#dark tidings (Darktide for people in the searchbar)
1 messages · Page 21 of 1
Oh yea holding down charge is great since it gives you either big damage reduction or immunity during
And 2 charges means you're zooming
<@&1042950387478560878> Would anyone like to get those ordo dockets?
i'd be down, give me just a sec to save my xcom game
hell yea
Turns out Havoc is neat
It's really fun.
It is hard but it all feels doable.
Just don't slip up even once.
Hey Everyone, Hotfix #55 (1.6.2) is currently being rolled out across our platforms and it should be out everywhere in an hour. You can read the notes below!Audio FixesFixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g. the audio crackling). Merged fixes for the a...
hotfix deployed, audio stuff fixed
...I wanna enjoy this gun, but holy FUCK the sights are dogwater
And half the fucking time the muzzle flash just completely covers whatever you're aiming at
That's the neat thing, you don't have to ADS on the recon lasguns - hipfire most the time and blast stationary targets at range with ADS
Ended up switching to a stub revolver
Fits my needs better as a Veteran
Plus, like
You CANNOT beat the cool factor of fanning a hammer
Revolver is neat, I like Run N Gun
...some days I wonder why I still play this game
Was there a bad experience in a match?
Especially if you build into crit and infernus if you graze a sniper with a few shots they'll burn to death so aim is optional
You just fire vaguely in thay direction
Several
Culminated in the game telling me to fuck myself RIGHT at the end of a shitty mission and disconnecting me
I'm done with this shit
I'm tired of this game vomiting a neverending tide of bullshit on me, whether it's a billion fucking specials or neverending hordes of poxbursters or stealth crushers or shitty teammates or DCing me at the very end of missions so I get nothing
The horde of specials is how the game is and gets more intense at higher difficulties. It might not be a good fit
I think I just need a break
Yeah it's okay to rotate in and out to cleanse the palate
The big thing in Darktide is there's no penalty for losing so it's best to treat it as an ephemeral thing
Yeah
Ultimately it doesn't matter
I just have temper issues and get tilted way too easily for my own good
What were the mods?
pus resistance, fading light 2, weird heads, lights out
Explosions for days
I'm becoming the kind of player who wants to use every weapon for my Vet, but only if I can put together a satisfactory ensemble to compliment it.
Darktide is kinda drag.
My Vet also uses a bionic leg and I'm trying to theme all her costumes on that leg lol
my frustration with teammates is honestly my fault because I'm very LEAVE NO DWARF BEHIND when the correct play would be to leave them in their moshpit of death and rescue them later
and the time pressure of them about to die makes me do mistakes I wouldn't do solo
Guy you come back for gets upset that you're ruining the immersion.
It's almost always the correct play to stop doing what you're doing and go for the pickup, the caveat is all the players have to go together
I do like my gunner Ogryn's weapon and how it just pushes everyone over and knocks bigger guys off balance.
I'm a big fan of spearhead bolter for those reasons 2 bolts will supress gunners so they're not shooting and staggers everything it hits and often enemies near it too
we'll be up for a run or two
I'll be free in an hour at <t:1733871600:F> so y'all run one without me
me trying to fall asleep so I can get a solid 6 hours of sleep
I need to keep a notebook of people who play when I'm after work
Ah, i've got dinner to make right now so maaayybe I'll post a ping later.
is the pegleg a paid thing or can it be earned
p sure paid
yeah paid
I think so and no
Curios at or above I think 420 power are what you need for 21% health and 17% toughness; I think it's 380 for +3 stamina instead of +2
It'll always be +1 wound so those are easy to grab early
I've seen up to 380 weapons from the armory and Brunt only seems to go up to about 340
I assume total power is not a thing anymore?
In a sense no, every weapon can be upgraded to 500
Curios only if the bass stat of it is maxed
V2 derived your final stats from a combination of hero power and total gear power, not the specific weapon's power
20% HP will always be 20% so if you find 21% green take it
I don't know if it's one of my mods but you can see the max stat potential of a weapon
it's vanilla
Kind of? Up until 380, on a new character the shop will only show up power levels slightly higher than what you have in your inventory. So you might get like power level 200 items sold cause you keep selling and dismantling the ones that unlock higher power levels. But long term it doesn't matter, but upgrading a low power level weapon even if it has great potential stats is costly
Do you see like on a stat something like 32%/80%?
ye
Ok that's vanilla then, right side is max potential and left current.
what I mean is
Curios only base stat matters, the power level goes up if you upgrade it
if you were to take a max level sword and a starter trinket in one loadout
your damage and cleave and stagger and so on went down
No it's independent
Power levels are descriptive, they don't affect anything in a mission it's entirely the stats like damage, cleave, stagger on the weapon
High power curio or low power doesn't affect weapon and vice versa. 2 of the same weapons with different power levels but same damage stat would do the same damage
learning Vt2's systems made me incapable of taking a normal game at face value
eldritch knowledge
Inspect screen hover tool tip will also tell you how much the % roll on a stat makes a difference too because weapons have a base damage and then a variable range on top so 8% damage still kills good
That's faor
Darktide isn't that much better
A lot of talent descriptions are like, straight up wrong
There's a mod I use I think called honest talent descriptions that community keeps up to date on patches and it just says how stats really work
Like whether it's additive, multiplicative, or doesn't interact with other talents that provide similar buffs
Rending talent on psyker next to empuroc resolve literally does not work
Did they not actually fix that with Grim Protocols?
An Ogyrn stagger talent doesn't do much cause they don't stagger.
Ogyrn a suppress blessing doesn't do anything on stubber cause it changes stagger from your character and not the target you're shooting. And since enemies near you should switch to Melee anyways they aren't affected by suppression. The mod provides notes
Did they? I hope so I haven't played psyker since update
What nodes are you talking about because I hadn't heard this
D'oh turns out it wasn't in patch notes so still broke
Yea that one
Did they change that for Ogyrn rework?
I feel like that'd be one to rework while rearranging the tree
it does have precisely 1 use I can think of, that the ogrynomicon might be underselling but... not by any meaningful amount
Yea so you're gonna feel right at home from vermintide 2 when it comes to descriptions
if you're a taking hits constantly type of build you might get stuck in a loop of regaining toughness and getting it broken
but that's a gameplan issue
I believe one havoc modifier removes toughness grace period so it could be useful now
that's the emperor's fading light
I'd have to find the video but iirc if you break or take toughness damage then a very small window where toughness damage is reduced by 90% so say getting into range multiple close gunners in a pack and triggering all of their fire animations so they pretty much shoot you at the same time your HP wouldn't be instantly shredded as once toughness is deleted then it reduces damage to HP
its in all havocs above a certain threshold
Which is why toughness generation is so strong
I think it's a reason why people notice gunners more on havoc, they're the ones that often make simultaneous attacks
Since Melee enemies have that little slot system so they often don't attack at practically the same time enmasse
is slot based damage multiplier still a thing?
where 8 rats going at you at the same time tickle you
but one lone pinky catching up from behind annihilates you
Not sure
Darktide slot system i know basically limits how many Melee enemies can attack you at once
yeah 8 was always the max
I don't know if there's more but backstab is still a thing
It has its own sound which I am not sure what it does but I imagine more damage
iirc backstabs weren't more damaging, just more costly to block
This one works as advertised because the Ogryn uninterruptible passive applies to revives and not melee
https://steamcommunity.com/sharedfiles/filedetails/?id=3094034467
This guide explains all of Ogryn's talents and related mechanics. Talents of the other classes are detailed elsewhere:
Psyker's talents
[url=https://steamcom...
vermin, there's very little documentation of darktide at this depth for me to look into
It's pretty much all community testing and YouTube videos
I don't really trust anything anyone says for darktide unless I see it myself or a video of it. There's a lot of wrong info or information that is outdated or partially corrected but not for reasons they state
Your better off just trying things out for your safe
Pretty much, luckily psykarium let's you try out many claims
And with mods that turn on enemy AI in psykarium you can really test a lot more
How much block efficiency would y'all recommend for a Deflector/Kinetic Deflection psyker
You can get away with 0 if you take +2 stamina on the melee and a +3 stamina curio
Wouldn't a stamina enhancement be meaningless though?
