#dark tidings (Darktide for people in the searchbar)
1 messages · Page 32 of 1
Very good utility
I like the shield, the alt fire microstun works on bosses
It's a bit slow though to activate
Trevor gonna be the real mvp of the group
I like the arbites grenade, it reminds me of krak grenades but you throw it faster. The grenade ammo is nonexistent with 4 arbites
im almost downloaded any yall want to do some gaming?
I found something to use aquila's on
An arbites helmet that doesnt completely cover the face
yes
i gotta eat first tho
yibee
oh deara
I think I went with the laezel one as well. not fatalis, not the authoritarian, but the one in between
Maul
I've been hearing almost nothing but Mauls and no Fatalists
Which is kind of annoying
(Because I picked Maul)
mood
I think I did fatalist, I was sad at least for lady arbites that there isnt a super loud that only shouts
I ended up picking male Authoritarian and I'm kind of loving him. He's actually more like the Judge zealot than he might seem initially
So far I've had one of the veterans vaguely flirt with my mauler
I'm enjoying the shotpistol
Urgh
Game's been weirdly buggy all day
Must've disturbed some spaghetti code when they pushed the update
So far I've noticed weapon skins not showing up in inventory, the inventory randomly deleting my character's skin, and about a dozen 'unknown error' disconnections
its also having a big uptick in traffic.
Ive seen armless rejects
That one is Kerillian!
So soo many Arbites.
Marshall Vortern moved the entirety of his forces into space it seems.
End of space fiscal quarter is soon, the tithe need to be paid
That's is really why they're here
Send in EVERYONE
to be honest if your sector capital was under a siege/insurrection I would be sending in the numbers.
That's what the arbites want to do, they want to setup a fortress and turn Atoma into a battlefield and brute force down to the bottom and kill all the cultists in a siege. Grendyl is taking a more surgical strike team method for whatever reason instead of like sending in waves of rejects
Also find planetary governor and get the tithes in one way or another
We’ve been having the issue of our audio breaking which is annoying when we’re doing character creation and want to hear the voices
The Arbites are from Atoma, aren't they? They were here all along. That's their home.
Some admech mentioned exterminatus, which I can't imagine they'd like. I don't recall if that's this story or from one of the Mortis trial vox files I heard last night though
No part of arbites lore is they must leave the system they're from to prevent bias
I mean the guys on the ship were stationed in Tertium.
Every arbites has 0 ties likely
ooh, new intro cutscene for the arbites
Yea I think they begun to setup the fortress
I dont know why they're using the mourning star for I assume another base of operations
Named our dog Godwin since we’ve been on a Anglo-Saxon history binge
Probably
Gives you a place that’s (mostly) guaranteed to be safe
The arbites intro didnt have much dialogue for that, it showed arbites just boarding the mourning star
You can pet the dog this is the best $15 we ever spent
Its sad you cant pet other people's dogs
Ended up going with female mauler
actually named after the endurance race
its named after the fruit.
Legally distinct dog Leman Rust
Leman as in the froot
Greyndl called them in, that's why the arbites are using the ship as a launch point as she's offering her resources to help them fix the tithing issue
First match
4 arbites
It will be like that for a while
We’re not complaining just find it funny
The arbites are everywhere, but the marshal of the area called in the force stationed across it's various nearby locations (character creation has a last section where you pick which station your from, with your armor getting a different number) to answer the rogue trader's call
But these guys are not born from Atoma but from other planets around the system
Ohhh right, I must have misinterpreted those stations as locations on Atoma.
I'm from the Bibliocrypt.
we're #libraryboys
Some are on Atoma, some are around, its just what the Marshall pulled in to fix the tithe issue
But your character is from whatever you pick on the character creation, which Atoma isn't an option
Huh the shotpistol kind of has a decent heavy swing
Not a lot of damage but has strong knockbac
4 dogs just running around tackling people
The shotpistol has a surprisingly complex moveset all around its shield.
They have the push from neutral just tapping the alt fire button, the big swing from holding alt fire, a follow-up shot after the big swing and also a shove from tapping alt while shielding.
Does it? I only know about shield quick shove and the heavy attack
Oh I see thats neat
the shotpistol is rad as fuck
It really is an all in one weapon. You can melee, range, block, shove
you can even block while reloading and it'll stage your reload appropriately
Interesting how does that work
just hold block while the reload animations are happening, it's quite seamless
you can't do both at the same time
Also trying to figure out if arbite has class weapon options for killing crushers fast or if I just need to use a generic weapon
the single shock maul works well
Oh dang it has like an entirely different animation for it
They cooked with shotpistol
That staged reload is going to be nice
And you can MMB push while holding the staged reload amazing
We do love the fact you can equip a “weapon + shield” option in both slots
Dual wielding shields
Even if it was purely aesthetic I'd want the other shield to be on my back
So I looj like a riot turtle
The goblin shark-looking variant of the arbites shotgun has a rending alt fire that seems to do well against crushers.
Oh right the brittleness one, but then I can't use the shotpistol
We imagine it’s meant to be the same shield and you’re just switching which weapon you pair it with but it’s still funny to imagine two shields
The other answer is brittleness bite dog!
Oh right, we forgot we need to select talents
Dog just solves everything
Ah ok I haven't leveled up that far
Im still pre nondefault ability
8 bleed talent like 3 points in on doggo's attack would be great with brittleness
...are Auric Maelstroms not a thing anymore?
Or Auric Heresy for that matter?
Oh, no, Maelstroms still exist, but my question regarding Auric Heresy stands
Auric Heresy, nope
Auric is now a standalone difficulty tier, placed above Damnation. We felt that Auric Heresy fell in an awkward spot compared to Damnation, with the increased mission options per difficulty, we decided it was best to turn Auric into its own difficulty level.
Makes sense
On that space wizard type shit
Loch n Load-core
LITERALLY
The +15% ammo round up on the arbiters is really good with a lot of weapons
I've seen it, can confirm
it's the magic number!
Of the De La Soul variety or the Schoolhouse Rock variety
how's the judge dredd shottie
both
Very good, it hits like a truck
Swagging tbh
Is the thing that gives you 10% ammo back on kill worth the point (on the left hand skill)
Just cause most ranged weapons worth a darn are like... maybe 5 shot
depends if it rounds up or does some weird thing
survivalist: reworked "saves up" for weapons with small ammo pools and it's still very good on them so I assume they implemented something similar here
if it rounds up it's straight up cracked
Yes it is
it does round up, but keep in mind it's 10% ammo restored from reserve
It's not giving you ammo back
Just reloading you
you got me at shotgun
Less called them in and more had to acquiesce to Marshall Vortern’s demands since he was out of patience for her agents’ actions. “Y’all ain’t getting shit done fast enough, time for my Arbites to show you how it’s done.”
the amount of damage reduction you can stack as arbites is kinda nuts
also i like that it has skills that reward perfect blocking, not that i know how to do that lol
It's just blocking by pressing the block button within 0.3 seconds of the incoming hit, rather than keeping your block up for a while
oh that's pretty generous
It's super hype to do it to a crusher and also super funny when you mess up and get splattered
although i feel like the right tree arbites wants to use the mace and shield and that has like a delay on the block that i don't care for
wait, you can no-sell crusher hits with the shield? I guess i should have realised something was up when i was comfortably eating the karnaks' pistol shots with the shotgun shield
i feel like the left tree damage reduction aura is less immediately useful than the other two, but idk
depends how well it lets you wade into gunner fire on higher difficulties i suppose
Yeah the shield has a higher minimum block time than like the other melee weapons like the power maul so you gotta commit the block longer - turns out the source code got updated fast this time so lots of good nuggets of info in it
there were already a few sources of no-selling crushers, though they tend to the "questionable investment" side
also like 80% of the players i've been running into (including me) have been using the judge dredd voice lol
I'm very excited to go back to my devil's claw builds after the buffs
you need certain talents to be able to block Elite, namely anything that says "your perfect blocks can block all Melee attacks"
yeah i haven't looked at the patch notes in general at all tbh
anything notable in there for the other classes?
did they finally nerf dueling swords?
