#ARPGs
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If I can spam essences I'm past the point that I want to on-the-fly items
At level 20 I want to slap 2 mods onto an item and be happy for 5 levels
I want to pick up a weird unique, respec into it for cheap at clvl 30, and put + fire damage on a stick
You can get that with alterations+regal and then bench
Before maps all you really need is res+life
And a weapon if you're leveling with an attack skill that scales with your weapon. If you need a weapon you can do the phys damage vendor recipe
You shouldn't be super invested in your gear that you'll replace relatively soon
I agree, which is why the idea that these other games have of quick and easy item tweaking through the levelling process appeals
And I'd note that once again, if I'm spending regals I'm already past the relevant point of progression
PoE definitely doesn't lend itself well to early game crafting ngl
Which is why most people's first build of the league is usually "this gives as little shits as possible about the items I equip"
Check out this No Rest for the Wicked boss gameplay! This month’s IGN First is Ori developer Moon Studios' upcoming action RPG, No Rest for the Wicked.
Throughout the rest of February, we’ll have new No Rest for the Wicked gameplay, behind-the-scenes features, and interviews with the development team coming your way, all building up to the gam...
Hello Travelers, and thank you for joining us for another pre-patch blog post! In today’s post we’re going to be taking a look at some of the new items and affixes you’ll find in Eterra with our release later this week! We’re expanding the range of base items for Boots, Gloves, and Belts, and with the new Armor Sets coming in as we talked about...
Last Epoch 1.0 Overview by Game Director, Judd Cobler Last Epoch is Releasing 2024-02-21T17:00:00Z (UTC)! Welcome everyone to the Patch Notes for Last Epoch 1.0! It’s been an amazing road to this point, and it’s unreal to be writing patch notes without using the term “Beta Patch”. With this patch Last Epoch will officially be leaving Early ...
I see they also don't believe in visual clarity 😆
Looks interesting, very slow
I guess its got a bonfire system and not many lights, so its a soulslike
yeah I also put it in the souls channel
Interesting that the boss seems to have the same order of HP as the dude fought earlier

im pretty hype
dont know anything about builds so im just gonna wing it
General rule is don't skimp on bringing a defensive skill
Especially if its also an offensive skill
e.g. smoke cloud + the trait that increases damage while you're in it
no advice pls
i really wish to wing it
the respec system is pretty good in this game so I think it's a good one for fucking around and finding out
It really is
Very excited for last epoch I played through some of it a LONG time ago forgot everything
Still haven't worked out what I'm going to build
Probably falconer
Looking around at builds
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Wtf is this PoE level nonsense
UPDATE IS OUT
Last Epoch is officially RELEASED
Anyone patching their game and ready to go?
I work for the next 8 hours 😭
oh nice it's not a gigantic patch either, just 6.76 gb
It’s helldivers all over again
the poe players logged in

We are in fact not in
Managed to make a character, fight through first map, but disconnected on town entry
oh no
I was so excited
hope they can get some more stability in the next few hours
has already been 4 hours since launch though 
Its kinda to be expected
And hell, if blizzard can't make their launches stable, I'm not going to expect the same of a smaller studio
If anyone would like to use my referral, it is kotarou_c
how do I use this
Press H, then refer a friend tab
i showed u my orb pls respond
i like the new start area its got a lot more character than i recall
also the game takes forever to load but aside from that it was pretty stable for us
I've had a few hiccups, but largely the same
On Aerial Assault proccing umbral blades, shadow daggers
Its a fun build, although I'm squishy as hell and about to face logonn
Rogue levelling is just generally squishy tbh
all your passive tree defenses are dodge
which is great! ...until you fail a dodge roll and cease existing
tho you do tend to have fantastic health recovery
very fast attack speeds+flat health on hit is a strong combo
haha yea
Anyhow first-cleared him without actually upgrading items
Turns out having a movement skill that loses 10% of its cooldown when you attack makes it easy to dodge everything
.
Oh I didn’t see this thread
Been playing hexblast mines in POE
last epoch looks interesting but I’m on the fence about shelling out 40 bucks rn and going straight from Poe to last epoch
Falconer looks cool tho
I still wanna kill elder in Poe before I switch to ANOTHER arpg tho
I at least have a reason to give time for the last epoch servers to stabilize
Every skill has its own skill tree, it's neat
I'm going to give warlock a try
But paladin also looks fun
One thing to note: LE have very explicitly said they will always time their seasons to not mess with poe
Their idea is that a poe season starts, people play it, they get bored, LE season starts they play it, they get bored, poe season starts ->
makes sense
Yeah but that exact thing is what I wanna avoid for rn
I’d rather not burn out on arpgs
Oh uh, does last epoch have wasd movement
it does not
Ok
beat elder yaaaaay
Fair. I think they're quite different games in a lot of ways: LE doesn't burn you out anywhere near as hard, by virtue of just having way less end-game
Last time I jammed ~100hours in to get two characters to the wall, then happily just stopped for a while
yeah i jsut wanna give some space for stuff other than arpgs and dota yakno
By the wall, let me explain crafting a little bit.
Items have forging potential. You can spend that potential to modify an item.
Affixes range from tier 1 (weakest) to tier 7. Tier 5 is the highest that you can craft. Items tend to have 4.
Affix shards drop as items, or you can shatter an item to get some~all of its affixes as shardds.
Spend potential -> get affix on item, or upgrade it.
Thus, item building is fairly easy: find an item with a tier 6/7 (affixes of these tiers are called exalted) affix you like, and either none you dislike, or rng strip the bad ones.
(optional extra: lock a low tier affix to the item, allowing you to have 5)
Craft on 3 other affies you like.
Mid-late game simply is the process of getting double exalts instead of single on those items.
Uniques can spawn with "legendary potential".
If you craft a LP unique with an exalted item, a number of its affixs (1/2/3/4) get added to the unique.
This is the late late game: finding the correct unique with enough LP, then crafting something nice to slam on it
That last stage is the wall, and I really seriously cbf with it
is there any content you actually need that kinda gear to finish?
hmmm
Definitely not the equivilant of maps, you can clear those on a potato
Maybe the 4th tier dungeon bosses (tiers = harder versions of same dungeons), now that dying resets boss fights
Some builds might need the big guns for that
ah thats fine then
What I will say is that the LP system does do one super cool thing, and that is make early-game uniques quite interesting
Prism wraps for example are amazing early and amazing late for the correct build
And they are often dropped while levelling
Ah neat so it's not just late game unique that can get LP
All can, and its easier to get more LP on lower-level items
But, they're a component needed to make a type of build work (namely ones that lose life while casting elemental spells), and as a result, you kinda lose out on a bunch of nice stuff (LIFE)
So the way those builds progress is by mashing nice exalts/rares into their armour
I would like this item for my mage please
My first character saw three before the end of story lol
even in last epoch I can't escape exalts
My current LE character has seen.... fuck all
I'm solidly into maps and still seeing squat, even as part of the circle of fortune hahaha
I'm level 14 
haha
I hit 65 or so in the first day
But I've played the game before, so I knew my build and progression, as well as how to go fast
yeah I'm reading the dialogue lol
I played until the end of the open beta like a year ago so I remember dimly the last refuge stuff which seems much the same
and I remember you go to the imperial Era after that and you go to a magical time temple at one point but that's it
the one unique I really want to farm is for the primalist
I will become the storm polar bear
although after watching someone stream offline SSF falconer yesterday and today I also really want to try that out
ok hilarious to me that runemaster just lets you be invoker from DOTA
i wanna try to do a thrown build on falconer
ok im looking at the builder and uh
theres a lot here
might need some help lol
theres a ton of poe content creators doing falconer builds
yeah but not much throwing stuff
bo's anarchy seems like a cool unique to build around
I think falconer might be a little bit pushed
Have you seen how far aerial assault flies!!??
