#dark tidings (Darktide for people in the searchbar)
1 messages · Page 7 of 1
they're urban combat spaces and irl establishing firing lanes and plans of position is like, core to urban combat
because of the exact problem that you don't have a lot of room not to shoot friendlies
in another multiplayer game i play theres a lot of situations where im just sitting holding my gun going 🙂 while everyone else is in the line of fire
unfortunately other players do not always return this courtesy
the other thing that's going to make vt versus very different than l4d versus is of course the fact that vt ranged is a sometimes food
I don't think they're very similar actually, darktide maps are at once roomier than real spaces (albeit usually with confined distances for rendering reasons) but also you can't move well and the enemies gush through choke points with noclip on so it winds up being pretty confined in the places where you're actually supposed to be shooting
Is this for melee as well or just ranged?
i cant recall if vermie has melee FF, i think its just ranged
yeah itd be messy
its not like l4d where some dick can chainsaw your healthbar to zero
Melee FF is pretty rare
you'd be clonking the dwarf with every sword swing
I think it's less bad in Vermintide because shooting is less important and also the maps are pretty open, generally
Offhand I think Chivalry is the only game which comes to mind with it and people TK all the time with wild swings
l4d has melee FF but l4d also has mostly pretty open maps
chokepoints are present, but only one or two maps are focused on interiors
l4d also really doesn't want you doing a ton of melee
New Disrupt Destiny Tech
Literally touch your target to refresh stack
If you can interact with your target in ANY way that the game considers a hit (Soulfire ticks, block stagger with force sword, force push, any amount of damage) then the game refreshes your stack
Doesn't add to it, just resets the timer
Can't believe I just noticed it
Also means that perilous combustion synergizes with DD better than I originally thought
Halfway stagger on BB triggers the refresh too
Any Stagger or Damage refreshes
Venting shriek included
This is garbage lmao
It caps at 6 stacks
You mean different Soulblaze sources have different stack caps?
I know Purgatus goes up to like 15 or so
Yes
Purg has cap at 15
Tier 4 soulfire blessing on melee caps at 12
Which is FINE
but there isn't a cap mentioned for blazing spirit on staves
which blows because it caps at fucking SIX
holy shit he's naked
Yeah 6 stacks is a tickle
I think the warp has claimed my gun
skinless revolver
lmao
🅱️oneless revolver
caseless revolver
Friendly reminder: Sustained Fire is BROKEN and works on the first three shots of a salvo
Have fun with a Sustained Fire IV Surgical IV Helbore
44-50ish magnum
hard to guess because i got tiny little hands
and i think theres some creative anatomy happening to wrap that hand around the gun like that lmfao
actually its bigger uhhhh
probably somewhere in the realm of .500 s&w magnum but the scale is a bit sloppy
looks about right
ostensibly for hunting elephants with a revolver, practically more of a commercial flex to drive sales of other weapons and get publications to write breathless articles about how cool your company is
.500 S&W is for like, alaskan bear emergencies
I like how all the weapons are oversized like you're a little tabletop figure, the heavy laspistol especially so
I mean given those things can pierce carapace armor
Yeah I imagine they're pretty heavy calibur
<@&1042950387478560878> darktime?
I think it's not super useful, but it's important for developing a deeper understanding of darktide's mechanics. But y'all should know that the game calculated stagger as another form of damage.
So if you have 40 base stagger (like the second heavy attack of the MK IV Deimos Force Sword hitting a weakpoint) and you have a 1.28x first target damage multiplier plus a 2.3x finesse bonus, you're gonna inflict 117.76 Stagger
Ah so that's why my plasma gun weak spot crits knock mutants out of the charge and not normal hits or weak spot hits
@gentle flame
I don’t get it
You can also boost it with brittleness and other anti armor stats
Psyker? I barely know her!
I got confused by numbers ngl
settling into a rhythm on this build, and yeah. Mk6 recon las and an assault chainsword is the perfect setup for me.
i still cant decide if i like the gungryn with the gorganum or the achlys
honestly the krourk is not a bad middle place
Krourk's solid, I really respect it
the biggest thing is that hte achlys feels positively NIMBLE comparative;ly
and the gorg feels has a solid punchy feel per every shot
Achlys is the easiest one by far to hit 5000+ bullets fired in a mission
lol
<@&1042950387478560878> dim current
hey there sweet cheeks
My honest opinion is the Krourk is fuckin awful
It's the worst of both worlds - the biggest thing is the accuracy is completely dog
I can't say I agree with the times I've run it
The Gorganum can slap a shooter from 20m away, the Achlys has enough precision to do that from 30 or more
it's very much the worst of the stubbers
The Krourk you're lucky if you take 10 rounds to do the job at 15
it can work ok but it doesn't do anything gooder than picking something else
Yeah it does nothing better than either of the others
Big shrug, I've found it to be reasonably ammo efficient, and certainly not dog
Also I wouldn't say the achlys is more precise than the gorg
The Achlys is 100% the most accurate stubber at this current point in time
Really?
If you crouch, brace and stay still it has very good accuracy
I don't play a lot of Ogryn but the gorg felt a lot more precise to me
The gorg is consistently more accurate at longer distances
Both stationary and on the move
I'll test it rn, but I'm fairly sure I'm right
I ran both the gorg and achlys today, back to back.
yeah the advantage of the achlys is that it is functionally the ogryn submachine gun
draws fast, reliably and quickly puts shit down up close
at longer ranges you have to do much more controlled bursts which are fairly accurate but take more to bring someone down
Only one I didn't run this afternoon was the krourk, but I've taken that into any challenge I've taken the other two into and come out ok with it
Because I decided to harvest it for a t4 blessing
My vague understanding is that the breakdown was basically:
- Achlys handy and reasonable to use the "carbine" of stubbers
- Gorgonum the brass beast for darktide, also has like pinpoint first shot acc so you can theoretically snipe with it
- Krourk: functional but doesn't really offer a compelling alternative, just splits the difference between two good extremes
Gorg also has like a bazillion knockdown/ stagger, which can work against it
And very tasty punch through
oh is it one of those guns which knocks people down enough to mess up followup shots?
