#dark tidings (Darktide for people in the searchbar)
1 messages · Page 26 of 1
Why is Sefoni such a dickhead to the Veteran
Every other class she shows some degree of respect for but every time I go bother her with my Vet she always acts put off
The Veteran isn't very nice to Psykers
Dunno, fem Loose Cannon gets along pretty well with the Seer
You weren't kidding about ranged brace, holy shit that's a lot of toughness regen
atoma's situation isnt even bad enough to warrant space marines or sisters of battle, an exterminatus is way overboard for what was initially seen as a local traitor guard rebellion
in my spread of characters shes mean to my fanatic zealot, loose cannon vet, but likes my bodyguard ogryn and loner psyker
<@&1042950387478560878> Does anyone want to Tide in about 15 minutes at <t:1742157000:F>
we can absolutely do that
yeah some characters have different reactions to personalities (although iirc it's basically just "disdain" "neutral" and "agreeable")
... iirc there's a mod for forcing the lines also!
can't wait until we get a death guard encounter and they're just literally unkillable juggernauts
"oh shit- REJECTS, GET OUT OF THERE, RUUUUUUUN!!!"
The rejects kill plague ogryns, burgles and chaos spawns, they can smack a death guard
I wish to hear them all
Wished the other character creation stuff was used more besides personality in voice lines, I didn't play a lot but I loved vermintide dialogue being so tightknit
The only ones I know is Cadia, if you're from Cadia then your character will brag or recall Cadia fondly often. Noncadians will always shit on them with something along the lines of, "how'd that work for Cadia"
They're tough if the whole team isn't on the ball and I still can't figure out how to solo them good
Do ogryns take more damage from ranged attacks?
Or is it a case of "I'm a bigger target and getting hit more often than regular sized humans"?
It's this - they have a 20% reduction to all damage built into the class, getting bigger to 25% on the 25th with the rework
Ogryn play requires a little more care for gunner LOS when ledges are involved - pillars and hard LOS breaks help
A lot of enemy attacks do more to toughness than health so it see saws more
Plus multiplicative scaling gets funky - if you can get 40% toughness damage reduction from the tree you essentially cut your incoming damage by half (80% damage taken base goes down to 40%)
ogryns are basically invincible if you're wading in and slapping a horde around
and extremely vulnerable to getting shot up standing around in the open
their toughness regen is all based on hitting things
and they have a big hitbox and very little way to not get shot
ogryn also has little in the way of get out of jail free cards
and being tanky vs a horde is not as relevant
I'm genuinely not sure if I just don't like ogryn or if it's just a problem of "low-level in Darktide is atrocious"
Like, on the one hand, it feels good and satisfying to mow down a horde with a pickaxe as big as I am, I like their features, they seem fun on paper, but on the other, it gets real fucking tiring feeling like I'm made of tissue paper at times
Might be the low level and lack of talent points
Inspiring barrage blessing on ranged and confident strike blessing on melee helps a lot (pickaxes like slow and steady) and on the 25th the talent rework has a lot more toughness gain incoming
Eh, yeah, probably just low level being awful
...side note
Is it just me
Or has High Intensity/Shock Trooper been in the mission rotation significantly more often than usual
Like 90% of the missions I've been on have been shitfests of incessant special spam, and when I go to look at the modifiers, lo and behold, Hi Intense Shock Trooper
it's pretty extensive even outside of that, might just be hard to notice unless you pay really close attention
tbf tho every class can do this if you build it right
Yeah but ogryns are extra invincible
they might have problems escaping the horde though
If you're hurting a horde you can get shot at all they like
You're regenerating toughness faster than the shots can break it
I consider it the defining modifier of auric tbh
if you're not doing auric and joining mid-mission, I bet good money that this is a case of the hi shocks killing the people who joined before you
they have a much higher reject churn rate since people get dogpiled and then quit which means the servers feed another reject to the mission who also quits and etc etc
whereas if people get through the mission it doesn't need 10 replacements
like an inherent form of negativity bias: you will be put with bad strike teams and hard missions more often than the alternatives since those things are most likely to have open slots and keep having open slots
hi shock should just not spawn on normal mission board though
"auric jumpscare" shouldn't be a thing
I love joining a game in progress and spawning in with 3 health and no ammo in my gun
yeah
always a trip
they really should save everyone's stats independently
or at least force the gun to be full, people aren't going to be able to hotjoin to reload :/
If you look at the mission board and high intensity is in the rotation for that difficulty and you don't want it, don't slam that quick play, just pick the mission you want to do - much faster overall leveling than queueing into a calamity in progress
I'd advise just never quickplaying into normal heresy or damnation, afaik you can end up on missions that aren't on the board but are still active through quickplay
speaking on ogryns, theres a reason Ogryns go rabid around shotgunners. They cannot be allowed to fire
when youre an ogryn
Either you pull up your shield, or you get krunk amongst the shotgunners as quickly as possible
Ogryns also like tighter spaces more than most classes because theres less opportunity to get rando shot from all over, and youre hard to kill up close
Side note if you ARE struggling with surviving as an Ogryn, the Shield is your friend
you can block random shooters while you transition spaces
later on you can make your blocks taunt, and then you can just auto taunt all those bastards. When you taunt normal shooters they get real mad and come try and stab you, where you can slap them for being so stupid
The taunt doesn't make gunners come running though
also generally charge is the best option on ogryn starting out because it lets you turn situations where there's a bunch of people shooting you from over tehre into a situation where those people now have an angry ogryn in their face
also everything you run over with charge counts as hitting a heavy melee attack for the purposes of recharging toughness
fyi
What's generally the best dump stat for a twin linked stubber?
Stability
It does affect the recoil noticeably and can be compensated for; damage, range, ammo are all high priority; collateral can be dumped but affects crowd control capabilities so I go with stability
95% of my guns I didn't bother chasing a 60% dump stat though so most are scattered around in the mid 70s and they still work fine on max difficulty
Stability is the only stat you can control with inputs
So it's where skill can happen
The rest just makes the gun better
Altho if you run in a team with low ammo needs
Dumping ammo is imo fine
Eh, if I need hordeclear I can just wade in and smack things around with my big ole pickaxe
You know what I vaguely hope for someday
Giant sword melee for ogryn
Some real Berserk type shit
helicopter blade
mace slap in one hand, knife uppercut in the other
or wherever these specials belong I don't rember
Broken terminator claws would be a sick vibe
I want the block of concrete on a rebar the crushers have
But with skulls and wax seals to be not heretical
there's a laspistol barrel in the game files that has a lit candle for the front sight
...I swear to Christ Ogryn does just straight up take more damage from ranged attacks, I don't get melted anywhere near this fast with any other character
Like I take a three tap salvo, boop, massive chunk of toughness instantly deleted
He big
big and his toughness pool is not that large by default
ogyrn has the lowest starting toughness pool, but there's mandatory +25 which is. v good and access to two of them at the start of the tree
... and also with other classes you're more likely to be doing something that innately reduces toughness damage, your curios are probably higher %, etc etc
I guess against ranged attacks most of those things just count as dodging tho
iirc orygn is actually (kinda) bugged to take less toughness damage than intended because they have toughness damage reduction and global damage reduction (which stack), when they're meant to have equal toughness damage reduction and then health damage reduction, but fatshark will never notice this to fix it
look at this and feel sad for how all of ogyrns hidden stats are also just worse besides from base stamina (and no stamina sprint penalty but their base sprint is bad anyways)
so if I'm understanding it right zealot does in fact just have 50% toughness dr when sprinting
sliding and dodging should only matter against melee tho since you're immune to ranged during those always
gloves of running urgently
Also want a multilaser or a rocket launcher
but then i also want the vet to hav a drum loaded nade launcher
If Zealot can get a relic blade surely Vet can have a nade launcher
and a flamer! that's an exotic delivery weapon
And a thunder hammer, and an eviscerator, and a boltgun, and a bolt pistol...
most of those are all small classes tho
let ogyrn hold a bolt pistol in their hands really daintly
it'll be funny
or like a brace of bolt pistols
Lmao
Honestly it'd be funny as hell of an ogryn just got a space marine's weapon
Like a full Astartes-scale one
Plasma gun is sort of grenade
Just plasma
The humans get a godwyn Bolter, I imagine Ogyrn can't read to do the rights and such
Ogyrns would be the only ones that could handle an astartes bolter full auto without breaking anything
Autocannon please
God the bolt pistol is satisfying
Honestly I've always wanted the Ogryn plasma-equivalent to just be a lascannon
Or maybe one of the GSC mining lasers
But giving them any energy weapon might be a little bit outside of the Ogryn conceptual wheelhouse
mining laser seems somewhat reasonable,
i want to have frag bomb that looks like a satchel charge
I suspect, considering melta was in the code like on release, they just haven't gotten it where it feels right/ balanced yet
Probably
Anyone wanna do some low-level Havocs later? Trying to get a bunch done so I can unlock some of the Havoc-gated cosmetics.
