#dark tidings (Darktide for people in the searchbar)
1 messages · Page 31 of 1
Base damage buffs that doesn't specify ranged or melee usually affects grenade.
I did t-ax with brutal momentum and headtaker for arthritis inducing LMB spam
hadn't considered tac axe on vet, I usually run it on zealot, so that might be a fun experiment
If you feel comfortable using grenades as armored elite killer, headtaker makes it so shredders with that one grenade buff perk can kill every elite except crushers, maulers, and scab ragers well enough, for those 3 you throw 2 shredders and that'll do it
An alternative is uncanny strike on knife, shovel, or DS applies full rending to bleed
Makes shredder deal a lot to carapace still
I'd been running Bolt Pistol for deleting gunners and ragers so this is a bold new paradigm to try
I do like me a shovel
I do believe I’ve been unknowingly using uncanny shovel on all my nades
It works sort of similar to how knives on zealot ignore armor for 3 shot crusher headshots with knives
But bleed, which does dramatically more damage for each stack past like 12 up to 16 and rending buffs it a lot
2 stabs with a knife with full uncanny and fleshtearer for 16 stacks will kill a crusher in seconds from bleed without any other setup or talents buffing it. Stronger with veteran's talents to crit, deal elite damage, and bleed of course.
And since shredders bleed
Is it me or is the AI director spawning a shitload more specials/elites lately
I've tried a particular Hi Intense twice and it felt like a fucking Havoc 40 with how much it was spewing at me
Just constant "SPECIALSPECIALSPECIALSPECIALSPECIALSPECIALSPECIALSPECIALSPECIALSPECIAL"
I kinda wanna complete it just out of spite now
What were the other modifiers, that seems normal for aurics
That's very normal for Hi Intensity
Havoc 40 mostly is like, woe 50 scab ragers 50 maulers 50 crushers 3 captains every horde. Specials dont seem to be a lot more at once than auric hi shock its just is a constant trickle.
Mmm, true
<@&1042950387478560878> tidetide
Nah cause Hi Intense is normally just a little more of everything in general, not "fifty of everything, fuck you, we don't know what balancing is"
High intensity compared to damnation is more than a bit, its a good amount more than damnation
The good ol days of hi intensity shock troop gauntlet as a true harrowing
Me when I quickplay auric and realize its shock troop
"We did it, we beat the mutant. And the dogs. And the bursters. And two more mutants. Maybe we should move forward. "
For me big auric hi intensity shock troops is like one screaming battle where you just keep yelling "we have to keep moving!"
i like auric
<@&1042950387478560878> i ask you once more tidetide
i can play but it has to be later....like 4 hours from now....maybe a bit more
bonk-boom
and when things are getting dicey, shooting at the floor is a valid strategy
also the sticky rumblah is pretty solid at perma stunning/killing bosses at teh cost of most of your ammo
Sticky rumbler's nice against bulwarks too
"Hehehehehehe I'm hiding behind a shield, I'm hiding behind a shield, you can't hit me can't hit me"
The humble sticky grenade:
One thing I appreciate about high level havoc, people usually know time to move forward is when theres an inch of space that wont kill you so basically always.
Its like the petunia/dandelion meme but auric/havoc. Auric randos sometimes wait for a horde to be nothing more than a handful of pox walkers unless you play super aggro and they feel compelled to keep up. Havoc is like oh yes this inch of 50 scab ragers that will only mostly kill me we're truly blessed by the emperor.
It makes darktide players sound like masochists and i wont refute it
I can confirm that Darktide goes great with Street Fighter 2 soundtrack

One of ya better name ya Dog Skully
I'm like 80% sure I'm just gonna name the dog 'Barkspawn'
4x arbites, call that barktide
I know what I'm calling my dog
my dog is going to be called old, to go with my arbites, Yeller
Aspiring Arbitrators of the Lex Imperialis!
As we promised with the release of the Arbites Gameplay Trailer at the PC Gaming Show, we’re bringing you a 7 minute long video showing gameplay of Arbitrators and their terrifying cybernetically-enhanced companions in their element, dispensing the Emperor’s justice with ruthless efficiency.
Reg...
Doggo gameplay
Can't wait for barktide
I wonder if the doggo is going to be shown in the dropship
And how'd it look with like 3 Ogyrns and an arbites
That's a really chunky shotgun report
I hope arbites also drops some really good shotguns
I'm guessing the gun that goes with the assault shield is like a shotgun pistol
That shotgun looks mad satisfying
Wish the base combat shotgun functioned like it
it looks like the apex mastiff
grenades and active abilities described in here
i'll let the one grenade be a surprise for you to read for yourself
How did they taste
let me ask them
they didnt answer :c
Yoooo the vox blitz?!
4 arbites blitzing at once becomes noise marines
TIL it takes roughly 22 minutes to punch a crusher to death https://www.rxddit.com/r/DarkTide/s/EtITjTZXAP
i made this one build in darktide that i use to shoot enemies in the back and deal bonkers damage
its really good for dealing with bosses 
wish i could take this into havoc
I found the perfect name for my arbites, SesbianLex
YOOOOOO
i've decided on my names
Mercy and LexLuthor
Mine is gonna be named Skibidi with my Dog as Toilet
I gotta decide which one's gonna be Lexis and the other Nexis
Infinity's breaking containment I see
Infinitide
e hee hee hee
hmmm, i've beaten h40 with every class except vet
still haven't found a vet build that doesn't feel bad on it
How high have you taken Vet in Havoc and what tree was it
like 36
and I've tried all of them except marksman because marksman just isn't good
Yeah I run middle tree shredders survivalist shout super marks with a chainsword and bolt pistol and it works great except it's slow on bosses and so I'm still at Havoc 23 (also on account of only running 1 havoc a week)
focus target support vet is functional but you really struggle with the high armor hordes
Havoc being 65% boss by volume has made me keenly aware of disparities in abilities to do Unyielding damage
and yeah your boss damage is just plain bad
It's possible to do a decent chunk with a Thunderous Chain Axe revved up and it's also very fragile and Vet probably gets hit hardest by the 60% penalty to ammo pickups
I do 100% of my Havocs as pickups though so I've got no guarantee what actually shows up in the party for debuffs
I think the "meta" is keystoneless
Yeah
The Psykhanium could really use a glow up with letting you set enemies to Havoc toughness so you could figure out what the breakpoints are compared to Damnation because by 40 Specials and Elites get 50% more HP, Monstrosities can get up to 70% more, and so it's much more tough to actually count shots
vet support abilities are very strong in havoc, as is having a lot of grenades, it's just they're missing core damage in both melee and ranged to deal with the level of Mass that it inflicts on you
zealot has mobility, flamer, and more safety nets
Yeah 12 packs of 3000 HP ragers and 4800 HP crushers are something that take a fair bit of finagling
I'm surprised to hear it, plasma gun shreds flak enemies which there are a ton of
ammo issues
not as bad as they were before but you still have to pick your times
and at 40 every single room is a mass of armor and bosses to kill
Ah yea, launch havoc guns were basically unusable you'd run out like right away.
