#dark tidings (Darktide for people in the searchbar)
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nah they can absolutely murder you
usually it's helpful but sometimes you get tossed into fire or down a corridor away from the group into a bunch of elites
or just held in fire/tox gas for a bit before they decide to throw you deeper in
it's just rare
yeah
also if there's multiple the charge itself can keep displacing you and preventing you from acting until a disabler hits you
that said good teammates will kill the mutant before the throw 80% of the time
even if you're not in coherency you'll get saved like half of the time
this man said stamina is garbage im going to vomit
in my eyes
downplaying The zealot relic in 2025
I have a meme vet build that takes no stamina curios but 2 stamina regen nodes to larp as psyker
it luckily has 1 stamina from a talent
running dueling sword with no stamina boosts whatsoever makes dogs and poxbursters problematic because if you need to handle 2 in short succession or one decides to mess around with you, you'll run out and be unable to doubleshove
and doubleshove is really needed to be consistent
very nice to mandatory on combat knife as well
it also really helps with saves
I've needed to solo rez as chorus zealot a lot
yep
idk if you count as having your melee weapon out though
but assists, rescues, and revives all have that
interacting with environment objects doesn't
it's also why kinetic deflection on psyker (block with converted peril cost then fallback to stamina) is one of the best talents in the game
because they can just block the entire melee ball trying to stop the revive and not care unless a shooter pops their toughness (as long as they started with low peril and aren't getting multi crushered)
anyway
vigilant autogun pitch
scout rifle that you can fire really fast and has decent stagger despite being ostensibly a headshot-focused weapon
so you shoot the specialist in the gut, they get staggered, and then you shoot a few more times and then they die
useful when you are in a pile of stuff, or when you aren't, at any range
it kicks a lot
hence continuing to bodyshot instead of trying to migrate to a headshot
A: Stamina is never worth it. Psyker and Vet are the only classes that should even consider Stamina curios, and even then it is highly questionable. Is it nice to have? Sure. Do you need it? No, and keeping it on will only make you more reliant on it the longer you use it. Taking Stamina gives you something you don't need in exchange for one of the most important things that you do need. It is a terrible decision, especially on Zealot. If you can't keep yourself alive without extra Stamina, not having enough Stamina isn't the problem:```
pain
I thought the build wasn't that bad but like. it feels like they're playing a different game to everyone else where they just ignore their teammates
and probably just ragequit if their teammates don't get to them before their health runs out after they get disabled
but yeah I ignored it outright because I'm a supportpilled Gamer and wanted chorus lol
I hadn't played zealot in a while and wanted to get back into havoc quickly
and my old build was uh, not that great since I had last updated it 3 months ago
so I just netdecked xd
too busy being silly in the ogyrn event with vet ๐
I had the thought of making a joke ALL THE HEALTH/DR zealot but just picking the funny nodes alone is very hard
I'm very big on cleave clownhousing and if 3/4 players be cleaving that's plenty of room for a single target melee specialization
Havocs, while sweaty, are conquered through the spirit of jolly cooperation and it's always unfortunate to hear folks going after folks in a crew
I believe in the spirit of jolly cooperation
That's why I bring my strongest (read: stupid) builds into havoc
Why I bring my shouty veteran
SOMEONE needs to have some semblance of support and giving the team free temp HP and instant revives are real nice to have
I don't know about triple health but there is a zealot build I found stamina and 2 health neat on, chorus and the martyrdom HP ability regen one. Cause you'll have tons of HP and the times you're taking HP damage is when you need chorus off cool down the most and it takes like only 1/4th of your HP to get it off cool down from max cool down so it's often less than that
My opinion is 4 players alive is usually better than only you being alive with the top DPS build
Chorus makes it so you pretty much never need to do a shroudfield clutch cause your team should be alive
I was reading up and, who would ever think dueling sword struggles with armored enemies? That's the EZ one tap crushers weapon
oh shroudfield wasn't even in the picture
yeah it was uh. (slurs) ||console player who kept calling me the nword, soft r|| like lightly but, was really surreal
the thing is the dps isn't even bad
vet and zealot don't have to sacrifice melee potential to be fully kitted support gamers
Some motherfuckers need to be beat up more and it shows
sure it can't mow a horde down if you pick ds without flamer but you don't need 3 dedicated "my main job is killing horde" people in one party
I think it was more a cultural gap thing
I've also had people tell me to (cw SI) ||off myself|| also 'jokingly' some other times after I kill an enemy that they wanted to kill but weren't actively fighting. idk why people get so heated over stuff like that :/
They're overgrown babies who were never told no or disciplined
idk I think behavior like that is often caused by too much, too excessive 'discipline' that teaches them it's fine to be cruel like that
It can be both tbf
An excess of discipline turns you into a shitty person just as easily as a deficit of it
Never a good sign your drop in level three game turns into baby's first fps.
<@&1042950387478560878> Who wants to Sunday Tide a bit
darktime ๐
I mean if you wanna do scryers and staff I would recommend either Electro or Orb Blaster staves
its a bit scuffed even with the "don't blow up" node but it is very funny
warp machine gun
I second electro
because electro can be built as a left click crit machine even without scryer's
I like voidblast and rectangle shield for slow and steady pushes and electro surge crits push out like triple the raw damage albeit single target
Electro is just the deadly minismite
It can cc lock ragers and kills most weaker enemies quick
LMB crits with the dodge on crit talent to ranged attacks let's you laugh at gunners while you have targets
I've seen it melt crushers also
As long as they stand still it does it all
I'm gonna hop on now if anyone wants to do some auric damnation quickplay
(although the game is giving some warning messages about slow servers)
scriers is the gun psyker ability for me
with crit build recon las you can stay in it forever
It's very good with either recon las or vraks infantry autogun
I am too support-pilled and tend to use revolver/bolt pistol and bubble for my gunker
bubble gunker is fun
Introduction Hello! My name is Juras, and I am one of the character artists who worked on enemy character art for Warhammer 40,000: Darktide. In this post, I will go through some of the major areas we had to tackle when working on the enemies of Darktide pre-release, and give you some insights into how we overcame certain challenges with a (quit...
Holy shit it's the legendary poet Sappho, widely renowned for her queer poetry and originator of the modern meaning of lesbian
my zealot after chastising an ogyrn for not completing their fancy word:
lesbean, lesba, lesbiab, lesbos- girls
Les Lesb lesin lesbin uhhh girl gays
that'd be a really funny full skit actually
ogyrn struggling to say a word, the zealot saying it with confidence
but then another squad teammate walks by and they start stuttering while the ogyrn just says what they're trying to say clearly with a "I'm helping!!! :)" expression
"Sah! Wot's a les... le... lez... less be... ah, grot it!"
"A lesbian is a girl that likes other girls ๐ โ๏ธ, slab. The emperor grants us the wonder of many emotions, from love to contempt."
...holy shit, dude, I think you need to go back to boot camp
How is he missing a sitting duck laying on the ground not moving, full salvo of lasers just sailing overhead
classic ken ashcorp quotes
are they shooting at you? they might be shooting at someone behind you
๐ค I've seen some weird targeting with nets, I think it might reduce threat but not cause retargeting
the alternative is probably that they're shooting at your normal hitbox, not your netted hitbox
okay :3c
joined and then immediately got told something irl is happening in 15m lmao
for future reference, how do we usually connect ingame? friendcodes?
Yeah Fatshark friend IDs are good
I'll be around in 20 minutes
are you afk or do you just not have a mic? @twilit cradle
some rager weapons do, I just think it's funny how the blade edge is just floating due to weird LOD/low poly models
Clearly this is Warp trickery at play
I think the funniest thing I've seen was being able to see out of the starting plane in rolling steel
only screenshot I managed to find of it
gives a new meaning to "held together by hopes and prayers"
There any zealot talents that let you draw weapons faster?
Beyond animation canceling with a knife
Nah, just Veteran - the Zealot has to balance draw times with weapon choices e.g. taking a combat knife with a bolter
I assumed wam meant blades of faith.
No, I meant methods of speeding up weapon draw animations outside of blades of faith
the answer is no to this, you didn't miss any
so realistically your only option is to use weapons with quicker swaps (as clem mentioned) or animation cancel (as you mentioned)
do you have a problem you're trying to solve or is this just for qol?
Flamethrower
<@&1042950387478560878> Who would like to chill tide on a weekend
sure
Moebian 21st is back on Thursday:
https://forums.fatsharkgames.com/t/hotfix-61-1-6-8-patch-notes/105296
Hey Everyone, Return of the Infected Moebian 21st - LIVE EVENT A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter. We thought weโd stopped this mess after that trouble at the cathedral. Well, you know what to do. Play missions with a set of ...
