#ARPGs
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After
25 hours
You can get Adaptive capbiltiy right nowandf then pick up Enhacned effective once yo ubeat Chaos
If you path srtraight down on the skill tree, there's that star shaped of passives - it has Polymath, which is 10% boost to all stats
Very strong
Yeah would let me switch two 8% poison on hit passives for duration or magnitude
Magnitude tends to be the big multi
Eh, it's just another additive scalar
Realised recently that the reason uniques are feeling kinda anaemic is that there aren't high level bases in game
Oh god I've not been home since pob released
Time to find out how trash my build actually is
https://maxroll.gg/poe2/planner/u5bdn0fk
Found out a fun alternative to just using 2 skills
very happy abt it
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
gonna take some inspo but using
Eye of Winter plus curses seems a good way to spice things up
Never used blink, but seems strong
Also, when are you dying? Is it getting mobbed, incidental explosions?
I believe it's either burst, or poison
as of now
cramped spaces are also a thing but less so, never getting mobbed, since I can just Bone cage, kill an enemy and just boop
mana
what do you need so much mana for
archmage
ahh
two of those and the ring belt are like 900-1k mana
I hope to get a non-corrupted ingenuity at some point
But that's 20 div I don't have right now
Well crap, I got me a audiance with th king
Damn, no ingenuity
Awww, that's a shame
Ohl, that was uspetting, Sekehma going fairly well and theni missed rolling a slam and just got squisehd ;.;
Probably back to chaos on my Sorc time until i can upgrade my crossbow a chunk for me merc
And that's level 92. I'm expecting to never gain anymore exp ever again
Nice
time lost jewels seem cracked
I really need to get osme footage of my build in action to share with ya'll
becuase it is HILARIOUS
also crossbow has "Gain 5 hp per hit on enemy" so yo ucan see where that's going
The best bit is no heralds needed
so you can just take Wind Dancer and Time of Need (I tried to make scavenged plating work, but you kill too fast vs small shit for it to proc, and it's too much of a pain to keep up on bosses)
and load em up with Vitality, Clarity, Preicsion etc
Gods this is fun
it's hard to think of what I'd even use for slot 6
I know what I'd be doing for my cast on shock, but past that I have no clue.
Because I can basically get a 'free' 40% more damage on it
Inspiration to save mana ;.;. Rapid Shot is an ightmare to maintain without it
Lol, made 2div+40ex from that sekhema run because of a unique relic drop
Nice!
https://www.poe2wiki.net/wiki/The_Desperate_Alliance This relic if you're curious
The Desperate Alliance is a unique Vase RelicVase RelicPlace this item on the Relic Altar at the start of the Trial of the Sekhemas.
Wondering if I might workshop a blood mage tomorrow or not
Go for it!
My next proejct is gonna be a Molten Shield warrior, proibably
(YOu can combo MOlten Shield with Trampletoes to let warrior propegate the maasssive massive damage MS does
Man, I'm so delighted with my Rapid Shot Witchfinder
It just feels really good to play, it's very powerful without feeling mindless, and best of all it's a build I iterated on my self
Horrifying thought, my WItchunter is actually just a 40k ORc.
I'm very keen to see if Uniques are as rare as I thought they'd be
cause I got 6 of em, and aside from a triple dupe, I got nothing that really stands out
maybe rare item chance will change that
So uniques are loosely separated into tiers, with less good ones dropping more often
You'll often see people mention T0 or T1 uniques which are the ones that do a very powerful thing
(this doesn't necessarily make them good but they trend that way, certainly)
I see plenty at t15, but they're mostly ones i end up melting down for chance shards
Idk if it's just me, I just find it weird to melt uniques
I'm very used to the Rarity system in other games that sometime it's weird to just
Dumb a unique
Well the thing is i have the Unique stash tab already
so i put uniques in there
and if i ahve a copy, i check if it's better ot not
and if it's not, it gets melted
Unless it's like, suepr valuble or something
Like i have seen 10+ of the support scperter unique
i dont need ten of those! no one does!
I should really get a gem tab, idk how much changes when they are on sale, price wise
but you keep one for each right? "Just In Case"
Oh, exactly
Wait for the sale for tabs
and then buy the Exile's Stash Tab bundle
The only thing in it that's a bit squiffy is the Flask tab
currently got just the currency tab
So, finally made it through act 3 and...
I guess I'm in new game plus now?
more or less
I just opened up my jewel stash tab up at 5ex and I'm just watching various jewels get sold.
I wonder how well chaos does with blood mage...
BM is just a crit ascendancy really
i'm currently playing a Bonestorm build, ofc
It's armor break, crits and a bit of bleed
I'd say don't bother with the power charge tech, requires too much prep with very little payoff
I initally thought about the physical spells for blood mage, but I didn't realise the base crit for all of the physical spells is already 15 percent
What's great about level,ing new characters is all of the level 3 support gems I have
These shoes should be good for a little bit.
OH RIGHT. I have an Original Sin
Arg I can't decide if I Want to focus on physical or chaos
Blackgleam + Widow hail is very good for leveling.
@ashen lotus Just re: Being less squishy
Right now there's a few issues:
ARmor/Evasion as a combo isnt in the best place. This is mostly because htybrid gear and hybrid defences arent in teh best place. It still helps a lot, but ranged characters in general are... Squish.
One thing that will ehlp a ton is getting the double effect of attribs node Gemling has, and stacking up your strength. Raw hp is very good.
Maxing your resistances goes a long, long way.
unforautnely, one of the mbest mitigation tools - using a shield - isnt avalbile to us
Because there's no one handed crossbow
Got it
I'd need a third-level ascendancy to get to the attribute node
Which I am not sure how to get
YOu can respec!
Oh true
Also, you get Asc 3 by getting a Djinn Barya of at least level 60, and completing 3 floors of Sekehma OR completing a 10-room Chaos Trial.
You get Asc 4 by completing a 4 floor Barya (Requires level 75+ to drop, iirc) or beating Trialmaster (Requires 10 room chaos trial, and getting all 3 keys that drop from the end of Trials)
Need more lighting res. His damage is mostly rlighting
painful
It does feel odd how important resistances are compared to other defenceman
The instill for Sand in the Eyes notable is Despair, Despair, Despair.
Why did my phone autocorrect defenceman
Man
I keep hearing how there's people who got to the endgame in like, a day
And I ask how the hell
Practice and knowing exaclty what to do
also having uniques that are good for levleing
Like having Blackgleam and widowhail
whic hi think i mentioned earlier
Aslo re defence,s half the reason ES is good right now is it's just a second he alth pool
armor needs more in general, they're workming on it
evasion is great until it's not
"boss checkpoint" my ASS stop sending me to the back of the damned boss
I finally got him
Hybrid defenses are great it's just that armour is ass
The problem with armour is that's it's just pdr
Which isn't strictly a problem with armour, it's just lackluster with the way the game is designed and doesn't have the systems to shore up its weaknesses
Yeah, rifght nwo teh game is way too tilted towards offense on both the player and hte creature side
and it's a tricky one because making defencs good can quiucklyt lead to boring immortal characters
No, it's not that
So PoE1 the balance between Armour and Evasion was that armour was reduced incoming Phys while Evasion made you take Phys hits less often, and then left side had Max Res to mitigate elemental damage while right side had suppression for the same things (elemental damage was overwhelmingly spells)
(also total sidetrack, ifgured out why deadly fate is so much more pricey than the other fates, and it's v. funny)
Now Evasion makes you get hit less by everything while left side has very little access to Max Res
In addition, left side used to have access to a bunch of recovery which doesn't seem to really be a thing anymore, and life% to combo with strength and life gear to give you a large health pool which also isn't a thing
Recovery is really what's hamstringing people rn, and you can see that in the popularity of ES (it has grim feast) and MoM (you're always recovering mana)
Alright made it to act 2 with witch
Noice!
