#dark tidings (Darktide for people in the searchbar)
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I was the only greatsword person
Im guessing cause the crusher HP got buffed and blaze force sword has uncanny strike
Oh I see why special heavy one shots crushers with full uncanny stacks
The non-greatsword force sword special also gets all 5 ticks on uncanny which is nice
there's the lad
best part of new setup is ogryns is bigger on bigger mioniter
i get a little bit ghengryn kongryn
heh
this has the look of Wide Kratos
Kratos got done with the Greek and norse pantheon and now out for the chaos God's
Just a spoonful
Surge Surge staff?
Nice, was this aurics and what weapon?
I've been playing with psyker on auric/mortis trials and I don't find the flame staff super useful outside of havoc/trials or soulflame builds so I'm trying other ranged options
Dueling Sword mk 4 dueling, assail w/ empowered psionics / gaze
Dang Assail's popping off
Auric Mortis
but I had to solo multiple rounds because bosses were getting uppity
Dang I realized I never used assail this rework. Dueling Sword is so nice on psyker the parry stomps ragers
There's a bit of a CD between parries but it just means you have to do a backdodge between them and its very good fencer type playstyle which I love so its my favorite weapon.
Assail has ALWAYS been super slept on. I'm not doing anything with my assail build that I wasn't doing before the rework
Yeah the rework didn't really touch assail that much
Warp Unbound peril riding Assail w/ empowered psionics is REALLY GOOD
Especially with Perilous Combustion
PC doesn't translate to crazy damage, but it is Phenomenal for executing large groups of elites
I big thing for me was old assail locked you out of psykinetic aura so less ability spamming
Hotfix 1.9.4 today, lots of toughness nerfs in another attempt to cut down on gold toughness:
https://store.steampowered.com/news/app/1361210/view/678479604962297884?l=english
Of note in the bug fixes:
Fixed an issue where Psyker's 'Charged Strike' talent electrocution damage would scale with the 'Empowered Psionics' Keystone damage boost.
Hey Everyone,ย Hotfix #80 (1.9.4) is currently rolling out across our platforms. In the meantime, you can read the notes below.ย Class Balance Overall weโre very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we wan...
did it spike the damge of heavy attacks?
Yeah the electrocute effect instead of being like a 200 damage bump was coming out to like 600 damage
god dman
Rip my parry buildb
Yea it made devil's claw heavy swing able to one shot anything under a rager/mauler
You'd basically have better horde clear than powered relic blade until tougher enemies came up but for those you simply forever parry block
I found a silly 95% crit chance double barrel shotgun build for mortis trials and getting the no ammo spent on crit indulgence is so good
Or the new crit damage one
And executioner stance having a perk that gives you unlimited magazine ammo im just spamming double barrel shots every second
how do you get to 95% crit on a double barrel
Vet deadshot for 25% then scattershot gets you 95%
Could take another talent for 10% crit chace
I put on mancatchre so it hits aguys of guys on crits and clears hordes
Take crit damage perks on waves and it clears a lot otherwise its just chaff
Its easy to get headshots for marksman focus penace
And for executioner stance to just shoot ranged enemies through hordes
this is more or less the worst thing that could've happened to ogryns
snack recovery mission
oh wait it says recover too, i completely missed that cause when i see 'destroy' my instincts activate
the mechsploitation conditioning
Ah man the all Ogyrn team had to destroy the 4500 rations it's such a shame what happened to the 2000 rations, they tried really hard to save the 10 rations.
Greedy with rations is one thing, greedy with ammo another
bodyguard ogryn voice ahh I was only eating the ones shouty tried to destroy
I used a similar funny recon lazgun build with shock trooper where I just sight in and walk at enemies for absurd amounts of time
yeah that killed it so hard they buffed it and the nodes below it at the same timr to try to compensate
and now psykinetic aura isn't mutually exclusive and has had 3 back to back nerfs (all justified) heheho
it is kind of strange that they talk about it as having come out of the last patch too strong when the last patch was the most significant nerf it's ever had
ie
5% instant recharge -> 4% instant recharge -> 100% for 3s (last patch) -> 60% for 5s
I think all the classes should have 2 or 3 CDR nodes that reflect their class's playstyle like zealot instead of everyone wanting to kill elite/specialists anyway
I did find it weird how zealot's backstab and weak spot CDR talent got nerfed to 75% cause it was too easy but the crit chance one stayed at 100%. Crits are super easy to keep up all the time on zealot if you go left.
yeah but honestly
zealot is on the floor being kicked rn
in my opinion, peak strength zealot is only like 20% stronger than old peak strength zealot
meanwhile peak veteran, ogyrn, and psyker all got like 2x-3x stronger from their reworks and arbites is still ridiculous
Zealot never dying was a big part of its strength and now it's baseline
psykinetic aura also applies to allies which I think is a problem
I said peak zealot, which already picked that
non-old meta zealot is wayy stronger yes
but meta veteran, meta psyker, meta ogyrn all got wayyy stronger also while zealot had nerfs to several key talents
that's not to say zealot sucks I just think it missed out on a lot of the powercreep
I have admittedly spent most of my time recently playing matrydom thammer zealot tho
Bonking be plentiful these days
it's not good but I like it heho
It's definitely in a better place with the martyr and stealth buffs alongside the heavy swing movement speed removal talent. Makes it a lot easier to get to captains after shield bursts.
The new martyrdom buffs are bonkers
oh captains are very consistently just a matter of if my team does too much dps and the shield goes back up before my setup completes
because I can't bring down the shield after I do my setup so I either have to predict when my team will do it or start my setup once it's down
It used to be a lot more easier to mess up if you get body blocked by a poxwalkers.
With the swing speed and movement buff you get set up quicker
Havoc's really just a different ballgame from Auric and the tuning has to account for both
yeah it was worse before for sure
it can't
hitmass modifiers ruins that
it's why arbites casually has +100% cleave with 2 talents and was fine in havoc but made me quit aurics it was so dominating
Yeah that's what I mean about different ballgames
that really needs to get fixed but I doubt most players know about it to complain heheho
Getting 7 pox walkers a swing vs 2 is a huge differential and a bunch of guns can't even reach the 2nd on Havoc 40
I think damage zealot was significantly improved but the previous meta zealot (chant cooldown zealot) had its legs broken
Resulting in a net neutralish change in class strength overall
Arbite's did get some fairly minor nerfs recently, they seem to be getting several small ones over the patches
yeah, fair enough
but damage zealot is still behind imo
Charge damage zealot is really good right now
With either knife or tac axe
Its selfish is the issue, you ain't helping anyone but yourself
But you can do some truly great damage and also are very hard to kill
how does it compare to shout/ds4/plasma vet
whose stocks have imo soared
I took it through havoc 40 rotten armor and it was doing work
you get all the old meta talents plus everything you couldn't afford due to pathing alongside better base stats
Uh, comparable armor clear, worse horde clear (grenades for vet) better boss dps
Harder to kill but worse at range
And obviously no team buff
are you bringing flamer?
Usually bolter for boss murdering
But flamer would also be fine
Reduced boss damage in return for absurd horde clear as long as you have ammo
mixed horde melting moment
I was playing with a flame psyker too
So I really didnt need to bring it
But it would be a fair trade
yeah inferno psyker is a havoc mainstay ime
it's what I run into 30-40 havoc these days
tho I had health issues then my group kinda died so don't play as much
Yeah my hypothetical Best Havoc Team right now is flame psyker, arbites (any good build), ogryn (rumbler build), vet shout build
I haven't had time to theorycraft new changes but I think double psyker probably goes even harder now
inferno/voidblast
You could run double arb or double oggy as long as theyre running different builds
What would be a shot in the arm for me for Havoc would be more boss variety because 10 monstrosities a run at the upper ends with half being captains each time gets a little rote for me
More variety and a couple of spawn locations being limited
I think captains also need a rework
they were meant as finale fights and thus have mechanics to ensure they last a while vs most builds
There's a couple places in each mission where a BoN + twins spawn is just impossible to solve
My least favorite being as an example, the exit sequence on hab dreyko
I've gotten both on the Hab Dreyko finale extraction on the tiny bridge yeah
Edit: beaten
Where they can spawn on the single bridge out and there's just straight up not enough room to reasonably fight
Especially since the finale horde keeps going
oh I do have a mechanics question
do captains count as monstrosities for talents?
