#dark tidings (Darktide for people in the searchbar)
1 messages · Page 51 of 1
What darktide considers a headshot is fairly generous compared to most shooters which makes sense as there's a metric ton of enemies requiring csgo levels of precision is just too big of an ask for the payoff when it's like a single enemy dead in the horde
Playing like martyr stealth knife zealot changed me forever for horde games and being the fastest glass cannon is very fun. The tension of the high risk gameplay then when you get good it feels satisfying to be the glass cannon that's not glass.
Helldivers I do a light medic armor + warp pack and I am by far usually the fastest person on the team.
You can go even faster with the Momentum keystone! An unlisted feature is Momentum stacks increase your dodge speed and distance, making your dodgeslides huge and fast. It also applies its damage buff to your ranged weapon as well.
I'm running Momentum with a double barrel in Expeditions and I feel like the doom guy.
Oh no-
A NEW HAND TOUCHES THE BEACON
NO STAY AWAY I ALREADY RAN YOUR QUEST FOR YOU BEFORE
hoohoohoohoohoohoo
I finally got the penance for head-popping a dog as it's pouncing. It seems the timing is more generous than I thought cause i got it when it was starting to rear back for the pounce.
Did the pox hound launch into the sky as part of Nurgle Space Program
No
what was wrong with the pre patch mark xv eviscerator? i remember it being fine
The Nurgle Space Program has had major nerfs 
Nothing was broken wrong, the chain timings for blocking and revving up when using heavies was a bit short so they made it less likely to drop a combo from bad input timing after a rev or trying to block after a heavy
i think orange hair is bugged
my vet has orange hair and since the patch it's black now
both of the Vermintide hair colors are broken as of this patch.
Very suspicious that the hair color index broke in a way that only affected the premium hair colors.....
Power sword seems very odd for admech but then again they need to give them some base game weapons and a normal ass sword would be weirder
Trans sonic is very exciting
Power sword is an option for Skitarii Alphas!
power sword is an option for admech yeah
transonic weapons are specifically sicarians which is interesting
I assume that's just a product of the common, yknow
'Like only one unit gets an eviscerator but since it fits the zealot vibes they get it'
weak aura: we don't have repentias so we let all zealots use the repentia sword
strong aura: we let male zealots put on the repentia outfit as a copycat move, justifying the sword
Eviscerators aren’t super rare they’re just huge awkward weapons which is part of why penitent troops used them so much
I think they first appeared in Munda?
They’re sort of a hair shirt sword
I am wrong it looks like they’re from 2e ministorum priests originally?
I always felt they've been associated with priests for forever in 40k
I actually assumed that association pre existed repentia, which i guess was right.
Fuckin wish the revolver in-game was this big
I'm still just hoping they give laspistols to the Arbites and Hive Scum classes
It's the most common sidearm in the galaxy.
that would give them access to the pistol with the Ghost on it
objectively comical on these classes
arbites going through missions like a counter strike bhop montage
Honestly every class should have Laspistols. Even ogryns, but they should break theirs and pull another one out
Gotta have two hands and a little pinky trigger pull
man I long for the day vigilant autoguns are good
headtapper guns are my favourite
not snipers, but a rapid succession of weakpoint shots for them to work
I'm not sure what'd differentiate a good vigilant autogun from the laspistols but even a lead laspistol would be a nice cosmetic shakeup
Vigilants getting their power from stagger setups rather than crits is the big difference.
Vigilants feel kinda good all the way through like level 3, but once you get to heresy and damnation they really fall off
Exactly my motivation, yeah.
<@&1042950387478560878> gonna be on in a bit
ok
YES FINALLY THE GREATCOAT RETURNS TO ROTATION
BIG BURLY GREATCOAT PSYKER WITH A GIANT FUCKING SWORD
LET'S GOOOOOOOOOOOOOO
new commisar vestements?
well, reruns
But the good shit
Inquisitorial Agents
This is unironically my fashion now except it's the white veil on the trader hat and I have a force greatsword instead
lmao
I use the force greatsword too
Lol
It's just that I thought sword + staff would look cooler than just one big sword
faiiiiirrrr lmao
but have you considered that staff in 1 hand, 2 handed sword in the other is the gandalf loadout?
A Psyker headsplodes precisely when they mean to
<@&1042950387478560878> anyone around for some tide?
@marsh gyro do you know if ripper melee kills proc born in blood?
I got work shift but should be around at 6 Eastern
It does not proc on bayonet kills
rip
like the gun
ill be back later this evening then anyone else whos around for some tide feel free to ping me
Once again we have a hive scum cosmetic set for the Veteran
But no actual Hive Scum cosmetics
I think at this point we can expect that we will never get DLC class cosmetics. My impression is not because of GW meddling but because they can't/don't want to sell DLC for DLC. The DLC careers in VT2 also never got additional cosmetics besides the ones from their deluxe upgrade packs. The VT2 careers are also only available as their deluxe versions on Xbox, though Darktide offers them separately as well on Xbox so idk
I think if we ever get more cosmetics for the DLC classes they'll be added as more unlockables from challenges rather than as paid content
Another reason why the OG base 4 Rejects are OP, they got drip
Loose Cannon vet and Hive Scum feels like they could share cosmetics, or even voicelines, honestly.
Like, you could swap the kit and personality and it would still work.
Yea, good amount of overlap except one served in the guard and one didn't
Bro got blasted into the warp.
We've finally discovered safe FTL travel.
I love the boomstick, the melee bash is surprisingly excellent for finishing off heavily wounded elites.
More importantly, it's fun!
Oh I am much more convinced the next class is admech now
I thought that too because of the Techmarine being added at the same time as the Hive Scum.
Wouldn’t they be separated development and production though
Yeah but my logic was that they might be coordinating with GW in some way.
Yea with the original arbites launch on both RT and Darktide being sync'd as a part of a major update event, looking back it seemed likely space marine 2 and darktide would've done the same considering both was going to have a major update
Pascal has competition now, I hope this new guy is a heretek
It seems like his character backstory will, no surprise, revolve around prior encounters with necrons, so very well could be
I mean the guy is a full on heretek, not heretic cause corrupted or delved too deep into Necron tech but like, openly innovate and thinks xenos tech is cool and we should use more of it, mars is backwards for only using STCs type of stuff
So Pascal will butt heads hard while RT sips tea with a ship that's like 40% xenos tech by end game
Pascal is also a heretic, just in a doctrinal schism way and not chaos or xenos corruption way
Technically not heretek*
Every magos diverges from the rules, heretek is like a different tier of divergence from the that mars would find no gray lines or arguments for. The stuff that makes Cawl seem strictly adherent
Ah, ok. I thought it was just admech for heretic. And the secret was everyone was a heretek in some way
im kinda surprised we're getting another mechanicus person when we already have a mechanicus person
(we were talking about Rogue Trader despite being in the Darktide channel XD)
Oh
It would have neat to get like a guard character like a random guard released from the Trazyn pokeball. GW have been going big on Armageddeon
Wait, is Armageddon also a Tomb World?
No, but Trazyn it doesn't seem out of the picture for Trazyn to have visited
Oh, definitely.
Yet Another War for Armageddon
The orks invade in massive numbers, crash their battleship through the planet's crust and accidentally bonk into a buried Necron tomb, awakening it.
Now it's a huge three way brawl.
Also, Chaos shows up for some reason.
And there's a lone Eldar titan doing hit and run raids on the periphery.
That's just for like everything the orks are involved in
I really want the Leagues of Votann to make a Titan scale unit and have it be notably shorter and wider than the equivalent one in every other army.
tau are tehre and just confused
there*
"This is as far from the greater good as maybe is possible"
Warhammer 40k has some of the greatest battles in the History of Sci Fi. The epic struggle of John Warhammer in his quest to own all 40000 Warhammers from his nemesis, the Horus Heresy.