By default perfect blocks cost less stamina and I think that's it - Devil's Claw Parries have a perfect parry mechanic built in though
Perfect parry will let you block overheads at minimal cost and do the riposte, where normally parrying the overhead immediately depletes stamina and stuns you
iirc (it's been a while since my clawhead phase) the parry can also be a perfect block if you have sources of that
Turns out the rending shells on the arbiter shotgun do 12 stacks of brittleness on a full shot (24 pellets, 0.5 stacks per pellet) so you need 2 shells to fully brittle out a baddie
i've been building around electrocution, but the limit of 2 is pretty harsh on the mines
I will never forgive them for psyker smite nodes and shock stick not interacting
okay no I don't feel strongly about it at all
but it could've been a fun build juicing two notoriously eh things
@sonic elbow
I'll get back to you once my suspiciously slow mobile data loads the clip
i do like the female fatalist voice as well, might switch to that if 80% of other arbites are gonna be the dredd voice
Nice
Yeah I'm running female fatalist and it's pretty funny to see fatalist politely jab the other arbites
but what I mean is that if you have talents that fire on a perfect block, a perfect parry will trigger them
no idea!
okay I'm talking out of my ass, I don't see a way to combine timed block effects and devil claw on one character
wonder where I got that from
is devil claw considered a knife?
...............I think I know where I got that from
kruber's longsword and its central part in my psyche
depends, are you catchan

No, in the code it's in the folder for "Combat swords" compared to the knives which are "combat blades"
Right 
Hotfix out:
https://store.steampowered.com/news/app/1361210/view/520842750961124013?l=english
Of note: Fixed an issue where the 'Castigator's Stance' description didn't specify that it replenished all Toughness.
Whoa, so does the alt fire shoot all 3 or 2 shots?
Shotgun gamers are so back
Absolutely wild, I didn't realize it was per pellet
Yeah and the arbites shotguns have kind of a 9 pellet minimum (different by armor type) so one solid shot and one half shot still hits 40% brittleness
oooh this fit is excellent
For Arbites I've been using the Mk V Combat Axe for melee. It has Cleave and Strike Down.
Still undecided on a ranged weapon. Currently rocking the Agripina Combat Shotgun
Think I need to get more familiar with the class specific weapons
Combat axe and shotgun is super nice especially with brutal momentum
I like the idea of the shot pistol considering how complex the design is, but the other shotgun hits like a truck understandably compared to shot pistol. I never really played Ogyrn so I don't have the habit of blocking for extended periods of time
Melee weapons, I'm not really sure on at all if I want to stick to arbites weapons or go with classic human generic ones
I think it depends if you go middle or right side on the tree
I like the shield because I can keep it up while aiming and just block loads of incidental gunner fire
I've been rocking both shields
The flashbang shield is awesome
Kinda wish I had access to bleed, but once I get more impact boosting traits, I'll be a control monster
Then run bonus impact blessing and bonus against staggered blessing
The shot pistol doesn't kill as well as the arbites shotgun for sure, I just like having that protection
Shot pistol has like a 3x smaller spread than the big shotgun so it performs nice
2.5 radius compared to 6 radius
I like the arbite shotgun alot but the bolt pistol is fun
I'm really split on which ult I want. The bash has a super fast cool down, the nuncio has a laundry list of positive effects, and the stance seems real good for a tank
I've really liked leveling with the nuncio
I'm going to try the stand firm thing to see how I like it.
It's going to take a bit till builds are found and we see more variety
the bash has been like... not super flashy, but very effective. You can pretty much bowl anything you want over with it
The lone op seems interesting
i did play with a chad of an arbiter who was running no dog, shock mines, and bash, and they were just cruising
That i can believe and might be something I try Eventually
Rn i want specials seeking dog and do dog blast while I bash and shoot crowds
I want to never see a trapper
The elite hunting keystone is amazing for this
It'll kill specialists you couldn't see in the horde or around corners
i currently have mine focusing shooters
Like a bomber that peaked out a doorway entrance for 2 seconds to throw then leave
I'm giving dog a good go, but I think no dog arbites might be for me with mines or grenades. The grenades are just fun but the mines are amazing they last so long you can safely just solo revive or do a puzzle without any support
Like if your teammates wanders off into the next zip code while you're doing the puzzle
Interestingly enough you don't have to take a keystone and I kinda wonder what the default dog priorities are
flashbang shield?
flashbang shield.
Blitz moment
I think just anything close
It seems to have 2 priorities, elites/specialists in a small radius, then a bigger radius for everything else. If there's no elites/specialists like really close to it then it goes after a nearby poxwalkers most likely even if elites exist in the large radius
Keystone makes it so hound basically ignores poxwalkers and will run through a crowd for elites/specialists instead of whatever is close enough
I'm sure once arbites hype dies down we'll see bubble psykers so I'm not too concerned about gunners. Also if you ping a elite gunner and then emp blitz when the marker disappears you're gonna electrocute the entire pack of gunners probably
Electrocute is strong, it really just turns off enemies for a few seconds and super easy to do
Easy on the nade pickups too, definitely feeling the lack of Vet super boxes leveling the dogtide
Yea the grenades are fun to use, but relying on grenade pickup hurts. I'll try a no dog with grenade build to see how it goes.
The mines are probably better for the no dog build though since you don't have dog to protect you just yeet mines
Lexmate...this is not to code.
I don't have Arbites, but.. The shotgun feels that little bit stronger now, and pairs well with the 1h chainsword.
What blessings on the sword?
Don't remember. But it chops through hordes nicely. Also tried another recon lasgun. It had ammo 27%. It promptly had no ammo.
damn they really brought back nostalgic crashtide with this update lol
Yea shotguns are great now
Also some old heavy hitters like eviscerator and devil's claw and tac ax
Eviscerator can finally damage more than 4 enemies in a swing with LMB
the shield and maul has an alternative mark btw, if youre not aware
the heavies are a strikedown with the maul and then a shield edge bash, and the lights are 2 horizontal and then 2 vertical (down and up)
its interesting
trying to figure out if i prefer it over the default mark
I hope old weapons get reworked one day, the new arbites weapons have quite a lot of unique mechanics for each
to clarify the shield and maul combo's weapon special is a conal stun in front of the shield. It charges up during combat and then you can effectively stun everything in front of you on demand
Yea theres a little green bar to indicate charge on the shield
Its very brief but strong stagger
great for making a bunch of ragers stagger
you can follow up with the bash ult to even more powerfully control them
and possibly in that time get another shield stun charged
arbites lockdown strats
I got a gliched character 
Apparently, you're not supposed to have this cosmetic on the arbites despite it being equipable yesterday
The helmet stays on
If it's in the gear list, it's to Code.
