#dark tidings (Darktide for people in the searchbar)
1 messages · Page 47 of 1
I was really excited for the eviserator but I really struggled to figure out how to use it
It has a weird moveset
The second mark has a far simpler one, if you can get the ranks for it
I like it a ton
I just realized yesterday dif marks have different movesets
It's main thing compared to other chain weapons is that the activated mode retains any cleave the original attack has
So if you are faced with a heavy dude in a bunch of mooks, you can activate and cleave into the horde, killing the little dudes while still digging in and killing the big guy
This property, as I understand it, is best used on the original mark, as it's first heavy is a cleave and therefore had the most bang for your buck
But I've been having acceptable results just sending revd lights in for that same situation, which works fine
The big difference between the marks is that for the first one you have to alternate light and heavy to do pure cleave or pure overhead combos, while the second version has all cleave lights and all overhead heavies
I’ve mostly been panic spamming light for all weapons so definitely need to learn their moves
Relic blade not mk 10 works similarly with alternating heavy and light that gives you on demand access to either wide or down swing at any point in the combo and let's you repeat either ad infinitum
It's really nice to be able to do like say 4 down in a row then instant lights for as long as you need without interrupting the combo
I am used to this alternation from much time playing Bretonnian Longsword in vermintide but yeah it's very odd
For relic blade the not mk 10 specifically the heavy damages elites more I think due to a finesse multiplier and the downswing/poke is very likely to hit a weak spot
Relic blade is basically just bret longsword but with slightly more arcane guard points
Guard points?
Periods during certain animations where you guard attacks as if you were blocking
Huh
In Vermintide 2 you had block frames while charging heavy attacks, the relic blade has block frames during it's mode toggle animation
When you flick the sparky sword switch
You can tell what the frames are because the stamina bar shows up during the animation!
I can see you doing some slick stuff perfect blocking a Crusher then busting out some freshly charge heavies into its skull but I'm not enough of a Gamer for that
Or even just flicking on power mode stress free as a horde comes in cuz your blocking, then cleaving through it
Fatshark, please tell people these things lmao
Do most (melee) weapons with a mode switch have guard points?
Only the relic blade! :3
What are the best ways to use the three axe weapons?
Uhhhhh I'm only really familiar with the chain axe
Which is one of my favorite weapons
Its very simple- light attacks are anti armor and have a brief dig in period even when not revved, and the heavies are anti horde cleaves that don't dig in
The second mark reverses this, with digging heavies and cleaving lights
I really like the first mark because for lighter specials like gunners and plasma gunners you can just blindly light into them and take them out without spending the time on a rev
Or rev into a sturdy dude then blindly light to finish them off
Meanwhile, the heavies are only really good for hordes, but it's obvious when a horde is coming so you have time to prep the heavy and get to choppin
I also prefer the first mark since you can still heavy shred by activating
having cleaving heavies just feels a lot more flexible
Isn’t the chain axe seen as being weak?
being shred dependent is Suboptimal in high difficulties
you don't have the time
but they kinda oscillate patch to patch
I think they're mid but workable rn
Shane, likely means that a power saw woukd be weaker if it was added
if they changed the mechanics to let you shred several enemies in a dragging motion that could work
fwiw chainsword and eviscerator don't suffer this problem as much because they horde clear enough to make space for a shred
They're all various flavors of high single target armor cracking
The tac axes you do light spam for single target and then push attacks and things to start your horde clear
Power saw whose light is perma shred and alt is sticking the saw out for an active hitbox woukd be fun
The normal axes iirc just chaining heavies for single target and then push attack derived chains for horde clear
tac axe is functionally slam lights into everything
the heavies are only for staggering specific targets
Ah
iirc the power falichion (I can't spell) also has this
clank clank clank
I just asked for a mod to let you disable armor clanking because it hurt my ears so much I couldn't use it 😩
Basically
Super loud and also crits in tax kind of does wild damage compared to even heavy swing so crit fishing via light attack spam does more damage overall
What about the alt atk
tbh I feel like you'll probably have the most fun if you don't pursue Havoc, and I'm told if you aren't pursuing havoc most stuff becomes handily viable with investment
Also why the the las rifle del more piddly than las pistol
From what I have heard there is unfortunately not much of a purpose to the attack specials? Like the knife punch and axe uppercut slash and so on
Maybe I'm wrong tho
Knife punch lets you light mouse into a heavy swing
tac axe alt is great for stagger
So faster heavy attack
basically you use it to make a rager or crusher or w/e Stop
Even on MK6 that doesnt have easy access to heavy stab
Because it's a Heavy laspistol 
It probably also depends on the mark? I've been loving the medium lasgun
iirc Tac Ax has some good hidden stats on it? Like crit chance and maybe rending?
which lasgun is the medium?
I do not recall any of the mk numbers, I will begrudgingly go check
Green
ah
the light attack might have better armor damage than average for a light, idk
but the heavy's armor damage is atrocious
I don’t remember the marks either haha
Mk VII!
it's mostly you can light spam with it and a lot of talents in the game encourage that now
plus light spam is universally applicable against hordes also
mark 1/2(/3)
Thisun
oh wait, right
i forgot the infantry las existed
i was thinking of the recon
Oh yeah lol
I don't play Veteran so have not looked at it!
i don't like that it's semi 😩
The light lasgun feels like a tickle gun, and the heavy lasgun's ROF feels awkward and bad and I think results in a lower DPS?
it's also on psyker!!
(don't use it on psyker)
(I imagine when you get to like endgame fully built out the light lasgun might feel better because as I understand it at that point lasguns become Burn Stack Dispensers)
(i really really did not find it good on psyker)
The heavy infantry is p good ime
i may have been using it wrong of course, but
Gets into a good cadence and one shots a lot of targets on headshot
it felt really good to shoot, but really low on damage
It’s funny with burn on crit and seers
But it also rips up your ammo supply something fierce
sorry, i don't know (or at least remember) what seers are
Scriers Gaze whoops
Yeah, it's more of a gamefeel thing
I play Zealot so my gun is there for mostly 'taking shots at ranged bad guys that need to go away riht now' and for just inexpertly putting damage downrange the lasgun feels right at the point of the game I'm in
I juggle around the lasgun, laspistol, and stub revolver for that purpose depending on the loot I wind up getting
having not used any lasguns since i began being vaguely approaching capable of playing this game (i haven't played much vet either), how does burn do against carapace?
i assume kind of ass, based on my minimal experience with the flamer
A lot of carapace enemies (crusher) have very low stack caps
gotcha
It’s IIRC pretty ok vs maulers
i wasn't aware that dot stacks had different caps by enemy until just now
And awful vs crushers
Dot damage is also highly nonlinear based on stack count
any of the las weapons with infernus and +flak damage can shred maulers with bodyshots imo
along with plasma gunners
Basically yeah
Its why soulblaze being stackable to 30 used to do monsterous damage, might still do
I WANT to like bolt pistol but the kick is very noticeable and not conducive to anything but careful sniping
Which, honestly?
