype tbh
I still have no idea what's "good"
beyond the basic concepts of ballistics generating less heat and energy weapons generating lots of heat
and EM weapons doing weird stuff
don't worry according to MTF everything except utility shielding and armor plates is bad
(this is a joke. MTF is a major Cogmind community member who likes to say "X Bad" a lot to discourage uncritical play)
Do you understand how the alert system works?
Alert is a little more complicated than that
Whenever you take actions such as being spotted, killing bots, hacking terminals, and about a million other actions that are destructive to the facility, the Alert level rises
as breakpoints are hit, the facility will start to respond, dispatching more patrol squads, increasing network security measures and otherwise tightening control over 0b10 to make your life harder and shorter
managing the Alert level is a crucial part of succeeding in Cogmind; if you drive the Alert level up by killing tons of bots you will provoke an equivalent response that will overwhelm and crush you eventually
(Fair warning: Alert is not the only way 0b10 can respond to your shenanigans. If you fuck around hard enough with secret or sensitive elements of the Facility you WILL find out and Then You Will Be Sorry, Buster)
......can you feasibly use the ||humpback??||
I haven't even seen W||arlord||
ordered from lightest to heaviest, the propulsion types of Cogmind are:
Inherent: Your core can fly on its own. Quick but extremely bad at supporting great deals of weight.
Flight: Flight propulsion offers blinding speed, enough to outrun anything in the game except other fliers (prototype flight units will let you outrun fliers too), and the ability to hop over enemies, preventing them from blocking your path. Very bad support and horrid durability, extraordinarily evasive, guzzles energy and produces a great deal of heat.
Hover: Flight but less spicy. No hops, but Hover is still extraordinarily fast and won't break if an enemy so much as glares at it. Poor support, good evasion, hard on heat and energy capacity.
Legs: The all-rounder. Gimmicky due to their running function, which causes you to become less accurate but more evasive after getting some momentum. Profoundly cheap on energy/heat reqs, easy to acquire, and very durable, but cover a lot of your body so they get hit a lot. Legs also offer the kick functionality, which makes it easier to ram other bots out of your way.
Treads: Slow and heavy. Treads are more expensive than legs to run but extraordinarily durable and cover a lot of your body and offer a number of benefits, suppressing kinetic weapon recoil and giving you the most powerful ramming function: crush. Did I mention treads are slow? They're really slow. Also, multi-slot treads often come with the unique Siege Mode functionality, which can be toggled on or off by changing their power state once they're already powered on. Sieging makes Cogmind immobile but offers huge defense bonuses and even more recoil absorption.
Wheels: Gimmicky carrying prop. Wheels are MUCH faster than Treads, and despite their seemingly lacking mass support, wheels also suffer extremely little penalty from going overweight. Extremely fragile, very small. Mix with another prop type and alternate between the two for best results.
how does crush work?
you run into your enemy, and there's a %chance (based on the treads you equipped) that you either deal a lot of damage to them, or if their core is weak enough, they just die instantly
you cannot crush enemies larger than Cogmind
(Large or greater size)
what does getting prototype names actually do?
what, from termi?
it lets you know what prototypes actually are instead of just seeing Prototype Thing
but do I need to have those in my inventory or are they just globally identified?
oh its global
||so......not related to parts fizzling||\
No, it is
Well, depends on the context
Lots of things cause parts fizzling, ||Self-Destruct|| is one of them
what governs whether or not I lose a part when demounting it?
There’s a little “x” in front of the slot letter
But also
Only chips are destroyed by removing them
Unless a part fuses, anyways
||what does an active sensor suite do?||
||It's every infowar function at the same time plus some bonus functionality like mapping travel probability and statistical POIs, at the cost of alerting every bot that gets pinged by it||
it has some REALLY arcane functionality actually
the purple overlay it puts onto the map shows you a statistical heatmap of where moving bots are likely to go when travelling, showing you which routes are inefficient vs which are efficient
but alas, everyone jumps you
Can there be a Garrison ||without an RIF?||
No, actually
It's much easier*
*okay, hacking is a lot safer because it's an alternative to fighting, that doesn't mean it's EASIER because you have to do all sorts of different stuff but it is safer
have you accessed a terminal before?
yes
Hacking machines is the art of learning how to use the manual commands
All the commands available at the machines can be entered manually, and you can enter any command even if it isn't available in the list
I'll give you this one for free: ||index(terminals)||
okay sorry I got distracted
the most important things to understand about hacking are this:
-higher security levelled terminals have higher-tier access and therefore can get better information
-direct hacks (ones that are available from the terminal screen by default) are much easier to succeed at than indirect hacks (ones you punch in on your own)
to obtain hacking prowess I suggest keeping track of as many direct hack commands as you can and not only taking note of what commands terminals show you, but also what other things you could use in terminal commands
I didn't know that second one
it's in the guide!