so you're having to really watch your ammo usage
Yeah they reduced the ammo penalty from -85% to -60%
Woe 50 scab ragers and mauler
oh that's fine, you can deal with that with melee :v
it's that, and then the twins show up, and also a beast
Guess I never noticed it as zealot, Zealot definitely has no issues with bosses if you go thammer. Havoc is the only time I ever run martyr cause it's mostly going to be always on cause I expect to down at least once
I do appreciate my vets with shredders though if I run thanmer
Ladoris and Ladogis
I'm deciding between Brooklyn K9 and I am the Jaw for doggo
the only ogryn with a bon'ead is the one who talks about rations a lot, ther others dont; one even talks to the one with a bon'ead that he doesnt want an implant for a reason i forgot
i am now getting used to the big stab build and i love it
getting used to the stabby part is what i struggled with at the start
you have to run a little before you can get heavy stab and not the swing
I've been working on some more compact stab setups but definitely get used to the normal stab first
you can use the little dot to aim for weakspots
The one with the bone head , bully says he thinks it's might not be working
Which if that's true and it's not working then he's just an Ogyrn savant
I thought the russian one was also a bone'ead, I guess they're the one who wants one
That line is in that "4 Ogryn" video
a video for ants but this is the stab tech I'm working on
guard cancel > backslide > stab setup > approach > 🇸 🇹 🇦 🅱️
probably? I don't play a lot of havoc but I play maelstroms with it. It can clear mixed hordes well with power on sweep combos and if there's multiple bosses you can make one go away
It can handle the major problems
i love backstabbing the beast of nurgle with it

it works really well on captains after their bubbles pop. help with bubble damage while powered off
when its about to pop, back up and power on
your teammates are going to mash the bubble back ASAP with their little baby swings
so you gotta get right in there and stab em in the back of the head
and do your famous disappearing act

What mark is that
i think i might have been using the wrong mark on the sword 
That is the Mk. II
the Mk. X has a more straightforward combo system and its stats are loaded into heavy attacks. The Mk. II has more complicated combo routing and its light and heavy attack damage is closer to even
So all the combos do pretty consistent damage.
I'm pretty sure you can do the stab stuff on a Mk. X as well,, since it also has the stab.
it has another, bonus stab!
But the one we want is out of dash, or dodgeslide.
Yea mark X it's just shove or block attack into heavy, not ideal if you run shroudfield as shove/block breaks it
the Mk. II has like four different loops for different situations and you can route from one into any of the others
Yea light or heavy attack is available at any point in any combo, I've been trying to learn it with combo tracker mod
Would you like the e.z. shortcut note?
close enough. welcome Loner 2: actually well designed
important note at the bottom:
… and, if you have four Arbites with that aura, you can up to a total eight in your Coherency pool.” - Gunnar
Is this an aura that stacks?
Are there any uncapped scaling coherency talents, I remember veteran's TDR one which caps at 33%
It sounds like it actually stacks
Toughness regen already scales nonlinearly so this might be wild
3 arbites hyping up a coherency build ogryn
Is Big Boom worth taking if I wanna use a Rumbler?
Or is the explosion radius boost too small to really be meaningful?
22.5% is a big increase, it's worth
Right
...actually it's 27.5%, so it's even better than that
I'll just have to get used to Loyal Protector instead of Bullrush
On the topic of the Rumbler. I'm noticing a weird interaction between the one stick bombs blessing and Reapers, where if I pop a headshot the Reaper just instantly disintegrates.
Which doesn't happen with Crusher or Bulwarks
It looks almost like there's some damage fuckery from how the health bar visibly depletes rather than instantly vanishing
big boom also boosts power maul if you're into that
Rumbler is really really tough to use without the blast radius increase; without it, you can direct hit a gunner and then the projectile lands 3 meters away and does next to no damage and won't kill them
Righto, going for that then
This one's easy to explain, weak spot direct hits vs Unyielding do turbo damage; Bulwarks have 20% more health than Reapers so need more work to get the one shot
Aaaaaaaaaah I see
Ogryn feels really damn good after the talent rework
They did a bangup job
The weapon swap speed talent at the start of the Feel No Pain tree makes the Gorganum single stubber sing
what's it singing
bullet :)
a true banger
Oh yeah the orgyn rework is absolutely immaculate
I can plow through hi intensity damnation like it's nothing
Eh that's not really my barometer of a succesful rework
It's a lot more evenly powerful but it also just has like
Way better build variety
Well I can do that with more then two builds now
Also the big slapper now works really well and that's really fun
Slapping monstrosities to death is just really funny
Ogyrn rework being good gives me hope for arbites being decent
A lot of the talent trees, looking at you zealot, haven't been reworked in a while and if fatshark redid them they'd probably be good like Ogyrn with what they've learned since launch
Isn't the zealot still considered like the best there is or some such?
That's generally what I hear
Best power wise but the talent tree is the worst
All the builds look the same, there's a lot of tax nodes if you want to play around with different paths on the tree, and clustering of disproportionately strong talents in one path makes it the antithesis of build crafting
I blame it all on Loner aura
it was a bit ago now
It was a couple months ago, dev blog links in this post:
#1159883850562932826 message
thank u 
I think the beginning of the zealot tree kinda saved throwing knives
are they the strongest blitz? yeah
but they're a finicky knife when the alternatives are a molotov and a whole-room stun bomb with very obvious use
people wouldn't've paid them enough to mind to discover their power if they weren't forced to take them by the tree only having one real path
im not convinced knives are the "strongest" blitz
there's a strong argument for flashbang but molotov falls off real hard
I tend to favor shredder frags for frequency or ogrnyheimer
oh I mean on zealot
They regenerate and they free up nades for more ogrynning so they have strengths
I do love me stuns
Oh yeah they have strengths for sure, not saying they're weak
In my experience though I've seen the fire nades buy a lot of valuable space
Do fire nades from two Zealots stack or nah?
I sort of agree they're not finicky but unintuitive on why they're so good like it's very consistent if you look up the techs. Like knives inherit some weapon blessings like uncanny to 1 shot every enemy except for bosses and 2-3 shot crushers safely. You're not at all reliant on pickups and havoc has very few if any. Is instant special delete so you can take another weapon that isn't your special delete. Animation cancels bolter and flamer for instant fire without the long animation
If you didn't know these techs knives are not as good
But also the path above it contains many of zealot's strongest talents. 50% TDR on crit, second wind for 15% on dodge, scourge for +30% crit chance if you hit 3 bleeding enemies.
It's very much loaded on the right side starting off
I wish loner aura did something useful for teammates, like at least give everyone your coherency slot so it's like they always have you nearby
It's like an aura bad for teammates, like many vets take TDR with coherency and they can't ever benefit yours
There's a few magnets in the tree that really bend it into the shape you often see it take on
oh yeah I'm aware of all the stuff knives do, that's why I consider them the strongest
doesn't hurt that I love them for aura reasons too
my point is nothing knives can do is apparent from a cursory look
Top left is a bad string of talents, middle has some good ones and there's tons of juice in the top right. Middle right has Loner but it also has Thy Wrath Be Swift but the real juice of the middle is on the left, where Duellist and death insurance is, where the middle has a unique aura but some more niche talents, so it bends towards the left. The bottom row is two of essentially the same aura depending on if you want crits or no-crits, and a middle branch that doesn't scale as well as the other two with enemy density.
but them being on Default Zealot Tree made everyone run them so much they had no choice but to learn
this is why they all kinda go Z shaped
the repellant and attractive magnets pull it that way
I like an idea a friend suggested, that Holy Revenant should be an innate class ability and not a talent investment
The way the Ogryn rework turned out is a good model for how to fix top left.