As far as I know yes
They count for monster kills
So i assume theyre programmed as such
Bold to assume fatshark's coding would make sense
iirc exe's stance refers to captains and monstrosities seperately but I know from repeated and consistent experiences that they wouldn't know and probably wouldn't bother to look it up for a description heheho
If you're thinking for Arbitrator Execution Order marks then yeah captains count
Captain tag for breeds is separate for monster tag
ooo hopefully it counts for everything then
I was thinking of mostly the +20% damage a few classes have and other one off stuff like the marks
Veteran Bring it Down only counts ogryns and monsters, not captains yeah
Yeah those two are copy pasted, no captains
necro-ing a little, in terms of talking peak zealot, wasn't the zealot like "tippy top tier" for like... forever?
I also heard that most people are generally pretty happy wit the new talent spread
depends
I think it had a period of being very forgiving but ultimately not the most impactful
๐ค like the big splashes they had were flamer and chorus spam
it was probably tippy top for quickplay though due to that resilience
but in premades imo psyker had the most impact
followed by veteran who was between psyker and zealot in terms of survivability and potency because plasma and shout are more versatile than flamer and chorus
that's just my opinion which is heavily influenced by the period after havoc came out, pre ogyrn buff
I do think all the classes have healthier and more engaging trees than they used to
it's just everything but zealot has been turbo powercrept
the period between ogyrn buff and a bit into arbites release I was having health issues so I missed that
but after arbites came out, arbites was like if you glued a psyker's toughness regen and stamina to a zealot and an ogyrn then gave it +100% cleave and +30% move speed. and also a personal extra trust level 10 player following it
kind of rambling a bit now but I think all classes have psyker tier toughness regen now and idk how I feel about that
Anecdotally, my Zealot build got massively buffed since the revision.
Basically everything I did different from the meta build got stronger.
what style zealot do you run? ๐ my aforementioned stealth thammer zealot has definitely benefited heheho
momentum shroudfield relic blade
oooo
pre-revision I decided to explore zealot builds that just didn't bother increasing crit rate at all
and I stumbled into The Boss One-Shot Build
yeag
it's fairly easy to do that now
running thammer usually feels kinda redundant heheho
I've geared the build into an armor-fighting focus
I did it with the relic blade
which is the novel angle
the finesse modifier on running heavy spirals out of control
and you can do what the thammer does while also being the relic blade for all other purposes
I struggle with attack patterns so I didn't really like relic blade when I tried it, but maybe I'll try it again
the buffs to momentum have been huge
yeah I've seen it
when a relic blade user is in a lobby with my build we're fighting over the same stuff and I'm getting there later and dealing with hordes worse
the movespeed and the dodgeslide speed and distance make maneuvering with a two-hander way more fluid. being able to hold heavies and tap run to move to new engagements is huge.
the talent that gives you cleave for having guys around you is one of the most significant additions, it frees up blessing spots you'd need to spend on Wrath or Savage Sweep or similar and let you build for other specializations
I think that talent node is probably just a mandated talent node now
but honestly for me the placement makes that not really that painful, it's super central
Not one shot but using DS with thrust and backstab talents lets you like take out 75% of most bosses health and you get the nice parries.I do love dueling bosses if they aggro me with parry then when the turn around to go after someone else shroudfield into a backstab
It gives Zealots a cool specialization on all the common weapons, where they don't need to budget for cleave blessings
does it scale well into havoc? or have we not tested that yet
Its basically like having wrath active
I switched my relic blade off wrath to run double cooldown blessings for better powered uptime and it started to get stuck in hordes
I think another major thing for zealot was this node getting giga buffed
it used to be +2.5% for three or more
then they added all the clauses it needed to be consistent and 3x'd it's effect
I had to decide if I want that or Duellist and its a hard choice
I ended up giving up duelist
I did that initially, but lately I'm running laspistol instead of bolt pistol
yeah I'm running that also to cope with thammer's speed
The thing I gave up on zealot was bleed talents, backstab ones compensate quite well
tho that's probably why it's been feeling less punchy recently heheho
I forgot I even had duelist on
part of my play is if I need to turn off powered state in a hurry I swap to ranged
which was nice with the new bolt pistol mark
you can brawl at close range and stagger crowds with it
but I really always wanted to make laspistol work, so I'm playing around with it seeing what I can make it do.
New Bolt Pistol especially with lethal prox staggers small crowds like wild
the thing I see a lot of potential is: Ghost blessing activated on-dodge talents, which Zealot has like four of
One shot at a plasma gunner pack about to all unload and they have to start over with their charge
so Ghost proccing can auto-activate duellist
and I'm seeing how that synergy plays out
iirc this is my build
heavy laspistol?
very good
I'm speccing headshots instead of infernus
I run 3 wound curios and immediately damage myself down to 2 wounds left
so I have full stacks but 2x the hp I would have at 2 wound curios
so it's essentially turning a wound curio into a 2x hp curio heheheho
Is that more HP than say 1 HP and 2 wounds?
I did not check but I don't see how it wouldn't be
like uh
oh also I forgor to mention the really nice part
after until death procs and you heal
you'll basically always still be at full stacks
I run this right now
with 2 wounds you'd have to only have 1 wound left to get full stacks
and a 1 HP curios is only +21% hp
I feel like that middle section shape might be optimal in a way where the outer branches could stand to be buffed a bit
I might have remembered a few of my talents wrong actually, iirc I do have backstabber
I think they fixed the thing where you needed backstabber to get backstab damage from Shroudfield
It used to not work without it.
I'm just now realizing I could have blood redemption instead of disdain
disdain hasn't been changed right?
Backstabber is nice and the heavy suppressing enemies talent, its got quite the range and shuts down nearby gunners from shoot you
I tried that but it never felt like it did anything
In my experience Disdain is a horde clear talent, since stacks drop on whiff its one of those talents you only maintain if you keep hitting things every swing.
I noticed quite a difference before plasma gunners were nerfed
they did change disdain where it stocks and procs on every swing, and not one and then the other
you'd have a swing of gaining stacks and then a swing using the stacks
Yup they fixed disdain
that's huge
literally 2x better heho
but it is a chained-hit effect so if things die and you whiff one extra swing you lose it all
still better than losing it all every time (?)
its too hard to slam the brakes so I just write that off as "this is for mixed hordes"
I put a point into Riposte in the bottom right, I wondered what the utility of that one is vs Disdain
I think the juice is that you can build stacks with your ranged weapon out, or in general before you get into melee range. its a second Sustained Assault that you get before you hit anything.
Ghost blessing procs it
Yea its 100% finesse now, which finesse covers weakspots and crits but you dont get double damage buff on weakspot crits
which is part of my laspistol experiment
I have been super enjoying laspistol as a specialist deleter
Does Ghost proc zealot taents now
It procs all on-dodge talents
although I think I am very unusual in how I engage with specialists, it's my favorite part of the game
I have it built with Desperado
I have the crit on dodge (think it's desperado) and the burn on crit
but I just kinda threw on what looked good
I don't have a crit build so I use desperado and the laspistol base 15% crit rate to basically juice up to coinflip crits instead of mostly all crits
if you give it +25% flak damage it gets strangely good at killing plasma gunners and maulers with chestshots
but moving a point into Duellist lets it headshot a bit nicer for the finesse on non-crits
I always thought "oh this is just a crit build gun" but I'm finding success on a non-crit build. Although there's a few cases where I still think the bolt pistol is just a better answer, I want to make it work.