๐ค huh. they're in havoc so, feels a bit weird
however excise vault is back and I am. unfathomablely excited
only got a taste of it before it was disabled
(I'd also consider them the least impactful havoc modifer, and the 'armored' is a misnomer- their stats are massively increased but their head isn't any more armored...)
They're kinda funky because they have the scab bruiser HP and flak chest /unarmored head and poxwalker hit mass so whether to to for flak damage or not is a call based on if you can tag weak bits
yeah I was gonna comment just "all scab bruisers: the modifier" but wasn't sure if it was that close
Yeah it's 625 HP for both bruisers and Moebians on Damnation compared to 375 Infested for Poxwalkers
๐ค although this doesn't show the difficulty scaling so I can't even compare it to the other charts I ahve
Gameslantern has good breakdowns
yeah was looking at that for scab bruisers
it looks like they're generally weaker than scab bruisers in stats such as hit mass, stagger resist, and speed
Yeah 3.5 mass per bruiser adds up quick vs 1.5 on the 21st
even if a modifier was "all bruisers, no lighter chaff" that'd probably not be that big of a deal for havoc
the speed at which they close would probably be the most impactful change, since the meta horde clears just. do not care about hitmass that much (flame staff and flamer)
oh and trauma staff (although that's more mixed in purpose)
would certainly gate out the less meta clears, but I feel like that'd be serving havoc's goal of "you need different builds based on modifiers" better than the actual effect of "you need certain builds based on the global penalties"
I certainly wouldn't mind if the "glowing enemies are resistant to guns" modifier came with more ammo to counteract the global penalty
I do foresee this being impactful in pubs though so I might actually have to make a hordeclear build myself
imo the global modifier ammo pickup modifier should be like, halved, and also apply to survivalist
then you could have a different modifier that's "Supply Scarcity (ammo pickups spawn less)" that's the "survivalist and staves are good" modifier, like how blight is "you need to bring beacon probably"
I'm not sure if that's good as a final end state to havoc, but it'd at least do what they want more and be less dumb than we currently have
man I always forget how few modifiers there are
only 4??? and you get 2 per mission? insane
Yeah a typical Auric mission has about 1600% ammo count over the mission (800% being 2 ammo boxes and then on top of that 1600% add 400% being starting ammo) and Havoc 40's -85% modifier means it's more like 700% total for the mission
meanwhile I usually never need to pick up ammo if there's a survivalist vet so it's like no change for me ๐
and that's not a havoc build thing, I just use the gun for specific things and melee everything else naturally
Yeah on a typical mission survivalist gets about 100 procs so that's another 400% ammo
This is just anecdotal data from counting bullets shot with the scoreboard mod
does this account for tins and bags as if they counted for another ammo crate?
๐ค it feels like there's way more ammo than that
hm I also have the scoreboard mod, I should check
I think I have it set up to include ammo taken/wasted
however a lot of ammo bags just get ignored...
Yeah each tin is 16.67% ammo and each bag is 50%
I think this is a general play problem, the people who need ammo aren't always running around everywhere, meanwhile the people leaning into melee get to see all the ammo bags despite not needing them, because they walked over there to kill stuff
like not necessarily a problem with the players, just a problem that arises from how the gameplay is structured
Yeah it doesn't have a bullets fired counter, you have to count starting ammo then ammo picked up
that's the thing I'd think would be measured anyway though? since we're trying to gauge how much extra ammo is present, not the ammo expended ๐ค
My record as gungryn was 6500 rounds fired and I think I can hit 7k these days
that's with lucky bullet and heavily dependent on the gun's own ammo economy
Yeah lucky bullet adds 12% so you gotta do that figure manually
like a rumbler will fire less rounds but also get less from ammo pickups, whereas a full auto gun will get more from ammo pickups but need to shoot more
I think it'd be easier to just look at the "ammo picked up" stat to determine how much ammo was picked up
Yeah you prorate it by starting ammo count to get the % amount
I just counted bullets because I'm an accountant mindset
Shock trooper node on Vet enables another 25% multiplier on overall ammo efficiency because of the proc cooldown when full auto, much higher efficiency on helbores
I have a friend with that and a laser pistol, where they don't really need to pick up ammo since their own survivalist covers most of their needs
it's made to be run with a zealot flamer so they can get the ammo packs, but when we ran together I was still using the vigilant autogun and only really needed survivalist- and then there was still the psykers who don't need any ammo at all
which worked out really funny
Hitting 1HKO weak spot hits on elites with a vigilant auto is super potent when eight billion gunners appear
I like it because even if you don't get weakspot hits it'll stagger and you can keep firing to secure the kill with less risk of counterfire (and also this works if you're being suppressed or in melee and don't have time to aim)
it kicks like crazy but you can generally still keep it on-target enough to finish stuff off even from a long distance
anyone want to do auric event? pubs have been more insufferable than usual today
Yeah, sure, I'm down
sent a friend code
Gimme a mo
after maining crusher for nearly all of my zealot playtime and going "damn this is really underrated"
videos going "damn crusher is really underrated" started flooding my feed
summons youtuber with my mind
truly a google moment
I'm still addicted to ds4 and vigilant autogun
but vigilant autogun showing some cracks after more use in 30+ havocs
anyone else using weird weapons?
I like using the Mk. 1 revolver
The one that lets you fan the hammer
Yeah sure it objectively sucks and yeah sure the Mk. 2 is better in every conceivable aspect but consider
It is INSANELY fucking stylish to Dirty Harry a mf with the fan-hammer alt fire
Also fond of the Mk. 1 recon lasgun
Because I just love things that go "BRRRRRRRRRRRRRRRRRRRRRRRT" and that thing has a batshit fucking insane ROF, I love it to death
heavy infantry autogun
it is the Assault Rifle of all assault rifles and boy is it good at everything that isn't armour
I should try using it on my Veteran sometime
I like my flamethrower too much to sacrifice it and I prefer force staves on psyker
Cause like, why the hell would I use a plain ol boring gun when I can set people on fire with my mind
Vraks Infantry on a Psyker was loads of fun due to Scrier's Gaze
I know Scrier Gunker is supposed to be insanely cracked
Vraks has really good weakspot/crit properties and a giant magazine so you dump 90 rounds into beefy things and crit for most of them
crits clearing peril to keep scriers running, then you also have disrupt destiny for more weakspot effects
That does sound fun... maybe I'll set my magic mind fire aside and give it a try later
something I find tragic is that the smite nodes that electrifies on heavies and make electrified enemies take more damage don't interact with shock maul more damage to shocked enemies blessing
and the damage vulnerability is a separate "enfeeble" that only smite applies, not electrocution from other sources
yeah the smite nodes are pretty weaksauce. afaik the only one worth taking is Lightning Storm (+1 jump) and even then the real damage comes from running Empowered Psionics (+200% damage, +50% faster spread)
"Your heavy melee attacks electrocute enemies hit, damaging them."
I highly doubt that amounts to anything meaningful when psyker heavy melee attacks are already various weakspot nukes (most swords but especially dueling sword) which just kill the target in like 2 hits anyway
Aye
It just ends up being useless because like half of psyker's melees are just "Fuck You, DIE" on heavy attack weakspot hits
Especially the new force greatsword, that stab that it can pull off is fucking nutty
...I wonder, actually
Does it apply to the moonlight greatsword beam it shoots
Because if it does that seems like a use case for it
Spamming laser cuts to electrocute an entire horde
But at that point why not just
Use Smite
The special isn't a heavy attack no
On its own it isn't, but if you charge it for a heavy attack
Even then the arc itself isn't
It has its own properties
Kind of a worthless ability
enfeeble gives it faster spread and less time to apply heavy stagger on release iirc
but like, it's smite
It's decent on a high cleave Devil's Claw because the heavies gain like 100 damage vs mooks from the lightning proc but yeah it could be better
yeah ultimately smite just isn't that kind of tool. it's a great tool but not for that
imo the throw on release is the best part of smite
but improving that isn't where my perk points are going
sometimes putting the entire room on pause is the play
sometimes you just need to LMB zap a pox burster from 20m away to detonate it
Or stun a hound pack in the horde, maybe
There's going to be that one dog that jumps during a short window where it won't get zapped
Is Smite worth comboing with an Inferno staff? Or do they just kinda make each other redundant?
Vaguely wanna do an elementalist-type build
It's pretty redundant. Smite's power is staggering rooms, inferno staff can easily stagger crowds with LMB or RMB. I like either Brain Burst or Assail instead because those do something that the firestick can't (deal with long range single targets)
Aye, I'm presently running Assail on my fire staff build, it's nice
Wish it had a node that made it a little more single target-focused
yeah, it also has a clip reload iirc
so it isn't as painful to reload
I think it actually is better than mk1 at deleting armored enemies at close range, the issue is just that if there's a crusher ball there's going to be so many that you need to melee half the group (because they'll advance too quickly for surgical stacks or reload time), and at that point why not just save some ammo and melee all of them instead
More ammo overall too
would anyone want to do event aurics in like 10m?
bleh
really wish they'd double or even triple the minimum level on everything (although levels over 30 aren't used in the base game so I doubt it...)
