#dark tidings (Darktide for people in the searchbar)
1 messages · Page 36 of 1
in darktide sometimes I'm like "why am I losing HP"
the nefarious stealthy reaper:
If you're losing HP it's probably a reaper
You're either good on HP or dead in darktide otherwise
it's funny that reapers are meant to be walking turrets, a tank/hail of bullet hybrid
Or you got netlagged tox gas'd, sometimes my toughness vanishes before I see green
but their actual role is to crouch in some corner and snipe you with invisible bullets
I found the bomber perks is actually really good at letting you ignore gas/flames
because if they're not doing that they get exploded before they can spin up
Every non grunt gun enemy should shoot tracer rounds
I should mess with my settings to see if I can give them proper muzzle flash
bomber resist is nice for when you're in a horde and either bomber drops a surprise at your feet.
gunners are very visible when they fire but reapers got that subsonic integrally suppressed stubber
My thing with bombers is it gets so chaotic and they seem to throw the nade before they even finish the animation
The window for killing the.Before they get off one gas/flame is narrow
And if there's 2 then chances of killing both before even one drops is low. Being able to revive in gas is peak
Rebreather by itself is goated
That 75% is load bearing cause you basically don't feel it
I can't wait until the humans get the Ogryn treatment so arbites/oygrn isn't just standout stronger
if more than half of a team aren't vigilant about clearing bombers they become a huge problem
That's kind of every specialist in darktide, the game is a lot of don't let things snowball
Also you better dodge the net or pray someone makes it priority to untrap you
Bombers I feel are moreso than the others for how much ground they can take away if you don't plug them right away.
And they do this from high or low ground where you can't easily see them
everyone else is pretty easy to deal with because they present themselves directly to you.
bombers cause the worst crisis spirals
<@&1042950387478560878> anyone wanna go for a single game? 
i wanna distract myself while i wait for my food
Big fan of the Chain Axe with Bloodletter for one shots on all the armor this event, for companion blessings Opportunist does it reliably on Auric and Thunderous gives brittleness to the whole team
simply hit you enemies until no armor
Nice armor, heretic. Be a shame if something happened to it.
The 10-pack of crushers when I full charge my trauma staff and ragdoll every one of them whilst stripping their armor
“Cope, seethe, mald.”
y'know props to this game for making the bullet hoses fun
I usually struggle to enjoy the "it's full auto, what else do you want" guns in shooters
but recon lasgun, braced autogun, shredder pistol my beloved
I never used the full ROF recon lasgun (the one that basically is just a solid beam), only the punchier model, but the braced autogun was kinda fun with how much enemy suppression it causes with just a few hip fired bullets
Not even shooting enemies with it, just 5 rounds or so to turn off the ranged enemies and back to melee
thoughts on force greatsword marks?
Mk6 is my preference because its attack patterns are very straightforward, no "okay do light heavy light light block cancel"
Your light attacks are broad sweeps and your heavy attacks are overhead strikes
The stabby one is really good at deleting single targets
has anyone tried running headhunter lasgun blessing and true aim psyker talent?
intuitively they sound mutually defeating
but this is darktide code so I've learned not to assume
It's a weird probability thing where functionally it crits about 40% the time because every 5th is a crit resetting the headhunter crit back to zero
Psyker true aim I think is kinda meant more for assail spam because it hits heads reliably
You can also do a funny thing and get weak point hits with melee then swap back to staff or revolver
psst @regal pendant
lmao
landed on a boss permastun build that had the team howling
mortis trials comedy gold
customizable weapon parts mod
Oh yeah I know that
How did you get the saber guard to actually fucking work is my question
I can never get it to function properly

happened again
losing HP was the only indication a reaper was shooting a heavy machine gun directly into my ear
Yeah the sound channels get overwhelmed kind of easily which is wild
Daemonhosts have a stagger threshold of 100 from explosions and 50 stagger reduction, and the slap counts as an explosion, ignores stagger reduction and has weakspot_stagger_resistance_modifier = 0.4,, that cuts threshold to 40 and weak spots cut that another 50% so you only need 20 stagger to slap a Daemonhost; slap has 16 base, does 90% to unyielding, 80% from heavy hitter stacks gets you to 28.8, you can get 20 from just the impact node in the middle, yeah, this all tracks
Laughing out loud here, I just pulled off the stagger lock in live play, the secret sauce is Daemonhost stagger immunity is only 1 second
Beasts and Plague Ogryns have 200 stagger threshold so it don't work but Chaos Spawns are also 100 so it should work on them too
what the fuck is a +0.50
50%?
also what is it with every mortis team standing their ground where they spawned for the entire match
on the hive map the spawn spot is Okay but you could do better
on the industrial map it's about the worst place to be
hmm, can anyone confirm if charged strikes can apply enfeeble?
the debuff display mod shows it only while the enemies are actively getting smote
but the steam guide implies charged strikes apply it
It doesn't work, it's only when actively smote
the guide says this
With Enfeeble, this talent's electrocution effect benefits from the 10% increased damage taken debuff, and attacking players also benefit from it while the electrocution effect is actively damaging and applying the debuff
and in a comment from january the author repeats this
When I was last testing it back in April, I was getting the same result you were just now where the debuff mod wasn't showing the debuff and enemies weren't getting 10% more damage taken, I'll test again now
Looks like the electrocution effect zaps a little harder with Enfeeble on, I don't seem to be seeing 10% more damage taken though; this is consistent with Kuli's guide reports the Enfeeble makes the Charged Strike electrocute tick faster on less hit mass
https://steamcommunity.com/sharedfiles/filedetails/?id=3094028505
Haha, turns out I was wrong, I was testing without the node selected; bonking on a Crusher without the node does 900 damage on Mk 8 Force Greatsword Heavy weak spot hit, having Enfeeble makes the weak spot hits do 1000, so that's good enough for me
I thought they changed things so you couldn't perma-stagger bosses with the slap lol. Was that just for the original two (play orgyn and beast of nurgle) and no one tried it on the daemonhost until recently or something?
neato
I was running this on a chainaxe but I don't have it in me to figure out how much it's contributing to shredding
though it should also boost the bleed stacks from that one blessing and that should be major damage
Pre ogryn rework you couldn't get the 80% slap impact casually so yeah it's only a thing since April
it felt pretty solid on the chainaxe with shredding lights because heavies would get to actually cleave the horde and the shock would thin it pretty well
Ogryn shovel 1 punch is still an explosion with 30-60 impact (so functionally 54) but it don't work on bosses because there's no ignore stagger reduction tag on it
but I have very little chainaxe experience so many misplays were had
Yeah mk4 axe works great with it because the heavies cleave good and the electrocute adds 200 flat give or take
Me with people waiting at the entrance of the elevator after you scan corpses
Literally 15 feet to the left or right there's a place with strong choke points and cover from snipers
My trick is to throw the medkit somewhere nicer
The alleyway the right of the direction where there's a roof has good cover for PCs that need to recover HP and real nice choke points to defend
Arbites is fun overall but im back on zealot cause knife is so fun. Embarssingly I only recently learned that push attack heavy stab has amazing cleave
Rager packs just got even easier
Actually more like 3 ragers per hit
People like the Relic Blade because it can cleave through Carapace; I don't play Zealot on Havoc but it probably still knifes good
love that thing 
knife is in the ballpark of dueling sword in terms of crackage
it just doesn't work as well with mindless mashing so it's overlooked
it's basically somewhat more position based
DS you can just heavy attack at the head over and over, most knife builds have special animation canceling + backstabbing to consider
i wouldn't call it overlooked, just if you're already juggling a million things at havoc 40 people tend to default back to something they don't have to think abouut
I mean
there's a large population that runs cool suboptimal weapons because they're that
the knife falls to obscurity because it's just great
if you catch my drift
i see knife players constantly so i don't really think it's overlooked at all, I think there's a solid population who like the mobility
which is still uniquely knife
dueling sword has some mobility trick but you can't indulge maximum zoomie
I can't remember the last time I saw one
some of it too is that arbites don't have knife and there's a shitload of them out there lol
I decided to finish kiting out my psyker because I figured it'll be the rarest class rn and I like bringing unique utility
the 4 psyker lobby:
Tbh most pub games that have a zealot in it for me has them with a knife
They also habitually do that thing where they sprint off at breakneck speed alone, do ok for a bit, then a special clocks em and they're too far away to safely get the revive
i like the zooming too 
i tried out a build that uses a dueling sword but the creator says it can do knife as well(same blessings) i liked it!
what in the temu cat ears headphones
https://darktide.gameslantern.com/builds/9da65db2-22de-46e2-aafb-597af71acf1b/zealot-havoc-30 im thinking of using this one 
what's mr family guy doing here
they picked a stupid photo for their build 
you didnt
I love weapon customization
pocket mortar ass weapon
Yea it doesnt give the visual but the heavy attack fast sprint is on the DS same as knife
Like exact same speed boost
Knife has low skill floor and high skill ceiling, you mess up with a knife or not know how to use it you're gonna suck
Whereas DS has high skill floor and high skill ceiling, you can LMB spam and heavy poke and it'll be amazingly strong. A lot of knife players either get complacent abd/or are overconfident they know how to use it.