I use the faster firing one but honestly I wouldn't recommend it without an autofire mod
which is hilarious because they specifically made them fire slower so players wouldn't need a macro
imo
dumpstat stability
get max mobility
then run around at dueling sword and knife speeds
That's what I did.
walking at enemies while spam hipfiring is also super hilarious
that runspeed with Momentum's speed boost and Thy Wrath makes you go so fast
Its crosshairs tighten up when you slide
it wants you to be a space cowboy
understandable
usually I do this when I'm pressed up against some lessers I'm dodge abusing
One of the things that kept me from using it is far-away snipers
really? I find it pretty good at that
I am always counter-sniper on my teams and one bolt pistol pops them
I often pop snipers while in the middle of a horde, so a quick push > swap > aim > shoot > swap > block
it staggers super quick and you can spam to keep the stagger up
for my build the las pistol needs two shots to kill a very far sniper instead of one
oh
I kinda just swap to my laspistol right away and then dodge spam
mine needs way more shots than that heheho
yeah. the bolt pistol doing it in one is really nice.
but this is a time of exploration and discovery, so I'll find another answer.
"hit the knife shots"
I guess I'm conditioned from when I ran old vigiliant autogun which had really bad TTK outside of headshots but amazing flinch
so you hit a bodyshot and the recoil eventually makes it a headshot, and the enemy is stunned the entire time
oh I hate that about the las pistol, one headshot causes a flinch where they lower their head out of followup range
chest > head doubletaps work
I love it heheho
the sooner the enemy stops being able to attack the better in my book
but getting head > head shots is a huge pain.
are you using the slower firing mark or the faster firing one?
I started using the slower firing one but switched to the faster one
the kantrael
the slow, strong one
I'm leaning on finesse more than crit rate so I want those hits to be nice and big.
game crashed while my computer was in sleep mode and i got an interesting message
[Engine Error]: Deadlock detected while waiting on main thread. Update was not called for 1427.8 seconds. You need to supply a crash dump or a crashify link in the report since we need both logs and crashdump to investigate this.
Love this event because it churns out darktide memes
https://www.rxddit.com/r/DarkTide/s/2dk6ynEx9K
I prefer the fast one personally
it has nonexistent recoil so I can dump headshots and build stacks of whatever effects I am running, ime to better results than individual stronger shots
and it's less overkill on trash for the classes that can actually run out of ammo
I don't run infernus either
I'm played around with all of vet's guns to do the marksman focud/executioner stance (penaces still calls it volley fire) penaces and marksman focus does work for at least auric, basically all the lasguns and autoguns can one shot headshot with some mark
Fastest mark infantry Lasgun can one shot headshot and can get really high crit chances in general to take advantage of the no ammo consumed on crit. Normally overkill but mortis trial's new crit damage indulgence is kind of bonkers, ideal for penaces farming.
It has perks like 200% weak spot damage and the base one is crits explode enemies similar to new Bolt pistol but it kills lesser enemies instead of stagvers so your single target damage gun can be horde clear.
Volley Fire is the version you have before you can spec into a skill.
As in before you reach the level to get other abilities and it's upgraded?
Iirc volley fire was the vet's og only ability and they never really changed many penaces hence why like psyker has warp battery penaces for max warp charges and brain bursts rather than middle keystone.
Looking again, Its still odd cause to unlock keystones to do marksman focus penace you need to first unlock abilities so its not volley fire anymore as its now Executioner's Stance
which penance is this? I'm not seeing any that both require a keystone and ability for veteran
there does seem to be an error with the Be Methodical penance which requires you to have volley fire active for over 20 seconds, when it can't extend it's duration like executioner's stance can so that doesn't seem possible with the un-upgraded version
and it can't be for consistency either since Stay Alert specifically calls out Executioner's Stance heheho
Youre right im thinking Psyker which has ones that need a specific keystones and ability combo
Marksman focus ones are standalone that say volleyfire
In a weird way the accetran shotgun is the best for this, with mancatcher and a crit one headshot can get you 15 stacks in one shot
I am confused
did you mean 15 stacks of marksman's focus? because that penance is not about markman's focus
Oh I misread
And its only 10 stacks for the marksman focus one, im still going at it
I got it fairly quickly with the silly recon lasgun build
idk how much of that was mortis and how much was normal missions, but iirc it took like, less than 10 total
I wasn't even super aiming for headshots
with this gun you sight in and wave it back and forth vaguely at the enemy
and some of the hits will be headshots
I can hit a headshot in darktide like more than 10m away unless its with a knife
the main source of headshots is all the lessers that will get caught in your eye level gaze heheho
Is the extending duration exclusive to Executioner's Stance and not part of Volley Fire? I cant tell since my vet alrealy unlocked exec stance
๐ค honestly it might just be shock trooper + normal mission
since mortis has less enemy density I think
yes
base vet might as well not have an ability
Auric mortis trial has higher density than aurics
understandable
Its like havoc 25-40 density at times cause you get the super buffs
maybe density wasn't the right word
but like, enemies per minute? it also has a higher focus on elites and specialists over lessers
Waves are super random, sometimes the final wave is like 2 daemonhosts which is easy work with full perks and sometimes wave 6 has 5 monstrosities at once and 12 monstrosities that wave
which ultimately all only count for 1 kill for the penance
the same as a poxwalker heho
The volley fire one?
no the marksman's focus one
Ah ok I see now, you're saying killing a monster is 1 kill same as a poxwalker since it just says enemies.
yeah
to do it faster you'd want to maximize time spent mowing through hordes of lessers
Ive just accepted penaces are wack
this is true
I still don't get why this is private
this is a thing that could randomly happen without even trying, I've seen it
meanwhile I've seen this effect a ton of games before people explained they were doing it and it'd only ever really happen if you went for it, and it's not private
Really the only explanation I found is it used to be an issue and they just never updated it
Zealot has one for spending games under one wound HP and done under 20 minutes but it's private only cause it was an issue back then. Nowadays you can easily do this by accident playing martyr zealot on rolling steel
There's just no reason it should be private now
It's kind of a lame explanation but probably the truest one, fatshark never updated it despite the game changing so much since first few months
it was part of the initial spread of penances, and used to be 90% of the boss damage was brain burst
This was also pre enhanced psionics and pre-buffed brain burst
You had to land like 30 in a row
Ooooo new class is in the works confirmed https://www.playdarktide.com/news/celebrating-10-years-of-tide-with-new-content-and-a-new-class
They say a release Timeframe in next few days
I did it on a BoN with some friends and it was literally 5 minutes of me running around in a circle on the big dustbowl area on one of the outside maps
That was a funny one
Then hilariously immediately after finishing a poxbuster instantly killed me
Peak tide
Reveal could be just like showcasing the class but still this seems like the fastest fatshark has been
Woag
i disagree, they mentioned that prototyped other ones
kinda hope we get a skitarii or smth
My money's on a hive ganger
I also bet hive ganger
But nol like just any ganger but like a hive boss
Would meet the power level of an arbites
Being able to use illegal tech and the best gear you can buy on the black market
Cyber arm would be fun
They might save it for a future class but black market rosary would be neat
Similar to captains where it gives you a shield and when it breaks it explodes
maybe instead of ganger we're getting a hired gun
im almost less interested in the theming and more the mechanical niche the new class will target
Those arent mutually exclusive
Mechanical niche could be anything really I dont think anyone expected a pet class in darktide before arbites was announced
Ratling
Except short characters they said no to that, but ratlings of unusual size
Or 3 ratlings in a trenchcoat
Ratling riding piggyback on an ogryn
Theyre doing mechanicus stuff for space marine and rogue trader, so very likely a mechanicus class to match that
Prolly skitarii
Maybe they did do arbites in sync with rogue trader and techmarine is coming to space marines 2
Hmm, that might be too tall. Solution: Ratling riding piggy back on a regular human
Ratling skiitari with so many augments its as tall as a human, or a cyber silt
skitarii would be sick
bring back bardin's wild ride cowards
coming back after two years and itemization seems a lot better
no more rolling for hours trying to get a level 4 blessing
They cleaned up a lot of the game, you can make the build you want and then throw it into the thresher.
