#dark tidings (Darktide for people in the searchbar)

1 messages · Page 21 of 1

marsh gyro
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Once I figured out you can aim charge by holding the button and pointing at a dude to get 21m charge distance instead of 7m it was a game changer

fierce marten
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Oh yea holding down charge is great since it gives you either big damage reduction or immunity during

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And 2 charges means you're zooming

marsh gyro
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<@&1042950387478560878> Would anyone like to get those ordo dockets?

west mantle
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i'd be down, give me just a sec to save my xcom game

split mantleBOT
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hell yea

marsh gyro
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Turns out Havoc is neat

heavy geyser
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It's really fun.

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It is hard but it all feels doable.

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Just don't slip up even once.

brazen fossil
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YES

drowsy vine
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Hey Everyone, Hotfix #55 (1.6.2) is currently being rolled out across our platforms and it should be out everywhere in an hour. You can read the notes below!Audio FixesFixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g. the audio crackling). Merged fixes for the a...

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hotfix deployed, audio stuff fixed

regal pendant
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...I wanna enjoy this gun, but holy FUCK the sights are dogwater

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And half the fucking time the muzzle flash just completely covers whatever you're aiming at

marsh gyro
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That's the neat thing, you don't have to ADS on the recon lasguns - hipfire most the time and blast stationary targets at range with ADS

regal pendant
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Ended up switching to a stub revolver

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Fits my needs better as a Veteran

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Plus, like

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You CANNOT beat the cool factor of fanning a hammer

marsh gyro
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Revolver is neat, I like Run N Gun

regal pendant
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Wish that Trader Hat was all class though

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Really enhance the Yeehaw by 100%

regal pendant
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...some days I wonder why I still play this game

marsh gyro
fierce marten
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You just fire vaguely in thay direction

regal pendant
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Culminated in the game telling me to fuck myself RIGHT at the end of a shitty mission and disconnecting me

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I'm done with this shit

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I'm tired of this game vomiting a neverending tide of bullshit on me, whether it's a billion fucking specials or neverending hordes of poxbursters or stealth crushers or shitty teammates or DCing me at the very end of missions so I get nothing

fierce marten
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The horde of specials is how the game is and gets more intense at higher difficulties. It might not be a good fit

regal pendant
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I think I just need a break

marsh gyro
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Yeah it's okay to rotate in and out to cleanse the palate

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The big thing in Darktide is there's no penalty for losing so it's best to treat it as an ephemeral thing

regal pendant
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Yeah

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Ultimately it doesn't matter

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I just have temper issues and get tilted way too easily for my own good

spiral badger
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i just successsfully pugged havoc 30

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so i'm feeling good

marsh gyro
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What were the mods?

spiral badger
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pus resistance, fading light 2, weird heads, lights out

marsh gyro
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Explosions for days

dawn totem
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I'm becoming the kind of player who wants to use every weapon for my Vet, but only if I can put together a satisfactory ensemble to compliment it.

Darktide is kinda drag.

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My Vet also uses a bionic leg and I'm trying to theme all her costumes on that leg lol

sonic elbow
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my frustration with teammates is honestly my fault because I'm very LEAVE NO DWARF BEHIND when the correct play would be to leave them in their moshpit of death and rescue them later

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and the time pressure of them about to die makes me do mistakes I wouldn't do solo

dawn totem
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Guy you come back for gets upset that you're ruining the immersion.

marsh gyro
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It's almost always the correct play to stop doing what you're doing and go for the pickup, the caveat is all the players have to go together

dawn totem
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I do like my gunner Ogryn's weapon and how it just pushes everyone over and knocks bigger guys off balance.

fierce marten
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I'm a big fan of spearhead bolter for those reasons 2 bolts will supress gunners so they're not shooting and staggers everything it hits and often enemies near it too

brazen fossil
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<@&1042950387478560878> anyone for some tidying?

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In bout 20 minutes?

split mantleBOT
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we'll be up for a run or two

marsh gyro
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I'll be free in an hour at <t:1733871600:F> so y'all run one without me

sonic elbow
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me trying to fall asleep so I can get a solid 6 hours of sleep

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I need to keep a notebook of people who play when I'm after work

dawn totem
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Ah, i've got dinner to make right now so maaayybe I'll post a ping later.

drowsy tusk
heavy geyser
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nice

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mk. ii user

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Careful where you swing that thing

drowsy tusk
bronze gull
frank igloo
spiral badger
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yeah paid

sonic elbow
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is store max level 300?

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also does your curio level matter like in vermintide

spiral badger
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I think so and no

marsh gyro
marsh gyro
fierce marten
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Yea I think they cap at 380 from brunt

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You gotta upgrade them further to get 500

sonic elbow
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I assume total power is not a thing anymore?

fierce marten
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In a sense no, every weapon can be upgraded to 500

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Curios only if the bass stat of it is maxed

sonic elbow
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V2 derived your final stats from a combination of hero power and total gear power, not the specific weapon's power

fierce marten
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20% HP will always be 20% so if you find 21% green take it

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I don't know if it's one of my mods but you can see the max stat potential of a weapon

sonic elbow
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it's vanilla

fierce marten
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Do you see like on a stat something like 32%/80%?

sonic elbow
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ye

fierce marten
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Ok that's vanilla then, right side is max potential and left current.

sonic elbow
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what I mean is

fierce marten
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Curios only base stat matters, the power level goes up if you upgrade it

sonic elbow
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if you were to take a max level sword and a starter trinket in one loadout

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your damage and cleave and stagger and so on went down

fierce marten
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No it's independent

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Power levels are descriptive, they don't affect anything in a mission it's entirely the stats like damage, cleave, stagger on the weapon

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High power curio or low power doesn't affect weapon and vice versa. 2 of the same weapons with different power levels but same damage stat would do the same damage

sonic elbow
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learning Vt2's systems made me incapable of taking a normal game at face value

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eldritch knowledge

marsh gyro
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Inspect screen hover tool tip will also tell you how much the % roll on a stat makes a difference too because weapons have a base damage and then a variable range on top so 8% damage still kills good

fierce marten
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Darktide isn't that much better

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A lot of talent descriptions are like, straight up wrong

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There's a mod I use I think called honest talent descriptions that community keeps up to date on patches and it just says how stats really work

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Like whether it's additive, multiplicative, or doesn't interact with other talents that provide similar buffs

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Rending talent on psyker next to empuroc resolve literally does not work

marsh gyro
fierce marten
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An Ogyrn stagger talent doesn't do much cause they don't stagger.
Ogyrn a suppress blessing doesn't do anything on stubber cause it changes stagger from your character and not the target you're shooting. And since enemies near you should switch to Melee anyways they aren't affected by suppression. The mod provides notes

fierce marten
marsh gyro
marsh gyro
sonic elbow
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"don't get stunned while charging heavies"

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don't remember the node name

fierce marten
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Yea that one

sonic elbow
fierce marten
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Did they change that for Ogyrn rework?

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I feel like that'd be one to rework while rearranging the tree

sonic elbow
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it does have precisely 1 use I can think of, that the ogrynomicon might be underselling but... not by any meaningful amount

fierce marten
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Yea so you're gonna feel right at home from vermintide 2 when it comes to descriptions

sonic elbow
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if you're a taking hits constantly type of build you might get stuck in a loop of regaining toughness and getting it broken

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but that's a gameplan issue

fierce marten
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I believe one havoc modifier removes toughness grace period so it could be useful now

heavy geyser
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that's the emperor's fading light

fierce marten
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I'd have to find the video but iirc if you break or take toughness damage then a very small window where toughness damage is reduced by 90% so say getting into range multiple close gunners in a pack and triggering all of their fire animations so they pretty much shoot you at the same time your HP wouldn't be instantly shredded as once toughness is deleted then it reduces damage to HP

heavy geyser
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its in all havocs above a certain threshold

fierce marten
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Which is why toughness generation is so strong

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I think it's a reason why people notice gunners more on havoc, they're the ones that often make simultaneous attacks

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Since Melee enemies have that little slot system so they often don't attack at practically the same time enmasse

sonic elbow
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is slot based damage multiplier still a thing?

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where 8 rats going at you at the same time tickle you

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but one lone pinky catching up from behind annihilates you

fierce marten
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Not sure

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Darktide slot system i know basically limits how many Melee enemies can attack you at once

sonic elbow
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yeah 8 was always the max

fierce marten
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I don't know if there's more but backstab is still a thing

sonic elbow
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with some weird cha cha slide exceptions

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the hyperdense rat cube...

fierce marten
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It has its own sound which I am not sure what it does but I imagine more damage

sonic elbow
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iirc backstabs weren't more damaging, just more costly to block

fierce marten
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In darktide?