Breaking up middle left and reworking Loner would let the whole middle of the tree un-bend itself
Zealot has a ton of things that almost work, except for one small detail that makes the whole thing not worthwhile and those things can be cleaned up. It's the only tree that hasn't had a major rework because it kind of works, but therte's also like, one or two actual builds it can make so once everything else is taken care of, it's definitely worth the kind of look that oculd open up the tree to more novel builds.
honestly I think loner should be replaced with something completely new
it's an antitethical talent
They kind of can't completely rework it because there's penances attached to it
oh right
So they have to reshape it in a way that ensures those penances are still fulfillable
Yea the only time toughness regen perk on curios is useful
I did a loner shroudfield Fortitude toughness regen build with cutthroat and invocation and even tried it out with a relic blade
I was basically forever invisible
I think zealot in general is odd
It jas some absolutely amazing talents but also some really odd ones
Iirc it's never had a rework since launch and the game was very different balance wise back then, they've like adjust individual talents but otherwise everything is in the same spot
yeah
in a post-Ogryn rework context Vicious Offering would also have like, 5% toughness restore on light attack kill
so it can be useful if either part of a heavy > light combo loop is the move that kills
and just, Disdain stacking when it cashes in the previous stack
Swift Certainty used to be a bigger speed boost but they nerfed it from 10% to 5% and its other effect is so niche (perpindicular bullet dodge while running without stamina) that it's essentially identical to the 5% movement speed mini node at the fork of the middle left. They're the same in practice.
Fortitude in Fellowship sounds cool, +50% coherency toughness regen, but then you learn that that means it only applies when you're not being targeted by melee, or when you're out of combat.
Shield of Contempt sounds cool but you learn its 10 second cooldown is shared among all four people in the group, and its hard to predict who is going to burn it and leave everyone else unprotected.
Lots of tiny little things.
But they've definitely added up into a particular route being the most broadly useful, and its very linear.
Yea it makes Fortitude only useful with Loner
I feel if zealot got the Ogyrn rework and they like spreaded out each meta talent so each path is works fine it would be nice for build crafting
And having a diverse amount of end game builds
Holy Revenant really has to be an innate class ability or else its always going to be the magnet.
Especially at higher intensity where Something Can Happen.
Yea the last major change was when they implemented the skill tree replacing the previous system
I wasn't around for that, was it like vermintide 2?
zealot tree just needs reshuffling and maybe some tax nodes integated into base
vet tree needs a total refresh imo
in particularly the keystones are too far down and not always valuable
It was pick from 2 skills every other level and some fixed bonuses
Only 1 choice of blitz
The ones that are now the ones you have with no blitz skill selected
Anyway that’s letters tide-boomer ramble
The middle middle branch of Zealot tree, the left side of it has some genuinely fun talents that make run & gun playstyles work a bit better, leading down into the cleanse aura node.
its neat, but finesse + holy revenant is so strong
Back in my day at least 1 player crashed in a loading screen almost every mission
Ah ok similar to vermintide 2, it had 3 choices every level up for 5 total options at max level and each career was basically it's own mini class
Yea I like current better, once it's adjusted
Pretty much, finesse is wild when you consider Zealot gets like 40% min crit chance with nearly any melee weapon
do you guys think a build that focus on unloading a magazine and killing groups of special enemies in the back has a place in Havoc?
sort of made a backstabbing veteran
perfectly functional for most of it
maybe i dont wanna do veteran on havoc
but like 30+ you start to suffer real bad
One shotting shooters at range before they fire is a huge priority

Yeet the grenades, a boring answer is the most ammo efficient option is plasma gun
Chrissakes I wish Brunt would give me a 17% toughness curio already
My Toughness has been sitting at 199 for the past several dozen hours of gameplay and it's bugging the shit out of me
Might be easier to check Melk since you want a 420 power or higher curio
No dice there either
Starting to wonder if my psyker's got some weird bug that prevents them from existing for her
There used to be a browser extension that let you check your shops without turning the game on
but I think an update broke it and it never got fixed
so, rip
I'm thinking the secret sauce for Veteran right now is shredders, Armourbane/Falter Helbore, and Trauma/Decimator shovel (standard or folding both good)
However, there is the massive caveat I can't hit anything good with the default helbore skins and use the premium one with a square around the front post so I guess tough times for anyone without that skin
Ohh I have that skin but I don't like the square. I'm glad it's helpful to someone else though, I felt bad about that purchase.
While it is very 40k to not see what you're shooting at because field of view is completely covered with explosions and inferno staff and disco bubble psyker shield it does make it rough when enemy Snipers can shoot at 40m and I gotta line up that post, haha
Remember to always ping everything forever. Painting things with red outlines saves lives (not the outlined thing though, that's gonna die soon)
My issue is the rectangle covers up the peripheral around the front sight so I can't see the immediate head I'm aiming at.
Zealot flamer says you don't need to see
I tend to raise my sights up from a little below to line up my shots
so that bar is right in my way
the whole rest of that sight makes a big triangle which I quite like using. Its the Fed Ex arrow.
I'm a fan of square for this reason
If I could put a reflex sight on everything I would
Ah that tracks, I do the opposite where I lower it from above so it's not so bad
I've been using shooter highlight stance for fun and it does help tremendously
I like dots, let's you always see above and below while being precise enough to click heads
Scopes with the little triangle too
I was doing thunder hammer
I convinced the team to let me kill every daemonhost on the map
If you can one shot or nearly can go for it, some of the side routes to avoid them are pains
And some like, are still within the activated radius of a daemonhost so you can still trigger it with a lot of gunfire

rumblah firing squad for daemonhosts can be fun
Daemonhost does not get to play get stunlocked
Safer than shield Ogyrn tanking since you can be outsids the AoE corruption aura
I've never attempted the big funny stab on a daemonhost
Hopefully not, you only bonk with a thammer
Well, about that,
Is Prescience worth taking over Seer's Presence or is Seer's Presence just infinitely better?
Auras don't stack so if there's another Seer's Presence Psyker in the party slam that Prescience
Right
Seers presence is but prescience isn't bad for it, just not as good
Yeah, cause 10% off of ALL ability cooldowns is mad good
Oh yeah
<@&1042950387478560878> TIDETIDE?
(might be too early too late for most people do say if it is)
ashley
What am i looking at?
clutched it up at the end of this mission. 50 bulwarks aint nothin
Extra rations all around
ogryn feels slick as hell
CASTIGATE THE ENEMIES OF THE GODHEAD GOD-EMPEROR
I hope it's massive massive, not being able to sprint seems like it'd sting
But also I'm used to zealot so sprinting is my default
Oh holy Christ I understand why folks love the Rumbler now
This shit is so good
Stagger an entire pack of ragers, melt down a boss, tell Bulwarks to get fucked, onetap Reapers, evaporate hordes, what CAN'T this thing do
engage dispersed shooters :p
the most important part for me
its why im single stubber pilled all the way
I also have a lump of conk creet in my back pocket for those instances
I play deliberately overstimulating builds and the everything all at once aspect is a big part of why I love tide games
this is my ADHD catharsis game
but I also get why my friends looking over my shoulder question my sanity
vermintide genuinely broke my brain in that I couldn't enjoy other games because not as much was happening
and there's even more happening in darktide
I need to go play Vermintide again
I miss Scythe Unchained
...that scythe is such a good weapon, I love it to bits
Ogryn sometimes feels like the not overestimating king. Even when a lot is happening, you can feel like a boat of calm in troubled waters
steady like a chunk of conk creat
On the topic of ogryn, what's the best mark for the ogryn knife?