Also it has a lot of insane nodes: the + potion slots one for example is bonkers, as is falcon hits heal, falcon crits heal, falcon scales off dex, falcon scales off dex again, falcon hits reduce cd
Been seeing a lot of the same being posted so I thought I'd throw up my build since I haven't seen anyone post something similar. If your leveling with this build literally just look for gear with "dex/throwing damage/throwing attack speed/throwing skill -mana cost(rings)" and get health/res everywhere else and you should be able to level super ...
lich is very cool
wandering spirits seems like it does a lot of damage but it's got the worse damage feedback of any skill I've ever used in a video game. I can't tell what it's killing until it's dead
hungering souls on the other hand is very satisfying to use
feels very strong with the double cast extra protectiles passives
Currently trying out a scuffed aerial assault / dive bomb build
Where each resets the other's cooldown
First off i have zero issue with anyone expressing themselves in any way. Freedom of though, deed and expression should and must be PARAMOUNT. However the Freedom of all of us who have no desire to play opposite gender characters should also be respected and for that reason i request that you guys make all classes available for both genders and to make it interesting even in alternate creative gender expressions.
Utterly unhinged forum posts lmao
when a cis dude feels gender dysphoria for the first time from a video game lol
hmmm, dive bomb is kinda hitting a damage wall
Aerial ASsault proccing shadow daggers is good as a primary source of damage, but management is getting irksome
Might just switch to cdr stack
No login??
my first new last epoch character is one I have dubbed "arsonist falconer"
my buddy dropped this when we were playing together so now my mage has a prism wraps 😌
I picked runemage and its very fun to see the cool spells i apparently have happen
neat!!
Wellllll
Thats what we in the buisness call sexy
Its a shite base annoyingly
that's a lot of haich pee
made another alt as a falconer since i got the phys to freezing acid flask catalyst
the bird is quite strong huh
But I think falcon's wake (the passive that gives you a speed buff after you hit a marked target in the falconry tree) is bugged to not work, or at least it doesn't have an icon and i dont notice the speed
Theres a few bugs in falconer atm
oh my god my falcon can drop acid flasks too
yea, falcon can do a lot
umbral blades + aerial assault shadow dagger application is a looot of damage for example
Misleading since path has a standalone client, but still really happy for the last epoch guys, they deserve to be doing well tbh
oof the servers are completely dead today
this seems kind of busted
whenever you would get hit you get 300 ward and dodge that hit
every 10 seconds
doesnt scale well but
that's a lot of ward at level 35
You don't need to spec into dodge for this to work though!
Unless I'm misunderstanding this it just says "you dodge"
Which seems to be how it works in practice.
yup, but in general the scary things in the games aren't his to be dodged
definitely not a bad thing to have while levellng, especially if your build uses a lot of aerial assault
This is the nuts defensive node though, imo
You can reach 100% glancing blow chance, for a permanent 35% damage reduction
maybe i should get a shield at some point
I'm using cradle of the erased because its silly
It gives you stacks of a block buff that expire when you block
But I never block courtesy of deflect and weave
So its just a permanent bajillion defenses
this is why i love arpgs lol
I've been planning to use arrowguard for my quiver on arsonist falconer
even without a solid gear plan, if I haven't been hit I have 147% chance for a glancing blow, and if I have it's still 74%
and if I can somehow find that 26% block chance elsewhere it goes up to an actual permanent 100%
is this good
The shield itself is for some builds, but your erased mods are a bit mid
Phys damage is nice, necro res is nice, healeing effectiveness is balls
Mine also kinda sucks
my friend said the sentinel can scale healing effectiveness to damage which seems nice
but otherwise that stat seems awful to be the one to get to t7
chapter 6 spoilers: ||does yulia thinking that you have the lance make more sense later? she doesn't seem to recognize you when you meet her in the imperial era the first time.||
Did some arena runs for Prophecies, and the rogue boss does something really clever. It throws down decoys which is like ??? until I realized that when you killed the decoy it drops runes and glyphs. The devs figured out how to implement a decoy on PCs: give the decoy loot
yes
|| She's met you before, but you haven't met her yet: you interact with her later in ""your"" timeline ||
I'm now in the odd spot of having most of my gear be solid exalts
Except for three janky rlvl 30 rares that just have the perfect spread of resists on them
live on twitch everyday: https://www.twitch.tv/ds_lily
skill trees: https://www.lastepochtools.com/planner/9oz3YXaA
found from this video / twitch chatters: https://www.youtube.com/watch?v=_KDnSbzcZgQ
the poe players are truly at home
Didn't Last Epoch have a bunch of veteran Path of Exile players on the dev team?
Multiple features in games are QOL features that people have made 3rd party tools for in PoE or that have been requested forever. the devs are all long time arpg nerds yup
The company was founded off a reddit post spitballing the ideal ARPG
Basically armchair devs put their money where their mouth was
For those still on Grim Dawn they'll be dropping a Loyalist skin pack and minor QOL patch tomorrow:
https://forums.crateentertainment.com/t/grim-dawn-loyalist-item-pack-iii-is-coming-february-27th/134456
Following update v1.2.0.4 next week, Grim Dawn Loyalist Item Pack III will become available on February 27th! Add 5 divine appearance sets to your collection for $8.99! V1.2.0.4 is largely focused on bug fixes, but there’s a few other interesting changes in there before the v1.2.1.0 playtest begins in March: V1.2.0.4 [Major New Features] ...
took the time to put some actual gear and not a shopping list and I think I might have something here:
https://www.lastepochtools.com/planner/EALeDZxQ
Hoooo
T7 hybrid health is insane, and the mana roll is only t2 so I can seal it no problem
that is the hp belt
Finally starting to get the good at 200 corruption
ikr
In this episode of Build of the Week, Harryhermy has well and truly let the bodies hit the… floor. This build is strong, mobile and sounds wonderfully crunchy. Check it out!
For more information about Harryhermy’s build, you can find his guide here: https://ru.pathofexile.com/forum/view-thread/3452362
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last epoch is so all over the place
you get these nifty painted cutscenes and then suddenly there's a weird janky 2000s rts style in-game cutscene and then a major character dies into a field of flowers and it looks amazing
you talk to a main character who has every line voiced by a professional actor then you talk to some random shopkeeper with one single line voiced by one of the developers or something
it's incredibly jarring sometimes
yea
Its pretty clear that its a work in progress
Also, in an amazing bout of verisimilitude, every time I die to t4 chronomancer julra, I get disconnected from the game
It an annoying fight, I'm one HP roll off being able to survive one mistake
everything seems to be so easy compared to how people describe endgame
I just got to lagons isle which people are describing as a big difficulty bump and the games been kinda cake even though I'm sure my build is terrible
hoping lagon is as tough as people say
Giving no spoilers, lagon is the first actual gear check in the game
that feels so late
I've kinda got the feeling that the people I've seen complaining in global chat about the fight have not specced into any resists or hp but I guess I'll find out
mmm.
