#ARPGs
1 messages · Page 14 of 1
ABQ ALWAYS BE QUAFFIN
absolutely chuggin that mana flask
This is a totale sidetrack, buti have a friend on a differnet server who also plays path of exile (1), and they have the same damn avatar as you
https://www.pathofexile.com/forum/view-thread/3736326
More previews for .2
New ascendacy art for the warrior (some sort of Forgemaster/Blacksmith based one), and a preview of a essence boss dropping 4 greater essecnes
So what, so far we're getting:
Mercenary Commander
Warrior Blacksmith
Huntress x2 presumably
I'd go so far as to guess we may actually ahve the full spread for the existing six classes
and if we're lucky, Huntress will also get all 3
All those do sound real fun honestly
Play the Hell Clock demo now! https://otk.to/hellclock
Join the community on Discord: https://www.discord.gg/hellclockgame
Hell Clock begs the question “What if a Path of Exile league or Diablo IV season only took 20 minutes?!” In this relentless and fast-paced combination of roguelike and ARPG, you’ll forge powerful builds with endless loot as...
You know diablo 4 flopped when games describe themselves as "exile-likes"
Which is interesting because this looks like it draws incredible inspiration off torchlight instead
Torchlight 2 was very close to being a great game, monster critical hits and flat armor defenses were a big tough thing
Omg you're right that's incredible
didn't a blizz person try to force diablo-like recently?
might just be in direct response to that
that was the funniest thing to me since nobody i know calls this genre that
it has always been "diablo-likes" for me
Ive always said arpg
it would be arpg for me too if steam didn't lump every action-rpg in with arpg
I was more thinking torchlight infinite
Which is actually, for all its annoyances, a really good game to play a little of each year
I need to give Infinite a try, it's free ARPG estate
Pick a character, enjoy it for a season, enjoy the npc designs, and then disengage
Its not fun if you touch any of the gacha or fomo stuff
ARPG is truly the worst genre name ever lol (I also use it)
can't even call it like, "loot rpgs" either because that would include games like destiny and borderlands
but i digress
5 new ascendancies
1 new class
hype
spears are hybrid melee ranged
parrying 👀
Oh damn, is the steam already live? I thought it was at mid day
Okay, "Just have an entire extra ring slot" seems pretty nuts
as is "Oh, 25% more for amulets and rings"
Though i'll probably roll up an Amazon, because that looks fun as hell
...please let me ride the Rhoa while using a crossbow
Waistgate looks real nice though!
Looks like the Commander or whatever it's called for Merc has some very nice options
especially with A SOlid PLan and supporting fire
Oh shit I missed the stream
Yay, you can contiune maps!
Though boo that you loose portals when you rare it up.
WHich, yeah, i dont thin kit;'s gonna help any - t15 maps are still gonna be stresful to run
and feelbad when you loose
So uhh, the tactician merc is...
Not actually a minion ascendancy?
Except it kind of is?
I do love the fact we get mounted combat of all things
It's a minion asc, but it's focused on totems (Like your turrets)
and it has it's own unique minion
Supportifing Fire is potentially v. good
Yup!
So it looks like one tactic is just to go full Supporting Fire and throw down banners
buffing you and shredding enemies
Funky
I'll probably stick to my gemling, unless suppressive fire ends up being really good
Because I am addicted to rapid shot and I cannot quit
Nor do I want to
So my hope is that Rapid Shot can be used while on a mount
because if you can that changes a bunch of things
Oh same here
I'm annoyed about the three fingers asc
What about it?
Wait so the 'as the whispers deman' is a huntress ascendency
Yup
Ritualist and Amazon are her two asecdanies
Amazon is your MOAR DAMAGE. I SAID MOAR. one
Might actually be quite good since ith as Accuracy to crit chance and accuracy to damage
Yeah I like the look of amazon
Ritualist I dont really get how it hooks into the rest of huntress
You'll get extra stats and you'll like them.
(as said, i'm grumpy about it's desgin, i think it is incredibly boring)
If it forced something fun like "You get an extra ring slot, but all your rings must be unique" maybe
Amazon does get the crazy dobuel your evasion from boots, head, gloves, halve it from chest armor (Aka, hullo Queen of the Forest)
Well, Queen of the forest is the big one. Since you loose very little evasion to this anyway, and gain a tone
y'all
read this node
think about it
and then think about the stat "x% of damage taken bypasses Energy Shield"
such as this
straight up less damage
and not a small amount
if you're willing to lose your chest slot you get DoT immunity
really REALLY feeling the lack of any int/str gems now
Is this better Chaos Inoculation?
entirely different build
Chaos doesn't bypass your ES in PoE2
that said
wait no the node before it kills CI with it
unless you also do blood magic maybe?
this looks like it will be better than CI as a defensive layer but you will probably have a very different build
CI means you only need strength for reqs basically.
100+ new support gems feels real good
Also I very much appreciate that two of the shown new supports on the website are "Rip" and "Tear"
Linkies?
I'm hoping we get the existing skill trees filled out a bit, a bunch of them are missing skills
idk, tear with some kind of bleed explosion would go hard
I was maybe thinking that but it feels a tad win-more? Explodey is usually fine by itself, y'know?
But yeah, probably the best of the lot there
Rip/Tear are obviously intended to pair up ontop of a good "on kill" melee.
This makes me feel pretty awesome for doing every single asc solo, lol
Wait, lmao, what?
I am a bit "How did you miss this" and also "uhhhh..." because like... Most of them felt pretty squishy already
The only one who didnt was the frigigng final one
and tornao burd
and tornaod burd was only ap roblem wbecause he was a yes/no coinflip onkilling you
Huntress skills btw
itnerestingly she has Sniper's mark and Barrage.
seems likely she's misisng quite a few though, givng her last two tiers are 2 skills each only
"There is a new blood loss mechanic where Bleeding enemies will show a faded out part of their life bar for how much life they've bled, and various skills and mechanics will utilize that amount. Bleed will have a lot of new passive tree support. There will be a Herald of Blood skill which will make bleeding monsters explode on death."
"Herald of Blood skill which will make bleeding monsters explode on death"
Blood gang rise up?
MCR's 'Blood' starts playing in the background
Khorn's stocks rising, Slaneesh maddend.
