#Vintage Story
1 messages Β· Page 6 of 1
fucker is living underwater
have I entered the fae zone
are those torch burning underwater
well this guy is selling kitchenware which is useless to me right now
you found fucking aquaman and he's selling tupperware
economy has been hard
finally, 3 stacks of coals
enough for all the mining I need to get going for now
now I have to manage the logistic of moving all the important stuff from my original place to here
this place even has all the medium soils I need to farm faster
also, just 1000 blocks away from the resonance archive
so, that's gonna make for an easy return trip
gosh
this area actually have everything I need
except salt
but that's more an bonus really
well, looks like my luck has turned for a better because after coming out of a cave with stacks of coals, I look at the map and found THIS
holy crap, this is definitely very new
there's a lot of traders that turned this ruin in their base
there is a trading camp that has 2-3 traders
bro what the fuck is that lmao
yeah part of the reason i don't like better ruins is it adds abosutely insane ruins
that feel kinda out of place a lot of the time
maybe if you could do a whole thing
like not just the Hagia Sophia chilling out in the middle of nowhere, but rather surrounded by other things
given we have some really fucked up shit added to worldgen due to the story content I think it's okay to have, like, a necropolis
theres a few larger uins that were added in vanilla
i made my starter base out of one
yeah but not whatever the heck the mighty temple dome over in dragon's game is
yeah
it is pretty crazy though
it looks kidna rough yeah i just sorta fixed it up a little just to make it functional
one annoying part was i couldn't find the spo that made it not a room for a while
so i was cold indoors
damn adding shingles to a rooftop kinda does a lot
very nice
here's the spread of the castle forge at this point
the trader that's down in the ravine is a problem because I can't build around him due to the land being claimed
I got bored doing the granite quarry and now it makes me genuinely anxious to look at
nice
so the gigantic ruin I found was basically a mall
there's only like 3 traders, the rest of the place is... very dead
yeah that needs more content in it
the building is interesting
now they just need to fill it with stuff
oh no there's a lot of environmental story telling
like skeletons of survivors trying to take shelter everywhere
including the spaces between the floor used for storage
admittedly, there's surprisingly few loots
well, I'm like a few hundreds space away from the resonance archive and.... this is gonna be a problem
lmao yeah it loves to generate inside of a weird mountain feature
the entrance was completely covered by trees in the old server map
right, so yeah, gonna need an insane amount of ladders for this
anyway, I now know how the place generally looks like
so now... I will be heading 5000 blocks north and plan out how to move stuffs south by 4000 blocks back and forth
this is gonna be a major challenge, but it will be so worth it
I also have two massive ruins worth of stone to extract and build my new house with, so, that's nice
almost worth it to progress the quest and get an elk
just, jesus christ, this thing is a bloody massive landmark
I'm not even anywhere near it, I don't know how i missed it the first time but it's probably becasue it's nighttime
can you get some closeups of the spires if at all possible
well maybe that's excessive
what the hell lol this is a damn town
it was a town
a mall
it has like 3 floors
4 if you count the tiny floors in between the 1st and 2nd floor
annnd I'm home
annnnnnd
as if the low quality dirt isn't bad enough
for some reason, the temperature also got too hot at one point and half of my crops have their growth stunted...
okay, here's my current plan, stripmine every copper and tin vein I can to make as much tin bronze as possible, put all the clays I have into making ingot mold, all fire clay into fire bricks for bloomery,
then, craft a full set of tin bronze too, grab everything I really need, and just get out
this, probably will take 2 trips
oh, and make a ton of nails and strips so I can make a ton of chests after chopping some wood down
so, yeah, that's a plan
gosh, food is gonna be a problem with how bad the dirt is here anyway, I didn't realise how bad poor quality dirt will be
I can survive just fine by hunting though, but that's just more times wasted
huh, this is a strangely hot 'temperate' zone
if it just barely snow in the winter, I won't even be surprise
but the issue then is that a lot of the colder climate crops just cannot survive
I can grow onion and spelt just fine, but not rye or turnip
and flax
Flax is the big one
relocation of my home has completed, this new location really got everything I need to raise me up to iron age
now I just need my farm to work so I don't die of starvation
my new house is so much better
just hit iron ore somehow while trying to mine for copper
borax is next door
everything is fine
except I'm constantly near starvation and also wolves are attacking me despite I have passive mode on because these idiots is stepping near the stove
so, yeah
me: spends hours prospecting, learning how halite pillars spawn, doing research in creative on how to find them
friend im playing with: hey theres a salt pillar just there
its the slim edition, but still lol
That's still a lot of salt
it is yeah!
salt π
I do really like vs but there's a few resource bottlenecks like salt that really put me off it sometimes
ive never cared about salt that much
Honestly the bigger find in that picture is the bauxite
this pillar is even funnier now that i've seen it
i very much appreciate it specifically as a tight-knit group game where everyone plays at the same time and people specialize a bit
I would never play a game like this solo or asynchronously
Salt pillar, advancing our civilization:
bonus points: less than a kilometer from our base
the other one isnt that far away either
why be good when we can just be lucky
that's my motto in life and it's never failed me yet
mostly
Iβve been enjoying it a lot for the story but Iβve kinda given up on getting to some of the endgame stuff
It is just too much work to keep on top of solo
i mainly enjoying harvesting and building
it feels good to build something that requires a lot of work
if you can tell me some hints about where to find that funny white stuff that goes into making t3 refractory bricks please let me know
chromium?
can't remember, have to check when I am back at my PC
Look in areas with sedimentary rocks
Ah, I was using survival setting for my baseline instead of exploration, i was wondering why meat is expiring this quicky even in cellar
it's like, wow
I now see why people really want salt now
also the halite dome is a new structure in the latest update right?