The one little thing that isn't easily achievable is getting proper curios. I think they mentioned that it was a depricated system they're mostly leaving alone as of the weapon crafting overhaul update, but it is still a dose of the old pain if you want a 17% Toughness or a +3 Stamina curio.
Ok I was wondering about the curios
90% of it is just checking after every game (optionally on all chars if you're really desperate)
but if you have the mod to let you visit the shops from the main menu it gets a lot less painful since you can check them all in like 1m instead of having to load the mourningstar like 5 times
For toughness ones I'd just settle for 16% for now and get a 17% when it comes up. It's not a noticeable difference in many cases
you can also check melk but honestly idk how often he refreshes
I think every 24. hours
dumping daily currency into the random curio also works but I wouldn't do that
It is still improved tho, used to be you could only swap some of the perks on each one
I don't get why they don't just let you empower it capped by trust level
I guess they and randomness there still but wanted to leave room open for them figuring out someone more interesting in the future?
But yeah, I agree
Especially since 420 is the magic number for curio power
That would be great
Iirc they wanted to leave it to rework it later but later never came
Eg the time they said they'd add a solo mode
On the one hand it's grown on me over time there's no solo mode and you gotta bat back the beasties with the power of teamwork with fellow folks, on the other, not everybody's got stable internet
I'd want a solo mode to get private penaces, the only ones I don't have are the private penaces on zeolot and psyker
Or at least the private requirement to be gone the I wouldn't need solo mode
I think the issue is darktide is entirely server based unlike vermintide which was p2p
Yeah these days they're outdated
Servers a good amount better now but it was worse before and like the server load of 4 instances with a player each is more than 4 players in 1 instance
Also random but I learned recently fatshark has like 200 people compared to arrowhead 100, which surprised me fatshark is larger considering arrowhead pumps out HD2 stuff like wild.
Then I went deep and learned it's an external management issues since darktide has to wait on approval from games workshop for like everything significant including content and it's like a wait of back and forth meetings before they can even start a thing
And games workshop is rather strict and hands on with darktide as it's one of the flagship games series. FS doesn't do much of any thing unless GWS says to
Fukin gw as usual
they're also still updating their prior games right? ๐ค
I think mods have solo mods (but admittedly I haven't used any of them)
The solo mods disable any pform of progress
2 others VT 2 and Ii forgot the other
in fairness that's kinda the cost of adapting someone else's work, you have to agree to their terms and GW does care about lore accuracy
Some IPs give more freedom than others and some are easier/faster to work with
Its not an inherent thing of adapting someone's work, it is mostly GW being big, corporate, and cautious
the gorgonum does work
I'll probably swap to the achlys because it's supposed to be better
but goddamn does this thing hit
ok so mastery is progression, what else is progression?
also how do I get better curios?
Upgrade primary and secondary to around 400 power level and keep it in your inventory
Brunts shop goes up to 350ish depending on the power level of stuff in your inventory
check shop a lot
not sure if it's also gated by trust level or the highest curio you have
legitimately the only sane way to get them fast is to install the mod to check shop from main menu and check all your characters once every other game
I assume post trust level 30?
'cause difficulty unlocks, havoc unlock, curio slot unlocks, crafting station unlocks are all technically progression but I'm not sure if you'd count those
Once at Trust 30 it's easiest to just check Melk 1/day for curios 420 power and up, can coast on +16% toughness/+20% health curios before building a stable of +17%/+21% curios
yeah I'm coming in with an old level 30 character
also wow the kickback has punch
kinda forgot how hard this thing hits
if you're talking about power level progression, it's very realistic now to minmax stats by spam buying from brunt until you get the statline you want and upgrading it
but in terms of vertical power level, once you have rating 500 weapons with level 4 minor perks and tier 4 blessings, 3 curios with max stats and level 4 minor perks, and 30 talent points, that's it
you can mash the random curio button on melk's if you have a stack of melkbux
its the fastest way to get close to a good one, comma, maybe
the progress after hitting max gear is surviving more intense missions with it
the joy of mastering your kit and tweaking your build
ok so bully club obviously the + toughness blessings are optimal
but hear me out
perfect strike + smackdown
infinite cleave
idk if it actually needs more cleave
top ogryn scientists recommend against crit builds
have you seen The Ogrynomicon yet?
nope
everything you could ever want to know about being an ogryn https://steamcommunity.com/sharedfiles/filedetails/?id=3044646170
ok I'm glad to see that my analysis of the kickback matches the ogrynomicon
namely "wow Back Off seems very good with this"
kickback good
I have mine built with the surgical/blaze away combo they recommend and I can attest to it working good
https://youtu.be/gIX1qct8_dU?si=Eb4vjT_6ga5aTtiX i can't believe how ogryn-coded all the ogryn VAs are
kickback surgical feels like it builds stacks way faster than other guns
you get guaranteed crit very fast
it makes it nice for picking off distant gun havers
because of the way minimum pellet damage works
and then blaze lets you mash into a horde
also even hipfire it knocks crushers over for like 15 seconds
doesn't do any damage but they'll sit down for a while
My favorite part is Toby longworth (bodyguard ogryn) is also the guy who does the narration for a bunch of black library audiobooks in particular a bunch of gaunts ghosts
question, the arbites shock maul, what exactly does its alt fire do thats different?
It's kinda weird where if a target's staggered then you do the special then they get the zip zap electrocute animation
I think it's like some of the other quick swipes - high stagger value
oh nvm
I was kinda close at least
Yeah the specials do boost the impact on hit so two specials in a row is usually a good play
that makes sense i was curious as about how to best use it, somtimes i just start spamming it to kick off the extra damage against shocked targets
pickaxe...good
pickaxe + kickback is a good time.
Idk if it was nerfed but I saw funny power maul builds where it just yeets entire rooms of walkers across the map
Yeah if you wanted big impact the Power Maul is the closest the Ogryn has to a shoryuken besides the knife uppercut
The new 12 second lockout on energized hit is pretty rough though
When I see it happens it's like an Ogyrnhemier grenade went off minus the boom sfx so you can actually see
Just one second the enemies are there then the next they're gone.
12s doesn't seem like a bad trade
was that the build with power maul where it proc'd both the explosion size talent and burn stacks talent on it's explosion?
I have no clue Ogyrn is a mystery to me
Yeah it's really good for deleting a crusher or a mauler/ rager pack, you just gotta not miss because by the time you line up the second heavy hit the charge is gone
Yup
Its the big boom nades on a gun
Good horde clear and good boss damage
In mortis trials you can do silly builds where you just constantly spam it and kill other player's frames
It's the same for flamer and flame staff
On lower difficulties its pretty underwhelming as infinite cleave is overkill but on havoc it's god tier
Rumblr is basically ogyrn's plasma gun it just kills everything well and does good boss damage and stagvers a huge radius
And ammo efficient
if you're running the event there's also a modifier for more ammo rn
I was wondering why I was randomly getting 100 grenades
I have been talking about it in as many lobbies as possible and eventually someone told me to press tab and look at buffs in top left lel
certainly one of the ui choices of all time
it is Today O'Clock when I learned that curio ilevels don't matter
they correlate with better effect but they cant be changed and have no stats to calculate
yeah but the important part is that it's +21% HP or whatever not ilevel
Yeah as long as it's 420 you're getting the full 21% HP or +3 stamina, 400-410 relics have a rounding error with the Stamina and it's not the full +3 and +20% HP is only like 380
huh, TIL
and I mean +20% HP is still most of the way there
it's a 5% difference in HP boost which practically speaking is probably not noticeable
but having a "real" precision weapon is pretty cool
i built my power maul like an ullapool caber.