I know SOF bad but er, I'm playing a 40k game, I can have some leeway to go 😌 over this getup.
Sof?
Special Operations Forces, basically military elites.
Smperium of Fan
Hmm, how long is the "campaign". I may have made a mistake with agreeing to do it with my Psyker lol
the getup looks very british to me and if any special forces would run with a Yes caliber shotgun, it'd be the brits
I also feel like they oversold it lol
Did try running a Recon Lasgun but er, 27% ammo.
[Reply to:](#1159883850562932826 message) the getup looks very british to me and if any special forces would run with a Yes caliber shotgun, i…
It IS, that hugeass greatcoat cape with the leather robes and the fancy hat is so wizard-y and I love it
It's the pinnacle of being incredibly fucking extra, I love it
theres at least 16 missions
So many. I think I'd be willing to skip it if the option to reset remembered all my background choices lol
Many such cases with warhammer 40k
I just learned tech
Ok so- the dog explosion button
last night I learned that it counts as ranged damage
it was brought up in a video like "Oh in a pinch you can use your dog explosion to reload your gun in castigators" and I was like "oh that's fun"
and then I remembered something today
Bolt pistol has these blessings
they apply to the dog
holy shit
How do.. Oh no.
one explosion applies 16 bleed stacks
Explosive bleed doggy collar?
Holy
Instant max bleed doggo grenade? Lets goooo
Get you shredders grenades that barks
Pump shotgun's kind of weird because the special shotgun shells top back up to 6 each ammo pickup so if you prioritize using the special shells first you boost the little ammo pickups from 8-ish a pickup to 14 which is a whole lot more blasting
The arbites with castigator reload a portion of magazine on gun kill seems very fun
The infiniite shotgun for the duration
<@&1042950387478560878> videogame darktide
The curse of being stuck at work strikes again, can tide at <t:1750802747:t>
Oh nice now dogs dont target bursters unless you ping it
I haven't played in forever, so I just recently got to experience the Force Greatsword: I like how it has a mastersword ranged slash ability
Its very fun
The secret sauce is it does huge damage under 8-12 meters
Wow this one shots ragers
Only the unarmored one
Also one shot most specialists
Still pretty good to get 2k damage off a reusable nade
Ye big dognade hours
the new zealot pants have the "change walking sound" tag you see on peglegs but it has two normal boots. Does anyone know what the sound change does?
i want to pet the dog as the Ogryn
...experienced a concerning bug
Completely lost control of my character, she just drifted off to the side and I couldn't move or attack or do anything
Bad news. Jut it would be nice squadmates could pet them
But if enough people want it. They might as it
I’ll prolly be playing then as well
Lmao I named mine Barktide
So far enjoying how I can say "cut off his balls" and watch my dog fly at mach 10 into a rager before I explode it
Ticket on the Dog express to castration station
If you follow slaanesh they grow back and like a bundle of grapes
You might grow even more than you had before
🍇
Also using the shield to tank a sniper then ping it with dog feels good
Oh something I just learned. If you decide to do the campaign but then change your mind, you can skip it if you use the personality scourge.
God reading this channel can get very confusing at times mostly because we never played the game long enough to learn how to properly build a character 
It's easier than it sounds even though there's a lot of moving parts! Ask away if you got questions!
Will do, atm we’re just leveling our arbites and are low enough that it doesn’t really matter what we do
really good at applying bleed stacks on bosses too
Damn well I love the arbites guns but being able to have the dog emp bleed a lot and be larger is also very tempting
just refreshing my knowledge of some game terms, are all of these right:
- impact: amount of stagger per hit
- cleave: how effective your weapon is at hitting multiple people
- brittleness: lasting armour debuff on a single guy
- rending: armour piercing that's applied to your attack only
right?
Correct.
A random tidbid since it unintuitive, "stagger" refers to the stagger duration.
Fun fact though brittleness behind the scenes is rending as a debuff
Savant Psyker seems to get along pretty well with the Lexfolk when not distracted by Saintly Rambling
also has anyone given the Force Greatsword much time, seems neat
Is savant psyker the French one that used to talk about being an enforcer
Unsurprisingly since it's arbites week, I haven't seen a seer psyker
I wonder how the fatalist would react compared say the maul
ohhh, i finally get the point of castigator now, i thought it was about wading into melee, but it's supposed to be the 'go apeshit with the shotgun' button
arbites unique guns have very low ammo pools
castigator lets them extend that power beyond 4 or 5 shots
Ye ye basically shoot forever mode while its up
if you're cut off from your team by fire you can also walk through it.
I only see one CDR talent under arbites but its right under castigator
the charge doesn't seem like it needs CDR
The elite killing capstone has CDR
The charge has a self-regen node on its branch
Yea but you cant take the charge talent and castigator
Thats the one im talking about
Btw, can you change a characters name after you create them?
Arbites doesnt seem to have wild CDR talents which im fine with, the permanent ability spam is less engaging usually
Yes the barber surgeon guy
It seems like it has a lot of synergy talents with the weapons, with electrocution and stuff
Costs 50k dockets and you basically go through CC again
yeah the point of castigation stance is turning briefly into robocop
walk forward and blast, blast, blast
💥
You can spam chorus quite a bit, im guessing they intentionally wanted to avoid yet another ability spam class
also i think this breakpoint is consistent, if you aim the mark 8 shotgun on a dreg gunner slightly down so the head occupies the top of the circle and the bottom is on the chest
Every talent in arbites synergizes so well with the others in the tree
they have low magazine sizes but they have pretty deep reserves, especially with the +25% talent
I like the arbites shotgun and revolver 
Arbites feels like the youngest sibling of darktide, everything they learned from base 4 they put into arbites and the whole arbites class is very nice and has strong buildcraft flexibility since the shape of the tree is so nice
this pleases me greatly because I love shotguns and I hate dreg gunners
btw i bet the crusher goes crazy on melee arbites
i kind of haven't loved the shield mace so far honestly
Crusher alt melee counts as electrocution
They changed that aspect with arbites in mind
Also since it electrocutes the stun is like 2 seconds which feels long
does it have access to the +damage to electrocuted now?
the shield mace is basically just the ogryn shield
like, down to the attack patterns
it basically has a different special attack and that's about it
yeah but it doesn't seem like it has the pure reach + damage of the ogryn shield, at least in my experience
idk, maybe i gotta experiment more with the alt mark
damage is basically the same, reach there's probably a difference because the ogryn is bigger
Special attack being a very brief yet really strong stagger
yeah the special is the real juice
staggers in a cone in front of you, extremely powerful stagger that stuns even monsters
Yea im not sold on the shield compared to mace
and you can do it twice in a row after waiting for full charge
pretty good, but does it make up for the shield feeling kinda meh? i dunno
i'm always a proponent of make 'em dead over defense
yeah arbites mace feels solid in every way, but i feel like i'm gonna end up preferring the crusher long run probably
I feel like arbites is the wrong class for that, its extreme CC
But the cc feels good imo
hows the shield gun?
arbites is extremely killy if you set it up right actually
because of their stagger talent
specifically their talent that makes anybody they hit in the head count as staggered
very good at counterfiring gunners at medium range
bit mediocre at other things
but it's safe as hell with the shield
without that, yeah, they're more about knocking down than killing
with that talent you get free triggers on everything that is +damage to staggered
even if your hit doesn't stagger
or can't
which makes a bunch of their weapons extremely damaging
Its very unique in that its the only weapon that can block, shoot, melee, and has an attack chain
wait, does the bash have a chain?
