#dark tidings (Darktide for people in the searchbar)
1 messages · Page 48 of 1
generally against things that are armored you do purple once and then yellow until purple wears off or they're dead
against everything else you just yellow
I've been wondering
Does the time to purple up and get out of purple even justify using it
It seems like you could just focus on building chem toxin and hitting more attacks in that timespan
Imo, no. The shivs with hyperviolence kills crushers faster than purple bonsaw ime but I usually don't do melee scum
But like bone shivs can get wild with it and like 1-2 shot a crusher with a heavy stab if you manage hyperviolence right
Which involves not taking hypercritical cause it is an insta kill effect so it doesn't trigger on kill stuff so you get 0 overflow damage from hypercritical when you otherwise would have without it
My general conclusion so far is that bonesaw is inferior to just running crit build with tac axe or shiv or knife
Largely because the toxins applying attacks are the slowest, most animation locked ones
By the time the bonesaw has done two ripping heavies or whatever I've crit smacked that crusher 4 times
purple is so short its kind useless unless you want to soften smth up while teammates shoot it
Bonedsw is best for cartel special dependecy shenanigans
Especially with rampage
Since tac axe isn’t guaranteed to poison them before killing but saw will
also afaik bonesaw doesn't get the exceptions to make chem toxin count as normal kills for stuff like needle pistol does
I think the value for the purple coating is only 2.5% per stack anyway
Didn’t know that
It’s if you want to really invest in bottom roght
So needless to say pistol won’t refresh cartel special faster?
How do cleave and hit mass interact?
I think Clem understands hitmass and cleave best
I think he wrote a steam guide for it but I have no idea where its at
My very vague understanding is that hit mass is how much cleave a given target consumes and when it runs out the attack stops
Yea that is how it is in practice, also each enemy hit after the 1st one progressively deals less damage and weapons with low cleave can either just like deal very little damage at the end of a swing or get caught and stop mid swing.
High cleave is very nice as for weapons with wide swings youre dealing as close as you can to your original damage on the first target
Ignore hit mass blessings also are great for this reason cause lets say you happen to have a ignore hit mass on crit blessing and crit on your first 3 targets then those targets get dealt full damage before drop occurs. Creature Spawner mod letting you spawn dense hordes in psychkarium is very nice for testing cleave
I’ve mostly been beelining for the big skills, rethinking how I’ve been doing builds though, been learning a lot with scum
What class do people think ‘cryptic’ will be?
Tech priest is my guess
Necron Cryptek /s
Jakero
Imagine though
People would go wild it would be the end times
You want skitarii and beastman? We can do both
You have one voice line and it's ook
This is the important thing to understand yeah, the only thing that isn't intuitive is knocking around enemies with stagger gives you bonuses to how many you can cleave since stagger states reduce hit mass consumed per enemy
Does the inquisition have any home trained troops or are they all recruited?
i'm pretty sure the inquisition recruits out of the schola progenium like the other adeptas
Ugh, finished a rolling thunder mission then it crashed and kicks me out
So I didn’t get any rewards
The Inquisition maintains its own Tempestus-like formations of storm troopers
oh, if we mean military troops then each ordos has its own homegrown military, right? Deathwatch, grey knights, sisters of battle
but those are generally for bigger deals than atoma is my understanding
If Inquisitors mostly operate independently, how does the requisition process for the originations storm troopers work?
You approach them, tell them to get on the ship, and they will because of the implications
Those are also quasi-independent but affiliated
I think sisters are technically under the church’s jurisdiction
SoB are the military forces of the Ecclesiarchy, yes. "No man shall take up arms, okay then it'll be all women lmao" or some similar loophole
Imagine explaining to someone the history of the SoB and Gogh Van Dire
Why is SoB all women? Oh boy take a seat
i mean the short version is "there used to be male warriors for the ecclesiarchy but one dumbass tried to do a rebellion and they were probited from having 'men under arms,' thus the sisters"
it's also why the sisters are trained in the scholas, outside of the ecclesiarchy's direct control
But also the sisters existed in another form before that, and the phrasing might have been specifically to allow them to continue to exist
clearly they should've given the men bayonetta heel guns so they're no longer under arms
Scum has a lot of good talents, hard to find space for all of them
Bonus ammo and ogryn damage are both very tempting to grab
I think the node that does that inherently counts chem toxin kills
🤔 maybe it counts all dot kills
there isn't really any ryhme or reason to what works and what doesn't with the needle pistol tho because it's specific exemptions
and I was commenting that bone saw isn't getting any exemptions in patch notes but still does a lot of chem toxin damage so should have similar issues
tho ultimately it's less of an issue because there's less specifically melee kill procs in the talent tree
Yeah shooting vandire probably had something to do with it
<@&1042950387478560878> tidemas eve tiding tide tide??!?
Can blessed stims be used to regain a wound or does it o my work on one that’s not filled inyet
the stimms heal corruption?
last i checked it clears wounds
Wait, that's wild. No other corruption healing effect works that way right?
It’s a node hive scum gets
i may be wrong
although it is capped so you cant remove a full wound in one stimm
ive used it and it didnt clear wounds for me
don't think anything that clears corruption does unless it says otherwise
Yeah, that's my expectation
It's a bit weird it's the node above the ability that removes corruption
Happy holidays from the trenches!
especially since the longer stimms effect that chemist dependency builds like is on the other side, although I don't think that works with stimm supply
They also have these guys
<@&1042950387478560878> anyone up for darkyuletide
I gotta say the dual auto pistols on desperado feel so good to use
Yee
Braced auto gun and stub pistols have been what I’ve been using
I was finding issues dealing with ranger wnemies with the dual autos
You know what would be a neat class? A heretek with a mechanic to build your own guns
heretics are not allowed on the mourningstar
I run runngun on the dual autos to help with accuracy
I think it's a good perk for em even with sprint shooting also coming from desperado
🤔 does desperado grant sprinting attacks?
afaik it's basekit to the dual autopistols
also if you want even more accuracy/a different blessing I like this node :3
Oh maybe, I ran run&gun on them for so long I wasn't sure
And desperado has good uptime
🤔 do you take cooldown stim?