If Slaanesh was Tzeentch, it would recognise that khorne is simpy about excess of blood
I def want to mess around with accuracy shennagins on a Amazon
there's some pretty hialrous pteontial if Falcon Drive and Falcon Technique stay as is.
Are the leagues starting on April 4th?
I think so?
(Snapshot becauyse the previous link died)
TLDR: Map access is unlimited with protals UNLESS you die
so you can loot as much as you want
During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt! Map Portals We'd like to clarify the situation with having to use portals eac...
Better link for the above
or just link the current poe page https://www.pathofexile.com/forum/view-thread/3739898
Taverntalk is currently live
Patch notes estimated for Wensday american time/Thursday NZT
(So 2 days form now)
Summary of the tavern talk
- Jeweler's Orbs: higher drop rates, no longer requires previous steps
This is big - you can just slam a greater or perfect straight into something iwthout doing the intermediatery steps
I think I played for 100 hours before I saw my first perfect lmao
Yeah, at least vaaling is still thing
they explcitly cited Greater Jewlers (The ones that give you 4 slots) as being to rare
Lich 5% Mana Loss/sec: Should be current mana, not max.
Oh neat
So it asymptotes towards infinity
PATCH NOOOOTES
"The number of Towers on the Atlas has been reduced drastically, but each one is now more powerful.
Tablets (except Overseer Tablets) inherently add twice as many mechanics to Towers. Using higher tier Waystones in Towers also now increases the number of mechanics applied by Tablets. By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many things as before.
Tower Maps can now spawn with all extra content mechanics, including Bosses.
The number of Maps affected by Tablets has been doubled on average, and also now scales based on Map Tier."
Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
Big for casual players
Added a Stash to the Treasure Room in the Trials of Chaos.
"Freeze now builds up roughly 48% slower on enemies." oof
"Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion."
"Gemling Legionnaire
The Enhanced Effectiveness Ascendancy Passive Skill now also grants 20% less Attributes."
Just dragging Stat stacker out back and gutting it
Witchhunter
The No Mercy Ascendancy Passive Skill now causes you to deal up to 40% more Damage to Enemies based on their missing Concentration (previously 30%).
The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
These seem nice for witch hutner, though it's less drastic than i expected?
12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.
The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".
The Falcon Technique Notable Passive Skill now grants 1% increased Attack Speed per 25 Dexterity (previously per 15 Dexterity).
The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).
I actually kinda liek the falcon tecnqhie change just for being easier to trakc, lol
Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
This is just bizzare to me: Explosive Grenade cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).
lol
"Grim Feast can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future."
grim feast was cracked in half
Oh, absolotuely
I'm just very amused they went "it's dead. it's just deado kay. it's fuckng dead"
they took it back to the shop
"
The spread of Grenade Skills with more than one projectile (such as when using the Scattershot Support) has been reduced by 40%, except for Cluster Grenade." Suddenly this makes a bunch of sense on why explosive grenade got nerfed
"
Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield."
Shields got their own parry mechanic
hell yeah
I'm super excited we get poe2 patch this week and 2 weeks later last epoch patch
gonna be here a lot this month
it's good
I have heard so!
It's just as siad
money moeny money
Having to spend less points in map sustain and more on content is great too
Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.
The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 30-50% increased bonuses gained from Equipped Left Ring, and 30-50% increased bonuses gained from Equipped Right Ring. Existing versions of this item are unaffected by these changes.
lol.
The Morior Invictus Unique Body Amour now generates with 3 random modifiers (previously 2).
The following random modifiers can no longer roll:
10% increased Rarity of Items found per Socketed Rune or Soul Core
5% increased Maximum Life per Socketed Rune or Soul Core
5% increased Maximum Mana per Socketed Rune or Soul Core
5% increased all Attributes per Socketed Rune or Soul Core
The following random modifiers have been adjusted:
+6-10 to Spirit per Socketed Rune or Soul Core (previously 10)
6-10% increased global Defences per Socketed Rune or Soul Core (previously 10)
+5-7% to all Elemental Resistances per Socketed Rune or Soul Core (previously 10)
Added 7 new random per Socketed Rune or Soul Core modifiers.
The Temporalis Unique Body Armour now causes Skills to have -2 to -1 seconds to Cooldown (previously -4 to -2). Existing versions of this item can be updated to the new values with a Divine Orb, but why would you? lol\
Daaamannnn
The base Damage of all Crossbows has been increased. Crossbows also now have two-handed versions of added Damage modifiers, instead of the one-handed versions they were using.
LOL
The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).
Armour on all monsters has been reduced by 30%.
The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
Magic enemies are now Primed for Stun when they have at least 50% Heavy Stun buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively). Nice buffs here
trying not to be salty 'bout the changes of infernalist vs blood mage, tryin not
"The Sump Map boss has been renamed from "The Eater of Children" to "Brakka, the Withered Crone". She still eats children."
and curses are slower, ah good
Why salty? It looks like Inferanlsit got a redeisgn in effect, awhile blood mage just got some buffs? (At least htey read as buffs overall)
I'm a little annoyed Rapid shot didnt get heat reworked
but it seems liek with stornger crossbows it'll still be am onster skill
no direct damage for witches i guess
It does look like ailments and stuses are stronger in general
Hexblast can now only detonate Curses for which at least 50% of the duration has expired. This means it can never explode Curses that have an infinite duration. Curse orbs will be visually different when 50% of the Curse duration has expired if you have Hexblast equipped. The Explosion radius of Hexblast has been increased to 2 metres (previously 1.6 metres), and it now has a maximum of 3 Explosions per cast (previously 9).
Hexblast's damage has been lowered by roughly 17% at all Gem levels. The Explosion radius has also been reduced to 1.2 metres (previously 1.6).
just how big is the explosion radius, huh
2 meters or 1.2
either way; woof
""Presence base radius is now 4 metres (previously 6 metres).""
THis is a big change
where you seeing this? :o
Just the vibe i got reading the patch
And there's epxclityl a lotm ore nodes supporting stuffl ike bleed
There's stuff like this: Fixed a bug where Eye of Winter passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them.
Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values.
