#dark tidings (Darktide for people in the searchbar)

1 messages ยท Page 38 of 1

fierce marten
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Specifically the non great sword one

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I was the only greatsword person

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Im guessing cause the crusher HP got buffed and blaze force sword has uncanny strike

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Oh I see why special heavy one shots crushers with full uncanny stacks

marsh gyro
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The non-greatsword force sword special also gets all 5 ticks on uncanny which is nice

drowsy tusk
crystal sluice
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there's the lad

drowsy tusk
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best part of new setup is ogryns is bigger on bigger mioniter

flint moss
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i get a little bit ghengryn kongryn

drowsy tusk
waxen patio
fierce marten
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Kratos got done with the Greek and norse pantheon and now out for the chaos God's

gentle flame
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We do some damage

drowsy tusk
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Just a spoonful

marsh gyro
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Surge Surge staff?

fierce marten
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Nice, was this aurics and what weapon?

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I've been playing with psyker on auric/mortis trials and I don't find the flame staff super useful outside of havoc/trials or soulflame builds so I'm trying other ranged options

gentle flame
marsh gyro
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Dang Assail's popping off

gentle flame
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but I had to solo multiple rounds because bosses were getting uppity

fierce marten
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Dang I realized I never used assail this rework. Dueling Sword is so nice on psyker the parry stomps ragers

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There's a bit of a CD between parries but it just means you have to do a backdodge between them and its very good fencer type playstyle which I love so its my favorite weapon.

gentle flame
marsh gyro
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Yeah the rework didn't really touch assail that much

gentle flame
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Warp Unbound peril riding Assail w/ empowered psionics is REALLY GOOD

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Especially with Perilous Combustion

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PC doesn't translate to crazy damage, but it is Phenomenal for executing large groups of elites

fierce marten
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I big thing for me was old assail locked you out of psykinetic aura so less ability spamming

marsh gyro
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Hotfix 1.9.4 today, lots of toughness nerfs in another attempt to cut down on gold toughness:
https://store.steampowered.com/news/app/1361210/view/678479604962297884?l=english
Of note in the bug fixes:
Fixed an issue where Psyker's 'Charged Strike' talent electrocution damage would scale with the 'Empowered Psionics' Keystone damage boost.

Hey Everyone,ย  Hotfix #80 (1.9.4) is currently rolling out across our platforms. In the meantime, you can read the notes below.ย  Class Balance Overall weโ€™re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we wan...

flint moss
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did it spike the damge of heavy attacks?

marsh gyro
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Yeah the electrocute effect instead of being like a 200 damage bump was coming out to like 600 damage

flint moss
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god dman

fierce marten
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Rip my parry buildb

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Yea it made devil's claw heavy swing able to one shot anything under a rager/mauler

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You'd basically have better horde clear than powered relic blade until tougher enemies came up but for those you simply forever parry block

fierce marten
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I found a silly 95% crit chance double barrel shotgun build for mortis trials and getting the no ammo spent on crit indulgence is so good

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Or the new crit damage one

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And executioner stance having a perk that gives you unlimited magazine ammo im just spamming double barrel shots every second

flint moss
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how do you get to 95% crit on a double barrel

fierce marten
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Vet deadshot for 25% then scattershot gets you 95%

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Could take another talent for 10% crit chace

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I put on mancatchre so it hits aguys of guys on crits and clears hordes

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Take crit damage perks on waves and it clears a lot otherwise its just chaff

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Its easy to get headshots for marksman focus penace

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And for executioner stance to just shoot ranged enemies through hordes

crystal sluice
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this is more or less the worst thing that could've happened to ogryns

drowsy tusk
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snack recovery mission

crystal sluice
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oh wait it says recover too, i completely missed that cause when i see 'destroy' my instincts activate

flint moss
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the mechsploitation conditioning

fierce marten
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Ah man the all Ogyrn team had to destroy the 4500 rations it's such a shame what happened to the 2000 rations, they tried really hard to save the 10 rations.

marsh gyro
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Greedy with rations is one thing, greedy with ammo another

drowsy tusk
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bodyguard ogryn voice ahh I was only eating the ones shouty tried to destroy

ionic tusk
ionic tusk
ionic tusk
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ie
5% instant recharge -> 4% instant recharge -> 100% for 3s (last patch) -> 60% for 5s

fierce marten
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I think all the classes should have 2 or 3 CDR nodes that reflect their class's playstyle like zealot instead of everyone wanting to kill elite/specialists anyway

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I did find it weird how zealot's backstab and weak spot CDR talent got nerfed to 75% cause it was too easy but the crit chance one stayed at 100%. Crits are super easy to keep up all the time on zealot if you go left.

ionic tusk
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in my opinion, peak strength zealot is only like 20% stronger than old peak strength zealot
meanwhile peak veteran, ogyrn, and psyker all got like 2x-3x stronger from their reworks and arbites is still ridiculous

marsh gyro
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Zealot never dying was a big part of its strength and now it's baseline

ionic tusk
ionic tusk
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non-old meta zealot is wayy stronger yes

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but meta veteran, meta psyker, meta ogyrn all got wayyy stronger also while zealot had nerfs to several key talents

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that's not to say zealot sucks I just think it missed out on a lot of the powercreep

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I have admittedly spent most of my time recently playing matrydom thammer zealot tho

marsh gyro
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Bonking be plentiful these days

ionic tusk
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it's not good but I like it heho

fierce marten
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It's definitely in a better place with the martyr and stealth buffs alongside the heavy swing movement speed removal talent. Makes it a lot easier to get to captains after shield bursts.

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The new martyrdom buffs are bonkers

ionic tusk
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oh captains are very consistently just a matter of if my team does too much dps and the shield goes back up before my setup completes

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because I can't bring down the shield after I do my setup so I either have to predict when my team will do it or start my setup once it's down

fierce marten
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It used to be a lot more easier to mess up if you get body blocked by a poxwalkers.

With the swing speed and movement buff you get set up quicker

marsh gyro
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Havoc's really just a different ballgame from Auric and the tuning has to account for both

ionic tusk
ionic tusk
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hitmass modifiers ruins that

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it's why arbites casually has +100% cleave with 2 talents and was fine in havoc but made me quit aurics it was so dominating

marsh gyro
ionic tusk
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that really needs to get fixed but I doubt most players know about it to complain heheho

marsh gyro
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Getting 7 pox walkers a swing vs 2 is a huge differential and a bunch of guns can't even reach the 2nd on Havoc 40

spiral badger
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I think damage zealot was significantly improved but the previous meta zealot (chant cooldown zealot) had its legs broken

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Resulting in a net neutralish change in class strength overall

fierce marten
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Arbite's did get some fairly minor nerfs recently, they seem to be getting several small ones over the patches

ionic tusk
spiral badger
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Charge damage zealot is really good right now

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With either knife or tac axe

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Its selfish is the issue, you ain't helping anyone but yourself

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But you can do some truly great damage and also are very hard to kill

ionic tusk
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how does it compare to shout/ds4/plasma vet
whose stocks have imo soared

spiral badger
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I took it through havoc 40 rotten armor and it was doing work

ionic tusk
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you get all the old meta talents plus everything you couldn't afford due to pathing alongside better base stats

spiral badger
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Uh, comparable armor clear, worse horde clear (grenades for vet) better boss dps

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Harder to kill but worse at range

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And obviously no team buff

ionic tusk
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are you bringing flamer?

spiral badger
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Usually bolter for boss murdering

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But flamer would also be fine

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Reduced boss damage in return for absurd horde clear as long as you have ammo

ionic tusk
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mixed horde melting moment

spiral badger
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I was playing with a flame psyker too

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So I really didnt need to bring it

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But it would be a fair trade

ionic tusk
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yeah inferno psyker is a havoc mainstay ime

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it's what I run into 30-40 havoc these days

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tho I had health issues then my group kinda died so don't play as much

spiral badger
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Yeah my hypothetical Best Havoc Team right now is flame psyker, arbites (any good build), ogryn (rumbler build), vet shout build

ionic tusk
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I haven't had time to theorycraft new changes but I think double psyker probably goes even harder now
inferno/voidblast

spiral badger
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You could run double arb or double oggy as long as theyre running different builds

marsh gyro
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What would be a shot in the arm for me for Havoc would be more boss variety because 10 monstrosities a run at the upper ends with half being captains each time gets a little rote for me

spiral badger
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More variety and a couple of spawn locations being limited

ionic tusk
spiral badger
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There's a couple places in each mission where a BoN + twins spawn is just impossible to solve

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My least favorite being as an example, the exit sequence on hab dreyko

marsh gyro
spiral badger
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Where they can spawn on the single bridge out and there's just straight up not enough room to reasonably fight

marsh gyro
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Especially since the finale horde keeps going

ionic tusk
spiral badger
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As far as I know yes

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They count for monster kills

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So i assume theyre programmed as such

fierce marten
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Bold to assume fatshark's coding would make sense

ionic tusk
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iirc exe's stance refers to captains and monstrosities seperately but I know from repeated and consistent experiences that they wouldn't know and probably wouldn't bother to look it up for a description heheho

marsh gyro
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Captain tag for breeds is separate for monster tag

ionic tusk
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ooo hopefully it counts for everything then
I was thinking of mostly the +20% damage a few classes have and other one off stuff like the marks

marsh gyro
ionic tusk
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oof

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arbites also has it copy pasted (probably)

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and psyker

marsh gyro
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Yeah those two are copy pasted, no captains

opaque crown
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necro-ing a little, in terms of talking peak zealot, wasn't the zealot like "tippy top tier" for like... forever?

