#dark tidings (Darktide for people in the searchbar)
1 messages · Page 49 of 1
it's one of my many reasons for not wanting Sisters
like, i want an admech class but the rejects are below the pay grade to get a proper tech priest so get a fuckin, technomat or servitor or some shit
Albino clones of fallen heroes of the imperium who suffer from fated bad luck
I imagine there won't be chaos marines cause the gangs just ganked all Death Guard
i keep seeing people talking about a skitarii class option
They're technically a kind of abhuman
and it has made me delighted by the thought
what a bizarre and specific theme
i fucking respect it
Skiitari vary from super combat elites to like grunt barely above a combat servitor
30 years of writing yields some strange and specific stuff in the margins
Imagine though, feline beastman /s
Admech and skittari honestly have enough differences for two different classes
yeah, but they're pretty much always deployed as a legion, aren't they
Not always
ok, imperial beastman is another one of those ideas. i have no idea what they would do mechanically but it would be fun to see and it would make sense in the narrative
Hadron also gets dialogue lamenting that grendyl denied her request for skitarii
They can serve in much smaller capacity like assassins or bodyguards
So theyre unlikely at this point
ah rip
Chirugeon/rejuvenant and Outland beastmaster are the two is really want to see
Some other Mechanicus class maybe but not skitarii
Yeah, a tech-adept rather than an actual priest or skitarii makes plenty of sense
Also in defense of rejects eliteness - they're IMO fairly clearly modeled on Inquisitorial retinues which are broadly in the same "elite normal human" band as a lot of the ideas here
Or that changes when we get then because he changed his mind
Combat servitor would be funny cause it means Kayex wasn't joking or insulting you when they called you preservitors
It's actually funny to me how many of the customization options in the darktide pool are in this kit
It's funny that these two specifically basically went straight into the Scum
if it could use any other class' cosmetic that would be pretty sick
or, you know, any of the cosmetics that fit the body
Gotta hand it to FS, darktide is a love letter to lore with how much options just straight up are tabletop options
now if only the goobers would actually pay them 
I think the penal legionnaire's mask was a zealot one a long time ago too
I'm honestly really surprised the "Deathworld Veteran" bits went to the Scum rather than the actual veteran
Yeah even the Hive Scum saw is straight off a Necromunda model
The DWV's pants are a veteran customization option I think
Some of them are remixed like that
Yea they moved around who would use what in tabletop for the game
Relic blade would definitely not be on the roster otherwise
same way the zealot already has some death cult assassin cosmetics yeah
Power Falchion I'm not even sure where that comes from
There’s all sorts of random power stuff in 4K I assume that was they just wanted a different name for the one edged power sword
i feel like it has to be something that showed up in some obscure supplement in reference to the Tallarn Desert Raiders
That's an IG captain sword I think
oh wait no, i'm thinking of the scimitar, falchion is european
Oh I see
On the topic of obscure side game lore and people not wanting space marines, hear me out
I do hope darktide continues to pump out more classes that are more niche
Slightly less similar but maybe
I want more classes that basically GW forgot
is that...salvaged space marine armour
Big ass broadswords are common for captains though
And attention from darktide gets them new kit options
The "definitely not certainly a space marine" Merc from Necromunda
No it's left over, that guy's an abandoned half-blood-mad Blood Angel
Necromunda gets wild
Spyre Hunter armor at times is just straight up superior and more advanced than astartes
Actual Reject space marine
ah yes i see the blood drop logo and the fangs!
And whatever the weird underground sea psychic creatures get that one house to make
from the dialogue of the new mission it seems we might be getting more ash wastes stuff, maybe nomads coming?
those would be cool
Ash Waste Nomads would also be an amazing dark horse class
Obscure, locally relevant, and really dope looking
I would say it'd be incredibly funny if they hinted dwarves but they gave us Squats instead of Votann
This is really my preferred option tbh, Votann don't really make sense for a lot of reasons
Actual leaguer Kin seem hard justify yeah
They're insular and untrusting and have good reasons to not talk to cops
Whereas Necromunda squats, especially the hired guns who are equipped with generic human kit, fit more or less perfectly
I don't know 40k enough to really pull deep from super niche factions
Yeah squats or ironheads would be easier
What I would give for an iron head giant train map
I'm wracking my brain for some but it's tricky
They're just also pretty generic, so much so that differentiating them seems like a real uphill battle
I just liked rolling steel and I'd want a bigger version of it
Need a train on the same scale as the one from that level in hired gun holy shit
A lot of them are hard to include for one reason or another
Similarly for a non-Chaos beastman
well votann are far ranging enough that they can basically end up being mercs for anyone, right? That's kinda the impression i got is that they do have scouts and renegades among them
The train level is by far the fucking highlight of that game
They're pretty selective on it
but yeah, there's way too much effort put into no man's land for it to be a one off imo
Imperium discovering ironkin is just straight up AI would bode very badly for Votann
Iirc a space wolf killed a Dreadnought on the spot upon learning the pilot was bones and he had imprinted on the suit and was basically AI
I think the fleshy kin do mercenary out in groups
wasn't sure if they had enough variety but looks like there are from their other kit
The leagues are very cautious about working with the imperium but there are other Kin who are less picky
Since the Leagues are led by AI and have equal members of society
And if anything if they wanted to make it happen, Grendyl is definitely a radical inquisitor with a lot of power even for an inquisitor
Necromunda has the Ironheads who are a local group of squats who keep to themselves but also three models of squats who just live among regular humans
Outland beastmaster woukd be a cool way to put the waste aesthetics in
Grendyl is ancient even by inquisitors terms
You could also draw from some of the other, similar human wastelander designs that are scattered around Necromunda and elsewhere
I am curious if Fatshark will ever introduce another class like Ogryn with no weapon overlap with the base roster
I am guessing no but not firmly
Tau Gue'vesa /s
Because if they did, I could see a Combat Servitor as an option
Vespid class where you die if you don't do something MLG for 10 seconds
they need to give the ogryn dual boltguns
With one of the personalities just being "Man of Iron pretending to be a robot" ala UR-025 from Blackstone Fortress
Belated, but they were pretty elite in old Necromunda right? (Though gangers might be lower tier than non-conscript Guardsmen?)
Combat Servitors are such a staple of retinue units on the tabletop it almost feels obvious if it wasn't for the weapons
I think we know from the leaks Cryptic is going to be Necron Cryptek it only makes sense for Necrons to be awoken if we are only going deeper into the hive and Necrons have those warp pylons as for why Sefoni found a null space in the warp down there /s
I for one welcome our necron overlords
<horrified> Necrons wake up!
<Happy> To be a new friendly cryptek!
Necron Pariah coming up, it's true
I can't remember if actual Adeptus Arbites were in Munda
Oh, wait. Was it enforcers?
But the local enforcers were interesting because they start off very strong
With better armor than anyone and good weapons
i want crontide...
But they lack the same "high end" as the gangs since they have trouble making money and taking unsanction weapons
So they start strong and then become embattled
I’d prefer gsc as a new faction
Ash Wastes Nomads in general dont have much lore
At least to my knowledge
Or whatever you call.people who live outside of hive cities in the wastes
That is pretty cool
I agree, Munda is interesting with how the power curves of gangs can change across different battles in a campaign
Also isnt one of the Hive Scum background options being from the wastes?
Or at least spending time there
If you're scared of them you should not tell Necrons to wake up
Yeah, though even in that little blurb it's mentioned as being pretty mysterious and sketchy
Rogue Trader is getting a Trazyn DLC and darktide matched Arbites with Rogue Trader therefore it's only logically the new class will be Sennet, Trazyn's Cryptek
Yeah, both will
Yea the necron dlc for the season 2 for rogue trader directly mentions museum curator Trazyn the Infinite
They call it the Necron DLC but let's be real it's the Trazyn DLC
Probably not a Necron companion but one can dream
It'd be funny if we just got a random guy from Trazyn s musuem like a Pokémon starter
Trazyn is the companion
Heretek maybe?
