#dark tidings (Darktide for people in the searchbar)
1 messages · Page 42 of 1
or maybe, he's a blank but it's been focused to only bother leandros
single target aura
I think it is an actual noctilith
blanks in tabletop have a thing about them that makes people dislike them irrationally
yes
Its just weirdly pylon shaped
maybe Leandros is just in tune with his heart or smth
there's something Disconcerting about them
And you control it with a small pylon
that manifests as some form of physical repulsion
Jurgen for example is just Gross
is it? or is it a manifestation of the repulsion that he also just gave up on fixing?
Also being a blank people dislike them
that's the fun part of blanks
Or is he not even gross but perceived that way cause he’s an abomination?
the reasoning is fundamentally irrational
He doesnt need to, he got his best friend
jurgen's met tau
do blanks also find each other disgusting
but they were too polite to comment one way or another
Expected tbh
Also its wild how often Jurgen saves Cain out of the blue considering people would be just hostile to Jurgen mostly if he went off on his own
don't seem to, based on sisters of silence interacting
He just is an expert at dodging the haters
Blank as a new class but friendly fire is on only to them /s
No, a lot of the talents of the emperor talks about how the blanks find each other’s company very pleasant because they don’t repel each other and also the custodian guard are sort of immune to it just because they’re so psychically resistant among other things yada yada
Custodes best friends with sisters of silence
It's kind of weird how good it is in Kill Team but how lackluster it is in 40k
Yeah
Tzeech: "Fuck this one Space Marine in particular."
Leandros perpetually bothered
"Just as planned."
Tzeench giving Titus monsterous warp resistance cause its funny to mess with him and Leandros
Also somehow made Calgar suffer a bit more
i just enjoyed in the secret level anim that the daemon didn't get the clue when that one bladeguard leader's greatest fear was the guy behind him potentially going bad
Me with how sisters of battle just ignore blackstone with the power of the emperor
Although its funny when necrons were like, wtf how is she using warp powers in the nullfield
Theres dozens of pylons
the game has come down pretty hard on the side of "faith powers are their own non-warpy things" lately, yeah
it was kind of ambiguous until the Dark Imperium series and Pariah Nexus had saints and SOB just casually shrugging off nulls and anti-psyker tech
i admit i'm not a huge fan of that
There is a long history to… whatever the fuck SoB do messing with blanks
There’s a part in the old Daemonifuge comic where Ephrael Stern blows out a Culexus Assassin with too much power for it to handle
Wait huh
Because that's directly counter to everything with Celestine
Honestly, I'm just excited to Eschermax
Corvus Corax is an Imperial Daemon, right? I seem to remember that being a thing.
burd
Every Primarch is a warp-spawn inherently
Corvus is just moreso now
beourd
Do we know how the Hive Scum got involved with Grendyl
Im also very curious how they'll interact with the Arbites
Nah we don't, at least not yet, and might be more accurate to day got involved with grendyls operation
40k vs kt it has to compete with vehicle mounted weapons
We've never even met grendyl at max level
Very possibly they were on the prison ship or maybe press ganged from non infected hive cities
Ye I can see it
Yea
this appears to be 1e because that looks like an eldar chainsword
I suspect the storyline is the Hive Scum are who Zola kept sneaking down to the surface to coordinate with. The story leads you to think she keeps going after Wolfer, with Morrow giving her the secret flight record redactions etc.
Zola is the Mourningstar's resident ex-ganger
do the necromundan hive gangs and houses get into tangles with the arbites or do they generally avoid that kind of problem because they can be plenty profitable without disrupting the tithe?
i think the hive scum are cartel dissidents who want to un-nurgle the underhive
Necromunda is the sort of planet where there's an 'Authorized Gang Violence Quotient'
ANd houses trying to kill one another is seen as right and proper
planet-scale crime is typically handled by the planet's officials, internally
With Necromunda that's the Palatinite Enforcers
so as long as nobody reputable dies in the underhive nobody really cares
Probably from Atoma water cartel
Locally sourced scum
My bet is Grendyl gets desperate to reach the bottom of Atoma cause whatever leverage he has over the Arbites Marshall is wearing thin and the Arbites are ready to march an army to Wolfer so with time he gives a ton of space wealth to Water Cartel to basically bolster manpower (few rejects few) and to navigate the deeper underhive
He already gangpressed arbites death row prisoners, what's a few scum
I agree but also possible it’s still goobers from tankred bastion
Grendyl pretty reliably scoured that arbites prison ship after all the guards were killed
If any escaped it'd be extremely few of them
also normal gangers aren't gonna be on an arbites prison ship, not in number
they would have been remanded to local custody or just shot
I kind of imagine a completely seperate war is being fought by hive scum against the cultists and invaders, and that they're being tapped as a resource by the inquisition
There is I assume
yeah we see the ongoing aftermath of that conflict on multiple missions
the water cartel is in conflict with the dregs and scabs
m thought process is tha the hive ganger is just already on atoma and being recruited because they have ground level knowledge of the hive; better than the enforcers and so on
The gangs of Atoma have most decimated by moe 6 and cultists but they're not all dead, particularly water cartel.
any time you see a purple clad corpse on a mission it's a water cartel guy
who presumably went down fighting the dregs or scabs moving in
Which considering cultist have beasts of nurgle, plague Ogyrn, military elites and gear from moe 6, and apparently dozens of daemonhost to leave on the streets. The gangs got something keeping them alive
the daemonhost problem is actually funny to me, considering how rare they are supposed to be and how difficult that process is supposed to be
and we can encounter one pretty much every run
if not more
Iirc they're botched daemonhosts
It's not supposed easy to break their bonds like that
My guess is they're like experiments for the Ritual
yeah the difficulty is generally maintaining control of the daemonhost
if you don't give a shit then it's a lot easier
Also getting daemons into the host, you kind of usually have to trick them or do a strenuous odd ritual for each
Admonition is pumping them out like candy
The host must first be inscribed with certain marks, runes and wardings to prepare it for the entrapment of a daemon. The sigils involved are largely unknown, but an essential rune called the "Rune of Voiding" must be inscribed on the chest of the host in order to empty it of any previous souls so that the daemon can be effectively contained. Apparently, this rune is sometimes ignored, as in certain occasions, the original host's mind endured. Radical Inquisitors with the resources would also string the host with chains, padlocks, amulets, and other bindings as to ensure the daemon's obedience.[3]
Once all the preparations are made, the Incantations of Binding, the Litany of Servitus, and the Wards of Entrapment must be spoken, along with the final sealing words: "In servitutem abduco, I bind thee fast forever into this host." Note that only these were mentioned by Inquisitor Eisenhorn in his logs, and that other rites might have been involved.[1]
If not all of the special preparations have been made, i.e. a hasty on-the-spot binding, the severe trauma of the process might be inflicted on the daemonhost, ensuring that it remains docile and unresponsive for several days.
sounds kinda like case 3
If there's one thing daemons hate it is not having control, they would not likely willingly possess a Daemon host knowing it's going to be under someone's control
just kinda doing a shitty half ass binding, toss the traumatized body out in the way of annoying interlopers
wander off
It's an odd thing to do, most of the time you want daemonhost under your control and not just freely doing whatever
Which if they never attack the cult or moe 6 so maybe they got it right
I was gonna say that a daemonhost can be exceptionally powerful, but then I realized that Cherubael might be more powerful than your average host
dude merc'd a titan
Admonition certainly is a competent cult, most cults can barely summon a Daemon into reality let alone dozens of beast of nurgle
i like to imagine that they arent summoning all that many and gameplay kinda dictates them for us
otherwise we should be seeing nurglings and such around too
Maybe admonition is very picky
Average reject sees 0 beasts of nurgle. "Thunderhammers" Georg was an outlier and should not be counted
That's probably 1 of the 4 who did the Carnival
Actually there's zealot woman with a thunderhammer on the art that has 4 rejects
She's 1 of the 12 (minus arbites)
oh is the carnival like a bigger canonical event with a specific set of canonical characters who participated?