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I also heard that most people are generally pretty happy wit the new talent spread

ionic tusk
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I think it had a period of being very forgiving but ultimately not the most impactful

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๐Ÿค” like the big splashes they had were flamer and chorus spam

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it was probably tippy top for quickplay though due to that resilience
but in premades imo psyker had the most impact

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followed by veteran who was between psyker and zealot in terms of survivability and potency because plasma and shout are more versatile than flamer and chorus

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that's just my opinion which is heavily influenced by the period after havoc came out, pre ogyrn buff

ionic tusk
ionic tusk
ionic tusk
heavy geyser
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Anecdotally, my Zealot build got massively buffed since the revision.

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Basically everything I did different from the meta build got stronger.

ionic tusk
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what style zealot do you run? ๐Ÿ‘€ my aforementioned stealth thammer zealot has definitely benefited heheho

heavy geyser
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momentum shroudfield relic blade

ionic tusk
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oooo

heavy geyser
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pre-revision I decided to explore zealot builds that just didn't bother increasing crit rate at all

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and I stumbled into The Boss One-Shot Build

ionic tusk
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yeag
it's fairly easy to do that now

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running thammer usually feels kinda redundant heheho

heavy geyser
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I've geared the build into an armor-fighting focus

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I did it with the relic blade

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which is the novel angle

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the finesse modifier on running heavy spirals out of control

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and you can do what the thammer does while also being the relic blade for all other purposes

ionic tusk
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I struggle with attack patterns so I didn't really like relic blade when I tried it, but maybe I'll try it again

heavy geyser
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the buffs to momentum have been huge

ionic tusk
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when a relic blade user is in a lobby with my build we're fighting over the same stuff and I'm getting there later and dealing with hordes worse

heavy geyser
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the movespeed and the dodgeslide speed and distance make maneuvering with a two-hander way more fluid. being able to hold heavies and tap run to move to new engagements is huge.

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the talent that gives you cleave for having guys around you is one of the most significant additions, it frees up blessing spots you'd need to spend on Wrath or Savage Sweep or similar and let you build for other specializations

ionic tusk
fierce marten
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Not one shot but using DS with thrust and backstab talents lets you like take out 75% of most bosses health and you get the nice parries.I do love dueling bosses if they aggro me with parry then when the turn around to go after someone else shroudfield into a backstab

heavy geyser
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It gives Zealots a cool specialization on all the common weapons, where they don't need to budget for cleave blessings

ionic tusk
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does it scale well into havoc? or have we not tested that yet

heavy geyser
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Its basically like having wrath active

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I switched my relic blade off wrath to run double cooldown blessings for better powered uptime and it started to get stuck in hordes

ionic tusk
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I think another major thing for zealot was this node getting giga buffed

heavy geyser
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prior tot he patch

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That node is extremely strong

ionic tusk
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it used to be +2.5% for three or more
then they added all the clauses it needed to be consistent and 3x'd it's effect

heavy geyser
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I had to decide if I want that or Duellist and its a hard choice

ionic tusk
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I ended up giving up duelist

heavy geyser
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I did that initially, but lately I'm running laspistol instead of bolt pistol

ionic tusk
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yeah I'm running that also to cope with thammer's speed

fierce marten
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The thing I gave up on zealot was bleed talents, backstab ones compensate quite well

ionic tusk
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tho that's probably why it's been feeling less punchy recently heheho

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I forgot I even had duelist on

heavy geyser
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part of my play is if I need to turn off powered state in a hurry I swap to ranged

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which was nice with the new bolt pistol mark

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you can brawl at close range and stagger crowds with it

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but I really always wanted to make laspistol work, so I'm playing around with it seeing what I can make it do.

fierce marten
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New Bolt Pistol especially with lethal prox staggers small crowds like wild

heavy geyser
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the thing I see a lot of potential is: Ghost blessing activated on-dodge talents, which Zealot has like four of

fierce marten
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One shot at a plasma gunner pack about to all unload and they have to start over with their charge

heavy geyser
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so Ghost proccing can auto-activate duellist

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and I'm seeing how that synergy plays out

ionic tusk
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iirc this is my build

heavy geyser
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Oh nice, how are you liking the new Martyrdom?

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yeah the kantrael

ionic tusk
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very good

heavy geyser
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I'm speccing headshots instead of infernus

ionic tusk
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I run 3 wound curios and immediately damage myself down to 2 wounds left

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so I have full stacks but 2x the hp I would have at 2 wound curios

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so it's essentially turning a wound curio into a 2x hp curio heheheho

fierce marten
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Is that more HP than say 1 HP and 2 wounds?

ionic tusk
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I did not check but I don't see how it wouldn't be

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like uh

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oh also I forgor to mention the really nice part
after until death procs and you heal
you'll basically always still be at full stacks

heavy geyser
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I run this right now

ionic tusk
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and a 1 HP curios is only +21% hp

heavy geyser
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I feel like that middle section shape might be optimal in a way where the outer branches could stand to be buffed a bit

ionic tusk
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I might have remembered a few of my talents wrong actually, iirc I do have backstabber

heavy geyser
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I think they fixed the thing where you needed backstabber to get backstab damage from Shroudfield

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It used to not work without it.

ionic tusk
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disdain hasn't been changed right?

fierce marten
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Backstabber is nice and the heavy suppressing enemies talent, its got quite the range and shuts down nearby gunners from shoot you

ionic tusk
heavy geyser
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In my experience Disdain is a horde clear talent, since stacks drop on whiff its one of those talents you only maintain if you keep hitting things every swing.

ionic tusk
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the way disdain used to work

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it only applied every other swing

fierce marten
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I noticed quite a difference before plasma gunners were nerfed

heavy geyser
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they did change disdain where it stocks and procs on every swing, and not one and then the other

ionic tusk
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you'd have a swing of gaining stacks and then a swing using the stacks

fierce marten
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Yup they fixed disdain

ionic tusk
heavy geyser
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but it is a chained-hit effect so if things die and you whiff one extra swing you lose it all

ionic tusk
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still better than losing it all every time (?)

heavy geyser
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its too hard to slam the brakes so I just write that off as "this is for mixed hordes"

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I put a point into Riposte in the bottom right, I wondered what the utility of that one is vs Disdain

ionic tusk
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that got nerfed this patch heho

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I could never afford it after my initial builds

heavy geyser
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I think the juice is that you can build stacks with your ranged weapon out, or in general before you get into melee range. its a second Sustained Assault that you get before you hit anything.

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Ghost blessing procs it

fierce marten
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Yea its 100% finesse now, which finesse covers weakspots and crits but you dont get double damage buff on weakspot crits

heavy geyser
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which is part of my laspistol experiment

ionic tusk
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I have been super enjoying laspistol as a specialist deleter

fierce marten
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Does Ghost proc zealot taents now

heavy geyser
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It procs all on-dodge talents

ionic tusk
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although I think I am very unusual in how I engage with specialists, it's my favorite part of the game

heavy geyser
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I have it built with Desperado

ionic tusk
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I have the crit on dodge (think it's desperado) and the burn on crit

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but I just kinda threw on what looked good

heavy geyser
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I don't have a crit build so I use desperado and the laspistol base 15% crit rate to basically juice up to coinflip crits instead of mostly all crits

ionic tusk
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if you give it +25% flak damage it gets strangely good at killing plasma gunners and maulers with chestshots

heavy geyser
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but moving a point into Duellist lets it headshot a bit nicer for the finesse on non-crits

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I always thought "oh this is just a crit build gun" but I'm finding success on a non-crit build. Although there's a few cases where I still think the bolt pistol is just a better answer, I want to make it work.

ionic tusk
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I use the faster firing one but honestly I wouldn't recommend it without an autofire mod
which is hilarious because they specifically made them fire slower so players wouldn't need a macro

heavy geyser
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That one I think is The Infernus Mark

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mash out those stacks

ionic tusk
heavy geyser
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That's what I did.

ionic tusk
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walking at enemies while spam hipfiring is also super hilarious

heavy geyser
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that runspeed with Momentum's speed boost and Thy Wrath makes you go so fast

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Its crosshairs tighten up when you slide

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it wants you to be a space cowboy

ionic tusk
heavy geyser
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One of the things that kept me from using it is far-away snipers

ionic tusk
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really? I find it pretty good at that

heavy geyser
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I am always counter-sniper on my teams and one bolt pistol pops them

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I often pop snipers while in the middle of a horde, so a quick push > swap > aim > shoot > swap > block

ionic tusk
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it staggers super quick and you can spam to keep the stagger up

heavy geyser
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for my build the las pistol needs two shots to kill a very far sniper instead of one

ionic tusk
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mine needs way more shots than that heheho

heavy geyser
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yeah. the bolt pistol doing it in one is really nice.