Vote for the next video: https://www.patreon.com/posts/pateron-35-120937799?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_co...
Yeah.
I'm just remembering Eye of Terror
How they couldn't really do anythign wiht the Tau
So they just sort of figured the Orks, Tau, and Tyranids would be doing their own thing at the other end of the galaxy
Only for basically every Ork and Tyranid player to decide that they were going to ingore this and attack literally everybody else
Somehow, Warboss Squigkissa returned.
the bit this video was missing was going "...wiping out the PDF/guard near completely" before "the PDF/guard raced to respond to [next threat]"
over and over
are expeditions still "true gunner hell"?
They're manageable.
Chapter Master Biggus Dickus
Have you guys tried the new game mode yet? Is it good?
I think it needs a full crew in VC to really shine
Playing it with randoms feels very hit or miss
Not a great pub mode
Like, one of the bigger issues you'll see in public runs in general is people not playing the objective and just brawling.
Requires people to be morr coordinated than usual.
To hit the spots efficiently you kind of have to gamble with your teammates on whether someone with a plan pings and others follow or others follow will follow your ping
This isn't too much of an issue except for, like, bringing the power cell to the bridge on Enclavum Baross, since you can usually just have one person who's dialed in push all the buttons or whatever.
But this mode massively magnified the problems caused by even one person just vibing instead of actively pursuing the wincon.
Yeah. The same but more.
There's also basically no reason to play it on anything other than the easiest difficulty
Because they did not make rewards scale at all
the reason is that easy is really, really boring
I was about to say
<@&1042950387478560878> im out here playin darktide
Any day now
Surprise:
second, larger ogryn
I BELIEVE 🙏
Trailer shows the shadow of an AdMech only to have a team of Ratling commandos running from under his robes.
"Otta th way ya rusty long-shanks!"
Just really confused and happy to be included
Skittari (Confused necron covered in blood)
Skittari, skittaron, skron, necron
Looks like a Techpriest, but then the lights come on and it’s a Kin with a funny hat.
Playable Kastelan as another "big guy" like the Ogryn?
Totally normal Imperial subject (w/ 3 arms) 
Give it a vox speaker so the operator can talk shit.
Probably way too much effort to rig up just for a DLC class, though.
"Oh my, big talk from a gaggle and ruffians. Why don't you come up here and say it to my face, flesh-bag!"
"Y'know we all serve on the same ship, right mate?"
"... I... think my comms have been... hacked... by heretics...?"
About on par, an ogryn model is 50mm tall and a kastelan is 60mm.
So a class that's doing work from home?
Basically skiitari, has no lines it's just Hadron voxxing in to shit talk while she's taking direct control and using the skiitari's ability. Sometimes it's kayex chastising her for being too reckless with the omnissiah's machines while she's already remoted into another skiitari saying anything is worth it for moebian steel
Do we know when this teased class will be properly revealed?
I may boot up darktide again tonight..... it's been very long,
They did reduce the Crusher clown cars by 35-50% depending on the mode
I didn't play the really hard modes before I dropped off
In fact I'd say the reason I did let it sit for a while is because I wasn't ready for the 'do all the same content, but harder/with a different class' part of Dark/Vermintide's larger gameplay loop
Nice, it'll be fresh then and you can ramp up the difficulty at a speed you feel like lower difficulties get too easy
We don't know for sure but the 21st would make sense
Because that would be the start of the Warhammer Skulls stuff
If the transsonic sword stuff turns out to be real I'm Very Likely to shell out for it
Tune in for the Warhammer Skulls showcase on Thursday, 21 May at 18:00 CEST / 9am PST.
https://www.twitch.tv/warhammer | @officialwarhammer
Learn more about Warhammer Skulls on the official Warhammer website:
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Regardless of what the new class is, Darktide is in dire need of a flail weapon. if that means beating the shit out of heretics with the Mechanicus censer thing then so be it
Oh yeah, Vermintide 2 had a flail, they could 100% do it
Are we confirmed to be getting a new class?
ye
skitarii, if true, might be what gets me back into darktide
i think if it's a tech-priest, i'm never playing darktide again, but if it's a skitarii i'm revitalized, yeah
lmaooooo
This is very all or nothing,
yeah
With the transsonic razor stuff, I feel like skitarii is more likely
What's wrong with tech priest, broadly speaking?
tech priests are, broadly speaking, Too Important to be hoofing it as part of war band grunts
if they do a tech priest-esque class it'll be a low rung of the machine cult like a Lexmechanic
Which I'm totally fine with
Oh i just meant mechanically, since they'd drawn a line at tech priest vs skitarii
I also think it's worthwhile to keep the scrub/reject vibe
I do feel like, barring narrative justification a skitarii getting rejected is just disposed of
Yeah a "malfunctioning" (too independent/has too much of its original personality/has developed too much personality) Skitarii seems perfectly reasonable
Alternatively:
Enginseer who has annoyed Hadron a little too much a little too often.
totally-not-a-heretek
I'm wondering what kind of personalities you'd get with Skitarii.
Oh I'm now looking around with a srealth Zealot build that uses a knife and single shot autogun
When is the reveal?
what if we got like, rather than skitarii specifically, we got like a rust stalker or infiltrator
I feel like it'll encompass several things
maybe some Sicarian cosmetics?
and part of their skills will probably lean into it
Will DLC classes get cosmetics though? :v
yes, on release
After that? Who knows
Pretty sure Arbites and Hive Scum have gotten nothing since their release, so... we can presume "probably not"
correct, yeah
Mostly due to GW being stubborn when it comes to certain cosmetics, right?
No, it doesn't seem to be the case with the DLC classes. That was the speculation with the arbites but we know that they are more flexible than that, since the Arbites in Owlcat's rogue trader game has more varied equipment
It seems to be a Fatshark policy decision. The DLC careers in Vermintide 2 also didn't get any additional cosmetics in the shop except for one pack of DLC cosmetics late in the games life after all five additional careers had been released
Oh correction that cosmetic pack for the Vermintide DLC careers actually came out before Sienna's
But still Fatshark just seems reticent to sell cosmetics for DLC classes, maybe because they feel they can't guarantee financial returns when you're selling to a subset of the people playing the game
Infantry lasgun feels pretty good again on Damnation.
Still nowhere near as good as the recon lasgun, but it's fun and viable.
The changes they made to that bottom left Veteran capstone (gives you a buff on weak spot hits) was a huge game changer, since stacks don't fade while moving anymore.
I haven't tried our the headhunter autoguns yet, anyone know how they're doing this patch?
i do love me some lasgun
glad to hear that
which version do you favor?
the middle of the road one is my favorite, the fast one i just dont want to click that much
Middle one, yep! Mostly because it matches my armor.