I like how good Darktide is at making non-damage aspects of gunfeel matter
Like, I like pistols because they draw fast, and the stub pistol because it doesn't kick a lot
And I rarely find myself picking weapons based on those factors in other games
god
bolt pistol is good for being efficient and decent mobility imo
as a boltgun zealot player
Most Dots max out at 16 stacks, different between 13 and 16 is pretty big
I'm so sorry,
i absolutely notice how slow it is in every way
you can aim for surgical to get a oneshot or just double bodyshot if you don't have time
on the other hand, when i look at things they stop being things
The boltgun feels like it weighs 80 pounds
Which, you know
Makes sense!
ups and downs
This is out of date but shows how sharp the curve is
Zealot can animation cancel so not all that bad
Crushers are iirc capped at 3
BWUH
The recon lasgun is fun with lots of crit and the no ammo used on crit talent. Though the scum is better at being a bullet hose because of how reliable it's free ammo is
eh I think infinite recon lasgun vet is more reliable since it doesn't suffer from not being able to shoot without specialists or elites
That's not usually a problem in high difficulty
Specialists and Elites are quite plentiful though
you can survive off of like 5 ammo pickups per game while adsing and constantly spraying at head level for half of it
oh, scum get the recon?
Plus Hive Scum can also just press F
i don't know how i didn't notice that
it is, there's a lot of events that spawn lessers but nothing bigger for like 20s
They do not
ah
Scum doesnt need to pickup ammo at all
I've been playing lots and lots of scum
it's not threatening but it is super annoying
If somehow you run out you can melee an elite and get ammo back
hi shock and maelstorm are less annoying but not all missions are that
the problem is there are no elites or specialists for like 20s
Scum do get all of the regular bullet weapons though. Even the vigilant autogun which does not work on that class at all, ha
bosses can also suck if nothing spawns and your ability is on cooldown
🤔 tho ig you could run cooldown stim
In my experience bolt pistol shouldn't be used as a revolver analogue for long-range special killing
But instead basically a shotgun
Something to stagger stuff wiht the explosion while simultaneously hurling yourself at the enemy
I use it like that
Vigilant Autogun, AKA worse dual stub semis
I mean it CAN be used like that
autogun
If you miss somehow the enemy gets staggered and not an issue until you get another shot
not automatic
I usually run it on melee builds as a backup
it's great at it imo, much better ammo econ
but the lack of cleave can get painful
And Bolt pistol is quite forgiving
actual shotguns are actually in a good place right now
it's the vigilant right
Vigilant
vigilant autogun isn't auto but in the sense that heavy laspistol isn't auto
There was a point in time where semi-automatic guns were called automatic right?
and if you spam left click it is effectively full auto fire rate
like historically?
Infantry is auto
probably
See, if I'm going into melee, I'm usually just swinging my sword 😭
I have a suuuuuper hard time with gunners and lasgun squads so I pack guns for killing them usually
Yes
Yeah
Technically any self-loading firearm counts as 'automatic'
yeah but that aggravates my hand
Automatic used to mean basically any self loader
There are mods for that and I highly recommend
and darktide doesn't have a "hold the trigger to make semi/burst auto" accessibility feature
Honest to god those spawns that are like 5 dreg dudes with lasguns can be such a nightmare if they spawn in a weird place and other people aren't handling them
yeah I would not suggest running some weapons without a mod that lets you autofire
Some people use auto-clickers lol
Mod for that
how much of a pain is modding darktide?
Not very
Piss easy
ballin
darktide only has accessibility features if it was in a mod for like 2 years first
ngl
It is one step harder than modding Silverfish
I do love the 3-round and the semi vigilants
FOr some reason the 2-round just doesn't click
Being able to use knife on zealot or heavy laspistol without joint damage is great
could one of y'all link the auto mod, then?
I greatly hate snipers and hate taking a loadout (which often means gun) that doesn't let me deal with them reasonably well
I hate that some weapons basically need FullAuto to be reasonable to use
theres also a different mod that lets you set up full combo macros and things if you want more customizability
I feel like it has too much kick. So you only get a headshot from one of the bullets. And it really wants headshots
Exactly
i really liked the dual stub pistols! for five minutes, and then i switched off of them because ow ow ow
The 3-round also fires fast enough that the rounds are gone before the recoil from the burst becomes an issue
...Which is honestly how burst fire like that is supposed to work IRL
I used to use the heavy laspistol without FullAuto and then my wrist actually started hurting
Light infantry lasgun and tac axe too
Only with a couple weapons that have very fast burst cycle rates
Yeah those weapons can actually give you carpal tunnel
oh, how does the full auto mod work with melees?
does darktide have a default "heavy button" that i never noticed?
or does the mod change things
Burst was primarily a way to stop troops from dumping the mag
I was specifically thinking of like 'hyperburst' shit
There’s a mod I forget if it’s the same one which basically adds a turbo spamclick option
Like the AN-94
that one only works on ranged attacks, the melee version is uh, like 3 different ones depending on what you want
Yeah but hyperburst is unique
this is the most recent simple one I think (haven't used it)
Theres a couple different autoswing mods
But what I mean is having something with limited ammo capacity and a two-round burst that DOESN'T function like that is awkward and kind of useless
and this is the fancy one
When the entire point of the vigilants is precision weak spot damage
Auto swing just spams lights, skitarius lets you setup full combos
i love snipers (it says, coping, tears streaming down its face as it dies yet again from a dodge fuckup)
That beign said, IIRC vigilants have a non-listed weakspot damage bonus
i didn't say it wasn't easy
"things being easy" never has and never will mean that i will do them correctly
Fair
i am very bad at video games
Same lol
I find the problem is often you you clip a wall or poxwalker early and lose iframes and then the sniper shoots
yeah
We do not do things because they are easy, but because they are baller as fuck.
that's my experience a lot of the time
Thats why I like the sound cue
i'm paying attention to things in front of me
and there's a single bozoid to my left
that i bump into trying to dodge the sniper
As long as it's away from the shot
I've made that mistake a couple times trying to dodge without looking
This also applies to trappers
.....oh actually hold on this might be because I play a lot of ogryn and consequently cant get dodge interrupted
and/or i jump instead of dodging because there's a walker at my ass
that stopped me from moving backward to dodge
I would suggest changing the jump and dodge keys
and setting dodge to always apply regardless of input direction
i don't have any keys i want to put jump on is the thing
but yeah fair, having a forward dodge might uh
be helpful
i crouch with alt
I was very happy last night becasue of the lag (which I don't know if it's Darktide or Cox being the worst fucking company imaginable and I think it's the latter)
Which led to dodging a trapper shot perfectly
alt + shift for slide just feels comfortable
And then watching as I rubber-banded back into it
I crouch with middle mouse which I cannot suggest because it's definitely deranged 😭
And wiped the mission
I will also often mistime how long I can stare at a sniper while trying to shoot it
I made a separate keybind for Dodge so I don't accidentally jump
Since I played Half-Life at like age 9, my FPS default has always been to set crouch to CTRL.
