#ARPGs
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oh yeah that item is nuts. also has one of the best belt bases
Ogham Manor you are so annoying by golly by gosh
it's my fault for bringing minionbuild into all these lingering ground AoEs but christ alive there's a lot of them in these narrow hallways
yeah the enemy set is brutal on your first time through
this is my third character! this one's having the worst time of it but it's just been UGH each time regardless
pretty sure Rampart Raptor's "30% reduced reload speed" modifier is applying twice
also global attack speed affects reload speed
yeah you can get reload speed down to basically nothing with the notable cluster and a bit of attack speed
yeah I'll be swapping off this xbow p soon I think
once I get the notable
cause this is baaaaad
ooof
actually halved the time with the reload cluster
should be like 0.4 seconds after you ditch raptor
Well, galvanic has an inherent 50% less modifier
Ah crap, you can treally search that well for time-lost jewels on trade
Also I need to get more gooder at getting basic currency tod rop
A'right
I think I hate that this game is dodgeroll focused
My ping is too bad for it to function
well, it'd be bad without the dodgeroll, guess this is just an Always Online gripe
Things are a bit two-shotty for lag spikes, would love an option to click into offline
if this exists i am a clown and ignore me
damn have u gone to exilecon
Nope. I hadnt actually played poe untiu. this came out
Playing around with Witch Minions. I love this focus.
That'd be nuts for det dead brutes damn
You can get a 12% one as well for cheap btw
A vaaled 14% one would be like 500% inc spell damage with good spirit gear 
New Grim Dawn dev blog, potion customization is on the way after they converted potions to be cooldown based instead of limited:
https://forums.crateentertainment.com/t/grim-misadventure-188-a-look-back-at-2024-s-work-on-new-potions/142987
What is that? A Grim Misadventure?! Apparently it is 2025 now? Who signed off on this? Last time, we unveiled the horrifying Wights, fallen Kurn heroes warped by time and decay. Typically, we start off a new year with a reflection of the past, so let us begin! Grim Dawn had 3 fantastic updates and a series of hotfixes in 2024: We overhauled t...
I started a new Grim Dawn run trying to salvage an early game character I wasn't feeling, the Archon (Shaman+Oathkeeper), and the active dodge and QOL of past couple of patches really makes early game Veteran difficulty pretty engaging and more reliable, managed to get a good lightning 2 hand build zipping around, the dream is still real
oooooh that sounds really cool :o
I am raapidly growing to loathe the trade in this game
self found giving you extra loot was such an easy thing to steal from last epoch
Are you referring to circle of fortune or something else?
ye
we love last epoch
Cast on Minion Comet Stormweaver Build Guide - Path of Exile 2
https://youtu.be/_OiveX_REt8
https://youtu.be/rBnZvKnuauA
00:00 Intro
0:30 Build Mechanics Recap
0:51 Quick Gear Overview
1:03 Gear Explained
3:40 Mapping Gems
5:02 Gem Weapon Sets
5:24 Important Gem info
5:54 Boss Gems
6:45 Passive Tree
6:57 Passive Tree Explained
7:55 Weapon Set ...
Last epoch has a bunch of great modernized arpg systems obviously made by people who deeply love diablo and poe but want it to be better that poe2 just kind of completely ignored
the three most obvious ones are Factions, crafting, and in game filter editing
OH HEY
No, back to back Moment of Zens
please tell me that's not you
60 unreserved spirit wtf??
Yes
Honestly I love Moment of Zen already because of how relaxing it is
it isn't thankfully
I haven't seen any unique maps either lol
You get anything good from them?
Last epoch also only just came out (earlier this year, iirc?). Game dev can't pivot super easily, and the devs have spoken positively about stuff it did. There's time yet
it's 2025
it came out in April 2024
but fair enough
has been in open beta with all those features for a while though
Not really
I have a second one coming up though
M<ay you get a high roll suiper rare
No luck on the second one
Wow I
Sure hate the Trial of the Sekhemas Honor system
'your survival stats don't actually count ;3'
Also the console version doesn't have a button to escape once you're out of honor, you have to restart the game
Regen and leech, yeah, just.. never taking hits is not something to lock a core mechanic behind I think
It just feels Actively Unfun and I'll just level past it and come back but.. blegh
why this
This isn't true, they absoloutey do count. Your honor scales (hard) with your ES & Life. Evasion (esp when youh ave a ton and Acrobatics) lets you just avoid a bunch of bullshit. Armor reduces the amount of damage you take, whci can turn physical honor loss into total chip damage.
The big thing with making sekemas easy is to get relics with +Honor reisstance, +Max honor% and +Merchant choices.
+Boss Damage taken, +Monster damage taken, -boss damage done are all also nice to haves
jmost of those relics are very, very cheap on the market
In point of fact, i probably have a bunch you can have for free
I do in fct have a ton of these i would be happy to hand over
the 3 merchant choies one i just found though i'm keeping <.<
yeah if you have like 5k armour even in level 80 trial the trial parameter changes that cost physical damage are just a total joke
Just to example: Even though my sorc is much stronger at blow shit up, she took a ton of honor damage doing her entire run through, and ended on like.. 800 left after clearing all 4 floors, and she goes in with like 7k.
My ranger goes in with like 3k, and usually doenst loose more than 1k total because evasion is that good at blocking damage for her
Also relevant is that the enemies are pretty specifically chosen to telegraph their attacks pretty well, and density isn't so high as to make that not matter
I just think it's a lot to ask of level 22 when they first give ya the thing, and to gate advanced classes behind it is.. I can't defend that, that's not good stuff
I didn't come into the game to play a hitless run
I'd advise coming back to it honestly
One ascendancy notable isn't going to make a build tbqh
And again, you explicitly don't have to play it hitless
Yeah I've already moved onto more main story, just.. weird, weird game design choices, that
I'll stop griping, my bad
Does chaos damage still bypass ES? Or has that changed
Nah it does doub;e
Poison bypasses it
( but is also technically Chaos damage )
so that 1 HP - Chaos Immunity talent functions probly
Could also be a weird interaction somewhere?
I had to cut Aztiri's disdain from my build because it kept making me explode (because cast on Shock would drain all my mana, I'd get hit, I only have 1 HP because of chaos inoc, and I'm using MoM... So I'd just die, even with ES left)
Poison should be the only native ES bypass, yeah
It was the hu8ge flatheads with the tree trunks
I think it's a potential map mod and also rare/magic mod?