Fixed a bug where conditional effects that looked for ailments on the target didn't count electrocute.
that sounds like a lot of non-chaos-bone stuff, that
Aklso rember we dont have the numbers on how things have been adjusted. they did say "nerfs in general". I'm happy to wait and see beofre deciding it's all doom and gloom
Scattershot Support now has Supported Skills deal 35% less Damage (previously 20%). Ouch
Actualyl the armor changes etc means Rapid FIre might be quite a bit stronger now
(Crossbow damage up + 2 hand damage values, and Rpaid Shot could get Silly Numbers)
and fresh clip made it through
Aw man, they're killing hexblast curse aura
One will be the radius of the triggering explosion thr skill does, the other will be thr boom you set off with a detonated curse
God please I beg give casters more spirit options if the various Cast On Element things are going to keep eating nerfs
Also Wind Dancer didn't get adjusted to be usable by casters still lol
Gonna be real interesting to see how topside survives anything with GF gone, more stonks in mana stack ig?
Lifestack Blood Witch go go go
I mean, Blood Mage got nothing and it's best spell got nerfed so...
More bleed support though
Honestly, top side might just be dead with all the nerfs to spells.
That did cross my mind too
Like, did Hexblast really need to get triple tapped?
Classic GGG patch notes tbf
I mean, I imagine archmage and blink are still going to be decent spirit options
And I guess the Hexblast thing kinda fits with their stated desire to open up more combo stuff
Whether or not that will actually work
I think the real cast on X problem is that there is no happy medium
It's either doing nothing or recurring inifinimeteors
We also dont know the various damage things
Yeah
Like people are screaming about grenades right now - but Explosive grenade already did good damage, it got the Crossbow damage buffs (The using two-hander modifers is already huge, let alone the tighter spread, and base damage up), and going fire a few grenades into an explosive shot...
Another problem with the Hex change is that fodder is often dead before it even gets to 50%
Like I'm sure some other numbers have gone up but the Blood Witch changes shown are just sad I'm sorry
I don't think Blood Witch as an Ascendancy should be defined by Hexblast tbh
And arguably HB is more aligned with the new Lich Ascendancy, now
I guess they want us using Corpse Explode for clear but they also nerfed that and aI just find it supremely boring
'The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.'
i was also using this to some effect, and now it's just.. wholly another talent, that i don't have any build into
sort of just banking on the Vague Number adjustments but also like.. there's not a lot of other waveclear in the witch zone
And that's okay? A passive providing a more specialised build option is better than generic "10% more damage" imo
Well, there are a lot more supports being added, and tree changes
I know, I just don't know what the hell they want me to be doing now I guess
Also now that GF is dead having an Ascendancy with a really strong non-ES regen ability is gonna be real useful
that's pretty much the saving grace
I'm super interested to see Bleed support stuff
but i was already struggling to keep up with my monk friend, his bell got nerfed and he'll gain charges slower but like idk
I was having fun with Chaos/Physical mixing, used that scepter that gave 5% Chaos Damage per mission and a boatload of skeletons and that talent + some others in the tree meant it made bonestorm hit like a truck too
And there's just like not a lot of other spells in the area
if i wanted to be elemental i would not have been a witch
Honestly I'd wait to see the scope of the changes and additions overall
Vibes based pre-tc on explicitly very incomplete info is pretty doomed to inaccuracy
Had a thought and would like to share my hot take with the chat
They should bring back Doom as a mechanic
What was Path of Exile Doom
Enemies you hit with a self-cast curse built up Doom, which then scaled the damage of Hexblast and Impending Doom
It had a cap which you could increase with the tree, gear and some skill qualities, and you could invest in stacking it faster
Kind of like Curse Rage
So the playstyle of Hexblast was self-cast a curse, wait a second or two, then pop it with HB
And if enemies were weak enough you could forgo waiting
Which feels like it fits PoE2 pretty well??
PART 2 of my Hands On Huntress and Spears Gameplay in Path of Exile 2 Dawn of the Hunt 0.2.0 - A guide to the Amazon Ascednancy's Infusions and Critical Strike mechanics and the higher level Spear skills! PART 1: https://www.youtube.com/watch?v=UkaC4GDzOt8
RECOMMENDED: https://www.youtube.com/watch?v=zud6fhLAtQE
Really looking foward to playing Amazon
Skill gems are up on Poe2db.tw
Rapid shot has gone from 10-40% attack bamage base to 15-47%, and gained +3 max heat from quality (This is actually pretty big given that's an addtioanl 21% Extra fire damage)
Costwise it's lost 45 mana on the top end, which is... decent?
Still gonna be pretty spendy given you can dumpster a full 100 bolt clip in under 4s
https://poe2db.tw/us/Dawn_of_the_Hunt_gems
Some pretty crazy skill gems in here
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
er, support
like this one: https://poe2db.tw/us/Concoct
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
Given Bleedazon can have an Asc node that lets her mana flasks act as healing flasks at hte same time ,this seems really good?
Okay, a friend on aa forum just sugested a dumb build name and motherfucker im ight have to do it:
Crossbros.
Specter build using a crossbow
Cosndierng Tactician exists...
And Blood Witch given you sustain from the Ascendancy
Yeah, there's osme nice stuff in there
New ES sustain aura
Oh these are cool, too
There;'s a lot of neat ones
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
"Who even needs mana flasks"
Site down
And it's back up
bleed has picked up a otn of support in various ways
Thorns also got a bunch of fun support gems
This is pretty big.