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I never looked into it too much

marsh gyro
sonic elbow
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vermin, there's very little documentation of darktide at this depth for me to look into

fierce marten
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It's pretty much all community testing and YouTube videos

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I don't really trust anything anyone says for darktide unless I see it myself or a video of it. There's a lot of wrong info or information that is outdated or partially corrected but not for reasons they state

dull parrot
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Your better off just trying things out for your safe

fierce marten
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Pretty much, luckily psykarium let's you try out many claims

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And with mods that turn on enemy AI in psykarium you can really test a lot more

regal pendant
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How much block efficiency would y'all recommend for a Deflector/Kinetic Deflection psyker

marsh gyro
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You can get away with 0 if you take +2 stamina on the melee and a +3 stamina curio

regal pendant
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Wouldn't a stamina enhancement be meaningless though?

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Since I'd generate Peril rather than using stamina

frank igloo
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If you get to critical peril then its a good safety measure to not get instantly wiped

regal pendant
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...true

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Though if you get to a point where you have to block shit to survive you already have other issues

marsh gyro
fierce marten
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On the defensive side a Stamina curio means more sprinting to safety or into fights and shoving.

dawn totem
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A stamina curio with a combat knife makes my infiltrator Vet go vroom.

marsh gyro
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When will the people get what they need and when will Fatshark put Rev it Up blessing on the combat knife

fierce marten
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This is something I didn't know I wanted

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I dont need it but I want the zoomies

sonic elbow
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knoife already runs faster while charging heavies, to the dismay of my headphones using teammates

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I played Unchained a lot I was there when the dark magic was written

fierce marten
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Combine both

tough compass
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Give us the chain knife fatshark

fierce marten
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It is for 2s so you can special punch the air then heavy attack charge

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I'm trying to break the sound barrier

tough compass
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But we could have Rev it up plus heavy attack charge

sonic elbow
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give ogryn rev it up

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just kinda universally

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revving my gauntlet

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"keep formation boys, we'll melt that ogryn before he gets to us"

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FALCOOON

dawn totem
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Coming back to both of my Vet Snipers for some more solid balance. One's zaps ranged guys faster w/ krak for armor, and the other zaps armor really well with frag for crowds.

regal pendant
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...love when a pox hound superglues itself to me not five feet away from someone else and they just

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Do fuckall about it???

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Dude fired one shot, missed, and focused down a fucking bulwark

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I am equal parts irate and confused

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Ogryn players always match their character's intelligence, I swear

marsh gyro
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It's okay not to get tilted at teammates, they are trying their best

regal pendant
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I'm not tilted, just like

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Baffled

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And irate but more baffled than irate

heavy geyser
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It's never the Ogryn's fault

sonic elbow
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I'm cooking some deeply fucked up power maul and rumbler build

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the idea hatched when I realized maul benefits from big boom and rumbler slaps from heavy attack talents

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iirc (I'm in bed) it was pierce + blaze away, power surge + skullcrusher, talents going all for bleeding heavies

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and rending/brittleness/enemy damage vuln

marsh gyro
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Pierce+Blaze Away is also really funny on the Kickback

sonic elbow
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I think having the more deliberate maul and the ultimate attack speed rumbler slap will be a good combo but I still need to grind some to set it up for a proppa test

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oh, and more ammo and big booms so I'm not all meme

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I fear to think how fast the slaps become with the left keystone

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someone said the ripper melee is faster with an ejected mag so that's an alt to consider if true

marsh gyro
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It's kinda tough to keep the mag out since it'll try to reload after each stab

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Can Opener heavy hitter ripper bayonet is pretty solid in general

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Oh dang - forgot rippers got blaze away, might be on to something
edit: I am not, it's based on magazine size on rippers

drowsy tusk
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Yea I flow like having to interrupt reload makes the attack speed slower

shrewd kite
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the relic sword has like a weird input delay after the sprint. idk if it's specific to certain marks

marsh gyro
shrewd kite
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yeahh exactly

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especially notable when you try like, blocking out of a sprint. i've gotten smacked a few times trying to block chaff

marsh gyro
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Yeah the chain time from sprint for both marks for melee / block / charge the special is 0.54 seconds (in which you can queue the next action) and the block specifically has a 0.2 second delay until it chains

sonic elbow
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math not mathing

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can't figure out if +damage or brittleness would be a better blessing on my build with multiple sources of +damage already

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(power maul)

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+damage is on staggered while brittleness is on energized hits, so I'm thinking brittleness because chaff already takes morbillion damage around me and I can't stagger ogryns and bosses often

marsh gyro
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Rending and Brittleness add together, brittleness is rending the whole team can use just like skullcrusher benefits the team

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Are you using left side ogryn and do you have Slam talent for 25% impact?

sonic elbow
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ye

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wait I mistyped

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the blessings I can choose between are +damage taken and brittleness

marsh gyro
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Opportunist is available for rending on staggered targets but yeah skullcrusher and Supercharge are both nice and between the two I'd get Skullcrusher since a can opener ripper or shattering impact rumbler/gauntlet can brittle folks up

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If nobody on the team has brittleness then Supercharge is real nice

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I spend a lot of time on melee ogryn uncharged heavy swinging with power maul

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What's nice about power maul charged mode is the explosion staggers like a flamer so it has less threshold to bust

sonic elbow
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ye, that's why I'm using big boom and the uhhh explodes twice on armour thiing

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as a meme but a pretty banger one

marsh gyro
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Great for mauler packs

dawn totem
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I need to keep the promise to myself that if I play anything above level 3 difficulty, I need to get my group from here. No randos and definably no quick play.

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Getting routinely ditched makes me want uninstall the whole game.

sonic elbow
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last round I ran into a guy who seemed to be speedrunning the level but he was leaving all materials behind

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I asked him and he was apparently doing the "do backstabs while Loner is active" penance

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which... I'm not sure if I fault him for doing that in quickmatch, or the devs for making that a penance

marsh gyro
marsh gyro
sonic elbow
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the aura, sure

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but the penance is dubious

marsh gyro
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It's not so bad to do over time playing normally, you just run forward to stab gunners, like all the penances it will drive you mad if exclusively thinking about it

tough compass
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They went with penances like that because the previous design required you to exclusively think about them lol

dawn totem
marsh gyro
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Oh yeah speed runners are rough especially if not communicating

heavy geyser
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Zealot is the only skill tree which hasn't received a major edit requiring talent redistribution.

sonic elbow
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the quest for the perfect power maul continues

marsh gyro
fierce marten
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Zealot, I love but the talent tree compared to other classes are very linear

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Veteran has tree converge into 1 point at a time and psykers middle tree is like real interconnected so there's rarely time you take the basic talents as like tax for another node

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Going from benediction to shroudfield is many a talent points

marsh gyro
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<@&1042950387478560878> Who wants to go get those dockets

heavy geyser
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zealot tree makes the crit tdr > secomd wind > duelist people pay the node toll to get their busted synergies

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its correct to make that route expensive

fierce marten
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If they only stick to those powerful nodes, it could be redesigned so power curve is more evened out for talents and reshaped so it has more build flexibility

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Having powerful nodes and the optimal play being pay talent point tax feels limiting for build variety

heavy geyser
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Non-optimal builds are still fun to use and get the job done.

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Situational awareness and good positioning are more important than anything else. You can just make a cool build that makes sense to you and run it.

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You don't have to take both second wind and duellist. There's many other routes you can go.

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I know a guy who cleared havoc rank 40 with literally the first three curios he found leveling his psyker and never changed, to prove a point.

fierce marten
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I think that reflects more on the player than the talent tree, being able to do something in spite of it.

Like a mastercraftsman being able to do work with a regular hammer faster than a average worker with pneumatic device to push in nails. It happens and one result is better and doable but the tool itself I would say the device is better cause it's accounting for more of the workers effectiveness than a hammer.