I am busy making grumpy nosies because there's a specific unique i want, and a corrupted version of that
and no one's blodoy selling ones with a good corruption effect that they have actualyl bothered to qualtiy and socket it
What unique?
Myris Uxor
it's +100% to Culling Strike threshold, but corrupted can go as high as 120%
And my build is built around cullingstrike abuse
Oh god
So i really wanna get one that's at least 115%
because that means i'm doing all kinds of funny bullshit
Ah its a drop anywhere unique
Eg with a 115% corrupte,d i kill Uniques at 10.75% of their max hp.
vs my current 10%
Which given how much hp a unique can have
Pretty big amount!
I'd really like to get CUll the Hordes onto the build
because that's another 25%
but it's really idff fititng everything in
...Okay that is V. funny
i apperntlyh ave so much attack speed that loosing 3% lteirally dindt hcange my dps on the ingame screne
I am torn between going hexblast or bonestoem crit on my witch
Also really enjoying arc sorc, don't even have archmage yet but it's good
Just mana tempest, orb of storms, arc
Arc has more damage no shock, orb of storms has more shock, expose on shock
Nice!
I am loving my Witchunter build
i should probablyu put it togther on a not maxrol build site something
and share that
Ignmoring my awful chaos res, i am surpsingly tanky at this point
Gods, i am having so much fun with this build
also that was hilarious. Use shield charge to repostion, merc shoots past a bunch of undead mercarines. "Idiot!" guns them all down
guess that's what they get for not having machine guns
Why wraeclast has rattoranods, i do not know
Since the announcement on the 22nd of November the Support Team has received around 545,000 email requests and been able to reduce the remaining requests to approximately 75,000.
Woof
Huge chunk of work done
oh ffs you can't use Wind Dancer on a caster
stash tab sale when though
should be this weekend
thank u
wait why
because when you get hit, WD triggers Gale Force which does a small amount of attack damage plus a knockback
can't deal attack damage without having a martial weapon
ah that stinks
Also, looool. I have so much attack speed on my witchunter, it takes increase of about 5% more to move the dps
so at very high levels of attack speed you're limited by server ticks
This makes sense. have i shown you exactly how fast i'm attacking?
It is V. Funny
I dont have acrossbow anymore.
I have real life machine gun
That is 1428.6 RPM
This is, in fact, the theoretical RPM of an MG-42 machine gun
(or thereabouts)
In fact according to some sources, this is a higher RPM than that of the MG-42 machine gun
What even is the PoE 2 server tick rate, can it handle that much bow
I think that part is actually clientside
@ashen lotus How did figuring out why i use the skills and the support gems go?
lol
You aint dumb, game's complicated
Rapid Shot - Main aattack. Supports are Mobility, Fresh Clip, Martial Tempo, Primal Armaent and Pierce/Inspiration dpending on what doing (Pierce for clear, Inspiration for mana vs bosses)
Oil Grenade - Damage Amp/Nuke. Strip Away, Magnified Effect, Split SHot, Encumbrance (Mainly aimed at making sure it covers as much area as possible)
Emergency Reload - BIG damage amp thanks to interactions with Fresh Clip, and a 45% more boost for 10s/till clip is empty. Ingenuiuty, Premeditation. Persistance for lols, but honestly, you dont even need that.
Flammability: Arcane Tempo, Cursed Ground, Heightend Curse, Expanse. Just a big ol damage amp. I like cursed ground, because i find it more fun to maintain, your mileage may vary.
Shield Charge: Go Zoom, dodge boss mechanics. Has Second Wind so you can Go Zoom twice in a row.
Those are the core five. Then you've got:
Flash Grenade - GTFO/Stun/Nuke Also acts as armor break if needed, thanks to supports. Concentrated Effect, Overpower, Devastate (This is what lets it break armor), Armor Explosion (It's very funny)
Wind Dancer - Defences. Precision amps your acc/attack speed further, so that's nice. Life Thief gives you some hp back when it goes off. Clarity adds some mana sustain
Time of Need - Another defensive layer, this time in the form of a cosntant heal chunk. Vitality and Fast Foward. TBH, this one ain't great, but the build can't really keep Scrapped Plating up, and there's no other good spirti buffs to provide you with a defensive layer. YOu could consider Overwhelming Ppresence for easier stuns/ignites/shocks.
Ripwire Ballista - Font of Rage, Font of Blood, Ancestral Urgency, Ironwood. THeortically a dps/sustain support. IN realtiy, you place it and then an attack hits it and it explodes and you grump about wasting mana
BUt hey, it supplies some extra thumpy
No scattershot on the oil grenades?
Eh, Split hsot is scattershot!
Same diff <.<
And this is the current iteration of the skill tree
I'm still fucking aroudn with optimzing this though
Main weakpoints are Slams can one shot you, and sometimes rapid damage like multiple lighting strieks will blow you up
SO i'm trying to tweak and edit stuff like that to be stronger
There's also pretty obvious diminsihing returns at anything past 300 dexteirty
to the point in the long run i think you could probably cut falcon drive to get more points for tank?
(Worth pointing out, agian, a bunch of my choices are because of abusing Culling/decimating)
just bought what should have been an outrageously expensive quiver for 3ex
well, maybe not that high but a lot more than 3 ex lol
Nice.
it doesn't really look good, but
30 dex pog
the 30dex turned into like, 125 or so
He did his laser into spread move and i just died before i could really react to it 😦
how much fucking quiver effect do you have lmao
309%
about 350% i'd g uess to turn 30 dex into 125
122.7 to be precise
My math was off!
how do you get that high? time lost jewel spam?
widowhail
Yeah, blegh, i'm taking a break for now. one attempt and dying in give seocnds to am echanic i havent seen isnt fun
oh of course
I did wonder if widowhail scaled usefully
Or I guess if quivers scaled enough such that it would outweigh a well rolled bow at higher levels
works pretty well when you're not attacking with your bow lol
Oh right
goddamit
i just lost like a fucking divine in profit
becuase of the stupid chaos bird
Feels liek my build has hit a sudden wall, and it sucks 😦
Oh cool and now my Chaos trails have bricked and icant even start a new one
Amazing.
I've been having some weird connectivity stuff tonight, maybe there's something odd in the backend idk
I know whatcha mean about the build though, i'm having a hard time finding a route for mercenary
The probelm is i had a good build ,and then teh way t15 stuff scales
if you arent delting things isntatly, rthen you better have a massive pool of es
because otherwise you jsut fucking die.
and that's not fun, and it's fucking frustrating, and i' maware i'm tilted and haivng a bad day
but this is just addign to it, because i was having fun
i have heard that about endgame, surely they can figure a way to have end stuff and seperate more hardcore spaces but idek i'm new to all this
my friend is already having the 'Evasion Works Well Until It Doesn't' problem on his monk and we're barely level 45 or so, things are getting oneshotty
Yeah, it's rough
The probelm right now is where defences exist, the onyl way to avoid one shots is to have a sufficnetly massive EHP pool.