ime it has really long periods of uptime but then the downtime period is also fairly long since it starts afterwards and is 45s base (and other classes tend to have single talent cooldown reductions/shorter base cooldowns)
I recommend sprinting at them full speed with the triggers held down
It tends to work out
I do run it a lot yeah
Desperado doesn't give sprinting shooting by default to my knowledge
execution stance should get buffs tbh, it feels anemic compared to desperado
The biggest advantage is that desperado is unlimited ammo when it's on. Feels like ex stance should at least get that
I wonder what would give the stance some real sauce
Executioner's stance was fun for the hip fire bonus to go brrrt with recon lasguns and that's less sustainable these days
there's still crazy recon lazgun vet builds but taking exe stance doesn't really help your dps as much as shout helps your survivability, ability to push stuff away and keep shooting, and team support
at least it has the toughness regen now
the damage increases are only like, 1-3 nodes worth of stuff, whereas the support/survivability benefits of abilities are usually way better and harder to quantify
the uptime is probably too good for infinite ammo but like 33% ammo efficiency on top of shock trooper/something else (and maybe make shock trooper a cleave node for other guns?) would be nice
the funny thing is: desperado isn't even a damage ability, it gives no damage buffs without the +15% rending node
it's just, toughness to 100%, +20% movespeed, infinite ammo, and immunity to ranged attacks
some other day I'll have to post my 'exe stance isn't real' build which is just an exe stance build that uses shout instead
that rending goes crazy though tbf
its uptime isn't incredible, but the stimm's really can be on d5
and pairing em together is an on-demand 30% rending that makes crusher armor fucking paper
yeah I use the 30% rending combo
I don't think it's actually good at killing crushers with dual autos but it raises it to 'mid tier melee weapon' at it which is a huge help if you don't want to melee
esp. since you don't have to be in melee range
i mean, it's better than a vast majority of weapons at crusher duty
not a thunder hammer, for sure
but "kills two crushers in a mag" is more than i can ask of basically anything
eh I still find that like, tac axe/combat axe tier speed
whereas other options can delete the crushers (uncanny dueling sword, grenade tinker kraks), control them while dealing decent damage (arbites shock maul, thunder hammer, crowbar), and then other stuff like voidblast/shredders which won't kill quickly but will cc them like crazy
also having to have 2 cooldowns active requires a lot of investment
they need to give it the automatic reload it used to have, as well as increased reload speed and ammo efficiency
Very true, I remember near release emptying revolver into the beast pimple and then activating stance to do it again was pretty cool
Wait, it doesn't have autoreload anymore? Bizarre
Bolter stocks were too high
Yeah bolter double mag dump was great
Honestly I don't see it being a big problem though, compared to some other classes' efficiencies
It was a different era when Crushers had 3k HP and bolters could two tap them
I'm sure there's a number of ways to put the sauce back into exec stance, just that rn its a little lackluster I think
i think it still benefits from being probably the highest-uptime ability in the game with a bit of management
it's not difficult to keep it running for a minute+ and chain them when they do run out
i still prefer exec to PBB tbh, even though it's less flashy
even if it has 100% uptime it's just not that impactful
as a mostly damage ability it needs to get it's value from killing more than you can without the ability
and you can still kill really well without the ability, unless your build is set up to not hit a ton of breakpoints without it (which you could probably fix by changing your other talents)
honestly the nicest thing about exec stance is the highlighting
the biggest thing about exec is that its not an o shit button, its a go hard button, so you have no fallback tools to control space beyond shooting more gooder
compared to the invis which dumps agro and the shout which clears space
i guess it does help you restore toughness
Question, what happens if you take dog less arbites and the dog grenade?
Ah ok
Hovering over lone wolf will show you which talents its incompatible with
Which is good. Because the kennel would really not appreciate the dog exploding randomly while you are out on a mission
"Why did you D O G E X P L O D E ?"
The dog still explodes randomly when you're not there but it's just not on the mission with you
Dog EMP upsets the infinite explosives printer's machine spirits.
ngl im wondering if i should get hive scum mainly for the rocket launcher and the akimbo guns
How have y'all been enjoying the class?
very strong, extremely fun
has a number of very distinct viable playstyles, but almost all of them are still pure dps
there are like two different types of toxin build, the I Am Untouchable uzis build, a couple melee, and then drugfiend support
dunno how that one is
but the rockets hit like the hammer of god, the uzis are very fun and rip everything without carapace (or bosses lmao, it's not very good at them) apart
I was very pleased to hear that shredder is competitive with uzis
my favourite shitty gun
Rockets are fun to just see a Crusher conga line and go "No."
piercing bulwarks is very fun
the one downside of rockets (which i emphatically approve of) is that they're slow as all fuck
it takes a year and a half to whip one out and then let it prime and shoot
and I have died so many times trying to navigate that timing
but this is a good thing, because otherwise it's like the ogryn nuke grenade except you have four of them instead of one
and they're impact instead of taking a second or two to land
stub pistols very fun at removing ragers and rockets great for killing crushers and bosses
the blast radius on them is forgiving enough that i don't even properly aim them a lot of the time
just shooting the floor near a crowd/monstrosity is safer than actually going for a hit, which i have whiffed more than once
I've had chaos spawn jump over my rockets a fair few times heheheho
I don't think the boss damage is that great tho, like it takes off a chunk but I find with my build shooting with autopistols deals just as much boss dps without consuming a limited resource 🤔
tho I'm also not great at cheesing uncanny stacks unto it so probably skill issue on my part
still amazing at deleting balls of stuff you don't want to deal with/making space, or a plan B vs bosses that ledge someone you need to both make space for and kill the boss
Drug dispenser support is excellent
You have the buffs from your stim, of course
And because of the node that gives stim CD on kill you can make it a pretty juicy fucking stim
but you also can use the lunch box as a bomb with the explode node
and that explosion hurts
7 stacks of poison is as much as the needle pistol
it's not about the aiming, it's about getting mobbed and correctly assessing that you need(/ed) a rocket for the horde instead of just uzis time
AND you also help control the team's corruption both with the immunity and the corruption cleansing
before they Fucking Get You
Also you can bring the saw and needle pistol that not only play into the toxin nodes on the tree, they're amazing weapons in their own right
Needle pistol can three shot crushers and can have effectively infinite ammo (take Pickpocket on every build it's that good seriously)
meanwhile the saw is just a solid melee weapon that also makes you stim come back fast and can apply brittleness to big armor hordes that you can't pistol down easily, making them easier for your teammates to pick apart
i can't use any of the scum melees except for the shivs honestly
Take hypercritical and hyper violence.
Tho mostly hypercritical (violence is more for the turbo attack speed stuff like knives or tac axe)
Oh also the attack speed node that gives attack speed based on stamina
Then run two stamina curios
The crowbar is pretty great
Been enjoying it a lot, love the dot and chem dependecy builds
If only my team actually stood in it
Especially given how often you drop those things
Rampage saw has also been fun
tox on crit works great with shred
have you been telling your team what's in it at start of mission? that might increase the rate people use it somewhat
'cause without a mod they can't really tell if it's -4% damage taken or +100% cdr heheho
It’s easy to get that thing back every 20-30 seconds
Sample collector + practiced deployment is great
I need to do some math about how many cd reductions are optimal though
all ability cdr nodes should be useless for you personally with practiced deployment
tho your allies will greatly appreciate any on the stim itself
Because of how those work they will actually speed up the stimm going off cooldown which then takes deployer of cooldown
Debating between revolver and needler for my stim build
Dual pistols are also a great choice
Needler is nice as a sidearm as it can kill everything (though it might take longer than desired in some cases)
What's the Advantage of the Mk VI Needler over the Mk II one?
none
the area dispersal toxin is the best, the other gets the explosive strain which isn't great
one causes enemies to give a stack to those around them, the other makes them explode upon death
the first is the best and its not even close
They have an alternate alt fire iirc
Yeah one applies a corpse explosion effect while the other applies chem toxin in an area
the main issue I have is that while its great at killing things, it takes time to do that, so it can be a problem in emergencies when dealing with a sniper or trapper and often allies kill the enemy who's poisoned anyways
should try bolt pistol on my builds but the game hasn't given me any to use through drops or the shop
Brunt can will you a Bolt Pistol into existence if you like
needs a lot of investement, especially since I'm at the point where I want upper 300 weapons and his are often high 200
Just have played enough in the past to have excess amounts of resources! Ez
Maybe it's me, but I'm seeing way too many Scum players wipe at least several times in a mission.
it doesn't suprise me
from what i've heard the class is fragile and has a low margin for error
Explosive strand also does like 20 damage and can't even kill a poxwalkers
Does it have decent stagger at least?
Yeah it’s laughably bad
heard some toxic yuri flirting between femmaul and femloner today
<Maul> you are not entirely incompetent. with some combat training, you could become a truly effective warrior. I... am willing to do so.
<Loner> This is just an excuse to sanction hitting me, isn't it?
<Maul> No. I already have that sanction. This is a legitimate offer.