All it says about the Trazyn DLC companion is that they have "a distinct combat style that reshapes battlefield tactics"
Neat
the game does desperately need more heretic party members
The problem is of course that would be mean theyre basically locked to 1 of the 3 options
Let's see for taking this task you can have the temporary assistant of either Krork, Thunder Warrior, or Enslaver. You took too long to decide you get random daot tech priest with this volkite gun
If the new companion somehow comes from Trazyn it'd definitely be a heretic
You don't work with xenos and not be a heretic as a imperium citizen
how on earth do you paint this?
Back to darktide, imagine if we got a Tau unit.
We got Tau in darktide before another Firewarrior shooter game
tau enemy unit?
Honestly, adding her to Darktide would be one of the funniest possible options
would be a cool-ass boss
Honestly would be a real escalation of a boss too given she more or less solos 2 DW kill teams in her fiction
Really any Cryptek would be a massive jump
It's even be on for Space Marines 2, necron Cryptek are monsters
very carefully
finally, something for dragor to use his tank (and sword) on
could be an iconoclast, but i don't think mortals really work 'with' trazyn
Typically xenos companions just don't have any ranks in any of the philosophies in rogue trader
As for humans, 'heresy that's unrelated to chaos' is usually iconoclast
Ok, but two DW teams are much weaker than Release Argenta + an Officer
I think there is a hot take where Argenta should have a level in Iconoclast given her softer edges
Companions can change levels based on dialogue
Abelard goes from pure dogamatic 2 to dogmatic 2/iconclast 1 if you are iconclast towards the crew
Kibellah goes from dogmatic 2 to dogmatic 3 if you push her to stay firm to the web spinner believes
Current Argenta could also take on two dw teams
she's so cracked
This would cause my financial ruin
Considering she can like one shot a necron destroyer lord with a single bolter burst yea shes cracked
THats not accounting for her using abilities and heroics to get at least 3 more bursts and officer buffs
argenta's a bit odd, since she's 100% burn the heretic, no treating with the xenos, abhor anyone who denies the creed, but she doesn't really care about the serfdom and mandated grinding poverty stuff
(that's more cassia's deal)
The grinding poverty isnt officially mandated in the rules, its just the natural consequences
Care enough they can do their job
Which to me is funny Imperium has better healthcare than the US, if youre not in the underhive medicaes tend to be free and readily available for like street surgery
Thats assuming a gang hasnt claimed the territory and charges you for access to the area
Still more reasonable than health insurance companies
Yea Navigator deal, but even house Orsellio is kind of stand out for being a bit harsher on the serfs than most houses
Thats kind of how like arrogant rogue traders and inquistors tend to be with like executing people for being your coffee a minute late
I'm finally getting around to leveling Zealot and I keep going back and forth on if I like the Thunder Hammer or not.
If you want a Thammer but without the crippling specialization I would look at the Relic Blade
which can do Thammer things with it's sprint attack and the right build but is also a power sword
Goddamn, Loose Cannon is a fucking FREAK
https://www.youtube.com/shorts/JmWWKyDOYVY
What an icon
This keystone doesn't seem all that good.
Note the wording on the trigger condition
"when 25 enemies have died within 25m"
nowhere does that say you have to kill them
Meaning it's going to trigger pretty every time there's a big fight
Yeah, Blazing Piety triggers so goddamn often
It's a very simple effect but it's practically ALWAYS active because of how many enemies there are, especially at higher difficulties
It's essentially just a free +15% crit chance
Stalwart and Righteous Warrior make it a shitton better too
Boosts it to a hella nice 25% crit chance increase, replenishes half your toughness instantaneously, and gives you a not insignificant toughness regen bonus
What do people think of the uses of dependecy vs adrenaline?
no personal experience but adrenaline seems rarely picked because a non-rampage build rarely cares for an exclusively melee use it or lose it keystone and rampage builds get more value out of dependency anyways
Thinking of trying it out on my stimm build to try and kill things with the tac axe faster to get stimm back faster
Do you guys prefer to stimm during or after rampage?
Good news gang i finally figured out, and subdued, why i wasn't enjoying ogryn
my brain was too fixated on "oh man i ain't killing a lot that's bad"
and then i remembered if they're hitting my shield, that just means everyone else can kill 'em
Blazing piety is top 2 zealot keustones, crits are very good for zealots and the other contender is Martyrdom
IR's buff is kinda real weak and like, just taking martyr and losing just a single wound of health would give you similar benefits to IR and it would get better than IR if you lose more HP
Blazing piety also doesn't specify extra crit only for melee, so all your stuff is critting more, and you can cue a lot of good stuff off of crits. That and you'll just be killing more in general
And a lot of zealots talents proc off of crits too
Also some weapons deal a ton more weak spot critical damage than regular
Like tax ax light weak spot crit deals more damage than like several heavy swings
blazing piety suffers a lot less because they don't have to be your kills but it's a minor representative of the "please bro my stacks" thing tide game builds often have
where your build straight up can't get up off the ground on lower difficulties because enemies are too infrequent to fuel your abilities lmao
vermintide felt a lot more extreme about it, the game would get paradoxically easier at a point because suddenly you get fights lasting long enough that your things get to go
figured I should rejoin this thread now that I'm actually playing DT again
been having a lot of fun with Arbites now that I got one with good level and gear
now if only I could get some good curios
The curios are maddening to check at Brunt's so I just check Melk 1/day for 420s and anything 380 and up, that's good enough to get by
I just want at least one (1) max roll Toughness curio please
but even with mediocre ones, it is very fun to be nearly immortal on Arbitrator so long as I get to keep hitting things
somewhat surprised for myself how much I ended up liking the shock maul and shield, I'm not usually very big on shield weapons in the tide games
i'm pretty down on the ogryn club n shield myself, even though everyone i know swears by it
i should probably buy cop one of these days
all their weapons seem like they feel so nice
As a Ogryn main who often can't be separated from his shield, I think a big part of it is just that without it I feel like I get shot to pieces constantly
i do definitely feel that
the arbites shock maul is pretty nice, with or without shield
but especially the Exterminator Shotgun has been one of my favorites
yeah, by all accounts it's everything i want out of the combat shotgun
it does a lot of damage
every time i complain about the combat shotgun's method of deploying special ammo, everyone mentions that the exterminator does it differently
which is great
The Arbites shotguns are probably my favourite guns in the entire game
But they also make the regular combat shotguns feel a little sad by comparison
and the Mark VIII has a nicely tight choke, and is accurate to pretty decent range too
it also gets Brittleness special ammo instead of shock
the shotpistol and shield is also pretty good, but I prefer the shotgun overall I think
it's also very fun having so much impact that I can just stagger Maulers, Ragers and Crushers with normal attacks
I have zero fear of Maulers on this build
Arbitrator gets to use the slug combat shotgun pretty good along with the fire shotgun thanks to the cleave bonuses
I really like the slug shotgun
Turning your standard shotgun into a sniper is very funny
I've also been leveling a Hive Scum gun build
and it finally feels like its coming together now
uzis scum feels ridiculously good
I'm using the stub pistols for now, but might also try subbing in the auto pistols again
Once you get vulture dodge the autopistol hive scum becomes amazing
yeah getting Vulture Dodge and Pickpocket changed things up a ton
I know that recon lasgun is often used for gun psyker builds, how would an agripinaa revolver tranquility scrier build work?