Since I'd generate Peril rather than using stamina
If you get to critical peril then its a good safety measure to not get instantly wiped
...true
Though if you get to a point where you have to block shit to survive you already have other issues
The peril used when peril blocking is a function of your stamina - more stamina = less peril on block
On the defensive side a Stamina curio means more sprinting to safety or into fights and shoving.
A stamina curio with a combat knife makes my infiltrator Vet go vroom.
When will the people get what they need and when will Fatshark put Rev it Up blessing on the combat knife
knoife already runs faster while charging heavies, to the dismay of my headphones using teammates
I played Unchained a lot I was there when the dark magic was written
Combine both
Give us the chain knife fatshark
It is for 2s so you can special punch the air then heavy attack charge
I'm trying to break the sound barrier
But we could have Rev it up plus heavy attack charge
give ogryn rev it up
just kinda universally
revving my gauntlet
"keep formation boys, we'll melt that ogryn before he gets to us"
FALCOOON
Coming back to both of my Vet Snipers for some more solid balance. One's zaps ranged guys faster w/ krak for armor, and the other zaps armor really well with frag for crowds.
...love when a pox hound superglues itself to me not five feet away from someone else and they just
Do fuckall about it???
Dude fired one shot, missed, and focused down a fucking bulwark
I am equal parts irate and confused
Ogryn players always match their character's intelligence, I swear
It's okay not to get tilted at teammates, they are trying their best
It's never the Ogryn's fault
I'm cooking some deeply fucked up power maul and rumbler build
the idea hatched when I realized maul benefits from big boom and rumbler slaps from heavy attack talents
iirc (I'm in bed) it was pierce + blaze away, power surge + skullcrusher, talents going all for bleeding heavies
and rending/brittleness/enemy damage vuln
Pierce+Blaze Away is also really funny on the Kickback
I think having the more deliberate maul and the ultimate attack speed rumbler slap will be a good combo but I still need to grind some to set it up for a proppa test
oh, and more ammo and big booms so I'm not all meme
I fear to think how fast the slaps become with the left keystone
someone said the ripper melee is faster with an ejected mag so that's an alt to consider if true
It's kinda tough to keep the mag out since it'll try to reload after each stab
Can Opener heavy hitter ripper bayonet is pretty solid in general
Oh dang - forgot rippers got blaze away, might be on to something
edit: I am not, it's based on magazine size on rippers
Yea I flow like having to interrupt reload makes the attack speed slower
the relic sword has like a weird input delay after the sprint. idk if it's specific to certain marks
Is it about a 0.5 second delay before the next thing happens?
yeahh exactly
especially notable when you try like, blocking out of a sprint. i've gotten smacked a few times trying to block chaff
Yeah the chain time from sprint for both marks for melee / block / charge the special is 0.54 seconds (in which you can queue the next action) and the block specifically has a 0.2 second delay until it chains
math not mathing
can't figure out if +damage or brittleness would be a better blessing on my build with multiple sources of +damage already
(power maul)
+damage is on staggered while brittleness is on energized hits, so I'm thinking brittleness because chaff already takes morbillion damage around me and I can't stagger ogryns and bosses often
Rending and Brittleness add together, brittleness is rending the whole team can use just like skullcrusher benefits the team
Are you using left side ogryn and do you have Slam talent for 25% impact?
ye
wait I mistyped
the blessings I can choose between are +damage taken and brittleness
Opportunist is available for rending on staggered targets but yeah skullcrusher and Supercharge are both nice and between the two I'd get Skullcrusher since a can opener ripper or shattering impact rumbler/gauntlet can brittle folks up
If nobody on the team has brittleness then Supercharge is real nice
I spend a lot of time on melee ogryn uncharged heavy swinging with power maul
What's nice about power maul charged mode is the explosion staggers like a flamer so it has less threshold to bust
ye, that's why I'm using big boom and the uhhh explodes twice on armour thiing
as a meme but a pretty banger one
Great for mauler packs
I need to keep the promise to myself that if I play anything above level 3 difficulty, I need to get my group from here. No randos and definably no quick play.
Getting routinely ditched makes me want uninstall the whole game.
last round I ran into a guy who seemed to be speedrunning the level but he was leaving all materials behind
I asked him and he was apparently doing the "do backstabs while Loner is active" penance
which... I'm not sure if I fault him for doing that in quickmatch, or the devs for making that a penance
Are people getting downed then leaving leading to a fail spiral?
Devs haven't touched loner aura in a year IIRC so they seem to be happy with it
It's not so bad to do over time playing normally, you just run forward to stab gunners, like all the penances it will drive you mad if exclusively thinking about it
They went with penances like that because the previous design required you to exclusively think about them lol
More like players not interested in anything resembling coherency and turing the game into a race.
Oh yeah speed runners are rough especially if not communicating
Zealot is the only skill tree which hasn't received a major edit requiring talent redistribution.
the quest for the perfect power maul continues
Brutal Momentum / Thunderstrike is kind of neat
Sadge
Zealot, I love but the talent tree compared to other classes are very linear
Veteran has tree converge into 1 point at a time and psykers middle tree is like real interconnected so there's rarely time you take the basic talents as like tax for another node
Going from benediction to shroudfield is many a talent points
<@&1042950387478560878> Who wants to go get those dockets
zealot tree makes the crit tdr > secomd wind > duelist people pay the node toll to get their busted synergies
its correct to make that route expensive
If they only stick to those powerful nodes, it could be redesigned so power curve is more evened out for talents and reshaped so it has more build flexibility
Having powerful nodes and the optimal play being pay talent point tax feels limiting for build variety
Non-optimal builds are still fun to use and get the job done.
Situational awareness and good positioning are more important than anything else. You can just make a cool build that makes sense to you and run it.
You don't have to take both second wind and duellist. There's many other routes you can go.
I know a guy who cleared havoc rank 40 with literally the first three curios he found leveling his psyker and never changed, to prove a point.
I think that reflects more on the player than the talent tree, being able to do something in spite of it.
Like a mastercraftsman being able to do work with a regular hammer faster than a average worker with pneumatic device to push in nails. It happens and one result is better and doable but the tool itself I would say the device is better cause it's accounting for more of the workers effectiveness than a hammer.