deadly accuracy + surgical on the achyls stubber is really goofy though
I might swap to opening salvo but the damage boost on headshot is bananas
<@&1042950387478560878> darktiiiiiiiiddee
@high pivot
Or arbites
That 50hp max damage talent is kind of slept on, with an HP curio you can be absolutely stupid and tank like 4-5 crushers/snipers from full HP
As a zealot main though, yea crushers don't worry me. I'll dance in between a pack of crushers
Just be faster
There's a bit of juggling you can do where you bonk them in the noggin hard enough to interrupt the overhead and rotate between them and it's a delicate dance
Several Ogyrn weapons seem to be able to stagvers them out of an overhead
You can just bonk ones starting it up
A trick I learned for zealot and arbites is they only do the overhead if you're far enough away. If youre like basically touching them they do a shove back attack that doesn't do much damage to get you into range to trigger the overhead
But if you just run forward they can get stuck in a shove loop, mostly useful for being stuck in a corner with one. Packs will rarely let you do this as one will be in overhead range, which ironically I find it's just better to run forwards so a crusher shoves me back out of hitting range of a crusher about to start the overhead animation
if you're stuck in the crushers just press F key, 2/3 chance you resolve the crisis. otherwise: spike the nuke like its a touchdown.
<@&1042950387478560878> darktide bugs is biting or maybe thatโs lice
I wanted to send a gif of a mutant punch kaboom from fallout 4 but couldnโt find one so Iโm just writing it out
I unfortunately burned the frag bomb earlier in the run and wasn't able to snag a nade
and PBB rather than one of the other actives
Ah, worst case scenario for ending up in the crusher cuddle puddle.
Nice thing about everyone running regenerating blitzes is the ogryn getting all the grenade pickups if they're not a rock ogryn.
Juust let the nukes rip, big man.
More like 1/3rd for psyker, assail won't do anything and brain burst helps against only one crusher
I think shredders still stagger crushers, smoke doesn't much
I think, vet shout, zealot chorus, either of the stealths, ogyrn dash, voidblast psyker all have a good chance to get out of a scenario where they can't move in an ogyrn ball
everything else you probably have to be able to move imo
tho I could also see ogyrn taunt and arbites dash maybe working depending
for blitzes I think the activation time will probably make the crushers kill you before a shredder goes off
'cause to me the question boils down to 'can you restore movement before one crusher decides to overhead you'
hm I guess castigator arbites + shock mine would probably work? since you could survive long enough for the mine to go off
and howl, that's pretty instant ๐ค
Actives change it a lot yeah
Zealot's abilities just all counter Crushers between Fury, Chorus, and Shroudfield
I don't think fury will really do anything in that scenario
at best you quickly kill 2 and are probably still stuck
Psyker yoou get to die in the bubble, stagger with venting shriek, or see if you can kill with gaze before still getting one shot
I think voidblast is probably just Fine tm depending on if you have enough time to get a blast off
Psyker is kinda just "don't be in that situation"
I dont use fury much at all but I thought it pushes back crushers a bit
which isn't an ability
come to think of it maybe rumbler has the same deal
IME actually getting enough charge to stagger crushers up can be dicey in the moment
where you can aoe knockdown right on yourself
I think you'd be able to manage it just due to the overhead animation taking time?
Zealot kind of like just perfectly fine with Crushers out of all the bases classes, a dozen ways not to die.
Arbites might win out though
Like most of the blitzes and ablities for arbites would make you fine for if you were cornered by a crusher pack
For the overhead yeah but they have some other faster attacks which can squish psyker pretty fast too
And if there's 6 you're probably getting hit by some of them
this is true
esp. if those interrupt the charge ๐ค
speaking of
does anyone run arbites grenade ever
I have not seen it since launch week
I do for fun but mines are better
and like dogless penance runs on malice
Not since I got dogbomb ngl
I don't ever see a usecase for it
It's pretty great for deleting ragers
Since the bottom left node was fixed the arbites grenade kind of fell off
it just seems like. non regenerating howl
If you go dog less it's fine but if you go dog less mines are nicer
whereas mine has tons of utility in saves or infinite cc
Oh I did use it for a dogless build
it is kinda in an awkward spot with 4 charges and then the two lenses you'd look at it through are against a regenerating blitz or using a talent node that makes max charges matter less since it regenerates 1/60s either way
Grenades value is in its ability to react fast but the stance and charge are abilities that are basically instant so they do the same thing and arbites has no shortage of staggers
Well 5 with dog less, but 3 mines is kind of real strong
Since it's also 60s for mines
๐คdid you hold them or what? I'm curious what play patterns having 5 blitz charges allows
It's just better value for that regen
The one build I found worked well with grenade arbites is with break the line and forceful keystone
You literally have a stagger available at all times and could throw staggers like heavy attacks
Which idk if I'd say bring into havoc but in auric and below it let's you just barrel through hordes without letting go of W cause they're just too perma staggered to attack back
Since they grow back they were kinda just weapon 3 for me
I just hucked em at Problems
Mostly middleweights like ragers and such
They also fully knock down crushers
To me easy access to staggers of arbites grenade is like, overkill for arbites who already has a ton of stagger on demand
Which arbites is still rather good at everything but they espeically got staggers
I was talking about active abilities, not blitzes, and specifically about the ogryn shout and charge.
So still 1/3rd for psyker, venting shriel might stagger enough to buy a bit of time but bubble and gaze wouldnt be all that helpful
Also 2/3rd for vet, infiltrate could get you could since they'd turn around and leave and shout gold toughness would prevent a one shot, volley you just kill one or two before getting smashed
I don't think shout gold toughness is the deciding factor, you'd still get obliterated just maybe with a second or two more to throw a nade, imo it's the knockdown that would be massive
Also that
the knockdown is the big thing that lets you get around the crusher collision
which both the charge and the shout on the ogryn do.
is there a way to view weapon cleave values?
Not in game that I'm aware of
you can see them only if the weapon has a stat that modifies its cleave really
unfortunate
on the heavy pick I'm weighging up heavy hitter impact vs cleave
I don't think I need even more cleave
but I think I've run out of cleave before
also pickaxe good
You can't cleave carapace armor no matter how much cleave you have
There are other ways to cleave carapace but I don't think the pickaxe has any of them
Pretty much every ogryn weapon has good cleave baseline
That might be it, I think I was getting stuck on mixed mauler/other packs
though the heavy pick sweeps still kill maulers reasonably fast even if it doesn't oneshot
Branx bonks with the special can stagger pretty good too
Oh I think some ogryn weapons do have one of the ways
the Perfect Strike weapon blessing specifically enables cleave on Carapace during a crit.
I ran it on my Eviscerator, which is how I learned about that.
A mauler helmet will flatly stop any base weapon no matter how high the cleave budget remaining.
Ogryn having crit blessings is a cruel prank.
Wait really?
Aww
But their heads are at such a perfect height for sweeps
Yea maulers Helms are now Carapace
Were they ever not?
They used to be flak
Huh I wonder when that was changed
Actually nvm they were always carapace, its scab ragers that got flak into carapace and it was torso only
Ah ok that makes more sense to me
I meant the cleave stop thing
if you're running Branx, give them the ol' "vertical handshake'.
Mauler helms have always been carapace.
Scab Rager body armor became carapace recently.
If you haven't tried it yet I recommend running Borovian Pickaxe. It has the most nuanced combo routing and once you get the hang of it it can do everything easy.
the borovian is nice but the branx does so much damage
it is best in class at turning heads into craters.
Branx also has some pretty good combo routes for horde clear special->heavy->repeat or just light->heavy->repeat
I usually loop push attack heavy and its very good
If you need to get your stamina back up the route Letter3 posted gets you sweeps without spending stamina.