The finesse bonus and reloading bonuses make it work pretty great, you just want like a Illisi force sword for big crowds
only crit bonus non warp weapon psyker has access to
head pop or shards could also cover for very long range targtes
Revolver is basically a pocket sniper anyway yeah
Zarona is, Agrippaa has some issues at long ranges I find
Yeah you gotta stand still for it to get real tiny at range and then suppression is a concern
I don't usually use the alt revolver much, so I always think of the Zarona first
Zarona is definitely the better of the two but agrippaa would be better for farming lots of crits quickly to maintain scriers gaze
Zarona is probably one of the best weapons for emergency special/elite elimination for melee builds, which is a niche most melee centric builds strongly appreciate
Agrippa has ammo issues alongside needing more shots to kill important targets and having a less effective range
But it fires decently fast and is part of the only general weapon family with a crit bonus so you can farm crit effects with it, at least in theory
Recon has held the crown of the gun psykers best friend for a while for a reason, and it’s still kinda below other builds like infernum staff
Putting Run & Gun on the Agripiina revolver helps a lot with its bloom and shot spread, but a lot of the revolver's power comes from pairs of blessings working in synergy. I always feel like that mark needs three blessings to really shine.
Missing even one shot on a five-shot revolver because of the bloom is an enormous loss in damage potential. It wants to be tighter, but it also wants some way to enhance its crit chance to cash out the on-crit blessings.
Yeah handcsnnon with either aim crit or xryssuan roulette is a strong combo
What does rending do?
It's a straight additive to damage to an armor type (so 30% rending brings 30% damage to carapace to 60%) except if you get more than 100% total damage the rending makes it go up by 25% the amount over 100 (e.g. at 60% damage to carapace if you get 60% rending from hand cannon crit first you get to 100% from 40% of that then the 20% extra converts to 5% for 105% total damage to carapace)
This is why the uncanny strike blessings are neat because the extra over 100% is still useful
Brittleness is just rending the whole team can use and caps at 16 stacks of 2.5% for 40% extra and adds to your rending
there are unique forms of brittleness that can stack with normal brittleness
but they're very rare
Yeah they took away Vet melee super brittleness so now the special super stacking brittle is the flamethrower/flame staff blessing
The two off the top of my head are the special shell on the single target Arbites shotgun and the purple mode on the Scum's saw
yeah those can both apply Brittle
has to be the Mark VIII for the Exterminator though
the other one does shock
The big difference is rending is a buff to you and you only, while brittleness is a debuff to the enemy and everyone can benefit off of it
The everyone can benefit is self explanatory but the one odd advantage brittleness being a debuff has is that it affects the DoTs of your teammates which is generally the only way for say a Captain with a shield up to take damage
that stairwell at the start of the moebian steel mission is burtal, had more failed runs to it than the final event
You kind of have to go fast and cleave through the horde
Also not fall to basically your death of a burster sends you off, never trust being near an edge in darktide
And get rid of the gunners and gas bombers before they shred you
Ok so railing the emperor once is OK /s
Warhammer doesn’t have an auto shotgun huh
Ogryn Ripper can do it on 2 of 3 marks
They’re around lore wise
None in Darktide tho
There is in fact the ripper gun, but it's in a bit of a sad state
Wonder if we’ll ever get new generic weapons
Probably when they figure out what role it will have in the game lol
The idea of a melta is fascinating
I guess it'd be like the trollhammer torpedo in vermintide? Where you get like a handful of shots but you Blow Away anything other than monsters you point it at
or maybe it is held back because the art team engages in vicious arguments over what the firing effects should look like
I really like Dawn of War meltas, where its just a little bit of slightly bluish heat shimmer
I was thinking about that myself
I've always been in camp 'heat ray energy lance'
But the 40K games I've played (boltgun and space marine) made it a far less cool heat blast cone thing
I like those personally
Fair! It's not lame
I just like death rays
But yeah in my mind meltaguns are in the same tier as like
The Hive Scum's bazooka
You have like 3 shots that are each a giant cleaving pillar of Go Away
Buff the Ripper and do it now.
don't buff the ripper gun
Seeing how much of a monster they are in tabletop convinced me of this yes
just give ogryns a second one
all stats are the same, you just wield two at once instead
lmaooooo
But yeah, Ripper Guns outdamage heavy bolters on tabletop so uhhhh
Seeeing them shoot BBs at people in Darktide is a little sad
yeah, they should be fucking shredding armor like tissue paper
I can get behind that, Ogryn doesn't have much ranged carapace damage besides Rumbler
If they could tear open armor there would be a little more justification for their bad ammo efficiency at least
Literally called a Ripper Gun.
didn't know it was in the files
I want to like it more than I do, but I always find myself preferring the Kickback.
plasma pistol, handflamer, dueling spear and flail are the generic weapons I'd want to see. Then longlas/melta/powerfist for vet, anti-armor voidpierce staff for psyker and power axe, heavy bolter/mining laser/improvised weapon/knuckle dusters for ogryn, not sure what for zealot
Chain.... flail
I assume this exists but it scares me
I am very much of the opinion that power fist should be shared vet/zelly but that’s also partially because it’s my fav 40k weapon and want it on multiple classes
also, the vindicator for zealot
I'd make it like the flamethrower but has the grenade gauntlet propety that the main attack is melee and must be braced to shoot
We still dont have a pistol + melee in darktide
When both the tabletop and vermintide have em
vet + psyker :)
zealot just uses their regular fists
No
longlas is definitely something I'd wanna see
Iron Arm would be a cool power to see
We have relic blades we should have power claws
Or the power spear's white scars have
i think the thing about the ripper is that its not bad on say a gungryn build, but its not great either
its really outshone
biggest issues being its ammo consumption vs damage done
It's actually super fun to run big crit/fire build
can opener blasting crushers is a little less effective now, but also still fun
It does also work completely fine on lower difficulties when there's less to shoot
I guess the real question is how to buff the ripper without it overlapping too much with the twinlinked stubbers
I think ogryn actually has a really good set of ranged weapons with very little overlap
Because I have always sort of felt they were too similar
Hard to come up with stuff that really has its own niche imo
how do you f eel like it overlaps with the double stubble?