Question
||I am rolling this Garrison but I can't find the RIF||
What should I try?
lol, sorry, fell asleep
-6 and below/G||arrison: you need to try and find the phase walls||
||are phase walls the blue ones?||
also if I hack stuff how does that....help me?
because it's usually information or lore rather than directly useful stuff
but you just stealth your way around enemy bots?
Correct
Never fighting means never dying
(Also it keeps your Alert super low)
My maintaining an informational advantage with infowar systems, hacking, and staying one step ahead of your enemies, you can essentially ghost your way through the Complex unimpeded
Plus, once you get really good at hacking, you can scare up remarkable amounts of loot from nowhere
Lollerisms have you found the E||xiles||?
Peri I hate to say this
But that abbreviates to X due to a different branch being E||xtension||
||maybe?||
||I've found the warlord, zion, and the oracle||
X ||The exiles are after in the caves that you find on -9 or -8||
Cogmind Gaming indeed
Did -4,5,6 DM ||Oracle give you any interesting data?||
Well
Not sure I'm getting out of this one alive
Escape to the surface in an air bubble
nah you got this
i see a bunch of 110 speed bots with 2 melee blocking los of the ranged ones
can just core purge and core away
ok so hacking is a noncombat kinda deal
not "sprint up to a robot shooting at you to smack them with a datajack"
Datajacks can be helpful for stealth hacking, but they have a unique purpose that is ultimately unrelated to that agenda
do you mean trap reprogram?
?
Datajacks are fantastic, you can (Datajack mechanics spoilers) ||jack non-hostiles and get tons of useful information even without RIF||
You can do all that and reprogram traps, they're lovely
got my plasma cutter, my datajack, and my katana that's all the weapons a cogmind really needs
maybe a hammer instead of a katana
that's kinda up to taste
||RIF?||
Update: I did not survive
Did you purge your kit and run for it?
No, because the only direction I could run in was also full of hostiles
Sorry, I never expanded on this. ||RIF is a faction alignment you can choose; I won’t spoil how to do it or what it is, but amongst other things it greatly improves the functionality of Datajacks, and allows Cogmind to subvert the facility on a more fundamental level||
There are associated Thingies but it is not a part no
If you’re interested, I suggest ||snooping around sensitive parts of the Facility where you might expect to find a nerve centre for controlling combat units||
Damn, I wish I could discuss my runs and tactics in detail without spoiling everyone
Give me another year and I might get another win in
Then I'd be happy to discuss at length
lol
Was visiting X when corruption caused me to misfire and then the all killed me :(
Oof
That’s a great reason to unequip all your weapons if you’re corrupt in (spoilers: many different branches)||allied territory|| though
wait what difficulty should I be playing on?
any
utilities good
how do drones.......drone?
like, how do I get them to do things and what do they actually do
Do you have a drone bay?
If so, deploy them by activating the bay, then I believe you can control them from space+X
but what do they do
Depends on the drones
Some are extremely fast for scouting
Some explode
Some kill
All extend your vision
are they good?
I have never used them because I thought you had to find drones on the ground before using them with a drone bay
Nope they come with
Depends on the drone bay
Suicide drones in mode: explore instantly cause your run to end in a loss unless you’re ready to shoot your way through every bot ever built
Cleared a G||arrison in Materials like it was nothing||
Fuck yeah!!!
Reprogrammed some grunts that I found on the ground too
||broke into a garrison and uh there's some really nice gear here||
......this seems either stupid good or reasonably likely to kill me
Why not both
It’s alright
||Cetus is certainly A Place||
||I have no idea if R17 survived because I saw some guards appear and heard gunfire the turn before I left||
Ce||tus is fucked, lmao. Horrible place.||
||I hit the terminal and have no idea what it actually does but I did it so hopefully it does something||
||the one with the code you get from the hacker on the floor before||
||Okay, yeah, that's the one. Very interesting.||
this would be one of those FAFO potential things
||research is quite the difficulty spike||
Yes, it is
Most dangerous facility section but also loaded with the most valuable and winning-est loot
Treads
||.....ok I'm actually kinda stuck on first floor of research. I can't move anywhere without either eventually hitting something that triggers a reinforcement spiral. Also something shot out my tractor beam so my ability to win sustained fights is kinda questionable. I could try to double mininuke siege mode my way through everything until the floor catches fire but I don't think that's really a solution||
I say give it a try
wheeze
there aren't caps that I know of but some forms of damage resistance don't stack the way you'd think
off the top of my head, I'm fairly sure that force fields soak damage before damage-mitigating utilities kick in
but something like a ||beam splitter|| would net me "full" value?