Still the Krourk Mk IV
Always fun as a non Ogyrn to just see a rager pack disappear with a chunk of the horde it's good stuff. It's like shredders boom on a gun
No yea same, I like relic blade but I often hear the allure of knife zealot and arthritis builds. I'm sort of cooked on horde games cause few are as fast paced, dense, and you're not a glass cannon.
it's so cozy to just be standing in a horde, swinging your stupid club side to side without a care in the world
Big shield, bonking and shoving, face tanking an entire gunner patrol, easy life
Random but I'm a fan of the daemonhost rituals, I was never really a fan of the l4d2 witch type enemies cause often it's just a slight inconvenience and often optional as there's a side passage and it's just content to skip cause there's really no reason to fight it and not hard to avoid it usually. The rituals I like cause it presses you for time and changes up the pace more than a short detour and you have to engage with it
I do feel like the daemonhost, mechanically, needs some kind of risk to reward element, otherwise it's just a thing you avoid 100% of the time and only fight when someone is cocky, isn't paying attention, or the game mutator is making you
I do think a time pressure mechanic is fun as an optional though, and might be better than the base host mechanic
Yeah the rituals make you push forward which rules except oops it's dark and Psyker wildfire woke up a real host and wow that's a Beastie of Nurgle and yep that's a barrel ring out and well guess I'm trying this Havoc again; Darktide is neat
Mk 4 has turbo good lights, Mk 3 bull butcher has the hardest hitting overhead heavy if running heavy melee left side, and I like the patterns on the Mk6 even if it's not quite as DPS-y
A lukewarm take since I think many darktide players agree, rolling steel is an example of timed missions people like it has good momentum and time crunch.
Rolling steel's OST is so good
It's the one mission I don't pay attention to the music except at the start with the first minigame
Dev blog's up about the new numbers in next week's patch, lots of big winners like eviscerators and shock mauls:
https://forums.fatsharkgames.com/t/june-update-early-balance-look/108795
that is their function. they limit space and force narrow routing because they give no reward for clearing if you fight it. you're not supposed to want to fight them, and they make sightlines dangerous to fire down.
Yes that's how it works, but it can be done better.
Every enemy in darktide you fight, outside of just running past them.
They present a threat you use violence or abilities to get rid of, a daemonhost you just walk around it
The other enemies engage with you, this one doesn't really and like if you choose not to engage it does nothing. The space limitation is an inconvenience at most once you learn how to avoid it outside of mutant throwing you at one.
Daemonhosts in lights out modifier or fog modifier are always funny and that's why more get spawned there
edit: I have lost so many havoc runs to these
(To nitpick, I think technically you get a trivial amount of monies for defeating a daemonhost)
You'd think you'd get more accolades for defeating a daemonhost, but do they just run away if you "kill them"?
I prefer those over default daemonhosts, it's really easy to accidentally trigger one and you can bet you're going to face one which is fine to me I don't mind being forced to fight a boss because it means I can use the best parts of darktide, melee, ranged, or abilities to kill an active one. Sprinting carefully around an area isn't an aspect that makes darktide for me.
I am a fan of the havoc daemonhost rituals
Same, I gotta do a little more testing and I think a Ogryn frag bomb from downtown will knock out all 6 ritual peoples
If anything I'd want the havoc ritual daemonhosts to be like the default at like damnation and higher
At that difficulty you're probably good enough to know how to push a soft timer and haul ass through a horde to ritualists.
Odd question
Can smoke nades pop a hound off of someone
Cause I've seen a hitmarker pop up when a smoke explodes near enemies
Meaning it dealt SOME degree of damage or stagger
The explode profile of the smoke suppresses in the aoe but I don't know if that staggers
i think id like more dynamism out of daemonhosts, the rituals are a good example
some kind of pressure factor is good; wouldn't mind the kind thay you can concievably ignore but could benefit from ending too
I was trying to make smoke nades do funny things earlier and iirc they don't stagger
I can't refind my research notes because discord search
I think some of the havoc modifiers should come to the regular mission board
might be asking for too much, but having specific god type daemonhosts that had their own localized meta effect might be interesting
The recent event totems had something I thought that was neat and isn't in the game. A stationary object you have to wack and kill and the benefit being skulls or to stop the AoE healing if you've got a monstrosity out of it.
Like daemonhost ritual where killing ritualists won't stop it but basically it goes really slow so you have to either stick around the area and wack it to kill it before it activates while dealing with the horde
Brain Burst Enhanced Psionics Psyker is good clean fun even if a really on top of things team keeps killing gunners faster than I can do the burst
Its one thing I did in that mortis trials
Really brain blasting everyone
Like that one anime (From the world anew?) just chain brain bursts aoe
Another one is refund bullet on crit so you know I did something silly with vet
By far my favorite mortis thing is the one that makes the oggy box split into any nade in the game including fire and frag bomb
It is fun, a little too easy since the PC modifiers can be bonkers but I like the idea of it.
I am looking at the non arbites patches. Devil claw patch and heavy gets the 4 enemy damage cap removed?!
And confirmed DS will get a change in the future
DS?
Dueling sword
great changes
Any news on 1h power sword?
I do love lesser used weapons getting buffed. Combat shotgun is too and seemingly minor buffs to double barrel
The heavy combat shotgun is particularly intriguing with that big damage boost
I honestly couldn't believe that they didn't already have the Assault movement characteristics
Can anyone post a link to the changes?
Is it me or does the Mk IV Devil's Claw have this like
Really weird input latency with its combos
Idk how to describe it but the lights feel like
Delayed at random somehow?
Like you'll be chaining lights and then there'll be a good half second pause between swings at random
Are you on wi fi or plugged in with ethernet? I'll find dropped packets on wi-fi cause rollback on my melee sometimes
hoo
Hello Everyone,Alongside the release of the Arbites Class on June 23, Warhammer 40,000: Darktide will also receive a free update, dubbed Battle for Tertium.[img src="{STEAM_CLAN_IMAGE}/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png"]New Player JourneyThe core player experience has been reworked to provide a new clearer narrative...
Sign me up for auric mortis trials
Yea gimme some real hordes to munch with the mortis abilities

The replaying campaign via personality scourge is funny to me, literally scrubbing that part of your memory so you can relive it
Also I didn't realize there was anything important behind the meat grinder until I read this blog
Am I crazy or has Fatshark still not put out any kind of article on cop weapons
Not in detail
There was an article from pc gamer or something that had a run down on the weapons
Space cop 
Finally, real gameplay
https://www.youtube.com/watch?v=qnwSPPVg0DM
Hidden Until Open Spoiler Warning
Correction: Arbities = Arbites
'Signal to Noise' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
#darktide #Arbites
I'm literally just going to go over the entire talent tree. Here's that link I mentioned. https://fatshark.games/Reginald
Join this channel to get access to perks:
https://www.youtube.com/channel/UCw8BynAtBKMqczGH0sjxgyA/join
No timestamps, you're gonna rawdog this one bro.
Arbites launches the 23rd, but you get to learn all about the Judgement Mk IV Subductor Shotpistol and Riot Shield today! Don't forget to click this link and wishlist the Arbites DLC. I guess its important! https://fatshark.games/Reginald
This tutorial is as detailed as I could make it and I've certainly had some hands on time with this weapon....
Reginald got to play arbites a bit
The shot pistol is a 5 round shotgun pistol and the special makes the spread tight so you can take out specialists across the map propably
And you can shoot while blocking, you just can't reload
Hmmmmmmm
That's really nice actually
No longer fear the burster or crusher overhead
Or snipers
I assume there's going to be a metric ton of hype on launch day, I wonder if the servers will be able to handle the massive surge in players
Or will it be a, just don't play for 2 days until people hop off the hype train and servers are usable
I mean server stability has deffo improved over the game’s lifespan, I’m vaguely confident they’ll hold
It's a rocket ship!