<Loner> Oh... I am not entirely opposed.
fuck yeah
It looks like the dirty, evil cousin of the cookie monster
Got all the ability achievements for scum, just victories remaining
Scum acheivements are like arbites so reasonable to get
I have them all except mission count for scum
There’s a lot less jumping through hoops you wouldn’t want to jump anyways
I'm probably never going to get all the vet penances tbh, because of the hoop jumping
Of the enemy types the dregs and scabs share, are there any where the dreg equivalent is actually more threatening then the scab equivalent?
Because I always feel like the scab version is scarier when I play
Pox bombers
The flamers are identical so thats not really a thing
In general the scab version has better armor so it is more annoying
The bombers are different?
Yeah, the dreg bombers fill a large area with fart gas that lasts forever
Also it buffs enemies
Oh shit
20% dr and a speed buff
Jesus
Its insanely annoying. Scab bombers are more immediately lethal but deny less zone
Oh also pox bombers are quieter and less distinctive
So its harder to pick them off in a crisis
You can't listen for the jingle and home in
Yah that’s also true
Maybe ragers because they're flak armored?
Dreg bomber cloud also obscures vision. I hate it so much
I’ve fled out of the gas into gunner or sniper kill zones before as well
That walkway at the beginning of the moebian steel manufactorum mission for instance
Ive honestly had more consistent issues with that short segment that the final set piece
the dreg are supposed to have weaker but more numerous units
and they keep buffing the hp of armored scab units
dreg ragers aren't armored at all visually (but manic armor), scab ragers have a carapace chest and everything else is flak. 🤔 I think dreg ragers might be faster though??
having more of them also proves more devastating when a ball of them runs into you and instantly tears you to pieces (some havoc modifiers make this more potent)
also: me and my friends have noticed this being worse recently (along with smoke nades)
I thought (dreg?) ragers have maniac armor?
yeah, but afaik that tends to be weaker than flak
Fair
tho tbf they are of similar tankiness when hitting head exclusively
it's mainly the chest where scab ragers become actually tanky
I do find dreg gunners tankier than scab gunners also because they're unarmored and thus don't get rending bonuses
🤔 and maybe more hp? tho I need to check that
hm, no, they have less hp
idk why but my psyker can brain burst scab gunners easier than dreg gunners
https://darktide.gameslantern.com/builds/a0b414df-7125-4676-867e-3c21d5f69c82/toxic-stimm-spam
what do people think of this build? It's the main one I've been using on the scum. I'm still trying to get the right rolls on weapons those things currently have more random spreads. I'm on difficulty 4 right now but am working up
is difficulty 4 heresy or damnation? (they moved them around so I can't remember heheheho)
afaik long lasting doesn't apply to the ability
Damnation iirc. They dropped the lowest level and put Auric as a difficulty you can select
I personally would swap the wound curio out for a toughness curio, or if you take this talent, a stamina curio
I'm not good enough to go without a wound curio unfortunately
wound curios don't actually help
like, you'll go down less if you take something else
and imo going down is often just as dangerous as dying
I'm not sure the clip-size increase does much with the Needler? It gets you an extra bullet?
If you can pick up Hive City Brawler, that one is pretty good
another good pick is pickpocket if you still want the clip size
Pickpocket definitely seems required for scum, thats just infinite ammo
it's heavily team comp dependent but it is probably their best node when it comes up heheho
as time goes on it'll get better as lobbies stop having 2 other pickpockets not taking ammo on average
honestly thats a holdover from when I was using the quickdraw and didn't change it
quickdraw gets a lot from that extra sixth round given the high damage and long reload
also because of animation quirks the reload speed for reloading the full mag is always the same
after the gun is finished reloading five rounds the game checks if the weapon is full and if it isn't its given a full clup
What if you partial reload at 5->6?
any fellow zealot players here? been having a blast with the class so far
Zealot owns because it embodies DPS and Don't Die (more than once every 90 seconds)
I am a zealot main
Once I got all the penaces for hive scum I've went back to zealot
Hive scum is still prevelant and they love chorus
Zealot is the stick propping up the corpse of a dead team. Stay alive and scrape your buddies up off the floor.
I love Zealot
Zealot tends to be the one good at revives and last one up.
Chorus is great for letting others revive and do objectives and shroudfield for doing objectives or revives
And boss killing
Thammer gets brought up for one shotting monsters but really most zealot builds can chunk a boss's HP easily.
Fury and chain weapon takes out around half without investing in boss killing.
Shroudfield can take out little over half with weak spot backstab.
zealot stunstorm nade is also great for keeping stuff locked down for revives
With stuns and chorus a zealot can become basically a giant pause button lol
Tbh everyone loves Chorus
But yes, the space it creates is really handy on the "don't get hit" class
Zealot plus Scum stims is also really fun
Does zealot need 12% attack speed, 20% damage, and 15% rending literally every fight?
No, not really
but will they abuse the shit out of it?
You fucking know it
Joke's on you I'm hellbent on being Atoma's One-Man Healthcare Delivery Vector and everyone's getting more damage and cooldown reduction
I did not mean for that to be a hard ping
Looking at builds and for some reason rampage builds are often using dependecy and supply builds are using adrenaline. Dependecy and stimm supply work great for constant uptime so I wonder why
og dependency did not work with stim supply and even now the first node doesn't help stim supply since it's ability cooldown
🤔 wondering if they'll change over time
Only that much?
Always martyr for that mega buff
Just don't die
But unironically as zealot has many get out of jail free cards
This would be in addition to the Martyr buffs
This is what Hive Scum is giving Zealot from their lunch box
Oh I see I misread
(now, idk if the buffs are multiplicative or additive)
(I hope multiplicative because number big)
Just saying
Stim with rending bonus + desperado active with the rending nodes
It's VERY VERY GOOD to be able to kill a Crusher in half a dual autos mag
strength is weird, it's cleave, damage, and impact
some damage only buffs are multiplicative tho 🤔
strength affects cleave????????
okay, more obviously a joke: somebody at fatshark needs to be launched into the fucking sun
they have to be screwing with us at this point
Strength affects cleave
Several bonus stuff adds up with each other of the same kind then multiplies other types, so cleave bonuses are additive and strength is additive but strength multiplies cleave so you can get like 70 cleave on a Thrust / Wrath Power Sword (11.2 base at 80% roll gets 350% multiplier from Wrath, 160% multiplier from Thrust, gets you 62.72, which is 7 crushers)
strength feels like a holdover from V2's progression system where they went "y'know this is making our descriptions more concise" and never split it up
Oh I thought it affected cartel special too since it just says ‘cooldown’ and other places say ‘ability cooldown’
Actually it can help. Stim recharge time can vary widely depending on how much you're killing.