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but this is a time of exploration and discovery, so I'll find another answer.

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"hit the knife shots"

ionic tusk
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I guess I'm conditioned from when I ran old vigiliant autogun which had really bad TTK outside of headshots but amazing flinch
so you hit a bodyshot and the recoil eventually makes it a headshot, and the enemy is stunned the entire time

heavy geyser
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oh I hate that about the las pistol, one headshot causes a flinch where they lower their head out of followup range

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chest > head doubletaps work

ionic tusk
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I love it heheho

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the sooner the enemy stops being able to attack the better in my book

heavy geyser
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but getting head > head shots is a huge pain.

ionic tusk
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are you using the slower firing mark or the faster firing one?

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I started using the slower firing one but switched to the faster one

heavy geyser
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the kantrael

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the slow, strong one

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I'm leaning on finesse more than crit rate so I want those hits to be nice and big.

ionic tusk
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understandable

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I don't have crit either tho

heavy geyser
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everyone has crit with the laspistol, its got that 15% critrate

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its nice

flint moss
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game crashed while my computer was in sleep mode and i got an interesting message
[Engine Error]: Deadlock detected while waiting on main thread. Update was not called for 1427.8 seconds. You need to supply a crash dump or a crashify link in the report since we need both logs and crashdump to investigate this.

fierce marten
sonic elbow
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it has nonexistent recoil so I can dump headshots and build stacks of whatever effects I am running, ime to better results than individual stronger shots

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and it's less overkill on trash for the classes that can actually run out of ammo

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I don't run infernus either

fierce marten
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I'm played around with all of vet's guns to do the marksman focud/executioner stance (penaces still calls it volley fire) penaces and marksman focus does work for at least auric, basically all the lasguns and autoguns can one shot headshot with some mark

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Fastest mark infantry Lasgun can one shot headshot and can get really high crit chances in general to take advantage of the no ammo consumed on crit. Normally overkill but mortis trial's new crit damage indulgence is kind of bonkers, ideal for penaces farming.

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It has perks like 200% weak spot damage and the base one is crits explode enemies similar to new Bolt pistol but it kills lesser enemies instead of stagvers so your single target damage gun can be horde clear.

heavy geyser
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Volley Fire is the version you have before you can spec into a skill.

fierce marten
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As in before you reach the level to get other abilities and it's upgraded?

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Iirc volley fire was the vet's og only ability and they never really changed many penaces hence why like psyker has warp battery penaces for max warp charges and brain bursts rather than middle keystone.

fierce marten
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Looking again, Its still odd cause to unlock keystones to do marksman focus penace you need to first unlock abilities so its not volley fire anymore as its now Executioner's Stance

ionic tusk
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which penance is this? I'm not seeing any that both require a keystone and ability for veteran

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there does seem to be an error with the Be Methodical penance which requires you to have volley fire active for over 20 seconds, when it can't extend it's duration like executioner's stance can so that doesn't seem possible with the un-upgraded version

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and it can't be for consistency either since Stay Alert specifically calls out Executioner's Stance heheho

fierce marten
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Youre right im thinking Psyker which has ones that need a specific keystones and ability combo

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Marksman focus ones are standalone that say volleyfire

fierce marten
ionic tusk
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I am confused

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did you mean 15 stacks of marksman's focus? because that penance is not about markman's focus

fierce marten
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Oh I misread

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And its only 10 stacks for the marksman focus one, im still going at it

ionic tusk
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I got it fairly quickly with the silly recon lasgun build
idk how much of that was mortis and how much was normal missions, but iirc it took like, less than 10 total

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I wasn't even super aiming for headshots

fierce marten
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You see im bad at aiming guns

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Melee headshots im fine at with say DS

ionic tusk
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with this gun you sight in and wave it back and forth vaguely at the enemy

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and some of the hits will be headshots

fierce marten
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I can hit a headshot in darktide like more than 10m away unless its with a knife

ionic tusk
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the main source of headshots is all the lessers that will get caught in your eye level gaze heheho

fierce marten
ionic tusk
ionic tusk
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base vet might as well not have an ability

fierce marten
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Auric mortis trial has higher density than aurics

ionic tusk
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understandable

fierce marten
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Its like havoc 25-40 density at times cause you get the super buffs

ionic tusk
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maybe density wasn't the right word
but like, enemies per minute? it also has a higher focus on elites and specialists over lessers

fierce marten
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Waves are super random, sometimes the final wave is like 2 daemonhosts which is easy work with full perks and sometimes wave 6 has 5 monstrosities at once and 12 monstrosities that wave

ionic tusk
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which ultimately all only count for 1 kill for the penance

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the same as a poxwalker heho

fierce marten
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The volley fire one?

ionic tusk
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no the marksman's focus one

fierce marten
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Ah ok I see now, you're saying killing a monster is 1 kill same as a poxwalker since it just says enemies.

ionic tusk
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yeah
to do it faster you'd want to maximize time spent mowing through hordes of lessers

fierce marten
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Ive just accepted penaces are wack

ionic tusk
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this is true

ionic tusk
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I still don't get why this is private
this is a thing that could randomly happen without even trying, I've seen it

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meanwhile I've seen this effect a ton of games before people explained they were doing it and it'd only ever really happen if you went for it, and it's not private

fierce marten
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Really the only explanation I found is it used to be an issue and they just never updated it

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Zealot has one for spending games under one wound HP and done under 20 minutes but it's private only cause it was an issue back then. Nowadays you can easily do this by accident playing martyr zealot on rolling steel

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There's just no reason it should be private now

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It's kind of a lame explanation but probably the truest one, fatshark never updated it despite the game changing so much since first few months

frank igloo
marsh gyro
#

This was also pre enhanced psionics and pre-buffed brain burst

#

You had to land like 30 in a row

fierce marten
#

They say a release Timeframe in next few days

spiral badger
#

That was a funny one

#

Then hilariously immediately after finishing a poxbuster instantly killed me

wintry plaza
#

New class so soon?

#

Surprising, but not complaining.

fierce marten
#

Reveal could be just like showcasing the class but still this seems like the fastest fatshark has been

cyan depot
flint moss
marsh gyro
#

My money's on a hive ganger

fierce marten
#

I also bet hive ganger

#

But nol like just any ganger but like a hive boss

#

Would meet the power level of an arbites

#

Being able to use illegal tech and the best gear you can buy on the black market

marsh gyro
#

Cyber arm would be fun

fierce marten
#

They might save it for a future class but black market rosary would be neat

#

Similar to captains where it gives you a shield and when it breaks it explodes

opaque crown
#

maybe instead of ganger we're getting a hired gun

#

im almost less interested in the theming and more the mechanical niche the new class will target

fierce marten
#

Those arent mutually exclusive

#

Mechanical niche could be anything really I dont think anyone expected a pet class in darktide before arbites was announced

soft summit
#

Ratling

fierce marten
#

Except short characters they said no to that, but ratlings of unusual size

#

Or 3 ratlings in a trenchcoat

brave kestrel
#

Ratling riding piggyback on an ogryn

fierce marten
#

Ratlingpult

#

Ogyrn can just yeet ratling

frank igloo
#

Prolly skitarii

fierce marten
#

Maybe they did do arbites in sync with rogue trader and techmarine is coming to space marines 2

tough compass
fierce marten
#

Ratling skiitari with so many augments its as tall as a human, or a cyber silt

brave kestrel
#

skitarii would be sick

sonic elbow
haughty ember
#

coming back after two years and itemization seems a lot better

#

no more rolling for hours trying to get a level 4 blessing

heavy geyser
#

They cleaned up a lot of the game, you can make the build you want and then throw it into the thresher.