I'm not sure I'd agree with it being "late", just because the general approach of the genre tends to be that the story is straightforward in difficulty, and late-game is a different beast
PoE was abnormal for having huge spikes out of nowhere
But thats a lot due to its somewhat tortured long development, where like 4 different fights were the end of story over time
Hm, it turns out you can jump up into a void meter as its falling
Lost 4 shades ripppp
haven't even finished my falconer and I've already put together a marksman build 
https://www.lastepochtools.com/planner/bBGkk14B
the only abilities I actually cast are shift and explosive trap, with option of shuriken manually if I need to proc sapping strikes since it costs 0 with the scintillant steel node
casting shift drops a shadow where I started, then casts shuriken and shadow cascade where I end
shuriken has been modified into a lightning chakram, which has a default 36% damage bonus with +2 shurikens on cast and a 50% chance for another 48% depending on flip of a coin
shadow cascade has been modified with dagger dance and porcupine's wrath so it throws 7 daggers instead of doing a melee attack (with a good chance of also proccing shadow daggers), and it has a chance to create a shadow on kill to potentially make the combo stronger
then explosive trap has been modified to do lightning damage, I throw 3 traps into the air that explode once they hit the ground, and when they explode they also fire off detonating arrows
these detonating arrows guaranteed shock enemies, home slightly and arm faster, and also create lightning tendrils and will also shock enemies in their own right
isn't explosive trap a falconer skill
yep, I tossed 8 points into wilderness scout for some extra health and dodge rating
I try to keep rotations simple because I'm not that good, and explosive trap is the only ability I can find that auto-casts detonating arrow
The explosive trap part sounds close to your standard Blast Rain build.
@all?
ah sorry, old d2 habit. Resist all
Wasn't @ the symbol for talking about inventory charms in D2?
resist all seems like it's weighted very low. good luck
Today we're taking a special early look at No Rest For The Wicked, an upcoming top down Action RPG aimed at bringing a new twist to the genre. Thanks to Moon Studios for sponsoring this video https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ Learn more and Wishlist the game on Steam!
arpg i'm actually interested in?!
Lagon was about as hard as I expected. I died when I got caught in the moon beam but otherwise it was fine. It did bug out the first time we tried it and our group got separated on and off the platform which was frustrating
lotta really heavy stuns
It can take people a little while to learn the tells and behaviours of the beam
Did the shark get anyone? Thats often a silent killer
I think just moon beam moon blast and tidal waves. the shark just harrassed
nice. My firsth death was to the shark way back when, I wasn't paying attention and the bleed got me hahaha
last epoch swarmblade question: do any of the swarmblade form abilities use other skill tree nodes? like how in werebear form roar uses your warcry nodes and werebear swipe uses normal swipe
I know there's a swarmblade node that makes it so your armblade uses serpent strike nodes, I just can't tell if there's any others
got it first try my second go round on the lich
2 health bars good but geez I really need to invest in rip blood mana generation
Falconer got it first try too. definitely a cool fight aside from the multi-player issues with the arena blocking phases
how far in do you unlock class spec in LE?
Masteries get unlocked at the end of Act 2
thats... a way aways, huh
Of nine total acts. Not that far in honestly. You are probably lvl 20 by that point
Do you loose xp for dying in LE?
Or get permanentley debuffed at certain points
Like in Poe
I'm not completely sure, but at least no debuffs or xp-loss mechanic in early to mid late game.
You lose some rewards when you die in a map/monolith for the first time (the activity after the campaign), but that's about it I think.
No permant debuffs and no exp loss on death
if you die in endgame you either lose the reward on the map AND have to redo it
Or if in a dungeon you lose the key and have to redo it
Soulfire Bastion's last level is 90. can I actually do it if I enter the dungeon at the first area's level?
oh ok
tbf, you don't have to redo the map
but it totally resets so if you really want a node behind it
you're doing an empty node
Im assuming it’s a lot harder to instadie though?
If you build good defensive layers
We were playing a marksman with capped resistances, crit immunity, permanent glancing blows, and just the general safety of being able to clear entire screens rapidly from range
silly idea I'm tooling around with in the LE build planner: cold-based swarmblade werebear swapfest
go swarmblade > use armblades and dive to build up locusts and maelstrom stacks > swarm strike + angered swarm to get a big locust swam and swap to werebear > rampage (with rampage also casting roar/warcry) and maul, also building up berserker stacks and more maelstrom stacks (probably also proccing power of the storm) > hardcast roar + swarm call for extra locusts and swap back to swarmblade
As a general rule, t1/t2 of a dungeon are potatoes, you can do them 30+ levels under
t3 is the baseline, and you generally want to be vaguely on-level for it
t4 is where mechanics matter
T4 soulfire is generally fairly easy, its just full of annoying enemies, and you need to be able to manage the shield, but its not bad
T4 temporal sanctum on the other hand is full of really easy enemies and a boss who will bitchslap you
A few bosses might insta-kill you, but generally insta deaths all come from mis-building
For example, puishing high corruption without any critical strike resistance
how do tiers increase? Is the first time you do them tier 1?
https://www.lastepochtools.com/build-guides/chakram-falconer i found this chakram falconer build i like the vibe of, but im curious if it could be feasibly adapted to bo's anarchy/regular shurikens as opposed to fulgurite shard/chakram
yea, first time is t1, etc etc
I think if you're high level on some of them you skip tiers
My falconeer didn't need to do soulfire t1 or temporal t1/t2 for example
I'd say fairly easily? you'd need to invest in scintillant steel to make up for the mana cost reduction, but there's also points to reallocate for that, and rearranging points further would also let you use charged steel and shuriken storm if you wanted to stay electric
then you'd likely need to invest in defenses in other parts of the build to make up for no shield
No, this version can not. Older versions maybe, but the reason they went into falconeer specifically requires cradle of the erased (for 100% glancing blow chance, and some other defensive stuff)
If you're not using that shield, then you're changing a lot of nodes (30 in fact)
ok
cleared the campaign. Definitely seems unfinished?
excited to try out monoliths and get deeper into the prophecies though
yup. grand arpg tradition that
hopefully it doesn't take as long as PoEs 10 acts did
though last epoch definitely seems like you've gotten further along
really just slaying Rahyeh and killing the emperor left id imagine. though the void creeping in early does complicate that
A few busybodies left to catch too
I really hope we get a turbo-late game boss of one of the beasties you see flying through the end of time on occasion
I wanna kill that thing in the cave in the ruined era
that was a great setpiece
I really love how this game uses the backgrounds like that
Is there any way I could do a feasible build with Bo’s anarchy and falconer?
Lightning Chakrams maybe?
Remember Bo's being a decent leveling choice for that build
But you eventually replace it with two unique daggers
LETools shows no guides for it, which makes sense as its a levelling item more than an end-game one.
I'm not sure you reach 100% phys to lightning without fulgurite shard?
Ah ok
Yeah, the endgame for the build I mentioned is two Fulgurite Shards
honestly all told it was a fairly simply build using Bladedancer to have a bunch of clones throwing chakrams
With Falconer's throwing synergies I figured there might be something in that tree worth it
Does Last Epoch let you zoom the camera out further than Path of Exile? That's a large part of why I played a bunch of Grim Dawn
nope
that being said, ranges and effects tend to be shorter than in poe, so its far less relevant
Shoutout to the notable exception of aerial assault, which seems to have no functional range limit and can send you zooming
Builds for last epoch? I enjoy melee tank builds and am solo player 🧐
Do you want a guide or just an idea?
My recommendation would probably be void knight
It can be built in quite a few ways, is generally forgiving, needs no specific uniques, and can be built to tank all but one boss (T4 Julra, but it survives most of her shite anyway)
Phox is playing LE and has a build guide
So far not enjoying LE 😦
One of the plot dungeons doors wouldn’t open
Unfortunate
The first temple area after the fort in chapter 1
Oh that door. Idk then
Sucks man I’ll try again tomorrow or this week
I think I might have a silly forge guard build?
with a 2-handed spear, lunge into a group of enemies for guaranteed ignite, a chance at frailty, and launching a javelin at enemies
the javelin gets thrown into the air, deals 250% damage when it lands and has guaranteed ignite, and plants a battle standard that lasts for 12 seconds, launches smite every (if my math is right) 0.32 seconds
warpath is free, does fire damage, launches smite every second, summons a forged weapon every few seconds (which give me ward on summon, hit in a huge area, and have an 80% chance to stun), and gives me some mana back every 3 seconds to offset smite
and smite does guaranteed ignite, can inflict spreading fire, give me bonus melee fire damage and attack and cast speed, and have a 30% chance to cleanse
this is entirely theorycrafting at this point, and it's not perma-warpath the way a void knight would do it, but being able to change things up with lunge sounds more interesting
Hey, if you get actual clear on a Forge Guard then all of a sudden the class is viable
Might be a bit slow to get started on packs for clearing?