There's a weirdly lot of techs for the knife, especially with zealot
Like Uncanny and DOTs, push heavy attack cleave, special punch instant heavy stab, heavy attack move boost
You kind of need to know it all to reach the level of cracked as DS, DS is way more forgiving
If arbites had knife I wouldn't have switched back to zealot
Yeah the fastest go fast Arbitrator can do is combat shotgun and tac axe to my knowledge
I go on havoc with DS for now 
Its easier to use
But i have way more fun with the knife

Oh wow a new video from Mister E perfect for you https://www.youtube.com/watch?v=NKxZuaGoy8g
let me know what weapon to minmax next?
What mods do I use? - https://youtu.be/43VBLFL_8ck
Join the channel for access to a download of ALL my mods+settings! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
D...
Mister E wasnt always the best source of darktide information but he's stepped up with more testing based evidence in videos
Thats such a weird quirk on the hold heavy stab that constantly pressing equip melee lets you hold the speed boosting animation for twice as long
How does anyone discover that
some combination of fat fingering, datamining, and speedrunner behavior
Im just kind of think its a miracle we havent taken a bad stim considering we're just grabbing stims found on the streets filled with nurgle infested pox areas.
Maybe the PC rejects just all happen to be immune to the various poxes
I'm dubious about the decontaimination procedures being that effective lol
I mean we do survive being eaten by a beast of nurgle and not die like minutes later
Actually built different
I think I need some mod that plays a vine boom or smth when a player goes down
I was locked in on rescuing one and gunning down a million threats
I hear a swoosh, turn around
30-50 wild crushers flattening the rest of my team, also dead
The dagger gets a hidden 20% backstab bonus? Fatshark please, tell players about stuff like this
Play shouty vet, become the vine boom
I wish people were better at monitoring each other's statuses generally
I think I generally do an ok job noticing when people are downed etc. I need to be better at judging when to go for the save though so that I don't make things worse
generally my rule of thumb is clear out any disablers and armor, do some kind of CC on the area, then it's good to go
if that isn't possible it's probably not a safe save to go for
if you're the last one left and things are hairy you might as well try sometimes though because you're probably dead either way
also learn to look at health bars and tell the differnce between someone who is down-down and someone who has just been trapped or dogged
because you can free those guys basically instantly and that can make or break a dangerous situation
red exclaimation point no red health bar = instantly swivel and see if you can rescue them
before things get worse
Unfortunately it falls on deaf ears, fatshark still hasn't fixed some descriptions and consolidate some descriptions using power instead of strength
That video has made me a mk6 knife believer for non shroudfield builds
i use mk6 knife for most non-zealot builds
zealot I use regular knife because regardless of active I'm manuevering for big backstabs and those are easier to land
I am running it on zealot, still trying to unmuscle memory using push heavy stab instead of heavy run
I'm also a madlass that runs pious cutthroat with chorus
Alongside invocation
Mk6 makes it easy to land incidental backstab against a horde since the angle for backstab is super generous
Basically anything not 180 degrees facing you is backstab so you can easily shove then wide swing kill 1 of of dozens horde mobs and after like 4 kills you get chorus back
Mk6 push poke is super versatile
Oh what uses does it have? i only know about poking big guys in the head
It's not super complex, it pushes, it pokes good, it has medium_cleave for stabbing two dreg ragers or scab bruisers
i cant wait to get to the pc tomorrow and start stabbin
imagine killing a chaos spawn with a tiny knife
there's at least one reject that can do it 
who needs space marines?
18 guys with cheap weapons take on Atoma
Equivalent to one named ultramarine without their helmet on
We already had an attack dog before arbites, it was the Zealot
The mission where you have to fix the frozen foundryplex has the least well explained mission objectives. At least I didn't know the tricks for a long time for some of them and a lot of people don't seem to understand either the circuit breaker sequence or the ice-breaking-under-heatshields sequence
the circuit-breaker sequence I had to have explained to me, and I'm still not particularly good at getting ahead of the lightning while being drowned in ragers and gunners
The window to fix it feels so tight. LIke you have to start nearly immediately or you will have to hit the first button again
Yea one just doesnt have an objective marker or tell you that what to find
It doesnt even always show a marker if someone finds a cell
Unless you the cell finder pings it
The under ice one while bad at least shows if someone presses the button to open the shields
Yea, it means someone went down there and pressed the button already
You kind of just have to remember the objective prompt and go under the map when you see it. Yet again fatshark not telling you things
the circuit breaker doesn't really do anything to tell you how to stop them overloading
am I supposed to intuit they're vibes based breakers and I have to provide them with company and enrichment
Well the previous section before it you have to break ice in order to free the gears
But now that section also now has the issue of it tells you nothing besides the targeting thing over the gears
oh wait I forgot there are actual breakers in the map
I was referring to powering up the tram
Oh, I was referring to the syncro-whatevers you have to fix while powering up the tram. They seem to only sometimes have an objective on them
I find people don't understand the button press part of the second gear breaking of the finale because they think "objective on button means press button"
Ope I might be one of those people
I see objective on button and I press
What's the proper way
You hit the button, then break all the ice for the revealed section. Then hit the button etc. until you've broken all the pieces
If you spam it, it takes longer as you have to chase the heat shields around or wait for them to reopen for a given section
Oh im mixing it up, I meant for the tram
The ice breaking one is annoying though since people spam it when like one set is completely broken
Just turn around once in a while before you mash
Ah, yeah for the tram you can hit all the buttons
Whats with this part though
I just go at markers I didnt realize there were any mechanics to it
The electric power things power up in order
So if you follow them around you can much more likely reset the thingamabob in time and not have to rehit the central button
This isn't explained at all
I can't remember but when the map first came out, it might have also had you redo the whole thing. But that might be a false memory based on the dialog
Ope i just assumed it was random
haha, yeah same until someone told me about it
<@&1042950387478560878> any rejects? 
we just punched into work 😭
aww 
i see an imposter!
execute
@twilit cradle I thought you were at work?!?!
is the benediction aura usefel on havoc? or is beacon of purity a must much like Voice of command?
It depends because if there's 2 zealots then beacon doesn't stack with itself but if there's 1 zealot then beacon is probably higher priority
Basically, since havoc is party finded you can ask if you dont have a teamout mod

let me know which weapon to cover next!
What mods do I use? - https://youtu.be/43VBLFL_8ck
Join the channel for access to a download of ALL my mods+settings! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
Do...