they feel quite different to me, even beyond "one is good and the other sucks"
I guess, thinking about it, the bigger part of it is mostly just the ripper has always been kind of ass so it just feels like a worse version of the stubber which more or less performs worse at everything the stubber does except stabbing people
But I guess then the question is what should the ripper be buffed to do better than stub while still keeping a distinct niche for both
Because right now the ripper's only real advantage is conceptually better ergos but it pays for that by being a confetti launcher a lot of the time
Atm, when I run bleed and gungryn fire stacks, it shreds bosses better than the tlhs, but not as well as the rumblah
Big issue is ripper has glaring weaknesses in ammo, armor, and dealing w ranger specialists you need to build around despite how fun it is
Yeah in my experience it's biggest shortfalls are ammo and armor. It being a shotgun, long range isn't really its built in thing
It can kind of compete with tlhs with reload speed and can be a bit flex with can opener, but it still suffers
Id want more ammo and/or more damage. Or a blessing oriented around crit so that it spikes hard
Maybe boost it enough that you can can opener combo crushers again
Honestly I don't think the grenade gauntlet is in a great place either, outcompeted by the stubber and the rumblah respectively
It's melee hybrid vibe not being enough
the pilebunker hit doesn't do enough 
Great way to clear space, but the ogryn isn't generally struggling to clear space
And the rumblah can handle that and kill crushes
I feel like melee-hybrid is a pretty difficult problem to unpack
Because it demands to be balanced pretty aggressively because of all the potential utility
But then it's hard to keep it from feeling weak compared to either pure melee or pure ranged weapons
I think more damage in close range would be ideal, make it the ogryn's anti-armor ranged weapon to counter crusher and mauler packs and then you can take an anti-horde melee
But keep the usable distance short and the ammo relatively low compared to the stubbers
kept dying on my zealot, I think I spent so much time on my scum with the long dodge perk that getting used to the block/push paradigm as primary defence is hard
also not used to using the thunder hammer
I can see the vision, though not sure if I vibe the ripper as an anti armor weapon on theming. Could be a good solution though
i feel like the ripper should, thematically, kinda be the ogryn's Infantry Autogun vibe
or the Ogryn's Lasgun I guess, in terms of being the generalist every tool
Honestly just make the ripper handle a bit better it’s slow as fuck to stow, brace load etc
That would be good qol
Also think at least one mark should be a sweep knife melee instead of stab
Wanna try my hand at only ripper ogryn build and live out my big ogryn tabletop life
Also sad we don't have a thunderous headbutt blitz or something for heavy busting
the rock is probably a better way to accomplish that though
Yeah I feel like the heaviest one should probably be the one with this, so that it's main attack is more single target oriented with the back up anti chaff option
I say just replace every ripper pellet with a bolter explosion
This will solve cleave and armor concerns
Yeah, that's really where it feels most frustrating relative to the stubbers insofar as the lower overall damage/range/time firing feels like it should be offset by being the most comfortable Ogryn weapon, handling wise
That also makes it fit better as the Ogryn default option
every so often i bring it out for a spin just for the feels
dodges on Scum are absolutely insane
just give ogryn Desperado lol
I’m really bad at block/push stuff unfortunately
Also, I wish zealot had more fire dot nodes
Yea push is pretty key for every class playstyles
Im pretty sure like every 5th action from me is a push
I almost never block too and that’s a problem
Block depending on class is less important
I hardly ever block with zealot except for like bosses cause the things I'd want to block ignore block like mauler's and crushers
I will say dueling sword and parrying a crusher, mailer, or boss aggro'd on me feels great
If you’re feeling extra frame perfect during a given run you can parry demonhost attacks so you only gain the area of effect corruption
I feel like I’m doing scratch damage as zealot compared to other players but that may be since Ive not fully leveled
Either things are dead by the time I get there or I get shredded on approach
You see you can hold block during a parry and at the end of the parry iframes you immediately go into block
You can quite easily and safely parry even daemonhost
What weapon combo are you using with the hammer?
Are you sprint sliding
One of Zealot's unique trait is you take no damage while sliding from ranged attacks and less from melee
No I admittedly rarely slide
Whatever is highest level I have so currently infantry auto gun
A pistol or flamer woukd be preferred though
That's a pretty good combo overall because that's good for shooters while the hammer handles crowds of mooks
The light infantry autogun has pretty snappy handling and mobility with good hip fire properties for shooting on the way in
Going from light spamming like many scum weapons are good at to having to fully use the melee toolkit is a change as welll
It feels like I need half a clip to kill a scab gunner though
after the HP buff they're surprisingly tough yeah
what's the difference between the kinds of autogun?
Braced braces rather than aim down sights and has the highest magazine size, infantry is full auto with medium mag and vigilant is semi or burst and sucks
I find braced to be the best from what I’ve used
Im a personal fan of IAG but i also have a build that makes it shine pretty well
I prefer the feel of ads to braced for whatever reason
Yeah you can two tap a lot of mooks with good aim on the Columnus
Isn’t the hammer meant for armor breaking?
Yeah that's what's great about the Hammer is you can charge it for single boops and you can chain heavies for crowds
Charge into light is enough to take out a plasma gunner or a gunner gunner real fast
Tbf I've gotten all but the highest tier blocking achievement on Vet so you'd be surprised.
level and good gear does make a huge difference
Yeah I think I might just be doing dif3 too early. Dif2 doesn’t feel challenging though unfortunately
I should try the throwing knives but have been using flash bangs to try and get the eyepatch
My good scum builds struggle at dif4
Also man flamers is slow lol
Wish we had a hand flamer, a fire melee weapon and some more talents to do a fire zealot build
I also find the jump into Heresy pretty difficult on a new character usually
knives are nice, but you do really gotta hit headshots with them
If youre running blades of faith you can throw one right when you pull out the bolter or flamer and instant fire it
I like them as a 2nd ranged weapon
I can run flamer or bolter while still having a ranged instant response to specialists
a lot of zealot weapons are also light attack spam
Relic Blade whooo
In your corner, only LMB in mind
i don't think i've ever pushed on scum a single time in my life, except to kill bursters
and as scum specifically i usually just shoot them anyway
Bad luck with runs tonight
Though I like to think it's a sign I'm actually doing something right for once when I survive until the wipe as a Hive Scum and two vets and an Ogryn each go down about three or four times each
Blocking is the setup for pushes, pushes set up push attacks and push attacks are often really good crowd clear combo starters. It's a good habit to do all three and all three are linked.
What’s the difference in use between crusher and hammer?
Crusher has less damage but more disruption by a lot
Crusher is sort of a damage amping medium damage stagger baton
Thammers are all focused on deleting tough enemies
Hammer no aoe but huge damage
eh, its heavies are alright aoe
not amazing, for sure
basically always slower and less cleave than you'd like
but they're acceptable
It's if you want to delete monstrosities from the game and are fine being ok at everything else
Can someone spot check me, didn't the hammer have aoe at one point in is life? For some reason I'm remembering one was big single target and the other had an explosion effect
No aoe on charge attack was my intent but yea, thrust big sweeps is good shit
One of the thammer marks actually has some cleave on the powered attack yeah
It at one point didn't have cleave on the power attack and so a random poxwalker would get in the way of your monstrosity obliterating strike and make you very sad
(it also used to basically stun you for a short time too)
That's what I remembered about the default thammer special yeah lmao
It was extra bizarre because for a while the single target THammer had a sweep heavy and the CC Thammer had a single target heavy. Which felt backwards (they eventually added a single target strikedown to the charged attack on the single target one)
i fucking love the Hivescum by far my favorit class
I can't decide if I love shooty scum or stabby scum the best
One is for running around at 90mph and deleting packs of shotgunners/gunners, the other is for running around at 90mph and deleting hordes and crushers
uzis does both
Though the latter gets winded after 30 seconds :V
Chainswords can swing so fast you outpace the timer runout and stay rampaging as long as there's guys to hit
i do think its incredibly funny to run fast twlhs gungryn
and get celerity stim and the scum stim
and shoot so fast that the game cant keep up
Celerity stim affects rof?
attack speed does, yeah
As a martyr zealot I approve of more attack speed
Do I need all the attack speed nodes on the knife? Hell no but it was fun for a match
i kinda wish suppression was like a stacking debuff, and would last longer the more stacks you have
so that gungryn could actually disable whole gunner squads without actually killing all of them
would make the ammo expidenture feel better
...reading through a supplementary book for a TTRPG
Found this
Sounds unsettlingly familiar
Makes me think that maybe the Seer's Beloved isn't Big E, isn't a daemon, but could maybe be some strange tulpa of the Emperor that they made
My stupid headcanon is that the Seer's Beloved is the TTS Emperor watching everything he's doing like a Twitch stream
It does seem in line with the Beloved's personality
The shard of the Emp's that contained his whimsy
I have a dark horse idea:
Sanguinius
How are people running their Scum Stimms? Both generally and for using for the deployable ability whose name is escaping me
The rending branch of the damage section seems really hard to pass up
maxed out with full 75s cd, rending node + cdr node
lemme check my specific cdr option
i haven't done a briefcase build yet
this is just for uzis.flac
I've been rolling briefcase + adrenaline rush since hitting 30 after levelling with all left hand ranged side and it's felt fantastic
Though I'm really curious about the chem toxin stuff too
oh oops, i'm on reload speed, not cdr
rest of the tree's pretty bog-standard, too, as far as i know
but i haven't looked at other folks' builds
played darktide with a friend yesterday, I was arbites he was ogryn, starting at lv1
that shotgun they get is super fun huh
It's very movie shotgun sounding
the Arbitrator shotgun?