I think level 30 should be when damnation unlocks, maybe 60 when auric heresy unlocks, and 90 when auric damnation unlocks
I can't find any source of the non-auric level requirements online (darktide has a fandom wiki and gameslantern is more for resources) but I've been told normal damnation is like. 12
this would be annoying for multiple classes so I could see it getting partly waived for new characters
but nearly every time I see someone lower than level 40 in an auric when I don't have a friend I have a bad time
and I can't really blame them because the game is horrible at signposting difficulty
90 for auric damnation
levels are go way faster than you'd expect once you start playing games at that level- like 1 level per game
admittedly it's very flawed since a lot of game skills are shared per character
(at least by the metric the mod I'm using is using, which doesn't scale xp per level past level 30)
ig my fundamental problem is that many people skip to the highest level they have avaliable and then only play that
I think this would work out to only needing like 30 completions of damnation for auric heresy, and then 30 completions of auric heresy for auric damnation
honestly just 10 would probably do but idk the math for that and failures do give xp
auric damnation is just regular damnation with a bonus modifier
You can get Auric runs in regular Damnation if it rolls high intensity
yes I know
however I think those should just be removed from the mission board (or at least the ones with hi intensity + another modifier)
and probably remove the 'hi intensity only' from the auric board
even setting aside skill as a factor, when a player reaches level 30 for the first time they probably won't have gear at 500 stats, or decent curios, and they'll probably have 2-5 talent nodes that effectively do nothing but look like they're good
and jumpscare damnation hi shock is just awful
bleh there's so much other complicating issues I admit just a level cap would be a bad idea
hi intensity alone doesn't merit even a third the level cap I described
open game
update disabled my mods so I had to actually walk to a vendor
close game, go cook
they should hire me as some sort of tester as an extremely jank tolerant and dedicated player but with no temper whatsoever for QoL
qol is illegal in darktide
the diagetic walking worldspace ui seems to be a trend in games meant for crossplay
I hate it, it wastes so much time
I wouldn't mind it if there was anything at all happening in the hub and it were a kind of game where I don't visit it as often
but I have like 3 places to be after every match
and just No
yeah curio progression is mostly just how often you check the armory ๐
luckily this update didn't break the modloader so you should only need to run the batch file again
Speaking of curios
I'm looking to replace my +wounds one on my psyker, should I go for +toughness or +health
depends, usually +toughness will do more mileage over time but +health can make spikes less likely to down you outright
if you don't have a +stamina curio already I'd suggest trying it out, although psyker can get by with the reduced toughness regen time and kinetic deflection for blocking, I think it effectively buffs kinetic deflection since the stamina % per damage is smaller?
I'll give it a shot, sounds handy
Though I already have so much block cost reduction that I never really have to worry hugely about it unless there's like
An entire gunner squad laser-focused on me
And even then I can just duck and cover
Or pop bubble shield
ah, you using the 'block ranged attacks'?
for me block is mostly for reviving and panic blocking crushers and maulers when I get stuck
psyker in particular can do crazy saves without too much personal risk
Assail, Smite, bubble shield, kinetic deflection, inferno stave, moonlight greatsword slice, all sorts of shit
I think lesser hordes have more danger due to not being able to get close enough to your revive target to initiate the reaction than their damage output
it's mostly like, ragers, maulers, crushers, ranged enemies who aren't blocked and thus go to toughness ime
Aye
Though with ragers I can pretty consistently just knock them on their ass with the force sword's guard shove
I end up solo reviving with shout and chorus a lot- chorus takes a bit more timing but is often very doable
how much stamina does that cost? and how much do you have already?
because I remember my meme 'vet larping as gunker' build not running a stamina curio made pushing a bit painful if I had to do it more than once in a short span
ah, that's nice
Though it has a weird quirk of not being usable when you're out of stamina
do you know how to restore stamina while still sprinting (mostly) by chaining slides
I did not know that was a thing but I did know about slide chaining
I only ever use it when I'm moving batteries though, it's kind of annoying to do
yeah bind slide to something that won't break your hands
vet with 2 stamina regen delay nodes, and basekit psyker have a low enough delay to start regenerating stamina before your slide finishes
if you slide at the right time you can generally go neutral (although you'll take speed loss, esp. if you do it too soon), and with minor curios you can easily get to the point where you regen more than you spent sprinting to start to slide
I generally prefer sliding a ton over sprinting because:
- sliding is dodging to ranged attacks and so getting used to sliding a lot will let you approach ranged enemies without much damage
- keeping your stamina high at all times ensures you'll be ready to push/revive when you need to (less of an issue with your build)
so if you do the slide spam thing you can definitely get away with no stamina curios
I run either 3x toughness or 2x toughness 1x stamina
I like 1 wound and 1 toughness / health and a +3 stamina
Stamina I find is also very useful for revives
Having the extra max stamina might mean the difference between taking HP damage or not during a reviving
Ogryn with 3 +21% health curios and +5% health on each one wins you the game
Laugh in the face of poxbursters
Who let a loyalist flamer on board??
ime toughness is better for that, although probably pretty dangerous to do without active buffs
also I am On if anyone wants to do aurics
The tldr is poxbursters do x2 toughness damage and always do 35% corruption damage to HP which makes having high toughness not really useful so HP is more valuable specifically for poxbursters
I've taken 0 hp damage from poxbursters a lot ๐คทโโ๏ธ
although typically this is with a little extra boost from chrous (like 1 or 2 pulses)/shout
idk maybe I'm misrembering, I'll have to test
maybe just a gold toughness thing tbh
the follow up post says you can: (and also goes back on pretty much every assertion they made)```People who stated that Corruption damage taken from Poxbursters can be completely mitigated by toughness alone were correct.
Tested on a lvl 30 Ogryn in Damnation+ without being affected by Veteran or Zealot defensive abilities.```
my "vet larping as gunker" was marksman's focus stamina regen on weakspots, the node that drains your stamina for crit chance, stamina regen on dodges and a ghost heavy laspistol
consider depleting my stamina building peril if you will
yeah, just did it in game with vet entirely by accident with no shout toughness
I think spillover is also a generally significant factor when dealing with other enemies as well- ie the difference between having 1 toughness left after a crusher overhead or sniper shot is significant because if you had zero left it's as if you didn't have any in the first place
Man
I wish that we got the box art characters as mission NPCs instead of level 1 veterans
Like, the models are there, why not go for that instead
They show up in the prologue mission to bail Zola and you out
Yeah that too
They exist in the files, they're fully fleshed out I'd presume, why not make them the bots?
Or maybe something like Vermintide's bot system where you just have one of your other builds running around with you
the veterans actually advance in how much bling they have
however they have no talents, and I've been theorycrafting stuff they could have and be effective
I think 'other builds' doesn't really work in darktide because it pushes public lobbies so hard
and also not all my builds are sane, many would perform awfully on bots who don't use abilities or blitzes
I think the low hanging fruit that would massively improve the bots are:
- make bots sprint to catch up to players without using stamina, if not in combat
- make 2 bots 2 humans have each bot pick a human to buddy up with instead of alternating which one is the only player allowed to have teammates
- give them shout and make them use it if it's off cooldown and they have 50% or less toughness
- make them drop a shredder grenade at their feet if they're surrounded (with a 30s cooldown between attempts), and use demolition stockpile to refill them only; alternatively have them krak bosses to make up for them being completely awful at bosses
- make them not trigger demonhosts (almost all other changes would make this more likely, but they're not the smartest anyways. they might not be able to trigger them already, I'm unsure)
I think vets are probably the best class for bots if they do get talents, blitzes, and abilities, since the other classes tools have conditions to their use that would be more complicated to use half-decently without any form of threat assessment/regard for teammates/understanding of mobility
chorus/flame or stun nade zealot, taunt/frag bomb ogyrn would probably be the two next best bets, but not great imo
<@&1042950387478560878> Who wants to blast the 21st Moebians on a Wednesday
Not a big fan of Wrath or glory as a system, But theirs a lot of surprising amount of lore within the game to use in a ttrpg sense. Itโs Neat ๐คทโโ๏ธ
...I forgot how abjectly miserable low level is
This is the least amount of fun I've had with this game in a while
yeah vermintide had the same problem
there are no enemies and you have no build
for longer than reasonable
At least with Vermintide you got a good selection of weapons and gear
I'm stuck rawdogging it with a shit-tier stubber, a power maul, no curios, and all of 10% toughness DR
yeah in VT gear stats were all damage and stagger related
the 7% attack speed stat experience meanwhile
WOT ZOGGIN GIT WROTE DIS?? EN'T NO SUCH FING AS TOO MUCH DAKKA FOR AN ORK!