Shove I use a lot to interrupt the flow to get an overhead when big guys show up but thatโs just how I have it mentally routed
what's a good difficulty for randoms?
I can clear heresy comfortably with just about any teammate but damnation I wipe a bit more on
That's kinda just damnation with randoms
Stuff sometimes just goes wrong
I personally have more luck with damnation than heresy
Auric is fine with random
Hell when I do havoc they're basically random with extra steps with party finder
I feel like damnation I have more instances where the randoms just splatter on contact
The better teammates are on the higher difficulties.
just max it out?
You have to earn your way up to aurics now
So people don't blunder into games they can't handle.
I mostly just need to farm money and plasteel
How comfortable are you in Damnation?
I can't solo carry in damnation
esp with all the mutants in the current modifier
but damnation feels like heresy with less margin which is fine
Do what's comfy but err towards the higher thing.
If you got a good way to pop carapace and mutants then damnation should be okay, ogryn pickaxes can do both
the issue is mostly clearing mutants and the horde at the same time
Karsolas pickaxe is a good medium ground for that
There's a hell of a lot of poxwalkers on threat 4 and 5 yeah
Kickback with pierce and blaze away can do a versatile poxwalker clear with the special if running left side melee ogryn and since you're doing right side gungryn then what could be the play is can opener ripper gun plus a cleaver or bully club
If running single stubber then thunderous bully club or shovel should handle most horde/carapace
ok lowkey I think the issue is that people ragequit the second they get downed
so I think the branx does fine it's more that when I end up in a scenario where I'm last up facing a mixed group of mutants crushers and chaff with flamers and bombers chucking fire at me I cannot clutch
and idk if that's a me issue frankly
Yea first down rage quitting is less common on higher diffs
I've gotten the most rage quits on malice and heresy
idk maybe it's because people don't get downed as often
Players in auric often are competent enough
but I've had one mission where arguably we lost because we went from a 4 person team to a 2 person team and then the last run I got dropped into a position that was transparently fucked
but people leave way more on auric ime
Martyr zealot says winning replacing someone with no HP
I keep forgetting they collapsed the levels haha
Damnation means max for me still
Yea I forgot the old lowest level they removed
It's odd cause hi intensity damnation is basically the same as auric for everything but the modifiers
idk maybe I'm just bad
Downquitters happen all the time.
nah it's not that
It's a game with a high skill floor
more that I'm not necessarily carrying my weight
There is a title you can get for surviving 10 games in a row or so without being downed.
And for a while if you quit out it didn't count.
looking at this scoreboard and thinking
though there is a risk of focusing too much on the scoreboard
You don't need these numbers.
It doesn't really help you get better to look at numbers. It's mostly only good for testing builds
Yeah sometimes there's just a hail of bad zones and fire and that's just luck of the draw, it's not expected to clutch; flamers, puppies, bombers, mutants all take extra melee damage if you can close the gap and if you can't, I like boxes better than frag bomb for causing a ruckus while emptying ammo
Branx is my favorite pickaxe too
ime damnation is the worst normal difficulty
I think it's a mix of enough enemies to be threatening but not to max out all your talents
plus the ratio of ally-skill to enemy-difficulty is the lowest, probably because it's the last difficulty before everyone caps out at auric/auric mael
I used to do warm-ups on damnation but every time I start doing it again I decide warming up on auric or heresy is easier heho
also, if you're getting thrust into losing games, I'd say avoid quickplay
you can queue into games that are already lost both metaphorically and literally
and I think you actually have a higher chance of doing so than missions doing fine, because missions where stuff is going awfully are going to be the missions with open slots and high turnover
and the most important part: some damnation games are STILL equal to auric games, just with teammates who aren't trying to queue into auric missions
the only real thing the bespoke 'auric' difficulty did is allow you to have the hi intensity modifier twice on the same mission
if you're in a hi intensity shock gauntlet damnation- that's probably harder than most auric missions
Uprising I think
I think it literally is
Yeah Auric and Damnation have the same enemy HP, just different spawning intensity
I think uprising is the lowest now, the old lowest used to be sedition
damnation can have the same spawning intensity as auric even, with a hi intensity modifier
unless they silently changed that, but I think they just added hi intensity stacking to auric
but a hi intensity damnation should equal a no modifier auric
and the same for no hi intensity auric modifiers with their hi intensity variants in damnation
Yeah I'm not as deep a diver on the spawn wave logic as some of the dataminers so that all sounds correct first glance
Been a while since I did Maelstroms, I should see how they compare to Havocs
it's from when auric didn't even do anything and was just guaranteed hi intensity modifier spawns
they did a recent timer change for waves
it's still definitely easier than the latter fourth of havoc unless u get one of the silly modifiers with a team not ready for it
Not having to chew through 700000 monstrosity HP helps
like you can get no ammo or monstrous specialists
but in havoc you have both of those at like 80% power always plus a ton of other stuff
and then the only other thing it can really throw at you is more poxbursters
the other stuff is either mostly silly (mutant waves) or like 30% power of the havoc equivalents (nurgle's blessing)
Extra blitz is its own reward yeah
yeah there is always a positive modifier also
but a lot of people don't even use it lmao
ie extra blitz doesn't really do much outside of the nade blitzes
oop being back on pc and seeing I missed a whole message while on mobile, sorry ๐
Oh yes the extra blades of faith
extra blitz aka fuck you psyker
Does it not give you an extra assail
That'd be almost funny if it didn't as actual fuck you
Ok so like the maelstrom mod
Ogyrn, arbites, zealot and vet purely benefit from extra blitzes with all blitzes.
Smite and brain burst psykers are just SoL
They get reduced peril costs iirc
On the flip side it's never been a better time to Smite it up so it still works good
Smite has been good and they keep buffing it lol
200% damage is insane for a single talent even if it's a keystone, I've only seen bonuses like that in mortis trials with the +200% weak spot damage
Nothing big, the tree rework made the better smiting baseline, bumped peril cost 25%, but also made it way easier to get more peril reductions
Getting 100% more nukes as ogryn is fun
Goes great with Veteran super ammo boxes
I despise having to figure out builds on my own, does anyone have any resources where I can find good ones for Arbitrator?
GamesLantern's Darktide page has a builder and a community repository:
https://darktide.gameslantern.com/builds
Thank you.
Mister E has arbites builds
Although really you could just blind build and be carried to auric without trying
Probably, but if someone else has figured out the best build for what I want to do, why not use it?
Arbitrator you could probably click random nodes and put together a build that works, that is a very solid class.
Personal taste really counts for a lot because if you don't like a particular weapon set there's plenty others that do the job 95% as good
I would agree for most other classes but the difference between the least optimized and most optimized arbites is not huge
Yeah like the branx isn't optimal as far as I'm aware but I do like it and I'm definitely operating at a level where execution is more of a limit than the actual limits of the weapon
Though I think I'm souring on the single stubber on melee ogryn because it takes too much aiming
The twin stubber I can whip out and hipfire a burst to pop snipers but the single stubber good as it is I actually need to see
Arbites is just kind of designed overall OP
I like the arbitrator shotgun with the flat spread and I like the shield and maul.
Ah yeah the dread enemy of the 40k gamer, actually seeing what's being shot through the explosions
Though also I think I might just go back to the rumbler because the rumbler is probably my favorite
I do have my favorite nodes on arbites that goes on all my builds
That's a really solid combo
Generous AoE for snipers and shooters, precision anticarapace when I need it, fast time to target since I can hipfire it at full? accuracy
Iโm not here to think too hard about the talents, Iโm here to crack heretic skulls.
So this will be helpful.
Or just the horde with a bunch of shooters bodyblocking for the sniper
It has the pen to hit but its hard to see or ping the actual sniper
I find Arbites very boring honestly but itโs cert functional
Iโm hoping the next class is weirder
Esp on train with the long center sightline
I like it because itโs so straightforward, personally.
