#dark tidings (Darktide for people in the searchbar)
1 messages · Page 18 of 1
Vet's a great defensive hybrid that brings bleed stacks and brittleness to the table, Zealot can share crit with the class, they both knife good
It uses very little ammo cause vet has a talent to not use lasguns ammo on a crit
especially because recons don't have penetration
if you're going to spray a gun into a crowd take an aggripina autogun or whatever they renamed it to
each bullet will kill 2-3 poxers
And you crit so often you can literally bullet hose several hordes without using enough ammo to reload
Recon las is fine but it feels worse than the autoguns ime
yeah that's beacuse the recons have a big base ammo pool, not because of the crit talent. the crit talent has an internal cooldown
you are not getting that benefit as mcuh as you think you are
Like pewpewpewpewpew is good but the feel of the agripina braced is so much fun
I am playing it it's definitely better on a vet over a zealot
Or vraks infantry
Crit lasguns get about 25% extra ammo efficiency in the long run in my testing
Braced agripina autogun with inspiring barrage is nice by itself.
yeah, that's roughly correct to the internal cooldown
iirc you get 2 free shots and then it's on CD for roughly a second so you fire another 6
With vet you can get funny forever sprint ignore bullets build
Being able to block bullets with force sword is great on a psyker
Stripped down blessing with the right side node that refills stamina on dodge
Just run forever
And ignore ranged damage bless on guns to laugh at gunner packs
Psyker can get that innately without a blessing with the crit dodge talent
this isn't to say recon lasguns aren't really good right now, I just don't think there's much point in spraying them into crowds when I could just stab the crowd and save the ammo for something more fun
The Warhammer novel protagonist play
vet's got very good hordeclear melee
Whether or not to blast poxwalkers is a judgment call usually based on if you can hit the one poxwalker per bullet breakpoint and if you have cleave - left tree marksman's focus autopistol vet being a prime example of "so anyways, I started blasting"
in general horde clearing with anything except melee or a purpose-built ranged option like psyker staff or flamer is just not really needed unless there's a specific crisis that needs to be cleared right now
like someone netted on the other side of the room with a group closing
and even then it's faster to stab it like half the time
I run shredders 2/3 the time so that's my horde clear on knife vet haha
i run the mk6 knife on knife vet which is adequate at it
Helbore bayonets can stab ragers and poxwalkers all day turns out
Mk7 shovel is a excellent jack of all trades or single target slayer depending how you build it, mk 1 shovel loves melee buffs vet can give for munching hordes and heavy attacks to the head with both (without folding mk7) stagger ragers
Shockingly enough the "Take a Swing" blessing on foldable shovel does less damage on push attack than heavy attack despite blessing so standard mk1 shovel with take a swing remains king
I brought up recon lasgun to say some weapons are better with some classes than others
Veteran feels like the strongest generalist to me being able to handle every type of enemy with strong support and survabillity options with lower opportunity costs when it comes to builds so it doesn't sacrifice other aspects of gameplay as much to specialize.
I think that's pretty important in damnation and Auric cause things can go wrong very fast then you're the only one left alive and have to deal with likely every type of enemy in the game alive right now unless you run a vet shout or zealot chorus build to be able to basically mitigate wipes from happening a lot
Or infiltrate or shroudfield to pick others up when alone
Veteran doesnt have a lot of clutch abilities compared to zealot
I think psyker remains the weakest class, ogryn is strong but has some holes where you can get fucked over because you literally don't have something for that, zealot and vet are basically similar and on par with each other
You wouldn't consider shout of infiltrate clutches?
Psyker is pure glass cannon
Theyre very good but vet just doesnt have the sheer amount of clutch potential as zealot
Ogryn the struggle is basically that if you're confronted with a large number of ranged enemies at a distance you are just kinda done, someone else has to go deal with it
Infiltrate to pick up downed allies and shout before things gets bad so no one goes down in the first place
I mean the latter isnt really clutching
To me it is, something that turns the tide of the game when you would have failed otherwise
Zealot has the greatest amount of active ability to mitigate damage while maintaining full mobility
Clutching is when youre the last one up and have to pick others up
Everyone gets down to red and the shout over shield basically means you're not in a dangerous situation anymore
And the highest spike potential in terms of turning a situation
Then not clutching but whatever the term is for turning a losing situation into an ok or good one
Veteran is more consistent and easier to pilot to near max potential but can't move or do the spikes a zealot can
If the team is grouped on an objective the vet is stronger. If you gotta make a run for something the zealot is stronger
I agree Ive really only played zealot and just started veteran. I'm not saying it's the best at everything but it is a very strong generalist
Like zealot blazing piety charge build can have very high uptime on the charge, you can keep a mixed horde handled at near full health when even a melee focused vet would need to concede ground or get rolled over
It has good multiple builds that do long, mid, short, and Melee range we'll for all armor types with good survabillity and support options all in one build. If you do clutch knife zealot you sacrifice a lot of horde clear potential
Vets and psykers have to be proactive and ready their things, zealots and ogryn are reactive and move into trouble
Psyker has incredible highs when everything lines up and then 12 shotgunners appear 8 feet away and it's high noon
No you don't lol, you just run flamer on knife zealot and take throwing knives
Psyker is pure glass cannon, you just dont have as many defensive or get out jail options but youre very killy
Flamer is slow to start ilup if you have no breathing room and throwing knifes are not good horde clear
A veteran just clicks with a hitscan weapon
Being knife zealot means you can always get breathing room
That's the entire advantage of it
You just get out of the way
That's setup of finding breathing room then pulling out flamer
Is it easier on vet to set up some things? Sure. I already said thst
The veteran could have just killed the horde by then
Veteran trying to do that with enemies breathing on them will struggle
Trust me
Idk it seems fine to me?
Ive played a lot of melee focused vet
You pull out the ranged weapon against midranged threats
Its not as strong as zealot in melee but it holds up enough
What difficulty are you playing on
For zealot damnation and sometimes auric
I only play aurics
Veteran like heresy as it's not leveled up all the way yet
Veteran has been easier to pilot
Vet is easier to pilot, thats not in dispute
It's a simpler and less demanding gameplan
Compared to when I started with zealot
Than zealot?
Thats just you knowing more about the game tbh
Ok that's what I'm saying then? It's easier to pilot and is good generalist.
Like, most of the difficulty in the game comes down to game knowledge
No I feel like im punished for mistakes a lot more as zealot than veteran
Part of the easier to pilot part of veteran
Veteran is 100% punished much harder for mistakes lol
I leveled up ogryn recently and had an easier time than first leveling up zealot
Also like youre playing heresy
Solely because of the amount of damage you take
Heresy is piss easy compared to only doing damnations and aurics
The biggest difficulty is from the shittier player pool
I am aware but it was easier?
I'm like brand new on veteran and much easier than than zealot not fully leveled up.
Veteran making a mistake often just goes down because that mistake is "tried to move at the wrong time and ate a +200% hit to the back"
Zealot is in more danger but doesn't pay as much for the occasional muffed manuever
That's basically the balance between them
Some classes just have it harder than others on Auric, like psyker probably being the hardest to get the same potential as other classes
The game isn't perfectly balanced
Youre much more of a glass cannon but your pop offs are more powerful
A Psyker is almost mandatory for the new mod
I don't think any class is a clear best or worst, especially with the variation in what each of them can be built to do.
(shield on a slug shuts it down)
I would say that psycher is definitely harder to play on auric because you go down so readily if you screw up
I'm not saying one is a clear best or worse but there are power differences
You can play psyker on Auric fine
Nah at this point everythings pretty well balanced
But rather than a question of strength, that's more a question of how forgiving it is when you do make those mistakes
Everything?