Agile taxe and Dodge talent on arbites is basically infintite i frames
is damage the dump stat for flamethrower?
well its a crowd control weapon and that makes it control crowds faster

Just as long as burn is at 80% you'll be fine with any roll
the difference between 60 and 80 is like 1-2 points of damage iirc, so yeah its a dump stat. Burn as said is the important one
damage only applies to direct damage and you want to spread the fire around. burn controls the DoT after you aim it at someone else
A rare instance of damage dump stat
We saw it in a post somewhere and now we’re wishing veteran had a few more “heavier” gun options
Give me a hellgun
The scab gunners get them, let me just like, nick one
The scab gunners have a hotshot volley gun
A hell gun is sorta the slower version of it
Volleygun, grenade launcher, lmg stubber, all would be great, vet really could use more weapons yea
they wont give us melta ofc but a volkite pistol might maybe
I really doubt volute
Huh yeah guess they do
Honestly we’d buy melta gun more than volkite
Volkite was lost tech until 10th edition
Like melta guns are something that gets issued to IG even if it’s uncommon
Plasma pistol would also be sick
Yeag melta gun and inferno pistol both could be neat
Inferno pistol or Hand flamer maybe for zelly
Plasma pistol+power fist is the coolest commissar l load out, and if you disagree, I will fight you with my giant robot hand and the power of the sun
Ah yes, yarrick
Well, mostly yarrick
melta on day
one day
one daaaaay
I would love a nade launcher too
and a hellgun or a hot shot lasgun
i do wish the vet got the heavy stubber single barrel but the ogryn did and for what it is mechanically, it needed it
its so good on ogryn
I want Energy weapon for Ogryn
Especially seeing as the vet skill tree literally shows one of them with a belt fed weapon
Nah he has claw and stormbolter, yarrik my homie tho
legitimately want to play that machinegunner guy too lol
The heaviest stubber
Knockoff Volkite
Like our presumably knockoff relic blade
It feels like they tried to lean veteran specialization more towards "marksman" and let Ogryn be the heavy weapons guy but "marksman" doesn't really work anymore and heavy weapons guy works great.
Yea marksman style play is real rough with how much you need to need and are in melee
Also our current meta is cracked and theres not a huge need for marksman you every build basically kills crushers faster than a brain burst
If they changed it so crushers werent pushovers like in early game I think there'd be space for more marksman guns
just got matched with 3 the worst people ive seen playing this game
not nice of me to say but i hope their parents stop financially supporting them
Ah yes your average heresy experience
Youve met my former heresy teammates who are likely still in heresy
<@&1042950387478560878> Anyone want to help me get the Malleus Monstronum penance? The game literally doesn't let me do it on my own 😭
showing them this and they react like theyre being executed
https://cdn.discordapp.com/attachments/883370080732323860/1402838749347450930/5ef7dd0a73e1536e3dba3faec30aacfe.mp4?ex=68955ee5&is=68940d65&hm=d0e500a7dfd319fb3aacdf79c16d78151ef4f4c809b077bb72fc1c48a2f72f7a&
im the ultimate arbitrator
So many dogsplosions
do you want a really big pomeranian or is animation jank ok
animation jank is ok 
mildly out of place
From Mister E's discord art contest for arbites
I love that 
went on the mailstrom with my knife build and did pretty well
i`m not as fast to kill crushers and maulers as i would be with the dueling saber but i love the speed
Yeah you can really chain the heavies with alternating special and heavy
Punch stab and push stab lets you kill them real quick
Not as simple as one heavy poke but it can get close with animation canceling
let me know what weapon to minmax next?
What mods do I use? - https://youtu.be/43VBLFL_8ck
Join the channel for access to a download of ALL my mods+settings! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
D...
It requires like 6 button pressed but knife fast at crushers
MK6 is pictured in the clip
9 seconds · Clipped by MissCodedVirOS · Original video "Darktide's Second Best Weapon? Catachan Combat Blade - Min/Max Guide" by Mister E.
Backstab on Zealot is big
how do i push stab? 
mk6 as sevens mentioned
with good penetration, you can uncanny backstab your way through any opponent
ive seen people that arent that good 2-hit a plague ogryn
Ye I push but hold R1 then L1
Maybe thats just the way its supposed to do
Knife can get super nutty with combat stim for boss killing
Assuming you can get that backstab weak spot
notably, you cant actually put a knife on a cop
Do you get that by hitting a head from the back?
or just
pustule stabs
Ngl i didnt realize there was another weakspot on plague ogyrns
Or do you mean chaos beasts
Yeah that's how you get the shroudfield super damage
plague ogryn has another weak spot?
<@&1042950387478560878> Rejects i am 3 missions away from getting the 10 auric missions without dying achievement
i need help...
Can you weakspot-backstab a chaos spawn?
darp tarp
[Reply to:](#1159883850562932826 message) <@&1042950387478560878> Rejects i am 3 missions away from getting the 10 auric missions without dyi…
The smoking vent on the back
Darp tarp? 
dark tark
4558148862
<@&1042950387478560878> anyone up to help me level my characters?
The arbites must be so trigger itchy to take out the psykers that say that
TIL Knife Zealot can move 10 meters per second or 22 mph. Usain bolt is 27mph so we zooming
The Fatalist is probably in the same boat as Ciaphas Cain.
“The God-Emperor is probably a little too busy with keeping the Galaxy spinning to worry about us individually and we should probably focus more on solving our own problems rather than relying on Him to do it for us.”
thinking of a terrible and hilarious modifer: 50% of bulwarks are now left handed
fuck up everyone's muscle memory
Me with knifes says wide sweep and bleeds dont care
Bombs on a left handed bulwark:

Aside from ratling
What else could they add?
Heard people say skittari
Hadron could probably get some
What else? 
Ratling is a nogo cause they don't want to redo maps for shorter characters, although fatshark has made promises they never kept like solo mode with better bots
One I think would be fun is a hive ganger boss
Not just any dude but guys with all the best illegal gear that money can buy that isn't exclusive to nobles level of wealth. Could do like a rogue/leader/saboteur archetype with hit and runs, custom stimms that really buff themselves/others, and poisons
I'm probably coping but I don't think ratling is entirely off the table. They just expressed a challenge with shorter characters
ganger fighting alongside the imperium solely bc they hate chaos more than them feels like a fun way to introduce antagonistic dynamics, especially with the arbiters
Yea we're exploring the narrative of Zola's old water hive gang
Basically giving infinite money to a competing gang or even the same one with Zola in charge of hive enforcers would be fun
Ones that have come up have been tech adept or tech priest, death cultist, an out of pocket one would be kroot merc
Arbite's was 1 of 3 classes prototyped
Could potentially see a hired gun, but that would have a lot of overlap with the vet and arbites
Which means theres 2 more serious considerations that got prototyped
Pretty sure ratling was one of those 3 (again might be copium, but i do think there's enough circumstance to make it not entirely out of left field)
I don't think anyone expected arbites
The main thing is seeking what gives a meaningful and distinct gameplay identity to the game while still being balanced against the others
I'm betting the other 2 were like something that no one guessed really
Faction units that would have strong narrative impact in terms of political sway
Could have something from the ecclesiarchy proper, not an unaffiliated zealot
The red priesthood is an obvious faction
Ratling still makes sense for one of the only other main stream abhuman options
Felinid would be a hilarious left field choice
Id really want a hive ganger to feel meaningfully different if they were to exist, otherwise they'd feel like... I dunno, a vet with different guns
Yeah felinid would be out of nowhere and fun, but I suspect we'll never see it
I wouldn't count on it, but God it would be so fucking funny to be wrong
My pie in the sky is a sanctioned xeno like a Kroot, but I'm fairly confident the intent here is to keep things much more ground level
Which is why well probably not see an SoB or any other power armored classes
Carapace armor is the best we're getting
Enforcers could be an option
Basically any enforcer that's worth their salt and survived an encounter with admonition
Lol, new character: heavy weapons team. You are two guys rolling around a heavy weapon
A thought I had was it'd be cool to have a navy breacher but they'd be a cross between vet and arbites
Acquillon scion could be a thing, but a grav chute literally has no application in game lol
My cope is sister of battle
Zealot is already lesser SoB
2 of the archetypes are like heavily SoB inspired with the shroudfield path being oddly more assassins so I don't ever expect it but I yearn. Also I'm sure people would have a shit fest about a women only class
Id be down for it if I thought power armor was on the table. But you'd have to build a mechanical identity around having power armor and using their usual gear.
Could totally be done i think, but easily lean into less fun mechanics or just being the space marine lite experience
Still think only male ogryn was a coward move
Or right I guess Ogyrn PC are all guys
Nvm do it bigfish please
Unless we power scale more, which isn't out of the question, I could not think of a faction similar to arbites besides assassinorium
Also not guardsmen cause at that point an inquisitors job is over, a full oj war is happening and that's the Astra militarium jobs so I'm sticking to factions that are like first responders before a full scale assault
Could do a rogue traders void warfare specialist, unique guns for the class being the rotary gun maybe, voltaic pistol, cane sword?
