#dark tidings (Darktide for people in the searchbar)

1 messages · Page 39 of 1

fierce marten
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Rebreather on arbites is great for that you basically ignore gas bombers

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Also castigator stance lets you tank fire and you move at regular speed instead of the fire stunned speed

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Now even better since allies get grace period immunity after rez so you can stand in fire to rez fine, arbites is just that good

tough compass
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The downside is you have to stay in the fire to give it a mandatory edict

fierce marten
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Arbites would shout the lex at a fire

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And shoot it as well

haughty ember
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I can dodge snipers on reaction since the queue is a "dodge now" prompt but the issue is when theres four snipers

fierce marten
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Really any specialist besides hounds is an issue if there's 4 of them

opaque crown
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Trappers my beloathed. Using the black tristar maneuver so that the third one gets ya

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Turns out busters are actually helpful on high difficulties because they can kill other specialists for you

fierce marten
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Trapper behind bulwarks

fierce marten
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Bursters also getting people off of hounds

worldly talon
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I'll take "Cosmetics I'd actually become a whale for, and would give vital body parts to see in-game for 500, Alec."

fierce marten
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FS could be making bank despite the expensive cosmetics if they got the cool looking ones

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And ones that actually show face

worldly talon
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or give us the opportunity to recolor shit instead of just selling recolors of the same item

fierce marten
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I wish

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I see like Space Marines 2's armor customization and look with envy

opaque crown
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id love to see a hellgun, or hotshot, but the problem is where would it sit between the helbore and the recon?

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or for that matter the high damage lasgun

fierce marten
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It'd want it maxed hotshot, you get one shot at a time

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I imagine it's cause the game is very centered about melee but I do wish there were secondaries that could take down crushers well for some classes like psyker

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Taking a melee that couldnt deal with crushers is a pain on psyker unless you go all in on brain burst

spiral badger
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all of the staves are good at killing crushers, you just have to uh, not get flattened while they work

fierce marten
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Are they? I feel like it takes forever to kill a crusher

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And knife or DS or blaze sword can kill them way faster

spiral badger
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yeah but the staves can kill more than one at a time

opaque crown
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I don't know what the psykers are using but I've been seeing the lightning, the explosion, and the flame staff just disintegrating crushers somehow

spiral badger
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also for half of them put the crusher on the floor/stunned while you work

opaque crown
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I have not been able to replicate the effect

spiral badger
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for voidblast you want rending shockwave

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for inferno you want blaze away/penetrating flame

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for electro you want warp nexus/warp flurry

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inferno controls them the least but fully penetrates so it's great for mixed hordes

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voidblast puts their ass on the ground so you can beat them up if they're alone or keep blasting to keep them and all their friends out of your hair

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electro keeps 1-3 crushers zapped and stunned

opaque crown
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I gotta go on the leveling my staves journey

spiral badger
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voidstrike can work but generally kinda falls in a weird "not quite good enough at anything" pit

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doesn't do more damage, doesn't clear enough, doesn't knock down reliably enough

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still fine though

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and very funny to run with surge/warp nexus

opaque crown
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It used to be so strong lol

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It does have the benefit of being a generalist, and it IS cool to throw explosions

worldly talon
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Because with the rework the ability that procs a BB on hitting a special now has a 100% chance to trigger with a cooldown

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Rather than being a set low chance

fierce marten
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Maybe I'm just used to zealot being really good at killing crushers

cyan depot
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That may be a factor

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Psyker ranged is usually kinda funky in exchange for infinite ammo

waxen patio
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I'm too much of a sucker for infinite ammo options to not gravitate to psyker tools (or Sienna in vermintide)

fierce marten
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Well zealot has one infinite ranged option in the form of blades of faith

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Replenishes on melee kills to elites and specialists it should be super easy to get it back

ionic tusk
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tho u can slap an uncanny ds4 on any build and it will do better than basically any other weapon

fierce marten
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They got wild damage buffs to compensate

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Also that

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DS 2 shots crushers and knife like 5 attacks

ionic tusk
marsh gyro
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Zealot charge counts as a rending talent for me

fierce marten
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Shroudfield too

ionic tusk
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mm
I don't really see that as a constant uptime thing since crushers are usually in waves rather than spread out

fierce marten
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You don't even need it, you can kill crushers in seconds still

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Or at least faster than a krak nade

ionic tusk
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but if it's a single crusher, the vet can do the same exact meleeing

fierce marten
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It's rarely a single crusher

ionic tusk
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then kraks can kill multiple at once and the timing on how it takes to explode is irrelevant because the zealot would take even longer

fierce marten
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Zealots can kill a single crusher faster than a krak just constantly with no need to wait for nades to come back

ionic tusk
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so can a vet?

haughty ember
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So you can't whip it out as a response option but it offers a lot of firepower

ionic tusk
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dueling sword and knives aren't exclusive to zealot

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the kraks deal with crusher balls faster and the vet deals with single crushers the same speed

heavy geyser
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I kill crushers by the bushel

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the thunder hammer can kill them industrially

ionic tusk
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I have not had that experience
it's very safe at killing them because you do the setup out of contact
but the setup takes far far longer than a dueling sword stabbing it once or twice

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and if you whiff (because someone else killed it faster) the setup is wasted

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that or you can fast whack them repeatedly which is even safer and doesn't have as much risk of whiffing but is glacial

drowsy vine
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yeah but the dueling sword is the dueling sword lol

ionic tusk
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this is true

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however plasma gun dueling sword shout vet is probably like 35% of all pubs I encounter in quickplay so it gets more attention for me

heavy geyser
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I do feel like the dueling sword is an outlier. It feels like its a short-range gun with infinite ammo.

haughty ember
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ok is auric just not a guaranteed pass with randoms?

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I swear to god I wipe like 4/5 times

drowsy vine
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Never was

haughty ember
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maybe my expectations are too high

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wait is auric actually a diff increase now?

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not just hi intensity?

frank igloo
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yes

haughty ember
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that....would explain some things

frank igloo
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well health values are still the same as damnation

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but theyre a bespoke difficulty selector

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instead of being heresy + damnation with always high intensity

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its now basically only damnation with always high intensity

drowsy vine
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And it can have additional high intensity on top

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Making it kinda like a diff 6

heavy geyser
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double-high intensity shock trooper gauntlet

haughty ember
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ah ic

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that would explain why this feels harder than my hazy recollection

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on the mk 19 ogryn shovel, opinions on swapping one of skullcrusher/thunderous for Thrust?

heavy geyser
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I think they have genuinely been tinkering with intensity, spawn rates, ranged unit accuracy and behaviors.

haughty ember
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I like the idea of oneshotting crushers but I do already have the +25% damage node so it may not be necessary?

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also if you need to pick one, skullcrusher or thunderous?

heavy geyser
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skullcrusher is an all-timer

spiral badger
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skullcrusher

haughty ember
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maybe I'm doing something wrong but I don't get how this is supposed to oneshot

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unless I'm assuming the presence of a lot of melee buffs that don't exist in the meatgrinder

heavy geyser
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the Ogrynomicon might not have updated the line about one-shotting crushers since the update giving them a lot more health.

haughty ember
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ah

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yeah I think I'll just go back to the default which also seems good

heavy geyser
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The Borovian pickaxe used to one-shot them but I don't think it does anymore either.

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skullcrusher on the shoves is good for using the light horizontals to stagger a crowd and apply it to all of them

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I'm not sure if the Ogryn shovel works the same way but on the Veteran shovel I've noticed the special shovel attack registers two hits, with the second one benefitting from the stagger of the first hit for applying stagger damage bonuses.

haughty ember
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it doesn't appear to

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yeah I can just run skullcrusher/thunderous and while it might not oneshot from full all the damage amps will probably get me there

heavy geyser
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Holding a heavy doesn't do this?

haughty ember
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and that lets me thin out the horde before going for the high commitment folded attack which is probably a good idea

marsh gyro
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Thunderous/Skullcrusher is a great team play

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Brittleness never goes out of style

heavy geyser
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Ogryn applying thunderous to a boss is what lets me one-shot them.

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I can only hit like 70-80%ish on my own, but the brittleness being applied makes the play possible

haughty ember
heavy geyser
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Ahh, I guess it doesn't.

marsh gyro
heavy geyser
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That makes a lot of sense

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And then the Ogryn's is just a big guillotine blade coming down.

haughty ember
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ok the alternative is I just keep running the branx which oneshots maulers and threeshots crushers

heavy geyser
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Related: the vet shovel skin I am using is in the cash shop right now. It doesn't fold the blade and makes the folded spike attack become a very funny flat-facet bonk attack instead.