#

The one little thing that isn't easily achievable is getting proper curios. I think they mentioned that it was a depricated system they're mostly leaving alone as of the weapon crafting overhaul update, but it is still a dose of the old pain if you want a 17% Toughness or a +3 Stamina curio.

haughty ember
#

Ok I was wondering about the curios

ionic tusk
#

90% of it is just checking after every game (optionally on all chars if you're really desperate)

#

but if you have the mod to let you visit the shops from the main menu it gets a lot less painful since you can check them all in like 1m instead of having to load the mourningstar like 5 times

fierce marten
#

For toughness ones I'd just settle for 16% for now and get a 17% when it comes up. It's not a noticeable difference in many cases

ionic tusk
fierce marten
#

I think every 24. hours

ionic tusk
#

dumping daily currency into the random curio also works but I wouldn't do that

drowsy tusk
ionic tusk
#

I don't get why they don't just let you empower it capped by trust level

tough compass
#

I guess they and randomness there still but wanted to leave room open for them figuring out someone more interesting in the future?

#

But yeah, I agree

marsh gyro
#

Especially since 420 is the magic number for curio power

fierce marten
#

Eg the time they said they'd add a solo mode

marsh gyro
#

On the one hand it's grown on me over time there's no solo mode and you gotta bat back the beasties with the power of teamwork with fellow folks, on the other, not everybody's got stable internet

fierce marten
#

I'd want a solo mode to get private penaces, the only ones I don't have are the private penaces on zeolot and psyker

#

Or at least the private requirement to be gone the I wouldn't need solo mode

fierce marten
marsh gyro
fierce marten
#

Servers a good amount better now but it was worse before and like the server load of 4 instances with a player each is more than 4 players in 1 instance

#

Also random but I learned recently fatshark has like 200 people compared to arrowhead 100, which surprised me fatshark is larger considering arrowhead pumps out HD2 stuff like wild.

Then I went deep and learned it's an external management issues since darktide has to wait on approval from games workshop for like everything significant including content and it's like a wait of back and forth meetings before they can even start a thing

#

And games workshop is rather strict and hands on with darktide as it's one of the flagship games series. FS doesn't do much of any thing unless GWS says to

drowsy tusk
#

Fukin gw as usual

ionic tusk
ionic tusk
fierce marten
#

The solo mods disable any pform of progress

fierce marten
haughty ember
fierce marten
#

Some IPs give more freedom than others and some are easier/faster to work with

#

Its not an inherent thing of adapting someone's work, it is mostly GW being big, corporate, and cautious

haughty ember
#

the gorgonum does work

#

I'll probably swap to the achlys because it's supposed to be better

#

but goddamn does this thing hit

haughty ember
#

ok so mastery is progression, what else is progression?

#

also how do I get better curios?

fierce marten
#

Upgrade primary and secondary to around 400 power level and keep it in your inventory

#

Brunts shop goes up to 350ish depending on the power level of stuff in your inventory

ionic tusk
#

legitimately the only sane way to get them fast is to install the mod to check shop from main menu and check all your characters once every other game

ionic tusk
#

'cause difficulty unlocks, havoc unlock, curio slot unlocks, crafting station unlocks are all technically progression but I'm not sure if you'd count those

fierce marten
#

Havoc has its own progression

#

Upgrading weapons is peogression

marsh gyro
#

Once at Trust 30 it's easiest to just check Melk 1/day for curios 420 power and up, can coast on +16% toughness/+20% health curios before building a stable of +17%/+21% curios

haughty ember
#

also wow the kickback has punch

#

kinda forgot how hard this thing hits

ionic tusk
#

if you're talking about power level progression, it's very realistic now to minmax stats by spam buying from brunt until you get the statline you want and upgrading it

#

but in terms of vertical power level, once you have rating 500 weapons with level 4 minor perks and tier 4 blessings, 3 curios with max stats and level 4 minor perks, and 30 talent points, that's it

heavy geyser
#

you can mash the random curio button on melk's if you have a stack of melkbux

#

its the fastest way to get close to a good one, comma, maybe

#

the progress after hitting max gear is surviving more intense missions with it

#

the joy of mastering your kit and tweaking your build

haughty ember
#

ok so bully club obviously the + toughness blessings are optimal

#

but hear me out

#

perfect strike + smackdown

#

infinite cleave

#

idk if it actually needs more cleave

heavy geyser
#

top ogryn scientists recommend against crit builds

#

have you seen The Ogrynomicon yet?

haughty ember
#

nope

heavy geyser
haughty ember
#

ok I'm glad to see that my analysis of the kickback matches the ogrynomicon

#

namely "wow Back Off seems very good with this"

heavy geyser
#

kickback good

#

I have mine built with the surgical/blaze away combo they recommend and I can attest to it working good

shrewd kite
haughty ember
#

I do like surgical

#

crits lets it do like 1k to crushers or something

heavy geyser
#

kickback surgical feels like it builds stacks way faster than other guns

#

you get guaranteed crit very fast

#

it makes it nice for picking off distant gun havers

#

because of the way minimum pellet damage works

#

and then blaze lets you mash into a horde

haughty ember
#

also even hipfire it knocks crushers over for like 15 seconds

#

doesn't do any damage but they'll sit down for a while

drowsy tusk
opaque crown
#

question, the arbites shock maul, what exactly does its alt fire do thats different?

marsh gyro
#

It's kinda weird where if a target's staggered then you do the special then they get the zip zap electrocute animation

cyan depot
#

I think it's like some of the other quick swipes - high stagger value

#

oh nvm

#

I was kinda close at least

marsh gyro
#

Yeah the specials do boost the impact on hit so two specials in a row is usually a good play

opaque crown
#

that makes sense i was curious as about how to best use it, somtimes i just start spamming it to kick off the extra damage against shocked targets

haughty ember
#

pickaxe...good

heavy geyser
#

pickaxe + kickback is a good time.

fierce marten
#

Idk if it was nerfed but I saw funny power maul builds where it just yeets entire rooms of walkers across the map

marsh gyro
#

Yeah if you wanted big impact the Power Maul is the closest the Ogryn has to a shoryuken besides the knife uppercut

marsh gyro
#

The new 12 second lockout on energized hit is pretty rough though

fierce marten
#

When I see it happens it's like an Ogyrnhemier grenade went off minus the boom sfx so you can actually see

#

Just one second the enemies are there then the next they're gone.
12s doesn't seem like a bad trade

ionic tusk
#

was that the build with power maul where it proc'd both the explosion size talent and burn stacks talent on it's explosion?

fierce marten
#

I have no clue Ogyrn is a mystery to me

marsh gyro
#

Yeah it's really good for deleting a crusher or a mauler/ rager pack, you just gotta not miss because by the time you line up the second heavy hit the charge is gone

haughty ember
#

ok the rumbler is nuts?

#

heavy pick + rumbler is goated???

fierce marten
#

Yup

#

Its the big boom nades on a gun

#

Good horde clear and good boss damage

#

In mortis trials you can do silly builds where you just constantly spam it and kill other player's frames

spiral badger
#

rumbler is really really good

#

weirdly it's less good the easier things are

fierce marten
#

It's the same for flamer and flame staff

#

On lower difficulties its pretty underwhelming as infinite cleave is overkill but on havoc it's god tier

#

Rumblr is basically ogyrn's plasma gun it just kills everything well and does good boss damage and stagvers a huge radius

#

And ammo efficient

haughty ember
#

yeah I noticed that I was dropping in with like 50 grenades

#

which is A Lot

ionic tusk
#

if you're running the event there's also a modifier for more ammo rn

flint moss
#

that explains a lot

#

been wondering why my twin linked has over 1000 rounds

haughty ember
#

I was wondering why I was randomly getting 100 grenades

ionic tusk
#

I have been talking about it in as many lobbies as possible and eventually someone told me to press tab and look at buffs in top left lel

#

certainly one of the ui choices of all time

haughty ember
#

it is Today O'Clock when I learned that curio ilevels don't matter

flint moss
#

they correlate with better effect but they cant be changed and have no stats to calculate

haughty ember
#

yeah but the important part is that it's +21% HP or whatever not ilevel

marsh gyro
#

Yeah as long as it's 420 you're getting the full 21% HP or +3 stamina, 400-410 relics have a rounding error with the Stamina and it's not the full +3 and +20% HP is only like 380

haughty ember
#

huh, TIL

#

and I mean +20% HP is still most of the way there

#

it's a 5% difference in HP boost which practically speaking is probably not noticeable

haughty ember
#

ogryn single stubber is also good

#

generally all of ogryn is good

haughty ember
#

but having a "real" precision weapon is pretty cool

heavy geyser
#

i built my power maul like an ullapool caber.

haughty ember
#

deadly accuracy + surgical on the achyls stubber is really goofy though

#

I might swap to opening salvo but the damage boost on headshot is bananas

drowsy tusk
#

<@&1042950387478560878> darktiiiiiiiiddee

drowsy tusk
#

@high pivot

haughty ember
#

ok as good as ogryn is

#

if I get knocked in between 6 crushers I"m probably dead

cyan depot
#

I mean, who isn't

#

Zealot sometimes I guess

fierce marten
#

Or arbites

#

That 50hp max damage talent is kind of slept on, with an HP curio you can be absolutely stupid and tank like 4-5 crushers/snipers from full HP

