#dark tidings (Darktide for people in the searchbar)

1 messages · Page 47 of 1

silk sundial
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Necromunda gang stuff is likely

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I was really excited for the eviserator but I really struggled to figure out how to use it

cyan depot
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It has a weird moveset

brave otter
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The second mark has a far simpler one, if you can get the ranks for it

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I like it a ton

silk sundial
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I just realized yesterday dif marks have different movesets

brave otter
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It's main thing compared to other chain weapons is that the activated mode retains any cleave the original attack has
So if you are faced with a heavy dude in a bunch of mooks, you can activate and cleave into the horde, killing the little dudes while still digging in and killing the big guy

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This property, as I understand it, is best used on the original mark, as it's first heavy is a cleave and therefore had the most bang for your buck
But I've been having acceptable results just sending revd lights in for that same situation, which works fine

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The big difference between the marks is that for the first one you have to alternate light and heavy to do pure cleave or pure overhead combos, while the second version has all cleave lights and all overhead heavies

silk sundial
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I’ve mostly been panic spamming light for all weapons so definitely need to learn their moves

fierce marten
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Relic blade not mk 10 works similarly with alternating heavy and light that gives you on demand access to either wide or down swing at any point in the combo and let's you repeat either ad infinitum

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It's really nice to be able to do like say 4 down in a row then instant lights for as long as you need without interrupting the combo

brave otter
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I am used to this alternation from much time playing Bretonnian Longsword in vermintide but yeah it's very odd

fierce marten
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For relic blade the not mk 10 specifically the heavy damages elites more I think due to a finesse multiplier and the downswing/poke is very likely to hit a weak spot

brave otter
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Relic blade is basically just bret longsword but with slightly more arcane guard points

silk sundial
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Guard points?

brave otter
silk sundial
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Huh

brave otter
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In Vermintide 2 you had block frames while charging heavy attacks, the relic blade has block frames during it's mode toggle animation

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When you flick the sparky sword switch

cyan depot
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Huh

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Didn’t know that

brave otter
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You can tell what the frames are because the stamina bar shows up during the animation!

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I can see you doing some slick stuff perfect blocking a Crusher then busting out some freshly charge heavies into its skull but I'm not enough of a Gamer for that

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Or even just flicking on power mode stress free as a horde comes in cuz your blocking, then cleaving through it

tough compass
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Fatshark, please tell people these things lmao

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Do most (melee) weapons with a mode switch have guard points?

brave otter
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Only the relic blade! :3

silk sundial
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What are the best ways to use the three axe weapons?

brave otter
# silk sundial What are the best ways to use the three axe weapons?

Uhhhhh I'm only really familiar with the chain axe
Which is one of my favorite weapons
Its very simple- light attacks are anti armor and have a brief dig in period even when not revved, and the heavies are anti horde cleaves that don't dig in
The second mark reverses this, with digging heavies and cleaving lights
I really like the first mark because for lighter specials like gunners and plasma gunners you can just blindly light into them and take them out without spending the time on a rev
Or rev into a sturdy dude then blindly light to finish them off
Meanwhile, the heavies are only really good for hordes, but it's obvious when a horde is coming so you have time to prep the heavy and get to choppin

sonic elbow
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I also prefer the first mark since you can still heavy shred by activating

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having cleaving heavies just feels a lot more flexible

silk sundial
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Isn’t the chain axe seen as being weak?

sonic elbow
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being shred dependent is Suboptimal in high difficulties

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you don't have the time

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but they kinda oscillate patch to patch

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I think they're mid but workable rn

silk sundial
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Shane, likely means that a power saw woukd be weaker if it was added

sonic elbow
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if they changed the mechanics to let you shred several enemies in a dragging motion that could work

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fwiw chainsword and eviscerator don't suffer this problem as much because they horde clear enough to make space for a shred

haughty ember
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The tac axes you do light spam for single target and then push attacks and things to start your horde clear

silk sundial
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Power saw whose light is perma shred and alt is sticking the saw out for an active hitbox woukd be fun

haughty ember
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The normal axes iirc just chaining heavies for single target and then push attack derived chains for horde clear

spiral badger
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tac axe is functionally slam lights into everything

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the heavies are only for staggering specific targets

haughty ember
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Ah

ionic tusk
ionic tusk
fierce marten
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Basically

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Super loud and also crits in tax kind of does wild damage compared to even heavy swing so crit fishing via light attack spam does more damage overall

silk sundial
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What about the alt atk

brave otter
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tbh I feel like you'll probably have the most fun if you don't pursue Havoc, and I'm told if you aren't pursuing havoc most stuff becomes handily viable with investment

silk sundial
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Also why the the las rifle del more piddly than las pistol

brave otter
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From what I have heard there is unfortunately not much of a purpose to the attack specials? Like the knife punch and axe uppercut slash and so on
Maybe I'm wrong tho

fierce marten
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Knife punch lets you light mouse into a heavy swing

spiral badger
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tac axe alt is great for stagger

fierce marten
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So faster heavy attack

spiral badger
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basically you use it to make a rager or crusher or w/e Stop

fierce marten
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Even on MK6 that doesnt have easy access to heavy stab

tough compass
brave otter
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It probably also depends on the mark? I've been loving the medium lasgun

tough compass
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iirc Tac Ax has some good hidden stats on it? Like crit chance and maybe rending?

clear ridge
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which lasgun is the medium?

brave otter
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I do not recall any of the mk numbers, I will begrudgingly go check

clear ridge
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nah i don't either

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is it the uh

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two ammo spent per shot one?

cyan depot
clear ridge
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ah

ionic tusk
cyan depot
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I don’t remember the marks either haha

brave otter
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Mk VII!

clear ridge
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maybe if they gameified it more instead of loring it up

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and it was just

ionic tusk
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it's mostly you can light spam with it and a lot of talents in the game encourage that now
plus light spam is universally applicable against hordes also

clear ridge
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mark 1/2(/3)

brave otter
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Thisun

clear ridge
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i might remember better

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but alas i do not

clear ridge
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i forgot the infantry las existed

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i was thinking of the recon

brave otter
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Oh yeah lol
I don't play Veteran so have not looked at it!

clear ridge
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i don't like that it's semi 😩

brave otter
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The light lasgun feels like a tickle gun, and the heavy lasgun's ROF feels awkward and bad and I think results in a lower DPS?

clear ridge
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(don't use it on psyker)

brave otter
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(I imagine when you get to like endgame fully built out the light lasgun might feel better because as I understand it at that point lasguns become Burn Stack Dispensers)

clear ridge
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(i really really did not find it good on psyker)

cyan depot
clear ridge
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i may have been using it wrong of course, but

cyan depot
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Gets into a good cadence and one shots a lot of targets on headshot

clear ridge
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it felt really good to shoot, but really low on damage

cyan depot
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But it also rips up your ammo supply something fierce

clear ridge
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sorry, i don't know (or at least remember) what seers are

cyan depot
clear ridge
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OH

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okay i do know that lmao

brave otter
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Yeah, it's more of a gamefeel thing
I play Zealot so my gun is there for mostly 'taking shots at ranged bad guys that need to go away riht now' and for just inexpertly putting damage downrange the lasgun feels right at the point of the game I'm in
I juggle around the lasgun, laspistol, and stub revolver for that purpose depending on the loot I wind up getting

clear ridge
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having not used any lasguns since i began being vaguely approaching capable of playing this game (i haven't played much vet either), how does burn do against carapace?

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i assume kind of ass, based on my minimal experience with the flamer

cyan depot
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Depends on the enemy

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Different enemies have different burn stack caps

clear ridge
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always crushers...

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and maulers

cyan depot
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A lot of carapace enemies (crusher) have very low stack caps

clear ridge
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gotcha

cyan depot
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It’s IIRC pretty ok vs maulers

clear ridge
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i wasn't aware that dot stacks had different caps by enemy until just now

cyan depot
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And awful vs crushers

cyan depot
clear ridge
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oh boy

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it's not [damage per stack]?