Yeah itโs a different strokes thing
Yeah.
Next class is probably ad mech related
My favorite builds are all complicated internal synergy psyker builds which are one mistake away from blowing the fuck up but in the mean time kills everything
Space Marines 2 is releasing a tech marine and it seems GW syncs new class releases across IPs
I like when I point a gun at a guy and then he dies when I pull the trigger.
On a similar vein martyr zealot for me
Maybe I should give Ogryn another shot soon.
I get a single out from dying but that's it and I return any weapon I use is godly
Zealot is my second favorite
Psyker even now is less forgiving than martyr zealotn
Melee Psyker does pretty beefy toughness regen these days
You got to be at like peak intuition on surviving with the game's base mechanics to do well at Psyker at higher diffs.
Zealot at least has the undying talent every 2 minutes and like all of their abilities are a get out of jail free card
Melee psyker is weird for me
Since itโs definitely strong
But I love Zealot for backlining, it's fun being deep in enemy backlines being surrounded on all sides and the thing that keeps you alive is moving around fast
But it feels weird for party comp to not take advantage of infinite ammo guns
The shortest mark on the single stubber has a faster draw and aim time, I think. The big damage one is the one that takes time to aim.
I think the short one can also be hipfired more easily too.
Infinite ammo and infinite cleave for flame staff, only gets better as you go up in diff
Especially in havoc
Kickback is also a great companion for the pickaxe
Flame staff is even better than infinite cleave cause Carapace doesn't stop it
Grenade gauntlet can be good for picking off single high-priority targets too
Agreed - I like using the voidblast staff when melee because it handles crowds good and melee can do single target softened up by blast brittleness
The graduated sights actually work! You put the line that matches the width of a target's shoulders across their shoulders and the shot will land. the big angled lines I believe are for ogryn shoulders.
Itโs unrealistic to know how they work though
I found if running Voidblast it was often better to just cc the crowd in melee by staggering at your feet and dodging than go melee due to some few enemies around yoy. I found it odd as someone very melee pulled
I play in character
Knowledge is the tool of the enemy
I hope the new class is weird like psyker
Same
My kingdom for a power claw
Psyker has no grenades, often no need for ammo, can blow themselves up. It's kind of noticeable in mortis trials when like most of the archetypes don't benefit you at all
That's the class, just cyber arm power weapons
sparkhead is grenades, sah
My blind hope is Rustalker
Digitigrade legs are pretty cool
I know a lot of people say could be skiitari but I hope for something weirder
My dream vision is ork freebootas who can share the ogryn weapon pool.
but my money is on Ratlings.
Arbites kind of caught almost everyone by surprise, it was often like ratling granger, enforcer, or skiitari
I'm hoping fatshark does it again with some relatively obscure ad mech
admech with mechadendrites sticking in from the corners of the screen will be cool.
I do hope for mechdendrites
underseer with combat servitor summons for weapons
Imagine one of the abilites being like dual wield your current gun or something
There was a video from Jo Plays where she mentioned some hint through Fatshark that the event we're doing now leads up to the class reveal, which is where I'm willing to guess it might be Ratling Time. They did mention the height thing but I think a) they can share the Veteran's cover shooter peeking mechanic and b) they did actually go through a lot of levels adjusting geometry to accommodate the cyber-mastiff, and that got me thinking like, well, what if that accommodates hobbitses as well?
Interesting I didnt know they changed geometry for cyber mastiff
Ratlings with deployable rotisserie chicken, bratwurst and liquor bottle blitzes
In, I think the smelter level? The whole showers area got changed.
Maybe cause I just play humans and dont notice but I dont know of many spots where like being short would be not playable or unfun to play
When those changes happened my game started having cached lighting issuues in those areas
Itโs like, almost all cover
If you did like a peak over cover mechanic and super mantling itd be fine
I think a short character clipping the ankles on bulwarks would be funny.
Since youโd be a sniper class with very poor situational awareness
But yeah, peek over cover mechanic already exists.
(Or ability to fight in melee)
But only for Veteran. They could give it to Ratlings.
I never use cover so I dont keep an eye for it
The geometryy made sure dogs could navigate easier.
Iโm also mildly skeptical of the IP synergy theory since techmarine dlcs are super common
But only mildly
Well arbites did sync up for Rogue Trader and Darktide and there was a darktide cameo in Rogue Trader
Thatโs the only mildly part
Although Rogue Trader and Darktide got arbites at the same time, I imagine Darktide won't introduce techmarines
I think an admech class would make a lot of sense
Ok that would be fucking hilarious though
Itd be funny if every new class power scaled above the previous
The "event leads up to the reveal" hook is what's getting me thinking.
Combat servitor would mean they'd have to rerecord Kayex's lines about preservitors
What does bad rations lead up to?
Second Ogryn
A friend mentioned hive ganger.
Arbites being on another tier than Rejects. Techamarines being on another tier than arbites. Eldar Mercenary being on another tier than Techmarines. New classes are obvious /s
Zola is a former ganger so it would fit.
There's also story hooks about Eldar ships being cloaked around Atoma.
The Mortis story bits have started talking about Eldar a lot.
I could see Ganger with like stim buffs branch, maybe poison branch (storywise used to counter nurgle hordes), leadership branch
The water gangs went quiet but they were never found dead or any signs they fell apart despite being in a lower levels of the hive than the Rejects have gone where the nurgle plagues are worse
I could see a plot McGuffin where we hire water gangers to use whatever they had to survive to delve even deeper towards the bottom of Atoma
Techmarine would be hilariously out of scale
Though the Tertium 5 also kill like protagonist space marine quantities of enemies
For the thing that the Braum's Grandpappy wants at the bottom of Atoma
Naw just make him huge
Sorry scale powerwise
Wouldnt a tech marine be around the same size as an orgyn, just technically taking up more spaces cause of the dendrites
Yeah I should have specified powerscale
Space Marines are about Ogryn sized but move as fast as Rinda Karnak.
Arbites was a huge power jump from Rejects really, I wouldnt even be mad
New class: namilliuG etuoboR
This game being Space Marine-Free is one of the refreshing bits about it.
Also the idea that Rejects are on astartes level would be funny
I mean on the tabletop one astartes can't kill three hundred poxwalkers therefore
Itโs about the same honestly
Astartes chapter investigates cause no way 4 guy teams could do what the inquistor reports and they got to investigate
Higher floor but same at level 30 so to speak
If theorhetically we did get techmarines, which chapter would come to Atoma
Whoever's closest and Grendyl can browbeat into sending One (1) Marine
I think itd be funny if it was wolves, scars, or salamanders just so we could find a lost primarch via Atoma
One Zealot Priest can kill a Beast of Nurgle with one stroke of a Relic Blade.
Interactions between the Inquisition and Space Marines:
Would you like to hear my theory on where Grendyl is?
22 unamed regular prisoners high on faith bringing back a primarch would be so funny
Speaking of
I don't think Grendyl is real
Grendyl is real and on the ship
My theory is || he's Swagger ||
I think it's actually Rannick and Hadron doing a bit
Whether or not he's still a human is another thing
I do want more spooky admech guns
Don't get me wrong the weapons in DT are great
But I crave bizarro weapons instead of assault rifles and swords
Braum mentions in trials how she hates that despite being the ship misstress of the ship that she is 3rd in command to her granddad Grendyl and the magos that serves him
Please the vibrating sword which makes people explode
They got a lot of the basic gun archetypes covered
Radiation gun that just kills everyone around it
With just, honestly, such a wild depth of cuustomization
The gun radiation isnt even the weapon, its just a side effect for the actual projectile
A game letting you pick the power/rate of fire ratio of a gun to suit your tastes.
Or give you two or three entire movesets for a melee weapon.