#

As a zealot main though, yea crushers don't worry me. I'll dance in between a pack of crushers

#

Just be faster

marsh gyro
fierce marten
#

Several Ogyrn weapons seem to be able to stagvers them out of an overhead

#

You can just bonk ones starting it up

#

A trick I learned for zealot and arbites is they only do the overhead if you're far enough away. If youre like basically touching them they do a shove back attack that doesn't do much damage to get you into range to trigger the overhead

#

But if you just run forward they can get stuck in a shove loop, mostly useful for being stuck in a corner with one. Packs will rarely let you do this as one will be in overhead range, which ironically I find it's just better to run forwards so a crusher shoves me back out of hitting range of a crusher about to start the overhead animation

heavy geyser
#

if you're stuck in the crushers just press F key, 2/3 chance you resolve the crisis. otherwise: spike the nuke like its a touchdown.

drowsy tusk
#

<@&1042950387478560878> darktide bugs is biting or maybe thatโ€™s lice

drowsy tusk
haughty ember
#

I unfortunately burned the frag bomb earlier in the run and wasn't able to snag a nade

#

and PBB rather than one of the other actives

heavy geyser
#

Ah, worst case scenario for ending up in the crusher cuddle puddle.

#

Nice thing about everyone running regenerating blitzes is the ogryn getting all the grenade pickups if they're not a rock ogryn.

#

Juust let the nukes rip, big man.

fierce marten
#

I think shredders still stagger crushers, smoke doesn't much

ionic tusk
# cyan depot Zealot sometimes I guess

I think, vet shout, zealot chorus, either of the stealths, ogyrn dash, voidblast psyker all have a good chance to get out of a scenario where they can't move in an ogyrn ball
everything else you probably have to be able to move imo

tho I could also see ogyrn taunt and arbites dash maybe working depending

ionic tusk
ionic tusk
#

hm I guess castigator arbites + shock mine would probably work? since you could survive long enough for the mine to go off
and howl, that's pretty instant ๐Ÿค”

fierce marten
#

Zealot's abilities just all counter Crushers between Fury, Chorus, and Shroudfield

ionic tusk
#

I don't think fury will really do anything in that scenario
at best you quickly kill 2 and are probably still stuck

fierce marten
#

Psyker yoou get to die in the bubble, stagger with venting shriek, or see if you can kill with gaze before still getting one shot

ionic tusk
#

I think voidblast is probably just Fine tm depending on if you have enough time to get a blast off

cyan depot
#

Psyker is kinda just "don't be in that situation"

fierce marten
#

I dont use fury much at all but I thought it pushes back crushers a bit

ionic tusk
#

which isn't an ability
come to think of it maybe rumbler has the same deal

cyan depot
#

IME actually getting enough charge to stagger crushers up can be dicey in the moment

ionic tusk
#

where you can aoe knockdown right on yourself

ionic tusk
fierce marten
#

Zealot kind of like just perfectly fine with Crushers out of all the bases classes, a dozen ways not to die.
Arbites might win out though

#

Like most of the blitzes and ablities for arbites would make you fine for if you were cornered by a crusher pack

cyan depot
#

And if there's 6 you're probably getting hit by some of them

ionic tusk
ionic tusk
fierce marten
#

I do for fun but mines are better

ionic tusk
#

and like dogless penance runs on malice

cyan depot
#

Not since I got dogbomb ngl

ionic tusk
#

I don't ever see a usecase for it

marsh gyro
fierce marten
#

Since the bottom left node was fixed the arbites grenade kind of fell off

ionic tusk
#

it just seems like. non regenerating howl

fierce marten
#

If you go dog less it's fine but if you go dog less mines are nicer

ionic tusk
#

whereas mine has tons of utility in saves or infinite cc

cyan depot
#

Oh I did use it for a dogless build

ionic tusk
#

it is kinda in an awkward spot with 4 charges and then the two lenses you'd look at it through are against a regenerating blitz or using a talent node that makes max charges matter less since it regenerates 1/60s either way

fierce marten
#

Grenades value is in its ability to react fast but the stance and charge are abilities that are basically instant so they do the same thing and arbites has no shortage of staggers

#

Well 5 with dog less, but 3 mines is kind of real strong

#

Since it's also 60s for mines

ionic tusk
fierce marten
#

It's just better value for that regen

#

The one build I found worked well with grenade arbites is with break the line and forceful keystone

#

You literally have a stagger available at all times and could throw staggers like heavy attacks

#

Which idk if I'd say bring into havoc but in auric and below it let's you just barrel through hordes without letting go of W cause they're just too perma staggered to attack back

cyan depot
#

I just hucked em at Problems

#

Mostly middleweights like ragers and such

fierce marten
#

They also fully knock down crushers

#

To me easy access to staggers of arbites grenade is like, overkill for arbites who already has a ton of stagger on demand

#

Which arbites is still rather good at everything but they espeically got staggers

heavy geyser
fierce marten
#

So still 1/3rd for psyker, venting shriel might stagger enough to buy a bit of time but bubble and gaze wouldnt be all that helpful

#

Also 2/3rd for vet, infiltrate could get you could since they'd turn around and leave and shout gold toughness would prevent a one shot, volley you just kill one or two before getting smashed

ionic tusk
#

I don't think shout gold toughness is the deciding factor, you'd still get obliterated just maybe with a second or two more to throw a nade, imo it's the knockdown that would be massive

fierce marten
#

Also that

heavy geyser
#

the knockdown is the big thing that lets you get around the crusher collision

#

which both the charge and the shout on the ogryn do.

haughty ember
#

is there a way to view weapon cleave values?

opaque crown
#

Not in game that I'm aware of

frank igloo
#

you can see them only if the weapon has a stat that modifies its cleave really

haughty ember
#

unfortunate

#

on the heavy pick I'm weighging up heavy hitter impact vs cleave

#

I don't think I need even more cleave

#

but I think I've run out of cleave before

#

also pickaxe good

heavy geyser
#

You can't cleave carapace armor no matter how much cleave you have

#

There are other ways to cleave carapace but I don't think the pickaxe has any of them

opaque crown
#

Pretty much every ogryn weapon has good cleave baseline

haughty ember
#

though the heavy pick sweeps still kill maulers reasonably fast even if it doesn't oneshot

marsh gyro
#

Branx bonks with the special can stagger pretty good too

heavy geyser
#

Oh I think some ogryn weapons do have one of the ways

#

the Perfect Strike weapon blessing specifically enables cleave on Carapace during a crit.

#

I ran it on my Eviscerator, which is how I learned about that.

#

A mauler helmet will flatly stop any base weapon no matter how high the cleave budget remaining.

#

Ogryn having crit blessings is a cruel prank.

haughty ember
#

Aww

#

But their heads are at such a perfect height for sweeps

fierce marten
#

Yea maulers Helms are now Carapace

cyan depot
#

Were they ever not?

fierce marten
#

They used to be flak

cyan depot
#

Huh I wonder when that was changed

fierce marten
#

Actually nvm they were always carapace, its scab ragers that got flak into carapace and it was torso only

cyan depot
#

Ah ok that makes more sense to me

haughty ember
#

I meant the cleave stop thing

heavy geyser
#

Mauler helms have always been carapace.

#

Scab Rager body armor became carapace recently.

#

If you haven't tried it yet I recommend running Borovian Pickaxe. It has the most nuanced combo routing and once you get the hang of it it can do everything easy.

haughty ember
#

the borovian is nice but the branx does so much damage

heavy geyser
#

it is best in class at turning heads into craters.

drowsy tusk
#

Branx also has some pretty good combo routes for horde clear special->heavy->repeat or just light->heavy->repeat

haughty ember
#

I usually loop push attack heavy and its very good

heavy geyser
#

If you need to get your stamina back up the route Letter3 posted gets you sweeps without spending stamina.

drowsy tusk
haughty ember
#

what's a good difficulty for randoms?