Experts can play anything, someone who is average can definitely be carried by the strong zealot nodes where they normally wouldn't have been able to
Normal people can run most builds too, it's why they're there and not just a straight line through the Best talents. You play best with what you're familiar with, regardless of skill level.
Yeah I gotta agree
It might exist but how often are they used by most players, ideally if you got a game with many options they'd all be good and balanced so each section of the talent tree is used often for variety. There are definitely stronger builds that are very popular and many players who chase best performance
Like I find knife zealot unplayable
It feels incredibly weak
A lot of the meta builds feel kinda bad
So I stick to my own builds and they do fine
Comfort matters more than performance imo
(this is why I see meta zealots die constantly I'd wager)
I'm not saying there's only 1 build that works. But there's definitely a meta with players all picking basically the same variant of 3 or 4 builds cause those lean stronger
That is part of it, if something is strong and your effectiveness leans hard on the build being stronger than average than you learning the game mechanics and developing skills. You could be carried by a build until you hit a hard wall where you fail cause you thought you were great but build did heavy lifting
If it talent nodes were more evened out so you don't have 1 node path being noticeably stronger than others, it'd be harder to be carried by the stronger than average build
I run shroudfield corruption aura eviscerator as my favorite build. I know it inside and out, I can put in work.
I got the sprint efficiency talent and put it to use.
Optimal doesn't mean it's necessary. All the talents on the board have uses and the beauty is in all the different glyphs you can draw making neat builds
as long as you are familiar and you know where to stand and when you'll do fine
I didn't say it was necessary, most people here it seems aren't meta chasers that optimize the fun out of the game. We've played a bunch to be able to make anything work, but Patrik even mentioned meta knife zealots dying, they're very common in pub games overall.
*except on havoc 21+ where certain builds get crippled
The talent node balancing would help out those that aren't us really while not really hurting people who can find any build that works
(mostly by ammo starvation)
Top end havoc is a pretty new wrinkle
any talent node rebalance would be imperfect and would just create some new "meta" setup
like, should they shake the bush every so often? yeah, that'd be fun
but it's not going to ever solve the issue of there being some specific optimal setup
They should give me back my 10% toughness node on ogryn
I would like to see Loner get reworked so it feels less bad to go down that branch
Putting it in the bottom of the right tree was a dick move
but they got penances kinda tying them to it
No but some thing have just untouched for a while and I think it's be fine to have those put in line by series of buffs or nerfs than leaving them and accepting them as talent point taxes when design space exists to have it a different way. Veteran and Psyker have many connections between talent nodes with very few strong node tax
complaining about the zealot tree is wild coming off the back of the veteran tree being lambasted for the first year of its existence
I wasn't there during that time so it wasn't me thay complained about veteran at that time
zealot tree is fine
iirc veteran launched without keystones
Still not sure what they were aiming for there. Promoting diverse builds? But without giving all that many options along the talent tree paths, I accept boring keystones over none at all
They literally weren't finished yet
that really tracks with how the release state of things settled
FS prioritized releasing the trees at 90% done to meet community expectations, then get them out later
And idk, I like the vet keystones that aren't Marksman's Focus
Focus Target is legitimately super useful to highlight Kill That Guy
Yeah, Marksman's focus sounds like the perfect keystone for single shot DMR style gameplay
but it's best used on high capacity rapid fire weapons
But honestly, I think Vet releasing without keystones kind of has created it's two biggest flaws
It has too many fucking nodes
And the nodes are often just better than the keystones
I wouldn't say often
I disagree, I think Focus Target elevates a large majority of builds
Unless you're me and you're running a harebrained melee/CQC veteran, then you NEED Weapons Specialist
But the fact you can go without them is still a statement
...the fact that my melee/CQC vet legitimately shreds shit to pieces astounds me
I'll kill a horde with some shotgun blasts, pull out my chainsword, rush the next horde, and it's just
SO FUCKING FAST
I swing that thing like it weights nothing and bam, horde's gone
tbf, played something like that with old Vet
Braced Autogun+I literally can't fucking die the ability means I could do dumb shit
Mostly run my melee psyker these days though
I cannot escape the pull of Revolver Vet v-v
I like being able to deny gunners now that they deal fucking stupid amounts of damage and I like just going
And immediately deleting shit
Revolver Vet is so fucking fun
I run the fan-hammer one and it's far from viable, but goddamn do I EVER feel stylish
Whip out the big iron, POW special's dead
Whip it out again, POW trapper's dead
Whip it out one more time POWPOWPOWPOWPOW, chaos spawn's down a fourth of its health
Have you tried the bolt pistol yet?
It's sort of a less specialized revolver you can burn ammo shooting whoever with
When that patch dropped I thought for sure I'd be running double barrel forever, but I just really fell in love with that bolt pistol
I have, but it feels
Eh?
Idk
Something about it just feels off
I guess it's just I'm used to how lightning fast the revolver is
Like, you can whip out a revolver and blow off a trapper's head in one movement, but the bolt pistol takes a solid moment to draw
zealot induced headache
yesss, power maul with good stat distribution gotten
<@&1042950387478560878> tide tide ?!?!!
To the tidemobile
It's a comparable drawspeed in my experience, I quickdraw it a lot to pick off snipers. It having three extra shots also makes it a bit nicer for using Run & Gun blessings, which are a lot of fun when you get going with them.
I feel the same for bolt pistol, it's almost as fast on the draw you can pretty much fire after you press weapon swap. Revolver is faster if you like press swap and fire at pretty much the same time but that's not something I really do during a mission as my reaction time isn't the fastest
I started leveling zealot
went to difficulty 3 on level 3 and yeah I lived but wow I had no idea that a lone grunt with a gun can hurt this much
Also you can fire the bolt pistol before the animation looks done
I started playing like some cursed combination of ultrakill and cover shooter
Oh yeah each threat level goes up about 50% in enemy health and damage so threat 3 hits harder than 2 noticeably so
I don't remember them hurting that much when I was vet
Early game zealot is very rough and different
If you slide they shoot at where you were instead of where you are
ye
Your only defense against gunners at that level is like run slightly to the side or slide
also just like vermintide, the jump from 3 to 4 is big and 4 and 5 feel like the same thing
It's definitely a class that "unlocks" later on
always be sliding. As a zealot your slide is gunproof
Yeah that's because 50% additive health from 3 to 4 is 50% more beef but 4 to 5 means only 33% absolute beef
The toughness damage reduction nodes on zealot are silly strong
Stack 2 or 3 and you can take quite a few more shots
I went to 4 right after that and once again I lived but I looked at my damage output and went back to 3 grumpily
40 power weapons aint cutting it
oh, also
don't jump the gun on leveling a new character where you don't have the weapon power or even your proper auras or abilities yet
in high difficulties
I noticed I'm level 30 with ogryn, have been for a number of games, and my "finish games as ogryn" penance is still 24/25
I played Zealot first then veteran, Veteran starts off pretty strong with shout relatively so you can do like malice at level 3 fine if you have experience in another class
Zealot is like, get to level 5-10 first before doing more than malice.