Bleed might also do the same thing but I'm actually not sure if there's an "always bleeds" mod and how that'd interact with ES
Okay
they have to put a fucking auction house or SOMETHING sensible in
trade is awful
i hope they do
trade is so bad
feel free to leave feedback https://www.pathofexile.com/forum/view-thread/3681377
I feel like trade is kinda cooked because the economy just
Doesn't have meaning rn
Divines are basically fiat currency at this point which doesn't work within the shell of the game
And there's no real exalt sink so if you've got a small stash of them you kinda don't really need more, which really disincentivises trade
Bench craft meta mods are super important to divines having value yeah
and so no meta mods means no divine sink
There is an exalt sink theoretically: it's making max mod waystones
Yeeah, crafting being bad means there's no incentive to spend yoru currency really
I just wanted to get a gem with 2% mana on kill.
mesaging 30 fucking people getting 1 reply isnt friciton it's just frustration
found this in the wild, considering switching it on instead of Rattling Scepter
not being a minion build and all
the other one i'm using is this one, mainly cause of spell dmg and attribute requirments
Spell level tends to be The Stat for casters (annoyingly)
oh yeye, the wand stays on, but Idk if I should just drop my Scepter for the other wand
cause that spell physical dmg is juicy (Bone Witch build)
In all my time playing Diablo and Path of Exile I never got around to a spin to win build so doing one in Grim Dawn, I get the appeal why folks like it - it sure is winning.
Unfortunately I have a logistical issue in that all the spinning and lightning conceals bad zones enemies put on the ground - oops!
hardest choice ever, after the Bog Witch quest,
do I become immune to poison or to bleed-
I know bleed lasts more seconds, and that would be the easiest choice, but idk which one is more relevant later
Then you want poison immunity
because bleed doesn't apply if you don't take health damage
doesn't it go over ES? I gathered they were basically the same
Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to energy shield or redirected to anything other than life will not apply bleeding. Once applied, the damage over time from bleeding bypasses energy shield and damages life directly.
If you don't take life damage you can't bleed
Poison, on the other hand, does indeed bypass ES
So is far scarier
You can't dual wield caster weapons
Which you may have already noticed, but if you've not tried yet
Also why focus damage rolls are so much higher
Quin tunes into Elon Musk's Path of Exile 2 stream and something instantly feels off.
Timestamps:
0:00 Mapping gameplay
12:45 Quin's thoughts
17:25 Elon's gear
Join the community:
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For all the poe2 players here
I genuinely have no words
He's so pathetic. It would be funny, if it didn't make me blisteringly angry about his wealth
Like it's okay to be bad at games! But he just craves any kind of clout and validation. Any at all
Its a very sharp reminder that to a lot of people Elon sounds smart, until he starts talking about something you personally know
I rember his dfukcing dark souls build.
elden ring* sorry
"at least some dude got an h1b to play poe" daaaamn
you know watching this now, it literally looks like he never played this ever
the tab called "elon's maps"
the way he drags and drops loot into his inventory
like holy shit
the way he fucking
tries to open a map
has he ever played any arpg?
like
he does stuff I wouldn't do cause I played diablo fucking 2
boosting my shield before battle
jenny tell me all the things i'm missing
i'm clearly missing a lot
like it's wild that I don't even play poe2 and I can tell he's bad as fuck
like
this is clearly an endgame character
the way he pretends he built his character but has zero idea what any of his items do
but hes piloting it like hes playing the game in act 1
not picking up any loot??
going into map with a full inventory?
like he clearly knows the buttons and has been taught basic controls
but this is clearly not his character lol
There's a moment where he needs to hit a hidden switch to get through a hallway
and clearly doesn't know about it
and he clearly hasnt played the game for more than 2 hours
when, like, if you actually played the game you'd know that map and where the switch tends to spawn
he called howa a mid item...
imagine claiming youre top 10 hardcore on the ladder
and then not knowing what the central piece of your build is and calling it mid cause the level requirement to equip it is low
its only a level 62 staff
Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
Sucks that its corrupted too
I mean, it's achaos reward
these things happen
I dont really know what i did to this poro bird
but uh
it looks like i ran him over
new LE news post
Welcome Travelers to the Eterra Monthly December 2024 Edition! We hope everyone had a happy holiday season and fantastic new year! Another month has passed, and weโre here with our boots on the ground to bring you the latest from Eterra! Eterraโs Path Forward Our team has heard that the Cartographers have released a new map detailing the Road fo...
also engine upgrade yippee!
Aye I found out the hard way-
But having just got Cut to the Bone it feels so much nicer to play
Even tho, being a caster, playing in the poison area sure is funky ๐ซ
This is some fun tech for warriors
blocksplosion
Ghostlore is a really new ARPG, which means it got to receive inspiration from almost every other game we have covered. For that reason, it is incredibly refined in its ideas, and is a great time. Sadly, it's also a very short time due to a limited design philosophy, but maybe it's better to have a small and concise ARPG experience. Looking at y...
$20 on Steam and the install size is just 1 GB? I'm sold
https://store.steampowered.com/app/1783280/Ghostlore/
Ghostlore is an 'Eastpunk' Action-RPG where you fight supernatural monsters from Southeast-Asian folklore. Inspired by timeless classic ARPGs such as Diablo 2 and Titan Quest, Ghostlore features detailed item and character customization systems, procedurally generated maps, and awesome authentic 90's retro graphics.The bloodthirsty Penanggal is ...
$19.99
591
Chronicon is my recc for a lightweight cheap arpg
StoryWhat happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories โ the very souls โ of ...
$13.99
8412
this was a funky one
"Ah yes, I would like 1 of each please"
only saving grace is the level, aside from that, pretty horrible
Nah level doesn't really save melee weapons
Attack speed is the most relevant suffix imo
idk its only level 37, doesnt seem good 
ye, was funny tho-
i've just did my first chaos trial and it was stressy
still gotta understand which curse is worse, generally
my general heurestic is in terms of worst to least worst
anything that bricks your build > anything ruin > anything that introduces ground clutter/more stuff to dodge > slows > damage
There are certain choices that don't look bad but I refuse to take because they can fuck over mandatory mechanics
"You lose X % resistance" seemed bad, cause they hammered into my brain how important those are
Yes, I'm looking at you spinny beam placed right to a lever
it's bad but not the worst
there are some contraptions which I despise, like the pyramid
Losing Res is actually less impactful the less Res you have lol
oh, true, cause it's a percentage right?
sorry, wdym by "Anything ruin"?
the ruin mechanic
those things that add dmg?