#

I can clear heresy comfortably with just about any teammate but damnation I wipe a bit more on

cyan depot
#

That's kinda just damnation with randoms

#

Stuff sometimes just goes wrong

#

I personally have more luck with damnation than heresy

fierce marten
#

Auric is fine with random

#

Hell when I do havoc they're basically random with extra steps with party finder

haughty ember
#

I feel like damnation I have more instances where the randoms just splatter on contact

heavy geyser
#

The better teammates are on the higher difficulties.

haughty ember
#

just max it out?

heavy geyser
#

You have to earn your way up to aurics now

#

So people don't blunder into games they can't handle.

haughty ember
#

I mostly just need to farm money and plasteel

heavy geyser
#

How comfortable are you in Damnation?

haughty ember
#

I can't solo carry in damnation

#

esp with all the mutants in the current modifier

#

but damnation feels like heresy with less margin which is fine

heavy geyser
#

Do what's comfy but err towards the higher thing.

marsh gyro
#

If you got a good way to pop carapace and mutants then damnation should be okay, ogryn pickaxes can do both

haughty ember
#

the issue is mostly clearing mutants and the horde at the same time

marsh gyro
#

Karsolas pickaxe is a good medium ground for that

#

There's a hell of a lot of poxwalkers on threat 4 and 5 yeah

#

Kickback with pierce and blaze away can do a versatile poxwalker clear with the special if running left side melee ogryn and since you're doing right side gungryn then what could be the play is can opener ripper gun plus a cleaver or bully club

#

If running single stubber then thunderous bully club or shovel should handle most horde/carapace

haughty ember
#

ok lowkey I think the issue is that people ragequit the second they get downed

haughty ember
#

and idk if that's a me issue frankly

fierce marten
#

Yea first down rage quitting is less common on higher diffs

haughty ember
#

really?

#

if anything it seems considerably higher on auric

fierce marten
#

I've gotten the most rage quits on malice and heresy

haughty ember
#

idk maybe it's because people don't get downed as often

fierce marten
#

Players in auric often are competent enough

haughty ember
#

but I've had one mission where arguably we lost because we went from a 4 person team to a 2 person team and then the last run I got dropped into a position that was transparently fucked

#

but people leave way more on auric ime

fierce marten
#

Martyr zealot says winning replacing someone with no HP

cyan depot
#

Damnation means max for me still

fierce marten
#

Yea I forgot the old lowest level they removed

#

It's odd cause hi intensity damnation is basically the same as auric for everything but the modifiers

haughty ember
#

idk maybe I'm just bad

heavy geyser
#

Downquitters happen all the time.

haughty ember
#

nah it's not that

fierce marten
#

It's a game with a high skill floor

haughty ember
#

more that I'm not necessarily carrying my weight

heavy geyser
#

There is a title you can get for surviving 10 games in a row or so without being downed.

#

And for a while if you quit out it didn't count.

haughty ember
#

looking at this scoreboard and thinking

#

though there is a risk of focusing too much on the scoreboard

fierce marten
#

Scoreboard isn't much of a useful mod

#

PowerDI is the good one

heavy geyser
#

You don't need these numbers.

haughty ember
#

Aaand I lost power

#

Guess I'm done tiding for today

fierce marten
#

It doesn't really help you get better to look at numbers. It's mostly only good for testing builds

marsh gyro
#

Branx is my favorite pickaxe too

ionic tusk
#

I used to do warm-ups on damnation but every time I start doing it again I decide warming up on auric or heresy is easier heho

#

also, if you're getting thrust into losing games, I'd say avoid quickplay
you can queue into games that are already lost both metaphorically and literally
and I think you actually have a higher chance of doing so than missions doing fine, because missions where stuff is going awfully are going to be the missions with open slots and high turnover

#

and the most important part: some damnation games are STILL equal to auric games, just with teammates who aren't trying to queue into auric missions
the only real thing the bespoke 'auric' difficulty did is allow you to have the hi intensity modifier twice on the same mission
if you're in a hi intensity shock gauntlet damnation- that's probably harder than most auric missions

cyan depot
marsh gyro
#

Yeah Auric and Damnation have the same enemy HP, just different spawning intensity

ionic tusk
ionic tusk
#

unless they silently changed that, but I think they just added hi intensity stacking to auric

#

but a hi intensity damnation should equal a no modifier auric
and the same for no hi intensity auric modifiers with their hi intensity variants in damnation

marsh gyro
#

Yeah I'm not as deep a diver on the spawn wave logic as some of the dataminers so that all sounds correct first glance

#

Been a while since I did Maelstroms, I should see how they compare to Havocs

ionic tusk
#

it's from when auric didn't even do anything and was just guaranteed hi intensity modifier spawns

ionic tusk
#

it's still definitely easier than the latter fourth of havoc unless u get one of the silly modifiers with a team not ready for it

marsh gyro
#

Not having to chew through 700000 monstrosity HP helps

ionic tusk
#

like you can get no ammo or monstrous specialists
but in havoc you have both of those at like 80% power always plus a ton of other stuff
and then the only other thing it can really throw at you is more poxbursters

#

the other stuff is either mostly silly (mutant waves) or like 30% power of the havoc equivalents (nurgle's blessing)

marsh gyro
#

Extra blitz is its own reward yeah

ionic tusk
#

yeah there is always a positive modifier also
but a lot of people don't even use it lmao

#

ie extra blitz doesn't really do much outside of the nade blitzes

ionic tusk
fierce marten
spiral badger
#

extra blitz aka fuck you psyker

fierce marten
#

Does it not give you an extra assail

#

That'd be almost funny if it didn't as actual fuck you

cyan depot
#

It does

#

I think it gives 2 actually

fierce marten
#

Ok so like the maelstrom mod

#

Ogyrn, arbites, zealot and vet purely benefit from extra blitzes with all blitzes.

#

Smite and brain burst psykers are just SoL

cyan depot
#

They get reduced peril costs iirc

marsh gyro
#

On the flip side it's never been a better time to Smite it up so it still works good

fierce marten
#

Smite has been good and they keep buffing it lol

#

200% damage is insane for a single talent even if it's a keystone, I've only seen bonuses like that in mortis trials with the +200% weak spot damage

cyan depot
#

Wait whatโ€™s the change?

#

Iโ€™ve only been playing Marathon lately

fierce marten
#

Not a recent change

#

Its been like buffed over the last major patches

marsh gyro
#

Nothing big, the tree rework made the better smiting baseline, bumped peril cost 25%, but also made it way easier to get more peril reductions

haughty ember
#

Getting 100% more nukes as ogryn is fun

marsh gyro
sacred pagoda
#

I despise having to figure out builds on my own, does anyone have any resources where I can find good ones for Arbitrator?

marsh gyro
sacred pagoda
#

Thank you.

fierce marten
#

Mister E has arbites builds

#

Although really you could just blind build and be carried to auric without trying

sacred pagoda
#

Probably, but if someone else has figured out the best build for what I want to do, why not use it?

heavy geyser
#

Arbitrator you could probably click random nodes and put together a build that works, that is a very solid class.

marsh gyro
fierce marten
#

I would agree for most other classes but the difference between the least optimized and most optimized arbites is not huge

haughty ember
#

Yeah like the branx isn't optimal as far as I'm aware but I do like it and I'm definitely operating at a level where execution is more of a limit than the actual limits of the weapon

#

Though I think I'm souring on the single stubber on melee ogryn because it takes too much aiming

#

The twin stubber I can whip out and hipfire a burst to pop snipers but the single stubber good as it is I actually need to see

fierce marten
#

Arbites is just kind of designed overall OP

sacred pagoda
#

I like the arbitrator shotgun with the flat spread and I like the shield and maul.

marsh gyro
haughty ember
#

Though also I think I might just go back to the rumbler because the rumbler is probably my favorite

fierce marten
#

I do have my favorite nodes on arbites that goes on all my builds

haughty ember
#

Generous AoE for snipers and shooters, precision anticarapace when I need it, fast time to target since I can hipfire it at full? accuracy

sacred pagoda
#

Iโ€™m not here to think too hard about the talents, Iโ€™m here to crack heretic skulls.

#

So this will be helpful.

haughty ember
#

It has the pen to hit but its hard to see or ping the actual sniper

cyan depot
#

I find Arbites very boring honestly but itโ€™s cert functional

#

Iโ€™m hoping the next class is weirder

haughty ember
#

Esp on train with the long center sightline

sacred pagoda
#

I like it because itโ€™s so straightforward, personally.

cyan depot
#

Yeah itโ€™s a different strokes thing

sacred pagoda
#

Yeah.

fierce marten
cyan depot
#

My favorite builds are all complicated internal synergy psyker builds which are one mistake away from blowing the fuck up but in the mean time kills everything

fierce marten
#

Space Marines 2 is releasing a tech marine and it seems GW syncs new class releases across IPs

sacred pagoda
#

I like when I point a gun at a guy and then he dies when I pull the trigger.

fierce marten
sacred pagoda
#

Maybe I should give Ogryn another shot soon.

fierce marten
#

I get a single out from dying but that's it and I return any weapon I use is godly

cyan depot
#

Zealot is my second favorite

fierce marten
#

Psyker even now is less forgiving than martyr zealotn

marsh gyro
#

Melee Psyker does pretty beefy toughness regen these days

fierce marten
#

You got to be at like peak intuition on surviving with the game's base mechanics to do well at Psyker at higher diffs.

