I guess he really is INVINCIBLE.*
*Note: To MTs.
#armoredcore6 #ac6 #darksouls #armoredcorevi #invincible #invinciblerummy #madstomp
1 messages Ā· Page 29 of 1
I guess he really is INVINCIBLE.*
*Note: To MTs.
#armoredcore6 #ac6 #darksouls #armoredcorevi #invincible #invinciblerummy #madstomp
finally, the Rummy hype video
Seen it
My friends got me into Solatarobo and it makes me wish there were grappling mechanics in Armored Core too
Probably just against MTs, it would most likely be pretty unfun in PvP
As much as it would be fun to just pile driver staggered ACs
Give me a grapnel launcher
mech should have weird feet and look like a sport car or a fighter jet
that is the rule i live by
what are we thinking of this color scheme ?
okay so ui got back uin the game yesterday, lost most of my save (getting at the last mission of my first NG) and i just beat the first ending
now to the second
Nice shade of blue
The palette + nacht parts reminds me of Steel Haze but I'm biased
Kinda reminds me of Flatwell's AC
Also kinda wondering if anyone here has favorite tracks from the older gen AC games, gen 1-3 specifically
I kinda like Beatmask from 2 and "I'll talk you" from Last Raven
have a deep cut
For Gen 1 I'm honestly struggling to pick one? 9, Circulation, Apex in Circle, Grip, Junk Mail, Shape Memory Alloys, High Fever, there are just too many good choices. The whole OST is burned into my brain
yeah, it's not a deep cut, but it is iconic for a damn good reason
Yea
Grip also goes insane as a final boss theme but gets overshadowed by 9 because...well, yeah.
Album playli...
Damn, reminds me of this game on LEGO.com I used to play as a kid that had banging music kinda like that
I think it was like a Technic car simulator
if you're interested in an actual deep cut though, how about Insurance Money? I think this one only plays sometimes in the Arenas (which AC1 itself notably didn't have, just Phantasma and MoA).
Copyright FROM SOFTWARE.
I think I also like Fake Facer from Formula Front which is also not surprising since everyone, including FromSoft, loves Fake Facer
lol
Considering they like to find any excuse to sneak it into future OSTs
Omg, I forgot about this one, I love how it sounds like Sr Pelo is screaming the vocals
Shape Memory Alloys is another pretty obvious banger
Although I like FreQuency's mashup remix of that with Artificial Sky and No Crying from AC3
nice
Artificial Sky is really good in general though that's another "well duh" but for AC3
Speaking of AC3, how about Milk? it's so charming š
Kinda was thinking of this as my current character's theme in LANCER since they're a sad sentient robot going through hell and back
Also Fake Facer sounds like music for a Special Stage from the Sonic Games
And I feel like that adds to its charm for me
Especially for FreQuency's remix
Game: Sonic Heroes
Music: Special Stage: Bonus Challenge
For comparison-
Crab
Nautilus
so like ? the wheelchair
What kind of animal or food do you all think this AC is shaped like btw?
I personally belives that mech should be crabs
(Merch carnization is really)
Kinda, I feel like that would be more the case if I was using the Verril legs
Lesson on first glance - War is hell
Lesson on second glance - Don't use aux against Goliath, you dumbass
I need armored core 6.5: fires of twobicon
i need to know what rusty was doing in the final route
LMAO
I heard this song today and knew I had to add my twist to it. I'm a massive fan of Dark Souls, Bloodborne and Elden Ring so when I first heard FromSoftware and Bandai Namco were working on a new game I got super excited! I'm not sure if Armored Core 6 Fires of Rubicon is really my style, but I can't wait to try it out! The OST sounds amazing so ...
Kinda wondering if I should paint this like a plum color along with some vermillion accents
Can't really think of any sort of food or animal it could be like
Since I like to name my ACs after either food or animals
AC: PURPLE RAIN
I'd go with that if I was using plasma
Also, I think I got an idea
These little bastards
They're so cute
I love beebles
I could name my AC "Diabolicus" after these cuties
Finally, a bug I can hug safely
Ye
No one:
Me, under my breath to myself at work: "wall... stain... flick... teardrop..."
I haven't even played gen 5 but that song still gets stuck in my head
I hope I have enough time this weekend to play and paint my AC finally, been pretty stressed because I started college again
I think I'm too stressed to play Armored Core nowadays with college
spoilers
Fuck you, OVERSEER! ||If you're dumb enough to buy a new FCS this weekend, you're a dumb enough tourist to come to Big Bill Hell's Closure Satellite!
Bad PVP, bosses that break you! Ayre! If you think you can find an S rank at Big Bill's, you can kiss my ass! It's our belief that you're such a low ACS motherfucker, you'll stun to this bullshit, GUARANTEED! If you find a better build, shove it up your ugly ass! That's right, shove it up your ugly ass! Bring your tray, bring your AC, bring your Coral, WE'LL FUCK HER. That's right, we'll fuck your Coral! Because at the Closure Satellite, you're fucked six ways from Sunday! Take a hike to Big Bill's: Home of CHALLENGE MISSING - that's right - CHALLENGE MISSING. How does it work? If you can shoot 6 missiles in the air, straight up, and NOT miss one, you get NO down payment! Don't wait, don't delay, don't fuck with us, or we'll rip your augments off. Only at the Closure Satellite, the only arena that tells you to FUCK OFF. HURRY UP ASSHOLE! This event ends the MINUTE after a regulation update comes out, and it better not buff or you're a DEAD motherfucker. GO TO HELL. Big Bill Hell's closure satellite: Rubicon's filthiest and exclusive to the meanest sons-of-bitches on the planet of Rubicon - GUARANTEED.||
friend was streaming ac6 to the group and the need to write this overcame me
Noice
I got straight into Armored Core after Soulsbornen Ring, so yea
I've been fighting a bunch of people with LOADER 4 as their AC names. Not sure why.