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I recommend it if (royal you) you are a veteran shovel fan.

marsh gyro
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Foldable ogryn shovel vs the pickaxe is mostly about if you like the attack patterns on the lights for the shovel for hordes, the heavies are versatile single target but the pickaxe does like double the heavy damage

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Non-foldable ogryn shovel has the super uppercut which rules

haughty ember
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whats the point of the pull on the other picks?

heavy geyser
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It staggers and sets up the overhead heavy

marsh gyro
heavy geyser
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alt > heavy overhead is a really reliable way to clean up a crusher/mauler pack

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Re: the vet shovel: there's a trick to setting it up. You have to apply the skin tot he non-folding mark then swap it to a folding mark. It doesn't show up for the folders but it doesn't lock you out of swapping marks, so it just rotates to the side and bonks.

haughty ember
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It works on crushers?!

heavy geyser
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The Borovian rules.

haughty ember
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Ok fine I'll try it out tomorrow

heavy geyser
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the alt is like that big cane they use to pull a bad act off stage

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and then you hold heavy and it sets up the vertical

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and that with thrust plus the ogryn thrust 2 talent

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You turn heads into craters

haughty ember
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Ok in fairness the branx already does rhat

heavy geyser
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Borovian has a faster horde clear combo

haughty ember
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I onetapped a mauler off the rip and thats kinda why I don't wanna move off of it even if the other two are probably better

heavy geyser
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Its a bit of routing to access its overhead routes but it is a 'does it all" style mark.

marsh gyro
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What I like about branx with melee tree impact stacks is you can bust bulwark shields in one charged heavy

haughty ember
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Routing isn't super hard

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I usually mentally keep the horde clear combo and the single target combo

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And that gets me by

heavy geyser
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I think all the pickaxes have a special uppercut normal you get out of slides

haughty ember
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Yup

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Not sure what exactly its good for but it does look cool

heavy geyser
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iirc it can stagger well and let you approach into some kind of followup.

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i'm checking now

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Okay yeah, without any damage bonuses active in the meat grinder the borovian alt > heavy charge takes 90% health off a Mauler, and it two-shots Crushers.

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Slide uppercut routes into a lot of consecutive overheads, it can hit more uppercut lights or route into the heavy overhead

ionic tusk
fierce marten
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I'm sort of betting it's just a joke but imagine Mister E lowkey hinted at the new class being ratling (skaven rat + zergling). He is a playtester under NDA for Fatshark

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It would be the biggest surprise if they actually did ratlings knowing people would least expect it due to their previous statement

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Using the rogue trader/darktide arbites synced launch as an additional layer to the ruse

cyan depot
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Whoa the new class is a fucking Tyranid?

tough compass
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A Tyranid that uses psychic cloaking to look like a human. Only Sefani can see through it, but she finds it funny so doesn't tell anyone else

ionic tusk
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in a game yesterday two psyker's bonding dialogue talked about training a beast of nurgle and I joked that clearly playable beast of nurgle has been what fatshark has been hinting at for the next playable class

tough compass
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Why be a class with a dog, when you can be a really big dog

fierce marten
fierce marten
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But reverse arbites situation you're going to die in like a shot but your pet will play the game while you're dead

thick rivet
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God I hope the psyker armored greatcoat comes back soon in rotation

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I need it for my fgs build

flint moss
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ok domesticating genestealer cults is exactly the kind of weird shit inquisitors get up to

haughty ember
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That was in one of the books

fierce marten
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But also tbf there are radical inquisitors that have done things like have daemonhosts in private quarters of their ship.

opaque crown
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Ordo Xenos inquisitors making deals with an entity literally named The Deceiver thinking they'll outscheme and trick them in the end.

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Totally believable that one might trick themselves into thinking they can control and utilize a genestealer cult for their own benefit

fierce marten
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My suspiciously suddenly purple & bald shipmmate saying I could easily outsmart genestealer cults if they were on our side

sonic elbow
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my gift of prophecy is telling me the new class will have a brace of pistols

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I wonder if I'm still blacklisted from testing because I'm still butthurt about that

fierce marten
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I think there's like a secret playtest tier cause they sign NDAs and see things really far in advance and kept it under wraps well afaik

flint moss
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remember, gsc are mostly incorrect about what nids are like

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if they learn the truth they may become disloyal to the great devourer

sonic elbow
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I was in the NDA group for vermintide

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then someone from the group leaked to 4chan and everyone got blacklisted just to be safe

fierce marten
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GSC seem to work by, whatever story the writer wants to tell logic

flint moss
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as with all warhammer, the rules depend on the author and everything is simultaneously canon and japes

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land raider, raider of land

fierce marten
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The eternal debate if lasguns have recoil, impact, or makes sound

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Based on the books, its both ig

marsh gyro
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Light is a particle and a wave

opaque crown
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whats the breakdown on psyker staffs again?

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I'm currently operating under the impression that lightning staff is anti armor

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blas staff is like grnades, flame staff kills everything given time, and voidblast staff is a generalist

marsh gyro
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They're all pretty good at what they do on the tin, lightning staff is pretty mid damage but good vs everything, Voidblast is great AOE but slow single target, Voidstrike is pretty good anti everything but slow, flame staff rips everything but carapace and brain burst handles that

opaque crown
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does lightning no longer get any bonuses for targeting armor?

marsh gyro
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If you need to burst someone down and can aim good the electrosurge staff with Surge blessing does ridiculous single target; the secondary is for casting magic missile into the darkness

marsh gyro
ionic tusk
opaque crown
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wait clarification, voidblast, ground explostion; voidstrike energy balls

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i mispoke in my oriignal message

ionic tusk
ionic tusk
heavy geyser
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Lightning staff is the pop-off big crit damage leftclick staff

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run it with the blessing that gives higher crit rate with peril and the one that fires two shots on crit

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And treat it like a leftclick rifle

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Lightning is unique for being the only one with a crit damage (?) stat in its lineup

waxen patio
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Inferno is so dumbly good at crowd management effortlessly. Voidblast is also really good because the RMB staggers everything that isn't a monstrosity, crowds of crushers just get bowled over

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Both inferno and voidblast are also excellent for applying brittleness stacks

fierce marten
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Voidstrike you uh cry

flint moss
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i play scrier so lightning would probably be the staff for me

waxen patio
fierce marten
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Lightning just has crit as a stat

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So higher crit chance and damage

heavy geyser
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only this one has this

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with double crit shots and juiced up crit rate its a lot of damage

waxen patio
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If you REALLY like the staff left click projectile spam routine, get yourself an electrostaff.

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The alt is good too of course. Bullies mutants.

cyan depot
flint moss
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crit bonus increases both chance and damage

fierce marten
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The old finesse keywording

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Finesse applies to both weak spot and crits

ionic tusk
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oh this is suprisingly more complicated than I thought

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first grey number is the benefit at 60%, second grey number is the benefit at 80%

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+21% crit chance is pretty significant regardless though!

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what exactly crit bonus does seems to vary per weapon, here are some other examples (revolver, shield + shotpistol, tac axe- marks can also be different potentially?)

heavy geyser
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A couple stats are like this. Stopping power sometimes is just stagger, but sometimes it also has damage numbers in it.

flint moss
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and crowd control can affect attack speed

ionic tusk
fierce marten
haughty ember
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Is there a guide as good as the ogrynomicon for the other classes?

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also wow auric can go sideways fast

heavy geyser
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I think Psykers kind of have one, but nothing as cleanly presented as the Ogryn one.

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Vet and Zealot kind of always had The One Build or at least one backbone to their best builds.

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Until very recently..

haughty ember
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also how does havoc work?

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and do I actually need a group for it?

cyan depot
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ye

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I'd be down for some havocs tho

spiral badger
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basically

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to get havocs you must complete a malestrom

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then you need a group, though you cna find one through the party finder

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and havoc is basically difficulty + additional penalties

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0-10 havoc is heresy+, 10-20 havoc is damnation+, 20-30 havoc is auric+, 30+ havoc is Eat Shit and Die

haughty ember
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don't I need to host or something?

spiral badger
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nah y ou can use the party finder

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and find a group at roughly your level

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or you can host the party on the party finder and let people find you

haughty ember
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also jesus everything goes wrong fast on auric

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one wrong step and just splat

spiral badger
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yep

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there are recovery methods but they get more and more specific and skill-requiring

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and your build matters a lot more in terms of having good damage and good survivability

heavy geyser
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The momentum on aurics and havocs is like having a tidal wave of shit chasing you at all times

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and if you ever go down then three gunners and two snipers are gonna put red lines over you and a bomber is gonna turn the ground around you into fire and a flamer is going to also pour fire around you.