Yeah it can
Meaning sometimes stuff survives
I need to reforge a krourk to get a more modern view, but I certainly did not share the strong negative opinions here, I felt it did me rather respectably when I used it
The gorg can probably be considered a gold standard for your traditional gungryn though
And the achlys being a more active alternative
Honestly outside of a few weapons which are genuine stinkers most of the bad stuff is just "perfectly usable, but doesn't dominate a niche"
And because of language polarization it winds up with the same language as stuff which is actually super bad
I feel like a lot of the "middle of the way" models of weapons can be great indecision picks
Some of them are great like the middle infantry lasgun
So these are the two tests I did
I think ultimately the Gorganum is really accurate but it has enough deviation that missed shots can really affect TTK at longer ranges
Whereas the Achlys has the accuracy and enough RoF to make that feel less impactful
So uh
We're both right, imo
I think first video cuts off early?
I actually gotta make a note gorg too just cause I have decent blessings but can't change my traits
So I've got a new krourk and a new gorg on the queue
I think every weapon in the game is quite usable, and for the most part the bad weapons are just more awkward than their better equivalents
Like how one of the ogryn knifes just has The Bad Moveset
It still mostly works, but you have to do a bunch of hoop jumping to make it work as well as the others out of the box
I think that's true of the majority of weapons for sure, but I genuinely think the Krourk's middle ground puts it really below the other two and it's not really comparable
The recoil bloom is fuckin nuts
Yeah I remember fucking around with an admittedly awful one (sub 200 stats) and wondering why people thought heavy stubbers were good
The cursor doubles your spread inside of 8 rounds
the true funny ranged weapon for Ogryn is the kickback, which consistently kills Snipers in 2 shots even at 45m
The kickback is nuts now
the Kickback is actually a real gun
I love it
Legit I think the Kickback being good will make Ogryn more popular with new players
Since its what you start with at level 1
At least, more likely to stick with Oggy
Honestly the Rumbler has really run me over as a fire and forget thing
With a little practice it's very easy to bean a sniper, bomber, or even gunner from downtown and they're dealt with in a single shot
At least with good stats/the brittleness blessing
yeah the Rumbler is pretty choice on melee builds
I haven't gone back to gunlugger since a few weeks after the update, I should try it again now that I have a good roll on my kickback too
the rumblr i think still dogwalks bosses wit the right blessings and build
I've never run kickback on a gunlugger build, ive got it standard on my melee build tho
I do like my ripper gun gunlugger build with light em up
mostly useful as a boss shredder
with flechette too
the bleed + fire stacks with the reload buffs and critting and so on is a potent combo
on the subject of the Krourk, I've run it semi frequently at the 500+ range and generally have found it fairly agreeable; I'm not generally trying to snipe with it of course.
All the stubbers have like a 13-17m effective range before dropoff so it encourages close range anyhow
what ive personally noticed is that its a bit more ammo efficient when used as i would normally use my stubbers. I couldn't pinpoint why exactly that is, but i just notice i find myself worrying elss about ammo reserves with it
Are you running Charmed Reload or nah?
uhh, i had been before i scrapped my current one, gotta make a new one and I probably will
Good or nah?
its a 379 its good
My god hadron
The dream is real
Why does every Zealot I spectate play this game on 2000% sensitivity
might be windowdragging their melee?
Kinda depends on what collateral controls
i keep wanting to love the recon, but it keeps asking me for so much
i can at least push through and pull my weight though
Gotta go fast
waggleswings yeah. you can make you wide attacks hit extra enemies by swinging your mouse, it's been a mechanic since at least vermintide
Every zealot plays like a coked out movement shooter zoomer
wooo ultrakill yea baby sliding love to slide wooo woo
yeah I came here from ultrakill I'm just doing what hakita taught me
if you're not leanin' into yer swings yer not getting full value
i find myself continually coming back to the ironhelm
to let me wham slam heavier elites inside a crowd
i love me the eviscerator, but i find that to be a limitation, that it can't really do that
hello 
man i got darktide on release and just. haven't touched it, ahah
i really should
Its good now!
can recommend
Gaem pretty alright now and we have a decent crowd here playing it
because if I can't twitch a fraction of a fraction of a nano-inch and eviscerate five enemies in a second then I'm not getting enough dopamine
@gentle flame I need your power point wisdom: Does thunderous apply the brittleness on all dmg procs from a chain weapons? Picture included
I don’t think it stacks if that’s what you’re asking
i dont believe the game makes each shutter from a shredder attack as a seperate attack
They'll get one chunk of 4 stacks of 5% brittleness from the whole special attack
Goodest vs monstrosities, very good axe
I don’t understand why a lot of abilities like that say 4x 5% and and not “20%”
It's for blessing rank scaling
That doesn't really seem to explain things? They could just say the resulting number
Yes
Unless it specifies a set amount
like this does, so for this specific trait, no
But there is the Talent that gives stacks of bleed on hit and brittleness on hit
That WOULD work
Still, brittleness synergizes well with DOT effects like bleed by allowing them to ignore armor lmao
Yea on dam Im getting a rev light attack will headshot a crusher
So I think its fine
all 3 flavors
Ogryn rock beating sniper needs to be the next in the series
why do you think yvonne has the augmetic eye
gLaSs PlAy VeT!?!?!??!?!?!?! NOT CLICKBAIT GONE WILD IN 4K
The fact you sprint faster while winding up the bayonet stab rules
Wait holy shit he actually playing a different class I thought this was a bit who are you and where is the real glass
Anyway <@&1042950387478560878> I’ll be around for some editkrad in about 10 minutes
Hello heroes,
Unfortunately due to a few technical issues we are going to have to delay the Versus Closed Alpha Test, and thus also delay the Stream that was scheduled for today.