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but some fuckass exponential thing?

ionic tusk
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along with plasma gunners

cyan depot
fierce marten
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Its why soulblaze being stackable to 30 used to do monsterous damage, might still do

brave otter
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I WANT to like bolt pistol but the kick is very noticeable and not conducive to anything but careful sniping
Which, honestly?
I like how good Darktide is at making non-damage aspects of gunfeel matter
Like, I like pistols because they draw fast, and the stub pistol because it doesn't kick a lot
And I rarely find myself picking weapons based on those factors in other games

clear ridge
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god

ionic tusk
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bolt pistol is good for being efficient and decent mobility imo

clear ridge
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as a boltgun zealot player

fierce marten
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Most Dots max out at 16 stacks, different between 13 and 16 is pretty big

brave otter
clear ridge
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i absolutely notice how slow it is in every way

ionic tusk
clear ridge
brave otter
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The boltgun feels like it weighs 80 pounds
Which, you know
Makes sense!

clear ridge
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ups and downs

cyan depot
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This is out of date but shows how sharp the curve is

fierce marten
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Zealot can animation cancel so not all that bad

cyan depot
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Crushers are iirc capped at 3

clear ridge
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BWUH

tough compass
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The recon lasgun is fun with lots of crit and the no ammo used on crit talent. Though the scum is better at being a bullet hose because of how reliable it's free ammo is

ionic tusk
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eh I think infinite recon lasgun vet is more reliable since it doesn't suffer from not being able to shoot without specialists or elites

tough compass
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That's not usually a problem in high difficulty

fierce marten
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Specialists and Elites are quite plentiful though

ionic tusk
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you can survive off of like 5 ammo pickups per game while adsing and constantly spraying at head level for half of it

clear ridge
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oh, scum get the recon?

tough compass
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Plus Hive Scum can also just press F

clear ridge
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i don't know how i didn't notice that

ionic tusk
tough compass
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They do not

clear ridge
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ah

fierce marten
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Scum doesnt need to pickup ammo at all

ionic tusk
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I've been playing lots and lots of scum

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it's not threatening but it is super annoying

fierce marten
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If somehow you run out you can melee an elite and get ammo back

ionic tusk
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hi shock and maelstorm are less annoying but not all missions are that

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the problem is there are no elites or specialists for like 20s

tough compass
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Scum do get all of the regular bullet weapons though. Even the vigilant autogun which does not work on that class at all, ha

ionic tusk
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bosses can also suck if nothing spawns and your ability is on cooldown
🤔 tho ig you could run cooldown stim

worldly talon
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In my experience bolt pistol shouldn't be used as a revolver analogue for long-range special killing

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But instead basically a shotgun

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Something to stagger stuff wiht the explosion while simultaneously hurling yourself at the enemy

fierce marten
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I use it like that

brave otter
worldly talon
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I mean it CAN be used like that

clear ridge
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autogun

fierce marten
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If you miss somehow the enemy gets staggered and not an issue until you get another shot

clear ridge
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not automatic

worldly talon
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I usually run it on melee builds as a backup

ionic tusk
fierce marten
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And Bolt pistol is quite forgiving

clear ridge
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or wait is it the vigilant or the infantry that's not auto?

worldly talon
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actual shotguns are actually in a good place right now

clear ridge
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it's the vigilant right

worldly talon
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Vigilant

ionic tusk
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vigilant autogun isn't auto but in the sense that heavy laspistol isn't auto

tough compass
ionic tusk
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and if you spam left click it is effectively full auto fire rate

worldly talon
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like historically?

haughty ember
clear ridge
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probably

brave otter
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See, if I'm going into melee, I'm usually just swinging my sword 😭
I have a suuuuuper hard time with gunners and lasgun squads so I pack guns for killing them usually

tough compass
worldly talon
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Technically any self-loading firearm counts as 'automatic'

clear ridge
haughty ember
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Automatic used to mean basically any self loader

haughty ember
clear ridge
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and darktide doesn't have a "hold the trigger to make semi/burst auto" accessibility feature

brave otter
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Honest to god those spawns that are like 5 dreg dudes with lasguns can be such a nightmare if they spawn in a weird place and other people aren't handling them

ionic tusk
tough compass
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Some people use auto-clickers lol

clear ridge
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how much of a pain is modding darktide?

fierce marten
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Not very

haughty ember
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Piss easy

clear ridge
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ballin

ionic tusk
worldly talon
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ngl

haughty ember
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It is one step harder than modding Silverfish

worldly talon
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I do love the 3-round and the semi vigilants

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FOr some reason the 2-round just doesn't click

fierce marten
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Being able to use knife on zealot or heavy laspistol without joint damage is great

clear ridge
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could one of y'all link the auto mod, then?

tough compass
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I greatly hate snipers and hate taking a loadout (which often means gun) that doesn't let me deal with them reasonably well

worldly talon
clear ridge
cyan depot
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I hate that some weapons basically need FullAuto to be reasonable to use

haughty ember
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theres also a different mod that lets you set up full combo macros and things if you want more customizability

tough compass
clear ridge
worldly talon
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The 3-round also fires fast enough that the rounds are gone before the recoil from the burst becomes an issue

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...Which is honestly how burst fire like that is supposed to work IRL

haughty ember
cyan depot
haughty ember
cyan depot
clear ridge
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oh, how does the full auto mod work with melees?

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does darktide have a default "heavy button" that i never noticed?

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or does the mod change things

haughty ember
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Burst was primarily a way to stop troops from dumping the mag

worldly talon
cyan depot
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There’s a mod I forget if it’s the same one which basically adds a turbo spamclick option

worldly talon
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Like the AN-94

ionic tusk
haughty ember
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Yeah but hyperburst is unique

ionic tusk
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this is the most recent simple one I think (haven't used it)

haughty ember
worldly talon
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But what I mean is having something with limited ammo capacity and a two-round burst that DOESN'T function like that is awkward and kind of useless

ionic tusk
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and this is the fancy one

worldly talon
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When the entire point of the vigilants is precision weak spot damage

haughty ember
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Auto swing just spams lights, skitarius lets you setup full combos

clear ridge
haughty ember
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I find snipers easy to dodge

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just listen for the sound cue

worldly talon
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That beign said, IIRC vigilants have a non-listed weakspot damage bonus

clear ridge
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i didn't say it wasn't easy

haughty ember
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The visuals are lies

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Never look at the sniper

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Just listen for the cue

clear ridge
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"things being easy" never has and never will mean that i will do them correctly

haughty ember
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Fair

clear ridge
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i am very bad at video games

tough compass
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Same lol

cyan depot
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I find the problem is often you you clip a wall or poxwalker early and lose iframes and then the sniper shoots

clear ridge
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yeah

worldly talon
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We do not do things because they are easy, but because they are baller as fuck.

clear ridge
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that's my experience a lot of the time

haughty ember
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Thats why I like the sound cue

clear ridge
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i'm paying attention to things in front of me

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and there's a single bozoid to my left

haughty ember
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You dodge right on the sound cue and you'll be golden

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No think just dodge

clear ridge
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that i bump into trying to dodge the sniper

worldly talon
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As long as it's away from the shot

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I've made that mistake a couple times trying to dodge without looking

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This also applies to trappers

haughty ember
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.....oh actually hold on this might be because I play a lot of ogryn and consequently cant get dodge interrupted

clear ridge
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and/or i jump instead of dodging because there's a walker at my ass

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that stopped me from moving backward to dodge

ionic tusk
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I would suggest changing the jump and dodge keys

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and setting dodge to always apply regardless of input direction

clear ridge
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i don't have any keys i want to put jump on is the thing

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but yeah fair, having a forward dodge might uh

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be helpful

ionic tusk
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I use alt because jumping is so rare in darktide

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there is no forward dodge 😔

clear ridge
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i crouch with alt

ionic tusk
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rip

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that is sane

worldly talon
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I was very happy last night becasue of the lag (which I don't know if it's Darktide or Cox being the worst fucking company imaginable and I think it's the latter)

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Which led to dodging a trapper shot perfectly

clear ridge
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alt + shift for slide just feels comfortable

worldly talon
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And then watching as I rubber-banded back into it

ionic tusk
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I crouch with middle mouse which I cannot suggest because it's definitely deranged 😭

worldly talon
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And wiped the mission

tough compass
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I will also often mistime how long I can stare at a sniper while trying to shoot it

tough compass
worldly talon
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Since I played Half-Life at like age 9, my FPS default has always been to set crouch to CTRL.