because I'm fairly certain halite didn't look like this before
at least not as, circular
what's it look like
sounds exciting
also, because I am very bad at math, I spent a long, long time over several months working out various gearing optimization strategies to get as much out of my windmills as possible
I don't know why I assumed that progressively feeding things together at lower steps would somehow make more torque than if you just put all of the sails on the same shaft but well hey
this setup now runs at 2-3 swings per second on an average day
stew liquor that blinds you for a day
lead, obtained, sulfur, obtained, saltpeter obtained, black coal, obtained
gun, approaching
Say your prayers you bitch ass crow
found this while travelling for the main quest
story progression
talk to the treasure hunter
gun obtained
but I'm still waiting for gunpowder to dry
also used a mod where I can make basically a stirling engine because I'm a bit tired of waiting for good wind to work that helvehammer
made a crapton of iron ingots real easily
I guess next step is to find bauxite, but I can stay at this tech level for a while
and well, still has to conquer the resonance archive that's basically right next door at this point
.....and still waiting for my farm to produce its first crops
oh my god, finally got some semblance of real food in so many months
though this is less my farm bearing crops and more I finally made a crossbow and drank a potion of sneakiness to shoot the local wildlife full of holes
as much as guns are powerful, crossbow is more... economical
also, I have heard that you can actually just draw on the wall with some stones alike chalks or coals, but I never managed to figure out how
there's like a combo of buttons and a menu you can pop up to show several symbols to mark on
consumes a fraction of a chalk/coal every symbol
I believe you can do it with Ctrl right click
That reminds me, the lake just south of the main village on the old server map still gets constant lightning
"Storm Lake"
first thing I saw on login was a lightning strike hitting the lake lmao
Ah, i just realised due to how combat overhaul modified the armor system, i just wear my armor like Laios
Plate and chain and gambeson on chest and shoulder
But no helmet, gloves, or leg armor because i still want to shoot, do things fast, and run fast
Mead is
the worst
honey is a fucking nightmare to mass-produce. why can't I just put this in the damn fruitpress. why must I hand squeeze it out over a bucket
theres a mod for fruit pressing honey
I used Golden Comb mod so I have a much easier time making honey with ceramic hive
yes
πππππππππππππ
do you have any idea how much honey that was
why would they DO THIS
it lasts longer than berries, but honey last inf
crunching these numbers honestly alcohol kind of sucks relative to raw grain
the best that undistilled grain alcohol will last is around 4 years
i only really use it for if i have a ton of berries
compared to 12 with the grain
yeah the brandies seem like the best bet
wine/brandy
cause the gap between berry and wine lasting times is massive
yes it is
berries even under peak condistions is maybe a few days
the drunk effect is a little unfortunate though
I am often drinking in proximity to operational helve hammers
there is nothing problematic about this
gotta get hammered to hammer
awkohol
so you can get drunk
I think really the answer is if you're doing the whole distilling thing you could make aqua vitae
mead should absoutely be buffed in some way to last longer
Honey is maybe a little problematic in that it's so damn good
Since it doesn't spoil already, even if mead lasted longer you get no benefit from reducing down your honey into mead
as said mead really basically exists as a stepping stone to aquavit
honey is hard to get in large ammounts generally
right so why ferment and distill it at all
that said I've been gathering flowers and I have a decent sized honeybee garden now
though as I complained about -- god is it a pain in the neck to actually get the honey out of the honeycombs lol
at this point I'm just doing distillation to have stuff to fill a cellar
hmmm whiskey might be a winner
you lose nutritional value but at least it doesn't lose food saturation
there is no point to some of the homesteading stuff by design, they wanted activities
the only good thing about alcohol is getting buzzed with your friends
maybe the hammer helve is friends all along
anyway, completed the archive, getting through the hell mountain terrains was honestly more difficult than dealing with the archive itself, and discovered some news stuff that I think is added in the new update
anyway, now to travel back to the treasure hunter I got this location from 5000 blocks north, but now in style because I got the freaking glider
just need to, not kill myself using it
very few games have a "this is annoying as hell (but not dangerous) to eat raw" mechanic so honey and butter and plain sugar are usually overpowered if a game is otherwise very simulationist
okay, went back to the treasure hunter, got the map for lazaret and it's...
11000 blocks to the east......
north east
it's also September and WInter is coming
great
huh, my old farm is still alive, but the crop is so sunburn from summer it didn't produce much
buuuuuut, don't mind if I do!
terrible harvest, but still harvest
finally, after months of eating scraps, I finally have something that resemble a luxury meal, onion soup with bread crump garnish and wine
Wait, do you need 50 liters of honey to make 50 liters of mead tho?
because that's not how you made mead
.....it is in vintage story though apparently
lmao
It would be more balanced if y'know, you mixed 4:1 or 2:1 water to honey like irl
I suspect you'd still end up with a loss in total calories effectively though right
processing doesn't add foodness to food, it just does stuff like increases longevity and storability
and honey never goes bad
so survival wise any processing of just honey is just not worth it?