I'm tied up tonight with AFK things and can Friday Havoc at <t:1742596239:F> for a while - rank 20 here
I've been having some health issues but can probably still manage lower level if you have slots open; I can being a beacon/chorus zealot
I still want a hot shot lasgun that works like how the steam powered minigun does in vermintide 2.
more hotshot volley gun then?
Tbh having that old Heat mechanic back would be really neat
Im really excited for this update
The theory crafting is already cooking in my brain
Gonna have to remake all my builds 😌
I want a shotgun with a magazine
The humble ripper gun
Shows how little i know about Ogyrn
very
the ripper sometimes gets a bad rap, but i think its a lot of fun
the absolute carnage you can unleash on short notice is great
and in a very ogryn like manner, very easy to blow through all your ammo
Can opener slaps
Ogyrns don't have to do paperwork on how much ammo they used
I want a sword and pistol combo weapon
Idk how well it'd be balanced but we already have an example of a weapon that's both melee and ranged in the ogryn's gauntlet grenade launcher
I WANT SALTZ'S MF RAPIER AND PISTOL
Random question, how does the Flawless Execution challenge work
Just did a Malice mission start to finish with no downs but it didn't budge the counter
Ah, wait, I figured it out, it only ever shows the highest streak of missions you didn't go down on, not the actual progress
I really do find it regrettable that they did not start the game with paired sword/pistol combos
We even have a character who uses one such combo during the tutorial
Though we never see it again
I do wonder how each character would express that classic sword/pistol combo
Psyker sword and staff?
Ogryn kind of already have it with the ripper, it's just not something they can lay about themselves with
Y'all have any advice for completing the Serial Killer penance
which one is that?
Pop 20 consecutive headshot kills
Though I was thinking of Frenzied Killer, which is "Kill 120 enemies in 30 seconds"
Mixed up the names
probably like, psyker flame staff a big horde with venting shriek in a hi intensity damnation mission
Brain Burst with Enhanced Psionics
This one goes easy with Zealot flamer and hammer and fire nades
for the sake of getting the cheevo alone
consider scryer's gaze with no exploding for 10 seconds
that's a lot of brain pops
you aren't gonna get 120 brain pops in 30 seconds
oh the other one
and I don't believe there's a time limit on the headshot one
yeah but the longer you take with it the larger the chances are of needing to do something other than head pop
I wonder if I have the penance, surely I've gotten 20 headshot chains with laspistol gaming
I'm pretty sure I have neither lmao
not how I play the game
No, but I could conceivably pop 20 headshots in a row...
Didn't realize Brain Burst counted as a headshot
I love my laspistol build so much, it's comical to walk directly into a platoon of entrenched shooters and just stand there popping heads
...also how does one deal with multiple ragers
I'm fucking tired of turning a corner, facing like fifty of them, and the fight boiling down to me blocking and dodging while they just
Never fucking stop swinging
ragers are the prime target of your nukes because they can take things south so quickly
Blitzes or high cleave high impact weapons knock them on their butts
Weapon specials will interrupt their attack animation which has 60 stagger reduction
I got 120 kills in 30 seconds accidentally from flamer by using it down on a walkway at the end of the mission where it's like a terminal island surrounded by drop except for 3 walkways, one of which is the escape
High intensity being given as auric
I'm gonna be real I kinda just stab them in the face and hope I don't die 
usually it works but sometimes I start the attack at the wrong time and get stuck in their hurtboxes for a bit
elite packs are usually what I pop my abilities on partway through killing to cc them and heal 🤷♀️
For Zealot with blades rager is an aim test, if you miss the head you lose a blade
Otherwise it's free
... do blades come back on blade kill??
in my experience they don't but maybe I just suck at aiming and throw too many
they should count as ranged damage and blades should only be restored on melee kills afaik
Yea elites and specialists refund on kill with blades
tested it in vr and that's not happening for me
(recorded a video but it refuses to export...)
apologies for the awful quality, but for me the grenade counter is ticking down despite never using more than a single blade to kill anything
It appears to be functioning as normal to me, am I missing something?
what do you consider "functioning normally", because there seems to be some confusion on what that is
bleh sorry for being Really Awkward about this, struggling to have some social grace and I think it's backfiring
but as far as I'm aware, they do not refund on blade kill
Yeah this is my understanding and turns out it's surprisingly tough to look at the source code to tell if a weapon is a melee weapon or a ranged weapon
Stagger category on the knife is killshot which is a not-melee category and it benefits from ranged buffs like the "stand close and do 25% more ranged damage" node
lol I just looked at the kuli guide
👀 you look at the source for stuff? that's interesting
I'll have to keep it in mind if I have a question
Yeah the kuli guides are great because they call out the variables in the source code that are relevant
https://github.com/Aussiemon/Darktide-Source-Code
Source code's here for anyone curious about the inner workings of the scripts
All good I just saw the video and didn’t process any discussion prior to it so I kinda just wandered into the convo without reading context
He's got something for ya
Laspistol my beloved
...that one train mission with high intensity is genuinely kind of unplayable, Jesus Christ that was miserable
No time to do any objectives because my teammates got downed by the snipers that camp the massive sightline that consists of that map and it was a neverending wave
Good grief
Kinda feels like snipers should be prohibited from spawning on that map tbh, they get gigantic sightlines and they can just camp you from the other side of the map
train mission is miserable in general if 1 or 2 people haven't played it before which is super common
Hello Everyone! As promised, we are back this week with another dev blog for the next update for Warhammer 40,000: Darktide - Nightmares & Visions, which releases next week on March 25, 2025. This week, we’re focusing on new content coming to the game in the form of Mortis Trials. This feature has been designed to be a unique, replayable activ...
Eyyyy a nice evenly balanced team
(we died to barrels)
the great equalizer
yeah
well. I think I got hit less bad because of how I positioned myself? but I wasn't consciously trying to do it
when I did get hit it was generally at shallow angles that didn't knock me off (most of the time)
🤔 so I'm wondering if that's luck, subconscious game knowledge, or a byproduct of how I try to move to minimize blocking my ally's shooter los
all in all went exactly how I expected it to go, any time a party makes it past the start of that mission without someone getting barreled I feel extremely lucky 😅
Clandestine Gloriana has a fucking miserable opening sequence and I hope that Fatshark removes half the barrels in it someday
Wamly I think you should take a break, a lot of the posts you make in this thread are about not having fun
New ogryn changes coming make me wonder if the light attack synergies will combo up with the Grenade gauntlet
In an interesting way
Still haven't really felt like the gauntlet has a niche since it got its masteries, but it is a bit fun in melee
oh dang fire on explosion would be neat with the gauntlet
Wasn't the ogryn rework supposed to release today?
