#dark tidings (Darktide for people in the searchbar)
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where if the ammo pool is small enough then one three-shot burst is three stacks of damage boost
and you get blessing value for more of your magazine
On most classes the difference between 60% and 80% mobility on a medium speed (0.45 sprint bonus compared to 0.27) winds up being about 1 meter per second (6.6 sprint speed versus 7.54 sprint speed at 80%) so it's mostly noticeable on like a combat shotgun (8.53 sprint speed at 80% versus 7.49 at 60%) or a knife (9.82 sprint at 80% vs 8.5 at 60%)
so it's pretty reasonable to think too that if that 1 meter was the difference between getting got or not you mighta probably shoulda just been there faster by not being outta coherency and that's wishes and fishes talk so I don't mind much either way
I also like to think about big number big percentage increases. In my bolt pistol example I run it with Shroudfield with the 5 second duration node and if I'm trying to worm my way through a big mob to e.g. get ahead or away from something then running 80% mobility with the bolt pistol out is a bigger boost from Shroudfield than if I had slower weapons.
I guess it's worth saying my intent here isn't to dispute your advice but just kinda hash out the thought process on what makes a "good" stat spread.
Since it's not a cut and dry sort of thing, but there's a lot of little things to consider for what you want to achieve with your build.
Now you see a single crusher and think "Oh thank god it's only one of them"
Until like fifty more round the corner after you kill the one
Hello Everyone! You’ve met Molly in our Introducing: The Cyber-Mastiff - Dev Blog so we thought it was time we introduced you to the rest of the pets of Fatshark! Monty Name: Monty aka Monster or Egg Age: 3 Monty’s Owner is Kitefin! Bio: Monty is a little mixture of several breeds (4, and I bet you can’t guess them all!), he is somehow sup...
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big news, spoilered:
I wonder if the hazard stripes and different coloring implies they're allying with chaos undivided forces
I think it's mostly just meant to pick them out of the crowd of other shooters. They're the same colours, more or less, as the trapper
A fun little bit of extra reading on their enemy character design language: https://www.playdarktide.com/news/darktide-101-enemy-character-art
IS THAT A KARKING PLASMA SCAB
(I didn't mean to ping my b
it looks like it
Oh fuck me sideways
Can't wait to experience what scabs have to put up with when a plasma vet goes nuts
I cant believe scabs got a new weapon before Veteran did
If they're getting plasma we better be getting hellguns!
Imagine a hotshot Lasgun
The art in the left side of the veterans talent tree has a veteran with a cigar and belt fed backpack I assume stubber.
Give veteran a backpack weapon and cigar
veteran looks to be getting some kind of power cutlass https://cdn.discordapp.com/attachments/1267878212218654875/1416875708533444628/image.png?ex=68c86fd5&is=68c71e55&hm=a95c697acf0cb55f0605e698f90c4a50d103843f72c8389d8052d3c46ae86688&
The unholy amalgamation of dueling sword and powersword?
tho the stance looks too heavy for a dueling sword
I gotta check the tomes to see what kind of sword it can even be, if both Power Sword and Relic Blade are accounted for.
Officer's Sword maybe?
They wouldn't..... https://warhammer40k.fandom.com/wiki/Frost_Blade
SM players would fucking revolt
Considered they bought out the discount relic blades I wouldnt be surprised if they did a weapon that isnt often seen
Hoping it’s a fully new weapon family, I suspect it could be the 3rd variant of the power sword cause atm it’s just 2, really hope it’s not a skin
The Power Sabre sounds like a powered version of the heavy sword
in the 40K lore
Also, it being in a shoulder stance looks like how the two-handers get carried, and its giant hand guard looks like a hand-and-a-half sword, which kinda matches the description
there's a lot of grip down there for a second hand, or half of one
I would not advise putting a power field that close to the back of your head, though
Wait but
Oh I guess it would be powered
But we already have a saber
At least one of the patterns
And iirc is still Hella meta
Those are rapiers
This looks like a Mounted Horse Cleaver
I can't actually tell if the blace is hugely curved or if its just really thick,, if that's the back of their collar beneath the energy field
Like a curved greatsword in Elden Ring terms
those arent rapiers
This is definitely not a rapier, though i think the curve might be too shallow for a classic saber
I think there are some curved small-swords. And the heavier lookin ones are very saber lookin.
they're mildly curved small-swords yeah
which is typical wh40k hat on a hat design
Sabers can be straight as well
very true, though i was unclear, I was using "classic saber" to describe the platonic image of a saber rather than the various historical forms of one; which at least to me and i suspect to many, is inspired by a more deeply curved design
Fair fair
I maintain that an Outcast Engineer-style of hotshot lasgun would fucking rule
Something to replace the stealth ult
I haven't played Veteran in a while, but it feels a lot more fragile than I remember.
Vet's got the shout which is nice but all the other toughness regen on Vet keys off kills compared to Arbitrator/Ogryn that can get it on hit and Zealot on dodge so it can be rough when out and needing a fill
Yeah. And it feels like the hits are a lot harder, too.
Feels like the Veteran could use some buffs in their toughness regen. I don't know what they'd do for that, though.
Yeah they do have some great toughness refills on the guns but that eats ammo which is in short suppy
I think I'm just spoiled on Arbitrator/Ogryn.
Veteran really is just more fragile imo
I feel like the center tree toughness damage reduction at full toughness trait is almost mandatory
Arbitrator toughness regen can get pretty stupid high
I might be talking out my ass here, but I feel like the Veteran is designed for an earlier version of the game where it was slower and the enemy count wasn’t as crazy high.
And where staying at a distance from the enemy was a little easier and more viable.
yeah it was
The whole left side of the veteran tree being designed for precision marksmanship doesn't really work as well with the marksman weapons in the current version of the game, they work better with automatics.
I think they stopped adding little half-cover spots in quite as many places in modern maps since the veteran's unique cover shooter mechanic doesn't really pan out when you're surrounded by guys
You can tell how early or recent a map is by how many little spots a veteran can crouch behind and aim over.
ive been messing with vet lately and i just hipfire gunners with plasma and then go back to melee
bolter might serve me better tho but ive had bolt pistol at 20 mastery for over a month i want other guns to also be good
Yeah, for Vet to really stand up for themself at the high ends of Havoc they have to be played hybrid.
There's just too much shit in melee and the vet tree doesn't have a pure melee playstyle
This also means the Exec stance falls off because that's a pure ranged ability
you can run exec stance in Havoc 40, but you need a team ready to play escort mission for the entire game.
emotional support vet sitting on my shoulders ready to shout and chuck nades
Meanwhile you can just splash shout on to literally every vet build as it's center tree and right after a mandatory node (grenade regen which every nade is balanced around) and just hit it every time it comes up and be just about as effective
I wasn't paying attention one day rebuilding a tree to switch auras and missed grenade regen and it was terrifying
the guns that are actually favoured are either Remove That Direction or This Guy, To Shadow Realm and a lot of vet's design is not about these
And like, honestly, at this point you could give Vet back release levels of damage tank and it'd be fine
75% DR while in exec stance and 25% toughness on elite/spec kill along with 25% regen
I absolutely adore my precision plinking with the laspistol but it's just not for the game we have today
only pays off on the rare day with all shooters all the time seeds
Yeah, super difficult missions can be fun but I wanna do dumb shit which doesn't feel really possible once you get above Aurics
what's tragic to me is that vet has a lot of cool synergies and fun playstyles that hold up conceptually but fall short in raw numbers
it's definitely doing things, just not enough
unlike, say, pre-rework ogryn, which had decent numbers but very confused ways to stringn't them together
A lot of it's havoc specific like how a lot of Veteran guns have certain cleave values which are good in Auric and don't cleave in Havoc or certain HP breakpoints on Elites
Stuff that one shots on Auric don't on Havoc and now that's 100% more effort in a mode with 50% less ammo
Exec stance's biggest sin is that its window to keep it active is so tight, if they added even like one second to it it would make that active ability a lot more viable. The big problem being, the Veteran's best guns and class-exclusive guns all have long reload times where even under ideal conditions, where your last shot kills and resets the timer and you have all your reload speed buffs active, you need to shoot immediately after reloading completes and that shot has to kill in order to reset the timer again on a full magazine.
