#dark tidings (Darktide for people in the searchbar)

1 messages · Page 48 of 1

opaque crown
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What does the two toxins on the bone saw do?

spiral badger
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yellow goop is standard poison

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purple goop applies brittleness

opaque crown
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ohhh

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hmm whats better to use against what?

spiral badger
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generally against things that are armored you do purple once and then yellow until purple wears off or they're dead

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against everything else you just yellow

fierce marten
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I wish the animation was quicker though

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Crowbar's switching is smooth

brave otter
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I've been wondering
Does the time to purple up and get out of purple even justify using it
It seems like you could just focus on building chem toxin and hitting more attacks in that timespan

fierce marten
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Imo, no. The shivs with hyperviolence kills crushers faster than purple bonsaw ime but I usually don't do melee scum

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But like bone shivs can get wild with it and like 1-2 shot a crusher with a heavy stab if you manage hyperviolence right

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Which involves not taking hypercritical cause it is an insta kill effect so it doesn't trigger on kill stuff so you get 0 overflow damage from hypercritical when you otherwise would have without it

spiral badger
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My general conclusion so far is that bonesaw is inferior to just running crit build with tac axe or shiv or knife

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Largely because the toxins applying attacks are the slowest, most animation locked ones

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By the time the bonesaw has done two ripping heavies or whatever I've crit smacked that crusher 4 times

flint moss
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purple is so short its kind useless unless you want to soften smth up while teammates shoot it

silk sundial
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Bonedsw is best for cartel special dependecy shenanigans

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Especially with rampage

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Since tac axe isn’t guaranteed to poison them before killing but saw will

ionic tusk
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also afaik bonesaw doesn't get the exceptions to make chem toxin count as normal kills for stuff like needle pistol does

full mortar
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I think the value for the purple coating is only 2.5% per stack anyway

silk sundial
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It’s if you want to really invest in bottom roght

silk sundial
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So needless to say pistol won’t refresh cartel special faster?

silk sundial
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How do cleave and hit mass interact?

fierce marten
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I think Clem understands hitmass and cleave best

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I think he wrote a steam guide for it but I have no idea where its at

cyan depot
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My very vague understanding is that hit mass is how much cleave a given target consumes and when it runs out the attack stops

fierce marten
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Yea that is how it is in practice, also each enemy hit after the 1st one progressively deals less damage and weapons with low cleave can either just like deal very little damage at the end of a swing or get caught and stop mid swing.

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High cleave is very nice as for weapons with wide swings youre dealing as close as you can to your original damage on the first target

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Ignore hit mass blessings also are great for this reason cause lets say you happen to have a ignore hit mass on crit blessing and crit on your first 3 targets then those targets get dealt full damage before drop occurs. Creature Spawner mod letting you spawn dense hordes in psychkarium is very nice for testing cleave

mortal crystal
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I use both

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because both are worth the points

silk sundial
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I’ve mostly been beelining for the big skills, rethinking how I’ve been doing builds though, been learning a lot with scum

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What class do people think ‘cryptic’ will be?

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Tech priest is my guess

fierce marten
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Necron Cryptek /s

slender shell
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Jakero

fierce marten
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Imagine though

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People would go wild it would be the end times

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You want skitarii and beastman? We can do both

slender shell
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You have one voice line and it's ook

marsh gyro
silk sundial
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Does the inquisition have any home trained troops or are they all recruited?

shrewd kite
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i'm pretty sure the inquisition recruits out of the schola progenium like the other adeptas

silk sundial
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Ugh, finished a rolling thunder mission then it crashed and kicks me out

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So I didn’t get any rewards

cyan depot
shrewd kite
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oh, if we mean military troops then each ordos has its own homegrown military, right? Deathwatch, grey knights, sisters of battle

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but those are generally for bigger deals than atoma is my understanding

tough compass
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If Inquisitors mostly operate independently, how does the requisition process for the originations storm troopers work?

fierce marten
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You approach them, tell them to get on the ship, and they will because of the implications

cyan depot
silk sundial
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I think sisters are technically under the church’s jurisdiction

waxen patio
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SoB are the military forces of the Ecclesiarchy, yes. "No man shall take up arms, okay then it'll be all women lmao" or some similar loophole

fierce marten
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Imagine explaining to someone the history of the SoB and Gogh Van Dire

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Why is SoB all women? Oh boy take a seat

spiral badger
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i mean the short version is "there used to be male warriors for the ecclesiarchy but one dumbass tried to do a rebellion and they were probited from having 'men under arms,' thus the sisters"

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it's also why the sisters are trained in the scholas, outside of the ecclesiarchy's direct control

brave otter
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But also the sisters existed in another form before that, and the phrasing might have been specifically to allow them to continue to exist

sonic elbow
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clearly they should've given the men bayonetta heel guns so they're no longer under arms

silk sundial
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Scum has a lot of good talents, hard to find space for all of them

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Bonus ammo and ogryn damage are both very tempting to grab

ionic tusk
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🤔 maybe it counts all dot kills
there isn't really any ryhme or reason to what works and what doesn't with the needle pistol tho because it's specific exemptions

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and I was commenting that bone saw isn't getting any exemptions in patch notes but still does a lot of chem toxin damage so should have similar issues
tho ultimately it's less of an issue because there's less specifically melee kill procs in the talent tree

cyan depot
drowsy tusk
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<@&1042950387478560878> tidemas eve tiding tide tide??!?

silk sundial
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Can blessed stims be used to regain a wound or does it o my work on one that’s not filled inyet

uneven turret
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the stimms heal corruption?
last i checked it clears wounds

tough compass
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Wait, that's wild. No other corruption healing effect works that way right?

silk sundial
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It’s a node hive scum gets

uneven turret
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although it is capped so you cant remove a full wound in one stimm

flint moss
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ive used it and it didnt clear wounds for me

clear ridge
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don't think anything that clears corruption does unless it says otherwise

tough compass
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Yeah, that's my expectation

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It's a bit weird it's the node above the ability that removes corruption

silk sundial
flint moss
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<@&1042950387478560878> anyone up for darkyuletide

drowsy tusk
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Yeag

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Making dinner rn don’t wait for me to start doing runs

opaque crown
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I gotta say the dual auto pistols on desperado feel so good to use

frank igloo
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Yee

silk sundial
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Braced auto gun and stub pistols have been what I’ve been using

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I was finding issues dealing with ranger wnemies with the dual autos

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You know what would be a neat class? A heretek with a mechanic to build your own guns

flint moss
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heretics are not allowed on the mourningstar

opaque crown
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I run runngun on the dual autos to help with accuracy

cyan depot
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I think it's a good perk for em even with sprint shooting also coming from desperado

ionic tusk
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🤔 does desperado grant sprinting attacks?
afaik it's basekit to the dual autopistols

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also if you want even more accuracy/a different blessing I like this node :3

cyan depot
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And desperado has good uptime

ionic tusk
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🤔 do you take cooldown stim?

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ime it has really long periods of uptime but then the downtime period is also fairly long since it starts afterwards and is 45s base (and other classes tend to have single talent cooldown reductions/shorter base cooldowns)

mortal crystal
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It tends to work out

cyan depot
acoustic wharf
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Desperado doesn't give sprinting shooting by default to my knowledge

mortal crystal
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Dual Autopistols has it by default tho

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It's extremely fun

frank igloo
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execution stance should get buffs tbh, it feels anemic compared to desperado

opaque crown
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The biggest advantage is that desperado is unlimited ammo when it's on. Feels like ex stance should at least get that

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I wonder what would give the stance some real sauce

marsh gyro
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Executioner's stance was fun for the hip fire bonus to go brrrt with recon lasguns and that's less sustainable these days

ionic tusk
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there's still crazy recon lazgun vet builds but taking exe stance doesn't really help your dps as much as shout helps your survivability, ability to push stuff away and keep shooting, and team support

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at least it has the toughness regen now
the damage increases are only like, 1-3 nodes worth of stuff, whereas the support/survivability benefits of abilities are usually way better and harder to quantify

ionic tusk
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the funny thing is: desperado isn't even a damage ability, it gives no damage buffs without the +15% rending node
it's just, toughness to 100%, +20% movespeed, infinite ammo, and immunity to ranged attacks

ionic tusk
clear ridge
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its uptime isn't incredible, but the stimm's really can be on d5