Damage seems like it'd be great once you're going
I originally wanted to do a forge guard warpath build that had it throwing out smite, forged weapons, and abyssal echoes, but getting the passives right to go full void damage felt weird, and even though you can make abyssal echoes fire element you can't get them on warpath without making warpath void damage
Last epoch update I am now enjoying the game
yay
hmmmm
that's a lot of void damage
Ok void damage is hot as hell 🥵 like lol get time rotten Bozo
looks like ur... out of time
big turrent
BOOM BABY
No escaping the Omni neck
The details of Path of Exile: Necropolis will be revealed at 1PM March 21 (PST) at twitch.tv/pathofexile!
In the livestream you'll learn all about the new challenge league and other content of the expansion. As usual, after the livestream, we will answer your burning questions live in a Q&A session with ZiggyD.
Twitch Drops will be enabled for...
Tune into GGG Live on March 21 2024 (PDT) to find out more about the latest Path of Exile 2 announcements. Here's a teaser of what you can expect!
Woagh, they ||made the necropolis map into a league||
||strand league when||
||it adds strand but reeeeeeally long||
||path of desert bus||
my advent of the erased rolled movespeed!!! then dodge rating... then ||minion dodge rating||
Hmmmmmm…
I can't believe kripp predicted this https://www.youtube.com/watch?v=cDakxj0JOEQ&t=196s
Zizaran is joined by @Kripparrian for a mini-scale podcast talking about Ruthless and Kripp's feelings towards Path of Exile in recent years.
This mini podcast covers some interesting topics ranging from PoE's scope, to Kripp's personal interests in the game, and much more.
Huge thanks to Kripp for joining us here!
Watch Daily At ► https://...
doing more theorycrafting and it looks like melee arsonist falconer is way funnier than the bow version
why shoot a cloud of traps in the air that explode when they hit the ground when you can play catch with one with enemies until it explodes for massive damage then replaces itself with a new one that launches itself at the nearest enemy and also throws a fire flask
lets gooooo

on my journey to come up with at least one last epoch build per class, this time is spellblade!
main attack is firebrand, which at base gives you stacks of firebrand that increase the size and fire damage of your next firebrand. modified, those stacks give me attack speed/armor/fire resistance/9 ward per second and last 60% longer, and hits with firebrand have guaranteed ignite, a chance to proc spreading flames, and refresh all stacks
next is enchant weapon. efficacy makes it free, and kindling blade means that as long as I manually activate it once it will auto-activate every time the cooldown ends; I've also made it last 4 seconds longer so I only have 6 seconds of downtime on the active mode. I passively have a +25% chance to ignite on melee for the same increase in duration, which is doubled while active, and while active I also get attack speed and a cleanse plus elemental nova
elemental nova in turn is only specced into fire for consistency, and has 120% increased crit and armor shred chance, 250% increased range and +100% ignite duration on guaranteed ignite chance
then to round things out in a silly way for actual combat, frost claw. between spark of celerity and gift of winter it should be free or at least really cheap, specced into fire with 60% ignite chance, cleanses a random ailment, and auto-casts with a 30% chance on melee hit or 9% on getting hit
I also have flame ward as a panic button for extra ward and big retaliation and to buff flame aura which is mostly generated by my passives
Last epoch folk what classes have you been enjoying?
so far I've enjoyed every class I've played but my favourites are beastmaster and runemaster. I've also played lich, and falconer. haven't played the Sentinel yet
Ok necropolis league could totally be ||a bullet heaven league (as in, vampire survivors, etc)||
Falconeer is fun, and also a bit overtuned
I hate fighting ||Lagon || in last epoch lol
Especially as a void knight no defense only attack
As a general rule, damage in LE is easy to get
Its important to have multiple layers of defensive mitigation
Most people die to that because they wander in with uncapped resists and eat laser
My falconeer build for example has fully capped resists, 100% glancing blow chance, 100% crit avoid, ~60% dodge rate, 2.7k life and happily doesn't die even at 500+ corruption
I did lose a few tens of thousands of damage to do so though
Yeah, the biggest two for every build is cap resistances and crit immunity
Followed by suck it up and die to dots because you forgot to compensate for them
play the lich self poison skill like RF and die to your own dots
Play wraithlord, fall asleep, and then die to a toxin spire
apparently some streamers are getting hands on with path 2 on the 18th
get to play a few hours and record gameplay
and they can release it on the 21st after the livestream
oooo
oooh indeed, that'll be fun to see
especially if they're just given free reign to do what they want during their demos
apparently there is some review process of the footage but i dont imagine it will be too too curated?
Path 2 I’m excited
next stop on the 1 build per class journey: acolyte lich
https://www.lastepochtools.com/planner/BZ3X3P2o
main goal is to stay in reaper form as long as possible (there's a weird note with resistances here). so my health decays 40% slower than normal while in reaper form, I've split reap's and transplant's cooldowns, I have increased healing effectiveness and leech, and I have +3 armor and +1% necrotic and poison resistance (I've deliberately overcapped those two as a failsafe in case reaper form drops)
my main attack is rip blood, which is now free, does necrotic damage and gives global spell damage, have a guaranteed blood splatter, and with quenching/hematology/mana feast I'm getting 9 mana and checks notes over 168 health per blood orb (I'm planning on eulogy of blood, and I'm not sure if the bonus health applies after hematology's % increase or to the base health before hematology)
transplant does necrotic damage, fires off 3 casts of rip blood, does two explosions that creates pools of blood for slow and more healing, and gives me 3 seconds of haste and frenzy
wandering souls is now channeled (with an uncertain cost per second, thank you build planner), generates spirits at what should be about a 155% faster rate, and the spirits shred necrotic resistance and have a 90% chance for damned every second, plus give me ward and a chance at 12 mana when they expire
and then hungering souls is free, has an insta-kill threshold, can give ward on kill, has ~28% chance to autocast when hit, and I get more ward and double-cast chance on direct use
Your single targets gonna suffer a bit
I don't really see where, any ideas for shoring it up?
hmmm, not really sure
I think its just one of those things, that hungering souls builds do good into packs and then are a bit limper into bosses
Should be fine unless you'r pushing corruption tho
Basically your problem is that you've got damage downtime
In monoliths thats fine cause you can use movement skills - just walk - but against bosses, not as much to do
Actually, I know what you do
you just build lowlife after a while
Using death seal & low life, you gain an absolute bajillion damage
I thought about that, but I'm not confident in my ability to stay alive through that, and that I'd constantly drop reaper form
maybe volatile zombie? it can spec necrotic so it benefits from everything else
and it looks like a lot of my other options involve respeccing even more of the build for curses
No harm in trying
I think your build will be fine though, my brain was in corruption-land
In Path of Exile: Necropolis you can hold ctrl + left click or console equivalent to reapply socket and quality currencies.
https://www.youtube.com/watch?v=jt53v563L6g
In Path of Exile: Necropolis you can hold ctrl + left click or console equivalent to reapply socket and quality currencies.
holy shit the QoL
In Path of Exile: Necropolis opening Breach Hands in the heat of battle just got easier! They now open when you walk over them!
https://youtu.be/chwpaX8YNkc
In Path of Exile: Necropolis opening Breach Hands in the heat of battle just got easier! They now open when you walk over them!
caster mastery nerf 
Another quality of life improvement in Path of Exile: Necropolis is the ability to ctrl + shift + click a stackable item to move all copies of it in your inventory straight into a trade window.
https://youtu.be/mBiBSG_FINA
Another quality of life improvement in Path of Exile: Necropolis is the ability to ctrl + shift + click a stackable item to move all copies of it in your inventory straight into a trade window.
what is going on with ggg???