Most everything, theres still the issue of dueling sword 4 on zealot lmfao
Which is the primary distinguishment between classes at the end of the day where mistakes tend to happen and how they recover from them
Crusis on thammer and Rashad on combat axe
But as someone whose played zealot-veteran-psyker since launch this is probably the most balanced the game has been
Zarona on revolver, balancing still needs to be done
Those are all balanced weapons
It's better but I don't think there's a game that's perfect balanced
Some marks are better than others of the same weapon
Zarona has a competitior in the bolt pistol now, which has a lot more flexibility with its ammo pool while still being a tack driver
Like dueling sword IV
Dueling sword 4 is the only one id say is unbalanced out of all the ones you listed
Crusis has the better thammer than the other marks of thammer
And thats just because its fucking monstrous on a class with tons of melee buffs
There's only one other Mark of thunder hammer and it does in fact suck. That's true
Im still wondering wtf they were thinking
Tactical axe is another
It was already an excellent option on psyker but otherwise it just becomes actually op
Rashad combat axe is an upgrade to the other marks
Cause of its weird horizontal left swing
Rashad versus antax is like kind of the same. Honestly, it's the third Mark. That sucks
Yea there's room for improvement is what I'm saying, unlocked and unloaded is definitely better for balance
Sure, there's plenty of room for improvement. There always is, but the class balance right now really doesn't need a whole lot of tweaking
I didn't say it did, but I'm saying some are easier to pilot than others? It's not an indictment that's fine some classes are some accessible and some have different skill floors and skill ceilings
All of them work fine on auric
That's not how you opened the conversation though. The original point of contention was that you said that the zealot was just worse than the veteran in terms of strength
If that's not what you meant then we don't disagree
Rashad has higher single target due to finesse stat, Antax cleaves better and both go good with Brutal Momentum
Achlys is decent with Shred and Thunderous for single target if you give up on cleave but you can do weird horde clear 4 at a time alternating heavy attack 1 and push attack with brutal momentum to get around the 0.01 cleave
If I worded poorly then that's on me, I think veteran is an easier to pilot than other classes and a very strong generalist.
Head taker, decapitator antax my beloved
And easier doesn't mean easy to be clear, knife zealot is very good but there's a lot of time investment you have to put into it more than other builds.
A bad knife zealot is like a detriment, a bad like chorus zealot is pretty good support still and tanky
One starts with a different skill floor than the other
I just run chorus zoomer zealot
I never liked running Chorus because of the self DPS downtime and I sure am glad other people do because Chorus is real neat
Protocols you say? 5th mechanicus class confirmed
The damage buff node helps make up for the DPS thing
You're not killing but you make everyone else 20% killier
then you can do a little killing too
It's so good
Same I really like being fast and killing specialists and gunner like breathing but the chorus seems incredibly useful cause downed and dead teammates or you do 0 damage.
And it does make things a lot easier when you have the big overshield toughness
Shout veteran and chorus zealot is like bringing it down 2 diffs
You're the team chaperone
They're good builds that play less to the mindset that "i'm so sick" and more that "we are, collectively, incredibly sick"
I like using chorus to keep enemies in a fire nade for longer
shoving monstrosities off ledges is the best thing to do with it
i got comm of my darktide characters!
Rectangle telekine shield keeps winning
is that the duelist autogun skin?
yee
Hello is me, fellow reject. Are we talking treasonous topics today, preferably the kind that you could be executed for?
Big Iron Gaming
The hammer has pretty solid horde clear imo, I take it to auric 5s and it works just fine
<@&1042950387478560878> brain melty, come ply dark type video game
Which hammer? It seemed like crusis thammer has poor cleave or a mostly horizontal moveset so you hit like a few mobs at a time. The other thammer mark has the heavy horizontal swing but it seems not ideal since it'd be easy to catch on a mob instead of the main target in a horde. It seemed like around as the knife in terms of being able to deal with hordes
Not to say it can't deal with hordes, knife can thin horde with time, but you just spend quite a bit of time whittling it compared to say heavy evis or flamer which clears a horde of weak mobs in seconds.
Thrust and Shock and Awe kind of rules on the hammers and Headtaker/Trauma is a great general use combo because trauma makes stagger last longer
The horizontal heavy attack one
It clears hordes with ease
Interesting I thought about that even if everyone uses crusis. The horizontal swing would be annoying for like maulers in a mixed horde but if I go full monstrosity hunting mode there probably won't be mobs near the upper part of monsters to catch on.
The Crucis got a special overhead heavy attack that combos from charge which makes bonking in a horde easier.
Yea that's why I assume everyone uses crusis
Since the Crucis horde-clear is heavy > heavy loops it benefits from the Zealot top-left talent that restores Toughness on heavy kill.
If you already one shot monstrosities you can deal with crushers and other carapace enemies in mixed hordes
Ironhelm's more general utility doesn't hit the highs of the Crucis's niche but also doesn't have the Eviscerator, Heavy Sword or Crusher's specializatons.
It competes with a version of itself that does a lot better at its specific niche than it does
I tried a chorus spam build yesterday for the first time and wow the support is strong and teammates that don't leave coherency die a lot less
chorus spam is possibly the single strongest force multiplier build in the game
done properly you are just constantly turning the team into a forward moving unstoppable ball of death
I used heavy evis again as it was the weapon I used for ad clear real early on leveling to 30 and it still holds up for shredding swarms it was beautiful is left clicking mindlessly and hordes dying. Rev up before a horde so if there's flak hidden in the horde it catches and kills the maulers or whatever
I don't know if I did it properly I threw together a blazing piety chorus build with stuns and benediction
I just stuck to players that seem to not do as well or ogryns
No one dies within my coherency range.
strictly speaking the optimal version is to run fast attacking crit weapon
but generally any crit build with the crit cooldown thing
works
Oh it seemed fine with heavy evis if you ad clear cause you hit so many enemies you can easily crit every 4 seconds
if you really want to do chorus spam forever you sacrifice your own survivability options at the top of the tree to grab both the crit cooldown and backstab cooling
and run knife or dueling sword and dance around the edge of hordes so you can force some backstabs
but obviously that has its issues
and is usually just not worth it
I felt it was good enough to not warrant min maxing
Not min maxing chorus cooldown with just invocation of death everyone had the toughness oversheild when needed.
I guess if you wanted just constant extra toughness which admittedly is very nice for snipers and crushers
Also is it just me or do daemonhosts just pop out of nowhere? There are times I run around an area to look for useful loot like med crates then I see the HP bar and being attacked. I'm kind of blind to the green glow cause almost every light source is green but I can't be miss weirdly shaped enemy not moving in the middle of the room that often.
Not really anymore, since they changed how the crit ability cooldown works
Slow weapons are good for that build now
The only reason for evis not being optimal is its innately low crit chance, but youre not hurting yourself anymore using a slow attack weapon
It's a nice change, lets a lot more weapons proc invocation of death
It's crit chance is low for like damage but if purely to proc invocation of death it's enough to keep it up during a horde.
You compensate for low crit chance with just hitting a lot of enemies, but it is low when there's not a lot of enemies but if that's the case i'd hope the team can handle a few enemies at a time by themselves without chorus spam.
One weird trick to crit a bunch is to run Bloodthirsty Opportunist on the eviscerator because you'll one shot anything sticky on crit and chaff can get cleaved on special for chain crits
Eviscerator mk.III good horde clear pattern is push > light > push > light until you run low on stamina, then push > heavy > light > light to restore stamina.
push > heavy is good in mixed or dense hordes where the 4 target limit on lights isn't enough
light > heavy is good for killing single target elites or specialists, it does enough to kill gunners of both types
Gunners are surprisingly resilient
But consider Rev up is cool
Interesting I'll have to try that out
I gotta learn how to do sound modding so I replace the chainsaw rev noise with a guitar solo
You don't hear it?
It's loud asf
buzzzzz buzzzz buzz
Like, you can hear it from 35 meters kinda loud
I'm not wickeddd
Daemonhosts are hand placed in the levels by Fatshark for maximum "get thrown by a mutant into them"-ness
No, my audio is low so I use spideysense mod and it rarely triggers the visual prompt for daemonhost noises
Unless I'm far from it
It's not playing then
Or ask your teammates to type dh at the start of each mission
they should be pinging it
I know I do lmao
always ping the daemonhost
Well I'm usually the first one in the room
I search for useful things we could use in case a fight goes bad in the area
Sounds like you have a problem that would be uniquely solved by turning up your game audio
it might be unwise to be the spearhead door breacher if you can't reliably detect daemomhosts
Also, searching the room should come after it's cleared imo
Diving into the next room and running off to a random corner is a great way to get murdered
The mod uses a visual cue when specific audio files play,
I do clear it I'm not running past enemies
But apparently not reliably
Unless you can work with the mod author to rectify the issue, then you kinda only have 1 recourse
2, if you're open to not leading the team
I wonder if one of my mods is messing with audio, I don't know if ive heard a daemonhost before
It's extremely important to be able to identify them from a room or two away
Popping chorus can trigger a daemonhost through a wall
Same with Ogryn taunt
I did look it up and as someone mentioned it is very loud but it's something I haven't heard before so time to see what mod is causing that issue
<@&1042950387478560878> we could use 2
GAMING
Are daemonhosts supposed to spawn in places you've already been
What brought up daemonhost was seeing some old videos where daemonhosts spawns wonky but I'm not sure if it's supposed to be like that cause warp demons
https://www.rxddit.com/r/DarkTide/s/oGezsoQFDF
Or the key just learn the potential spawn location to be extra careful about
There are fixed spots they can spawn in to ensure there is a side route around them, they don't spawn anywhere they can't be stepped around
I am reasonably sure they spawn with the level generation and don't spawn as waves but I could be wrong, if they're handled like monstrosities.