And there are situations where you want to drop the lunch box immediately even if your stim isn't up.
oh, maybe
words have never really mattered for fatshark descriptions though heheho
Rule 1 of darktide, never trust Fatshark descriptions
to the kuli guide! (I can't check rn since I'm on mobile)
and it does say ability cooldown
other places do say combat ability sometimes though
Dang misread
Trying out scriers gaze recon lasgun headshot quelling build, very different
Heavy force sword wrecks
slightly sluggish crowd mulcher
Haven’t mastered the moonlight great sword slash yet though
I’m guessing you want to aim for head height to kill a wave
that helps, but not that much on a full charge
beefy enemies will survive it either way
It's more a "I want all chaff to be gone" button than something to break a horde of carapace
Charging it all the way more than doubles the range
if you really want you can bless it to give soulflame on special, but it will still not kill carapace
Pain cause psyker doesnt have like a staff that kills Crushers easy on par with say Plasma Gun
Besides brain burst but thats still slow
Voidstrike my not beloved
they have voidblast which, while not super fast, is super safe and doesn't really care how many crushers there are
put on the brittleness blessing, get brain burst's kinetic flayer modifier, and it can do work
regular force sword with the right build can be devastating but crushers show up in packs
Psyker definitely doesn’t have great crusher solutions
Ogryn can wreck them and scum has sone tricks
And I’ve heard plasma and bolsters are both solid into them
they were the original home of the dueling sword and it's still great on them (esp. on a staff build where you can use it for speed, crushers, bosses, and nothing else)
I do think voidblast + dueling sword are probably the two best anti crusher weapons in the game for safety and speed respectively
tho flamer starts scaling like wild in terms of group clear speed if there's a ton of them
Dueling sword is anti carapace?
you do need to put uncanny on dueling sword now
before you could get away with not having it
it has access to a +120% rending blessing and takes advantage of it very well
take mark IV (four), uncanny strike, and then spam heavy attacks into heads
Jeez, thought it was a to horde/elite
Why so?
it was explicitly nerfed for being too good at carapace, but the 120% rending basically erases the nerf
tho it still has slightly less finesse mult than it used to iirc
you don't need to bother with the parry (I don't) but it will probably go faster if you do (?)
Still only takes a few heavy stabs to kill a crusher
And if you mistime a dodge the parry works on crusher overheads
if you take melee talents it will probably come about to 1-3 heavy headshots per crusher once warmed up
but if you don't it'll still work well
jesus christ
there's a reason it got nerfed even after the community threw a tantrum hearing about it getting nerfed
I haven't really built it for that on psyker tbh since I usually use staves and just pull it out for bosses and mutants
but it should shred with disrupt destiny/scrier's gaze
dueling sword was like the leading stick in spokes of darktide balance
I hope the game will eventually recover from its Throw More Shit syndrome
still very fun mind you but lost the special sauce
I think all classes need to get the zealot treatment of their best stuff getting nerfed to go with the buffs
'cause what we had was mostly everything that wasn't meta getting buffed which has lead to peculiarities like veteran's best builds being the same skeleton but with +5 more meta talents on top
tho zealot then got some of their not-best stuff nerfed also...
tho this isn't just new talents, it's also pathing improvements granting more nodes overall and reducing tax picking the best talents
to go back to the dueling sword, now veteran can take the +3 bleed on hit talent without paying much tax
so the cost of making dueling sword a serviceable hordeclear weapon for them is just 1 talent
i think this is the inevitable path for every live service game honestly
they are fundamentally in an arms race against themselves
tbh part of it is just plain old power creep.
They don't want to nerf stuff because nerf stuff tends to end...poorly
which means they have to buff
which means we're killing formerly very difficult content easier than we should
which means they need to figure out a solution
And the quickest solution is "throw more shit at them"
Like, it took them forever to get plasma gunners out the door to counter gold toughness
and then they immediately had to nerf them
https://youtu.be/LKh1or0UFzM?si=CSz-2gUZcy7HxlL3 i didn't catch that the anarchist is a straight up cannibal btw
Bonding conversations are uncommon dialogues that can occur between two or more characters in a mission when specific conditions are met.
Collection of all bonding conversations for the male Anarchist Hive Scum. Enjoy!
Timestamps
00:00 Hive Scum Male C and Arbitrator Male A
02:00 Hive Scum Male C and Arbitrator Female A
03:35 Hive Scum Male C...
that feels a little past the pale even for the rejects lol
Lots of people are cannibals in warhams
everyone be eating corpse-starch
Most space marines, most people who eat corpse starch, plenty of ritual stuff
or at least every peasant
as someone who just started playing what does this mean?
crusher waves
Basically adding more and more enemies to the high end of the difficulty in order to counterbalance how strong the players are
fair, honestly I don't like the sort of 'warframe' feel of some of the higher difficulties where it feels like everyone just has to clear out as much stuff as quickly as possible instead of working as a team
and players are really bad at understanding that their special favorite toys being nerfed can be important for maintaining the difficulty and gameplay style that the devs want
Not as bad as warframe but it is a lot of throw the hardest enemies at you
Basically walkers get replaced with those armored dreg bruises, tons of scab berserkers and maulers, crushers, and a lot of modifiers that are buff enemies and nerf PCs
And many monstrosities and specialists
Yeah for me a lot of these online PvE games are only fun on the middle diffs
Because the Experience Of Playing is just fundamentally different at the hardest levels
I think darktide mostly does a pretty good job
The real fuckover levels are higher havoc which is entirely optional and requires you to explicitly sign up for a fucker
Which allows the standard difficulties to maintain a sort of more normal level of fuck you
You're never going to see multiboss ping pong in standard auric
Yea that's very much dark tide, cause in terms of your character's capabilities you reach end game real quick as a level 30 character with 400+ power weapons and curios just a couple percentages away from max you've got like the almost the same stat abilities as a end game player. Especially compared to most other PvE games
It is basically entirely the player at that point
Compared to say a super pro Warframe player on a new account with 50 hours just is going to perform much much worse just because they don't got the equipment and character stat stuff to handle it
Darktide veteran could jump on a 40 hour account with 16% toughness curios, 400 power weapons, and level 30 character and make it to end game like havoc 30+ fine
ime deep rock never developed this problem and I wonder what the difference is
my first guess is that deep rock doesn't stick you in a corridor where you either push through or die, and there's a large variety of on-tap CC
yeah, but it competes meaningfully with more damage
imo no, not really
and you gotta clear that elite clown car before the next one arrives
the damage buffs from the alternatives do not significantly compete imo
and some of the cc options also have damage buffs like chorus and break the line
or are damaging abilities themselves like shredders
I should make it clear that my issue is less with difficulty and more with game feel
it just feels increasingly Whatever the more shit gets thrown at you
the tight feeling of combat is replaced with finding the most optimal way to flail your stick wildly to pop elites
because if you can't do it absent mindedly you can't keep up with the spawns
I guess I like doing it absent mindedly, like a flow state?
it's hard to put into words but at some point it turns from "worry not my comrades I will take him on" to chipping away at the crusher biomass
none of them matter individually
there's only their big combined HP bar
they lose all of their presence when they turn into a hyperdense deathball
yeag but the bosses become the new minibosses
One shot boss build is a sign theyre not bosses anymore
does that even still work in havoc? I've mostly seen 60% hp getting chunked at once
like, still great, just 2-3 shot instead of 1shot
No its not a one shot in havoc to most monsters but its definitely a lot easier to do a follow up compared to pre changed zealot
Its kind of the issue HD2 had, no single enemy became threatening at one point when you could kill a factory strider with 3 grenade then they added worms and a new giant bot tank as true proper bosses that can survive more than a few minutes.
Different game but the lifespan of enemies in darktide is often measured in seconds, rarely does even a boss live longer than a minute
I guess I don't consider that an issue
I do think there are a ton of unhealthy results of the power creep but the only problem I've had with 'more stuff' is performance issues
Its not necessarily an issue but its definitely power creep
Its still possible to one shot in havoc but you have to be 100% optimized for it
Full stealth backstab martyr zealot with low hp
And sort of now recently a balance issue as like havoc 40 pushes the technical limits of what the game can throw at you with the enemy density and they just cant add anymore to existing enemies to challenge the PCs anymore so if you wanted to challenge them more you need to do something else like new enemy, enemy buffs, PC debuffs, etc
each special getting a new toy in high difficulties would be neat
like trapper being able to place a shock mineor mutant getting a command grab that holds them down dog style
no significant loot chase? But even darktide's loot chase is pretty shallow (for the better)
the boss oneshot builds do have tradeoffs at least, assuming you mean thunder hammer / knife zealot
theres a new giant bot tank?