...sorry, the what insurrection
Krourk is an Imperial planet of steppe lands and high gravity, inhabited by an abnormally brutal and primitive population of Ogryns.[1] The planet is comprised of seemingly endless, arid plains with enormous sabretoothed fauna, more dangerous than any renegade insurrectionists.[3]
The Ogryns act as a source of particularly brutal and savage forc...
It's home to some particularly tough, nasty, and brutal Ogryns. And that's all by Ogryn standards.
Nothing to do with the Krork.
Ah, that makes more sense
Krork presence would genuinely be a horrifying prospect for everyone.
Yeah, One was enough to nearly destroy the (early) Imperium
And the one closest to attaining Krorkhood in current 40k is one of the scariest things in the setting
you can probably buy some stuff from melk to skip ahead a bit
and have a higher turnover in brunt's shop with your money from other chars
Thing is, The Beast wasnt even a krork
He was close to one, but still an ork
guys, which veteran tree feels most catachan to yall? Weapon specialist?
keystone or entire tree?
oh that's a world
was confusing it with the weapon named after the world
more specifically referring to the rambo guardsman battalions known as the Catachan Jungle Fighters
Catachan Devil Squads are all literally just dudes from Rambo
are they rambo with swords or just rambo
I have never seen any rambo movies actually, he could have a chainsword and I wouldn't know
but uh, probably pick a catachan weapon and build around that
devils claw or knife probably?
Rambo with both I believe
Devil's Claw makes the most sense given it's
Y'know, straight outta Catachan
Plus swords are cooler than knives
the knife is also from catachan
at least, one of the marks
True, but the point of swords being cooler stands
...speaking of, is this literally just a Mk. VII blade taped onto a Mk. IV hilt
all the catachan weapons
the catachan standard for "knife" is everyone else's definition for sword tbh
idk the combat blades (all of catachan make) seem fairly reasonably sized?
For swords, yeah, but not for knives, which is what Catachanians claim them to be
the only ones brave enough to stab you with something less than a foot long
Mmmmmmmmm foot long
...fuck now I want Subway
Even though I know it'll be ass
Anyway
quick, think of all the gross nurgle faces to ruin your appetite
Lmaoooooo
think of the dreg tox bomber trying to seduce you with "grenades bring nurgles kiss~"
my brother in christ
What's the main difference between the Catachan sword marks?
I can't say off the top of my head which is which but it's how easy the combos are to access and chain
they're practically the same otherwise iirc
Yeah, on melee weapons, marks typically change combos.
I know usually for melee it's often "horde, balance, single target"
the real question to me for catachan theme build is if i want to be shouty or weapon spec, and then i gotta decide if i want to run shotgun or a 80's inspired braced auto
No saying you can't have two builds for the occasion
Although a Vet 4 stack with 4 braced autos and all the regenerating shredders is something I want to do some time
regenerating shredders?
and true, i just want each of my loadouts to have a different theme
rather than doubling up on catachan
oh the grenade right
thought you meant a talent at first
That would be a pretty cool talent name, yeah
The good news is both shotgun and braced auto work great with a knife weapons specialist
i think loosely my plan is braced auto, catachan devils claw, kraks, and invis
with weapon spec
Devil's claw goes great with Shred blessing for more crits for more rending
i love the counter parry for ragers
Real, why are you hitting yourself hours
The parry window is really wide
And parrying crushers overhead swings to assert dominance
And you shouldn't bother them but if you get a daemonhost on you then you can just parry it to death
<@&1042950387478560878> dark type hideo jame
hideo kojamea
hideo kojame? idk. i'm too tired for this ๐ญ
Kojima?
shout and weapon specialist aren't mutually exclusive? you can have both
probably demolition stockpile and demolition team, plus the shredder nades that have good aoe and crowd control
personally I wouldn't pair a team of 4 of those with 4 braced autoguns, I feel like you'll be melting through the horde faster than it can keep up but be vulnerable to longer ranged specialists and elites (especially snipers if they spawn in annoying spots)
would probably be good for the current event tho
Isn't one of those braced autogun really accurate on bursts
Snipers kind of die to a stray shot but the other ranged specialists get shredders grenades and no clue
I wouldn't say snipers die to a stray bullet, in my experience they can take a lot more than you'd expect, esp. at long range where bullet damage fall-off is in effect
in some maps they can be ludicrously far away (often outside the playable area or in a different section of the map that curves around), in other maps they're confined to just being mid range sharpshooters
If you got regen, nades, and shouting, you have the tools to buy you space to get crouch shots off, dodge and ignore, or close to better shooting distance I think. Especially when not playing auric or havoc
ah, was looking at it from an auric perspective
there's plenty of spots where ignoring and approaching are both impossible though
I think the most extreme example that regularly occurs for me is at the bridge before entering the coliseum with the blighted stims- a sniper can spawn across the bridge but not even inside the map, really far away
and then there's hab drayko where snipers will spawn in the area you went through and cover the phage tree, they're closer but more numerous and dangerous
i think you can crouch shot those, inefficiently mind, but its doable. Would just be a weakness of the set up
it's a meme team setup anyways, I'm just compelled to try to workshop memes into being good because I think that's even funnier
Finally managed to break through Havoc 20, playing all of 1 Havoc a week, now the fun begins at Damnation HP levels, middle tree Ogryn keeps on winning
Middle three ogryn is a boss fr
Foldable shovel with Thunderous/Skullcrusher and Heavy Stubber has been my go to
which kind, single or twin linked?
Mostly the single stubber for precision sniper removal - it's possible to kit one out so the minimum damage to unarmored will take out a Sniper at 70+ meters in one shot (two if they got the green glowy)
Need to level my ogryn
now you have the hardest part of havoc coming up: playing vanilla auric difficulty missions after you were lulled into a false sense of security by rushing through the 1-20 missions
I admit that hubris got me several times ๐
do note that both the damage reduction from pus hardened skin and the actual hp value of enemies will keep increasing, up to 1.5x base hp and 50% damage taken
๐ค at level 20 I think it'd be 1.15x base hp and 70% damage taken if this chart is right
which is to say, rip breakpoints ๐
Very good shout, had no idea about the HP buff hidden modifier on higher havocs, so that's something that can be worked around
a lot of other modifiers will also ramp up
and they're also really poorly designed, for example toughness is a flat modifier
so if you look at toughness, ogyrn will go from 50 base to 5 base, while vet will go from 100 base to 55 base
luckily ogyrn is mandated to get at least one +25 node
ammo is another one of the major modifiers, survivalist just completely ignores it though
oh and halved toughness regen speed, which I think only applies to coherency toughness
psykers also suffer from drastically reduced peril quelling... but it doesn't apply to automatic sources of quell
Leads to a 404 page currently but looks like an update is coming soon
Dev blog just went out:
https://forums.fatsharkgames.com/t/announcing-nightmares-visions-releasing-march-25-2025/105592
Of note:
- Mortis trials are kind of like a horde mode and the rewards include lore
- Havoc mode is getting tougher with 4 new mutators
- Ogryn gets a new talent tree, details at end of week this week
Hey Everyone, At the end of last year, we told players weโd be bringing out four main updates to Warhammer 40,000: Darktide in 2025. Itโs time to announce our first release โ Nightmares & Visions โ will be released across all our platforms on March 25, 2025. What can players look forward to for Nightmares & Visions? As part of expanding conten...
A whole new tree? Damn let's goo
..Nothing for Vets?
...are vets lacking right now?
ogyrn definitely needs love
When relic blades, heavy stubbers, and force greatswords came in, Vet didn't get any toys
True, a proper horde mode has defense construction
I'm scared
Scared they will kill my boy, scared they will take my immortality away
Also huh, rogue like game mode
I didn't expect that
Trying out the thunder hammer
Holy shit this thing is fun
I cannot believe I slept on it for this long
It's very fun
Fucking love charging it up, charging forward, and hitting some poor sumbitch with the wrath of God's hammer
And that BOOM is just
Ogh
Peak
what build do you have that's immortal?
fair
I think they have the juiciest talent tree rn tho
so much below the abilities is good that some builds don't even get keystones so they can get more of those nodes, and other classes don't really have anything approaching that
kind of worried that another gamemode will split up the playerbase even further, esp. since havoc only came out a few months ago ๐ค
Wasn't their explaination was that veterans new toy needs more time cause it's something more complicated development wise
Or is that old news
All but one toughness nodes, shout, bleed on heavy attack, resistance from bleed, two toughness damage reductions, middle keystone.