I'm sure everyone is tired of speculation on the new class, but actually it would be goated move from Fatshark to make two shirtless crackhead classes in a row with an Electro-priest. The Gamer Rage would feed me for weeks
Gamer rage AND 40k fan rage
I’m trying to think of what would make people maddest
And frankly I don’t think “a second, different, hive ganger” could be outdone
Veteran 2: Veteran Harder
Captain Wolfer, The Double Traitor
female space marine
A female space marine would probably cause the internet to combust
Yeah, but also non-chuds would be angry because a space marine shouldn't be a playable class in Darktide
Also true
I would say Kroot but sadly the Heavy ogryn making jokes about them seems to disqualify them, the same way the jokes about ratlings feel like a flag against them ever showing up
Easy fix though, Female Ogryn
Intro is female Ogyrn killing a female death guard in a cutscene
The Female Ogryn also isn't a body type for the current ogryn, she's actually an entirely seperate new ogryn class that gets a bunch of the potential ogryn weapons like power fists, charonite claws, and an autocannon
Actually, having said that, a second Ogryn class that's one of these isn't even a terrible idea https://www.warhammer.com/en-CA/shop/Jotunn-H-grade-Servitor-Ogryns-2020?srsltid=AfmBOorPDHgnzA_nvZwhV6RBOBdxraAF9KoI1Iu0im4K4GBSFGcqO56H
Maybe Orgyns have very little sexual dimorphism and also don't understand the concept of misgendering enough to correct anyone. So about half the ogryns are already women but no one notices
The subreddit already had a massive crash out last time when they collectively gaslit themselves into believing the next class was skitarii and then scum was announced
I can’t help but wonder how deep the review bombs will go if it happens twice
Or even if it’s an admech class that isn’t skitarii
I still don’t think it’ll be Skitarii, I think it’s going to be something further down the ladder like an Enginseer.
Probably
Apart from Ogryn everything mostly seems to follow Dark Heresy archetypes
Like, even the Arbitrator is a low-ranking gendarme in the Adeptus Arbites.
And the only ones missing from that right now are tech priest, assassin, and sororitas
And we sure as shit ain’t getting Sororitas.
With the latter not getting the full SoB treatment until high levels
It’s been a minute since I read the 1e books
But I seem to recall it also having a Dialogus branch
Oh also adept
Forgot them
Which would be a hilarious class for DT but idk how it’d work
Your blitz ability is a panicked quill stab
We learn tomorrow right?
See my opinion is that the Zealot is essentially supposed to be a value brand SoB so getting the name brand version would be Odd
Like
You're a holy warrior that can go ham with a flamethrower, bolter, and chainsaw sword
Ok you’re right
Yeah, getting an actual SoB would sort of be like getting a Tempestus Scion or Commissar class
Genestealer cultist infiltrator class would be hilarious
"A local militia has volunteered to fight for their homeworld, we'd better put them to good use."
If it was sticking to the power level of the original 4, I would say the tech-adapt would make the most sense for admech rep
I had sort of expected the Hive Ganger to also be a heretek of some kind, but I could still see that as an archetype honestly
Huh, I thought enginseer (being a tech-priest) was higher ranking than a random skitarii
It's sort of a weird thing. Theoretically yes, since a Skitarii isn't really part of the actual priesthood
But a random enginseer is more likely to turn up anywhere that isn't an actual Cult Mechanicus military operation
The forge certainly had their share of them, it's not unthinkable that a decently sized contingent of them retreated to a panic room or have been besieged for a while.
Yeah, Atoma is a big enough industrial hive world that it must have had a couple battalions at least
After the inquisition stumbles across them and bails them out it turns into "well, you guys are going on suicide missions now".
Yeah, that's true. Enginseers are kind of the main point of contact between admech and the Imperium
As one does with their trained experts.
But I think people conceive of the rejects like a Dark Heresy team, where an enginseer or tech adept makes more sense
But since the Arbites that doesn't really hold up
Yeah, the Arbites really throws a wrench into the whole "these are disposable strike teams who aren't really expected to succeed in any given mission" thing.
In the sense that the Arbites are framed as the local Marshal literally just sending contingents of his force to help, rather than single arbites joining up on their own
The local Mechanicus authorities could then just send their skitarii to help Grendyl as well
The Arbites does feel weird. But also a psyker is a wild thing to use as an asset the way a Darktide team is
I think Skitarii are cool as hell so personally want them so I will also be sad if it's like a Baby Techpriest
Arbites aren't really that elite, in the grand scheme of things
No more elite than a guard veteran, an ogryn, and a psyker at least
Skitarii getting more spotlight is always great, so I hope it's that
They still come in squads of 8 on the table top, whcih is a decent yardstick
a techpriest would also be okay with me though
I wonder which skitarii load out will be the default, ranger or vanguard
I feel like Ranger
Though, it's an Arbites in good standing
But yeah, fair point
The hood would go a ways to mollify tech-priest voters, it's true
I feel like this is just the most default Skitarius you get
Yeah, and then the shop will have the Vanguard head as an alternate
With the Deluxe DLC probably the Vanguard head with the crest
most likely, yeah
I have my fingers crossed for a Secutarii head in the shop at least too
Unrelated, but with the changes to armored dude rates, laspistol just keeps getting better.
I am a happy dude.
but I do definitely feel if it is a Skitarius, the default loadout will be Ranger-esque with a Galvanic Rifle or something
Skitarii weapons do feel tricky to me
If I had to guess Ranged: Galvanic Rifle, Radium Rifle, Phosphor Blast Pistol (?), Plasma Gun, Bolt Gun, Autogun?
Plasma Caliver feels like a given to me, though they might just get the regular Plasma Gun
some kind of phosphor pistol would need to be there I think, yeah
The Hive Scum got three new ranged and three melee and I think they would have to stick to that with the Skitarii/tech adept
Not having the Skitarii step on the Vet's toes weapon wise will be hard, I think
Because it would need both the plasma gun and power sword
The phosphor guns are my sleeper favourite mechanicus weapon, so I am biased in their favour
But I genuinely don't know
They could give them a stub carbine as well, despite that being a sicaran weapon
I hope they would mostly get unique weapons, but not holding out too much for that
I think they will get probably six unique weapons but then a fairly limited number of base game weapons
The Arc Rifle seems like it would be really hard to do but could also be a huge splashy thing for them
Though, to be fair to fat shark, so far the Hive Scum got more unique weapons than the arbites
So maybe they'll add even more now
they have to know the community is kind of rabid about this now
Both skitarri and lexmechanic have enough identity to exist alongside but I think it’ll be skitarri
Arc Rifle seems like it would be a single target anti-armor thing. Maybe with a stun. Though you could make it a multi-target lightning thing (some games do this, but tabletop doesn't)
Given them other admech weapons and not just the Skitarii ones would make a lot of sense to me
I do like the splash damage arc rifle
Honestly I partly want them to do the Phosphor Blast Pistol and just have it be the Blood Flare gun
But to me partially the appeal of Skitarii and the AdMech is all their cool special guns and weapons
So I do hope they go heavy on that if it is
I would probably prefer that over some bespoke mechanic
I wonder if they will get canticles or Imperatives though
Could just be the name of the abilities
I could see them only getting a handful of specialist weapons but all of them having significantly different alternate fire modes or something to that effect
Seems like solid territory for a mark or alt fire
Like how the boltgun marks lean towards single damage or actually having the rocket do an AOE on impact
Or Scum Mechanic /s
I do wonder what the three class abilities for a Skitarii would be, given it mostly seems to be a ranged/melee/support dichotomy for most classes
Protector Imperative (which is the shoot better one for some reason)/Conqueror Imperative/Canticles. Idk what they would do exactly though
Something electric, something radiation related, and then.... i dunno for the last one
Asked from Skitarri, what else could be made playable?