They teased what looked like a hd1 enemy
ah
On one hand, I get not liking ever-more-stuff as the solution to player power creep. On the other hand, I definitely hate enemies becoming bullet sponges as a difficulty increaser. In general more, personally
my problem with more-stuff-forever is that it pushes the players (and, implicitly, the devs) towards bigger AoE abilities as the solution to everything. the chem nade is definitely a victim of this imo
from the Rogue Trader game I'm in, feels tangentially relevant
Think you may have missed haha
We got to stop the minefield summoner man
the minefield range really needs to be nerfed
I think it’s fine in a game with no friendly fire like Darktide
Issue is the twins are not friendly to us
Rejects trigger the mines
And theyre stink mines
So what’s with the dialogue that ||one of the twins is alive||
Yea sword wife does
We just didn't kill her apparently, they just lived the assassination attempt
Do we know what was so important about the ritual in the final level?
It was to ressurect Karnak senior
Oh so both are back? Do we know what ‘three will meet’ means yet?
No rodin is still dead we stopped it
Currently only Rinda was ressurected and we have 0 details on how besides it was a same nurgle ritualist that we haven't seen, only heard
Why where the cult so fixated in comparison to wolfer? You’d think getting his seconds back woukd be good for him
Wolfer has a special helmet and that makes you 40k nobility
idk I absolutely loathed drg's progression cycle
imo this already kind of happened for a different reason tho even before the player power creep with infinite cleave weapons (flame staff, flamer, voidblast staff, shredders)
the hitmass enemy increases in havoc made a lot of hordeclear not viable since it would penetrate less enemies and there were also more enemies
this has ironically been somewhat corrected by cleave creep, arbites can get over +100% cleave, zealot has a +50% cleave node, and scum has two +50% cleave nodes
before arbites I think it was just psyker with the +100% cleave node (I don't know the ogyrn tree that well)
And the +100 cleave psyker node is a newer thing overall
Tis prophecy! But I think Wolfer is a bit more grounded and maybe a bit skeptical of said rituals?
That or maybe he didn't really like them lol
the cult is elevating them as like, avatars and prophets
wolfer still just thinks of them as his LTs
perchance
Was is killing them part of the plan or something unexpected?
They're back as championsof nurgle not as moe 6 captains
Rinda starts shouting stuff in whatever nurgle cultists says after ressurection
I haven’t met her at all since resurrection
Rinda surviving makes sense because whenever I run that mission with me gang we just point at Rodin like GET HIS ASS and swamp him like chimps
being annoying with plasma guns and bombs is our schtick, this town's not big enough
if other teams are like us he has been canonically stomped into the ground beyond what nurgle can piece together
I think one of the ogryns has dialogue suggesting they did just that
Rinda didn't survive per say she was killed by us but ressurected by a nurgle cultist ritualist
And we stopped Rodin's in dark communion (?)
I like to think they keep trying to resurrect him and the rejects keep stopping it
The ritualist that brought back Rinda in trials mentions to Rinda that yes we lost that ritual to bring Rodin back to his body but Rodin isn't lost
Whatever that means? No clue
Rinda was reasonably peeved that the ritual was foiled and she like lost lost her brother was the context
Where do we learn this stuff?
I hope they mean "he's not lost so long as he is in our hearts". Because that would be very funny coming from a chaos cultist
Might come back possessing something
A lot of it was either event lines you can only now find on YouTube or in Mortis Trials which you can basically only find on YouTube.
Technically Morrow in Psykh replays lines you've unlocked but it's random which plays
Does no one do Mortis Trails?
"and by that I split Rodin's heart in half and gave us each a heart while I brought you back, I cloned more hearts and put one near your spleen too in case you feel sentimental."
Never touched em
lmao
Definitely not as much as auric but enough to find a game
You will run into the same players
They’re multiplayer?
I thought it was some kind of single player roguelike stuff haha
If I play at like 3am cst I might not even find another person in match making
Between like 6am and 1am I can find a full team in Mortis Trials via match making right away
Sort of
It's 12 waves and you get an archetype to start off with that's sort of like an extra class and get random perks each wave from that archetype and at waves 3, 6, 9 you pick a major perk from 3.
Waves 3, 6, 9 also have side objectives and will not end until you do them
Whereas the others are like just kill until it runs out
I play it often at times but imo it's very half baked
Remind me, did people also dislike chaos wastes? I recall hearing some chatter about it but that was around the same time as beastmen and I know those were pretty controversial for a while
chaos wastes themselves had a very rocky journey too
like actually unbeatable bosses due to some modifiers not being mutually exclusive
What modifers were those?
I don't remember, it's been a while
Fair enough
I think the splitting one was involved
illusionist or what was it
as of the last time I played wastes were good fun though 👍
My personal dark horse for a future dlc character woukd be an Outland beastmaster
I hope we get something chaos wastey as a mortis expansion because it being all confined to a small map gets stale quickly
you could say it's more, cod zombies esque that way?
but the maps don't really have anything interesting going on
usually you just stand around where you spawned in because every position is almost equally bad so why bother
I don't mind the mode but all of its appeal is in seeing how stupid your build can get rather than the gameplay
What was chaos wastes?
a "campaign" stringing together levels, with variable layouts, you vote on the path to take with associated modifiers
you pick up extra perks from character trees or chaos wastes exclusive ones, there's events and optional challenges
So a rogite modern
ye
Rogue like
oh and weapon pickups too
Chaos wastes is gonna be the second hive city with genestealers, trust
Would love a gsc faction to change things up
it was neato because you were trying to outbullshit the modifiers with your own broken combos but it had a lot more meat to that than trials
Navigator and Corsair are the two that would be neat to me but make no sense lorewise
What dark horse classes woukd you guys like to see, or the ones that would be cool to play but that wouldn’t happen
I'd want assassinorum
Darkhorse candidates are kill teams like navy breachers or like midlevel cold trader thugs for xenos weapons . Kroot and Votaan seem like equally likely as admech honestly
Votann was my megacope
Votaan are human sized in their suits damnit!