where if you get 7 ruin you insta lose
oh, never got that
theres a bunch of modifiers that make you take ruin
I had corrupted blood and petrification
At max Res you take 25 damage from a 100 damage hit, and so losing 25 Res (making you take 50 damage) doubles the damage you take from ele hits
If you're only at 25 Res, losing 25 changes the damage you receive from 75 to 100, only a 33% increase
Yeah so if you're already surviving then losing Res is actually not doing a huge amount to you
first run I went for "add chaos dmg to enemy" + "statues that petrifies you if you look at em" and one that seemed horrible but did ok
"Drought" I believe it was called
no potion charges from killing stuff basically
Incidentally, my kingdom for resistance rating
Not sure what to ascend m'Witch into
Uh, Blood Witch is kinda only good if you go hard on crit
I'm finding it easy to control, takes a bit of practice tho
and it's not istant, so you gotta time it
but Infernalist felt too much the "meta" build, tried it, didn't like it
So blood it is
Monsters do extra chaos is mostly relevant when you can mentally extend it to "chaos does x2 vs energy shield"
And also that you tend to have a lot less chaos Res than ele
Infernalist feels pretty much like Burning Crusade Demonology Warlock
I was doing a think on defenses the other day and the game is super pushing towards hybrid builds imo
Mono defense builds just have huge problems (mostly relating to recovery)
I've been enjoying the Grim Feast 'build up to double your effective energy shield'
But do need something to help the hp beneath
GF is basically propping up ES as a viable defense
Now just need some way to generate corpses for boss fights
The age ol Necromancer Dilemma
Give me a wagon full of bones
Tbh for bossing you just shouldn't be getting hit
They're much more mechanics focused
Oh sure I appreciate that, but this is realistically what the game is currently designed around
Yeah the dodge roll seems rather important
Just positioning generally
there isn't unfortunately. They don't want DD to get out of hand like in PoE1
Also Profane Ritual seems like better detonate dead or am I missing something
It has higher damage per second than the explosion does at all
oh I might be thinking of the other one
The innate occult skill
That's another way to make a corpse explode
There is no innate witch skill to my knowledge
Tf was I comparing before
that causes corpse explosions
Also would love to be able to peruse all this without holding onto a gem for it
Level 7 Occult Skill Detonate Dead
Oh so there's just a non wand version too
You can ignore gem level on DD
The flat number is not the damage yeah
"20% of life as Phys" is the only relevant line of text and it doesn't change with level
Ahhh
Yeah
You scale the Phys damage and laugh
It's a clear skill for Phys casters
There's a bossing build for DD that lets you detonate your minions, too
for single target you use the channeled bone thing
Well shucks
Or yeah ig some sort of minion explode thing
Oh sure play what you like is the rallying cry of PoE tbh
does seem like it's pushing me to Pick One Damage Type
I'm not convinced the balance for that is there rn though
Multi damage types is the realm of weapon swapping for the most part, or scaling something that affects all damage like crit
I do have a lot of crit
and Blood Mage does have that thing that Gains Physical damage from all other types
I honestly think that node is kinda bad
There's just a lotta damn abilities to hone in on doing the one thing
It's more for doing weird bleed stuff
Ahh right
"bad" is maybe a little overzealous but I just don't think a ceiling of 10% more damage is worth it
The two left hand crit nodes are kinda bonkers but it's a very narrow build
The one that's 'Base Spell Crit Chance 15%' baffles me because most every single bone-type spell already has that
is it just for bringing in other nonsense to the party
Sure, but consider you can now play something that's not a bone spell
I'm not into all the Meta Spell chicanery
It just gives you options
it all feels like you need to know exactly what you're doing and exactly what passives to have and exactly have the stats that supply the energy and idek
it could easily be a lot of wheels spinning that do nothing at all
i get it's probable game-altering strength but idk
infernalist doesn't seem too exciting either
slightly bummin
Infernal Flame just seems to sort of be.. Psyker Bar?
It really wants to pick up the mana conversion node to be interesting, but that is an actual unique mechanic
wait that's not the first one you get
yeah what the hell
you kind of can't get anything with just two points in Infernalist
wait that first node isn't a node i'm-.. god fuckin hell ignore my dumbness
Your first two points are not going to be build defining in any ascendancy
Although Infernal Flame is interesting
Altered Flesh is a massive "?????"
i guess if you're.. fire resistant?
but isn't taking physical damage as chaos worse because it deals double energy shield
Nah 'cause you can get chaos resistance
Or go CI
The fire part in theory lets you get more value from increasing your max fire resistance
in non-ascendancy confusion talks God I Love Bone Cage
the only thing I will give infernalist is that you can spec into other spells, like Sorc
While Blood witch is just bone themed, no minion nor anything
but ehy, i'm loving it, so can't complain too much
Blood Witch also has superior profile pic
agreed
Almost nothing about the whole ascendancy cares about Phys
it cares about crit, and bleed tho
which work really well with bonestorm
And the only bit that does is just some extra damage that also makes bleed not dependent on phys
You take the 15% base crit node and play any spell you like
3
Curses Are Permanent seems.. odd? Just frees up some cast time, but also probably for like Meta Stuff or Contagion Spread
Pretty sure it's just shit
Should slap a "can stack another curse" on there
mh, I'd say, while not that deep, i'm enjoying it
The combo or Armor strip, bleed and crit is working wonders
a shame for the minion side, but it's cool
To be perfectly honest ascendancies across the board seems pretty boring
ah, that too, I agree
they do need some spice
but a lot of em are carried by flavour
like the Merc one
The most interesting use of ascendancy I've seen so far is the HotG Chronomancer
uh that's a good one
'cause it actually takes something unique to the ascendancy and leverages it
Hmm
Think my monk is at the point where the game stops being hard, per se, and just becomes tedius and arbitrary
Which is to say, mapping/third ascenscion trial
Invoker?
Yeah
Like moment to moment gameplay is fun
But then I instantly evaporate because of some combo of ground effects/terrain/elemental bombs from a rare mean that there is no place to stand that does not kill
Ground effects are as ever just fucked
I mean fundamentally it's just uncurated design
the encounter design is entirely procedural
Temporal stasis/regens health/periodic invuln is a thing that monsters can roll and makes them functionally immortal unless you can oneshot them
Fuckin Proximal Tangibility
I haven't worked out proximal tangi but that one specifcally hasn't been a problem for me
So it's not a massive problem for melee, but it basically means you cannot hit them without being essentially in melee range
Ahh
So yeah, fine for monk, more or less
But yeah at the moment there's also the obstacle of
Need to have relevant maps/barya/ultimatums to progress
But those require time or gold to get (and gold is a function of time)
So I have to grind to be able to grind
Yeah
I'm pretty much just waiting now to see what the next big patch brings balance wise
Well, "big"
I'd like an idea of content direction
Yeah I'm probably shelving that character until new classes/acts
More than anything I want more skills
To play with interactions more - things so far feels very tame?