Zealot at least has the undying talent every 2 minutes and like all of their abilities are a get out of jail free card

cyan depot
#

Since itโ€™s definitely strong

fierce marten
#

But I love Zealot for backlining, it's fun being deep in enemy backlines being surrounded on all sides and the thing that keeps you alive is moving around fast

cyan depot
#

But it feels weird for party comp to not take advantage of infinite ammo guns

heavy geyser
#

I think the short one can also be hipfired more easily too.

fierce marten
#

Especially in havoc

heavy geyser
#

Kickback is also a great companion for the pickaxe

fierce marten
#

Flame staff is even better than infinite cleave cause Carapace doesn't stop it

heavy geyser
#

Grenade gauntlet can be good for picking off single high-priority targets too

marsh gyro
heavy geyser
#

The graduated sights actually work! You put the line that matches the width of a target's shoulders across their shoulders and the shot will land. the big angled lines I believe are for ogryn shoulders.

cyan depot
#

Itโ€™s unrealistic to know how they work though

fierce marten
#

I found if running Voidblast it was often better to just cc the crowd in melee by staggering at your feet and dodging than go melee due to some few enemies around yoy. I found it odd as someone very melee pulled

cyan depot
#

I play in character

fierce marten
#

Knowledge is the tool of the enemy

heavy geyser
#

kills em good, sah.

#

The same sights are on the Rumbler and they work the same.,

fierce marten
#

I hope the new class is weird like psyker

cyan depot
#

Same

marsh gyro
#

My kingdom for a power claw

fierce marten
#

Psyker has no grenades, often no need for ammo, can blow themselves up. It's kind of noticeable in mortis trials when like most of the archetypes don't benefit you at all

marsh gyro
#

That's the class, just cyber arm power weapons

heavy geyser
#

sparkhead is grenades, sah

cyan depot
#

My blind hope is Rustalker

marsh gyro
#

Digitigrade legs are pretty cool

fierce marten
#

I know a lot of people say could be skiitari but I hope for something weirder

heavy geyser
#

My dream vision is ork freebootas who can share the ogryn weapon pool.

#

but my money is on Ratlings.

fierce marten
#

Arbites kind of caught almost everyone by surprise, it was often like ratling granger, enforcer, or skiitari

#

I'm hoping fatshark does it again with some relatively obscure ad mech

heavy geyser
#

admech with mechadendrites sticking in from the corners of the screen will be cool.

fierce marten
#

I do hope for mechdendrites

cyan depot
#

underseer with combat servitor summons for weapons

fierce marten
#

Imagine one of the abilites being like dual wield your current gun or something

heavy geyser
#

There was a video from Jo Plays where she mentioned some hint through Fatshark that the event we're doing now leads up to the class reveal, which is where I'm willing to guess it might be Ratling Time. They did mention the height thing but I think a) they can share the Veteran's cover shooter peeking mechanic and b) they did actually go through a lot of levels adjusting geometry to accommodate the cyber-mastiff, and that got me thinking like, well, what if that accommodates hobbitses as well?

fierce marten
#

Interesting I didnt know they changed geometry for cyber mastiff

heavy geyser
#

Ratlings with deployable rotisserie chicken, bratwurst and liquor bottle blitzes

#

In, I think the smelter level? The whole showers area got changed.

fierce marten
#

Maybe cause I just play humans and dont notice but I dont know of many spots where like being short would be not playable or unfun to play

heavy geyser
#

When those changes happened my game started having cached lighting issuues in those areas

cyan depot
fierce marten
#

If you did like a peak over cover mechanic and super mantling itd be fine

heavy geyser
#

I think a short character clipping the ankles on bulwarks would be funny.

cyan depot
#

Since youโ€™d be a sniper class with very poor situational awareness

heavy geyser
#

But yeah, peek over cover mechanic already exists.

cyan depot
#

(Or ability to fight in melee)

heavy geyser
#

But only for Veteran. They could give it to Ratlings.

fierce marten
#

I never use cover so I dont keep an eye for it

heavy geyser
#

The geometryy made sure dogs could navigate easier.

cyan depot
#

Iโ€™m also mildly skeptical of the IP synergy theory since techmarine dlcs are super common

#

But only mildly

fierce marten
#

Well arbites did sync up for Rogue Trader and Darktide and there was a darktide cameo in Rogue Trader

cyan depot
#

Thatโ€™s the only mildly part

fierce marten
#

Although Rogue Trader and Darktide got arbites at the same time, I imagine Darktide won't introduce techmarines

cyan depot
#

I think an admech class would make a lot of sense

cyan depot
fierce marten
#

Itd be funny if every new class power scaled above the previous

heavy geyser
#

The "event leads up to the reveal" hook is what's getting me thinking.

marsh gyro
#

Combat servitor would mean they'd have to rerecord Kayex's lines about preservitors

heavy geyser
#

What does bad rations lead up to?

marsh gyro
heavy geyser
#

A friend mentioned hive ganger.

fierce marten
heavy geyser
#

Zola is a former ganger so it would fit.

#

There's also story hooks about Eldar ships being cloaked around Atoma.

#

The Mortis story bits have started talking about Eldar a lot.

fierce marten
#

I could see Ganger with like stim buffs branch, maybe poison branch (storywise used to counter nurgle hordes), leadership branch

#

The water gangs went quiet but they were never found dead or any signs they fell apart despite being in a lower levels of the hive than the Rejects have gone where the nurgle plagues are worse

#

I could see a plot McGuffin where we hire water gangers to use whatever they had to survive to delve even deeper towards the bottom of Atoma

haughty ember
#

Techmarine would be hilariously out of scale

#

Though the Tertium 5 also kill like protagonist space marine quantities of enemies

fierce marten
#

For the thing that the Braum's Grandpappy wants at the bottom of Atoma

cyan depot
haughty ember
#

Sorry scale powerwise

fierce marten
#

Wouldnt a tech marine be around the same size as an orgyn, just technically taking up more spaces cause of the dendrites

haughty ember
#

Yeah I should have specified powerscale

heavy geyser
#

Space Marines are about Ogryn sized but move as fast as Rinda Karnak.

fierce marten
#

Arbites was a huge power jump from Rejects really, I wouldnt even be mad

haughty ember
#

New class: namilliuG etuoboR

heavy geyser
#

This game being Space Marine-Free is one of the refreshing bits about it.

fierce marten
#

Also the idea that Rejects are on astartes level would be funny

haughty ember
#

I mean on the tabletop one astartes can't kill three hundred poxwalkers therefore

cyan depot
fierce marten
#

Astartes chapter investigates cause no way 4 guy teams could do what the inquistor reports and they got to investigate

cyan depot
#

Higher floor but same at level 30 so to speak

fierce marten
#

If theorhetically we did get techmarines, which chapter would come to Atoma

haughty ember
#

Whoever's closest and Grendyl can browbeat into sending One (1) Marine

fierce marten
#

I think itd be funny if it was wolves, scars, or salamanders just so we could find a lost primarch via Atoma

heavy geyser
#

One Zealot Priest can kill a Beast of Nurgle with one stroke of a Relic Blade.

haughty ember
#

Interactions between the Inquisition and Space Marines:

heavy geyser
#

Would you like to hear my theory on where Grendyl is?

fierce marten
#

22 unamed regular prisoners high on faith bringing back a primarch would be so funny

heavy geyser
#

Speaking of

haughty ember
#

I don't think Grendyl is real

fierce marten
#

Grendyl is real and on the ship

heavy geyser
#

My theory is || he's Swagger ||

haughty ember
#

I think it's actually Rannick and Hadron doing a bit

fierce marten
#

Whether or not he's still a human is another thing

haughty ember
#

I do want more spooky admech guns

#

Don't get me wrong the weapons in DT are great

#

But I crave bizarro weapons instead of assault rifles and swords

fierce marten
#

Braum mentions in trials how she hates that despite being the ship misstress of the ship that she is 3rd in command to her granddad Grendyl and the magos that serves him

cyan depot
heavy geyser
#

They got a lot of the basic gun archetypes covered

fierce marten
#

Radiation gun that just kills everyone around it

heavy geyser
#

With just, honestly, such a wild depth of cuustomization

fierce marten
#

The gun radiation isnt even the weapon, its just a side effect for the actual projectile

heavy geyser
#

A game letting you pick the power/rate of fire ratio of a gun to suit your tastes.

#

Or give you two or three entire movesets for a melee weapon.

fierce marten
#

Helldivers 2 was good for that, letting you pick RPMs per weapons and firing modes

haughty ember
#

Ok actually being able to swap marks is pretty sick

#

Cuts the amount of godroll hunting I need to do by 1/3

heavy geyser
#

That was an addition from like, last year? It used to not be that way.