Luckily leveling is pretty fast in darktide
but hey I mostly played handmaiden and bounty hunter so I got this evasion tank and squirrely little shit with a gun mindset locked down
Zealot later on is very much the definition of an evasion tank, although moreso you're both evasive and a tank in EHP rather than someone who tanks via evasion.
it was wild having stamina regen after vet and ogryn
Do you know about the glory of +3 Stamina curios
Cause if not, Zealot is a class that works great with it
It's not, Zealot's neat, it just has to work a little harder for toughness regen
The zealot charge is immune to gunfire and if you hold down F it puts a orange highlight around your charge target and extends charge distance to 21m so you beat the gunners by running at their face
it's a shame the trees are as strict as they are because I want the throwing knives but I'm uninterested in backstabbing
Stuff flops around from explosions so the backstab is kind of more of a incidental thing
backstabs happen organically, it is most helpful against bulwarks when you start one-shotting most everything else
top right side has some neat kit for bottom left crit and middle martyrdom anyhow, you just path around loner to one of the other auras
funny fact: shroudfield can't apply its backstab bonus if you don't have the backstab talent because the ability doesn't innately apply can_backstab properties
Wow that explains a lot
Dodging is pretty important on zealot and especially if you take second wind
You get back toughness so much from dodges
Amongst many other buffs
backstab is also nice to have fighting monstrosities
it comes up more often than just being sneaky
And backstab bonus is kind of minor compared to the many others zealots get on the right path.
On the right Scourge is a big crit bonus and zealot has many benefits from critting. Second Wind is a really strong way to get back toughness since you could be dodging a horde mob attack every second by playing into it, toughness damage reduction strong, and blades of faith is good for instant specialist kill button and has weird interactions with uncanny Strike blessing rending so you can 3 shot headshot crushers. Blades also let you animation cancel flamer and spearhead bolter to fire immediately and regents on elite kill so you're not reliant on RNG of grenade drops.
Backstabs also aren't hard to do on zealot for say pious cutthroat since you can shove to prevent horde mobs from turning them attack from the side, the angle for what is considered a backstab is wider than you'd think
Even if for some reason you never backstab and it would be a tax node for you the other nodes on that side are really powerful
I like to run frontstab shroudfield and sometimes when i pop cloak and charge a heavy cleave everyone who was just looking at me looks at someone else when I disappear, revealing their backs
they're so stupid. i'm still right there. they're in so much danger.
According to Hadron on the radio signal mission, heresy and stupidity are one and the same
Hadron blessed as always
I'm their number one pre servitor. If there are no fans of Hadron then I have become a servitor
Hadron is the only character I can name still
where do you get the information that you're on a commandeered rogue trader ship btw
I know that but I don't think it's ever mentioned in the game
I know Melk, Hadron, and Brunt. Mostly cause I see their name on the shops.
I vaguely know Wolfer, dukane now, k8x (Kayex?), and the twins apparently are part of a whole family of heretics
it comes from bits of dialogue
like brahms saying "no debt is worth all this"
and conflicts between brahms's crew and grendyl's warband
And the inquistors name, and Sephoni but I'm struggling last that. Darktide story is very intermittent
I'm guessing they had plans for grand stories but ran short somewhere and just put in all efforts on gameplay
Which is fair to me, gameplay can make up for mid story but the reverse is harder
alice hallowette, the cash shop lady, is the shipmistress's right hand
she will show up to torture and kill mutineers, and then mysteriously have new stuff to sell every other thursday
I think Sefoni is part of the warband but I honestly don't know which faction she belongs to
The new commissar represents a third faction on the ship, she's not part of Grendyl's inquisitor warband.
I think Brunt was one of Brahms's? But I also suspect he turned traitor and left.
Sefoni is part of the warband. A telepath grendyl uses to train us Rejects
I think Sefoni is just doing her own thing
That makes sense. The whole apparatus she's tubed into is what confused me.
Her side is self interest
She's definitely on a faction
brahmsv grendyl will hear of this. sefoni: nooo he wooon't.
To me that sounded like she kept it secret cause she had her own plans
Like her scouring the minds of the entire Atoma hive and mentioning she found a psychic blank at the bottom at she can't access
it's also cute how she's taken a shine to Krall, the chirurgeon, of all people
Not necessarily that she is working for someone, she could be working with someone but not necessarily part of their side
No one is in an Inquisition warband without clearance or purpose to be there
You can have purpose without a faction
The loose cannon vet is there cause of money
I'd say there's even a mechant(s) on the ship that have no faction loyalty and would abandon ship if currency stopped coming in
Sefoni is holding Grendyl's foil Charizard hostage for leverage
Damn I didn't realize she was so powerful
Grendyl has to find Wolfers search history in Atoma to get it back
She’s Brahms’ Seneschal
So literally her Abelard
Y'all got any advice for making the "fan the hammer" revolver hit harder on Veteran
Check out Run 'n' gun and sustained fire blessings
There is generic advice for improving the yeehaw revolver and it is, regrettably, ||turn it into a Zarona revolver||.
It's not in a very good spot and its niche gets eaten up from two sides.
I say as someone who tried to make it work because, yeehaw
I mean it feels WONDERFUL when it does work
It's just it feels so fucking inaccurate sometimes
run & gun helps a lot with accuracy
but the ADS version, for whatever reason, has way more cleave
imo their cleave values should be flipped
Run 'n' Gun shrinks the spread considerably as does standing still a moment
where Zarona kills one precise thing but Agripiina cleaves hordes inaccurately
Zarona has all the good attributes and Ageipiina just feels cooler
And then in the niche of being a less hard hitting, more ammo-having run & gunner, the bolt pistol kind of eats its lunch from the other side.
It rules to use but it really needs love to have a niche it shines in.
The one niche you can use it for that is funny is getting trick shooter and short range vaporizing anything with a big head
Trick Shooter is such a great blessing
Also keep in mind you don't have to empty the cylinder from brace mode, you can fire single shots and they're quite accurate still
Speedloader blessing also helps
lowkey i have never gotten the complaints about it being inaccurate because even fired with the fullauto mod it's shockingly precise
maybe this is a combination of talent setups though i haven't checked
it not having cleave hurts it for no good reason
it needing run & gun to tighten up means you can't run, e.g., crucian roulette/hand cannon and erase crushers
it only having 5 shots puts it behind the bolt pistol's 8 for chunky gunslinger sidearm supporting teammate guns
I like it for melees that can crush crushers and use the braced version to pick off lone scab or dreg mooks on the run in, I've grown to not need crit on it
it feels so cool to fire, though
the bolt pistol hipfiring does that too, but more
hipfire bolt pistol is real good
eats its lunch
Run 'n' gun bolt pistol with puncture does it all
you gotta love the yehaw
run & gun with puncture if you like bleed or lethal prox if bleed doesn't do anything for you are both fun sidearms
lethal prox explosion radius size applies to blitzes
so as a knife zealot its not useful to me, but to stun nade zealots or grenade vets its free real estate
Yeah lethal proximity tinkerer shredders can bleed near the whole psykhanium
Wamly was asking about vets specifically
lethal prox might be worth exploring, sadly.