The marksman keystone also has an unreasonably tight penalty for running or repositioning while trying to be accurate taking away all your stacks
This is I think where "the marksman stuff just works better with automatics" comes in.
You can kinda spray with less precision and reload faster
Because doing any of that with a strong precision gun is extremely punishing and airtight in the timing windows you have..
It was very silly, but the way I did the marksman keystone achievement was to take the walk/crouch ability and then just crouch while shooting into hordes. I believe if you are crouched dodges also don't break it
shouldgive punch through
My idea for a new vet active would be something like Zeroing In. Basically instead of regen by time, stack up by headshot (with a cool down so its about precision and not spraying into hordes) and then its an active yiu can hit at max stacks at will that makes your next shot do massive damage
So you count up 1 2 3 4 5 headshots and then BANG
i do think the highlighting enemies thing is a nice effect, the power boost is nice, i think the precision issue is real, theres not much synergy to use slower shooting power weapons with it
should turn all highlighted enemies entire bodies into a weakpoint
and kick shot punch through into overdrive
Marksman's focus should give TDR and flinch resistance.
Let you actually take that shot and kill the problem specialist while the hordes are raking your back
That would be neat, like getting a weak spot kill let's you be very tanky while you ads
The biggest problem with trying to play to marksman synergy is the tide of guys you're immersed in and that need to constantly be dancing and repositioning. You can't park behind the low cover and aim overtop of it with your unique mechanic plugging away at guys, you have to do the dance.
Having something like the Ogryn damage reduction while bracing, but for ADS weapons, would allow you to take a precise shot beyond the safe window to do so and get the value of landing a big burst damage headshot
I do this a lot on my Zealot with a bolt pistol, pushing or clearing enough of a gap in a horde to swap to the bolt pistol and plug a sniper or a trapper with one shot and then swap back to melee, but it's not as easy on Veteran where we don't have the big horde-clearing two-handers or weapons with snappy weapon swap.
I'm a big Helbore apologist but even with the swap speed talent it still takes a minute to draw and fiddle with it
So the windows of not getting hit you need to take a shot in that fleeting moment are larger than the non-marksman screaming idiot class
And I think some degree of buffer against chip damage from mooks and chowder to let you actually draw, aim and take your shot without getting knocked around or severely hurt would both fit in with the way those weapons are designed and fit the theme of "focus"
fast cooldown exec stance that lets you take a perfect shot, flinch resist and max damage resist do you can line up a steroided shot that has a guaranteed stumble and unlimited punch through
da big shot
exec stance being scaled around something like the arbitrator charge push that you can pop out and do something with, instead of something that needs to be sustained with constant damage, would be interesting, but they have those existing old penances that they're kind of painted into a corner with if they don't want to make completely obsolete or just fundamentally rewire and say "okay you did it the old way then you retroactively still did it"
The penances are I think one of the bigger technical hurdles to radically changing class talent stuff.
Those have to still exist or still be accessible to earn their points.
Even if they have nothing to do with class performance, they still exist and have points to earn things people want.
That's the psyker version!
hello chat do you have any clue on how to fix this bug
DLSS is on
but turning it off makes it worse
and also tanks the framerate
okay nevermind i found a partial fix, intel xess on max
🫵 darktide
that's always how translucency has looked in my games, even at medium settings
I mean there's a confirmed new enemy type and a new weapon at absolute bare minimum, and with how long they've been cooking very likely more
so
actual content
they said its a smaller update ahead of a bigger December patch
at the bottom of the dog update
Oh damn it does look like there's talent reworks for all the non-ogryn base game classes
So that's pretty substantial, even if they're not fully new trees
Return to Mortis Trials, Darktide’s roguelike wave-based mode, now with a new arena, fresh weaponry and a new enemy. This free update adds a new arena, new buff families and new Memory Echoes to Mortis Trials, Darktide’s roguelike and wave-based mode. The update also brings a new weapon family, two new weapon marks, a new en...
Tomorrow, huh, that's faster than I expected
Crusher buffs 
No escape from the carapace:
In addition, the previously run Special event Rotten Armor will return once again as a modifier for Havoc
You love to see it, they know what the real priorities in the tree are
Wow that's a big update
Power Falchion for Vet, new Bolt guns marks, vet/psyker/zealot tree rework, and dodge counter?!
Fatshark cooked
power falchion?
You don’t lose Marksman’s Focus when moving now
zealot build's gonna have so many more points to work with
Is this patch good? Yes. THEY ADDED A DODGE COUNTER!
Is this patch fun? Yes.
You're gonna need these links.
Power Falchion Tutorial: https://youtu.be/-g-lgf6X_Ow
Veteran Tree:
Zealot Tree:
Psyker Tree:
Join this channel to get access to perks:
https://www.youtube.com/channel/UCw8BynAtBKMqczGH0sjxgyA/join
I'm going through the whole Veteran tree so you can just see what's on offer. I provide some commentary but mostly its about showing you what's here.
Want more? I have got you covered.
Patch thoughts: https://youtu.be/L42BafkFJmc
The Power Falchion: https://youtu.be/-g-lgf6X_Ow
Veteran Tree: https://youtu.be/bjn74MO5Lto
Zealot Tree: https://y...
The whole zealot tree. Some discussion included.
Patch thoughts: https://youtu.be/L42BafkFJmc
The Power Falchion: https://youtu.be/-g-lgf6X_Ow
Veteran Tree: https://youtu.be/bjn74MO5Lto
Zealot Tree: https://youtu.be/wsFS-RbIbbE
Psyker Tree: https://youtu.be/GghzIDjRsh8
Join this channel to get access to perks:
https://www.youtube.com/channel/...
This is the entire Psyker tree after the rework. I don't provide too much commentary.
Want to see more from this patch? I've got you covered.
Patch thoughts: https://youtu.be/L42BafkFJmc
The Power Falchion: https://youtu.be/-g-lgf6X_Ow
Veteran Tree: https://youtu.be/bjn74MO5Lto
Zealot Tree: https://youtu.be/wsFS-RbIbbE
Psyker Tree: https://yo...
christmas in september out here
Damn that psyker tree sure is shaped
Holy shit I might have to get back into darktide
Oh, that's fun
that veteran Navis helmet fucking sucks
oh my god
Is Vet no longer made entirely of glass?
you still have a few hours to go.
That’s fine, I only got up to use the bathroom anyway.
I hope so, they nerfed most of the CDR talents and buffed mostly every other talent
Also new shroudfield on zealot seems great
Pious cutthroat & invocation got changed to +100% CDR for some seconds.
And are mutually exclusive
And shroudfield has 100% melee rending now. Devil's claw users are rejoicing
The Vet toughness regen nodes are all at the start now and super accessible
Martyr also looks neat, it's CDR talent is +50% CDR for missing quarter of your HP (min 25%)
Psyker's survival nodes got buffed, Just a dream is a new one that converts 25% damage taken into peril
Fatshark cooked
Exe Stance is now also super viable again since it gives +10% toughness back per second it's active
Damn
I saw they changed vet's CDR node to be 100% for 2 seconds on elite kills
I wonder if they removed the "you kill" part so exec stance doesnt lead to kill steal
?