3 more days - March 25
havoc should be under maint now tho, that's what the first date indicated in-game
Oh dang I was gonna get my Havoc for the week in tomorrow, guess that'll be a wash
Comically long pistol
Tbh I kinda dig it, it reminds me of Alucard's fuckass long pistols
"Imperial guard is just a bunch of flashlights and t-shirts" losers are in shambles when the ogryn squad perforates them with guns the size of a small car
I've been running flashlight Veteran for a while (bog standard infantry lasgun and standard shovel with Executioner's Stance and Marksman's Focus) and I've been doing great
there are some fancy parts that will crash your game every time you try to edit the weapon once you equip them once fyi
the one I remember of the top of my head is the candle barrel for laspistol
The barrel candle is like an unused or unfinished hidden asset I think and the mod basically enables it
Enables a lot of hidden assets, looks like
Found a Melta ammo mag
Pairs nicely with the Comically Long Bolter surprisingly, adds to that Alucard vibe by slimming down the profile a lot
Finally, some nice heavy armor
Imagine having armored pants, couldn't be me - Zealot
Literal breastplate armor, default cloth pants
Lmao
Adventurer who bought good chest armor but realized they couldn't afford good pants
Brunt says you don't need to protect your legs to the crack squirrel knife zealot running circles
Yea there's a client customization mod
Big community actually of modders for the mod making sick fits
Aye, Extended Weapon Customization & For The Drip
Y'know what I wish for as an ogryn gun
Giant fuckin revolver
I'm not sure what niche it would fill given the Heavy Stubber exists, though
ball and chain might be a fun one for the ogryn, big on stagger and only gets its best stagger by maintaining a combo
or something
That would be fun, especially if it has like a reel or something and you can yeet it as a special, Melee weapon with gravity drop
The ball and chain hyper hammer was super fun in Gundam Evolution and in darktide with proper ragdolls it'd rule
It would be fun to ragdoll a small line of enemies, it'd be neat if it was like a mini charge and you'd have to reel it back in
Aye, could have a Mk. variant be an anchor even
Just a straight up ship's anchor
When you reel it back in, it hooks enemies and brings them closer to you
Ogryn's definitely growing on me, this is buckets of fun
darktide doesn't have living ragdolls (or even synced ragdolls afaik), I'm pretty sure even the knockdown on enemies is a fixed animation
so that'd probably be a major engine rewrite 😔
Yeah
Oh yeah that's right every single stagger is a separate animation call
Did the update hit yet ?
Yes it has, I need to try it out and see if I feel much of a difference
How does the new perk tree look 🥺
Look as in look visually or how it feels?
Both I suppose
There's patch notes up and they're so long they had to be on the web site and not the forums:
https://www.playdarktide.com/news/nightmares-visions-patch-notes
Gameslantern build editor is updated with the new tree, it's shiny and has lots of branches
https://darktide.gameslantern.com/build-editor
Havoc got a bunch of new modifiers and tweaks, and all 4 classes got balance changes - chorus got a tiny nerf, psyker got buffs, Vet got buffs
Neat
Ogryn uppercut from cleaver does like 770 damage, this is a good patch
what's the chorus nerf? can't read rn
15 rather than 20 per pulse, so total of only 75 extra rather than 100
But the nodes got buffed
Toughness Damage Reduction: 30% to 40%.
Ecclesiarch’s Call
Damage: 20% to 30%.```
Which I think is probably a decent change, overall
Juicy extra damage
I wonder what the effective toughness is of 100 gold toughness at 30% tdr and 75 gold toughness at 40% tdr
rip I'll no longer be able to tank poxbursters in havoc I think without a vet shout to push me over
if they didn't change any of the more important cooldown nodes this is kinda wild though
the reason why chorus is so good in the first place is the outrageous uptime
.... it's still really dumb that's how they fixed it instead of making gold toughness incur a havoc penalty
... this seems like a pretty unacceptable bug to leave in for an update?
RIP psykers
That's a big one for sure, I'm guessing higher ups refuse to delay and besides just disabling mettle temporarily it'd take too long to fix
disabling mettle temporarily would have been vastly preferred to seemingly random but very consistent crashes imo
unless that just never happens in practice but I kinda doubt it
I've been told that havoc is much harder now due to all the spawning changes and I can definitely see it, they seem to have taken offense to the concept of 'downtime' so I'm betting pushing forward will be harder as well
New cosmetics dropped
https://www.reddit.com/r/DarkTide/comments/1jjgkrg/next_premium_2900_cosmetics_vostroyan_firstborn/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Those coats'll be proper lovely with For The Drip
I did my darnedest to try and meet the requirement in the Psykhanium and it wasn't crashing for me so it might be a thing in the missions, will have to test later
Question: What do these errors mean
Sounds like mod error, turn 'em off and on one at a time to troubleshoot
Definitely a mod error, I did update the mod loader itself properly
So that's good at least
My guess is that For The Drip, Extended Weapon Customization, and the plugins I had for both just haven't been updated yet due to how recently this update was released, aka literally fucking today
Probably just gotta wait a damn minute lol
betting a function name got changed and a mod is still trying to edit the old name
How do I fix that?
🤷♀️
how many mods do you have?
...oh, yeah, none of these mods are updated yet lmfao
not all mods need to update every update but yeah
Just Extended Weapon Customization, that one MT plugin for it, For The Drip, and the FTD plugin
Mod loader might not be updated
It usually does a day after, their discord often has like few hour post patch experimental versions
No it's definitely updated, I removed all my mods from the mod loader text file thingumabob and it's working just fine without them
Well time to play wack a mole for the problem mod or wait
I'll wait a bit
See if things just need to be updated
I'm mostly just disappointed that I went from this back to a sleeveless leather jacket, and from a great big honkin axe to a pickaxe
Im keen to try out fire explosion build for the grenade gauntlet
heavy hitter + big booms
and new light attack benefits
i betcha we'll see some more brunt's basher builds out there
Melee grenade gauntlet is very real
Yeah first match was 4 ogryn and we steamrolled a threat 5 and the daemonhost a pox burster knocked me into, was good
Thinking I pair it with the shield just for when i need to be able to panic block shooter waves or whatever, and use the gauntlet to effectively do everything else?
also for bullgryn cosplay
This is exactly what I did
Question, what are your traits of chocie for the gauntlet?
or blessings i should say
i always forget which is which
Blaze Away/Gauntlet momentum for full melee, blaze away/pinpointing focus for hybrid
hmm okee, so no brittleness stackin
The brittleness is on the ranged hit and tough to keep up yeah
Pulverize is neat though if you can chain kills, though easy to disrupt
Y'all
Did the toughness total change?
I have like 20 something less toughness
On ogryn ofcourse
Also am I the only one who thinks this is getting nerfed ?
It feels incredibly powerful right now
Both full tank and full melee make auric damnation high intensity feel like a walk in the park
I need to take this into havoc
havent run it yet
but i saw there were a lot of extra resistance stacks but fewer toughness nodes
Yeah but the base was supposed to go to 75
(this is not a powerscaling "my fav vs your fav" statement, vet is insane and the yardstick for what fatshark is willing to tolerate)
isnt the zealot the highest tier class?
iirc its what's recced for highest levels of havoc
shouty nade vet specifically
Overall there is supposed to be 10 extra toughness but I might also suck at math
Old ogryn was 50 +2x25 +3x15 iirc so 145
New ogryn is 75 +2x25 +15
So 140
Yeah I just fucking suck at math lol
Doesn't really matter tho, the central tree is so much better
The melee tree is hilarious on the pickaxe
Melee tree is hilarious in general with extra cleave or impact
Ogryn was just not good before
So I imagine it's not being nerfed for a while yet if at all
I feel like just not good is kinda strong language, the class performed just fine in all normal states of play, could play well in auric and auric maelstroms
I regularly played full tank and pulled my own weight in auric maelstrom
behind the rest? Maybe. Just not good (or bad)? I dunno about that. The changes are welcome though
zealot is specifically good at what havoc asks for, being fast, not taking hits, and target elimination with melee
along with having a backup plan in their unique ability to Not Die once every 180 seconds or so
this doesn't necessarily make them the best class in a lot of other applications
the easiest class to play in high havoc, always has been imo shield ogryn
because you can literally just, with proper shield use, ignore much of the threat
big blocks, taunts, wide stagger, and access to literal immunity to directional damage seems like it'd be potent in a few scenarios
the issue is that shield ogryn doesn't move you forward in havoc
you need other people who are more killy to take advantage of the space
yeah that doesnt bother me too too much, performing to a team gameplan seems solid
think thats changing wit the update?