Yeah
In reality you can't get honey in huge enough amounts for it to be super relevant, mostly
and its not like honey drasticly improves some element of the food
honey just honeys food
Absolutely, most of the calories are in the Sugers which are being converted to alcohol
the point of making mead irl is because its tasty and an alcohol
yeah if anything VS kinda needs a morale system or something
similar to how from a survival perspective the production of Sake is an ABYSMAL trade-off
the main "point" of producing alcohol in vintage story imo is to eventually produce rubbing alcohol
but generally that's not super needed
the thing is that it's also just fun
and the typing is very funny
if honey had a large nurition boost that would be a good way to change it
For sure, can't beat physics
A morale system would be cool
I think I was more shocked at 50 liters of honey
That's a lot of bees
Whereas 50 liters of mead is (irl) much less of an investment
hahah mood
so interestingly, you miiight be able to in some situations??? like I was talking to @ancient mauve about it - bioavailability is complicated.
you can't beat physics but sometimes you gotta spend energy to get energy
and if you can skip digestion energy for like, fire energy
then maybe you can cheat a better balance sheet
Huh yeah that's true
iish yeah, you can break down complex sugars into simple sugars, you can unbind tangled things from the fibers they're in, you can especially break down proteins
but fire stuff is mostly about freeing nutrients, not calories
we're evolved around it, it's (part of) why we need to cook our foods
Shuffling numbers around
yeah
well, calories are from carbohydrates, fats, proteins
cooking: secretly a way to eat fire
they're still complex structures
we tend to think of them as distinct from micronutrients because we eat way, way more of these things
fermenting the honey reduces it down to I think like 10l? I think
e.g. our guts shrank after we started controlling and using fire all over the place
but yeah stuff like mead ain't it
As cute as they are, kinda glad I'm not a ruminant
so you actually need a ton of honey to make a full barrel of mead
Or have to eat my food twice
@tepid pebble y'know I've always thought about how interesting culture would be for sentient species that eat their own poop
like genuinely - it would probably end up as a metaphor for wisdom and thinking things through
y'know
that is such an ashley thing to say
like if you rush you only digest once, if you wanna truly process stuff you gotta do it multiple times
the metaphors are clear
shaadddap
i can genuinely say that I've never thought about this before
Literally this is me when I form a hot take and then ponder it further
thinking about poop is an important thing I bring to my communities
Youβre so right
it has never occurred to me to contemplate a corpophagic species
i would hope the subject in this metaphor is not literally you
i mean if it is i'm not shaming
you do you
right??? but I do think of this stuff. like I've thought about it ever since I ran into that one babylon 5 species that only eats dead things
like sentient scavengers
it does make their food culture very different
will this species say 'let it defecate' instead of 'let it cook'
yeah or maybe like
anyway, not a huge expert on this
but proteins especially are pretty complex and meat is probably the first type of food we started cooking
I very briefly cover this for kids in 6th grade history
anyway, sure would like alcohol in VS to be like, better in a way but not nutritionally
agreed
turning fruit juice to wine is good, turning honey to mead and grain to ale suck ass
when will a game represent how eating a bit of honey is a nice treat but eating a lot of honey makes you crave death
LOL
project zomboid is kinda the only thing that comes close to that
but its morale system is kinda awful
we need game mechanics that represent how @glad timber downloads summoning salt videos to listen to to help her fall asleep
π€
the human experience
...the what?
the human experience
vintage story but I have to wake up at 3am every night to pee
oh, a youtuber
no joke vintage story would be a better game if you needed to do fun things to maintain morale and those things were additional timeskips alongside sleeping
there's so much time you can't do much during the winter
let me read a book, or play omok with myself
iirc there IS a game that does all this, and it's the fantasy island games
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series.
Experience what life would be like in the primordial forests of old. Carve out a home in a world teeming with beasts, spirits and monsters - where humans have yet to find their place.
β¦
$17.99
829
Sleep Deprivation:
We have made changes that should make sleepless gameplay considerably harder. Spending enough time without sleep will now cause players to start losing focus and have their actions take longer.
not just morale, it tracks like... 5 different mental values?
something like that
I can't help but think that this looks like gwent
and if you walk around barefoot a lot you end up with calloused feet
playing my hand drill to the siege row
and you have to manage your body fat
Carcasses now properly add Discomfort in the area they are in.
as they well might
....a card based survival game?
yeah! this is their second game even
Amazing
they did a tropical island one (hugely well received) and this is their second game: a more vintage story kinda forest with spirits and enchanting and magic you have to discover
It is already AMAZING and will get plenty more LOVE to be as BEST as it can be!
Full PlayList: https://www.youtube.com/watch?v=PlcvaLbnUME&list=PLxzP5Ub_CarZ3vvHfTUsAo1JmrdPVoIJv
Steam link: https://store.steampowered.com/app/2868860/Card_Survival_Fantasy_Forest/
It is already AMAZING and will get plenty more LOVE to be as BEST as it can be!
Full PlayList: https://www.youtube.com/watch?v=PlcvaLbnUME&list=PLxzP5Ub_CarZ3vvHfTUsAo1JmrdPVoIJv
Steam link: https://store.steampowered.com/app/2868860/Card_Survival_Fantasy_Forest/
The latest Vintage Story update has been out for a while, so I should start playing that since the mods I want are likely updated at this point
- Replaced old food spoilage with new Food Bacteria system.
- Drinking river water now gives a bit of bacteria (nothing to worry about if your immune system is ok).
from the latest patch
Now that's extensive
Oh yeah, not sure what modlist you are using, but any mod still getting update has updated to the latest version by now, or at least is still compatible
I really want to mess with Butchery
I will be sad to make a new world as I really like where I was last set up, at the fork of two rivers where they merge into one
https://mods.vintagestory.at/cartwrightscaravan this looks very interesting
Step into the role of a cartwright - building and using carts to transport goods, setting up shop, and taking your trade on the road.
Customize your setup with signs, roofs, tents, and lanterns.
Load up your cart with supplies for a long journey, or build a bustling market to sell your wares.
Features & Items:
Β
Types of Vehicles:
...