Kill stealing was never an issue with Exec Stance, the pool of targets with the ranged enemy highlight is so deep it never mattered
I totally missed that Shroudfield has rending now
It highlighted enemies that Vet would want to kill for the 6% ability reduction
Since it was the Veteran would have to kill it to get the CDR, so if an ally kills an elite you were going after then you don't get CDr
T
Exec stance highlighting enemies was countersynergistic with this talent as your teammates would kill specialists you need to proc this
No it was not lol
Do you mean with specifically the node that highlighted enemies for allies?
No one took that
Few people took exec stance in the first place
Highlighting guys you specifically needed to kill on your own to proc that CDR is undercut by those highlights being visible to your teammates, whose kills don't proc that CDR talent for you.
Miss Coded is talking about internally bad synergy, not whether the build was popular.
okay thank god it's not navis
it's these guys
Ahh the starstriders
Balance changes, new weapons, a new enemy, a new arena, buffs and Memory Echoes for Mortis Trials, and more! Hey Everyone, The latest Free Update for Darktide, Bound By Duty, is now releasing across all our platforms! Balance changes, new weapons, a new enemy, a new arena, buffs and Memory Echoes for Mortis Trials, and more! Without further...
Patch notes here
They're listening:
Coherencies: Loner - Removed
Holy I really do hope they reduced crusher spawn rates a little more than slightly if they're going to give them almost double the HP
Everything here seems really solid though
regenerating krak grenades are now easier to field so we will probably be fine
The big question is if a krak without super grenades will kill a crusher, especially on havoc
it can take a cluster of them to low hp which is good enough
All the scab mooks getting like 25-33% more HP might make some breakpoint testing on melee annoying particularly with specialist melee modifier going down to 2x from 3x
i saw it
they do
no idea on havoc tho
6700 HP on Auric is about 10k on Havoc 40 so that's easy to test
this was on diff 3
Yeah kraks without the buff do 4800 on a stick to carapace so they need the 75% buff to break 6700 HP on auric
Power Falchion and the new bolter's kind of neat; having to redo 30 loadout talent trees is less neat
Psyker burster is real
It does the thing that many games do where they have perfectly functional dots on the rear sight that don't line up with the front sight and the shot comes out the tippy top of the front post
Interesting DS special is a parry
Oddly Psykers have a special interaction with DS where for 4% peril the riposte after a parry deals a lot more damage
Triple revive speed gamers eat good
are the dots supposed to line up?
AK/Beryl for example is lined notch top to post top, and then an extra cover with a dot is placed on the front sight for night shooting
and that one sits below the top
I've been shooting notch sights my whole live so when games ask me to cover up the target is when I'm thrown off
very 40k-y thingamajig btw
the hapzardly strapped on radioactive vial
yummy
For someone who doesn't gun irl, what do the rear sights do?
I assume you line the top of the rear sight and the top of the iron sight so you know your gun is level?
Does that help aiming in a game?
the way I like to think about is is, the two sights are two points by which you hold and pivot the bullet's trajectory
you need two to confirm it's pointing where you think it is
red dots etc cheat by using black magic to project an infinitely distant sight, so it's always aligned with the target by the virtue of it's as if you had a 3km long stick poking out of your gun
but when you only have one reference point close by, you can't tell where it's pointing
as for videogames it usually doesn't matter because your bullets fly out of the center of your screen
Ah I think I understand.
Would that do anything for a game where your character kind of just aligns the iron sight perfectly at the cursor?
Ok it's probably just like a aesthetics thing
It would be very 40k for rear sights to be heresy
there are some games that have guns as physical objects introducing realistic misses
but usually your front sight is stuck to your screen's center, that's where bullets spawn, and everything else is decoration
switching between these kinds of games is very jarring because like
darktide does sights dragging when you turn quickly
so they are not pointing where your cursor is pointing
but it's not the simmy kind of game so bullet comes out of cursor
It's a toss up between kayex and Hadron for me
Kayex just casually calls you a pre servitor
Hadron will come up with a post insulting you.
melk is also good
Bless modders for day 1 mod patch
Hadron has been tech-ing it up for something like 347 years and most of them were spent angry
She's pretty young for a tech priest too and so my headcanon is thats why shes has an attitude that an older tech priest like kayex barely has.
Also she has a high rank of tech archaeologist yet shes fixing weapons for Rejects so I imagine that adds bitterness to it
They did finally fix arbitrator middle tree cleave so I'm a happy camper
Cowboy gamers are so back
https://www.rxddit.com/r/DarkTide/s/PLF2fKr8Ni
yeehaw stocks are 📈
why the fuck are all the headshots crits im scared
they have Surgical
Thank you Fatshark
it's a required node now, yes
Is Charged Strike any good or is it still dogshit?
OH SHIT I CAN ENGAGE IN UNCHAINED GAMEPLAY
Oh and they added a talent that makes Peril regenerate super fucking slow too, nice
Now it'll be a lot easier to keep my Peril high
Also extra toughness replenished and 2 stamina
That too, very fucking nice for melee psykers like me
God I'm gonna be straight up invulnerable now
Also like the talent that converts quarter of damage taken to peril
Between Souldrinker and all these new means of maintaining high Peril for high toughness DR
Dueling Sword has a unique interaction with Psyker. The special is now a parry into riposte like devil's claw for all classes but Psykers get 4% peril and it mega buffs the riposte damage
Commissar Cain (Unrelated. It's a common name.)
be funny if it became a super common name AFTER his legend spread
Cain used a laspistol and a chainsword.
Wait you're right
This man is a FRAUD
...crimey but this is taking some getting used to
I do feel a LOT more sturdy now
Which is nice
Damn stealth martyr zealot feels nice
50% corruption resistance and corruption curios and pox burster aren't a death sentence
Also this event is like 50 snipers every corner
New bolt pistol is has nice exlposive radius for sniper clusters
thinking i might play pysker for the super smite this event
The masterwork shroudfield kind of basically make you invisible to enemies. As long as theres a teammate up I can solo objective with enemies next to me ignoring me
I'm probably gonna stick with Arbitrator, it hits a sweet spot for my playstyle.
I think I need to do a little more homework on where to put my points for Veteran, though.
I wanna run exec stance for a bit, see if the regeneration makes it easy more usable/ applicable
yeah and the "dont go down when you blow up" talent now makes the explosion deal more damage, makes the aoe bigger, and if you kill an elite with the explosion you dont take wound corruption
It's SO fucking fun
And funny too
It's super fucking fun to just go "WITNESS MEEEEEEEEEEEEEEEE" and wipe out an entire fucking rager pack
A fun thing is Out of Pocket for zealot restores 25% ammo immediately on pressing weapon swap so you just remember to swap to gun then immediate melee you would never need to reload
New stave skin goes crazy with my psyker outfit
there is a version of those boots that go really well with that coat in the commissary. They are the 500,000 coin white ones with gold trim. The gold matches well.
Should I even consider touching damnation and above with randos
Yes, because Quick Play folks are nice folks
The higher the diffs the better the players
Heresy is harder than damnation imo because the playerbase is significantly worse
i love getting thrown into the abyss by a barrel
not wrong micky
i quickplay auric damnations
honestly after a certain point you generally get more capable teammates as others have said
obviously you'll still semi frequently get folks who are not playing well
but thats just how it goes
I unironically advise newer players to just skip heresy and go straight to damnation, so many teammates in heresy have very bad habits you should avoid learning like the plague.
heresy players do not give a shit about formations its the worst
Above that randos are usually more often than not, good.