Normally this works, but it makes sliding very awkward in DT
I put my dodge on ctrl
yeah, ctrl used to be my crouch for a long time
because i played a lot of counter-strike
I learnt alt for crouch from Warframe lol
but then i started playing things like titanfall and insurgency
and wanted a faster and more fluid crouch
my crouch in warframe is a side mouse button
warframe I think I put crouch on shift and run on ctrl because bullet jumping was so much faster than running in that game
idr what my rear side button is for, but forward is crouching
makes bullet jumping so smooth
My rear side button in this is weapon special
Which works well
...I forget if it's the default
I don't have side buttons so my weapon special is on 2 💀
Probably middle mouse lol
no need for an mmo mouse, but two extras are so useful in so many games
I couldn't find any I like but I will keep searching 😔
in darktide i have weapon special on mouse4 and grenades on mouse5
the ones I tried usually had an awful middle mouse button so were net neutral for mouse buttons since I couldn't use the middle one
ah fair
i've never had a mouse in my life where middle mouse was a functional button that didn't suck ass to click
so it went from +2 to +4
instead of the +3 to +4 that it'd be for you
I really wish mouse scrolling binds worked better, I'd probably use them for something
Is this written somewhere? I use the mk. II Relic Blade and this is the first I'm hearing about guard points.
It has different activation animations depending on what state you activate from and the one from block still blocks, but you need to still be blocking manually.
There is a mechanic where you can hold or toggle Sprint while charging a heavy attack, and the longer you charge the heavy the more forward momentum you'll have when you release the swing. The Stamina bar appears while you're doing this, it's the only time I can recall that happening. I've never noticed a guardpoint happening before.
how bout i join
Not as far as I know but it definitely is a thing
I've done it myself, and it's discussed in this video by a fairly sizable Darktide youtuber (linked the relevant time)
https://youtu.be/ZErf-B0rToU?t=93
They're here.
Are they fun? Yes.
Are they good? Yes.
Patch day is December 3rd. You get a fully featured tutorial one day early to slake your thirst for deep knowledge on the Zealot's 2 handed relic blade power swords. Come back Tuesday because I'm streaming Darktide all day. Moreover there's tutorials for all the weapons today. See you in 30...
This is also why it has those perfect block blessings
(In theory anyway)
oh that's the activation animations blocking. I understand "guard point" to mean blocking attacks while swinging.
Which I was certain it does not do. I appreciate the clarification.
Yep! I use Guard Point as 'any point in a weapon animation that is not the block where you are blocking'
You can hit perfect blocks pretty generously in normal play. If you're in the block startup animation before you settle into a full guard pose, that seems to more or less be the perfect block window.
I do wish those blessings were more potent than they are, either cooling more aggressively or granting attack speed for a longer window.
The perfect guard ones.
Is chirugeon saw the only real option for chemist melee or are others like tac axe viable?
Also how to blessings work? Do you only get the upgrades from mastery if the weapon has that blessing?
You can run crit melee instead with the toxin on crit stuff
Mastery is separate from the blessings you have and so you can unlock them all with a random gold from Melk
blessings from mastery let you manually pick blessings from hadron to replace the ones the weapon generated with or rolled when consecrating
It's pretty great, especially the physics
So far, it seems like the only grind is getting the correct main roll on the relics
It takes the l4d wisdom that enemy death animations are really important to keep things from feeling too samey
Yeah the relics need a 420 power roll to get the proper max stat (they go up to 430) but the +1 wounds doesn't matter on the power levels and for the health/toughness ones having one that's +16 toughness instead of 17 or +20 health instead of 21 works fine and is way easier to get and is all of a 1% health differential
early on you might not want to spend a lot of resources on upgrading a specific weapon unless it has a really good stat distribution (which is as close to 80/80/80/80/60 as you can get with 60 on the dump stat) and just rebuy higher power versions if it is less expensive
since you're not min-maxing yet and the effect of weapon stats at lower power is low all around, as they scale with power
Darktide is great, its one of a kind.
And my baby
Yeah you can take those guns the distance
The difference between a 70% and an 80% in a stat is like 3% overall performance most the time so it's not actually a big deal
There's another layer to minmaxing beneath all the numbers. Generally speaking, Defences is considered a good dump stat because the range of values it gives you are much narrower than other stats, so it being a 60 is generally not a big deal. Power Output seems to affect the width and size of the alt attack stun, and keeping it at 80 would have the biggest impact.
I barely use it
Its not too big a deal but it's not super useful to have a perfectly even stat spread. Sometimes a weapon stat has a number that ticks over to a larger value around 77%, like iirc the Power Falchion Heat Management is 3, 4 or 5 at very hard breaks with no granularity. You can check what all the stats do by mousing over them in the lower left of the Inspect window.
They're all a bit different. Sometimes "collateral" is just stagger or suppression, sometimes it has damage values attached to it.
If you're interested in minmaxing your minmax the rabbithole goes a bit deeper. Any gun at 500 will do the job of killing guys, though.
My shivs on my scum are a near-perfect with only 62 mobility and I'm going to leave it at that. not gonna push it much further.
it's certainly close enough is all
Its thematic to be a bit scuffed.
How is the needle pistol regarded? It feels fun but too slow compared to other weapons
It became the surprise favorite of the class's weapons for me.
The second mark in blue mode is real nice as softening up a mixed horde, the one where guys explode into chem clouds when they die.
Yellow's great for Crushers and Monstrosities, Blue is a good general-purpose mode.
you use it to ding enemies you dont ecpect to die immediately so they are easier to kill
it absolutely melts bosses if you keep applying stacks
afaik applying new stacks refreshes the duration of the dot
also it's in the 'fastest' mobility category at +.89 sprint speed (along with combat blade, dueling sword, and heavy laspistol), with multiple other dump stats
Hive scum has funny distant dodges with their extended dodges and you can definitely notice 60 vs 80 mob on say knife
I've wasted hundreds of thousands of credits trying to get a needle pistol with a damage dumpstat
Because it's literally the one weapon where damage straight-up doesn't matter
i think i'm up to 2 million looking for that lol
I have a 'good enough' one
The blessing spread for it is also odd
In that...All the blessings are kinda useless?
Because nearly everything is rending or damage
Which, again, doesn't do much because it's a needle pistol
I think the max damage at 80% is like 30 or 35?
And AP straight up doesn't matter
Because you just sticking DOTs on whatever you hit with it
Even if it glances off the armor
i'm fairly certain rending matters
iirc the stack count you apply depends on armor pen?
but i could just be lumping that together with the hit mass calc
it does for other weapons, armor has little impact on tox stacks
hive scum already gets such good dodges and dodge regen from traits that 80 mobility feels unnecessary on a already good dodge weapon
my shiv isn't 500 yet and I can, with a 62-cap shiv, dodge sideways so fast and far that it surpasses sprinting. My dodges are already so far they can get me killed due to bad positioning near ledges, and dodging off of sloped terrain or stairs sends me flying.
Most everything else dies with a single or double tap pretty quickly
Run and gun is worth it on needler especially if you're probably not running desperado
Or whatever the sprinting means you can't get shot one
Generally
But have youve tried 80 mob on it
It's very noticeable on knife
From what I've done at least
Crushers are 4 to kill them in good time, at least on damnantion but im using the weaker mk2 version for horde clear
I had a 80-mobility shiv somewhere, I could upgrade it, but tbh I feel like it is actually unnecessary to boost my dodges any further, and I'd rather prefer the weapon has more in it's elite-killer potential than even more dodge
ah, knife
For stuff like crushers nad mutants I've found it also doesn't do much if you like front load the stacks?
And it's actually faster if it's like
Shoot shoot, pause, shoot
Combat knife still peak elite killing for at least carapace
And uncanny strike gets over 100% rending with combat knife compared to shivs 40% rending
Chem toxin Dots go harder with knife
Honestly for shivs
It makes it do more damage
I've found they're stupidly good for just spamming light attacks
I mean they're basically the Elf Daggers from Vermintide
They're FAST.