He's a very calming history of speedrunning guy who pulled the incredible flex of getting 40 minutes into a Punch Out video before slipping in that he held like 4 of the world records
does vintage story differentiate what kind of milk is used to make cheese?
nope, you also can only find goat anyway
you can milk the bighorn sheep
sheep's milk cheese...
hmmmmmm, sausage
god I love expanded food
so much variety
anyway, wow, erm, growing grains with medium fert soil is a pain
mostly because half way in, the soil fertility gets too low and significantly lengthen the process of growing it
the solution to this is either find high fert soil, which is harder than it looks, make compost, which is one of the more annoying fertilizer to get
or just put down more farm, which is what I'm planning after the winter has passed
mmm meat
okay
so I think I just found a modded ruin that i can only describe as Scarlet Devil Mansion from Touhou
because it got blown the hell up
the basement of this mega ruin is a teleporter, and I just happen to have enough temporal gears and metal parts from dealing with something else before, so I DID get teleported closer to Lazaret...
but the teleporter is underwater, which mean I will need to tunnel this place to land if I want a safe route that work both way
oh you gotta be kidding me
found the lazarut, found location to nadiya
and the place might as well be in Nardia because it's even more eastwards
why can't it be southward...
some 22000 east plus 5000 blocks north from my house...
gosh this is gonna last so long
cold cold meat
Mmmm 157 year old sausage :3
oh, actually using crock makes me discover so many things
I'm using xskill, so I can cook better in time, one skill basically let you cook more food at once, and another can big you more portion if you are lucky
but of course, just because you can make more, don't mean it might work out as the food might rot before you could finish them
so just store them in crock!
I'm glad this just spawns clear out in the middle of nowhere for everyone and it's not just because the server map is older
wish there's an actual ocean though, so I can just use a boat and forget about walking through miles of terrain
I thought the default setting of VS would at least generate something so, ya know, you can actually use the boat
winter is coming in at full force, I can't explore nadiya now, guess I should explore the south a bit
20000 block is some ridiculous distance, you don't even need to walk that long for the climate to change...
unless of course, that also got change in the last update
the underwater tunnel from the village to the mountain forge π§ββοΈ
it was completely unecessary but I said I would build it before the server went down
yeah i suggested using the aboveground and just make bridges because it would be a lot less effort
it does look good though
I orignally used half panes of glass but they caused this fucked up effect where the water was, like, constantly rushing against the glass and it was hard to see
so it took a long time to go back and replace that
did you place them on the outside or incide of the block
i was just thinking if it was on the outside part of the block it possibly wouldn't have had the effect
yeah probably not
but because there's no corner frame in the tunnel exterior the water would come in through the corners if I did that
I wanted the view to be uninterrupted
my next step is to figure out some way to start a leather farm
and I'll be honest I'll probably just creative in the animals
leather is something i end up having too much of after a while
I have none of it presently and need a lot of it
do you know about the desert pits?
in the desert near the town is just a bunch of 2x2 pits that animals love to fall into
I do yes
last I checked they had developed a stunning degree of biodiversity
there's also the nightmare boar pit
I'm surprised at how effective the pits are
I thought it would just be to chase animals into, but they just walk into it freely
i think thats also a spawn zone whic is part of it
I should just actually try out the elk and see how fast it goes, I'm just worried about animals attacking it because I'm play in passive mode, the last time I want is traveling and suddenly found a bear chasing my elk's ass
So much leather is needed to make the saddle, bag, and everything for the elk
okay, got the saddle, went back to the treasure hunter for the elk, annnnd, this thing is fast
might make that 20k block journey much easier...
It also helps that I no longer need to constantly press w and spacebar to move forward with the Elk, save up a lot of mental energy just to avoid incoming terrain
do not attach rope to Elk, it's broke as shit
okay, I have traveled to nadiya on the elk and it still... took 3 days
to be completely honest, that was actually tiring
went creative mode to set up teleporter because I do not want to go through that long of a distance for a while
same honestly
why the fuck are monsters randomly spawning during the daytime on this new update
Maybe there's a cave?
it's broad daylight on top of my castle complex
There must be a dark block somewhere
Or the top of your castle is not lit enough at night and thus it spawned there and couldn't leave when daylight comes
portal?
portals spawn things during day I believe but they're super obvious and loud
what do yall usally do during deep winter
build
same as ever assuming i have food stores
if i don't then same as ever but i respawn every day
death is like a 2 on the pain scale if not in one life mode or far from spawn or anything
most of the servers i've played on make it less disincentivized by disabling inventory dropping or adding free spawnpoints π
die because the mountain is too cold even with the best winter gear
Thank you
even during the day im seeing several with portals turned off
im safe inside my home but anywhere else its like i start trying to do something then i get shot by a bowthorn
its not swamrs but its sprinkled enough tis annoying
can you cheat cold climate winter by building a huge firepit in your house and die of CO poisoning instead
right now buildinga small room beats winter
theres not a propre room temp system yet
its just if your ina close room your in a comfortable tempature
there is a room size cap though
i died because a wolf fell though the rgound and killed me before i could react
Ah, Hound of Tindalos
the new patch maybe fixed the spawning issue?