Yeah some of the new weapon skins go really good with the inquisition outfits from a few weeks ago.
What do you mean by a formation?
I assume coherency and sticking together
Oh, that.
Yeah you always have someone who wanders off to be a hero or gets lost and then the whole thing falls apart because they get caught by a trapper exactly when a sniper knocks you down and a pox bomber knocks the other two off a ledge.
i mean a stealth zealot breaking coherency for a bit to kill a big threat is fine, by formation i mean staying in the same general area as teammates
also understanding your role in it I hope
the "heavy gunner"/"sniper" fantasy player rushing ahead or lagging behind to perch for the perfect shot and getting mad no one protected them
never gets old
Arbite's rushing 2 rooms ahead
Ogryn a room behind bashing a few poxwalkers at a spawn point.
vet and psyker duo making the mission possible by getting disablers off each other as a side effect of their characters hating being alone
Usually vet and psyker weren't so bad, psyker used to be paper so they stuck with the team and vet constantly wanted coherency for TDR and shout
I wonder if that'd change at all with reworked trees
my lorewalk build will need a major reimagining for this tree
(laspistol, every shot is a crit, exe stance is always up, is always dodging vs ranged, infinite ammo)
walking into a pack of 30-50 wild shooters and just
well, just walking into them
was an incredible aura farm
Especially with the plasma gunner event
Those guys do not stand out in a dense horde and shred toughness
I can keep the core parts of the build but now I might be able to attach extra functionality besides headshotting everything that is headshottable
which in the grand scheme of things is not all that big of a deal
one-note can be very strong in dark tide but blowing off human sized heads is not the note to be oneing
Marksman focus being weak spot based would work well with that
The Marksman's Focus changes are good.
You can keep it going now while running around.
I haven't tried Vet yet but it looks much better than it used to be
Melee weapon spec vet got a bunch of fun toys and isn't stuck grabbing Veteran super brittleness on melee crit now so it's pretty flexible
So far for Zealot I've tried Stealth Martyr, Chorus Martyr, Chorus Blazing Piety, Fury Martyr, and Fury Blazing Piety.
I think Martyr is my new togo capstone, the damage and attack speed is wild
Swinging a relic blade or heavy evis like it's a knife
And like Fury you get instant toughness so you're usually fine, Chorus you get gold toughness and laugh at most threats at low HP
Stealth Martyr is the squishiest of the builds so far by quite a bit but one shotting a crusher in aurics feels great since they buffed their HP.
I'm endlessly amused that by far the most 'UNGA-BUNGA SPAM LMB' build I've come up with is for freaking Psyker
Scryer's Gaze + peril benes + Greatsword
New gaze seems so nice with new tree
I'm waiting for someone better at build crafting to release a psyburster wounds build where your head explodes every few seconds
The fastest attack speed Zealot kind of goes
If the knife wasnt arthitis inducing enough I sugggest martyr knife zealot with the 2 other attack speed buffs
The Darktide servers seem to be having a Moment.
Turns out it was my Internet cutting out momentarily.
Yea same
I keep not hitting thunder hammer strikes on captains
I saw the impact boom, no HP loss, suddenly thunder hammer has its charge
I was taking new vet for a spin but forgot that I was gonna be teamed up with a billion other vets with bolters
Trying to land headshots was a nightmare with all the explosion staggering
I think the mk. II goes faster than the mk. X, so it could hit even higher speeds.
the push attack giving you five seconds of attack speed up is really nice for two handers
Its easy to grab on the tree and adds a lot of value to the slow weapons
Thunder hammer handles hordes much better now with the talents especially if you get all 3
Heavy evis and relic blade are just blending hordes through
How does reduced peril generation interact with Just A Dream?
Crowning the daemonhost, like im back in L4D2
on reflection the plasma gunner really isnt very different to a shotgunner
It's kind of stronger longer ranged OG shotgunner
Except it makes no cues really at all that's noticeable in a horde
This update feels a LOT harder than it has been.
I saw four snipers spawn at the same time as a pack of maulers and a poxburster last night.
Were you running the event? I think the event comes with extra snipers
This ass is event
I still got like 25 loadouts to rekey in the new talent trees so I haven't gotten to do the new event yet
The event always comes with lights out or vent purge, and the latter always has packs of snipers
Yeah the plasma gunners replace all gunner spawns
i swear they have carapace armor
They have carapace helmets like maulers yeah
dedicated headshot protection
this makes them the first ranged unit with significant carapace armor
I’ve never really given the Veteran’s plasma gun a fair shake, maybe now’s the time.
it can do a lot of damage but you have no ADS
How are the Plasma Gunners? Haven't played the new stuff yet
also every shot eats at least 2 ammo
like snipers but:
a bit less damage
slightly higher rate of fire
no laser when aiming
more health
mauler-style armor
will melee downed teammates
Plasma gunners play by shotgunner rules, if you get close to them they put the plasma gun away.
Mandatory taco bell ding sound effect
new zealot tree is pretty fucking bonkers i love this shit
thats the new 6k health auric crusher down in uhhhhhh about 1.1 seconds
inexorable going to 20 stacks kicks ass
plus you can nearly instantly regenerate 0 to 100 stamina so theres almost no risk to sprinting at all times
i feel like i should set it to a toggle and never untoggle it
My favorite new talent so far is full movement while charging a heavy
it makes moving from one engagement to another really fluid, and running at a crusher with a relic uppercut charged feels really cool
Also great for thunderhammer
It's good stuff, stealth is less spammable now but now it feels nice to 1 shot a crusher after it's HP buffed
Is anyone running into bugs with loadouts not saving when you change weapons
Yeah, I had that when I only had one loadout. Making a duplicate before swapping away seemed to help.
I got the opposite problem with 8 loadouts and I'll try to make a designated dummy loadout, see if that helps
Changing outside the Psykhanium seems to be smoother than inside
used to be you had to unequip weapons to change mark in the psykhanium
Plasma gunners are mean but fun
If anyone hasn't been clued in yet, getting hit by plasma halts all of your toughness regen for about 3 seconds
Oh that's tough, I love toughness regen
They seem to have been precision-engineered to challenge the meta strategies.
This new event has instilled a new appreciation in me for the force bubble
Related: Does Deflector block plasma shots?
I think I'm probably gonna stick with Arbitrator for the time being, it definitely fits with my playstyle the best out of all the classes.
Thats fair its a good class
Im never switching from zealot though, playing stealth martyr with like a single HP the entire time and never dying hits different
The undying talent carries me hard
I play zealot cause it's frantic
I play zealot because I like whackin shit over the head with a giant fuckin hammer and deleting like half of its health bar
guh huh huh huh thunder hammer go BOOM
Unfortunately I am not a stealth zealot 😔
what mods do people use for darktide btw
i've only had for the emperor recommended
The two big ones for me are Numeric UI and one that removes most screen effects.
Numeric UI gives you hard numbers for ally ammo, let's you know what your allies see for your ammo status (white, yellow, orange, red), and the number of stamina pips you have.
The screen effect remover (forget the name) means I don't have to deal with vomit or the gray out from being on my last wound mostly.