We are sure to still hold a test and will update you all with the new dates as soon as possible!
curb yr enthusiasm theme begins 2 play
Byeah
Chainsword Psyker seems to be going pretty well, at least on Malice
The base version is definitely better though
You mean the old chainsword compared to the new one?
Yeah the old one swings faster and diagonally and Psyker doesn't get a lot of attack speed buffs to help the new one
the new chainsword variant is single target but the old one already does so much single target damage that its hard to tell the difference
i feel the same way abt the knives, with the mk6 doing the mk3's job and more, but apparently everyone else disagrees
Mk6 knife is out of control with full Haymaker 4 stacks
never looked too hard at haymaker
Yeah I'm levelling up my Psyker since it's the last class I need to get to 30 and using the Chainsword to see if my assertion that it's one of the best Psyker melees is correct
its just one of the best melees period
the psyker has some surprisingly good uniques tho
tempted to try out a melee focused build with the dueling sword
It's doable
The boss damage is an especially big point for the Chainsword imo
Very "I am a genius oh no" because of how fragile you are
Since Psyker lacks there badly
But you do hella good damage even just mindlessly spamming lights
Bloodletter and Shred is a power combo
I really like deflect + the talent on force swords though
martial psyker with scryer's gaze is pretty real i find
The big horizontal sweeps on the Mk6 heavies work great with it
I find the dueling sword locked to the psyker a bit weird, but I guess the idea is you have to be psychic to use it in two combat?
psykers are pirates
Psykers have a kind of precision + grace angle
I wanted a kineblade melee but I can't complain because Assail was basically that
Loose Cannon Vet would mount a dueling sword as a bayonet
Zealot they really wanted to lean in on "brutal, rough"
Which is why they don't get it imo
arthritic old man who won't stop complaining about cadia, taz the tasmanian tiger and john ogryn
Lmao yes
psykers and veterans are the only ones with any degree of training and vets are much more in the 'i am heavy weapons guy' category
with relatively primitive and limited melee weapon spreads
shuvil
bonk
shoval
It's too bad you can't jump and shovel like Shovel Knight
I've been poking through the old Rogue Trader books and found this
Which would be a real cool ogryn weapon
Is that a sight on the front that is totally blocked by the mag?
I think the magazine is diagonal or offset
like a bren or AN94
But its still not aligned with any rear sight anyway haha
I also like how there's all sorts of weird chunky sci fi guns and
literally just the m1911
The Emperor Knows
I am going to imagine that's the brand
Now this is what we fuckin need for Darktide
Why is it a crystal?
It's alien made
Sounds like heresy
when they put it into darktide
they just have to port the needler directly into the game
no comment about it being a crossover, nothing
my back hurts
trench sight 👽
Looks kinda like a weapon those long lost crystalline xenos from the FFG Rogue Trader would use
Oh hey that's dope
Yeah I was surprised
I knew Darktide was pretty high-fidelity with visual references but its weird seeing stuff that old show up
these -pants got no body hole
"Hey buddy, missing something?"
it takes exactly 100 punches with a k ife to kill a crusher
Been really enjoying the vraks vii recently (vet), this one I got is great at killing almost anything with 1 shot. ~3-4 for mutants and ragers, ~6 for crushers
and yes I tried marksmans focus and its way too fucking overkill
What difficulty?
Cause I found Marksman's Focus helped me get over important breakpoints like gunner one shots on Damnation
Damnation
The consistant +15% damage from spot, 30% weakpoint damage, and 15% elite/spec dmg I think helps
I usually spam the spot thing though
<@&1042950387478560878> who up
omg it Jo 
There goes my hero 🎶
i feel like the meme art should be them all convinced of their carry from atop the ogryns back
It's as good a time as any because the blasting's better than ever
may hop on tonight then !
Are combat shotguns good?
They all rule in different situations
I think Weapon Specialist Vet is easily the best user but it's with a pretty specific build
The slug shotgun can handle carapace good in a pinch so having a carapace capable melee weapon is less important compared to the Lawbringer or Kantrael
Weapon Specialist guaranteed crits are really funny with Man Stopper Blessing (increased cleave on crit)
Okay, another question: When should I move up a difficulty?
So, I'm level 5. Should I be going into diff 3 missions now?
Not yet
Threat 3 will feel a lot better at level 10
I'd go to Malice at around level 12-13
Threat 4 Heresy opens real early relative to how tough it is so once you can do threat 3 in your sleep then threat 4 will be 50% tougher and likewise threat 5 is 50% more beef than 4
I would leave Heresy till like 20+
I feel the jump from Malice to 4s is a lot steeper than 2s to 3s
Yeah I agree
I was able to start doing Heresy a lot earlier than normal on my ogryn though
Just by running shield+taunt
And getting carried
If you have a buddy I’d say you can do heresy as early as like 8-10 but solo yea can wait
I will say, I don't know how well it translates over, but I would say I won more often than I didn't in Cataclysm back in Vermintide 2
Don't know if that means much, though
<@&1042950387478560878> anyone up for tiding?
i want to commit violence 🥺
with friends 🥺
Question for you darktiders
Is it always online like Vermintide, and can it run reasonably on a 1080ti
I can play a bit
I use a 1070ti and it works fine
Is there a spoofer for the server like they have with the new hitman games?