Kroot or votaan mercenaries
A combat servitor as another "big guy" option would be genuinely fun
With maybe the gameplay caveat of not being able to ADS but always having both a ranged and melee out at the same time
Tough to think of classes that arent already pretty similar to the default 4 classes and their archtypes
Yeah, and have the right power level/can theoretically share weapons with the other classes
Powerlevel is a pretty nebulous concept considering you go around beating demon hosts to death in game think it makes more sense just think of things that could fit the vibe of the game or a good lore explanation
(Which is why we can get playable necrons eventually /hj)
No yeah, powerlevel (vibes based) is more what I mean
Maybe we'll eventually get the "Swagger Is an Eldar" reveal and get a corsair along with it
I think the divide between power level of a psyker and a hive scum is about a gulf
Yeah but the psyker isn't a cool badass wizard they're an unpleasant crazy person who explodes, which lets them coexist
And the Hive Scum is basically John Wick
They meet in the middle
If they ever need more options kill teams are probably a good inspiration, like just take the naval voidsmen one and drop it in
As an aside, it does make me sad they gave the Hive Scum cosmetics based on the Death World Veteran miniature but didn't add the giant knife polearm
it's a good glaive
This is somehow one of the most reasonable weapon designs in 40k
Combat Servitor, but it's secretly a man of iron wearing a skin suit
honestly the only questionable bit on that glaive is the ball mace head on the butt
but its not even that offensive, i just wouldnt
also the blade style is a little eh, like a kbar on a pole and upsized
wouldn't go with serrations either
i would love a kroot merc, thats my pie in the sky, but i know we aint getting one
even funnier would be just a straight up fire warrior
freeboota merc, mark my words
Beam mode plasma would be fun!
Better crowd control in return for less single target punch.
Basically imagining a lasgun with better cleave, armor piercing, but pays with more limited magazine and Gets Hot.
I've always wanted a more tabletop-analagous plasma gun that feels like a rapid fire weapon like the bolter and lasgun.
Check out the plasma gunner in the back. That, I want that.
I want hot-shot lasguns
This would actually be a really fun cooperative "invasion".
Spawn in on a random strike team as a servo skull and putter around providing support and scanning objectives before your timer runs out.
A lasgun that just absolutely blows through armor
We have the Hellbore, but it is... Stenchful.
Not the same
Also, like, hot-shot lasguns are a classic part of the kit of inquisitorial storm troopers
I loved them on the tabletop.
AP3 my beloved
I figure it might be more of a stance based recon lasgun?
Like, braced fire with movement penalties.
Brace to switch to hotshot configuration (more power draw, more punchy) and stance up to absorb recoil, spray with hip fire for a more recon lasgun like experience.
in DH2e, hot-shot lasweapons have shorter range and less ammo than normal lasweapons (except the pistol has more ammo because of the backpack)
(or editing mistake, with those books it could be either lol)
So that would translate pretty cleanly to less effect at long range, less ammo, massively better effect on armor
(also much, much slower reload)
So sort of like the quickdraw revolver where it's a magazine worth of a very good gun and then it's a pain in the ass to get your very good gun back
i still want a meltagun
Someone said 'meltagun blitz' ages back and I heartily approve
"Summon Jurgen" blitz
I hope they make the meltagun function completely differently from the books and games to keep no one cannon portrayal consistent
It's the melta gun, of course it lobs melta bombs!
Pretty easy given how every book and game seems to do it differently already
Isn't it usually either a super shot gun or a really focused laser beam? I want a new third thing
Cartridge loaded explosively formed penetrator gun
Because launching hot copper at stuff is something that stuff really hates.
On the subject of grenade launchers, I'd love to see Vet and Hive Scum get one.
Honestly I don't think there's a good way to balance a Vet grenade launcher that manages to make it feel good to use, given the two Ogryn nade launchers
The grenadier gauntlet seems like a fine template for it.
Though it's also my least favorite Ogryn weapon 🤔
Well, no, that's not true, that would be the single shot heavy stubber
gvie the vet the option to shoot krak nades as an alt fire and shoot frags as a standard fire, keep its biggest limiting factor ammo count or somethng
I would have the alt fire consume one of your currently equipped grenades to shoot an enhanced version.
Then the basic fire is a low performance frag grenade, sort of like the grenadier gauntlet.
To differentiate it from the grenadier gauntlet I would give it a fantastic unload rate, but you have to slot in each grenade one at a time (like reloading a shotgun)
This would also give it a niche not currently enjoyed by either of the ogryn launchers, which is the ability to rapidly fire across a wide area.
When's the stream?
Thursday, May 21 at 5 p.m. BST, which means 12 p.m. Eastern / 11 a.m. Central / 9 a.m. Pacific
So uhh, in an hour I think?
About yeah
Skulls event in ten minutes https://www.twitch.tv/warhammer?sr=a
IT'S TIME
it's toaster time
Skitarri confirmed
excited binharic screeching
Well you get an arc rifle so it's all okay
How much personality can a Skitarri have
Decent amount still
Oh huh, no radium rifle is kind of crazy considering it's one of the two default skitarii weapons
The Skitarii that you will play in the game are called “Alpha Primus”, and they are a bit different from the standard Skitarii that you see go to war under the banner of the Adeptus Mechanicus in bigger battles. These specialist warriors can operate with more autonomy, and are more suited to the gameplay experience of Darktide.
But I guess it also doesn't really have a solid mechanical identity
Nice
Looks like no Vanguard stuff either really
I expect the Vanguard head will be one of the shop cosmetics
But yeah kind of shocked about that
I'm in love with the skinny little robot arm
Oh interesting, the Skitarius tree spreads out from a central point instead of going top down like others
Looks like the Transonic knife and sword are one weapon together which is pretty cool
Because it is, of course, a cog
@clear ridge YOUR DARKTIDE CAREER IS SAVED
Curious what their abilities are gonna be like
Seems like attack drone servo skull might be one?
Apperantly that's a passive thing
Also this didn't even really need an extra explanation
Skitarius autonomy varies a lot in depictions
But they aren't all mindless drones that need to be directed by a tech priest
Yeah, from the first new mechanicus codex they existed on a spectrum from effectively just soldiers with extensive cybernetics and integrated wifi to meat puppets of an off-site magos
Lots of Techpriests value Skitarii because they can act independently and without oversight
And some are control freaks and want to always take personal control
Dropping their weapons here from the wider warhammer chat
I love the look of the pistol and the transsonic razor+sword is as pretty as I imagined
I wonder if we'll get them separate or if they're locked to dagger+sword
I'm really glad they got the Phosphor Blast Pistol
So looks like transonic weapons, special power sword, and stun prod
Fingers crossed it's fun to use
And then phosphor pistol, arc rifle, galvanic rifle
I assume they're force paired
please sire just a single radium weapon
I assume their weapon selection will be like Arbitrator
In that they don't get a lot outside their special ones
Probably will have Plasma Gun I think, since no caliver
Yeah the problem with really cool class guns is that it's less incentive to run the cross class generic guns
Did they ever add new weapons to the Arbites (or Hive Scum) after release?
I think the last new weapon was Power Falchion for Veteran
It's hard to balance that, yeah
That's a bonus to me
Yeah this will be funky becaues that had been a Vet unique
But I suppose the Crusher was also a Zealot unique until we got the Arbites
I'm not a big fan of shared weapons personally
When there was only 5 loadout kits per class and like 2-3 class specific weapons it was easy to have some extras for the generics, now that it's 5-6 good class weapons per class those loadouts fill up fast now, even with 8
I'll run combat shotguns across the board though, they really treated those nice
OK, fine
I'll get back into Darktide
all I want is a disgustingly overpowered transonic
I wonder how they'll implement them
Something like the chainswords? Where you spin up the fancy molecular slicing field and dig into a guy
My immediate comparison point is elf sword and dagger from VT2
But it probably will have an activation of some sort
Honestly I'm of two minds. Having it just have parry and some, other, constant effect that doesn't need to be turned on would actually make it more unique at this point than an activable bonus damage/impact/stun mode
But that also feels kind of dry in itself
Since there's already so many weapons with an activated power up mode
how they worked on the tabletop back when they had discrete mechanics was that after you whacked the same target once or twice they attuned to it and ignored all armour
How dare you,
Every weapon should have a parry
Including the guns
these days they just have a chance to ignore all saves completely, but that's less interesting
I like "once you hit an armour type a couple of times they attune to it and ignore its damage reduction, but they get worse at all other types"
Yeah that's pretty cool honestly
so you want to keep hitting the same guys, or the same points on elites so you can keep ignoring their carapace rather than bouncing off their flak
I have a weird gripe with the brittleness weapons that ramp up their AP over time
Which is that I don't like the feel of my weapon bouncing off armor and iirc they do that even if brittleness has made the armor not actually reduce that much?