Yea I think when you move the gun sideways you can shoot then do a fast strike that does I assume the samr damage as the heavy attack
Its a very short chain but that light strike is definitely not the one you get from tapping alt fire
Man Catcher and Scattershot seem interesting for fishing specialists in crowds
anyone still want to play?
We’re gonna take a break after the second time having our game crash mid mission
Dogless makes the Mines and Impact Nades really juiced
Mines especially
A mine every 60 is pretty strong cc, you could do any objective or revive solo by dropping one at your feet
Arbites grenades I find very fun but I feel like they're meant to be spammed in bursts, 4 to 5 isnt as big as mine's 2 to 3
oh dang I thought it gave 60s restores of the nuncio aquila and the charge, I can't read, grenade regen is pretty wild
So much of what I saw last night was that, or some variation of dark humor involving cops
and then there's my RPing ass with the in-universe fitting name.
Ye its blitz's, its wild on mines since they last for like 15s
You basically will always have mines when you need it and just to burn in even slightly dicey situations
My favorite is if I hear a burster I toss a mine in that direction and spam doggo until I get burster and its incredbly safe
tbh the anti-ranged dog seems distinctly less useful than the anti-elite dog
i might try my stonewall build dogless and max out on the mines
anti-ranged dog is really strong when you consider that you can't ping shooters.
Anti-ranged dog has saved my bacon
mm, maybe i'm too wrapped up to notice how useful it is without the killfeed
anti-elite dog goes crazy though
oh right, i just remembered rogue trader also got an arbites
Anti elite is pretty good cause it also includes specialists sans burster
Like a safety net, that bomber will not get away, and sometimes it kills a specialist you didnt see off in the distance before it could become a problem
I don't get how people don't constantly go down at high levels.. .-. It feels like damage is inevitable and if I don't die to chip damage, then I'll get swarmed and smacked down that way.
Toughness generation, mostly
Yep
Vet's best toughness node is toughness on elite/specialist killers
Vet out of the box is one of the better specialist killers
The highest difficulties are so hard because of (among other things) specialist spam
Inspiring barrage blessing can be worth looking at too, as can confident strike
Vet doesn't really get access to Confident Strike IIRC
Inspiring Barrage can be nice, but I generally prefer the oomf of a second damage blessing
I thought shock mauls had it and I'm wrong, oops
Yeah, Vet isn't meant to really be comfortable in melee for extended periods trading blows
When you're learning vet, they are very vulnerable I find. It takes more awareness and threat management than most
I swear I struggle with the fact my dog will stick rather close to my side and I want it running into the distance killing for me.
But also I only just got that I can double ping to send my dog into the distance myself
Avoiding chip in this game is basically like Vermintide where you need to get in the flow of dodging + pushing to control a horde, with the added caveat of narrowing your profile against ranged enemies as much as you can
It's a lot to manage but it is possible
Shovels, devil's claws, and chainswords can also blend up an infinite number of melee mooks
good use of dodges, pushes, stamina management and blocking go a long way towards keeping you alive.
How many stamina bars show up when you run?
Don't forget shouting
PUT THA KARKIN BOOT IIIIIIIIIIIIIIN
Stamina curios is good for all the shove attacks and shoves in general
I try to have at least one +2 stam
Slide dodge if targeted by gunners, especially if youre zealot since they take 0 toughness damage from ranged while sliding
Other classes get 50% which is still big
stam is super good on arbites in general because they have this node
Walk It Off: Spending 1 stamina replenishes 15% toughness over 3 secconds
aka having a lot of stam and running actively keeps your toughness bar up under fire
Arbites has so much regen and TDR proper tank
My favorite is having dog near you, which is basically constant toughness regen cause the range is less than 12m iirc which is a big distance in darktide
Also you have two shields which ask for Stam to shield with
Arbites has so much base health and toughness
They eat the top shelf rations
and I guess that's to offset the stamina needs
yeah Dog Explosion Button is fun
nutty bleed damage on bosses too
i realized what the arbites aesthetic is, beyond just "riot cop"
the leg armor, curiass, pauldrons and especially the hinged salet-style helmet, they are "medieval town guard"
Medieval Town Guard mashed up with Judge Dredd
a lil dash of robocop in the salet visor
but it makes way more sense why their leg armor looks Like That.
Like 8-9?
[Reply to:](#1159883850562932826 message) How many stamina bars show up when you run?
Also, I started with Vet. 🙃
[Reply to:](#1159883850562932826 message) When you're learning vet, they are very vulnerable I find. It takes more awareness and threat manage…
...why the fuck are silent crushers STILL an issue at this point
This is fucking ridiculous
The Arbites capstone(?) that highlights elites/specialists is super helpful for situational awareness
I can't tell if recon lasgun vet is any good but fuck it's funny lol
hold m1 at the yellow zone until it goes away
Recon Las that has the stackable burn is very good
Also less intensive on the wrists than having to click for semi-auto guns
yeah thats why i use mods
nope, recon las is actually havoc viable
On God
with shock trooper its Just Stronk
I maybe just don't have enough mastery to fully kit mine out
is it just headhunter/infernus?
ye
whatcha got
basically full left side til the capstone cause I don't super love marksman's focus
shock trooper mandatory
i'm assuming deadshot is still cheeks
its good actually
ayo
i'm running rashad just as anti-tank backup but knife or power sword or something would probably be fine as well
i gotta say
40 second marksman's
still pretty good
does deadshot still only work while you have stam or did they change that
Correct, you need stamina, which is where either bottom left stacks keystone or middle tree gold pings keystone are great because they're stamina fountains
mmmmmmmmmmmmmm
I wonder if that's the key
like there's just not enough elites for gold pings to really go crazy on damnation
but on auric the director is just holding your head under the elite fountain til you stop moving
my funni laspistol lorewalk build works on that
I am also significantly less washed than I anticipated coming back from 3 months totally out of the game with unfamiliar keybinds
I nearly died because I forgot I rebound jump cause I was sick of jumping in place instead of dodging
I keep trying to darktide dodge in non darktide games so I know the feeling
alt jump space dash would probably be much worse in deadlock than darktide
but since jumping is 9 times out of 10 a liability in this game it's okay to have slightly weird thumb placements for it here
Power sword is good, chain sword is good, chain axe a middle ground; there's a build can be done with the brittleness stacks on successive hits where you just burn down armor/monstrosities with the recon
unless they absolutely nuked it psword would probably be too stronk to have fun on damnation
imo it's too one-note to have fun in general
I never clicked with the power sword for whatever reason
I like the chainaxe on my hybrid vet with boltpistol
I kind of like me Thrust and Sunder for the world's biggest singular powered slash and it's not practical because there usually isn't 15 guys in front of you but like 3
the relic blade heat mechanic is a more engaging way to handle power weapons
baby power sword you gotta keep shaking it to get charge out of the battery. relic blade you gotta manage the battery cuz its swollen.