Cause its Brahms ship
It's actually Grendyl ship behind the scenes, grengyl due to shady lore reasons actually has more of a command on brahms own ship than brahm
And Grendyl really wants something on Atoma and she, the rogue trader can't say no to her own ship staying. Grendyl is also her grandfather
Just a fun fact, doesn't discount any rogue trader units but usually they just hire mercenaries and pick up random useful people iirc
Hard to standardize rogue traders, but they almost always have their own household troops and entourage
Voidsmen and men at arms, etc
Especially aboard their own ships
Obviously their personal entourage is often a motley, non standard crew
But if they have a vessel of scale, it has its own population and military
I assume whoever that'd be would be a new class like hive enforcers or hive gang bosses
The Mourning star had something happen to the crew thats swept under the rug by Brahm where they resorted to arming prisoners and throwing them into the city
I actually think we have a lot of space open for classes
I also don't think they have to bee entirely unique
Commissars, tech priests, gangers, mercs, void troops, explosive experts
Narrative space yes, mechanical space less so I think
New class is going to be another Ogryn, we got 4 humans, might as well balance it out
3 ogyrns in a trenchcoat
If I'm being honest I don't much care about that
We already have a lot of overlap
As long as there is at least something unique I'm chill
Playing Ogrrnheimer, Rumblr is a mini nuke
Rumbler is very weird because it's very good in its very tiny inner splash radius and doesn't do much but knockback outside it so it's about amping up blast radius so you don't clonk a gunner in the head then do 30 damage on the explosion because it landed 3m away
I took the 27.5% increased radius for it as im not fully done leveling but its nice
Just kills everythingg well im suprised they're nerfing Plasma Gun but not Rumblr
Are you doing the Gungryn build with the guaranteed crits?
Yea gungryn with right keystone
Yeah it's undeniably effective when I see it, I could never make it work so I stuck to rippers and stubbers
Steady Grip even if youre "hip firing" regens a good amount of toughness
This is what im using, you get wild boss damage by smackinog 4 times with club then stagger\damage boost with taunt then drop 2-3 rumblers and it drops a boss to like 40% HP
personally i would use the rumbler as an anti-armor weapon because of the explosives
pick off maulers and the like
Bully club does have strong stagger and makes maulers\ragers basically staggered forever
This setup works well enough against armor. Rumbler just does it all
This one leans so much into it has sntamina curios cause youre just backlines walking and shooting than melee
It is also a havoc build so boss killing is a big part
It's so boring tho
As someone who has always been a rumbler main, I agree. It's easily the best ranged weapon in the game and it's not even really that close.
I'm not sure what part of it would be best to nerf, however
honestly I'd rebalance the explosion damage to the direct damage
increase direct hit damage, reduce explosion damage
possibly also reduce explosion radius
I could see that, it would also free space to buff the grenade gauntlet a little bit I feel
Giving it some thought it think explosion radius and stagger specifically would probably have to be the big targets
If the rumbler is basically the Ogryn plasma gun/sniper rifle I think that's a decent niche, but right now it makes the grenade gauntlet (which has other problems) and the kickback feel kind of redundant
the grenade gauntlet is better at one specific thing, which is absolutely killing what you hit with it
the rumbler on smaller targets will sometimes ping off and fail to kill
Rotten Armor event's going on for another two days through 14 August for those that still need to get their carapace bashing in
So, there is an achievement for shoving people in the fans in the Relay Station map. Which I was attempting to get. But as it turns out, a mutant will have enough momentum to just run straight through the fan with you if it collides with you. This will kill both you and it instantly 😅
Ah yes the blender
When i feel like trolling i run into it before its done and if i see a teammate follow i stop and they might run into it and die
hounds are also very easy for that achievement you can just shove push them repeatedly
Or bait into the fan
Baiting the mutant probably would have worked. Except for the getting him by it part lol
AA EE OO
#jerma985 #jerma #warhammer40k #darktide40k #darktide
"No chat I am not going to make the emperor stand up"
Will the real emperor please stand up?
Okay, if I... if I chop you up in a corpse starch processor, and the only thing that comes out, that's left of you, is your eyeball, you'r- you're PROBABLY DEAD!
I experimented a lot with different samples
I like this end-result
#jerma985 #jerma #warhammer40k #darktide40k #darktide
now with More Samples™
This is a certified AudioJungle™ moment
This would go astronomically hard as a Veteran cosmetic set
...tbh I'd KILL for a like, knight-themed cosmetic series
real
Huh a fun detail is that on boltgun it has a semi auto select that highlights when you ADS and full autofull hip fire
i think they added that because most guns shoot the same whether or noy youre ADSing
I know flamer has it but with an animation youre toggling the select fire
I just never noticed the indicator on the bolter
TIL Zealot is real good with boss damage at Bolter https://youtube.com/clip/UgkxhW-P0B3tYMidxLcXnvVnMvnVECdwEKIq?si=JVjohHghlkxiS8hk
5 seconds · Clipped by MissCodedVirOS · Original video "Perfect the Spearhead BOLTGUN - Darktide Min/Max Weapon Guide" by Mister E.
Bolter does it all, except reload fast and draw fast
those are what the bolt pistol is for
I dislike the bolter on Zealot because I want to go fast and it draws soooo slow
I use it to pretty much only boss kill
But what if I want to kill a really annoying far away guy? I guess knife lol
if theyre annoying from far away they have flak armor at most so its not very hard
what's knifecancel
If you pull out a bolter then immediately throw blades of faith you can instantly fire bolter without waiting for animation
I should probably learn to use that more
but I am currently grinding through the knife achievement
Works for flamer too
I have no idea what the knife acheivement is
Besides I probably have it for much a time with knife unless its a really weird one
Bolter animation cancel with knife
Works with the flamer too
Hey Everyone, Hotfix #73 (1.8.5) is currently rolling out across our platforms. In the meantime, you can read the notes below. General Fixes and Updates Added a toggle in the Mission Terminal Options to turn off quickplaying into the Battle for Tertium campaign missions. Fixed an issue that was causing the server to crash when players would st...
They didn't fix Terminus Warrant cleave in this hotfix but the rest works good and the new buff bars let me see good that the light special on the shotpistol+shield counts as a push for that +75% cleave bonus node on the bottom right of arbitrator so that's cool
Fixed an issue where not all active buffs icons would be displayed in the HUD, but only a part of them.
This bug was annoying when I was doing the achievements for Terminus Warrant lol
Is bad sah, so I smash sah
Lmao
The new content we needed for Darktide
Apparently Zealots are one with the source code:
Most clear fatshark description
lmao
toughness on ranged kill
@marsh gyro the source code wizard what is your wisdom?
"The priest who must regain toughness after getting shot is a hole-y person"
How much toughness? Why would you want to know things
this can only mean one thing: they're editing the zealot tree
Please give Zealot Ogyrn treatment
wish theyd edit the vet and psyker trees first, in that order
Vet is bad but zealots tree is worse so im assuming its worst to least worst
Nothing confirmed though
Zealot is "reasonably powerful, but I hope you like one build" right?
yeah
Yea the tree is a bad shape
Vets tree is better shaped but less powerful broke talents exist
zealot has multiple good builds but only like 3
Difference between each of those builds is like 3 talents
ueah
i just dont use perscribed builds really; but then i dont play zealot at like havoc 40
zealot has plenty of builds at like damnation or auric damnation
though having said that, i wouldnt mind if they revisited the tree to give the zealot more personality with builds
but yeah, a lot more is viable when not considering a single game mode
I mean you could play OG Ogyrn on aurics just fine, but most players agree new Ogyrn feels so much nicer
A rework would benefit all game modes and difficulties as Zealot tree as a whole has never been reworked since launch and it was designed for a game that's very different to now
Did launch use the vermintide 2 system
launch just had like, 3 options on 6 tiers
Ok yea that's the vermintide 2 system
Yeah im not against zealot getting a rework for health reasons of the game; im just against asserting a like mono build environment when thats just not true I guess
it's true in the sense that there's a specific variant that is probably 20% better than every other possible setup
this doesn't make anything else unplayable in a lot of cirumstances but it's a clear outlier
for sure, but even that feels like a more measured response or statement imo;
and there are specific talents that without you're just pointlessly hurting your build
and vice versa there's a lot of Absolute Trash
from a strict "these are fine talents and you can enjoy playing this class" standpoint every class is basically fine at this point
but zealot has the least build differentiation even if you take the less good stuff
because it doesn't really form any alternate playstyles that actually work
Sure, though I feel like "absolute trash" is kind of a subjective term only comparative to a like idealized ceiling rather than a value statement on its own. And really what I'm leaning at is opposing the concept of One Way to Play assertions as if that's actually the case.