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Sometimes it is genuinely safer to just pick someone up at the next recovery point than to try to rescue them if the tidal wave catches up with you.

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Because there's just so much happening that you sometimes can't even attempt the recovery

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Dogs and Trappers will also quickly make a recovery effort more difficult, and all of this can happen on a single Trapper success and turn an otherwise stable lifebar into a death.

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Flamers love to follow the Trappers.

fierce marten
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Or bombers

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Unless you're a arbites you ain't reviving someone in the fire

haughty ember
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I am looking for babby's first havoc

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if anyone wants to do things

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definitely still getting used to the momentum thing on aurics

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I feel like I can keep pushing safely but it's always on a razor's edge

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also I want loot which makes things harder

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I also need to make more aggressive use of frag bombs

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can't save them for a safe rez, need to use them proactively to defuse hazardous situations

flint moss
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the main reward for havoc is penence cosmetics

haughty ember
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ok lowkey doing QP I max out at heresy for consistent clears

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at damnation+ teams just wipe too fast

fierce marten
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It can be if everyone is unprepared

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Which if youre playing with randos happens

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A useful skill for auric is clutching when everyone is dead

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30+ havoc things go from good to wipe even faster

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Aurics let you practice those

ionic tusk
ionic tusk
fierce marten
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Havoc gets harder than auric at around 20+

ionic tusk
spiral badger
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like I said

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0-10 havoc is heresy+, 10-20 havoc is damnation+, 20-30 havoc is auric+, 30+ havoc is Eat Shit and Die

ionic tusk
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yeag just wanting to emphasize even in a semi premade it will not go well

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I've uh, had a ton of people try to do havoc 30's as their first havoc so I might be overzealous about that point heheheho

haughty ember
ionic tusk
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I think quickplay is considerably harder on average
because the teams with open slots are usually the teams where people weren't doing well and ragequit, games where the bots ate a ton of resources at the start of the match and set things back a bit, and hi hi shock jumpscare

fierce marten
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Also everyone having complimentary loadouts is huge for nonQP

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Havoc doesnt have QP for that reason, party finder means you all can prep beforehand to avoid overlaps

ionic tusk
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I wish people did that more
I've had a ton of applicants showcase one build and then bait and switch to another one on a different class
then get mad when you tell them you picked them because they were doing X job on the team you needed

fierce marten
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Damn that sucks

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I think people usually just leave the party for me

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Usually psykers since 2 flame staff psykers is redundant

ionic tusk
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like getting a support character to make a psyker less squishy only for them to transform into an equally (or more) squishy psyker competing for the same kills

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yes exactly that

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running bubble/inferno and being worried that the team is too squishy so you get a taunt ogyrn or chorus zealot
but then they become a scream inferno psyker

fierce marten
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Zealot I often run into another flamer zealot but its an easy fix changing to bolters for ranged boss damage

ionic tusk
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or vice versa

fierce marten
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2 Psykers though it just doesnt work as well, there havoc viable builds for duplicates of every other class

ionic tusk
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I think 2 psykers can work
but one needs to be voidblast and the other inferno
and they both need bubble

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then you have a bubble uptime of like 100% and can move it forward no problem

fierce marten
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Except like the first few days plasma gunners released

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They popped bubbles stupid fast before the nerf you barely have it up for 5 seconds

spiral badger
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that's a different problem lol

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also there are other viable psyker builds but they require you to be absolutely cracked

ionic tusk
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I have not had that experience but that was probably because a normal gunner was stealing all the damage opportunities

fierce marten
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The gaze one?

spiral badger
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like, the problem is that all the other havoc viable damage psyker setups involve scriers or shout

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meaning you have to be very good at not just dying

ionic tusk
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and your team also has to be good at dealing with gunners

spiral badger
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i have experienced them working on havoc 40

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but that motherfucker was in the matrix

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they could not hit him

ionic tusk
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yeag every class has the level 2000 player who could run a fork and still be fine while getting max kills

fierce marten
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Yea gaze you be cracked, shout you need to be cracked and team babysit them. Shout psyker spreads soulflame like crazy

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It can do stupid damage but is the glassiest cannon on psyker

haughty ember
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do people not just run generalist?

fierce marten
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Most do

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Its usually the same one bubble psyker with flame staff still

ionic tusk
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generalist is bubble

spiral badger
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at high havoc you need a baseline generalist build then Something More

ionic tusk
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if you don't have bubble you're missing the support part of being general

spiral badger
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like, you cannot be Lacking

fierce marten
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Even after the class changes support talents is like mandatory for most of your team

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A shame cause i enjot shroudfield but im not taking that on havoc

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Even after nerf chorus is good in havoc

spiral badger
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shroudfield zealot can be incredible on havoc

haughty ember
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do I want to start running loyal protector?

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I've been running indomitable which is really useful with the stagger but maybe I need to do more CC?

spiral badger
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specifically one-shot shroudfield zealot to Remove Bosses

fierce marten
spiral badger
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because they can just Delete Captains

ionic tusk
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if you can bonk bosses it can work I think
that's big enough a role for speccing into it to matter
and you can't quite get that while still playing support
(except maybe krak vet)

spiral badger
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and other bosses

haughty ember
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I guess the other perspective is that really waht I need to do is get good enough at melee that I can clutch with 3 down but that's really hard

fierce marten
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Oh yea I guess for boss killing

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Thammer builds stay winning

spiral badger
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clutching with 3 down is less about melee per se and more about learning how to move and evade your way without getting rocked to the pickup point

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and then how to make space to acchieve a successful pickup

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one thing people miss: You need to kill the following to have a chance:

  1. any trappers
  2. any dogs
  3. any mutants
  4. any bombers
haughty ember
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Yup

spiral badger
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the rest you might need to kill

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but if any of those buggers are on you you should fight your way clear and blast them first

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even if that means someone dies

fierce marten
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Also depends on the class you're playing, some classes clutch easier than others.

ionic tusk
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outside of havoc ime dying is hugely overrated
the tension leniency is pretty significant

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so the huge barrier is usually the spawns already on the map

fierce marten
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Depends on teammates

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Its kind of a gamble on QP aurics if your team can manage with 2 down

spiral badger
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on normal aurics if I'm alone I can just go doomguy

#

usually

ionic tusk
#

it's less of a factor now with the difficulty gating
but I had a ton of games before that where we were doing better when a player was constantly dying and worse when they were alive

#

because the amount of spawns they removed by taking damage and dying was more than they contributed

spiral badger
#

more valuable as a difficulty reduction than alive...

ionic tusk
#

yes
bots are like this still

#

I do duos and turbo farm them lel

#

if you can keep the bots constantly going down but 1 alive to save at any given time it's usually chill

fierce marten
#

Yea it's less of a factor but even aurics vary quite a bit you have people like just manage to beat damnation and people tired of havoc grind

spiral badger
#

but yeah anyway for clutching and pickups the more important practice is how to lead a bunch of shit around in a wide circle so you can buy some room to do it

#

and learning when to use your abilities/blitzes to buy space to complete actions

haughty ember
#

the main issue is if I don't have a nade

#

if I have a frag bomb getting space is easy

fierce marten
#

Zealot's solution for clutching is to outrun the horde

ionic tusk
#

zealot has many solutions

spiral badger
#

ogyrn 2/3 actives will buy you space to work too

#

taunt and charge will both stagger the zone

#

and let you do a pickup

ionic tusk
#

stun nade, chorus, stealth, all can be used to solo revive

spiral badger
#

you can also run rumbler and just dump a couple of bombs at your feet to help

fierce marten
#

Yea, I'd say zealot is 2nd best for clutching now. Arbites has so many ways to clear space back to back

spiral badger
#

and honestly, as ogryn you can just dodge and push if it's just a bunch of chaff

#

and it'll knock enough over

ionic tusk
fierce marten
#

Also triple ally revive speed on curios is great

spiral badger
#

because of rotten armor krak vet is more ccommon in high havoc now

fierce marten
#

I think they all can but some do it easier than others

spiral badger
#

but krak still does *some stagger

ionic tusk
#

krak will probably just kill the stuff

fierce marten
#

Zealot has several safety nets so mistakes aren't as devastating compared to say psyker where a mistake will down you

haughty ember
#

ok I like loyal protector

heavy geyser
opaque crown
#

Man, noting I wasn't running big melee build, I used the folding shovel special, with thrust, fully charged, into a crusher 3 times in a row and it just did not care

haughty ember
#

ok yeah no loyal protector makes this much more doable

#

I also did not realize how much boss damage the branx does jfc

heavy geyser
#

I learned today that psyker's magic sword force push does like 1 damage, meaning it can proc empowered psyonics auto brain burst