Shield and the big fuck off gun I forgot the name of
Is pretty fun
I have like 100 hours on that build alone
The only thing that usually is any threat is nets
I should try keystoneless ogryn before the rework
I have a suspicion it'd work out pretty ok
It's ok
Some would joke that that's Feel No Pain Ogryn and I maintain it's my favorite tree these days when not running Gungryn and hoovering up 1200 ripper rounds
Running a toughness regen build on FNP ogryn makes a big difference in big shootouts
I find toughness Regen kinda lacking since it's so easily interrupted
Yeah it's feast or famine because it really helps during downtime between packs and is tough during hordes
I've completely abandoned it lately, there is just better options imo
+78% health ogryn for big gains
-# note that toughness regen is also nerfed by havoc ๐
feels bad being so negative but. ogyrn just isn't allowed to have nice things
Luckily those modifiers are additive so 2 curios with +30% should do the trick
๐ค hm, if they're all additive I wonder if that means this doubles (or increases since math is weird?) the delay off toughness regen as well as the speed, since the curios do reduce that
the thing is that the other players need to have toughness regen as well and they don't really benefit from the aura for it- so the teammates are probably granting ogyrn recharge from bubble and chorus anyways
Haha, turns out the curios buff it both additively and multiplicatively while the havoc mod is only the additive nerf
huh, odd
... it's so dumb this is a hidden modifier when it makes certain builds better than they are relative in normal gamemodes
I wouldn't mind the hidden havoc mods as much if they just made them public
it'd definitely help a lot
I had an ogyrn in like a havoc 35 recently that ended up taking 600 % ammo or so plus 4 ammo crate usages (so around 10x their max ammo total in pickups out of havoc); they had rumbler and were putting in work killing everything
my build is fairly ammo-light and the other two strike team members were staff psykers, so it worked out
Rippers, Rumblers, and Kickbacks are wonderfully efficient blasters
I'm wondering if they'll give ogyrn some way to generate ammo?
I wouldn't say efficient, but perhaps effective?
I guess I mean more time efficient than ammo efficient, haha
Go full Borderlands and have Charmed Reload magically regenerate ammo rather than reload
I was thinking it'd be kinda thematic if they had an aura that partly shared ammo pickups while in coherency
but that'd probably feel like a worse survivalist, esp. if other team members don't need ammo, in addition to being more annoying to use
I think if I was giving Ogryn a new aura it'd be an aura to add bleed stacks to melee hits
hm. not sure how I feel about that
how many stacks are you thinking?
2 per hit and it raises the bleed cap from 16 to 20
I speak as a biased Pierce/Blaze Away kickback user
Really I just miss the patch before they nerfed bleed stack and bleed damage amounts
yeah bleeds that aren't shredders are very underwhelming ime
which is almost a performance issue because it means things will have more bleed stacks for longer and drip blood everywhere
Oh yeah that's a no go then, yeah when you throw a shredder into Poxwalkers you can see the chug happen
my personal theory is that it wouldn't be nearly as bad if the vfx didn't scale with the bleed amount
it makes the enemies that can largely shrug off bleed (scab ragers, crushers) use so many resources for so little effect, in addition to the short-lived geysers on the poxwalkers after a shredder
Brittleness helps bleed quite a bit which is why I like to combo it with Thunderous melees
Logging on in 5
As a zealot main, having a teammate put bleed on everything that isn't one shot is good. Blood means 30% extra crit
Using bleed as damage I can only think of knife and uncanny
scourge my beloved
there gets a point where the excess bleed starts are causing me to miss enough that my dps suffers more than the crit bonus and the actual bleed damage
no idea where that point is but I've hit it a few times
Ogryn notes are up in parts 1 and 2 of the dev blogs, part 3 has general notes (Devil's Claws and Helbore bayonets get some extra stabbing)
https://forums.fatsharkgames.com/t/nightmares-visions-early-balance-look-dev-blog-pt-1/105587
https://forums.fatsharkgames.com/t/nightmares-visions-early-balance-look-dev-blog-pt-2/105589
https://forums.fatsharkgames.com/t/nightmares-visions-early-balance-look-dev-blog-pt-3/105590
This might be either really good, or actually a nerf
Well
It's definitely a buff to damage and gun ogryn
But it might be a nerf to tank ogryn
Ok they are cooking
Wait hold up
Is
Is this as good as it sounds ??
Yeah it'll apply to stuff like the toughness regen while bracing a gun
Yeah so it won't make the 20% toughness on melee single/multi hit bigger but anything that's toughness ticking up 1 at a time counts
I already liked middle tree so the dev blog is a straight win for DPS and Don't Die ogryns
Yeah it's super anti-dog insurance
That's actually god tier
This is actually a buff still, especially for shovels and knifes
Yeah I was having to take Confident Strike a bunch and this might cut down on it
Ok fat shark
You're not cooking you're making a damn bbq
I love this
I'm still scared the over toughness and toughness damage reductions might be lowered but there is a lot here that makes up for it
Some stuff is really really good
Now to only wait
โFor those with either great or poor precisionโฆโ
*Big Friendly Rock Replenishes a Charge if you hit an enemy Weakspot or hit no enemies. 5s Cooldown.```
Counter Sniper Ogryn engaged
This feels like a pretty significant buff, especially if you were already running confident strike and so you were sometimes doubling up on toughness Regen anyway on heavy attacks
Shield especially has such an enormous horizontal heavy attacks that it was easy to get confident strike on a single heavy against a horde
Counter Sniper Ogryn engaged
Fixed that for you
I foresee many 4 ogryn games in my future
Live footage of every Valkyrie in the Mourningstar on March 25
While I am sad veterans are not getting the melta gun... yet this update seems cool. I really really hope the new game mode is worth it
.
Hey Everyone, Ahead of our Unlocked and Loaded update last year (aka Itemization), we released the intended balancing changes ahead of the rest of the patch notes. The idea was to give players a sneak peek ahead of time, and to allow the players time to give their feedback. Weโre doing it again. For Nightmares and Visions, we will be including a...
finally
iframes (ish)
I think that was the most requested change I've heard when talking about ogyrn balance
very weird comment? there's several effects that restore either a percent or a fixed amount of time instantly
Instead of getting 48% back when deleting a 12 pack of gunners or ragers with a frag bomb, it cuts it back to 9% per burst of 3s
there's a bunch in the new talents that has me scratching my head a bit
iirc it's when allies do it
also another talent for stun immunity when ogryn already can't really be stunned let's gooo
but psykers already have a node to do 5% across your whole team
I've seen some examples of it, it can happen, but mostly only when their toughness is broken which causes a greater knockout
It's either you or an ally
I think all the things that can interrupt an ogryns revive are also going to, with all due respect, just kill him
fun fact: ogyrns have a passive that reduces the amount they're pushed when reviving or assisting
due respect to the ogryn
I've probably had more revives be canceled due to that than actual damage as a non-ogyrn
honestly I'll settle for an ogyrn every 3 missions
would be a huge change from what I normally see
I find this image hilarious
because of the default icon being the psyker combat ability icon
woe
ogyrns are very good at venting shriek
letting a class just. pick which blitz they want also sounds so comfy
That seems like a lot of nodes on the bottom subtrees
I thought that too at first but I think they're just more spread out (at least for the non-keystone ones)
ooo gameslantern already has it up in their build editor so you can theorycraft builds in it!
https://darktide.gameslantern.com/build-editor
Ogryn is LOUDEST and SHOUTIEST! Ogryn is BEST at shrieking!
I'm genuinely curious how this turns out
Some of it seems great but there is also some nerfs which I don't get
I'm most scared by how many toughness DR and regular DR nodes they took out and how many flat +toughness are gone
Yeah half of my ogryn time is chaining toughness regen from heavy melee going from gunner to gunner to stay ammo efficient so curious to see if it can still tank good
The worry would be that the improvements to mobility and dodging doesn't outweight losses to straight facetanking, which are probably more important in the gunners world we live in
Because Ogryn isn't getting any smaller or harder to shoot
i'll be real, i have no doubt this is an overall improvement, especially with all the weapon buffs lol
even just opening up ogryn's playstyle by taking emphasis off heavy attack spam is going to be huge
they increased ogyrns base toughness and dr to compensate, although someone will have to do the math on what the end result is
there's a node that gives dr against ranged attacks after taking a ranged attack which might help a bit
gonna be real also
at a certain point facetanking doesn't work and you just melt
I have seen exactly 1 ogyrn when playing a havoc higher than 30 or so, ever
they did pretty good but it was more due to killing everything with rumbler and using slab shield than their personal tankiness
Scootching out of Gunner fire will be easier with the dodge changes though, at least, because you can then just dodge through people to get out of LoS
Ogryn can work just fine in Havoc 30+, a YouTuber by the name of Reginald has done a bunch of successful Ogryn runs with off meta picks, but you need to be really, really on the ball and the class definitely still has issues
I'm curious if the builds are premade for the group
the ogyrn I played with took like, 1000% ammo (600% base plus 4 crate uses before havoc penalties)
which was fine due to how the group was structured but obviously not a consistent thing to bet on when pubbing
actually scratch that
wondering what the builds are in general ๐
HE'S JUST LIKE ME
https://youtube.com/shorts/ULYkBvWITeI?si=TK-20md_e6B2KRLX
I'm as happy as him honestly
To clarify, there is definitely more tankines in the skill tree now but with how it looks it might be impossible to actually grab enough of it.