I'll be real, I don't think this one is survivable
it was not
augh it still didn't upload because I didn't realize I had to change my thing
this is a lot of weapon slots
might want to spoiler that image btw
a lot of people haven't been that high, or to that branch
loller already did
Rogue is the theoretical "intended" difficulty, but Adventurer is fine too lol
it's a great way to get familiar with the various items and mechanics
argh still can't use Data Miner to process raw txt scoresheets
-3/T||esting is a WILD map, did you find anything cool in there?||
not really
better treads ig
oh actually yeah I found the IHST and BHTs but that's about it
also need to run more cooling/utility slots in the future
fair warning, going treads-only is REAL hard in Rogue mode
ehh
as is usual for this type of game
not really?
Optimal is whatever you're good at piloting, I'm personally good at sneaky hacker but other players are very skilled at combat builds
it's more that going ONLY treads is really rough compared to stuff like treads+wheels
I was so over weight that wheels were not faster than wheels
but yeah I get what you mean
maintaining stealth was challenging
two ||heavy mass drivers|| plus an AoE weapon
I'm not trying to criticize so much as I want to know the reasoning
Ahh
so the thing is
high-end weapons especially get VERY heavy and equipping more is extraordinarily taxing on your build
ah
comparatively, just swapping when you need a different tool is quite efficient
but taxes your inventory slot count instead
I was also consistently short on utility slots and I evolved a lot of utility slots this run
so I might go for fewer guns and even more utility
Utility is super super good
the best thing about playing treads is that you're not constantly hitting bwoinked with the demand for more and more mass support so you can keep evolving the slot type you want to evolve instead of the slot type you have to evolve
new wiki btw: https://gridsagegames.com/wiki/
A Wiki for Cogmind, the Sci-Fi Roguelike by Grid Sage Games
how utterly lovely
there was a lot of sitting by a chokepoint and killing groups 1 by 1
which I think is what I'm supposed to be doing
that is very much your approach if scrapping bots is the plan lol
and then I got hit by ||30|| bots at once, lost all my stuff and died
||haha assault dispatch got your ass huh||
yup
this is why you do actually need ||double micronukes||
AMS?
||anti missile system||
the only way to get AoEs was to detonate them at my feet
I forgot that the ||assault support units|| get so rude at higher levels of the facility and higher Alert tiers
||they send some real bastards in the Assault ARCs at the endgame huh||
yeah
||You can actually alpha strike a full ARC and kill it before it can deploy its complement if you have superior sighting range and very strong weapons||
It's actually ridiculously hard to achieve lmao
you need a really good sensor chip to do it
there is but it's extremely spoiler-rich
I advise making your own
genuinely
taking some notes will do you some good
is there a way to move and shoot?
also is there a way to get schematics for a specific item
actually in general how do I make hacking reliable?
okay
I usually get ~2 tries on any given terminal and they're not guaranteed to yield fruit
moving and shooting is generally bad
when you move, your aim gets worse
when you run on legs it gets even worse
no I mean like mechanically is it possible
there is no one command that shoots and moves at the same time
you can either move or fire
ok
but remember, any combination of moves is just a permutation of how you spend your TUs
speaking of which: more weapons fired in a salvo = more time spent, base, with a firing speed modifier effecting the final TU expenditure
what luna said, let me find the manual
yeah don't worry
I'm one of those mad creatures who likes reading manuals
Pick Up 100
Attach 100
Fast Attach 150
Detach 50
Swap 150
Drop 50
Fire 200
Ram 100+
Rewire 100
Wait 100
Move Varies by propulsion and mass
Firing more than one weapon in a single volley is more time-efficient, and that efficiency increases the more weapons you fire at once:
#Weapons Total Time
2 300
3 325
4 350
5 375
6 400
so here's the upshot:
- firing multiple weapons at once is more efficient than firing them one at a time, but after that you're stuck in a long wait. there's like a quadratic barrage efficiency thing
- you can basically sequence any actions separately and get the gestalt effect of doing them
- with the big exception of swapping and fast attaching
- pick up + attach = 200, fast attach = 150
- detach + attach = 200, swap = 150
so use fast attach (a over object on the ground) and swap commands (many UI methods)
winged misses an important wrinkle of how firing weapons work, though, in that there is a major complication based on the "delay" stat
you basically quick slam shit onto you
each weapon you fire at base contributes TUs to your salvo in accordance with that chart, but additionally, for each weapon fired, the "delay" stat also goes into the final TU cost
yes that's true, some weapons are just slow
the reason this is important is that there are both highly slow weapons
and more significantly
As you can see, firing a huge volley has its advantages. You can fire six times as many weapons for only twice the cost, and every weapon beyond the sixth incurs no additional cost. Note that regardless of individual or cumulative weapon delay modifiers, the time cost of a volley can never be reduced below 25.