both to havoc and the ogryn
no, it's kind of inherent to the shield
it's just a uniquely powerful tool
the easiest way to win at high havoc is a blender of zealots moving forward rapidly until the next important chokepoint, because getting bogged down is death
but it requires everyone being on point as a zealot
ultimately high havoc requires a combination of high individual player skill and player knowledge of the rhythm of pushing ahead and holding up
if the players all have that knowledge the team will naturally coalesce
because you're all on the same page
Also seems like a situation where zealot isn't going to play itself for you to get you to the win, a comment i make because I'm sure people online see "Zealot is best" or "Zealot is the only choice for top havoc" and assume that means it's easy mode.
Teamwork really do make the dream work
zealot is absolutely the best class for high havoc but it assumes you're playing pretty pedal to the metal, yeah
you can contribute a lot more as a somewhat less good psyker
between bubbles and stunning
than as a somewhat less good zealot
if you're not a funky headhunter with speed skills psyker or ogryn give you a lot more leeway to help the team without having to play at the top of your game
wait does blaze away on the gauntlet trigger on melee attacks with the gauntlet?
that counts as a shot?
Slapback never left, and it is so back
Did a new Havoc on 20, it really pushes you forward, goes great with precision target deletion to take out glowy purple healers
New bully club rules
nah
zealot is just the easiest at havoc
pskyer imo has always been the most impactful but also most difficult
and this because of flame staff and trauma staff which do not care how many enemies you throw in front of them and have infinite ammo
plus bubble is a huge advantage for passive toughess regen for your team and turtling against shooters
and psykinetics aura might be the best node in the entire game because it lets your team spam chorus and shout even more
I think the support builds are just the best builds anyways
you lose like 30% killing power but everyone in your team gets like +20% killing power and +50% survivalability
and that's just an insane trade
Did Fatshark increase special spawn rates across the board
Was in a mission and every other enemy that spawned was a fucking hound or a trapper
Nope, no modifiers
Which is baffling because it felt like we were constantly seeing hounds and trappers
what mission was it?
The uh
One of the ones in the fucking desert area, I don't remember which one specifically
The radio tower one, that's the one
I do think this is a drawback sometimes
if two people have chorus and aren't in vc they'll often pop it at the same time because their gamesense is telling them the same thing 😆
If people aren't in coherency the game spawns more disablers
...did the Devil's Claw get buffed?
The heavies on the second Mk. variant feel a lot stronger
Yeah it's in the patch notes
Hm
Looks like only the Mk. I and VII got buffed in any significant way
So then why am I hitting so much harder with my Mk. IV...?
Eh, gift horses and all that
Playing the new game mode
So far the Oops! All Trappers waves have been some of the worst shit I've experienced
Other than that, very fun
Not as good as Chaos Wastes but just about
...though tbf it's not very fair comparing it to Chaos Wastes
Got ogryn double Grenade then got the modifier that makes the box of nades drop kraks, fires, shocks, smokes. Absolutely hilarious
Grenades scare me like ammo heavy builds, if I'm the only one using grenades and ammo boxes it's great. If there's someone else suddenly were rivals
I do only play pub so I don't know what coordination is
we should play together sometime then lmao
love me my no resource builds
it's always so funny pinging a grenade and then realizing "wait... blades, rock, psyker, psyker.... noone in this lobby can pick them up!"
Zealot with blades and if theres a vet with ammo aura then im not picking anything up. For how much I play im not great, i do poorly under pressure which is probably why im capped at havoc 30ish
it's really, really team related ime
I haven't dared to do havoc without at least one other person I know
but then all my friends reached havoc 40 and now none of them take it seriously anymore lmao
Yea, im very used to solo and got there probably cause of pious cutthroat and chorus
Even then some pubbies test it with constant chorus
I am a support addict so the previous meta felt great
probably still gonna be a chorus/shout/bubble meta with the nerf tbh
Previous meta like when? I start at Unlocked and unloaded
like prior to this update
Oh right, the base got nerf but the 2 talents buffed a bit
Still probably gonna run it on higher content
I don't think it'd get significantly changed even if the talents weren't buffed
it's just gonna suck for everyone who was relying on that to tank stuff
the shooter change will probably just make bubbles last longer more than anything is my prediction
The defensive talent for chorus got increased to 40% TDR right?
🤷♀️ I run damage anyways, maybe this will just make me swap
I would run damage ideally but my pub tendacies the TDR reduced fast wipes often for me
huh
wonder if it lets the average pub tank crushers
You would expect 100 gold would last until it expires
It does for snipers
I dont know if the gold preventing sniper HP overflow works on melee but I dont see many tanking crushers hits
afaik it does
I've tanked a lot of crusher hits but usually that's from panic blocking rather than toughness directly
it's like the only thing I block lmao
(because I have gotten stuck while dodging a lot)
you can survive snipers without gold though, gold isn't special in that regard
it's just most players don't have enough toughness to survive without a +100
Its moreso the HP loss
which only happens if your toughness gets broken
And puts them in glass HP range and I trust no one to not slip up including myself
Im very risk averse in darktide, i dont need resources but getting nothing for a lost 15 minutes feels worse than a dozen optimal matches feels good for me
understandable
best to not get shot, yeah
I do have a funny build in mind
psyker, kinetic deflection, 3 stamina curios, 3 block efficiency curio perks
betting it'll be able to facetank crushers easily (at great cost to doing anything else)
I thought I saw devils claw got buffed
It did
I love devils claw when leveling it and just parrying crushers
I kind of wished it had more interesting blessings related to parrying
How do you deal with multiple bulwarks
Bomb
What class?
Without knowing specifics, Either block the attacks with melee and counterattack, use a blitz to stagger, or poke 'em with melee weapon specials and chip at 'em
Zealot and ogryn
I can either brain burst or burn em with my Psyker and I run kraks on my vet
Unfortunately, I only have so many flame nades as a zealot, and I have no AoEs on my ogryn
Charge blitz on zealot will stagger, as will chorus, shroudfield pops one
Ogryn's in the best spot because you just melee them from the left to pop the shield
ogryn it's really easy, charge your weapon and when they move their shield to attack you bop 'em on the head
Right, right
but yeah barring having a rumbler or something you gotta do The Dance
Yeah as far as big groups, don't panic, dodge a lot (or block), and smack em
Alternatively, taunt, block and let your squadmates chew em up unopposed
I dont ofte bring flamer but I think it damages past bulwark shield
it does but obviously that means you only have flamer lol
note: high level zealot play in havoc often uses flamer + knives because of that penetration factor
i always wondered if the "do more damage when shooting enemy in the back" is a big enough buff to warrant exploring two player combos. I lean towards no because its incredibly hard to control the enemy flow to give you the opportunity to mow them down from behind *without putting yourself at risk
From personal testing, Raking fire blessing does about as much to the back torso as a front head shot so it's decent if you can set it up
If you get a weak spot hit from behind you win the mission
i guess it'd mow through a beast of nurgle's hp like no tomorrow since one of it's weakspots is from behind
Infiltrate vet can do it good with aggro dump and shroudfield zealot does enough back torso damage to one tap maulers
I should be using flamer cause hordes get so dense but the annoyance of having a sniper super far and it's aiming at you and you don't have a response besides break line of sight or ability up has me on bolt pistol
if you are good at popping that knife, you can make use of it
I can't throw a knife that far well
Like the infamous long bridge and elevator
It is entirely a skill issue on my part, I use bolt pistol cause the hitbox for it seems dummy big. I vaguely point at a sniper and get kills I don't think I should
I don't even know if the knife projectile vanishes or not after 50m, rumblers used to have a 50m fuse
That's because the hit sphere it casts is a 10cm radius sphere and not a point so you're on the money
i found, weirdly, shotgun is godly for sniper dropping if you need to snap off shots
cause they dont have a lot of health and you only need to hit a little bit
though sometimes does necessitate multiple shots, which is less ideal
knife projectile travels forever
but it does arc heavily
and you have no indicator
so you have to just get good at judging the drop
The agri shotgun is like aimbot its very nice for picking off snipers if ypou want snapshot hipfire no time to aim
Damn 10 cm is wild leeway
Me when throwing knives
according to kali the max travel time is 1.5 seconds
still probably not far enough for some out of map sniper spots?