1 because it would be funny but also it wouldnt be hard to justify as Votann would just need one ship and we could be vat clone kin to justify one ship pumping out Reject numbers of units
Yea min height human option is like same height as normal Votann
Being wide isn't an issue as maps are already designed for Ogyrn and they're not wider than Ogyrn
I’d say death cult are more likely but I did say darkhorses
Making dc asns mini assasonorum with a melee/sniper/toxin tree could be neat
Real darkhorse is one single homunculus just with different bodies
Votann and kroot are common mercenaries and an inquisitor as skilled as Grendel/rannick could probably make a claim to get away with using them to supplement their forces
‘I’m killing two birds with one stone, we’ll deal with the survivors later’
Mutant mercenary class but they're oddly skinny, tall, long ears, and weirdly fast and agile
Corsairs could have access to drukhari, craftworlds and harlequins arsenals and cosmetics too which could be neat
Cryptic leak so it's probably Tech Marines to match Space Marines 2 or Necron Cryptek /s
Af mech or skitarri are the most likely
Probably revealed at festival of skulls in the spring
issues it has:
- enemy variety is reduced (especially on earlier waves), greatly decreasing difficulty (though it was much worse before the update)
- the last few waves are the only real waves when you have a full team, the first 6 or so are just a waste of time- and even then rng determines the mix of captains, twins, monstrosities, and lethal demonhosts (which vary wildly in actual kill power) - this, like the last point, is much better than it used to be if you only played at mortis launch
- enemies scale in health which feels bad if you don't get damage perks (which is entirely possible or even likely with some of the archetypes)
- you have to kill every single enemy after each wave so a lot of time is wasted killing singular lesser stalker shooters outside of the map (the no man's land also has a similar event now but with lenience so maybe that'll get backported)
- you barely get to pick any buffs, and it's way too swingy. a lot of them are repurposed talents, some of which are the un-buffed versions of old talents while others are better than some of the best talents in the game
- included in this are ludicrous grenade regen talents which make ogyrn the best class (though hive scum might be similar), like "map clear without doing anything while you lag everyone out" levels of bad
- a bunch of minor pain points like having to fight through inflated hp values without any buffs if you join late until a wave finishes and you catch up
also because it's bad and undercooked nobody plays it, meaning your team is likely understaffed and also shit
i've lost a number when goofing off getting penances/testing stupid ideas because people just did not understand they had to do the objectives or stuff keeps spawning
I think the first impression of it (before the update) probably ruined it's chances for most players
you'd have a wave of a single specialist type that couldn't do anything because it didn't have any other enemies to combo with except like 6 poxwalkers
and then the last wave would be a singular captain (pathetic, legitimately less intensity than a normal captain fight due to less backup and you having buffs) or a demonhost (deadly)
it's basically only worth playing right after more lore gets dropped
because people are actually playingi t
The entire uprising campaign in the tabletop game necrromunda most of the campaign has hunger mechanics where if you can’t feed all your fighters hungry fighters will potentially run that and devour anyone who gets injured Friend or foe
Even then unless you record it it's all based by memory
no you can go to the psykanium
and there are characters hiding behind the pillarrs who will recite the bits you ahve unlocked
But it's random
If you have a specific character or hell a specific line you gotta spam Morrow
no each character has their own stand, so you can at least follow each thread
morrow for morrow lines, brahms for brahms lines, etc
Does it, I didnt realize
but getting to the specific one you want does take a minute
I don't think I know about mortis trials
Psykers
oh thats a good comic
The context of it is kind of wild for a meme status, lions of baghdad being inspired by a true story of a city being bombed by the US and zoo animals escaping into the city
Yeah
<@&1042950387478560878> 2026 tide
Barktide
anyone have a nice build for the combat shotgun?
which class?
Veteran, but if you've got reccs for Psyker or Zealot I'll gladly hear 'em
just have a pump shotgun itch atm
If you got a crit build you can try the Blurn gun. Accatran mark, Scattershot + Flechette blessings. The special shell has infinite cleave so it can max Scattershot crit stacks and make followup fire shells also apply bleed stacks on crit.
One crit fire + bleed shell can kill a lot of horde.
Man, I am really wondering what’ll be after tech adept
Because I’m really struggling to think of other classes besides like, a sister of battle
Navy breacher, sanctioned mutant, Crusader (maybe more weapon pack territory haha), different psyker, etc(?)
Admittedly, and this is just me, I’m not big on a navy breacher class because they kinda just function the same as guard lol
How so?
Just that they’re both the professional soldiers of the imperium, and the unique gear that differentiates the breachers are all stuff we already have access to as veterans
i would love another psyker, yeah
Shotguns and axes
The only thing veteran is missing is a weapon that comes with a shield
And they can do a good navy breacher cosplay
Although yah a mutant class would be cool
that's my take on Sisters of Battle lol
what does an SOB have and do and act like that a female zealot isn't 99% of the way to already?
The explosive skulls are also pretty noticeable
That’s fair but the sisters have aura
Would be a neat ability or blitz
Oh yah that would be neat as an ability
other than "be like 5x more powerful than every other class"
they have a boltgun
they have heavy chainswords
Ehh we’re already eating beasts of Nurgle for breakfast
So long as we don’t get a space marine the power levels are already out of wack
they scream about judgment and have an Emprah Majik holy book power
that's what i mean, though, like
how is an SOB different from a fem zealot other than "i want them to add a zero to all of the numbers and remove the male option"
(which, i'm gonna be honest, i think like maybe 90% of zealots i see are fem)
(so it's mostly just the numbers)
i'm just not sure what's missing
kroot or votaan are definitely in the top 5 contenders
which might just be a lack of vision, i suppose
I guess we could get a proper introduction to melta weapons with them
That and new classes of flamer weapons
Unfortunately I think Fatshark are never adding a short character again
Not after Bardin was such a pain to work with in vermintide 1 and 2
Xeno mercenaries would be so cool but idk if they can be justified
Inquisitors can do what they want but this warband seems to be on the puritan end of inquisitors
votaan aren't actually short in their armor
They aren’t?
They’re not super short period yeah
Huh
nah they got bigass power armor
Maybe then
think they'd be closer to an ogryn than bardin
They’re pretty close to human height and should probably be called broads not squats
Roughly comparable to just minimizing character height in the customizer I think
don't they have some really tall models too?
just want the axes then the mortar halberd
I just want more polearms in general
yeah...
glaives and spears are criminally absent in this game
there isn't a single polearm in the game, is there?
and i think the thunder hammer's the only bigass weapon that isn't a sword
If you count that
Taser knucklesguy would be a neat melee option
I want power knuckles for Ogryn so bad
The pickaxes are pretty big
they're ogryn-scale, so i wasn't thinking about them, but fair enough
in any case, i do want like
more unique melee weapons that aren't just swords again
Getting some explosive spears for veterans would be sick
all of the good cleave options are swords
and i'd love to see any kind of variety to that
Honestly 40K has barely any polearms in general it’s kinda weird
When fantasy has plenty
There’s also hardly anyone who uses a melee weapon that doesn’t also use a pistol
It's tough to get polearms through space doors
(and some unique psyker melees that aren't swords, since they've got the force swords/greatswords and their unique dueling sword moves)
I would love for psyker to get a force glaive
i wish that i'd never noticed and started to get so hung up on this
There’s a pretty simple and boring answer for this
Polearms suck to put on models
Oh
They break easily, and posing is a pain in the ass
But you can’t avoid it for early modern models
because it always makes me sad now, and i wish i could just enjoy the fact that 90% of fantasy/sci-fi melees are swords
What’s up with fantasy not having that problem then though?
And can cover up the problems better with rank and flank posing
There’s a lot of spear and halberd models, even in the old ranges
See above haha
Ohhh, shit I missed that
So it’s just because fantasy models were all connected at the hip in rectangle formation?
You can see in AoS which uses skirmish basing that long weapons are also fairly rare outside of the "choked up on the middle of a spear" trick
The what trick?