That's fair. I'm on satellite so I can't really do multiplayer or even single player always online
4558148862
theres a mod for single player but i think it doesnt give you any progression
1677065028

I haven't played in a while, might as well

@cloud hazel aite lets goooo
gaminge
The Mk V Brute-Brainer is certainly A Weapon
We love to kill 3 Crushers in one swing
The Brutalest Momentum
Gorganum also continues to be incredibly satisfying
Yeah it's nuts
might be not meta at all but i love Martyrdom zealot
DPS-ing and Not Dying is super meta and middle tree Zealot rocks for that
yay but i use the left skill
Yeah the zealot charge for infinite toughness goes great with a billion toughness damage reduction
(i wanna go fast and hit even faster
<@&1042950387478560878> bing bong
Is the Helbore any good if you can't hit headshots with it
Yes because anything you can't headshot good you can shank in the face with the bayonet - while the headshot multipliers are out of this world, most mooks can be body shot good too
The Veteran guns of choice if you can't headshot the best are the braced autos and the infantry autoguns and autopistol because they have the smaller headshot multipliers compared to the lasgun arsenal
It's the sight, I think
I can't say for sure on chain axes, but I can for chainswords.
I gave you bad info. The special action does NOT activate the brittleness perk multiple times
Sorry if I led you astray building something
(Also not a fan of the infantry autogun so far, because Emperor damn that recoil is absurd)
Try using the Fire Wastes camo skin on the Helbore, it has a slightly different sight than the default Mk1/2/3 which may work better for you
If it was the Mk5 Columnus the recoil continues to be absurd, the good news is the Mk1 Agripinaa and the Mk8 Graia get more controllable
(It could also just be me coping for what is ultimately a Skill Issue)
Stability stats make a big difference especially as you level up - early on there's a lot more sway
Using Veteran left side Stance ability and getting Suppression immunity node also helps
Actually this one is a Graia MK8
A secret Veteran life hack is the left side Stance ability makes hip fire really really tight so some days I don't even bring up the sights
Another question! Recon lasguns; I've heard not good things about them.
they require one extremely specific roll in addition to the standard 380 lottery
they can work for counterfire vets but they absolutely annihilate ammo econ and their TTK can be kind of rough

They’re good with the right build but you need the right build
Yeah you need Infernus 4/Headhunter 4 or its just kinda a bust
Yay I have a Bolter now!
It's a great weapon but you need to be prepared to deal with how clunky it is
Because wow is it clunky
It is clunky, but also it feels good
(Feels better than the Helbore did imo)
Thing I've been experiencing:
Damn, Malice is hard
And I'm not sure if it's because I'm just bad/underleveled, or my quickplay teammates are dropping the ball
No
Please
I don't like the Infantry Autogun
but every time I have tried to use a different gun we fail the mission
lots of good guns u can take with similar roles
braced and headhunter for crowd and single target, revolver if you need to delete singular specials, plasma if yr on vet as a do almost everything button
the inf lasguns are semi auto shooter deleters
Don't have plasma guns unlocked yet, unfortunately
I highly recommend not holding down the trigger for the inf autoguns, you want to burst in sets of 4-5 rounds or tap fire
If you do full auto, the pull is a sharp upward motion but it evens out after about 15 rounds
Don't know what my stability stat is, and aiming kinda at their head?
On the gun, Stability is a stat
I find on the inf autoguns you want to aim around chest/sternum height if you aren't tapfiring - the recoil will pull your shots up and to their head
Its sharp recoil but its very predictable
Unlike the Inf Lasguns where its kinda just bouncy
if you yank straight down you can get it to basically hold still
peeven
I got an animation bug that lets me see the kickback shells and I'm happy they're just upsized shotgun shells
Just feels right for 40k
perfect
<@&1042950387478560878> ogryn gaming for real atoman orgyns
Got that .07 gauge (I did the math)
i found him
You know it's wild to me that the plasma is less clunky than a bolter
When a plasma is, lore wise anyway, a more temperamental, powerful, and specialized weapon
But the bolter in game takes longer to swap to, is less accurate after first shot, has less penetration, and has less hip fire accuracy
Wouldn't surprise me to see the Bolter get a rework, to make it stand out more from Plasma..
Bolter's deal is you can shoot 15 times in a row without overheating while Plasma has to space it out - it's more forgiving of misses
Also Inspiring Barrage is an absurd rank 4 blessing and I recommend folks give it a spin
A full barrage of a Bolter on a Marked Monstrosity can do a shocking amount of damage.
Don't forget that while the plasma is ridiculously powerful it has the giant ass reload and the heat mechanic. forget about either one at your peril.
The bolter is also much easier to use in a panic situation as it will stagger a crowd of anything while a plasma needs a second to chew through them (albit all at the same time)
Haha, I always have at least one panic movie with all my builds.
Best panic button is yelling at people
big man matching my outfit
Aw man, how awkward. One of you is going to have to go change.
I have to take a serious sabbatical away from Darktide mostly due to my Internet connection being real spotty with maintaining connections. Not sure if it's due to the weather.

Packets getting lost in the Warp
Gotta get yourself a new Astropath
Lol, reminded how Astropaths are pretty much treated like spark plugs in the Imperium.