#

instant brain pop

frank igloo
#

Yep

haughty ember
#

ok after a bit of thought I'm pretty comfortable in saying that resource payouts per unit time on auric are probably lower than heresy

#

just because I clear so many fewer missions

fierce marten
#

I find auric easier than heresy cause the teammates in heresy tend to be bad

#

Maelstroms are the most time efficient cause they give a lot more resource rewards

#

I assume damnation maelstrom is still a thing

#

Auric maelstrom isn't bad once you get used to aurics

ionic tusk
#

auric maels are way more intense than normal auric

#

probably the timer based horde thing they added recently to make it more like havoc?

fierce marten
#

Is that maelstrom exclusive? I thought that was just all of auric and higher

ionic tusk
#

also sometimes the specialist spawner goes absolutely nuts

ionic tusk
#

plus the silly modifiers can be quite bad
though nowhere near havoc level because they're focused on being silly rather than presenting a challenge

fierce marten
#

It does punish you hard if youre not on point with the game mechanics, especially hi shock is what gets most people

cyan depot
#

I am still moderately salty to losing a run to 9 fucking poxbursters running out of a closet in a small room

ionic tusk
ionic tusk
fierce marten
#

Yea specialists ones like hard skill check your teammates cause standing still and bunkerung down to deal with specialists first isn't usually the play

#

You want to be able to push forward and deal with specialists

ionic tusk
#

I think the worst one is the one on excise vault after the mid event and elevator which is attractively placed next to a random charge medstation
and something about being near a medstation makes players refuse to back away from the door

fierce marten
#

If you stop and wait for specialists to come to you by the time you deal with one wave another spawns and you make no progress

haughty ember
#

I've got sets of gear but I need stuff to upgrade my godrolls

ionic tusk
#

understandable

fierce marten
#

If youre only in it for resources you still get ones you pick up in missions on failure, probably malice and having a build that speedruns through areas and pick up everything is the "optimal" way

haughty ember
#

I might just be salty because I had an auric run that went great right up until the end "run to the valkrie" where we all wiped in like 30s

fierce marten
#

Yea thats darktide at times

haughty ember
#

and the resource penalty is so painful that I may as well have done nothing because I spent 15 minutes for 200 plasteel

#

also because with aurics it never feels like I'm playing with a full deck

#

even in games with lobbied starts people just alt-F4 the second they get downed so at best you'll have two players from start to finish and then a rolling sequence of bots

#

like aurics are fun, the difficulty is enjoyable

#

but the fact that it's demonstrably worse for my metaprog and has worse teammate behavior is annoying

fierce marten
#

Interesting, what times and region do you play cause usually someone QP joins in to replace the early quitters for me

haughty ember
#

yeah but then they alt-F4 when they get downed

#

usually after work hours, NA

fierce marten
#

Exception is like if I play 3am on a Tuesday

haughty ember
#

but last night I had two back to back auric runs that went fine no issues

fierce marten
#

No clue then, I don't think I've really had an auric where it's mostly bots except for odd hours. Except that one time they changed map rotations to something stupid low like 15-30 minutes or something

haughty ember
#

sorry it's not that it's mostly bots

#

it's that people join, get downed, DC, join, get downed, DC, etc

#

I guess some of that is on me for doing QP but still

fierce marten
#

I've only really done QP, the way I spin it is I wouldn't want a rage quitter to stay on my team, they're hoping a skilled team will carry them instead of sticking around to learn from mistakes and how to recover from bad situations in darktide

haughty ember
#

hrm

#

did an auric maelstrom, only got 500 plasteel because we were too busy fighting for our lives

heavy geyser
#

Mortis trials are a good way to get plasteel and diamantine

#

You get a guaranteed room full of them at the end.

cyan depot
#

Non-maelstrom aurics are my usual grind

haughty ember
#

oh I haven't actually looked at the mortis trials

#

what are those?

fierce marten
#

Damnation trials is super easy

#

Like base damnation but you get superpowers.

#

Auric trials are actually quite hard in comparison, it's auric maelstrom with hi shock intensity with a higher cap so seeing literally 18 burster in 20 seconds isn't uncommon

#

And the RNG in perks can screw you over cause it's balanced around your team getting good build synergy to make them strong enough to handle havoc 40 level of hordes but luckily it's mostly walkers

#

You do need to account for wave 6 or 11 sometimes dropping like 8 bosses in a wave before your build takes off, the wave difficulty is wildly swing and random.

#

But if you get perfect rolls you can solo all of it especially with a grenade build

#

It's quite swingy and sucks to not get anything because wave 10 a second wave of 8 trappers spawned while someone was down at the same time as 8 bomber wave and it spirals as fast as havoc if you're not lucky or doing a mortal trial specific build

#

I still like it, it has very high highs but low lows

opaque crown
#

I find mortis trials are the most farmable

fierce marten
#

Ogyrn and Vets have it very good on trials

#

The grenade perks are wild

#

Examples are replenish grenade every 20s, 90% chance to spawn a duplicate grenade upon exploding, grenades create a default psyker bubble, 10% to replinish 3 grenades when killing an enemy with a grenade (done per kill so normal horde is almost guranteed full nades, and 75% brittleness on explosion

#

Oh also grenades heal 30% HP to you and allies caught in it, combined with the archetype perk that clears up to 3 wounds of corruption for coherency

opaque crown
#

Box of nades drops one of every kind of nade

#

Can also combo up with a duplicate grenade situation

fierce marten
#

Yea the 50% chance to spawn a grenade upon exploding one

#

I see a good amount of frag bombs nuking the map with the brittleness stuff

#

Double nades and brittleness on frag bombs just kill everything including armor with the 2nd one

#

Psyker has fun ones

#

Replenish assail charge on kill so you can literally forever spam it

#

Smite does full damage without needing to charge it up at all

#

Gaze gives 60% damage resist

opaque crown
#

Multi head pop is fun but sometimes hard to use with the intensity of things

fierce marten
#

Yea its kind of get it or brain burst is useless

#

But when you do get it brainburst related penaces get so much easier

sacred pagoda
#

Man I love the flash on the Arbitrator shield+maul.

#

That few seconds of breathing room it gives you against hordes has saved my ass a lot.

fierce marten
#

It plays well with bottom right keystone for Dogg less

#

Especially for the node where using ability resets stacks but grants up to 25% strength and with break the line you get like 14 seconds cooldown

sacred pagoda
#

I... don't actually remember what talents I have set.

#

I know I use Break The Line.

#

I like the charge way more than either of the other two specials.

fierce marten
#

It's very spammable

#

With triple ability curios the cooldown is a few second longer than the buff it gives you for using ut

sacred pagoda
#

I've only got one ability cooldown curio, everything else is for increasing Toughness and health, along with stamina regeneration.

fierce marten
#

The triple is pretty nice since they changed CDR talents

sacred pagoda
#

This is how I've got my talents set up.

fierce marten
#

Ah I found the math's, 11.4s cooldown with just triple CDR on curios.

sacred pagoda
#

That's prety quick.

fierce marten
#

Dog and arbites grenade interesting

sacred pagoda
#

I don't like either of the other grenade options and I like having my dog with me.

fierce marten
#

A funny thing is if you take bottom left and break the line it's even faster

#

Well dog explosion isn't a nade

sacred pagoda
#

It's a mine and an explostion at my dog's location. I like the standard grenade because I can pull it out and throw it at enemies and then it explodes.

fierce marten
#

Ah I just ping a nearby elite the trigger it once it lands

sacred pagoda
#

It feels a little clumsy to me. It's just a preference thing, I think.

fierce marten
#

I like it on dog less arbites when it comes to fun grenade builds

#

It's extreme levels of cc and none of your team will be hurt cause enemies will just be stagger locked

sacred pagoda
#

I like having the dog because he keeps the heretic dogs off me.

#

And also I can point at a trapper and have him rip it to shreds, like it deserves.

fierce marten
#

I do prefer dog arbites, the utility of basically delayed but instant ping at a specialist will result in their death

#

Trappers and bombers love to run around corners after firing and now I don't have to chase them

#

Snipers too is nice

sacred pagoda
#

Yeah. That alone is why I never go dogless.

heavy geyser
#

taking an ability cooldown perk on all three curios is a huge value add for every build

ionic tusk
#

🤔 tho maybe the nade messes up ogyrns more, I didn't pay close enough attention to the howl's effect on them

#

my personal preference is probably going to be mine on any build not explicitly going for something though, just to throw it down when wipes are happening and if I don't use it in an entire mission I'll still feel fine about it heheho

heavy geyser
#

the dog burst takes a different mindset. you can sicc the dog on targets but you can also just be mindful of what the dog's AI is doing, control its preferences with talents, keep an eye on where it currently is and reaction pop burst if its in a crowd, since its free to just do.