The modding experience:)
yea
is this what people use to spawn bosses and such in meat grinder? https://www.nexusmods.com/warhammer40kdarktide/mods/25
Mostly just Extended Weapon Customization and For The Drip
I use the one that gives you a color indicator for approaching specials
Cause they're are too many audio glitches
And silent bursters suck
Custom HUD, HUD Tweaker, and crosshair HUD
trying to trim my vet tree to size, thinking about dropping onslaught
am I correct in thinking there's a lot of players running brittleness in the current patch
so it's not a big deal if I don't bring mine
Every time I don't bring brittleness nobody brings brittleness so my sample size is skewed
Onslaught's tough to apply on non-autoguns / recon lasguns so it's not as big a deal to leave off since if you need brittleness fast a Thunderous melee works much faster
what did the update do to you, game
we on PS2 now
...executioner stance can be prolonged in melee now
Always could, it just didn't come up often
I remember it as auto-ending the moment you put your ranged weapon away, might be thinking of something else
pretty sure thats how point blank barrage works
I don't think I've had a single successful game in damnation
then again i've mostly been trying to do the event missions
Event mission is difficult
The plasma gunners are real overtuned and are basically stealth snipers
Unless you run psyker bubble or a weapon with a ranged immunity blessing then its fine
I find they have an elemental weakness to Power Falchion, tough days for non-Vets though
I get around it with zealot, all the times gunners have been overtuned in the past ive been chilling and sliding
This event is nice in an odd way to me, I get to shine as a martyr zealot because I never heal and let everyone else have the Medicare and Stims
Also shroudfield threat reduction is real strong, enemies next to you will ignore you for an ally across the map.
Getting into melee with plasma gunners and they bring out shovels and slowly run 30m towards the group while I stab them in the back.
I loaded into damnation, struggled extremely hard to remember what any of the buttons do, stumbled around confused, finished the mission with no deaths and renewed heavy laspistol joy
like, no team deaths
it was way smoother than it had any right to be
Are you using vet or psyker? They got neat boss killer laspistol builds
Psyker's is simple, brain burst talent is 100% chance and procs on dot so you can basically shoot to put dot on it, brain burst, then shoot a again for double brain bursts
Veteran with the flanking shot talent node can really laspistol good
I saw they moved the flanking ranged damage talent from zealot to veteran which makes sense to me
It was really funny on Zealot so I was sad to see it go
30% is strong damage, and flanking is real easy it's like anywhere between sides to back
Melee Vet's really scary with a knife, I gotta try it on a properly specced Zealot now
Yea my bolter boss build where gun down a boss down to half without risking getting close
Interesting, why's that
Sprint damage boost, crits boost damage, make for turbo bleeds with flesh tearer / mercy killer
I think I like it better with shout / gold marked targets than Infiltrate/weapon specialist and both are good
they made that node consistent and rupture now psykers are eating good
Yes it does the good boss damage with any weapons and brain burst
it's really annoying being locked out of high difficulty on characters I've played there before the campaign update, that I opted out of doing it with
giving me a lot of perspective on the current state of damnation though
I forget, how does one unlock auric for old characters that skip the campaign?
win a bunch of games to fill up a progress bar
I believe the campaign doesn't change this?
Respec your character and it gives you an option to skip campaign
Big fan of running Scrier's Gaze Lightning Staff with Warp Charges for -96% peril generation to keep Gaze up for a couple minutes at a go
wow, what. What's the relevance of the lightning staff for this?
You can slam out autoaim secondaries for 1600-2000 damage as fast as you can charge it or you got Surge/Warp Nexus primaries to melt through mooks and soften up crushers
is there an everything is permadark modifier rn or did I mess up my configs
<@&1042950387478560878> MY EXILE SHALL BE AT AN END SHORTLY
gonnya eat breakfast but we'll be up for some
<@&1042950387478560878> thats right, second letter darktide ping of the day whos around?
This is a funny build: https://www.youtube.com/watch?v=CziHUNmSw7c
boring? maybe. powerful? definitely.
What mods do I use? - https://youtu.be/43VBLFL_8ck
Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.com/channel/UCy7DyzE...
can't watch at work, is it by any chance seer's gaze smite
yes
Enhanced Psionics smite is pretty nice, I prefer the rectangle shields with it though
mr e repeating my joke build louder smh
why are there 500 god damn snipers on the event missions now
ventilation purge
power supply interruption being easier than vent purge makes me angry
real
tbh, snipers on lights out would make more sense than ventilation purge. Not sure how those laser sights are handling thick fog
Though putting them on any mission with reduced visibility is very mean
finally
build im using needs Three Of These
just need to level my greatsword up now
didnt say anything abt stealth that was pure inexorable + charge
and a knife
my previous best by comparison even w/ the damage stim was like 3.6k tho tbf i think thats abt where crushers maxed out at and u cant show higher dps than an enemy actually has lol
now that auric crushers r 6k or whatever tho
If you have creature spawner mod you could test damage on bosses
i think i have like +45% or something 2 monstro already so my numbers would prob go crazy
but then id have to actually mod this game
I mean you become a glass cannon doing this but the numbers can go bonkers if you go all in on damage
This build is without a combo stim or any pre-buffing, one shots all bosses except chaos spawn cause they sometimes dont have a back weakspot
You will go down in 2 hits with 5 Martyr stacks and off stealth
Very risky compared to chorus/charge but feels great when you go through a match ending bosses and managing to never be downed
Is martyr workable now beyond me just wanting to run it?
Actually, how are zealot mains feeling post update?
Very good
Every keystone and ability are pretty much on par with each other, chorus eeks out slightly but it wasnt egregious like it was before moreso like power diffference between the arbites keystones
Martyrdom only needs/maxes at 5 wounds so you can run one non-wound curio also giving +50% damage, 30% attack speed, +50% corruption resistance, and 38% TDR. Martyr's purpose is up to 50% constant CDR at max wounds.
Also tax nodes are nonexistent and its easy to pick up most of the key talents youd watn
Also Until Death is a mandatory node so every level 30 zealot must have it
Hell yeah, my main zealot was martyr cause it's what I want out of the class, so that's good news!
Best time to do so, 30% attack speed from martyrdom and the other 2 10% attack speed nodes add up a lot
I'm pretty pleased with Zealot because it punches real good still
I got my Relic build set up to one- or two-shot Crushers. Makes them disappear before they cause a problem.
It's good stuff, heavy evis can one shot special Attack crushers
In an event mission I asked the team to hold on after a captain bubble popped so I could "stab him" and I landed the one-shot.
They let me stab the other ones after the shields popped after that. Ususlly in quickplay they mash the bubbles back before you can get close.
<@&1042950387478560878> the bugs under my skin are telling me to play darktide… they also say something about admonition or something… IDK
I have created peak reject frame
relic blade and force greatsword go swish swish
I'm a big fan of the stabby force greatsword
mk. IX Heavy Sword is the lawnmower
It's the eviscerator a jack of trades big sword compared to the relic blade?
In my experienced it's a more crit-focused sword that has routes to handle most things, but depends on its sticky sawing action to get big single-target damage. The recent changes have made the sticking a little easier against non-armored targets, and it has better damage against armor, but it is a commitment to get that damage.
The sped up the animation speed of the special so its fairly quick now
The Relic Blade is a similar niche with both a higher skill ceiling and a higher skill floor.
Its more effort to get working but its capable of more output if you want to bother with that effort.
The eviscerator is a fine sword
It easily one shots crushers with heavy after special and with piety you get like 70% crit and easy to use
Also shreds shields
It struggles against elites compared to relic blade though
Attacks get caught on elites with flak compared to relic that just cuts through them in powered mode
The mk. III has some combo sauce to get its single-target routes, like push > light > light > heavy, I think?, for triple verticals, or rev > push > heavy for alt heavy 2 overheads.