Do we know what weapons are incoming?
My friend is jonesing for the axes since he saw that part of the skill tree
The ones signaled in the game are spears, flails, axes and swords
Templar Flail, Huntress Spear, Marauder Axe, Duellist Sword
Shadow Dagger
And then Druids spells are named Primal
I think I saw 'Claws' somewhere, but that's prob druid
https://www.youtube.com/watch?v=5H16ixwysA0
very cool video about the current situation of Endgame
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JoshStri...
Hmm, there isn't a Claw cluster on the tree so I'm sort of suspect that they'll exist
ghostlore sweeeep
Yeah the strife video kinda catalyzed my thoughts
Also I think Claws are probably going to be a like
wildshape attack tag
Turn to bear, do claws, etc
it's the reason why after Chapter 3 i'll probably put it down,
Like, i'm 40h in, and i'm enjoying it
That's why I don't wanna ruin it with endgame stuff
cause as josh said, past a certain point, meta survives, non-meta sadly doesn't
Honestly I think the 3 cruel difficulties are fun
You get to do act 1 with like, builds that can do things
Wonder where they're going to put KB, if it even comes back
Rapid Shot is being totally slept on, this skill can scale ridiculously well into the late-game. By leveraging Pathfinder, attack speed and lightning damage to attacks, we can endlessly spray and pray, wiping out packs of mobs indiscriminately.
Maxroll build - https://maxroll.gg/poe2/planner/t47uz0z6
๐ฏ My ClawMate Mouse Mod and Gaming Sleeves ...
This is pretty hialrious
Given the gravity, i'd wager we're geting a league reset and at least one new character
Do you think there would be a reset?
They've implied that league resets will come with big content drops, or so I've head
So if they're dropping a new class, a league reset would make sense
Yeah
Think it'll be Druid?
i do think if we get a new class it will be a str/int
since were just straight up lacking that area rn
Huntress and Druid were stated to be closest to done so far
I kinda hope it'll be druid
Though honestly I'm going to be a bit shocked if they're actually dropping new content
I could see they do a balance patch, then talk about a roadmap for the year
Pretty sure they've outright stated they're not planning on doing wipes in EA
balling
Not wipes, no, but they are planning on new leauges
As i understand it, the plan is as follows:
EA characters exist in "Early Acess" Leauge. Upon launch, they wont be wwiped, but will stay in the EA Leauge.
Duringg EA they'll do leauges, with characters exiting said leauge living in the EA leauge.
This is neat!
I'm incredibly suspect on the idea of EA leagues
I'll see if I can dig up the conversation in the post-announcment Q&A when I finish work
The economy needs resets eventually
Otherwise you just end up with Poe 1 standard
As of now I believe a balance patch is sorely needed more then anything, cause at some point Endgame is straight up not an option
And the over reliance on Meta builds is really hindering the whole "experiment with builds" process
I don't really agree that the issue is a reliance on meta builds
The biggest factor stopping people experimenting with builds is the lack of avenues to experiment with
quoting not me, but Josh saying that meta, for most people, is what makes you survive
Like, ppl are burning down bosses to skip mechanics, cause if they get to them, they will die-
now, again, not my personal experience, since i'm still in Act 3, but if the sentiment is that spread I'm kinda starting to believe it
having lived through tons of PoE 1 changes
I trust GGG to get somewhere better at the end of the day
Oh absolutely, knowing how's behind the game makes patient instead of hopeful
Even if the survival rate for slower play was 100% people would still build to blow up bosses because it's faster
The pseudo hardcore has switched incentives a ton tbh
Im still not 100% sure how i feel about the system
Im very much for it when it comes to bosses, cause zerging bosses in path 1 was just boring af, and the boss fights and 2 have been stellar
But idk if i love maps being 1 life (at least not yet)
I like it until I don't see what I died to then I hate it
Either way
am hype
Big patch, poe 2 support in pob
good times ~w~
i'm still not there so not gonna complain and enjoy Arc 3, cause damn it's pretty
I have a silly plan:
What does that entails, pray tell
poison arc
ye
Oh there is a POE 2 thread
indeed
other ARPGs are also talked about in here
but it's mostly PoE talk when there's a league live
yeah it started as the poe 1 thread
and then i just changed it to the general arpgs thread
My instinct is you're gonna get mulched because not enough defences. Also poison and arc feel like they're pulling in different directions.
Also also the circle node of poison in the middle of the tree is pretty weak. You'd be better cutting that and lining up by grabbing the +quiver bonuses.
Right now my feeling is:
Exp penalty alone is quite the punishment.
I'd go got ordinary maps: you have 6 attempts. Dying or otherwise leaving the map eats a portal. Run out of portals, you have you burn a new waystone.
Loosing loot etc just feels bad. Resetting the map after death would just encourage funky gaming of the system
I'm actually pretty okay with the risk/reward in both trials so far. I don't think that needs changing, just internal mechanics of those need changing (some of the minor afflictions are anything but, chaos can end up with too much happening & the 3 headed bird boss is over tuned, esp if he comes as boss 3.)
For actual bosses on the atlas map: I haven't found any yet, so I don't have any useful opinions. But then being one and done sounds bad.
I'd give you 3 chances, but if you diw they reset to full HP.
Yeah i think my current ideal with the game as is
Maps behave basically like poe 1 maps (you have 6 attempts total, stuff doesnt reset)
and the boss room is a special area inside the map
if you started the boss and you died
you lose an attempt and the boss resets, not the entire map
I haven't played PoE1, so couldn't say, but that does sound more sensible
The leveling up experience seems a bit more fun than the endgame, from what I'm hearing, 'cause I'm having a good time with my run :o
( except the Trials still not a Trial fan )
But honestly, what I've played so far, the bones are really good
Oh, end game has issues, but leveling up is fun as hell, and even the end game is fairly charming, it's just frustrating and a drop in quality vs the campaign
The complaints are as much because the campaign is so good
I think they made exactly the right choice to focus on the end game in early access.
+quiver bonuses... on my caster
Tbh when you said Pathfinder I assumed you were being a bow user as well
I said Poison Arc!