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Experts can play anything, someone who is average can definitely be carried by the strong zealot nodes where they normally wouldn't have been able to

heavy geyser
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Normal people can run most builds too, it's why they're there and not just a straight line through the Best talents. You play best with what you're familiar with, regardless of skill level.

brazen fossil
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Yeah I gotta agree

fierce marten
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It might exist but how often are they used by most players, ideally if you got a game with many options they'd all be good and balanced so each section of the talent tree is used often for variety. There are definitely stronger builds that are very popular and many players who chase best performance

brazen fossil
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Like I find knife zealot unplayable

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It feels incredibly weak

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A lot of the meta builds feel kinda bad

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So I stick to my own builds and they do fine

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Comfort matters more than performance imo

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(this is why I see meta zealots die constantly I'd wager)

fierce marten
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I'm not saying there's only 1 build that works. But there's definitely a meta with players all picking basically the same variant of 3 or 4 builds cause those lean stronger

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That is part of it, if something is strong and your effectiveness leans hard on the build being stronger than average than you learning the game mechanics and developing skills. You could be carried by a build until you hit a hard wall where you fail cause you thought you were great but build did heavy lifting

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If it talent nodes were more evened out so you don't have 1 node path being noticeably stronger than others, it'd be harder to be carried by the stronger than average build

heavy geyser
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I run shroudfield corruption aura eviscerator as my favorite build. I know it inside and out, I can put in work.

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I got the sprint efficiency talent and put it to use.

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Optimal doesn't mean it's necessary. All the talents on the board have uses and the beauty is in all the different glyphs you can draw making neat builds

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as long as you are familiar and you know where to stand and when you'll do fine

fierce marten
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I didn't say it was necessary, most people here it seems aren't meta chasers that optimize the fun out of the game. We've played a bunch to be able to make anything work, but Patrik even mentioned meta knife zealots dying, they're very common in pub games overall.

spiral badger
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*except on havoc 21+ where certain builds get crippled

fierce marten
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The talent node balancing would help out those that aren't us really while not really hurting people who can find any build that works

spiral badger
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(mostly by ammo starvation)

heavy geyser
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Top end havoc is a pretty new wrinkle

spiral badger
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any talent node rebalance would be imperfect and would just create some new "meta" setup

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like, should they shake the bush every so often? yeah, that'd be fun

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but it's not going to ever solve the issue of there being some specific optimal setup

brazen fossil
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They should give me back my 10% toughness node on ogryn

heavy geyser
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I would like to see Loner get reworked so it feels less bad to go down that branch

brazen fossil
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Putting it in the bottom of the right tree was a dick move

heavy geyser
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but they got penances kinda tying them to it

fierce marten
brazen fossil
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I will say there is some pretty boring keystones

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(and it's basically all on vet)

cloud hazel
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complaining about the zealot tree is wild coming off the back of the veteran tree being lambasted for the first year of its existence

fierce marten
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I wasn't there during that time so it wasn't me thay complained about veteran at that time

frank igloo
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zealot tree is fine

heavy geyser
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iirc veteran launched without keystones

finite nymph
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Still not sure what they were aiming for there. Promoting diverse builds? But without giving all that many options along the talent tree paths, I accept boring keystones over none at all

drowsy vine
finite nymph
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that really tracks with how the release state of things settled

drowsy vine
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FS prioritized releasing the trees at 90% done to meet community expectations, then get them out later

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And idk, I like the vet keystones that aren't Marksman's Focus

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Focus Target is legitimately super useful to highlight Kill That Guy

mortal crystal
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Yeah, Marksman's focus sounds like the perfect keystone for single shot DMR style gameplay

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but it's best used on high capacity rapid fire weapons

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But honestly, I think Vet releasing without keystones kind of has created it's two biggest flaws

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It has too many fucking nodes

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And the nodes are often just better than the keystones

regal pendant
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Aye

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Vet keystones are

drowsy vine
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I wouldn't say often

regal pendant
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Fine?

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But you can live without them

drowsy vine
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I disagree, I think Focus Target elevates a large majority of builds

regal pendant
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Unless you're me and you're running a harebrained melee/CQC veteran, then you NEED Weapons Specialist

drowsy vine
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But the fact you can go without them is still a statement

regal pendant
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...the fact that my melee/CQC vet legitimately shreds shit to pieces astounds me

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I'll kill a horde with some shotgun blasts, pull out my chainsword, rush the next horde, and it's just

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SO FUCKING FAST

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I swing that thing like it weights nothing and bam, horde's gone

mortal crystal
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tbf, played something like that with old Vet

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Braced Autogun+I literally can't fucking die the ability means I could do dumb shit

regal pendant
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Mostly run my melee psyker these days though

finite nymph
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I cannot escape the pull of Revolver Vet v-v

regal pendant
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I like being able to deny gunners now that they deal fucking stupid amounts of damage and I like just going

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And immediately deleting shit

regal pendant
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I run the fan-hammer one and it's far from viable, but goddamn do I EVER feel stylish

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Whip out the big iron, POW special's dead

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Whip it out again, POW trapper's dead

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Whip it out one more time POWPOWPOWPOWPOW, chaos spawn's down a fourth of its health

heavy geyser
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Have you tried the bolt pistol yet?

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It's sort of a less specialized revolver you can burn ammo shooting whoever with

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When that patch dropped I thought for sure I'd be running double barrel forever, but I just really fell in love with that bolt pistol

regal pendant
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I have, but it feels

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Eh?

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Idk

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Something about it just feels off

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I guess it's just I'm used to how lightning fast the revolver is

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Like, you can whip out a revolver and blow off a trapper's head in one movement, but the bolt pistol takes a solid moment to draw

sonic elbow
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zealot induced headache

sonic elbow
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yesss, power maul with good stat distribution gotten

drowsy tusk
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<@&1042950387478560878> tide tide ?!?!!

marsh gyro
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To the tidemobile

split mantleBOT
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😭

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trapped at work,,,,

brazen fossil
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in like 15

heavy geyser
fierce marten
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I feel the same for bolt pistol, it's almost as fast on the draw you can pretty much fire after you press weapon swap. Revolver is faster if you like press swap and fire at pretty much the same time but that's not something I really do during a mission as my reaction time isn't the fastest

sonic elbow
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I started leveling zealot
went to difficulty 3 on level 3 and yeah I lived but wow I had no idea that a lone grunt with a gun can hurt this much

fierce marten
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Also you can fire the bolt pistol before the animation looks done

sonic elbow
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I started playing like some cursed combination of ultrakill and cover shooter

marsh gyro
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Oh yeah each threat level goes up about 50% in enemy health and damage so threat 3 hits harder than 2 noticeably so

sonic elbow
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I don't remember them hurting that much when I was vet

fierce marten
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Early game zealot is very rough and different

marsh gyro
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If you slide they shoot at where you were instead of where you are

sonic elbow
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ye

fierce marten
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Your only defense against gunners at that level is like run slightly to the side or slide

sonic elbow
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also just like vermintide, the jump from 3 to 4 is big and 4 and 5 feel like the same thing

fierce marten
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It's definitely a class that "unlocks" later on

heavy geyser
marsh gyro
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Yeah that's because 50% additive health from 3 to 4 is 50% more beef but 4 to 5 means only 33% absolute beef

fierce marten
#

The toughness damage reduction nodes on zealot are silly strong

#

Stack 2 or 3 and you can take quite a few more shots

sonic elbow
#

I went to 4 right after that and once again I lived but I looked at my damage output and went back to 3 grumpily

#

40 power weapons aint cutting it

#

oh, also

heavy geyser
#

don't jump the gun on leveling a new character where you don't have the weapon power or even your proper auras or abilities yet

#

in high difficulties

sonic elbow
#

I noticed I'm level 30 with ogryn, have been for a number of games, and my "finish games as ogryn" penance is still 24/25

fierce marten
#

I played Zealot first then veteran, Veteran starts off pretty strong with shout relatively so you can do like malice at level 3 fine if you have experience in another class

sonic elbow
#

I went vet, ogryn, zealot

#

ogryn to zealot was probably a mistake

fierce marten
#

Zealot is like, get to level 5-10 first before doing more than malice.