Wolfer learns that during the Carnival that his lieutenants are struggling to kill 4 rejects and he gets upset for why the entire moebian 6 can't kill just 4 ruffians in rags
Mind you the moebian 23 and the other I forgot and the remaining rejects numbering in the thousands did join in on this, it's just 4 notable ones solo'd bum rushed the fortified position to the center of it to stop it
Most rejects died during this leading to severe manpower issues for grendyl
The Carnival is what they call the recreation district
It's the space Dickens tileset with the neon lights and pub cellars and the fancy battle music.
It's a funny way to lampshade how ridiculous the player characters are
We're canonically cracked
im pretty sure the players' characters are putting out space marine numbers and pace
More if its 4 unnamed generic space marines
Cherubael is a literal Daemon Prince
I imagine the Darktide ones aren't near that level
Daemonhost vary a lot by the host and daemon
is there a "canon" configuration of bozos?
like one of each base class
or, with the release of dlc characters, have they gone "nah not anymore"
They're on the title screen and show up as NPCs
FINALLY, A GOOD REACTION TO THE ANNOUNCEMENT
Did you miss most of this chat glazing hive scum
You and me both. There better be an Escher skin
Ooooo
So you can be not water cartel
I wonder if it's just local gangs or they be getting off world ones
Probably local
If we're playing as an atoman I wonder if there's going to be an option to play as someone from the other hive cities
That's a plot point that hasn't come up in a while
I think 2 other hives were mentioned in dialogue during a mission
Like one fell and one is fighting it up like Tertium
no only one other is ever mentioned
"the other hive city, the one that nobody likes to talk about"
some people theorize there must be a 3rd because of the name "tertium"
which implies it's the 3rd
primary, secondary, tertiary
You'd think you should be able to see the second hive city from space, but what if it's underground.........???
That's how Krieg works, isn't it?
The surface is inhospitable without the weather stabilizers, like you see in the Hourglass.
If there's another city and you can't literally see it from space, that would imply it's underneath all the sand?
or a layered stack of hive iterations like in Portal 2, but that's how normal hives already work, isn't it?
beneath Tertium is just Older Tertium.
Probably just on the other side of the ship is parked
You have a big green hologram map of the whole planet and you can't find the other city?
Maybe it's just not mapped or much more likely an oversight
they don't let the rejects have internet
Underground hive cities aren't uncommon
Valhalla is all under ice for instance
Rannick took that away quick
Search history of shared rejects terminal
- what to get for my beloved
- ratshuns pics
- how to diss cadia
- defending cadia's name reddit
- how to rizz up tech priest
- why tummy hurt
- where to buy stims
- how to get nurgle goo out of clothes
finally, the Necromunda class
I will come around on the Scum once I see more options that are John Blanche Hair Metal and not Cyberpunk Raider
Does anyone want to help me get my Ogryn through Damnation with less pain?
implying the rejects' clothes and/or skin isn't confiscated and incinerated immediately post-mission
Awww yes sideways dual wielding.
From the dlc preview on the steam page
the only way
With fat shark using a third party company for cosmetics ? I doubt we'll get anything remotely cool
I mean even base game they refused to give us good hairstyles
tbh the game is really oddly dripless considering how good the NPC/enemy design is
in general they've dropped the ball on the presentation because I Suppose The Story Is There, the cutscenes are the biggest nothingburgers I've ever seen, idk
it's a really strange downgrade from vermintide
if tide games have no defenders I am dead but my first "playthrough" experience was just escalating "huh???" at every moment that was not gameplay
the traitor arc qualifies for some sort of award
I think the traitor arc is okay but not like, as a one off story
it's meant to be watched 4 times as you level each class and notice the traitor more and more with each subsequent rewatch as an unfolding easter egg- which makes it hold up better if you do it 4 times back to back than if it was a fuller narrative
it is kinda ruined now by the campaign which drowns you in cutscenes after each mission and fasttracks you through the mission story before it makes sense, and does suffer from the 'replaying it is ass' the circle of trust cutscenes sacrificed so much to avoid
it also introduces you to npcs with more focus on 'this person exists! check their vendor'
I will admit there are some strange ass moments that serve no purpose like metozi, who has no vendor, calling you and then asking you wtf you're doing bothering her
My technoarchaeologist oneshot a deathwatch marine this week
you are being summoned to the bridge
"who the fuck are you, also go talk to Joe"
goes to Joe's stand
"I'm Joe, who the fuck are you"
the circle of trust cutscenes being specifically you are being summoned to the bridge instead of implying you were just walking around are comical
because it means they called you specifically to tell you to fuck off
it's not even the bridge for that one
you get explicitly summoned to the hanger to get told to fuck off
which makes it feel even weirder
why are you being summoned to the hangar
I do think they dropped the ball on coherently presenting a story. You get the sense of there being an extra layer to it that didn't get implemented maybe
also: just had until death backfire and instantly kill a guy almost twice in the same mission (they got saved the second time)
they didn't go down but were trappered so poxwalkers got to hit them for the entire until death duration, doing no damage but still adding corruption
which was really funny
(they also had the aura to remove corruption but that doesn't work fast enough to matter)
oh yeah it's been how many years since release? and nothing concrete has actually happened in the game besides the karnak twins stuff
i mean there's been isolated incidents like rolling steel and a whole bunch of other people who have showed up to yell at us, but not really any advancement of the plot
2 years and we stole a lotta drugs and stopped a ritual yeah
I had a guy bitching in voice chat about getting taken down by a dog and how we weren’t playing the game as a team… when he lagged behind the other three players and was constantly getting lost and knocked down. My brother in the Emperor (beloved by all) you’re the one who wasn’t with 75% of the team.
to be slightly fair I blame people who lag behind less than people who rush
Yea if you rush you should only rush slightly ahead.
Cause if you're in the next room your team is basically 1 down and struggling so you're contributing to them being slow cause you're not killing enemies that are spawning for them.
Slightly ahead means you're killing enemies they're about to run into so it's easier for them to move forward once they kill their current.
moebian steel arc happened also?
True, we also started a ritual
the campaign tries to tie it together into a coherent narrative but I think it fails because the game is meant to focus around repeatable events
you Do The Thing 50 times because it's the imperium which is inefficient and stuck in endless war
oh it's Tuesday time to stop wolfer from discovering the secrets of moebian steel again at the overheating manufactorum!
then on wednesday, lets go to the interzone void to make 1 pound of moebian steel with the knowledge wolfer doesn't have, eventually we'll get enough to build a hammer or maybe even a tank!
a lot of missions double down on this repeatability and aren't an arc
which I personally like
Yeah the multiple handlers give variety to the chatter you don't see in like an EDF game where it's the same each time
even the handlers have multiple lines for each point in the mission
imo the only missions that don't make sense to repeat at all are karnak twins, rolling steel (but only because dukane is unaware in each of them), and dark communion
It would be very Nurgle to try to keep doing ressurection rituals on the same corpse
I guess maybe rannick is so focused on looking incompetent that he also decided to forget that he sent operatives to find something out
those are also the missions without multiple handlers and more scripted dialogue
which makes sense too
(referencing my "it would be funny if it was true" conspiracy theory that rannick is intentionally looking dumb in dark communion to fool someone, because man he is really heavy handed with bad choices in that one)
honestly I think at this point everyone has lost trust in grendyl
especially rannick
dark communion is specifically rannick going "I know everything, you have prepared", zola going "we really, really haven't" and then rannick standing around dumbfounded about not knowing everything
also he displays a degree of hypocrisy and zola makes an insulting snide remark back
but he doesn't even catch it and responds genuinely
the only comment about grendyl in that mission iirc is that he won't be happy being led on a wild goose chase on nox alpha
the mortis trials reveal btw that rannick has never met grendyl in person
Rannick's day job is shooting people in front of crowds, the inquisiting is more of a dalliance
nox alpha specifically he was instructed to send morrow there disguised as a mobian soldier
Aha, but that’s the bulk of Inquisiting
which is actually causing problems for morrow now because he was hidden among the 53rd and some of them recognize him
🤔 I think I might be getting the timeline mixed up
ough
is mortis in order?