Wait poison arc?
oui
I'm very curious
Oooo that's wild
woah
Demon form is so cool
unfortunately its currently kind of terrible unless you glitch it
i hope they buff it when they fix the glitch
It disables you equipped hand equipment
So if you have +100% spell damage, +100% elemental damage, those turn off
it's basically on par with the +levels mod of a good staff with half the cast speed and it takes time to get up to the % spell damage you can get on a good staff
Neversink released for PoE2
pog
Look, I used to play destiny 2 and arc meant lightning. So you said poison arc, and I was like okay, you're firing lighting arrows that poison
I am in fact using the skill Arc with which to poison
Yes, I got there eventually.
Good luck, I guess! It seems a bit fraught compared to the gas options, but I hope you can make it work
Making weird shit work is like a PoE player's bread and butter
Poison Spark used to be really popular in PoE1 back in the day IIRC
worm blender ๐
Falling Zombies
In this episode of Build of the Week, Harryhermy has well and truly let the bodies hit theโฆ floor. This build is strong, mobile and sounds wonderfully crunchy. Check it out!
For more information about Harryhermyโs build, you can find his guide here: https://ru.pathofexile.com/forum/view-thread/3452362
Google Chrome has translate built in and ca...
That is incredibly funny
Crossbows are fun
Agreed
I do not miss having to chain link spells on armour pieces
But damn, that's fun and creative
Just hit 14, so i have Rapid Shot now. Which combined with mist whisper is pretty fucking funny. Gonna keep pushing along weith that for a bit, i think\
Because i like the "ahahahaha dakka!" followed by hurling out really stronk grenades
What's Mist Whisper?
Unique crossbow. crappy damage, but it's fine for campaign - the big thing is it has +2 chain
Means when a projectile hits an enemy... it bounces to another enemy.
Freaky looking crossbow
I do hope they let some uniques actually you know, level up
I have a dumb thing i wanna try with rapid shot:
Blueflame bracers.
Blueflame bracers, rapid shot, and herald of ice. This may or may not be good
it may also be deeply funny
Hol?
Oh, Herald of ice
Look, this is why i'm going to bed XD
Kind of annoyed they've stopped heralds being used with spells
https://old.reddit.com/r/PathOfExile2/comments/1hzk03l/psa_you_can_store_gems_as_a_set_skill_linked/
I suspect the idea is to make it so there's some clear delinatio0n - attacks do herlad stuff, spells get Cast on X stuff? (ish)
Well they've kinda fucked that delineation by taking Cast On X out back and shooting it
It's really not that screwed
I have a cast on shock build that's doing just fine, even in t15s
and actually relies on caston shock as the colre of it's damage
and cast on ignite can go very silly places with Incinerate, it's mainly held back by there not being any great fire spells to cast right now <.<
(Even if fireball spam is hilarious)
When is the stream?
8 hours from now
I think
i belive they're doping it at 9:30 am NZT, and it's 1:30 am on monday morning now
so
Ok
Incinerate being like, the sole user of CoI isn't good
After likke a week I finally got my 4th boss skill book
https://www.youtube.com/watch?v=Zoq0drcQP3g
here, have some psycological horror
Patreon: https://www.patreon.com/joshstrifehayes
Twitch: https://www.twitch.tv/joshstrifehayes
Discord: https://discord.gg/GM2sCUX
Bluesky: https://bsky.app/profile/joshstrifehayes.bsky.social
Twitter: https://www.twitter.com/joshstrifehayes
Reddit: https://www.reddit.com/r/joshstrifehayes
Tiktok https://www.tiktok.com/@joshstrifehayes
JoshStri...
Wait why doesn't Josh have a currency tab
that is a very good question
next question
joking aside, I think it could just be spite, cause some poe players came into his chat back in the day being very pushy about tabs
he used to do a lot of streams for GGG
heads up that the PoE 2 Patch 0.1.1 Livestream starts <t:1736713800:R> at <t:1736713800:t> on https://twitch.tv/pathofexile
Path of Exile is a 100% free to play online ARPG set in the dark world of Wraeclast. It offers deep character customisation, visceral gameplay and an engaging item economy. Play with up to five friends or go it alone on PC, macOS, Xbox and PlayStation. pathofexile.com
much obliged

Apparently some kind of reveal happening
(When the stuff goes live)
1 minute
So, 0.1.1 is "What we can fix quickly, without making a new leauge or new economy"
later this week
New tower maps, so it's not just all Lost Towers
more maps with bosses
Also a new tablet that adds bosses to map, has its own mod pool
HELL YES
hell yeah
Better zoom on atals, also aimed at better rewards across the board on the maps
Tons of unique buffs
pog
Sockets can be overwritten!!!!
LETS GO
OH THANK GOD
Hopefully Chaos biiiird is one of hte bosses getitng nerfed
Item filters for console
Armor buffs! Charm uses and charm effects when they're used
so, tldr: No big content drops this time, but this is a "What we can do fast" patch
makes sense!
And the big shifts are waiting for when tehy do a new leauge and economy
Later this week we will be releasing Path of Exile 2 0.1.1. In this video Game Director Jonathan Rogers will be going over some of the issues we are addressing in the patch.
Patch preview on youtube, for those who missed the live stream
wow, Bramblejack got crazy buffs.
๐
Can't evade attacks anymore with it on, but Regen 5% of life per second when surorneded
oooooh
also looks like much higher +max hp and +stun threshold
Blackbraid got +armor,10% resist across the board
Mist whisper got more cold damage, and added chill duratio
...
Bah spoil my fun ๐
Hahaha, holy shit, titan rot's +armor% mod got crazy
HOLY CRAP PAINTERS SERVANT
it lost it's reses... but got Gain 8% of damage as <X> element for each element
oh, unless you're cold damage, it's 5%.
but fire and lighting get 8% gain.
those are likely just random rolls
Bleed is not meant to be stymied by ES apparently
theyd absolutely have to make a CI exception though
or it just kills the build 100%
Tornado Bird nerfed in 0.1.1
thank god
Huh
that's quite a range on that attack speed roll
Yea
on that subject actually
I'm super baffled by the q&a conversation about divines and the economy
Jonathon seemed surprised that people aren't using divines and that they've become some weird fiat currency
"well why aren't people divining uniques?"
maybe because they're super rare to the point that it's not worth using??
there also are not enough things worth divining which they mentioned
Yeah but that doesn't change matters
With divines being as rare as they are, the only things worth divining are going to be like, chase uniques
personal highlight of the patch, Una can now actually sing.
yeah divines are only worth using on items that are worth 20-30+ divs
and even then
youll probably just buy a well rolled one
Also its good to know that item affixes are bugged on high item level items
I can honestly understand that sort of surprise.
When you're a designer, you tend to have a clear "this is what's intended" vision.