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Normally this works, but it makes sliding very awkward in DT

tough compass
clear ridge
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yeah, ctrl used to be my crouch for a long time

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because i played a lot of counter-strike

tough compass
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I learnt alt for crouch from Warframe lol

clear ridge
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but then i started playing things like titanfall and insurgency

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and wanted a faster and more fluid crouch

clear ridge
ionic tusk
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warframe I think I put crouch on shift and run on ctrl because bullet jumping was so much faster than running in that game

clear ridge
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idr what my rear side button is for, but forward is crouching

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makes bullet jumping so smooth

worldly talon
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My rear side button in this is weapon special

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Which works well

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...I forget if it's the default

ionic tusk
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I don't have side buttons so my weapon special is on 2 💀

clear ridge
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rip

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i super rec getting a mouse with like

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2 side buttons, at least

tough compass
clear ridge
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no need for an mmo mouse, but two extras are so useful in so many games

ionic tusk
clear ridge
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in darktide i have weapon special on mouse4 and grenades on mouse5

ionic tusk
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the ones I tried usually had an awful middle mouse button so were net neutral for mouse buttons since I couldn't use the middle one

clear ridge
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ah fair

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i've never had a mouse in my life where middle mouse was a functional button that didn't suck ass to click

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so it went from +2 to +4

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instead of the +3 to +4 that it'd be for you

ionic tusk
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I really wish mouse scrolling binds worked better, I'd probably use them for something

heavy geyser
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It has different activation animations depending on what state you activate from and the one from block still blocks, but you need to still be blocking manually.

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There is a mechanic where you can hold or toggle Sprint while charging a heavy attack, and the longer you charge the heavy the more forward momentum you'll have when you release the swing. The Stamina bar appears while you're doing this, it's the only time I can recall that happening. I've never noticed a guardpoint happening before.

gentle flame
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<@&1042950387478560878> Auric Gaming

flint moss
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how bout i join

gentle flame
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Sure

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I'm in IPS n

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8485227224

brave otter
# heavy geyser Is this written somewhere? I use the mk. II Relic Blade and this is the first I...

Not as far as I know but it definitely is a thing
I've done it myself, and it's discussed in this video by a fairly sizable Darktide youtuber (linked the relevant time)
https://youtu.be/ZErf-B0rToU?t=93

They're here.
Are they fun? Yes.
Are they good? Yes.
Patch day is December 3rd. You get a fully featured tutorial one day early to slake your thirst for deep knowledge on the Zealot's 2 handed relic blade power swords. Come back Tuesday because I'm streaming Darktide all day. Moreover there's tutorials for all the weapons today. See you in 30...

▶ Play video
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This is also why it has those perfect block blessings

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(In theory anyway)

heavy geyser
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oh that's the activation animations blocking. I understand "guard point" to mean blocking attacks while swinging.

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Which I was certain it does not do. I appreciate the clarification.

brave otter
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Yep! I use Guard Point as 'any point in a weapon animation that is not the block where you are blocking'

heavy geyser
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You can hit perfect blocks pretty generously in normal play. If you're in the block startup animation before you settle into a full guard pose, that seems to more or less be the perfect block window.

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I do wish those blessings were more potent than they are, either cooling more aggressively or granting attack speed for a longer window.

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The perfect guard ones.

silk sundial
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Is chirugeon saw the only real option for chemist melee or are others like tac axe viable?

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Also how to blessings work? Do you only get the upgrades from mastery if the weapon has that blessing?

spiral badger
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You can run crit melee instead with the toxin on crit stuff

marsh gyro
flint moss
sharp pine
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Just got this game

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What a drug it is

marsh gyro
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It's pretty great, especially the physics

sharp pine
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So far, it seems like the only grind is getting the correct main roll on the relics

silk sundial
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It takes the l4d wisdom that enemy death animations are really important to keep things from feeling too samey

marsh gyro
sharp pine
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Weapons don't matter, right?

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I can just upgrade them

tough shore
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early on you might not want to spend a lot of resources on upgrading a specific weapon unless it has a really good stat distribution (which is as close to 80/80/80/80/60 as you can get with 60 on the dump stat) and just rebuy higher power versions if it is less expensive

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since you're not min-maxing yet and the effect of weapon stats at lower power is low all around, as they scale with power

sharp pine
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Well

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I already minmaxed

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That's why I was asking

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Have this all arounder

heavy geyser
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Darktide is great, its one of a kind.

sharp pine
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And my baby

marsh gyro
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Yeah you can take those guns the distance

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The difference between a 70% and an 80% in a stat is like 3% overall performance most the time so it's not actually a big deal

heavy geyser
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There's another layer to minmaxing beneath all the numbers. Generally speaking, Defences is considered a good dump stat because the range of values it gives you are much narrower than other stats, so it being a 60 is generally not a big deal. Power Output seems to affect the width and size of the alt attack stun, and keeping it at 80 would have the biggest impact.

sharp pine
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I barely use it

heavy geyser
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Its not too big a deal but it's not super useful to have a perfectly even stat spread. Sometimes a weapon stat has a number that ticks over to a larger value around 77%, like iirc the Power Falchion Heat Management is 3, 4 or 5 at very hard breaks with no granularity. You can check what all the stats do by mousing over them in the lower left of the Inspect window.

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They're all a bit different. Sometimes "collateral" is just stagger or suppression, sometimes it has damage values attached to it.

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If you're interested in minmaxing your minmax the rabbithole goes a bit deeper. Any gun at 500 will do the job of killing guys, though.

tough shore
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My shivs on my scum are a near-perfect with only 62 mobility and I'm going to leave it at that. not gonna push it much further.

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it's certainly close enough is all

heavy geyser
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Its thematic to be a bit scuffed.

silk sundial
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How is the needle pistol regarded? It feels fun but too slow compared to other weapons

heavy geyser
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It became the surprise favorite of the class's weapons for me.

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The second mark in blue mode is real nice as softening up a mixed horde, the one where guys explode into chem clouds when they die.

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Yellow's great for Crushers and Monstrosities, Blue is a good general-purpose mode.

flint moss
ionic tusk
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it absolutely melts bosses if you keep applying stacks
afaik applying new stacks refreshes the duration of the dot

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also it's in the 'fastest' mobility category at +.89 sprint speed (along with combat blade, dueling sword, and heavy laspistol), with multiple other dump stats

fierce marten
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Hive scum has funny distant dodges with their extended dodges and you can definitely notice 60 vs 80 mob on say knife

worldly talon
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I've wasted hundreds of thousands of credits trying to get a needle pistol with a damage dumpstat

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Because it's literally the one weapon where damage straight-up doesn't matter

clear ridge
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i think i'm up to 2 million looking for that lol

worldly talon
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I have a 'good enough' one

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The blessing spread for it is also odd

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In that...All the blessings are kinda useless?

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Because nearly everything is rending or damage

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Which, again, doesn't do much because it's a needle pistol

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I think the max damage at 80% is like 30 or 35?

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And AP straight up doesn't matter

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Because you just sticking DOTs on whatever you hit with it

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Even if it glances off the armor

clear ridge
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i'm fairly certain rending matters

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iirc the stack count you apply depends on armor pen?

#

but i could just be lumping that together with the hit mass calc

flint moss
#

it does for other weapons, armor has little impact on tox stacks

worldly talon
#

Omae Wa Mou Shindeiru Gun

#

Crushers seem resistant

#

Mutants sorta seem resistant

tough shore
worldly talon
#

Most everything else dies with a single or double tap pretty quickly

slender shell
#

Run and gun is worth it on needler especially if you're probably not running desperado

#

Or whatever the sprinting means you can't get shot one

worldly talon
#

Generally

fierce marten
worldly talon
#

Trapper, Sniper, Ranged Trash Mob - Single tap

#

Everything else - Double Tap

fierce marten
#

It's very noticeable on knife

worldly talon
#

From what I've done at least

slender shell
#

Crushers are 4 to kill them in good time, at least on damnantion but im using the weaker mk2 version for horde clear

tough shore
# fierce marten But have youve tried 80 mob on it

I had a 80-mobility shiv somewhere, I could upgrade it, but tbh I feel like it is actually unnecessary to boost my dodges any further, and I'd rather prefer the weapon has more in it's elite-killer potential than even more dodge

fierce marten
#

Not shivs, knife

#

As in combat knife

tough shore
#

ah, knife

worldly talon
#

For stuff like crushers nad mutants I've found it also doesn't do much if you like front load the stacks?