like within the same mission
because I could have sworn wolfer talked to him before he killed the khorne worshipper, which had to have been before he got ice'd because that was why the inquisitor wanted him
but I'm probably stitching the order together in my head wrong
because wolfer would have to be ancient then
tho he is probably nurgle empowered
Also he's likely Zola's brother
Which is odd since the Rejects, which there are more rejects than speaking npcs.
refrencing back, but i do also think that theres no excuse to leave a teammate behind who is pounced unless theres just no way to get to them. I've seen many a team just not notice a teammate get pounced and walk off or away; its like they play with blinders on
It's such a simple status to remove if you're even remotely in range of one another
Its everyone's responsibility to keep rough track of where all teammates are
Especially in higher diff where enemies can spawn behind you and pin a rear guard in position
Ive seen multiple havoc games lost because 3/4 kept pushing forward while the guy st the rear struggled and pinged the 5 crushers that spawned in from a side room
this was probably damnation though and from the sounds of it an entitled player that wanted everyone to follow them around for the entire mission
And then when they got sandwiched and died they were like "but where did those come from"
yeah I have a constant issue where the rearguard (often me) is handling a horde in the back, but the front, because they've cleared, just keeps walking and has no regard for what's going on behind them
which ups the risk factor for specials
They were inaccessible, or I would’ve gone back for them.
Ups the risk factor in general, moving forward triggers spawns
I've definitely had a lot of pubs who act like they are the group that should be stuck with
When im in voice comms, all I need them to do is tell me they're moving forward, so that I can tell them I need assistance in the back or I risk getting damaged to get to them
but its not hard to loop back for a clear pass
and I've learned that splitting to help them is a bad idea because they will make no attempt to stick with you in return, so it'd just be a group of 1, 1, and 2 instead of a group of 1 and a group of 3
no need to risk getting booty smacked by a loose pox walker
Yeah its a twofold responsibility
You need to try to stick with the group but also everyone needs to maintain awareness
Because sometimes some will need to rush ahead or hang back to do something
This guy was just constantly either rushing forward or falling behind while the other three of us were stuck together virtually the entire run. That’s the kind of player I’m criticizing here.
And I wouldn’t even have brought it up if he hadn’t had the temerity to yell at us about it.
I've had groups that handle this really well because one person would stand in the door watching the previous room while still in LoS of the other players
and other groups where one person is off on a solo adventure a majority of the time in a random direction where that isn't possible
i was finding myself quite annoyed in aurics to find the occassional player or team who simply didn't notice when I was pounced and left. Which I get it, mistakes happen, but we're in Aurics, you should notice that kind of thing
I honestly mostly notice because I have mods
and one of the mods I have changes the status icon in the corner when pounced to a bright purple dog
otherwise it's just a red exclamation mark, which is much easier to miss and very similar to the orange-yellow exclamation mark, which is just someone grabbed by a mutant for no damage 90% of the time
when I get pounced myself not in immediate view of my team I often have to type "dog" in chat a few times for people to notice
I find that mindset hard to understand honestly, my eyes are constantly glancing to the UI to check for red
Discussing video games like this is always interesting because it shows how differently people can process more or less the same information.
it's the fighting gamer in me
Darktide does have a heck of a lot going on at once to the point sound channels can't keep up
You Gotta Watch Your Meters
I'm shocked any of the rejects have functioning ears after a sortie
Oh do the comms beads also come with sound dampening? Nicely done
I mean they have to be or we'd all be permanently deaf from firing our own guns
That's the thing, the ogryn cant hear, he's just been going on vibes the whole time
Administratum says your hearing loss isn’t service related.
The administrator also is like by the throne guardsman, how are you claiming retirement benefits
Retiring as a guardsman is a miraculous event
speak for yourself.
I certainly don't heheheho
I do have issues in a lot of games where hud in the corners can't really be processed mid combat
ig I'm just bad at glancing
everyone's brain works different, again, I have been trained to constantly monitor the corners of the screen by fighting games
I, for one, can't wait for two weeks from now when we have a month of Four Ganger Parties
I have 2 weeks to make a pun name
Arbite's named Sesbian Lex would be hard to beat
Alca Ponus
ConfessedArsonist
All of my names are 'in-character'
I didn't go for joke names
Except my Arbites' dog is named 'Leman'
i wanna know what the personality archetypes are gonna be for them now
like, what's the cynical/subversive personality gonna be for someone who's already a criminal?
optimism
hive scum who's really dedicated to turning things around and sees signing up for the inquisition on the first step of their new life
The charming con man
saul goodman personality
"What is the charge? A succulent corpse starch meal?!"
I mean with how confined some of the spaces are a oggy letting rip with a twin stubub would probably deafen and concuss the entire team 😊
Believes the only way to fix the system is to be outside of it, opposite of Fatalist where they believe you can make no change if you work within the system of oppression as it accounts for that.
I am once again going to choose the most insane sounding personality
I only have joke names
I'm predicting like
-
Survivor - "Gotta do what you can to stay alive" kind of personality. It is what it is. I didn't choose this life, but I'm gona live it.
-
Charmer - Sees themselves as a dashing rogue. Probably enjoys needling the straight-laced party members. Very Kal Jerico coded.
-
Psychopath - "I FUCKING LOVE DOING STIMS AND MURDERING PEOPLE!"
I'm expecting one of them to be rather "altruistic", I'm doing good by not being a part of the system and contributing to it. Or "I'm providing a service that people want but the imperium keeps away"
Not me, I'm gonna be an arbiter in a group of gangers.
https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/ vermintide 2 is free to claim for the next couple days
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Nice, they're also getting a new update
anarchist
meaningless violence and disregard for human life
every time
Im still probably picking that voice
Same lol
Stop stop I was already thinking of that one
dear fatshark
please make sure there's a build that's good with the rooty tooty revolver
I wish to play outlaw and declare that it's time to duel
crit + better reloads
very possibly!
unironically fanning the hammer might be great if you're not spending ammo and more of them are proccing hand cannon
I mean stub revolver is a staple of necromunda ganger I expect to die rapidly but might as well give em something
So I’d be disappointed if not available
They shoulda gave the pysker a 1/1000 chance of finger guns for the brain burst animation
Accompied with Jimmy neutron blast brain audio
Only if there’s also a 1/1000 to play the dawn of war winter assault WITNESS YOUR DEWWWWWWWMMMMM
When smite
People still play Warham Verisimilitude?
It's getting an update
it's a much tighter and more polished experience than darktide but darktide scratches my ADHD better
Same, more enemies and faster lights up all the senses
darktide lets me play as a woman even if there are 2 other women in my squad
that's probably the biggest barrier for me trying to get into it, because I would only want to play 2 out of 5 mutually-exclusive-with-team characters heheho
Yeah the character customization is why I stuck with Darktide
Badly misread this as a problem for Darktide
two women is fine, but three? that's just ridiculous
3 women? In this economy?
I say we get sisters of battle so we got an all male class and an all female class
Oh, lmao I was confused by the complaint too. Foiled by pronoun context confusion
Eldar mercenary and the only option is "Eldar"
an all male class?
oh right ogryns
i would be down with a femlocked class, but sisters of battle are way too high-profile imo
We got arbites so
true
the genuine plot problem with SofBs is that it needs to be some group that Grendyl has leverage over to avoid fucking up whatever the hell he thinks he's doing
and SofBs are notoriously usually quite hard to uh, lessen the zeal of
genderlocking is just always gonna make someone out there feel not great heheho
and in the case of darktide where it's not set characters it feels unnecessary
Ogyrns are gender locked
still huge gains from left 4 dead where 1 woman was the peak 
Also like female Ogyrns are sort of cracked
yes and I curse GW
but yeag 2 women is still infinity more women than most older games
I just have the privilege of being picky from other games (like darktide)
which is weird to me ngl
the best explanation I've seen on why: there are no fem!ogyrn minis for GW to sell, and minis > lore
alas, it do be like that...
so clearly we need to psyops GW into printing fem!ogyrns into the wargame
is that a gw mandate or a fatshark thing?
i assume gw mandate like the inability to customize guns
Iirc female Ogyrns are like, make male Ogyrn seem like runts but are also highly intelligent
oh I didn't know that was a GW mandate
there would be some very amusing pants shitting from grognards trying to make this seem like a betrayal of lore
And shelter themselves on the homeworld protected by legions of Ogyrns
And also much fewer in numbers
ah, so they're yautja,
ahhh, it's one of the weird fantasy superpower sexism cases
It's not tabletop mechanic friendly /s
or, sexism isn't the right word
Dimorphism?