I guess I can't say I've done enough backtracking in a level to notice them pop in behind us
I've definitely have had them spawn in rooms i've been in before, it's probably the biggest thing that kills me
But it was also today I learned they're supposed to make very loud, I thought they were supposed to be quiet this entire time.
Doubting what I know about daemonhosts
They're L4D witch analogues but instead of weeping they're talking to some very persuasive bumblebees
I figured, the glowy green and just random figure on the ground that floats if you make too much noise around it.
They are always sitting in a stink mist aura so they could be overlooked, I have to click around to actually ping one myself
The mist I do see if it's by itself and I'm in the next room over
<@&1042950387478560878> we need two more 🥺
The bright green glow I see more but many there are a lot of green lamps that give me heart attacks
This one's listed as a recon Lasgun but the talent setup works just fine for infantry autogun triple rending
https://darktide.gameslantern.com/builds/9b86cc7f-e410-48f4-a7be-217d73799ff9/wm1-veteran-head-bopper
Alright, it's probably an easy question but it makes me think- what are the closest Darktide analogues to the L4D zombies? I'm thinking:
Daemonhost - Witch
Hound - Hunter
Mutant - Charger
Bomber - Spitter
Plague Ogryn - Tank (?)
Not sure where else I'd go w it
Trapper is basically smoker
Not as smoker as those annoying casters from vt2 but still smoker type
Poxbuster is a more straightforward boomer
I think that's about right. Forgot about the Trapper. Don't know how, I despise them deeply
the globadiers if damaged ran at you and exploded into gas
but other than the one weekly modifier no suicide rats, no
Had funny dialogue from Rannick about how anyone who knows the rituals to make Moebian Steel is not to be trusted and is propaganda, then we're deploying for a mission to get a lead on Moebian Steel production.
I was playing witha friend who's new and doing malice and I just a player just run along side a trapper that just netted a teammate then alongside the trapper for a solid 5 seconds but snapshot some horde mobs.
Either that player thought the trapper was a teammate or is a spy
Nicee
Seeing that makes me want to play chorus zealot again but I just need a few more levels on veteran to 30, shout veteran with the extra aura range feels nice to just provide toughness on demand practically to the whole team.
shout vet is strong
shout vet with plasma and focus target is the strongest support/anti-elite/specialist killer in the game
The talent to reduce CD by 6s on specialist kills makes me go for them like crazy
Shout providing immediate breathing room and buffer is great support
When I go back to zealot how silly could I get with constant chorus spam with invocation of death and pious cut throat I wonder
I really like me 10 marksman's focus stack bolter or vigilant autogun vet for all the ammo efficiency
tbh marksmans focus ironically isnt all that good for the single shot/high damage weapons
you actually get better performance with the rapid firing weapons because you can get stacks way faster and now your shots deal much more damage
And rapid fire weapons benefit way way more
There's a lot more damage they need to get clean one shots compared to the single shot weapons
Like, one tapping shotgunners to the head with an infantry lasgun? Not example something you need the crazy damage buff for
One tapping shotgunners to the head with an infantry autogun? Now you're talking
Yeah rapid fire stuff really takes off at 15 stacks like being able to one weak spot bullet tap all the dreg and scab mooks with a Vraks infantry auto
10 stacks standing still is good for one-tapping Ragers all day and two tapping Maulers and Crushers with no tag on bolter
i has darktide now due to hubmle budnle
dorktide
With the invocation changes I can chorus every ~15 seconds on aurics, and I branch into martyr's purpose for emergency choruses, so with invocation going on full crits any health damage I take is also an instant chorus
I have 312 hp which adds up to a lot of martyr choruses
Entering ogryn territory
i remember when playing the beta likeing psyker the most
I had three points floating around my build and a friend recommended putting them in the three nodes below Faithful Frenzy so I can run 2 health curios and have 4 wounds and its been really nice
its 100hp for a full emergency chant so I can take 3 of those without factoring Invocation of Death
4 free wounds is nice because if I do go down I still have health for backup chants
Yeah the extra QOL from extra wounds is super nice
I'm hunting for a second +21% health curio so I think I can get those numbers up to 314 or 315 health
anyways, always be shoving monstrosities off the cliff
also in vermintid i liked senna and the elf that i can't recall her name
all the classes are in a solid place balance-wise imo
Doesn't martyr's purpose only proc on HP damage?
Oh you said that in next messages, having a huge HP pool does appeal to me
I feel it a lot when playing Psyker and someone picks up a grimoire or something deals corruption
And not having to line up backstabs would be very convenient
Psyker definitely benefits from a node or two of corruption resist on curios
Running Eviscerator I feel like I tend to fight fronts more than backs so I don't get as much from Pious Cutthroat, but I can hit a -lot- of fronts very quickly.
I tend to be a dam in front of the tide
It's 40 flat HP per grim before the decay so 15% resist saves you 12 HP on 2 grims
You can get backstabs on frontlines it's just inconvenient if you shove an enemy to stagger them then move around them for a backstab. They horde will generally turn towards you after they recover cause you're the closest one.
I do that even on backlines cause gunners will be facing you unless you're cloaked so you got to shove into backstab to get shroudfield back
It doesn't take long but it's more cumbersome than heavy evis just one shotting with LMB which I do miss
idk why but i named my psyker Scarf
the only character class with strict naming requirements are Ogryns
If you're wondering why, trust me you'll figure it out after the third one you run into with a monosyllable name.
I do love Ogyrn players, they get into the roleplay
yeah, no group are more down to RP than Ogyrns
And since I mostly play zealot I do not care about them taking up the hallway
Some players would spend their time outside of the game theorycrafting for optimal gameplay, I think a true professional would think about ways to compliment an ogryn's pet attack rock when they bring it out in the elevator
(and yes, Ogyrn players love showing off their rock)
The real reason why rock is meta because you have friend you can throw
If Fatshark had googly eyes in the shop for ogyrn's rock they would be rich. Blitz comestic when
For like the few blitzes that have much to look at
Plasteel and diamantine rock skins pls round fish
Idk who to share this with, but Darktide is in the humble subscription set this month
Yeah darktide + other games for like 12 usd or something
so for ive done psyker and zealot to level 5 and ogryn to 4
def dont like ogryn, like psyker, and zealot is a mybe
Ogryn has a weirdly high skill floor
because it's tanky and just mulches stuff in melee
but it's big
so you get shot up really easy
which means you need to know how to deal with gunners which isn't straight forward
i think finding the right melee with help with zealot
i liked using the claw sword on psyker for the parry
yeah its a good defensive option too
Dueling sword is amazing
Idk how it'll feel for a new player tho
it really really needs dodge spam
what do you want out a a Zealot melee rn?
idk i just kinda tried them
ive tried two axes and the big sowrd so far
i didnt like the big sword
that makes sense
cause it did feel kinda good on a crit
that can one shot mutants
Btw, you can change weapon Marks
which gives them different movesets
oh
don't be afraid to experiment with them
how do you do that i konw i have it unlocked forf some of them
ranged weapons also have marks btw
generally it's a light, medium, heavy thing (trading damage for fire rate dealio)
To swap marks
go to the loadout screen
select the weapon
The button that says Marks
The default Mark is arguably the worst one too
Try the Agripinaa Mk VII
The special ammo on it is a slug shot
that can pierce carapace armor
i like slugs
But yeah, the shotguns in this game got some serious range to them
(there's some specific mechanics that create that, but it's only really comes up for the nitty gritty details on Ogryn Ripper Guns)
is there a good way to see the diffrences beteen diffrent marks
Ask us mostly tho there's probably some out of game resource somewhere
but if you poll this channel people can give you advice
There's a mod that lets you compare stats between marks on the mark selection screen I believe
Just 90% gunner resist curios 5head
Yes, in part
you also need to close distance so they stop shooting you and start stabbing you
(which goes about as well as you'd think for them)
You can go into the Meat Grinder and try all your guns.