Plenty of "bad builds" that are perfectly playable and possibly even fun to play, and setting the tone that thats like... invalid because its not havoc 40 viable is kinda meh i think
Like i run zealot in 3 ways right now for a standard level of play in damnation and auric
my argument is also there's not really any variety in zealot playstyle
every path is some different path to "go fast and hit things in melee hard"
there's a few talents that imply there's some sort of ranged zealot thing you could be doing but it's not enough to be coherent
and the other thing is that things can be bad and other things can be objectively too good in a way that distorts the tree even if other stuff can be played
and for the health of the game it should be tweaked even if it's not a "non-viable" problem
yeah i definitely support revision to express some of those identities it seems to suggest more; but like, I have friends who are not deeply build minded who are running 100% sub optimal builds and it works out; do I not bring them into havoc play? Sure. But the build is still pretty workable and viable and they can have fun with the game without engaging hard with that mind set
Well what about for many people who like having good builds
I think a lot of build tends to picking good or best options
If you play with randos it affects you as well if builds are all samey cause one option is better
having a good build and pursuing a good build is different from insisting there IS only one playable build. One is exploring your preferences and mechanical understanding, the other is insisting that there is objectively only a narrow set of choices
and I disagree with the notion that there is objectively only a narrow set of choices
The multiple popular builds for Zealot share like most of the same talents, technically different but in practice pretty much the same except for ability
if there are a dozen builds but one of them is 20% better and they all ultimately aim at the same goal
then from an optimization perspective there's 1 build
people can absolutely play and have fun with suboptimal stuff
A good amount of players optimize and the game is built for the population as a whole. I dont see why you wouldnt balance things so all options are nearly equal
i run all kindsa silly fun builds in non-havoc like my Zoom Veteran
but in terms of discussing the way balance works if there's 1 dominant option that's The Option
If youre the type to play builds no matter if theyre optimal then a balance doesnt really negatively affect anything for yoou
oh no im not against that at all, which i understand is confusing here, I'm just against the notion that right now, there is only One Way to Play when there isn't. I'm not insisting that the situation couldn't be more improved or be much better than it is now. Your example of the Ogryn was a great one
In practice there is
prior to the ogryn update, the class was still perfectly functional, I had plenty of fun with it; its much better now
from the perspective of analyzing the zealot there is one way to play
I had people repeatedly telling me that the way I was playing ogryn was wrong, and like, it wasnt. It was working just fine.
Now I play ogryn post update, and i have fun. probably more fun than before, but I don't think I was wrong before
for not playing the way other people insisted were the only ways to play
there's a couple different ways of getting there, some of which are better or worse
I mean its not just because im listening to other people there are options are weaker for me if I built it myself
and you can always kinda force it by playing against your talents completely
but like, that's not how you think about it
Its not just about following builds. Builds are a symptom of balance not the other way around
if I play zealot running around shooting everything I am objectively contributing less
now, I'm pretty darn good at the ggame, so I can contribute enough to make a reasonable player in most game modes
I just optimizing on my own and knowing how things work will find those nodes are just better than their alternative for the game how its currently designed
but I am on every level making things worse on purpose
true, but like, you can contribute less and be ok in most standard states of play; you only need to contribute the maximum amount possible in very specific scenarios
That some talents will just make the game noticeably easier. a good build makes things easier for you
and worse is a subjective term; in that what you are doing is making it less efficient, which is not as much of a value statement as worse (worse implies its making it less fun for everyone, and its not necessarily doing that)
Not entirely subjective some talents are better than others if you have the same goals
you are pretty objectively making it more likely the team as a whole will fail
which again, that's fine, it's not that serious
Like breakpoints are rather objective, you kill it or dont
Some talents only exist to provide damage and some provide more than others is an objective one
The 2 talents that only provide damage and one is 10% and the other is 20% then the latter is just better and kind of the default option
for sure, and if you dont and have to hit it again, thats a loss in efficiency that may result in failure, but is more likely to just result in more attrition or having to work harder. It can be productive to hit break points to maximise efficiency; but its not like not hitting a breakpoint is a capital crime or something. Obviously it can make your own or someone elses experience less enjoyable; but not by necessity
in the zealot's case the core "everyone picks these" talents are all survivability related
Point and case when im just gaming with the homies I'm not expecting the squad to all be hitting top tier optimization; but I do offer occassional pieces of advice to help them out if they're struggling; theres totally a middle ground
objectively without them you are going to get got or die significantly more often
heck, one of my buddies just isnt very good at the game, so the rest of the group kinda pulls their weight, but we still hav a generally good time
and most of the suggestions I've seen around them is making them more baseline so the zealot can focus instead on active playstyles
The thing id be most inerested in is probably in alignment with yall in that id like to see more identities expressed through talent/build options; which in turn would result in a more balanced tree
the biggest one is probably Duelist which is what keeps zealot from being swiss cheesed by gunners
so that gun zealot could be a more explored as an idea that is distinct from the vet but still shooting oriented
as an example
Duelist? The one that gives finesse damage bonuses?
sorry that whole side
Ah yea
as a side note, the build we advised for our buddy who isn't mechanics minded at all was getting impact bonuses and the crusher so that they could left click forever and crowd control
second wind into duelist
It worked great for them
I feel like the way they setup the tree "lanes" is pretty frustrating if you don't want to go straight down one
and they dont even know the weapon has a charge up option
second wind is actually the real core one
Middle tree Zealot is supposed to be flamers and fire
the charge on the crusher is basically bait
it's not actually much use
Loner active detriment to team and doesnt even prevent special spawns
As I understand it the left tree is supposed to be a high octane charging and screaming; middle tree is a more group oriented protector/defender and right tree is for Kerillian players
Beacon of Purity is good but the nodes leadinng to it are wastes
I enjoy playing martyrdom and woundmaxxing lol
left tree at top is all garbage nodes
middle tree has a few good ones
right tree is completely stacked
in the middle middle tree is mostly throwaway, right and left have stuff that can be vital
and then at the bottom left and right have useful nodes but momentum is mediocre and matyrdom is just straight bad
but if you can get both CDR nodes at the bottom it's absolutely cracked, for the record
Just book all the time
But for people whose fun is partly due to good builds there are default optimized options.
(book seems so much better than the other choices)
martyrdom needs like double the numbers to be even noticiable
I like the fantasy of getting stronger as I get more wounded, really. Is it the best choice I could make? Nah, probably not, but it vibes with the internal narrative I want to touch base with with my zealots gameplay
It's annoying because it wants you to take Wound relics but then you are even squishier
I play to get good at a game, different senses of fun
And also it does nothing if you don't get hit, which is annoying
my funny/possibly too good idea for martyrdom is that it increases your total HP pool each time you go down
so that every wound is basically a full health bar
I like book because it's doing a lot of things at once AND natively incentivising grouping up. It buys space, it buffs, it heals toughness, its just a great deal
my other idea is that it should give you additional damage reduction when you're CC'd
get down, mr. veteran!