#

Luckily leveling is pretty fast in darktide

sonic elbow
#

but hey I mostly played handmaiden and bounty hunter so I got this evasion tank and squirrely little shit with a gun mindset locked down

fierce marten
#

Zealot later on is very much the definition of an evasion tank, although moreso you're both evasive and a tank in EHP rather than someone who tanks via evasion.

sonic elbow
#

it was wild having stamina regen after vet and ogryn

fierce marten
#

Do you know about the glory of +3 Stamina curios

#

Cause if not, Zealot is a class that works great with it

sonic elbow
#

first I have to unlock curio slots

#

:smork:

marsh gyro
#

The zealot charge is immune to gunfire and if you hold down F it puts a orange highlight around your charge target and extends charge distance to 21m so you beat the gunners by running at their face

sonic elbow
#

it's a shame the trees are as strict as they are because I want the throwing knives but I'm uninterested in backstabbing

marsh gyro
#

Stuff flops around from explosions so the backstab is kind of more of a incidental thing

heavy geyser
#

backstabs happen organically, it is most helpful against bulwarks when you start one-shotting most everything else

marsh gyro
#

top right side has some neat kit for bottom left crit and middle martyrdom anyhow, you just path around loner to one of the other auras

heavy geyser
#

funny fact: shroudfield can't apply its backstab bonus if you don't have the backstab talent because the ability doesn't innately apply can_backstab properties

marsh gyro
#

Wow that explains a lot

fierce marten
#

Dodging is pretty important on zealot and especially if you take second wind

#

You get back toughness so much from dodges

#

Amongst many other buffs

heavy geyser
#

backstab is also nice to have fighting monstrosities

#

it comes up more often than just being sneaky

fierce marten
#

And backstab bonus is kind of minor compared to the many others zealots get on the right path.

On the right Scourge is a big crit bonus and zealot has many benefits from critting. Second Wind is a really strong way to get back toughness since you could be dodging a horde mob attack every second by playing into it, toughness damage reduction strong, and blades of faith is good for instant specialist kill button and has weird interactions with uncanny Strike blessing rending so you can 3 shot headshot crushers. Blades also let you animation cancel flamer and spearhead bolter to fire immediately and regents on elite kill so you're not reliant on RNG of grenade drops.

#

Backstabs also aren't hard to do on zealot for say pious cutthroat since you can shove to prevent horde mobs from turning them attack from the side, the angle for what is considered a backstab is wider than you'd think

#

Even if for some reason you never backstab and it would be a tax node for you the other nodes on that side are really powerful

heavy geyser
#

I like to run frontstab shroudfield and sometimes when i pop cloak and charge a heavy cleave everyone who was just looking at me looks at someone else when I disappear, revealing their backs

#

they're so stupid. i'm still right there. they're in so much danger.

fierce marten
#

These heretics obviously don't own an auspex

#

Are they stupid?

marsh gyro
fierce marten
#

Hadron blessed as always

#

I'm their number one pre servitor. If there are no fans of Hadron then I have become a servitor

sonic elbow
#

Hadron is the only character I can name still

#

where do you get the information that you're on a commandeered rogue trader ship btw

#

I know that but I don't think it's ever mentioned in the game

fierce marten
#

I know Melk, Hadron, and Brunt. Mostly cause I see their name on the shops.

I vaguely know Wolfer, dukane now, k8x (Kayex?), and the twins apparently are part of a whole family of heretics

heavy geyser
#

it comes from bits of dialogue

#

like brahms saying "no debt is worth all this"

#

and conflicts between brahms's crew and grendyl's warband

fierce marten
#

And the inquistors name, and Sephoni but I'm struggling last that. Darktide story is very intermittent

#

I'm guessing they had plans for grand stories but ran short somewhere and just put in all efforts on gameplay

#

Which is fair to me, gameplay can make up for mid story but the reverse is harder

heavy geyser
#

alice hallowette, the cash shop lady, is the shipmistress's right hand

#

she will show up to torture and kill mutineers, and then mysteriously have new stuff to sell every other thursday

#

I think Sefoni is part of the warband but I honestly don't know which faction she belongs to

#

The new commissar represents a third faction on the ship, she's not part of Grendyl's inquisitor warband.

#

I think Brunt was one of Brahms's? But I also suspect he turned traitor and left.

brave kestrel
#

Sefoni is part of the warband. A telepath grendyl uses to train us Rejects

fierce marten
#

I think Sefoni is just doing her own thing

heavy geyser
#

That makes sense. The whole apparatus she's tubed into is what confused me.

fierce marten
#

Her side is self interest

heavy geyser
#

She's definitely on a faction

#

brahmsv grendyl will hear of this. sefoni: nooo he wooon't.

fierce marten
#

To me that sounded like she kept it secret cause she had her own plans

#

Like her scouring the minds of the entire Atoma hive and mentioning she found a psychic blank at the bottom at she can't access

heavy geyser
#

it's also cute how she's taken a shine to Krall, the chirurgeon, of all people

fierce marten
#

Not necessarily that she is working for someone, she could be working with someone but not necessarily part of their side

heavy geyser
#

No one is in an Inquisition warband without clearance or purpose to be there

fierce marten
#

You can have purpose without a faction

#

The loose cannon vet is there cause of money

#

I'd say there's even a mechant(s) on the ship that have no faction loyalty and would abandon ship if currency stopped coming in

marsh gyro
#

Sefoni is holding Grendyl's foil Charizard hostage for leverage

fierce marten
#

Grendyl has to find Wolfers search history in Atoma to get it back

worldly talon
#

So literally her Abelard

regal pendant
#

Y'all got any advice for making the "fan the hammer" revolver hit harder on Veteran

heavy geyser
#

What are you doing with it as-is?

#

What's the plan?

marsh gyro
heavy geyser
#

There is generic advice for improving the yeehaw revolver and it is, regrettably, ||turn it into a Zarona revolver||.

regal pendant
#

Mmm

#

What I figured

heavy geyser
#

It's not in a very good spot and its niche gets eaten up from two sides.

regal pendant
#

I think the biggest issue is that it's just

#

Really inaccurate

heavy geyser
#

I say as someone who tried to make it work because, yeehaw

regal pendant
#

I mean it feels WONDERFUL when it does work

#

It's just it feels so fucking inaccurate sometimes

heavy geyser
#

run & gun helps a lot with accuracy

#

but the ADS version, for whatever reason, has way more cleave

#

imo their cleave values should be flipped

marsh gyro
heavy geyser
#

where Zarona kills one precise thing but Agripiina cleaves hordes inaccurately

#

Zarona has all the good attributes and Ageipiina just feels cooler

#

And then in the niche of being a less hard hitting, more ammo-having run & gunner, the bolt pistol kind of eats its lunch from the other side.

#

It rules to use but it really needs love to have a niche it shines in.

spiral badger
fierce marten
#

Run and gun makes double barrel accurate enough to kill snipers

#

Good stuff

marsh gyro
#

Trick Shooter is such a great blessing

spiral badger
#

Also keep in mind you don't have to empty the cylinder from brace mode, you can fire single shots and they're quite accurate still

marsh gyro
#

Speedloader blessing also helps

cloud hazel
#

lowkey i have never gotten the complaints about it being inaccurate because even fired with the fullauto mod it's shockingly precise

#

maybe this is a combination of talent setups though i haven't checked

heavy geyser
#

it not having cleave hurts it for no good reason

#

it needing run & gun to tighten up means you can't run, e.g., crucian roulette/hand cannon and erase crushers

#

it only having 5 shots puts it behind the bolt pistol's 8 for chunky gunslinger sidearm supporting teammate guns

marsh gyro
#

I like it for melees that can crush crushers and use the braced version to pick off lone scab or dreg mooks on the run in, I've grown to not need crit on it

heavy geyser
#

it feels so cool to fire, though

#

the bolt pistol hipfiring does that too, but more

#

hipfire bolt pistol is real good

#

eats its lunch

marsh gyro
#

Run 'n' gun bolt pistol with puncture does it all

heavy geyser
#

you gotta love the yehaw

#

run & gun with puncture if you like bleed or lethal prox if bleed doesn't do anything for you are both fun sidearms

#

lethal prox explosion radius size applies to blitzes

#

so as a knife zealot its not useful to me, but to stun nade zealots or grenade vets its free real estate

marsh gyro
#

Yeah lethal proximity tinkerer shredders can bleed near the whole psykhanium

heavy geyser
#

Wamly was asking about vets specifically

#

lethal prox might be worth exploring, sadly.

marsh gyro
#

Oh yeah back to the Vet braced revolver, I run that with chain axe with opportunist and bloodthirsty and so the braced is for bulwarks and unyielding

regal pendant
#

...whyyyyyyyyyyyyyyyyyyyyyyyyyyyy does nobody fucking knock dogs off

drowsy tusk
#

Survivorship bias or something idk im not a statistician or whatever

cloud hazel
#

okay after some testing the worst part about the fanning is just the move spread increase

#

having to play darktide like it's cs is a little rough

regal pendant
#

"Throwing flash krak"

cloud hazel
#

you can get crits out to like 29m but at that point they are genuinely so small on your screen