Like dueling sword lights clanking off armor
Yucky
you've changed my mind
Bolt pistol parry
Knock the attack away and click fire for an automatic headshot
You know you want it,
i also just want to cave in a skull with the bolt pistol
It should have an overhead pistol whip
This is gonna happen a lot more now that they nerfed Uncanny to be Brittle instead of Rending 😛
Nasty,
When I see a weapon bounce my brain tells me That's Wrong
'if it were an AP weapon, it would be digging in right now, you buffoon'
Do you think the skit will have a Scans Quicker/Hacks Faster type ability?
when we were talking about them way back a year or two ago I had a prediction about that
Also god help me, I'm booting up darktide again
I recall people saying expeditions were weird and sort of bad, is that correct
I haven't played in so long this is the first I'm hearing of them
They're tricky
Looks like at least one class ability will be a servo skull with a blicky
"Sort of" is load bearing. They're divisive for sure, and not great for solo/pug play, but they can be decently fun and interesting. Biggest issue imo is runs don't feel particularly unique. I think they should have given us rogue lite perks or loadout stitching. Also the longer site lines work well for a veteran but also make enemy gunners and reapers potentially hellish
I have not expeditioned yet, so that will be fun
I haven't tried them either
It's funny, because they already had a roguelite perk system in the Psychanium trials thing
i liked the trials
and then a buddy I played with pretty regularly said "these are better than the normal runs." and I asked why he said "the normal missions all feel the same"
And I kinda slow blinked at that, same guy had never done a lights out
huh, launched darktide
The in game skitarii announcement has extra stuff coming in the update
New expedition region and new enemy type, human shieldbearers
skitarii time...
.....Can you play Expeditions solo with bots
I am aware earlier statements said it's not ideal but like
I tend to want to get a feel for a game mode by myself before hopping into random games so I don't make a fool of myself
i've never actually tried
Darktide keeps eating my memory 😭
Holy moly I've been getting back into Darktide over the last few days and I forgot just how cracked Arbites is
Compared to all the other classes
Also the music cue for Castigator Stance is so good
It's like you're a monstrosity
Also, what are people's takes on the two bolter marks?
Better headhunter autogun
I think it would be fun if skitarri had no simple weapons, so no tac axes, dueling swords, combat knives, etc
i like the slower one because it feels like it handles better, and i really don't like the forced two-round burst when zoomed on the magdump mark
Haven't played enough with the splashy one to have any thoughts, but the pistol version is great for melee quickswap builds.
Being able to instantly stagger everyone around you has amazing utility.
Ah the forced two round burst does feel like it disqualifies that one for me too, relative to the classic
Because using it to pick off a sniper or bomber feels pretty key
it's a lot better single-target than the splash mark i prefer, but
i like being able to tapfire against enemies at range
Update: I have played One game of Expedition
I am finished with Darktide for today,
(It didn't help I was playing on controller- I generally prefer to play games on controller so am tryin to habituate myself to doing so with darkside, but learned the game on keyboard and mouse)
playing darktide on controller sounds like genuine hell
cannot imagine putting myself through that
Feel that, I did maybe five games of expedition and then decided that was enough of that.
Game relies so heavily on snap headshots while in melee.
Actually, I remember now, my buddy played on controller too, he just did flamer zealot.
I was landin revolver headshots pretty well tbh
But yeah I was not used too it, felt clumsy
Now to patiently wait for Skitarii to release and then I'll reinstall the game
Maybe it will be one of my keybaord and mouse games forever 😔
(I have a gaming laptop and I don't like using keyboard with high-spec games cuz the laptop gets hot and I get nervous from touching the hot laptop,)
So
My fellows
I was literally waiting for the class reveal to get a joytoy warhammer fig, and now that we know is the skitarii
I have a related question for you
Arbitrator is great, yeah
havin tons of fun playing them
Help my stupid brain choose.
The Marshal definitely (secret hot take is that I don't really love hooded Skitarii)
My only worry is that we might not get the marshal helmet ingame 😔
12 emperor coins please 🫴
Emperor coins come in 11 coin sets.
i never put any more money in after Arbites. Theres some stuff for the vet that looks really cool. But nothing has wowed me
the grubby little hood they gave the zealot and the scripture wrist wraps are all I need.
Anyone feeling like grabbing some skulls for the event together?
I need to head into town to get some stuff, but would love to after.
Hell yeah, give me a ping when you're good
came here as soon as i saw the dlc on steam lmao
Skittari can get a Flamethrower servoskull, Skittari new pet class arbites dead /s
Omg servo skull with a gat
Cw that skull is fresh with "some" meat on it
do you think hadron will treat your Skitarii differently?
Any time you approach the counter it just screechy binharic
shes still mean, but now it's mean in Skitarii
Maybe she calls you a good unit
ya i bet some varlets would like that wouldn't they 
Instantly the most sold class
This I'm genuinely curious about, I feel like they have to give her different voicelines, at least when you're on the mourning star
When you're with a squad during a mission you have to remember she's only calling you a varlet to keep up appearances when she's on comms with the others, she doesn't really mean it
All her varlets are disposable, but some are slightly less disposable than others ♥️
the other rejects get super jealous
and it reflects in their voice lines, you got the Vet yelling "Mummy Hadron'll get pissed if you lose any of her gear, Skit!"
or if you go down they're like "I'm rebootin ya!"
we got hadron complaining abt no skitarii requisitioned, as the war escalates she got her wish
For some reason I really like the trailer Skitarii going essentially 'good job, guys' to the guard dudes for holding the line at the end of the trailer
Contrasts with the last two classes trailers I suppose
oh wow
Please let me be a tank please
no teamkilling allowed. yet.
imagine they lack a starter ability but gain the option to edit their build on the fly in missions
I. I doubt that will occur,
It would be a hassle to open the menu mid-mission
i could maybe see an active to swap between presets
but not edit at will
and i would be shocked if they did even that
because that would lead to many questions
and much bullshit
i forget, do you get a secondary weapon or is it just 1 ranged and 1 melee weapon?
Ranged and melee!
ah ok
I'm hoping for a cool revolver skin
Unless you're Ogryn, in which case you get two melee weapons (one can shoot grenades, I guess?)
i mostly preferred the stubber on ogryn
All about the ripper gun for me.
also, ik someone here plays on Linux, yeah?
The stubber just doesn't feel reliable.
a friend of mine keeps having darktide explode when it launches through proton, and i was hoping i could get some troubleshooting or like
advice on what y'all use to make it function
I return, triumphant and full of donuts
(One rice ball and one actual donut)
Wonderful!
My Steam should be linked in my Discord bio thingy.
Yup, threw you a friend invite
Or Veteran!
Helbore Lasgun my beloved
Dang am I rusty.
Eviscerator my beloved
I feel that it's been a while and I'm getting downed on aurics
I've never actually done aurics
I think you could probably handle them.