I disagree with the 2nd point, randos will move to a different zip code despite an objective needing to be done or a teammate down
Its not flashy enough
I'm not sure what mechanical would look like but I know that what I'd want for feel out of martyrdom is to generate this sense of living on a knives edge. Grinning through bloody teeth. That kind of thing
Bubble is the grouping up one. Brainburst gets everyone group shooting that target
again the issue is that the numbers it gives you are just not enough to make a difference
No one resists a bubble
Brain burst is funny that people will just shoot whomever you're channeling against
Yea Martyrdom takes actually less hits before downing its just they can be revived a lot more
at absolute maximum Fucked Up you get 56% melee damage, 28% attack speed, and 45.5% toughness DR
I figure the solution wouldn't just be linear increase in numbers but some other shenanigans™ to capture that feeling
but that's with 7 wounds down
and that's just... not that much for the price
especially since for most of the mission you're not going to have any bonuses
Also being one shot by bursters
(This is a joke) just make it so you get exponentially faster with each wound
So that by 7 wounds you have trouble keeping track of where you are
Take damage and die from running into a wall too fast
if they wanted a useful martyrdom mechanic I'd do some kind of thing where you can break CC or get up from down on your own in certain circumstances
Some sort of revision with revenant would combo up nicely with a revision of martyr
Maybe, like take 3 wounds to revive yourself
I can only trust Bigfish can balance better than I can
Or will balance better, theyve made questionable choices
the martyrdom archetype worked a lot better in vt2
where its equivalent, the warrior-priest, was basically constantly eating his own HP in return for constantly generating temporary HP
In very happy with ogryn and arbites, with any luck that level of quality would visit the others too
which allowed him to throw himself recklessly into combat with the knowledge that damage taken would be refunded at long as he didn't totally screw the pooch
Wasn't the vt2 martyrdom also actually the zealot?
They got faster and I think crit more or did more damage the more hurt they were
Especially now talent bugs are fixed, the 3 arbites keystones are real close in balance
i mean it was a saltzpyre variant that was particularly yelly
eh terminus warrant still definitely falls behind
At a certain point they just outrun most enemies
And they had the charge that dt zealot has now
but that's more because forceful and especially execution order are cracked
more than terminus warrant being particularly bad
They'll never get it perfect, but I feel like ogryn and arbites are both in great spots
execution order is too good for one specific thing baked into it: there's nothing more valuable than knowing exactly where that fucking special is at a critical moment, without a significant opportunity cost
I feel like I want vet to get more love, despite it's many changes, and zealot.
I also want psyker to get a way to stumble a boss
even if it gave no other bonuses I'd still consider it very good
I still think it's weird that a psyker has like no way to get a buddy out from the grips of a monster
The bonuses on terminus warrant seem to stack oddly with lone wolf and the melee bonuses are insane but you have to basically take the mark 3 to like get 30 stacks into a dense horde in 2 shots. Id say its like A tier while the other 2 are S tier
Vet crying in their executioner stance
core problem with terminus is that stacks are expended on hit
which means any cleave attack uses like 5-10 stacks
the balance is inherently wobbly and wrong because of how that works ouit
Its like weapon specialist with stronger but more situational bonuses so you do have to change how you play
the other problem with terminus warrant is that its defensive node is the worst one
so it makes you the most squishy
An issue to me is Arbites has like 3 guns that can ammo efficiently get 30 stacks fast which is like shredder pistol, combat shotgun, and mark 3. Its very niche weapon choice on top of an already niche playstyle
weapon spec has a nice straightforward toughness regen method
terminus has... you get more melee toughness regen? which is a bad stat
If Terminus Warrant effects lasted for like 6 seconds after losing stacks itd be a big improvement
15% weapon speed
also the problem with Exec stance is the opportunity cost
Thats a big one, the 10% speed is taken on like every zealot build
execution order is so strong because it's entirely passive
it's always on and you're not giving up your active slot for a mediocre set of followups
Opportunity cost is big I agree
Since ones a keystone and ones an ability and abilities are huge
Exec stance feels much better in a coordinated group, but i think shout is generally just better as a generalist thing
Though it is real nice on lights out
Kinda wish lights out or similar mutators allay effected what enemies could see
zealot needs until death/holy revenant to be an innate class ability
you can make builds that aren't heavily top right > mid left as their root but that's where the most functional and effective talents are
reach Purge in the top middle, go mid left for both Duelist and death insurance, take your choice of active ability and route for crit keystone.
my build is mostly that one shape but its different in that it doesn't attempt to maximize crits, but if I want to branch out and take a nice QoL perk I have to give up sonething vital.
Top left of Zealot tree is easily the worst root branch, its a lot of very weak talents to access stun grenades without even any of the splits the top of the other two branches have.
The middle bracket has a bunch of neat QoL nodes but Holy Revenant and Duelist are so impactful you're giving up really, really, really strong talents for nice-to-haves, and you can't really budget to splash on a nice treat because of how many zigzag nodes you need to hit to enable backstabbing, get the best toughness replenishment talent on the tree and then get your death insurance and mega headshot amplifiers.
Zealot is like half grey nodes, a handful of lopsided power nodes and a bunch of landmine talents that almost sound cool except for one caveat that makes it entirely not worth deviating from the zigzag for.
I suspect that in addition to merging the top layer into one field, a bunch of junk talents are gonna get merged into other talents and replaced with fire-themed nodes, because for all the pulchre flame talk they build up the zealots around, they don't actually synergize with or benefit from fire or flame carpets at all, and I think the fire nade and charge ability buffs in Mortis Trial are a clue at how a Zealot tree revision could shape up.
Veterans I feel like they need some more love for class unique weapons. They didn't get new stuff when they last handed out two-handers to everyone else and I think the power sword and plasma gun vastly overshadow the shovel and helbore while kinda also filling similar niches.
I wonder what nerfs they're going to eat because there's just not a world where they don't need a serious gut for anything else to compete
I'm totally fine with playing some level of suboptimal stuff, plas and power sword are just egregious
The problem is that Vet needs those weapons to be at top efficiency in havoc lol
Bro needs a tree rework stat
pleabs
i just wanna play my gun man and faceroll my keyboard into 600 shooters with a kantrael like god intended
I guess you need to fire up the time travel machine to a couple of years ago
I don't think power sword needs a nerf. It's strong but it needs Power Cycler in one of its blessing slots and even then you need to keep stopping to shake your sword so its hard to settle into a normal loop.
power sword needs a glow up attached to the nerfs if anything because its strength is so not worth the pain of using it
I feel like shovel could be a bit more competitive a choice outside of just playing kriegman brain for the joy of it if it didn't have two dumpstats. but I guess the two dumpstats are to justify 80% mobility so you can be the kriegman properly.
I like using the shovel more than using the power sword but the power sword kills a lot better while its going.
its just such a chore to keep turning it on.
I was messing around with the weapon customization mod and put an axe head on the shovel
the special turns it sideways instead of folding
very funny
Like, so you hit them with the blunt side of the axe? Lol
ogryn shovel is great tho
i feel like the shovel in general is a good "if you dont know what you want to bring, bring this" weapon; and the folding shovels are really good single target eliminators
one of the folding marks for ogryn gives you a great sweeping light attack
Shovel also has uncanny strike, 120% rending says can opener
The only thing shovel doesn't really have is monstrosity burst damage which plasma does nicely
Havoc 25-40 bosses having 80k-100k HP apiece means a lot of shoveling
Well plasma gun might not be for long depending on what fatshark plans to change
I have the krieg skin for the shovel and it also does this, it's very funny. Bonk!
<@&1042950387478560878> anyone up for the event?
ok this shit is so janky
poxburster conga lines that instakill my teammates, unlokcing the power of short range teleportation because enemies drop knockback grenades on death
This event is awful for any bridge maps
It makes the OPness of gold toughness even worse I couldnt imagine doing this without a vet or zealot
Im even running chorus with pious cutthroat and invocation for constant spam, well see how long before I just give up on it
I guess castigator arbites since if you take 2 TGH and corruption talent curios you take no corruption on a direct burster hit and it leaves some toughness
Which one of the Arbites personalities is the nicer one again? Is it the Authoritatian?
yeah, fatalist is snarky and depressed so authoritarian is the chillest
Imma change mine to that one then
It's not darktide but Rogue Trader ttrpg (from today's session)
For more context, we are observing one of a rediscovered agri-world's local populations Stellaris style. They are a nomadic carnivore culture, cannibalistic and especially violent toward the other local population we have established relations with. Medicae tests reveal that they suffer widespread neurological diseases from the consumption of humans in ways you're really not supposed to (particularly neuro-tissues), so they're genuinely kinda just fucked up. Someone pointed out that cannibalism isn't really that different than the topic of corpse starch, and arguments began over how the main concern is how they're just UNHYGENIC about their cannibalism :v
I don't know if "they must do something so corpse starch is unlikely to pass prion diseases" or if "yeah, it's common for a whole hab block to die from prion diseases" is the more common state of affairs
i don't think it's ever been addressed either way
Coming soon: a thrilling adventure of a Magus Biologus locked in conflict with a Biologus Putrifier over each other's attempts to safeguard or compromise the corpse starch prion purification rituals.
maybe they just dont use brain tissue
Brain has electrolytes, its what hivers crave
they remove the skulls to make doorbells and radios out of
that's why there's skulls everywhere, that's how they dodge the prions
the brain matter goes into the Machine Spirit
well
the machine spirit comes from goes into the brain
except kastelan robots i think
brahms has been asking the mourningstar not to jettison corpses since they need to be stuffed into the hull as blast wadding.