They yassified the repentia engine
thing popping up sometimes
We don't need women in 40k we got sisters of silence and SoB that should be enough for women. /s
Meanwhile countless male only groups ala astartes
Oh and the Tyranids, women love Tyranids
It did occur to me, a sister's reject could be a thing, no? Just harder to carve out a unique niche between the zealot, vet, and arbites
a reject sister would be a repentia and they're managed directly by the SOBs
I don't think that's an issue for fatshark
lore wise it would be easier to justify a full sister's assistance ala arbites than having random repentia around
Everyone said ganger is just cutthroat vet but crime and here we have a Hive Scum soon
repentia and zealot matching each other's freak would be a sight to behold
Yea SoB are an independent organization they could easily be explained in like arbites
it is really funny every class is compared to vet
No class can have guns but vet
the problem with implementing a non repentia SOB is that you'd need a pretty "high level" one to bring anything new to the table, and they wouldn't be caught dead working with us
but they can always add a canon event or smth
Arbite's came because Atoma is fucked and that affected tithes.
SoB could be Atoma is more fucked and they heard about a rampant chaos cult and want in on it
I'm wondering why they're not adding more personalities also tbh
Grendyl does his thing and finds a way to leverage something on SoB so they don't march an army like he did with arbites
if you could bring in a low level SOB
just make a new zealot voice
bundle a bunch of voices together into a dlc across several classes
boom
of course they'll make this a microtransaction and it will totally ruin it, but
the issue is mostly SOBs wouldn't cooperate
he actually doesn't
the mortis trials reveal the dirt is basically just that the arbites feel extremely guilty about letting it get this bad in the first place
The Provost Marshall wanted to march and army in and Grendyl prevented they but they're eager to resolve it ASAP with violence
morrow tells them it's their fault and they go "yeah that's what's protecting you"
and thus are willing to commit to any level of embarrassing allies as long as it lets them get the situation back under control
my theory as to why they didn't act sooner is they were hoping that grendyl would solve the problem for them and they wouldn't have to deal with the consequences of it getting that bad because the focus would have been on grendyl fixing it rather than how it got to that
the provost marshal wanted to march in every arbites he had and basically rannick just went "yeah uh, that's not gonna be enough"
"do you want to win or what?"
and they begrudgingly agreed that the only hope is to cooperate
If Fatshark can make arbites cooperate they can write a way to make SoB cooperate
the problem with sisters of battle is that they notoriously do not, in fact, do that
like, ever
They do, they cooperate with astartes often
they are one of the least compromising factions
And the guard
Same for arbites but their leadership says to cooperate
this is mandated in their founding code
they are explicitly separate from all other imperial arms of power
because of the nature of who they answer to
So are astartes and inquisitors
and even then when they're fighting alongside they do not uh, tend to play as a team
Like Rogue Trader has a SoB
yeah and we don't have an astarte either (and i'd be really upset if we did lol)
Canon 40k game with SoB as subordinate
rogue traders are also like
walk up to anything or anyone
She defers to you
"i own this now"
you do not canonically have the authority to give her direct orders
We have both a rogue trader and an inquisitor
and there are organizations that can say "no you don't fuck off"
but it always starts to be like
a political quagmire
Authority is measured by power in 40k
Part of the setting is the imperium hypocrisy
it would feel extremely contrived because the sisters of battle are an organization which will shoot an inquistor rather than listen if it isn't already something that goes in the direction they want to go
and they would probably get away with it
because they answer to a different hierarchy
Contrived in 40k writing?imagine that
Let's be real if GW wants a thing to happen they will write it in to happen
Mechanicus are supposed to kill xenos yet Cawl worked with an Eldar and Necron
mechanicus are notoriously bad about the killing xenos thing
they get distracted a lot
You might say cawl is an exception, so why is this exception Canon but no others can be like SoB cooperating
like there are factions that are written as more compromising or hypocritical
and characters
and the problem is sisters of battle have been consistently written for decades as one of the most uncompromising, most dedicatedly faithful and non-hypocritical branches
Is it?
Sisters used to be written as immune to chaos corruption yet there's chaos SoB
Writing changes all the time
their flaws are exactly that - they don't cooperate well, they seek faith over smart decision making, and thus tend to die pointlessly a lot
there is literally 1 chaos sister of battle
and she's written as an absolute weirdo
Right so it's not absolute dogma a SoB must be this one way
she is the exception that proves the rule
in this entire faction this has only ever happened one time
I don't see why it'd prevent SoB from being a faction in darktide
If GW wills it then it will happen, they are a company wanting money in the end not some literary adherents
GW is actually notoriously lore-controlling in their spinoff games, including multiple documented instances of interfering with -tide games to avoid lore conflicts
if it breaks the lore it will not happen
You give GW too much credit as like omniscient lore absoluist, Space Marines 1 and 2 had inconsistencies
this is basic stuff though, numbers are going to be wrong, they're going to make mistakes, but the sisters lore has been the same for literally like 30 years
they don't play nice with others and they can't be forced
Dawn of war and mechanicus had things too
dawn of war the biggest thing was coming up with an excuse for everyone faction to be fighting and you'll note that the sisters needed basically no excuse
just "they want the thing that's here and they'll shoot anyone who gets in the way, even space marines"
They are the most fanatic faction
I'm saying there's lore inconsistencies in those
yes there are always inconsistencies, but those don't justify going against literally the basic premise of a faction
bending sisters of battle into any other shape is fighting a consistent characterization going back decades, is my point
it could be done but it would feel really wrong
it'd be like introducing an individual tyranid that's sentient
sure, there's no reason you couldn't write it, but it'd be really fucking weird
There feral Tyranids
feral is the opposite
And old one eye which is separated from the hive
They literally retcon'd Necrons.
yeah and it was a giant thing that everyone argued about for like 5 years
And Primaris marines
and it was a complete rewrite of the entire faction
i think this argument is probably going to keep going nowhere
Agreed
if sisters show up it'd be as like, a third party force that just causes a mess shooting at everybody present in the strike zone. or in other words, what they did in vermintide with the beastmen
fucking beastmen. worst part of vt2.