The cleave ones I set up with bleed and then extra weakspot damage on bleeding target
Knife also fast and makes you move fast too
And they just melt clusters of trash
Also blind grenade with the perk that adds chem toxin to blitzes
I should probably test out a good combat knife then
got a recommended dump stat if not mobility?
Mobility honestly kind of still is a good dump stat
Either mob or first target for hive scum
The difference between 80 and 60 is like... 0.1 sprint speed and 2% dodge distance
Not for hive scum's dodge distance
With the extended dodging talent it's real noticeable is what I've been saying between 60 and 80
Hyperviolence talent makes up for first target damage
I've been having fun bringing a chainsword onto my ruffian build
Once the talent gets fixed the extended dodge distance would translate into more iframes
run and gun is worth for tightening the spread compared to the other middling blessings
.1 sprint speed is the difference between shivs and combat blade, so one can preview it that way ig
my guess is because it refreshes the duration when it's re-applied, increasing total damage
Stacks fall off quick and you reach max stacks fast on weak spot at 4 hits
like if you apply, for example, 3 dot stacks, and then shoot just before it expires, they'll have 6 dot stacks and after they go through the expiring time again they'll have 5
(numbers made up)
but honestly yeah shivs, even MK1 just generally work. I also did the same setup, crit bleed into weakspot damage on bleed for the elites.
just keep clicking on heads. you can click on heads really fast.
then you can still heavy attack elites. it's not bad at it, even if it does feel a bit slow on carapace.
It's not an all-rounder, but I think it's good. I'll see how it compares to the combat knife, though.
Refreshing the stacks means it stays at max damage longer and like all dots in darktide the scaling is not linear
Chain axe is very fun
Yessssss
They See
It feels like needle pistol gets better in higher difficulties
Is it just me or are the hive scum uniques best than base weapons?
Depends on what you mean best
For say crusher it seems chainaxe and combat knife does better which are not hive scum exclusives
Dual autopistols and needlergun seem to be top tier for guns though for hive scum
The shared weapons tend to be solid workhorses and less flashy than the class specific ones and there's only so many loadout slots so they tend to be taken up by the class specific stuff
Fair
I wonder if we’ll ever see new enemy factions like genestealer cult or cults worshipping the other three dieties
genestealer cults symbol is on moebian intel in the new tank mission
and iirc rannick says smth about a genestealer in mortis trials
genestealer cults is the one I think the community thinks might be most likely. I'd be happy with that addition I think, theyd need some shenanigans to feel meaningfully different but I have no doubt that they'd have them. I'd like to see orks, I think they'd be cool, or a hail mary towards necrons or aeldari
Necrons would be a very different dynamic, which may not mesh with darktides hordes, as they dont have a big chaff horde unit, but you could do scarabs and mindshackle zombies
Aeldari would be much harder I think, as they also don't really do big hordes
I'd also like to see some real nurgle daemons
nurglings would be such a pain in the ass by being so low to the ground; plaguebearers might be interesting/cool though "Slow damage soaking enemy" isn't on its face very interesting
New class:
suspiciously green ogryn
Id be down for a plague marine boss assassination too
or like a renda/karnak style plague marine recurring character you dont get to fully kill
Its Eldar, you start the mission then immediately down then TPK before you can get a chance to see what happened
Aeldari hordes are like 10 guys, but they move like they're using speed hacks and shoot with unerring accuracy
T’au
Sniper is a ranger, but you can't see them at all, no laser
You just walk around and die to something off the map
For the Greater Good.
Reason I kinda vibe orks is because they can do something like they did with beastmen, by having the orks proper be much higher mass than equivalents than the other faction, then have a lot of grots
I kind of think orks and tyranids and guard make the perfect horde factions for 40k
so do GW
GSC has the ease of like humanoid enemis as your base mook, things like aberrations instead of crushers, and then have some more alien horrors and even psykers to mix things up
Not so much in Darktide but I’d like to see the Leagues of Votann get some representation.
GSC also are good
Itd be easy to run them like skaven in vt2 where they just spawn from random vents and holes
Or just crawl out from the ceiling
Imagine the outrage if we got say a Leagues of Votann game before another Tau fireteam
Genestealers seems like the natural 'beastmen' equivalent for a surprise third faction
They swarm, they love slums, they're nasty and have a few Special Fellas scattered around amongst the horde of mutated goons
Can still use guns so they can adhere to the Dreg/Scab dichotomy of having their own gunners and flamers and bombers and such
its gonna be like the tabletop, instead of a dedicated flamer we'll get like 30 dudes with hand flamers all at once
also they'll all throw satchel bomb charges at us all at once
Be hilarious of it turns out the sixth has been fighting gsc for a bit and we just didn’t realize
Reductis dropping mines you need to watch out for woukd be funny
"Good news, the traitor army is smaller than we thought. Bad news? There is a sizable contingent that we thought was them but are actually xeno worshippers and mutants."
reductus is basically the bomber but with frag bombs right? Just blow up the party, prolly scatter em, then just jog away
They also like mines
When the rock hits that guy and the pox hound hits the sky, that's peak darktide
i like the perk on mortis trials where the rock gains a 20% chance to instakill a target, removed a beast of nurgle not even 3 seconds after it spawned
It'd be kind of funny if GSC were less horde-y than the current enemies because of not having a groaner equivalent
If it wasn’t for the fact discord being open causes darktide to crash I’d probably try to play with some of you
I used to have that bug. Disabling hardware acceleration might help
this statement raises some questions about your computer
I mean in discord
idk why discord would have hardware acceration but i think i have it dosabled
I've gotten my Zealot to rank 30........
I'm not doing Veteran cuz I don't like shooting that much but
Maybe it's time I make a second char
Psyker or Ogryn?
I love psyker
psyker
psykers are peak
but you should do both
ogryn's big fucking grenade is absurdly satisfying
I think I will in fact do both yeee
i am particularly fond of the big gun ogryn
I think it's particularly useful for video
im an ogryn lover myself
very chilled
treat the usual scary guys very differently
just push maulers and zerkers over
knock crushers over
its a good time
MORAL QUESTION: WHICH BIG GUN
you're more scared of gunners and shotgunners
you can probably play off comms, I've done that a few times
than you are the usual scary melee guys
if you arent a shield ogryn, sometimes the room is too big and all the cover too small
heavy stubber, singular
(I do wish gunners werent so laser accurate)
May want to test turning discord overlay off for DT, that might help
if you havent tried that already
speaking seriously, i don't think i've ever actually tried the single heavy stubber
i've just used the twin and then the grenade launchers
i should give it a shot somedayu
It’s a newer one that can run stuff like metaphor just fine
ogryn sniper rifle for if you ever wanted to be the surgeon
do they give you anesthesia for this bottom surgery
Single Stubber lets you fight back against a lot of enemies Ogryn is usually weak against, it's my favourite ranged weapon for the class
Why would I want gun that shoots slowly and doesn't make large booms!?
With Steady Grip you can contest a surprising amount of ranged firepower and not even take damage
(I think partially I'm a bit salty there is one gun that will let you get the free bullet from overdrive related achievement in a reasonable amount of time)
Heavy Stubber DOES seem very neat
Braced sniper............
overdrive achievement?