some -delay weapons that cause outrageous results
fast attach?
a on your keyboard
okay time for a lesson about guns
ever seen the earlygame prototype "Enh. Autogun"?
anyway, the fire algorithm isn't too hard to memorize, it's basically one of those geometric series. The cost per shot is: 200, +100, + 25, +25, +25, +25 and that's it. you never go further than 400 as a cost
when you stand over an item on the ground, "a" immediately attaches it to you, from the floor
it never touches your backpack
This weapon is bananas stronger than its base form, Autogun, even though they're nearly identical
that's fast attach baybee
ah
oh wait actually before I forget: the purge command is also mega efficient
I wish it was on the manual
but it's like 100 TU or something to drop everything
it says that it's a free action
space+P immediately sheds your entire build in 0TU
oh it's 0?
zilch
incidentally, is there a way to stop greens from sprinting over and whisking away all the loot
Many
yeah none of them are non-spoiler except for spooking them by taking a shot/swing
like techniques range from just shooting the greens all the way to writing basilisk hacks on the walls
this is me being vague
ok but I can spook them by shooting at them
also should I be playing on rogue?
speaking of which: melee attacks have +100% to-hit on greenbots
ya welcome
they are ALWAYS sneak attacks on green bots
It's pretty damn jarring to go from Adventurer to Rogue
rogue it is
Rogue is the difficulty the game is balanced for
I play rogue
everything else gets, like, occasional updates
consequently, I die a lot
but also yeah many deaths swiftly approach on Rogue
Alert is a lot less generous, bots are more accurate and hit harder...
there's a lot about the game that gets much harder
some major figures in the high-scoring/extended/++ community are of the opinion that the other difficulties do a bad job of teaching you how to play because of how perversely stronger some tactics are on the other difficulties than rogue instead of all of them scaling neatly
yeah I figured as much
anyways, I said I'd explain hacking so I'll explain hacking for beginners (ie absolutely no spoilers, just the basics)
First of all, the anatomy of terminals
Terminals are a way to access the Facility's local and global databases, allowing you to learn more about the facility, download lore entries, bot descriptions, part schematics, and even the locations of the exits to the floor
But the way they allow you to access this information is limited on the surface
When you access a terminal, it'll display some significant starting information: the terminal's security level, and the commands that it directly accesses
The security level informs you how tough it's going to be to succeed at hacking it and accessing commands, but it also determines the tier of information you can access
Higher security level terminals have elevated access permissions, allowing you to penetrate deeper into the Facility's databanks and get more jealously-guarded information, such as higher-tier part and bot schematics, lore entries considered to be more secret, and more powerful information warfare hacks that tell you more about the level you're currently on
But they're also harder to hack, and if you fail a hack, the Facility will begin tracing you and you'll rack up some Alert
The terminal prompt will show you the percentile chance of succeeding at hacks before you execute a command
But besides the direct commands, which are the ones the terminal displays to you when you access it, there are also indirect commands
Indirect commands are when you just punch whatever you want into the terminal manually, and while less likely to succeed, this means you can do any hack from any terminal as long as you know how to input the hack you want
Try learning some commands by examining the direct access commands from a terminal to start putting together what you can do elsewhere (anything you see on direct at one terminal, you should be able to do at another terminal on the same level at the same access tier)
And use the tab button to cycle through autocompletes; the game will memorize commands you've used before and keep them in the autocomplete menu
Additionally some commands are NEVER direct hacks, and you need to learn them elsewhere to figure out what to type and what they do
Now, the thing is, after saying all of this you're probably thinking "okay that's all great but how do I actually SUCCEED at hacking, my %s are all crap and I never get lucky at terminal hacking, the numbers are very unfavorable"
the trick to this is that you need HACKWARE
Hackware is a class of Utility-slot parts that you can use to boost your chances at succeeding at hacks, or to reduce the chance that you get traced while doing so, and even protect you from critical failures while hacking which would feed back and fry parts of your build or corrupt your core otherwise
Hackware comes in two core flavors: offensive and defensive
Offensive hackware increases the %chance of success, while defensive hackware protects you from being traced and defends against feedback
To get hackware, though, you'll need to salvage it from a class of bot you're probably familiar with, but despise. I won't spoil which bots you need to hunt for that sweet sweet hackware prize unless you ask directly, but you might be able to infer from where they hang around...