-man who has been hit by too many god damn javelins
There are Novitiates exist, as do non militant sororitas orders. I don't think the only path for a prospect is a straight line to the repentia
why would a bunch of failed novitiates be here, a place that clearly does not have its own schola progenium
I mean I guess we could start receiving offsystem reinforcements but at that point the whole galaxy of possibility opens up for who could come help
and if that happens I'm not arguing against anything, at that point the reinforcements could be literally anything because Warp Travel
surprise a ship of 30,000s era troops falls out of the warp
but so far the premise has been, stated in the game, that we are on our own with the resources already in system
There are a million possible answers that a person could make up for novitiates, failed or otherwise, to be in system in or around a major production/hive world during the invasion. Including having already been there
if that changes my vote immediately goes to Put In Some Squats
(ok they're called the league of votann now but gimme my very short suit of power armor)
Votann when
Heck there are easy reasons for some amount of Sisters to be there without there needing to be a full monastery garrison or it to be a shrine world. The possibility is not so outrageous considering this takes place on a major hive world
And if we're wishing, wouldn't mind a Kroot mercenary
Even funnier would be an ork mercenary
Darktide xenos edition
Eldar cosair, kroot mercenary, grot, and for some reason Trazyn
No trazyn is already here, who do you think swagger is
:v
Dont think im not on to you you clearly out to steal something important ass motherfucker
You think so little of Trazyn
He already stole it before we got here
a random lost ironhead ganger would be neat but iirc short and ranged focused has gameplay issues
though I guess the squats aren't actually that short
Yea they're just slightly under average human size
They're just really wide so they seem short and are called squats
Oh no sweet brute these voices are inside my head followed by how do they all fit in there is an all-time great
I also love the one where the Loner psyker taunts the Agitator zealot's grammar
"ur high gothic is ass, stop using third person singular for every verb"
Vet using guardsman slang
Arbites: none of these words are in the Lex
guardsmen gotta be drilled more than the jokes suggest if they remember all the kraxis 2137 codenames
real soldiers with a life expectancy and chanceS to rehearse still default to THAT FUCKER
tbf the vet personalities are
- cadia
- by the book
- doesn't remember
cadia was exceptional and the by the book vets probably read callout codes as bedtime stories for ogyrns lmao
guardsmen are simultaneously expendable nobodies and like....normal everyday soldiers with sometimes more drill
sometimes they die in droves and run away instantly, sometimes you have the mordians maintaining napoleonic line while being charged by horrible space gribblies
depends on what the writer needs
oh fun fact the mordian iron guard hail from the planet mordian
I'm gonna mord
Mordian cosmetics for tide would be ver nice
“Deltacron… uuurgh, THE FLAMEY ONE”
It varies greatly based on planet of the tithe with like some being barely more than enforcers to the well known ones
It's just the cream of the crop from that world so quality varies quite a bit
it doesn't have to be the cream of the crop right? 🤔 I remember reading a snippet once where some worlds send their undesirables while other worlds like cadia it's more revered a position
Well, they're supposed to send their best
Jopall sends indentured servants squads most in debt
Can't believe you'd not list the greatest regiment ever. The Tanith First-And-Fething-Only.
Or the Elysians.
the tanith are protagonists so they get protagonist powers and I don't count them
I think you’re thinking of the Deathwatch for the whole “send the fuckups” thing
Because some chapters explicitly use it as a dumping ground and for others it’s an honor
Guard are supposed to be the best
But sometimes you just need sheer numbers
well there's the savlar chemdogs who are literally expendables
and the oldhammer conscript platoons
I do get very sick of the Veteran's stupid callout-codes for enemies. Entirely unhelpful "wow look so military"-isms that wouldn't even be useful in the Guard.
The only people who'd be using terminology like that are Mechanicus cogboys because that's how they do.
I want to see what the evil hive scum has to say with arbites
I bet Fatalist might either get along and understand that in the end it doesn't matter in the imperium and it won't change for the better so they are kindred spirits
Or in a subversive way really really hate that hive scum despite being so pessimistic about the imperium, seeing them as what is entirely wrong with the imperium whether they follow the Lex or not.
I think that's the point narratively, but it is annoying mechanically having to learn them to know wtf the vet player is calling out
Only pro vet really does it and thats the boring choice anyway
There is actually a logic to it that you can use to gage what it means
Traxis- is humanoid targets in rough order of Commonality
Traxis1 being sniper, and going up from there
I personally don't like portrayals of the Imperial Guard (or most factions really) as being that inconveniently incompetent at their jobs. It's just totally nonsensical that there would be callout-codes like that, used like that, especially not by the boots on the ground. There's no brevity, and nobody has time in the middle of battle to remember what Traxis-Thirty-Three is versus other items.
Omega is demon shit
I'd accept it for cogboys to do that because they're computer-implanted and speak in beepboop static, they can convey that kind of information.
Ive always read it as all the veterans having a Coping Mechanism for being you know, veterans
The professional tries to keep things formal and stick to stupid procedures nobody else respects
You don't want the enemy to know which of them you spotted.
The loose cannon is a hedonistic nihilist
The cadian... has already kind of lost it tbh
Oh, gamma always means buster and sigma always means dog
Traxis-66 is the Trapper, just listen for xis-six-six and you know the devil is afoot
Its 77 actually
Basically honestly the higher the Traxis callout the more of a disabler it is
this is exactly the problem I have with it, lol
it doesn't help out-of-character because my head isn't up my ass and I'm looking around for enemies, and it doesn't help in-character because sometimes not even the veteran can remember what callout to use for a thing, nobody has any idea what they're talking about, and by the time they finish calling out some six-syllable code and anyone figures out what it's referring to the threat is already being a problem
No, the guy who actually uses the callout remembers all of them fine
The professional vets are consistent
"TRAXIS SOMETHING SOMETHING... SNIPER!!"
there is specifically one line I know exists- yeah
The loose cannon occasionally tries to do a callout and forgets
Because they dont actually care
The professional vet never gets their callouts incorrect
All this to say I think it could (should) be axed and the game would ever so slightly be improved by it.
The only one they stumble on is that they realize there's not actually a code for Random Weird Mutant
Its there to characterize the professional vet as the sort of bozo who did memorize the stupid rulebook and by the emperor theyre gonna talk about it even though literally nobody else cares
And my stance is that there's better ways to characterize that than the way it has been done.
I think its charming and ultimately you start just listening to enemy sound cues anyway
Autocallouts are for flavor
I'll just stop and agree to disagree because this literally doesn't matter either way.
Like the way the cadian shouts RED LIGHT! DOWN! DOWN! as their sniper callout sometimes
As long as I hear about the Cicatrix Maledictum less I'm happy
Could he just shout sniper? Yeah. Would that be as fun? No
Fun is subjective, I don't agree.
There was a poster in here who preferred Heresy difficulty because the center mass breakpoints were more realistic.
You gotta remember you are in a murder cartoon.
just popping in to say i agree and love the numerical callouts
was delighted when my vet started using them
🤔 someone could probably make a mod to replace them with callouts that don't require like 200 hours of listening to them to remember
I do think some of the voicelines are bugged though
like my arbites constantly calls out fleshbags (the boss) and I think the voicelines for poxburster point to fleshbag due to some accident
unless it's just a very unfortunate naming choice but it always feels like a boss callout when they say it to me
This isn’t making a good case for these code names.
Earlier comments.
Because I didn’t realize my phone still thought it was hours ago.
understandable, that happens to me a lot also
i mean, i think it's okay to have one of like 15 (soon 18) voicepacks to have cute little codename quirks
esp. since not all of the callouts of other voicepacks are just the name either
The actual practical tells for the specials are the audio cues they play when they spawn in, and the cues they play when they get in range. The visual cue of the ping is the red or yellow silhouette. The actual dialogue is entirely flavor, you knew what they were and when they showed up when they broadcast it over the PA a few moments prior.
The professional's callout for Mutants being that he doesn't have a code for them is cute and it works because of all the codes.
You know the mutant is there because WUAAOOUUUUUUUUUHHHHHHH
ALLOW MOI PRE'EY is a tell, Traxis-77 is for fun.
idk
not all specialists have spawn in cues (trapper and sniper I think?) and I'm not always facing an enemy to see the aura
I'm lucky that crushers/maulers don't have a quirky code, those don't really have sane audio cues so a teammate calling them out has saved me a ton
There is a mauler code for sure, its a lower traxis code
the pinging system kinda sucks though so it's not reliable that a teammate will actually ping said thing even if they want to
damb
at least crushers then 🙏
I want to say traxis 7
some of the codes also use the game name
but not all I think 🤔
aren't there also some other ambiguous callouts on other voicepacks too?