#

Its a whole different style from "throw impact grenade at thing"

#

dog bursts I think play well with shock mauls that do more damage on electrified targets

#

but you gotta work around the dog a little

#

There's so many auto-regenning grenade options now that I started taking shock mines on my dog build just because no one else is taking the grenade pickups, I'll keep my dog and take em myself.

fierce marten
#

Yea playing zealot is a gamble on whether you're playing with another no regen grenade user

#

Similar with arbites it's fine if no one else spam away

#

But 3 in pubs is pain

heavy geyser
#

i see more knife zealots than otherwise

#

knife > fire > stun is what i see in frequency

ionic tusk
#

I feel nade pickup spawns can be next to nonexistent through rng alone anyways
so if I bring a nade it's never with the expectation I'll get a refill

fierce marten
#

Ogyrns, dogged arbites using nades, zealots running stun/fire all use grenade pickups

#

Using grenades on a zealot is a gamble on other teammates on QP whereas knife and dog explosion is free

haughty ember
#

ok so free frag bombs is silly

haughty ember
#

ok these are fun

opaque crown
#

What's yalls take, who's tougher, arbites or ogryn? I'm leaning arbites, though shieldgryn fully into center tree might be tougher?

tough compass
#

Shieldgryn: it can take unlimited damage during a shield plant

haughty ember
#

goddamn

#

I clutched 3 times on a damnation mortis when everything was going wrong and when I'm levelling a power maul which is frankly a weapon I don't really like

#

and then the last wave I get daemonhost + bombers + a fucking million mutants

#

did not clutch up then

#

still a ton of fun

fierce marten
#

Auric trials get more intense

#

Ogyrns have it very good with grenade perks

marsh gyro
fierce marten
#

Lukewarm take but Rumblr is good for trials, on auric mortis trials you need to deal with bosses fast and you can't always rely on RNG to give you perks that could help you kill bosses.

sacred pagoda
#

I'm having trouble getting through Damnation.

#

Lots of teams that can't stick together for some reason.

opaque crown
#

Teams in general can't stick together i find. Sometimes playing do aggressively that they don't pay attention to what they are running into and die

#

So* aggressively

#

And I get it, you should be pushing forward when possible, but just as importantly, you should be moving as a team, not leaving people behind to die

sacred pagoda
#

Almost had that one but then an explosive barrel threw everyone off a fucking ledge.

#

I only have the energy for two or three matches a night and both of them were failures for stupid reasons.

#

Kind of ruined my entire mood.

flint moss
#

yeah The Public is not a useful ally

opaque crown
#

Not a lot really kills my mood in the game these days, mostly only if the team completely ignores dog pounces, and if the team plays like they can solo the game and definitely can't

sacred pagoda
#

Is there some kind of fucking thing with the mutants going on? There were eight of them in one group in that mission.

drowsy tusk
#

Yea they show up more with the event

#

In the event missions

fierce marten
#

Hasn't that event been in effect for a while

sacred pagoda
#

I haven't been playing latey, just got back into it two nights ago.

sacred pagoda
#

I forget, is it more beneficial to have more Wounds or more raw health?

spiral badger
#

depends

#

are you regularly going down?

sacred pagoda
#

Not that often. Arbitrator lets you stay on your feet pretty well. But only having two Wounds has screwed me a few times.

spiral badger
#

the general answer is more toughness is almost always the best choice

#

rather than health or wounds

#

but 1 extra wound is good insurance

#

and on vet and psyker more health can also pad some situations

fierce marten
#

1 HP is good on arbites with the 50 max HP talent cause it hits a one shot breakpoint

spiral badger
#

more toughness is The Best but you have to be able to take advantage of it

fierce marten
#

So you can tank another one shot

opaque crown
#

I usually like to play at 3 wounds. I know it's not top end optimal, but it gives me a little more security for mistakes

sacred pagoda
#

The Curios I'm weighing between are +1 Wound or +20% health.

#

My other two curios are +16% and +17% Toughness.

fierce marten
#

I think on arbites I run 2 toughness and a health

#

Arbite's has stupid easy toughness regen

haughty ember
#

I have usually found toughness to offer the most value since it's what takes damage first and also you can very easily regenerate it

#

health you only regen from medpacks and med stations and wounds are only useful if you're being downed multiple times without wiping

fierce marten
#

Arbite's is an exception if you take a certain talent that limits your damage cap to 50

#

It reaches a breakpoint where you can take another one one shot without dying

heavy geyser
#

If you're learning the game health and wounds will let you make more mistakes, and as you improve you can scale them back to your comfort.

#

a +3 stamina curio has good value too

fierce marten
#

Arbite's has quite fast stamina regen

#

It's the only class I don't use stamina on

#

It's the same as psyker but base 3 stamina

#

So both the delay is halved and it regens 1 stamina per second

ionic tusk
#

additionally, ime from lots and lots of quickplays
death by attrition is usually caused by mismanagement of med stations rather than raw number of wounds
ie skipping them when there's excess charges and then running out of a random med station later
or them not being found

sacred pagoda
#

I ended up just stacking more toughness.

ionic tusk
#

had the rare 1 in 400 games of a mutant throwing me over a ledge into the next area ahead of my team lmao
it is kind of funny that this happens to me via dog displacement more often than mutants so I forgot they could even do it

flint moss
#

how tf do dogs pull that

#

i fully believe the meth hounds could do it back in the day but

ionic tusk
#

it's not a pull, it's like
they jump at me, I dodge, but we collide during the dodge so I get pushed a bit

#

and sometimes I'm dodging parallel to a dropdown and get pushed off course down it

#

I get displaced by dogs a lot tho since I tend to just dodge into them unless I could see them coming at me before the pounce
it just usually doesn't matter much

#

🤔 I think a similar thing happens when multiple players are in each other then one gets pounced, everyone gets pushed a bit since they have collision with the dog but it already has a person chosen to get pounced

flint moss
#

i meant "pull that off"

ionic tusk
#

ah

flint moss
#

the meth hounds could pull you but no more

flint moss
#

<@&1042950387478560878> anyone have a havoc assignment i could help with? trying to get the armor

marsh gyro
#

I've got to climb back up the Havoc ladder from 20 after the reset and can do some Havocs tomorrow morning <t:1762617600:F>

ionic tusk
#

what's the team comp looking like? I might be able to contribute a bubble/inferno psyker or cookie cutter shredder vet depending
or chorus zealot but that's probably going to be the least effective one

sacred pagoda
#

I’m like one mission away from being through Damnation and I think the Dark Gods have conspired to send me these teams.

ionic tusk
#

would you like help?

sacred pagoda
#

I would, but it’ll have to wait a while. Got some errands to run.

ionic tusk
#

understandable

flint moss
#

im going to play gungryn

#

or arbites

ionic tusk
#

do ya'll want scoreboards of the havocs

marsh gyro
#

I'm all right without 'em, we won and that's the score that counts

ionic tusk
#

I do also want to point out we were on the level where the ammo penalty increased

#

🤔 although it seems like they made it much less drastic, iirc top end used to be -85%

marsh gyro
#

Yeah it used to be about 65% penalty in the 20s back in the day and 85% at the top end, it's much more reasonable now

dawn totem
#

I can't believe on Tuesday we'll learn the next class making the Rogue Trader's ship even more crowded

fierce marten
#

What's the biggest ad mech unit

#

New class, imperial titan

#

Braum gets to extra complain about not enough space

heavy geyser
#

One more class rounds out the Kill Team.

rocky dagger
#

<@&1042950387478560878> any tideing at 2:30 am

grave talon
#

I manage to get a friend into the game

opaque crown
#

Im sure everyone is speculating what the new class would be
My current guesses are

  • tech adept
  • a member of Brahm's crew (voidsman at arms)
  • hired gun (arbites already has the dog so maybe not)
  • ratling (I'll never fully let it go.

Id like to see the class come with either dual wielding weapons or weapons that are a melee + pistol at the same time.

#

I'm not convinced of a hive ganger but do accept that it's a possibility

#

If we get the voidsman at arms, we could get their rotary gun

#

Another hail Mary idea is a gsc cultist; which would be super unlikely but very funny

crystal sluice
#

ratling on stilts

sacred pagoda
#

I’m basing my assumption about it being an AdMech character on the fact that Space Marine 2 is getting a Techmarine. It’s not the soundest theory, but it has some basis in reality at least.

flint moss
#

i really want one so im hoping youre right

drowsy tusk
#

Combat servitor that takes some of the features from skitarii units while not actually being a skitarii or tech adept cause I think both of those are too important to be reject is my thought

#

Also I really like the servitor models that have a heavy weapon instead of one arm and a industrial claw thing on the other

sacred pagoda
#

I think it might be a rank-and-file Enginseer too far down the totem pole to be truly valuable.

sonic elbow
#

actual arbites are damn high up the totem pole too

#

did we ever get the rank of the playable arbites?

sacred pagoda
#

They're Arbitrators. The rank-and-file of the Adeptus Arbites doorkickers.