#

i would pull an eyeball trying to click that head

regal pendant
#

Aye, and the spread means your shots are more likely to miss entirely

cloud hazel
#

they don't

#

if you aim for head it'll go for head

regal pendant
#

...god, the fan hammer needs a buff

heavy geyser
#

it does

cloud hazel
#

you just cannot practically aim for head when they're the size of a dog hair

regal pendant
#

Real

cloud hazel
#

but what are you trying to use the fanning revolver as a sniper for

#

very cool visibilitgy

#

where on earth is this man's skull

heavy geyser
#

One niche I tried to get accurate hammer fanning while moving is to fan it while sliding

regal pendant
heavy geyser
#

to skip run and gun

marsh gyro
heavy geyser
#

slide fanning feels cool

cloud hazel
#

john woo shit

heavy geyser
#

sadly, comma, dot dot dot

cloud hazel
#

lemme try this shit out again because i remember it doing surprising work

heavy geyser
#

its one weird trick

#

like i really tried to make it sing

cloud hazel
#

entirely possible this is just cope from the last word enjoyer

#

it's me im the last word enjoyer

#

slash vet shout carrying

#

i just liked having a bolter i could quickswap to

marsh gyro
#

Run n' gun works great with slide reloads

cloud hazel
#

although a) you can do that on zealot and b) they just dropped the bolt pistol so

#

modern problems, etc.

heavy geyser
#

sainted gunslinger bolt pistol reloads in one slide & change instead of 3

regal pendant
#

Probably best to just

#

Play the fan hammer revolver like a shotgun and not use it beyond CQC and mid-range engagements

cloud hazel
#

well i would bujt

#

people are floating

#

the lag is insane

regal pendant
#

Jesus fuck

cloud hazel
#

god dammit darktide

#

very cool

#

sigh

regal pendant
cloud hazel
#

zarona has pen but fanning doesn't

regal pendant
#

No it definitely does

marsh gyro
regal pendant
#

I've used it for horde clear before and it did well

cloud hazel
#

oh huh

#

neat

#

very epicsauce

regal pendant
#

Extremely

cloud hazel
#

just give it plasma pen and we good

regal pendant
#

It's insanely cool to just

#

BAMBAMBAMBAMBAM horde's gone

heavy geyser
#

zarona has way more cleave iirc

cloud hazel
#

yeah not surprising

#

zarona's greatest strength is blasting through a room to kill a snipe

heavy geyser
#

ageipiina has a handful of cleave and it got it somewhat recently

#

zarona is too good

#

swap the cleave values

#

bing bong revolvers are perf

marsh gyro
cloud hazel
#

could def use some ammo too since you're expected to dump every mag for maximum fun

heavy geyser
#

it has comparable ammo to the bolt pistol

#

the zarona's big weakness is 50ish ammo

#

but it kills everything you could point it at

cloud hazel
#

not the zarona the zarona can stay low

#

yeah

regal pendant
#

Which is balanced out by its Boltgun-tier damage and the fact that it draws instantly

#

And that it has pinpoint accuracy

cloud hazel
#

the only remotely balancing factor

heavy geyser
#

its rending goes wild on crushers

marsh gyro
#

Zarona is the darktide point and click adventure

heavy geyser
#

three bolt pistol puncture headshots does half a crusher's health

regal pendant
#

Need to try bolt pistol, it looks nice

heavy geyser
#

Here's its crosshairs with run & gun while running

#

you can literally just run around playing doom rocket launcher with this thing

regal pendant
#

Zamn

#

I really should stick that onto my revolver

#

Guess the question is, what should I use for my second blessing?

frank igloo
#

lethal proximity for boltpistol

#

absolutely necessary

#

it gives it extremely good CC

regal pendant
#

Lethal Prox and Run & Gun for boltpistol, got it

#

What should I pair Run & Gun with on a revolver though?

#

Hand Cannon?

sonic elbow
#

I wouldn't say lethal prox is necessary

#

the arming distance is like 5 meters and the bolts cleave trash

heavy geyser
#

lethal prox or puncture are both good and suit different builds

#

if you build for bleeds puncture rules, by default lethal prox is probably king

#

but if you have any kind of grenade that blows up lethal prox gives it bonus radius

#

and it also helps crowd control a little closer range with the all-range explosives

heavy geyser
#

hand cannon helps too

limpid zinc
#

im ngl i dont see the vision fatshark has with making melee trash mobs proper fodder but making trash gunners insanely lethal

#

its not even the havoc buffs per se theyve been kinda cracked even in auric for a while

fierce marten
#

To me it depends, moebian 6th gunners I could see a lore reason that they're better gunners since they are elite units. Dreg gunners? No clue

regal pendant
#

It's been worse lately, one catches you for half a second and boop, there goes like half your toughness bar

limpid zinc
#

yeah trash gunners are straight up higher kill priority than half the special roster its kinda weird

regal pendant
#

The fuck are they shooting me with, .50 cal???

limpid zinc
regal pendant
#

I can only imagine

limpid zinc
#

every single gunner gets a buff to fire speed

regal pendant
#

At least for reapers it makes SENSE

limpid zinc
#

which makes reapers and special gunners proper dangerous but the trash gunners can start eating your health basically on the spot

regal pendant
#

They're supposed to be the "OH SHIT OH FUCK KILL IT KILL IT NOW BEFORE IT DELETES MY HEALTH BAR" because they use what are essentially double barrel autocannons

#

And that shit would HURT to get shot by

#

But then you see a trash dreg gunner and they somehow pump out equivalent damage

#

And I just kinda sit here thinkin

limpid zinc
#

"why cant i have their lasgun..."

regal pendant
#

"What the fuck did Fatshark do now"

#

That too

#

It's a decent chunk of why my uptick of melee psyker gaming has increased lately

#

Deflector and a bubble shield are just

#

So fucking nice to have as counters

#

You want to melt me in three seconds with your stupid bullshit overtuned Browning? Fuck you, I have a shield.

heavy geyser
#

The real strength of shooters is you can't ping them

#

you gotta spot the muzzle flash as they're shooting at you.

limpid zinc
#

yeah theyre pretty well camoflauged

sonic elbow
#

and they don't have a whole boxer intro announcing their arrival or glacial windup animations of "proper" threats

#

it's just a dude in a corner who turns around and takes all your toughness from the other end of the room

#

I'd have a much higher tolerance for them if they couldn't accurately shoot into melee

heavy geyser
#

The players have gotten so strong, I can imagine they're trying to find real ways to threaten them.

fierce marten
#

Havoc was basically auric+ to challenge long term players

cloud hazel
marsh gyro
brazen fossil
marsh gyro
#

Executioner's stance is a great active, threshette is talking about the optional node that highlights all the gunners comboed with the node that shares the highlights with the party

sonic elbow
#

shame you can't ping shooters

#

would be nice with the GET HIS ASS NOW keystone

frank igloo
heavy geyser
#

Does it highlight shooters? I thought it was only killfeed guys.

spiral badger
#

You can take a node to make it highlight shooters

#

And another node for ogryns

heavy geyser
#

Oh nice

#

That's gotta have 📈

spiral badger
#

Honestly they should probably combine those nodes

#

Unnecessary tax

#

Replace it with a node that makes exe stance reload your gun like it used to

fierce marten
fierce marten
# spiral badger Honestly they should probably combine those nodes

They really should, 2 talent points for highlighting seems very underwhelming if you compare the optional talents of the nodes have stronger options than those 2 combined with 1 talent point.