I use vigilant autogun for snipers because it's likely to stagger even if it doesn't kill which buys some time unmolested to deal with the things messing up your aim
annoying if they're behind cover and it keeps knocking them down though
Yeah I like me Falter on a vigilant
Interesting, is there a reason you use viligant autogun vs braced autogun?
Vigi is good for dropping stuff like ragers and gunners before they can do get close, braced can spray everything with great efficiency, inf auto is kinda in between
I only use it at range and treat it like a full-auto scout rifle
I really don't think it's meta tho lmao
but using it like that it has fairly good ammo efficiency even if you don't get headshots, since it's reserved for specials and gunners past a certain range and nothing else
the blessings I have are just trying to make it be better at killing beasts of nurgle from behind (because I've struggled at dealing good dps vs those without risk) but that hasn't really been working out because I'll often be unable to get behind them and just have to shoot at their face or do nothing (which is bad)
usually I end up hitting center mass and staggering something, then recoil makes it keep pulling sharply upward until it hits their head and they die
but it's also effective if you have time to aim
so it kinda minimizes the threat that enemy presents as quickly and as reliably as possible
one really funny thing that happens sometimes though is there will be multiple specials near each other
so I'll end up stagger locking all of them as I work through their hp
I use the semi-auto mark (the other two are burst iirc) but it fires fast enough to count as auto in my book
I love the semi but it's sight picture, iirc, doesn't vibe with me
oh yeah I gave up on sights in darktide very early into my experience
I should get a mod that makes guns transparent when you ads tbh
i know it doesnt vibe with the pacing of the game BUT i would love a bolt action
the mechanical cachunk-blam with some sort of reward for perfect shot placement would be cool
hm, I think it might work? helbore style but not a laser
it'd probably work out to something like a slower revolver in practice, which is not great, but the ammo efficiency could be much better along with clip reloads
Funnily enough there are bolt action Lasguns mentioned in some of the books.
arent they called a laslock or something
🤔 it could be cool if something had like >=10 shots with revolver damage model but slower fire rate, I wonder how that would play for boss fights
if the bolt action had a beautiful sight picture and that one shot one kill vibe, i could forgive many many sins
customizable sights in general would be great
otherwise everyone's gonna disagree on what good sights are lol
"not whatever the helbore lasguns have"
I'm not really sure what gun would be good for monstrosities as a zealot.
out of the existing or like a wishlist?
Existing
none of em are gonna rip through em, but ive seen great performance out of the boltgun, the bolt pistol, the braced auto
Gun is usually an afterthought for me on zealot as something to take out snipers
bolter is basically your option
and the revolver
flamer is also serviciable
Ah a shame, I already use bolter or bolt pistol on most builds
Usually bolter, not sure what's good so I take the bleed and armor blessing
yeah for bosses it's just bolter I think
however meleeing bosses is very effective, depending on your melee weapon (which makes me think you have a specific one that's bad at that in mind?)
Usually dueling sword or knife depending on my mood, on harder content I do chorus instead of shroudfield
and ive seen a braced auto be respectible
dueling sword and knife are both great at bosses afaik
Shroudfield I'm fine on bosses, chorus is one where besides the damage boost chorus I'm not sure what to do
main thing is dodge good and hit the weakspot
plague ogyrn is the easiest, you can dance with it and just like. stab it to death solo
if you're not going like meme hammer one shotter
the real challenge is ultimately managing the boss when other stuff is happening
For me it's the beasts of nurgles spawning in the tunnels
beast of nurgle entirely depends on the ai and if you get behind it (and to dodge the tail whip)
ah yeah, I have the same problem
shooting the front with boltor is definitely the best you'll get in that scenario
And it's so narrow I can't get behind without hitbox and the bile line down a hall is not ideal for Melee
or maybe flamer with brittleness
a cursed way to handle it is if youre no the damage member of hte team for hte boss, get intentionally eaten to buy them time to whale on the beast
Or daemonhost triggers
Or worse daemonhost triggered then player DC and now it's on me
they'll usually do enough damage to make you get spit out right after
what I try to do sometimes is just get behind it even if it's super deadly
then if it's chasing me I'll focus on staying alive rather than attacking it
and hope someone else hits the weakspot
I guess I'm doing the optimal route if I don't want to go hammer and shroudfield, bolter it up and keep everyone alive
Bolter and knife is a solid kit
i find hard focusing into the boss killing could be a liabilit when you gotta manage other stuff too
However, braced revolver also does huge burst
but hammer shroudfield is real good at boss dropping
I'm not a fan of thammer in general
i think you can shroudfield and braced revolver right?
oh, true, yeah
but I feel that's going to suffer if you're not behind it
I don't think that would be much more potent than shroudfield and backstabbing it
🤔 the shroudfield would only apply to the first shot, right?
Yeah sometimes it ain't perfect and you just gotta shoot the tongue
ultimately I don't think there really is an answer to beast of nurgle like that besides 'lose all your ammo'
because there will always be a scenario where getting behind it is actually impossible
oh is that a weakspot????
What does shoot the tongue do
learn new things everyday lmao
That's a fatshark game for you
The many unwritten mechanics that you'll never know unless you source file search
Not a weak spot, though it does do about double damage compared to center mass
https://darktide.gameslantern.com/enemies/beast-of-nurgle
thammer is a hyperspecialist tool
it's ok at being a normal weapon but you will smite monsters with the force of an angry god
but the rest of the time you're using a kinda ok bonk stick
so if there's no monsters you just spend the whole game feeling mediocre
however, if there's a monstrous specialists modifier around
you get to have some fun
My thing is the setup for a 1 shot assuming like a martyr build
you can one shot quite easily without martyr, I usually run crit
and one shotting isn't even really the point
Even without a 1 shot it's a big chunk
two shotting it's still dead
if you chunk it the 3 other people might be able to extend and kill it before your next swing anyways
Two zealots with hammers vs monstrosities is the true competitive PVP to see who makes the feed
lot more appealing to empty your revolver into a boss that's about to die than to have it empty while the boss is still alive and specialists might spawn
I do think for chaos spawn and plague ogyrn especially though, knife and ds4 have amazing boss damage
oh that reminds me
is there a way to hit a chaos spawn weakspot while it's targeting someone in a corner or is it essentially inverse beast of nurgle
Yeah only hits on the front get a bonus so you'll want to stagger it with an explosion
The first Mk. has a really good horde clearing heavy attack, it feels proper good to use
im a big fan of the... ironhelm was it? The hammer that has more punch through but less pizazz
it also has the mixed combos
Has anyone played around with rippers since the update? How are they finding them? I've got a 500 power one with flechette and fire frenzy that I've been sitting on for when they finally get buffed
Can opener ripper bayonet is really good, I gotta try Flechette/Burn gungryn
guys I think we might be cooked
Anyone encountering glitches in the mortis trails where you don't get to select an indulgence
On any wave where you get to pick
Hotfix dropped today, that issue isn't listed but it might be better now
https://forums.fatsharkgames.com/t/hotfix-63-1-7-1/106420
Hey Everyone, Hotfix #63 is currently rolling out across our platforms and it’ll be available soon. General Fixes [Known Issue] Fixed a bug that was causing the client to crash when they reached max capacity of stacks given by the Psyker’s Mettle Talent. Fixed a bug where the Psyker’s Mettle Talent was being activated by critical attacks...