<@&1042950387478560878> stcejer editkrad
we'll be on in ~10
hek yea
"Nyeah sure thing boss" behavior
New record set for shots fired, 7.5k in 27 minutes with the Accatran 6d Recon Lasgun
little allen junior
Hmm okay
after a truly unbelievable ammount of brunt gatcha i got this
first one slightly
(Mostly I'm asking so I can start learning what makes a weapon good)
It turns out right clicking on the loadouts lets you set icons
Me and the boys
Some days the stars line up and you get to shoot 1000+ ripper shots
It turns out when lucky bullet procs on the Ripper the whole burst is free
You can roll a max of 380 on base stats, spread across five stats that themselves max at 80
Generally you want desirable stats as close as possible to 80 and there's usually a dump stat that you don't have to sweat
A common dump stat for a lot of weapons is mobility, which only needs to be higher than 51%, but it varies from weapon to weapon and the best way to figure out which stat is a dump stat is to hit v, examine the stats individually, and make your own judgement call
(the weapon that probably has both high stat dependency and a hard choice on dump stats is likely the plasma gun)
Yeah some weapons make you sweat and others it's a no brainer
You won't really roll anything close to 380s before hitting the level cap at 30, so the general advice is to use whatever has big numbers and looks interesting until then
I don't recommend spending your plasteel or diamantine on sub-30 weapons
Once you hit level 30 you wanna look for weapons as close as possible to 380 on base stats and with high desirable stats, usually focusing on weapons with a base stat of 360+ to bother upgrading and scrapping the rest for a rebate on your spent gold
Perks and blessings get more complicated and messy but generally what you want to focus on is breakpoints, meaning the number of hits it takes to kill a given type of enemy, and uptime, meaning how frequently the blessing/perk will be benefitting you
So for example, say you take a chainsword into the meat grinder and find that it almost, but not quite, kills a damnation rager in one hit. You'll add maniac for the naked rager and flak for the armored rager to make it a one hit kill
Blessingswise you'll probably be focusing on blessings that directly increase power/damage, cleave, or armor penetration
And you'll want to prioritize blessings that will be "up" as much as possible. So e.g. if you have two blessings and one gives a bonus when you hit 3 enemies and the other gives a bonus on critx you wanna think about whether you're going to be smacking three dudes or rolling crits more and making your decision accordingly
You might prioritize other perks and blessings according to build considerations but by the time that's relevant you'll probably be in a place to make a solid decision on your own. For example, I run a zealot build that focuses on getting crits a lot, which gives me cool down reduction, which gives me more ults to use, so on SOME melee weapons I choose crit chance or damage, or weak spot damage, because I anticipate that it will give me the most benefit, based on other factors I'm considering
This is based also on going into the meat grinder and smacking things a lot to determine if I'm more concerned about breakpoints via armor damage, via weakspot hits, via crits, etc
This is going into a territory of sweat you probably don't need to worry about until you decide to start beating your head against the auric wall, so if it sounds insane, don't sweat it lol
I like mobility stat more than I woulda thought these days because several guns the difference between 60% mobility and 80% is 18% sprint speed and I gotta go fast
I'm a mobility apologist but I can't deny that more damage is usually better than more speed
But I do like more speed
I saw someone on the forums complaining that high mobility "invalidates the intended pace of the game" because you can more effectively zone enemies which
lol, lmfao
I run almost as much speed boost as I can on zealot and the ability to turn around and sprint away to pick someone up, or make space, or split up a pack, is definitely formidable in a way that just looking at the numbers doesn't make apparent but that takes hours and hours in the game to start seeing so
<@&1042950387478560878> anyone up for a tide or two?
Why not gimme a minute
Maybe in like, an hour or two but...
we just want to hang out and relax for a while
S'all good
I have to do some school stuff but can join in a bit if you guys still have room
yaaaaaaaay
I would heavily advise keeping this roll around just to rip the perks off it, assuming this is yours
It is
👍
4558148862
tbh, Surgical is going to be the optimal rip here, not just because it's tier 3, but because it's just more impactful
Beyond that, if you dig the Zarona Revolver, I'd highly reccommend looking for one that favors Damage, Penetration, and Critical Bonus for the most damage possible. Though if the Reload speed is too low, it's gonna feel bad without reload speed boosting talents (Vet only I think)
hand cannon is obscenely impactful but not at ii
zealot can get the stacking reload boost with melee kills
Ehhhhh, it's good, don't get me wrong. It's just not THAT good. It'll help you reach the occasional breakpoint assuming you crit. Which practically guarantees that the other perk is either Surgical or Roulette (Different playstyles but I think that Surgical is definitely better for almost every build).
But with a good zarona, those breakpoints aren't reached without talent based buffs
Like, HC literally shortens the shots to kill on a crusher by 1
But with SG and DD, it literally lets me one shot them
I guess I just don't know why you would pick the revolver without hc/crit
it's what gives it the niche compared to just rocking a grippy auto or the battle rifles
Ehh, Sustained Fire 4 is nuts rn
It's bugged and applies to the first 3 shots of any salvo
with a 0.3 second CD period
is this available on the zarona or is this in reference to the autoguns
ALL
ANYTHING with Sustained Fire 4
Helbore Lasgun
Zarona
Voidstrike staff
EVERYTHING
Free 20% damage
I feel like it's probably not wise to rank things depending on bugs considering they've fixed more minor and less ludicrously breaking ones like the Lucius bayonet
goofy ahh bug though
Bayonet is bugged?
the bayonet shank used to proc certain things, I do not recall off the top of my head
Was it counting as a ranged attack?
I can't find any reference to the bayonets being bugged outside of bayonet charge not working
I’ll rip it when I level up enough to where it’s not the best hand cannon I have
Ahh, that could be the case
so you would have a haymaker bayonet that just randomly instakilled things etc
lmao
Think Mercy Kill Uncanny Strike Would pair well on vet
1 Bleed on hit, 30% weakspot, %weakspot on ability use
60% WS against bleeding
Rend on WS
Mercy Kill Uncanny Strike is just generally pretty good on shamky vet
Bleed stacks with rend, ect
Zealot mains would actually sell their houses for 100% bleed chance on melee
Lmaooo
You're god damn right I would
Bob should bleed everyone
blood
I do almost feel like the hand cannon still overpresents in the current "meta" so to speak
even after its nerf
the draw speed, precision, and general lethality really carry it
but i have no idea how I'd nerf it and still have it feel satisfying since it alreay has a microscopic magazine size
and long ass reload
it's a little pushed but not in a way that's crazy unhealthy for the game
the revolver is balanced by its ammo pool just fine imo
as soon as you need to fire a 6th shot the deeps drops off a cliff
also i just had a run with like the first ever vet ive seen not using scav
Fatshark is back from their holidays right?