There's some advanced hacking tactics, too, that are really spoilery. Like everything in this game, hacking runs deep, and there's stuff you can do to really improve your info-war game. Try stuff out.
Stack it
Stack multiple hackwares
can I just mount extras
yup
you can mount extras of many things
if one armor plate isn't enough to drop the vuln% of your critical parts, mount another
I did know about mounting extra armor
I guess I just missed the part of hacking suites where it said they stacked
note
que
actually question
with treads the important part is the recoil reduction and the durability
if I'm using energy guns do I actually need to be using the treads or do I just need them mounted
he's beginning to believe...
If you're using energy guns there's little to no recoil so yes you can use treads as armor and swap to something faster behind them if you want
the strat of using treads as makeshift armor plating is quite seriously core for speedrunning tactics
as attached but deactivated propulsion units have no weight
(they do have a drag stat which will slow down flyers)
on the topic of weight management, uh
between guns, armor, random utilities, I'm almost always overweight
and I don't have enough evo points to fix that
That’s a Johnny Sevenguns problem lol
Let me look at your Peak State and see what’s going on
holy shit you were equipping (-2/T||esting two graviton reactors and a quantum reactor||
that's like a billion mass just from 3 power units
well yeah I needed to run the shields
wait
holy shit
I can't tell if this is
or not
you had your shields at full all the time
because your power output was that enormously high
....yes, that was the point?
shields consume a shitload of power in exchange for halving damage taken, I'm running the combattiest build ever, QED I need an ungodly amount of power
8 entire builds off of that much power
okay
so generally speaking the way people handle keeping their shields up is by using a power bank to charge their shields out of
yeah lmao
because you can do the floor trick
and they're not mainlining an entire floor's worth of energy to get through fights
you can just charge your shields out of those when you need to dig in and fight
dude forget an entire floor's worth of energy your build probably was enough to power the entire facility on its own
oh btw batteries in your inventory charge from your excess power
@mortal pumice this is Power Slot Gaming
the matter pods are actually very smart and good keep doing that
they don't weigh you down and let you maintain a matter pool to keep firing from
okay anyways no build needs 3 full-sized reactors unless you're planning to do something extremely silly
this is a general truth actually, the reactor size hierarchy is present throughout the entire game and understanding how mini and micro reactors differ from others is significant
to greatly simplify, there's various degrees of storage reactor (reactor with high energy cap) and generation reactor (reactor with high energy output) and more importantly there are miniaturized reactors, which are smaller and output less energy and more heat but in return they weigh significantly less which is very important because a lot of the mass in a build trying to be as light as possible is going to come from its reactor
question: when people reference half tracking is this literally running half wheels or is this swapping between wheels and tracks as needed
oh also there's the Fusion Compressor, which is dark sorcery that consumes mass in return for being a wack-ass strong but light reactor
It's both things at the same time
I did figure out how those worked right after they chewed through my mass pool
you equip both wheels and treads at the same time and turn the wheels on and the tracks off when you're out of combat, and switch into treads to fight
but it's not swapping tracks on when it's fighting time
sorr,y it's not pullling tracks out of inventory when it's fighting time
you just turn the wheels off and the tracks on when you fight
and then do the opposite when you're schmooving
there's a shortcut to toggle your propulsion units on ;
also ||this farcom stuff seems extremely powerful, what's the catch?||
||Do you really want to know or do you want to FAFO?||
||Also, it kinda does tell you||
I'll find out when i find out ig
X ||You'll get another warning if you take FC to the top floors||
I will say this, though, because it's very much worth knowing as a newbie
||FC is designed as a new-player tool to help you get used to the game and learn stuff, but the tradeoff for using it is that you can't access the true deepest depths of the endgame||
ah
||So eventually to explore the very end you'll have to leave FarCom behind and go it alone||
Oh, also, it has social consequences.
||Not everyone is cool with the guys you got it from. They're exiles from a specific place for a specific reason||
Oh, one last thing, and this is very much a general roguelikes thing that’s also Cogmind advice:
Just because someone or something else doesn’t want to fight you… doesn’t mean you don’t want to fight it. Usually you’re going to be fighting in self-defence, but sometimes you’re going to want to strike first. Just like not every enemy is worth fighting just because it wants to fight, not every unassuming bot that doesn’t want to fight is worth sparing. This isn’t like games which punish you for trying to steal from the shopkeeper with an inescapable death sentence; you can benefit from deception and outright violence.