It's the room opposite the shops where the lady is in a big jar.
yeah ive messed around there a little and i think i get the marks a little bit the diffrent marks at least on melee weapons have diffrent lile symbols that mean diffrent attack types
Meat Grinder is nice but by default since the enemies are passive you can't test every blessing or talent. There is a mod that enables the enemies in Meat Grinder to attack you and spawn numbers to simulate combat better
These generally let you know if the mark focuses on single target, horde clear or a mix of the two.
That's largely how the movesets on different marks work. In addition to that, some weapons are very straightforward (e.g. all lights horde clear, all heavy attacks do single target" and others have more complicated combo routing (push light push light horde clear, light heavy does single target)
Combat shotgun gets different special actions based on marks but for zealot weapons I think it's the only one that does that
There is a blessing called Full Bore that gives your next shot a damage boost if all pellets from the previous shot hit the same target.
This boost applies to landing the slug special shell
on the shotgun
since one slug landing is "all shots"
Special on that has insane accuracy too
so you can load slug > land slug > followup shot gets full bore buff
<@&1042950387478560878> doing some weapon training, if people are desirous of a game
The spread on the combat shotguns gets way tighter when aiming down sights which is nice for weak spot hits
<@&1042950387478560878> Who wants to chill tide in 30 minutes at <t:1731712542:F>
If by 30 minutes you mean 3 hours then yea
Probably might be around then too!
Sure
Ready and waiting
ok ive played all the classes like 5 times and psyker is fav so far zealot needs another chance, veteran is decently fun, ogryn is a lot less aweful feeling once chabnging to big rock and the stubber
Some of the classes do play quite different once they get alternate abilities or keystones but vibes are kind of the same
Psyker is different flavors ofglass cannons.
Zealot frontlines either as chorus support, toughness tanking, or speedy assassin style.
Veteran and Ogyrn probably have a few but I have not played them much,
Stealth zealot does play different than early game cause you're very fast and are good at not being hit and destroying gunner packs so you're still mdlee you're just not like the front of the horde you're behind it where the elites, specialists, and gunners are
Veteran seems very versatile to be able to pick out distinct playstyle besides good at killing elites and specialists
Also for Veteran, is there a reason to use knife over dueling sword? Zealot had a lot of talents that capitalized on movement and positioning heavily like being able to backstab easier from faster movement of using knife vs dueling sword
Dueling sword has a lot of stats copy pasted from the knife so the difference is the blessings and reach
Knife has better single target spike and dueling can cleave better based on mark and has a little better reach
I also did not realize how quick thrust is considering it's 60% strength bonus with basically no kills, crits, or kills to setup
Yeah Thrust/Agile is a power combo
Ngl I don't use agile cause it feels too goodon zealot. I would get used to agile and feel slow without it
Zealot is already fast and agile but I could get more
I'm a fan of Shred / Uncanny strike on dueling sword and flesh tearer/mercy killer on knife
I like knife better on zealot but a not zealot being able to stagger lock a rager with the DS alt fire is pretty great
My biggest complaint is about Ogyrn teammates, when they RP during a fight I don't have constant shroudfields to type and join in
punch up that wpm
Me getting and learning to use an azeron cyborg to RP faster
I played an all shout veteran team and we were constantly at max overshield toughness it was glorious
I could like safely tank crusher hits if I wanted to
The power of the Imperial Guard
4 da guard
Have they guardsman in Cadia just tried shouting louder?
Playing Cadian Veteran i'd say is just peak narrative
cool thing about the claw is you can swap then parry without waiting for the pull out animation
The dream would be a parrying knife
I never tried the parry much at early game where you could like parry kill a scab maulers back when those were scary
What do you take on it?
i like it
i can just quick swap to it to just parry what ever and its still decent on its own
i also dont have acess the the nicer big weapons on zealot yet
Parry does huge weak spot damage and cleave so it's neat
The weapon I used from like 14 to 30 was heavy eviscerator, it's very good ad clear on a melee and the rev up heavy attacks one shots most things you'd face while leveling up
A weird thing that feels really cool is the when you swing while using fury of the faithful and rev up an attack you'll still move the same distance but you will catch onto flak the same and deal full damage of a full animation despite being at the end of the charge
But it pulls your camera towards the enemy which is like discount slow mo
Revved heavies are super powerful
Considering how wide of an arc and how easily it deals with hordes it's pretty nice it has the ability to handle armored enemies
I gotta figure out sound modding to exchange the mutant roar with like Thomas the Tank Engine or something
Damn AI director hates me today, we had a crusher pack in front of the elevator and they immediately got in and we're dodging in the tiny area then a beast of nurgle comes into view and joins the elevator party
Followed by rager pack
I'm impressed you lived long enough to see all that
I was a shout veteran and there was a chorus zealot so we spammed toughness and tanked it
That's probably the only reason why we didn't lose right there
And beast of nurgles are very good a blocking the entire elevator entrance
I learned that almost the hard way
The power of a cadian ex guardsman woman screaming and a zealot showing off their trinket while reciting
So are there any weapons you'd want damage as a dump stat
It kind of seems like the stat you'd always want at 80
The better people seem to choose it as a dump stat over mobility a good chunk of the time. It also depends on breakpoints (cc @marsh gyro, the premier darktide theorycrafter )
Some weapons the 60 vs 80 mob makes a good difference. Ilike to keep it high on weapons i'll be having out often
Oh yeah, weapon dependent makes sense too
I know people like the mobility knife as damage dump stat choice
the knife has both finesse and first target to jack up its damage numbers
hey does anyone want to play in a left 4 dead 2 inhouse? darktide is a left4deadlike so maybe some of you do
please send me a DM, i don't want to excessively clog this channel with offtopic
Because damage stat only affects a small range of damage per weapon the difference between 80% and 60% winds up being only a 7-8% throughput difference which perks and blessings can make up for fine
Some guns have armor modifiers on damage stat so those matter a little more in % difference
I didn't think about that but it makes sense i'm not entirely sure how damage modifiers work yet besides try it in the psychic murder room
I would have assumed the damage multipliers were based on the weapon's damage without anything
Like knife varies from 100-130 so assuming I have like 1000% damage modifier so like max damage stat knife would be 1300 and min damage would be 1000 unless I am not mathing right
Are the numbers all yellow? Yellow is a weakspot hit, orange is a crit.
There's four base damage values for a weapon per armor type: normal, weakspot, crit and crit-weakspot
And there's different quartets of values for every type of armor, and most enemies are made of multiple armor types
But within a subset of those numbers the damage should be consistent
I just assumed if you have high damage multipliers then small differences the weapon's base damage adds up
You can see the damage matrix in the inspection window, and then click I think V to see the number breakdown
That doesn't account for talents or anythin outside the weapon does it?
You can also see it on gameslantern
The value range here is, to my understanding, the potential values between 1% anfd 100% damage stats
rather than a range of randomly rolled damage
I'm moreso wondering how much the final damage numbers, assuming everything about the weapon is equal including talents and everything is affected by the weapon's damage stat between a 60% damage version of the weapon adn 80%
The damage numbers in the inspect screen are accurate to each armor type before any talent buffs or procs yeah - this is notable for Ogryn who hits a lot of stagger breakpoints with Slam! 25% impact bonus
Like crit weak spot stat on the game says 200 but after talents it goes to like 1300 with heavy weakspot hit on a 80% damage stat knife
When mousing over the damage stat you'll see the subrange that goes 0-100 and do the math on what 20% of that is and the proportion of the subrange 80 stat to the 60 stat is what you compare
Yeah finesse stat governs weak spot damage and crit damage both so weak spot crits double dip
There's a community damage calculator that lets you enter weapon stats and see differences with blessings and perks active; it's not updated for locked and unloaded yet and still mostly accurate from July:
https://dt.wartide.net/calc/
Darktide calculator for damage breakpoints against enemies. Developed by manshanko.