Lukewarm take but im a fan of dueling sword mostly cause it feelings like a dueling weapon with the parry special and pokes and ripostes
Still way overtuned they made it stronger when they tried to nerf it
i was under the impression that the relic blade was a lower skill ceiling than the evis, in that you can just pop it on and just start swinging and you're generally gonna be fine
Dueling Sword IMO is what you use when you have time to duel and in darktide most of the time there's no time, 80 million things need stabbing
Cause 3, at any point in your swing combo no matter where you're at has access to wide or downstrikes at any point you just have to remember whether to light or attack and what leads to what
The parry on it gives you frontal iframes so if you parry a rager in a pack the rest of the attacks just bounce from you
I like it for aggroing bosses
The relic blade has a lot of heat management if you want to maintain uptime on its activated state, it's not a great weapon in overheat lockout. It doesn't have a really stand-out strong set of blessings to juice it up, its juice comes from managing heat, from its combo routing and from its finesse damage potential.
catachan sword still a generalist/defensive badass?
Yeah parry really gives it a niche now compared to the other go fast options knife/tac axe
You can turn it on and swing it around but you can do a lot more if you learn how to handle it.
I greatly enjoy Devil's Claw for general use
That's true, but i feel like power mode is more forgiving than the evis
you can just shlorp through stuff and nothing actually stops the weapon's mojo except your heat
There's more to it than "its just strong".
reason im comparing hte two, is because for a long while it was considered that the relic just eclipsed the evis pretty handily
I do like the playstyle of fancy footwork and dodging in and out with every strike and poke.
You can build devil's claw for turbo impact, crit, or cleave and it all works
If you burn out its not shlorping anything, and if you're not hitting headshots you're not hitting its damage potential.
The relic blade can one-shot bosses if you can hit your shots with it
Psyker peril parries are my favorite thing
But you only get one crack at it
Its a lot of damage
so your positioning and timing gotta be on point
like pre-update, i was seeing "if you want to use the evis, just use the relic" so im wondering if its in a better spot
It is Evis does horde clear better
The old eviscerator couldn't chew through crushers
Eviscerator goes all day, relic blade parties all night
you cant one shot monsters like a relic blade can but you can get 2 shots with heavy specials
Relic's issue is it has lower cleave even with powered mode so it loses damage quick on flak compared to evis
The new Zealot tree fixes that really nicely.
Ive seen this build
With Fury and its extremely low setup
This talent is great for relic blades with double heat management blessings
Optimizing for hard targets had an easy horde clear cost before this patch
But now its free real estate
nice nice, the evis is one of those like... "iconic" ones i love to use, and had been feelin like it was overshadowed, thats good to hear
Which is a virtue of its own cause sometimes so much goes on you cant build up your wombo combo or you just got special/down so you have to face a boss with like no buffs so being able to easily do a boss kill withouh any resources besides ability is great
Thunder hammer feels great but even with the heavy attack movement talent sometimes I just get body blocked by chaff trying to hit a boss
It requires good amount of setup of making sure the path is clear before you do the thing or it does charge or jump away
To get back on topic, evis and relic are on even footing with their own nich now
Relic isnt better evis now
i like the ironhelm despite not being as much of a nuke
because i can swing through stuff
crucis needs you to be more precise/clear other dudes out of the way
Gonna try an assail scrier's greatsword & laspistol
I think im going to try an assail and dueling sword scier build, Ive only tested the psyker boosted parry in psyk and want to try it in a match
laspistol goes fuckin stupid on scrier holy shit????
Did you take the brainburst talent?
It procs on laspistol burn and it does great damage on bosses
revolver might also be good
THE FUCK?????
No I am on Assail!
Ye this isnt even optimized its a blue laspistol with only 1 blessing
Making that proc consistently was such a good change
and you can brain burst carapace if you really need to (you dont, melee tends to be effective)
whats on the laspistol?
Just the burn on crit blessing and unyielding damage
So how does the brainburst on ht work?
Does it use your ability charge?
Does it count as using the brainburst?
the fuck is kinetic flayer
So taking Empowered Psionics affects kinetic flayer
Without expending Empowered Psionics charges
that seems
fucked up
ohp, I have discovered why it's apparently not popular on scrier's builds
its last little sentence
'fuck you, not during crit peril'
Well ideally with gaze you take peril reduction so you can lkie, stay in it forever as long as theres enemies
true
Was pondering sleep but my brain just hit fucking big awake so anybody wanna tide <@&1042950387478560878>
hey so that build was hot
and didn't make me feel guilty for not actively using actual head pop like
once
Its fun stuff
I FORGOT THE WARP ATTACK FOR THE GREATSWORD WAS A SWORD BEAM
AAAAAAAAAAAAAAAAAHAHAHAHAHAHA
YEA THE BBBEEEEEEAAAMMMM
I continue to just
simply not actively use headpop
but just
headshot
or legshot
and headpop a gunner every 12 seconds
s'fuckin great
me when an ogryn doesn't know how to play their class
this is every fucking ogryn so far tonight lmao
It's never the Ogryn's fault.
Unless its heresy, its everyone's fault
wait, they actually gave dueling sword the devil claw parry?
I thought that was a joke
No joke its even better
Maybe not anymore there was a glitch its light and heavy would stagger every enemy
Me fr fr
not sure what happened but i glowing
chaos fucked up, blessed you instead of the rager pack
<@&1042950387478560878> anybody wanna some darktide?
i will in a few minutes
I need to level my new weapons, so yes
Well
New weapon
I officially do not enough hd space for the game.
Has to update first thouhg
ill be in vc should anyone care to join
shouldn't take too long, I don't think
nah, lil hotfix
It says I can't rejoin because the party is full
@drowsy tusk
"COuld not connect"
"Could not connect"
"You have sent too many join requests"
It's not letting me join
Even though its' 3/4
@drowsy tusk It keeps giving me a generic "The attempt to join was unsuccessful, please try again later" error
Im playing Veteran now and damn what a glow up
New Krak grenades are so nice with all grenade perks being easy to get
And grenades from ammo boxes? Beautiful
I put a vet build together for the infantry autogun which has been surprisingly fun to use
The thing I still find odd about smoke is for one of the talents, the +1 grenade and chance to double throw, would that even benefit smoke besides you get an extra to carry.
that talent is basically for shredders
smokes it doesn't really add shit
kraks it often just winds up overkilling one target
it could but I'm usually not here to play Lets Go Gambling for boss damage
It's perfectly fine if you are, I'm not saying it's like, bad, I just don't like relying on it
Its moreso the secondary effect kind of doesnt help smoke at all, and kraks in a super niche situation.
basically yeah
Shredders just benefit from it every time it procs
I still take it for krak but for the extra grenade carry
like it takes too much lining up to get value out of it for kraks, you have to hit a boss or group with enough bulk left for the additional nade to do meaningful damage
the additional nade is always good of course
Overall besides that I havent had many issues with Vet, its all nice
taking the movement thing off of markman's focus is so good
Infiltrate though seems meh
it's an actually viable capstone!
still uh, kind of optimizes for the opposite of what its nominally supposed to be about
but it's good!