||raid the vault, got it||
Good luck :)
I do need to break the mindset of "you're on a clock get through floors ASAP" that a lot of roguelikes encourage
it's funny because trad rogues actually encourage the opposite
i.e. sponging as much resources as possible from the floor before you're forced to leave
yeah it's been a while since I've played a trad rogue
Cogmind sits in the dead center - you're trying to balance an equation
you want as much as you can reasonably get from the floor, but what you can get and how much of it you can get depends on your build
and so does how far you can push your luck
I think this is the first direct combat gear I've gotten from these guys
and honestly, kinda tempted
combine this with the quantum whatsit and there's potential maybe?
so uh, ||I got a copy of this and the schematic, is it worth massing?||
||I'd make a few if you can, they're quite strong for a good few floors||
Don't like
use every fab on the floor
||......there's usually less than one fab per floor, right?||
......I got cheated out of an entire floor
goddammit
||Factory should have like 4-6 per, lmao, not including l00pz||
oh I'm not there yet
there's zero in Materials
lol
this seems.....safe
HAHA YES
||Stealth Array! Because if there’s no one left to spot you, you’re always hidden.||
........I may have misclicked
and fired that point blank into a wall and a very sad excavator
LMAO
It's extremely safe.
if there are no enemies then you are safe
if there is no facility you are safe
by the way, i have published some fanfiction/parody erotica of cogmind. be warned it does contain spoilers for ||RIF|| https://archiveofourown.org/works/42369888/chapters/106398030
An Archive of Our Own, a project of the
Organization for Transformative Works
LOL
Luigi is doing a stream right now on the Roguelikes server that's specifically aimed at teaching beginner players how to understand/play combat runs, with spoiler warnings
ooh shit wish I saw this earlier
Time for the first real playtest of Cogmind's brand-new fully-upscaled UI setting! This increases the font and tile size by 33% across the board, while adding lots of new QoL features to keep it playable and streamlined despite the changes in layout. This new layout was first described through numerous articles on the blog (https://www.gridsageg...
oh, cool, sitrep saturday for the zoom changes
RIF ||code merge||
Niiiiiiiice
We're here to not only finish the run from last time (crab-turned-flight), but also introduce the Modal UI layout, which is a step further than the Semi-modal layout introduced last time.
Originally streamed via Twitch (240220): http://www.twitch.tv/kyzrati/
Cogmind on Steam: http://store.steampowered.com/app/722730/cogmind/
Website: http://...
Beta 13 probably dropping next week
now with zoom so you can play on Steam Deck
technically you should be able to do everything in the game with just mouse?
or most of the things?
this is the binding someone on the RLs server uses
oooh ok. awkward, not qud level
Steam Deck support is not a priority*
*for now
not until Valve sends Kyz a Deck to test on anyways
Alternate title: In the Hall of the Warlord
Run is with the special Cogmind April Fools Day 2018 special mode Launchers only, where all parts on the ground are replaced with random launchers. Pretty tough mode, but a lot of fun. UI is using the new modal option in the upcoming Beta 13 release.
Scoresheet: https://cogmind-api.gridsagegames.com/sc...
oh lunat already posited
tis here
It's time for me to get back into Cogmind
...after I finish with what I'm playing right now, lol
the temp slot parts are very cool
you'll get gun armor and be ready to rock 4x enh auto in -7F and then step on a single blade trap
wonderful
In this video, I really grind my gears.
Consider supporting what I do: https://www.patreon.com/Zyllius
Cogmind:
https://www.gridsagegames.com/cogmind/index.html
https://store.steampowered.com/app/722730/Cogmind/
Cogmind Wiki:
https://noemica.github.io/cog-minder/wiki.html
https://leiavoia.net/cogmind/dataminer/
omg
beeg news
oooh https://www.youtube.com/watch?v=4MhRfYzoDw0 @mortal pumice posted some gameplay and commentary 👀
Run fast throw hard
https://www.youtube.com/watch?v=pEgH5RCSNbI&list=PLjKmvBBOPQbksK2tplrUB7qslsoQ5uhd0 there's a full playlist of that run
dammit i just realized i forgot the MAU in zdc, no wonder the inventory management didn't have that much pressure.
ooooh
you'll see
I won't because I'm at work and can't watch the video rn
Alternate title: In the Hall of the Warlord
Run is with the special Cogmind April Fools Day 2018 special mode Launchers only, where all parts on the ground are replaced with random launchers. Pretty tough mode, but a lot of fun. UI is using the new modal option in the upcoming Beta 13 release.
Scoresheet: https://cogmind-api.gridsagegames.com/sc...