#

Those were dark times.

haughty ember
#

Yeah I know

#

I had a collection of near godroll grays from 2023

fierce marten
#

Well in HD2 you can change firerates and firing mode mid mission via weapon wheels

haughty ember
#

But now I have basically optimized weapons for every ogryn weapon I like using, which is nice

heavy geyser
#

Little things like Agripiina Braced Autoguns having the slowest rate of fire but also having penetration are nice little details.

fierce marten
#

I hope we get things that arent just bullet/las for a class

heavy geyser
#

Higher ROF for applying DoTs

fierce marten
#

Lightning thrower not all that unusual for ad mech

haughty ember
#

Also did DoTs get nerfed at some point?

fierce marten
#

Sort of the opposite for some dots

haughty ember
#

Light em up is still good but I've seen hail of fire recced at times and it feels just as good against most targets

heavy geyser
#

I don't know, but there are some blessings and talents that apply their damage buffs also to DoTs

fierce marten
#

Soulflame is now hilariously broke since it caps at 30

#

Perilious flames adds stacks beyond 16

heavy geyser
#

You can make the burn ticks stronger with the right synergies

fierce marten
#

Yea damage buffs and weapon buffs affects dots

#

And iirc electrocute and burn now is affected by hitmass so they disappear pretty much instanty on crushers and bosses

#

bleed i dont think has been changed

cyan depot
#

I think bleed is the only one which hasnโ€™t been changed at some point

#

But it may have been early

fierce marten
#

I cant recall any changes to bleed since locked and loaded

#

Which is lowkey big for havoc as bleed isnt affect by any negative modifiers

#

Makes bleed builds on havocs with knife really good

tough compass
#

Pre-arbites, I would have expected the hypothetical ad-mech class to be a tech-adept . Post them I guess anything up to a low-level tech-priest fits?

flint moss
#

DT is about being unnamed characters on the ground (until you hit level 30 and become a named character)

fierce marten
#

More like a character with a title

#

You and the others that made it this far are still the Rejects instead of rejects

#

Headcanon Rannick and Morrow though knows our names

haughty ember
#

yeah I'm wipipng a lot more on auric

#

and it's kinda hard to say why because I don't just want to say that my teammates are bad but like

#

idk I think I'm doing decently?

#

maybe I'm going too slow but I am killing enemies as they come to me which is what's slowing down my pace

heavy geyser
#

Have you noticed what specifically has been killing you?

fierce marten
#

It's usually a good idea to kill while moving forward to catch up with a team

#

Being out of coherency is real rough if you get hit by a specialist

#

Waves are also part time based and I don't know how it works but backtrack waves are a thing, idk if it'd trigger if the team goes back to rez you

haughty ember
#

I am usually last up

#

team gets overwhelmed and we wipe

fierce marten
#

Soloing auric as the last one standing is something you can achieve later on

cyan depot
#

One thing to get used to switching to auric from lower ones is that you really have to push into enemies and force progress and objectives

#

Since you canโ€™t kill until you get a breather very well

fierce marten
#

Waves don't really stop, helping push the front lines is pretty key as it's a war of attrition for most classes

#

You're kind of dead in the water if your team is out of ammo/hp for most comps

cyan depot
#

Yeah itโ€™s mostly a mindset switch

fierce marten
#

Is it odd, cause the 1st 4 diffs you can play darktide like a standard horde game just fine, basically hunker down and kill until wave thins then move on but auric and especially havoc the best stat is to push forward to the next med station

haughty ember
#

ok maybe the answer is my teammates

fierce marten
#

Especially on havoc where you often get less than 4 charges so counterintuitively damage is king as taking less time to push forward means less chances you or your teammates take damage.

haughty ember
#

I just had a run wipe on heresy with 3 vets where none of them were shooting snipers

#

and I can't do horde clear and also shoot at ranged enemies

fierce marten
#

Yea that happens, it's why all my builds on pub games are able to handle every enemy in the game

marsh gyro
#

Yeah some days I just commit myself to being the designated marksogryn because otherwise the specials won't stop

fierce marten
#

One thing that annoys me is when people ignore mutants

haughty ember
fierce marten
#

2 mutants isn't bad and easy to avoid but when people let it build up to like 4 or 5 then its real deadly

haughty ember
#

idk maybe I'm being entitled but the gun class should be shooting specials?

fierce marten
#

All classes should

haughty ember
#

yeah a better way to phrase it is that I should not be the only person shooting at the snipers

fierce marten
#

Yea ideally snipers should not be able to take more than 2 shots especially if there's multiple

marsh gyro
#

In a perfect world everybody would blast the snipers and mutants and some folks just don't see / hear them

fierce marten
#

But alas randos are randos

heavy geyser
marsh gyro
#

Snipers tend to activate about 75 meters out and a lot of guns just aren't able to click pixels at that range too

heavy geyser
#

swing swing push swap aim shoot swap block push swing

cyan depot
#

Unless itโ€™s wide open I donโ€™t usually think itโ€™s worth shooting mutants

#

(Since they take 3x damage or so in melee)

fierce marten
#

Besides snipers and more fragile specialists like bombers, flamers, trappers. Is there any enemy where a gun does more damage

heavy geyser
fierce marten
#

I feel like looking at games lantern most enemies are more vulnerable to stabbers

#

Which as a zealot I do love stabbing and knives

heavy geyser
#

Specialists generally have weakness to melee baked in, but guns are much safer ways to deal with them while juggling other things.

#

The safety is the big value of a gun

tough compass
#

I think the Melee vs Ranged thing is particularly noticeable with Mutants because they are a lot beefier than other specialists.

cyan depot
#

The multiplier is also very large

tough compass
#

I think it is the same for all of them. But the others die pretty quick when you shoot at them (even if they die even faster when you stab them)

marsh gyro
#

They shrunk a couple of the melee modifiers in the October patch, flamers and bombers take 2x now, mutants 2.5x (down from 3x); Hounds are still 3x

tough compass
#

Oh, huh. Interesting

marsh gyro
#

Some guns have really good maniac damage like infantry lasguns so there's still good mutant blasting especially if you can tag the weak spot

tough compass
#

Their head is so smol though

marsh gyro
#

Just a little guy, it's his birthday

haughty ember
#

I usually just pickaxe the mutants

tough compass
#

The pickaxe does solve a lot of problems

marsh gyro
#

I'd been running twin linked stubber ogryn for the event because with 1200 bullets why not and it's nice to be able to blast mutants on the way in

heavy geyser
#

Headshots on muutants are a bit less obvious to line up

#

So shooting them is landing a bunch of body shots

#

The telekinetic can opener trick still works with chainswords

ionic tusk
ionic tusk
ionic tusk
#

I also still think now the more mediocre builds you can make on other classes are probably equal to arbites before you factor in how strong the dog is

#

imo it doesn't feel like it was included in the budget

worldly talon
opaque crown
#

Something I've noticed is that people don't want to risk getting hit to drop a sniper, inversely making sure they get hit by a sniper

#

Or a bomber

#

To a certain extent, they're right, deal with the most immediate threat first to avoid damage, but also sometimes you have to buy space and shoot

fierce marten
#

Skill issue I just dont get hit and deal with snipers

#

Time the dodges and slides

opaque crown
#

Because a basic zombie isn't as much of a threat as a bomber or sniper or netter. Sometimes you do what you can to earn space and then risk it to manage threats

#

Incidentally, Ogryn being able to just normal dodge and knock over a bunch of dudes to line up a stubber shot is real convenient

spiral badger
#

the advantage of a lot of fast swap big bang weapons like revolver or arbites shotgun is the ability to do a push, hotswap, blast a sniper or bomber, and swap back before the poxies recover

opaque crown
#

Yeah, I just see a lot of pub teams get taken apart because no one wants to deal with distant threats over close ones

spiral badger
#

this is a thing you should practice because it feels great and helps a ton

fierce marten
#

Arbites is kind of ideal anti sniper cause even if they dont pick a shield weapon they can grab the talent to only take 50 max damage to HP

opaque crown
#

The most frequent one is ignoring bombers until they hit critical mass

fierce marten
#

If they fumble they can eat like 5 sniper shots in a row before being downed so they have a ton of leeway

#

And if running doggo send doggo after a sniper

frank igloo
#

bombers are like stupidly high priority to me

#

theyre more dangerous than snipers

#

and more annoying

#

especially tox bombers

#

i hate those fuckers

fierce marten
#

Snipers you can dodge, bombers you cant if youre in an small enclosed space

mortal crystal
#

Bombers restrict movement

#

They can split the party or force someone into a corner which shuts down defensive options

#

Snipers can deny a sight line but you can atleast dodge them reliably. It's an extra thing to listen/watch for on the mental stack yes, but it's doable.

fierce marten
#

You dont even need to really watch or keep track, the snipers laser line flashes before shooting so if you see a flash then dodge or slide (zealot) and you'll be fine

tough compass
#

I hate bombers. But the worst is more than one bomber at a chokepoint. You're basically forced to go through the fire at that point