I feel like the heat mechanic is kind of a non thing tbh? It doesn't seem like it's really a mechanic that results in any decision making
You can just turn it on, swing till it turns off, wait a sec, do it again
Relic blade does a decent chunk of damage on its own without the power so you can keep swinging, power sword needs like slaughterer/wrath to kill poxwalkers unpowered
Usually you turn it off before it overheats if you run cranial
If you forget well it's overheating time
And there's no real like... downside to just maxing out the battery I found
Like a bit of time passes. So you swing the still killer greatsword for the not particularly consequential down time, until you can turn it back on again
Havoc basically has its own balancing and it's unneeded outside of havoc but it won't cleave through hordes without wrath on h40
The power sword, ironically to me, feels like action figure big. It's a massive blade proportionately
I dislike the vet power sword, having to spam the power on every few swings I'm not a fan of. It's like having a bad battery in a remote I got to shake
its a good skill ceiling. if you want as much uptime as possible you gotta mind your swings and power off where its safe. overheating locks you out for longer than manual control takes to cool off, and you can activate again at 10% bar and have it hit 0% when the power comes on again
Relic blade lasts a real long time
It involves a bit more skill cause you don't always need it on, power it off once a horde is thin enough and power on when needed
power off has different limitations and you can pick where to spend your battery and when keeping it off is fine.
Being able to gauge when a horde needs power mode and conserving heat bar is something to think about alongside everything else
Yeah now that I know Havoc bumps up stagger thresholds and hit mass I gotta redo my cleave guide because the breakpoints change a bunch
it can't cleave carapace without power on so you don't want it overheated when the crusher brigade rolls up.
I like that the eviscerator buff makes it a pretty good relic blade alternative now
you can just turn it on and cook it and i think thats what Energy Leakage is for but you commit to using a worse version of the sword longer and at worse times
I wanna see this on p.sword toooooo. :V
[Reply to:](#1159883850562932826 message) the relic blade heat mechanic is a more engaging way to handle power weapons
the revamped eviscerator is probably better in that swing and forget niche
An annoyance I have around havoc is it's kind of like deathwish/death sentence in payday 2 where there's basically a build for each difficulty and a death sentence build can performance worse on death wish despite it being one level lower.
Auric and Havoc are like that to me, some havoc 40 builds are unnecessary on auric and at times than an auric specific build, yet many creators use havoc 40 as defacto build standard and few are like "here's just amazing auric builds"
if you build for crit and throw perfect strike on it can cleave carapace packs
Other than the shovel, what makes a good melee for vet?
If you lean hard on grenades then knife/dueling sword with uncanny makes the bleed on shredders really strong
I run krak a lot.
Because God, the ability to just delete 50 billion percent of a Monstrosity's health is.. 😌
Lots of good options in this patch, I like Devil's Claw parries and the Mk5 combat axe is a great versatile one, chain weapons are good, shock maul flings everything around
One I don't see often anymore is heavy sword, it's still strong against everything but carapace
And if you're running krak grenades your melee doesn't need to worry about ut
I've been running Heavy Sword Brain Burst Psyker for that reason
heavy sword is a great lawnmower
Really the most noticeable thing on Havoc (besides super shooters) is the huge increase in monstrosities and so on Auric you can get by without being specced for monstrosity booping with the power of teamwork but after Havoc 21 you really need a good way to burn down captains and beasties
Also ammo is rough
Yeah -50% at 20 and -65% at 40 means that you functionally need 2 teammates to ignore ammo
And havoc mods strongly values preventative support options cause healing is almost nonexistent
I mostly play auric now to have build diversity
See teammates and their odd builds
I'm the one lone guardsmen surrounded by cops
Military vs cops
More than ever the Imperial Guard needs to represent
Rejects arent even military, we're paramilitary of Grendyl. They definitely wouldnt take vet back into astra militarum
well they probably would
just like
demoted back to private again
astra militarum is always tithing
I guess they dont really keep records, you could easily reset your identity and get tithed on some random planet
Aren't Guardsmen mostly press ganged into service, depending the planet?
Yea heavily depends on planet
But a majority is voluntary cause the 40k propaganda machine is strong
Oh lol turns out per the Steam havoc modifier guides the stagger modifiers in the Havoc aren't active in the code for stagger checks so enemies have had normal stagger this entire time
in darktide lore they frame you becoming a cop as you getting sent to compulsory officer school
i don't know if a backstory option lets you volunteer to be a cop
I mean, it's so strong some folks will sidestep recruitment and take matter in their own hands as an act of faith. Which makes Zealots
Interesting, it's probably just the fact every horde mob is at least flak armor. Like 40 scab ragers is a lot of hit mass
Yeah it's possible the hit mass buffs are in, looks like the stagger doesn't work
You're right that Scab ragers at 10 mass each add up quick
Relic blade's cleave is like a set amount boost in power mode and not always sufficient without wrath
Yeah it's about 11.7 in Power mode base and Wrath can get it to 40-odd
If they ever fix hit mass buffs, you'd probably have to run 2 cleave blessings
Psyker gets an enforcer option
And for the not volunteers they have ways to retrain you, and can afford it since a majority are already stalwart. It's actually pretty rare a guardsman will defect or turn to chaos considering the stupid number of guardsman that exist.
I actually had someone ask what a "provost" was, because apparently there's a Guardsman line that calls an Arbites that. A "provost" is a military police officer.
..
Do the Arbites fulfil a gendarmerie role?
The arbites don't integrate with the militarum in any way, the guardsman is likely relating them to a provost as a familiar thing
Mm. Because we have commissars, but they're political officers.
Probably this, cause the arbites provost is the grand provost marshall and there's like one on the high lords of terra council
It's funny now all the cultists became anti-cop when arbites arrived.
I got to say now that I got into the habit of just pinging everything with arbites, dog is so fun I don't think I could do without even if it was stronger. Seeing a brownish blur on your screen disappear into a horde getting get a kill message for a dead specialist is so satisfying
Arbites are sort of Interpol?
Planets will have Enforcers and if things get out of hand, then Arbites will be called in.
Their introduction is fitting because it's one of the escalation points before calling in Astra Militarum (even more)/Astartes/Sisters of Battle etc, or you know Exterminatus
Yes, also means they can be in denial about this being a 'proper war' and not a 'police action'
Sound familiar, dunnit
Considering hive worlds are several dozen billions at least, a few arbites fortresses is not nearly enough for a war
Also the mention about the planetary Tithe is a neat bit of lore.
They don't want to scour the planet, they need the resources back on track.