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and pairing em together is an on-demand 30% rending that makes crusher armor fucking paper

ionic tusk
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yeah I use the 30% rending combo
I don't think it's actually good at killing crushers with dual autos but it raises it to 'mid tier melee weapon' at it which is a huge help if you don't want to melee
esp. since you don't have to be in melee range

clear ridge
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i mean, it's better than a vast majority of weapons at crusher duty

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not a thunder hammer, for sure

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but "kills two crushers in a mag" is more than i can ask of basically anything

ionic tusk
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eh I still find that like, tac axe/combat axe tier speed
whereas other options can delete the crushers (uncanny dueling sword, grenade tinker kraks), control them while dealing decent damage (arbites shock maul, thunder hammer, crowbar), and then other stuff like voidblast/shredders which won't kill quickly but will cc them like crazy

also having to have 2 cooldowns active requires a lot of investment

frank igloo
drowsy tusk
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Very true, I remember near release emptying revolver into the beast pimple and then activating stance to do it again was pretty cool

tough compass
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Wait, it doesn't have autoreload anymore? Bizarre

marsh gyro
opaque crown
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Yeah bolter double mag dump was great

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Honestly I don't see it being a big problem though, compared to some other classes' efficiencies

marsh gyro
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It was a different era when Crushers had 3k HP and bolters could two tap them

opaque crown
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I'm sure there's a number of ways to put the sauce back into exec stance, just that rn its a little lackluster I think

shrewd kite
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i think it still benefits from being probably the highest-uptime ability in the game with a bit of management

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it's not difficult to keep it running for a minute+ and chain them when they do run out

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i still prefer exec to PBB tbh, even though it's less flashy

ionic tusk
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even if it has 100% uptime it's just not that impactful

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as a mostly damage ability it needs to get it's value from killing more than you can without the ability
and you can still kill really well without the ability, unless your build is set up to not hit a ton of breakpoints without it (which you could probably fix by changing your other talents)

spiral badger
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honestly the nicest thing about exec stance is the highlighting

opaque crown
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the biggest thing about exec is that its not an o shit button, its a go hard button, so you have no fallback tools to control space beyond shooting more gooder

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compared to the invis which dumps agro and the shout which clears space

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i guess it does help you restore toughness

wraith grove
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Question, what happens if you take dog less arbites and the dog grenade?

cyan depot
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You can’t

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Taking dogless locks dogbomb

wraith grove
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Ah ok

full mortar
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Hovering over lone wolf will show you which talents its incompatible with

tough compass
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Which is good. Because the kennel would really not appreciate the dog exploding randomly while you are out on a mission

sacred pagoda
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"Why did you D O G E X P L O D E ?"

fierce marten
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Dog EMP upsets the infinite explosives printer's machine spirits.

bronze gull
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ngl im wondering if i should get hive scum mainly for the rocket launcher and the akimbo guns
How have y'all been enjoying the class?

clear ridge
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very strong, extremely fun

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has a number of very distinct viable playstyles, but almost all of them are still pure dps

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there are like two different types of toxin build, the I Am Untouchable uzis build, a couple melee, and then drugfiend support

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dunno how that one is

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but the rockets hit like the hammer of god, the uzis are very fun and rip everything without carapace (or bosses lmao, it's not very good at them) apart

sonic elbow
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I was very pleased to hear that shredder is competitive with uzis

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my favourite shitty gun

worldly talon
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Rockets are fun to just see a Crusher conga line and go "No."

clear ridge
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piercing bulwarks is very fun

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the one downside of rockets (which i emphatically approve of) is that they're slow as all fuck

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it takes a year and a half to whip one out and then let it prime and shoot

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and I have died so many times trying to navigate that timing

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but this is a good thing, because otherwise it's like the ogryn nuke grenade except you have four of them instead of one

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and they're impact instead of taking a second or two to land

opaque crown
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The drugs seem to be the best crowd control

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But dual mac 10s is just a good time

uneven turret
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stub pistols very fun at removing ragers and rockets great for killing crushers and bosses

shrewd kite
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just shooting the floor near a crowd/monstrosity is safer than actually going for a hit, which i have whiffed more than once

ionic tusk
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I've had chaos spawn jump over my rockets a fair few times heheheho

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I don't think the boss damage is that great tho, like it takes off a chunk but I find with my build shooting with autopistols deals just as much boss dps without consuming a limited resource 🤔

tho I'm also not great at cheesing uncanny stacks unto it so probably skill issue on my part

still amazing at deleting balls of stuff you don't want to deal with/making space, or a plan B vs bosses that ledge someone you need to both make space for and kill the boss

mortal crystal
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You have the buffs from your stim, of course

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And because of the node that gives stim CD on kill you can make it a pretty juicy fucking stim

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but you also can use the lunch box as a bomb with the explode node

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and that explosion hurts

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7 stacks of poison is as much as the needle pistol

clear ridge
mortal crystal
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AND you also help control the team's corruption both with the immunity and the corruption cleansing

clear ridge
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before they Fucking Get You

mortal crystal
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Also you can bring the saw and needle pistol that not only play into the toxin nodes on the tree, they're amazing weapons in their own right

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Needle pistol can three shot crushers and can have effectively infinite ammo (take Pickpocket on every build it's that good seriously)

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meanwhile the saw is just a solid melee weapon that also makes you stim come back fast and can apply brittleness to big armor hordes that you can't pistol down easily, making them easier for your teammates to pick apart

shrewd kite
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i can't use any of the scum melees except for the shivs honestly

mortal crystal
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Take hypercritical and hyper violence.

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Tho mostly hypercritical (violence is more for the turbo attack speed stuff like knives or tac axe)

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Oh also the attack speed node that gives attack speed based on stamina

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Then run two stamina curios

tough compass
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The crowbar is pretty great

silk sundial
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Been enjoying it a lot, love the dot and chem dependecy builds

silk sundial
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Rampage saw has also been fun

flint moss
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tox on crit works great with shred

ionic tusk
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'cause without a mod they can't really tell if it's -4% damage taken or +100% cdr heheho

silk sundial
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It’s easy to get that thing back every 20-30 seconds

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Sample collector + practiced deployment is great

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I need to do some math about how many cd reductions are optimal though

ionic tusk
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all ability cdr nodes should be useless for you personally with practiced deployment

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tho your allies will greatly appreciate any on the stim itself

silk sundial
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Because of how those work they will actually speed up the stimm going off cooldown which then takes deployer of cooldown

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Debating between revolver and needler for my stim build

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Dual pistols are also a great choice

tough compass
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Needler is nice as a sidearm as it can kill everything (though it might take longer than desired in some cases)

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What's the Advantage of the Mk VI Needler over the Mk II one?

silk sundial
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none

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the area dispersal toxin is the best, the other gets the explosive strain which isn't great

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one causes enemies to give a stack to those around them, the other makes them explode upon death
the first is the best and its not even close

brave otter
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They have an alternate alt fire iirc
Yeah one applies a corpse explosion effect while the other applies chem toxin in an area

silk sundial
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should try bolt pistol on my builds but the game hasn't given me any to use through drops or the shop

marsh gyro
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Brunt can will you a Bolt Pistol into existence if you like

silk sundial
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needs a lot of investement, especially since I'm at the point where I want upper 300 weapons and his are often high 200

tough compass
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Just have played enough in the past to have excess amounts of resources! Ez

dawn totem
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Maybe it's me, but I'm seeing way too many Scum players wipe at least several times in a mission.

warped crown
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it doesn't suprise me
from what i've heard the class is fragile and has a low margin for error

fierce marten
tough compass
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Does it have decent stagger at least?

silk sundial
spiral badger
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heard some toxic yuri flirting between femmaul and femloner today
<Maul> you are not entirely incompetent. with some combat training, you could become a truly effective warrior. I... am willing to do so.
<Loner> This is just an excuse to sanction hitting me, isn't it?
<Maul> No. I already have that sanction. This is a legitimate offer.
<Loner> Oh... I am not entirely opposed.

frank igloo
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fuck yeah

sharp pine
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It looks like the dirty, evil cousin of the cookie monster

silk sundial
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Got all the ability achievements for scum, just victories remaining

fierce marten
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Scum acheivements are like arbites so reasonable to get

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I have them all except mission count for scum

silk sundial
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There’s a lot less jumping through hoops you wouldn’t want to jump anyways

opaque crown
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I'm probably never going to get all the vet penances tbh, because of the hoop jumping

wraith grove
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Of the enemy types the dregs and scabs share, are there any where the dreg equivalent is actually more threatening then the scab equivalent?