I don't know how long it's even been up, I just saw there was one when I checked tonight
im on the newest and they have been pretty annoying
i often get attacked during the day by freshly spawned rust creatuers
Saw a meme on how you jist eat bread forever in minecraft really makes me be grateful for the food and farm mechanic in Vintage Story
Your diet ended up become what you can grow in your region, and it's important to get a balanced diet of everything
It makes cooking feel very nice
hey that's not fair to Minecraft
Past a certain point you exclusively eat golden plated carrots
there's a lot of infinite sources
I generally prefer golden carrots because of behind the scenes mechanics with them involving satiation
they make you heal faster than other foods
To be fair eating bread forever is the neolithic revolution in a nutshell
Stable food source induced malnutrition
ah
im sure nothing will go wrong with making a nightshade pie :3
ive been mainly gathering during winter ive got a ton of wood and other various things
i forgot is distance power loss a thing
not as far as I can tell
I worried that power loss over gears might be a thing but that does not appear to be the case either
tapping into the genetic knowledge of the ancients to carve perfectly fitting frictionless gears out of wood
my save is wierd
i have a ton and i mean a ton of iron
but all other metals are so rare
oh i did forget i got a bunch of copper
all that iron is rich btw
Playin more Vintage Story, experiencing a weird thing where items don't want to be picked up sometimes if I have a single empty slot in my inventory. If I click the empty slot, then they get picked up
Not sure if this is a vanilla bug or some mod is being screwy
you need an empty hand or to use the item thats being picked up
wait by pickup do you mean rightclick
or droped on the ground
Ok, I'll have to review my modlist to see what it could be then
I don't think any of them mess with how inventory functions
There is a very big lake next to where I am currently holed up and I already have plans to make an island castle in the center. Which means I'll need to gather a lot of muddy gravel...
Yeah, the problem is the island doesn't exist right now
I'll be able to share the full list later, but currently my mods are:
- CarryOn
- Cullinary Artillery
- Expanded Foods
- Stone Quarry
- Butchery
- In Dappled Groves
- Toolsmith
Why they got a Macro Editor
Hm, I'm hearing thunder and rain but there are no clouds anywhere
Apparently that's a vanilla bug after sleeping
know what i would like added
a stonepickaxe that can be used on cobblestone and cracked rock
I have just bought vintage story
got a cozy hole on a hill, trying to figure out pottery rn
would you like any tips
yes please
I think I need pottery for better storage, but I'm not too sure on what to focus other than that
the survial guide is helpful
also mark any ore you find on the sufuce
you can use a knife to cut roots of reeds and replant them anywhere on soil
- While out foraging, look for berry bushes and bring them back to your home for some more consistent food. Berries don't last long in storage, but can stay on the bush indefinitely.
- Same applies to catttails and thule. You can make reed baskets out of cattails as an early storage option.
- You can start farming as soon as you have seeds. I'd suggest a farm adjacent to water and using at least medium fertility soil.
- Native ore nuggets you find walking around indicate an ore deposit beneath them, so mark that for later.
baskets are only for your own inventory, or is there a way to use them like chests?
- Skeps are pretty cheap, so you can start apiculture early. Honeycomb never spoils. Just make sure you have a straw dummy for the bees to attack when you break the skep (and have at least 2 down at any given time to not lose the bees).
- Make a cellar once you have more food than you can eat. A hole in the dirt with storage vessels that you seal up works fine.
- Meals are powerful. Don't use berries in meals though, as they don't add much and massively reduce the shelf life.
There are two kinds of baskets. One for your inventory and one that you place.
Might be called reed chest
For storage:
- Reed chests are a good general option and are extremely cheap.
- Storage vessels are your best option until you unlock saws. After that, they are still the best for storing food in a cellar.
- Tool racks can hang 4 tools on a wall. Good for the tools you don't always need.
- Crocks extend the shelf life of meals in them and can hold 4 servings. If you seal them, their shelf life increases massively.
Not sure what else to cover
If you live near/in a forest, mushrooms are a decent foraging food and last longer than berries in storage. Mark them in your map, as they regenerate over time.
Last time I played, mushrooms and bees seemed extremely rare, but now I see them constantly
Are there any tips for finding seeds?
not really
one of us one of us
Yeah
they are when you go underground
when do they start piling on the chasers and the shooters
Do you need to go underground though?
My understanding was that the ore generation disincentivizes cave diving
eventually you kinda have to
They can also show up in mines you dig; personally recommend sealing exhausted shafts and using torches or reusable light sources for the areas youβre active in
Assuming itβs a deposit big enough youβll have to come back
if there is any one mod i can recomend for vintagestory
its carryon
it lets you carry chests on your back and hands
you do get a speed pently for anything other than reed
but its nice
do you heal over time? or do you need something to regain hp?
You heal over time as long as you aren't starving
vintage storying is going well
it is mid summer, I have the better half of a house and an struggling to make a copper saw
you want to make a pickaxe and hammer before you make any other copper cools
whats the hammer for?
I made a pickaxe but it broke after making the underground cellar
hammer you need to use to break open ore
and to smith
also there is a limit to how big a cellar can be
i went about 5k before i realized i set my equator distacne wrong
i forgot to change it to 25k
what counts as sealed for celler doors?
i thought trapdoors did
ok you can but they have to be solid
im starting to move my stuff into my much more final home
than these ruins i just sorta fixed up enough to act as a home
ooh
OK, help me out
There's a hole in the air just outside my front door, and some kind of spiny creature attacking me from range in broad daylight
What can I do about it?
nothing
well put light around it
those are whre enemis spawn from
for the ranged enemy
just rush it down
you can make a cheap shield
how blocking works is you have a 30% block chance when its on your offhand
but it goes up to 90 when you crouch
what are some good blocks to use with thatch roofs?
are there some good mods that change the death penalty to something interesting?