Breach Farming is back on the menu lets gooo
(We Breach Farmed in Ancestor and it was very fun but the hands got very old very quick)
Its almost like a new competitor was released with a bunch of qol things in it
And now GGG are revealing all the things they've had had in the "will work on this eventually" bin
LE is lacking in many areas, but the friction from starting to semi-endgame is non-existent compared to POE
So of course POE needs to do a lot of work - especially in trading - to eliminate friction
I guess I'll be playing necropolis league though
P sure Breach can have all the automated tech in the world - not gonna make a difference if the chests don't spawn
Breach needs to be less shit yea
Although admittedly I haven't looked at it at all this league so maybe they made it kinda possibly a little bit not dogshit?
Honestly I think they need to do more with the atlas to make the various old league's contents less.... randomly annoying
I'm certainly interested to see what new trans gems there are and if any of the current ones get rebalanced at all
You need a fully invested Atlas and the Chayula Compasses
Yeah fuck that
At which point it's pretty profitable if you have a fast enough build
Because speed is absolutely huge for doing it
I do kinda chafe at the idea of needing full investment for something to be good, y'know?
Fair
Thats soooo muuuuuch
Also the Breach Scarabs
yeah, it's not the best stratagy, but it's profitable and fun if you like breach gameplay (which we do)
I would certainly like the floor to be higher with a lot of league mechanics
Kinda the case with most poe end-game progression loops: pick a build, pick the league mechanic that it does well, become a machine that transforms entry materials off poe.trade into map rewards
Nothing like loading into an 8 mod map with 10 breaches
So many drops
Yeah, at the time our build wasn't the best (Impending Doom with middling levels of investment) as it was still a bit squish and a bit too slow
Then we had a Mageblood hit the floor
Turns out Mageblood is good
Really? I'd not heard that
Yeah, total surprise. Real sleeper of a Unique
I don't think I've ever dropped a mageblood
I've dropped exactly one T0 unique
I just could never be fucked putting the time or currency into the cards
The one thing Breach has over a lot of mechanics is enemy density.
And the moderately exponential nature of leagues means that I kinda get bored playing solo when falling behind
Which, when combined with 8 mods, means you actually have a decent chance for rare drops
We were averaging a Fortunate a map
I think I baited myself when starting the last couple leagues in gsf
I'm just gonna start trade
With a clearer focus
yea
I tend to do my own thing each league, and fuck around with whatever build seems neat
Which invariably means my builds aren't.... great
I really want to know what builds are taking the "elemental bees" prefix
In path of Exile: Necropolis Veiled Orbs have been reworked, Flasks can be corrupted, Masters are no longer mutually exclusive and can appear in the same map and the craft to upgrade your amulet to a Talisman has been moved to bestiary!
yooooooooooooooooooo
flask corruptions
its just +-10quality
booo
I want to know this even more now because this prefix is apparently mage-only and nothing else in mage's kit seems to do minion stuff
I think I’m pretty satisfied with my progress this league. Got to shaper, I don’t think I’m good enough to do Uber elder as I still die a bunch to shaper
My last goal is try and beat king in the mists but I doubt that’s gonna happen
on second look I think the bee thing might've been a bug in lastepochtools
but on the other hand, by speccing into cooldown recovery I apparently have 100% uptime on the active form of enchant weapon
realizing now i should have gotten awakened void manipulation support way sooner thats A LOT of xp to level it...
yeah always get awakened supports as early as poss tbh
they're pretty much always better at base than a lvl 20 non-awakened iirc and you can immediately start lvling them
changed up my spellblade setup for lightning because I forgot to save the fire version and my pc restarted and it feels a little silly
primary attack is mana strike, which gives me either 36 or 43 mana depending on order of operations for modifiers, half of which gets converted to ward, attaches spark charges, and also does a free second mana arc as long as I have mana
enchant weapon is set up to be free, last 9 seconds for the active version, and autocast whenever the cooldown ends, and then I'm also trying for ~68% cooldown recovery on my gear to get the cooldown to also be ~9 seconds for constant uptime on the active mode. while active I get an initial cleanse, an extra 40% melee elemental damage on top of the normal buff, extra attack speed, a +50% chance to shock on hit, and I cast zap at nearby enemies every second
static gives me 5 charges when I get hit, 6 charges per melee hit on a small cooldown, +28% faster charge accumulation while moving, +2 shock stacks when I use discharge and enemies are shocked when they hit me if I have 80+ charges, 6% stun chance on discharge per charge, I get ward per charge with discharge but it has an 8 second cooldown, except the cooldown resets once I hit max charges
and then for the goofy goober combo: frost wall + lightning blast
frost wall does lightning damage, is bigger and lasts for about 8 seconds, deals more damage the longer it exists and refunds some of the mana cost when I reposition it, and the pylons autocast lightning blast for me
lightning blast has a chance to apply spark charges and will detonate existing ones for +120% damage, can give me lightning aegis, shocks and blinds enemies, and casts a spark nova on the first enemy hit
Seems cool, and spark charges are definitely the way to go for damage
So I am levelling a beastmaster and found this amazing bug where if you level this passive the sabertooth just fucking GOES straight across the map through walls and shit in a direction that is NOT related to the direction you're jumping in.
amazing
It isnt constant and Im wondering if it was just in the area i levelled up and allocated the passive in. but i got a video ill post in a sec
(so thank god the passive is usable because I need this lol)
What game is this?
Last Epoch
Huh
Is the Beastmaster any fun or is it another one of those 'spend the endgame not playing the game' classes?
You maul people with packs of squirrels
Is that 'with' as in 'alongside' or 'with' as in 'you stand still and watch the squirrels do all the work'
Because the big issue I have with 'pet' classes in ARPGs is they're very often mutually exclusive with killing stuff yourself
That's always going to be a sticking point with summoners
Balancing 'you' and 'your allies' is a nightmare unless you relegate one to having a token role in things
Got it, and Last Epoch has that same problem?
I know it has the Falconer class, I'm wondering how that one works
From what we understand that's more necromancer. The Beastmaster supposedly wants to be on the frontline with their pack.
For Falconer, it depends on the build and your definition. Is using the Divebomb skill so your falcon lands on a bunch of dudes not doing anything or is it dealing damage? Is throwing a trap that spawns a Ballista that then wipes the screen with its death using a time bomb or have a minion due the killing?
At the very least the Falcon Punch build exists even if the item is rare.
It's a melee build with minions. Most of my damage is from swipe and my minions help increase it. My wolves shoot out wolves whenever I swipe and using companion abilities buffs my damage.