But, yeah, after getting hit with at least ten mutants and dogs and nets in a single run, I'm just kinda' shaken. 😅
When I was first playing, aurics weren't a thing yet, and I had to start all over again when I got the game on Steam
Also I think that was High Intensity, so yeah
extremely funny gammon looking ogryn with the mean personality name
Man I'm so excited for the tarii
You know, gameplay aside, our band of rejects would probably get toasted by a beast of Nurgle, no? Even more so than like a spawn or plague ogryn
We've got a psyker, which helps, but i don't think it changes the equation all that much
These are pretty weaksauce beasts, to be fair
The standard ones are portrayed as being significantly more agile
Maybe the lack of a more warp saturated environment is what's buying us even a chance
A beast maybe since lore wise they’re funky but I think the rejects can take a stinky ogryn
these are also really half-assed daemonhosts
the really dangerous daemonhosts dont sit around chained up, a majority of attempts actually end in failure like the ones we see in darktide
Here i go thinking about bringing the Hive Scum into my game
primaris psyker + a couple of ogyrn can probably take a beast of nurgle honestly
they might all die of doomplague afterwards but those are in the same rough bracket of heavy unit, and Primaris Psykers are really quite mean psykers
Are we Primaris Psykers?
They sure murder a bunch of people. And handle perils better than most
A zealot can defeat any and all enemies through the unfiltered power of faith in the emperor, and violence
Absolutely top 1 in the power rankings of the rejects, 100% lore accurate
They had to nerf ogryn for darktide cause player intellect makes them too powerful
Big friendly Rock beats Daemonhosts, canon, simple as
To be fair
Darktide Ogryns are the nerds of Orgryns: They can almost count to five!
If you got a rock whipped at your head at mach fuck, you wouldn't be doing too good either
Even if you were an immortal demon in service to the Ruinous Powers
we have Primaris Psyker cosmetics, and a lot of the same abilities
the psykers of the next level down have to be deployed in squads to cast the big powers, so our wonky-brained rejects are definitely stronger than most
and the implication of the way darktide is structured, intentionally, for the psykers is that the weak ones died during the initial period where they're basically just dipshits with guns and one fancy trick
level 30 operatives have survived a Bunch of Bullshit that's killed off all the weak or unlucky examples
the weak psykers died at level 5 when they can't even use staves
This also applies to the other classes, zealots die in droves but those who pass the filter continue along the sainted path
Level 30 zealot will live a reject and die a martyr
No ogryns ever die. This is because they are the Emprah's strongest and definitely not because the thought of a dead ogryn distresses me.
They are basically children. So of course they must not be killed
level 1 vet is just some conscript that got charged with a crime, etc
Same
In fairness, Daemonhosts usually get avoided even in play, because the fight isn't worth anything after you have the achievement.
I think it gives you like 2k dockets? But yeah
i just generally think that, barring gameplay and cool value, our rejects are simply not equipped to face daemons in battle
nor should they be, really
experienced inquisitorial agents struggle with daemons
space marines struggle with daemons
(Unless they're a main character space marine of course)
hey, bloodletters are only T4, 5++, 1W
TBF, I would say by level 30, the rejects would be experienced inquisitorial agents
With multiple banished demons under their belt
The Rejects are basically main characters. They're the direct equivalent of the ubersreik 5– 4– whatever, just without a set backstory. At this point someone in the chain of command has to be terrified that they won't die.
[Reply to:](#1159883850562932826 message) (Unless they're a main character space marine of course)
At level 30 they're definitely hooking you up with one of those fancy personal shield generators (rosarius?), some of the Good Shit guns, and generally kitting you out as the best strike team they can field.
The Inquisition is pretty notorious for having a good stash of The Good Stuff.
They just don't dole it out to chump agents.
At which point you're basically doing, like, four named characters / heroes against a whole bunch of chaff.
If we're talking tabletop they still get rolled by a handful of traitor plasgunners, of course.
I mean it’s pretty clear that you are expendable chaff who have survived enough suicide missions to become valuable
After the carnival & rolling steel they know we're like freaks of nature that can be hot dropped 30 feet from the front lines and push our way through several armies to do what would take regiments of guards.
Admonition and moe 6 aren't just regular chaff they're a step up elite that wipe the PDF and even the loyalist moebian guard regiment struggle against them in a fair fight
It helps that our ogryns can completely ignore getting mag dumped by eight shooty boys.
They're simply made of Imperiumite.
Psyker gets shot by a dozen plasma gunners only to just be downed instead of in pieces then the veteran shouts them back up
The Emperor is there in spirit personally gluing each one of these bastard's molecules together.
If you make Him work too hard it stops working.
These are gameplay conceit but it's lore Canon 4 rejects basically stopped the carnival solo where basically a whole private army plus PDF and loyalist moe could barely get a quarter of the way there. Wolfer acknowledges why moe 6 can't stop 4 random humans
We got main characters plot armor
I did a writeup with a friend a while back where our two 40k OCs took on the Carnival, but the absolute curbstomp portrayed therein was justified. A kinetics-focused sanctioned psyker who considers herself to be a sword clinging to the backpack of a Deathwatch Kill-Marine rather than the canon Darktide killteam. It was a fun thing to write.
i think space marines would probably get folded by the rejects
those mfs are not 4v26ing beasts of nurgle
I think a gang of 4 rejects could gang up and kill at least 1 space marine, but it's going to be really iffy on more even numbers, because at that point you might get a helmetless named space marine and then it's karked
nah, if we assume that they're killing plague ogryns and beasts of nurgle in actual number, even if that numbers is like
a tenth of what you actually see on auric
you're going to need multiple squads of space marines
The power scaling of Darktide has always been squidgy, but that's what we were talking about anyway.
Deathwatch are usually xeno-hunters, but a Kill-Marine's not gonna be precious about his nominal duties if there's a full-on Chaos incursion going on.
it would be neat to have like, a squad of plague marines as a monstrosity
Space Marines get wrecked up by a basic tempestus squad, but mostly due to amusing AP and armor interactions.
Bolters don't penetrate carapace armor, but hotshot lasgun penetrate power armor.
(well, as long as they stay out of melee)
We dont know the meaning of distance in darktide its all basically melee
We got named human character plot armor but not named space marine plot armor. Helmed space marine we could stomp
Anyone else having problem with DT eating up all your memory?
Fortunately (I think) all the named characters in Darktide wear helmets. We'd be in big trouble if they ever figured out how to take them off
I've got 32GB and the game keeps crashing for running out of memory
Got to be a memory leak, right?
I think that happened to me once recently, yeah.
Also I started leveling a new character and there sure are new players, the skulls sale must be doing wonders
Also I'm finding as a veteran I actually have to care about stamina!? (as opposed to on Zealot)
wild concept
Well not the female zealot on covers with the thunder hammer
And I think the ogyrn too, we got helmetless named characters
Oh, I mean no helmetless enemy named characters
Yeah,that checks out
We've got, what, 3 named enemy characters?
(that we know the name of and have seen)
Well, all the Captains and Lieutenants get names
Oh right, true
For the assassination missions? Damn, they're such non-characters them having names escaped me
Yeah, they only really technically have names
Lieutenant Skulls Georg is an outlier and should be ignored, he eats 10,000 rejects a month
Yeh, for Veteran I usually run two toughness and one stamina curio.
The buff from the event is pretty funny
yeah, iplayed momentum zealot and occasionally became sonic the hedgehog
Talk about your motive force
no theyre adding that in june
I imagine the rejects will act like the Skitarri are just unfeeling cyborgs and then freak out when they start giving backsass.
mechanicus shittalk in mechanicus-focused stuff is incredible.

you think the mechanicus lady will be the one coordinating them?
cause if so they gonna have a lot of sass
should've been hivescum 2
Ratling scummechanic
Morrow finally gets ahold of some Ratling rejects (they kept escaping)
I hate to say it, but playing a ratling would be hellish.
So much of the flow of Darktide is "can I headshot that flamer through this crowd in a half second".