The pro vet has a wide variety of lines and some of them are just the code, some of them are code then signifier, and some of them are just whatever
And yeah basically everyone has at least a couple of goofy callouta
No voice only uses the same terminology as the game
both trappers and snipers have audio cues
trappers are nefarious giggling and a battery charging noise
snipers are iirc nvgs activating
And snipers make an admittedly faint radio static/goggles on noise yeah
hmm looking it up
trappers do
snipers don't outside of the circumstance where you get a ton of them?
they are apparent once you can see/hear the beam
but I've gotten flickshot enough times to not say that's equal heheho
There is a cue for snipers its just relatively quiet and hard to tell apart from the general noise of the level
I personally don't think the spawn sounds are useful anyways since they're often really disjointed from when you actually encounter the specialist
so it's just a constant spam of specialist cues that mean nothing
because you're drowning in specialists anyways
waves of snipers have a radio crackle
yes but only waves
which is what I meant with circumstance (the thing I looked it up called it that, probably because that's what modifiers are called internally?)
I'd argue that that logic translates to the audio callouts too
There's two sounds for each special, one when they cue up and one when they get in range of you
they would each matter just as much/little
the audio callouts are also when a player decides to ping them
which is the main thing I care about
Not consistently
Which would be the bigger problem over them being hard to parse
Characters only announce like 1 in 5 pings
do they play on spawn also? or in proximity
oh yeah
I know
still better than nothing
You can hear the really distant echo sounds when they spawn in
also they tend to announce pings if they haven't pinged anything recently
And then e.g. flamers play the ignition clicks when they are in range of youu
announcements seem to have a cooldown, yeah
Trappers have a real distinct NOooouu eSKAaappe f'rYOooouuuu echo
flamers also play the ignition clicks when they sp- oh that's what you were saying
when one spawns into the level
yeah it's both spawn and range
I strangely almost never have issues with trappers because I react to their windup noise
it's mainly elites that I rely on pings tbh
and silent bursters sometimes
"did someone call for a webgun" is one of the sounds that play when they get in range
You can tell the spawning sounds because they're a lot more distant
echoey, ominos
i play a lot of ogryn and shadow zealot, so trappers are a problem when I'm not aware of them
because giga hitbox is sad when i blind dodge
and my first instinct as zealot when I'm in danger is to stealth
Silent bursters is a different problem that they do need to fix
which does not escape a fucking trapper lol
they can be a pain when you are in the horde and they happen to catch you when you can't dodge the way you want to dodge.
yeah
in general there needs to be audio priority
Last night on a Maelstrom I had a Trapper open the scooby-doo door right behind me and shoot me from inside
I didn't realize she was there til it was too late
on d5 or havoc, trappers can just get you because you're getting bogged down by waves of maulers or ragers
I shouldn't have had my back to that door. It was under the bridge in the first street section of Enclavum Baross
doors kill
"wait there's a-- oh, lol"
Yeah a lot of improving for havoc is learning where to stand
Bc you are gonna get some dumb fucking shit showing up from spawn points and knowing where they are and not being right in front of them/under them will save your ass
90% of the times I get netted it's because they aimed at someone else and it flew way past them into me
and it isn't even their fault, trappers just have absurd range
The last thing you need is a ticking door when that's the wall you have your back to.
yeah lmfao, trappers' fuckass nets flying twice the range of my warp lightning gets wacky
iirc it was buffed
and my guess is that people found a way to backdodge out of it at the edge of the range so they decided to prevent that
it's also a nod to militarum regiments having "battle cant" which is a weirdo cut down language for combat communication
not sure how that's supposed to be more efficient than the language everyone speaks but /shrug
Originally it was supposed to be because a lot of guard regiments drifted further and further from their homes over time
Veterans away from home for hundreds of local years due to warp travel, having to deal with new recruits who functionally speak differently than them
But then gw decided locking everything in cultural stasis forever made for easier sculpts
I mean, they're kind of right in that regard
There was never going to be an effective way to keep making unique models for all the different guard regiments as well as evolving them temporally, without having hundreds of unused and unpopular boxes just sitting around
also making all the guard regiments unique results in having a codex that's 600 pages long and breaks constantly
Don't get me wrong, I love the unique models, once upon a time I planned to field a combined valhallan/ space wolf army. I just don't think GW was wrong exactly, with them really cutting down on selling those models
I’d love to see more stuff with the Space Marines working with the Guard and not just pulling their asses out of the fire.
There were a few moments like that in SM2 and it ruled.
The Guard deserve more screen time of success instead of being redshirts.
not even success
it'd be enough to show them getting massacred in slow motion for the purpose of just that instead of setting up a cool space marine moment
Just as SM2 showcased a dreadnought one shotting a heldrake and showing it's competency. I'd want guard to be shown as good as something like a carnifex charging a camp and hundreds of lasguns focus fire and kill it in seconds just to showcase why lasguns are great.
You could even show them why they lose campaigns with one in the distance swarmed by massive waves
SM2 had quite a few areas where there's stuff that goes on in the background
That Dreadnaught was so ready to throw down with Magnus had he been there.
Id love for darktide to feature a map that shows signs of other forces in action tbh. Even something as basic as the vermintide mission where you're trying to save a fort before it falls. You get to see the rockets and gun shots even though you never actually see a friendly soldier
I want to see the demolisher leman russes actually do things lol
Mild nitpick, though I support the overall sentiment, but the dread doesn't actually one shot it. He does take it out of that fight, but iirc you actually take it out during the coop mission.
the valkyrie strike in aegis station doesn't actually interact with enemies right?
It does
oh! 😮
I’m not sure how it works exactly but there are random spawns of elites on the bridge and they get got by the rockets
I love this scene, heldrake has been causing havoc the whole time and MrDreadnought here just whips a fucking pillar into it one handed like it's nothing
I think that was another heldrake
So what guns do people think scum are getting as generic options, maybe autoguns and tac axes?
Dual guns seem to be the thing
I hope they throw away the weapons and draw new ones for the reload animation. Like how Saltzpyre does it for his rapid fire in particular
Dual shredder pistols and stub pistols were in the dev log
my bet is basically axes, knives, and heavy swords for generic melees
and autoguns and all pistols except maybe bolt for generic ranged
maaaaaaybe standard lasguns
but thematically these are the least trusted of the rejects and aren't gonna get access to the fancy shit, even at higher trust
I want to see the stats on the needle pistol and if they settled on high ap or big damage against fleshy targets
canonically it should be massive AP damage
but it could be a malfunctioning one
where the fancy armor cracker laser bit doesn't work
in which case it's just massive poison damage to fleshy targets
One of them seem to be a pipe
I mean in dark heresy it has 0 penetration so its a bit unclear
I think Lasguns will be the big thing left out to differentiate them from Vets
The needler has very inconsistent characteristics
I suspect they will get the chainaxe, though maybe that would have too much overlap with the gnarly scrap axe thing they seem to have
I think a lot of the needlers are ones where the armor cracker bit isn't present or isn't working
Yeah its up there with meltas in the different ways theyre shown to work
so it'd be fine either way
Could be different marks are AP focused and others aren't
The needler is a weapon I've always found kind of hilarious because it's meant to shoot needles, but it's also clearly designed to look like a giant retro medical needle itself
comedy option: the gangers couldn't get their hands on a proper needler to begin with and it's just a dart gun they're calling a needler
Or an alt-fire where the character "activates" the laser bit with percussive maintenance
Its current idk “canonical” rules from Newcromunda give it poison and… ok AP with its hat being stealth
Which doesn’t really translate to Darktide very directly
"nobody knows what Needler is" muttered under their breath
I suspect it'll be either a DoT that just ignore armor types or a disorientation effect
i think it's probably going to be balanced as a massive damage, highly accurate weapon to give melee focused gangers a quick specialist blaster
It's definitely going to be part of the toxic dot stuff they are adding
with very limited ammo
See I would actually assume it's meant to be like you pull it out and spray down a group of elites and then run past/change focus while the DoT whittles them down
that's not how needlers work
I’m also guessing that the Darktide Needler won’t be flashless with no report
they're not high ROF
Gonna make a mk version for each variation of needlers, so theyre all cannon
now, if it's a half assed dart gun
sure
but the canon needler's one point of agreement is that they're a precision, usually single-shot weapon
Yeah
lol, "we could have made it silenced but players would hate that"
used most commonly for stealth assassination
Where brunt got a relic blade from
My guess is something sort of like the revolver but poisonous instead of brute damage, which I think is pretty similar to what you’re thinking
a thing they literally said about the lasguns - they have recoil because the players complained
All blades are relic blades after 100 years
Lasguns also have recoil in a lot of lore depictions confusingly enough
I thought all the weapons are sacred relics of the Omnissiah
Maybe it was added because troops complained
yeah but fatshark is on record that there was an alpha build with recoilless lasguns and they got a bunch of feedback that the, well, feedback didn't feel right
I just don't know what niche it could have when you also have the stub revolver on the same character, if it's just a single target harding hitting thing, though I think my conception still stands minus the misapplied spraying verb. In the sense that you're meant to loose shots off at a hard target then ignore it/dodge around it while it dies on its own
The difference between relic blade and Relic Blade tm
In a lot of ways lasguns have a bunch of lore and most fundamentally behave like Sir Thomas Las’ 30-06 rifle
i think the cool thing would be to give a bunch of blessings for the needler that reduce your threat or make you immune to certain forms of attack after hitting with it
to portray the "stealth" element
something like Ghost
I wonder if stim lab would affect needle, I don't imagine it would be that'd be neat
pop a gunner with the needler and creep in on his friends
Honestly, if the needler is going to stay exclusive to the Hive Scum having your talent choices effect the projectile would be a pretty cool mechanic
If a little convoluted
like that's how I'd probably do it, indulge the fantasy of it being a stealth weapon by making it reduce your threat on hit
"must have been the wind" reaper drops dead next to them
Yeah, I think that would work pretty well too. Even being able to pick guys off of a patrol without aggroing it
Oh BTW is there a date for when the gameplay video comes out or is just the trailer
If you think about it a little different a lot of talents effect projectiles
Though it would be a little weird for single weapon type talents maybe
Ironically the stim tree is about spamming stims so weaker but lower CD Stims do better on it
I more mean like what blitz you pick changing the effect significantly, or somesuch. Though I genuinely have no idea how that would be balance or what the effects would be
It's not quite single weapon type, but Vet has a lasgun specific one. Which is kind of narrow?