To piggyback off this, the build website will let you tinker with Cop
https://darktide.gameslantern.com/build-editor
Oh wow that's a pretty tree - I'm going to go the Lone Wolf with so much cleave and impact an Ogryn would be proud
I am very tempted by the Infinite Pocket of Spicy Frisbees
Yup that was where I got it from Gameslantern goated, the community builds there are less so
How could you do that to your most loyal companion!?
Not even the heretics try to get rid of the dog!
Huh, having a single node to seperate two of the sections is mildly weird. Enjoy the +50 toughness always I guess lol
In my very best Judge voice, "I am the dog"
This is amazing:
I wanna give my dog a person's name and the arbites a dog's name, any ideas?
I know someone who named their dog "Doug"
cute
Doug and Dawg
Grover and Rover
is Grover the dog or the human name? 
Human in this case

The doggo looks nice but Lone Wolf is kind of bonkers,
Thats a lotta buffs and basically vet stockpile if you pick shock mines or impact grenades
choosing to not have a dog is undogsmanlike conduct
I mean if you dont have a dog youre not a dogmans
tsk.
Its funny one of your blitz is explode dog (its fine)
I hope this doesnt overshadows the dog way too much
+1 biltz charge is pretty strong as well
Lesso for the impact grenades since you get 4
But for mines where you get 1 and i assume itll be stronger per use
For this one it looks neat but I have to know, will my doggo try to kill a burster next to me
Cause i already have teammates that do that
Maybe ur teammate dont wanna do that 
I trust my doggo is more predictable
Yeah
I hate how bots will just detonate bursters in your face
Players do that too but im just thinking if the regular bot does it maybe the dog does too
Thats my thought
Having the doggo be a patrol for like trappers sounds amazing
Since it doesnt care about LoS and Bulwark wall, itll get the specialist
But bursters blowing up in your face when you already shoved it cause of doggo
They should either like disarm the burster or ignore them in my opinion
Disarm might be a lil busted but yeah
Yea maybe like dog pounce disarms it while its pinned

Burster refuses to explode when the dog goes for it because it refuses to hurt the doggy
The dog is free anti dog pounce tbh
How many games have been lost because the last person got pounced by a dog
Lone wolf has to be busted to be able to compete with "literally not lose the game"
Out of all the specialists its usually trappers for me
Dog cant help with that
Dogs are the easiest one to deal one
What weapons do y'all reckon the Arbites is gonna get besides the Arbites-specific ones?
Maybe besides mutant
Gameslantern has the weapons
They otherwise seem to get the normal generic human ones
I dont know if dog is that strong, you can still lose by normal means
Be funny if they got the Relic Blade
There's the common pool weapons they get
Notably the Zealot Big Bonker is now common pool, at least with Cop
In this Arbites intro video, Darktide content creator @Reginald-sc9tk gives his recommendations on how to play the Arbites class optimally, explains various mechanics and provides build tips that will help you in your journey through Darktide's various difficulties all the way up to Havoc 40.
Wishlist the new class:
► https://fatshark.games/R...
Nice to see Reginald getting tapped for an official video
...oh that is a MISERABLE roll
Me getting a 60 damage knife

Reckon I might try out the Crusher for Arbites specifically, I do like my big two handers
Small damage range?
I think it hits several one shot breakpoints on certain builds on like zealot/veteran between 60 and 80
a proper Officio Assassinorum assassin would be far above the mooks we play as. Most of them don't really fit well with "clear through hordes of enemies" (Callidus, Culexus, Vindicae), though an Eversor assassin would be a wild blender of death. Eversor assassins are pretty much under the Warframe method of stealth in that there are no witnesses if you kill all the witnesses.
Death cult assassin would be possible
Some of the rejects whisper about Officio Assassinorum guys. I forget which kind they talked about though.
the Fanatic Zealot mentions seeing one.
And I think French Psyker or one of the others doubts the claim
It might have been Callidus, that's the one I'm least familiar with
Vindicare, they say they saw a scope glint
That was it
Death Cult assassin would make sense, but I think it's honestly already sort of covered by the sneaky side of the Zealot tree
Yea fair
Which is honestly a problem for an Assassin in general, no matter the origin. We have sneaky zealots for melee and sneaky vets for ranged, so a dedicated sneaky class would be a hard one I think
That said, the Arbites also just has some overlap with all the other classes now too just different mixes
So who knows
I'm still hoping for a Ganger or illegal non-mechanicus tech, with access to all the silly Necromunda weapons/gear
Could have branches in it's tree for Having Big Flashy Guns, Doing Experimental Drugs, and having weird bombs/grenades
i seriously doubt we'll get an officio asassinorum guy tbh, but would be pretty sick
also obviously the scope was referring to a ratling sniper 
death cult assassin would be a fun way to potentially include a dual wielding centric character
and have a lot of bleed centric mechanics on one class
i think tech adept would be super cool but also unclear what it's gimmick and bespoke gear would be
I feel like it would have to be partly a buffing allies kind of character
I suggest making them a ganger in addition to a tech adept just so they can get at some of the fun stuff from Necromunda/the RPGs. Webbers, Needle guns, monowhips, mining laser, etc too
Skitarri warrior is one on par with arbites
It wouldn't be a big narrative stretch to be like, we got closer to bottom of atoma and found clues of an STC (extra meme points if it's one for moebian steel) book skittari legion from Mars from tech priests all pitching a few of their skittari. Or Grendyl lies about it. Or even Grendyl is like yea we're running out of rejects from the prison barge a lot of them died and kayex is like, no worries we got skittari I took many of the dead preservitors you recruited and made them into servitor in anticipation
It would be neat to have a class that's from atoma, especially spicy if its like a gang enforcer from the gang Zola used to be a part of
gonna make a female maul arbites
name: Elf
dog: EEEEEEELLLLLLLLLLFFFFFF
I'm literally just going to go over the entire talent tree. Here's that link I mentioned. https://fatshark.games/Reginald
Join this channel to get access to perks:
https://www.youtube.com/channel/UCw8BynAtBKMqczGH0sjxgyA/join
No timestamps, you're gonna rawdog this one bro.
Unsurprisingly the Arbites talent tree has some real juice
The only talent to never take more than 50 HP in one attack seems huge
No more one shots
I just love how the tree is shaped it's so easy to have choices
Nah they name drop the vindicare
Ratling would have been fitting with Ogyrn, but they don't want to redo maps for short sadly.
Unless... Ratlings of unusual size?
They'd just have to give Ratlings the Veteran-specific aiming over cover mechanic.
bardin being completely blinded by the wheat fields in VT2 was the funniest thing ever, they're worrying too much
First of the premium arbites cosmetics dropped
Well vermintide 2 maps were made with bardin in mind which darktide wasn't cause internally they said no short kings in darktide. It would be funny if ratling had a normal vault height so you see a little guy jump 4 feet to mount over a barrier
In this Arbites intro video, Darktide content creator @Reginald-sc9tk gives his recommendations on how to play the Arbites class optimally, explains various mechanics and provides build tips that will help you in your journey through Darktide's various difficulties all the way up to Havoc 40.
Wishlist the new class:
► https://fatshark.games/R...