Which, if you're shorter than the crowd, works out to "no".
Bardin in vermintide be like, ranged guy who's short
Yes and they have explicitly said theyre not doing that again because it caused a ton of problems
I do wonder what could be next since we’ve gone through the obvious additions
Maybe something navy/trader related?
and also vermintide is even more melee-biased than darktide
That's a shame. I've been interested in Ratlings ever since I found out they exist.
I can still huff hopium about it
simple, put ratlings in owlcat dark heresy
based
They have the opportunity to do a ratling psyker
yes-yes, man-thing, more head-skulls for the golden throne...
im just saying ratling spcial ability is to just ride other teammates shoulders
can you imagine being on a zealot's back while they dodge like a cracked out fiend
Imagine trying to hit shots in that state lol
In honour of the upcoming skitarii, I made my nomans avatar a techpriest
I wonder if the core four classes in darktide will get mechanicus themed cosmetics when Skitarii drop. Also how customizable they'll be appearance wise..
dlc classes get limited cosmetic options, but with admech you will literally be choosing body parts
the deluxe edition head gives you a lot more eyes than the starter head
I am genunly puzzled how people get above leve 5 with out figuring out how to do the objectives. I just had a Psyker who left me trapped in a net then didn't know how to pull out the auspex so he just ran around for 5 minutes until he got downed and left.
wait 5 levels into the expeditions?
and did not know how to use the auspex?
were they just wandering?
or extremely reliant on pugs knowing what to do?
I've been in too many expeditions where even when you mark a location nearby, you're forced to run after teammates who just have blinders on apparently.
I haven't actually done any expeditions, how are they?
Id say try em at least a couple times. I think they're less good for games with randos you can't talk to, and I think they're a little lacking in substance, but definitely worth a few runs
Expeditions feel like the skeleton of an interesting idea, but they absolutely need something else to keep people coming back
They feel almost as dead as Mortis Trials already
They should, like, take Mortis Trials and Expeditions, and smush them together
honestly i have no issue with mortis trials, they would just want new maps occassionally, but im otherwise largely fine with it
but i do think expeditions should have the perk stuff from mortis trials, it'd just rob from mortis trials its defining mechanic
I think a huge improvement is if minor perks also came in a choice of 3
I believe the skitarri will have an arcriffle a galvanic rifle and a phosphor blaster. A shock maul and a power sword and a Transonic blade and a Transonic razor
I dunno if the two transonic blade will be a double melee like the hivescum shivs or 2 different weapon
The galvanic from what was shown is kinda like a plasma sniper
I bet the arc rifle will have a projectile like the elctrokinesis staff secondary
Hmm, do you think Death Cult Assassins could fit into Darktide?
Theyre the only "minor" faction i can think of that hasnt been added yet
Assassin zealot
There you go assassin zealot. They just need a double melee
Zealot tree as a whole side to be a sneaky bastard that go fast, stab backs and yeet knif
True
Bleed effect too from memory

But the one of the best back stabbing option is the big hammer
back bonking
It do be stronk
Tbh if some one hit your back with a maul i dunno if you be better off than being stabbed
It’s extremely good at dealing with monstruosity
The bleed is on the other side of the tree from the go fast talents, tho
Love it when people refuse to play the objective because there are enemies on the field
was actually told "Why are you doing the objective when there are too many enemies"
we aren't completing the objective because you aren't covering the objective and instead are hunkered in the corner, dipshit
gotta multitask
It could I'd say
The overlap with zealot I think is not an issue considering DLC classes have many mechanical overlaps with base classes
Augh, I'm getting salty over Heresy randos
I really want to play, but I fear burning myself out before the skitarii drop...
By the way, do the DLC characters get any unique cosmetics from Hestia's Blessings?
No
Well, that's lame
Is it arc maul or taser goad?
The deluxe version skin we've seen does not have prods like a taser goad
arc maul apparently
we will not be able to carrol the other varlet like catle
No but they have a fair few pieces unlockable directly through penances, the Scum more than the Arbites admittedly
Shock Maul 3, this time with an AoE lightning effect probably
i bet a faster thunder hammer
I was going to be sarcastic about it but actually I kind of enjoy the shock maul so I hope this one is good too
Yeah none of the mauls are actually bad now, and they're all pretty distinct in terms of use, just another crackly lightning mace is pretty funny
Chad Ogryn
I wish the Arbites had 2 more unique weapons to match the hive scum and Skitarii. Like an scopeless Execution Shotgun and Shockgloves maybe.
We can only hope they add some more down the line, and maybe a few extra cosmetics to also match Scum for customization
THE LEX PROHIBITS CUSTOMIZATION
I'd love it if Zealot got a sword & board
Or a whip, that could be funny
both are very ecclesiarchy-associated
I'm kind of surprised we don't have an electro-whip
Honestly I remain surprised we didn't even get the Arbites shot pistol without the shield
That seems fairly straightforward, even reusing some stub-pistol animations
Though admittedly I don't really know what niche it would have
fast
The niche all pistols sans shields, very fast to draw
and with good running speed, too
True, and even just a shotgun with a speedloader is a pretty big niche too
They should add that silly ass revolver scoped magnum
Guy on the right
so, my understanding is that, say comparative to a standard cadian; an arbites is better trained and equipped than a guardsman
Depends on the rank, considerably so
we're talkin rank and file for either; cause a cadian child is taught to be a lasrifleman from day 1, but they're not taught or equipped for urban close quarters combat
I don't think the Arbites would be very trained for being a lasrifleman, either
If what I understand is correct about the Arbites, they definitely not "rank and file," cops. That's usually left to local enforcers, depending on the planet, etc. The Arbites don't get directly involved unless it's kind of a big deal (ie. disrupting the tithe).
I'm just trying to get a better idea of these guys.
There more like spread out crack teams (or a lone sheriff) and far less of a standing army.
Essentially yes, since the Arbites are trained from youth to be Arbites, like Scions or Commissars, whereas a guardsmen is not typically
Like there's always going to be veteran guard regiments or elite regiments or what not but yeah I think on the whole one average Arbites is meant to be more elite than one average imperial guardsmen, accounting for the fact the vast majority of guardsmen are conscripts of some form or another with a very short expected lifespan on the field and so aren't particularly veteran
You can think of it like this, every Arbites is a SWAT team member whereas the average guardsmen is a drafted GI. That said, there are also guardsmen who are special operations commandos
And I know among Guardsmen, there's not just conscripts. Like whole generations can live within a regiment.
Not even getting into those who enlist for a wide spectrum of reasons.
Oh no absolutely, and the Cadians are ironically the best example of that. Cadia, being a fortress world, is basically set up to exclusively produce elite soldiers. So the average guardsmen both being intended to be cannon fodder at some level but also being archetypically represented by born and bred for war Cadians gets a little funny
But I think the other part of that is Cadians, and the Guard as a whole, are expected to go nose to nose with orks and Tyranids and whatnot being effectively guys in body armor with a rifle and bayonet
And for the guard, it's the best soldiers the given planet can offer, the average soldier is in planetary defense force
For those not of the Cadian/Krieg/special forces variety, that's why Commissars are brought in. 😭
Well yeah, Conscripts are a standard battleline choice for Guard on the table top, and are mechanically worse in every way from Cadians/Kriegsmen/Catachans
Aaaah, okay. So your pressganged GI will still be planetside on guard duty. Sounds kush until the Genestealers start showing up.
The relative eliteness of the Guard is one of those things that I think varies from writer to writer and edition to edition as well
As all things of a power comparison nature in 40k do
15 Hours presents it more or less like being drafted and sent to Vietnam, except with Orks
So so true. Like with a lot of fiction using an IP, power is on a sliding scale.