Oh yeah back to the Vet braced revolver, I run that with chain axe with opportunist and bloodthirsty and so the braced is for bulwarks and unyielding
...whyyyyyyyyyyyyyyyyyyyyyyyyyyyy does nobody fucking knock dogs off
Survivorship bias or something idk im not a statistician or whatever
okay after some testing the worst part about the fanning is just the move spread increase
having to play darktide like it's cs is a little rough
"Throwing flash krak"
you can get crits out to like 29m but at that point they are genuinely so small on your screen
i would pull an eyeball trying to click that head
Aye, and the spread means your shots are more likely to miss entirely
...god, the fan hammer needs a buff
it does
you just cannot practically aim for head when they're the size of a dog hair
Real
but what are you trying to use the fanning revolver as a sniper for
very cool visibilitgy
where on earth is this man's skull
One niche I tried to get accurate hammer fanning while moving is to fan it while sliding
Right above his head, it's even marked for ya
to skip run and gun
Both revolvers actually shoot bigger than hitscan spheres to make it easier to hit domes, braced just shoots 5cm spheres from hip and 10cm spheres while fanning
slide fanning feels cool
john woo shit
sadly, comma, dot dot dot
lemme try this shit out again because i remember it doing surprising work
entirely possible this is just cope from the last word enjoyer
it's me im the last word enjoyer
slash vet shout carrying
i just liked having a bolter i could quickswap to
Run n' gun works great with slide reloads
although a) you can do that on zealot and b) they just dropped the bolt pistol so
modern problems, etc.
sainted gunslinger bolt pistol reloads in one slide & change instead of 3
Probably best to just
Play the fan hammer revolver like a shotgun and not use it beyond CQC and mid-range engagements
Jesus fuck
Can those spheres hit multiple targets?
zarona has pen but fanning doesn't
No it definitely does
It obeys cleave so it'll hit a couple poxwalkers at a go
I've used it for horde clear before and it did well
Extremely
just give it plasma pen and we good
zarona has way more cleave iirc
yeah not surprising
zarona's greatest strength is blasting through a room to kill a snipe
ageipiina has a handful of cleave and it got it somewhat recently
zarona is too good
swap the cleave values
bing bong revolvers are perf
Zarona has medium cleave for 6.5 hit mass of busting, Agripinaa has double_cleave for 3.0 mass of blasting
could def use some ammo too since you're expected to dump every mag for maximum fun
it has comparable ammo to the bolt pistol
the zarona's big weakness is 50ish ammo
but it kills everything you could point it at
Which is balanced out by its Boltgun-tier damage and the fact that it draws instantly
And that it has pinpoint accuracy
the only remotely balancing factor
its rending goes wild on crushers
Zarona is the darktide point and click adventure
three bolt pistol puncture headshots does half a crusher's health
Need to try bolt pistol, it looks nice
Here's its crosshairs with run & gun while running
you can literally just run around playing doom rocket launcher with this thing
Zamn
I really should stick that onto my revolver
Guess the question is, what should I use for my second blessing?
lethal proximity for boltpistol
absolutely necessary
it gives it extremely good CC
Lethal Prox and Run & Gun for boltpistol, got it
What should I pair Run & Gun with on a revolver though?
Hand Cannon?
I wouldn't say lethal prox is necessary
the arming distance is like 5 meters and the bolts cleave trash
lethal prox or puncture are both good and suit different builds
if you build for bleeds puncture rules, by default lethal prox is probably king
but if you have any kind of grenade that blows up lethal prox gives it bonus radius
and it also helps crowd control a little closer range with the all-range explosives
this is the million dollar question. A lot of revolver power setups are combo pairs. I kinda liked crucian roulette or trickshooter, but everything feels like it needs some second blessing to really pop off
hand cannon helps too
im ngl i dont see the vision fatshark has with making melee trash mobs proper fodder but making trash gunners insanely lethal
its not even the havoc buffs per se theyve been kinda cracked even in auric for a while
To me it depends, moebian 6th gunners I could see a lore reason that they're better gunners since they are elite units. Dreg gunners? No clue
I fucking KNEW they overtuned the shit out of them
It's been worse lately, one catches you for half a second and boop, there goes like half your toughness bar
yeah trash gunners are straight up higher kill priority than half the special roster its kinda weird
The fuck are they shooting me with, .50 cal???
on higher level havoc its worse lol
I can only imagine
every single gunner gets a buff to fire speed
At least for reapers it makes SENSE
which makes reapers and special gunners proper dangerous but the trash gunners can start eating your health basically on the spot
They're supposed to be the "OH SHIT OH FUCK KILL IT KILL IT NOW BEFORE IT DELETES MY HEALTH BAR" because they use what are essentially double barrel autocannons
And that shit would HURT to get shot by
But then you see a trash dreg gunner and they somehow pump out equivalent damage
And I just kinda sit here thinkin
"why cant i have their lasgun..."
"What the fuck did Fatshark do now"
That too
It's a decent chunk of why my uptick of melee psyker gaming has increased lately
Deflector and a bubble shield are just
So fucking nice to have as counters
You want to melt me in three seconds with your stupid bullshit overtuned Browning? Fuck you, I have a shield.
The real strength of shooters is you can't ping them
you gotta spot the muzzle flash as they're shooting at you.
yeah theyre pretty well camoflauged
and they don't have a whole boxer intro announcing their arrival or glacial windup animations of "proper" threats
it's just a dude in a corner who turns around and takes all your toughness from the other end of the room
I'd have a much higher tolerance for them if they couldn't accurately shoot into melee
The players have gotten so strong, I can imagine they're trying to find real ways to threaten them.
Havoc was basically auric+ to challenge long term players
"please use vet exec stance please im begging you guys please just use the node that shares the highlighting just one time cmon please"
I still think it's a shame you can't renew the duration of the team wide ping when you renew stance on kill
I thought exec stance was best one
Executioner's stance is a great active, threshette is talking about the optional node that highlights all the gunners comboed with the node that shares the highlights with the party
Hell no, shout is the most powerful vet ability
ah
Does it highlight shooters? I thought it was only killfeed guys.
Honestly they should probably combine those nodes
Unnecessary tax
Replace it with a node that makes exe stance reload your gun like it used to
Real Skyrim hours and vet team shouting a Plague Ogyrn to death
They really should, 2 talent points for highlighting seems very underwhelming if you compare the optional talents of the nodes have stronger options than those 2 combined with 1 talent point.
It's funny the Ogyrn ability gets the reload and vet the gun class does not
RING OUT
So like for cranial, when it says chained weak spot hits does it mean 2 consecutive weak spot hits during an attack chain without interrupting it with any other action?
It might be like Executor where a miss will reset it and it might be like Uncanny Strike where the stacks stick around even if you body hit - could be worth testing in the Psykhanium
edit: just tested, it's like Uncanny Strike where missing a hit keeps the stacks
My aim is bad so I'd pick Heatsink if it's the former.