The rending and finesse damage makes revolver hits like a truck
infiltrate has always been Fine
you just have to realize what its for
which is Doing Shit Unharassed
Well Zealot does a lot and makes you invis
whether that's doing a panic revive, moving around the backside of a group, or running up on some gunners in an awkward spot
zealot lasts 1/2 as long
5s with an upgrade that most will take
Cause zealot's shroudfield talents arent mutually exclusive
You just take both
yeah and infiltrate is 8 default
before the 90% low profile threat reduction
for 10 more seconds
Zealot has threat reduction as well
Zealot can spam it more
The 3 CD one are super easy to have running 100% of the time
Veteran's requires you to kill a specialist
Unless youre killing one every 3 seconds and isnt killed by a teammate first
yes, because the clear intent is that zealot is spamming it offensively
as a constant engagement manuever and damage amp
whereas the veteran one is for positioning
and doing non-combat tasks
Actually it says zealots is increased by 5s not its 5s so also 8
oh, if that is actually right then that's new haha
definitely didn't used to do that
Yea before it was "its now 5s instead of 3s"
should test it, miight be another fun fatshark misstatement
It doesnt feel any longer
Who knows maybe it was 8s this entire time and old dscription was wrong
anyway either way with the changes to exec and the lack of changes to shout stealth is definitely the worst one
it's not bad
and it has uses
but shout is right there
I would say the other 2 now are stronger, shout still great, but now exec stance is great too
I just think Infiltrate needs more
i maintain they should have made the third vet active a single blast heavy weapon
press F to Melta
Yea, it just seems odd Vet and Zealot have 2 very similar abilities
it's a vermintide active ability archetype that doesn't exist in darktide, fits the lore and character, and would be Neat
and would play into the semi-associated keystone (weapon specialist)
I think one that would fit is like arbties executioner stance, that seems like a very Veteran type deal, you go rambo mode
Art for the vet tree has a vet with a cigar, ammo backpack, and belt fed machine gun
A catachan would never be a reject
sly marbo will ellude us
THey'd kill anyone before they put them in prison
nah they get in trouble like anybody else
it's kriegers you'd never see
they'd just walk out and die
If you pick krieg its ironman mode
but yeah imo they should just replace infiltrate with Melta Gun
every x seconds you get to BLAP everything in front of you with the big bwoof
I forget if its brick or bl2's gun class, but it had an ability to just throw infinite grenades for the duration of the ablity so you can yeet constantly. Too strong in darktide but an ablitiy that like lets you grenade more somehow would be fitting
Consider, calling in artillery. Vet had a talk with loyal enforcers we see before certain missions
Or vortex grenade
Commissar abilty, you just execute an ally. That's it that's the ability /s
melta bomb
going full grenade row definitely feels like a shredder spam build
I had thought about how shredders fit with the bleed on melee talent, pre-building bleed stacks to juice up with melee
And then the topmost right talent that restores 5% on kill is 5% on any kill, including bleedouts
and yeah, the Zealot stealth is to set up a murder shot mostly, with stealth utility being mostly secondary
Veteran's much longer stealth timer can let them use the utility to reposition much better.
or fully complete an event input instead of half-complete it
Yea the Zealot shroudfield description is wrong, its increased to 5s not increased by 5s
I just tested it in psyk and its 5 seconds long
You can fully complete an event with zealot due to the threat reduction
Unless for some reason you're doing an objective while all your teammates are downed
As threat reduction basically doesnt do anything if you're the only PC in LoS
Out for Blood has been slept on for a while, it hasnt changed just the nodes connected to it. It just applies to all close kills which is longer than most people expect as its around 15m
So 50ft for Americans
Plasma gun with out for blood just regenerates a good amount of toughness
Damn this update was so good it bought Tanner back. https://www.youtube.com/watch?v=qYHl5og0eRM
For those not in the know he's a guy knows the deep mechanics of darktide better than the devs, real abrasively toxic into a redemption arc then bullied out of darktide by several of the lead fatshark forums and official discord moderators who told certain fanatic members in DMs to harass him and create accounts to spam his videos and DMs
did we get them all right? let me know in the comments
Forum & discord mods are not employees of fatshark though, but given the role by someone in FS
tanner is really unpleasant but the pitchfork campaign was out of proportion yeah
He's a lot better now
I honestly just want vet to have a proper machine gun so I can be that dude in the art
Instead I have to make do with a braced auto
I'm both happy and sad about a heavy stubber going to the ogryn cause it means the vet isn't getting one
But it really rounded out the ogryn
We could still get a drum magged auto gun from the tabletop i suppose
I do also think the vet should have access to the melta, flamer, and grenade launcher. He's the gun guy
there is no melta
i wish there was but
considering we still dont have a hotshot las (the thing the scab gunner has) or a long las (the thing the scab sniper has)
it's never gonna happen
Copium for me, ratling confirmed
What's the practical difference between a longlas and a helbore?
Probably the bayonet
helbore is shooting a juiced shot but is otherwise a normal lasgun; a longlas is a literally longer rifle that is intended for sniper use
Would it have a higher finesse modifier or a coveted Scope?
the helbore already pops heads
I'm personally not happy with helbore sights. But id give it a big finesse modifier, no charge up, either good sights or a scope, and a whoooole lot of punch through
Not even the changed sights?
Is the changed sights on every mark
Yes
Did they ever make recent changes to the plasma gun
Not directly, the new Vet tree probably gives it some zazzle and higher Crusher and scab HP pools probably ruin a bunch of one shot thresholds
When's this event end?
Tried out the tac axe a bit more today, still don't know if I love it, I'm too used to the slower heavy attack light attack cadence of my main weapons
You kind of actually LMB spam and crit fish
LMB spam kills a crusher faster than heavy attacks on tac axe
Finally the Sekiro build https://www.youtube.com/watch?v=aKcjZefbjZY
shoutouts to tanner for finding this silly interaction
What mods do I use? - https://youtu.be/43VBLFL_8ck
Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.co...
Only parry
Damn devil's claw parry can be held down so you constant block parry
And theres no CD on parry so you can hold parry and kill a rager horde without any damage
finally checking out the new update - what's the deal with the new bolter mark? seems to fire slower and do less damage than the b. variant
oh, it's the blast radius, i see
for when you want your bolter to be a grenade launcher and not a machine gun
It also explodes sooner at 3m instead of 5m, goes good with lethal proximity blessing
"Explodes bigger" and "explodes closer" is a funny combination
crowd control rocket launcher
Bolt Pistol with lethal proximity just staggers whole crowds of gunners
You don't even need to hit
hey chucklenuts
you can hipfire the new bolter mark one round at a time instead of two-shot bursts.
I like the new mark of bolt pistol better
For bolter I think I still like the old one better, the mag dump is too good
You can mag dump the new one too. It's a lot more manageable and feels overall less wasteful.
Its a lot slower
Usually mag dumps are for bosses
Less of a thing now since zealots melees are back to boss killing burst levels
Its not really thunderhammer specific anymore
New one has so much explosion stagger it's tough to actually hit two shots in a row on non monstrosities
I think the train mission counts
Its moreso the private game part
<@&1042950387478560878> anyone want to play tonight?
Gimme like 40 and I’ll be there, still at work
ok
Sorry, big tired I’ll be around later this weekend tho
ah
im down to tide
Redacted penances aren't real. They cannot hurt you.
Why are private game penaces still a thing obesefish
because good fucking luck doing them with randoms
they didnt used to be but they made them private because people were screwing over games trying to complete them
It's not really the case any more
Martyr zealot now easily goes an auric on 1hp with no downs
Yes but it also used to be worse, you had to do it in 15 minutes
Iirc
And zealot had way worse options
And there are other trolling the team ones that are similar like brain bursting a monster to death
This was pre tree rework and Enhanced Psionics for some not so bursty brains too
its fine
its a genuine challenge to beat a mission on a tight timer
we cleared an Hourglass mission as three of us and a bot, with two of us attempting the challenge, in 19 minutes.
the assassinates are the fastest
i think the chasm station one because theres the least amount of waiting
It's not the challenge cause I'm already doing that in regular games as a martyr zealot. It's moreso cause it's private locked
And you can't do solo private games
If it wasnt for the private game requirement I would have it already
I'm doing entire missions on like 1hp with new matyr zealot it's not that hard
The health isn't the challenge, the timer is.