Helldivers 2 was good for that, letting you pick RPMs per weapons and firing modes
Ok actually being able to swap marks is pretty sick
Cuts the amount of godroll hunting I need to do by 1/3
That was an addition from like, last year? It used to not be that way.
Those were dark times.
Well in HD2 you can change firerates and firing mode mid mission via weapon wheels
But now I have basically optimized weapons for every ogryn weapon I like using, which is nice
Little things like Agripiina Braced Autoguns having the slowest rate of fire but also having penetration are nice little details.
I hope we get things that arent just bullet/las for a class
Higher ROF for applying DoTs
Lightning thrower not all that unusual for ad mech
Also did DoTs get nerfed at some point?
Sort of the opposite for some dots
Light em up is still good but I've seen hail of fire recced at times and it feels just as good against most targets
I don't know, but there are some blessings and talents that apply their damage buffs also to DoTs
Soulflame is now hilariously broke since it caps at 30
Perilious flames adds stacks beyond 16
You can make the burn ticks stronger with the right synergies
Yea damage buffs and weapon buffs affects dots
And iirc electrocute and burn now is affected by hitmass so they disappear pretty much instanty on crushers and bosses
bleed i dont think has been changed
I think bleed is the only one which hasnโt been changed at some point
But it may have been early
I cant recall any changes to bleed since locked and loaded
Which is lowkey big for havoc as bleed isnt affect by any negative modifiers
Makes bleed builds on havocs with knife really good
Pre-arbites, I would have expected the hypothetical ad-mech class to be a tech-adept . Post them I guess anything up to a low-level tech-priest fits?
DT is about being unnamed characters on the ground (until you hit level 30 and become a named character)
More like a character with a title
You and the others that made it this far are still the Rejects instead of rejects
Headcanon Rannick and Morrow though knows our names
yeah I'm wipipng a lot more on auric
and it's kinda hard to say why because I don't just want to say that my teammates are bad but like
idk I think I'm doing decently?
maybe I'm going too slow but I am killing enemies as they come to me which is what's slowing down my pace
Have you noticed what specifically has been killing you?
It's usually a good idea to kill while moving forward to catch up with a team
Being out of coherency is real rough if you get hit by a specialist
Waves are also part time based and I don't know how it works but backtrack waves are a thing, idk if it'd trigger if the team goes back to rez you
Soloing auric as the last one standing is something you can achieve later on
One thing to get used to switching to auric from lower ones is that you really have to push into enemies and force progress and objectives
Since you canโt kill until you get a breather very well
Waves don't really stop, helping push the front lines is pretty key as it's a war of attrition for most classes
You're kind of dead in the water if your team is out of ammo/hp for most comps
Yeah itโs mostly a mindset switch
Is it odd, cause the 1st 4 diffs you can play darktide like a standard horde game just fine, basically hunker down and kill until wave thins then move on but auric and especially havoc the best stat is to push forward to the next med station
ok maybe the answer is my teammates
Especially on havoc where you often get less than 4 charges so counterintuitively damage is king as taking less time to push forward means less chances you or your teammates take damage.
I just had a run wipe on heresy with 3 vets where none of them were shooting snipers
and I can't do horde clear and also shoot at ranged enemies
Yea that happens, it's why all my builds on pub games are able to handle every enemy in the game
Yeah some days I just commit myself to being the designated marksogryn because otherwise the specials won't stop
One thing that annoys me is when people ignore mutants
I can handle one at a time it's more that if I need to pull out a gun to shoot at ranged enemies while also killing melee enemies I cannot solo carry like that
Yea it's going to throw the person soon but that's a person out of the action for seconds and could easily lose 3s buffs that sets them back during a wave. If there's no other specialists mutants should take priority
2 mutants isn't bad and easy to avoid but when people let it build up to like 4 or 5 then its real deadly
idk maybe I'm being entitled but the gun class should be shooting specials?
All classes should
yeah a better way to phrase it is that I should not be the only person shooting at the snipers
Yea ideally snipers should not be able to take more than 2 shots especially if there's multiple
In a perfect world everybody would blast the snipers and mutants and some folks just don't see / hear them
But alas randos are randos
I end up doing a lot of countersniper as Zealot.
Snipers tend to activate about 75 meters out and a lot of guns just aren't able to click pixels at that range too
swing swing push swap aim shoot swap block push swing
Unless itโs wide open I donโt usually think itโs worth shooting mutants
(Since they take 3x damage or so in melee)
Besides snipers and more fragile specialists like bombers, flamers, trappers. Is there any enemy where a gun does more damage
When in doubt, toss a knife at it.
I feel like looking at games lantern most enemies are more vulnerable to stabbers
Which as a zealot I do love stabbing and knives
Specialists generally have weakness to melee baked in, but guns are much safer ways to deal with them while juggling other things.
The safety is the big value of a gun
I think the Melee vs Ranged thing is particularly noticeable with Mutants because they are a lot beefier than other specialists.
The multiplier is also very large
I think it is the same for all of them. But the others die pretty quick when you shoot at them (even if they die even faster when you stab them)
They shrunk a couple of the melee modifiers in the October patch, flamers and bombers take 2x now, mutants 2.5x (down from 3x); Hounds are still 3x
Oh, huh. Interesting
Some guns have really good maniac damage like infantry lasguns so there's still good mutant blasting especially if you can tag the weak spot
Their head is so smol though
Just a little guy, it's his birthday
I usually just pickaxe the mutants
The pickaxe does solve a lot of problems
I'd been running twin linked stubber ogryn for the event because with 1200 bullets why not and it's nice to be able to blast mutants on the way in
Headshots on muutants are a bit less obvious to line up
So shooting them is landing a bunch of body shots
The telekinetic can opener trick still works with chainswords
pov: +25% cleave minor node and all +toughness nodes are mandatory
also I think you would have to make a deliberate attempt to exclude all of the good toughness regen nodes from a build
plz no more power creep I already had to disable the lighting to get the game to not lag out heheho
not when they came out
I also still think now the more mediocre builds you can make on other classes are probably equal to arbites before you factor in how strong the dog is
imo it doesn't feel like it was included in the budget
Something I've noticed is that people don't want to risk getting hit to drop a sniper, inversely making sure they get hit by a sniper
Or a bomber
To a certain extent, they're right, deal with the most immediate threat first to avoid damage, but also sometimes you have to buy space and shoot
Because a basic zombie isn't as much of a threat as a bomber or sniper or netter. Sometimes you do what you can to earn space and then risk it to manage threats
Incidentally, Ogryn being able to just normal dodge and knock over a bunch of dudes to line up a stubber shot is real convenient
the advantage of a lot of fast swap big bang weapons like revolver or arbites shotgun is the ability to do a push, hotswap, blast a sniper or bomber, and swap back before the poxies recover
Yeah, I just see a lot of pub teams get taken apart because no one wants to deal with distant threats over close ones
this is a thing you should practice because it feels great and helps a ton
Arbites is kind of ideal anti sniper cause even if they dont pick a shield weapon they can grab the talent to only take 50 max damage to HP
The most frequent one is ignoring bombers until they hit critical mass
If they fumble they can eat like 5 sniper shots in a row before being downed so they have a ton of leeway
And if running doggo send doggo after a sniper
bombers are like stupidly high priority to me
theyre more dangerous than snipers
and more annoying
especially tox bombers
i hate those fuckers
Snipers you can dodge, bombers you cant if youre in an small enclosed space
Bombers restrict movement
They can split the party or force someone into a corner which shuts down defensive options
Snipers can deny a sight line but you can atleast dodge them reliably. It's an extra thing to listen/watch for on the mental stack yes, but it's doable.
You dont even need to really watch or keep track, the snipers laser line flashes before shooting so if you see a flash then dodge or slide (zealot) and you'll be fine
I hate bombers. But the worst is more than one bomber at a chokepoint. You're basically forced to go through the fire at that point