#

And it's actually faster if it's like

#

Shoot shoot, pause, shoot

fierce marten
#

Combat knife still peak elite killing for at least carapace

#

And uncanny strike gets over 100% rending with combat knife compared to shivs 40% rending

#

Chem toxin Dots go harder with knife

worldly talon
#

Honestly for shivs

fierce marten
worldly talon
#

I've found they're stupidly good for just spamming light attacks

#

I mean they're basically the Elf Daggers from Vermintide

#

They're FAST.

#

The cleave ones I set up with bleed and then extra weakspot damage on bleeding target

fierce marten
#

Knife also fast and makes you move fast too

worldly talon
#

And they just melt clusters of trash

#

Also blind grenade with the perk that adds chem toxin to blitzes

tough shore
#

I should probably test out a good combat knife then

got a recommended dump stat if not mobility?

worldly talon
#

Mobility honestly kind of still is a good dump stat

fierce marten
#

Either mob or first target for hive scum

worldly talon
#

The difference between 80 and 60 is like... 0.1 sprint speed and 2% dodge distance

fierce marten
#

Not for hive scum's dodge distance

#

With the extended dodging talent it's real noticeable is what I've been saying between 60 and 80

#

Hyperviolence talent makes up for first target damage

worldly talon
#

I've been having fun bringing a chainsword onto my ruffian build

fierce marten
#

Once the talent gets fixed the extended dodge distance would translate into more iframes

ionic tusk
ionic tusk
ionic tusk
fierce marten
#

Stacks fall off quick and you reach max stacks fast on weak spot at 4 hits

ionic tusk
#

like if you apply, for example, 3 dot stacks, and then shoot just before it expires, they'll have 6 dot stacks and after they go through the expiring time again they'll have 5

#

(numbers made up)

tough shore
# worldly talon I mean they're basically the Elf Daggers from Vermintide

but honestly yeah shivs, even MK1 just generally work. I also did the same setup, crit bleed into weakspot damage on bleed for the elites.

just keep clicking on heads. you can click on heads really fast.

then you can still heavy attack elites. it's not bad at it, even if it does feel a bit slow on carapace.

It's not an all-rounder, but I think it's good. I'll see how it compares to the combat knife, though.

fierce marten
#

Refreshing the stacks means it stays at max damage longer and like all dots in darktide the scaling is not linear

silk sundial
#

Chain axe is very fun

brave otter
#

Yessssss
They See

silk sundial
#

It feels like needle pistol gets better in higher difficulties

silk sundial
#

Is it just me or are the hive scum uniques best than base weapons?

fierce marten
#

Depends on what you mean best

#

For say crusher it seems chainaxe and combat knife does better which are not hive scum exclusives

#

Dual autopistols and needlergun seem to be top tier for guns though for hive scum

marsh gyro
silk sundial
#

Fair

#

I wonder if we’ll ever see new enemy factions like genestealer cult or cults worshipping the other three dieties

flint moss
#

genestealer cults symbol is on moebian intel in the new tank mission

#

and iirc rannick says smth about a genestealer in mortis trials

opaque crown
#

genestealer cults is the one I think the community thinks might be most likely. I'd be happy with that addition I think, theyd need some shenanigans to feel meaningfully different but I have no doubt that they'd have them. I'd like to see orks, I think they'd be cool, or a hail mary towards necrons or aeldari

#

Necrons would be a very different dynamic, which may not mesh with darktides hordes, as they dont have a big chaff horde unit, but you could do scarabs and mindshackle zombies

#

Aeldari would be much harder I think, as they also don't really do big hordes

#

I'd also like to see some real nurgle daemons

#

nurglings would be such a pain in the ass by being so low to the ground; plaguebearers might be interesting/cool though "Slow damage soaking enemy" isn't on its face very interesting

sacred pagoda
#

New class:

suspiciously green ogryn

opaque crown
#

Id be down for a plague marine boss assassination too

#

or like a renda/karnak style plague marine recurring character you dont get to fully kill

fierce marten
opaque crown
#

Aeldari hordes are like 10 guys, but they move like they're using speed hacks and shoot with unerring accuracy

sacred pagoda
#

T’au

opaque crown
#

Sniper is a ranger, but you can't see them at all, no laser

fierce marten
sacred pagoda
#

For the Greater Good.

opaque crown
#

Reason I kinda vibe orks is because they can do something like they did with beastmen, by having the orks proper be much higher mass than equivalents than the other faction, then have a lot of grots

fierce marten
#

I kind of think orks and tyranids and guard make the perfect horde factions for 40k

flint moss
#

so do GW

opaque crown
#

GSC has the ease of like humanoid enemis as your base mook, things like aberrations instead of crushers, and then have some more alien horrors and even psykers to mix things up

sacred pagoda
#

Not so much in Darktide but I’d like to see the Leagues of Votann get some representation.

fierce marten
#

GSC also are good

#

Itd be easy to run them like skaven in vt2 where they just spawn from random vents and holes

#

Or just crawl out from the ceiling

fierce marten
sacred pagoda
#

Wouldn’t be coming from me.

#

Me with 40k Deep Rock Galactic.

brave otter
#

Genestealers seems like the natural 'beastmen' equivalent for a surprise third faction
They swarm, they love slums, they're nasty and have a few Special Fellas scattered around amongst the horde of mutated goons

#

Can still use guns so they can adhere to the Dreg/Scab dichotomy of having their own gunners and flamers and bombers and such

opaque crown
#

its gonna be like the tabletop, instead of a dedicated flamer we'll get like 30 dudes with hand flamers all at once

#

also they'll all throw satchel bomb charges at us all at once

silk sundial
#

Reductis dropping mines you need to watch out for woukd be funny

opaque crown
#

"Good news, the traitor army is smaller than we thought. Bad news? There is a sizable contingent that we thought was them but are actually xeno worshippers and mutants."

opaque crown
silk sundial
#

They also like mines

sharp pine
#

Do ogryns throw fucking rocks

#

LMFAO

fierce marten
#

Rock

#

Show friend in elevator

marsh gyro
#

When the rock hits that guy and the pox hound hits the sky, that's peak darktide

sharp pine
#

Here it was against a pox suicider

#

It was peak

uneven turret
#

i like the perk on mortis trials where the rock gains a 20% chance to instakill a target, removed a beast of nurgle not even 3 seconds after it spawned

tough compass
#

It'd be kind of funny if GSC were less horde-y than the current enemies because of not having a groaner equivalent

silk sundial
#

If it wasn’t for the fact discord being open causes darktide to crash I’d probably try to play with some of you

tough compass
#

I used to have that bug. Disabling hardware acceleration might help

flint moss
#

this statement raises some questions about your computer

tough compass
#

I mean in discord

flint moss
#

idk why discord would have hardware acceration but i think i have it dosabled

brave otter
#

I've gotten my Zealot to rank 30........
I'm not doing Veteran cuz I don't like shooting that much but
Maybe it's time I make a second char
Psyker or Ogryn?

cyan depot
#

I love psyker

uneven turret
#

psyker

clear ridge
#

psykers are peak

#

but you should do both

#

ogryn's big fucking grenade is absurdly satisfying

brave otter
#

I think I will in fact do both yeee

uneven turret
#

i am particularly fond of the big gun ogryn

tough compass
opaque crown
#

im an ogryn lover myself

#

very chilled

#

treat the usual scary guys very differently

#

just push maulers and zerkers over

#

knock crushers over

#

its a good time

clear ridge
opaque crown
#

you're more scared of gunners and shotgunners

ionic tusk
opaque crown
#

than you are the usual scary melee guys

#

if you arent a shield ogryn, sometimes the room is too big and all the cover too small

uneven turret
opaque crown
#

(I do wish gunners werent so laser accurate)

opaque crown
#

if you havent tried that already

clear ridge
#

twin stubbers or riot

uneven turret
#

hmmmmmmmmm

#

im taking the riot

clear ridge
#

speaking seriously, i don't think i've ever actually tried the single heavy stubber