or the Ogryn Kickback?
it's very good, yeah
I'm still using it as my ranged weapon of choice on Arbitrator
however I was also playing with headphones since I was talking, and they were noise cancelling
because of that I was apparently yelling quite loud and couldn't tell since I couldn't hear myself
the Mark VIII is accurate enough even at fairly long range you can snipe fairly well with it
I can see why arbites is regarded as the best class, super strong while also getting the utility of the dog
I'm running Lone Wolf to try and knock off the last couple of penances I need
Shock mine is hard when you get two and it only comes from boxes
Ive enjoyed lone worlf+charge+right side capstone, very tanky setup
and while dog is cool it felt like it kinda caused me to have some bad habits, noticed i was a little worse at plague hound or mutant evasion
That's what I'm doing currently as well
I haven't felt the loss of the dog too badly since I got a shotgun properly leveled to snipe things with
And the stats from LW, as well as the regenerating shock mines, are pretty nice
I have shock mine, dog coherency (the penance for this one seems bugged though sadly), bash and justice for my current build
tried out arbites for myself for a bit and while i agree the class is good i think its melee weapon options are kinda uninteresting
true
they are definitely very limited in weapon selection
fortunately I like the Arbites Shock Maul, with and without shield
so it works out for me
I say they should've made the no shield shock maul have the bully club move set complete with slaps
what could they add in the future to round out the arbites while still keeping that cop energy?
stun nade launcher with good impact damage?
i know they can get a "webber' in tabletop, dont actually know what that is or if itd be useful
I think they can use a kind of electro whip
I think a whip would be kind of difficult to do right, honestly.
Arbites kill team team has grenade launchers, infantry stubbers and suppression rods that could be added with the first two shared with vet
Whip woukd be cool but super hard to do yeah, especially preventing it from going through walls
I’d have it shared between arbites, scum and zealot
I forget, the vets only unique weapon is the plasma right?
helbore
Power falchion and power sword
oh right, those
Oh and shovel
Ones a small shovel and ones a big shovel
yeah but they play exactly the same ime
Is it good against armor i dont play ogryn
i don't know, it didn't feel like it when i tried it but i haven't looked at its stats recently
Vet shovel has uncanny strike
ah
Folding shovel is great against armor but limited targets
Ogryn doesn't stick, vet's sticks into the target
Yea not a fan of the stick
Really is limiting at higher difficulties that just send a lot of armored units
yeah, though in its favor it can be a lifesaver against the odd crusher/mauler/zerker because of hte near guarantee stagger/stun
its solid but the pickaxe is better imo
the shovel had its heyday where it could one-shot multiple crushers if they bunched up
but crusher buffs + ogryn rework changing how some of the effects stacked ended that
I think darktide would be in a much better place if uncanny strike was nerfed similar to hvie scum's shivs version and if Carapace damage penalty was less. We wouldn't need meatshield crushers that make weapons without uncanny strike even worse just to make them stick for longer than a second
There's only a couple weapons with Uncanny Strike and they sacrifice tangible other performance for that rending, probably the big thing in my mind is fixing the Uncanny Strike applying to DOTs like the fire staff
Uncanny and bleed, actually quite nice on havoc 40 cause bleed damage isn't affected by negative damage modifiers
Everything goes through walls, including the enormous two-handers.
The vet shovel sticking works in its favor, imo, because it does two hits, and the first hit sets up skullcrusher.
Headshot shovel bonks can put up big damage numbers.
The sticky part is also a special stagger category that has a really likely chance to stagger pretty much everything not monstrosity which is nice
Exactly, but most weapons have short enough reach it doesn’t break things
Whip woukd have very high reach meanwhile
Blaze great forces word has reach
Also explosives do as well last I checked so I don't think fatshark cared about weapons that clip
boltgun is powerful but clunky
Lore accurate for a mortal using one.
Meanwhile zealot quickdrawing it one handed while throwing a knife
Just built different
Built different (faithful)
bolt pistol feels like a really good weapon for hybrid builds
It’s a good workhorse.
Despite scum being my main I somehow only now found out shivs have two mos
Mks stupid autocorrect
yeah
one has the double stabs on heavy, the other just has slightly bigger slashes
I like the Mk I a lot more for the strikedown heavies
The stabs are great into armor and elites
Apparently with a decent Rampage setup and stim the stabs on the MK1 are the fastest non oneshot boss buster in the game once you get to Havoc 40.
(specify Havoc 40 because below that the boss HP pools are low enough that more burst oriented options i.e. kraks plus power sword are stronger)
Ironic are a pair of improvised shivs are so good
chalk that up to the people doing the improvising
Those are archeotech shivs made of forgotten Moebian structural steel, harder than adamant and able to scour tanks clearly
There’s been some definite power creep with dlc classes ans weapons
Ish? People seemed to have mixed feelings on the strength of the Hive Scum
I don’t think it’s actual creep so much as like
Power floor creep
None of the DLC classes have stinkers of weapons
But they’re not really stronger than the good weapons already in the game
In my mind it kind of has to do with limited loadout slots meaning class specific stuff kind of shines a little brighter than the class shared stuff, like Arbitrator with Combat Axe bonks real good and it competes for slots with the various mauls and shields
skill floor also high for this latest class
My experience with Hive Scum so far is mostly that it feels kinda awful to play at lower levels
But that also kinda applies to everyone
But once you got some talents together it gets much better
I keep on wanting to get it, but that's mostly for the bone saw
Much like how I keep wanting to get arbites but only for the shotpistol
To be fair, the shot pistol rules
Yeah, like the build that can do that with shivs is a fairly standard rampage hive scum build aka a glass cannon that requires you to dance in melee range when a single mistake causes you to blow up.
how do mortis trials work?
What exactly are you confused about? It's essentially a wave survival mode where you get fancy extra perks every so often
is it rogue like or do you keep your build/weapons you bring in
You keep your build! You just get additional perk-like abilities
Like 'you do an electric explosion when you reload' (not a real one I think but all the bonuses are like that)
shame, a true lv0 rogue like mode could be neat
like you pick a class then need to try to build coherent build with random weapon, perks and skills that you get given
be a neat way to try out things you don't usually use for your main class
Play VT2 Chaos Wastes for that
What unique weapons do you think a tech priest or skittari would get?
Transonic razor and/or blade
An Assassin weapon with a shred special might be fun
One of the flavours of Phosphor pistol would be cool, as another flame weapon
Honestly just make them a weapon that functions identically to the flare pistol from Blood
How does that function?
pistol that shoots flares, so i imagine something like a blot pistol that does less damage on hit but gives burn stacks
Essentially a pistol that shoots stacking DoT projectiles, that after dealing nearly lethal damage makes the enemy burst into flames. Alternate fire is emptying the whole magazine (in Blood it's firing eight shots at once because there's no reloading) and firing a spread of explosive projectiles
that might need a small mag to be balanced
Imagine how many weapons we could get with just bolter ammo types haha
Lasgun with a hotshot pack special would be interesting
I think there’s a pattern which can do that
I was sort of surprised hive scum didn't get like dual hand flamers
hmm what else could they give the veteran as far as unique or only shared with one, options
longlas comes to mind, grenade launcher is easy, we've all been waiting on melta
id love for them to get their own version of a heavy stubber
just call it something different just like the arbites shotgun vs the others
A Hellgun would be interesting if they fit it in the same way as you might a minigun in a different game.