currently when you die you drop your items and backpack and you lose some nutrition
you can change it to keep inv if you want
oh for the gross little thing on the bottom? none
there was? a roofing mod that let you change that block
but it's [the vanilla thatch roofing block is] a bad design
nothing fits its color or texture unless they changed it like, This Version
I always put off farming in my previous worlds, and I now see how that was a mistake because I am drowning in carrots
Though that's probably due to In Golden Combs' pollination mechanic
So far I have managed to farm one onion
farming is very important
one thing you want to do early on is to take some med fert and put it near some water and start farming
or if you can gte copper easily enough just make a farm
i will say this is something that me liking malefoactor helps with
as they gets more foragables
including seeds from wild crops
farming is just that good yes
flax is very important
I've decided to start a semi-hardcore world, struggling rn to find any clay in The Islands
I have yet to find flax seeds
I have too few cattails
I desperately need to make a raft, its too painful to traverse on foot
the whole coast south of the island is just cliffs
you can cut catails roots with a knife and make a farm in your home area
Was sprucing up my farm for a nice picture and it got dark suddenly
House and forge. Need to try and speedrun glass before winter.
oh one thing you can do abotu the water inbetween is put half slabs there
on the upperhalf
makes walking around between them much better
I was going to change it out for the Primitive Survival thing
Furrowed Farmland
It provides slightly more moisture to surrounding farmland, can be walked on and have bushes placed on top, but gets blocked occasionally
Is there a better way to store molds than just on the floor or in a chest?
Or once you have an anvil, should those be thrown out except the ingot molds?
I think you can make a storage rack for them
Ah yeah, the vertical rack
also its easier to mold than the make stuff by hand
i guess if you just use iron tools yeah getting rid of a lot of the molds would be fine
go to the forest, bury them deep
Wrong type of mold, unless...
cheese mold
Sometiems you don't want to do the little smithing minigame every time so keep molds is good. I would usually do them in an overhead vertical rack
My forge is probably too small to properly store all of the molds right now, so I'll have to make it bigger when I make my second base.
Not looking forward to that since I'll need to collect so much stone and muddy gravel to make the island
Superbly comfy rooftop sod garden area. Still need to get enough wood to fix up the dirt walls and such (I'm closing in on redwoods so that'll stop being an issue soon)
Hobbitcore
sometimes you gotta add 15 spaces after the link
oh I thought it was an image, yeah it might not embed then.
Also very cool, RAM reduction
Okay, the stone quarry mod might be a bit too powerful.
The rubble storage acts as a very large crate for stone, gravel, and sand and lets you convert between them.
Hm, I spoke too soon
It's just the first thing, but you can hit it with a hammer to convert stone to gravel to sand
yes, it lets you quarry a mountain much faster
but much faster is still only relatively
still very helpful if you want to make a stone castle manually though
I thought you could put pebbles in it and pull out full stone blocks
Oh no definitely not
I wish if you had crocks on a shelf you could fill your bowls directly from them
i wish i had more uses for stones
they did at least make it where you can fill direct from your inv now
without placing the crock pot
What would be a good use for stone i wonder
I am at the stage of the game where I sit inside all day so I don't freeze to death.
Animals don't like spawning close to where I live, so I can't use the pit strategy.
i usally do some building or prep of stuff i can do inside like clay
or gather matiersl from nearby
setup a little logging house or something
I've got a lot of logs I can break down for firewood, maybe start another batch of charcoal.
Problem is my upstairs has open windows, guess I'll need to seal those off so I don't freeze upstairs
It's a bit weird how few animals I have though, my crops haven't even been eaten once
And that used to be a consistent problem for me
Animals tend not to spawn near player affected areas
Yeah, I might have not had enough stuff down at the time, but I'm not getting that on this world
I will also look for something to plan my house with. Going for a kasbah style
I like how I can put a copper ingot on the anvil and just hit it until it becomes useful. Charcoal irrelevant.
i feel like some metal you should be able to just heal using normal heat
wait can you?
Not sure, but you can certainly do that with lead
just off the top of my head most metals aren't metalwork-soft at wood temps
lead is though
copper, maybe? but briefly
Mods might be doing something but I can cold hammer copper
(None of my mods should do that...)
I pick up the copper ingot off the floor and start hammering it
under fuckin siege
"DO YOU HAVE UNO"
For prospecting, is it best to search by multiples of chunks or do arbitrary distances work fine? Noticing ProspectTogether works on chunk increments but I've been prospecting on multiples of 40
i just do random distances
Something to note about prospecting is that the actual prospecting data is not per chunk, but a strict vertical column of the first block you hit.
So if you're really trying to narrow down on something you'll have to do narrower hits within the chunk itself
Especially because some ores (such as cassiterite) are REALLY small discs and there can be multiples in a chunk
Isn't it parts per thousand?
My problem with cassiterite is that I have a nearby surface deposit, but it's trapped under a surface quartz deposit, so I'm looking for another cassiterite vein so I can mine out the quartz
Tried exploring south to find a warmer home for the winter so I could grow crops more regularly, but ran into a couple problems
- Growing all fruit trees in the same temperature band is just impossible
- The equator is extremely far away
- Travelling during the winter is a very bad idea
yeah also i made the mistake of not fixing my eqaurtor setting in my current world
so i also gave up on that idea
Hm, seems to be about 50k with default settings
Thinking I should start building my road before making that trek. I'll just keep living up here for now.
one thing you could do is mine stone
you can close off the cave your mining in to stay warm
Maybe I should give up on the kasbah and just make a lowland castle, more fitting the temperate climate
I'm currently testing if snow will accumulate on half slabs. I want to make roads of stone paths to more easily prospect for ore
Now I must find a lowland castle that speaks to me
WAIT RHAT FALX CHANGE IS HUGE
Way better to make there be a reason to actually fight
Feature: Monster autoharvest! The falx now extracts 1 drop per hit from drifters, shivers and bowtorns (drop rate remains unchanged)
oooh
wait so Falx just extract free flax from monsters now?
neat
let me just pluck shit from you
Yeah, that's one main facotr for why metal plat armor felt like crap
Yeah
yes, it's very immersive that you have to take off your armor to clean your wound
but also it's pain
Know what vintage story needs a handcrank
just something where you can like. connect a crafting grid to inputs.
create mod but for vintage story :v
i mailny just want a handcrank cause stuff like pulverisign requires power
it would be nice to get at least something when the wind is low or to speed it up a little
how do you get the steel furnace ghost?
the WHAT?
oh
you probably already figured it out but I seem to remember you can make it pop up by shift clicking the sarcophagus or by... hm some other combo of buttons, the ingame guide mentioned it
yeah i figured it out but it wasnt working cause i had a chest on my back
is this fine as a fuel area
most of my stuff has been moved to my new home but my farm and smithing stuff as well as my windmill stuff hasnt
and i want to get steel tools before i dig any more
Do yall use an good axe than swap to a bad axe to finish off a tree to save durablity?