Falconer is not like a typical minion master build at all. you basically just use your bird as a weapon to blow shit up
If you press a button mid-combat rather than spawn something and watch it wreck things, then it's doing something
I think you basically always want to have 1 or 2 active skills
Falconer is essentially 100% active skills. you're a minion flavored wizard blowing shit up. Beastmasters minion summons turn into active skills once you reach companion cap
yeah, I have a melee arsonist falconer setup in the works
one node causes the falcon to throw modified acid flasks for me every few seconds, but most of my damage is either making it use the active ability or me actually in melee throwing modified acid flasks every time I teleport and playing hot potato with enemies using an explosive trap until it blows up
Man, I really need to get this then
Falconeer is pretty active, the three most common builds are:
- dive bomb, which gets its damage and cooldown from you actively doing things (e.g. hitting stuff with movement skills, dropping smoke bombs, throwing traps and nets)
- explosive ballista, which gets its damage from you throwing traps that spinter intom more traps that summon ballistae, which explode if you have too many
- shador daggers, which gets all its damage from you using movement skills to juump people
Issue is I have no idea which classes to pick
I typically am not a huge fan of Generic Fantasy but there's so much variety I'm sure I'll find something
I just don't know what
And the wiki is garbage and unhelpful
I don't know of anyone who uses the wiki, lastepochtools is my go-to for info and build inspiration
The squirrel build I mentioned earlier has 2 summon skills, 1 buff, 1 "jump into the fray with while dual wielding" movement skill, and right click is all damage: you're in the fray with your dudes
In general, lastepochtools is the gold standard
Oh, nice!
You can use maxroll.gg too, but 1) they are cunts and 2) stuff on its way less trustworthy
I been going off vibes tbh
Ahh, bows are the only range weapon, unfortunate.
For my battle mage fire 🔥 damage and my hammer pal
throwing builds are pretty viable
aren't wands also ranged?
What's throwable?
From my experience no
Some skills are throwable attacks
Throwing damage is an entire type, like melee damage, or bow damage.
There are hammer throwing skills (paladin), dagger throwing (rogue), javelin throwing (pally again), axe throwing, etc
Paladin gets to chuck javelins? Huh.
Well, I guess its more sential overall that does it
But I always associate it with paladin
Because its a super quick pally levelling build
Oh my word
Am I seeing this right? Does every skill have its own levelling sub-tree?
yes
Paladin synergies well with throwing skills
Oh yes some are better than others TBH but most are pretty good and have great build synergies
I should say sentinel not the sub class lol 😆
My first build was a shadow daggers + dive bomb falconer, which uses the movement skill where your bird picks you up and goes for a joyride to drop umbral blades. I then used smoke bomb + dive bomb for bosses, with each shadow in my smoke bomb summoning another falcon, so each cast fireds 4 falcons.
My current build is a rive paladin stacking attack speed, with cast on attack healing hands
I hit shit, and I heal, and then I speeced healing hands to also be an aoe smite
And every second attack vaccums the screen onto me
a nice thing from the skills page on lastepochtools: the "skill sources" tab will show you anything passive or active that modifies the skill, casts it for you, or is cast by it for you, as well as any uniques or gear affixes that deal with it
great for stringing a build together
Uh-huh
I'm becoming more and more inclined towards Beastmaster
Its not the fastest, but its absolutely fucking immortal
Its a cool class
The other build I'm aware of for it gets totems, does eathquakes, then the totems repeat the earthquakes
Fun, but I'd much prefer bears, or any other myriad of animals they apparently get
Gaaaah, choice paralysis, why
Its pretty quick to get a character to mastery
And you can respec everything except master choice
Mastery being the subclass?
Its quite common for people to start on one build thats easy to level and farm with, then transition into their proper build later
yea
Got it. still doesn't quite help my choice paralysis but it is nice
it also means you have time to experiment, respeccing skills just costs time spent levelling them back up
Unlike Grim Dawn there isn't one huge standout class I really want to play (demolitionist)
Also, does the Falconer work with bows or is it better in melee?
both
Oh nice
Also the falcon is actually summonable which I really like
I do wish there was more variety than just Bow and Bow accessories A crossbow? A Javelin? Anything?, but that's still nice
Different builds. Bow, dual wielding and onehand + shield all viable
Oh hell yeah!
Beat the lightless arbor for the first time. Nearly died to the first phase because the falling rocks are kinda hard to dodge when you can't see anything and the 2nd phase was annoying as a melee character, but not that bad once I figured out the dual laser has a dead zone on the other side of the heart.
Still don't really like that dungeon
but the reward room is sweet. I spent 400k gold lol
will have to try temp sanctum next. i really enjoyed soulfire when i did it
made my first temporal sanctum item! not a bad get from this though I was hoping for the exalted 50% crit avoid tbh
Not a huge fan of this dungeon either. Nagasa and Void are enemy sets I dont like playing but the boss at least was fun
Fantastic new community tool
https://www.pathofpathing.com/
It generates a route to get all notable atlas passives for a specific set of mechanics
it's not perfect, but it's super handy for figuring things out
good name too
That reward room is kindsa addicting ngl
although I never get anything good haha
Dropped like 2mil in it last time for nada
nice to spend gold on something other than runes of shattering for once lol
btw @cosmic owl do you know if I have 1K HP and I suffer a 1K hit, will my endurance reduce the damage at all? Or is it only damage taken when you're already low.
It'll affect the portion that would be dealt to you past your threshold
So a 20% threshold and 20% rate (the defaults) on a 1k hit, 1k life means you'll take 800 + (200 * 1-0.2) = 960 total
okay sweet that's what I was hoping when I started putting points into it
Beastmaster gets pretty nice and tanky with aspect of the boar and Endurance speccing
Fun fact, if you can survive it, doing temporal sanctum lets you skip 3 or 4 chapters
Funny outcome of which is my first lagonn fight being the monolith version
errr, last epoch question
what does it mean when my item icon seem to have two different rarity color?
Those are "experimental" items, dropped by exiled mages.
What it means is that its a item of the original rarity (in your case yellow = non-exalted rare) with an experimental affix (the blue one about ward).
These affixes are special in that they can't be turned into shards, but you can seal the affix with a rune of research to free the slot and make a 5 affix item
i... will have to read up more stuff, i see
changed up my forge guard build because spin2win, while effective, was getting kind of boring?
main attack is now multistrike, speccing into both forge strike branches and also replacing the extra multistrike swords with casts of smite
on forge strike I've maxed out the extra chance and duration nodes and gone for the anvil transformation, plus bellows for better damage over time, lightspeed for cooldown recovery and attack speed for myself and my forged weapons, plus arcane welding so summoning a forged weapon gives me some ward
smite is just specced for ignite, global fire damage, increased attack/cast speed if I've hit someone with it recently, and a 30% chance to cleanse
I also have cleric's hammer on healing hands so every hit of multistrike casts it for free, I've specced it into seraph blade so it's a melee attack that still heals me, and I also took halted scourge and turn undead for some utility
and then I also took sigils of hope with a 6% chance to create a sigil on kill, soliloquy and divine flare for an explosion that also heals, faith so if I get chunked I consume the sigil to instead do a much bigger heal, and then renewed hope makes it so if either faith or divine flare procs I have a 40% chance to resummon the sigil. it also costs 50% less mana so it's less of a pain if I need to hardcast it
lunge isn't specialized but it's still on my bar in place of healing hands for a movement option
only took 71 levels but I finally capped my resists
It’s…. It’s necessary to cap all of those to not die in last epoch?