They're violent first responders, arbites and inquisitors are usually some of the first to investigate issues on a planet since they can go on a dime while astra militarum needs a lot of time to show up in force
planets often have arbites already on planet rather than entirely relying on their own enforcers. They do still make up a minority of the lawkeepers; but Arbites are famous for their fortress precincts
which are purpose build to withstand sieges from citizens
I think Arbites do coordinate interplanetarily as well though
They do, cause non are from the planet they're on
yeah, they're shipped to planet, but its usually not for crisis response as i understand it, but like a service posting
The fortresses are like pop up shops, when the tithe or whatever issue is over they take most of it with them
I think one of the character options is a Temporary Fortress for the Water Cartel investigation
The overall leader of the Adeptus Arbites is the Grand Provost Marshal, who represents the organization on the Senatorum Imperialis and oversees the organization at the Hall of Judgement on Terra. Below him are the Marshals of the Court which oversee galaxy-spanning precincts. Below the Marshals of the Court, the Arbites are internally divided into two subgroups; Judges, who deal with legal matters and the application of ten thousand years of case law and its precedents, and Arbitrators, the militant arm of the Arbites who perform the work necessary to apprehend and punish those who break the Emperor's laws. Senior Arbites fulfill both roles, with Judges getting their hands dirty, and Arbitrators learning to preside over lengthy court trials.
The Adeptus Arbites maintains a presence on almost every Imperial world, headquartered in fortified Precinct-Fortresses also known as Courthouses. The courthouses are equipped to be self-sufficient and to support a complete Arbites army. They consist of armouries, dungeons, barracks, firing ranges, scriptories, archives, warehouses, kitchens, gymnasia and garages. Courthouses are sometimes a world's only connection with the rest of the Imperium.
From lexicanum
seems to me that the arbites maintain permanent presences anywhere they are located
they just dont give a shit about local law or the usual things that would be considered criminal
Oh, so the Enforcers report to the Planetary Governor
and only care about the things that might effect the tithe
which, admittedly, is a lot of things
but notably, they dont give a shit about a coup unless the coup affects the tithe
Yeah, it's a good depiction of the jurisdictional shit show and the squabbling on Tertium
Also, basing it on different Imperial factions deciding to stick their oar in would allow for Sororitas, Mechanicus, maybe Asartes classes if they wanted
im resistant to astartes somewhat, but i think if they were given an appropriate amount of gravitas and treatment, they could be cool in darktide as a story element
mechanicus involvement in the manufactorum would be neat
Space Marine scouts could be interesting.
I think I'm still a bit miffed at how boring Space Marine 2 was
topic for a different channel, but to be honest i was overall happy with it. It didn't take any big risks though
I'd rather see Orks than Astartes because Orks mean more guns
I think GSC are more likely, but id love to see orks for a different feeling enemy faction
Orks make the perfect horde enemy
Personally agreed, because then everyone wants Every Chapter™ and.. No. Just no. Though I disagree with Skaian on why, I agree with the thought.
[Reply to:](#1159883850562932826 message) no astartes
Orks are great, but also incredibly dangerous.
orks would be... much tougher normal enemies imo, kind of like beastmen in vermintide
space marines can be interesting but for the most part theyre not
theres just too much focus on them
in 40k overall
Maybe gretchins as "troops" with boyz as specialists could work?
Particularly Ultramarines
such that it drowns out so much of the other interesting stuff in 40k
I wish 40k had more like, artillery.
Like, for gun artillery you have the Guard, and.. And er.
They do, a lot of it's so artillery it comes from space
But those aren't minis you can put on the board.
i imagine orks as an enemy, you got a lot more like... big/small
so orks would be high density threats, harder to push and soaking decent amount of punishment
and hte the grots and gretchin would make more nuisance enemies
I think it is a tricky balance trying to do certain factions right.
Like Dark Eldar would be cool, but technically they'd be sneaky and incredibly difficult to hit, which isn't necessarily fun from a gameplay perspective
Orks could also have Squigs
yeah valid, i do think itd be a nice change of pace to be facing some like... fast, dodgy boys
but on its face the game isn't designed for that
Yeah
orks or GSC would be a better fit for the game's vibes
gsc more easily slot in, i think orks would be a better change of pace
GSC would be the most fitting
GSC would be a good fit, though technically it's Ordo Xenos.
Would be delightful to have dialogue of inquisitorial agents from different Orders bickering
but gsc does have room for introducing some cooler vibes by having unique enemy types n stuff
I was wanting an ork game in general
Yeah, the escalation from cultists to strains closer to a Broodlord would be sick
eyyy that's what I'm sayin
I have tin foil hat theory GSC is on the books as Sefoni mentions a big warp null at the bottom of Atoma
yeah i also think there are gsc on tertium
Space marine 1 lol
Darktide would also have a lot of fun with Ork dialogue as well
And like the only factions that kind of do that is tyranids and necrons, if its necrons we're over
More ork games
Morrow would be incredibly tilted if Orks turned up
my like "this is impossible, but i want it" idea is fighting expeditionary tau scouts.
kroot troops, tau shooters
I'd feel a bit bad fighting Tau
I dont even know how much Morrow remembers
Do you mean the Tyranids
It's not like tau are just like all good guys doing good things; they're still propogatin a galactic manifest destiny and are more than willing to kill millions
and put the rest in labor camps
Nope
Hrud
The Hrud (also known as the Temporaferrox[24b] and by the scientific name Troglydium hrudii[1]) are a mysterious xenos race. Described with labels such as chronomantic[23a] and chronophagic[26b], they have the ability to manipulate the flow of time through both technological and biological means.
I doubt we'll be getting hrud in an official GW overseen game
Then we should be clamouring for a Tau character!! /s
no humans? but then we won't make a GWillion bucks from the game
The Fire Warrior 2025 revival
Im honest surprised darktide doesnt have an ultramarine for the clout
Would be fighting for the niche Space Marine 2 has
Are Ogryn about the same size as Asartes?
ogryns are slightly larger
depending on depiction, ranigng to significantly larger
they're also stronger and tougher (baseline, without armor)
the problem is that they are well, untrainable beyond a certain level
I kinda reject the notion that Tau don't work as antagonists
They're stronger than normal space marines with armor, the wargame stats are armored space marines
The thing is no hostile Ogyrn would get never close to an astartes
An Ogryn is strong enough to physically crush a space marine's head through ceramite. A space marine just also happens ot have martial arts training
strength and size not being the end all for that fight
Was wondering because you do already have a precedent for player characters that are massive compared to the rest of the classes
space marines are on a whole 'nother power scale though
So I guess you could implement Astartes, but again it doesn't make sense for them to get bogged down
They're roughly the same size on average, Ogyrn can get large than astartes
id never implement astartes as playable in dark tide, I'd have them be a story element
also i meant that ogryns are tougher than a space marine without armor
Salamanders iirc are also bigger than average
you'd just encounter their handiwork or speak to one, not play as one
their skin can shrug off bullets
Though i will say a we as player sput in space marine levels of work
with the armor the space marine can take more firepower
yeah but there's a certain amount of non-diagetic killing going on
you can also headshot an ogryn and they'll probably not die because their brain is tiny and resilient
otherwise most of us have personally wiped out the mobian 6th
since they're a 50k strong regiment
Ogyrn also dont have the insane regenerative capabilities and organ redundancies Astartes do, Ogyrn would die to a shot with a bolter
Oh also, plot armot
I do wonder when the next story beat for Admonition is
ogryns can actually handle getting shot with a bolter tbh; they would just be very unhappy about it
Oh I get that
who's the other prominent pair of probably-siblings
Uhhh Alpharuis?
My god Dominic Toretto was right, it is about family.
and wolfer is about to be "punished" for his failures
so 2 birds with one stone
(also rinda karnak apparently survived our little encounter)
Oh, Wolfer got out of the Underhive via the Guard, Zola stayed in and joined one of the Gangs.