I accidentally stumbled into that, thankfully
Which realsitcally can only be done by either ES or mana stacking with Mind over Matter.
Which also feeds into the second issue: The end game currently incentives not playing it
Noo, the Sticker Star problem
that is, you do not get rewarded for playing fair
you get rewarded for just obliterating stuff before it can do anything
Which is why my build's run into such a wall. Because my build ramps up. It takes time to hit it's max potentia (Because we have to stack heat etc)
youtube sort of drowning in '3.7 million DPS build whoa whoa whoa'
So i actually have to fight boss mechanics
when chaos bird can then kill me in one shot because a crit lighting bolt does more than 3k damage even after 75% damage reduction on elemental
horgh
Like what am i uspooed to do?
It's extra frustrating because I do not want to play the "delete things before they get ot act game
that is a very boring game!
that's kind of why i dodged the detonate dead thing, building up the Chaos Plague and watching it go/keeping it going is funnn
Reminder that this is early access and hasn't had anything approaching a balance pass yet - don't force yourself to play a game you're not enjoying
I don't really think so outside of shenanigans
At +320% or so quiver effectiveness you're looking at 200 flat damage (assuming Phys + 1 Ele), 65% aspd, 180% inc damage
And then whatever implicit
You couldn't really go crit with 5% base chance
A dualstring can beat that flat damage just with good flat and % Phys rolls, let alone a third prefix and whatever the quiver gives without scaling, and then local aspd on the bow itself is a separate scalar to global aspd making that comparison hard
Plus the ability to go crit
It's basically only good for projectile spell casters scaling gem levels (up to +9!) and pierce/proj speed
Which is to say, Spark
Considering pulling apart Rapid Shot and doing some experiments around Galvanic/Shock burst/Voltaic/plasma blast for Witchhunter
Decided that was too much work, also, I am stubborn.
Instead, since I'm going to be a glass Cannon, decided to lean into that. Especially the cannon part.
Stripped most of my defensive nodes, other than some easy to grab evasion boosters, added in "damage with two handers" node for a big DPS boost. Which had the amusing side effect of uncapping my dex, since I have the 15% less attack speed.
Dropped the concentration adds damage, took monsters have a 10% chance to fucking explode. This works shockingly well with my build actually.
Finally cut ripwire Ballista, added in plasma burst. Because nothing says "get screwed" like 3 massive damage bolts to a boss's face
monster explode ascendancy on witch hunter is one of the best in the game tbh
can't imagine not taking it
started playing diablo 4 recently, man Blizzard wants you to play this game as little as possible
update: nvm the level boost is only for non-seasonal characters
I just really lied the idea of concentration does damage, but hoenstly, evne without htat, it's a perfectly fine defensive layer
Eeeey
Cleared my first citadel
hahaha, holy shit
that gave me 2 ancient crisi frags, and they're worht 177 ex each
that gun really be shootin
Here's hoping you're gonna upload the build to PoE2 Planner
I am gonna go to bed r/n, but like, remind me? And i can show what i've put togther
I think I saw some stuff you posted earlier, nevertheless, aye (If I don't forget while at work)
GN!
Here's a quick screenshot of what my path looks like in Path of building
Current Instill is "Burn Away" but i think Cremation is probably the optimal instill. (but it's fuckoff expensive, so ya know)
(Cremation is 25% more fire exposure + 18% fire pen. The fire pen isnt a huge deal, but will make clear smoother on +resist maps or in chaos when stuff gets resits, but the 25% expsoure boost is Big)
Core skill is Rapid Fire with Mobility (You need this), Martial Tempo (You need this), Fresh Clip. The last two depend on what you're doing some, but usually Primal Armament & Pierce for clear, or Inspiration for bosses (Mana is a real problem if you have high skill level, becuase you're dumping your clip in like, 4s <.<)
the other big thing that's making this build really shine is the Myris Uxor unique helmet, which gives you +100% to your culling strike. Ideally, y ou want one that's corrupted to at least 115%, but those are spendy (divine+), so just getitng an ordinary one 5 ex is fine.
But that + Cull the Hordes gives you some very silly thresholds for "Stuff just fucking dies". Like a floor of white mobs die at 67.5% of their hp left.
..and cull nmormally is only so so because it checks before the hit, but when you put 24 hits down range every fucking second
you can see where this goes
who knew having a gun in a fantasy game would solve most of your problems
thanks! still in Act 1 cruel but will probably try another class shortly
does anyone have a good galvanic shards guide?
they're decent for levelling up early but by act 2 a decent pair of rare gloves is probably better
that's the most important one
If you're going crit you probably want a bow with more than 8% base
it's just a leveling item
Could have use if you're using a unique bow
I'm not actually sure it's great for levelling because you'll need to chase a bunch of crit stuff on the tree
I feel like what you probably do for leveling is do general tree stuff until 45 and then equip these
Damn
Getting like 25% as extra from Painters Servant feels like a better low-level glove to equip
I made it to cruel
u don't need crit investment for 6-12 added damage and extra crit chance to increase ur damage
a leveling item doesn't need to be level 1-50 to be usable as well
1-17 is fine
especially because act 1 normql can be one of the slowest acta
wait do i really need to replay the entire game now
and there's no acts past 3 right now
yep it's a placeholder
Sure, but 4.4% more damage isn't really worth the effort as a leveling unique haha
what's the effort. Just put it on and take it off when you find new gloves
If u have limited stash space it's not worth keeping around
Just having them ig
Sure if you've dropped some but I'm certainly not going to buy any, and as mentioned I think Painters is just better anyhow
Fwiw I probably would buy Painters to gear up a new toon
I don't know what that item is
yeah I wouldn't buy northpaw either but atlas dropped them
Painters Servant concerts all your ele damage to 1/3rd of each type and gives you and extra 5-10% of each, which is a chunk of extra damage and stops you stalling if you hit a rare resistant to your particular flavour of damage
yeah that seems worth buying for levelling for aure
won't work for every build but will be fine for anything where your tree is generic damage
We got any f olks around here that are good at optimizng geaear etc?
i could use some help figuring out ugprades for my Witchunter
Stash tab saleee
ty
Maaaay have found a multi-breach map
may not even be done popping the breeches so far
okay, clearing out your irst hideout is A Lot
I didnt even see what it was properly.
Annoying
But i got a couple of rings that are both worht at least a divcine
so not a total loss?
(also i doont think that was one of his one hit kills, it looked like a normal attack i just faield to dodge. I think my withch unteri s just too squishy)
I think one of his normal attacks does like 5k phys damage lol
Oh, well\
Fuck me then
Bleh
I need to figure out how to otpimize my witchhunter further
genuinely thinking about getting some grand spec rubies -even though it'll hurt the dps a bit, 18% more max life seems like it would go a fair way
(Currently at 2.5k life with 215 shield)
I need better boots with max life on them too
Really does feel like i've hit a wall, whcih is frustrating tho
Probalby need ot figureo ut where i can rip out damage fom the build
and add in tank
Well
The desperate alliance is worht a lot more than 3 divines now apprently
fucking hell
Also! i created a guild, lemme know if you want an invite. tis called Coin Pilots
Trying out stupid build things in POE2: Armor-exploding Gas Grenades with Igniting HV Rounds.