But yeah for the combat knife in particular (this one's a mk6) you can see on the right the ranges from 0% to 100% damage and I've got a 78% damage knife so the heavy attack gets added to the base 78% of a range of 40 (140-100) and does 131.2 damage and a 60% damage knife would do 124 damage base on heavies and so it's only a 5.5% throughput difference
Interesting so like theoretically if the 78% knife with dealt 656(x5) with the base of 131.2 then the same setup with a 60% knife with base 124 damage with the same buffs would deal 620?
Yeah you got it right
I hate how the range is shown for 0-100% but stats only go to 80% lol
Ok, so if you use a weapon where the final damage with buffs isn't a big different from base damage then damage would be a fine dumpstat without affecting breakpoints that much, but it does matter more if the weapon base damage is low but you boost it high with buffs
Yeah what winds up happening most the time is there's a couple of important breakpoints like so
- poxwalker infested
- dreg and scab mooks (flak/unarmored)
- dreg and scab gunners/shotgunners (flak/unarmored)
- ragers maniac/flak
- crusher/mauler carapace
- reaper/bulwark unyielding
And if you're just under a breakpoint you grab a 25% damage perk if you want vs that armor type
I'm theorycrafting for a chorus zealot build, beacon of purity seems like it'd be useful when there's beasts of nurgle everywhere
Oh yeah that aura rules
flamer's damage is only like 1-2 diff between 60 and 80, so its fine as a dump stat
I think 1.5 corruption/s is higher than a single grimoire too
I mostly play pub games and sometimes someone just picks up a grimoire and I watch my HP wittle away
Da grimperor protects
The breakpoint calculator can't do talents and other buffs can it? Even if it hasn't been updated
The main damage stat on a Flamer is Burn, not Damage, iirc
Nah you'd get the base damage that shows up in the inspect screen attack breakdowns (before blessings are active) and the calculator is able to do blessings on top
Yeah having 15 burn stacks is a big bump over 14
Strength is a multiplicative modifier to the base damage and impact and typed damage and impact bonuses are additive then multiplied so it's not hard to do napkin math from the inspect screen it's usually faster to boot up the psykhanium and see how stuff feels because taking 4 shots instead of 3 is less a deal than taking 2 shots instead of 1
At this point half of my time in the game is adjusting my UI
customhud is a mod I didn't realize I wanted in every game from here on out
Modding for accessibility and UI is very nice in darktide but also mod that changes mission name fr Ogyrns https://www.nexusmods.com/warhammer40kdarktide/mods/77
Really get into the RP
And someone even made a walk mod in darktide smh cheating mods
This is in by default. Hold crouch on the Mourningstar.
This is for in combat
Anyone wants to play now?
I was in the psyk room testing a build on flak moebian 6th shooters and I just had a gunner shoot me once when I saw I took damage and I know he did shoot because he is turned around facing me
I think they're breaching containment
I did a full support chorus build as a silly meme and NGL it was pretty fun with knife. Just absolutely stupid tank and like 10 second choruses if there's horde mobs
Also being able to safely play super aggro and not worry about anything and knowing I can not be harmed by snipers and a few crusher overheads?
<@&1042950387478560878> gaming
This is probably that same bug that lets folks shoot you while you're being burgled by a beastie of nurgle
is this yuri?
[(click to see attachment)](#1159883850562932826 message)
Nope still just vore
You're just the equivalent of a spaghetti noodle like in lady and the trump. Even Nurgle believes in love
I spent all of today customizing my HUD and while the default one is good the game is fairly visually intense so i've managed to squeeze all the info I need into a small area right under where I usually look. HUD changes color conditionally too, Toughness is sky blue when full or pink with overshield toughness so I know can safely tank a hit visually without looking at numbers and turns purple if i'm below max toughness then becomes darker and red at 0 so I know things are fucked.
Ammo/grenades are dark grey when full and makes it harder to see, my logic is I only want to see visually important info. If I can hardly see ammo/grenades when it's good then I know i'm good to use it, it eventually turns white at critical levels so when I look at the HUD I know to be more cautious with it
I sorted my buffs/debuff into 4 rows
More games should have mods that let me destroy the HUD for my weird sense of usable
I think the good ones for custom head is buff/debuff bar enchancement so you can hide certain buffs and divide them between several bars
Like putting thrust on a separate bar is good to know when it's max stacks
<@&1042950387478560878> I am here to whack heretics. Join me!
<@&1042950387478560878> it is I, Pom Pings Darktide, once again looking for rejects
yeag
@fierce marten what mod did you use to change hud colors?
Cross hair HUD
Fair simple to use the built in menu UI cause it has a UI replacement for almost everything and you can set colora for full, high, low, critical for nearly every UI element
For Psyker it seems to update faster than the in game UI so you can gauge peril more accurately
The I just turned off default UI elements with Custom HUD which I believe is mandatory for it anyways
I sometimes love pub games. We had a stealth knife zealot run ahead to the elavator but when we got there they were just using their knife alt to punch a sniper over and over again then we all joined in and punched or shoved the sniper over and over again until it died
Real jojo hours
ive only had two wierd pub games
one where i think one guy got downed like 7-8 times( ended up havving to save this match when i was the only one left) and one with a orygn that loved to just jump infront of my fire
Early game ogyrn do that, they don't really realize how big their character actually is
Which is fair, most FPS games do not let you play a character that's twice the height and bulk of your teammate
at first i was like "eh these areas so are close quarters i wunderstand, then it kept happening in non close quarters
The game's really weird about the ally indicators when they're close it's tough to tell how close
Vermintide 2 had Bardin which was basically the melee tank and the solution was Bardin is a dwarf so he's small
He can draw aggro in melee but he's short so you just shoot over him
I think the elf was slightly taller to able to shoot over human characters too since it starts as an archer
Vermintide also had friendly fire which would result in very short Darktide missions
i thought darktide did have it
I was honestly surprised in darktide when immolation grenade didn't hurt the zealot
You can just throw at foot and stand in it while horde swarms in and dies
And immolation the person doing the imini game
There isn't direct friendly fire, probably the closest thing is shooting a barrel your teammate is near
Teammates used to cost 1 hit mass to shoot through too and now it's free
Is it? I thought at least ogryns blocked shots
Human characters I have shot through so maybe I just didn't hit the enemy ogryn blocked a lot of view
darktide has lines where people will complain about you shooting them
but you don't actually take daamage
It'll give you blue hit marker if shooting through ally and no kill and will upgrade to red when it was a kill
Makes sense
I was just very bad at guessing where the enemy was behind the ogryn
Playing veteran low difficulty cause I wasn't go into even heresy with a level 1 veteran. I see the Ogyrn pain
All smol human lobbies would be ideal for me as veteran
In terms of having clear line of sight, Ogyrns are great in other ways
it's clear at some point during development there was true, VT style friendly fire
and at some later point someone went "with the amount of shooting and scooting you havve to do to survive at high difficulties that is going to be literally impossible"
I could not imagine FF in today's darktide
Pskyer smite would just not be used
And darktide movement is faster pace and more movement tech
Being a Zealot would mean you'd die a bunch when you go for a crusher and get blown up with a krak grenade or horde and being bled
<@&1042950387478560878> it's me, PomPingsRejects, pinging rejects for games
i am begging fatshark to make auric storm survivor a redacted penance the ragequitting is unreal rn
The new update Grim Protocols will release on all platforms December 3.
The update will include:
• New Game Mode - Havoc: Think you’ve mastered the threat over Tertium? Think again. Havoc is a new end-game experience that will test the resolve of the most seasoned operative. Be ready to face daunting challenges and earn new cosmetic rewards. W...
Maybe it's cause of youtubers but i've been seeing a lot of chorus zealots and shout heavy veterans now. I also saw how good chorus zealot was from a build video so I can't say i'm surprised
It gets awkward when there's 2 chorus zealots and they chorus at the same time
I even met another invocation/cuthroat/martyr zealot and we always chorus'd at the same time on like 10 second cooldowns
I was even trying to not chorus when I thought they were going to
I met my perfect match
When I play with randoms and not my usual group, pretty much all the veterans I run into are using Shout
Yea it kind of is better for many common usecases
Few seem to know how to best use it, though
Finally, Ogryn gets a flashlight
I stand by the opinion that the 'revive on shout, but much less range' upgrade is a trap.