Liek that's some serious tank with Defiance Banner
holy moly that's really big
Yeah, tactican with that, Defiance banner (Which starts at 9% boost and goes up by 10% for evewry valor, so 25 =valor = Big Numby)
Turn any bow/spear skill into Ember Fulisade
(Seems really good for the big spear/bow skills)
In about... 7 hours from now, i think
I'm still not sold on bleed :T
Volatility seems like.. something
Lot of minion changes to make room for Lich I assume
Some good news for chaos spells
Lost raw damage, gained dot damage
Quite a signfianct amount of dot damage
also hexblast got a MASSIVE damage increase to make up for it's pain in teh arsery to acast
Went from 319-592 bae damage at max to 679-1262. Also got a radius buff on both sides
Yeah, seems like the '17% reduced damage and 1.2m radius' was just an error
Still only going to get to use it on like elites and bosses, with the 50% curse duration thing
but it's not doom'd
Bonestorm seems a bit fucked
but it was Maybe A Lot sometimes
oh wait they cut the cast time.. what does this mean for the channeling
This is pretty fucking spicy for Sniper's Mark
WEsp since Armor broken now makes things take 20% more physical damage (patch notes imply it's monster only that takes this, so players are fine)
oh that's real solid
also dahell is this
is it new? it has an updated version and an old version n everything
just unimplimented somewheres
I havent heard it before
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
This is fun
Esp for Amazon given she can convert accuracy into crit
Oh that's actually insane
Means you won't need Scattershot
ohh, tracks
Which is great because Scattershot just ate a big nerf
https://poe2db.tw/us/Charged_Shots oh, this is anotehr good one
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
Deserved, hoenstly, given how mandatory it was
I mean it's still gonna be used on clear skills
Or on utiltiy stuff. i think Incin Grenade will be real good with it, since yes big cooldwon and all, but much bigger dmageo n the grenade and tighter spread
Maybe Fork will be more competitive now?
Nah Chain is still -50% damage lmao
Yeah I checked cause I had the same thought haha
though there are some new supports that give you Pierce/Fork etc without penalty if you can meet a condtion
Also
someone suggested the name for htis build, and i have to make it now
Crossbros.
Tactican Mercenry with a crossbow... and crossbow specters.
Low key considering Hexblast Lich
(Which might even be good consdierngsome of the crossbow mobs are fucking scary)
Amazon!
But i have to run Tactican Mercenry at some point just so ican make CROSSBROS
there are some super cool looking spear skills so like...
maybe bleed spear??
maybe tri-ele spear??
Bleed spear Amazon is where I'm leaning. Esp with Concot, her flasks do double duty node, and the crazy crit & phys damage nodes
I do kinda want to unleash my inner Khornate
Just think: we have HERALD OF BLOOD
So we can make people bleed so hard they explode!
okay what fresh hell is this I don't remember mobs in Clearfell creating explosion runes underneath you
damn, nice
I'm not sold on the first tier of spear skills at all
mana problems solved for levelling lol
I was going to play Witch and then just realized....I don't like how PoE2 feels at all
it's certainly different to PoE1!
It's not even the speed or something
I play Last Epoch which is slower than PoE1
but like
I don't feel confident at all that any build I do will feel good
I'm not certain that in 3 or 5 or w/e hours I will have a strong build that crushes things
which just saps the will to play
They released the game way WAY to early in my opinion
I think once it’s “featured complete” with the 5 acts and all classes/skills it might feel better
3 to 5 hours might be a littel fast, but i found you could rpetty reliably put builds togther to mulch stuff
but if it aint your njam it aint your jam
At the moment at least, PoE2 just feels really clunky
I think you're right that it needed some more time before being released to the public
Do they not have a Path of Building equivalent for PoE2 yet?
Grief, Reddit is full of upset folk right now
I've only played a little bit, def got mulched some, but this all seems... Well, rather extra by folks
reddit always cries
I'm having fun so far
melee is very hard in this game though
boneshatter sure is satisfying though
feels like teeing someone up to golf their ass
Yeah, i dont mind me getting shellacked by Beria because... i wanst playing that well, etc!
as someone who as been vocal about their dislike, something to remember is during league start the people on reddit are there for a reason
The people playing and enjoying the league are not going to be in every discussion post 3 hours after launch
they'll be doing the campaign
I gotta say it feels really good how stun buildup works on bosses
I'm really enjoying Parry -> Disengage -> Explosive spear as a loop
I'm excited to be able to use the new shield mechanics but I need a lot more strength first
Parry seems really fun
It is! my only oc mplaint is thigns gkeep getting stunned by the parry and shooting out of range before i can smack em
Rude i dont have the gold
it's bad anyway
unfortunately it costs like 7× as much gold as I ever have in a1 normal
Yeah ping has been a nightmare
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
Unqiues visible on the DB now
this is super interesting
https://poe2db.tw/us/Valakos_Vice Fire to lighting gloves
Messmer cosplay time
Yeah, i want that, lol
Also, the new runes are pretty great - Greaters are +14% to relevant resits
https://poe2db.tw/us/Skysliver clown shit
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
Speaking of g oofy:fun\
Rake with Stomping Ground
you go flying foward nad land onm soemthing in a unch of shocwkaves
Also, i kinda like that htey butched the number of gem slots and redristrubed them
gems might need a tune up, dunno, ahvent go thtat far
okay this actually fucks??
Yup! Not my idea, but it;'s kidna ridic isnt it?
might scattershot twister for the +4 melee strike range notable
My main goal is to pick up block and damage increase, and get down to the big spear nodes
and also get some odf the crit stuff
Cooked seems real good
Just ignroe the 15% less defences
Also contiuning my tradtions of both names being refrences and gender fuckery
Gwaywffon is the name of my huntress
(The masculine form of the word for "Spear/lance/pike/javelin")
Tbh you put a lot more thought into that i did with my merc, John__Crossbow
All my characters get names that are something historical/appropriate to the class
Like my Merc has a name from a historical mercenary
So uhh
Apparently people are a little miffed at the new PoE2 patch
people are probably miffed that it didn't make enough changes, that it made too many changes, that new stuff is OP, that new stuff is terrible, that nerfs went too far, that nerfs didnt go far enough...
apologies for being flippant, but "people are miffed at the new patch" is basically implied at this point
nah people are pretty consistent with their complaints: the game feels like shit because enemies still act like it's PoE1 while you are slow and have to do elaborate skill combos to get even decent damage
war never changes baby
one of my bigger issues with the game is that by the time you hit late cruel / maps you basically start playing poe 1. I think it's intended from what they have said about "earning" the ability to stomp mobs, but it kinda takes all the tension away between act 3 cruel and high maps
top tier maps are still spooky in the way poe1 high tier maps are but I really appreciate the tension and difficulty in the campaign a lot
it's not poe1 though so I get people who loved that game not liking the flow of campaign
Yeah...yeah
I died like 3 times against the burrower on my first time as melee then I decided to go level up and get a 2h weapon
it's kinda like very early poe1 ig?