Although Zola is her surname name, presumably Wolfer is his surname as well?
Also Biron is the codename her brother used
They never use their real name
Or rather Byron iirc
the only people who use Zola's given name in full (Orgustine) are people needling her that they know it
Is the Arbites DLC worth it?
Class is very well designed
Even if it wasn't good, it feels great to play
if you don't want to play as an arbites all the rest of the content is free
so don't
but if you do, do it
what is the rest of the content if not the Arbites
It leans into shotguns, strong strong cc, and being dummy tanky
Ogyrn got reworked
wait, again?
More grenades, more party buff abilities, more emphasis on switching ranged and melee if you like it, more electricity
I would also add that while the Arbites ranged options are also limited they're more straightforward than the Ogryn's
Shield and gun is a cool gimmick
Yeah, and the shot pistol and arbites shotguns are both more accurate than you might expect. You can get good results sniping heads out to midrange
The Ogryn ranged options are all effective but more niche, comparatively
Also arbites tanky is more selfish, they dont have specific protect others kinda setups
Their tankiness is in service of them personally going in to bust some heads/ignore melee and shotgun
I disagree they got a lot of AoE tdr
They have support skills but they're not as actively taunt heavy as the ogryn tanking style
You peel for allies by knocking shit down or telling your dog to bite it
They got the speaker AoE ability
Ogyrn doesn't have many talents that makes others tougher
The funky bird is a good buff but it doesn't taunt taunt like ogryn can do
Hmmmmmmm
Ogyrn has rumbler and strong horde clear when it comes to unarmored enemies.
Arbites is heavy on CC
But if I enjoy Ogryn I'll probably like Arbites?
Oh yeah, Arbites is the most Ogryn of the non-Ogryns in terms of slapping around folks with impact and cleave
Yeah, certainly. As a previous Ogryn main it's definitely tied for my favourite now
The talent tree is beautiful too
It has so much flexibility and easy to grab options
Yeah, even the option to spec out of the dog is super easy and doesn't cut you off from anything if you're just not interested in managing it
That said, the dog is amazing
Both Ogyrn and Arbites has strong elite killing. Arbite's also has strong specialist denial, dog can automatically go after specialists and kill them easily
The class shotguns are accurate so you can hit specialists easily at a distance
The no dog talent is strong
Regenerating grenades
My grenades always regenerate if I tell my team to get fucked
The dog us cool but
You can make the dog a regenerating grenade if you want so you don't even need to go no dog
It provides a good number of buffs to make up for no dog
With castigator stance it fires forever
||Castrator Stance||
Dog, sic his balls
The Arbites being the best for the bolter feels very fitting to be honest
I think my only complaint with them is that their melee pool feels a little limited
A 3rd arbites specific punch stick would have been nice
Their melee pool is super limited yeah, probably because their melee damage options all work off of stagger so a bunch of the weapons would feel like ass
I think another shield and melee option would be nice, though I don't know how you would really differentiate it
There's the talent that makes melee weakspot hits count as staggered for talents/blessings
They're very focused in terms of class weapons, very distinct each one with little overlap.
Alhough arbites version of crusher would be neat
A sword and shield would be fun for Arbites and Zealot
Well arbites whole deal is blunt weapons. What would a sword do different from maul and shield
Smack 'em with the flat of it
Power Pommel
Yeah, part of the Arbites shtick seems to be no swords (except the chainsword)
Refining that "abilities fall into these categories and pick three for a class" idea
Charge - some form of forward movement
Hide - some form of primarily avoiding damage
Stance - a time-limited buff that boosts your own stats
Shout - a time-limited buff that boosts your team's stats and knocks back enemies
therefore:
Zealot
Charge - Fury of the Faithful
Shout - Chorus of Spiritual Fortitude
Hide - Shroudfield
Veteran
Stance - Executioner's Stance
Shout - Voice of Command
Hide - Infiltrate
Psyker
Shout - Venting Shriek
Hide - Telekine Shield
Stance - Scrier's Gaze
Ogryn
Charge - Indomitable
Shout - Loyal Protector
Stance - Point-Blank Barrage
Arbitrator
Stance - Castigator's Stance
Hide - Nuncio-Aquila
Charge - Break the Line
zealot shroudfield looks like a hide but it's actually a stance, imo
Its kind of also charge, you move fast and walk past many enemies
do you think Arbites carry treats for their mastiffs?
stance means it something you benefit from immediately on ability activation
Isnt that a lot of them
i also define charge's forward movement as uncontrolled
should note that
i think you could also make good arguments that nuncio-aquila is also shout, which is why i put the "knocks back enemies" bit because all the other typical shouts have that aspect
Stance is supposed to be like immediate stat buffs you get and only you primarily benefit from that last for a certain amount of time. While Shroudfield does provide you a buff it only happens once or is minor compared to the stuff a Stance gives, like Vet, Arbites, or Ogryn
the immediate thing about shroudfield is that you avoid enemy damage by going into stealth
the actual purpose of shroudfield though is the massive damage hit you use on exiting
it doesn't last long enough to be used for damage evasion, it's basically a brief aggro drop to reposition for the hit
Yea, its a delayed one time buff
okay? that doesnt change the fact that it doesnt provide a lasting buff
it's different in purpose than veteran stealth
its an expression of hide thats more offensive tuned
It does provide toughness regen afterwards with talent
ok there's no need for that
people can disagree on category without it being anyone's Horrible Wrong Decision
nah the fucking "i turn invisible and am untargetable for up to 5 seconds" doesnt count for hide, clearly its the single hit buff plus some toughness regen and damage reduction when spending 2 talent points for it makes it a stance
again, we can disagree on how categories work without you making it into some kind of dramatic yes-no conflict
the primary point of shroudfield is "avoid damage and then hit really hard"
i don't have any quibbles withe framework
I dont think the abilities fit into clean categories
but I think zealot shroudfield is fundamentally different from veteran shroudfield that makes it a different category of thing
its still an expression of "avoid damage"
its just in addition to that it has a really good damage buff for a single hit
not really, because zealots generally don't use shroudfield to avoid damage
they do
in practice it's not used that way commonly
because they shroudfield to get enemies to stop targeting them or not target them to hit their target
yeah sure you use it to get a big hit in
but the hide enables that
in purpose it's not avoiding damage, so I don't think of it in that category.