#

If you get one of the helmets with a crest on it you can be a sergeant.

#

The actual rank is probably Trooper or Enforcer.

#

The lowest two ranks, according to Lexicanum.

sacred pagoda
#

We're low-ranking Arbitrators of unclear specialization. We're not part of an Exaction Squad, though. One of the callouts laments the fact that the part of the Hive the team's operating in should be scoured by an Exaction squad, which I think rules out us being Exactors.

#

Oh, we're Subductors.

#

If the Exactors are SWAT, the Subductors are your standard-issue riot cops.

#

(At least, in the common perception of these police roles.)

#

There's a lot more lore on the Arbites than I was expecting.

dawn totem
#

I'm really enjoying how Atoma Prime is shit detail for everyone involved.

spiral badger
#

Except the enforcer psyker

#

Who loves it here

sacred pagoda
#

The war is going so badly that they had to call the cops.

dawn totem
#

Also, I was really curious about the Arbites since I'm playing Rogue Trader and they're all about the tithing

spiral badger
#

Also technically we had the cops the whole time, again, enforcer psyker

#

The arbites are more like the space FBI

dawn totem
#

Right. Like, the Arbites will show up on a world for a specific reason. Right?

spiral badger
#

There are arbites garrisons but generally we're still talking like, a few hundred for a whole ass planet

#

So yeah, they only show up for very specific things

sacred pagoda
#

Some of my friends and I do little roleplaying vignettes with our old Warhammer characters.

#

And one of the scenarios was them ending up on Atoma. The funny part is that they're in service of the Ordo Xenos... as the retinue of a Kill-Marine.

#

Captain Wulfer's Bad Day just got worse.

dawn totem
#

At this point people are sleeping in the halls of the trader ship.

sacred pagoda
#

It was kinda funny imagining Wulfer's response to a loyalist Space Marine just kind of showing up on Atoma.

#

Also, about time.

ionic tusk
sacred pagoda
#

The Ogryns are generally having fun too.

ionic tusk
#

even loose cannon is like "wooo no commissars!!"

marsh gyro
ionic tusk
#

the zealots are also oscillating between having the time of their lives and an empty hollow feeling that the crusade isn't as good as they had hoped and they have to work with psykers

#

like it's shit detail
but most of the rejects were in worse shit before/don't really mind

marsh gyro
#

Which zealot was it that lit folks on fire that shouldn't have been on fire?

sacred pagoda
#

The Arbitrators range from "Another day on the job, eh Lexmate?" to "[internal screaming]"

ionic tusk
#

all of the reject voices also feel like they were made for lategame

#

where your reject has watched 300 other rejects die in their missions but ended up surviving long enough to get a formal place on the warband

#

like they still mostly work for lower levels
but some convos feel a bit weird

ionic tusk
#

mostly because the average life expectancy of a bot is like
1/3rd of a mission

tough compass
#

Well, they were most recently on a prison ship

#

I forgot if they were all slated for execution or not too

ionic tusk
#

the opening cutscene has someone imply that they are but they were also really thirsty to kill the reject themselves early so I feel like they were just assuming they were going to get executed instead of used for something else

#

they were being transported alongside wolfer otherwise my guess would be they were all gonna be prison regimented (which does end up happening, since not every reject can logically be the one to save zola)

sacred pagoda
#

I need to look at my Veteran again now that I've got my Arbitrator up to Auric.

ionic tusk
#

I think vet is the strongest right now!

#

the old meta build is basically the same plus a ton of goodies that were too taxing to afford

#

and a couple nice talents got smushed or improved

sacred pagoda
#

It felt really brittle after I tried it again recently, but I think that's just me being used to Arbitrator being so tanky.

ionic tusk
#

vet with shout and vet without shout are basically two different classes

tough compass
ionic tusk
#

if you have this in your build
you are not playing the same game as the rest of the vets

tough compass
#

Shout is ridiculously good

ionic tusk
#

but also the revival node is a trap node that costs a talent point to make you weaker

tough compass
#

I did like infiltrate because it lasts just long enough to do certain mission objectives. But it's more situational

ionic tusk
#

yeah, and a lot of the time shouting does the same thing

#

infiltrate has two main things holding it back:

  • the crowd control it's supposed to have doesn't really exist
  • you take overwatch and have a 60 second cooldown. it is not worth 60 seconds. but having a 45s cooldown with 1 charge is gonna feel even worse
sacred pagoda
#

I apparently went right down the center.

ionic tusk
#

like. 80% of the time, running at a group of enemies and shouting is going to be more effective than stealthing and running at a group of enemies, and you can do it twice as often

tough compass
#

Suppression seems like a weird effect for something where you have to be next to people. How does it and enemies switching to melee work?

ionic tusk
#

suppression is actually good

tough compass
#

(melee units are basically immune to suppression right?)

ionic tusk
#

on like chorus which fully suppresses everything in your half of the room

ionic tusk
#

which is actually decent cc

tough compass
ionic tusk
#

in psych ward the only thing I could get the suppression to work on was reapers, everything else didn't care

#

also: the new ranged enemy has totally fucked up suppression values and might as well be fully immune to it

tough compass
#

Oh huh, I thought book was a push and not suppression

ionic tusk
#

it's both

#

the suppression is massive though in dealing with ranged enemies

#

the push is what staggers the melee enemies

#

one thing you can do to get more bang from your chorus is do a loop around your team to spread suppression
or dive towards the ranged enemies then back up before it ends

#

but the reason the lesser enemies cower instead of getting pushed is the suppression part of it

sacred pagoda
#

What's the secret to better survivability for Veteran?

ionic tusk
#

get a ton of toughness nodes

#

also confirmed kill

#

confirmed kill is half the sauce

#

this stacks

#

a lot of my older vet builds only had confirmed kill and shout for toughness regen

#

there's also a couple other significant nodes like iron will

#

also if you get both the +25 toughess nodes on the bottom that will help

#

these two nodes are anchor nodes so every build will have them, but they're pretty passive survivability

#

also a general darktide survival tip: slide. everywhere.
if it hurts to do, change your keybinds

#

it both prolongs your stamina so it last longer, and makes you dodge ranged attacks

sacred pagoda
#

I'm already doing that.

#

I was just having trouble staying on my feet with the Veteran.

ionic tusk
#

understandable

#

all the other classes do kinda have some sort of instant-toughness action that isn't an ability
dodging for zealot, anything warp related for psyker, melee stagger for arbites, hitting enemies for ogyrn
and some more passive ones that can work even in the thick of things

#

vet has to actually finish off the kills

sacred pagoda
#

Should also look at my weapon perks and stuff, I haven't adjusted them since I started to look into those more seriously.

ionic tusk
#

but imo shout being 100% and on so short a cooldown is massive

sacred pagoda
#

Yeah, I use the shout. It's strong as hell.

ionic tusk
#

oh also, depending on the keystone, you have some options there as well

#

this is super simple, just kill a single enemy and swap weapons later

sacred pagoda
#

I went with the middle one because I like being able to pick out targets.

#

And debuff the bosses.

ionic tusk
#

this one is also decent, keep in mind the minimum stacks is 1 so if you spam tag a ton of elites in a row that get killed by allies you could still get a tonnn of 5% procs in short succession

sacred pagoda
#

Do I want Rampage or Brutal Momentum on a power sword?

ionic tusk
#

I kind of hate it because it makes binding tag to LMB optimal

sacred pagoda
#

Also, eying this Power Falchion because I haven't tried this weapon yet.

#

That Mobility score, though...