A lasrifle can either plink off an Ork's hide or blast a sizzling donut hole through their face.
And Space Marines can move either at speed of sound or just jog along
I distinctly remember in one novel a space marine gets caught out in a volley of cultist autogun fire and dies because one of them hits him in the neck
Then in others they fall out space
You'll know if a Guardsman can take a (insert baddie here) if it's a Guard writer that lets them recharge the lasgun batteries by putting them over a fire
Or out in direct sunlight.
That's nuts because that sounds like the kind of moment where the marine is clearly bleeding under his helmet and is still all, "I'm good, brother." 👍
that is pretty silly
Oh no it's a pretty bad moment, and Black Library is less inconsistent now I think, but it just goes to show
But the Space Marine was a White Scar so I don't think people cared enough to whinge online about it
Now I wonder if there's a Black Library story about a Guardsmen taking shelter under the body of a dead marine, only for him to wake up, barely alive but still in fighting form.
And a friendship is born. ❤️
The first heretic
He could have survived it but no medic was available
It's explained how it tears his whole neck off
A space marine can take a lot of punishment, but it's still fairly mediocre in the real of the "superhuman"
Halo spartans are, for example, an order of magnitude stronger
That's iirc the armour
It's very good at absorbing heat but it wasn't designed to deal against the physical
And the dude who gets his throat tore out had the helm off so
Based on everything I hear about helmetless marines, it should have kept him alive clearly
Maybe he should have mentioned his name
New DT class: nameless helmeted space marine
Police issue meltagun,
Oh nevermind, the one I remember wasn't even an autogun volleey
It was a fucking spear that thore his neck out
Excuse me?
It’s the Webber
Dang, really? That is the most meltagun looking not meltagun I've ever seen
The container on the side, the slotted muzzle break, the tube
Yeah it looks super melta shaped
By the author himself: Ignoring the fact it's entirely plausible in the right circumstances, and the fact the characters even mention it being a one in a million thing, and it stating the guy's entire throat and neck were torn out which would indeed kill a Marine, and plenty of soldiers having stories of their one comrade who died in a hilarious way, and the fact the Marine still managed to kill his attacker before he died. Ignoring all that juicy context, even ignoring that nowhere does it say it was an average human (obviously it'd need to be a strong-ass dude to throat a Space Marine like that.) Blah, blah, blah.
He then implies that it was actually a coverup and was murdered by his comrades
It's not the only example, though. Nameless marines without helmets die all the time in the novels
The fools don't know you need a character sheet to be able to do that.
So that's what that looks like, I had been wondering
Still not entirely sure what the Webber actually does though
I'd kinda assumed it's basically what the Trapper in DT uses, but it does a lot of damage for that
Marines can definitely die* to stubbers on the tabletop. Though I think they also die easier on tabletop than even the books where they die a bunch?
* Granted, being killed in the game probably doesn't represent them being killed narratively, and instead just rendered combat ineffective
Especially in 40k, but I think the damage reflects how difficult being able to engage in combat while trapped in a web is. So the high damage in KT might represent how if you take anymore actual damage you won't have the will or physical ability to fight against the net
(and people or yourself can't cut you out of it because reasons)
Arbites shot pistol but with a faster reload since you're not using a shield would be an incredibly effective and fun brawling weapon.
would be fun
It's already a very good pistol, only held back by quite poor reload speed.
I like the Mk VIII especially
the tight choke makes it fairly accurate to long ranges too
The arbites shotgun is like real strong and with nerfs to some overtuned weapons I suspect it'll get nerfed at some point
The rending nerf on Uncanny is nice, crushers actually stick around a bit more
I've always been partial to Bolter Arbites, either the pistol or the standard
Crushers are so funny on Arbitrator
I feel like of the three classes with access to them the Arbites makes the best use case
I just light spam them to death with the maul, while they get staggered to heck
Forceful Arbites stunlocking whole packs of ogryns is pretty hilarious
You can just stagger everything on Arby
I have Forceful and also Hammerblow on the maul
Yea arbites is staggerlock the game
Nade lone wolf arbites is like, everything within 20 feet of me simply doesn't get to act
Or the charge, it's quite spammable and is a strong stagger with a good cone area
I know the charge is probably just better in most cases but I can't seperate myself from Castigator's Stance, if only because of the music sting you get
Getting a million shots from a double barrel shotgun due to castigator reloads is pretty sweet
Lmao I hadn't even thought about that, with the rounding up of 10% to 50%
I don't see charge get used often, it's mostly vox then castigator
I think the Charge feels to a lot of people like a weaker version of the Ogryn charge, which it sort of is, but it's also more flexible and it's just usually useful for positioning and as a panic button
Stance is also a great panic button though
Triple shot double barrel on arbites is my favorite especially on Mortis Trial and the one archetype that makes it so crits don't cost ammo and you get infinite shotgun shots firing into the crowd without ever reloading
CD on the charge is quick a bit quicker
Oh absolutely yeah, that's what I mean
I feel like the charge probably has more objective utility
It's just not as sexy as Stance
the charge is great
It's a practically on demand "knock down whatever is in front of you"
short cooldown also interacts great with Arbites Vigilant
I should probably actually try out Castigator's some time though
I believe you can get like 11s cooldown on it if you go full CDR
also the cooldown reduction per hit talent on it
There's a cap on it which is fairly easy to hit
it's five seconds, yes
funniest thing with charge is also ramming a mutant head on and just stopping it dead in its tracks
I never tried parrying a mutant with a dueling sword
Approaches the momentary rush of 4 kickback lucky bullets in a row
It contrasted starkly with her cream robes and coat of soft donthide.
Yo is this a new cannon arbites look? Just reading Hive now
The Arbites make more sense if you realize they’re a gendarmerie.
Admittedly, we don't really see Arbites out of their battle armour so maybe this is more like fatigues for them, but I also think it's probably just an author being free with what locals might be wearing
Arbites Charge is incredible given its super short cool down.
This is a description of an arbites chastener on duty investigating a crime scene but I'm more being silly about fatsharks lack of arbites cosmetics and gw's strict control over their appearance
Fwiw I am pretty sure the lack of DLC character cosmetics is just down to Fatshark policy rather than GW. They also only ever released one additional payed cosmetic pack for the Vermintide 2 DLC careers and that was two years after the (at that point) last of them had been released
We can only hope that Fatshark releases more cosmetics sooner rather than as late as that
I love how when you leave the Psykhanium for a split second the enemy AI turns back on and they just jump you.
The implication when a player isnt there they can freely act and move but are stuck in the arena
Or, it's Sefoni playing a little prank on you :)
Or both, sefoni seems like the type to keep sentient psychic echos for a bit
sefoni learned what a jumpscare is
It keeps the rejects on their toes
I have feelings about the laspistol
"Adoration" comes to mind
Near perfect hip fire accuracy, basically instantly ready to fire after being drawn, hits hard.
Fantastic crit multiplier.
Extremely generous magazine and respectable rate of fire, too, so even if you miss it's really no big deal.
And on weakspot hits you get immunity to ranged attacks and suppression, which is delightful.
laspistol lorewalk has been my favourite way to plat vet since forever
it fell off when the game stopped spawning ranged enemies all out of sudden
but in seeds full of ranged enemies I was the master of the battlefield
casual stroll
My favorite gun is the revolver (the ADS variant), also extremely quick to draw and shoot, extremely accurate, and kills what you shoot
Just absolutely fantastic for taking out specials
It's kinda the longbow of Darktide, and I loved longbow in Vermintide 1 and 2
I started giving the Helbore a genuine try a bit ago, and I have fallen in love with it
Extremely quick to draw indeed