Stuff like this - makes the spear really a sword with a long handle in terms of modeling
ahh
Ah
And from a tactile perspective it's way easier to maneuver single models near base to base if they don't have long horizontal protrusions
So you can see how the spear guys are all holding them vertically and choked up on it
Shit yah I never noticed
And how the spearshafts are hella thick
Since 40k was basically kludged together out of whatever sci-fi ranges GW was making and their own original stuff they just... never had to deal with how shitty polearms are to put on models and now it's part of the design language of the game
Some random examples of the exceptions for spears and the sort of common stuff for em - vertical grips and holding them halfway and such
(I'll also note as a sort of counterexample - AoS has a lot more spears and also broadly more "advanced" models since it's GW's modeling team flexing without decades of design language holding them back)
That does make sense tbh
A lot of AOS armies really does feel like an excuse for the GW modelers to flex a bit
Yeah they're crazy
The Idoneth deepkin really feel like this to me
The water effects on those models are
Crazy
This is another super flex model imo
(If you're like me and are like "but it's just a guy in armor" look closer)
actually rayman is inside
I also really like Teclis' model
AOS models love doing the “model floating in air by connecting two unrelated parts of different models” thing
Yah lol
The only 40K models I can think of that does that is like, Celestine and Mortarion
Who use the scrolls and cape to fly respectively
This model’s water cape feels like the biggest brag
Wait no that was the old model the new one is tacrocking lol
Yeah that's nuts
Tactical rocks are awesome lol
#addastoraththegrimtodarktidefornoreason
if they wanted to really dig for appropriate power level characters that are niche enough GW won't be breathing down their necks
hive world nomad
Give us a bike
Moebian steel being so weird and special almost certainly means the admech must have some big influence on the planet
Honestly Zealot sops up a lot of possible classes in that it's also a Deathcult Assassin, Crusader, SoB, and Ministorum Fanatic all wrapped into one. It's already gotten explicit Death Cult and Crusader cosmetics.
Honestly the more I think about it the more a Squat (Necromunda Ironhead style rather than Votann) makes the most sense to me after an AdMech class
Though that may run into the issue of not having necessary weapon overlap
Though they could do something closer to the Squat Mercs from Necromunda instead
Could use the normal weapon pool and bitch the whole time about using this junk
Now that I am turning it over in my head though I can imagine them specifically avoiding squats if only so they don't have to do Bardin In Space
Also a good point though
Man, even if we won’t get ratlings, I still want a sniper rifle weapon
It’s another big niche that’s weirdly absent
At least a long las rifle
I feel like there must be some kind of internal design document that says "No Sniper Rifles" as an article of core game design
It kinda makes sense since a lot of the fighting is in close so something like a space AWP might be hard to use a lot of the time
But there's unused but present optics and the heavy headhunter with one is very snipery haha
Like the Handguns in Vermintide work as slow firing single target deleters but that game also doesn't have ranged enemies as a core part of its enemy roster outside of specials
I feel like a sniper would probably just feel bad to use
Yah ranged weapon balance is just, super different in vermintide
I feel like the revolvers, the vigilant autoguns (which seem structurally bad besides just poorly balanced) and the plasma gun already kind of eat the sniper rifles design space
The choice to not include optics customization being seemingly purely because it makes selling cosmetics harder is eternally frustrating
i thought that it was because GW was stonewalling them for some reason or another?
Vigilant autoguns have it rough because they don't bust armor good and that's a tough sell in the era of crushertide
I think they've never really come out and said it, have they? It just seems to me like less of an issue only because we know they got all the way done making the assets and even partly implementing them mechanically
Incidentally, taking Hive Scum up to damnation for the first time last night and boy howdy those armored hordes feel like even more of a brick wall than usual
Though firing a rocket launcher and seeing a dozen maulers in the kill feed is very cathartic
Yeah I have come to the conclusion that they are nuts, it's a shame because I was really excited about the dual stub pistols but they just don't have the juice by comparison
The bone saw though feels amazing to use
Especially when you switch to the brittleness proc and you can see the speed at which a monstrosity's health bar decreases accelerate with each hit
I haven't had the chance to try it (unlocking cosmetics first) but the chemist side of the Scum tree seems kind of cracked in general
I’d put voidsmen and breathers together
Sob could maybe get combo weapons as tgeir unique thing and have a ranged focus to zealots melee
that must break SO easily
i know zealot has the stealth tree and a few assassin cosmetics, but i do think you could make a sufficiently differentiated death cult assassin if you wanted imo
Yeah I could see them being a more gun-oriented zealot flavored class
I was in the zealot=assasin camp then played devils advocate for it and yeah, sniper/poison/melee could be a unique tree set up
Unfortunately the Reddit thread I did that on was deleted
idk how differentiated DCAs are in the lore but you could make trees based on the officion assassinorum schools as a close-enough thing
so, yeah, sniper, pure-stealth, melee shitkicker
I do struggle to think of DCA stuff which isn't very Zealoty
This is a deep cut but I think a Miraculist class could be neat
I'm not sure how to mechanize it though
tbf i think the game is hitting that point where there's not a huge amount of design space left for new classes generally unless they come up with some drastically new systems
Chirugeon and Outland beastmaster could also be neat
and not just gimmicks on top of the existing class structure like what scum gets
You will get more overlap the more you add, but one overlapping tree is t too bad imho
In KT they've got sever very strong single use psychic powers and a don't die move
Though I'm not sure how that'd translate
I like the vibe though
What is a miraculist?
Maybe rogue trader retinue member just for a mishmash of different skills/abilities without much connecting throughline? Once they run through human options
just a fuck it kitchen sink option
Starstriders is a funny team
I’d pair breachersband voidsmen together
It's like 4 extremely strong leader models, some normal guys, a credible heavy weapon, and a dog
100% agree killteam inspirations are probably the place to look
A lot of em are already in too
and then a ship
Have them be the rts military force
Breachers are basically Navy Voidsmen special forces so that wouldn't be crazy
don't think rogue trader because they're way too rare but retinue is possible
Actually, having just said that I realize that might be a possible part of the AdMech
With spawnable combat servitors
totally thought summoning mooks would've been the hive ganger class but I guess not
I would do that with an Underseer and combat servitors personally yeah
Just the thought of nameless goons being weaker and more disposable than the Arbites dog made me laugh
But yeah it totally makes more sense for them to be actual robots or servitors
For a DCA, I wonder how viable it is to have weird movement tricks. Also, having used one in Rogue Trader, they should totally get an ability to block ranged attacks
An actual teleport of some kind could be a pretty strong ability
psyker whose ablity options are hadouken, teleport, and fuck-up-what-you-were-trying-and-summon-a-daemon
i think that's the first time i've seen a non-sword chainsaw in 40k
anyway given how important aggro is i don't think darktide would work with a straight-up summoner class, but i could see a bait grenade or something working
alternately, a stationary turret
beastmaster with a bait grenade was something I thought would be neat
and then maybe an inquisitorial stormtrooper with some high tech stuff like the turret
One of the classic Ministorum priest models had one, and I think they may actually go back farther than that, but I believe it's always priests that have them for some reason
I'd love a powersaw for scum and zealot
Clearly it's that priests aren't allowed to be armed so they have to make due with repurposed civilian gear
I’m pretty sure armed ministorum priests get around the “no man shall bare arms” thing by instead just being, unrelated crusaders, just, going in the same direction as the main fighting force
What things cause stun? Because I do t know if stub immunity is worth it
Getting your toughness broken stuns
Oh I can see how that’s useful
https://darktide.gameslantern.com/builds/a0be0e1a-40e6-4a33-9631-99bae99263ca/chem-toxin-tac-axe
how does this build look?