Verdic: Excellent clear, surpsingly tanky, abosloute shit at boss/rare damage
First Div drop!
@slow jasper Congrats! THeir price has gone nuts.
When i got my first one they were about 100 ex.
Now they're 284 exs and rising
a few days ago thjey were 240ish?
Yeah
Also, I made a guild for folks, lemme know if you want an invite
That is.. mildy frustraitng but also funny, wiped out on a citdael because i got tagged... by a bleed
and it had -60% recovery on it, so i literally couldnt outheal the bleed ;.;
Oh well, watchagonnadoo
Unfortunately, I wouldn't say Divs are increasing. Instead, exalts are collapsing. I would highly recommend swapping all your ex to Div and Chaos ASAP and only having exalt on hand to trade.
Oh, i have been with divs at least
tbh,. i like having a stock of exalts for crafting etc
but i'm not really about super optimzing the economy stuff
Fun fact: scattershot + Plasma Blast does not fire 3 beams in a cone.
It fires 3 beams in a line, one after another. Your plasma blast evolved into plasma repeater.
when da damage 2 hi
same for hvr!
it's great with big projectile shots
me when i shred the act 3 act boss with lightning rod, lightning arrow and orb of thunder
I started to use Frost stuff on my Bone Witch
Fun.
helps a lot with projectiles and slowing down the pace
also, diversity
Using just 2-3 skills bores a lot, the approach is basically just "spam bomestorm till dead"
"Detonate Dead for clearing" "Bone cage exists"
i use escape shot and frost salvo for that exact reason
also because i don't want to be like the paper gang meme
the second i run into a lightning resistant enemy
I was really disappointed in hvr. It's damage is pretty anemi. I felt like
Anything that resist shreds will solve that for you at least
pretty solid single target when yr breaking armour fully every 3 seconds
ye there's a good number of resistance nullifying perks in the build im using
That's what I was doing, and it felt really anemic still! But my build may have been a bit too half assed
I did find that armor exploding gas grenades are fantastic clear though
One of the galaxy brain moments for me was realizing that if I had stormweaver double shocks instead of turbo arcane surge
I could make lightning exposure/strip away much better
I'm running arc/orb of storms, arc is set up for pure dps, orb of storms is lightning exposure/strip away
And cast on shock lightning conduit
When the lightning conduit goes off, most of what it hits have 60% shock and 30 percent exposure
Probably not as good as spark, but I aesthetically prefer arc
I love my cos lc build right now
I feel somewhat selfish on my Blood Witch, all my chaos and physical doesn't really play with any other element, and my partner plays invoker
But I'm also a chronomancer so I'm a bit unique
Survive the harsh of an alien world in this Action RPG Land of Symbiosis. Explore biomes, battle bosses, customize and upgrade equipment. Gather resources to build and defend bases from creatures attracted by your technology's electromagnetic emissions. The plan of the game will let you play either solo or play with your friend in the online coo...
was this meant for #strategy-club?
no? it's an arpg? o.o
Land of Symbiosis is an online cooperative or solo survival and action RPG game set in a procedural alien world. Explore biomes, battle bosses, customize and upgrade equipment. Gather resources to build and defend bases from creatures attracted by your technology's electromagnetic emissions.Survive in a procedural alien worldTo survive, you must...
Coming soon
it even says it's an arpg
It's an ARPG... Anda surivival crafter?
Huh
Somehow that's not a combo I've seen before
Unless V Rising counts
Pretty graphics, though the survival crafter bit is eeeeh. Even though hilariously, that's a great fit for an arpg
ah, yes, O R B
the trailer looked like it showed base building and over rts-y stuff
Ahh makes sense
Man, maps are kinda irritating?
The early special encounters are incredibly nothing
Do a breach, one of the hands spawn, doesn't drop anything
Do expeditions, get food fragments if currency is can't do anything with
At least I have some distilled emotions
Yea, I think Extra Content under Map Tier 10 doesn't actually drop anything pertaining to that.
Jesus christ
When you get to tier 10 do they actually explain what the special encounters do/are for?
Not really
endgame undercooked atm
it will dramatically improve when they drop the first ea league im sure
fwiw, the mechanics will likely never get explained lol
PoE endgame be like that
Generally people end up specializing and learning about a particular mechanic
This may not be true in the long run. They explicitly called out in the recent interview that the endgame mechanics sucked, and that the do X maps to get atlas points was a terrible way to do things, and the atlas questline will probably become a lot more involved to help guide people etc
And expedition is explicitly acknowledged as pretty iffy currently
yeah considering how they've tutorialized the campaign and how they've expressed in interviews that the same thing needs to exist for the endgame I would not be surprised if the intro to endgame got a lot better
poe2 is an incomplete game
Yeah. End game can be fun atm, but it's a make your own fun coupled with you will die some seriously frustrating deaths
Like the poor fucker who died with a mirror on the ground.
Honestly, taking the time to roll up some other characters can also be good
the campaign is legitimately great
main problem is just size of some of the maps
sealed within the crystal apex of filth for 10000 years
Yeah I walked up to a lachlan clone and got 1hko'd by thr slam
Yeah, damage is way overtuned now
Just in genreal - palyers do too much, monsters do WAY TOO MUCH
There's a reason most of the tanky builds are using MoM and/or a bunch of ES
ten thousand being the number to aim for is really cringe
It is what it is. I'm hoping the end game gets a big tuning pass
ideally i'd like to see
-REduce the density of maps, reduce hte size of maps. Revaulate Item Quant and Item rarity in light of these changes. (needs a delicate touch, because the less mobs there are the more item quant and rarity go up in value, it's Complicated TM)
Revaulate how player damage and builds work. I dont think one-button builds for general clearing are the worst, but i do think you should be expected to play a bit more tactically if you're looking to kill rares/unqiues.
Do something to make "More gold drops" not a hateful thing to get (It's only useful if you're trying to respec, which is super awkard)
Nerf monster damage across the board. Dying with no idea why you died, or because you failed one dodge sucks. Shifting to a more attriatioinal model (Where flask charges etc are meaningful) would go a long way
Ideally rework # of attempts on maps in general, It's very, very punitative now and that'sm aking everything feel worse
Also just a small thing but a detail about what killed ya would be lovely, even if it's just in the chat or whatever. Too many things end with abrupt OHKO and I'd love just an inkling of idea
Ideally if you slow down damage it's easier to understand
Part of the problem with damage recaps is it's possible to end up with a sitaution where "Died to 5 damage hit"
but what actually killed you was the 5k hit a few miliseconds before
I should probably post some of this feedback on teh forums, i'm sure i've heard it all before, but ya know
Maybe i undersold these, but i got a healtyh 2 divine for em, so i'm happy
They didnt actualyl seem that amazing
Mm, no dead affixes, movespeed, decent defenses
Yeah, hard to complain!