#

Eh, I'll think about it while I'm out grocery shopping.

flint moss
#

it's a one handed relic sword, so faster swings and less damage per hit

opaque crown
#

At its best if you can consistently swing at around head height

#

But also not bad as a generalist melee for the vet

fierce marten
#

It's the horde clear version of the relic blade

drowsy tusk
fierce marten
#

Power Falchion clears the unarmored guys quicker

#

Faster swing

#

The damage against armored guys is painful

opaque crown
#

How's it's niche compared to the normal power sword marks?

marsh gyro
#

It's less about huge bursts of damage and more for sustained slashing for a good while

flint moss
#

you switch it on and then it has a heat meter, you dont reactivate it every few swings

#

also the base swings are not as weak as power swords because you cant go all in on pwered swings

ionic tusk
drowsy tusk
#

Also that

ionic tusk
#

blaze force greatsword: what if your melee weapon was actually a ranged weapon?

flint moss
#

helbore lasgun: what if your ranged weapon was actually a melee weapon?

fierce marten
#

You can shoot with a helbore?
Me just bayoneting everyone

ionic tusk
#

imagine if you could put the helbore lasgun and the blaze force greatsword on the same class

#

...how good is helbore's facestabbing damage against carapace and unyielding
that might actually be a peak combo if it was real

fierce marten
#

Imagine an anti armor staff

#

One that kills quick like the plasma gun, it was sort of what I hoped voidstrike would be until I used it

heavy geyser
#

The threat lurking beneath Tertium isn't a Genestealer cult, it's a lost Skaven clan, and this is how GW reveals Skaven in 40K

fierce marten
#

I wish

#

Ratling but only the rat part is right, darktide is actually vermintide 3 40k

#

There is something that happened in Fantasy where Skaven accidentally called an Aeldari craftworld and immediately smashed the warpcaster when they heard a nonskaven

heavy geyser
#

That's how they got to Atoma, and why the Eldar are starting to show up around the planet.

fierce marten
#

Fantasy elves hate skaven, space elves hate skaven. It all tracks

sacred pagoda
heavy geyser
#

Power Falchion can kill armor guys fine.

#

It likes the same talents as precision weapons or anything that wants headshots

#

build it for weakspot damage

#

and then chop heads with it

#

This is how I have mine built

#

I run power falchion on something like this with an infantry autogun and its been one of my favorite Vet builds lately

#

Once you get the head chopping momentum going its really strong, you'd be surprised what it can kill in one stroke.

ionic tusk
#

tho you can also run kraks! idk when you last used them, but they're a lot better as of 1 update ago

heavy geyser
#

brittleness talent and recon lasgun do a number on armor too

fierce marten
#

Kraks are so nice for boss damage and crusher packs

#

Especially since I don't trust random people to be able to duel a crusher pack in melee and yeeting a krak into one while dealing with something else is nice

sacred pagoda
#

Yeah, packs of Crushers and Maulers spook me on Veteran because I don't have the Arbitrator's "No, shut up." tools like the flash on the shield or the charge.

#

That little bit of breathing room has saved my ass so often.

marsh gyro
#

It's a little tough you gotta pay the talent tax for kraks to one shot crushers on Auric

sacred pagoda
#

Okay yeah, this feels a bit more sturdy.

#

Need to find a power sword with a better stat spread though.

gentle flame
#

Man it's really annoying how many people who are NOT ready to handle auric queue for auric

#

They literally separated the difficulties so that they could queue damnantion without auric modifier in quickplay

#

Died to a crusher hitting from too far away and then spend 9 minutes waiting for them to clear one room just to absolutely fumble a single trapper bomber combo.

gentle flame
sacred pagoda
#

So do we want to recover or destroy these rations?

marsh gyro
waxen patio
#

Recover and then destroy (eat) the rations.

sacred pagoda
#

I'm not eating anything left behind by a Nurgle cult, are you nuts?

fierce marten
#

Not an Ogyrn main I see

#

I recover the rations cause I want to know what happens if things get worse with more nurgle plague on Atoma

flint moss
#

holy shit that daemon is voguing

heavy geyser
#

My tech is to mash whichever button the weapon I want is

#

i'm restroying them, or decovering?

spiral badger
#

I just installed the mod that interacts with them automatically

marsh gyro
#

That would have been nice earlier because it'll glitch out while holding block on melee/ADS-ing and interacting with them and keep the block/ADS up until you switch weapons and not let you fire

brazen fossil
#

I wish we could dash forward

#

Having to spin 90° every time i want to dash forward is silly

heavy geyser
#

You can dashslide forward

#

You can also get a big burst of dash momentum forward if you hold sprint or toggle sprint on while charging a heavy melee attack

#

The longer you charge the heavy attack, the further the burst of movement goes, and then you can slide to preserve the momentum and go even further

ionic tusk
ionic tusk
# heavy geyser You can dashslide forward

I think they mean dodge? and afaik there's no way to dodge forward
however ime sprint sliding forward is usually better anyways since you can time the slides under ranged attacks

#

except when disengaging from melee ig 🤔
then I totally do the camera rotate thing haha

brazen fossil
#

Also i wait because i main ogryn

#

And want to slam into things

ionic tusk
#

understandable

brazen fossil
#

I hope we get an alternative shield for ogryn sadcowboy

#

The arbites one feels so much better to use

ionic tusk
sacred pagoda
#

I’ve decided that I like the power falchion because its heat mechanic is easier for me to manage than the power sword’s energized mode.

marsh gyro
#

It tends to last long enough to zip zap through one horde

dawn totem
#

I do like the power sword for weed whacking through horses if not just mulching them all together

cyan depot
#

Those poor horses…..

marsh gyro
#

Warhamster Horsie K

ionic tusk
#

in the grim future of the 41st millennium, there is only honse

tough compass
ionic tusk
#

my gf was snickering at 'rager balls' earlier heheho

#

X balls is generally how I refer to elites tho 😔

#

tho it's more prominent with the melee elites

cyan depot
#

We should call them herds I think

sonic elbow
ionic tusk
#

idk to me it always feels like a moshpit yet to be formed by a cc ability

#

and herds makes it sound to monotype I think 🤔

#

it's not just a crusher pack, it's a crusher pack + a rager pack + a mauler pack + a bunch of lessers

fierce marten
#

The not at all confusing and vague term my old crew used was "armored guys"

#

The big armors, bucketheads, spiky ragers

tough compass
#

Pack sounds more threatening than herd, ha

#

"rugby team" is good for comedic value

ionic tusk
#

what's a combination of packs?
a packpack if you would

heavy geyser
#

a 30-rack of tall boys.

fierce marten
#

Infinite ammo

flint moss
#

the yyehaw lord

sacred pagoda
#

New class announcement today…

cyan depot
#

Oh shit, I forgot that was today

crystal sluice
#

swag

brazen fossil
#

dec 2 is a lot earlier then I expected tbh

#

but damn do I want to know

#

the theory crafting is killing me

sacred pagoda
#

goddammit this was the only thing I was looking forward to today.

shrewd kite
foggy panther
#

honestly

#

i think its ganger

#

and they realized most people don't want a ganger

neon nymph
#

What you think they're gonna kludge together a Skitarius in a week?

foggy panther
#

no but am guessing they want to reframe the trailer a bit

#

to try and show less of the class' gameplay

shrewd kite
#

sounds like it was GW's decision apparently

ionic tusk
#

iirc they didn't show much gameplay with the arbites trailer either

shrewd kite
#

if i had to guess, a cosmetic that's prominently featured in the trailer got shitcanned literally this morning or something. OR they're doing another timed announcement like arbites and the second project isn't ready for prime time

foggy panther
#

maybe

sacred pagoda
#

I really hope it’s not a ganger.

heavy geyser
fierce marten
fierce marten
sacred pagoda
#

That’s why I’ve been assuming it’s a Tech-Priest of some kind. I don’t think it’ll be a Skitarii though.

#

I’m of the opinion that it’ll be an Enginseer who annoyed Hadron one too many times.

fierce marten
#

Combat servitor but Kayex wasn't jokimg about preservitors all characters who has died once will automatically become one

fierce marten
#

They talked about how they had 3 classes in the works and GW had the say on which one was released

#

And it was almost not Arbites until GW changed their mind

tough compass
fierce marten
#

Yea the dev interview of arbites behind the scenes

#

They gave 0 details on the other 2 classes

#

#shacknews #interview #gamedev

Read More Here: https://www.shacknews.com/article/144769/e4-2025-interview-livestream-event

Shacknews E4 2025 will be broadcast live on our Twitch channel starting at 11 AM PDT on Friday, June 20. The livestream event will feature indie and AAA game developers from around the world. Be sure to tune in live to wa...

▶ Play video
#

Quite a few darktide youtubers had chats with the dev as like part of their special playtester club

#

I will say, it will be very funny if fatshark throws a curveball again, I do not think anyone really guessed arbites since it was mostly ratling, skiitari, enforcer, or ganger.