This is why you test the shit out of things, because what you intended and what's happening may not match up at all
Which they're doing!
they issue is
the divine is not a new currency
it has the same function in path 1
except path 1 has a bunch of sinks other than using them on items so it has actual uses in path 1
Mm, something they'll have to fix i guess
I susepct you could actually make item use be the sink if it was "In general, divines give better results the more you use on an item" (eg it's still possible to low roll, but progressive use of divines would push an item closer and closer to perfect rolls)
that seems like a distinctly un-ggg solution but it would probably work. as is, rerolling mods is a very narrow use case unless uniques become a lot more prevalent and have much wider and more impactful ranges.
The otehr thing i'd be consideirng thouigh, from their end is: okay, you givie divines more of a sink. Something else (perfect jewlers, i imaigne), will become the next fiat
So it's a problem to solve, but we replaced a fiat with a fiat isn't really a solution
except in PoE1 there is a divine sink
and a pretty fucking large one at that
It's why they have value
every 2 divines is another attempt at a craft
I know they definitely don't want to have metacrafting in the same fashion as PoE1 does
So, as someone who never played 1: what's meta crafting?
Metacrafting referrs to putting on affixes that directly impact what can be modified. An example is putting on a prefix that says: Suffixes cannot be changed.
this can be combined with some other strategies and certain crafting items in poe1 to let you basically guarantee the affixes you want after a certain point
Ah, interesting
also, pants, i dont think the herald of frost plan is gonna work out with rapid fire.
Because herald of frost scales with attack damage (which is already kinda low with rapid fire, it's # of attacks), and it requires int
so you'd end up splitting yoru stats quite hard
...whci hgiven rapid fire really thrives on attack speed, aka, falcon technique + falcon drive
seems bad
Sad tehre's no Fire -> Lighting conversion unique yet
HoI just scales like another attack; it doesn't care about whatever Rapid Fire is doing
The thing that might make it weaker than you'd like is that it loses attack speed as a scaling vector and isn't affected by projectile damage%, but that's pretty tree dependent
And yeah, circling back to the divine value convo: pretty sure divines only hold the value they do because of PoE1 and people going "divine good surely"
PoE1 also has an example of an even rarer orb that's used to perfect items in a minor way and funnily enough, it's significantly less valuable than the rarity would suggest because it's not used in metacrafting
(Sacred Orb)
Ah, okay.
Hmm. I'll have a think. The main issue would be the stat spread. Which ironically might point to this being a better idea for a gemling? I was planning on witch hunter, because cull and making enemies explode on death.
I'll have a think!
I think my poison arc is going to become poison spark
Once I do Trial of Chaos
Don't think I can maintain 6 stacks of poison with arc, at least at my current cast speed
And in theory it'll go to 8?
https://old.reddit.com/r/pathofexile2builds/comments/1i063l7/poison_arcconduit_vs_xesht/ By total coindence
Yeah Iโmโฆ not sure how good itโs looking for poe1
Settlers was 6 months ago
Since they're effectively skipping one league
I expect news about Poe around the end of February?
It'll probably launch around the same time necropolis did last year
So I see no reason to doom about path 1
I feel like a good cadence might be 3 months between releases for Poe 1 and Poe 2, alternating
They might be trying to hit that
Managed to take a Grim Dawn character from 15 to 100 over the last week, the level scaling is a bit smoother and you can do a Normal to Ultimate jump pretty smoothly if you don't want to start a run on Ultimate since Normal gets you to 70-75 and Ultimate will ding 100 pretty quick. There's also potions of 100% experience boost for an hour to make the 75 to 94 process faster available if you beat Ultimate once before which was nice
Boosts over the last couple of patches to crafting ingredient drop rates and crafting material cost reductions mean the SSF gearing experience is smooth too
hard pass lmao
these would be great
if I wasn't a Witch
debating if this can work with a Blood Witch, since some Ascendancy heavily buff Life leech
or even better really
I think I have one of those?
i'm digging trough uniques, cause I never actually went to see the list
I can't check as I'm at work
oh dw, I was buildcrafting out loud
Blood Witch naturally overflows life
Managing life was never an issue I had while mapping
Always at 175%-200% full
The only unique that seems nice atm are the boots, Bushwacks I think are calleds
and Carnage heart, and amulet
Yeah I saw a lot of complaints about the witch Life Tap for some reason, the amount of healing you get back is so strong
And my base life regen basically makes everything except curses free
I mean, ye, like
More please
Someone remind to write a feedback post on caster weapon ilvls
Always nice to clear a trial and instnatly get 3 divines out of it
Raw?
1 raw divine, 1 boss relic worth 2 divine
so poison spark got through trials of chaos with these terrible defensive stats
had -30% ele res and 40% less defenses as mods
Leveling Uniques:
- Lifesprig x2 or just rare wands with + gem level, cast speed mod
somehow I doubt this person has field-tested their leveling guide
oh that reminds me, does cast speed affect channeling? it can be hard to tell if it's improving bonestorm, at least not in the Hyuge Chunk 15% might feel, i'm sure there's math stuff about it
I do have one of these.
it sure does
pro-est tip for bonestorm though - socket Scattershot
>:|a well ain't that a nifty interaction
i made the assumption it'd have added +2 to the potential total and never tried
I was actually clued into it by, of all things, the in-game tooltip
I think it's because it's not technically a channeled skill - each cast of bonestorm adds one floating projectile, and all projectiles are launched if you haven't cast in the last X time
I suspect the same thing would happen with Ember Fusillade and Scattershot
i actually low key think a bonestorm deadeye would be nutty
reavers also proving a nice way to chew through all those debuff stacks
I wish ember fsillade worked more like am achine gun, i find it's current way to play very awkard and it's sad, because i love the idea of rigging it up as a machine gun of bouncing doom with Snakepit.
tbf the machine gun fantasy is already well played out in the mercenary's kit
yes, but FIRE MACHINE G UN
but also yes, i am ahving al ot of fun with Rapid Fire Merc.
literally a fire machine gun ๐
I love that "it's only level x" is becoming a meme
This is a buff
ItsNotTheSameTM
only level x?
is this from musks stream
THe apethied fail-son was streaming his Totally LEgit account guy,s and dismissed it's best piece of gear as "only level 62"
So, random thought: instead of Blueflame bracers, three dragons might be the way to go for Rapid FIre - you arent really trying to juice your elemental damage as such, you're just juicing your damage in general. So full conversion isnt the biggest deal... but Ignite is kinda shitty with lots of little hits. So converting your ignites into shock instead, esp given your barrage of shots might actually be rather good?
does 3 dragons also change fire to electrocution?