I often take charismatic aura for the larger coherecy cause it does make a differences in many open maps
IMO if you're running Shout you want to use it early and often. And if you take the upgrade, you're just going to wait for somebody to go down
I'll stan the revive shout because 100% revive time reduction is a huge thing
That's a lot of stagger and boosted toughness you're missing
Doesn't Veteran already have a revive speed talent
In the Stealth tree
Yeah it's on the right and rules because it's more move speed too
NGL
Does the gold toughness not apply even if they're down like Zealots?
I like Stealth Veteran more than Stealth Zealot.
Wild
ANY OGRYN IS STEALTH OGRYN
Stealth Veteran suppression on destealth is pretty neat
NOBODY NOTICE IF NOBODY LEFT TO NOTICE, YES?
The suppression and the boosted stealth damage on decloak
Very handy for popping up and shotgunning something big in the face
And the bleed on any melee hit makes knives great
Triple boosted krak grenades from stealth are great right now with the event
Two handed power sword 
Stealth double-barreled shotgun is amusing
If you have a chant zealot then you're extra good to be a revive shouter
preacher got you covered
the revive shout tricks you into thinking you need to save it when its better to prevent that situation in the first place
Also the extra cooldown, while not the worst at higher diff with more specialists to kill makes players early on hesistant to just spam it
Shout veteran preventing chip damage is often better
Or like specialists, someone gets netted then suddenly every rager is on them and can die like in a second. Being able to shout to stagger and toughen them up so when they're up they have buffer is good than waiting for them to go down and take wounds
I like it because sometimes teammates spontaneously explode
I ran a mission last night where all three teammates simultaneously died and the next mission I queued up with the same three teammates
who, again,
I was in a mission where there were me a chorus zealot, another chorus zealot, and 2 shout veterans and we didn't not take any HP damage the mission i'm sure
Now I want to just run stealth knife zealot again cause there's probably going to be a shout vet or chorus zealot in pub matches
What blitz should I be using on psyker?
Depends on the role you want to play psyker has several but all of them are gonna be glass cannons
They're all great!
If you don't have a way to get past heavy armor, brain burst it up; if you need help mid range, assail up, if you want a party panic button, smite up
I prefer empowered psionics smite with electro staff as a very nice all arounder that can clear hordes and armored enemies quick
While providing cc
Is gun psyker worth it? Seems like it could be fun to use the laspitol with smite or assail
Empowered Smite can cook poxwalkers and dreg/scab mooks 0 to 100 so it actually does respectable crowd clear
I think gun pskyer is still good
Oh shit fr?
They recently changed empowered psionics so it enables smite to kill horde mobs even on auric. Leaves most elites fairly injured to be one shottable
Recently as in I believe Unlocked and Unloaded
Gun psyker is a huge amount of variety based on gun choice and melee choice and can carry its weight great
A lot of people hold old beliefs about the game despite changes
Staff psyker has the advantages of no ammo use and so what gun psyker does is convert ammo to burst damage at range through disrupt destiny headshot buffs
Double rectangle shield psyker is probably safer on gun psyker and I run Scrier's Gaze for critical hit uptime most builds
I was summoned
Ogy heavy stubber hype!
I didn't play the game a whole lot but I have some time in there
All they need is to add a mechanicus class and my wallet is yours
But it was a lot of fun when I had a squad together to play with
gun psyker is the strongest glass cannon in the game imo
with scriers gayze you really want to get the "dont explode for 10 seconds" node
Maybe I should make a new character and hit the grind again
when you activate scriers, use your gun (ideally some fast firing one with good crit) and rack up tons of kills. Once scriers is over, whip out assail and go beast mode while youre immune to exploding
you also want the "+cleave based on peril %" to improve the cleave of your assail
I believe originaly they were have it originally where everyone was the same base human and there were 6 classes like space marines 2 that'd determine most things, then they cut it down to 5 and added Ogyrn and Pskyer but shortly after went with 4
There's old snapshots of the early development with class screens with 6 and 5 slots
And the classes we have now have a lot more character as they merged many of the extra classes into the 4 ones so they felt more distinct in gameplay
I think the direction they went was good
Same, they originally wanted more grimdark and everyone was a guardsmen
So your playstyle was entirely dependent on equipment but otherwise everyone was the same
I think people complained and wanted vermintide but 40k, so they up'd the enemy densities, added true classes, made enemies less lethal, etc and now we have darktide as we know today
Which for once i'm glad gamers complained
Mhm
Do you have a source on them orginially not intending to make Darktide like Vermintide?
Because the game has played similar to how it currently does since release.
Hell, since the closed beta in October 2022
can you find all 3 tanner easter eggs
It wasn't that it wasn't supposed to be not like vermintide, but it would have played more similarly to space marine 2
And they released concept art and snapshots before the private beta was a thing
Or it was leaked
Two inaccuracies regarding release gameplay stuff
Ranged damage didn't do chip
And Vet final level talents were highlight shooters, highlight ogryns, and reload gun on use. Sharing highlights was an earlier perk.
When does the shop change next
Yaay
I usually just used un-reviving shout to make the space I need for rez anyway
I would argue the lessened cool down is bringing significantly more health (in the form of toughness) to the team but I respect that rez is Abt having it when you need it most
So I don't really know anything about how to optimally play psyker, are there any up to date guides ?
"Optimally" is really subjective, there's a lot of different builds that pull their weight on Aurics - what kind of content do you want to do/ what weapon do you like?
your survivability mechanic is toughness regen. your easiest build for high level play is probably going to be a voidstrike staff and the bubble with your melee weapon being a free choice. in general the left and middle tree are for brain magic and the right tree is for melee/gun psyker
Psyker focusing on soul flame and flamer staff is very ad clear focused, smite and electro staff a generalist, and assail builds are sort of generalist leaning on elites. If your psyker isn't 30 I'd say assail is probably the best blitz to level up with
Brain burst and smite builds don't really come online until like you get new abilities
Venting Shriek is a very big improvement over starter
A lot of psyker toughness is based on kills so counterintutively for a glass cannon if you're in a bad spot it's often fine to not retreat to get kills to get back toughness
<@&1042950387478560878> darktide vieo game
Barktide
Gimme 30
Yeah turns out I need a minute too, should be ready top of the hour
@marsh gyro soonish?
Run one without me, got delayed
Maybe already posted but
https://www.reddit.com/r/DarkTide/s/gj6CvPGv74
2 handed power sword for zealot and it's special is a lunge? We're eating good
My guess is its special is the bayonet charge from the helbores
Psykers also get a 2 handed finesse force greatsword
do flashlights on weapons have a secret use
they let you see in the dark
And Ogryns get a stubber that's accurate to be able to pick off snipers now
i kinda guessed they did nothing but just checking
If you shine one on a daemonhost you get a boss fight
Veterans got
That's it for veterans
there is a special condition called Lights Out
where the map is dark
and you can't see past like 1 meter in front of yourself without a flashlight.
They're legit super useful with that modifier
so it Becoming Dark is not an uncommon issue
@drowsy tusk https://www.reddit.com/r/DarkTide/comments/1goli6w/voice_actors_of_darktide_can_you_tell_who_they/
The Darktide voice actors acting each other
posted like twice before lol
We can make it 4
Spoilering this but I think I found what the 2H power sword base model will look like... from two years ago: https://www.reddit.com/r/DarkTide/comments/12c6v1z/is_now_a_good_time_to_point_out_this_two_handed/
If I'm running inferno staff, should I use vent, shield, or scryers gaze
Venting shriek with the fire node adds to your warpfire stacks on folks
Vent let's you well vent peril so you can use peril more, not too much hidden tricks about it.