Hopefully we'll see a new patch sometime in Feb
thank god i use arrow keys to move
ppl still do that?
did i need to include /s
honestly im sure theres a few quake boomers who would tell you insistently that its the superior input
seems ok for left handed mouse users
<@&1042950387478560878> anyone up for a few runs?
possibly, if you wouldn't mind a complete newbie?
i don't know how the game balances disparate levels
(if that'd just be Boring, of course, then no worries)
You’ll be a bit squishier but it shouldn’t be too bad
ahhh, i wouldn't wwanna be a pain ahah
how would i go about making a good Gun Zealot?
What's cool about gun zealot is only like three nodes on the tree care about ranged attacks specifically and 2 of them are the top middle ones for 25% gun damage at close range and infested/unyielding damage and the 3rd is the ranged backstabs and that's skippable
Run zealot charge x2 for the gun armor piercing and then you can literally run whatever bottom tree you like (fury gives crits which is good and momentum gives all damage which is good and martyrdom gives all attack speed which is good)
Flamethromer
<@&1042950387478560878> reject darktide, embrace also darktide
i have finally finished my essays so i may peek in for darking the tide every now and again
<@&1042950387478560878> i am once again pining you poor fools to cpme play tide tide with ya boy
4558148862
might join yall in a soon
we have a spot open
o!
by the god emperor, is it finally time to knife zealot?
I just heard a convo of a zealot and vet trying to sing to each other???
sometimes ya just want more oggy
theres also a convo between hallowette and hadron
aobut singing
brawler quotes i think about
i am the teacher disguised as the student
Greetings fellow criminal-types! Where might we engage in some crime?
Good news, we're planning to get a more stable 50mbps connection so I might be back surfin them tides 🤙🏄♂️
Pretty good. Swap off precog and the other swap is a free space
I really loved this feeling on low level psyker
Having 4 level 30s is actually so fun. And I finished right as the burnout was starting to set in and now I'm back baby.
<@&1042950387478560878> anyone up for some games?
rats 
I can boot up in five minutes with my melee Vet
Mk6 new knife is the high risk high speed zoomies that Chaos can't contain
I’m home now - can play some
I might be up for some in a bit but I've also realised I'm quite hungry and should eat lunch, lol
Food for the food god, scones for the scone throne
<@&1042950387478560878> night tide
Unsure how I feel about the trend of Zealot clothes just being veteran ones but with candles on them, though I guess while they theme line ups after regiments it's kind of a given
Also this cycle doesn't really feel like it deserves the John Darktide gold seal and price increase, even if I actually like them better than the previous round that did
Savlar?
Those look kinda like savlar chem dog skins
gib vostroyan 
ya know i was thinking that all vet parties was becoming less of a thing and more team diversity was happening but then this happens
4 the Guard
when the zaealot is a reall meth head
i buy'd it
8.5% reload speed on Plasma gun saves you 2 years each mission so that's a win
Yeah that last 40% of it can get shaved right off with the right sprint timing
@lapis jetty @lapis jetty TIDE TIDE @lapis jetty @lapis jetty
Has anyone here played Dark Heresy 2e? Looking to get a game going with my group and was wondering how it played
Did you use a VTT? There is an unofficial Foundry one which looks like my best bet
Yea I'll have to take a look, I've got a couple months to write and get stuff ready while we finish our 4 other campaigns
(we do 2 a week)
There's a Warhammer Forum over in tabletop, might be people in there who have played?
ooh good idea, thanks
Heya folks that play this game, I am considering getting it while it's on sale but I wanna know a few more things about it
I played the closed beta back when that was a thing and I had a pretty good time, so I think I've got a decent grasp on the moment by moment gameplay of it
But I'm curious about the progression and early game given that there's a lot of RNG involved with equipment rolls and stuff, how much of a time investment is it and is it relatively easy to learn what I'm looking for?
What's nice about the RNG is there's a bunch of ways to tilt it in your favor by rerolling perks and blessings and the options are all real competitive with each other that everything's usable
You'll level up fast enough you can just buy new gear from the shop and it won't be til level cap you start going for high level gear
Big sword :)
Thanks!
Been burned by Destiny 2's earlygame essentially being like "yeah the game gets fun after about 100 hours of grinding for half decent gear"
Yeah compared to Destiny 2 you can tell exactly what a piece of gear will do by hovering over the stats and also see the stat ranges and the difficulties aren't gear/light level gated so much as "can you play smart and efficiently"
Leveling will still be about 15-20 hours to get to cap and it's a way to learn the levels and enemy types in controlled environments prior to doing higher difficulty stuff
That seems fair to me, and something I'm okay with
Is there a particular class you reccomend starting with? I remember quite enjoying the Ogryn and the Marksman last time I played
I started with Veteran marksman and did after that Zealot, Psyker, then Ogryn, and they're all pretty distinct feeling so go with the ones you think have the best looks and voices
Veteran/Zealot/Psyker share some guns and melee between them and each has class specific gear too while Ogryn has all unique guns and melee
Gotcha, thanks
How's the solo queue experience? I don't know many folks outside the server who play so I suspect I might be queuing solo and playing with randoms quite a bit
About 2/3 of my current play is solo queues because I play at odd times and folks are helpful and give their best - it works out to winning on max difficulty about 75% the time and laughs the other 25%
Same for leveling, it was almost entirely solo and people tend to be helpful especially if you use text chat
Cheers, thanks!
I think the "problem" with this group is when we do max squad runs we like to do missions on the harder side. So my success rate is better with pubs lol
+3 stamina curio is insane
its aite
i did run +7 stamina chaxe vet for a while
shockingly capable even pre-chaxe buff
capable of push blocking jesus if you could back up
i took a toughness curio off to do it after swapping to a 17% from a 15% and realizing that was worth a fat... 2 toughness
(on zealot)
First level 30 character!