(Im coming from Poe)
At least your resistances don’t get permanently debuffed
I hope
enemies penetrate 1% resistance for every level the area has, this can make you take extra damage, so if you have 75% all resistance you are taking 0% increased damage in area level 75
only for enemies who shred resists
it basically means areas higher than 75 start getting much deadlier
since you can't mitigate this effect by overcapping
But compared to PoE I find resists are a lot easier to get
You need what, (60+75)*3 in PoE. +30*3 if you want to blank eleweakness mod. Then another 60+75 for chaos So 405/495/630. Compared to 75*7=525 in LE, but resists on gear easily goes up to 55-60% rather than 45-50%, lots of gear has big resist implicits, and there's the coveted resist all affix to boot
It seems easier to max all resists in LE than max all including chaos in PoE
I see
But you don’t really need to do chaos res in Poe unless you’re doing specific stuff
You don't need to max it but you do still need to invest in it until it's around 0 to not get blooped on randomly which gets the total resists you need in path to pretty close to LE
Fair
like I maxed these resists in my latest upgrade cycle, but I also hit 100% crit chance (while I have my buffs up) in the same cycle
so I'm not sacrificing immensely to get it
You really don't need to. Going from 75% res down to 0% res means you take 75% more damage, not 300% more as in poe
If you have enough other defensive layers, you don't need to bother capping anyway
Huh ok
The big one you need capped is Physical Res
just because literally everything does phys
If you do end up pushing high corruption empowered monos you'll want them all capped ofc, but there is more to your character than just straight gear (and gear implicits are cracked in LE). It's one of the two universal defensive layers everyone wants to end up running
The other is crit immunity.
There are two stats: Crit Avoidance and Crit Damage Reduction. Capping either grants crit immunity. Crit Avoidance is easier to cap but Crit Damage Reduction is better when not capped.
There is also a super easy unique to farm that gives 100% crit avoidance that is pretty common to just slap on a character entering monos
In Path of Exile: Necropolis, you can automate many Instant Skills and Warcries with two new Skills Gems, Automation and Call to Arms.
In Path of Exile: Necropolis, you can automate many Instant Skills and Warcries with two new Skills Gems, Automation and Call to Arms.
"We've removed the capacity to bind any instant skill to left click as a result"
Costing an extra gem slot and calling it QoL 
idk, this fucks
plus, this can support a whole set of links?
instead of just 1 skill
lol just don't let people bind anything except walk only to lmb if that's yer tack
I just realized that detonate mines gets affected by this
Good thing I played a hexblast mines build this league
From now on I think I’m gonna stick to builds with less uniques
Because my build had 3 (including one that didn’t give any resists) and it made it really tough to get capped resistances and cap spell suppression
Yeah, that's the issue with uniques. They're super handy and they're just grab and go
But they are missing so many core stats
yea, in general you should plan to use uniques that are easy to find LP on and have really good core stats, supported by good exalteds
Was that a LE or PoE comment?
Peak of the mountain for example: trivial to farm in lightless arbour (hell, my level 68 pally is farming arbour t3 atm), 2LP is reasonably common, and its stats (+2-5 to all attributes, 240-290 increased crit chance) are really solid
oh lol
Is suppression in LE?
crit supression is, which is what I misread it as hahaha
Ah fair haha
I wouldn't have thought capping res and suppression with 3 uniques is especially hard for right-side builds though?
Well, % reduced bonus damage from critical strikes, and % crit avoidance, capping either of which gives crit immunity
Depends on what slots the uniques take ig and how desperately you want to cap chaos res
https://www.youtube.com/watch?v=ksJkJ-6mPow rip streamer killing corpse explode totem
In Path of Exile: Necropolis we’ve got an important update to Monsters that explode corpses. They should now be more clearly telegraphed and give you more time to avoid those gory explosions.

In Path of Exile: Necropolis Strongbox Icons will appear on the Minimap.
neat
is this new?
hehehe
@frigid kernel yeah i feel like i had good dps, probaby not enough defenses, and def a skill issue
i was simply. not good enough at the video game
i decided to try it since i had the fragments and the league is ending so
unrelated, i feel like standard is fine if you consider it effectively SSF
I lost 3 portals leap slamming towards shaper and dying to balls lol
i got beeemd
like a lot
i think i mightve had a lag issue
i just need more practice with the bosses seperate tbh
i think hexblast is just naturally a bit squishy
my eyes are gonna be fucking opened if i play boneshatter lmao
i feel like ill be so much more tanky
Reminder!
Live stream at <t:1711051200:t> today!
stream live, starts <t:1711051200:R>
inb4 its gonna be sim city
ITS CHRIS WILSON FROM GRINDING GEAR GAME
oh damn simul launch on all platforms
neat
MOUNTS????
mounted archery?
also she was sentenced to death
not exile smh
all shock 30%?
did that enemy just slam a giant stone coin on the ground
Where’s the duelist 
MULTIPLE ATLAS TREE?
how nice
such a big qol if i can just hot swap no respec in ssf
is this going to add a new menu for every map? ouch
on no do we need to click a button to collect the corpses
your new league: https://www.youtube.com/watch?v=etPLaJWVPY4
Ben wins a deal by beating Gryzzle at his own game.
Parks and Recreation is streaming now on Peacock: https://pck.tv/3XjpSJy
From Season 6, Episode 21 "Moving Up, Part 1" - Ben, Leslie and Chris go to San Francisco for a National Parks conference; Tom opens his restaurant; Leslie is faced with a decision.
Subscribe: http://bit.ly/ParksAndRec...
ashley are you watching this
do you see how many graves there are
this is like using a fucking 20 slot fossil resonator
yes i am watching with jenny
this is gonna be so stupid
"it's about the cones"
wtf was that tornado
I stayed for POE 2 what’s the gimmick this league
this is beastcrafting but more fucked up
WERE GETTING TATTOOS BACK??????
basic versions
and new spectres?!
awesome
i hope we get dark marionette back
league on atlas?!?!
wild
Tier 17 maps are being added proper?
we are keeping stream of consiousness pog
omens on ritual
more transed gems
we get a tornado spell
wait isnt summon holy relic the guardian notable
when will the trans agenda stop!?
never 
"you have to identify corrupted and mirrored items" excuse me chris
lol
the invitation thing is kinda sad because you cant reroll them with harvest
yeah but if i get a bricked mod off an alch i have to use chaos and not juice
wow atuin hideout
I wish I hadn't burned out so hard on PoE cause this sounds neato
you can always skip a league and next league will have even more stuff!
yeah are you watching the stream
ye ye
@grizzled hamlet Everything else is cool, but this is what I've been looking for
Complexity reduction lets fucking goooo
multiple atlas trees is so amazing
im mega hype for endgame
only needing to have essence on one atlas tree on ssf is so pog
"pack of brutuses"
"hasted brutuses"
the three atlas slots are real neat
imagine a fucking pack of hasted brutuses just fucking chain ganging you
i loved "OP MF STRAT"
its like 5 pudges
at least these t17 maps dont send you to the void lmao
In Path of Exile: Necropolis, help Undertaker Arimor lay the spirits of the Eternal Empire to rest and experiment with their souls to create powerful items.
Our March expansion contains the Necropolis challenge league, New tier 17 Maps, new Transfigured Gems, Quality of Life improvements and much more!
Find out more at www.pathofexile.com/nec...
For those who missed something or want to go back through
Wish you didn't have to do the entire campaign every time
although now its bugging me that uber elder is called that but its not an uber boss
i kinda wish the community just called it its own thing
it's clearly called "the memory of the elder in the shaper's realm"
its uber elder cause it existed before uber bosses were an official mechanic
we should just say it that
and i kinda wish there was an ACTUAL uber elder where you fight just elder but powered up
yeah
so you had shaper and elder and then true elder
that was uber elder
cause we had atziri and harder atziri that was uber atziri
and then they added a new tier of uber bosses
so were stuck with uber uber elder
yeah
which is just silly
fuck it im just gonna call it "duo" or something
the regular elder basically doesn't even have any attacks
yeah.... they need to update it imo
theres that one command grab thing but i dont think it ever kills you
yeah its one more
tbh this is a pretty chill league just to play standard potentially in ssf
cos its shaper, eater, exarch, sirus, ???, duo (?), maven
i think its cortex, eater, exarch, sirus, uber elder, shaper, maven
uber elder and shaper used the same keystone
i think
yeah i consider standard to effectively be ssf anways
no i mean standard ssf
cortex?
it's the synth one
pinnacle synth boss
Cortex is a unique Synthesised MapSynthesised MapMap Level: 78Map Tier: 11Guild Character: uTravel to this Map by using it in a personal Map Device. Maps can only be used once.. The base map is T11 but the unique map has a fixed area level (83). The area level can be overridden by the keystone Memento Mori, which makes the area level is 85 and t...
ah ok
I was able to play over three hours of Path of Exile 2 in LA this week - here's an overview of my impressions and my review - with another delay to the beta will it be worth the wait?