Run is with the special Cogmind April Fools Day 2018 special mode Launchers only, where all parts on the ground are replaced with random launchers. Pretty tough mode, but a lot of fun. UI is using the new modal option in the upcoming Beta 13 release.
finally got around to watching that Dosh review of the game
It both articulates a lot of my positive feelings about the game, and also, I just saw Dosh fall for the same trick that I did during an extreme lategame run and get fucking GOT
play cogmind it's peak
Special thanks to Runia for letting me make that abomination with their 3D Cogmind models:
https://www.thingiverse.com/sharkprints/designs
Songs I used:
Home World Run OST - Waterworks Theme:
https://www.youtube.com/watch?v=ubpVBXcfe4Y
Sneakman · Hideki Naganuma:
https://www.youtube.com/watch?v=SL_jZSRZ_Bo
Aesop ...
caves outpost -_-
THE LEFT HAND PATH?
I simply would not.
If it were me I simply would not let that happen.
Concerning
yep
||I think that's an incursion variant Exiles which means you get a free Exiles prototype, no strings attached||
Well, I could if ||I figured out how to open the vault door||
okay, so, do you want me to tell you or do you want a hint as to how to find out
Is it possible to find out without looking it up in the wiki
I have already gone to the next floor, so no
yeah
try reading all the X terminals carefully next time you're in there, there's a cute hint
I did
Oh. I thought ||the code changes every run?||
It does! ||Unless the Exiles are forced to abandon the lab, in which case, it might still be set to an old code...||
||To be clear, it won't be a randomly-generated one, the code for opening the abandoned vault is fixed||
Ah, so if you want to get it the first time, you do need the wiki open
Unless the message archive is available mid-run?
||Do a normal FC run, you'll get the hint, then write that hint down||
||Then you're set for life||
Right, I have so in the past, but did not write down the code
Not the code you get for the vault
||When you get the vault code for a FC run, the dialogue includes a hint that is NOT the vault code, that you can use to figure out the code for opening the vault on abandoned Exiles seeds||
ah, yeah, there you go then
It is time for a co-op run with @RU-N14 (Runia) on our shoulder!
https://www.twitch.tv/theyflower/
Hey I just bought Cogmind and I was wondering if anyone had any good beginner tips for me
Flight hacker is a good way to get useful information and not-die
do not get into protracted fights if you can help it
go in the caves
you can identify the early caves entrances because there will be mining lasers on the floor nearby
check out Leiavoia's beginner's guide
Tips and tricks to get your first Cogmind win.
Hey so I've used ||Force(Tunnel|| a few times. I'm not entirely sure what it does? ||It's supposed to locate a tunnel, right? ||I haven't actually ever found whatever it located
[manual hacking] ||Force hacks|| are kind of a spoiler
As for what it does: ||It locates and adds a random floor above you to your map||
Alright I will keep that in mind
It also ||identifies any exits that lead to the revealed floor||, right?
||that is what locating a floor does yes||
wait so if you ||force tunnel to find -6 extension while in materials and then go to -6 factory the extension exit will be identified??||
yep.
without a sigint?
pretty sure yeah
Like just walk up to it??
iirc it will mark the position of the exits on the map as well as identify them
Beta 14 is out
Me, with an incomplete beta 12 run:
oh holy fuuuck
||Optimus|| did warn you not to stick around too long
It was like 20 turns
are ||hacks|| randomized each run? wondering if i sould save screenshots i took
These types of hacks are randomized, yes
There are two of those hacks that aren't randomized but are instead the same every run. One of them is very different because it's a different length and the other is almost never relevant
And by almost never relevant I mean it will do something every run but most runs it does nothing very interesting
Those two are ||IAMDERELICT to enter recycling from storage and //1234 to enter the exiles vault when they are attacked. You get one exiles item from the vault in that case||
interesting… i wont look at the spoilers but v interesting
is there a second exit to the caves ||you wake up in||?
Not that I've ever seen
gotcha. ty!
||in theory death is a way to "leave"the map||
If you hang around long enough, does something show up to kill you?
yeah
how long is long enough? cuz i was there for ||4000 turns|| and nothing showed up
it depends
||when an excavator enters a specific location it will trigger an infestation attack and an arc containing two demolishers wil pop out of the exit||
oh i see
This is the remade version of my Cogmind New Player Guide : Material -10 ( Prototype ).
I hope the improved video quality helps new players who have no idea what to do in this game.
if you like or disike the video then feels free to do so or if you want more of these stuffs, consider subscribing to the channel.
Feels free to ask me questions abo...
In this video we tackle the 2nd main 0b10 floor of the complex : Material -9 and also do some stuffs in the mines of -9 and -8 as well as visiting the Exile
If you like or disike the video then feels free to do so or if you want more of these stuffs, consider subscribing to the channel.