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Because I always feel like the scab version is scarier when I play

spiral badger
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Pox bombers

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The flamers are identical so thats not really a thing

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In general the scab version has better armor so it is more annoying

wraith grove
spiral badger
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Yeah, the dreg bombers fill a large area with fart gas that lasts forever

wraith grove
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Oh

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I never noticed it’s larger and lasts longer

spiral badger
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Also it buffs enemies

wraith grove
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Oh shit

spiral badger
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20% dr and a speed buff

wraith grove
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Jesus

spiral badger
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Its insanely annoying. Scab bombers are more immediately lethal but deny less zone

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Oh also pox bombers are quieter and less distinctive

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So its harder to pick them off in a crisis

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You can't listen for the jingle and home in

wraith grove
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Yah that’s also true

slender shell
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Maybe ragers because they're flak armored?

tough compass
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Dreg bomber cloud also obscures vision. I hate it so much

silk sundial
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That walkway at the beginning of the moebian steel manufactorum mission for instance

silk sundial
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Ive honestly had more consistent issues with that short segment that the final set piece

ionic tusk
ionic tusk
# slender shell Maybe ragers because they're flak armored?

dreg ragers aren't armored at all visually (but manic armor), scab ragers have a carapace chest and everything else is flak. 🤔 I think dreg ragers might be faster though??

having more of them also proves more devastating when a ball of them runs into you and instantly tears you to pieces (some havoc modifiers make this more potent)

ionic tusk
tough compass
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I thought (dreg?) ragers have maniac armor?

ionic tusk
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yeah, but afaik that tends to be weaker than flak

tough compass
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Fair

ionic tusk
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tho tbf they are of similar tankiness when hitting head exclusively
it's mainly the chest where scab ragers become actually tanky

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I do find dreg gunners tankier than scab gunners also because they're unarmored and thus don't get rending bonuses
🤔 and maybe more hp? tho I need to check that

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hm, no, they have less hp

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idk why but my psyker can brain burst scab gunners easier than dreg gunners

silk sundial
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https://darktide.gameslantern.com/builds/a0b414df-7125-4676-867e-3c21d5f69c82/toxic-stimm-spam
what do people think of this build? It's the main one I've been using on the scum. I'm still trying to get the right rolls on weapons those things currently have more random spreads. I'm on difficulty 4 right now but am working up

GamesLantern.com

Hive Scum build for Warhammer 40k: Darktide, using the Atrox Mk VII Tactical Axe and Branx MkVI Needle Pistol.

ionic tusk
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is difficulty 4 heresy or damnation? (they moved them around so I can't remember heheheho)

ionic tusk
tough compass
ionic tusk
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I personally would swap the wound curio out for a toughness curio, or if you take this talent, a stamina curio

silk sundial
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I'm not good enough to go without a wound curio unfortunately

ionic tusk
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wound curios don't actually help

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like, you'll go down less if you take something else
and imo going down is often just as dangerous as dying

tough compass
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I'm not sure the clip-size increase does much with the Needler? It gets you an extra bullet?

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If you can pick up Hive City Brawler, that one is pretty good

ionic tusk
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another good pick is pickpocket if you still want the clip size

slender shell
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Pickpocket definitely seems required for scum, thats just infinite ammo

ionic tusk
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it's heavily team comp dependent but it is probably their best node when it comes up heheho
as time goes on it'll get better as lobbies stop having 2 other pickpockets not taking ammo on average

silk sundial
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quickdraw gets a lot from that extra sixth round given the high damage and long reload

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also because of animation quirks the reload speed for reloading the full mag is always the same

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after the gun is finished reloading five rounds the game checks if the weapon is full and if it isn't its given a full clup

tough compass
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What if you partial reload at 5->6?

warped crown
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any fellow zealot players here? been having a blast with the class so far

marsh gyro
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Zealot owns because it embodies DPS and Don't Die (more than once every 90 seconds)

fierce marten
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I am a zealot main

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Once I got all the penaces for hive scum I've went back to zealot

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Hive scum is still prevelant and they love chorus

heavy geyser
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Zealot is the stick propping up the corpse of a dead team. Stay alive and scrape your buddies up off the floor.

fierce marten
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Zealot tends to be the one good at revives and last one up.

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Chorus is great for letting others revive and do objectives and shroudfield for doing objectives or revives

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And boss killing

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Thammer gets brought up for one shotting monsters but really most zealot builds can chunk a boss's HP easily.

Fury and chain weapon takes out around half without investing in boss killing.

Shroudfield can take out little over half with weak spot backstab.

frank igloo
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zealot stunstorm nade is also great for keeping stuff locked down for revives

mortal crystal
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With stuns and chorus a zealot can become basically a giant pause button lol

mortal crystal
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But yes, the space it creates is really handy on the "don't get hit" class

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Zealot plus Scum stims is also really fun

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Does zealot need 12% attack speed, 20% damage, and 15% rending literally every fight?

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No, not really

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but will they abuse the shit out of it?

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You fucking know it

acoustic wharf
# mortal crystal No, not really

Joke's on you I'm hellbent on being Atoma's One-Man Healthcare Delivery Vector and everyone's getting more damage and cooldown reduction

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I did not mean for that to be a hard ping

mortal crystal
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is fine

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and that's the beauty of the stim box

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It's so customizable

silk sundial
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Looking at builds and for some reason rampage builds are often using dependecy and supply builds are using adrenaline. Dependecy and stimm supply work great for constant uptime so I wonder why

ionic tusk
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og dependency did not work with stim supply and even now the first node doesn't help stim supply since it's ability cooldown

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🤔 wondering if they'll change over time

fierce marten
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Always martyr for that mega buff

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Just don't die

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But unironically as zealot has many get out of jail free cards

mortal crystal
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This would be in addition to the Martyr buffs

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This is what Hive Scum is giving Zealot from their lunch box

fierce marten
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Oh I see I misread

mortal crystal
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(now, idk if the buffs are multiplicative or additive)

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(I hope multiplicative because number big)

clear ridge
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strength is additive with strength

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rending is additive with rending

mortal crystal
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Booooo

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Well, additive rending is good

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But booo to additive strength

worldly talon
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Just saying

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Stim with rending bonus + desperado active with the rending nodes

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It's VERY VERY GOOD to be able to kill a Crusher in half a dual autos mag

ionic tusk
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strength is weird, it's cleave, damage, and impact

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some damage only buffs are multiplicative tho 🤔

clear ridge
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strength affects cleave????????

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okay, more obviously a joke: somebody at fatshark needs to be launched into the fucking sun

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they have to be screwing with us at this point

haughty ember
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Strength affects cleave

marsh gyro
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Several bonus stuff adds up with each other of the same kind then multiplies other types, so cleave bonuses are additive and strength is additive but strength multiplies cleave so you can get like 70 cleave on a Thrust / Wrath Power Sword (11.2 base at 80% roll gets 350% multiplier from Wrath, 160% multiplier from Thrust, gets you 62.72, which is 7 crushers)

sonic elbow
#

strength feels like a holdover from V2's progression system where they went "y'know this is making our descriptions more concise" and never split it up

frank igloo
#

strength used to be power

#

some descriptions even still use "power"

silk sundial
mortal crystal
#

And there are situations where you want to drop the lunch box immediately even if your stim isn't up.

ionic tusk
fierce marten
ionic tusk
#

to the kuli guide! (I can't check rn since I'm on mobile)

ionic tusk
ionic tusk
#

other places do say combat ability sometimes though

silk sundial
#

Dang misread

silk sundial
#

Trying out scriers gaze recon lasgun headshot quelling build, very different

silk sundial
#

Heavy force sword wrecks

flint moss
#

slightly sluggish crowd mulcher

silk sundial
#

Haven’t mastered the moonlight great sword slash yet though

silk sundial
#

I’m guessing you want to aim for head height to kill a wave

flint moss
#

that helps, but not that much on a full charge

#

beefy enemies will survive it either way

mortal crystal
#

It's more a "I want all chaff to be gone" button than something to break a horde of carapace

marsh gyro
#

Charging it all the way more than doubles the range

flint moss
#

if you really want you can bless it to give soulflame on special, but it will still not kill carapace

fierce marten
#

Pain cause psyker doesnt have like a staff that kills Crushers easy on par with say Plasma Gun

#

Besides brain burst but thats still slow

#

Voidstrike my not beloved

opaque crown
#

i figured the lightning staff was

#

but it wasnt

ionic tusk
#

they have voidblast which, while not super fast, is super safe and doesn't really care how many crushers there are