Well, it's a bit of both, but having someone rush and aggro a room ahead all the time in public games isn't healthy, so it's private-only.
Train mission exist
Easily done under 20 min at 1hp
Which I have done so if it weren't for the private game requirement I'd have it and have all the zealot penaces
Easily it's kind of relative term to be fair, I've seen a lot of teams fail on the train mission
Compared to havoc 30+ it's easy, if you're fine at havoc 30+ then the train mission on auric isn't that difficult
I tried no gunner resist on Vet and damn gunners hurt
Was it weapon specialist Vet or another tree?
Left side Veteran can get a bunch of toughness damage reduction through headshots at least
Yeah I use either bolt pistol Run n' gun to stagger on the way in to melee or Revolver to try to dome gunners when Weapon Spec; Power Falchion's been a very powerful Weapon Spec pick
It seems like the best option for stun locking gunner packs
Especially one shot at plasma while running forward is real nice so they dont shoot teammates, its my togo for zealot
honestly you can easily play it by using a rapid fire gun and aiming vaguely in the direction of heads
Im not really a fan of many of the autoguns or lasguns
bolter bullets have the radius of a forearm and are very sticky, but they're obviously slow and ammo hungry
Sticky?
easy to get headshots with
yeah I'm very sensitive to getting "aim assist" so very shortly after starting to use my first bolt pistol I went into psykhanum to check the radius because I was constantly like "ain't no way that was a headshot"
Yeah when the hitscans are literally 10cm spheres they get to get a little give in what's getting got
I guess they have proximity fuses
Does the revolver also have a big hit-line?
(It also feels much easier to get headshots with it)
Yeah the revolver also shoots spheres
the hitscan templates in the weapon equipment settings templates is where to look in the source code for the properties like that
For those who hadn't poked around, it's here:
https://github.com/Aussiemon/Darktide-Source-Code/tree/master
I don't think it's fair to call a larger projectile "aim assist", that's more things that alter where the crosshairs are pointing relative to your target, like snap or sticky aiming. A wider hit detection radius can be the way it is for reasons like compensating for network latency or, in earlier patch notes on one of the bolters, to account for the way muzzle sway was coded into the weapons, but they're not adjusting your crosshair placement at all. They still shoot where you tell them to.
It is a form of aim assist even if it's not the usual usage of aim assist in games
It helps you hit shots that you shouldn't were your crosshairs pinpoint with their visible model.
It's like saying network interpolation is aim assist because the server let you land shots where a different client believed the target was somewhere else, it's a different thing.
That is also a form of aim assist
It's a very broad term in game design co'opted by consoles to mean move your reticle a bit but originally it just very vaguely meant makes the player's aiming experience better
It's sort of like using a grenade launcher at all, the flamethrower, most of the staffs, and every shotgun is also a measure of aim assist
In that by nature they make it easier to hit things
Never heard of it used in the way youre using it tbqh
I do think common use rn says aim assist referring to the game using tools to make shots that shouldn't hit hit, on a negative connotation
aim assist in shooter games made in this century refer to ways of compensating for the relative imprecision of analog controller aiming by altering the behavior of the crosshair
History is neat
introducing bespoke definitions only confuses things
In many cases I usually hear "aim assist" used negatively as a way to assert a lack of skill
The only things i could find are that halo really started or popularized its use in console fps
iirc goldeneye had snap-to crosshair lock on as a toggle option
I mean I said it cause this is a form of aim assist
but that was a long time ago
I remembering going back to try and play that and whew I don't know how kid me managed
a big bullet is not a form of aim assist
You'd probably have to check source code or maybe Nintendo archives interviews cause game design used to be very, literal word of mouth on paper that was never digitized.
Reply to this
Agree to disagree then
I feel like it can be really diluted if you work with a super broad definition, because more things would be qualified as aim assist than not. Like anything not hitscan/ perfectly centered on a reticle would be aim assist, which makes it not super useful as a distinction
the way i read alder's post is that they had apprehensions about using a gun that had some kind of built-in aiming crutch (???) which i'd like to assert doesn't exist here
I mean broad terms exist
Okay but this is literally the first time ive heard of it used that way
having someone call these things aim assist, in that context, doesn't feel helpful
Sure, but broad terms exist because they offer some kind of utility
My bad using old stuff then
Okay so if its that obscure a definition then theres no point in arguing against the definition that everyone else uses it for?
Also darn
I'd just assumed people knew
Bolt Pistol projectile still has a big hit box that makes it easy to hit regardless even if your crosshair isn't on the enemy
It's not how I see people use it these days in my limited interactions with fps communities and gaming communities in general, as a personal anecdote
it's not a valid use of the term in relevant context
Ok, I talk with a lot of like 50+ year old devs in my field of work
That's my personal experience
there's no aim assist baked into guns in this game that would affect mouse and keyboard play.
I'm just going to move on from this discussion
the bolters having big shot detection doesn't make them easier to use or less valid than any other gun. they're good guns that allow for skill expression and precise shooting.
I never said it made anything less valid or less skillful
this is the implied concern i read into the original post
I wasn't trying to imply that, I don't see it as a bad thing
I'm a fan of bolt pistol and bolter have the big rounds, fits thematically
The thing that is weird to me is that bolters are kinda airburst rounds in dt instead of exploding after hitting lol
Does it burst before impact? I thought it assumed it exploded on impact. Which to your point either way that isn't how a bolter work in lore as they detonate after impact to essentially explode the target from the inside.
Cause if it went inside a flak target and it survived it shouldnt make an explosion that affects others unless the flak is built different or we got knockoff bolter rounds
I imagine it's just a gameplay allowance, to really play with the explosion as a unique identifying effect
But it's a bit weird any time I think about it
Yea most game engines got the explode on impact readily available and I bet Stingray does too so why bother when you can work on something more impactful, probably the thing behind all things weird in games with established settings.
But I like to think Brunt is giving us knock off power swords, relic blades, bolters, and such.
no, I just notice immediately when I'm hitting shots I was certain should've missed
I gravitate towards the "rapid head clicker" class of guns in nearly all games, which means I'm clicking heads a lot with very sub-sniper accuracy
boltpistol is, for a grenade launcher, one of these
so I tend to notice immediately that I'm being helped
which is not a bad thing
Rannick: "give the Rejects these power swords that the Administrative was planning on putting into storage but paint them fancy and call them relic blades so the Rejects feel special"
did I mention laspistol is my beloved
Steamed ham ass power swords
They're the busted models with the bad heat sinks.
Normal ones the space marines get can just stay on.
Hard to get fresh thermal paste on atoma
there's 2 kinds i'm aware of - the console 'aim assist' option where the projectile gets more friction when it's aiming at an enemy, making shooting them easier. i dislike that kind.
the other kind would be more properly called 'bullet magnetism', which is the term i've seen used in destiny - where if it's close-enough to a headshot it counts as a headshot. that's the same reason why destiny's hand cannons and bows consistently feel so snappy as well, because the hitscan projectile is literally curving onto the target
https://youtu.be/KWXwZ4yl_w0?si=O9aCXmX5cEgqwsPa i don't think it ever gets quite as silly as some of destiny's weapons did though
nice game.
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laspistol psyker my beloved
laspistol psyker my beloved
All psyker gang
force swords popular with the new update i see