Though my guess is the toxic talents will work particularly well with a needler
Good point yeah
That’s relatively narrow
I couldn’t remember if there was a plasma specific one
I was going to say the peril for block was narrow, but then I remembered you don't actually need to take a deflector weapon at the same time, even though it is nice to do so lol
Peril for block on weapons with good block efficiency is really good too
Hive gangers get the whole generic pool except for bolters and chain weapons. Maybe no shock maul, maybe nothing powered or explosive.
Is my guess.
Dual wielded infantry lasguns, check
Well, they are getting a rocket launcher
All you need is a tube and some propellant.
The supply of thumb-sized gyro cartridges are not to be squandered on trigger-happy Prodigy stage dancers.
That is a blitz option, I'm betting if anything is OP like arbites was at first then it'll be the rocket launcher
Dual twin melta
according to RPG rulebooks a twinlinked dual combigun is valid
that's quite pretty
operation? 👀
You could all this a trench crusade, even
Hey I think I’ve played this kill team terrain set
I might need to rethink my perks for the power falchion.
what perks and blessings are you running?
The one that makes you explode when it heats up and the one that increases Strength with heat.
I don't remember what blessings I had on it. Probably extra damage against Carapace and Flak.
the explosion one doesn't do a lot of damage. the real benefit of that one is it skips the 25% of the heat bar that has the slowest heat decay rate
heat sink + overload blessing gets you the lowest downtime for the least amount of effort.
Energy Leakage is the strength one. The ranges on that are a bit wonky, and it might have anti-synergy with Overload. The Strength stacks don't build linearlyn the ranges at the extreme ends are very small so while it is powered on you at best are in ~3 stack range, with maybe one swing happening at 5 stack power.
One of the nice things about Energy Leakage is the Strength still applies when your sword is powered down or overheated in lockout, but the anti-synergy here is Overload immediately drops your heat from 100% to 75% and skips the range where you have slower heat loss.
4 stacks of Energy Leakage starts at 73% heat, you immediately bounce down to 3 stacks on overheat and rapidly diminish to 0, where not having Overload would keep the overheated sword at 5 and then 4 stacks of Strength for longer.
man, this is just making me think - i really want a two-handed axe
and a 2h power axe would be great
or a polearm of some sort
here are the heat numbers for reference
I actually did some lab work with the Relic Blade, which uses the same mechanics, and found that "Heat Sink + Overload is actually the lowest downtime build and just turning it on and swinging without worrying about turning it off again" was a genuinely useful build.
Skipping that Critical delay window is a huge part of Overload's value.
But that window being a slower decay rate makes Energy Leakage retain its value in lockout state.
Those thresholds being as such:
1/5 of the heat bar has 0 strength stacks, 1/10th has full stacks and only 25% really has The Juice.
Heat Sink + Overload is the best "set and forget" dead simple build for your money.
You can turn it back on again really fast.
and that's all you have to think about.
I did try a Rampage + Energy Leakage build once on a 60% Heat Management sword to try to maximize the 5 stack window and you couldn't really control when that happened, it was difficult to take advantage of.
I think Energy Leakage has poor value so long as its stack thresholds are so wonky and lopsided towards the small end. You'll never really get your money out of it in a mission.
Anyways, that's my Heat Mechanic lab report.
I wish combat axe got a glowup (probably not the type of 2h axe you're imagining tho heheho)
ngl both the combat axe and tac axe just feel...really similar and also underwhelming
dunno if I'm just doing something wrong with em
but neither feels like a good weapon
and they basically just feel like marks of each other
The tac axe swings way faster than the combat axes. They're knife-adjacent.
really???? they feel completely different to me
tac axe is if you make slightly beefed dueling sword lights with no heavy attacks (and a bit slower) [this is still fairly good]
combat axe meanwhile has a more rounded kit... but it sacrifices everything for 'armor piercing tm' but then is extremely mid against armor- it's even a +.09 sprint speed buff at mobility 60 which is crazy
Tac axes are crit monsters with a good stagger alt attack.
tac axe did get a glowup recently thankfully
yeah
they at least have a niche (especially on arbites who has a really limited weapon pool and not really anything else in the fast attack/crit niche)
Combat axes have the axe murderer overhead heavy chop but in my experience they feel like they don't scale well with difficulty.
I think combat axes are just overshadowed by class specific weapons which tend to be decent at armor and other stuff for less cost
or dueling sword
Headstabs Georg is an outlier and should not be counted.
headstabs georg is half the game
but I've been trying it on arbites and it doesn't feel noticably faster at armor kill than the arbites mace for example
There is a dueling sword mark that isn't the IV which has a mix of sweeps and lunges, that one's my favorite for how swashbuckling it feels to use.
and zealot I could bring a thunder hammer or something
and that weapon has more mobility, way better clear, and is far less clunky with, for example, sprinting mid heavy
I'm not sure the combat axe is even faster against armor than the tac axe
Seeing what they do to help combat axes, if they do anything, would be interesting. I'm trying to imagine what their niche would be.
The Power Falchion can be built for one-shot headchop builds which is really fun to run, and that feels like it'd be a neat thing for a combat axe to do, but that's the Falchion's special property.
I think they're like a lot of weapons
they have a defined niche
they just suck at it compared to meta options and are extremely mid compared to non meta options
Maybe if they had a kind of innate brittleness property.
You crack armor in a way that helps your teammates, but doesn't take a blessing slot.
falchion is vet exclusive heheho
combat axe is everyone but ogyrn iirc
Yeah, its good that they have that exclusive niche
a lot of weapons could be good with passives like that tbh
like if hand cannon was default on revolvers (maybe in the crit bonus?)
I have thoughts on that! I think the yeehaw revolver needs Run & Gun as a passive the way that Shredders have it to really find its own niche.