I been having an easier time this league in POE 2 than previously. I just think the huntress is under tune I don’t understand peoples complaints, I do think POE 2 ultra under cooked I think they needed much much more time before early access as I’ve started previously and often.
Honestly I've found the packs harder than thr bosses so far
And there is some weird stuff like the back jump on huntress not hitting the right enemies
Patch out - Mob Hp tweaked for campaign
All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
Rogue Exiles have had their Life reduced by 40% (on top of the change above).
The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
Tempest Bell's Combo required to use has been reduced from 10 to 4.
Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
lmao did that double from 52?
I'm not sure, but it's hilarious either way
it's 90% base
Wahahaha scrangled
I am enjoy POE2Builds breaking their own brains
This should last me a decent time =3
they really need to make a couple more mace skills that don't have an attack speed reduction built into the skill
molten is cool but it's a projectile attack
Lost to the sekehma boss twice now, my boss damage is terrible 😦
Moooooooooood
I actually started punching with the basic stab because it's fast and chunks??
luckily maces seem to have pretty good boss damage
perfect strike fucking piles it on
Yeah Spears just don't seem to have a huge amount of ST
Except like the Spear of the Gods or w/e it's called
this is very fun for me for some reason
Pretty tasty
we're dummy thicc
I got it with my fourth try. OSme of it's obviousyl because i just dont ahve all the good bleed supports etc
But there's def a miss match in boss damage vs player damage
I think I ended up smacking it with Rake for the guaranteed Bleed and then using a brutality/bloodlust basic attack?
I don't really get how spears are meant to ST
Rake seems to be carrying a bit but purely on the basis of having the shockwave support
Being a 1h weapon does not especially lean it towards big bleeds
Might flip to lightning
At least with bleed it seems like the goal would be dump a dummy-thick bleed on things some way somehow, and then do damage some other way during, then pop it with bloodhunt
Bloodhunt is a weird one imo
You'd kind of have to go rare hunting for it to work
Getting a reasonable bleed on a white mob probably requires a decent hit that's either going to make it die before you pop it or just not gonna let you get a nice blood loss going? Idk
So so far i'm not worried about white trash so much - Rake and they bleed out expldoe form that (Though yes, some of that is shockwave)
Yeah I just don't see the point of Bloodhunt unless you're exploding packs with it
It's kinda slow and clunky for not much payoff
Compared to say, the elemental ailment consuming spear skill
finally allocated giants blood and doubled my damage
feels real bad going from a 1.5 aps weapon to a 1.1 weapon though
me me big boy
im always kinda sad when i dunk on count g
such a sweet boss fight if your damage is low
the music and poetry goes insanely hard
I had to take 5 attempts with my merc today to put him down but it was still cinematic each time
hammer of the gods is a ridiculous skill
wow
just stun the boss, seismic cry, drop rageforged hammer with aftershock, instakill
I am consdiering regoing to elemental focus, ye.
I have absolutely no idea if high-velocity rounds with poison and contagion will scale at all but it's very fun
break a dude's armor, contagion him, and then watch as everyone melts into a slurry from the insanely juiced HVR poison proc
Last league I played a build that used gas and flashbang grenades to break armour then cashed it in with HVR and it worked pretty well
you still probably use galvanic shards for clear unless they nerfed it heavily
I'm still in my "enjoy the ride" phase of PoE 2 self discovery but if this guy really starts to languish I'll make the jump
Some important changes are significantly reducing the life of rare minions, Huntress getting a Killing Palm for frenzies, and speed buffs for spear throwing skills
I feel like the answer to map sizes is reducing the size slightly, not more checkpoints
Yeah, that one has me scratchign my head too
Especially in a game with no Quicksilvers
I dont know what Quicksilvers are
movespeed flask
gives 40% move speed on use and had 2? maybe 3 uses by default
then you could get a mod to give it 30% more movespeed
back in poe1 flasks weren't only life and mana
Yeah, i did knwo that part
they did say it was an "in the meantime solution"... but the comment above it about how the content is lacking or monster hp is too high is definitely baffling. the areas are just too large. if you take a wrong path in some A2 and A3 areas it can waste minutes. I'm really confused about why they are pretending this isn't an issue.
like that has nothing to do with monster health. it is solvable in some sense by density of content
but I feel like a much easier solution is making some of the crazy big areas a little smaller
I susepct one of the reasons they might be hesitant is smaller areas would further exercbate the loot isues players are expreincing
but again
like
...maybe you just need to tweak loot up as a baseline?
I am all for hte combo based gameplay, but it seems self dvident to me that if you're doing that, in an arpg
You need to hit:
Chaff that can be easily killed whatever. this exists to make you feel powerful for hoards, and provide a basic sprinkling of loot
Medium enemies that need a very simple combo to blast down - speed bumps that reward you with a bit more loot
Heavy enemies that require actually focusing up some, but still go down - your rares that should feel rewarding to down, but shouldnt just be speed bumps to fights
Bosses that really are challenging, but pay off - giving you currency and rares, and feeling really good when you down em.
And you need to tweak your maps around this sttructure
Dark Souls wouild be awful if it was All Black Knights All The Time
there's good reason it's mostly hollows with more signfianct enemiesm ixed in
(This is, obviously, hyperbole to a degree)
I'm of the opinion that MS flasks are a severe mechanical failure in a exile-like
They work in 1 because you use flasks for carriers of secondary effects (e.g. phasing, bonus res, corrupted blood cleanse)
But in the design of 2, all you're doing is either
- adding an annoying thing to remember to tap every N secods; a trite mechanical task, or
- adding a minor irritant to be automated
I agree, but I would phrae it slightly differently; you need variety in clearing
Diablo 2 for example, up until very end game, solved this with mobs gaining elemental immunities through the difficulties
No argument there!
Your clear speed never really changed, but instead you needed to being two sets of skills, generally
For example a fire sorc might use blizzard in addition, for fire-immune mobs
Oh this is a very silly spear
it's not "Your crits make projectiles fork" it's somethign entirely different
oh my goooood
I will say that having just got the crit node on amazon
my build has gone from "Having some isuses" to a big damage spike
I'm basically waiting for a mate to get back from london next week to co-op with him on zon
And it's only gonna get better as i pick up t2 support gems etc
So send me the jucy deets
So i'm running Bleedazon
Early on the way to go is to grab Rake and shove Stomping Ground on it
the intreraction between the two seems to be that Rake's "damage scales with distance traveled" also scales Stomping Ground's aoe.