Feels free to ask me questions about the game in the commen...
I only watched the first few minutes of the first tutorial, but I did not find it useful or engaging
Noted 👀
I found a 1 tile machine called a TF relay (?) What does it do, if anything?
new stuff
Is it worth destroying?
if you break it you'll get sensors+sigint
it was moved away from watchers
there's also a lore about it
as a rule in cogmind any cyan blue machine does something interesting when destroyed
Ah, excellent. Thanks
I was wondering why I wasn't getting anything useful from watchers
cogmind gaming
ye
rather
the change to assalts/exterms in new pathc is so good
In that they are more dodgeable?
Okay, made it past Factory for maybe the second time ever
Proud of you!
now the walls are purple!
Well, this was shaping up to be a good RIF run
you'll learn your lesson about alien tech eventually
BLUE
https://store.steampowered.com/news/app/722730/view/547875764461109250?l=english let's fucking goooo
Making my way from Factory to Research, I bumbled into a Yauler fight while chat screamed at me to run away.
Considering I'm not yet good enough at Cogmind to know better, I ended up causing quite a ruckus!
Make sure you catch an upcoming livestream to join in the fun!
#permadeath #roguelike #gaming
greatest yaul of all time?
if you don't know what a yauler is don't click but this is a surreally clean cargo convoy interception
cogmind gaming
beta 11
missing second half of the quote
"I'm sure Kyz is watching from above and is proud (about how I used the explosive machines)."
Yaulers are great
fuuck i gotta play more cogmind
as do I
As do I
a well enjoyed tradition in the cogmind discord is someone just screen shares a run in a voice call and people hang out about it
Surely something which could be imported to PNET
We could do that yes
I can't do a run like that this weekend because I'm at paxu
@jovial harness would you please edit the thread to have a 1 week timeout?
Thought I already did
The channel wasn't showing up before I sent that message
So it might still be on the default 3 day expiry
You cooked
I immediately died there to be clear
(||Factory|| level spoilers)) Dudeee the exit was five feet away
got the jackpot achievement lmao\
ARC’d
was that a cargo convoy
They’re bad news.
Absolutely diabolical stealth
You can actually check their sight radii if you’re familiar with a bot’s model and parts for the record
This is a pretty cinematic way to lose
It does feel like accidentally letting a single one of your flight systems ends up becoming a guaranteed death spiral
Bird life
The flyer lives by the wing and dies by the wing
You need to carry spare wings
You can always use purge and run for it though
I do carry spare wings but that only helps a lil
And you’re evolving Prop slots right
First upgrade is always +2 Propulsioj yeah
On -5/E you should have more prop slots on a flight build
Also what were you cooking with targ lol
dont get shot
2 power flight with only 5 prop is not enough prop
you definitely want 6 or 7 prop by the time you get your second power slot
it's fine to be a little minus energy per move, you can always deactivate your prop and wait a few turns to recharge while outside of danger
Six .... or .... seven....
yeah less than that and you really don't need extra power generation
especially with study in the game
MAYBE you go double power with studied lgt. ions
(screenshot of entering a -5 lvl I guess)
I am so good at this game bro you dont even know it
Shift+P > naked level start true combo
I've been surviving off exclusively off from core upgrade heals
that's how you do it
The pure transmission jammer naked entrance. Not just pornographic, pixelated as well
I am geniunely scouring through memory trying to find an enemy type I ever hated more than fucking Swarmers
Swarmers are an argument to have a reserve launcher on you
I had one, lost it to Swarmers
Also all my matter kept being fused by system corruption so by the end I was headbutting haulers for 3 bucks.
Geniunely lost a terrain scanner because tried to do a component swap without realizing I couldnt afford attaching the new part.
The Derelict Century of Humiliation.
STUPID LAME ASS MICRO CORE BITCH, WE FORCE MOVED YOUR DAD FOR 3 MATTER AND A TSCAN INTERPRETER
AND THEN WE HIT THE STAIRS
There's some even worse bots
I won't name any names
There is always a worse bastard
This is like heaven chat... (-7||DSF||)
I deadass explored 90% of an entire lvl and found no exit
Survived ragebaiting a Beast for the 1st time tho
it stands for ||Don't Set Foot||
information warfare is a bitch and then you die
Type shit desuwa
Save file transfers lead to some funny situations
Lol
Lmao (-9/||Exiles||)
The exiles are great
hell yea
they are great
i remember murdering them every run back in the day for their sweet loot
but now there's other considerations which is really good
Hand it over
That thing