Maybe lucky bullet? The free bullet one
i don't pay attention to the achievements in this game, really
so i'm sorry, i don't know what you're talking about
You need a few thousand free bullets and most of the ogryn's guns don't shoot fast enough to achieve this in a reasonable time period
Munitorum's Favour, yeah
Shoot 4500 free rounds of ammo, courtesy of the Burst Limiter Override.
yeah you maximize your crit and use the fastest firing stubber
and just blast it out
I wish explosives counted as x rounds since it has a set of bonuses unique to those
Shooting 6000 rounds a match is the Darktide dream
Hey. There are a bunch of dreams in Darktide which I also like to experience
But I'm mostly being whiny as it feels weirdly narrow (and grindy) compared to most of the others
If you're shooting 5k bullets a match it goes in about 6 matches
I do agree penances are no fun when you gotta stop what you like doing for them
I guess I need to shoot more bullets
I don't mind if they get you to try new things. But there is a balance
The point blank barrage ideal is you use the ability to reload, then empty out, then next mag on W+M1 duty gets you enough ability regen you don't have to reload because ability is back up
Tough to do on non Auric timing though
I mostly play Aurics, fortunately for that
Crusher health buff and PBB rending nerfs mean it's tougher to hose through than before
Thunderous/Skullcrusher bully club is a good backup
Not me tossing 3 stun grenades into a thick horde solely to get the 'stun 1500 enemies with stun grenades' penance for the hood and eyepatch on zealot
Lucky bullet is fun
Sometimes your grenade launcher is double tap or get 15% more ammo
I had a triple grenade launcher once
The hive scum penances seem fine since it’s mostly just doing one of the builds and the doing stuff that build wants anyways
i did hive streets of rage in 1 mission
i only have like 70 points in the one to regain toughness while cartel special is active, but besides that, yeah good progress in all of them
hive scum actually has some decent unlockable cosmetics too so i'm motivated on that one
I like ripper for the gunner build as well
Though it generally feels a little underpowered for the ammo consumption
Rippe r is fun but bad
The fact hip fire is a burst makes dealing with stragglers inefficient, it can’t hit ranged specialists well and it generally runs dry fast
It really beeds that 20% ammo boost
Hmm
don't do havoc until you're comfortable doing auric
havoc is designed to bumblefuck you
also when you do havoc go in with the assumption that you're going to get shit on by the game and accepting that
Well only past 20, first 10-15 is like damnation
Discord overlay?
Playing high difficulty stuff with proper communication sounds fun though
Big gun ogryn is great
Shame darktide doesn’t add new guns with any sort of frequency, heavy bolter, mining laser and seismic canon woukd all be fun for ogryn
Also improvised weapon (like crusher and abberants), knuckle dusters, and a heavy blade of some sort
depends on your confidence basically
17/17/17 is "optimal" for several classes but the wound is a good backstop if you think you're going to eat shit
optimal only matters if you're playing optimally
Toughness gives you more margin before going down, the wound gives you an extra down
So theoretical vs practical
Imo toughness gets better the more of it you have because you want to stay above the health damage threshold but also a down can be a major difference in a pinch
I'm not generally a fan of extra wounds as they don't help you stay alive longer. And often things spiral when someone is downed. And don't do anything if you aren't rescued and bleed out
Toughness (or stamina if you are feeling spicy) are probably better, but I prefer health over extra wounds
i think it's extremely foolhardy to not do at least +1 wound on a 2-wound class, because holy shit
if you go down once your survivability is ruined
I opt for stamina depending on class
Oh huh. It's a threshold? I thought damage bleed through on melee is based on percentages of missing toughness
i think it's based on damage dealt as a %?
like if it deals more than 25% of your toughness at once or whatever
although idk what that threshold is
For melee it's percentage of toughness at the time
The way I think about it is wounds - 1 is how many times you have to stay alive between health stations. And having more w.g. total health reduces how many times you'll go down in this interval
Oh huh i got it wrong whoops
At 100% toughness then 100% of melee damage is reduced so no damage.
At 50% toughness 50% of melee is reduced so you take HP damage
Revive ally speed is also pretty good
It's great
Also many classes have more toughness damage reduction than damage reduction so you get more EHP before you get downed and toughness is very easy to get back
There was a fun bug at/near launch where they compared your toughness to 100. And if you had more than 100 toughness you'd take extra damage lmao
right, but having an extra wound both gives you that extra "life" and (more importantly) takes less of your health for survivability, which can mean mitigating the death spiral
of course, it also has plenty of downsides, but
Oh, the death spiral happens before anyone dies
i think that three wounds overall is just. way safer
Less people doing damage plus trying to revive someone can kill runs
I run an extra wound on Psyker because I am stupid but not the others
Unless you're a martyrdom zealot then take 2 wounds, live life on the edge
I think it's perfectly fine to go with three wounds early on in higher difficulties. But I think it's overall stronger to take more direct survivability
1HP is enough HP
Oh yeah Martyrdom is different
i mean yeah on martyr +2 wounds is like
You want to not go down in the first place
Just take Crystalline Will and claim it's intentional!
The weird curios one for me is arbites I do stamina, toughness, HP because I always takes the talent that limits HP damage to 50
Extra HP curio hits a breakpoint where I can basically survive another one shot from a crusher/sniper/captain/burster/etc
Stupid tanky cause castigator stance negates corruption damage from burster with 1 toughness curio
And last I checked it saves you from crusher/mailer one shots even without the talent
oh, that's interesting tech
also! finally getting around to grabbing the full auto mod
and it mentions using skitarius
is there like, a reason not to use that mod over fullauto?
skitarius is for melee
since it apparently has all of the melee/ranged autoclicker mods' full functionality
full auto is for guns.
no, skitarius is for both
keepswinging is for melee
huh
I only briefly glanced at what it did and never installed it, so fair enough
Skitarius is just better
cool cool
I definitely feel hive scum wants the third, psyker can get away with it with a more backline build
I am bad and probably need it for hive scum. So easily to mess up a little and suddenly all my health is gone
death spiral has a chance to happen any time someone goes down
more toughness -> less chance to go down in the first place and still the same after going down
you just get less health
Oh yeah, I agree. I think toughness is better. But I also think health is better than wounds
stamina is better than wounds also
the main benefit of wound curios is you can go down on purpose to heal and tension farm
but dying also tension farms and is 50/50 whether that's safer than going down first
Stamina is very nonobvious in how it is better and I don't think I'm good enough to tell most of the time haha
esp. once you learn to back up to cheese close respawns
lets you block better to revive in death spirals
or just in general
Yeah, but it's more indirect than the various health bars
Tension farm? Like appeasing the director with sacrifices of your blood?
yes going down and dying lower enemy spawns a lot
it's the main thing bots are good for (and facetanking aggro)
it doesn't reduce enemies on map but lowers enemy counts in next area/horde
Also great at hero reviving people lmao
yes
Ah, that makes sense
stamina is a good stat boost considering the game requires more build dedication for high block cost reduction and no weapon has half-cost pushes
more pushes, longer blocks.
I really need to learn blocking, I usually just dodge
but at that level the amount of wound curio usage drops even further
Tension is more about gamefeel than an overall difficulty choice I think it's the way to think of it?