So the result is you leap onto targets, bleed them, and the stomp shreds them
This basically makes act 1 a joke as soon as it's online - Until then Parry/Disengage/Explosive SPear is pretty workable
Act 2 i started running into a bit of trouble, but it gets better as you get stuff online - SPearfield with a rage generator on it, for instance, is really good at making rage
as well as creating a giant "and fuck y ou" field
once you get Blood Hunt, things start looking up -Blood hunt is pretty weak early, but has lots of potential as you start getting support gems to paste in it
sexy
like "Consume Armor break" or similar
i dont yet have Mark of Blood
but that think is nutty
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Makes your bloodloss act as super stun... and then you can start putting armor break and https://poe2db.tw/us/Rupture on it
There's also some interesting stuff like this one: https://poe2db.tw/us/Concoct
Probably don't want it on your main attack, but on something like Rapid Assault that you could stack bleed magnitude on?
https://poe2db.tw/us/Incision There's also this, which by itself isnt super eciting
Buuuuuuuuuut
There's a THousand Cuts node which is enemies take 2% more phys damge per incision on them.
Ughh
My boss damage is still shitty 😦
I have died 10+ times to jamanra so far
yeesh
Finally.
That was misery
More Exile-likes need the Marvel Heroes 2016 option of the dedicated travel skill button that just makes you run faster than the zone can load in
Hello and welcome Travelers to the first installment of Last Epoch Season 2 - Tombs of the Erased Hype Week! If you’re new here, Hype Week is a feature-reveal celebration and a collaboration with the various teams working on Last Epoch. It includes detailed information about the upcoming season and answers the community’s biggest questions. ...
Looks like LE is yoinking the atlas passive tree
can't say I blame them lol
it's a good mechanic
poe2 should have yoinked last epochs trade / no trade system lmao
I really do hope GGG stops being so stubborn about trade
Probably going to try for a week 1 uber aberoth kill this time with Circle
they are way too committed to this idea that the current system works yeah
the factions in le are so
comparatively
Whats your lightning resistance like?
Grabbing two topaz rings makes the fight so so so much easier
idol changes are interesting / concerning
I hope they're not supposed to be too much a time sink
I got through. It was much more a damage output issue
ah, congrats
I'm just getting into them now
Can't say I'm entirely enthused with how spear is handling still, even with a pivot to lightning
I'm told it picks up a lot with ascendancy points giving damage
I think I really want tier 2 supports and also trial of chaos, although that's gonna suuuuuck with my current output
Might be a future case of "Huntress levels with non-spear until this point"
Now with that being said, I am enjoying the playstyle
Might also just need to pick up a new spear
I'm also avoiding using the one lesser jewelers I've found, not sure if that's a good idea or not yet haha
damn I'm probably finishing a3c before they ship those changes
That is my huge pain point on Bleedazon right now, i realy, really need t2 supports
and honestly t3 supports
both of those would get me SO MANY THINGS
The potential is right there
the tiers of support gems need a little shuffle
I don't think supports are going to save Bleed Amazon
You're hitting the fundamental problem of an ailment build with a 1h weapon
Or at least, Bleed Spear anyway
I disagree, beause the supprots i'm after are stuff that'll let BLood Hunt pay off a lot harder
and actual armor break
I mean, maybe i'll be wrong!
Honestly I think Blood Hunt is an answer to a problem that doesn't exist? For me the problem I'm seeing is that ST damage is non-existent
BLood hunt lets you piledriver things for big damage though
and reports at endgame is that it's the rverse - it has really good ST damage
it's clear is a bit more quiffy
I'll certainly be interested in seeing it if that's the case!
YES
first l2 support gem
Which immediatley gets me Single Out
Reliable armor break is now mine
Holy shit, what a regal orb
It already had the 59% increased physic and the leeches
Can't wait to start fishing for accuracy affixes
Also i can confirm that getting t2 support gems has seen a HUGE jump in boss damage and general capaioblity
Blood Hunt hits like a truck
Righjt now i have Execute/Exploit Weakness/Heavy Swing on it
Combo Finisher may also be good when i've got a fourth slot in it
Shredded Blackjaw, for instance
i dont think idols will be that bad. usually i just setup my filter to only show idols with stats good for me and now they just get to have extra stats! it looks like something that will be nice to incrementally improve the power of my characters
although i mostly play SCF
Oh hey, given how easy pen can be to stack up, this is pretty spicy
very funny item
is there normally a cap on resist pen?
Yes, normally Pen can only drop something's resists to 0.
Hmmm i wonder how much harder 125 pen is vs 75
As someone who doesn't plan to touch poe2 until it's 1.0 though..
Which actually makes Pen kinda a dud normally, because it comes after curses
and exposure
which can push resits below 0
(IIRC)
https://poe2db.tw/us/Venopuncture I'm also trying to figure out how good this might be fore Bleedazon?
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
it does eat up a precious ring slot
but "I chill as i bleed" and 50% chill is a big amoutn iof low
so that's ptentially a really good defensive layer?
You can just use a different curse. Enfeeble, punishment, temp chains
Right my point is normally you dont bother with pen because you want to get the negatives for hte damage boost - so you focus on stakcing Exposure and Curse mag to get the high elemetnal damage modifiers
but those gloves let you change that up and stack up pen.
(Pen is still useful for general mapping/rares that get stuff with crazy resits etc)
yeah pen is basically just a bossing stat and lets you do some map mods as an Elemental build that you'd otherwise struggle with
There;s also just a ton of pen avalible, like the amount of fire pen you can get is V. Silly
Funny discovery: the flathead giants who blow up on death cant explode if Herald of Blood detonates them
yeah one of the big upsides of exploding / shattering mobs is that it blanks death effects
it's a defensive layer!!
Btw, what do you think of Venopuncture as a defensive layer for Bleedazon? (All damage contributes to chill mag for bleeding foes)
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
New ring added this patch
The big things that attract me here are it's Mag bleeding and the chill effect. The downside is it's one of your precious ring slots
THankfully it's pretty cheap interms of exalts, so ocne i have a few more i might grab one
I'm also testing out a slightyl werid play, but one that seems to be working: Screw evasion gear. EV/armor gear.