Flechette / Cavalcade Mk 2 Ripper is really good with all the crit bonuses, turns out
oh ripper is so back
thats my favorite way to run it
also in sephoni's mortis trials, you can get a frankly ludicrous crit spam for a gunner ogryn
I'm not sure if it's a me issue but it feels like the Devil's Claw desperately needs some buffs
Like, is it me doing something wrong here, or is it really just kind of mid in most cases?
What class and what build because it cleaves great and it knocks folks down great and benefits good from brittleness
Veteran, it's a Weapons Specialist build that leans a little more towards melee than ranged
Definitely just me using it wrong I think
it's Decent but nowhere near the top even discounting dueling sword and knife
mainly a space making weapon
I run a claw with a bolter on left side Vet looking like this, I'll have to pull my Weapon Spec Claw build
https://darktide.gameslantern.com/builds/9b86a74e-6eb2-49b0-b525-f6e5cd110eb7/bolter-focus-stand-and-bang
I think they're afraid of giving it much better stats because of the parry
and relevance of parry in a given match is down to the phase of the moon
it has some extremely neat uses for bosses/monsters/hosts but let's be real, it's none of these that kill teams above 4
...whatever difficulty 4 is called I'm not learning your names again fatshark
Substitute out the knife for a Mk 7 Devil's Claw with Shred and Hammerblow and you're great to go
https://darktide.gameslantern.com/builds/9b86d98b-0880-4b0b-a108-5777e28f0831/living-after-midknife-plasma-til-the-dawn
I'll give that one a shot too
Parry is actually really good against ragers, which are a significant threat all the time
If you know how to aim it you can consistently one shot them with a parry
As an overall package it's in the large category of weapons that are Fine
Does parry need to be aim? I never noticed
It hits where you point it and has a big finesse weak point bonus
Huh that explains why its so good for ragers
The 4 amigos
Aight
Any of you cooked with the new ogryn yet
I've got a really solid build going
What are you running?
Let me share it
Rn I'm running this with a shield
It is very funny
Auric damnation feels very easy
I'm unsure about the brittleness on push and corruption resist
Considering swapping to
Because rn it's shooters which deal the most damage when they flank or sneak in a shot
Brittleness on push is weird because right now I don't think it has a cooldown so you can push 4 times for 40% brittleness for the team but it's only a 5s timer
Yeah these 2 nodes are really good
Yeah
30% corruption resistance is nice
But also
I don't think I ever die because of corruption
With healing stims and medicae
It might be more relevant on Havoc where more stuff does corruption on hit
I've been running a maniac fighting game combo cleaver light attack crit build with bottom left side melee stacks and bottom right crit bonuses and strength on special and crit on push blessings and it's been hilarious though arguably not more effective than stacking all the heavy attack modifiers on a Mk6 cleaver
Yeah
But it's still a question of "not dying now" vs "not dying eventually"
Punch in face for strength > push for crit > heavy attack for 5s bonus > light attack > light attack is the intended loop and it winds up having more flailing in practice
Yeah 2.5s of ranged attack reduction is huge vs gunners
Like the shield helps a lot but sometimes you need to be hitting things and moving
Having to turtle on havoc kills you
Not to mention
The 15% extra damage is pretty huge
And basically always active
It's not hard to keep up on dodge yeah
the only thing that heals hp (for ogyrns) that doesn't just heal any relevant corruption anyways is medpacks
and all corruption is flat hp damage so ogyrns, with the most max hp, are least effected
haven't played during new update yet, but there was a lot of turtling in the high level havocs I did
mostly pausing for a better chance to push a dangerous room and clearing out enemies before entering
that said the spawning changes are probably going to punish this a lot
Did they adjust spawns to punish turtling?
no they adjusted it to fix bugs with going backwards
but in doing so they made it time-based instead of distance-based and deliberately did a couple smaller things to remove periods of downtime
Oh yeah that tracks, I've noticed more dudes when kiting monstrosities backward
this is true (and also the things that deal corruption deal more of it)
it might also help with blight spreads
I kinda doubt it'll be worth getting unless it's helping pay the tax of something else, though
Interesting I've never really retreated that much, probably when I should have.
Only times are like, monstrosity in a tunnel
I'm not sure it worked like that, the way it was described was more "if you go back too far everything breaks and nothing spawns for a bit"
You could run the node with triple corruption resist curios for 66% less purple by volume
that's a fairly huge investment though
Yeah if purple reduction worked on wounds I'd slam it all day
🤔 I do wonder how much crushers hurt ogyrn corruption wise in high havoc
that would break everything
beacon would heal wounds lmao
if the 30% node is in the way of other stuff it'd almost certainly be worth it in havoc but iirc it's completely out of the way and leads to nothing
I'd run the node more if it wasn't behind brittleness on push, it's tough to use that node
Oh I see, i always assumed it was both time and location based
I suspect it's also less useful on ogyrn because being able to tank tons of corruption damage is not actually that great- because it means you needed to take even more health damage
I can confirm that Slam is bugged and regenerates stamina on ranged stagger too which makes Concentrate node about twice as good as it's intended to be
I never really back off to a previous room like that before
sorry think I explained that poorly
the one thing corruption resistance is really good for is book carrying
so i could see taking the node for 4 ogryn grimoire hunting
for achievements
yeah
and havoc doesn't have them
for havoc? yeah no
high havoc, by the time corruption matters you're proooobably already dead
beacon can counteract it also tho
beacon is neutral at 1 grim and mildly overpowered by 2
and also iirc normal corruption resist doesn't work on both types of grim corruption which is why you need the actual curio perk
so it's still nice to have additional resist
there's a fixed chunk and then over time
ogyrn cares less about grims in the first place though
since more max hp it has to chew through
the use case I can see for havoc is maybe if it lets you tank X crushers without going over a wound threshold
but then you also need to tank X crushers hp wise without going down and consuming a wound anyway (which just fills the rest of the bar and doesn't care if it's 90% filled), since in most cases the max hp decrease doesn't matter, or you're going to have a beacon to heal off the blight spreads damage anyways
Ogryn has like 420 HP on a common setup and so at 33% corruption pass through to get to 1 wound fully corrupted it needs to take 420 health damage while with the node it can take 700 health damage or so before hitting 1 wound so it's a nice chunk
the numbers change a bit in havoc iirc (in favor of this node being good)
Looks like it caps at 30% so it holds pretty true
afaik it's bonus, and crushers already do some corruption damage base?
I cannot find the base corruption amount of crushers, but I swear bulwarks and crushers do do some basekit
Haha, turns out melee attacks do 50% more damage at high havoc too so that racks up the corruption
yeah I've had multiple times where I got crushered and until death proc'd
and I only had 1 max hp until beacon started healing lmao
then I find a medstation and am back to full
From this Reddit post which is a little old and creaky, looks like 416 base for the overhead on threat 5, 2x multiplier to toughness, 25% spills over to health
https://www.reddit.com/r/DarkTide/comments/17ytif5/all_enemy_attacks_damage_values_healthtoughness/
So on Havoc 40 that'd be 624 x2 to toughness for 1248 incoming, about 150 toughness soaks it, about 250 HP damage gets through, about 80 corruption, which the node would cut to 56
With like 40% damage reduction from the tree only 150 HP gets through so like 30 HP corrupted with node
So here is a question
Usually I see ogryns focus health
But I find myself doing way worse with health curios over toughness
I do 2 toughness 1 health with 5% each toughness and health on each one for about 47% toughness 36% health boost
I currently run all toughness
But so far I've been just chilling in damnation
Havoc might force me to switch up
About 150 toughness is comfy and 200 toughness real nice for me
I have 233 toughness on my build and it just so nice
Especially with all the DR
The only thing that can kinda screw the dream up is bursters and snipers
But I have a shield
I'm a big fan of the turbo buffed node for toughness regen while aiming
So, fellow Ogryn, I'd like to ask a simple question
How do I Power Maul?