Revolver is super cool
i just love how quick it is to pull out
and you can also get more than one guy in one shot
Try it on Psyker sometime with the cleave talent and you can get double the dudes per shot

My favorite Vet build is weapon specialist with revolver
You basically dont need to reload
And its a rare instance you dont need surgical on revolver as weapon specialist will get you a crit
Yeah crucian roulette still works on the free reloads so Crucian+1 melee kill + Deadshot gets you 100% crit real easy dancing at 1 bullet left
That's what I use, I dont always have 1 and swap to load in an extra round in case I need to fire multiple shots so still getting good chance of crit without ADS is nice
Right path on vet lets you swap and use melee even faster and it feels good to cowboy quickdraw
Sometimes I shoot before I think and just really kill a random horde guy
whats the vibe on the fan fire one vs aimed? I feel like aimed is more general purpose but the fan fire just feels slick
Fan fire is extremely CQC
You can pick off long range targets but it's a pain in the ass and after the first shot it gets WILDLY inaccurate
It just feels kind of worse in general though
Braced revolver goes really good with run n gun blessing, regular revolver is good to take time on your shots
I can't aim good so I like braced revolver for its bigger ammo reserve
Cause yeah, you get more ammo and a blisteringly fast fire rate, but is it worth losing out on 200 damage and the ability to ADS on top of it having dogshit accuracy after a single shot?
I have found that revolver needs two blessings to really get the most out of it and its ammo pool and there's no real room for run & gun plus a single other blessing.
fan fire doesn't really have a niche unfortunately
the bolt pistol fills that niche better with a larger magazine and better ammo economy
mostly because it doesn't penetrate
I like it on monstrosities
if you could fan fire into a group and drop like 5 ragers with blowthrough it'd have a specific utility
it's better than the other revolver on monsters but if I'm bringing a ranged weapon for monsters I could just bring a recon lasgun
Or a double barrel
What are you running on recon lasgun that has good monstrosity damage because I'm all ears
Which has multiple other utilities as well
crit/burn on the fastest firing one
It's a shame because the fan revolver is one of my favorite guns but it just
Sucks so hard
you just magdump at them and they die
I'm Jeficus and I cover Warhammer Video Game News, Impressions, and Discussions of different Warhammer Games throughout Warhammer 40,000, Warhammer Fantasy, and Warhammer Age of Sigmar.
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In this short I talk about one of my favorite Recon L...
I stopped using the fast firing recon on account of ammo economy compared to the other two and figure what the heck might as well try again
Yeah Shock trooper extends it about 25% bc of the internal cooldown and the 25% ammo node helps further
but yeah they should make fan fire punch through at least some armor
imo
let me at least fan fire into a crowd and get like 15 poxies
that would give it some unique utility as a burst weapon
Give it dead aim effects, have to fan the whole mag but it auto aims for heads within proximity
fan fire revolver needs a six shot cylinder. five isn't enough.
i do think 6 just makes more sense
not for mechanical reasons
but beacause its a cowboy six shooter
you really feel the missing beat in the rhythm
When does Arbites drop again?
im playing with a stab build
and its my favorite thing ever
tiny knife
im so fast
It turns out the shotgun shells on top of the Arbites pump shotgun aren't for show and it's your visible limited stock of special shells:
https://forums.fatsharkgames.com/t/dev-blog-arbites-weaponry/109108
Hey Everyone, Today we’re showcasing the new tools of justice coming your way just for Arbites. In addition to the arsenal already at your disposal in the game (five melee and nine ranged weapons), four new unique weapons have been crafted to bring swift judgment to lexbreakers. We’ll also take you behind the scenes, sharing how these righte...
Nice
You can probably fire swap to melee then back to gun fire faster
So the zarona one doesn't fall that much behind on rapid fire either
Are you playing zealot
I guess psyker with mettle, gaze, and one more I forget could get faster than zealot
You'd be the fastest glass cannon
Im playing zealot! Yes 
Btw, what perks would yall recommend for zealot knife?
Carapace/unyielding for stealth knife zealot. Uncanny Strike to ignore crusher armor and makes it easy to 1 shot, other blessing it depends
Fleshtearer is good for boss damage and horde clear, everything that isn't a boss will bleed to death after a second

2nd blessing there's quite a few good ones
When I play knife stealth zealot I am always in the backlines killing gunners so fleshtearer is good for effectively one shotting the scab shotgunner and gunners
My reasoning instead of doing a punch into heavy stab multiple times and targeting one at a time with fleshtearer one light swipe will hit multiple and still kill them
So that time I save I use it to move onto the next gunner pack.
Mercy Killer/precog is like the big boss damage on.
Riposte good for crit fishing
i love stabbin 
I like the Mk6 knife
both of the push attacks on the 2 knives actually have pretty good cleave values and so if you run Psyker you can stab more than you expect

https://www.youtube.com/watch?v=znKesPa6Tpw one of the new cutscenes
RIP that Commissar
#darktide #leximperialis #fatshark #arbites #darktidearbites #adeptusarbites #skulls #warhammerskulls #40k #warhammer40k #warhammer40000
aaaaa
the revolver can just delete crushers
i love it
also i like the cutscene
i just dont like how equipament wise they look like a completely different regiment
like they didnt just get new stuff right? like shouldnt the masked troops look somewhat similar to their corrupted counter parts?
Trappers are getting ridiculous
https://www.rxddit.com/r/DarkTide/s/HzgGKmcL1P
lmao
a trapper once pulled me into the enemy spawn zone, players could not cross it so i just died there
A teammate was pulled behind a wall and got downed from bursters that spawned inside the door and we tried finding some way to revive them but after like 30 seconds they said. "leave me go" and we solemnly moved on
Your stuff gets changed when you become Chaos
They were a regular legion before whoever that is showed up.
I wasn't so sure about the Abarties, but I'm loving how they've been introduced in the overarching story.
Wow the rejects are going to give them so much crap.
i'm interested in how it's going to be portrayed
are the arbites going to be like, this is just tuesday on tertium
or is there gonna be a "oh jesus fuck what the hell is this shit?" moment
<rejects> welcome to our last 3 months
so chaos corruption also changes equipament?
i mean i thougth it made your equippament yucky like giving it flesh growths and tentacles
i didnt think it could like...make your helmet spiky
thought they modified that themselves
Every Chaos God sprinkles spikes on their devout like a piñata dispensing candy
The gear you get from hestia is the same as the 6th's stuff, just different colors
their gas masks are very different looking tho!
these ones?
You know it hasn't happened recently but I used to get thrown out of the map by chaos spawn with startling frequency
They've made repeated changes to make it less likely
Mostly by placing automatic throw triggers around walls so the mutants and spawns always rotate first
We had one where last ogryn standing got thrown into the inside of a closed shipping container on Consignment Yard finale which let them chip down boss and crowd until they got grabbed by the spawn out of the container, thrown away, and could rescue rest of the team
I hope the banter is good, I loves that about vermintide 2. I want a lot of you're out of your depth arbites try shouting about the Lex to that dude sitting in the middle of the street
Wishlist Arbites using my link and come check out my streams for Arbites giveaways!
https://fatshark.games/MisterE
Every 50 wishlists = 1 Free Arbites Key for the community!
given the video above, the two main weaknesses of the dog wrt specials are trappers and bursters, it just straight up shuts down plague dogs and mutants even when theyve grabbed you
Does the dog get netted separately?
I think dog is just completely untargetable and invincible
I want the arbites shotgun 
yeah the dog is completely immune to everything
Good
I like the look of the elite keystone so doggo is my specialist guard dog but it seems to attack bursters regardless of distance
Maybe something they could fix with balancing?