But the accessibility in the skill tree massively increased so it should be fine.
I just worry slightly because ogryn is my favorite.
in that case I'd suggest plugging in your current build into the build editor and seeing if you get more or less nodes than you had before
Oh I didn't know a build editor was out ! Thank you
I do really want to see what happens if an ogyrn throws a rock every 5s forever at a weakspot
Same
If this tree is accurate then wow it's actually a huge buff, the toughness damage reductions is the same and it has 10 more toughness, with Planty of points to grab all the cool extra nodes.
I wonder how good the new stay close is because I really want to run that
also remember that ogyrn's base stats got buffed, effectively giving them a free +25 toughness node approximately a +5% toughness reduction (probably better than +5% since it stacks differently)
Yeah I counted those in
it seems to match up with this picture from the dev blog
unsure if they got the positions of the missing art nodes from another source or just guessed
probably even fine if they're scrambled about a bit
but like. everyone was expecting massive buffs
It looks like we got em so far
I'm sure the new stay close will be appreciated by teammates a lot more than the old one, at least
Yeah
Might not be as good for the boi himself
But now everyone can benefit from it
I'm guessing it'll be about the same considering ogyrn has a fair few talents to regenerate toughness that benefit from the new one
๐ค it might mean it's worth investing more in those than trying to run toughness regen on curios though
Am I blind
the heavy attack one (that now also works on light attacks)
Wait that applies?
"hit enemies"
it should?
it's a boost to all toughness gain afaik
I think it'd also work on the base 5% you get from killing an enemy with a melee attack
not sure how it'll work with rounding though
Oh my goodness
lmao
what missions have you been running your "invincible ogyrn" build in? I'm curious
Auric damnation, havoc 20-25 iirc
Bolt pistol's pretty fun, I quite like it
It's strictly worse than the revolver in handling but god it sounds satisfying
I think it has a fair few upsides revolver doesn't?
revolver is hella bottlenecked by reloading and bolt pistol has an aoe blessing
also it's surprisingly accurate from hipfire for one shot, I think more than revolver ๐ค
Perhaps, but there's not really a ton of point in hipfiring
You're not wrong about the reload though, Mk. 2 revolver's reload is positively glacial
Bolt Pistol is pretty nice with Puncture
also one thing I've noticed about revolver when you use weapon specialist to skip reloading: the ammo economy is downright atrocious without the lengthy reloads to pace it
iirc the most annoying thing about bolt pistol is how the animations don't cleanly tween with one another so it's extra susceptible to aiming issues from suppression and movement- the revolver gets it also a bit but you can just center mass a lot of the time with it
so if your gun is 'twitching' that's probably why
I find the bolt pistol to be a better build agnostic true sidearm which is pretty funny
what's more universal, an old and tested regular gun or a semi automatic grenade launcher
the answer will surprise you
the revolver reaches massively higher highs with investment somehow but bolt is never wrong
Got a health station battery to the end of the mission lmao
If you had told me when I started playing this that Psyker was going to be my UNGA BUNGA class...
try out greatsword + scrier's gaze + disrupt destiny, it's a very fun playstyle where you just run around like a madman cutting down enemy after enemy and then your sword is charged and SWISH you cleave an entire horde in half
This is precisely what I'm talking about. ๐
'UNGA BUNGA' in this case meaning "See enemy group, charge into enemy group and spam melee. Find new enemy group."
Disrupt Destiney is a weird kind of state where you just tunnel vision on the glowing blue enemies that stand out from the crowd. Kill one. Kill the next. Kill the next. Kill the next. Kill the next. It's like a battle trance where you don't have to think super much about where to go next. Also it lets you ignore smoke effects which is cool.
Jesus CHRIST why does the little shark cinematic when you open the game make your controller vibrate so violently
I've accidentally left my controller sitting on top of my PC tower twice now when it played and every time it's just immediately been like
BRRRRRRRRRRRRRRRRRRRRRRRRT
Scared the shit out of me
Half the reason I ran mods was to skip those intro movies, the other half being able to count bullets used per match
I'm back to the vanilla experience and it's peaceful bliss not thinking about just how many recon lasgun shots got lasgunned
I did it to save my fingers because slidetide was causing physical pain
but every time I see vanilla ui it feels so surreal lmao
not being able to see ally ammo count probably being the most significant difference
I'd actually forgotten you couldn't and that explains why people try to feed me ammo even when I'm at 100%
would anyone be up for some aurics?
Veteran gaming baybeeee
Hoot the karkin' booty
I've gotten all to used to knifespeed, other things feel slooow now. That and the delightful animations have it a nigh-constant companion
The secret inspect animation is a banger
Secret inspect animation?
Honestly kinda love Rannick the more I learn about him
Heโs so sassy
And kinda seems eternally miffed over having not been promoted yet
And quite literally every other member of the warband fucking hates him
Including the rogue trader whoโs ship theyโre borrowing
Someone who, if she wanted to, could shoot him with no legal consequences
She really couldn't
Rogue Traders have a huge range of autonomy and authority, but the big I is a different league altogether
Oh yah thereโd be many many consequences for offing an interrogator, but those would come from people taking issue with her decision, Iโm pretty sure in terms of authority she does outrank him
Nope, not while he bears the rosette
Ah, Nevermind though
Though in general sheโs still the owner of the ship and a rogue trader
Both terrible things to make enemies of
Oh yeah definitely
Also not helped by the fact I donโt think Rannickโs boss actually likes him that much
It's why it's such an awkward stalemate
At least he doesnโt like him
my group's pet theory is that the other techpriest speaks so slowly on purpose to piss off rannick
Turns out he doesnโt even do the whole techpriest talk thing too
In normal company he speaks like a regular human
But Rannick is here and itโs imperative to make him as annoyed as possible
Did a surprisingly fun Damnation mission
For some reason the entire time I just kept going "Huhuhuhuhu, hamber go boink" and giggling my ass off at it
Tbf it was kinda funny how well that hammer was clearing house, that thing is a beast
Just keep doing the weapon inspect and youโll get it
My personal record with the hammer is 12m of ragdoll fling
<@&1042950387478560878> TIDE TIDE VIDEO GAME?!?!
I gotta finish cookin' beans and rice so I'll be ready top of the hour at <t:1741737630:t>
Edit: Whoops, AFK thing came up, won't be able to game
rip
...my feelings on the knife are somewhat soured after attempting to do any degree of horde clear with it
Then again the one I'm forced to use has all of 12% first target so maybe that's why it feels so abysmal
Yeah the Mk3 knife is pretty much exclusively single target, while the Mk6 knife has pretty good cleave on the heavies. Unless you have bleed blessings the hordes will take a while - if you have like flesh tearer blessing you can wiggle lights and push attacks into a crowd and get the bleed stacks up.
Shotguns are good knife complements yeah - what are you using as ranged now?
Mk. 1 revolver
Yeah that crosses over with the knife on single target deletion - braced auto or recon lasgun or infantry auto are all good options too
Braced revolver can work pretty decent if you have one - it can delete 1 scab or dreg mook per shot and has extra ammo
Oh I was using the braced revolver, what I meant by Mk. 1
Ah, I knew that one as the Mk 14
Yeah instead of like hand cannon try one with sustained fire and run 'n' gun and you can use the knife for rending
I can never remember specific mark numbers so I just call em by when you unlock em
Mk. 1 for the first you can use, Mk. 2 for the second, and Mk. 3 for the third
I've been calling them the Green, Blue, (when there is a third mark) brown one when I talk to my friend that doesn't pay attention to mark numbers
Bolt Pistol is ideal for the knife if you want to keep movin' fast
A hair less power than the revolver for a lot more ammo and a lot of good amount of utility
Sprint and shoot feels nice even though I'm sure there's better options
The extra close damage that's basically always on is nice
knife and revolver works for rat shenanigans
Rat shenanigans?
being a little hypermobile fucker and dashing around the map
Ah, yeah
I tried doing that and almost clutched but for some reason I got like
Stuck in the block animation??
I'm not sure if the game shat itself or my controller but it got me capped by a sniper camping out on the other side of the map
...god I fucking despise snipers
"Don't have a super long range option? Go fuck yourself."
Yeah they can shoot from 150m out
"Can't countersnipe? I guess I get free potshots until someone with an actual ranged option notices and shoots back, IF anyone is around with an actual ranged option."