And just sold a breach ring i had around for 6 div
I now have more divs than i've ever hjad, at 12! wooo~
I have 0 div but I've been averaging a map a day across my sessions
mapping is pretty feast or famine (though it's mostly famine)
if you want more currency, running Trials of Sekhema and Chaos give more regular returns because jewels/relics sell reliably, and soul cores and key fragments are always in demand
Chaosi s by far the most reliable, as long as you can kill Chaos Burd
That's an oof for poe1 players. For poe2 players, it's interesting and good to hear him out right saying that he consideres poe2 on fire somewhat with major issues
rip
f
they just need to be able to stabilize and sort things out
then they can possibly dual track the games
the poe 1 reddit is real mad
as always
theyre wishing chris was still there lmao
tbh
a part of me really doesnt want to fuck with click to move again
it fucks up my hand so bad
as usual i wouldnt listen to anything the reddit says
yeah
did Chris leave the company? I thought he just stepped back to let other people grow
idk
im still firmly in the "let them cook" category
and i think splitting the games was still a good idea
its just causing chaos rn
He's still the director of GGG just not as involved in direct development anymore afaik?
theyre still a sorta small studio
yeah okay that's what I thought
im gonna just play hcssf settlers and see how far i can get
welp
Well, ngl, that is pretty disappointing
witch hunter when you ask him if he's actually going to sell that thing he dropped in his dump tab 2 minutes ago for 5ex
Successfully found and killed Olorth, huzzah!
@rustic grotto poe 1 gap closing content soon™️
w h a t
oh god
i cant go back
i cant fuck up my hand more
this shit boutta be wild
yes ggg embrace the chaos
Hell yeah
--Features:
Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty.
Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty.
Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty.
Added Minimap Icons for Strongboxes.
Minimap Icons for League mechanics now remain visible regardless of how far away you travel from them, making it easier to return to them later.
Added more checkpoints to several Map areas and improved the placement of some checkpoints.
Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
Bug fixes:
Potential fix for the crash affecting Win 24H2 players.
Fixed a bug that would prevent kills with Damage over Time being assigned correctly to players, most notably any death to poison or bleeding while the monster still had Energy Shield at the time of death.
Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map.
Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).
Fixed several client and instance crashes.
Gamepad:
Increased font size of text in various locations when using a controller.
Improved item navigation when using a controller.
--
So, POE2 update
I made it to maps \o/
I can't get through a single one though because I keep exploding
Autobomber build?
They mean they keep taking too much damage and die
Without knowing your build etc, it's hard to say
Cap your reisstances
def elemental, ideally chaos as well
You're merc, yes? Gemling or Witch hunter?
Gemling
By the way I screwed up my ascendancy trial #3 and now don't know how to get another attempt without going into maps and if I go into maps I die
I mean, it'll be eaiser to fix your surviability isuses than that
Gemling is one of the power houses currently.
That's good at least
I keep hearing that Energy Shield is/might be the solution
Pretty much. You can make Armor and evasion work, but right now the preimier approach is ES + EV, And/Or Mind over matter abuse
https://old.reddit.com/r/pathofexile2builds/ Is a good place to start digging for advice
Got it, I'll ask there
After manually Path of Building my build which
Might take a bit
The common advcicew right now is "Get a cheap Howa" (Hands of Wisdom and Action)
oine that's been corrutped to have bad rolls (eg 1-8 lighting damage instead of 1-10 whcih is the default, or the 1-12 which people want) only costs a couple hundred exalt or similar
I have Fourteen of those
Even taht will be noguh to get you started on a decent chestpiece
and other bits
and like i said
CAP YOUR RESISTS.
This is one of those non-obvious things, but having say, 50% fire resist vs 75% (the base cap) doesnt mean y ou're only taking 25% more fire damage.
it means you're tkaing like 100% more fire damage in practice
but also, yeah, endgame is kinda fucked, no shame in just rolling a new character
Downtime for the patch in a hour apparently
It's the middle of the day nzt
It's a perfect time for it
Also tomorrow's a public holiday, an important one, so it's get it out today or get it out Friday
So
I've finally figured out how to put my build into Pathbuilder2 (sans most skill gems) so uhhh
Hlep https://maxroll.gg/poe2/pob/s611707k
❤️ Life: 1,447 [8%]ㆍ💙 ES: 248ㆍ💧 Mana: 734ㆍ🟡 Spirit: 100ㆍ🤍 eHP: 1,992
🛡️ Resistances: 🔥 51% / ❄️ 24% / ⚡ -3% / 🟣 0%
🛡️ Max Hit: ⚔️ 1,749 / 🔥 3,260 / ❄️ 2,146 / ⚡ 1,646 / 🟣 1,571
🗡️ DPS: 179ㆍSpeed: 19.04ㆍ🎯 Hit Chance: 100%ㆍ🎯 Crit Chance: 5%ㆍ💥 Crit Multi: 211%
⚙️ Config: , Onslaught,
Your problem was yopu were exploding lots, yeah?
Well, straight off
Reusable Ammuntion is AWFUL for rapid shot
This is counter-intutive but true
It's awful because Rapid Shot wants to be using Fresh Clip. Fresh clip works best if you mag damp as fast as posisble, as much as possible.
"Saving" ammo actually just kills that
and is a huge effective dps loos, because of how powerful Fresh Clip (it's 1% MORE per ammo reloaded)
100% more damage is insane
and very easy to hit with rapid shot
Also, tbh, i think making rapid shot work is just a lot of effort for very little gain currently
https://mobalytics.gg/poe-2/builds/fearlessdumbo-fresh-clip-witch-hunter Something like this is easier to putogther, and more ptoent overall
(though i dont fully agree with some of that guy's choices re: bow, etc, but it requires using a differnet unqiue and is more unrelaible than his, so... hey)
If i was gonna be doing Rapid shot still, this is where i got to on my curent iteration.
Get a chest piece with as much evasion as possible on it
so you get all that tasty ES off EV -> ES node
also, get you an Aztiri's Disdain
Where is that?
On the image they linked, it's the highest and rightmost node they have, iirc
Why going for Avatar of Fire?
TL;DR, biggest single-node DPS increase for Rapid Shot on the entire tree
If Path of Building is to be believed
And it does up the damage as far as I can tell
I'm not sure why that is but uhh
Math of Exile is still a rather enigmatic thing to me
Probably some confluence of increased fire dmg and x% of fire damage as you damage
At a guess
have you set a Heat number in PoB?
at 20 heat you should be getting 140% of damage as extra fire already, so AoF converting the 40% phys to 30% fire is at most 15% more damage and that's only if your sole inc% scaling is fire damage
if you have 2h damage%, projectile% or attack% that'll drop down
I could never find where you go that, annoyingly enough
While "kill everything before it gets too you" is a good approach, you still need to think about survivability.
Rapid Shot just cannot be juiced to the point you don't need to engage with mechanics and survivability.
@ashen lotus If you wnated to run Avatar of Fire (tbh, no idea if g ood or not, it has some merit tho')
I would actually try something like this for rapid shot:
Main point is it gets you a pretty solid amount of beef, you turn your strength into damage, you have a decent built in regen (1.5% of max hp every second - not a lot, but also not nothing)
Ignore most of hte equipemtn, because that's pretty w/e stuff i threw on
Ideally you'd probably annoit Falcon Technique here - Suffering/Suffering/Despair, but it's rpetty spendy.
Run windancer and Overhwelming presecne for spirit
Armour tank Mercenary?
Interesting
I keep hearing that armour is worthless but uhh
If it isn't, I'd love to use it
It's not as good as it could be
but also reddit is dumb
Ah, the usual then
I intentionally avoided Armour purely because everyone and their mom told me to go Energy Shield
But Heavy Armour Heavy Gunner is 100% a vibe I'd love to go for
Okay, basically, Armor lies to you in game
it's not a flat reduction
The smaller a hit, the more armor protects against it
The bigger the hit, the less armor does
The more armor you have, teh bigger and bigger hits it'll effective against
Evasion also works on what's called an Entrophy system - the long and shorto f it is as you dodge hits, your evasion gets less and less effective. You will, invetiably, get hit.