Which I think is why Ive not been dieing as scum as much as I feared
No one in high havoc is running wounds.Because if you go down at that point, you are probably just dead
eh it depends
knowing to panic block while dodging can help a lot
ehh I disagree but also I think wounds are really bad still
Not knowing blocking is big part of me going down as zealot but scum gives you the charges to stay mobile
You can block while dodging. It can help with getting caught in a bad spot out of a dodge (well, probably not many bad spots with the current dodge bug)
My experience is that most deaths in havoc are pretty instant or they're extremely bozo
Wonder what class we might get after the inevitable skitarri
I've been playing like havoc 35-38 recently and there's been a lot of revives
but there's also been a lot of 'poxburster just instakills someone'
Also, pushing is useful on hive scum. Your main defense is still dodging, yes, but pushing helps manage the horde to your needs. Less valuable on small weapons with lower effect pushes, but still useful for keeping the space clear and corralling horde.
Playing the higher difficulties and having everyone in cohesion as you fight feels great
If its the latter they can usually manage the 1 wound until the next med
and 'rodin jumpscare, you have 1 max hp now'
yeah this is the thing
if people are using their defensive resources to not go down attrition isn't the major factor of missions
in quickplay auric I usually see more wound curios on players who miss like 2 med stations in a row
Do weapons have different push sizes? It feels like they do. Shivs is very small compared to something like chirugeons
Yes, definitely
Push distance varies a bit
2.5-2.75 usually
The forcesword has a hilariously strong push as an extreme example
Push strength and inner vs outer push angles will vary.
The push also goes where the reticle points so push the noggin for extra push
Do things take more push force if they take it in a weakspot?
shivs are a "ninja" push, which is between a normal (what most weapons apply in front of them) and a light push (what most weapons apply the remaining full circle around you)
IIRC from the data they also have a small inner push angle, so most of your push will be light strength except for immediate targets
They usually can't make appreciable stagger to anything bigger than a horde unit, and the light push around you is basically only going to short-stagger horde.
Yeah they do, usually twice the stagger
You can at least still push a burster or dog, though.
last I checked force swords don't have unusual push strength. but their pushes instead count as warp damage, so it probably cuts through some stagger reduction somewhere?
It sure does, you want to look at scripts/settings/equipment/weapon_templates/force_swords/settings_templates/force_sword_damage_profile_templates.lua
The push itself ain't that strong, the follow up projectile has the juice
huh, that's weird, I swore they used normal push templates last I checked.
Ah
It has a follow-up effect
Oh, that might explain why I get mildly confused where in the reload animation I am
oh okay false alarm, it's just an alt reload for being interrupted after the mags are empty
i was watching a video
even with overlay removed it's not opening sadly
and annoyingly once I close it with the task manager it refuses to open until I restart
Wish it didn’t take like 15 minutes to open though
Dual pistols are really neat but it does feel like there’s no space for twin auto stubs now
The space for dual autopistols is vulture's dodge
And basically always having that up by sheer volume of fire
i think they meant stub pistols
dual autos are uh
very very good
extremely strong crowd suppression and vulture dodge proc tool, mows through hordes, rips through everything other than bosses and crushers really
Yea stubs just pinging off of Carapace and flak makes it rather painful
and (pre-h30 or so, you can just pop skill and the rending stim and kill crushers anyway with the autos)
(shit goes down in half a mag)
Stubs are 100% cooler feeling than autopistols. But yeah, they are more niche
I think they would be a decent sidearm if the needle pistol wasn't so good in that role
the needler's just so cracked lol
I gotta say the shield and stubber combo for the Abarties is not a very effective weapon
it's ok
it's really good at close damage and also monster damage
and being able to shield and advance on ranged enemies
I mean these, pistols fill the niche you’d expect from a revolver
So i tried out lone wolf/break the line/forceful arby for a few hours and its
really fun
Dog is cool but this might be my preferred way to play arby
I can't really give up Dogtide when it's getting 253 kills in some missions
See while thats fair
i bullied a plague ogryn so hard it ran from me and tried to go hit someone else after i ate 3/4ths of its health
the semi autos are also pretty bad for horde clear, cause of their small clip size
the sideways grip spinning trickshot black market glocks being a better vigilant autogun is so endlessly funny to me
they don't even have that much overlap in theory, they're just better at the same thing without trying to do it
Psyker with flame staff for hordes, brain burst for elites, and an axe for flak has been fun, not sure which ability I like the most though
Weird that the seeking shards have no penances like the other psyker blitzes
My brother is wondering if ogryn has a commisar cap cosmetic
Feels strange scum doesn’t get las pistols
I don't remember if shriek can still stack soulblaze way past the cap
shouting at enemies already at full flame staff stacks used to be the shit
new relic blade, devil's claw and pickaxe skins in the shop today.
They good?
I used the rest of my earned aqcullas to get the relic blade and spare tire.
I wish you could get aquilas through events
Some of 'em do give aquilas, 500 of 'em, enough to buy exactly one ornament
You can check at melk's for event progress
also tab (by default) brings up events and contracts, you might have to cycle through them to get to the right tab though
is there any way to see post game stats like damage and kills in darktide?
Modding
now have a lv30 ogryn, last game was brutal though, so many crushers and bulwarks
I now have damnation as well
Going back to scum after ogryn will definitely be a shift
okay, i am fucking struggling with the skitarius mod
i have no idea why setting a cycle of light -> heavy -> repeat for the grenadier gauntlet isn't working
as my LMB replacer
(Wrong channel?)
Sorry
whats the word on grenade gauntlet playstyle for ogryn, i can never quite place how im supposed to use it to tear things up in melee when my other actual melee options are real good
is it a crowd clearer or a single target?
whats a good pairing for it?
Sadly it's just kinda not very good
But would go with a crowd clearer as a melee and use it as single target/armored targets
its got some fun, at least mechanically, blessings that seem to be about ramping up deadliness. But yeah it generally seems lackluster as a melee implement despite having so many melee upgrades
i guess the idea is that not having to switch is an advantage?
I never used the melee much (though the attack with the grenade explosion is fun). It has pretty good stagger potential though because of the shots/clip iirc?