Like i said i think they should either disarm the burster while pouncing it or have the lil guy ignore bursters
Oh that arbites name is fucking rancid lmaooooooooo
oh my god lmao
google "40% police"
something tells me i shoulndt laugh at this
Ngl I thought it was a futurama bender joke but damn
Oh boy we're gonna be bullying monsters off cliffs
Wishlist Arbites using my link and come check out my streams for Arbites giveaways!
https://fatshark.games/MisterE
Every 50 wishlists = 1 Free Arbites Key for the community!
Hmm it looks like now the dog can one shot most specialists except against burster it only pushes and does really low damage
Also heretics are learning to dance https://youtu.be/jKlOqGVK9cE?t=1104
Wishlist Arbites using my link and come check out my streams for Arbites giveaways!
https://fatshark.games/MisterE
Every 50 wishlists = 1 Free Arbites Key for the community!
I sat and looked at a guide on Havoc modifiers for the first time and they're really throwing the kitchen sink at folks, that's a lot of monsters and buffed monster HP
https://steamcommunity.com/sharedfiles/filedetails/?id=3375980903
Gotta bring out da shield and protec da Lil uns
After running braced revolver / power sword weapon spec vet a bunch I tried it with a plasma and it was night and day and so I'm more convinced than ever we need a plasma pistol
Plasma Pistol would be amazing
Plasma gun is going to get a change in the future
Yeah they're looking at the light attacks specifically IIRC
Yea basically LMB spam is ideal rn
It's entirely because LMB shots don't explode you
the whole "can one shot a rager or gunner at 100% accuracy" is incidental, every gun should do that
Its also time efficient, many things just die to one shot and the radius of charge isnt huge so why charge
Just fire multiple one shots that cleave like a monster
It is fun though
Yeah you get 3 lmb plinks to 1 RMB charge on the heat efficiency so that's where my money is they're going to change the numbers to 2 shots to 1
Arbites tomorrow, its going to be barktide for the next few days
I actually kind of figure they'll try to make charge shots more attractive too, rather than just nerf the basic shot
Try to make the risk more worth it or change the way the risk presents itself
I figure its both
Nerf LMB a bit, probably have it explode you still. Make RMB stronger
I had this vision earlier. What do you think?
Keystoneless wasn't enough, now we got auraless
The aura farmer got 'em
Imagine an arbites trying to explain to an Ogryn what law he broke
In the theme of 40k characters love ogyrns. Ogyrns are probably the only one arbites explain the Lex to, everyone else gets shot on sight of treason or a warning if they're lucky
also you can correct ogryns pretty consistently by slapping them upside the head and telling them to not do that
Usually you don't even have to do that, if they see you as a friend they inclined to follow orders
Whether or not they can understand the order or if the order is a lie is another thing
I like that they have an anti-corruption talent that's themed after this.
Gotta be a literal and broad as possible with orders to an ogryn. It's not impossible that if you haven't trained them already, interpretive room creates catastophe
Like "take cover", if not pre staged, or without a bone'ead, might result in them literally picking up and taking cover
I'm sure a arbites prefers that, Ogyrn is trying to follow the Lex. A citizen that withholds information from an arbites is very much intentionally doing something with ulterior motives even if it's like a noble one like protecting their family they put the Lex above all*
I like to think this is the reason for the Big Box of Hurt
"Here, Ogryn. Take these and throw them at the enemy."
"Throw 'dem at da enemy...GOT IT, SAH!"
I know its for balance reasons but the ogryn picking up a single grenade box and manifesting like 2 of them out of the ether is funny
he had the other whole time, he just needed the reminder
I wonder what nickname the Ogryn will give to the arbites
I forget the line where an ogyrn personality wants to learn to read and someone offers. I dont remember if its a PC or NPC. If its a NPC they should have a line where arbites teach an Ogyrn to read the Lex but nothing else
Plate-face is what the bodyguard calls em
ETA 9 hours according to steam
Time to join lobbies with nothing but low level arbites with XP curios
I'll probably go round as a higher level character to help folks
Holy fucking bingle
...til that smoke bombs count for Veteran's Long Bomb penance
<@&1042950387478560878> balance/narrative update is out, arbites a bit later today
Evis heavy strikedown special attack can now two shot crushers to the head and one shot maulers to the body
waow
Also no damage cap of 4, times time to heavy evis it up
Good nickname
Oh right there's like a narrative campaign
Which
Hmmmm
Ehh, sod it, we've not had new stuff in years, I'll try it out
Uh oh.
One of the zealot personalities
Seems like you cant hold a gun, need a hand?
Gonna have to wait for a hotfix on my end to test the new goodies, I'm a victim of a new particular crash on operative loadout where if your Ogryn had a Karsolas pickaxe with a certain trinket the world won't load:
https://forums.fatsharkgames.com/t/known-issue-unit-not-found-id-6e94f2f24a8bbaf5-assertion-failed-world-resource-manager/109270/12
uh oh
THEY TOOK ME FOOKIN' ARMS! CAN'T 'AVE SHEIT ON TERTIUM!
The grimperor needed them
I think the update broke the game a little bit. The game won't stop telling me about my new curio slots.
The secret 4th curio slot
Sold them, needed the thrones
One nonarbites thing im looking forward to is auric mortis trials
Call em the hammer of heretics cause he headbutts them
thats right
Need a Power Helmet
Thunder Helm
Me furiously refreshing the steam page to buy the DLC
Not even going to play it right away but I want to buy it now
u still planning on naming your Cop "Sesbian Lex"?
Yes, unless i can squeeze in something else thematic for arbites
17 character limit is rough
whats the dog gonna be called?
I Am the Jaw
lmao
im wondering if i should keep the bork theme going
all my characters have bork in their name
(grover and rover were also good name suggestions)
I have no idea how i'd fit bork but I would try. I cant think of anything besides Arborkties or lookup arbite names in case one could fit a bork
i named my zealot "SaintBorkestine" 
Thats amazing
Arborktes and Borktide are my votes
Looking at arbites wiki for ranks ive decided on GrandSesbianLex
i like that 
Im tempted to call my dog 4x bimpy or some other xl bully type shit
Human name: Bork. Dog name: Associates
Puppy DLC is now buyable and active, though it's probably gonna be a while before the hotfix that fixes my crashing - estimated time of arrival of before the weekend, definitely not today
I wanted to play the intro before I go but I get a name validation error every any name
Cant believe character creation got power crept
Ope just as i complained it worked
And nvm it gave me a backend error and didnt create my character, im guessing servers are swamped ill wait until it dies down
im real split on if i want Laezel or Kerillian as my voice
I went with fatalist which i think is laezel?
The voices I thought would be more shouty like in the trailer where it shouts I AM THE LEX
Ope a warning I logged in with another character to check curios, if you opt to do the prologue your cany access the shops right away
Finally a mount in darktide https://www.rxddit.com/r/DarkTide/s/Rj2wEzrtpX
Lol
yall think its worth to play through the campaign if youre already a max level player?
Prolly yea
I wanna see all the "something cop" names
Yeah the campaign has adjustible difficulty levels, it's the pips over the mission image, so you can play it as tough a threat level as you like
Turns out if you have the ogryn loading crash you can mash space on the loading screen before the ogryn loads to get in, so I got to play a bit with the buffed shock mauls / eviscerators / tac axes / devil's claws - it's a good time for melee blending on veteran and zealot, looks like
Evicersator I'm excited about
Relic blade is nice but evicersator puts crowds on its ass the stagger is strong
Even on wide LMB
fast run on the tac axes pairs nicely with fast run on the combat shotguns
Not sure if I want to run the male or female fatalist 
I want to see what new devil's claw is like
Also love you get to customize your arbites but you're probably never gonna see your head without a helm ob
They changed Devil's Claw?