All I have are flint axes
im getting steel soon but i have an iron axe
Depending on what durability is left, it'll eat in to the good axe anyway
steel sure is taking a while to cook
im just still just chopping trees for more charcoal while i wait
no point
by good axe i mean like an iron or steel axe and by bad i mean like flint or stone
no point
can't repair tools, and axes will use up to durability or until the tree is down anyway
no enchantments either and axeheads are only one ingot
genuinely takes more work to make flint axes imo
i don't think there's anything like "one log = a fraction of durability that gets rounded up" either
The idea is that the flint axe takes all the durbailty damage becaue its the final hit.
Axes don't work that way
You can't partially break a block and swap to a different tool to finish, you'll just restart
You're ultimately just going to be spending more time making flint axes than if you just made another steel axe
im saving on maknig more steel/iron axes
if i only used the metal axe id be going though half an axe per trip if not more
since im using about 8 flint axes per trip
actully yeah i would be using one iron axe per trip almost
A flint axe has 100 durability, a steel axe has 1800
i currently have iron not steel yet
i dunno it's rlly not a resource management game - it's a time management game, so whichever you can do faster in larger quantities
you don't have to stretch out your metals because a huge vein will last forever
esp. solo
finally
I only do it for axes because it cuts down the entire tree reguardless of what axe does the final hit
and its mainly so i don't have to keep processing iron over and over
my entire iron supply is this now due to steel
'
is this normal is or something wrong
ok i figured it out i messed a layer of charcoal
am i misremembering something about firepits having longer itmes if its empty of items to cook
yeah i dont remember that ever being a thing
it's been flat seconds for as long as i remember
math would be a lot more fucked up if it had modifiers at some point
What mods would people reccomend for Vintage Story?
It's been a little bit since I played but I want to play it again with mods this time
carryon
if there is any one mod i think is so important and so good it should be vanilla
its carryon
it lets you pick up crates,vessels, chests, and anvils in your hands and put some of them on your back
without taking out the items
Noted
I'm a huge fan of expanded foods, it really makes the cooking a lot more fun
yeah expanded foods is also a good one
carryon is just the only thing i feel like is a full recomend to the point i think it should be vanilla.
I like the combat overhaul
As requested by the community, this time we have focused on polishing existing mechanics
Full update notes on our site at https://www.vintagestory.at/blog.html/news/v1210-rc1-story-chapter-2-redux-r414/
Trailer made by @TheGeekFactor
finally wooden paths that don't look aweful
||the devastation not freezing you to death is very nice π ||
A twitch VOD from GeminiTay trying Vintage Story for the first time!
one of the hermicrafters apprently played VS recently
Watched a bit of that and found something that I'd find really annoying, water doesn't seem to spread?
so if you knock out a block next to water it just keeps flowing forever
it has a range but doesnt spread
so yes you do need to manuall yplace each bit of water in your pounds
ponds
or do the only cheating i did in my world and set an area to water
I was more thinking canals for the boats
yeah you can do that by hand not too badly
as long as its only like one deep
the main issue is it doesnt make sourceblocks under the water either
Yeah I just wish there was a thing like "if there's like 20 source blocks nearby, let it spread" or something
am i correct in thinking that this should not have any negative power values
i really want a windmill replacement for lower down stuff that or some upgrade for windmills.
god we need water wheels so bad
yeah, I tried a water wheel mod once but it was
so slow
and doesn't actually have much torque for some reasons
I think there is a direct link in current power behavior between torque and speed
like you could easily set up that water wheel mod to have appropriate torque. gear stepping and linkage all behave a little oddly and it always drives me up a damn wall lol
What was he aiming at?
οΈοΈ#sulfur #indiegame #fpsgames #roguelite
**π 20ββ€οΈ 144β**
What was he aiming at?
οΈοΈ#sulfur #indiegame #fpsgames #roguelite
**π 20ββ€οΈ 144β**
if i can find saltpeter i can make the good backpacks
depends on what's nearby but I think that is basically every single portal I have ever opened
upside is there was some copper in that 12 elevation one
which i really needed copper
now i can start making more brass
(ruins mod)
Wow. That's, big.
i think it would be cool if there was more backpack slot items
or some more backpacks that have diffrent bonuses but might have less slots
https://cdn.discordapp.com/attachments/539110948913545216/1401710475120607242/2025-08-03_19-36-26.png?ex=6891441b&is=688ff29b&hm=b7f95c3707b8fc7d5eb2406994f9deb85272db65fe48349553a1b806a16716b0& https://cdn.discordapp.com/attachments/539110948913545216/1401710454610595962/2025-08-03_19-36-44.png?ex=68914416&is=688ff296&hm=46469214e4ba99455ac99faa7f38f5c23e8dd7ea5a345957912231ec8a479d25&
1.21 sure is having a time with this many release candidates where each time they think it's the last one :v
sad trek hut
Hey, a community I'm in wants to start a Vintage Story server and they're curious about the class balancing
Do you guys have any thoughts on it or any mod suggestions if you think it needs to be changed
Our main concern is just that the class system kind of locks content behind little difficulty bumps and we aren't sure if we like that
can you clarify
i think each class has its use except maybe clockmaker
are you refering to the things only they can craft?