Which class?
The mission that pushed me over also gave a nice bolter
Zealot
Oh yeah this one's super nice and will get you through threat 5 good
If you have any Melk bucks saved up you can check Melk daily for a nice melee weapon to go with that too
Currently I’m running this eviscerator
It seemed to do well
Not perfect I know but definitely not terrible
Yeah that's a solid one for general use
There's a weird bug on the Mk 15 eviscerator where it only ever can hit 4 dudes regardless of cleave and that's still okay because 4 eviscerated bad folks per swing is still really really good (cleave bonuses help more damage stick past the first one hit)
Makes me wish I had breakfast earlier lol
A primer on soulblaze stack caps, explaining how Purgatus, Venting Shriek, Wildfire and Perilous Combustion interact with one another.
I blow up barrels for the boosted jump
It makes sense, but I hate the order dependence lol
I blow up barrels for area denial, it doesn't work I still get swarmed by 6 maulers
I blow up barrels because they are targets
i blow up barrels because if I don't someone will and kill me with it
I blow up barrels because the lookout exploding barrel lines are funny
I blow up barrels because I'm spamming melee swings and do it by accident
Boom look pretty
I get blown up by barrels
As an ogryn main I blow HP barrels because they are next to enemies I am hitting and my swings are too damn wide
I feel like I should blow up any barrel I see from a distance so it doesn't launch my teammates off the map
I think that sometimes and then suprise they zoom across map in front of barrel
I gotta do some more testing but it looks like you can have two super tagging veteran team buffs up at once if one vet has the 5 stack version and one has the 8 stack node
How much has the game changed since a couple months after it came out?
Cuz I uninstalled a couple months after launch lol
It's good now, huge skill tree rework and some more maps and a few more weapon mks
The core gameplay is the same (and great). The stuff around it has gotten better
full honesty vet shouldn't be running out of ammo much lol with the regen talent
Depends on the gun and build. But the vet ammo aura helps a lot
On Damnation I run dry really quick with my shotty. On both my Zealot and my Vet
I'm mainly planning on playing psyker
You don't need to worry about ammo for the most part, lucky
Unless you wanna play Gunker
nah lol
Gunker was fun, staffs were better. I struggled to find my fun playing psyker but I can't deny how useful they are. That bubble shield makes you feel like a God
in most cases if you're going hard on shooting you'll run otu of ammo, but maps usually do a good job of not keeping you topped off, but providing relatively regular ammo drops
with a bit of care and conservatism with shooting, you can get through without running out
Yeah, certain setups can really coast through without spending a lot
my headhunter autogun sniper vet rarely drops below like 70% ammo unless the going is Hard
the infantry lasgun is The ammo efficiency weapon
The Infantry and Lucius lasguns are brutally ammo efficient, especially if you bring Shock Trooper
lucius also has impulse101 but there are other reasons you might not want to use it
infantry lasgun just points and shoots and people's heads go bang
Since I think I'm overspecced into it and kill basically anything short of a crusher in 3 or less (head)shots
i think plasma and bolter are both easy to burn through ammo on, though the plasma if played careful will do you right
just gotta be more comfy with not shooting everything
After running up the scoreboards on shots fired I find anecdotally there's enough ammo for 4 players to shoot normally in a mission or 2 players to hold W+M1 and never stop firing meaning the other 2 gotta stab more
If a Vet has survivalist perk that's another 400% ammo for the team across 4 folks so that can be a whole lot more wiggle room for blastin'
4 vets with regen is a "welcome to your dedicated fps" game
just need people to dodge and target acquire good
and you got yourself a squad of shock troops
had a blast doing that a couple time
just tearing through everythign
then, much like the psyker, when someone can't cover an angle or something gets into the cookie jar, things breakdown fast
thoough shout is a GREAT recover tool there
This can get weird with staff psykers though - I think the game starts spawning less ammo if there's 2+ of them
I've noticed this too
wouldn't surprise me if the ammo worked on Nuclear Throne rules
hehehe I may just be bad then
I was a Lucius player
Shock Trooper didn't exist beforehand but in general you should probably be shanking everything you can get away with
Also depends on which one you're using
The heavy Mk3 is an ammo guzzler
The MK2 is the middle of the pack and generally the best one
It can pop shooters with regular uncharged shots to the head and the charged shot will take care of just about anything short of Ogryns in one go unbuffed
Headshot or bodyshot?
Headshot
Charged bodyshot might kill weaker specials like bombers
But otherwise it won't cut it
I love my infantry lazgun, I like when my fire rate buffs kick in and it goes into over drive and you get the glitched hit marker sound
ive never been able to love the helbores
i tried em a few tiems
and it never clicked
whatre the premier blessings?
I really wish I did too. The bayonet is nasty
I just... Can't hit headshots with them for the life of me
i find i often have a better time rolling aroudn with my lasgun 1a and shooting more shots rather than chargin em
I think I may really start to pop off with vet once I get a bolter or plasma gun
I honestly just install the weapon customisation mod and slap a sight on the hellbores, my vision isn't worth making worse for the sake of nebulous game fidelity
briar what blessings do you run for your helbores?
oh I mean I won't have to futs around with a charge mechanic
at least with a bolter
with a bolter I can play somewhat like I play huntsman or waystalker
"Oh that's a special cue."
immediately ignores all other enemies to hunt the special
ends special
"back to regular business lads"
you uh, may want to look into the stub revolver
and I can just do that by shooting the damned thing
you do have to futz with a charge mechanic on the bolter
it's called 'taking it out'
for that "quick draw, headshot, back to work"
Oh I keep my ranged out most of the time sweats
The optimal blessings are basically set in stone as Surgical/Onslaught
live that bolter melee push vibe
that would explain why you're running out of ammo
ahhh how bad is it if i don't have both then?