#

i've just used the twin and then the grenade launchers

#

i should give it a shot somedayu

silk sundial
opaque crown
#

ogryn sniper rifle for if you ever wanted to be the surgeon

fierce marten
silk sundial
#

Ogryn sniper is silly fun

#

Theyve got great grenades too

drowsy vine
#

Single Stubber lets you fight back against a lot of enemies Ogryn is usually weak against, it's my favourite ranged weapon for the class

tough compass
#

Why would I want gun that shoots slowly and doesn't make large booms!?

drowsy vine
#

With Steady Grip you can contest a surprising amount of ranged firepower and not even take damage

tough compass
#

(I think partially I'm a bit salty there is one gun that will let you get the free bullet from overdrive related achievement in a reasonable amount of time)

brave otter
#

Heavy Stubber DOES seem very neat
Braced sniper............

clear ridge
#

overdrive achievement?

tough compass
#

Maybe lucky bullet? The free bullet one

clear ridge
#

i don't pay attention to the achievements in this game, really

#

so i'm sorry, i don't know what you're talking about

tough compass
#

You need a few thousand free bullets and most of the ogryn's guns don't shoot fast enough to achieve this in a reasonable time period

clear ridge
#

ahhh

#

it's just a "refund x bullets" achievement?

tough compass
#

Munitorum's Favour, yeah

#

Shoot 4500 free rounds of ammo, courtesy of the Burst Limiter Override.

spiral badger
#

yeah you maximize your crit and use the fastest firing stubber

#

and just blast it out

tough compass
#

I wish explosives counted as x rounds since it has a set of bonuses unique to those

marsh gyro
#

Shooting 6000 rounds a match is the Darktide dream

tough compass
#

Hey. There are a bunch of dreams in Darktide which I also like to experience

#

But I'm mostly being whiny as it feels weirdly narrow (and grindy) compared to most of the others

marsh gyro
#

If you're shooting 5k bullets a match it goes in about 6 matches

#

I do agree penances are no fun when you gotta stop what you like doing for them

tough compass
#

I guess I need to shoot more bullets

#

I don't mind if they get you to try new things. But there is a balance

marsh gyro
#

The point blank barrage ideal is you use the ability to reload, then empty out, then next mag on W+M1 duty gets you enough ability regen you don't have to reload because ability is back up

#

Tough to do on non Auric timing though

tough compass
#

I mostly play Aurics, fortunately for that

marsh gyro
#

Crusher health buff and PBB rending nerfs mean it's tougher to hose through than before

#

Thunderous/Skullcrusher bully club is a good backup

sharp pine
#

I'm halfway through unlocking auric

#

It's been

#

An experience™

brave otter
silk sundial
#

Lucky bullet is fun

#

Sometimes your grenade launcher is double tap or get 15% more ammo

#

I had a triple grenade launcher once

#

The hive scum penances seem fine since it’s mostly just doing one of the builds and the doing stuff that build wants anyways

flint moss
#

i did hive streets of rage in 1 mission

shrewd kite
#

hive scum actually has some decent unlockable cosmetics too so i'm motivated on that one

opaque crown
#

I like ripper for the gunner build as well

#

Though it generally feels a little underpowered for the ammo consumption

clear ridge
#

god

#

i hope they buff the ripper a bit

silk sundial
#

Rippe r is fun but bad

#

The fact hip fire is a burst makes dealing with stragglers inefficient, it can’t hit ranged specialists well and it generally runs dry fast

#

It really beeds that 20% ammo boost

sharp pine
spiral badger
#

don't do havoc until you're comfortable doing auric

#

havoc is designed to bumblefuck you

#

also when you do havoc go in with the assumption that you're going to get shit on by the game and accepting that

fierce marten
#

Well only past 20, first 10-15 is like damnation

silk sundial
silk sundial
silk sundial
# uneven turret i am particularly fond of the big gun ogryn

Shame darktide doesn’t add new guns with any sort of frequency, heavy bolter, mining laser and seismic canon woukd all be fun for ogryn
Also improvised weapon (like crusher and abberants), knuckle dusters, and a heavy blade of some sort

opaque crown
sharp pine
#

Hmmm

#

Should I go for 17/17/17 thougness, or 17/17 + 1 wound

spiral badger
#

depends on your confidence basically

#

17/17/17 is "optimal" for several classes but the wound is a good backstop if you think you're going to eat shit

#

optimal only matters if you're playing optimally

haughty ember
#

Toughness gives you more margin before going down, the wound gives you an extra down

#

So theoretical vs practical

#

Imo toughness gets better the more of it you have because you want to stay above the health damage threshold but also a down can be a major difference in a pinch

tough compass
#

I'm not generally a fan of extra wounds as they don't help you stay alive longer. And often things spiral when someone is downed. And don't do anything if you aren't rescued and bleed out

#

Toughness (or stamina if you are feeling spicy) are probably better, but I prefer health over extra wounds

clear ridge
#

i think it's extremely foolhardy to not do at least +1 wound on a 2-wound class, because holy shit

#

if you go down once your survivability is ruined

fierce marten
#

I opt for stamina depending on class

tough compass
clear ridge
#

i think it's based on damage dealt as a %?

fierce marten
#

The extra stamina for pushing and reviving teammates comes.in clutch at times

clear ridge
#

like if it deals more than 25% of your toughness at once or whatever

#

although idk what that threshold is

fierce marten
#

For melee it's percentage of toughness at the time

tough compass
haughty ember
#

Oh huh i got it wrong whoops

fierce marten
#

At 100% toughness then 100% of melee damage is reduced so no damage.
At 50% toughness 50% of melee is reduced so you take HP damage

tough compass
fierce marten
#

It's great

#

Also many classes have more toughness damage reduction than damage reduction so you get more EHP before you get downed and toughness is very easy to get back

tough compass
#

There was a fun bug at/near launch where they compared your toughness to 100. And if you had more than 100 toughness you'd take extra damage lmao

clear ridge
#

of course, it also has plenty of downsides, but

tough compass
#

Oh, the death spiral happens before anyone dies

clear ridge
#

i think that three wounds overall is just. way safer

tough compass
#

Less people doing damage plus trying to revive someone can kill runs

cyan depot
#

I run an extra wound on Psyker because I am stupid but not the others

fierce marten
#

Unless you're a martyrdom zealot then take 2 wounds, live life on the edge

tough compass
#

I think it's perfectly fine to go with three wounds early on in higher difficulties. But I think it's overall stronger to take more direct survivability

fierce marten
#

1HP is enough HP

cyan depot
clear ridge
#

i mean yeah on martyr +2 wounds is like

tough compass
#

You want to not go down in the first place

clear ridge
#

just objectively optimal

#

for your damage and DR math

tough compass
fierce marten
#

The weird curios one for me is arbites I do stamina, toughness, HP because I always takes the talent that limits HP damage to 50

#

Extra HP curio hits a breakpoint where I can basically survive another one shot from a crusher/sniper/captain/burster/etc

#

Stupid tanky cause castigator stance negates corruption damage from burster with 1 toughness curio

#

And last I checked it saves you from crusher/mailer one shots even without the talent

clear ridge
#

oh, that's interesting tech

#

also! finally getting around to grabbing the full auto mod

#

and it mentions using skitarius

#

is there like, a reason not to use that mod over fullauto?

tough shore
#

skitarius is for melee

clear ridge
#

since it apparently has all of the melee/ranged autoclicker mods' full functionality

tough shore
#

full auto is for guns.

clear ridge
#

keepswinging is for melee

tough shore
#

huh

I only briefly glanced at what it did and never installed it, so fair enough

fierce marten
#

Skitarius is just better

clear ridge
#

cool cool

fierce marten
#

Has everything full auto has

#

Plus more

silk sundial
tough compass
#

I am bad and probably need it for hive scum. So easily to mess up a little and suddenly all my health is gone

ionic tusk
tough compass
#

Oh yeah, I agree. I think toughness is better. But I also think health is better than wounds

ionic tusk
#

stamina is better than wounds also

#

the main benefit of wound curios is you can go down on purpose to heal and tension farm

#

but dying also tension farms and is 50/50 whether that's safer than going down first

tough compass
#

Stamina is very nonobvious in how it is better and I don't think I'm good enough to tell most of the time haha

ionic tusk
#

esp. once you learn to back up to cheese close respawns

ionic tusk
#

or just in general

tough compass
#

Yeah, but it's more indirect than the various health bars

tough compass
ionic tusk
#

yes going down and dying lower enemy spawns a lot
it's the main thing bots are good for (and facetanking aggro)