#

put on the brittleness blessing, get brain burst's kinetic flayer modifier, and it can do work

flint moss
#

regular force sword with the right build can be devastating but crushers show up in packs

silk sundial
#

Psyker definitely doesn’t have great crusher solutions

cyan depot
#

Lightning staff is ok

#

If built for it headpop can also be ok

silk sundial
#

Ogryn can wreck them and scum has sone tricks

#

And I’ve heard plasma and bolsters are both solid into them

ionic tusk
#

they were the original home of the dueling sword and it's still great on them (esp. on a staff build where you can use it for speed, crushers, bosses, and nothing else)

#

I do think voidblast + dueling sword are probably the two best anti crusher weapons in the game for safety and speed respectively
tho flamer starts scaling like wild in terms of group clear speed if there's a ton of them

silk sundial
#

Dueling sword is anti carapace?

ionic tusk
ionic tusk
#

take mark IV (four), uncanny strike, and then spam heavy attacks into heads

silk sundial
#

Jeez, thought it was a to horde/elite

ionic tusk
# silk sundial Why so?

it was explicitly nerfed for being too good at carapace, but the 120% rending basically erases the nerf

#

tho it still has slightly less finesse mult than it used to iirc

ionic tusk
fierce marten
#

Still only takes a few heavy stabs to kill a crusher

#

And if you mistime a dodge the parry works on crusher overheads

ionic tusk
#

if you take melee talents it will probably come about to 1-3 heavy headshots per crusher once warmed up

#

but if you don't it'll still work well

ionic tusk
#

there's a reason it got nerfed even after the community threw a tantrum hearing about it getting nerfed

#

I haven't really built it for that on psyker tbh since I usually use staves and just pull it out for bosses and mutants

#

but it should shred with disrupt destiny/scrier's gaze

sonic elbow
#

dueling sword was like the leading stick in spokes of darktide balance

#

I hope the game will eventually recover from its Throw More Shit syndrome

#

still very fun mind you but lost the special sauce

ionic tusk
#

I think all classes need to get the zealot treatment of their best stuff getting nerfed to go with the buffs
'cause what we had was mostly everything that wasn't meta getting buffed which has lead to peculiarities like veteran's best builds being the same skeleton but with +5 more meta talents on top

#

tho zealot then got some of their not-best stuff nerfed also...

ionic tusk
shrewd kite
#

they are fundamentally in an arms race against themselves

mortal crystal
#

tbh part of it is just plain old power creep.

#

They don't want to nerf stuff because nerf stuff tends to end...poorly

#

which means they have to buff

#

which means we're killing formerly very difficult content easier than we should

#

which means they need to figure out a solution

#

And the quickest solution is "throw more shit at them"

#

Like, it took them forever to get plasma gunners out the door to counter gold toughness

#

and then they immediately had to nerf them

shrewd kite
#

https://youtu.be/LKh1or0UFzM?si=CSz-2gUZcy7HxlL3 i didn't catch that the anarchist is a straight up cannibal btw

Bonding conversations are uncommon dialogues that can occur between two or more characters in a mission when specific conditions are met.
Collection of all bonding conversations for the male Anarchist Hive Scum. Enjoy!

Timestamps
00:00 Hive Scum Male C and Arbitrator Male A
02:00 Hive Scum Male C and Arbitrator Female A
03:35 Hive Scum Male C...

▶ Play video
#

that feels a little past the pale even for the rejects lol

cyan depot
#

Lots of people are cannibals in warhams

clear ridge
#

everyone be eating corpse-starch

cyan depot
#

Most space marines, most people who eat corpse starch, plenty of ritual stuff

clear ridge
#

or at least every peasant

silk sundial
flint moss
#

crusher waves

cyan depot
#

Basically adding more and more enemies to the high end of the difficulty in order to counterbalance how strong the players are

silk sundial
#

fair, honestly I don't like the sort of 'warframe' feel of some of the higher difficulties where it feels like everyone just has to clear out as much stuff as quickly as possible instead of working as a team

#

and players are really bad at understanding that their special favorite toys being nerfed can be important for maintaining the difficulty and gameplay style that the devs want

fierce marten
#

Not as bad as warframe but it is a lot of throw the hardest enemies at you
Basically walkers get replaced with those armored dreg bruises, tons of scab berserkers and maulers, crushers, and a lot of modifiers that are buff enemies and nerf PCs

#

And many monstrosities and specialists

brave otter
#

Yeah for me a lot of these online PvE games are only fun on the middle diffs
Because the Experience Of Playing is just fundamentally different at the hardest levels

spiral badger
#

I think darktide mostly does a pretty good job

#

The real fuckover levels are higher havoc which is entirely optional and requires you to explicitly sign up for a fucker

#

Which allows the standard difficulties to maintain a sort of more normal level of fuck you

#

You're never going to see multiboss ping pong in standard auric

fierce marten
#

It is basically entirely the player at that point

#

Compared to say a super pro Warframe player on a new account with 50 hours just is going to perform much much worse just because they don't got the equipment and character stat stuff to handle it

#

Darktide veteran could jump on a 40 hour account with 16% toughness curios, 400 power weapons, and level 30 character and make it to end game like havoc 30+ fine

sonic elbow
#

ime deep rock never developed this problem and I wonder what the difference is

#

my first guess is that deep rock doesn't stick you in a corridor where you either push through or die, and there's a large variety of on-tap CC

ionic tusk
#

there's a lot of cc in darktide also

#

it's just more optional

sonic elbow
#

yeah, but it competes meaningfully with more damage

ionic tusk
#

imo no, not really

sonic elbow
#

and you gotta clear that elite clown car before the next one arrives

ionic tusk
#

the damage buffs from the alternatives do not significantly compete imo

#

and some of the cc options also have damage buffs like chorus and break the line
or are damaging abilities themselves like shredders

sonic elbow
#

I should make it clear that my issue is less with difficulty and more with game feel

#

it just feels increasingly Whatever the more shit gets thrown at you

#

the tight feeling of combat is replaced with finding the most optimal way to flail your stick wildly to pop elites

#

because if you can't do it absent mindedly you can't keep up with the spawns

ionic tusk
#

I guess I like doing it absent mindedly, like a flow state?

sonic elbow
#

it's hard to put into words but at some point it turns from "worry not my comrades I will take him on" to chipping away at the crusher biomass

#

none of them matter individually

#

there's only their big combined HP bar

#

they lose all of their presence when they turn into a hyperdense deathball

ionic tusk
#

yeag but the bosses become the new minibosses

fierce marten
#

One shot boss build is a sign theyre not bosses anymore

ionic tusk
#

does that even still work in havoc? I've mostly seen 60% hp getting chunked at once

#

like, still great, just 2-3 shot instead of 1shot

fierce marten
#

No its not a one shot in havoc to most monsters but its definitely a lot easier to do a follow up compared to pre changed zealot

#

Its kind of the issue HD2 had, no single enemy became threatening at one point when you could kill a factory strider with 3 grenade then they added worms and a new giant bot tank as true proper bosses that can survive more than a few minutes.

#

Different game but the lifespan of enemies in darktide is often measured in seconds, rarely does even a boss live longer than a minute

ionic tusk
#

I guess I don't consider that an issue

#

I do think there are a ton of unhealthy results of the power creep but the only problem I've had with 'more stuff' is performance issues

fierce marten
#

Its not necessarily an issue but its definitely power creep

spiral badger
#

Its still possible to one shot in havoc but you have to be 100% optimized for it

#

Full stealth backstab martyr zealot with low hp

fierce marten
#

And sort of now recently a balance issue as like havoc 40 pushes the technical limits of what the game can throw at you with the enemy density and they just cant add anymore to existing enemies to challenge the PCs anymore so if you wanted to challenge them more you need to do something else like new enemy, enemy buffs, PC debuffs, etc

silk sundial
#

each special getting a new toy in high difficulties would be neat

#

like trapper being able to place a shock mineor mutant getting a command grab that holds them down dog style

shrewd kite
shrewd kite
fierce marten
#

They teased what looked like a hd1 enemy

haughty ember
#

ah

tough compass
#

On one hand, I get not liking ever-more-stuff as the solution to player power creep. On the other hand, I definitely hate enemies becoming bullet sponges as a difficulty increaser. In general more, personally

shrewd kite
#

my problem with more-stuff-forever is that it pushes the players (and, implicitly, the devs) towards bigger AoE abilities as the solution to everything. the chem nade is definitely a victim of this imo

waxen patio
cyan depot
#

Think you may have missed haha

fierce marten
#

We got to stop the minefield summoner man

slender shell
#

the minefield range really needs to be nerfed

cyan depot
#

I think it’s fine in a game with no friendly fire like Darktide

fierce marten
#

Issue is the twins are not friendly to us

#

Rejects trigger the mines

#

And theyre stink mines

silk sundial
#

So what’s with the dialogue that ||one of the twins is alive||

fierce marten
#

Yea sword wife does

#

We just didn't kill her apparently, they just lived the assassination attempt

silk sundial
#

Do we know what was so important about the ritual in the final level?