In xconjunction this means armor + evasion hybrid should be really good at dealing with small hits, but is going to have trouble iwth big hits that get through evasion., And it's not gonna do shit vs spells, which is part of why the Max Resist stuff isi nthere
ES is popular because it's just Blue Health, but there are a ton of nodes that let you scale it very dramatically
and you can scale the recharge of it very fast
It doesn't help that most attacks that oneshot ya tend to be Elements
This is why getting Prism Guard and Unnatural Resilecne will really help
If you want to go maxium shennagins, you could sacrifice taking the body armor slot to take Claok of Fire, and focus on getting TONS OF FIRE RESIST
Armor's main problem is that it's hard to scale HP up to the point that the really big hits arent devasting
but your'e a gemling
(You get double effect from nodes, most notably str here, so All teh mroe hp)
Ahhh, so just stacking a hyuuuuuuge HP pool is the way to go?
Stacking a huge hp pool in conjunction with other defences - in your case - armor and evasion is the way to go.
While also capping your elemental and chaos resist
part of the reason ES is popular is because you can combine Eldritch Battery, Mind over Matter and Chaos Inoculation together with the Everlasting Gaze Amulet.
This, in order - Converts all your ES into mana. Your mana is hurt before your HP bar is. Your hp becomes 1, but you become immune to chaos damage. You get a chunk of your mana pool as Energy shield. (Which then lets all your +ES nodes work)
So you achieve defences by ltierally having a gigantic health pool, it's just.. various colors of blue.
Armor (and to a degree Evasion by itself) is struggling right now becaues a: there arent %Life nodes the way tehre's %ES nodes, and B: Damage is overtuned across the board. Players do way too much damage, monsters do way too mcuh damage
Which turns the end game into a "Explode or be exploded" race
It's early acess, end game was explictly thrown togther
Playt with it as is, or roll a new character while you wait for 0.2 to hit
Part of the reaosn we dont have a maps tab yet, i bet, is becuase they're probably rethinking maps quite dramtcially based on feedback
But also like most of this shit is only gonna be an issue if you're trying to tackle pinnacle bosses
Or juiced up t15 maps
Ah, so I don't need to worry too much about turbooptimising yet
Do we have anything approximating an ETA for 0.2?
Nope
You really dont. I got all the way to t15s, and into decently juiced t15s with my Rapid Shot build, and i could probably push that further if i wanted to
And it was only bosses that were the issue
Well then
Jin-Roh build here I come
My main adivce is make sure you use Oil Grenade as well
Yes
For a second I thought we were talking abt PoE2 and I was legit scared

GGG, dafaq is this post:
https://www.pathofexile.com/forum/view-thread/3719001
It's just empty of any actual substance
It tells people what's been happening if they haven't been religiously following patch notes?
"I played week 1, didn't really enjoy it too hard, what's different now?"
And honestly I think it's good for Devs to occasionally go "hey these are the things we've actually done," especially for an EA title
It's very easy for communities to understate the volume and impact of changes when they're made incrementally
It's, as the title says, a "state of EA" basicay a where we are and where are we going next
I think it's a great post
Fair, i think i came in with wrong expections
Aha, i know what's messing with me - where i saw it linked it was "State of Early Acess Update"
so i was expercting a actual like "here's what's coming"
but also yes i was way outa line grumpy there
it's ok, we actually got a little snippet of what's coming, but it's cool to look back like
Hey, it's been 10 weeks already
it's a way for the consumer to feel reasurred abt the devs being present, in the moment
My cocnern is they're gonna get their lunch eaten by monster hunter at this rate
Also, i gotta admit, i really dont like this part of their update:
"
On the player side of things, we did a big pass to improve the balance of many skills, but there is still a lot more to come.
We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.
We are still nerfing things if they are totally egregious though. "
Feels like they should be balnaicng a lot more agresively, and just... make respecs cheaper,e tc
Respecs have already been made significantly cheaper
They're still insanely epxensive at level 90 though.
5k per node when you have 100+ nodes is a lot of nodes
Like yeah, you can farm that up sdecently fast if you dont brick, and that's ignoring all the otehr costs respecing has
I think it's a bit much, esp in EA when you want people to experiment and mess around with stuff
Total sidenote, but they probalby need to fix this, but it is very ufnny:
Trampletoes + Shieldwall.
If you kill the SHieldwall(s) with eonough overkill, say via... Moletn Blocking something, then the poro enemy who molten blocked takes Molten Block damage + every shield wall does .30 of that molten block damage to them
This reulstsi n hialrious damage spikes on bosses
I mean, respeccing 100+ nodes frequently is kinda outside the scope of the respec system imo
And fundamentally this is still a game, even in EA, and info on how people approach the different systems is very valuable
I disagree. I think you should be able to unpick things pretty signifanctly. not for free, but the current cost is just nuts, even with the nerfs to it. Esp if they're c onsidering letting you change your asecnday entirely.
Enrouaging people to experimetn and tinker iwth stuff is Good, esp if you need feedback on skills.
Like you dont wnat folk respecing all the time - the fact the curretn map tree encoruages that (Swithcing on/off the Local knowledge node based on if you're doing Swamps & Water or not is, well, it aint great).
But it shouldnt be "this will take you half a mil gold to do" either.
Functioanlly, 1 mil if you find oh wow, this sucks andi hate it, i wnana go back to what i was doing
You can unpick things completely and strip the tree all the way back to the start; I don't think it should be a trivial thing to do, however
You're not going to get people actually trying to make things work if they're able to hop around to whatever grabs their attention.
The current costing allows people to try different optimisations pretty easily which is what it's for
unlimited free respecs sounds like it would be a good idea but actually kind of sucks in practice
weightless decisions feel less satisfying
the cost is pretty dang reasonable now
Taken a break from Poe2, simply cause atm the only other thing to do is Cruel difficulty and Lategame, which i'm not super keen into
To be clear, I don't want that. I just want the price dropped so it's like 3k per node at 90, not 5k
I am level 46 and have a level 21 magma barrier 😄
all advnaces as i have foreseen
1 shotting bosses on block yet?
that did take some time
god reddit is bitching about the "hey guys, were just gonna do an event where we throw stuff at the wall" event is about throwing stuff at the wall
You mean to say they're not into the Legacy of Phrecia event?
yeah theyre complaining about the new endgame system in the league
like, im not the biggest fan of it personally either? at least not under the current trade system
but the whole stated design of this league is "lets try some untested stuff" so we have content till a proper league gets dev time
ill bet good money that reddit will be complaining about the new ascendancies being bad or too good on launch too
It kind of reminds me of the old stick a fragment in the map device deal but a bit more fleshed out
its sanctum relics but with atlas modifiers
For those still keeping an eye on Grim Dawn, a new dev blog just dropped with a few item previews and next dev blog date of 3/17/2025, which means probably gonna be a couple more months yet until the new expo drops:
https://forums.crateentertainment.com/t/grim-misadventure-189-fashion-and-function/143756
Grim Misadventures, if you know, you know. Last time, we started off the new year with an in-depth preview of potions customization. Today, we bring you a gathering of some of the glorious item art coming with Fangs of Asterkarn. These artifacts bring both fashion and function to the battlefield. Note: as always, everything you are seeing today...