But I definitely don't like how it doesn't have a block or push if I am going to be meleeing as an ogryn
I enjoy grenade gauntlet a lot but yeah it has issues
Used it with a pickaxe to kill the carapace armor
The primary use of the grenade gauntlet imo is ranged single target
oh yeah i have no beef with its ranged ability
but theres no doubt that like half of its blessings are melee oriented
it's one of your better options for ranged sniping and also having some disruption/armor cracking
suggesting melee aplication
vs the single stubber
which is superior at single target blasting but has no disruption and no armor cracking
it used to be our most accurate weapon and it used to drop crushers like a sack
as a melee implement you just ignore it
but after that update pass a while back, and seeing the bevy of melee blessings, i actually like a lot of the ideas for it; they just dont pan out super nice
you only melee with it to clear space for an immediate shot or to use the special attack to hurt monsters
theres also al ot of blessings suggesting hybridizing, using your blasts to benefit your melee and vice versa. Combo's up with a couple of the talents too
yeah but unfortunately they're Bad
Blaze Away / Shattering Blast would be the combo I use because the melee and ranged hits both tick up blaze away
Gauntlet goes pretty decent with a cleaver where you use the Gauntlet to bust carapace with bonks
welp, i do like the idea of that sort of ebb and flow/hybrid melee ranged situation to juice one another, conceptually its cool
Pinpointing Target is necessary to hit a lot of one shot thresholds what with all the scab hp buffs
oh theres an idea, taking something like the crowd sweeping knife and then the gauntlet
Use what you like best but rumbler is the goated ogryn gun
I constantly get rumbler and kickback mixed up
I’ve been finding the rumbler grenades bounce off wnemies to places where they don’t hit anything too much
Its what the sticky blessing is for
My random feeling on hybrid melee/ranged weapons is that they should be like... a single item that uses up both slots that has no swap time between a melee and ranged stance
Helbore does that nice and so does shivs
Oh, true
Grenade Gauntlet is just kind of, whelming as the Rumblr is just very strong
The plasma gun of Ogyrn
(Kind of weird the rumbler gets aim assist and not grenade gauntlet)
supposedly the nade gauntlet is meant to hit harder but in practice the rumblah does it all
It’s so hard to compete with the rumbler
Huge damage, pretty good ammo economy, tons of fun
The grenade gauntlet special attack just does anemic damage, like that feels like you should be 1 shotting crushers
What about rock
🪨
i do love the grenade punch on vibes alone
do wish it was a better single target killer; that being said it IS a great way to clear space
I haven't been able to get blaze away stacks built from melee to last long enough to stay around when I fire the grenade gauntlet ranged attack. is there a trick to it?
Unfortunately there's no trick - the ADS time is long enough to kill the melee stacks; you'd have to shoot the 5 grenades in a row to get the full blaze away stacks on ranged, while melee just has to spam hits for melee
the gauntlet melee would be worth more if ogryn wasn't the slap hordes around class by default with any weapon
I can't think of a melee weapon so radically different that switching to gauntlet would plug a hole in its moveset
Cleaver seems like the closest to Not A Slapstick
The heavy pick is mostly single target, aside from the push-heavy chain, so if you didn't want to master that it would be an option
Unfortunately the GG is really just a neither fish nor fowl situation I think
I've heard it described as the ogryn's revolver and I feel that. It's got that fast swap and brace speed and you can pop a problem with it and get back to melee.
The single stubbers are good but the biggest one takes a while to swap and brace as a tax for its one-shot damage.
I really like it on bottom left melee ogryn with cleave on heavy hitter stacks
Impact stacks are funnier for the uppercuts though
Pick and grenade gauntlet works well together I find
Especially the heavy pick since that trades deleting carapace for struggling with hordes
the pickaxe that's exclusively overheads maybe?
i do agree, pick is a great complement to the gauntlet
i've never felt comfy with that one
that pick is so fucked
I'm sure it's good
but I've never managed to figure its role out
the secret of the branx pickaxe is the bash
the bash is your fastest move, it comes out absurdly quick, it ignores stagger res, it chains into your huge cleaving heavy attack, and it even applies the same damage vulnerability the other two pickaxe pulls have
you know what's an actually funny meme? rumbler/kickback melee build
it's a super spammable shield bash more or less and with buffs stacked it starts popping filler mob heads
everything else is heavy bled and flung off screen
this is not a good way to play but it's hysterical
Which isn't said anywhere but you can see it with debuff indicators on
No wonder pull into heavy is so good
Yeah all the pickaxe specials apply a +10% damage vuln on hit
It lets you easily 3 shot crushers with a combo of (all headshot) bash -> light -> 3 stack thrust/crunch charged heavy
The thing with the heavy pick is that it hits like a freight train even in the cleave heavy so anything close to you vanishes
Yup
Very true, when I forget where I am in the brand sequence I default to bonk, heavy bonk heavy
Crowbar feels very strong
I wish chemist had some node like ‘10% to cause bleed whenever you give a stack of toxin’ the current skills are very melee focused
Then a pair of really good grenade skills
I’ve got tox on crit, bonus strength and reduce damage but without using saw it doesn’t feel like it really comes together
Tox on crit doesn't feel like enough?
Also how does needle pistol damage interact with bonus damage perks? Does it only affect the base damage
That's my understanding, yeah
Most enemies end up dieing before you get a lot of value
It’s less those are bad and more that taken together need a specific weapon to take advantage of them
I’ve been using tac axe but I rarely have multiple enemies poisoned at once so may try to use something with better cleave like crowbar
from my understanding saw is also gonna be a bit weird
like not bad but anything that u see a patch note that needle pistol works with? saw isn't getting those same special cases for it's chem toxin afaik
I believe stats don't work but talents and minor perks do? I at least tested the close range ranged damage talent and that seemed to work
even if it doesn't work on the average enemy, it might be effective enough against just vs crushers and bosses to be good? 🤔
Might need to get better at using it too
also adding chem toxin to double the amount of stim % you get back, even if the chem toxin doesn't do much damage
Yeah, a bunch of stuff procs off of killing poisoned enemies
I know the toughness perk, what else triggers?
Might need to reconsider my cartel special too, having that small lets you keep the stim pack up easily
this one
after they deleted all the infinite %-of-total based time effects
also throwing this on a boss + a ton of dot stacks
the one you mentioned is also a really big number
I don't know if it activates on a crit oneshot kill tho, depends on what stage the chem toxin applies on 🤔
tho do note if u have this and it activates you won't get kill crit for anything afaik
i think they fixed the precision violence issue but it still doesnt give kill credit for some things
yeag they fixed precision violence breaking forever
the no kill credit is by design (?)
It seems to be that way, yeah. The blessing that insta-kills also works that way
it at least doesn't steal your kills if you would have killed them normally
probably not that bad on melee builds but on ranged builds where you're desperately trying to get pickpocket procs with melee it could screw you over
unclear whether they planned it work that way when coding it initially but the purpose of a system is what it does
Eh, you don't need to melee something for Pickpocket to proc. Hyper-critical is useful because if for some reason you need to kill a thing in melee while a Hive Scum ranged build, you probably want it dead ASAP (otherwise you'd just shoot it)
I mean when you run out of ammo and have to use melee to get more
like everyone says "you should never run out of ammo" but this is a killsteal heavy game and there are many sequences with no elites or specialists (esp. outside of hishock) and just chaff enemies/a boss
I guess I normally play on Aurics (though I usually have more ammo issues on higher difficulties I think?). But you also probably have a free ammo button. But yes, it will depend on how you feel about your ammo situation vs "need to kill things in melee yesterday" situation
I don't think it is obviously "don't take" on ranged builds at the very least
yeag talking about aurics
I guess when I need to kill things in melee I just keep shooting heheho
vultures dodge + normal dodges make it more survivable than melee imo and against most enemies the ranged attacks will kill faster (if you have a ton of ranged talents)
and I feel against things my ranged is bad at (crushers and bosses) those take enough hits that a chance of -1 hit isn't really that meaningful vs the potential issues
It might only work against human sized enemies?
Also, I think Vulture's dodge might be bugged and not work (consistently) against melee 🙃
I've been hearing that the Crusher is the preferred weapon for Arbitrator over the maul and shield?
The single handed baton is probably the best arby weapon
Yeah, I'm not really feeling the crusher for some reason.