Imagine if they just dropped a Squat secretly from the League of Votanns

cyan depot
#

My guess is honestly it was just like scheduling failings on the marketing stuff around the class

#

I doubt it was anything really deep

fierce marten
#

The arbites trailers were basically cutscenes

#

I'm still guessing it's some last minute internal change

#

Could be as simple as, GW didn't like the first trailer so they're being redone real fast

haughty ember
#

joke's on all of us it's actually Goboute Rulliman

cyan depot
#

That’s why I think it’s scheduling stuff

brazen fossil
#

I really want a ganger

fierce marten
#

The first arbites trailer was like a minute long and it was basically just a first person view from a low angle of something chasing heretics soon to be revealed as dog

cyan depot
#

The pre-rendered one?

fierce marten
#

Yea

#

The arbites trailers came out like a month apart so they didn't drop a gameplay trailer off the bat

#

Pre rendered trailer then weeks later a gameplay trailer, enough time for changes whatever they might be to be made

split mantleBOT
#

We personally feel a skiitari would be out of place but something like a tech adept could work

Ie not technically a full member of the mechanicum but someone very much associated with them

MissCodedVIIrOS (Her/She) ↩️

[Reply to:](#1159883850562932826 message) I'd be surprised if it was skiitari with the recent announcement, it seems like it could be a rather…

fierce marten
#

Arbite's was fairly out of place at first

#

Whatever fatshark wants they'll make it fit.

#

Or rather GW wants

#

We have both a rogue trader and an inquisitor, they could really requisition anyone into their retinue

#

Even xenos mercenaries

#

And new class doesn't need to be part of Brahms or Grendyls warband, arbites are not under either they are just here under their own power.

#

If they do go ad mech could be anything really

shrewd kite
fierce marten
#

That came later

#

So the announcement that there is a new class already differs from arbites launch

shrewd kite
#

anyways, my money is still on an admech class timed to be announced alongside the mechanicus 2 release date or something

fierce marten
#

I'm on that boat too

#

Although my copium says ratling or new ratling (Votann) cause it'd be funny

cyan depot
#

My eyes have been opened

fierce marten
#

That was my thinking

#

Yes these are definitely iron heads prospectors from necromunda and definitely not anywhere else wink

shrewd kite
#

see, my impression of the inquisition was that they would be more liable to shoot xenos on-sight than a rogue trader, but the owlcat DH game has a more diverse cast than rogue trader's so 🤷

fierce marten
#

Inquisitors vary from Puritan to radical

cyan depot
fierce marten
#

Puritans yes, radical might do stuff like have Eldar mercenary retinue for a bit or even like daemonhost

#

Never ask an inquisitor what faction their girlfriend is

quiet escarp
shrewd kite
#

i remember in rogue trader i romanced the inquisitor while going full chaos and he was apparently unbothered by all the chaos flesh mcgubbins growing in my quarters

fierce marten
cyan depot
#

But Kin aren’t actually super short

fierce marten
#

Like Solo mode was guaranteed*

shrewd kite
#

if it's a votann they could also just give him extended pumps on his powersuit or whatever to make it work

#

i'd complain about the powerscaling but that's all over the place at this point honestly

fierce marten
#

Votann aren't that short cause they got the tall power suit

cyan depot
shrewd kite
# cyan depot

oh yeah they already have the goblin-legged power suits that would work fine tbh

cyan depot
#

It’s not even needed they’re just not really shorter

quiet escarp
# cyan depot

I feel like if they added a squat and actually went with this scale people would get confused and upset unfortunately

#

Because space dwarf that isn't short is kind of a weird thing

shrewd kite
#

anyway, apparently dark heresy is also entering alpha in december so it would also be linked to that i guess

#

kroot confirmed

fierce marten
brazen fossil
#

yeah

#

and they aint short

fierce marten
#

Out of everything weird in 40k tall dwarves are too much?

brazen fossil
#

they are shorter

#

but not short

fierce marten
#

I'm pretty sure if you do min height humans in game that like Votann height

quiet escarp
#

Well sure but the tabletop scale is also all over the road

#

And I think conceptually people expect the squats to be squat

fierce marten
#

Right so if it's all over the place tall dwarves wouldn't be an issue

cyan depot
spiral badger
#

my weird thought is "did someone do some stupid AI shit on some aspect of the trailer and they caught it"

tough compass
brazen fossil
shrewd kite
tough compass
#

I thought Squats are now Votann that have somehow been living in the Imperium for several generations?

shrewd kite
#

makes me think they might need to go back and change some aspect of the character's visuals or something

marsh gyro
cyan depot
#

There’s not a lot of art showing height comparisons but they’re only marginally shorter than humans generally

cyan depot
#

(And even the models are notably bigger than AoS/fantasy dwarves)

fierce marten
#

They're just about human size but real wide

tough compass
#

maybe they would be short if it wasn't for scale creep

cyan depot
tough compass
#

I think it's considered a bit of a slur?

fierce marten
#

Is squat stuff even still canon with Votann

cyan depot
#

Ironheads are kind of their inheritors but they’ve been on Necromunda for a long time

cyan depot
quiet escarp
#

The Ironheads are still called squats

cyan depot
#

Outside of some stuff in Inquisition War

shrewd kite
#

iirc squat used to be the old canon name back when they were just regular imperial abhumans?

tough compass
#

Everything is canon, not everything is true etc.

quiet escarp
#

And I would expect an Ironhead rather than an actual Votann kyn

fierce marten
#

They technically ate abhumans still, human base but made in weird ancestral AI powered cloning vat

shrewd kite
fierce marten
shrewd kite
#

cause it seems to me like they have a lot of the same issues as the tau? Weird, technologically advanced, non-imperial civ that's resistant to chaos and just kinda does their own thing

cyan depot
fierce marten
#

The imperium very much does not know they have ironkin and ancestral cores that are 100% AI

cyan depot
#

And then getting kind of ignored for a while

brazen fossil
#

I honestly think the class might be a sister of battle, GW is pretty petty about those

shrewd kite
#

idk what a sister would bring to the table that a zealot doesn't already honestly

fierce marten
#

Tracks, Ogyrns are all male so SoB being all female balances it out

shrewd kite
#

then again darktide basically has like, 10 ability archetypes 🤷

fierce marten
#

You could argue arbites is just veteran with a dog

#

But it's in the game

quiet escarp
#

The Ironheads also kind of have crazy proportions

shrewd kite
shrewd kite
#

charge. shooting stance. aoe debuff. grenade, CC grenade. The dog explosion is kinda unique tbh

fierce marten
#

Yea so I don't think it being too similar to what an current class could be reimagined as is a limitation for new classes

cyan depot
brazen fossil
#

agreed

tough compass
#

I think the weapon selection helps them feel different too?

brazen fossil
#

imo the arbites is a "tanky vet with dog"
a sister being "a tanky zealot with BIG GUN" is not far fetched

fierce marten
#

Ogyrn is just a big vet, zealot is just a vet high on faith, psyker is just a magic vet

shrewd kite
fierce marten
#

Iirc darktide was going to be like everyone plays 5 kinds of guardsman

tough compass
#

Of course the vet and psyker are the same: they both have unlimited blitzes!

spiral badger
#

if it was based on actual proportions of available rejects every team would be vet and zealot

fierce marten
spiral badger
#

ogryns and psykers stable enough to sent out but stupid enough to be arrested are pretty thin on thee ground

shrewd kite
frank igloo
fierce marten
spiral badger
#

it's more the first bit tbh

tough compass
spiral badger
#

even after the Great Awakening functional psykers, even to the limited standard of the Seer, are uh

fierce marten
#

I'd say like psyker too, yes let's send these 4 death row psykers on an arbites prisoner barge armed and going into a hive city

spiral badger
#

pretty hard to get a hold of

#

and if you sent 4 loner psykers down as a squad they're just gonna Vanish

#

:v

#

all 4 just looking at each other and going "bretheren, let's just go"

cyan depot
#

we have all been KIA in a manner so unspeakable you shouldn’t even try to find out what happened, do not contact us again

fierce marten
#

The funniest thing fatshark could do is do exactly as arbites launch. Rogue Trader & DarkTide both new arbites as classes.

Space Marines 2 & Dark Tide now have Tech Marines as new classes. An tech marine is a level of power over arbites just as arbites was over rejects so it all makes sense /s

sonic elbow
#

I think the idea with a lot of the rejects is to pull the pin on them, toss them into a chaos stronghold and close the door

fierce marten
#

Then we get Eldar Cosair being a tier above Tech Marines

tough compass
#

The rejects are all pretty big loyalists in Darktide. Otherwise they could easily cut and run, yeah

shrewd kite
spiral badger
#

the loner psyker is explicitly not a loyalist. honestly they're so borderline heretical that they probably should just have been shot

shrewd kite
#

but like, where would you go

fierce marten
#

Anywhere really

spiral badger
#

outright saying things like "corpse emperor"