I kinda like this better than the Atlas skill tree and maybe I'm the minority
personally its too heavy on the rng side for me?
if they were craftable
maybe?
Oh yeah the unmodifiable part and lack of target farm might be an issue, unless the mechanic is that certain league stuff drops idols more likely for that league
yeah, i have my concerns, but it fully fits in the concept of the event
more ascendancies https://www.pathofexile.com/forum/view-thread/3721171/page/1#p25957024
Is the Idols system replacing the Atlas Tree?
Only during this event. It is an old throw-away idea we didn't think would be good enough to replace the Atlas Tree. For this event we wanted to create an almost "alternate reality Wraeclast" vibe and thought this would be interesting to experience alongside the alternate Ascendancy class ideas also. After the event we will be adding the alternate Ascendancy Classes and alternate Endgame (Idols) to the Private League list so that people can have leagues with just one or the other at their leisure!
oh wow what a surprise
The surfacster has ascendency points based on holding a fishing rod
that's amazing
reverse chill on top of 50% more cast speed is wild
this is gonna be such a stupid event lol
Screaming Reels is a terrible terrible name, and I hope whoever came up with it is proud. The monster
sweet!
The Marauder has increased duration per strength. Just all durations increased by 1% per 10 strength.
That has to be incredibly breakable if that's true.
"This has to be incredibly breakable" seems to be the theme of the thing
yeah it literally is
oh lord
??????
this shit is so cracked
free abberaths pog :o
I love how unhinged all of these are
I'm wondering if herald of thunder autobomber is back
yeah
herald of agony should be amazing too
I saw this pointed out, but i love how the Whisperer nodes are all in lower case
Oh is there going to be some bonkers flicker strike stuff somewhere in this event isn't there?
Ohh no it's Archmage but for attacks
i saw a cool bleed herald of agony raider build back when that ascendancy was real
this is fucking wild???
???????????
lets gooooooooooo
LETS GOOOOOOOOOOOO
Oh no
They’re boutta get my ass with that Templar asc
I did want to play a minion build
Eeeeh
I don’t wanna deal with ag and spectres
Flicker Ranger is a go
This reminds me of something....
Oh right
the endgame chest piece for Flicker is literally this
oh god the rest of the ascendancy is so stupid too
you get stupid minion damage scaling
that goes with dex stacking
you get head hunter too
and just to top off the one you linked
you get free aspect of the cat cause of course

double damage is basically a 100% more mult
Yeah
so 14% at 100% more damage is a 14% more right?
Possibly a trap though right cause you usually want Aspect on a socketed item so you can slot in Less Duration?
It blocks the Farrul's Fur node so you're taking it regardless. And the second line is part of Farrul's Fur
But yes
you're going to want to beast craft a unsocketed ring so you but less duration on it
Ye end game is probably still farruls
Cause that pets you get all the other nodes
my oc can be realized now
Scion is interesting
And she can get Oro's Sacrifice
Ranger Flicker is dead now
We're Scion Flicker
Yeah scion seems realy neat
i bet theres some wild combos there
Just for starters you can go
Cloak of flame
Wear another coak of flame
And thats already 80% phys taken as elemental
lol at the new ascendancies fixing long standing bugs in PoB by proxy of being so broken themselves
scion
blunderbore passive
blunderbore chest (for extra 75% effect)
the gull (another 75% effect)

Triple VB charge stacking 
Lowlife Shavs with an enormous ES chest and Leaderships brittle
leaderships price + omni :o
I was thinking Badge if stacking, but sure
so many stupid combos 
Although ig Leaderships only saves you like 2 points or something over getting Secrets
Adrenaline is probably better right?
secrets of suffering still requires the appropriate elemental damage
leaderships gives you conflux
which makes all damage scorch/brittle/sap
Conflux is kinda weak though right? It's a set amount
Compared to doing the relevant damage with Secrets
no conflux is just
all damage can do x
Conflux is a family of non-stackable keyword buffs that allow hits from all combined damage types to apply certain elemental ailments, even if the damage type wouldn't have otherwise been able to apply the ailment.
Oh huh
I mean I would have been cold converting EK anyway but sure
I say any of this like I'm going to play it haha
everyone knows were all playing manaforged whisperer
and indigon will go for 1 mirror a pop
RF Faq / Website = https://www.pohx.net/
Live Stream: http://twitch.tv/Pohx
https://starforgepc.com/Pohx
https://www.poe-vault.com/guides/righteous-fire-chieftain-build-guide
RF Jugg Written Guide = https://www.poe-vault.com/guides/righteous-fire-juggernaut-build-guide
RF INQ Written Guide = https://www.poe-vault.com/guides/righteous-fire-inquis...
My hands are saved!
alternatively
infinite damage https://www.youtube.com/watch?v=yi4rymJ2cdA
https://www.twitch.tv/onemanaleft
https://pobb.in/-SAyBRzNecTb - 8 chaos PoB. yes really 8 chaos
https://pobb.in/QGuo3h0r-EKq - 20D character pre indigon incase theyre expensive
https://pobb.in/RyYBzx9C0Wix - 80-100D post indigon and crafted quiver
https://pobb.in/B7jOGwM7E57p - 400D big boi pre mageblood
https://pobb.in/Tk47mH-77M67 - planet...
oh god
well
can't say I'm surprised they patched out manaforged because of him and then just added it back in
yeah his build is the reason behind the battlemage cry nerf
and now you dont need to warcry anymore
ez clap
oh thank fucking God
Now we just need a frag tab
FINALLY
Nope
baffling
Hopium would indicate they're reworking those come .2
huffing that belief in the indomitable human spirit
The Map Stash Tab is now available in Path of Exile 2! Check out the details below, or get yours now by pressing M to open the store in-game. They're currently on sale too! The Map Stash tab can hold up to 576 Waystones of each tier. Each Waystone tier is divided into six sub-tabs. Each of these can be customised or listed for trade individually.
yeeeee
576 of each tier is crazy generous
It's similar storage to the poe1 tab
Especially when you factor in void stones
(I have no idea what void stones are)
It's actually significantly less than the potential storage of a PoE1 tab but like, that's almost a distinction without meaning given no one was getting close to the limits in normal play
Being able to fiddle with the subtabs is going to be so much nicer for organising things, too
Ye, I will have places to dump all my corrupted/all my goddamn +gold
Though honestly I'm chilling till we get more content
Disregard, i got too hype before finishing to read

you can however
Recombine idols
which is neat
I'll recombine you Jenny
https://pobb.in/oJDUUIupIQq6
am i coping or could bonezone zerker actually be pog?
you wont have berserker for the event
what game is this?
Oh is it out?
not yet
(I was being silly, I know it's PoE)
im not gonna play the event
:(
rip u
atlas tree being rng sounds no fun
they can only make 1 game at a time
Ziz has started posting guides
i just want 3.26
Zizaran introduces the Power Siphon mines Scavenger for the Path of Exile Legacy of Phrecia event.
[Path of Building]
https://pobb.in/2PcpuVMKeoPY
Check out Starforge Systems - The best PCs in the universe: https://starforgepc.com/Zizaran
Check out Displate at https://displate.com/zizaran
Livestreams ► https://www.twitch.tv/zizaran
Socials
...
And i am staking my petiton for what the better game they should focus on is! 😄
holy shit scion not extremely niche?