Crusher has a pretty versatile move set and a ton of impact but the shock maul is really good too yeah; Arbitrator has a ton of good anti armor options
I like the Shield + Maul myself and the two marks are specialized in single target vs crowd bonking so you can pick one you like
Yeah I've been running the shield+maul this whole time basically. The flash on the shield is really handy on top of that.
I think the single maul could really sing if you center your build around damage to electrocuted enemies because it's even easier to inflict that with it than it is with everything else.
imo the arbites shock maul is good even if you don't use the special action
it has a lot of impact, attacks pretty quickly, and has a really solid push attack heavy chain to trigger all the stuff at the bottom right of the tree
Very straightforward attack patterns
depending on your blessing choice you can bully crushers with hammerblow
or kill them faster with something else
Push attack into heavy heavy light heavy repeat for hordes
Heavy light for single target
and even if you don't pick up +impact you'll still be getting one stun per crusher and then one again later after it resets a bit
Or heavy special
ime you don't even need to go that fancy
you can go all heavies
Very high damage and stagger
Yeah but heavy light or heavy special just is a repeating rain of overhead strikes
push -> heavies until it stops sweeping then reset
or just both heavies since the sweeping heavy isn't unusable at single target
definitely not as good at using the combo yeag
but I am bad at game and cannot into combos heheho
tho part of that is playing on ping fairly often
shield or no, arbys mauls have strong stagger and quick attacks as long as you roll good
Shit I don't think I have the chops for Auric.
I don't think I've ever had a successful mission on this difficulty.
What generic weapons are regarded as good for horde clear?
Just keep at it. The only difference between Auric and Damnation is Auric is always hi-intensity. The real spike is missions with shock troop gauntlet
The thing is on Arbites the Crusher is a support weapon
you take the node that makes enemies count as staggered on the tree and this blessing
And suddenly that Plague Ogryn you just bonked in the head is taking 40% more damage from the entire team
You have to hit it once to apply the staggered state and a second time to apply Skullcrusher, right? I recall that being how it worked.
Are stim cooldowns impacted by their own cooldown reduction
idk but chemical dependency wont hurt
No, Stim CD doesn't start until its duration ends
Good to know
I wish we had better visuals to tell when special was available, like the countdown warframe has
I’m trying to figure out how to best concoct a special, since maxing stuff out does t seem to be the best option due to the long cooldown
i got a mod for that
https://www.nexusmods.com/warhammer40kdarktide/mods/653
also I do know that stim supply is weird and skips the active duration
so u can instantly start getting reductions
which does make the dependency first node extra useless for stim supply
Because stim supply has its own cooldown and consumes the stim for the effects
So you skip the use and it goes roght on cooldown
Which is tgat again?
the one that just gives you cdr
the others are still really great though since it's easier to keep them up with the active duration skip
Why would it be useless given how long it lasts?
If you have practiced deployment talent you only wait on the stimm cooldown and not the medpack thing
the ol stimm spam technique
Its ironically great for the other 2 ablities but terrible at the stim one
and the stim cooldown can be absolute % reductioned instead of just increased speed so even with a 75s stim fair chance it's shorter
🤔 or maybe not, idk, esp if you have more cdr from curios
I don't think the ability is supposed to trigger the stimm effect while the stimm is on cooldown. So it will eventually not make sense either?
lol
That lady Zealot voice really is my favorite.
What’s the sequencing for killing/poisoning if you’re running poison kills reduce cartel special +poison melee crit or poison blitz?
Oh a possible new class was leaked via datamine
Just the codename right?
"cryptic" obviously basically a homonym of cryptek. Playable Necrons confirmed
Hell yeah
I sort of figure an internal code name like that is more likely to be not related to the class than it is to be related
Given I imagine it's there to make the work being done
Harder to leak
It was "adamant" for Arbites and "broker" for Hive Scum fwiw
A, B, C...
Sounds like the Android version naming system.
Where it's just alphabet words.
I welcome the new playable necron overlords
You wanted machine, necrons are more machine than ad mech
This thing must be a slug thrower, because my space cop is just wiping out Elites and Specialists by the score with one to two shots.
Android was specifically dessert names until they stopped giving them names as 10+ 
Croot confirmed then
Yea the spread on it is so tight it might as well be a slug
At least on the mk 8
I never tried that mark, now that I think about it.
I think it's the most popular pick
Tight spread it's basically as accurate as a slug shotgun so you can ping a sniper across the map and with full core kill most all armored elites in 1 except Ogyrn (iirc bulwark takes 2 takes and crusher multiple)
The damage to flak and Carapace is almost pretty nice
Alt bullet is a brittleness one so keeping that loaded at all times reduces shots to kill say a Carapace by like one shot
With the right perks for the weapon and Abarties build, it's a monster of a gun.
How do you tell a weapons crit chance
base crit chance is mostly impacted by the classes base crit chance afaik
and weapons that have the crit bonus stat will show what bonus they have to crit chance when you hover over that bar in the inspect screen
playing the triple barrel shotgun build, very different, not having a strong ranged option for snipers and gunners feels weird on a ranged build in particular
you murk things up close though
Wanna try gunner scum with braced auto gun
Did my first damnation with braced auto gun scum and it went so smoothly
man ranged scum is a lot easier than melee or chem one
been playing my chem build again and I feel like I'm going down a lot more
melee is about equivalent once you're fully capped and geared
but ranged definitely has the easiest route to "can't hurt me"
Melee scum if scary good with extremely high attack speed melees with high crit stats. Stick a tac axe on one with the right build and you'll be one shotting everything smaller than an Ogryn while chewing through hordes because your cleave is so high it triggers the cut in half gib on the stuff you hit.
I think I just suck tbh
knowing when to drop my grenade as also the melee dance are definete weak spots for me
needle pistol is fun but isn't the best emergency weapon, if a shotgunner or gunner is out of melee range and needs to be removed you can end up taking some heavy damage before you can deal with them like you could with a quickdraw
how much do you slide? imo that helps a lot with gunners and shotgunners and isn't something the game itself teaches very well
rarely
I was good at sping jump in warframe but i've struggled to get good at sliding
sliding lets you dodge ranged attacks and conserve stamina
I'd suggest rebinding the key to save your fingers
need to rebind my grenade to my second mouse side button as well
the first is my alt attack
with psyker, hive scum, and arbites, (and vet with the stamina regen delay talent) you can also start regaining stamina before the slide even ends
hive scum has better stamina regen so you can get positive stamina fairly easily
needle pistol/tac axe/chem grenade/stim pack/dependency is the build I've been using as my main
i have weapon special, dodge, and blitz rebound onto m3, m4, and m5 respectively
no room for crouch on there, annoyingly
I only have a 3 button mouse so I had to get creative
ultimately slide won out on MMB heheho
Don't forget Scum also has easy access to a talent that makes you immune to melee attacks while sliding
huge for disengaging from dangerous packs
This shit is frying me oh my god
Fried crab
I've been using longer dodges instead
You Can Just Leave
Vulture dodge and extended dodge talents feels like the most survivable build on the account of you just don't get hit
Until you do
But that's future you'd mistake
Yea the trick is to make sure the mission ends first
I put crouch on B, which is the key above spacebar where my thumb naturally rests, so when I toggle dash by tapping shift I just rest my thumb down across space and onto B to get slide. space is,dodge so it won't do anything while moving forward.
Hive scum ammo perk isn’t working on revolver for some reason