#

it doesn't reduce enemies on map but lowers enemy counts in next area/horde

tough compass
#

Also great at hero reviving people lmao

spiral badger
#

One of the things higher havoc levels remove.Is this benefit for the record

ionic tusk
#

yes

tough compass
#

Ah, that makes sense

tough shore
#

stamina is a good stat boost considering the game requires more build dedication for high block cost reduction and no weapon has half-cost pushes

more pushes, longer blocks.

silk sundial
ionic tusk
#

but at that level the amount of wound curio usage drops even further

tough compass
#

Tension is more about gamefeel than an overall difficulty choice I think it's the way to think of it?

silk sundial
#

Which I think is why Ive not been dieing as scum as much as I feared

spiral badger
#

No one in high havoc is running wounds.Because if you go down at that point, you are probably just dead

ionic tusk
ionic tusk
silk sundial
#

Not knowing blocking is big part of me going down as zealot but scum gives you the charges to stay mobile

tough shore
#

You can block while dodging. It can help with getting caught in a bad spot out of a dodge (well, probably not many bad spots with the current dodge bug)

spiral badger
#

My experience is that most deaths in havoc are pretty instant or they're extremely bozo

silk sundial
#

Wonder what class we might get after the inevitable skitarri

ionic tusk
#

I've been playing like havoc 35-38 recently and there's been a lot of revives
but there's also been a lot of 'poxburster just instakills someone'

tough shore
#

Also, pushing is useful on hive scum. Your main defense is still dodging, yes, but pushing helps manage the horde to your needs. Less valuable on small weapons with lower effect pushes, but still useful for keeping the space clear and corralling horde.

silk sundial
#

Playing the higher difficulties and having everyone in cohesion as you fight feels great

spiral badger
#

If its the latter they can usually manage the 1 wound until the next med

ionic tusk
#

and 'rodin jumpscare, you have 1 max hp now'

ionic tusk
#

in quickplay auric I usually see more wound curios on players who miss like 2 med stations in a row

silk sundial
#

Do weapons have different push sizes? It feels like they do. Shivs is very small compared to something like chirugeons

tough compass
#

Yes, definitely

tough shore
#

Push distance varies a bit
2.5-2.75 usually

tough compass
#

The forcesword has a hilariously strong push as an extreme example

tough shore
#

Push strength and inner vs outer push angles will vary.

marsh gyro
tough compass
#

Do things take more push force if they take it in a weakspot?

tough shore
#

shivs are a "ninja" push, which is between a normal (what most weapons apply in front of them) and a light push (what most weapons apply the remaining full circle around you)

#

IIRC from the data they also have a small inner push angle, so most of your push will be light strength except for immediate targets

#

They usually can't make appreciable stagger to anything bigger than a horde unit, and the light push around you is basically only going to short-stagger horde.

marsh gyro
tough shore
#

You can at least still push a burster or dog, though.

tough shore
marsh gyro
#

The push itself ain't that strong, the follow up projectile has the juice

tough shore
#

huh, that's weird, I swore they used normal push templates last I checked.

#

Ah

#

It has a follow-up effect

clear ridge
#

WAIT I'M SORRY WHAT

#

THERE ARE ALTERNATE RELOAD ANIMATIONS FOR THE DUALIES???

tough compass
#

Oh, that might explain why I get mildly confused where in the reload animation I am

clear ridge
#

oh okay false alarm, it's just an alt reload for being interrupted after the mags are empty

#

i was watching a video

silk sundial
#

even with overlay removed it's not opening sadly

#

and annoyingly once I close it with the task manager it refuses to open until I restart

#

Wish it didn’t take like 15 minutes to open though

#

Dual pistols are really neat but it does feel like there’s no space for twin auto stubs now

spiral badger
fierce marten
#

The space for dual autopistols is vulture's dodge

#

And basically always having that up by sheer volume of fire

clear ridge
#

i think they meant stub pistols

#

dual autos are uh

#

very very good

#

extremely strong crowd suppression and vulture dodge proc tool, mows through hordes, rips through everything other than bosses and crushers really

fierce marten
#

Yea stubs just pinging off of Carapace and flak makes it rather painful

clear ridge
#

and (pre-h30 or so, you can just pop skill and the rending stim and kill crushers anyway with the autos)

#

(shit goes down in half a mag)

tough compass
#

Stubs are 100% cooler feeling than autopistols. But yeah, they are more niche

#

I think they would be a decent sidearm if the needle pistol wasn't so good in that role

clear ridge
#

the needler's just so cracked lol

dawn totem
#

I gotta say the shield and stubber combo for the Abarties is not a very effective weapon

spiral badger
#

it's ok

#

it's really good at close damage and also monster damage

#

and being able to shield and advance on ranged enemies

silk sundial
dawn wolf
#

So i tried out lone wolf/break the line/forceful arby for a few hours and its
really fun
Dog is cool but this might be my preferred way to play arby

drowsy vine
#

I can't really give up Dogtide when it's getting 253 kills in some missions

dawn wolf
#

See while thats fair
i bullied a plague ogryn so hard it ran from me and tried to go hit someone else after i ate 3/4ths of its health

shrewd kite
sonic elbow
#

the sideways grip spinning trickshot black market glocks being a better vigilant autogun is so endlessly funny to me

#

they don't even have that much overlap in theory, they're just better at the same thing without trying to do it

silk sundial
#

Psyker with flame staff for hordes, brain burst for elites, and an axe for flak has been fun, not sure which ability I like the most though

#

Weird that the seeking shards have no penances like the other psyker blitzes

#

My brother is wondering if ogryn has a commisar cap cosmetic

silk sundial
#

Feels strange scum doesn’t get las pistols

sonic elbow
#

I don't remember if shriek can still stack soulblaze way past the cap

#

shouting at enemies already at full flame staff stacks used to be the shit

heavy geyser
#

new relic blade, devil's claw and pickaxe skins in the shop today.

opaque crown
#

They good?

dawn totem
silk sundial
#

I wish you could get aquilas through events

marsh gyro
#

Some of 'em do give aquilas, 500 of 'em, enough to buy exactly one ornament

fierce marten
#

This current one does, and one previous did

#

Its not the norm historically though

silk sundial
#

Oh huh

#

Wonder of ive got those or not

fierce marten
#

You can check at melk's for event progress

ionic tusk
#

also tab (by default) brings up events and contracts, you might have to cycle through them to get to the right tab though

silk sundial
#

is there any way to see post game stats like damage and kills in darktide?

mortal crystal
#

Modding

silk sundial
#

now have a lv30 ogryn, last game was brutal though, so many crushers and bulwarks

#

I now have damnation as well

#

Going back to scum after ogryn will definitely be a shift

clear ridge
#

okay, i am fucking struggling with the skitarius mod

#

i have no idea why setting a cycle of light -> heavy -> repeat for the grenadier gauntlet isn't working

#

as my LMB replacer

tough compass
#

(Wrong channel?)

silk sundial
#

Sorry

opaque crown
#

whats the word on grenade gauntlet playstyle for ogryn, i can never quite place how im supposed to use it to tear things up in melee when my other actual melee options are real good

#

is it a crowd clearer or a single target?

#

whats a good pairing for it?

slender shell
#

Sadly it's just kinda not very good

#

But would go with a crowd clearer as a melee and use it as single target/armored targets

opaque crown
#

its got some fun, at least mechanically, blessings that seem to be about ramping up deadliness. But yeah it generally seems lackluster as a melee implement despite having so many melee upgrades

#

i guess the idea is that not having to switch is an advantage?

tough compass
#

I never used the melee much (though the attack with the grenade explosion is fun). It has pretty good stagger potential though because of the shots/clip iirc?