Because on paper, and conceptually it's a brillant weapon, but for some reason I cannot fully make it 'click'
What blessings and what build are you running?
gunlugger might be the way because it's more of an utility than power weapon
Explain?
I find the power club to be a bit rock and roll if you have rending and more damage on stagger blessings
i struggle a bit with big splosion build
cause it doesnt perform i think as well as id like
I haven't played the rework yet so maybe it's different but previously it was never a damage powerhouse and for me the value lied in power surge and the... plus damage taken or brittleness, I don't remember which
but with rending + damage and then a trait for bonus to carapace, you have a reaaaally good generalist weapon
so two powered up smacks maxed out the debuff stacks
Got it, I'm kind of bouncing between weapons trying to find a good backup secondary and I can't seem to stick with anything too much
most of my clear came from bleed on heavy iirc
to me the shovel makes an amazing backup
Really? Which one?
fold helps you deal with heavies
and the normal is a decent but not great generalist tool
Folding though is what im talking about
dont remember hte mark
Well that's why I'm asking, there's two folding shovels
if i can check in a few ill tag you
oh, also: the powered up attack was considered an explosion for radius increases
but no can do atm
so it will most likely work with the fire explosions perk now
In general the folding shovels and the power club are great generalists that get outperformed in specialties
clem mentioned before to me that the power club has the best across the board performance against all armor types on average
which is neat
i just like being able to big hit with hte folded shovel
I'm running Power Maul on left side with all the heavy melee boosts and holding M1 and it does the trick good with kickback
most of my power maul time was on gunlugger or hybrid builds and yeah I've never felt particularly debilitated by not having perks for it
That's... Good to know, maybe I just need to learn the combos
thats not to say its always better, i may have worded that weird
but that it has the best average performance
meaning it can be mid against everything instead of excellent against some stuff
If you charge the maul and do light light heavy that's just about enough to kill a reaper or crusher or most a bulwark and if they're still standing give 'em another charged light-light
Oh dang that's rough
Turns out that speed gun psyker with the new run 'n' gun autopistol rules
Pinning Fire + Inspiring Barrage + Gaze + Disrupt Destiny = you run so fast
<@&1042950387478560878> wha if we tide
I want to Tide Tide
yeag
Can I catch the tide with you all?
prolly yea, im still launching
...my executive dysfunction strikes again because I completely forgot about this
All good lol
I was playing Darktide with Valentine and I kept getting strange audio bugs, which usually resolved themselves, but this was the funniest one I got, where the sound of the shells hitting the floor mute every single other sound in the game. Actually priceless, one of the funniest bugs I've ever seen in a game.
All Links: https:...
Did they take out one of the revolvers? Can't seem to find the first version for my Zealot.
If you're looking in Brunt's they only have one kind of revolver because you can toggle it to the other mark easy
New hotfix 1.7.2 dropped today, they're listening:
Fixed issue where the equipped weapon was not the first one being selected when opening the weapon selection in the inventory or crafting.
Thank fuck
that was annoying- I thought something felt off about hadron stuff- glad that was a bug
Bottom right Critical hit bottom left melee tree hybrid shield/rumbler ogryn appears to be a universal lockpick on Auric, this rules
Ooo that sounds neat
<@&1042950387478560878> Who wants to weekend tide?
Gimme a sec to finish this mortis
Never mind, the server crashed
Just logging on now, so can hop in a channel shortly
Did you just add me or was that somebody random
That was me - can use this text chat or strike team as needed
Cool. I remain a Mute Motherfucker ™️
Mortis Trials still rule, will tide more later
You know
I kinda wanna see about finding a Rogue Trader game or some such to play as one of my rejects in
Seems like it'd be a fun idea
I feel as though maybe maledictum might be a good fit for the vibe and WanG would be good for the action
i think... it was WanG thats coming out with a darktide module no?
<Ahem>
It literally takes HALF A SECOND, so please please PLEASE for the love of the fucking God-Emperor RELEASE YOUR GODDAMN TEAMMATE FROM THE NET before trying to fight the trapper and the horde around them, so maybe next time in the future we can avoid a wipe because your stupid fucking ass decided to ignore both the trapped teammate, then another teammate trapped by the same trapper while fighting the horde, and then you also got hit by the same trapper after the first two teammates went down.
WHILE STANDING OVER THEM, I might add
Not that rando Knife Zealot is on this server or anything.
there's something so funny about trapper AI not knowing what to do after landing a net
they stand there like "I'm glad this worked but I didn't plan this far"
Ah, but you see, the snipers of Darktide have special training in kickboxing
"I DID IT! I DID IT I DID IT I DID IT!!! I TRAPPED THE LOYALIST SCUM WOOOOOOOOOOOOOOO FUCK YEAH!!!!!!!!!!"
"...what now."
This when you let the trapper go and it comes back to net someone right after you get up
In this case it was neither killing hte trapper nor bothering to free the people it trapped
Instead of slashing away at a bunch of poxwalkers
So the trapper comes back to trap the teammate who went to pick me up
And then the knife zealot proceeds to ignore him too despite essentially standing on top of him
The pub blindness is real
Just do a full chorus and they're just slapping pox walkers while someone is down and someone is dancing with crusher packs
It turns out the purple guys on Havocs that can heal folks around them can be the scab captains and this can happen when a beastie of nurgle is also around
so the beastie heals itself, the captain heals it and himself and the dudes around em?
Glad I don't touch Havoc, it sounds absolutely terrible
It's pretty chill up til 25 or so, it's not so bad to blow through as a wrecking ball with the party finder
havoc is for weirdos like me who find auric damnation kind of easy now
Sub 20 havoc is easier than auric
Sub 20 is easy, but anything above 19 is just
Miserable
Mostly thanks to Emperor's Fading Light tbh
Like, I could deal with all the nonsense it chucks at me if it wasn't also actively spiking my durability into the fucking ground
I mean, yeah, it's intentionally designed to be very hard
If you don't wanna do it that's entirely fair, it isn't for everyone
Aye, aye
<ahem>
THIS SHIT AIN'T NOTHIN' TO ME MAN
WE'RE ON THAT 5X MARTYRDOM STACK
MY WRATH: HOLY
MY COSMETICS: GUCCI
YOU'RE BLOCK CANCELLING AND MIXING UP ATTACKS
I'M SPAMMING M1 YOU STUPID PIECE OF SHIT
(I've forgotten how much fun Charge Zealot is.)
Got the zoomies
Havoc rank demotions gonna get patched next week to be less strict, no penalty for helping lower folks, no deranks at 40 unless you want one
https://store.steampowered.com/news/app/1361210/view/520835774959060130?l=english
Hey Everyone, As promised, I’m here to give some details about Havoc and the derank system. In Nightmares & Visions, we changed how derank worked in Havoc. Previously, only the owner of an Assignment would lose a charge if they lost with a team. After the update, we made it so everyone faced the same risk. We read the feedback and how th...
Oh nice, I might get some people to play with!