Trying out swapping dependecy for adrenaline
I don't think that will stop FS from dropping a class
Everyone said ganger was just vet but crime it happened anyways
Arbite's was quite a big escalation over rejects
Not really
How so
They dont have power armor or bolters as regular weapons
I think Arbites get a reputation for being more elite than they really are from the association with judge dredd
Cause cyber mastiff and people with almost power armor and is real big leap
Rules-wise they're basically stormtroopers/ig vets with carapace and weird weapons
And arbites dont have power armor
I say almost cause it's not powered lime enhancing motors but it can involve electronics
Like sensors suites and such
As one point of contact for "eliteness" their kill team is a 12 model KT which is about the same as the imperial guard vets one
i mean, so can the cosmetic augmetics the dweebs already have
Its still a far cry from sisters power armor
I'd say that's a step up from rejects
Its not really
(Vetguard is 10-14 in a complicated way but most people run it as 12ish)
Given ogryns and psykers
But there's a very long tradition of literally whos with extreme skill in 40k which the rejects grow into
But also like we have boltguns
And relic two handed power swords
What separates us from sister's is basically the armor
Rejects can kill a nurgle blessed elite with one good rock, they're pretty on fire
right, which is yet another point against adding sisters
Anyway I'm 100% on the train that Sister doesn't really make sense because female zealot is literally just an SoB in all but name
And even then we can survive stuff that would kill an unamed character in power amror
Oh that reminds me, gland warrior could be another class
if it's just going to be a zealot but with +300 hp or whatever else they'd do to represent better armor
Again I don't think uniqueess is a deciding factor
Maybe it's an opinion people have but it's not one that FS cares about
We had vet with criminal background and it was a "gun" class and they added hive scum
there's no mechanically unique identity, it's a massive step up in power, and it's a response to "there is a gender-locked class, this is a problem" (which i can sympathize and agree with as a problem)
Okay what does sisters of battle have that zealot doesnt
but the solution proposed is "make the problem worse"
"while also adding more problems"
I think as long as the gameplay texture is different enough and it's something iconic that'd be enough
Hive scum they could at least go into "drugs and close range guns"
I was gonna say battle heels but I gotta look into the zealot skins
Vet had close range guns
Not really
melta guns come to mind
Aesthetics changes quite a lot for games
Thats a weapon, not class tree play style
they certainly can make unique guns and skills for everyone including an SOB, but...the zealot could just get a melta
Zealot talent for close range guns was given to veteran
so is the plasma
Which is that again
Drugs is just temp buffs
I think some of the more extreme weapons are balanced out by only being on some options
It's not a mechanically unique really, just different flavor and aesthetics
I suspect part of why the long-prophesied melta hasn't made it is because it's real hard to balance
If FS wanted SoB they'd make it feel different with visuals
That's just how games are
yeah, i just want to push back against it because i think it's a bad idea on every front
It is, given it replaces picking up stims
That's a small change and they could do a small change for SoB
At least in the TT the SoB hat is being "Imperium Eldar" with a lot of fixed dice and statistical control, which could manifest pretty well into darktide's various luck based systems
Not really a small change
Faith meter now it's different from zealot or something it's not difficult to do
Albeit the "fixed gambling class" would be funny presentation wise
MOBAs are prime examples of the same mechanics feeling different with just visual changes or slight variations to it
Theres already convos about sisters of battle and how theyre not going to atoma anyway
I don't think mechanics would be an issue for SoB
I think it's less like, just visuals and more that things don't need to be all that unique to feel pretty unique
Or how itd be an escalation
All the darktide classes are just mixed use dodgey gunsworders anyway
"no news" is definitely better than "they are explicitly not coming" news, yeah
Now for a real escalation they probably won't do - space marine Neophyte would be a hell of a class
Ratlings
The Gland Warrior art ended up appearing as some of the cosmetics for the Hive Scum, actually
I could understand sisters of battle novitiates
i really, really do not want to ever see a space marine in darktide ngl
Shame we didn't get the polearm though
Since they already dont have power armor and use autoguns
Oh huh, I kinda see it yeah
I also don't think power armor is that big of a deal compared to what rejects have done
i want that glaive :(
I'd love to get that fucked up crossbow lol
The cybernetic skull cap is the most explicitly straight from the model bit
Astartes Power armor is paper to chaos spawn depending on writer
I dont think "lets make ogryn and arbites but even tougher to kill" is good
And Rejects eat those for breakfast
Yeah I just don't look at the old Gland Warrior stuff that often
But I think the inquisitorial crotch flag and the shoulder armor also have some influence
They don't have to do that though
There's not a ton of need to actually make the armor reflect much greater toughness tbf
The game balance already has dissonance with 40k lore
Yeah so these sisters get the shitty power armor lol
a lot of what arbies seem to do in the fiction is manage the tithes of entire planets, which is a fairly major task that needs some power
The players are already obscenely tough
a 40k game where the players weren't obscenely tough would be unplayable honestly
Yeah before anything else they're armed tax collectors
yeah but they do that as massive death balls of mooks
Gland Warriors are a funny thing in general because originally they were just the background of a single sample character who was broadly just meant to represent a hardened veteran, and the recent mini is just a generic "Deathworld Veteran"
they're just like
A combat knife should not be able to 2 shot a Daemon but here we are
fanatically loyal libertarian mooks
Yeah so the sisters have to be tougher, the same way arbites with having actual armor are tougher on average
Not really
Arbitrators are also pretty infamously tough outside of the armor too tbf, it's a long running identity back to Inquisitor
Should and what Fatshark would do is distinct
(Which is more or less their mechanical origin)
Yeah and fatshark is still ultimately beholden to GW
Who have done shit like micromanage allowed cosmetics
I think GW cares much less about game mechanics
Otherwise relic blades and power swords and chainswords would just be better than like a combat knife
They care more about how things perceive the brand and if people perceive the sisters of battle as less tough than a hive scum theyll definitely care about that
Hmm, actually the most accurate list we've got is the old dark heresy career list, which means they're probably adding... Adept next
I don't think so really
(This would be so funny)
what were adepts in DH?
There were times when zealot was tankier than Ogyrn
adept here being 'inquisitorial adept' right
oh my god
Adepts were the uhhhh
Sole noncombat (mostly) class
You were the team nerd
incredible
They did not care about Ogyrn the mutant canonically physically tougher than humans so be less tanky
Ogryns dont sell, sisters do (even if theyre way less popular than marines)
You knew things, maybe too much, and largely just sprayed suppressing fire in combat since it cost a billion XP to learn to aim
Pure support class lmao
UNLESS you took their doctor branch then you got inexplicably really good at chain weapons and were sort of a glass cannon
But a support/melee adept class which buffs allies could actually be neat
Space Marines 2 says lol lmao balance is when whatever we want
i assume zealot is a mashup of assassin and cleric?
I'm most joking since Adept was the red headed stepchild of the DH class list
4 adepts just makes the mission office social deduction game
they could just rip off the dark heresy party member and make them a specialist chirurgeon or something
Rogue Trader balance says you can be kill and 1v1 a chaos marine easily as a human
messy office romance with the karnak twins
Yeah, cleric was actually mostly about social skills and being rich but was a generalist, and assassin was like, snipers and knives and stealth
Yeah thats happened in the lore
rogue trader balance is pretty hilarious, you can map multiple CSMs in a round without too much trouble
Argenta as a sister of battle would not have more firepower potential with a light bolter than a more popular selling space marine with their astartes bolters by this logic
GW does not micro game balance luckily despite everything else they do micro
Shes's kinda funny since she's clearly very inspired by the Rejuvenat Adept
(which is cool)
I’d love dueling spear as a weapon
Also the strongest medic in KT with 2 legs
Sob are likely solely due to how popular they are
FS so far does seem to be on like a, we go with the less popular option approach to darktide
Arbite's was definitely not a popular army
i would love for them to just keep putting out hipster bullshit, yeah
But they're probably one of the most popular unplayable people?
Same
Ooh, if we're doing really obscure stuff there's uhhh
They intentionally made a statement against space marines the most popular faction and even in lore they stated all loyalist chapters ignore Atoma because the death guard found on Atoma were report dead
that's kinda my reasoning for no SoB more than anything honestly
Afriel Strain!
What would you do for adept though?
They’re historically non combat or pure support