#

But I definitely don't like how it doesn't have a block or push if I am going to be meleeing as an ogryn

silk sundial
#

I enjoy grenade gauntlet a lot but yeah it has issues

#

Used it with a pickaxe to kill the carapace armor

haughty ember
opaque crown
#

oh yeah i have no beef with its ranged ability

#

but theres no doubt that like half of its blessings are melee oriented

spiral badger
#

it's one of your better options for ranged sniping and also having some disruption/armor cracking

opaque crown
#

suggesting melee aplication

spiral badger
#

vs the single stubber

#

which is superior at single target blasting but has no disruption and no armor cracking

opaque crown
#

it used to be our most accurate weapon and it used to drop crushers like a sack

spiral badger
#

as a melee implement you just ignore it

opaque crown
#

but after that update pass a while back, and seeing the bevy of melee blessings, i actually like a lot of the ideas for it; they just dont pan out super nice

spiral badger
#

you only melee with it to clear space for an immediate shot or to use the special attack to hurt monsters

opaque crown
#

theres also al ot of blessings suggesting hybridizing, using your blasts to benefit your melee and vice versa. Combo's up with a couple of the talents too

spiral badger
#

yeah but unfortunately they're Bad

marsh gyro
#

Blaze Away / Shattering Blast would be the combo I use because the melee and ranged hits both tick up blaze away

#

Gauntlet goes pretty decent with a cleaver where you use the Gauntlet to bust carapace with bonks

opaque crown
#

welp, i do like the idea of that sort of ebb and flow/hybrid melee ranged situation to juice one another, conceptually its cool

marsh gyro
#

Pinpointing Target is necessary to hit a lot of one shot thresholds what with all the scab hp buffs

opaque crown
#

oh theres an idea, taking something like the crowd sweeping knife and then the gauntlet

slender shell
#

Use what you like best but rumbler is the goated ogryn gun

silk sundial
#

I constantly get rumbler and kickback mixed up

#

I’ve been finding the rumbler grenades bounce off wnemies to places where they don’t hit anything too much

fierce marten
#

Its what the sticky blessing is for

tough compass
#

My random feeling on hybrid melee/ranged weapons is that they should be like... a single item that uses up both slots that has no swap time between a melee and ranged stance

fierce marten
#

Helbore does that nice and so does shivs

tough compass
#

Oh, true

fierce marten
#

Grenade Gauntlet is just kind of, whelming as the Rumblr is just very strong

#

The plasma gun of Ogyrn

tough compass
#

(Kind of weird the rumbler gets aim assist and not grenade gauntlet)

opaque crown
#

supposedly the nade gauntlet is meant to hit harder but in practice the rumblah does it all

cyan depot
#

It’s so hard to compete with the rumbler

#

Huge damage, pretty good ammo economy, tons of fun

slender shell
#

The grenade gauntlet special attack just does anemic damage, like that feels like you should be 1 shotting crushers

soft summit
#

What about rock

sacred pagoda
#

🪨

opaque crown
#

i do love the grenade punch on vibes alone

#

do wish it was a better single target killer; that being said it IS a great way to clear space

heavy geyser
#

I haven't been able to get blaze away stacks built from melee to last long enough to stay around when I fire the grenade gauntlet ranged attack. is there a trick to it?

marsh gyro
sonic elbow
#

the gauntlet melee would be worth more if ogryn wasn't the slap hordes around class by default with any weapon

#

I can't think of a melee weapon so radically different that switching to gauntlet would plug a hole in its moveset

brave otter
#

Cleaver seems like the closest to Not A Slapstick

quiet escarp
#

The heavy pick is mostly single target, aside from the push-heavy chain, so if you didn't want to master that it would be an option

#

Unfortunately the GG is really just a neither fish nor fowl situation I think

heavy geyser
#

I've heard it described as the ogryn's revolver and I feel that. It's got that fast swap and brace speed and you can pop a problem with it and get back to melee.

#

The single stubbers are good but the biggest one takes a while to swap and brace as a tax for its one-shot damage.

marsh gyro
#

I really like it on bottom left melee ogryn with cleave on heavy hitter stacks

#

Impact stacks are funnier for the uppercuts though

silk sundial
#

Pick and grenade gauntlet works well together I find

#

Especially the heavy pick since that trades deleting carapace for struggling with hordes

shrewd kite
uneven turret
#

i do agree, pick is a great complement to the gauntlet

shrewd kite
#

i've never felt comfy with that one

clear ridge
#

that pick is so fucked

#

I'm sure it's good

#

but I've never managed to figure its role out

drowsy vine
#

the secret of the branx pickaxe is the bash

#

the bash is your fastest move, it comes out absurdly quick, it ignores stagger res, it chains into your huge cleaving heavy attack, and it even applies the same damage vulnerability the other two pickaxe pulls have

sonic elbow
#

you know what's an actually funny meme? rumbler/kickback melee build
it's a super spammable shield bash more or less and with buffs stacked it starts popping filler mob heads

#

everything else is heavy bled and flung off screen

#

this is not a good way to play but it's hysterical

drowsy vine
#

Which isn't said anywhere but you can see it with debuff indicators on

marsh gyro
#

No wonder pull into heavy is so good

drowsy vine
#

Yeah all the pickaxe specials apply a +10% damage vuln on hit

#

It lets you easily 3 shot crushers with a combo of (all headshot) bash -> light -> 3 stack thrust/crunch charged heavy

haughty ember
#

The thing with the heavy pick is that it hits like a freight train even in the cleave heavy so anything close to you vanishes

drowsy vine
#

Yup

drowsy tusk
silk sundial
#

Crowbar feels very strong

#

I wish chemist had some node like ‘10% to cause bleed whenever you give a stack of toxin’ the current skills are very melee focused

#

Then a pair of really good grenade skills

#

I’ve got tox on crit, bonus strength and reduce damage but without using saw it doesn’t feel like it really comes together

tough compass
#

Tox on crit doesn't feel like enough?

silk sundial
#

Also how does needle pistol damage interact with bonus damage perks? Does it only affect the base damage

tough compass
#

That's my understanding, yeah

silk sundial
#

It’s less those are bad and more that taken together need a specific weapon to take advantage of them

#

I’ve been using tac axe but I rarely have multiple enemies poisoned at once so may try to use something with better cleave like crowbar

ionic tusk
ionic tusk
ionic tusk
silk sundial
#

Might need to get better at using it too

ionic tusk
#

also adding chem toxin to double the amount of stim % you get back, even if the chem toxin doesn't do much damage

tough compass
#

Yeah, a bunch of stuff procs off of killing poisoned enemies

silk sundial
#

I know the toughness perk, what else triggers?

#

Might need to reconsider my cartel special too, having that small lets you keep the stim pack up easily

ionic tusk
#

this one

#

after they deleted all the infinite %-of-total based time effects

#

also throwing this on a boss + a ton of dot stacks

ionic tusk
#

tho do note if u have this and it activates you won't get kill crit for anything afaik

flint moss
#

i think they fixed the precision violence issue but it still doesnt give kill credit for some things

ionic tusk
#

yeag they fixed precision violence breaking forever
the no kill credit is by design (?)

tough compass
#

It seems to be that way, yeah. The blessing that insta-kills also works that way

ionic tusk
flint moss
#

unclear whether they planned it work that way when coding it initially but the purpose of a system is what it does

tough compass
#

Eh, you don't need to melee something for Pickpocket to proc. Hyper-critical is useful because if for some reason you need to kill a thing in melee while a Hive Scum ranged build, you probably want it dead ASAP (otherwise you'd just shoot it)

ionic tusk
#

like everyone says "you should never run out of ammo" but this is a killsteal heavy game and there are many sequences with no elites or specialists (esp. outside of hishock) and just chaff enemies/a boss

tough compass
#

I guess I normally play on Aurics (though I usually have more ammo issues on higher difficulties I think?). But you also probably have a free ammo button. But yes, it will depend on how you feel about your ammo situation vs "need to kill things in melee yesterday" situation

#

I don't think it is obviously "don't take" on ranged builds at the very least

ionic tusk
#

and I feel against things my ranged is bad at (crushers and bosses) those take enough hits that a chance of -1 hit isn't really that meaningful vs the potential issues

tough compass
#

It might only work against human sized enemies?

#

Also, I think Vulture's dodge might be bugged and not work (consistently) against melee 🙃

sacred pagoda
#

I've been hearing that the Crusher is the preferred weapon for Arbitrator over the maul and shield?

spiral badger
#

The single handed baton is probably the best arby weapon

sacred pagoda
#

Yeah, I'm not really feeling the crusher for some reason.

marsh gyro
#

Crusher has a pretty versatile move set and a ton of impact but the shock maul is really good too yeah; Arbitrator has a ton of good anti armor options

#

I like the Shield + Maul myself and the two marks are specialized in single target vs crowd bonking so you can pick one you like

sacred pagoda
#

Yeah I've been running the shield+maul this whole time basically. The flash on the shield is really handy on top of that.