fierce marten
#

It was to ressurect Karnak senior

silk sundial
#

Oh so both are back? Do we know what ‘three will meet’ means yet?

fierce marten
#

No rodin is still dead we stopped it

#

Currently only Rinda was ressurected and we have 0 details on how besides it was a same nurgle ritualist that we haven't seen, only heard

silk sundial
#

Why where the cult so fixated in comparison to wolfer? You’d think getting his seconds back woukd be good for him

marsh gyro
#

Wolfer has a special helmet and that makes you 40k nobility

ionic tusk
ionic tusk
# shrewd kite my problem with more-stuff-forever is that it pushes the players (and, implicitl...

imo this already kind of happened for a different reason tho even before the player power creep with infinite cleave weapons (flame staff, flamer, voidblast staff, shredders)
the hitmass enemy increases in havoc made a lot of hordeclear not viable since it would penetrate less enemies and there were also more enemies

this has ironically been somewhat corrected by cleave creep, arbites can get over +100% cleave, zealot has a +50% cleave node, and scum has two +50% cleave nodes
before arbites I think it was just psyker with the +100% cleave node (I don't know the ogyrn tree that well)

marsh gyro
tough compass
#

That or maybe he didn't really like them lol

spiral badger
#

the cult is elevating them as like, avatars and prophets

#

wolfer still just thinks of them as his LTs

sonic elbow
silk sundial
#

Was is killing them part of the plan or something unexpected?

fierce marten
#

Rinda starts shouting stuff in whatever nurgle cultists says after ressurection

silk sundial
#

I haven’t met her at all since resurrection

sonic elbow
#

Rinda surviving makes sense because whenever I run that mission with me gang we just point at Rodin like GET HIS ASS and swamp him like chimps

#

being annoying with plasma guns and bombs is our schtick, this town's not big enough

#

if other teams are like us he has been canonically stomped into the ground beyond what nurgle can piece together

silk sundial
#

I think one of the ogryns has dialogue suggesting they did just that

fierce marten
#

Rinda didn't survive per say she was killed by us but ressurected by a nurgle cultist ritualist

#

And we stopped Rodin's in dark communion (?)

tough compass
#

I like to think they keep trying to resurrect him and the rejects keep stopping it

fierce marten
#

The ritualist that brought back Rinda in trials mentions to Rinda that yes we lost that ritual to bring Rodin back to his body but Rodin isn't lost

#

Whatever that means? No clue

#

Rinda was reasonably peeved that the ritual was foiled and she like lost lost her brother was the context

silk sundial
#

Where do we learn this stuff?

tough compass
#

I hope they mean "he's not lost so long as he is in our hearts". Because that would be very funny coming from a chaos cultist

silk sundial
#

Might come back possessing something

fierce marten
#

A lot of it was either event lines you can only now find on YouTube or in Mortis Trials which you can basically only find on YouTube.

Technically Morrow in Psykh replays lines you've unlocked but it's random which plays

tough compass
#

Does no one do Mortis Trails?

fierce marten
cyan depot
tough compass
#

lmao

fierce marten
#

You will run into the same players

cyan depot
#

They’re multiplayer?

#

I thought it was some kind of single player roguelike stuff haha

fierce marten
#

If I play at like 3am cst I might not even find another person in match making

#

Between like 6am and 1am I can find a full team in Mortis Trials via match making right away

tough compass
#

They sort of kind of like VT2's chaos wastes right?

#

So multiplayer roguelike lol

fierce marten
#

Sort of

#

It's 12 waves and you get an archetype to start off with that's sort of like an extra class and get random perks each wave from that archetype and at waves 3, 6, 9 you pick a major perk from 3.

#

Waves 3, 6, 9 also have side objectives and will not end until you do them

#

Whereas the others are like just kill until it runs out

#

I play it often at times but imo it's very half baked

shrewd kite
#

Remind me, did people also dislike chaos wastes? I recall hearing some chatter about it but that was around the same time as beastmen and I know those were pretty controversial for a while

sonic elbow
#

chaos wastes themselves had a very rocky journey too

#

like actually unbeatable bosses due to some modifiers not being mutually exclusive

silk sundial
#

What modifers were those?

sonic elbow
#

I don't remember, it's been a while

silk sundial
#

Fair enough

sonic elbow
#

I think the splitting one was involved

#

illusionist or what was it

#

as of the last time I played wastes were good fun though 👍

silk sundial
#

My personal dark horse for a future dlc character woukd be an Outland beastmaster

sonic elbow
#

I hope we get something chaos wastey as a mortis expansion because it being all confined to a small map gets stale quickly

#

you could say it's more, cod zombies esque that way?

#

but the maps don't really have anything interesting going on

#

usually you just stand around where you spawned in because every position is almost equally bad so why bother

#

I don't mind the mode but all of its appeal is in seeing how stupid your build can get rather than the gameplay

silk sundial
#

What was chaos wastes?

sonic elbow
#

a "campaign" stringing together levels, with variable layouts, you vote on the path to take with associated modifiers

#

you pick up extra perks from character trees or chaos wastes exclusive ones, there's events and optional challenges

silk sundial
#

So a rogite modern

sonic elbow
#

ye

silk sundial
#

Rogue like

sonic elbow
#

oh and weapon pickups too

slender shell
#

Chaos wastes is gonna be the second hive city with genestealers, trust

silk sundial
#

Would love a gsc faction to change things up

sonic elbow
#

it was neato because you were trying to outbullshit the modifiers with your own broken combos but it had a lot more meat to that than trials

silk sundial
#

Navigator and Corsair are the two that would be neat to me but make no sense lorewise

silk sundial
#

What dark horse classes woukd you guys like to see, or the ones that would be cool to play but that wouldn’t happen

fierce marten
#

I'd want assassinorum

slender shell
#

Darkhorse candidates are kill teams like navy breachers or like midlevel cold trader thugs for xenos weapons . Kroot and Votaan seem like equally likely as admech honestly

fierce marten
#

Votann was my megacope

slender shell
#

Votaan are human sized in their suits damnit!

fierce marten
#

1 because it would be funny but also it wouldnt be hard to justify as Votann would just need one ship and we could be vat clone kin to justify one ship pumping out Reject numbers of units

fierce marten
#

Being wide isn't an issue as maps are already designed for Ogyrn and they're not wider than Ogyrn

silk sundial
slender shell
#

Real darkhorse is one single homunculus just with different bodies

silk sundial
#

Votann and kroot are common mercenaries and an inquisitor as skilled as Grendel/rannick could probably make a claim to get away with using them to supplement their forces
‘I’m killing two birds with one stone, we’ll deal with the survivors later’

fierce marten
#

Mutant mercenary class but they're oddly skinny, tall, long ears, and weirdly fast and agile

silk sundial
#

Corsairs could have access to drukhari, craftworlds and harlequins arsenals and cosmetics too which could be neat

fierce marten
#

Cryptic leak so it's probably Tech Marines to match Space Marines 2 or Necron Cryptek /s

silk sundial
#

Af mech or skitarri are the most likely

#

Probably revealed at festival of skulls in the spring

ionic tusk
# fierce marten I play it often at times but imo it's very half baked

issues it has:

  • enemy variety is reduced (especially on earlier waves), greatly decreasing difficulty (though it was much worse before the update)
  • the last few waves are the only real waves when you have a full team, the first 6 or so are just a waste of time- and even then rng determines the mix of captains, twins, monstrosities, and lethal demonhosts (which vary wildly in actual kill power) - this, like the last point, is much better than it used to be if you only played at mortis launch
  • enemies scale in health which feels bad if you don't get damage perks (which is entirely possible or even likely with some of the archetypes)
  • you have to kill every single enemy after each wave so a lot of time is wasted killing singular lesser stalker shooters outside of the map (the no man's land also has a similar event now but with lenience so maybe that'll get backported)
  • you barely get to pick any buffs, and it's way too swingy. a lot of them are repurposed talents, some of which are the un-buffed versions of old talents while others are better than some of the best talents in the game
  • included in this are ludicrous grenade regen talents which make ogyrn the best class (though hive scum might be similar), like "map clear without doing anything while you lag everyone out" levels of bad
  • a bunch of minor pain points like having to fight through inflated hp values without any buffs if you join late until a wave finishes and you catch up
spiral badger
#

also because it's bad and undercooked nobody plays it, meaning your team is likely understaffed and also shit