revolver has much faster response time for the man-sized specials
at the cost of spending about as much time reloading as you would the bolter
I mean it's still usable, but it's very much worth going for both
possibly more
nice bit about the revovler thou is you can load one shot
and shoot it
when you need to
Surgical is the more important one for ammo conservation
Oh when I tried the rev I abused the shit out of that
its TTK on ogryns is a couple shots higher than it used to be
but it can still put down a crusher in a pinch
i think, weirdly enough, another good "pull it out and blast" weapon is the plasma gun
which has none of the bolters draw speed problem
but has a MUCH WORSE reload time problem
The charge mechanic with the bolter is finding out how to space your wretched reloading times
Also, yeah, Rhi, make sure you pull out your melee more
although in fairness if you're reloading your bolter 90% of everything is dead
the plasma is pinpoint accurate from hip because you literally cannot ads :v
Melee both saves a lot of ammo, and almost all melee kills hordes more efficiently than the majority of ranged weapons
yeh
man what I would do for a semi-auto rifle without a charge mechanic or taking 5 billion metric eons to draw or reload
uh
or a headhunter
the vraks headhunter with the single shot
is good
for semi auto with no charge mechanic
Infantry Las and Vraks Headhunters are waiting for you in your area
and decent reload and draw speed
I forgot the infantry las doesn't charge
both are very good, debatably meta, snappy as fuck to handle although not quite the quickdraw/surplus of the revolver
shows how fast I abandoned it for the lucius, which was probably a mistake
i find a fun bit of the headhunter is that its pretty decent at fishing for thead from the hip too
also isn't the vraks an autogun and therefore
Shovel time ♠️
kind of shit for special killing?
and you can wipe shooters nicely with headshots
God no
they uh
nah
the headhunters actually have lower base damage compared to lasguns but better headshot multipliers
it kills most manscale specials fast but you need plas or bolter to put down the big guys regardless
so they reward precision
The autoguns in general have a world differences from game launch
they buffed the fuck outta the autoguns
they pretty much all good in the right hands these days
more ammo, deeper pockets, more damage
I'm still not a fan of the braced versions. Please christ lemme ads
Oh boy
the infantry autos are now debatably better than braced
It's time for this huntsman main to cook
which is insane to think about if you tried using those things pre-patch
Imo the heavy inf autogun is the best all round ranged weapon in the game, full stop
yeah i highly recommend finding the semi auto mark of the headhunter
and giving it a twirl
i ma big fan of the middle of the way infantry auto
but ive seen them all perform well
griaia i think is the middleweight inf gun?
Yeah
so vraks headhunter semiauto
yeah, though note theres like 3
Ye
one has a 3 shot, one has a 2 shot, and one has a 1 shot iirc
Which mk is the semi-auto one?
Columnus, Graia, Agrippina are light/med/heavy
i think its the mark 7 yeah
cool beans
they're all semi auto but the mark 7 is the single shot, everything else is a pulse
Ah
So you could say
A burst
a lot
psyker has a ward of dawn
the psyker has also changed a lot
Oh fuck yes
there were a lot of reasons I quit destiny but having ward of dawn be good was not an insignificant one
lmao
cowabunga it is
theres a dome shield and a wall shield. The dome shield is the better general pick; but the wall can be immensely funny
~~ debatable ~~
and you get 2 charges
What's ward of dawn
Tho tbf I didn't play at release
Titan's bubble shield super in destiny
is called the ward of dawn
Oh I see
Was it OP as hell or something
for an ult for the subclass specifically not sun related
no it sucked dogshit
Oh wonderful
in comparison the psyker bubble is insane
It sucked dogshit because the alternative was a wall that you could move with you
because it was a shield you were carrying and blocked with
no the alternative was well which- anyway
I liked the electric ult that had you full send smash the ground and charge into people.
In a movement based game...
I mean Sentinel's alternative Thresh XD
anyway I didn't rly play titan
I was a filthy hunter main
which is partially why I'm a headshot gremlin
and why I'm trying out the stub revolver
it's got accurate fanfire and a speedloader and it can annihilate ogryn with the right spec
Imo Psyker benefited the most by far from the class changes - headpop forced you into a very specific playstyle and Scream was very generic
HOHOHOHOHOHOHOHOHOHOHOHO
The class has a ton more depth now
force lightning is like premium crowd control
no it's a crowd cc ability
very, very poggers
Crowd control, but it can do very decent damage if you go a certain capstone
also it combos real well if otehr people got some sort of dot thrown out
Is there a spec for melee psyker btw?
really the fact that it does any damage at all is kind of nuts
stunning ragers into fire is easy mode
yes
I'm glad we have what we have now then, the variety was there but I couldn't personally find fun in the quell mechanic.
there is a 'martial' psyker that enhances your non-psychic weapons
yeah, its a crit based high risk/high reward psyker
you effectively un around stabbing shit in the head
so it's a martial psyker
with like a 70% crit chance
that doesn't buff force weapons?
it's not that it doesn't buff them but its ult generates peril
so it's a tough ask to also run a peril-generating weapon
wait force weapons generate peril now?
yeah, so effectively you pop ult, gain an instant buff, then as you build peril over time, your buffs get better. But it takes you right up to 100
by force weapon I mean the force sword
they always did if you used the special?
the melee force weapons
Only the special
OH right
also the push attack I think?
Which always did
you can use the force sword unpowered just fine
sorry xD
mostly restricts your use of staves
so no bowling balls or force lightning unless you really want to gamble with the structural integrity of your skull
So do people generally run gunker for it?
yeah it's sort of the gunker-specific subclass
fuck
you can dip for some of the melee talents on other classes
i actually run melee focused lol
psyker in general is just swimming in talent points