Notably better on teh survabiltiy front, and you still have buckler to give you a pile of evasion
armour kinda stinky
It feels a lot better this patch
like it was pretty noticable going from "No armor" to "A signfinact chunk of armor"
Now i'm still in campaign mind
But it did actually get a bunch of buffs this patch too
did it?
Lots of inderict buffs, bosses dont have armor pen stuff like that
The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
I swear there was more than that
that's nice and all but armour still does so little about the hits you card about since it gets worse with higher damage hits
That's actually ap retty big change to it's abiltiy to absorb big hits, because of how it's absorbption works?
Total side note, bleedazon sillyness: Crit chancei s currently around 70%
in a1c?
In a3N currently.
these LE teasers look really good
hell of a find this early on
Goddamn those are good
I can sell em to you for 1ex if you're playing dawn trade. otherwise imma try to get 3 off listing it
my character only has 23 dex 
As soon as I get another ex, I'll grab em off ya
are you fucking kidding me
i was in the final area of the trial of the sekhemas considering my ascendancy and it crashed
I have to fucking do it again
It sounds like they crashed in the rewards room
And you can't ever re enter that, I don't know why
yeah that was what happened
at least the final boss dropped a regal that let me up my xbow to rare
and then I slammed all good affixes
So the next run was quick
not terrible for level 23
nice
We have made a change to Matlan Waterways to merge some sections of water together, reducing the average number of levers that you will encounter while playing it by 6 levers.
Biggest thing here
STAT RUNES
STAT RUUNESS
oh my god that is going to make thigns so much nicer
Doh, DC cost me my progress in Utzall
on the otehr hand, more chancest o wreck Viper
my b uild is aboslotuey onlien and pretty monstrous now
I'm not quite at "Was that a rare"
but well
i'm not far from that either
Also, yeah, the build is doing much better
Doryiani wasp retty breezy
Companion makes a big diff too - just haivng "it takes 10% of the damge i owuld", having armor, etc
The funniest/best but of a companion is now I get to watch him pick up rares and pile drive them into a wall. It's very funny
are you using a quadrilla
really good stat. I'm so annoyed they removed it from the dog
Diretusk Boar.
He has hasted, always poisons, and physical damage aura
phys damage aura is hype
Yup. It took me too long to get, but hey
Eventually I want to get physical damage aura + always shocks or leaves shocked ground
did you still want em? I'm home in 50min
Sure do, i'm around as well
and have an ex or two finally XD
Gimme a moment ot get logged in so i can spell it out for ya
Because if i say "The masculine form of welsh for spear"
Gwaywffon
oh don't worry I know Welsh/s
It is very satisfying to Blood Hunt a boss and blow 30% of their hp off
Just insitaly go "You no longer get to play" to the poor boss
the powerful single target tools in this game get ridiculous during late campaign and early-mid maps
like hammer of the gods basically one shots (technically two but its a single cast) the bosses
I think the main thing i dont like with my build rn is that i'm having to juggle Spearfield to maintain rage
and Rake to keep bleed up
its' a bit cludgy, and there's no good rage nodes easily accesisble right now
Though there's some good rage on getting hit nodes by Push the Advantage, which would be a nice thing to grab anyway
https://i.redd.it/tspcy5ztaute1.jpeg
Labled 'Tactical nuke incoming"

Poor panda
Shouldn't have lived remotely near exile land
Speaking of which I've run into a couple of rogue Exikes so far. They're fun! Got a useless unique off one
But the other dropped multiple rares
omg, i'm dumb. i forgot Rageo n Hit was just a freaking jewel you could get
Lol
At least it's not "we will hire agent 47 to locate and eliminate you"
uhhh is this good?
seems good
oh nevermind its bad
beat the 3rd ascendancy trial on the 2nd try (remembered to spend water at the first merchant this time lmao)
big defense layers 😌
I. Hate. Trading
i'm just trying to buy some cheap upgradses for variosu bits of gear that need it
and no one's repsonding
poking discord with sticks
oooh ascendancy respeca
Damn, GOD'S put the foot on the gas for changes.
Full Rules & Information: https://www.zizaran.com/uberaberrothrace
Zizaran is partnering up with Shopify Rebellion to bring you the first CASH PRIZE event for Last Epoch by Eleventh Hour Games!
Tombs of the Erased is set to launch on April 17th, featuring a new pinnacle endgame boss. With EHG's help we are creating a race awarding the first few...
I actually might play HC
all the good weapons i find are spears
Eeey, that is pretty good. SHame abotu the fire damage instead of like anything else
also wtf are those attrib requirments on it good grief
oh giants blood
triples attr requs of martial weaps
it still sold instantly for 1ex
RIP, woulda claimed it from you lol
seemed mid, ill keep one next time i spot something similar tho
it's misisng acuracy and crit stuff, but it's otherwise v. good
I've been triyng ot get a spear upgrade for a while
no one is replying on trade andi t suuuucks
ugh
Hooray, got osmeone to reply!
get a good deal?
and got a spear who's min dasmage was my previous spear's max damage -.-
good upgrade!
It's not an amazing spear by any means
But it's good enough tm
and only cost me 2 exalts
mace skills are so wierd
I just went from a 1.1 to a 1.4 speed mace and it barely feels faster because of all the -speed stuff you get slapped with
Oh shit, there's a unique helmet that makes everything in your presecne count as "On Low Life"
...cuts your presecne in half mind, but that's insane
that makes executioner support gem kind of amazing huh
It's not just executioner
there's the cluster of nodes near Merc/ranger side of things
That gives a bunch of damage vs low life enemies AND makes your damage lucky vs low life enemies
and there's the finality node which gives you 120% increase damage vs low life enemies
oh nice. those weren't very interesting when I was playing merc cus I was culling at like 20% or something
So you can get somethign absurd like 450%+ damage
not bad at all
that's a scaling solution for sure
I only get like 70% more from rage so I'm probably gonna have to swap to crit later or someth
Rage is a nice extra multi, i dont regret having rrage genration on my gems for my bleedazon
Slowly inching c loser to maps, it's been slow ;.;
you're in for a treat
they really improved both the tutorialization of atlas and the experience of mapping imo
feels much more refined than the first season
(that said I've only done my first corrupted nexus and 1 tower)
I did at least manage to flip my old spear for 2 exalted
Unlike 10+ attemtps last time, Jamanra died on the fisrt attmept this time
Oh hey, cute discovery:" If you disenchant a tamed beast, it turns back int oa Tame Beast skill gem
p sure that was in the recent patc notes 😛
Look here you
hmm i bought a weapon for 5ex, sold my old weapon for 2 div, bought all new boots, helm, and shield, with runes and qualify for 1 div then bought a new weapon for 1 div
seems alright
God Uxmal is a tedious af fight
is that a new endgame one?