Shield is support option and a very strong one since it can even block reaper pack barrages
Or dreg shotgunners which can be become deadly fast if you don't kill them fast enough and that happens
Empowered smite let's you do like a venting Shriek after each smite basically and then you vent then have half peril to smite again
Using the one talent that's reduce ability CD on elite kill
Since smite does tick damage you often get the last hit on elites your teammates hurt but not kill outright
But also for inferno staff if you're going all in on soul blaze and venting Shriek being also to apply 6 soulflame stacks on shriek
Great ad clear combo
If you do venting and smite, you can vent during a smite
I like brain burst on the Inferno staff so you have a ranged option
I'm trying to make a stealth zealot work. Mostly because I'm trying to base it on their cosmetics lol
Stealth Zealot with knife and shotgun or laspistol or revolver is real versatile
Oh you've just vastly expanded thing for me
They're great with a knife. But I might change it from auto gun to shotgun
Yeah braced auto and infantry auto are nice too, those go good with momentum stealth
You can adjust things of course but stealth knife zealot is pretty well researched in the community. Some of the more hidden tricks that don't get mentioned are
- knife shove attack where you shove then hold Melee button while letting go of the block button does a heavy strike with the same quick downward swing animation which does more than light but weaker than normal heavy and this matters for some enemies with breakpoints where light won't one shot, heavy attack is overkill and slow, but push attack is perfect middle ground so with practice you can start the shove attack to shove and stagger enemy then dash behind them for cutthroat kill
Uncanny Strike applies to your knives, max stacks means you can 2 or 3 shot crushers to the head with knives from the front in case you can't do a backstab
You'd want a quick range option usually for trappers, flamers, etc that need a quick response and you can't close gap in time and that's often knives or quick stub pistol since being in gunner pack backlines means you're often the first to be targeted by specialists and they'll appear very close
There's a trick to get in 2 backstab with 1 shroud and that let's you kill pretty much anything sort of a boss
And in general you should expect enemies to be facing you since they almost immediately turn to you when you decloak unless they're in an attacking animation, shoving them staggers them in an animation where they won't turn that gives you time to just walk around and backstab them
So horde mobs can basically cut your shroud to like 5 second CD
<@&1042950387478560878> what if we darktide
you dont need to do the push attack (which chews stamina) you can just use the punch special and chain it with lights
punch-m1-repeat is some of the highest dps you can get in the game
I do run stamina regeneration so the cost isn't noticeable to me, sometimes the light attack doesn't do enough damage for a one shot like going into a new room without buffs and it's useful against gunners that aren't the basic ones
Push attack to heavy repeats vs punch light repeats mostly boil down to crowd control vs single target because the push attack has better cleave than the strike down punch heavy
Knife doesn't have the best cleave damage distribution and still everybody you crit cleave will get Flesh Tearer stacks
For an efficient knife zealot you use all these tricks when it's the best option
You could only use one or the other exclusively and it'd work fine but using every tool available the situation calls for it is part of what makes knife fun and challenging, often you make choices where there aren't consequences but you think back and learn when to do push shove, punch LMB, heavy, etc to squeeze in the extra efficiency from reduced TTK. Knife by itself has a lot of neat tricks not even considering classes
hey darktiders logged in after a while and saw the talent trees have been reset, any big changes to ogryn talents?
Gungyrn got the 15% close damage point removed and folded into the ability baseline so if you were using that you can now put it in rending and fire bullets
The bigger explosion radius got 5% bigger too
I am glad they're addressing that.
That's a good upcoming patch
<@&1042950387478560878> it'sa me! PomDarktideRejectPinger! I'mma here again to ask you to purgea teh heretic!
So I hear there's a two handed force sword on the way?
Yeah part of the update Dec 3 2024
Hell yeah
It's a 2 handed force greatsword and it has finesse
It's gonna be beautiful probably
Psykers need an edge in terms of Melee since their dueling sword was freely distributed
There's also a force sword
This
I misread a bit but yeah that would kick ass
I've also learned about the silliest that is the cleave with peril talent on psyker.
I see why gunpsyker is a thing, it feels very nice to be permanently gazing
Goes great on both revolvers
Yeah a Mk6 with it can hit 3 cleave easy and that's good for 2 of most things smaller than a gunner
I think I use 7 cause biggest magazine and burn does all the damage
Yeah both the ones that aren't the Mk14 heavy accatran are good for crit burn stacks because of the fire rate
oh there's pictures now
What's a good build for using the regular force sword (at least until the update drops lol)
I was thinking scryers gaze maybe?
illisi imo is a really good general purpose psyker sword
you can fit it in most builds
scriers gaze gun psyker is a good build for it though ye
Kinetic deflection is pretty great as a defensive tool
I use it with deflector for not melee focused build though
Shield works for psyker melee if you don't take a blessing to ignore ranged attacks for it or empathic evasion cause psyker is very vulnerable to being shot
Venting Shriek, if using soulflame it has deceptively good range and instant stagger is good when a specialist appears and you don't have time to swap weapons.
Scryers, I don't think for melee has a way to really reduce peril? Gun psyker with Tranquility crits reduce peril so you can basically keep scryer up for as long as you have ammo
I don't play psyker a lot to know it well.
There's the 4% melee quell on weak spots over by the 100% cleave node
Scryers with melee, at least how I use it, peril's a good thing. Because it meshes well wtih the node that gives you increased cleave as your peril goes up.
Which means the way I tend to use it is with a mk. 1 sword, or the sweep force sword
And just pop it and wade into a horde
Wouldn't scryers just reach max peril real fast and end the gaze? Unless Melee hits reduce peril faster than overcharge builds it like crit recon lasgun
Melee hits reduce it per enemy hit
So if you have something with good cleave you can sustain it pretty well
Which is the complete opposite of how I WANTED the power to work, but eh.
Honestly when I heard 'gun psyker' my immediate thought was like
"Temporary powerup to delete tough things"
Instead of 'fire wantonly into horde'
Ok so same as gun where scryers is basically always on after you activate it as long as there's enemies to hit.
I found if you spec too much into crit with recon you reduce peril too quick so you don't get nice peril bonuses cause after a second your peril is 0
Dumb question, cosmetics are shared across characters right? Thinking about starting a new psyker run just to go from the bottom again
yes theyre account wide
Awesome, time to restart then
I like the grind
Plus I haven't played in like a year
Some are tied to specific classes but humanoids share many of the pennace ones or you get a version of it for all classes at the same time
Backpacks I think are always shared between the regular humans
There are maybe one or two class specific backpacks but those are earned.
Oh right I think veteran has a like guardsmen backpack
Odd the game has 5 character slots but I have 2 zealots and have the same comestic unlocked on both
Psyker has a container full of skulls. Which almost feels like a zealot thing
Psyker I assume cause of ritualism and spirituality associated with psyker powers being a mystic phenomenon within the imperium which it kind of is with warp demons and chaos gods
Zealot has an angry priest that might be an incarnation of a priest with their relic type and skulls likely don't seem holy considering the association with skulls and Khorne
Skulls are holy in the Imperium that's why they're everywhere
They're the symbolic center of the human form as it contains the human brain, the organ that allows humanity to be superior to the xenos etc etc
Very ironic but that sort of is the entire state of humanity in 40k
Very this meme vibes
every faction in 40k
Orks i'm sure have 0 hesistation or moral questioning about what they do
there was a mixup when they were finding a setting and they were supposed to be the evil empire in a trilogy with titles that all go "A Tale of Blank and Blank"
Some Necrons are just witing until every faction dies to wake up in a better position, some trying to wake the others and rebuild, and one is just making zoo planets and defending it from tyranids
The Farsight enclave would be the actual good guys if anyone
Or the exondite
Tau empire without the ethereal/caste baggage
Tau, Humans, Eldar, and the depraved eldars don't interest me as much as orks, necrons, and tyranids but Tau originally seemed like "this is the imperium as the Emperor would have wanted but they're seen as the enemy"
And I vaguely heard at some points writers make it so Tau are like secretly as bad as the imperium cause grimdark everyone is bad
Yeah, like hinting at some mind control thing if you're phil kelly
A lot of writers with different views on how a faction should be presented
Mhm
The original creator of the Tau based them on Nato during the middle eastern wars, with subtle propaganda being the evil rather than some super evil psychic power
Programming through decades of work rather than mind control
Necrons early on seemed like, mega advanced precursors that are so technologically advanced there's no beating them if they really wanted to destroy you but now they're like an equal matches to other factions I assume to match the tabletop vibes. Like space marines storming into the heart of a very active and awake tomb world singlehandedly and destroying it would have likely not have been a thing with early necron's writing
Along with the idea of filling a role in society in a collectivist sense
Either you do your job or you're considered useless by society by not falling to social pressure
Ork be looking for a good scrap.
Chaos is more, "I hope we're being the baddies!"
Being the bad guy is fun - chaos
Orks are probably the happiest faction by far, everyone else's grimdark is their paradise and even if there wasn't anyone else to fight they'd fight amongst themselves.
They're just winning
When the two-handers drop, I kinda want to make a Psyker named Szeth
And use vent+pop+two hander as my core
I want to know if the physic cleave is like just a lame power up like power sword or it's like something cool like an anime style psychic ranged slash
Orks are a socialist utopia as long as you enjoy the fighting, which they all do.