It's all right with Heatsink because it stacks, I like Energy Leakage or the perfect block or wrath better
I'm mostly trying out new stuff, wrath and rampage is what I kind of default to mostly cause I forget to turn off powered mode often cause I associate the animation with vets power sword
And I've mostly used Mark X with wide light and heavy single target is my preference in general. Not sure if I'm missing out on mark II being noticeably better but I just don't know how to use it
Mk 2 has more combo routing if you want more overheads all day like the Psyker Greatsword
I have not learned the combos yet which seem important for relic blade
PUT THE KARKIN BOOT IN!!!!!!!!!!!!! 🗣️ 💯 🔥
i keep hearing fem loose cannon say "Hoot the Karkin Booty!"
honestly there's a case to be made for executioner's stance with an autogun now imo
if you get into the pure headclicker flow you can wipe out several waves of gunners by yourself essentially
Always was, boss
Just because Shout is absurd doesn't mean Exe Stance is bad
Put it on a Autogun or Lasgun and you just stomp the yard with shooters
Put it on a Bolter and you open Elites like tin cans
with all the insane auto buffs over the years and shock trooper nerfs it's a pretty reasonable equivalent to the lasguns
debatably better sights when compared to the recons lmfao
yeah
the blowthrough in particular is veeeeery major on the grippy autogun
recon exec stance was my fav build when I was leveling vet
something really funny about making the laser hose hit like a truck
also used the consume stamina for crit chance and less spread talent to quickscope tap with it for guaranteed burn
I never got the hang of the hellbore, sadly
dunno how to make charging it a better time investment that popping individual weaker shots from something else
I wish I weren't Best In Slot Averse because the dueling sword would probably be far more ideal for me than devil's claw
The Dueling Sword is due to be obliterated at some point, you're better off not using it
It is literally so good as to be a crutch imo
I don't trust the Dueling Sword like I do the knives - too focused on single target
Big shoutout to middle tree Ogryn for a thunderous bully club + heavy stubber generalist build, haven't gone down in 4 matches and might try to go the distance for 15
Isn't knife more single target than DS? DS LMB pattern has slightly wider arc for better horde clear
Knife has been like that for like a long time so I assume fatshark is fine with how it is. DS being available to vet and zealot is fairly recent though and I'm expecting some sort of nerf either altogether or in a way that nerfs it for only vet and zealot
Knife and dueling sword actually have a lot of stats cut and paste; I'm thinking the mk6 knife with the slashing heavies
Haymaker's pretty neat too
Oh I see, I didn't use mk6 a lot cause I didn't like the horizontal swing on heavy like if I wanted to catch a maulers in a horde from stealth and it'd hit a random mob first instead
staring longingly at the tactical axe
The thing's a blender on Martyrdom zealot and momentum zealot, it just suffers vs carapace on non-crit
...is it starting to feel like the special/elite spawn rates are getting a little out of hand to anyone else
Did a havoc mission and it was just
CONSTANT fucking tox bombers
Not to mention literally every other special and elite that spawned, which were
A lot
That is the purpose of the Havocs
Yeah shock troop gauntlet doubles the amount of specials that can be on the board and I think hi intensity does similar but not as extreme
Havoc was specifically made to challenge players who thought auric is too easy.
You kind of learn how to play around it at that point
yeah
i play a regular damnation and its a snoozefest
if youre not hearing constant specials and mutants and poxbursters and dogs and trappers youre not living
:P
Havoc does live up to being auric+
Mmm
Especially with some of the modifiers
yeah very much you should get comfortable in aurics before doing havoc 20+
havoc 1-20 is pretty handleable if you're used to regular damnation
above that you better know what you're getting into
I'm surprised they had havoc 20-, it kind of gives the wrong impression to new players that you should be havoc ready after damnation cause 1 to 20 is easier than auric. I don't think it's very intuitive for players to think, oh I'm struggling at 20. I should do auric and maelstrom now. Then go back to havoc grind to 40
I would have expected like, after auric you would have the equivalent of 20 to 40
yeah it's a little goofy
if you do an auric malestrom it plops you at havoc 10 though
so there is some like
skipping
I believe the requirement was you do a maelstrom
yes
if you do the regular malestrom it drops you at havoc 1
if you do auric malestrom it drops you at havoc 10
That would explain it
i would characterize havoc 1-10 as "auric malice"
10-20 as "auric heresy"
and 21+ as "auric damnation+"
Havoc 16 actually, it was pretty neat
They had it at 10 originally and hotfixed to 16 IIRC
oh, they changed it, that explains it
but yeah they clearly had that progression in mind to some degree
emperor's fading light 1 kicks in at 16
and I think havoc 1-10 in particular are so it's open to everyone
I've never ever done a Malestrom as those look terrifying.
I liked how in VT they looked at the modded difficulty 7heads and went "okay, fine, we're adding another, but no difference in rewards so no one has to play it"
It does lead to players hitting brick walls around 20 cause they saw new game mode and never really did auric before did it fine for like 15 levels
there are unique rewards for havoc so...
I think resource wise havoc is mostly dockets it seems like there's less diamantije and plasteel than auric
all the rewards except the pants you can get by just doing havoc
regardless of rank
I see Havoc as a long term thing since the reward package for the week you only gotta pass one
and I guess the titles
but those are for real sweats
like me
and I think it's intentional that they made the pants the difficulty-gated set
because they're the least visible
I also miss modded difficulty because "havoc 40" doesn't have the same ring to it as cuban pete's ghost pepper sauce abandon all hope ultraballin onslaught
or however VT mods tended to be named
Lmao yeah
Be the change you want to be, mod darktide
Yes the mods on darktide are quite extensive
single digit havocs is probably for achievement hunters
they can still get the hats
Theyre not that bad actually, esp if you get good modifiers. Basically don't go for waves of specialists and look out for reduced ability cooldown and enhanced blitz. Enhanced blitz gives you 2 extra grenades which is really funny with ogryn nuke
I should get the mod for AI in psykanum, I don't get to properly fight bosses often enough to get the method locked down
Yea the psykanum mod to enable AI is real good for like Zealot that have noticeable on dodge buffa
Which you can't activate if you're not dodging attacks
like either we nuke them in 5 seconds or I hear a teammate die behind me and turn around to see 10 mauler axes swinging down on me
Doing 1 Havoc a week is a pretty efficient chunk of change - my Havoc 16 gift box had 2k diamantine and 5k plasteel which is like 8 matches worth
alternatively I'm on mauler bait duty and everyone dies and I beef it trying to revive them while a chaos spawn pounds me
Brittleness makes boss bashing night and day
the longer revive window compared to VT is often my downfall because in VT the time window between things going awry and me realizing they're gone and I have to survive was short enough to stop me from getting myself killed
here teammates bleed on the floor for 3 aeons and I can't resist doing something stupid to try for a revive
Put +revive on your curios
Prolly should do that tbh
sneak a cheeky pickup in between the noise
Does that affect pulling teammates up from ledges too?