No the trials chimera
oh yeah
He's very annoying
couple really bad ideas there
Spending 80% of the fight running back and forth going "where the fuck has he gone now"
I swear they implied one of the trial bosses is a cludge in a recent interview
And that they're missing one. Which would explain a lot if it's the chimera, but who knows
I wonder if like, it's based on the other Chimera, and it takes some time failing to find a platform to stand on
nah it's just if you play it at range it does a lot of ground effects -> reposition
I mean it does that in melee too, afaict
well I just got bored and melee'd it for a while
might do some but not nearly as much repositioning
anyway I now have ele infusions
ooh rah
the boss is definitely a lot more tolerable in melee
infusion?
Yeah, ele infusion crossbow seems to be the current "and delete this boss" approach
you build up a bunch of infusion charges then HVR or something?
It's the ol galvanic/shockburst shell as I understand it
I think it's more rapid gen/spend charges
ahh
there's no CD on the infusions, so tacking on a 180% explosion to your 35% or w/e projectile is pretty nuts
and then like Redflare with a bunch of hits
throw in potential to consume the charges, some chicanery to still gen them and bob's your uncle
why is lightning so cracked
hmm?
lightning feels like it gets to do all the best things in this game
well this one is Cold haha
Shock is a ridiculous condition, it has a very easy Lucky node, where Lucky is pretty crazy
It can just low roll though
more relevantly it's associated with the right side which is just the best place rn
yeah the ease of getting lucky is nuts
okay holy shit Volt was just made for Lightning Spear
do u want my kitokos current
nah it's chill, I'll be alright for now
when i listed them i got momentarily confused from poe1 days and clicked ex instead of div and saved. by the time i fixed it the trade site had refreshed
i got so manyt pings
for like
half an hour
Barraging frenzy lightnig spears is very fun to watch
If you're SSF, can you share gear bgetween your other SSF characters?
I'm pretty sure you can yes
Okay
Got a decent earlygame unique that my hunress can't use
No evade, reflect 250% melee damagetaken
Prepping for Last Epoch launch this week. Did a run until the Heartseeker unlock on Marksman
Because I refuse to level with a different subclass
subclass respec is for completely changing builds at endgame, not for fucking levelling then swapping
(yes we have irrationally strong opinions about this because we like leveling with the skill we're going to use)
next update is a new season no? unless you mean to play on the legacy character
They're prepping for a quick league start
yep
refreshing our knowledge of the campaign, tweaking our filter, and making sure the numbers on our leveling build work
im just gonna wing it
i very much enjoy that you can just do that in LE and POE2 after a long time playing POE1 where that does not work
(i haven't even been using POB for poe2)
How are people liking poe2? I have a complex relationship with the first since I like a lot of the ideas but end up hating how hard it is to make functional builds an how often I just run around clicking on things with a single move rather than anything more engaging in action combat
it's great imo
I hate it. I can't run around clicking on things with a single button
yeah I like that I get to use 4 or 5 different buttons to kill stuff 😛
I very much prefer the movement->one button screen nuke loop of mapping in PoE1
as well as the ability to just blast maps
which is completely lost in PoE2 because the endgame requires far more thinking between runs even while blasting
it's much slower paced and the gameplay is more difficult but it's also more forgiving wrt build mistakes
which is like exactly what I wanted
they've also fixed a lot of the issues I had with the initial release (endgame is much more interesting, campaign maps shorter, armour is less punished for no reason)
oh, unrelated
Hey everyone! I decided to jump back on the PoE 2 bandwagon for a bit trying to theorycraft and think of new and exciting builds and stuff. So far despite the decrease in overall player power, I've still managed to figure out some cool new things like Damage Recoup as ES which you might find applicable to your own builds aswell. This video's pur...
If you're not hugely into poe or arpgs though I'd say just wait for release
(you always know a build show case is going to be good when GGNoobs is mentioned)
I'm enjoying PoE2
related: Tornado bird starts doing his windup for his tornado
me: NO YOU FUCKING DONT
BLOOD HUNT
Tornado bird just explodes and looses all the rest of his hp instantly
is that ability still completely fucked up or did they nerf it
(tornado bird's bird tornado)
my poison HVR build is cooking so far and its the first time I've made a really creative build so I'm having fun right now
@knotty glacier this any use for ya?
It hasn't been but it's starting to pick up with a few more passives
Current spear is better
But thank you!
Cleaning up my inventory and i just randomly have a divine orb in it???
Well, that'll make gearing up come end game nicer
ohh
Fianlly to maps
That’s is very much what interests me about it
I do want to see what they do with Druid though
Shapeshifters and dark knights are the two archetypes I gravitate towards
my big hope for the druid is that they are femme
will be disappointed if poe 2 falls into the trap of only having male strength characters
my guy finally has a cohesive aesthetic 😌
we already have Druid gameplay and thus a model
he's a dude
All of the alts are the same gender and body type as their original
Personally I wish they’d made them opposite gender for variety but that does require more skeletons to animate
I think I might need more dex
bahaha
oh i found a really good bug
did normal, found all the mushrooms, the voiceline didnt trigger for the 3rd one
did cruel, found the 1st one
guy goes "thats three"
really suffering non-rendered-itis atm
yeah whenever i go into a map with uncommon packs they are invisible for quite a while
No muscle mommy
I actually like that they modeled some decently intense scars on the Sorceress rather than have her completely flawless
would like to have seen a more even split given we've added another 6 classes
this is actually the highest proportion of feminine characters we're going to see in the game
5 more classes and they're all gonna be masc