Yeah that would be cool
Recon Lasgun but bigger is something I can get behind
I could also see a Hellgun working on the same heat mechanics as the Plasma gun, which I know isn't really a thing in lore but it could work as a balancing factor
The real issue is that backpacks are a cosmetic slot in Darktide
Yeah but it also means nothing is on their back by default
I just don't think they'll ever include a weapon that would require someone to replace one of their cosmetics, unfortunately. Though ironically yeah it does also mean there's a built in backpack rig set up and there're no non-backpack cosmetics that would interfere with it
I wonder if tech priest blitzes may be built in heavy weapons
I would love to see blitzes, or abilities even, that change something cosmetically on a new class
Especially if they're committed to having new classes that have very small pools of cosmetics anyway
If they had tech priests id want their blitz to basically be used by the mechadendrites
There’s hellguns with a magazine feed
yeah you could have a big pack rather than a backpack feed
my diffiuclty 4 games aren't having the greatest win rate unfortunately but dif 3 feels too easy
with my scum
What level is your scum? I definitely felt that pinch when I was about midway through
is your gear properly set up?
does an unimproved krak kill a crusher on auric?
Nah you need the improved grenades +75% damage krak talent node to 1 shot auric/havoc crushers
ok good to know
I might just suck
Difficulty 4 can be real tough particularly if it drops you in mid mission because that means someone dropped
Being able to blast a ton of pox walkers fast and blasting mutants fast starts to add up
Then there's the classic hive shanty, "what do you do with a dozen ragers"
veteran when mildly inconvenienced by a crusher (there are 5 more)
Fortunately maniacs are weak to chem toxin
I always set my ranged weapon to anti maniac for a reason
Tbh I’m more shredder coded but yes
damnation feels so much easier as arbites than scum
Scum is super super fragile so mistakes are instantly punished.
Arbites can face tank 3 crusher overheads without going down
there's also the dog to passively deal with problems
my damnation record on scum is probably like 25%, and yet I've yet to loose one on arbites
Arbitrator is ridiculously tanky so long as you can hit things
Arbites is a lot easier to use
You basically have to be trying or get downed by a trapper to really go down
Hive Scum you gotta keep distance and/or dodge all the time
<@&1042950387478560878> perhaps some tide?
yeah hive scum requires you to have developed your dodge reflexes well to stay alive i think
Scum is a little bit like playing the game on hard (er) mode, though they do have just about enough cannon to make the glass worth it
Scum wants to lurk just out of enemy hurt range and deal nutso amounts of damage
If you flub you die
If youre in rhythm though youre basically invincible
Rager sneaking up on me is the bane of my existence
But that's true for most classes
And their passive dodge buffs and etc make it so you do avoid a lot of stuff other classes would get whacked by, but its active rather than passive
if you take some of the dodge stuff, your dodge distance is genuinely insane
I always take that center node for dodge distance
Just yeet yourself to the other side of the room with some hops
chat
eviscerator or relic blade on zealot? having a bit of trouble choosing between the two
I slightly prefer the relic blade personally
Just because of the moveset, and the heat bar being more convenient than having to repeatedly rev up
I like em both but my heart goes out to the evis
Though I think the relic is mechanically better
And if you don't like the rev attacks that hey stuck in folks, the evis isn't for you
Relic for burst, Eviscerator for sustain is my play
I like the Eviscerator because it makes fun noises and does the shred thing
it also just
swings fast (with maxed finesse anyway) in a horizontal line for headchops
executioner's (chain)sword
I do like the second mark because of that vibe
Overhead heavies and vertical lights
No fuss, all is right in the world
I'm a mk. II Relic Blade enjoyer. That's a moveset that feels like it has no end to its mastery potential. I still learn new ways to use it all the time.
I like the mk.III Heavy Eviscerator but it's cumbersome to set up rev Heavy 2 overheads. The Relic Blade uppercut has a similar niche and is just really satisfying to route into.
relic blade puts in the work but chainsaw got sauce
Honestly part of the time i dont bother and just do heavy 1 revs, kills most enemies anyway
Crushers are the specific case I want the overhead rev for. If you can get the horizontal headshot its not so bad but losing both the power of the vertical and the ease of not hitting an ogryn shoulder is nice.
Flowing into uppercut headshots on the Relic Blade has been real fun for me, I started going for it more specifically lately and it feels like being in a movie.
Had someone slagging me off for playing Arbitrator the last time I was on because it’s a “crutch” class. Made me kind of upset.
that user is weak in spirit and does not warrant your attention
probably mad you were outperforming them
yeah, being the safest class and probably the strongest doesn't mean a ton in darktide, where you still need decent mechanics and team play
can't really have a 'crutch' class
Yeah, I wouldn’t be surviving if I was running off by myself.
If anything they just serve as an anchor for the team, more than being a crutch.
that's just scrub mentality tbh
It's literally a co-op game, kill him with hammers and nail him to the cliffs
I sometimes feel bad for playing and enjoying arbites
Nothing wrong with puppies and punching
how quickly the people of tide forget the lessons of godbreaker bardin
(vt2 family of builds using the fact ironbreaker just passively refuses to die to go batshit aggro)
no one would ever complain about having one
tanks are largely pointless but someone cha cha sliding to crush the elite accosting you with a boulder while tanking anything trying to stop them is a whole different thing
The most impressive thing about Arbitrator is honestly that it made me not dislike a shield weapon lmao
The shock maul and shield actually feels good to use
I do enjoy stagger arby, as well as their shotgun
I want to love the dog but its implementation is akwards
kinda wish their pounce was an active you had to use
robo dog is super cool though
infinite shock mines are really strong
I just think they could've done it better
as are the impact nades
the nades are fun if a mid blitz
The stagger on Arbitrator is honestly insane
it's like playing a smiker except you have no peril to manage, you can shoot while doing it, you're tankier, and it deals more damage
Now admittedly I also run Hammerblow on my weapon, but I can just casually smack around Crushers with light attacks
And it bunches the entire wave of crushers up so the Hive Scum can pull out their 50th rocket of the run to blast them away
(why does Scum get 4 rockets per box like really)
only if the team actually feeds me rockets :(
because they were inferior pound-for-pound compared to the other two, and 2 base rockets is absolutely dogshit nade priority
the capacity and effect buffs were probably overboard, though
is smiker still a mostly detrimental meme
Oh did the rocket used to do less damage?
yeah
They did less damage in a smaller AoE
rocket got buffed from 2 to 3 uses
and increased aoe by like 25%
and increased damage by like 25%
it's still problematic to use at high havoc because of the prep time
The rocket is absolutely hilarious on low diff, since blitz damage doesn't scale much
in return for being ogryn giganade but four of them
I do really like DT nerfing things by making them have shit ergonomics.
Genuinely
It is good yeah
and they're unwieldy on a class that cannot afford that
All the weapons with stupid long ready time
having all of its sustain be tied to holding lmb or spamming sprint/slide/dodge
or all 4 at once
so it's a genuine and terrifying moment of possibly fatal weakness
I should probably learn to slide more
usually at 4 at once
their melee immunity on slide is insane when used properly
and normal dodge
Real and true
was vulture dodge fixed?
Like, I can just run a battery through a horde and not get touched because of it
fixed?