They've got universal basic income and a guaranteed jobs plan.
They did figure out economics
Use teeth that degrade and you grow yourself
Or just fight them and take their stuff if you don't have the teeth
Fightocracy
Yup!
Of course, this also makes the brutalization of capitalism even more direct. To make money the bigger orks just need to assault smaller orks and steal their teef
Which, inversely, also makes it a capitalist utopia if you like fighting
It is self regulating cause if an ork gets big then it gets more challengers and orks aren't above having help in a fight so 1 on 1 yes but a gang of orks against 1 ork ends up with one problem solved
Most die before being super rich, an exception are the orks that have extra rows of teeth and are basically rich but gonna get their heads bashed in eventually when the power of wealth in teeth goes to their head
<@&1042950387478560878> it'sa the me! Pompingstherejects! The Emperor has given me the ability to do you the ping! Because there are heretics to slay!
i can be there soon, must lay down and suffer first
@gentle flame I gotta jet turns out, gotta run an errand, y'all have fun without me
<@&1042950387478560878> anyone up to purge?
I've been thinking about how there's only four skills mixed up in groups of three across the four classes in this game. There's "charge", "shout", "shoot" and "hide". Take three and that's a class. Bubble is very unique but can be interpreted as an abstraction of hide so the analogy fits better. I'm told it even works retroactively into Vermintide. You can use this system to predict the 5th class.
Skitarii mechanicus it is: charge a battery, shout prayers to the machine gun, shoot the battery gun, hide from Hadron
Are you hiding from Hadron because you forgot to recite prayers at the battery or because you are yelling the prayers instead of calmly reciting them?
I still expect/would rather the fourth class be a Ganger with maybe a tech slant rather than an actual skitarii
It's true, improper prayer modulation got the AdMech blorbo into jail
Bonus points for wild Necromunda guns
There's just too much with Hadron and now Kayex talking down about how fleshy all the rejects are in the voice lines
Exactly
Webbers, needle guns, whatever else Necromunda has added
I would imagine Tech adept over skitarii
All the combi guns
They are still pretty fleshy. But also I don't think a skitarii would end up in a prison ship (they would just be, uh, recycled)
There isn't a charge/shoot/hide yet. This could be that.
That fits a ganger really well too
Ganger as gunzerker would be neat
Ganger would probably have to have the Bountyhunter one big shot ability
Spud-jacker when rotund carnivorous fish
I didnt realise but the auric I played yesterday for fun got me this
Am I good at this game now
The minute you personalized your warblorbo at character creation you won the game
<@&1042950387478560878> gamers?
speaking of warblorbos, you wanna post up some fits?
Got the crew here:
hell yeah
I started running Shroudfield and I look like a wraith in this intro pose
That ornate Psyker collar looks great pn that fit
Thanks, that was an instant grab
No one can Ogryn if they ve been blown up
Oooo, we sharing character dress ups?
Yeah, post 'em up
My OC, a kinswoman of skirmishing who is very legally distinct
Then there's an Executor, who commissions murders
Mad Max
good, great fits
those pants work surprisingly well on that zealot. I think the boots and gloves match in material.
Those were the only pants I had which weren't just cloth
Cropped but left knee has a chain mail knee guard
Fatshark doesn't want zealots legs to be protected
there's a really good pair of freebie pants you can get for throwing a stun grenade really far at a sniper
They got the shelltoes.
Pullo, Zelinde, Boggs, and Villalobos
I'm very pleased with all of them, though I've really never seen anything that spoke to me in the shop for my zealot except those new pants
Munitorum-issue mustaches
At work but give me a few and I'll post my rejects.
@mild shadow
found it
My three Veteran costumes. I'm trying to theme it all around her prosthetic leg.
And my Assail Psyker that I just like the look of.
Man I really love this, fucked up helmets with no eyes are peak 40k
Love that helm
So many of the reject personalities just lend themselves to greasy older dudes
If only it didnt affect the voice
Hey Everyone, Welcome to our next dev blog for our upcoming update, Grim Protocols. Today, we’re talking about weapons. This dev blog will give you more of a behind the scenes look at creating these weapons for Grim Protocols. We’ll include more information about their special attacks work and in-game information in the patch notes at release on...
Holy crap the force sword is an MLGS
Oh shit they actually did it, force greatsword has anime slash wave
Real inuyasha hours
we're just short of being able to play the old crusader with the zealot
we getting a 2 handed power sword instead of a one handed and shield
It'd be off with the controls in darktide but sword and pistol would be really neat
what if you made the altfire swing
Yeah, because then you don't have to paint the eyes
I was thinking more like melee weapon but alt fire is a quickdraw shot
The rapier and pistol in vermintide worked like that and it was pretty handy really
I think upgrading it to a bolt pistol so it's like a quick AoE/stagger button would be really handy
I don't remember how ogryn gauntlets work but there's a few ranged weapons with a melee stock or staff hit as alt fire
alternteivly alt fire is a mode swap
i have always always wanted a melee + pistol combo in the game, hell in the prologue zola has a pistol and chainsword iirc
I do love bolt pistol on zealot, stagger is really nice to stagger really distant gunner groups
Oh good god, I hadn't even thought of that
I'll be really interested to see what shooting the Heavy Stubber is like
I almost expect it to be basically an Ogryn autogun
It's a more precise weapon for ogyrns
Alt fire lets it deal with distant targets so they aren't just tanking sniper shots I assume
Yeah having a precision option other than the rock and the rumbler is going to be lovely
Both of those can do the job but even with practice require a second to eyeball the distance
I think the greatsword and stubber are great additions, ogyrns got a weakness shored up with an option for stubber and to an extent so does psyker since they are the glassiest cannons in melee out of all the classes still and having a melee weapon with close range attack let's them deal with melee enemies before they get close. Electrostaff fills that niche but it's a primary weapon
i like the claw a lot
Devil's Claw Psyker is super fun yeah
Devil's claw is nice in general
My favorite hobby is to bully ragers by parrying them to kill them. Real why are you hitting yourself hours
You can do that to deamon hosts also
If daemonhosts didn't do AoE corruption it would be fun to just parry one to death
Or have beacon of purity as a zealot and go all in
Dueling sword became available to everyone but Ogyrn but Pskyers got a cooler weapon
Dueling sword on zealot unchanged from its psyker days, worthy competitor to knife.
Is this the two handed force sword?
yes
Nice
The wildfire will go wild with this one
Me, Dec 3rd
Maybe, kinda looks like a blazing spirit effect
Notice how they ALL died
Might be a crit that killed them and left behind the soulblaze vfx
We will see
God I want blazing spirit to get fixed so bad
I do hope it's soul blaze tho
it has so much potential, if only it applied BEFORE an enemy died from crit
You could loop Ascendent blaze warp charges off of regular dudes whilst spreading soulblaze with wildfire, while gaining a recurring buff through souldrinker
Am honestly really excited for the 2h zealot sword
Tho I think vet should have got it
Zealot got one cause it doesn't have a power sword I assume while veteran had one already
And zealots force sword seems to work differently and more in line with zealot being very aggro melee
They did say Veteran gets new toys in the new year
I'm guessing theirs is move technically involved
Which would be interesting if that guess is correct cause psyker's 2 handed force sword seems like unique mechanic for a melee weapon but combat shotgun special with horizontal spread works kind of similar they could have piggy backed on
What do you do for veteran that gives it something unique it's currently lacking since that was the theme for these weapons. It has almost an equivalent weapon for everything aside from a gun equivalent of stave's and flamer. It must be something just entirely new to the game
Combi flamer
What if meltagun
Combi weapon that's a polearm with an option to shoot out a longer polearm before retracting and I am just talking about the blast spear from EDF
Veteran should get a weapon whose special is just a gun
Like the rapier in vermintide
It should absolutely work on weapon specialist too
The other thing is a proper machine gun
The one on the left tree art
No reloads, just heat
My last idea would be a mag fed shotgun
We have like weapons that are ranged but with a melee special, I would love like a gunsword where it's a melee but the special is a quickdraw shoot a single shot
Damn we really don't have a mag fed shotgun huh, it's double barrel and round loaded
Does 2h have a mechanical effect or is it mostly aesthetic, I can only remember zealots being heavy evis and hammer