It's funny the Ogyrn ability gets the reload and vet the gun class does not

fierce marten
#

So like for cranial, when it says chained weak spot hits does it mean 2 consecutive weak spot hits during an attack chain without interrupting it with any other action?

marsh gyro
#

It might be like Executor where a miss will reset it and it might be like Uncanny Strike where the stacks stick around even if you body hit - could be worth testing in the Psykhanium
edit: just tested, it's like Uncanny Strike where missing a hit keeps the stacks

fierce marten
#

My aim is bad so I'd pick Heatsink if it's the former.

marsh gyro
#

It's all right with Heatsink because it stacks, I like Energy Leakage or the perfect block or wrath better

fierce marten
#

I'm mostly trying out new stuff, wrath and rampage is what I kind of default to mostly cause I forget to turn off powered mode often cause I associate the animation with vets power sword

#

And I've mostly used Mark X with wide light and heavy single target is my preference in general. Not sure if I'm missing out on mark II being noticeably better but I just don't know how to use it

marsh gyro
#

Mk 2 has more combo routing if you want more overheads all day like the Psyker Greatsword

fierce marten
#

I have not learned the combos yet which seem important for relic blade

regal pendant
frank igloo
shrewd kite
#

honestly there's a case to be made for executioner's stance with an autogun now imo

#

if you get into the pure headclicker flow you can wipe out several waves of gunners by yourself essentially

drowsy vine
#

Always was, boss

#

Just because Shout is absurd doesn't mean Exe Stance is bad

#

Put it on a Autogun or Lasgun and you just stomp the yard with shooters

#

Put it on a Bolter and you open Elites like tin cans

cloud hazel
#

with all the insane auto buffs over the years and shock trooper nerfs it's a pretty reasonable equivalent to the lasguns

#

debatably better sights when compared to the recons lmfao

drowsy vine
#

yeah

cloud hazel
#

the blowthrough in particular is veeeeery major on the grippy autogun

sonic elbow
#

recon exec stance was my fav build when I was leveling vet

#

something really funny about making the laser hose hit like a truck

#

also used the consume stamina for crit chance and less spread talent to quickscope tap with it for guaranteed burn

#

I never got the hang of the hellbore, sadly

#

dunno how to make charging it a better time investment that popping individual weaker shots from something else

sonic elbow
#

I wish I weren't Best In Slot Averse because the dueling sword would probably be far more ideal for me than devil's claw

drowsy vine
#

The Dueling Sword is due to be obliterated at some point, you're better off not using it

#

It is literally so good as to be a crutch imo

marsh gyro
#

I don't trust the Dueling Sword like I do the knives - too focused on single target

marsh gyro
#

Big shoutout to middle tree Ogryn for a thunderous bully club + heavy stubber generalist build, haven't gone down in 4 matches and might try to go the distance for 15

fierce marten
#

Isn't knife more single target than DS? DS LMB pattern has slightly wider arc for better horde clear

Knife has been like that for like a long time so I assume fatshark is fine with how it is. DS being available to vet and zealot is fairly recent though and I'm expecting some sort of nerf either altogether or in a way that nerfs it for only vet and zealot

marsh gyro
#

Haymaker's pretty neat too

fierce marten
#

Oh I see, I didn't use mk6 a lot cause I didn't like the horizontal swing on heavy like if I wanted to catch a maulers in a horde from stealth and it'd hit a random mob first instead

sonic elbow
#

staring longingly at the tactical axe

marsh gyro
regal pendant
#

...is it starting to feel like the special/elite spawn rates are getting a little out of hand to anyone else

#

Did a havoc mission and it was just

#

CONSTANT fucking tox bombers

#

Not to mention literally every other special and elite that spawned, which were

#

A lot

heavy geyser
#

That is the purpose of the Havocs

marsh gyro
#

Yeah shock troop gauntlet doubles the amount of specials that can be on the board and I think hi intensity does similar but not as extreme

regal pendant
#

Yeah but like

#

Even WITH that it feels excessive

fierce marten
#

Havoc was specifically made to challenge players who thought auric is too easy.

#

You kind of learn how to play around it at that point

frank igloo
#

yeah

frank igloo
#

if youre not hearing constant specials and mutants and poxbursters and dogs and trappers youre not living

#

:P

fierce marten
#

Havoc does live up to being auric+

regal pendant
#

Mmm

fierce marten
#

Especially with some of the modifiers

frank igloo
#

yeah very much you should get comfortable in aurics before doing havoc 20+

spiral badger
#

havoc 1-20 is pretty handleable if you're used to regular damnation

#

above that you better know what you're getting into

fierce marten
#

I'm surprised they had havoc 20-, it kind of gives the wrong impression to new players that you should be havoc ready after damnation cause 1 to 20 is easier than auric. I don't think it's very intuitive for players to think, oh I'm struggling at 20. I should do auric and maelstrom now. Then go back to havoc grind to 40

#

I would have expected like, after auric you would have the equivalent of 20 to 40

spiral badger
#

yeah it's a little goofy

#

if you do an auric malestrom it plops you at havoc 10 though

#

so there is some like

#

skipping

fierce marten
#

I believe the requirement was you do a maelstrom

spiral badger
#

yes

#

if you do the regular malestrom it drops you at havoc 1

#

if you do auric malestrom it drops you at havoc 10

fierce marten
#

That would explain it

spiral badger
#

i would characterize havoc 1-10 as "auric malice"

#

10-20 as "auric heresy"

#

and 21+ as "auric damnation+"

marsh gyro
#

They had it at 10 originally and hotfixed to 16 IIRC

spiral badger
#

oh, they changed it, that explains it

#

but yeah they clearly had that progression in mind to some degree

marsh gyro
#

emperor's fading light 1 kicks in at 16

spiral badger
#

and I think havoc 1-10 in particular are so it's open to everyone

dawn totem
#

I've never ever done a Malestrom as those look terrifying.

sonic elbow
#

I liked how in VT they looked at the modded difficulty 7heads and went "okay, fine, we're adding another, but no difference in rewards so no one has to play it"

fierce marten
#

It does lead to players hitting brick walls around 20 cause they saw new game mode and never really did auric before did it fine for like 15 levels

sonic elbow
#

there are unique rewards for havoc so...

fierce marten
#

I think resource wise havoc is mostly dockets it seems like there's less diamantije and plasteel than auric

spiral badger
#

all the rewards except the pants you can get by just doing havoc

#

regardless of rank

marsh gyro
#

I see Havoc as a long term thing since the reward package for the week you only gotta pass one

spiral badger
#

and I guess the titles

#

but those are for real sweats

#

like me

#

and I think it's intentional that they made the pants the difficulty-gated set

#

because they're the least visible

sonic elbow
#

I also miss modded difficulty because "havoc 40" doesn't have the same ring to it as cuban pete's ghost pepper sauce abandon all hope ultraballin onslaught

#

or however VT mods tended to be named

regal pendant
#

Lmao yeah

fierce marten
#

Be the change you want to be, mod darktide

regal pendant
#

I should

#

There's a lot of cosmetic mods I wanna use

fierce marten
#

Yes the mods on darktide are quite extensive

heavy geyser
#

single digit havocs is probably for achievement hunters

#

they can still get the hats

frank igloo
sonic elbow
#

I should get the mod for AI in psykanum, I don't get to properly fight bosses often enough to get the method locked down

fierce marten
#

Yea the psykanum mod to enable AI is real good for like Zealot that have noticeable on dodge buffa

#

Which you can't activate if you're not dodging attacks

sonic elbow
#

like either we nuke them in 5 seconds or I hear a teammate die behind me and turn around to see 10 mauler axes swinging down on me

marsh gyro
#

Doing 1 Havoc a week is a pretty efficient chunk of change - my Havoc 16 gift box had 2k diamantine and 5k plasteel which is like 8 matches worth

sonic elbow
#

alternatively I'm on mauler bait duty and everyone dies and I beef it trying to revive them while a chaos spawn pounds me

marsh gyro
#

Brittleness makes boss bashing night and day

sonic elbow
#

the longer revive window compared to VT is often my downfall because in VT the time window between things going awry and me realizing they're gone and I have to survive was short enough to stop me from getting myself killed

#

here teammates bleed on the floor for 3 aeons and I can't resist doing something stupid to try for a revive

heavy geyser
#

Put +revive on your curios

regal pendant
#

Prolly should do that tbh

heavy geyser
#

sneak a cheeky pickup in between the noise

regal pendant
#

Does that affect pulling teammates up from ledges too?

marsh gyro
#

+30% team revive speed is also a winner

fierce marten
#

Bosses have armor? I take the brittle and puncture blessing on spearhead to magdump body'shot crusher packs to take a few out without taking time to aim. I also magdumped on bosses to get the 16 bleed stacks before melee

spiral badger
#

bosses have "unyielding" armor

#

which reduces damage yeah

marsh gyro
spiral badger
#

boss killing weapons usually have unyielding damage on them

fierce marten
#

That would explain why it's so good against ogyrns

regal pendant
spiral badger
#

and yeah it also affects reapers

#

I believe captains are flak

#

or carapace

#

they're not unyielding

heavy geyser
#

bulwark backs are also unyielding

fierce marten
#

I just thought unyielding was just a special armor type so unarmored damage buff doesn't affect it

heavy geyser
#

but they have carapace arms

regal pendant
#

Can't be carapace, they're definitely flak

#

Bulwark heads are flak, aren't they?