Your ability to challenge gunners on Scum is so funny
idr/idk its bugs
it would sometimes just blatantly not dodge
ah
like, frame by frame video evidence of the buff being up and still eating damage
no idea
watched a class tier list a couplle days ago that bewilderingly put arbites as low and hive scum as worst
what was the metric
it's weird because I can buy arbites being low for having a low ceiling in high dif high skill games
but hive scum has a soaring ceiling in the same conditions
seemed to be havoc effectiveness, he felt their control and tank abilities didn't make up for their lack of damage in comparison to the higher tiers and that was better for high level havok misions
yes, and then psyker
Vet ranked first for infinite ammo
vet, psyker, arbites, zealot, ogryn, scum
Scum ranked last despite also having infinite ammo
infinite ammo is Nice but barely registers next to shout spam
and grenade printing
krak grenade specifically
true
Late comment, but I dunno about tanks being pointless
proper tanking in darktide would be more accurately called controller
passively taking the heat just isn't a thing
Used to be shield ogryn could handle it but there's about triple the bodies on the board there used to be
shieldgryn with "blocks taunt" is the funniest shit ever when it summons all the shooters to him
aiui, it's mostly not a thing in very high havoc levels. But otherwise, for Auric and below you where you don't need to dodge basically everything or die, it's fine
Depending on what is meant by tank
tanks were popularized by WoW, in which they draw fire to keep the squishier classes safe
many games that now have them do not include this key feature
I thought the main mmo roles came from everquest?
thats why i said "popularized" and not "invented"
Fair, that’s the truth with most mmo staples
been trying out psyker for a bit, what's a good ranged weapon for the class?
i've seen people say the revolver, the laspistol and one of the autoguns
I've had the most success with the revolver, yeah
When you get the staves they're all pretty neat, the non-stave stuff goes good with brain burst if you pick an autogun or lasgun and goes good with smite or assail if you pick revolver or bolt pistol
Laspistols get a funny psychic push that does build peril so be careful
I feel like taunts are pretty darn useful, especially if you've got a dedicated team
I run the +15% damage vs enemies not targeting you talent on Zealot and any Ogryn popping taunt gives me a big damage boost on all enemies glowing red.
halowette has some drip this week
Saw a funny post that the reason darktide's PC faces are ugly is because it's accurate to the tabletop's mini's faces
Fatshark's dedication to the tabletop knows no bounds
This one is one of the silliest I've seen
I've always really liked that the Darktide faces, especially for the women. I feel like it really sells Darktides specific setting and tone
Chances are where ever you grew up in the imperium has toxins and radiation in the air that makes chernobyl seem pleasant causing all sorts of mutations, we're probably quite average in setting since I imagine none of them are well off enough to afford fancy rejuvenation stuff to look nice
oh god the catachan
they're notoriously bad
this is true
the canon veteran? that's not a gas mask, that's his face
Krieg would alter their faces to be a gas mask if said mutations weren't heresy so the imperium doesn't have to expend even the most miniscule cost of gas masks on them.
plus it's not like vermintide has good-looking humans (except Kerillian i guess but elves gonna elf)
Kerillian, tbh, is not a very pretty elf
It's been a while since I played but I recall a distinct uncanniness
Even Kerillian isn't quite the doe eyed conventionally attractive model that a lot of fanart makes her out to be under that mask
Though that's also partly because she's realistically not wearing any make up and is sort of filthy
she has a face that could be attractive, if her eyes weren't pits of darkness
well, actually, some people are probably into that
some people are into that
The voices have been trying to reach you about your extended voidship warranty. #darktide #voiceacting #rejects
Timestamps:
1:41 - 2:59 - Zealots
3:00 - 4.39 - Veterans
4:40 - 5:50 - Arbites
5:51 - 7:28 - Psykers
7:29 - 8:10 - Ogryns
Music genius: Jesper Kyd
Voiceline farmer: https://www.youtube.com/ @pupperbear
Additional SF...
I don't even need to see it to know the top 3 is femme fanatic zealot, male seer, and male loose cannon.
If it isn't then I don't need to see a wrong tier list
I'm a big fan of my lady Judge Zealot
honestly, in general darktide characters in general should be ugly as sin
they're rejects, combat vets, zealots and so on, they've had less than ideal conditions, see regular combat, and don't occupy positions of vanity
wildly enough theres way too many fucking LLM mods that make poor cassia generic anime pretty
im quite happy with my loner psyker's looks, shes the prettiest of my girls
do wish non-scum classes had a long hair style that wasnt shit
Absolutely wild
Cassia despite the game calling her ugly is like a model but with claws, weird eyes, and gills(?)
The classic trope of conventionally attractive women with self esteem issues about her looks cause of a few features and everyone calls her ugly.
I think about Bg3 mods attractive granny Ethel mod that makes her look like a college student, human nose laezel mod, and scarless shadowheart mod
Cassia is already cute
agreed
esxcuse me what
fuckin' why?
like, she's not my type but she's far from needing anything like that
gamers
I like how that is a priority in waifu-izing her and there's no mod to remove dialogue where she wants people killed and or maimed for annoying her
we must protect the fish
remember the "designed for gamers" thing with ghosts of yotei?
Eugh.
exactly
Shadowheart got one too
Literally conventionally attractive in every way but the face scar (and haircut) but there's a mod to remove the scar
Some people can't even handle a single "flaw" (face scars are like the most common optional customization besides piercings and tattoos because cool) on someone
I will say I like how darktide scars look like genuine damage and burns rather than extremely well placed photogenic eye/nose/cheek scar
It looks like a proper injury rather than facial marking that just makes you look better as badass/cool
Cassia does have gills and iirc her skin is supposed to be translucent rather than white
also the whole conduit to hell in her forehead
For 40k those are probably quite mild mutations for people
Mutations in hive worlds get so bad its why genestealers go unnoticed even near the latest stage
Although everyone on the ship that you meet look pretty normal so maybe the von valancious ship just is on average hot for 40k
Is she a Voidborne or something? The people who were born during Warp transit.
Voidborn are just born in space
But yes she is one, but her mutantions probably come from being a navigator which is genetic and highly inbred but also very weird as an artificially made navigator gene
All this separates them from world-bound Imperials and as a result, void born are considered an odd collection of misfits, strangers and ill-omened folk. Skitarii wanters are gonna be so mad when the next class drops.
voidborn don't have much in the way of special abilities
navigators do but
Cassia being able to go off ship to cast probabilistic torsion on fools has very little precedent in other warhammer stories
and they're kinda worth their weight in gold doing their actual job
correct me if I'm wrong but navigator powers having any consistency of use is an owlcat invention
like, powers other than navigating
Their eye kills people it looks at, that is akso consistent
And it can be weaponized, but generally Navigators are way too valuable to risk being anywhere near a fight
No navigators are just weird inbred dopes already and then Cassia is the results of further experiments to increase navigator power
Mmmmmh. Understood.
Is that a tattoo needle hand?
I believe its some sort of interfacing thing
I guess that makes more sense, even if it's not quite as cool.
she's peak 40k
she's the comms officer so her body is naturally significantly Speaker by percentage
form follows function is the saying I believe
i mean, she is a mutant/abhuman in this setting
so if those remarks about her being "ugly" are diegetic it makes sense
What sold me on her was her delivery of, "Grenaaaade!"