the purpose of using it is for the buff
because they either turn around to target something else or you can rush up to them while theyre unalerted
more than the brief stealth
if you removed the stealth component most zealots would still use it in basically the same way
it still avoids damage
if it didnt have the stealth component or the backstab buff lasted for the entire duration then itd be a stance
but its primary mechanic is damage avoidance by stealth
no, the primary mechanic is the damage buff, because that's how its used
that's where i'm coming at this from, my categories are "what does this do in practice"
veteran shroudfield is all about avoiding damage, its nodes are about adding to the damage avoidance by reducing threat and enabling repositioning
and im coming from "how did they design this"
zealot shroudfield is all about getting a big whack of damage
yeah and its not a stance
i disagree, and that's fine
if you think that
im disengaging because this has brought down an already ruined day for me
honestly I'm not sure what veteran's stealth is about
repositioning for either diving or picking off ranged
because of the threat reduction
you take the threat reduction and move somewhere off angle
and get free time to blast
even in a world where shout doesn't do that for you by putting the enemies on pause, ehhh
or you can dive into enemy shooters with it and the threat reduction keeps them from retargeting to you while you stab
it really feels like an ability you have to commit super hard to because you decided to play stealth today goddamit
and not an organic piece of a puzzle
what it gives over shout is the ability to reposition completely into a threat
it lasts a long fucking time so you can run all the way over to the shooter line
or to a very off angle position
shout is better but shout is just like, way too good still
the purpose of stealth is quite clear and a good thing to have it's just that shout is some nonsense
I hope they nerf dueling sword and shout in the same patch because I love chaos
but yeah basically the idea for stealth is in a complex engagement with a lot of melee and shooters you can bail completely into or out of the fight wherever you want to pop back up
and therefore have an opportunity to clear out a threat you otherwise could not engage without risking getting bonked by other shit
my problem with that is I don't think I know how to consistently pull the exquisite value from that that'd make getting aggro dumped easier to swallow for my team
i mean the basic one is easy
melee horde, bunch of shooters in the back
bail out and clear the gunline so your team isn't getting shot
exiting stealth near gunners also suppresses them
so you're actively reducing threat
also incidentally, you can underhand grenades in stealth without breaking it
"The lex is the lex" is a stupid war cry 
yeah but the people are dumb as hcek
also I'm trying ranged anti-ranged build
All about my dog taking down ranged while I'm firing a ton as well
Please yes gsc we want more gsc representation
Im just an arbites for fun
Shot pistol's kind of tough to use with the bottom middle keystone for weapon swaps because I keep running out of ammo and thus stuck on the wrong set of stacks
Exterminator so far is my top pick of a gun, I havent tried combat shotgun though yet
Combat shotgun buffs are kind of weird too because they only buffed the buck shot on each one so the special shells all still have the same issues they had
The new buck shot is super neat for blasting big holes in pox walkers though
Obv they need to bring back infinite cleave but this time for all the special ammos not just dragons breath
Ngl said as a jolk but infinite cleave slug would go so hard
so... the new shotty. am I correct that it effectively has unlimited punch through?
also is it just flat out better than the other shotties despite their buffs?
The rail gun
The arbites shotguns come with 5.3 (shock default mark) and 5.7 cleave (rending mark) base, which is 4 poxwalkers base or 2 of most elites and specials. 25% cleave node on the tree gets you to 5 poxwalkers, 3 scab mooks, or 2 non-Scab Rager elites; 50% cleave extra from bottom middle keystone stacks gets you just shy of 10 cleave which is just under power sword territory (scab ragers and maulers have 10 hit mass)
Yeah the big spread and minimum pellets per hit help a ton
im split on taking theo ther mark with full bore or keeping the duckbill spread shots
its a bit wild that the old lawbringer/zarona has a special shot to fire duckbill but the executioner just lives that life
If you want regenerating mines or grenades you can do it
I don't think it has a direct penance
I'm going to run shredder autopistol arbitres soon as I get back into the game
for The Funny
I run lone wolf on my all shields all the time build
but haven't really gotten a good chance to try it
Left Tree Doggo Time is still too much fun
I ran lone wolf and stacked attack speed buff and it makes crusher go fast
You swing it so fast and the stagger is incredibly safe you'll never get hit in melee from the front
What's the best dump stat on the Arbites maul + shield?
Defenses
Oh I just realised what this is about now:
Do tell
OZ being ||Orgustine Zola- or Explicator Zola||
Bolt Pistol on a Psyker feels strange, like I should be breaking my wrist
though I guess that's any bolter type on a human
Zola also mentions her older brother being part of the Imperial Tithe
Plus Zola is evidently desperate to learn more about Wolfer
After the recent mission involving the ritual...I wonder how long until Wolfer's masters hang him out to dry.
one thing that i really like is that it's easy + valid to take multiple of the passive connection nodes. like I'm running the 10% DR + 10% ranged on my shotgun build
i disagree tbh, i've used the stealth shout on auric damnations (never played anything above that) and it's good for revives, diving gunners, repositioning when you're in the shit, etc.
the usefulness is probably a bit debatable compared to the ranged attack or the shout but it's there
no executioners stance is pretty much the worst one
i've gone kind of apeshit with executioner's stance and a bolter tbh
you can keep it running for a minute or more and just delete gunners the moment they spawn
the ranged capstone is probably the most niche though, the extra damage is pretty much only relevant against bosses and monstrosities i guess
I think it works prefectly fine, I imagine its much worse on like havoc
i want to try the hellbore again, that's a weapon i've wanted to like since launch
i haven't tried havoc yet (want to get back into it) but i thought gunners were generally acknowledged as the run-enders at that difficulty?
its more about how exec stance does nothing to protect you really
and if you're in a battle with 2 bosses and 3 assassination targets
i do think thats a fun combo
to make more use of the highlight
a bolter magdump with exec stance does melt monstrosities in my experience, but again, i haven't played anything harder than an auric maelstrom
exec stance does nothing to protect you and you don't have the magazine to fight the level of enemy density in higher havoc with anythign except the plasmaa
and if you're running plasma exec stance doesn't meaningfully change your breakpoints
like its perfectly fine even into auric, and can be fun
but i think its the other two are on a more strict interpretation, better
auric heresy is kind of my sweet spot for casual play anyway
veteran in general kinda suffers as a fighting unit in havoc
the ammo loss hurts them the most
and they don't really have a good setup for active frontlining
didn't they nerf the regen on the shout a while back? i remember it being pretty ridiculous
so you wind up in a support position wiht shout, picking off priority targets, and grenades
like pretty much back to back
yes but it's still head and shoulders the best one
which says a lot about how inherently strong it is
tbf, thats kind of the vets role, is backline prio targeting
yeah
they're not really meant to be a frontline tank
like short of taking some amount of its mechanical utility away
well that's kinda the arbiter's lunch now with the left tree
and the totally autonomous sniper/bomber killer
there's just too much shit happening
you have to be able to fight
and vet is the worst at it
dogs better at hands free, but the vet is much much faster at hard dropping threats. Dog will almost never stop a bomber before they throw. If you've honed your sixth sense, you drop that bomber like a sack of potatoes
but yeah the only meaningful way to actually like
make shout not the best (without buffing the others to ludicrous extremes) would be to either remove the yellow toughness or the knockdown
I'd rather buff the other two to ludicrous extremes
let executioners generate yellow toughness for weakspot kills
i think vet does have a regular toughness regen for weakspot kills skill
Yeah it's top left for ranged weak spots
i think executioners would be fine and good again if they just reverted the one change they made to it
the reload?
yeah i still hate that
being able to instantly magdump -stance - magdump would give it a viable niche
Real bolter gaming, gone, like tears in the rain
the only reason they took it out in the first place was that was the era where infinite executioner's stance chaining and bolter dumping were like
top tier
and that's just not true
i think stealth is already pretty good and I can't find a way to make it better without going to Silly
If I was making Havoc and king dev for a day I'd make Havoc drop more ammo at higher difficulty rather than less
i think it should just have normal ammo! The restriction is already that you have to use so much more of it!
Yeah doing 300% more blasting on 35% the ammo ain't a winner of a math