Combat shotgun, claw, evicersator, and shock maul got buffed
Very bottom
male fatalist it is
Damn I wish I wasn't broke right now those acolyte/interrogator outfits in the store looks fresh as hell.
SALTZPYRE???????????
Now give Rapier/Pistol, Darktide, gib it
Veteran got that Van Helsing type fit
The first three look amazing and then you got the ogryn trying his best and succeeding.
Gimme your reviews so far on the voices so I can pick easier when I get off work lol
i am obligated by requirement to pick Elf Mark 2
Aside from the Arbiter, any new content?
Nice
which takes you through the missions in an order with specific narration explaining why you're doing each one
the male maul is so over the top
i wonder if you can do some disgusting stuff with coward culling combo'd witht he nuncio aquila
Huh Sesbian is blocked by the filter in character creation. RIP Grand Sesbian Lex
Its specifically Sesbian too. esbian is fine
Or any word ending in esbian
My workaround is Grand Sesbean Lex
Only run female voices but
I'm sort of leaning towards Fatalist but I haven't played it enough to get the real personality going (also it's Bae'zel)
Very impressed by the “story campaign” really allowing the voice actors to flex
Maul is Kerillian and the VA is obviously having the time of her life
I was really not that impressed with Authoritarian
Neat accent, but it's just kind of bland
Thank you for the info imma prolly be kerillian gaming
hogh, been enough time they've reset my Veteran talents, I forgot how overwhelming a feeling this was
An all time classic https://www.reddit.com/r/DarkTide/s/qFXANo4bS0
<@&1042950387478560878> THE ARBITER IS HERE COME AND UPHOLD THE LAW
The Authoritarian is Lae'zel according to the post they did
The fem Fatalist is extremely grim
isn't it spelt fataleist
that's a different archetype
That new Veteran outfit in the vestures kicks ass
New revolver skin's neat too, it's just that old skull revolver but with a nice wood grip and some brass embellishments
we can all play inquisitors now
I can be my boy Saltzpyre
A funnny thing about 4 arbites is when all dogs stunlock a crusher
That crusher never got a chance
How so? Only because I had been considering choosing her on account of her goofy faux Russian accent made me think of fluffing her as the my Loner psyker's sister
As someone used to fanatic or cutthroat, all the voices seem so quiet and calm
I wish i made a wee woo noise when playing Arbites
Mod to replace dog on a chase to a pinged enemy with patrick from spongebob saying wee woo
thats a great idea
My Arbiter was from the big shrine world in the Moebian Domain, and one of the heirs, or former heirs, that survived the collapse of a bunch of Moebian noble houses. So she wound up at the Schola Progenium, and got commendations for being one of the biggest bullies of her class. Just gotta figure out her defining moment now.
I think I'm honestly leaning most towards the male Fatalist, only because he's really reminding me of some of the Dawn of War VAs
Which VA?
Michael Geary is the Fatalist VA, but honestly I can't put my finger on who from Dawn of War he reminds me of. Just the voice feels like it would have fit as another member of the main squad in DoW2 or something
Ahh, so definitely not “OUR ENEMIES HIDE IN METAL BOXES!” vibes
There just doesn't seem to be a lot of range
Could try it again
I've spend 200k on personality scourge to try all the voices, so I'm fine with continuing to do that. 😛
Fair cop, no pun intended, I was thinking that might be the case
Ironically, the male Authoritarian seems to have more going on
the new Psyker coat is unbelievably good
Some immaculate drip going on today
honestly the one that's been going through my head the most
Is the TTS 'Arbites as Youtube Moderation' bit
"ATTENTION HERETICS. MULTIPLE THIRD PARTY INDIVIDUALS HAVE REPORTED ONE OR MORE OF YOUR RECENT ACTIONS AS BEING INAPPROPRIATE."
Male fatalist gives me detective vibes, which fits with the first premium cosmetic being a trenchcoat and there's a subdivions of the arbities that's all about doing detective work
I think the male authoritarian throws me off with the accent part, but knowing it's also the voice actor for sun wukong, it makes a bit more sense in a "western version of east Asian accent" kinda thing ala three kingdoms
Also damn they really didn't hold back on the dog augmentation gorhorror, as it should be with how augmentation works in 40k
The premium version one imo looks too clean for 40k
Its cool but they could have kept some of a, this isnt a dog in armor its one step away from something a tech priest would respect
Also I forget to double ping so much for my doggo im almost tempted to take the forbidden keystone
oh is double ping how you tell the dog to dog
It's kind of awkward in case you ping an odd number of times
Cause if there's a specialist off in the distance I just spam ping and hope I get 2 on the specialist
Officer of the Lex, Lethisma, and her Cyber-Mastiff Vortane (named after Marshall Vortern, sorta)
the dog cosmetic where its a robot head but still a dog lower jaw and neck is probably the most body horror of the lot
the reverse raiden one
Must be American, had health insurance but no dental so they left it in place
I love how wonky the animations for the cyber-mastiffs is.
Like watching one teammate's doggo zip off the bridge at mach 50
Bye have a great time
My dog flung itself off a cliff and we got to watch its nametag slowly sink into the abyss
Did they survive
Yup, she needs her paycheck too
Alright gonna try out this new update for ourselves
Been ages since we played darktide
Does the cop dlc get the bork of approval? 
You can name your doggo, and pet it
A full squad of Arbite players is fucking busted
It's really funny
Special enemies do not stand a chance with four cyber-mastiffs around.
.It always pounces way faster than I expect, I expect like pox hound ive got seconds before I need to worry about it. Our good doggo just like anime teleports basically
Its also fun when we all mark the same bulwark and that one bulwark gets absolutely wrecked
Bosses also just get mobbed
I like how dogs can just stick to bosses
And it really confuses them
I was worried like, how good can dog be late game but being able to like reduce a boss's threat in half cause its just attacking your dog half the time is a godsend when you have like captains and 2 monsters
Strongest CC
Dog in general seems somewhat overtuned
Though I haven't taken my Arbiter out of Malice yet so maybe that's the issue
Anyone else have any build advice for the Arbiter?
Dog nodes are on the left, shooty nodes in the middle, punchy nodes in the right, you can't go wrong either way
Arbites wouldnt be the first time Fatshark power crept new classes
In Vermintide 2 you could see the timeline of when each DLC career came out based on least meta to most meta.
Download got lost in the warp
I have been building an arbites
I'm fairly sure I've just been investing as hard as I can into dog
Dog shall be my weapon
Dog gang represent
Dog and hammer for me
No shield and hammer for me. Just one handed hammer, shotgun, and doggo. All skills in hammer and doggo
lol the names in my present game lined up
Mercy, Dredd, Hatred, Trevor
I'm going Dog and Toughness
concentrating on the dog taking down elites while I'm tough
I also cast DOG EXPLOSION
rather than grenades
The dog EMP is good for bulwark packs
Pretty good for any armour group
and really strong when they cling on to bosses
it chunks
It's also a resource light mechanic. I don't need grenades any more. I enjoy supporting the team by being tough and not needing resources.
4 dogs shut down bosses they're too busy getting the dog off