We were able to record our gameplay for the first time ever, so I can share my time with the new and improved Ranger class as well as my thoughts on the core game...
late is for a little while suck is forever -gaben
can you just… not do the lantern if you dont want to?
it looks like lantern is in every map on the map device
there may be a button to turn it on or off?
they mentioned a keystone that makes you not have to do it?
tornado totems?!
lol
review after 4 hours of hands on
Ok is the only way to get transfigured gems through lab?
probably, but patch notes might have a new thing
well see
i expect them to stay in lab
cause its THE reason to do lab right now outside of ascendancy
It's the only reason to be a lab runner rn
uber cortex already exists on the atlas
i think it's because the uber elder has the sam name as the shaper fight
They just split Uber shaper and Uber duo into two seperate keys
yeah
Ok
they have the same abscence name
value and meaning i think
no thats elder
Cosmic Wounds is an atlas passive skill and Atlas keystone.
god, my mind is buzzing about the endgame changes ~w~
im so hype for this league
its one keystone for both
Funny to me that to get to thier regular fights you have to gather the fragments or do eldritch maps or witness bosses but for the Ubers you just
will probably still league start icicle mines again
Do the t17 maps
but i kinda wanna do a wander
Which don’t get me wrong I bet they’ll be HARD
But it feels a lot more streamlined once you can do the t17 maps ig
im gonna leaguestart tornado totems heiro
and then reroll bleed bow glad when it bricks
and if i dont like having to channel snipe puncture for 1.5s then i'll go bonezone glad
Still frost blades or boneshatter for me although we gotta see the patch notes
i hightly suggest bonezone jugg for you punch
its so comfy
"poe2 which does have pausing"
poe1 has pausing for ultimatum
so it seems like flasks dont regenerate charges in poe 2...
you have to go back to town to click on a well
really dont like that
wdym by wander
a wand attack character!
nah theres a bunch of wand attack skills
Fuck that movement is clean
The ranger phase in phase out dodge is sexy
i was thinking that they are probably gonna do a pet ascendancy for ranger but a mount is REALLY cool
I get the feeling +move speed is going to be THE stat
Holy shit thoguh this boos fight looks incredible
wow he added the atlas loadouts because he couldnt bulk buy unmakings
that so funny
f rucksack
oh an attack skill you can use with a wand and not a spell?
ye!
oh my god the toitoi field
i see
toitoi?
I was able to play over three hours of Path of Exile 2 in LA this week - here's an overview of my impressions and my review - with another delay to the beta will it be worth the wait?
We were able to record our gameplay for the first time ever, so I can share my time with the new and improved Ranger class as well as my thoughts on the core game...
i cant wait for pob to update and i can figure out a tornado character
ah
This stuff is called toioi, its a nativ NZ plant
i wonder if i can get poison tornadoes to work
And a fairly core part of many kiwi childhoods, as it grows on sand dunes and makes good swords
well.. i may try something else this league now that the beta is delayed
Also the leafy bits of it are known as cutty grass
cos what i wanted to do was play melee in poe 1 this league and see how it compared to melee on monk in the beta
Cause they're sharp af
so im undecided, we gotta see the patch notes
ill probably do a build from a vid that ziz puts out since he seems to be a good resource on making builds for newer players
but my goal this league is beat duo
so i gotta get good at elder and shaper
i dont wanna just blow up the bosses instantly and i dont want to just be able to tank everything so i can yaknow... learn
I was asked nicely not to show the redacted footage, and I agree with the reasoning behind it, so please do not be outraged on my behalf.
This video is only a small fraction of the available footage, so feel free to ask questions or watch some videos by other creators.
I stream here:
https://www.twitch.tv/jousisstream
I have a public Discord ...
Pretty sure I'm 100% playing sorc for poe2
also i gotta freind yall on poe
and. ssf seems fun but i dont know all the crafting tricks and im still new so
def not this league
this league looks sick as hell though
Necropolis starts on the 29th yea?
Ye
hmmm
Gotta get a build
And I guess my rive pally in LE might not hit end-state
Gear checklist
- actually find a + attack speed eagle wing
- find an exalted + attunement or + health chest on the 700 armour + amour applies to dots base
- find a +4 healing hands helm, and slam it into face of the mountain
- actually succeed at slamming + healing into a siphon of anguish
- succeed in slamming t5 or greater life loss / ward gain into attack speed gloves
- actually find any peneration / healing idols (0 of 3 currently)
https://www.twitch.tv/mathil1 for daily live streams
https://twitter.com/MathilExists
https://www.instagram.com/mathilexists/
https://www.pathofexile.com/forum/view-thread/3298972 - PoB/Gear/Tree
Yeaaaa so I think I barely scratched the surface of some of the systems of PoE 1 vs 2 and gameplay and I'll hopefully cover it better in my own gamepl...
oh BIG change: The fifth slot in the Map Device is now unlocked upon completing a non-Valdo's Tier 17 Map.
good honestly
Voidstones each now provide "Tier 16 Maps dropped in Areas have 0.5% chance to become a Tier 17 Map for each Socketed Voidstone".
ah
oh fuck ye
so you cant get t17s naturally
yeah 2% with all voidstones which isnt hard to do in trade cause you can get a carry for the other two
fair
i was about to say thats rarer than the guardian map drops but its any t16 map not just from a map boss so
yeah
Alternate-art Unique Items can now be converted to account-bound microtransactions using the new "/convertracereward" chat command. The item will be destroyed, and you will be granted an account-bound microtransaction that changes the appearance of an item of the same type to match that of the destroyed item.
srs nerf
i was a bit worried about flooding with t17 maps before i saw how you actually get them, this is a cool way to do it
so theyre basically like uber guardian maps
t17 maps have huge potential to bring back old league bosses
but. i def want them to rework elder and give us an actual uber elder fight now that they can easily do that with this new framework
Not quite the right base, but we're finally getting there
Does the 3.24 patch with the changes hit before the league starts or
Jousis was at the PoE2 capture event and lost most of his footage because he broke the game and GGG asked him not to release footage of the exploit lmao
The patch and league start are always simultaneous.
When the servers come up is when the league starts
ok
lmao
the man can't be stopped
Penance Brand (assuming patch notes didn't obliterate it)
I meant ordinary penance
Both transfigs were good too and they only touched dissipation
And honestly dissipation was OG LC levels of balanced ngl
build or atlas?
the league mechanic is all about crafting and the essence atlas nodes look a lot worse for ssf so i'm going to spec hard into expedition and the league mechanic after i get my basic map sustian atlas setup
https://poeplanner.com/a/hM8 so something like this for white maps ssf
Wait huh
How do they already have the 3.24 atlas tree here?
It’s been less than 24 hours
https://poeplanner.com/a/hMF then i will do this for yellow maps. block reasons- abyss: im not gonna use a stygian vise or abyss jewel for a while, ultimatum: the trialmaster is rude also i dont find the mechanic fun or rewarding. i can get catalysts from heist/delve/expedition/
idk exactly, but they normally do get this
yes
these atlases are for ssf gaming
i used to spec hard into essence in ssf and use those to craft but im gonna try having rog from expedition and the league mechanic to get me items
nice