+30% team revive speed is also a winner
Bosses have armor? I take the brittle and puncture blessing on spearhead to magdump body'shot crusher packs to take a few out without taking time to aim. I also magdumped on bosses to get the 16 bleed stacks before melee
Brittleness/rending affects flak, carapace, maniac, unyielding
boss killing weapons usually have unyielding damage on them
That would explain why it's so good against ogyrns
Do the captains have unyielding as well, or something else?
and yeah it also affects reapers
I believe captains are flak
or carapace
they're not unyielding
bulwark backs are also unyielding
I just thought unyielding was just a special armor type so unarmored damage buff doesn't affect it
but they have carapace arms
unarmored is an armor type
Bulwark backs are unyielding
bulwark heads are unyielding as well
darktide armor is pretty wysiwyg
if it looks like it has metal on it it's flak or carapace
if not it's one of the others
There's also maniac
Wow, this could get me that Ogryn penance I've been shooting for
yeah
Maniac is one that's not really intuitive
If you never looked anything up maniac would be hard to intuit
dreg ragers it kind of makes sense but yeah, it's just them and mutants
and mutants it's like, ok which is it
and also why isn't it all unarmored
I'm guessing they didn't want unarmored perk to be strong as it would affecta ton of enemies if they were all unarmored
i would guess it's solely to prevent unarmored from being straight too common and making it easy to build a weapon that staggers ragers
Flamers, mutants, and trappers are maniacs
^
trappers it barely matters
I could get mutants and ragers but the others are weird
Captains are flak and the void shield is "void shield" and the shield takes triple damage from melee, half from ranged, and the captain takes double damage from melee, 1x from ranged
trappers and flamers are very clearly unhinged
like
have you heard their voicelines
oh and bombers
They are literally whispering to daemonic entities
i think bombers are maniac
when the actual demon fights its no longer unhinged
cause when you aggro it the demon is in control
Ok but you play darktide with no 40k knowledge, how is it intuitive to just know that
They used to be and got changed to unarmored/flak and take 3x damage from melee
yeah for the most part
there's not a lot of breakpoints
like, you can easily test in psykanium what damage types there are
thats all that matters
Like mental state determining armor isn't totally sensible for many players to get
bosses are all unyielding iirc
Gameslantern's enemy database gets most its info from the source code and is a pretty decent pocket reference for armor types:
https://darktide.gameslantern.com/enemies
The hit masses are a little off on a couple mooks because they use the base and not difficulty scaled and that's really a minor thing
Unyielding is basically everything big so ogyrns and bosses, except for crushers which are visually completely covered in carapace
That one tripped me up early on in playing cause I wasn't sure what unyielding meant. Unyielding like ragers who basically never stagger? Mutants?
I had to look it up once I had resources to start upgrading weapons to keep basically forever and wanting to know what the perk damage boost really meant
but yeah the resulting tldr answer is flak/unarmored for the biggest spread of generic shit, carapace for crusher/mauler hunting, unyielding for boss hunting, maniac for ragers
infested is the most useless
but there's a havoc mod that makes it somewhat more useful
What weapon can't one shot pox walkers, hounds, and the last one
they finally added more infested than just dogs and half of groaners in the cranial parasite mod
There's a weird use case for Infested on horde clear melees because cleave damage rampdown needs infested bonus to one shot multiple poxwalkers per swing and it's usually not a huge deal
those heads are infested
Busters, which you don't want to really hit many times you shove them in melee or shoot at range
I never thought to check but darktide doesn't have an in game compendium does it? I feel like darktide would be one that would benefit from that or tooltips
shoutout to that time I whacked a burster because my melee usually flung them in a very convenient trajectory but I forgot to account for my team shooting the burster beforehand and it exploded
Like inspect weapon tells you what keywords do, but blessings don't
And the people who need keywords explained the most would be new players who see a blessing but maybe not have a weapon that has cleave
I've learned to just not run forward to shove them cause often people shoot them right before I shove them so they blow up on me
So now I just ping it and avoid it even if it would blow up near someone else
btw, does anyone happen to have a rundown on the differences between laspistol marks? I'm trying to adult so no time to check them out
is it really just "more damage but more recoil" like the stats imply
not so much recoil as recovery time
You would think in maelstrom and auric people would now not to shoot busters within range of shoving range of another person
literally it's just a slower rate of fire
for more damage
so it's whether you want to be spamming a few shots or placing one big accurate headshot
accatran is fast shooting, good for more crits or more burn stacks sooner. kantrael is harder hitting, so its crits are bigger but it doesn't shoot as often.
Its a pretty standard weak/fast, strong/slow split depending on what you want from it.
also speaking of keywords
the biggest "what the actual fuck do you mean" is anything with toughness
do they mean passive toughness regen? a singular injection of toughness? a modifier to other sources of toughness?
better study the description like a medieval monk
and you'll still probably guess wrong
"Toughness" but it actually works like a scifi shield that is a 2nd HP bar that regenerates but for Melee damage reduces it by a percentage of its current to maximum
Darktide has many terms that if you're on the outside looking in, makes little sense
Don't forget toughness regen speed on curios
I think I will forget toughness regen speed on curios
it's not how fast the bar regens, it's how soon the bar begins regenning when you're not in aggro with a guy.
It would be very easy to think the former
Cause that is the wording most games use
Toughness regen speed on curios is double the fun because it affects both coherency regen amount and coherency regen delay
Whereas toughness regen speed in darktide would be something like toughness regen delay time in others
Many descriptions are confusing for many players unless you looked up on a post what it actually does by users
Makes its it less clear for new players or casual players to make informed choices with build crafting
thinking about toughness gave me a meme build idea
add boltgun with glory hunter and inspiring barrage, and, of course, toughness curios
your role: walking toughness battery
I suspect that 15% your allies would mooch off you would be pretty significant but at the cost of you being pretty shit at anything else
agile engagement instead of covering fire would be Less Bad probs
tempted to run this and have my team wonder why do enemies suddenly hit less hard
I'm personally a fan of charismatic in general and especially on shout veteran. Coherency is real short and I can notice it being easier to get all teammates in shout range with charismatic by a good margin
This is pretty solid overall and has a flex point where you can grab the middle tree rending or 5% grenade regen
Seeing a lot more Snipers taking shots from over 60 meters out so recommend Unarmored damage perk on heavy stubbers to hit OHKO on weak spot even at minimum damage
my spicy take is that it really isnt that different from the knife but the knife makes it just a wee bit harder to hit weak spots consistently so its just everyone discovering how good the knife is again
plus the knife doesnt have thrust which isnt THAT good in terms of sustained dps but is way easier to take advantage of compared to the BIS knife blessings
something abt weapons that only take one shot to ice a crusher makes people get scared even if that wind up for that one shot is slower overall than mincing them with a knife or another dps-y weapon
i feel like they gotta add plaguebearers or something so that Infested becomes more useful down the line
but also, the game probably just doesn't need any new 'basic' enemies imo (at least not for the existing factions)
infested is handy for horde clear
wouldn't put it on a weapon, the Zealot gets it forfree
Infested seems like they were gonna add more but never did
Death guard boss enemy that’s basically a super duper gunner, that’s the dream for me
I'm not really sure what the infested damage modifier is
Unarmored but also gross
some weapons have uniquely bad damage numbers against infested i think
bolter off the top of my head gets the overpenetration penalty
i thought bolter recently just got a buff against infested? i know it does significnatly overpenetrate hordes now
I've been out of the loop for a bit because darktide just desyncs catastrophically as of the latest update
this used to be the case atleast
I think it was a thing for plasma as well
but plasma has literal 99 cleave so
yeah plasma overpenetrates everything so it's a wash
but bolter specifically was made better against hordes -- they removed (i believe) the penetration buff and made the projectile 'stickier'
it is currently extremely good, if very ammo inefficient, at evaporating corridors
infested are so full of bugs they kinda soak up all your damage
Its why when you kill them they explode into worms
bolters used to be weirdly bad against infested in a way that made shooting poxhounds really difficult
It's a lot better now
in tabletop the cloud of flies effect makes you less accurate when you're near them right? i doubt there's a fun way to make something analogous in this game
I don't know if it's the armor type but hounds, walkers, and bursters all do corruption damage?