Personally part of the appeal of her is iconoclast romancing her and going "what the fuck thats not what good people do" and her going "oh"
Like her aide/butler guy had his tongue removed but if you go "what the fuck girl" with her he gets his tongue back. Its a nice bit of characterization
You don't even have to romance her for that one
I hit a fun narrative bug in Act 3: ||if you kill the Commissar to side with Malice. And then attack Malice, the Commissar comes back to life so you can stick him in a cage. You can then kill him again if you want lol||
direct line of sight to the open eye is pretty consistently A Bad Time in other media though Cassia's level of turning entire squads into vapor isn't particularly precedented
yeah but she's got a ton of non-eye abilities
and navigators are generally "wacky shit happens to you and the navigator doesn't know what they're doing to you either"
Gameplay concessions: they had to make the fish-waifu OP for... reasons
<@&1042950387478560878>
Concessions being make her one of the strongest characters in the game and I'm all for it
Navigator talents tend to be bonkers for only being a single common talent
honestly the canon way to nerf her would be banning her from any mission more dangerous than a cakewallk
'cause if she dies we're fucked fucked
Yea navigator leaving the ship is a huge risk and they know it so they tend not to unless there's an important personal reason and take an army of the ship's crew with them. Let alone joining into an unknown hostile situation, that's basically unheard of unless it's desperate measures.
Tbf we're probably real stupid for a RT since we're new since that's how the game treats us and Cassia is also extremely sheltered even for a Navigator so she probably doesn't know better either.
It's Star Trek away team rules tbf
The RT probably shouldn't be running around in these random missions either, ha
80% of the game a RT wouldn't be a part of since that's the scouting team's job and when they die that's when you send a small army instead of the RT unless they got personal business
Especially the ones where you go to a random planet where everyone mysteriously is dead and scouting teams disappears suddenly with hardly any hints why. Why not send the 4 most important crew members (RT, Seneschel, Engiseer, Navigator) vital to running the ship planetside to the mysterious instant death zond
If some low life figures it out you might have to promote them to nobility. And there are already too many annoying nobles
if i was an inquisitor i would take any excuse to execute nobles
fatshark may agree, they had that line from salzpyre
Probably in dark heresy
RT the nobles are important for your dynasty to function.
An inquisitor however cares not for profits
Usually
minor act 1 spoilers but briefly reminded of ||how ive left the nobles on rykard to die every time in favor of the other two options ||
In my RT ttrpg group I (the RT) got called out for a duel with an ancient Luna Wolf to avoid us wasting so many lives on both sides, just a real 1v1 type deal. So I agreed and when we started the duel I had my two Arch-Militants core him with meltaguns and then I beheaded him with my power sword. Fighting fair is for chumps and I still get to take aura farming credit for defeating a space marine in a duel.
https://darktide.gameslantern.com/builds/a0dec90c-e406-4f03-aeb9-fe6fe4e891d1/tox-support-2
how does this iteration of my build look?
i bought some aquilas cause i wanted some cosmetics
game ate my 7 dollars and didn't give me anything
is anything i can do?
Talk to steam probably?
ouch yeah
thats good
made my zealot a lady knight
i am having a bit of trouble choosing a voice for her though
i went with fem judge for most of my time with her, and i like that voice a lot, but i also really like fem fanatic
Love that armor
I want that broad knight breastplate armor but filled to the brim with seals and canles
fem fanatic is a really good funny psycho, but fem agitator is also extremely good and slightly underrated
A fake knight concept would pair well with a wannabe noble voice.
also, the lore lady put a common theory to the test: https://www.youtube.com/watch?v=ZJn_QWjSK1Q
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Chaos Space Marines have been teased as potentially comi...
tbh as presented, yeah
They've all got power greatswords and bolters and shit
A space marine is like
I dunno
More than a crusher but less than a plague ogryn
Give the video a watch, she uses the tabletop rules and sets up simulations
the rejects are unbelievably over-geared and ridiculously lethal, indeed
Their tabletop representations are geared using normal units and standard matching gear
Now I'm thinking about what a unit of Rejects might look like in tabletop rules
That's, in the video!
Would probably be better as a killteam though
I think their tabletop representations are geared using normal units and standard matching gear
Yeah I meant as a custom unit, like the killteam units in mainline 40k
Rejects would definitely be a named unit even Grendyl doesnt have many of us
Look it's midnight I'm not watching a half hour video 💀
But I respect the effort and the space marine dunking
Maybe in the morning
Probably one of each class?
I will always be dunking on ultramarines even by proxy
With a bunch of kit options for each
Anyhow I should play more darktide
I'm fiending for Sisters Of Battle videogames while forgetting I already have a lady with an eviscerator and bolt pistol leveled to 30
Zealot is fun
One thing I always liked from darktide is the psyker powers, those aren't really overblown at all - psykers are actually that scary.
not being able to do all the things at once cuz no mook psyker is doing pyromancy and lightning and telekinesis and voidblasts and yadda yadda every other mission, but an individual trained psyker could in fact just be exploding people's heads from a distance
I do hope they get another force staff someday.
anyone who thinks the psyker cant kill a space marine has never played tabletop
can a guardsman, generic psyker, a zealot, ogryn, enforcer and a ganger kill a space marine? no chance unless the psyker gets lucky
can a group of 4 that has killed 3 beasts of nurgle on their way to beat up a chaos captain, evaporating a small city's population of armed heretics as an afterthought?
the space marine is not even getting a word in
basically the question is a silly premise because what the fuck are these power levels
they start out as group 1 and become group 2 if they survive
captains are amusing power level wise
they're mostly just some guy but even discounting the shield they keep getting up after enough damage to blow up several crushers
sure comes with Nurgle but it's a bit comical
seeing how they got nothing going on otherwise, just the shield hard carrying them
remember, GW breathes down fatshark's necks about details
mildly convinced leadership goes to whoever picks up the shield off the last guy's corpse
Depends on if they space marine has a helmet and a name
If the space marine was say Titus we'd be dusted no question
Rejects have plot armor but Titus has plot armor squared
dedicated anti armor void pierce staff would be neat
Pretty sure a tabletop orgyn is favored to win against a tabletop space marine if it gets close enough. They are 3W, tougher and stronger iirc.
The gulf between “tabletop space marine” and “lore space marine” is pretty huge tbf
It is funny that the Moebian 6 captains all have shields. Like that's a space marine captain thing. Where did they get them all?
So is the gap lore space marine and lore space marine, ha
🤔 has an ogryn and a space marine fought each other in lore?
There’s a couple of energy field types which aren’t super rare (conversion and refractor fields)
But the shields they have don’t really work like those
yes, an ogryns are fully capable of physically overpowering and killing a space marine
It’s happened some but I forget all the details
Eh, I chalk it up to gameplay concessions re: it working weird
its just space marines usually have faster reflexes and better training and intellect
Do normal IG captains get a shield/invul save?
even lore wise you have a space marine eating shit from a traitor guard ambush in space marine 2
during a cutscene
Not even space marines are safe from cutscene incompetence
I think they could buy them in armory editions but didn’t have them base
Maybe a forge world in the mobian domain specializes in personal shield generators.
Which is why every IG officer seems to have one.
The Moebian Sixth spent their requisition on personal shield generators for their captains instead of making sure all of their troops had guns
Or gas masks
(it is a nice touch that the lieutenants don't have them)
Lieutenants have shields?
They're noticably shittier (no health gating or much worse health gating at least)
But they have them
40k is weirdly lacking in the gas mask department. There is a map in Rogue Trader that is covered in a toxic miasma and everyone just toughs it out lol
Oh, huh. Maybe I didn't notice because they don't health gate. I thought they were just a red bar when they showed up in the shrine event
Though I guess all the gas effects are super effective since even the arbites rebreather ability doesn't fully negate them
40k gas masks are purely aesthetic
If there's toxic gas involved somehow it's always ultra mega deadly and nothing can protect against it, so there's not much point
Maybe the STC for the filters was never recovered
tbh it's nurgle gas, so your filters also got cancer
Similar to Space Marine armor, ceramite is a wonder material that can protect them from falling out of space but the majority of enemies space marines fight have weapons that can punch through a foot of steel (or destroy matter atomically on contact) anyway so it evens out