heavy geyser
#

unarmored is an armor type

fierce marten
#

Bulwark backs are unyielding

spiral badger
#

bulwark heads are unyielding as well

#

darktide armor is pretty wysiwyg

#

if it looks like it has metal on it it's flak or carapace

#

if not it's one of the others

fierce marten
#

There's also maniac

dawn totem
spiral badger
#

yeah

fierce marten
#

Maniac is one that's not really intuitive

#

If you never looked anything up maniac would be hard to intuit

spiral badger
#

dreg ragers it kind of makes sense but yeah, it's just them and mutants

#

and mutants it's like, ok which is it

#

and also why isn't it all unarmored

fierce marten
#

I'm guessing they didn't want unarmored perk to be strong as it would affecta ton of enemies if they were all unarmored

spiral badger
#

i would guess it's solely to prevent unarmored from being straight too common and making it easy to build a weapon that staggers ragers

fierce marten
#

Flamers, mutants, and trappers are maniacs

frank igloo
#

^

spiral badger
#

trappers it barely matters

fierce marten
#

I could get mutants and ragers but the others are weird

marsh gyro
# spiral badger I believe captains are flak

Captains are flak and the void shield is "void shield" and the shield takes triple damage from melee, half from ranged, and the captain takes double damage from melee, 1x from ranged

frank igloo
#

like

#

have you heard their voicelines

fierce marten
#

I would say they're all unhinged

#

Daemonhost is unhinged

#

But they're not maniacs

frank igloo
#

ehhhhh

#

not really

spiral badger
#

oh and bombers

fierce marten
#

They are literally whispering to daemonic entities

spiral badger
#

i think bombers are maniac

frank igloo
#

when the actual demon fights its no longer unhinged

#

cause when you aggro it the demon is in control

fierce marten
#

Ok but you play darktide with no 40k knowledge, how is it intuitive to just know that

marsh gyro
spiral badger
#

i don't think it really matters for most specialists

#

honestly

frank igloo
#

yeah for the most part

spiral badger
#

there's not a lot of breakpoints

frank igloo
#

like, you can easily test in psykanium what damage types there are

#

thats all that matters

fierce marten
#

Like mental state determining armor isn't totally sensible for many players to get

frank igloo
#

bosses are all unyielding iirc

marsh gyro
#

The hit masses are a little off on a couple mooks because they use the base and not difficulty scaled and that's really a minor thing

fierce marten
#

Unyielding is basically everything big so ogyrns and bosses, except for crushers which are visually completely covered in carapace

#

That one tripped me up early on in playing cause I wasn't sure what unyielding meant. Unyielding like ragers who basically never stagger? Mutants?
I had to look it up once I had resources to start upgrading weapons to keep basically forever and wanting to know what the perk damage boost really meant

spiral badger
#

but yeah the resulting tldr answer is flak/unarmored for the biggest spread of generic shit, carapace for crusher/mauler hunting, unyielding for boss hunting, maniac for ragers

heavy geyser
#

maniac is just leather armor

#

plus psychoses

spiral badger
#

infested is the most useless

#

but there's a havoc mod that makes it somewhat more useful

fierce marten
#

What weapon can't one shot pox walkers, hounds, and the last one

heavy geyser
#

they finally added more infested than just dogs and half of groaners in the cranial parasite mod

marsh gyro
#

There's a weird use case for Infested on horde clear melees because cleave damage rampdown needs infested bonus to one shot multiple poxwalkers per swing and it's usually not a huge deal

heavy geyser
#

those heads are infested

fierce marten
#

Busters, which you don't want to really hit many times you shove them in melee or shoot at range

#

I never thought to check but darktide doesn't have an in game compendium does it? I feel like darktide would be one that would benefit from that or tooltips

sonic elbow
#

shoutout to that time I whacked a burster because my melee usually flung them in a very convenient trajectory but I forgot to account for my team shooting the burster beforehand and it exploded

fierce marten
#

Like inspect weapon tells you what keywords do, but blessings don't

#

And the people who need keywords explained the most would be new players who see a blessing but maybe not have a weapon that has cleave

heavy geyser
#

i like to defuse bursters with knives if no one is pushing them

#

pop the balloon

fierce marten
#

I've learned to just not run forward to shove them cause often people shoot them right before I shove them so they blow up on me

#

So now I just ping it and avoid it even if it would blow up near someone else

sonic elbow
#

btw, does anyone happen to have a rundown on the differences between laspistol marks? I'm trying to adult so no time to check them out

#

is it really just "more damage but more recoil" like the stats imply

spiral badger
#

not so much recoil as recovery time

fierce marten
#

You would think in maelstrom and auric people would now not to shoot busters within range of shoving range of another person

spiral badger
#

literally it's just a slower rate of fire

#

for more damage

#

so it's whether you want to be spamming a few shots or placing one big accurate headshot

heavy geyser
#

accatran is fast shooting, good for more crits or more burn stacks sooner. kantrael is harder hitting, so its crits are bigger but it doesn't shoot as often.

#

Its a pretty standard weak/fast, strong/slow split depending on what you want from it.

sonic elbow
#

also speaking of keywords

#

the biggest "what the actual fuck do you mean" is anything with toughness

#

do they mean passive toughness regen? a singular injection of toughness? a modifier to other sources of toughness?

#

better study the description like a medieval monk

#

and you'll still probably guess wrong

fierce marten
#

"Toughness" but it actually works like a scifi shield that is a 2nd HP bar that regenerates but for Melee damage reduces it by a percentage of its current to maximum

#

Darktide has many terms that if you're on the outside looking in, makes little sense

fierce marten
sonic elbow
#

I think I will forget toughness regen speed on curios

heavy geyser
#

it's not how fast the bar regens, it's how soon the bar begins regenning when you're not in aggro with a guy.

fierce marten
#

It would be very easy to think the former

#

Cause that is the wording most games use

marsh gyro
#

Toughness regen speed on curios is double the fun because it affects both coherency regen amount and coherency regen delay

fierce marten
#

Whereas toughness regen speed in darktide would be something like toughness regen delay time in others

#

Many descriptions are confusing for many players unless you looked up on a post what it actually does by users

#

Makes its it less clear for new players or casual players to make informed choices with build crafting

sonic elbow
#

thinking about toughness gave me a meme build idea

#

add boltgun with glory hunter and inspiring barrage, and, of course, toughness curios

#

your role: walking toughness battery

#

I suspect that 15% your allies would mooch off you would be pretty significant but at the cost of you being pretty shit at anything else

#

agile engagement instead of covering fire would be Less Bad probs

#

tempted to run this and have my team wonder why do enemies suddenly hit less hard

fierce marten
#

I'm personally a fan of charismatic in general and especially on shout veteran. Coherency is real short and I can notice it being easier to get all teammates in shout range with charismatic by a good margin

marsh gyro
sonic elbow
#

yeah, that'd make it less meme at no real cost

marsh gyro
#

Seeing a lot more Snipers taking shots from over 60 meters out so recommend Unarmored damage perk on heavy stubbers to hit OHKO on weak spot even at minimum damage

limpid zinc
#

plus the knife doesnt have thrust which isnt THAT good in terms of sustained dps but is way easier to take advantage of compared to the BIS knife blessings

#

something abt weapons that only take one shot to ice a crusher makes people get scared even if that wind up for that one shot is slower overall than mincing them with a knife or another dps-y weapon

shrewd kite
#

but also, the game probably just doesn't need any new 'basic' enemies imo (at least not for the existing factions)

heavy geyser
#

infested is handy for horde clear

#

wouldn't put it on a weapon, the Zealot gets it forfree

fierce marten
#

Infested seems like they were gonna add more but never did

dull parrot
#

Death guard boss enemy that’s basically a super duper gunner, that’s the dream for me

fierce marten
#

I'm not really sure what the infested damage modifier is

spiral badger
#

Unarmored but also gross

cloud hazel
#

some weapons have uniquely bad damage numbers against infested i think

#

bolter off the top of my head gets the overpenetration penalty

shrewd kite
cloud hazel
#

I've been out of the loop for a bit because darktide just desyncs catastrophically as of the latest update

#

this used to be the case atleast

#

I think it was a thing for plasma as well

#

but plasma has literal 99 cleave so

shrewd kite
#

yeah plasma overpenetrates everything so it's a wash

#

but bolter specifically was made better against hordes -- they removed (i believe) the penetration buff and made the projectile 'stickier'

#

it is currently extremely good, if very ammo inefficient, at evaporating corridors

heavy geyser
#

infested are so full of bugs they kinda soak up all your damage

#

Its why when you kill them they explode into worms

#

bolters used to be weirdly bad against infested in a way that made shooting poxhounds really difficult