No, just Fire damage contriubtes to shcok chance, cold contributs to ignite, and shock contributes to freeze
Though it may just be better to do Blueflame + Porc combo
Suprisngly decent thief's torment!
How to sekehmas, a guide
Choir is cool, shame it doesn't mention the ICD on the item
That combo exists specifically because Temporalis reduces the ICD to 0 (possibly incorrectly)
Idk what the actual ICD is - for the most part I'm just seeing people use it to more consistently apply shocks for a CoS Lightning Conduit
I'm anxious for patch notes
just finished act 3
I'd say ||Doryani|| was probably the thoughest of the 3 bosses, fucker had a lot going on
Not into cruel we go
See, I found act3 boss the easiest
I think his AI is a bit rigged, and goes soft on melee?
I'll say, It's hard to re-do NG+ this early, especially at that point in the story
Also Idk if it's a bug, but after unlocking Cruel difficulty it doesn't seem to allow me to go back to the Temple of Chaos or Trials
like, clicking the teleport does nothing
Are you trying from an act 2 area?
a3 boss's attacks are really heavily telegraphed
I have never seen much of his 2nd pahse attacks, i keep building builds that melt him <.<
@orchid yacht You aint dumb, it's super werid setup to get back to tirals etc
My bonestorm liked second phase ,ehe
I keep forgetting I need to be at a waypoint to teleport and not just randomly click the map
Yeah, i do that ALL the time
I gues the bonuses are very low but 4 levels seems very high
that's a very funny set of rolls
the staff is garbage though
higher ipd will get you there much better than gem levels on attacks
Chaos items do be funny
Also after a good 2 acts, I think I've reached the current roof for the class
Since I mostly do BS and Detonate dead
minions aren't a thing, and I can't seem to space anywhere else
I do know we lack 2 skills, in Reap and Exsanguinate
LOL.
"Aint never seen a monkey like that bef-" gets crushed
Plus skills is better earlier levels
When you get past act 2, raw damage affixes are more worthwhile than levels
I honestly don't think that's true for attack weapons
I don't think there's really any time beyond maybe looking for the perfect endgame weapon that attacks care about +levels
I meanlooking at my early play experience, I got a +3 melee quartersfaff in early act 2 that outstripped everyquarterstaff that dropped that act
Everything i've seen is that +skill level adds a lot, esp when you're pushing past 20 skill level. You just have to manage the mana
also, this merc build is turning out to be a TON of fun
very interested to get it to maps and see how it performs
I'm only at 37, and my DPS is already spiking up to 10k when it's fully ramped up ๐
Eventual plan is to combo up Decimating Strrike with No Mercy, really leverage the fact i am just a machine gun of bullets - stuff takes massive spike damgage, takes evne more damage from getting knocked into non conentration, acts as a defenisve layer too (ontop of everything getting blinded thanks to passive in the tree), and stock up on tank in the passive tree
Okay, this is real fuckin werid
I have blueflame bracers on. they're not corrupted
i'm still igniting things???
Hmm, poo, the thing i thought would be a problem (Attribute pressure) is being a problem.
More poking, i dont understand conversion apprently, becuase my damage is def not getting converted when it should b, i thought! Which is werid!
okaaaay. So it looks like what's actually happening is the conversion goes first, THEN the added fire damage from rapid shot happens, and that stays fire.
Yeah, all conversion happens at the same time in one step, and then all "damage as extra" is calculated and added on top
Logging into old high level characters on a game like Grim Dawn or PoE is always a hoot because of the twin questions of "what the heck was I doing with my inventory sorting" and "what the heck was I doing with this skill tree?!?" so it's fun to go back and try to optimize the stats with current knowledge
So the ingame DPS meter thing seems.. somewhat off, for some spells, it's assured I could get more damage out of spamming Bone Cage than Storm, despite watching that melt healthbars
Yea tooltip DPS is kind of inaccurate
also clearing with Contagion is weirdly satisfying, it just keeps going and going if the enemy density is high
Yea my cast on shock lightning conduit build is better with more density
I'm thinking about some sort of Meta build but for the life of me I'm not sure what I'd want anyone to somewhat-randomly cast
lotta witch stuff has an asterisk for use case
remember you weren't limited to witch spells!
Though I believe there's detonate dead build that automate that
Thank you! I got there in the end.
The build is coming together now I've dropped the herald idea, refocused onto rapid shot & using is immense but to Grenades to add additional utility and firepower.
Which is actually working great and hilariously
m'way too invested in this Chaos business, i ain't about to branch out until maybe I get Chaotic Freeze
Valid. Hail Chaos!
@grizzled hamlet https://old.reddit.com/r/PathOfExile2/comments/1i2aprn/trialmaster_but_parry_only/
Trialmaster needs to git gud, stop walking into parries
P P P PATHC NOTES
Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:
A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
A number of Maps now contain up to double the number of Monsters.
A number of Maps now contain 50% more Magic Monsters.
A number of Maps now contain 50% more Rare Monsters.
A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
A number of Maps now have 50% more chance to contain Essences.
A number of Maps now have 50% more chance to contain Strongboxes.
A number of Maps now have 50% more chance to contain Shrines.
Skill Changes
Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.
Skills socketed in a Meta Gem's sockets can no longer gain energy.
Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).
"The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb."
Eirans cobble isw acutally possibly kinda good now?
Pob 2 is out tommorow
P p p paaaaaatch is live
Any differences in the patch notes?
Very minimal to no
I jsut did ma mpa that had like 15 rares?
or something crazy
game is super smooth now too
going from ranger to Blood Mage has me feeling comically durable
but also just getting a weirdly solid amount of resistance stuff
Already tried one of the new tower maps and it isn't bad
Don't forget you can salvage flasks now
That's from all of the quality flasks I had been picking up and holding on to
Well, Dark Defiler was a great find right off the post-patch bat
Also new ring lol
needs more mana
Obviously with the quality its like 229 mana
more
God, one proper run of Chaos got me 68ex
...Shit, niiiice
Are you still using the CoS balll ighting build @strong sierra or ?
I am
Nice. how did you solve the spirit issues?
I've been running around with a corrupted Oakshield to solve it
I just make sure my chest and amulet have spirit
Oh, do you not run Everlasting Gaze on it?
Nope
es nodes are nuts you dont need everlasting gaze to hit like 8k es
Also recoup
But these builds usally run Eldritch Battery, thart's why i'm a bit lost
Yea, I should start doing my chaos trials more
Creator, Can you share the build you're using?> is it the same one i shared with you, or ?