#

I think the single maul could really sing if you center your build around damage to electrocuted enemies because it's even easier to inflict that with it than it is with everything else.

ionic tusk
#

imo the arbites shock maul is good even if you don't use the special action
it has a lot of impact, attacks pretty quickly, and has a really solid push attack heavy chain to trigger all the stuff at the bottom right of the tree

spiral badger
#

Very straightforward attack patterns

ionic tusk
#

depending on your blessing choice you can bully crushers with hammerblow
or kill them faster with something else

spiral badger
#

Push attack into heavy heavy light heavy repeat for hordes

#

Heavy light for single target

ionic tusk
#

and even if you don't pick up +impact you'll still be getting one stun per crusher and then one again later after it resets a bit

spiral badger
#

Or heavy special

ionic tusk
#

ime you don't even need to go that fancy
you can go all heavies

spiral badger
#

Very high damage and stagger

#

Yeah but heavy light or heavy special just is a repeating rain of overhead strikes

ionic tusk
#

push -> heavies until it stops sweeping then reset
or just both heavies since the sweeping heavy isn't unusable at single target

#

definitely not as good at using the combo yeag

#

but I am bad at game and cannot into combos heheho

#

tho part of that is playing on ping fairly often

flint moss
#

shield or no, arbys mauls have strong stagger and quick attacks as long as you roll good

sacred pagoda
#

Shit I don't think I have the chops for Auric.

#

I don't think I've ever had a successful mission on this difficulty.

silk sundial
#

What generic weapons are regarded as good for horde clear?

spiral badger
#

swords

#

like generally if it has sword in its name its pretty decent at it

frank igloo
mortal crystal
#

you take the node that makes enemies count as staggered on the tree and this blessing

#

And suddenly that Plague Ogryn you just bonked in the head is taking 40% more damage from the entire team

heavy geyser
#

You have to hit it once to apply the staggered state and a second time to apply Skullcrusher, right? I recall that being how it worked.

silk sundial
#

Are stim cooldowns impacted by their own cooldown reduction

flint moss
#

idk but chemical dependency wont hurt

drowsy vine
silk sundial
#

Good to know

#

I wish we had better visuals to tell when special was available, like the countdown warframe has

#

I’m trying to figure out how to best concoct a special, since maxing stuff out does t seem to be the best option due to the long cooldown

frank igloo
ionic tusk
#

does cdr work on stims at all? 🤔

#

I know there's the bespoke % based node

drowsy vine
#

That's really about it

#

Afaik

ionic tusk
#

so u can instantly start getting reductions

ionic tusk
silk sundial
#

So you skip the use and it goes roght on cooldown

silk sundial
ionic tusk
#

the one that just gives you cdr
the others are still really great though since it's easier to keep them up with the active duration skip

silk sundial
#

Why would it be useless given how long it lasts?

tough compass
#

If you have practiced deployment talent you only wait on the stimm cooldown and not the medpack thing

flint moss
fierce marten
# ionic tusk

Its ironically great for the other 2 ablities but terrible at the stim one

ionic tusk
#

🤔 or maybe not, idk, esp if you have more cdr from curios

tough compass
#

I don't think the ability is supposed to trigger the stimm effect while the stimm is on cooldown. So it will eventually not make sense either?

warped crown
#

lol

dawn totem
#

That lady Zealot voice really is my favorite.

silk sundial
#

What’s the sequencing for killing/poisoning if you’re running poison kills reduce cartel special +poison melee crit or poison blitz?

fierce marten
#

Oh a possible new class was leaked via datamine

tough compass
#

Just the codename right?

#

"cryptic" obviously basically a homonym of cryptek. Playable Necrons confirmed

cyan depot
#

Hell yeah

brave otter
#

I sort of figure an internal code name like that is more likely to be not related to the class than it is to be related
Given I imagine it's there to make the work being done
Harder to leak

tough compass
#

It was "adamant" for Arbites and "broker" for Hive Scum fwiw

heavy geyser
#

A, B, C...

#

Sounds like the Android version naming system.

#

Where it's just alphabet words.

fierce marten
#

I welcome the new playable necron overlords

#

You wanted machine, necrons are more machine than ad mech

dawn totem
#

This thing must be a slug thrower, because my space cop is just wiping out Elites and Specialists by the score with one to two shots.

tough compass
#

Android was specifically dessert names until they stopped giving them names as 10+ sadcowboy

slender shell
fierce marten
#

At least on the mk 8

sacred pagoda
#

I never tried that mark, now that I think about it.

fierce marten
#

I think it's the most popular pick

#

Tight spread it's basically as accurate as a slug shotgun so you can ping a sniper across the map and with full core kill most all armored elites in 1 except Ogyrn (iirc bulwark takes 2 takes and crusher multiple)

#

The damage to flak and Carapace is almost pretty nice

#

Alt bullet is a brittleness one so keeping that loaded at all times reduces shots to kill say a Carapace by like one shot

dawn totem
#

With the right perks for the weapon and Abarties build, it's a monster of a gun.

silk sundial
#

How do you tell a weapons crit chance

ionic tusk
#

base crit chance is mostly impacted by the classes base crit chance afaik
and weapons that have the crit bonus stat will show what bonus they have to crit chance when you hover over that bar in the inspect screen

silk sundial
#

playing the triple barrel shotgun build, very different, not having a strong ranged option for snipers and gunners feels weird on a ranged build in particular

#

you murk things up close though

silk sundial
#

Wanna try gunner scum with braced auto gun

silk sundial
#

Did my first damnation with braced auto gun scum and it went so smoothly

silk sundial
#

man ranged scum is a lot easier than melee or chem one

#

been playing my chem build again and I feel like I'm going down a lot more

spiral badger
#

melee is about equivalent once you're fully capped and geared

#

but ranged definitely has the easiest route to "can't hurt me"

mortal crystal
#

Melee scum if scary good with extremely high attack speed melees with high crit stats. Stick a tac axe on one with the right build and you'll be one shotting everything smaller than an Ogryn while chewing through hordes because your cleave is so high it triggers the cut in half gib on the stuff you hit.

silk sundial
#

I think I just suck tbh

#

knowing when to drop my grenade as also the melee dance are definete weak spots for me

#

needle pistol is fun but isn't the best emergency weapon, if a shotgunner or gunner is out of melee range and needs to be removed you can end up taking some heavy damage before you can deal with them like you could with a quickdraw

ionic tusk
#

how much do you slide? imo that helps a lot with gunners and shotgunners and isn't something the game itself teaches very well

silk sundial
#

rarely

#

I was good at sping jump in warframe but i've struggled to get good at sliding

ionic tusk
#

sliding lets you dodge ranged attacks and conserve stamina

#

I'd suggest rebinding the key to save your fingers

silk sundial
#

need to rebind my grenade to my second mouse side button as well

#

the first is my alt attack

ionic tusk
silk sundial
#

needle pistol/tac axe/chem grenade/stim pack/dependency is the build I've been using as my main

shrewd kite
#

no room for crouch on there, annoyingly

ionic tusk
#

I only have a 3 button mouse so I had to get creative
ultimately slide won out on MMB heheho

mortal crystal
#

huge for disengaging from dangerous packs

regal pendant
drowsy tusk
#

Fried crab

silk sundial
sacred pagoda
#

You Can Just Leave

fierce marten
#

Vulture dodge and extended dodge talents feels like the most survivable build on the account of you just don't get hit

#

Until you do

#

But that's future you'd mistake

cyan depot
#

Yea the trick is to make sure the mission ends first

heavy geyser
#

I put crouch on B, which is the key above spacebar where my thumb naturally rests, so when I toggle dash by tapping shift I just rest my thumb down across space and onto B to get slide. space is,dodge so it won't do anything while moving forward.

silk sundial
#

Hive scum ammo perk isn’t working on revolver for some reason

silk sundial
#

Ugh damnation mission going well the. The game kicked me out

#

Got back in and we did it