Amazing
I just randomly exploaded as a vet in one of the missions. Without a plasma gun 🤔
Damn thats quite the vet nerf
Also I saw an infested Crusher for the first time without a helmet in aurics
Yeah, I've been seeing those and other weird-head scabs today too
I wonder if theyre test fielding like crushers with head weakspots
... I really wish Darktide wouldn't put me in a game where I hit the failure screen before or just after I finish loading
iirc they have the property where they explode if they're shot to death
empowered smite can be self sustaining because of the body count
plus that one talent should work with the shock maul
It does
If you have the shocking strikes smite sub node it makes the staff melee hits on special do the shock which is decent damage turns out
Dang the short option is real short
Im the smaller one cause it letts me hide behind crates better
interesting
seeing people with drip you cant get from dlc, shops, or penances
are they havoc rewards?
no i mean when i play vanilla i see it
e.g. the krieger helmets that arent fore sale and dont come from penances
Like they arent in the current shop or in the past?
Theres also like 4 krieger helms so im not sure which one
there's a lot of exclusive drip
i got a version of the red zealot cloak that was just in the shops which is black with a red lining
its "i was playing in this six-week window"
there are exclusive body cosmetics you get for owning vermintide 2, like platinum white and fiery orange hair or blackout eye sclera.
and the blue dragon tattoo.
New killer combo unlocked. Trapper + Sniper + Teammate reviving me while a sniper is aiming to shoot me then dying immediately
That's a wombo combo for sure
the funniest combo to me is charger plus exploder; just getting football chucked into a diving exploder
I am the unluckilest today
Just aurics and I fell through the map twice
Both on stairs due to explosions pushing me through a wall
I usually get the Chaos Spawn grab lets you out through a shipping container special
the smartest mutant i ever met
this one was charger setting the layup for a crusher overhead
Amazing
full health and and toughness into near death invuln, fantastic work sir the 6th will double your shit stimm allotment
Stim allotment? Mourningstar doesn't need to give Stims we just pick them off the streets
they mean the mutant
Oh well bad news for the mutant there's a stim shortage cause a reject called Stims georg has killed countless cultists to obtain thousands of street Stims
Arbite's be like
https://www.rxddit.com/r/DarkTide/s/X40oWEpqzF
TIL bots can set off daemonhost
One set it off by trying to get to the medstation with a daemonhost on it
What're the best blessings for an electrokinetic stave?
I'm a fan of Surge and Warp Nexus
It's got high crit chance so the LMB spam is real nice for crit fishing and with the talent to be immune to ranged on crit you're bulletproof during it like if gunners are annoying you.
Eh, I already run Deflector and Force Shield, I have plenty of anti-gunner measures already
Yeah I find it's more effective to just stab them in the eyes with my greatsword
...that force greatsword stab SHITS damage, it's ridiculous
Well with deflector you're being defensive and not killing and eating stamina/warp. Whereas with the ranged crit immunity talent you're killing and immune. Killing every second is for better or worse how you stay stay alive.
Also means you can swap deflector out for a talent that makes your FGS do more damage
Unless you're using it to tank bosses
I learned they changed map rotation to 10 minutes
No wonder theres like no reinforcements on aurics, im trying to get the event over with
This explains so much
It went from 60 minutes to 10 minutes
What a wild swing considering a mission is like 20-30
the double crit blessing is important, and then get the one that increases crit rate with peril and you double its leftclick damage output
Is left-click from staves particularly viable now? It wasn't terribly impressive when I last played
Ohh, because that one gets so much bonus crit right?
Do you also pick up the left-click focused talents?
The big ticket item is Scrier's Gaze and the "don't explode" node
clickin at guys on a crit staff build
I should try that. But it scares me. I feel like there is a very high chance I'll mess up the timing on not-exploding and just explode a bit later lol
Kind of sad you don't even take the left-click talents in the left-click build though
They also put that one flame talent on the wrong side as well
Talents are not well balanced
Some haven't been touched since launch I'm sure, made for a very different meta
I don't think Psyker has any weapons that wouuld necessitate a weapon swap speed talent
All the crit stuff is on the right side
it's an enormous tax to get to "deals more damage after specufuc condition is met" when you can just take crits and grab Warp Rider
and that does the business
I recall Psyker tree got reworked at some point? This is like some kind of talent quarantine.
Some of psykers talents could use some buffs honestly
Brain Burst needs... something, idk what but it's been falling behind more and more it feels like
Charged Strike is just kinda underwhelming in general
brain rupture is mostly slower than a bolt pistol and locks off some talents
It also locks on at infinite range and around walls as long as you got the lock so I like it
I don't think it's meant to be like on par with a bolt pistols speed, because the bolt pistol has ammo and has no lock on and you have to aim it. Brain burst is slower, but you use no resources to do it, you have unlimited range, and you don't have to stay exposed to pull it off
The speed is a big negative for sure, but I wouldn't expect it to overmatch more limited options
empowered brain burst is genuinely great dps but you have to get the rest of your kit to play nice with it
Brain burst is really nice if you have a short ranged, ranged weapon. Though, that's not the most exciting reason
It's my pick on inferno staff
I think it should have a on kill like damage in an AoE or lesser brain burst like 2-3 non horde nearby
It's already in the game via mortis trials so they wouldn't have to make a new mechanic
The Skitarius mod just prevented my carpel tunnel for using combat knife, bless the omnissiah
ohh whats that
It's a macro sequencer mod in darktide. Let's you replace default hold down LMB action. I always do the same LMB spam in with mk6 knife of LLLLHH block for only wide swings but it stores my knuckles so this mod can replace holding down LMB with that sequence
Also I have another button that special attacks into light, then push attack for heavy stabs and that to a lesser extend saves me fingers
And I can interrupt the macro chain with a push and resumes from the beginning
Not darktide but more Rogue Trader, my Arch-Militant Krieger is turns out to be a latent divination psyker (she hates this but it honestly explains a lot of her improbable luck in life)
Question, is the Lone Wolf skill ever worth it or is it a noob trap?
not super useful because alone you are in greater danger from disablers etc
and it only gives you 2 coherency
the equivalent of 1 teammate
there's a niche build where you use to it to top up toughness in stealth
...well, it's only niche in the sense that you consciously try to do that and take toughness regen curios
since you'll be pathing through lone wolf either way
wait
that's loner
lone wolf is generally the high ceiling option
dog can't do as much as roided out arbites played perfectly, with the played perfectly asterisk
Lone Wolf is quite strong but higher skill floor
The regenerating mines/grenades on arbites is extremely powerful though
And the attack speed and TDR is underrated. Arbites can stack a lot of TDR, DR, and attack speed and get stupid tanky and attack extremely quick
Iirc they have 2 10% attack speed nodes and if you played Zealot, just 10% is strong enough it's like on every build
And it gets better on arbites with weak spots granting toughness with the talent
But the dog is a big safety net you lose
I think everyone else runs regenerating grenades often enough that arbitrator could run mines and just take the grenade pickups no one else uses.
picking Lone Wolf also means you consciously opt out of having a dog, which comes free with the class.
Imo unless you invest a few talents into the dog its not all that impactful compared to the extra firepower arbites could get from Lone Wolf.