Its basically the same one
I"m just trying to figure out how you're getting ES without using Everlasting
Given i assume you're running Eldrtich Battery
Nah, I'm a little flimsy, but I have recoup to fall back on being a chronomancer
I only have 3k es
Okay, so No Eldritch battery then? Okay, that makes everything make more sense
I am Having A Day apprently
Honestly, if you're doing recoup with Chrono.. i wonder if you shoudl take EB and just dump any ES nodes what soever, and go for maixmizing your mana as much as possible
and your damage
Because EB + MoM + Midnight Braid.. oh, right, you have an Ingenunity
is Sceptre+Focus strange, I basically use Essence Drain and Bonestorm as my 'basic attacks', a wand doesn't seem like it adds much different to the equation
Lol, thank you Gwennen
I just sold this for 3 div.
damnb
Yeagh, rog and co are pretty nice now
Thank you gwennen
Its a rare with no suffixes or prefixes
She's doing her best!
i bet black chimeral blood did this
hello chat
I started playing POE2 a few days ago
went Ranger
two questions
should i build for evasion or evasion AND shield
https://mobalytics.gg/poe-2/builds/fubgun-deadeye-leveling?weaponSet=set1 is this build any good
still in act 1
Fubgun is good
lookslike standard lighting arrow stuff which is pretty strong so looks good
and yes, you want ES and Evasion
no more shitty guides
Booo
all the effor to ge a queen of the forest, and it's no othewr movement modfieirs doesnt incldue the pewnaly from using skills ๐ฆ
R I P
I sometimes find that I move full speed while channeling Bonestorm but for the life of me I can't parse why
Something about getting out of a hard CC or somethin
Well, managed to flip the Queen of the forest for 30 more exalt than i paid for it
so... victory
Oh dear
There's a bug with it that if you click, release and click again very quickly it'll let you run normally
Which I think is what people end up doing when they're rapid clicking out of CC
Okay, I need help
I'm getting absolutely wrecked by trials of chaos, I feel like I need help or advice
First things first, what level, what class?
level 40 mercenary
Okay. So just hte basic trials of chaos
What's your build? What asecndacy did you go?
Gemling, build is
Uhhhh
I don't know how to summarise it
Well, that's strike 1 ๐
Game really wards having a pretty focused idea of what you're doing
i'm also currently playing a mercearny, and i do one thing. But i do it really well.
Which is "Fill the screen with bullets"
My plan is 'take Rapid Shot and stack numbers on it'
Oh, you're actually oding the same thing as me then
Ah
I am also a Rapid shot build
Uh, do you know how to add people as friends in game?
LastShogun
You should just have gotten a party invite from a Usomethingrather
I did, joined
Uhhh
Wos all this?
Gear.
That'll help out
also some supports for Rapid fire
and skill gems
So
use the jewler's orb to make rapid fire have 3 slots
Already done that, it has three slots
Slot Mobility, Martial Tempo and Fresh Clip in
(Then enjoy the jewlers orb)
This makes it so you can actually move while shooting, a biiiig benefit
The armor is just generally useful uniques
I see
Only useful unique I got is Irongrasp which
I'm not sure if it's actually good
I have already managed to forget which glvoes i gave you
but they should help out
Birth of fury is not anytyhing exciting, it's just nice 15% move speed boots
Idle Hands, bumps up attack speed at full mana
Oh, right, there we go. That'll be great for you fcurrently
The ring helps out because intimdated enemies do 25% less damage
Also the level 10 skill gems are useful, thanks
Thrillsteel is permanet onslaught
which is another 10% move seped
but more importnatly
20% skill speed
Ahh
For more brrrrt
Pariah's embrace gives you a bunch more spirit
which is nice
also cheapens the mana cost
helpful at your level
Most of this stuff you'll end up replacing when you hit end game
but ... it'll get you to endgame
the crossbow was hopefulyl a flat out upgrade for you, despite it';s level
I have some better onesi could give, but they were all req level 48
I should actually ugprade mine at some point
but i need way more exalts ;.;
https://old.reddit.com/r/pathofexile2builds/comments/1hxe2sc/2000_rpm_rapid_shot_pathfinder/ I would have al ook at this build for soem ideas
The otehr thing with chaos is: Be careful which boons you take
The bad oens are ramping damage, enraged bosses, less resists
WELP
I can tell I do more damage
I can also tell I died in three seconds
Any boons that I should look out for?
Ah, I see
If you're dying in seconds, you may need mroe reists
Or i dunno, tbh <.<
It was not an issue i encoutnered muich, because MACHIEN GUN GO BRRT
Sorry, i know that's of limtiedh elp
Okay, Mobility feels like it helps more than 30%, something's up with the math there
But yeah, more resists sounds good
I'm just not sure how to get them
The thing is "More" and "Increased" mean differnet htings (additive vs multplcaitve) usually
and i belive "Reduced" and "Less" are the same way
Increased and Reduced affect the same scalar
So if you have 60% increased, 50% reduced and 40% increased, it'll all add together to be 50% increased overall
The otehr thing will be however your passive tree is setup
Rapid fire is a werid beast in that it really wants three things:
Elemental damage increases, Skill speed/attack speed, and Pierce/Chain.
Getting to 120% pierce on it makes a huge differencei nfeel
But uh, as you can see
that's some Effort to do
But most of rapid shot's dmaage is ocming from it's ramping boost form heat, which adds a ton of damage
When ym gun is entirely cooledown, my dps currently shows 11k.
At full tilt, i go between 60k and briefly to 90k.
(when i get overlapping Frehs clips)
More and Less are both direct multipliers, so 20% More, 30% Less will end up becoming
1 * 1.2 * 0.7 = 0.84 so 16% less damage overall while you might look at the numbers and think only 10% less
That's how crazy heat's scaling gets.
(Now, i have 2 more whole skill slots than you, which means i have Primal arments and also a "Break armor when ih eavy stun" in there)
Oh, for sure
and i do have some of those
Some other stuff; You get really strong grenades from Rapid Fire
I dont currently use mien a lot becuase my rapid fire is just absurd
but i have Flash Greande and Oil grenade socketed and i use them
Flash is a "Gitouttamyface" button
You're probably facetanking slams or simialr
Hard to say.
Damage can be spieky
Oil grenade is used to "Oh, you need to die fast" - it applies fire exposure
really i should socket in having the FLammbility curse, but that's getting a bit adcvance and esoteric
Might try and grab a new pair of Plaguefingers
Neat little buff to a mandatory unique
What changed on Plaguefingers?
Oh, incresed Poison on hit
Nice
Quite a signfiacnt amount too
Interesting
Unrelated, I am wondering about if a merc build could work with energy shield
As that seems to be the one thing that actually works for defence