#

It's a lot better now

shrewd kite
#

in tabletop the cloud of flies effect makes you less accurate when you're near them right? i doubt there's a fun way to make something analogous in this game

fierce marten
#

I don't know if it's the armor type but hounds, walkers, and bursters all do corruption damage?

cloud hazel
heavy geyser
#

its like shooting into a sand dune

cloud hazel
#

nailing jello to a wall

shrewd kite
#

they're still noticeably bad against mutants

#

which is fine imo

cloud hazel
#

yeah you probably should not be shooting mutants to begin with tbqfh

#

shamk

#

I think they flat out have a ranged weapon resistance regardless of source as well

#

so

shrewd kite
#

but i think they pretty much shred everything else about as well as one of John Warhammer's iconic weapons should

cloud hazel
#

🤷

#

yeah I adore their mix of very noticeably clunky and also extremely fucking lethal

#

like yeah this handles like a piece of total shit, but also I can hit this hallway of heavies with the god particle

shrewd kite
#

i do think the bolt pistol is kind of the best of both worlds even if i love the feel of the spearhead bolter

heavy geyser
#

bolt pistol is my favorite gun by a mile

#

I like to do a thing where I try to match a large weapon with a small weapon, like I'm packing a big main one and a smaller backup one instead of bringing two huge weapons into the field.

shrewd kite
#

like, you can use it more or less as a revolver, but it's explosive enough that you can stagger everyone in the room with a shot too

heavy geyser
#

imagine lugging both a thunder hammer and a flamer into the field. That's so much bulk!

cloud hazel
#

i have well rounded itis

#

but that's kind of a necessity in solo queue

#

can't expect to bring the 'i exclusively kill fatties' loadout into a random group and expect everyone else to cover

shrewd kite
#

honestly i feel like anything short of like, the flamer and the sawed-off are viable in pubs. and even with those, you can have options for dealing with longer-ranged targets

cloud hazel
#

knoife

shrewd kite
#

depending on your class. ironically the vet gets the fewest 'innate' long-range options

fierce marten
#

Knife makes flamer and spearhead great

cloud hazel
#

isn't there the uhh

shrewd kite
#

psyker has brain burst and zealot has Knife Crime

cloud hazel
#

sword beams now on zelly??

heavy geyser
#

That's on Psyker

cloud hazel
#

ah nvm then

#

yeah that did seem a little out of band for zelly

shrewd kite
#

nah psyker gets the moonlight sword. zealot sword just has a Go Ape Shit button

cloud hazel
#

as loud as they can yell, doing dragonspeech might be too far

fierce marten
heavy geyser
#

Zealot gets the best weapon in all niches but you need to play a juggling game with the heat meter.

fierce marten
#

Yo that's a thing?!

cloud hazel
#

this needs to be more catastrophically fumbling

heavy geyser
#

knife flipping custom animation where you poke your hand with it

marsh gyro
marsh gyro
#

It turns out if you wipe on Auric Rolling Steel that doesn't interrupt your "don't die for 10 consecutive Auric missions" penance because it's an Operation so hey I'll take it

frank igloo
marsh gyro
#

The changes they made to Rolling Steel are really nice, you only have to do the minigame a couple seconds each terminal

tough compass
#

Oh that's nice. That was the worst feeling part when you were losing lol

fierce marten
#

The first mini game takes me a while

#

Is there a secret

#

The 1st train isn't bad cause there's a funnel to defend the person, 2nd one is a pain with enemies coming in from 3 points between stairs, front, and rear and it all converges on the mini game

marsh gyro
fierce marten
#

Yea and don't let it touch edges

#

It feels like it takes forever

marsh gyro
#

It's shorter post patch and definitely longer than the data interrogator other minigame yeah

#

We wound up wiping on the 3rd one because a Sniper 60m away had line of sight to the hack point and hacker got got

fierce marten
#

That is good

#

Damn yea snipers are rough on that since they get basically the entire train

marsh gyro
#

It's why I'm so attached to Heavy Stubber now

fierce marten
#

Although it feels great to one shot one with a bolter

#

I'm pretty sure it's cause bolt pistol has dummy big hitbox

sonic elbow
#

does Ghost make you immune to snipers? I never got a chance to check and I have a suspicion that their shot is considered distinct from ranged fire

fierce marten
#

There's no way i've gotten that good at aiming, it's like a few dozen pixels on my screen

sonic elbow
#

yeah they mentioned the hitbox in a patch note

fierce marten
#

Ope are they nerfing it?

sonic elbow
#

nah, increased hitbox was a buff

fierce marten
#

Damn ok i'll take it

marsh gyro
marsh gyro
heavy geyser
#

tap WASD a lot to keep the ball off the walls

#

try to neutralize its momentum

fierce marten
#

Is it supposed to take like easily 10 seconds

#

It seems at least double the time as the other longer one with the 4 symbols

marsh gyro
#

10's about right

#

Much better than pre-patch 30s

sonic elbow
#

I still have no idea what the phage tree minigame is about

#

I can beat it but I just stare at it like "ok what am I actually doing here"

marsh gyro
heavy geyser
#

if you imagine the phage tree one as like, you have layers of Swiss cheese, and on each layer you need to find the hole to get to the next layer

#

But most of the holes are false holes

heavy geyser
dull parrot
#

I love her videos for darktide

heavy geyser
#

We interrupted the ritual so we're actually getting a Great & Clean One

neon nymph
#

A Mildly Fragrant One

dawn totem
#

The heretical scents of lavender and peppermint.

frank igloo
#

one of the zealot lines for the chorus ability is "excoriate the heretic" but the way she says it sounds like "exfoliate the heretic" to me :P

fierce marten
#

Those infested could use exfoliator

soft summit
#

I still like the Khorne line from the Zealot

dawn totem
#

The ritualistic pumice stone, thrice blessed by Saint Mesilina herself.

fierce marten
#

Maybe it's the emperor, maybe it's Maybelline

sonic elbow
fierce marten
#

I know the game puts newer notifications on top but it's funny to read that like a message where the newest is at the bottom. You undestroyed an idol

#

Or does the game count down and I just never realized

sonic elbow
#

arts & crafts with papa nurgle

#

how do shotguns interact with headshots and consecutive hit talents? vermintide rules still?

dawn totem
#

Finally got my Ogryn through a Malestrom and ready for Havoc missions

marsh gyro
#

I know for a while every enemy hit with a crit on a shotgun would run up the crit counter for fury zealot

sonic elbow
#

testing a new build, extremely cathartic to do a lore walk toward 3 morbillion gunners and pick them off one by one because ghost laspistol

#

with the current Threat Ladder feels way better than elite deleting builds ever did

fierce marten
#

The psyker talent node to dodge ranged attacks is also better now due to gunners

marsh gyro
#

I switched to rectangle shields from
Scrier's Gaze on melee psyker because of new gunners

fierce marten
#

Which empathic evasion last I checked when it means you automatically dodge, it isn't the 50% damage reduction from dodging for 1 second, the attack completely misses you

#

So if you can crit once every second you're immune to ranges attacks so gun psykers would eat it with gaze

#

Maybe even Melee psyker with riposte

#

Not sure if it proca on dodge stuff

marsh gyro
#

The nightmare in melee psyker is 3 shotgunners 8 meters away when the melee is out so that's why I bring shields now (also because I have double barrel in ranged)

regal pendant
#

I use a Voidblast staff

#

Almost as much power as a double barrel, massive fuckoff range, huge stagger, great hordeclear

#

It's stupid how far that charged orb goes

marsh gyro
#

What's neat about double barrel gaming is the reload peril node lets you rocket to 100% peril in 4 shots for big damage and toughness reduction

fierce marten
#

An interesting synergy with double barrel psyker is not something I expected but I got to try it out now

marsh gyro
#

<@&1042950387478560878> Who wants to get that Saturday blasting

split mantleBOT
#

give us a half hour! we just got up, we're gonna get some breakfast

Cpt. Clem Cuddlecakes ↩️

[Reply to:](#1159883850562932826 message) <@&1042950387478560878> Who wants to get that Saturday blasting

gentle flame
#

<@&1042950387478560878> Sunday is for the word of God. And god says

#

PURGE THE HERETIC

gentle flame
#

Love me dart build

marsh gyro
#

Been a big fan of Confident Strike blessing on Ogryn play - there's a lot of time you're pushing and push attacking and that won't proc the heavy attack stuff so the extra toughness helps keep topped off

lost cave
#

Darktide get!

marsh gyro
#

You'll have a fun time!