If you invest in dog with bleed it can deal quite a ton of damage by itself especially into gunners it can easily rack up 200 gunner kills in a mission which is kind of huge on higher difficulties. It prevents gunner damage snowballs from existing cause it kills several gunner and elite gunner in seconds with the AoE bleed and reapers in 2 pounces
I wouldnt say one is clearly better than the other, I think its rather well balanced doggo vs dogless.
Forceful bottom right tree got a good argument for running lone wolf with regenerating arbiter grenades or mines, bottom left or bottom middle trees I'd probably take the exploding dog and keep the dog
Im a fan of bottom left and castigator so I can tank bursters without corruption
That and like, it's half the identity of Arbites too
Without it you just kind of feel like a souped up Veteran/Zealot
Better veteran with more CC
Arbite's is not only dumb tanky comparable to Ogyrn but cc spam everything so hard you can basically do a no hit run with grenade spam and the charge ability
And every enemy near you is perma stun locked by stagger, with dog you can't grenade spam like that
without the dog you're just a cop
Dog is also cop so youre double cop by default
The smite but let's you solo rez
I've come around to it, it really clutches for easy objectives and revives with randos and Lone Wolf
I still enjoy chucking grenades like mad
I don't know why but they feel so satisfying compared to krak grenades
Exploding on impact, massive CC area, good damage probably
I love the dichotomy between the masc and fem Seer voices
Masc is an utterly deranged shell of a human whose psyche is held together by duct tape, hope, and dreams, and then fem is just
Someone's elderly aunt that has bouts of psychosis every now and again
Is seer the French one
Male seer I know must be talking to an actual shard of the emperor. Chaos makes you insane, this guy is beyond that and only seeing the Emp's could cause that.
Aka The my beloved one, the dreamer
yeah i mainly hear male seer when people play psyker
male loner and female loner have very different takes too
male loner comes across way more... superior?
whereas female loner comes off more embittered
IDK which mine is set to, it's the female who talks about the Lex and is very well-spoken
indeed
Savant gets very excitable when folks get blasted in the noggin
Is Savant the former enforcer
yes
A psyker cop basically
male loner is extremely salty but also funnier, in my opinion
Loose cannon, male seer, female fanatic are my top 3 voices
I might have a VA type
Bodyguard ogryn and lady seer is the best interaction in the entire game
There is one Ogryn VA that aggravates a particular Arbites VA with his "logic" and literalness. And I think it's pretty funny
Dumber than a literal ogryn
It might just be me but like. The male Savant seems a lot more snarky, very dry humor (Ironically getting along well with Cadia Vet)
meanwhile the female Savant while she is more straight laced does have a tad more bloodlust than her male counterpart (seen best with her Scryer's voicelines)
I like the Fatalist. A person doing the best they can, but the system they work and live in is unimaginably monstrous and there’s nothing they can do about it.
I do also appreciate that the Fatalist isn't shy about the fact he's also a cop just to kill people at a certain level
Fatalist describing the day job as "Slaughter should be efficient" does have a sting to it
His ability call outs also have almost as much bloodlust as the Maul
I honestly really like the male Authoritarian
He's probably the friendliest reject of the bunch, barring maybe the Brawler
Authoritarian loves two things: good doggos and mandated edict: 6 years on a sump gang
He also keeps bringing up singing and then never actually does it in game, which makes me a little sad
Fatalist looks at the world, sees that it sucks, and then decides he might as well be a bad cop
The psyker is the only "good cop" archetype
the maul is honestly less worse than the fatalist, they're a secret softy
femmaul especially comes across as projecting being a total asshole to cover up being kind of a softie at heart
I really like the interaction between the professional and the authoritarian maul where they discuss the mandated edict for ... Marrow? loses his cane or something like that. It was surprisingly humanizing of the latter, and kind of puts a different spin on the mandated edict thing
also mandated edict is more a maul thing
Oh whoops.
again, the maul is actually much more bark than bite
🤔 is that how Judge Dredd was? Or is that Fatshark's own spin on it?
there's a specific maul interaction with one of the veterans that's basically like
<Vet> Thanks for getting me out of that scrape with Brunt's lot
<Maul> I did no such thing.
<Vet> Really? 'cause everyone I asked said a plateface fitting your description told him to back off.
<Maul> ...do not ask me about this again.
<Vet> Sure. You big softie.
I love that it's just a fancy way of saying "GET ME UP OR I'M GONNA KICK YOUR FUCKIN ASS"
the Professional finally glad they aren't the straight man of the group near constantly with the Provosts
Even if she's a bootlicker I like my Savant for her composure and belief in the ideals of justice and law against anarchy and lowercase c chaos (even if it's Imperial justice and law and therefore completely fucked)
Orktide's gotta be the sequel where we play the Orks too
Just completely the fuck outta left field, there's a buncha orks landing on Atoma for a propah scrap and now we have two big bads to worry about
Respawning is just picking a new git that grows up from a patch of ork fungus
Does remind me of a -tide game I thought of once, where you play as like four or five different xenos that are forced to team up to survive an Imperium/Tyranid assault
A Necron, a t'au, an eldar, and an ork all banding together to survive and maybe get the big bads to fuck off
All sorts of neat classes you could have too
Orks wouldn't pick each other up
They'd just claw out of the ground fully ready to dakka
Space Marines 2 sort of does that is marines just popping into existence
New tech OHKO door https://www.youtube.com/watch?v=7Sbvq2SFrsQ
I can't unsee the revolver now
https://www.rxddit.com/r/DarkTide/s/1pFf5NfYE5
No matter how much I play this game, I never stop hating Trappers.
Is this a good stat spread on this shotgun?
Yeah that shotgun will treat you good
the special is separate and reloads on ammo pickup sonif you use it a lot you get more ammo
I found a clip from darktide of the yesteryear
there's one (1) crusher and his presence is a big deal
sniff
Are you taking the talent that increases movespeed on ranged hit?
Mobility is generally the stat you want to be the lowest unless there's something you specifically want 80% mobility for, because the actual value spread is so small that the missing 20% from mobility being the low stat isn't really impactful.
Low ammo on a low-capacity gun can sting a bit if you team with someone else who is ammo hungry.
I'm a fan of 80% Mobility on the Bolt Pistol because of Run & Gun specifically, but I feel like it's gotta be buying some specific utiltiy to make up for whatever else you're giving up for a little bit more run speed.
Mobility's weird because while a bunch of Darktide involves standing and banging against hordes a bunch also consists of running across very big levels
A gun that has 80% mobility is great paired with a big two-hand melee that has 60% mobility because you can swap over and have a higher movespeed while you're repositioning, but its a very slight movespeed boost and I think there needs to be something else going on to justify it, because generally everything else is more precious unless it's the rare weapon with both Mobility and Defences stats.
It's useful in generally small bursts rather than sustained runs.
When I take 80% mobility on a bolt pistol I'm dump statting Stability because I shoot slow enough that it's not a hindrance unless I'm magdumping into a horde.
But the tradeoff it buys specifically is shooting while repositioning on a Zealot and having quicker reposition paired with a relic blade
thanks to Run & Gun.
arbites has a few talents that enable repositioning values like that, like the one where sliding boosts runspeed and the mentioned landing shots talent, but I think the latter benefits a bit more from a Run & Gun weapon where you can take those shots while you're already sprinting to get the boost
These days I either dump damage stat or don't really mind the other rolls to get 80% mobility because everything has enough HP on Havoc that the 7% difference between 60% and 80% damage isn't really hitting any one shot thresholds I know of or can test easily in the Psykhanium
There's some flexibility to it but I think it does depend on having a specific plan and knowing how to work around what you're giving up to make it work. If you can make it work that's the most important thing. For a "good" weapon I don't know if I'd agree with dumpstatting Ammo on a gun with such a tight ammo reserve, especially if you build around using it a lot compared to melee.
The mobility isn't really buying anything more valuable unless it's working with something else to do a specific fun thing.
It's giving up a bunch of ammo to still be second place to the first door button behind the Zealot.
and then not really a noticable difference after that. You specifically can't outrun hordes that latch onto you to rubberband, and if the gun doesn't have Run & Gun you are either planning to slide-fire or stop when you shoot out of sprint.