The Zarona gotta pay its taxes to do its enormous damage.
oh I actually just tried that a revolver a few hours ago (without run and gun)
and I invented a considerably worse bolt pistol for what I was using it for (shooting ranged elites and specialists)
I put a lot of effort into trying to find a way to make it work and it feels like it needs three blessings to shine, and one of them is Run & Gun for the tighter spread.
The revolvers have a lot of good blessing synergy pairs, but if you slot in Run & Gun you lose half of those synergies
yeah that'd help a lot
but that just means it's base spread is ass
Well, being a slip & slide runaround cowboy is also part of it
they have good syngery but ultimately aren't worth it imo
Using it to reposition between melee engagements and soften targets on approach is nice
Yeah, that gun is tragic for being so close to the light but living in the shadow of other pistols.
because the revolvers have bad spread/reload speed compared to class specific guns which are just 'revolver but better'
ie plasma gun and arbites shotgun
I think Run & Gun would legitimately fix it. I had an Arbites build that used it and it felt great.
and then if you don't care about cleave running a bolt pistol will serve you better in most cases
But then I put the executioner shotgun on that build and, well,
lol.
You have to want to live the howdy lifestyle
yeah exe shotgun and plasma are OP
but even if they didn't exist I think revolver ultimately sacrifices too much for it's niche
The Zarona's tight ammo pool is punishing bt it was kind of necessary for how powerful it used to be.
yeah, hand cannon has half the value it used too, right?
I think so? It trivialized Crushers in a way they apparently do not want.
It killed everything you pointed it at.
and imo you need hand cannon to really make it work, otherwise you're basically doing the same thing as the alternatives with considerably less ammo pool (but more cleave if you remove the OP class specific guns)
And then they added its fun-loving party cousin who is an underachiever but has a great time doing it.
You wanna see the funniest part about the hammer fan revolver? I think I posted it once but I don't remember.
what?
I wonder if that would have made it balanced with modern intensity and crusher hp lel
imo for most guns shooting crushers is just a waste of ammo since it isn't really much faster than melee and there's so many that any safety gain isn't significant because you'll run your ammo too low making a dent
there are of course exceptions but I don't think the revolver is currently one of them? 🤔
tho it's been a while since I tried, how many crit bullets does it take to kill a crusher
Before this update it was like, two with Hand Cannon/Crucian Roulette
It was really effective.
I haven't used the Zarona in a minute, it might be worth a look.
I've been trying
but my primary concern with guns is generally 'can it kill specialists? can it kill reapers and gunners?'
My big need is "can it one-shot a sniper?"
and zarona is pretty mid at that because you either overkill or take 2 bullets with a much smaller cap
The laspistol was really frustrating for this reason
oh I think we talked about this before
The Kantrael laspistol is a lot of fun, you can build it to do some real interesting things.
I did end up finding a build for it that suited my needs.
I like the lazpistol vs snipers but that's using the high firerate one with infernus
it may not one shot the sniper but it stops them from firing instantly and you can usually kill them before they recover
and if you can't, decent chance you wouldn't have hit them with a gun that needed more aiming over spray and pray
I really liked the idea of Ghost and when you can just walk in front of a shooter line and pop them one by one its extremely funny.
I used to use the vigilant autogun for this but I hear they nerfed the flinch so idk if that works anymore
Zealot has so many on-dodge talents that Ghost can proc.
When I ran it I could get full Momentum stacks if a shooter or two were arouund.
I'd be sliding like a manic trying to close to melee to bonk heheho
which also procs dodge talents I think???? 🤔
It also juices up Riposte stacks before you get into bonking range so you pull up with 15% universal damage in the tank.
Which I liked about it.
Yeah sliding also procs those talents
There were a few times where it saved me from Plasma Gunners while I was trying to shoot someone else..
It's a funny gimmick
Stripped Down and Hit & Run feel a lot more limiting out of the pool of blessings that do this.
As long as you can click heads you can just tank projectiles.
And the Kantrael wants to 100% click heads and 0% click everything else
stripped down feels like from before an era where sliding was known
you'd probably still want to slide with it to conserve stamina 
Veteran has that stamina recovery on slide talent in the lower right branch
That seemed like it was handy for that blessing
Since it wanted to stay above 50%
but you could also just spam slide and have 80% of the same effect without costing any of your build
Yeah......
it doesn't even have a bonus effect like agile right?
It was just more stamina back, which, to be fair, Veteran used for other things.
Veteran stamina economy isn't as nice as Zealot or Ogryn
ehhh all 3 keystones can have stamina regen
Also this has come up once before but I think sliding is just damage reduction, not damage evasion
and you can get psyker 'slide to restore stamina' with 1 node of investment
toughness damage specifically
I use the high firerate laspistol without infernus just to click on heads more often
Its an interaction I'm still not 100% on
ime it's dodging to ranged attacks but just reduction to melee attacks
and the reduction changes with each class
I dunno how it compares to shooting big numbers less often but it feels better in this case
Oh yeah that reminded me the other part of the Kantrael setup
Is you pair Ghost with Desperado
So ghosting counterfire procs your ~30% crit rate boost
and if it's not Dodging the mechanic then it's some hitbox fuckery
because you can totally slide around under a hail of gunfire without taking damage 90% of the time if you time it very tightly (but this kills your speed a bit)
In my experience the Accatran is great for "mash bodyshots and build infernus stacks" for sheer volume of fire, the Kantrael is way more strict abouut getting its returns but it can genuinely feel like a Revolver with a 27-round magazine if you can hit heads with it consistently.
The main problem is any kind of elevation change makes finding the head line in a chaotic mission a lot harder
Those guns are not generous about weakspot detection, and they seem to have no penetration so a flailing arm can turn a headshot into a not-headshot.
And the Kantrael only wants headshots, exclusively.
They also, weirdly, really like to be hipfired. The ADS feels nice for lining up your first shot or two but hipfiring it is dead-on accurate
And its reticle actually gets more precise instead of less precise when you slide
The red laser lines are entirely cosmetic, they don't represent your actual shot spread at all.
If you can slide around hipfiring headshots it's a really really fun playstyle.
dump stat stability then run around at +.89 sprint speed
wheeee
Yeah, stability is the dumpstat. There's damage behind its Stopping Power stat, and you want ammo.
60% stability actually makes it feel meaty.
You slow the pace a little bit off of maximum click speed
You'll get a tack driver.
It'll do enormous crit weakspot damage
meanwhile the other lazpistol is 'we reduced the fire rate and increased the damage to make it so people don't need a macro < you still 100% need an autofire mod to use this weapon>'
I ended up putting +25% Infested damage perk on my Kantrael
It made a significant difference shooting poxhounds
I was like, wow, a genuine use for Infested damage perks!
This is a funny bit of laspistol tech. It's not useful but if you push guys when they're getting up off the floor it pops them up into headshot height.
The push cancels whatever state they're in into that stagger pose, including prone state.
I hate this when it happens on other stuff
because it downgrades the cc on enemies heheho
like iirc
if you didn't instantly kill them
they'd be ready to attack far sooner than if you didn't push them
I'm not sure about the Accatran but the Kantrael has a surprising amount of Stagger, which can be really annoying when they start staggering and bobbing their head off the headshot line
But that's where slowing the shot rate down a bit helps, give your shots a beat and their heads come back for the followup
60% stability felt like it helped keep that rhythm a bit easier
the accatran has stagger but I see it as a huge upside
because even though you didn't instantly kill that trapper or sniper
they're not gonna be attacking you back for a while
Yeah, you gotta play around it, but it can be handy
like, you don't need to get a headshot on a sniper
just bodyshot it as soon as you can then keep firing for a half a second and it'll die
or take the stagger as an opportunity to get a headshot
In my playstyle I often end up the countersniper, but I also manage hordes when we need to, so being able to push > swap > aim > shoot > swap > push is real important, I want the sniper to die in one shot.
The build adjustments I made to get more use out of the laspistol ended up helping make my bolt pistol better, so I'm back on that at the moment.
you can generally do this while dodging inside the horde
idk
I guess it depends on how quickly you line up the headshot
Love playing as an Arbitrator.