#

i've lost a number when goofing off getting penances/testing stupid ideas because people just did not understand they had to do the objectives or stuff keeps spawning

ionic tusk
#

I think the first impression of it (before the update) probably ruined it's chances for most players
you'd have a wave of a single specialist type that couldn't do anything because it didn't have any other enemies to combo with except like 6 poxwalkers
and then the last wave would be a singular captain (pathetic, legitimately less intensity than a normal captain fight due to less backup and you having buffs) or a demonhost (deadly)

spiral badger
#

it's basically only worth playing right after more lore gets dropped

#

because people are actually playingi t

drowsy tusk
fierce marten
spiral badger
#

no you can go to the psykanium

#

and there are characters hiding behind the pillarrs who will recite the bits you ahve unlocked

fierce marten
#

But it's random

#

If you have a specific character or hell a specific line you gotta spam Morrow

spiral badger
#

no each character has their own stand, so you can at least follow each thread

#

morrow for morrow lines, brahms for brahms lines, etc

fierce marten
#

Does it, I didnt realize

spiral badger
#

but getting to the specific one you want does take a minute

silk sundial
#

I don't think I know about mortis trials

soft summit
fierce marten
haughty ember
#

oh thats a good comic

fierce marten
#

The context of it is kind of wild for a meme status, lions of baghdad being inspired by a true story of a city being bombed by the US and zoo animals escaping into the city

frank igloo
#

Yeah

drowsy tusk
drowsy tusk
#

<@&1042950387478560878> 2026 tide

marsh gyro
#

Barktide

bronze gull
#

anyone have a nice build for the combat shotgun?

sonic elbow
#

which class?

bronze gull
#

Veteran, but if you've got reccs for Psyker or Zealot I'll gladly hear 'em

#

just have a pump shotgun itch atm

heavy geyser
#

If you got a crit build you can try the Blurn gun. Accatran mark, Scattershot + Flechette blessings. The special shell has infinite cleave so it can max Scattershot crit stacks and make followup fire shells also apply bleed stacks on crit.

#

One crit fire + bleed shell can kill a lot of horde.

wraith grove
#

Man, I am really wondering what’ll be after tech adept

#

Because I’m really struggling to think of other classes besides like, a sister of battle

cyan depot
#

Navy breacher, sanctioned mutant, Crusader (maybe more weapon pack territory haha), different psyker, etc(?)

wraith grove
#

Admittedly, and this is just me, I’m not big on a navy breacher class because they kinda just function the same as guard lol

cyan depot
#

How so?

wraith grove
#

Just that they’re both the professional soldiers of the imperium, and the unique gear that differentiates the breachers are all stuff we already have access to as veterans

clear ridge
#

i would love another psyker, yeah

wraith grove
#

Shotguns and axes

#

The only thing veteran is missing is a weapon that comes with a shield

#

And they can do a good navy breacher cosplay

#

Although yah a mutant class would be cool

clear ridge
#

that's my take on Sisters of Battle lol

#

what does an SOB have and do and act like that a female zealot isn't 99% of the way to already?

cyan depot
#

The explosive skulls are also pretty noticeable

wraith grove
#

That’s fair but the sisters have aura

cyan depot
#

Would be a neat ability or blitz

wraith grove
#

Oh yah that would be neat as an ability

clear ridge
#

other than "be like 5x more powerful than every other class"

#

they have a boltgun

#

they have heavy chainswords

wraith grove
#

Ehh we’re already eating beasts of Nurgle for breakfast

#

So long as we don’t get a space marine the power levels are already out of wack

clear ridge
#

they scream about judgment and have an Emprah Majik holy book power

clear ridge
#

how is an SOB different from a fem zealot other than "i want them to add a zero to all of the numbers and remove the male option"

#

(which, i'm gonna be honest, i think like maybe 90% of zealots i see are fem)

#

(so it's mostly just the numbers)

#

i'm just not sure what's missing

slender shell
clear ridge
#

which might just be a lack of vision, i suppose

wraith grove
#

That and new classes of flamer weapons

clear ridge
#

oh right zealots also have a flamer

#

forgot about that one

wraith grove
#

Not after Bardin was such a pain to work with in vermintide 1 and 2

clear ridge
#

kroot would be a hilarious class option

#

that i uh

wraith grove
#

Xeno mercenaries would be so cool but idk if they can be justified

clear ridge
#

think is comically unrealistic

#

yeah

#

but it would be rad!

wraith grove
#

Inquisitors can do what they want but this warband seems to be on the puritan end of inquisitors

slender shell
wraith grove
#

They aren’t?

cyan depot
#

They’re not super short period yeah

wraith grove
#

Huh

clear ridge
#

nah they got bigass power armor

wraith grove
#

Maybe then

clear ridge
#

think they'd be closer to an ogryn than bardin

cyan depot
#

They’re pretty close to human height and should probably be called broads not squats

#

Roughly comparable to just minimizing character height in the customizer I think

clear ridge
#

don't they have some really tall models too?

slender shell
#

steeljacks?

clear ridge
#

oh, that might be what i'm thinking of

#

yeah oops

slender shell
#

just want the axes then the mortar halberd

wraith grove
#

I just want more polearms in general

clear ridge
#

yeah...

wraith grove
#

glaives and spears are criminally absent in this game

clear ridge
#

there isn't a single polearm in the game, is there?

wraith grove
#

I don’t think so no

#

Actually

#

There’s the Ogryn pickaxe

clear ridge
#

and i think the thunder hammer's the only bigass weapon that isn't a sword

wraith grove
#

If you count that

cyan depot
#

Taser knucklesguy would be a neat melee option

wraith grove
#

I want power knuckles for Ogryn so bad

cyan depot
clear ridge
#

they're ogryn-scale, so i wasn't thinking about them, but fair enough

#

in any case, i do want like

#

more unique melee weapons that aren't just swords again

wraith grove
#

Getting some explosive spears for veterans would be sick

clear ridge
#

all of the good cleave options are swords

#

and i'd love to see any kind of variety to that

wraith grove
#

Honestly 40K has barely any polearms in general it’s kinda weird

#

When fantasy has plenty

#

There’s also hardly anyone who uses a melee weapon that doesn’t also use a pistol

marsh gyro
#

It's tough to get polearms through space doors

clear ridge
#

(and some unique psyker melees that aren't swords, since they've got the force swords/greatswords and their unique dueling sword moves)

wraith grove
#

I would love for psyker to get a force glaive

clear ridge
#

i wish that i'd never noticed and started to get so hung up on this

cyan depot
#

Polearms suck to put on models

wraith grove
#

Oh

cyan depot
#

They break easily, and posing is a pain in the ass

#

But you can’t avoid it for early modern models

clear ridge
#

because it always makes me sad now, and i wish i could just enjoy the fact that 90% of fantasy/sci-fi melees are swords

wraith grove
#

What’s up with fantasy not having that problem then though?

cyan depot
#

And can cover up the problems better with rank and flank posing

wraith grove
#

There’s a lot of spear and halberd models, even in the old ranges

cyan depot
#

See above haha

wraith grove
#

So it’s just because fantasy models were all connected at the hip in rectangle formation?

cyan depot
#

You can see in AoS which uses skirmish basing that long weapons are also fairly rare outside of the "choked up on the middle of a spear" trick

wraith grove
#

The what trick?

cyan depot
#

Stuff like this - makes the spear really a sword with a long handle in terms of modeling

clear ridge
#

ahh

wraith grove
#

Ah

cyan depot
#

And from a tactile perspective it's way easier to maneuver single models near base to base if they don't have long horizontal protrusions

#

So you can see how the spear guys are all holding them vertically and choked up on it

wraith grove
#

Shit yah I never noticed

cyan depot
#

And how the spearshafts are hella thick

#

Since 40k was basically kludged together out of whatever sci-fi ranges GW was making and their own original stuff they just... never had to deal with how shitty polearms are to put on models and now it's part of the design language of the game