Killed my interest in the Flamer because those throwing knives have shitall range and are awful to try and aim anyway
At least with Gunners you can close distance, it feels like half the time Snipers set up in areas you physically can't reach
Anyway
I know from playing bolt pistol zealot that you can also do that with a bolt pistol, you run stupidly fast with them for some reason
Like I straight up just zoom with that shit
rannick is dense as a brick, would that even work
in dark communion zola tries to mockingly banter with rannick and he doesn't even seem to notice when he falls for it ๐
iirc the aoe explode and bleed blessing can give it okay enough hordeclear if comboed
also if this is on vet, I'd suggest trying out shredders for primary hordeclear and see how that feels
I just always shredder on vet in general, so versatile and available
yeah but I didn't want to point that out because people might want to use off meta builds
it really does just goes best nade -> best aura though which makes building anything else feel kinda painful
but I ran shredder/ds4/zarona revolver for the 21st event since my zealot's lack of hordeclear felt bad in that; it generally went fine
On topic of the shredder:
Interested to try out this buffed version with my gunker
just making sure, the bleed is on direct hit only, right?
Yeah the finesse multiplier boost is likely wild with disrupt destiny stacks
This is correct, good vs bulwarks and monstrosities and maulers
The bolt pistol explosion does about 50 damage which is about 1/7 a poxwalker and 1/4 a groaner
hm
maybe it was just absurd damage buffs then lmao
Ogryn has the Rumbler bleed stacks on explode except it's kind of impossible to use good because it applies stacks only on the close explosion and they fall off fast
at that point everything is just exploding anyway right
to be fair: bolt pistol with Leathal Prox and Puncture is the bread and butter with a frag nade vet
(BP/shovel/Frag vet is my go to for havoc)
Simple answer is you get weapon xp (mastery) by using it in mission or by sacrificing a bunch of dupes to hadron
Mastery gives higher weapon enhancement caps, the alt weapon marks, and points to spend on unlocking blessings
You can't upgrade blessings to level 4 off the rip so you do need to spread your points around
Ohhh, so now instead of repeatedly rolling a weapon to get a good blessing line up, you just get it high enough mastery and you just select the blessings you want?
Yeah you got it right
Blessings also now only cost dockets to switch out so it's easy to respec a weapon now
Sick
Though that does mean I got a lot more grind then I realized
How fast can you earn mastery?
One threat 5 match is like 34000 mastery points and each matching weapon sacrificed is like 10k so it goes quick
If you're more comfortable on threat 4 then it's like 20k/match
Also rn my weapons are 380-400, is there a way to get to 500 without just more missions run?
Power level is gated by mastery and 400 is still pretty dece
Once you get to mastery 18 or so you can bump to 500
I was consistently doing 5s before I stopped so I should be fine after I shake the rust off
Ah ok
Also man kinda annoying my psyker and vet are still so low
you can also brute force it by buying weapons with brunt's 'give me this weapon' feature and then upgrading them one tier to be sacrificable iirc
which should be fairly fast since you'll get the bonus for matching weapon?
no idea how expensive it is
also make sure to use the weapons you're trying to earning mastery in rather than relying on the other weapon, I think that's required to earn any significant amount of xp (?)
also note that you can get and use weapons higher than your mastery level, just not create them
the shop and mission rewards can end up granting a fair amount of 480's (some of which will have good stats, others which won't)
Melk also sells 500s good
oh yeah, that helps a lot
just note that which blessings a weapon has and what distribution the stats are are probably more significant than the overall level- although full 500's at least have minimum stats of 60
ohhhh ok
Whatโs the cap for mastery?
It's level 20
Thanks
Is there any meaningful difference between the Mk. III and Mk. VI power swords?
3 has an easier sweeping light pattern and 4 has a better single targe pattern iirc
But I don't use the power swords cus I don't like them so take that with a grain of salt cus that's off memory second hand knowledge
Attack patterns - different orders to the horizontal and vertical chops
The Mk 6 is a little harder to use but distinctly better; its power-up animation can be cancelled into a block, and its push attack is a stab with extreme precision damage that chains into an overhead light
That combo two shots Crushers with the right blessings and setup
Mk 3 can't do that
Just use the Mk6 once you get it
...also, related
This fucking thing needs a buff to its dodges BAD
Holy shit this thing's mobility is awful
I dodge ONCE and immediately start jumping, that is fucking miserable
...Wamly
Have you not seperated Dodge and Jump
Please put those on seperate keys
For your own sanity
Should be able to
You run any stamina relics?
Toughness and Health
...also the only ways I can change my dodge is by completely altering my controller's entire button layout
Fun
But yes dodge distance is the one balancing lever it has because otherwise it would be the defacto best melee weapon across all classes
I feel it being locked to one class kinda balances it out too
But also my "shitty dodge" weapon of choice is the chain axe to be fair
Particularly a class more geared towards ranged combat
Honestly- if you don't like the power weapon mobility unironically use the shovels lol
Shovels are funny, I'm tempted to use em
Devil's Claws and Chain Swords cleave good too
dueling sword is that, though?
It's a shame the devil's claws are kinda mid- I do love the mk4 but man do they not feel great against armor
shhhh (but yes ds needs a nerf- this is said as a psyker player that loved the thing before it became all class)
I do usually run chainsword, I'm just trying to branch out
...huh, weird, that message randomly didn't send but clicking resend instantly sent it
discord does that sometimes
If you want a bridge to the power swords I recommend the chain axe - just grab some stamina curios because you will be blocking a lot
Thunderous chain axe with veteran brittleness crits is fun for the whole team
have you tried tac axe agile light attack spam
it's basically worse dueling sword but it is very funny
I have done that on zealot- very fun
Tac Axes are a go to of mine on martyrdom charge zealot
now discord is doing that to me
was also having server issues in darktide earlier
guess internet is having infrastructure issues
Not fond of single target weapons
Fair dos
Ah shit sorry Dragon
In that case: try the mk1 shovel
understandable
at some point I think mashing attack counts as multi target tho lol
Lmao true
autoswing with the zealot momentum attack speed boost for maximum silly
Ah- I'm sorry I'm unfamiliar- oh wait "no ping" Ok that makes sense now that I think about it- sorry from me too
mostly just reply ping
I've had lots of bad experiences with it
Sorry
this is what I did before I converted to dueling sword because I absolutely cannot remember combo flowcharts
and the tac axe combo flowchart is just "light attack, always"
it clangs like hell but it actually has a better modifier vs armor than the heavy iirc
the heavy still does more damage
but the light loses less damage vs armor iirc
and goes out WAY faster and more reliably
that's the main barrier to me trying more weapons
my brain cannot handle figuring out what angle an attack is going to come from when I heavy attack with 80% of the weapons
and thus I become incapable of hitting things with it when it's most important
Shoutout to that one tac axe that's vertical heavies all day
I have made this mistake before and will again
It's why I got a mod that adds a dodge counter bar
So there's 2 different bars for stamina and dodge
I really should get to modding Darktide tbh
Is it worth running three ability cooldowns on my curios as a shouty vet?
I think it only reduces the cooldown by like... fiveish seconds? But I know that the strength of the shout is the spammability of it and getting to shout more often seems like it'd be handy.
Probably doesn't hurt if you're making good use of the shout constantly. Try looking at the opportunity cost of what you'd use instead. I know veterans love their toughness stats so that's kinda spoken for
doesn't hurt, but i will say that Shout has a pretty low cooldown already (especially without the revive talent). Overall down to preference if you ask me
Yeah the difference between 25 and 30 seconds isn't really that large
Yes
Unironically having shout ready seconds earlier is great for consistency
yes, those are very meta
shout is best spammed very frequently for more gold tougness uptime and cc
it why shout is in top 3-ish abilities in the game
๐ค vet also has a node to reduce ability cooldown and psyker has a node to reduce other's ability cooldowns; I wonder if those activating a lot makes the curio perks better because the curio perks apply instantly every time the ability goes on cooldown (they work by reducing the max cooldown time)
I'd say do what salad said: compare to the opportunity cost
you can have 3 toughness nodes, 3 ability cooldown nodes, and then 3 of whatever else you want
or combos of that
you might still have space to get the other things you want without significant compromise
Howโs the twin heavy stubber gun ogryn build?
It's great with rending and gonna get even better with buffs on the 25th
Depending on the stubber mark you can expect to shoot 3500-6000 rounds in a non-Havoc match
Oh Jesus
I thought ogrynโs gun tree wasnโt getting changed much?