I really want the cosmetics from havoc, but actually playing it is painful
Is it just me or is the new mode really easy
Even on damnation it is kinda silly how easy it feels
2 frag bombs every 20 seconds and 65% critical hit rate with infinite ammo on crits with a heavy stubber does solve a lot of trials yeah
Man I play ogryn for weeks and jump to psyker, I feel like I'm made of paper
It can be easy when youve got a group that knows what youre doing but esp on the later waves if people arent on top of things or picked too overlapping of indulgences things can spiral
Yeah if you're honestly killing things with bullets it can be super tense
Are you using a staff or gun? Inspiring Barrage really helps on gun
Psykers very much is the glassiest cannon in order to clear hordes, punished very heavily for mistakes.
Box + the 3 extra grenades skill, + throw two grenades indulgence, + 50% chance of extra grenade explosion + regen box every 20 seconds
Your framerate is dead
So are the heretics
Combine with flamer and everyone crashes
I do hope they add harder difficulties to mortis trials, but otherwise they're very fun
Damn that's wild. Darktide endgame vets keep powerscaling faster than devs.
It seems difficult to create a challenge players at some point in darktide as a dev. PCs are just real strong with right synergies and game knowledge and adding enemies and NPC abilities would be a lot more work compared to debuffing players like in havoc without making it unfun. I don't envy fatshark
not surprising, both vermintides kept getting increasingly insane modded difficulties because the players kept finding themselves getting better
the 3bil scoville cuban pete deathwish onslaught CBT nightmare pack lobby
(the names got silly as they kept combining modifiers)
I think adding new enemies would probably screw over new players while the vets would adjust better only having to learn 1 new enemy at a time
I've seen that happen in games that require game knowledge on every thing you face up against that slowly accumulate them over time
that's not to say I don't want new enemies- just that even horizontal difficulty also favors vets and gates newer players
I think the problem with havoc is that the modifers are poorly constructed and have less % effect ultimately on the meta builds
which makes groups without the 'crutch' mechanics implode and not realize why
yeah the meta builds are specifically the ones that skirt around emperor's fading light
they were meta before havoc!
don't know EFL is a thing? good luck
yeah the game straight up doesn't even imply how it works
I first noticed my toughess going down and went 'must be an unlisted penalty'
it really needs to be changed to be a % penalty
they nerfed chorus when they should have nerfed gold toughness in havoc directly (and also nerfed chorus and shout on their own)
nerfing chorus instead of shout first sure was a choice
like yeah both need to be nerfed
they also keep throwing around 'auric intensity' as a term and it's nonsensical because EFL has a whole gradient of intensity upgrades while auric is just 'mandatory high intensity mod'
gold toughess would be 2x less dumb if the toughness penalty was % based
so still pretty dumb but not like 'this is THE meta'
🤔 eh thinking on that more
with current chorus and shout still the meta tbh
chorus reaching 100% uptime kinda breaks it
the zealot is 100% committed to chorusing and only chorusing so I'd let it remain a bit stronger in its ideal post-nerf form
but vet gets instant effects without interrupting any actions
the main problem is that you can spam them so much
having a "we win" button only works if you can't mash it every 20s
(for chorus)
((that's with perfect crit cooldown uptime but no psykinetic aura procs from friendly psykers or curios))
you can cancel it and use it as a discount vet shout (I do this a lot)
that works really well when reviving
gold toughess against gunners and the melee enemies at the start of their stagger anim
Pious cutthroat my beloved
If I added end game enemies I'd only add it on higher difficulties
Unleash the Nurglings
i do think nurglings would be a fun if annoying addition
probably want to do less damage then a pox walker
Nurglings in a pile to add another sorta medium sized enemy
3 Nurglings in a trench coat standing on each others' shoulders
that's not even the meta one, which I find hilarious
It's my problematic love child, I like maximum ability spam
Is it overkill, yes, but I like spamming abilities
need a team of 4 psykers all with psykinetic aura and warp charges
fire scream stacking
I love ability cooldown maxxing psyker, I love pressing my screamy buttons
Psyker @ the heretics:
Though I think the most fun psyker build I ever did was Scrier's Gaze + Disrupt Destiny with a Mk6 Greatsword.
You just run around chasing the bright blue enemies, kill them and turn to the next one, repeat until your greatsword is charged and then cleave the room in half.
that plus a vraks infantry autogun that just absolutely crit-dumped 90 bullets at a time during scrier's and mulched everything that was dumb enough to be in line of sight
It's very fun
Like psychic zealot that can anime wave slash
I get easily too tunneled vision by blue to really be good
Goes even better with the new run n' gun autopistol too
And I'm not great at the game so when gaze is on CD I kind of usually just avoid everything dangerous until it's back because psyker gets punished for slight misplays with death.
Yeah as much as I love Gaze the rectangle shields are way safer
I like the idea of being good with psyker and greats wording but I don't want to put in the work, zealot is shrimpler
I tried my own shriek builds for greats word and I learned I'm not good at build rafting
Shred/Blazing Spirit and left side burny nodes should treat you good
I tried a lot on a soulfire build with toughness on soulfire kills and spreading nodes with shriek spam to keep it aflame a lot
The idea is something would be constantly dying to soulfire in a horde for constant toughness but I think there's some internal cool down or something and I didn't get as much as I needed d
the soulfire spreading nodes fundamentally just don't work right
you gotta be applying that stuff directly via inferno staff or venting shriek
inferno stick is pretty fun though, especially when you get to singlehandedly torch down entire mixed hordes
The toughness regen works if the mob has blaze stacks on it but they go fast so it tends to be in bursts
I like a gun with inspiring barrage as a backup for W+M1 insurance, braced auto is good
Sadge
How much stagger can you get with the Bully Club slap?
Like, what's the highest degree of per-hit stagger one can theoretically achieve?
Iirc you can also the plague ogryn in the face and stagger him. Aside from that I dunno
Melee Ogryn can pretty easy get +80% impact from heavy hitter and +25% once per second from Slam for +105% before strength bonuses, the slap has like 2-4 impact but it has a 10x multiplier vs weak spots and ignores stagger resist and is coded as an explosion so full stacks slap ogryn will send ragers and maulers flying on face slap. Big Ogryns need a few slaps to fall over but will get staggered. Plague Ogryn needs 200 impact from an explosion to get staggered so in theory 4 ogryns all slapping its face twice within a second should do it
I've got to sit down a little bit this weekend and update my cleave guide now that source code's updated with new tree and ogryn weapons
...do slaps set them on fire with that talent?
Let's find out!
Edit: It turns out it does not - it staggers like an explosion, it just isn't one
...would someone perhaps be willing to help me troubleshoot my mods?
I cannot for the life of me figure out what the fuck is wrong here
At this point I'm mildly considering uninstalling the game and deleting everything and just redoing it all from the ground up
I can, but it'll have to be in text.
That works
So I updated the mod launcher, but when I try to actually run any mods it just keeps giving me a backend error
Did I maybe update it incorrectly?
Well what does the error say?
Unsure
But everything's been updated since
All my mods that I use were updated, the mod launcher itself has been updated
What I mean is was this working after Nightmares & Visions rolled out?
And I'm using all the newly updated files
OH no, that's what broke it for me
Okay, major.
Right. Follow these and throw the file in Discord for me.
Press the Windows key + R
Enter %appdata% within the search input and select ‘OK’
Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
Really we just want the most recent one.
Believe this is the one
Did you get Weapon Customisation from the modding Discord or the Nexus?
Probably. Sorry didn't get back to you earlier.
It's all good
Man that Kickback is fun as shit
Just launching a massive cloud of lead and watching a horde dissolve into red mist is nice
God Ogryn feels fucking incredible now, I'm so happy for this rework
I actually feel like a giant tank with legs
Kickback is even a valid counter sniper!
Maybe, but y'know what else is
Yuckin a rock at terminal velocity right into their nose
Yooooooooooooooo look who was at Brunt's
Trying out the heavy las pistol
I... think I like it?
But the spread is weird as hell
I gotta find a consistent group for darktide I just played 15 missions in a row and i haven't been able to clear a single one with randoms
I'd be happy to play with ya
vital info, thank you