#

Some random examples of the exceptions for spears and the sort of common stuff for em - vertical grips and holding them halfway and such

cyan depot
wraith grove
#

That does make sense tbh

#

A lot of AOS armies really does feel like an excuse for the GW modelers to flex a bit

cyan depot
#

Yeah they're crazy

wraith grove
#

The Idoneth deepkin really feel like this to me

#

The water effects on those models are

#

Crazy

cyan depot
#

This is another super flex model imo

#

(If you're like me and are like "but it's just a guy in armor" look closer)

wraith grove
#

Yah, armor without anyone wearing it

#

And visibly to

sonic elbow
#

actually rayman is inside

cyan depot
#

I also really like Teclis' model

wraith grove
#

AOS models love doing the “model floating in air by connecting two unrelated parts of different models” thing

cyan depot
#

Yeah it kicks ass

#

It's the AoS version of tactical rocks

wraith grove
#

Yah lol

#

The only 40K models I can think of that does that is like, Celestine and Mortarion

#

Who use the scrolls and cape to fly respectively

cyan depot
#

It's gotten more common with jump pack models but yeah

#

It's pretty rare

wraith grove
#

This model’s water cape feels like the biggest brag

cyan depot
#

Wait no that was the old model the new one is tacrocking lol

cyan depot
wraith grove
cyan depot
#

#addastoraththegrimtodarktidefornoreason

wraith grove
#

Lol

#

Bunch of normal people and then a space marine named character for no reason

sonic elbow
#

if they wanted to really dig for appropriate power level characters that are niche enough GW won't be breathing down their necks

#

hive world nomad

wraith grove
#

Give us a bike

cyan depot
#

I wouldn't mind more Atoman stuff

#

Maybe the admech stuff can be Atoma-specific

wraith grove
#

Moebian steel being so weird and special almost certainly means the admech must have some big influence on the planet

quiet escarp
#

Honestly the more I think about it the more a Squat (Necromunda Ironhead style rather than Votann) makes the most sense to me after an AdMech class

#

Though that may run into the issue of not having necessary weapon overlap

#

Though they could do something closer to the Squat Mercs from Necromunda instead

cyan depot
#

Could use the normal weapon pool and bitch the whole time about using this junk

quiet escarp
#

Now that I am turning it over in my head though I can imagine them specifically avoiding squats if only so they don't have to do Bardin In Space

wraith grove
#

Man, even if we won’t get ratlings, I still want a sniper rifle weapon

#

It’s another big niche that’s weirdly absent

#

At least a long las rifle

quiet escarp
#

I feel like there must be some kind of internal design document that says "No Sniper Rifles" as an article of core game design

cyan depot
#

It kinda makes sense since a lot of the fighting is in close so something like a space AWP might be hard to use a lot of the time

#

But there's unused but present optics and the heavy headhunter with one is very snipery haha

quiet escarp
#

Like the Handguns in Vermintide work as slow firing single target deleters but that game also doesn't have ranged enemies as a core part of its enemy roster outside of specials

#

I feel like a sniper would probably just feel bad to use

wraith grove
#

Yah ranged weapon balance is just, super different in vermintide

quiet escarp
#

I feel like the revolvers, the vigilant autoguns (which seem structurally bad besides just poorly balanced) and the plasma gun already kind of eat the sniper rifles design space

quiet escarp
clear ridge
#

i thought that it was because GW was stonewalling them for some reason or another?

marsh gyro
quiet escarp
#

I think they've never really come out and said it, have they? It just seems to me like less of an issue only because we know they got all the way done making the assets and even partly implementing them mechanically

quiet escarp
#

Though firing a rocket launcher and seeing a dozen maulers in the kill feed is very cathartic

clear ridge
#

you should try the dual uzis

#

those rip through maulers

quiet escarp
#

Yeah I have come to the conclusion that they are nuts, it's a shame because I was really excited about the dual stub pistols but they just don't have the juice by comparison

#

The bone saw though feels amazing to use

#

Especially when you switch to the brittleness proc and you can see the speed at which a monstrosity's health bar decreases accelerate with each hit

#

I haven't had the chance to try it (unlocking cosmetics first) but the chemist side of the Scum tree seems kind of cracked in general

silk sundial
#

Sob could maybe get combo weapons as tgeir unique thing and have a ranged focus to zealots melee

shrewd kite
#

i know zealot has the stealth tree and a few assassin cosmetics, but i do think you could make a sufficiently differentiated death cult assassin if you wanted imo

cyan depot
silk sundial
#

I was in the zealot=assasin camp then played devils advocate for it and yeah, sniper/poison/melee could be a unique tree set up

#

Unfortunately the Reddit thread I did that on was deleted

shrewd kite
#

idk how differentiated DCAs are in the lore but you could make trees based on the officion assassinorum schools as a close-enough thing

#

so, yeah, sniper, pure-stealth, melee shitkicker

cyan depot
#

This is a deep cut but I think a Miraculist class could be neat

#

I'm not sure how to mechanize it though

shrewd kite
silk sundial
#

Chirugeon and Outland beastmaster could also be neat

shrewd kite
#

and not just gimmicks on top of the existing class structure like what scum gets

silk sundial
#

You will get more overlap the more you add, but one overlapping tree is t too bad imho

cyan depot
#

Though I'm not sure how that'd translate

#

I like the vibe though

silk sundial
#

What is a miraculist?

cyan depot
#

One of the specialists for the Sanctifiers kill team (which is very Zealot flavored)

slender shell
#

Maybe rogue trader retinue member just for a mishmash of different skills/abilities without much connecting throughline? Once they run through human options

#

just a fuck it kitchen sink option

cyan depot
#

Starstriders is a funny team

silk sundial
#

I’d pair breachersband voidsmen together

cyan depot
#

It's like 4 extremely strong leader models, some normal guys, a credible heavy weapon, and a dog

slender shell
#

100% agree killteam inspirations are probably the place to look

cyan depot
#

A lot of em are already in too

silk sundial
#

Have them be the rts military force

cyan depot
quiet escarp
#

A Rogue Trader with respawning nameless gun/melee mooks?

#

Like Necro Sienna

slender shell
#

don't think rogue trader because they're way too rare but retinue is possible

quiet escarp
#

Actually, having just said that I realize that might be a possible part of the AdMech

#

With spawnable combat servitors

slender shell
#

totally thought summoning mooks would've been the hive ganger class but I guess not

cyan depot
quiet escarp
#

Just the thought of nameless goons being weaker and more disposable than the Arbites dog made me laugh

#

But yeah it totally makes more sense for them to be actual robots or servitors

tough compass
#

For a DCA, I wonder how viable it is to have weird movement tricks. Also, having used one in Rogue Trader, they should totally get an ability to block ranged attacks

quiet escarp
#

An actual teleport of some kind could be a pretty strong ability

clear ridge
shrewd kite
# cyan depot

i think that's the first time i've seen a non-sword chainsaw in 40k

#

anyway given how important aggro is i don't think darktide would work with a straight-up summoner class, but i could see a bait grenade or something working

#

alternately, a stationary turret

silk sundial
#

beastmaster with a bait grenade was something I thought would be neat

#

and then maybe an inquisitorial stormtrooper with some high tech stuff like the turret

quiet escarp
silk sundial
#

I'd love a powersaw for scum and zealot

tough compass
#

Clearly it's that priests aren't allowed to be armed so they have to make due with repurposed civilian gear

wraith grove
#

I’m pretty sure armed ministorum priests get around the “no man shall bare arms” thing by instead just being, unrelated crusaders, just, going in the same direction as the main fighting force

silk sundial
#

What things cause stun? Because I do t know if stub immunity is worth it

mortal crystal
#

Getting your toughness broken stuns

silk sundial
#

Oh I can see how that’s useful

#

Trying out swapping dependecy for adrenaline

fierce marten
#

Everyone said ganger was just vet but crime it happened anyways

frank igloo
#

We're not getting sisters of battle anyway

#

Its too much an escalation

fierce marten
#

Arbite's was quite a big escalation over rejects

frank igloo
#

Not really

fierce marten
#

How so

frank igloo
#

They dont have power armor or bolters as regular weapons

cyan depot
#

I think Arbites get a reputation for being more elite than they really are from the association with judge dredd

fierce marten
#

Cause cyber mastiff and people with almost power armor and is real big leap

frank igloo
#

Its not

#

Cyber mastiff is just a cyborg dog

cyan depot
#

Rules-wise they're basically stormtroopers/ig vets with carapace and weird weapons

frank igloo
#

And arbites dont have power armor

fierce marten
#

I say almost cause it's not powered lime enhancing motors but it can involve electronics