it was kind of funny that a weapon that could one tap crushers needed three against dogs for some reason
its like shooting into a sand dune
nailing jello to a wall
yeah you probably should not be shooting mutants to begin with tbqfh
shamk
I think they flat out have a ranged weapon resistance regardless of source as well
so
but i think they pretty much shred everything else about as well as one of John Warhammer's iconic weapons should
🤷
yeah I adore their mix of very noticeably clunky and also extremely fucking lethal
like yeah this handles like a piece of total shit, but also I can hit this hallway of heavies with the god particle
i do think the bolt pistol is kind of the best of both worlds even if i love the feel of the spearhead bolter
bolt pistol is my favorite gun by a mile
I like to do a thing where I try to match a large weapon with a small weapon, like I'm packing a big main one and a smaller backup one instead of bringing two huge weapons into the field.
like, you can use it more or less as a revolver, but it's explosive enough that you can stagger everyone in the room with a shot too
imagine lugging both a thunder hammer and a flamer into the field. That's so much bulk!
i have well rounded itis
but that's kind of a necessity in solo queue
can't expect to bring the 'i exclusively kill fatties' loadout into a random group and expect everyone else to cover
honestly i feel like anything short of like, the flamer and the sawed-off are viable in pubs. and even with those, you can have options for dealing with longer-ranged targets
knoife
depending on your class. ironically the vet gets the fewest 'innate' long-range options
Knife makes flamer and spearhead great
isn't there the uhh
psyker has brain burst and zealot has Knife Crime
sword beams now on zelly??
That's on Psyker
nah psyker gets the moonlight sword. zealot sword just has a Go Ape Shit button
as loud as they can yell, doing dragonspeech might be too far
You know zealot has a knife problem when it has strong synergy with combat knife and also throws knives with blades of faith
Zealot gets the best weapon in all niches but you need to play a juggling game with the heat meter.
Yo that's a thing?!
this needs to be more catastrophically fumbling
knife flipping custom animation where you poke your hand with it
Not so much ranged resist as it is they take triple melee damage and have 4000 HP on threat 5 so they eat lots of bullets and less punches
It turns out if you wipe on Auric Rolling Steel that doesn't interrupt your "don't die for 10 consecutive Auric missions" penance because it's an Operation so hey I'll take it
Also means it doesnt count for penance completion iirc
The changes they made to Rolling Steel are really nice, you only have to do the minigame a couple seconds each terminal
Oh that's nice. That was the worst feeling part when you were losing lol
The first mini game takes me a while
Is there a secret
The 1st train isn't bad cause there's a funnel to defend the person, 2nd one is a pain with enemies coming in from 3 points between stairs, front, and rear and it all converges on the mini game
Are you keeping the pong ball in the center of the circle
It's shorter post patch and definitely longer than the data interrogator other minigame yeah
We wound up wiping on the 3rd one because a Sniper 60m away had line of sight to the hack point and hacker got got
That is good
Damn yea snipers are rough on that since they get basically the entire train
It's why I'm so attached to Heavy Stubber now
Although it feels great to one shot one with a bolter
I'm pretty sure it's cause bolt pistol has dummy big hitbox
does Ghost make you immune to snipers? I never got a chance to check and I have a suspicion that their shot is considered distinct from ranged fire
There's no way i've gotten that good at aiming, it's like a few dozen pixels on my screen
yeah they mentioned the hitbox in a patch note
Ope are they nerfing it?
nah, increased hitbox was a buff
Damn ok i'll take it
Yeah both Bolter and Bolt Pistol shoot 10cm radius spheres like the Revolver
It would far as I would tell though Ghost only lasts like 1.2 seconds so tough to time
You absolutely can Zealot charge through one
Is it supposed to take like easily 10 seconds
It seems at least double the time as the other longer one with the 4 symbols
I still have no idea what the phage tree minigame is about
I can beat it but I just stare at it like "ok what am I actually doing here"
Green is good, click on green, red is bad
The location of the green stays the same if you get knocked off it
if you imagine the phage tree one as like, you have layers of Swiss cheese, and on each layer you need to find the hole to get to the next layer
But most of the holes are false holes
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I love her videos for darktide
We interrupted the ritual so we're actually getting a Great & Clean One
A Mildly Fragrant One
The heretical scents of lavender and peppermint.
one of the zealot lines for the chorus ability is "excoriate the heretic" but the way she says it sounds like "exfoliate the heretic" to me :P
Those infested could use exfoliator
I still like the Khorne line from the Zealot
The ritualistic pumice stone, thrice blessed by Saint Mesilina herself.
Maybe it's the emperor, maybe it's Maybelline
I know the game puts newer notifications on top but it's funny to read that like a message where the newest is at the bottom. You undestroyed an idol
Or does the game count down and I just never realized
arts & crafts with papa nurgle
how do shotguns interact with headshots and consecutive hit talents? vermintide rules still?
Finally got my Ogryn through a Malestrom and ready for Havoc missions
1 pull of the the trigger = 1 stack of Psyker true aim
I know for a while every enemy hit with a crit on a shotgun would run up the crit counter for fury zealot
testing a new build, extremely cathartic to do a lore walk toward 3 morbillion gunners and pick them off one by one because ghost laspistol
with the current Threat Ladder feels way better than elite deleting builds ever did
The psyker talent node to dodge ranged attacks is also better now due to gunners
I switched to rectangle shields from
Scrier's Gaze on melee psyker because of new gunners
Which empathic evasion last I checked when it means you automatically dodge, it isn't the 50% damage reduction from dodging for 1 second, the attack completely misses you
So if you can crit once every second you're immune to ranges attacks so gun psykers would eat it with gaze
Maybe even Melee psyker with riposte
Not sure if it proca on dodge stuff
It won't but that's still plenty for like recon lasgun or braced auto scrier's gaze action
The nightmare in melee psyker is 3 shotgunners 8 meters away when the melee is out so that's why I bring shields now (also because I have double barrel in ranged)
I use a Voidblast staff
Almost as much power as a double barrel, massive fuckoff range, huge stagger, great hordeclear
It's stupid how far that charged orb goes
What's neat about double barrel gaming is the reload peril node lets you rocket to 100% peril in 4 shots for big damage and toughness reduction
An interesting synergy with double barrel psyker is not something I expected but I got to try it out now
<@&1042950387478560878> Who wants to get that Saturday blasting
give us a half hour! we just got up, we're gonna get some breakfast
[Reply to:](#1159883850562932826 message) <@&1042950387478560878> Who wants to get that Saturday blasting
<@&1042950387478560878> Sunday is for the word of God. And god says
PURGE THE HERETIC
Been a big fan of Confident Strike blessing on Ogryn play - there's a lot of time you're pushing and push attacking and that won't proc the heavy attack stuff so the extra toughness helps keep topped off
Darktide get!
You'll have a fun time!