I could never quite gel with the twin-link
it's not as powerful or sustained as its inaccuracy would suggest so like yeah it is a perfectly good gun
when I happen to be hitting
I hate missing in general though so that's more me than the gun
I run the laspistol extensively despite its shortcomings because it only misses when I skissue it
The raw damage will be similar and there's more crits, bigger crits, more toughness damage reduction from ranged, more strength from friends getting hit, and more reload speed, so it'll be easier to blast back
Crit laspistol rules as does Ghost/Between the Eyes laspistol and Raking fire hipfire laspistol
yeah I have a vet build I call the lorewalk
ghost laspistol with spend stamina for crit chance and regain stamina on dodges
Oh nice
Extra rations all around
ah yes but the shovel is sharp
...how rare is this? I don't recall ever seeing any +Stamina curios that go beyond +1
i think you can hit +3
...oh come on now
Which would hurt carapace armored Ogyrns more? A stubber meant for heavy fire against tough foes or someone with a knife and a lot of faith
Or I guess more apt is bolter vs knife
It's 40k, whichever has more purity seals wins
Does the knife even have any scripture hanging from it
Can't believe the bolter skin doesn't even have a candle or wax seals on it
I don't think the relic blade does either, and it's whole thing is it has huge cultural significant. I think we got a knockoff
We really did
You can tell where Fatshark put their effort in for the mastery skins
it truly is remarkable the kind of armaments we hopeless penal dregs get access to
power swords, force blades, thunder hammers, relic blades
these things do NOT belong in the hands of some random bozos
I think +3 stamina curios are by far the most common "maxed curio"
it's +3 stamina, +17% toughness, and +21% hp
getting them is mostly a matter of checking the shop a lot: I'm not sure if player progression plays a role or not
if you care about curios I'd advise getting the main menu mod so you can quickly go through all your curios from the main menu without having to load the mournginstar and walk around 4 times- then do this inbetween missions
otherwise you won't get enough gacha pulls to get decent stats in a sane amount of time :/
"You are REJECTS, you are HERETICS, you are SHIT TIER SCUM OF THE EARTH and you should be GLAD that the Inquisition saved you from EXECUTION so that you can MAYBE, JUST MAYBE DIE A DEATH THAT MAKES UP FOR HOW ABYSMALLY DOGSHIT YOU ARE"
"Oh yeah btw here's an Astartes' old kit. No armor though, you wouldn't fit in it sadly. FUCK EM UP SLUGGER"
well in-lore you probably get the equipment of a reject who died before you
and when you die your gear gets picked from the battlefield and given to the next reject
"many have bourne your arms before you: more will do so after your passing"
But where the fuck did those Rejects get power swords and force blades and thunder hammers and relic blades and bolters
Those are all SUPER fucking high end pieces of kit
it's a whole hive city
the best stuff probably filters through to the rejects who don't die
๐ค that does beg the question if there were more traditional high-end forces in tertium who all died and now their stuff is being tossed around through the rejects
or maybe hollowette is just doing her thing
she gets chastised for trading with xenos a lot so I figure she has a deceptively long reach
and she has reason to supply the rejects also, not only do they pay but they have gone on at least one mission to source her valuable materials (prismata crystals in ascension riser)
Okay but where did a Hive City get their hands on these things
Tbh it's probably Hallowette
it could also just have been like, 1 elite squad or something
the actual playercount isn't representative of reject's power spread- probably not even if you count all the failed missions each player has under their belt, since once a player reaches level 30 they can play hundreds or even thousands at that level
yeah like no matter who is responsible or if it's just getting passed around, these kinds of items have zero business being anywhere near this caste of people
eh
it kinda really is "random bullshit go"
and part of that is not caring how the rejects do their thing as long as they do do their thing
ie with the psykers (which is probably why there's so many demonhosts everywhere)
those daemonhosts are doing pretty well at holding back the possession until someone rolls up and causes a gunfight around them
props
Daemonhosts when they see the screaming fundie charge at them with a glowing hammer:
...honestly it's kind of funny how a threat that space marines would shit themselves at can be bodied by some half-naked fuck with a giant hammer
Tbf the Rejects are scary
They've likely killed tens if not hundreds of thousands on their own so far
Yeah like
At a certain point someone is going to glance over, take a closer look, and realize "Oh my Jesus fucking Christ why do we have these fuckheads stuck on Atoma, go put them somewhere more useful"
the ultimate training ground
... but it has been pointed out that there's some unknown reason that the inquisition isn't just glassing the planet, and it's unlike that it's merely "there's people in the hive city"
๐ค although perhaps the moebian steel arcs (and commentary on atoman tanks by hadron) indicate it produces valuable war supplies
Iirc Grendal also has connections to the Nobles of Atoma
Which may be another reason
I mean Khorne may or may not be looking at the Fanatic at least
One of them anyway
It's definitely Moebian Steel and Leman Russ production
I'm a fan of the theory that all the rejects are indoctrinated into a psyker effect at the start, that being what the whole "The Warrior" cutscene is early on. Akin to the old star wars jedi battle meditation, the rejects are empowered with supernatural skill survivability and lethality so long as they stay bought into the kayfabe
https://www.youtube.com/watch?v=h5FAnTdoZ4c
Embark on a breathtaking journey through the grim darkness of the far future in our latest cinematic trailer for Warhammer 40,000: Darktide - "Enter the Fray: The Morningstar Rises". This visually stunning masterpiece introduces players to the Morningstar, a beacon of hope and valor in the chaotic expanse of the Warhammer 40,000 universe.
As th...
that matches how I view toughness, a kind of "nuh uh" effect based on how much they can deny they were being hit
if riding high they can shrug off a lot, but when the tide turns they're left vulnerable
also kinda explains why toughness works perfectly against bullets but not melee attacks, bullets are easier to deny with a 'that missed me' than a melee attack is, plus more removed so the attacker's own will is less involved
...when the Darktide turns, you might say
Do ragers ever fucking stop swinging
they do it for a long time, ping them and let a teammate kill it while you block
Poke them in the face with a melee weapon special to stagger them out of it
Like latent low level psykers or Orks, if you just believe.
Brunt does just sell us a relic blade, which is rare amongst like space marine chapters to us rejects and not like sold for a small army
I just chalk up the rare weapon access to being in the Inquisition.
anything involving buying I'd consider gameplay and story seperatation
because past a certain point money isn't a real resource unless you buy like 300 guns at once for some reason
esp. post havoc where you can do 1 mission a week and get more than most people do grinding for a month
Atoma just has a bunch of trains being hijacked
1 havoc a week is pretty doable and chill
Sometimes somebody drops and it's a bust and most the time it's a friendly time
I prefer havocs to normals since everyone tryharding feels great
but I haven't had a successful run in a while due to a mix of crashing, toxicity, bad luck, and very few attempts when my schedule lines up with my friends at similar havoc progression ๐
I was just mostly commenting on the absurd payout
Oh yeah I'll absolutely take 2000 diamantine for 25 minutes of effort
Speaking of which, havoc dev blog is out:
https://store.steampowered.com/news/app/1361210/view/573751255204102938?l=english
Hey Everyone, When Havoc Mode was first released at the end of 2024, we mentioned it would be a system weโd continue to hone with community feedback. Over the last couple of months, weโve been reading tons of input from the community on Havoc through player comments, threads, videos, memes, etc. Now as the first dev blog for our next update, Nig...
One of the new modifiers is gonna be "more daemonhosts" so hooray for more chaos
Any regular stagger source really
Is +weakpoint damage worth using in a build?
Or is the bonus so small it's barely perceptible?
It only increases the bonus you get to the weak spot hit so it's tiny; it's noticeable on like a helbore but skippable for armor bonuses or crit chance otherwise
^ the alternatives are generally much better
even on a high weakspot-damage weapon
๐ค it might depend on how you're using it though
definitely check the weapon first, a lot of them are going to have the end result be less than 10% benefit which isn't great
whats my usecase for the power club on the ogryn? Its got te nice little explosion and relatively fast attacks, but i often find it not really filling any niche for me
Is ogryn supposed to feel like they're made of glass and paper or is that just low level gameplay
You'll want to grab the toughness and toughness regen on melee hit /ranged brace nodes at the top and that's a good chunk of toughness
It has really consistent performance across armor types and high impact rating so it staggers real good. If you use it on crowds you can use it with Brutal Momentum to really blast poxwalkers and for general debuffing utility Skullcrusher/Opportunist is good for 1v1s
hmm hm ok
for a sort of meme build I runthe increased explosion radius perk and power surge + skullcrusher on the maul
jumping off from this, also, its pretty important to be dodging about with the ogryn cause a lot less cover works for you. Watch out for shotgunners also very specifically, if they get clean shots on you youre boned
every energised hit bowls over everyone around me while applying twice the skullcrusher stacks
........wait
hold tf up
new ogryn tree has "explosions apply burn"
power maul is an explosion
ooo
It's even two explosions if you take that one blessing
yeah power surge
its all coming up ogryn
Yeah I run Power Maul with a kickback like so:
https://darktide.gameslantern.com/builds/9d3c8ea5-5fe4-4602-87c8-b9ae211ce844/batter-up-power-maul-kickback