#

Like sensors suites and such

cyan depot
#

As one point of contact for "eliteness" their kill team is a 12 model KT which is about the same as the imperial guard vets one

clear ridge
#

i mean, so can the cosmetic augmetics the dweebs already have

frank igloo
#

Its still a far cry from sisters power armor

fierce marten
#

I'd say that's a step up from rejects

frank igloo
#

Its not really

cyan depot
#

(Vetguard is 10-14 in a complicated way but most people run it as 12ish)

frank igloo
#

Given ogryns and psykers

cyan depot
#

It's a step up from level 1 rejects

#

Who are literally whos in like prison garb

fierce marten
#

Yea we don't even get like Carapace armor

#

We were less fitted than the guard

cyan depot
#

But there's a very long tradition of literally whos with extreme skill in 40k which the rejects grow into

fierce marten
#

But also like we have boltguns

brave otter
#

And relic two handed power swords

fierce marten
#

What separates us from sister's is basically the armor

marsh gyro
#

Rejects can kill a nurgle blessed elite with one good rock, they're pretty on fire

clear ridge
brave otter
#

Anyway I'm 100% on the train that Sister doesn't really make sense because female zealot is literally just an SoB in all but name

fierce marten
#

And even then we can survive stuff that would kill an unamed character in power amror

cyan depot
#

Oh that reminds me, gland warrior could be another class

clear ridge
#

if it's just going to be a zealot but with +300 hp or whatever else they'd do to represent better armor

fierce marten
#

Again I don't think uniqueess is a deciding factor

clear ridge
#

i just think like

#

i'm against literally every aspect of the SoB idea

fierce marten
#

Maybe it's an opinion people have but it's not one that FS cares about

#

We had vet with criminal background and it was a "gun" class and they added hive scum

clear ridge
#

there's no mechanically unique identity, it's a massive step up in power, and it's a response to "there is a gender-locked class, this is a problem" (which i can sympathize and agree with as a problem)

frank igloo
#

Okay what does sisters of battle have that zealot doesnt

clear ridge
#

but the solution proposed is "make the problem worse"

#

"while also adding more problems"

cyan depot
#

I think as long as the gameplay texture is different enough and it's something iconic that'd be enough

frank igloo
#

Hive scum they could at least go into "drugs and close range guns"

marsh gyro
fierce marten
#

Vet had close range guns

frank igloo
#

Not really

cyan depot
fierce marten
#

Aesthetics changes quite a lot for games

frank igloo
clear ridge
#

they certainly can make unique guns and skills for everyone including an SOB, but...the zealot could just get a melta

fierce marten
#

Zealot talent for close range guns was given to veteran

cyan depot
frank igloo
fierce marten
#

Drugs is just temp buffs

cyan depot
#

I think some of the more extreme weapons are balanced out by only being on some options

fierce marten
#

It's not a mechanically unique really, just different flavor and aesthetics

cyan depot
#

I suspect part of why the long-prophesied melta hasn't made it is because it's real hard to balance

fierce marten
#

If FS wanted SoB they'd make it feel different with visuals

#

That's just how games are

clear ridge
#

yeah, i just want to push back against it because i think it's a bad idea on every front

frank igloo
fierce marten
#

That's a small change and they could do a small change for SoB

cyan depot
#

At least in the TT the SoB hat is being "Imperium Eldar" with a lot of fixed dice and statistical control, which could manifest pretty well into darktide's various luck based systems

frank igloo
#

Not really a small change

fierce marten
#

Faith meter now it's different from zealot or something it's not difficult to do

cyan depot
#

Albeit the "fixed gambling class" would be funny presentation wise

fierce marten
#

MOBAs are prime examples of the same mechanics feeling different with just visual changes or slight variations to it

frank igloo
#

Theres already convos about sisters of battle and how theyre not going to atoma anyway

fierce marten
#

I don't think mechanics would be an issue for SoB

cyan depot
frank igloo
#

Or how itd be an escalation

cyan depot
#

All the darktide classes are just mixed use dodgey gunsworders anyway

fierce marten
#

There was also 0 dialog about arbites

#

They just dropped in

frank igloo
#

Yeah which is a point in their favor

#

Because they didnt need to remove voice lines

clear ridge
#

"no news" is definitely better than "they are explicitly not coming" news, yeah

cyan depot
#

Now for a real escalation they probably won't do - space marine Neophyte would be a hell of a class

fierce marten
#

Ratlings

quiet escarp
frank igloo
#

I could understand sisters of battle novitiates

clear ridge
#

i really, really do not want to ever see a space marine in darktide ngl

quiet escarp
#

Shame we didn't get the polearm though

frank igloo
#

Since they already dont have power armor and use autoguns

frank igloo
fierce marten
#

I also don't think power armor is that big of a deal compared to what rejects have done

clear ridge
#

i want that glaive :(

cyan depot
quiet escarp
fierce marten
#

Astartes Power armor is paper to chaos spawn depending on writer

frank igloo
fierce marten
#

And Rejects eat those for breakfast

cyan depot
quiet escarp
#

But I think the inquisitorial crotch flag and the shoulder armor also have some influence

fierce marten
cyan depot
fierce marten
#

The game balance already has dissonance with 40k lore

frank igloo
#

Yeah so these sisters get the shitty power armor lol

shrewd kite
cyan depot
#

The players are already obscenely tough

shrewd kite
#

a 40k game where the players weren't obscenely tough would be unplayable honestly

cyan depot
clear ridge
quiet escarp
clear ridge
#

they're just like

fierce marten
#

A combat knife should not be able to 2 shot a Daemon but here we are

clear ridge
#

fanatically loyal libertarian mooks

frank igloo
fierce marten
#

Not really

cyan depot
fierce marten
#

Should and what Fatshark would do is distinct

cyan depot
#

(Which is more or less their mechanical origin)

frank igloo
#

Who have done shit like micromanage allowed cosmetics

fierce marten
#

I think GW cares much less about game mechanics

#

Otherwise relic blades and power swords and chainswords would just be better than like a combat knife

frank igloo
cyan depot
#

Hmm, actually the most accurate list we've got is the old dark heresy career list, which means they're probably adding... Adept next

cyan depot
#

(This would be so funny)

clear ridge
#

what were adepts in DH?

fierce marten
#

There were times when zealot was tankier than Ogyrn

shrewd kite
clear ridge
#

oh my god

cyan depot
#

Sole noncombat (mostly) class

#

You were the team nerd

clear ridge
#

incredible

fierce marten
#

They did not care about Ogyrn the mutant canonically physically tougher than humans so be less tanky

frank igloo
cyan depot
#

You knew things, maybe too much, and largely just sprayed suppressing fire in combat since it cost a billion XP to learn to aim

frank igloo
#

Pure support class lmao

cyan depot
#

UNLESS you took their doctor branch then you got inexplicably really good at chain weapons and were sort of a glass cannon

frank igloo
#

You play top down RTS

#

Youre mission control

cyan depot
#

But a support/melee adept class which buffs allies could actually be neat

fierce marten
clear ridge
#

i assume zealot is a mashup of assassin and cleric?

cyan depot
#

I'm most joking since Adept was the red headed stepchild of the DH class list

frank igloo
#

4 adepts just makes the mission office social deduction game

shrewd kite
#

they could just rip off the dark heresy party member and make them a specialist chirurgeon or something

fierce marten
#

Rogue Trader balance says you can be kill and 1v1 a chaos marine easily as a human

clear ridge
cyan depot
shrewd kite
#

rogue trader balance is pretty hilarious, you can map multiple CSMs in a round without too much trouble

fierce marten
#

GW does not micro game balance luckily despite everything else they do micro

cyan depot
#

(which is cool)

silk sundial
cyan depot
#

Also the strongest medic in KT with 2 legs

silk sundial
#

Sob are likely solely due to how popular they are

fierce marten
#

FS so far does seem to be on like a, we go with the less popular option approach to darktide

#

Arbite's was definitely not a popular army

cyan depot
#

Yeah there's been a lot of obscure stuff

#

They've never really been an army

clear ridge
#

i would love for them to just keep putting out hipster bullshit, yeah

cyan depot
#

But they're probably one of the most popular unplayable people?

cyan depot
#

Ooh, if we're doing really obscure stuff there's uhhh

fierce marten
#

They intentionally made a statement against space marines the most popular faction and even in lore they stated all loyalist chapters ignore Atoma because the death guard found on Atoma were report dead

shrewd kite
cyan depot
#

Afriel Strain!

silk sundial