i also if yall are new i recomend staying mostly vanilla
except for one mod
carryon
its a mod that lets you pick up chests,crates, vessels, and a few other stuff in your hands and move them around without having to destroy them
it does slow you down when you pick up anything except a reed chest so its decently well balanced
the only class that you ever really need in a server is tailor, the rest all have very few class specific recipes and mostly just specialise in a particular part of the game
the class unique recipes aside from tailor are generally not super necessary
they're cool, but definitely not needed
and generally classes don't particularly make the game harder since they always have more buffs than downsides
You can also make all class recipes available for everyone in the settings
tailor is the only really big crafting ones yeah
the other ones are nice but not as amazing
blackguard sword is steel damage metoritic iron durabilty, but only requires an iron bar
the sling is worse than a bow but easier to craft and more common ammo
and the bow the hunter get is comparable to the sling but the 2nd bow is pretty decent
i do think some classes work better at diffrent points
like malefactor is better early on while blackguard is better later
Also while you are restrcited on crafting that doesnt mean you can't craft stuff for other people, i often would just craft a bunch of slings for people.
Alright thank you for the tips!
As requested by the community, this time we have focused on polishing existing mechanics
Full update notes on our site at https://www.vintagestory.at/blog.html/news/v1210-rc1-story-chapter-2-redux-r414/
Trailer made by @TheGeekFactor
oh 1.21 out
that's some spicy water
is that expanded foods
indeed
hopefully it'll be updated soon
yep
i updated to 1.21
realised all my mods wouldn't work
and then just reinstalled 1.20.12
the modlist for our server was set up only using mods that already worked on 1.21 just in case of that
think some of my mods had a release candidate version
but of course expanded foods
what's your server's modlist?
Alchemy
Bed spawn
Better ruins
Canoe
carry on
chisel tools
combat overhaul
combat overhaul armory
fantasy creatures
The entire set of dino mods
crossbows
firearms
medieval expansion
player corpse
primitive survival
prospect together
rp voice
rivergen
stone quarry
tailoring for all(adds more expensive recipes of the tailor stuff)
terra prety
wildfarming revival
wooden fortifactions
xskills
played my first session last night, mostly blind outside of 'this is a minecraft but more': what the fuck
No Exoskeleton 
whatcha think, any questions?
I wasn't expecting to spend an hour panning sand for my first pickaxe but it's all. Oddly compelling. Was not expecting the rib monsters.
I have a mudbrick house and some copper tools now so I'm getting into the swing of things.
"yeah i'll go a bit south and find some more clay to make tier 3 refractory bricks with"
(still hasn't built a house)
i've always skipped tier 1 bricks
yeah i've just been lucky with regards to that
i also really wanted steel cause i had plenty of iron
and i iwas digging this out
ok wow i really need to build something
i kinda reached my burn out poitn on this build but its also mostly done
i think i might return to it one day to fix it up maybe
its mainly the forage area that looks kinda iffy
forge
behold
this was my last projectil
im not sure what my next build is gonna be
something with less mining though
am i right in thinking jumping down random caves to prospect isnt particularly better than prospecting at the surface/cliffs?
yeah there's no difference
The game checks the coordinates of the first of the 3 blocks sampled, and compares the coordinates with the heatmap mentioned earlier. As the heatmap is 2-dimensional, the elevation (Y level) of the sample doesn't matter at all; the result would be the same if the first block sampled is at the same X and Z coordinates, whether at sea level or deep underground.
spoilers for temporal storm stuff, i guess. ||what the ππ€ππ is that||
||oh that's Dave||
i do not like ||Dave||. i do not want to see that.
||thats Dave||
Don't worry about it
oh also you can change your map to be color if you want, i usally do because i don't like the non detailed map
even more so when im trying to find specific biomes and rock types
is that an in-game setting or a mod?
ah, found it under 'survival challengesl
yesterday i hit my first ore vein, and was so relieved that i didnt notice my temporal stability ticking down. ran up to the surface and got to witness the horrors unrestricted for a little bit
low-key terrifying. (thalassophobia warning maybe)
spoopy
oh yeah if you go deep enough it also cuts out all the light
i keep on deluding myself that i'll finally move to a new location and build a house
after i finish the next batch of steel
good news:
i am now out of iron ingots to make into steel
found a spot, now all i have to do is actually build a proper house
thinking of doing something like redwood and slate/clinker bricks
or maybe cream bricks
I mean it cannot be that va- SWEET MOTHER OF CHRIST
didn't realise there was a specific 'path' block so now im ripping up my long-ass cobblestone road 
i came looking for copper and i found gold
i'd been to this particular hematite vein before too
wish i'd found the halite deposit before i spent 44 gears buying it from a survival goods trader
im pretty sure thats iron. you came looking for iron
the phrasing has a bit less punch to it
"i came looking for iron and i found salt"
sounds like i mixed up the cutlery drawer and the spice drawer
yknow
Your cryptid tool drawers a mess
don't you dare move my cow tools
tfw a bear gets into the house
and thats why you build it with a ladder in mind
the 7 block tall ladder and floating box of x1067 chert stones are a necessary defence measure
the threat of bear is why I live in a castle behind 4 gates and up seven flights of stairs
cant in vs
couldn't you place dirt behind it to push it out towards you?
that would work
Gonna wake up to angry discord pings in a day or two I think :v
Is that chisel work for that loft platform?