Scion can also do trans ice shot mines with Fury Valve
poe 2 racing 👀
also
While the team are working hard on the 0.2.0 content update, which we expect to release in approximately one month
oh that seems like it might be worth practicing
kinda wish they would fix act 3s map issues before running races
Race implies no new class in .2, sadge
I guess theoretically new classes are exempt from race
.2 comes out after the races though?
unvigilant gaze 😛
Rood D:
(Any Ascendancy) Lightning Arrow Ranger League Starter Leveling Guide [SSF PoE 3.25]
Written Leveling Guide https://maxroll.gg/poe/build-guides/ranger-leveling-build-guide
Introduction & A1
0:00 Introduction
1:53 Galvanic Arrow
4:00 Hailrake
5:14 Dweller TP Checkpoint
9:28 Dweller of the Deep
10:22 Lower Prison Trial (A1)
11:28 Upper Prison Fl...
thinking between a general cry ancestral commander
and scavenger power siphon miner for my league start
I still really want to do a flicker strike build of some sort
Tempted by a whisperer wander
Just slightly awkward that I'm on holiday this weekend + a bit of next week, and then we're getting uncomfortably close to MH Wilds
I'm gonna have to do my levelling/campaign on my steam deck at this rate
my main fear with whisperer is how contested mana gear will be
Yeah was thinking more along the lines of the Battlemage node and the forking node then work in mana stuff?
Not looking to go Indigon I don't think but just general value
hmmmm
new patch reduced the amount of resources needed to level Kingsmarch so I guess we're still doing settlers??
lets go
okay not a unique but I droppe 2 iron rings from hillock lmao
Oh fuck I'm already in bed I need to decide on my starter
Probably gonna be wildspeaker flicker
get in
Teasers with... not particurly exciting uniques
The headpeice feels like it's way too tweak for what it's demanding you give up
The hamemr is cool, except for yet mroe reduced attack speed and greed shrine exists
Was it? I can't see.
But yes, I'd really like to see more of a discussion of where they are adjusting stuff etc, what the vision is
New support skill gems in .2
Some interesting stuff here, though I hope there's a way to reliably self-afflict for Commiserate abuse
well the infernalist in the commiserate video can be ignited permanently
unfortunately being permanently ignited usually sucks for es which you really would rather do as witch rn
I'm only level 31, so its not end game or anything, but quite pleased with this crafted staff.
Oh nice
That's pretty tasty
Tease of the 3rd ascenday for the Merc - a commander type, it looks like.
2 new relics, tease of reworks ot the atlas treee
Commander merc?
Huh
I mean my main issue is, will you have to split between character skills and minion skills
Witch exists?
So you have your answer there already I suspect
And there's a bunch of minion nodes in the Merc areas of the tree
As a Merc enjoyer I am curious as to how one builds a minion based Merc build I know it has access to turrets, which is where I thought that the final subclass was going with (i.e a combat engeiner type).
3.26 in june!!
Carbon gameplay with Splattercat! Let's Play Carbon and check out a game where you'll take a cyberware'd out operative into facilities to bust some heads.
Download Carbon : https://store.steampowered.com/app/3012300/Carbon/
Nerd Castle on...
new class 👀
Yay! butr also! So far away!
Frankly I think Druid will be held a little until the left side of the tree is in a better place
I feel like the game is kinda hurting for lack of str int gems
definitely feel the absence when I play witch or warrior
but that side could certainly use some help yeah
Yeah, i'm having a hard time getting super hyped fro the next hting becuase like, i really like the game, but ther'es a LOT that needs tweaking, and without knowing big systemic hcanges etc...
What's the current situation with path 2?
campaign is great, endgame is fucked
Ahh
Main issue is that endgame tends to be very kill or be killed
so it overly centralizes builds in a way i at least odnt find fun
and there's a huge gulf between "Okay build" and "Good build"
Like i'm fine with the sreally silly "I have the relic that requires doing a no-hit run in a diffuclt dungeon that'll take at least twenty minutes and four bosses" builds being silly
go nuts
But the ibggest issue is that right now if you die on a map you loose:
10% experience
The waystone you used to get into the map
Every single bit of loot on the ground in the map
Every single modifier that was on the map.
So it just feels awful
and 10% experience past 90 can be like hours of play
or even days of play
Pushes a lot of things into "Just blow u pthe boss before they do emchanics ,because ltting them do mechanics will kill you"
which in turn means a bunch of builds stop being fun/practical because they're more grinder style, rather than BOOM YOU DIE
Hence it's been hard ot get :"oh, this is cool" about the stuff they've dribbled out so far, becuase it's much more minor things (and one more major change i actualyl thing is a bad idea, but not a hugely bad one)
I still think the campaign needs some work so that it isn't a slog
Act 2 just felt obnoxious so I never even hit Act 3
I never found it to obnoxious, personally, but I can def see why folks did
Act 2 was weird because i was using a pretty mid wand I found at level 3 until 80% of the way through
So things were really starting to get stale until I upgraded and suddenly holy shit I love video games
another problem poe2 engame has is that due to how restricted character mobility the limiting factor becomes not damage or survivability but the ability to reach more monsters to kill for loot
I think it's actually more nuanced than this, or rather that this is only a consequence of the issue and not the issue itself
Personally I think there's a mismatch between how the game has been designed and how people are trying to play it - it feels like you're being expected to sacrifice power investment for defensive investment and generally play slower, but the majority of people do not enjoy doing that and move towards being a glass cannon
That's not to say I think the underlying systems are well balanced for that, especially defenses, but I do think overall that's where the disconnect is
Gearing is kind of uninteresting atm as well which I think is exacerbating the issue
There isn't really a smooth upwards progression of gear because the crafting systems don't really allow for it
Meanwhile the players' ability to access harder content also doesn't really have a smooth progression, so people are definitely throwing themselves into content that they have access to but can't handle, and there's not really an incentive to do otherwise given the aforementioned gearing problem
I can see that, but again, when it's "delete arbiter, or have to do mechanics that will one shot you if you get them the least bit wrong"... I don't see much difference between what I described and what you described
Afaik, there's simply no (practical) way to survive arbiter"s mechanics, other than executed them perfectly
Well basically every Path 1 boss outside of regular mapping has one shot mechanics, right?
I'm more talking about basic survivability doing non-mechanics content, i.e mapping / league content, where there are a lot of complaints of being exploded
There's enough leech/regen that if a thing doesn't one shot you it can be ignored so what stands out are one shot death fields where you're not supposed to stand in the poop but effects make it difficult to tell where the poop is
I'm really quite annoyed that they kept floor effects in at the volume they were in 1
If you could zoom the Path of Exile 1 camera out as far back all the time as the Sirus fight zooms out, it'd be a bit easier for me
bricked a really cool rare
wait how is that bricked
The unique synth ring bricked to rare
Look at its icon, that's not a regular ruby ring
New dev blog on the Grim Dawn expansion, detailing affix rerolls - can target one or all affixes, can also do a divine orb effect and reroll the seed on the affix rolls
https://forums.crateentertainment.com/t/grim-misadventure-190-they-see-me-rerollin/144364
A Grim Misadventure upon ye and yer kin! Last time, we unearthed a collection of Legendary items coming in Fangs of Asterkarn. Today, we would like to talk about another major feature that will help you cater your loot to your particular needs. Note: as always, everything you are seeing today is in active development and subject to change. Noth...

I return with a new staff i crafted