That's the default, no?
Is it? I don't remember.
Yeah, it's the default
They're either testing AC builds, don't know how to change the name and/or can't come up with a better name
That would explain why they've (mostly) been terrible
Woo! Rank C.
Noice
i should go back into ranked, i got up to my promotion phase and then just stopped playing for a while
I should start PvP again once I can relax enough in college
Should I forgo the Pile Bunker on this build btw? I feel like the melee specialization on the Melander C3 isn't cutting it to make it a proper finisher, and I put the Ransetsu-RF in my right hand to help me finish the job which is a little awkward tbh
Although I do find the RF, charged burst to be reliably effective for finishing after the PB
If you'd like to test it out I could help.
||Enough grass, it is meaningless now||
lol
Okay, I'll let you know whenever I'm available
Probably won't be tonight
back on my bullshit in ACFA
optimizing Dash Pinion a bit
well, as much as a fucker of a creation like Dash Pinion can be optimized
No worries. I've been keeping myself entertained climbing the ranks.
least fucked up NEXT design tbh
swapped out the rockets because as much as it was a funny meme they are just like, not really that good
made it less powerful in the boost department, but i can pretty indefinitely fly with it now
and it has better lock on range
without sacrificing much in terms of lock on speed
missile launchers
nice
the ones on the arms
using the gatling cannons for my back weapons
since weight is uh, not a problem really
Dash Pinion, in spite of its fast and sleek sounding name, is an Ultra-Heavyweight NEXT
it is an absolute unit
it is
basically the chunkiest NEXT i could make on two legs
anything bigger would mean tank
there is something very funny about a NEXT being ultra-heavyweight and still moving Like That
yup
Dash Pinion would make anything in AC6 look like a joke
was thinking of maybe swapping out the shoulder parts for more missiles but i kinda like the PA rectifiers
now admittedly i don't know a lot about how 4th gen's systems work
are you able to just kind of poke with the missiles? do they have a lock-on time seperate from your NEXT's general targeting?
because i could see there being some value in being able to potshot with the missiles and then having the gatlings for sustained fire
they do have a separate lock on speed but no you can't really
unlike in AC6 you cannot use handheld and back weapons at the same time
and the shoulder missiles only work when you are using the hand missiles
well, i assume they work with back missiles as well
but they only work when you are using missiels
you basically toggle them on, and when you shoot missiles, they also shoot missiles
oh i see
there's a few different things you can have equipped on your shoulders
i didn't realize that shoulder pieces and back weapons were different things here š showing my sixth gen provincialism i guess
missiles, a shotgun, flash rockets, flares, ECM, PA rectifier, side boosters
i do hope that in whatever follow-up to AC6 ends up coming along that we get more nitty-gritty in terms of available parts and slots
i understand wanting to simplify things a bit for the sake of reintroducing the series, but. i like playing with my toys. the more the better
7 weapon slots, 4 boosters, tuning, stabilizers
there's a lot of shit to play with
absolute unit of a NEXT either way
huh
Patch the Good Luck is the only collared match i haven't done
there we go
30/30
kinda wanna git gud at ACFA
That's a chonky lad.
trying out some melee in AC6 cause i haven't fucked with it enough
my melee AC, Double Sunrise, can do some nasty work
melee in ac6 is delicious
I struggle to run builds that donāt stagger punish with melee
it is deeply satisfying
My favourite melee build i've made remains Nuclear Whiplash
I tried out all the different melee weapons but I keep coming back to the default one.
Simply peak
Its successor, Nuclear Collision, is also good
Much better for actual pvp
Generally just a better AC at the compromise of speed
Nuclear Whiplash is disgustingly fast
While Nuclear Collision is merely incredibly fast
It's funny. I've made a midweight build that can outlast lighter ACs and outmaneuver heavier ones, but it's not super great at dealing with other midweight ACs.
I've not actually tried to make a lightweight build in 6. I made a heavier one to just explode bosses, but that's it.
I fought all of the final bosses in the game with Nuclear Whiplash
Was NOT easy lemme tell you
I had to replay the campaign a fourth time simply because I kept picking the other one and forgetting about that.
Oh yeah I beat it forever ago.
Gonnq be a lot of time before i finish the s-ranks
Then couldn't figure out why I didn't have all the missions.
There are a lot of missions that just suuuuuuck to do s-rank on
Yep.
it's the only achievement i'm missing
I need to get all the combat logs and get the last of the gear I'm missing.
it took me like 60 tries to beat Michigan the first time 
then when I went back I s-ranked it first try lol
I only ever lost a couple of the missions that just throw you against an AC.
Like Defend the Dam Complex.
in my defense Intercept the Redguns does not just throw you against an AC
it throws you against the entire MT clown car
I guess I just don't see anything that's not an AC or giant machine as that big of a deal.
500 mt's and then Michigan after when you have no ammo left
and two tetrapods
That's what missiles, a melee weapon, and kicking is for.
when i fought them with Ruber i ran out of missiles and bullets
tried punching Michigan several times
no but literally, in my NG playthrough i got walled on Intercept the Redguns and wound up going with the other mission instead
...and then in NG+ i suddenly breezed through it
i think playing a lightweight build helped a lot. never stop never stopping
i tended to settle on a "main" build per playthrough, but i also did a lot of experimenting
i just love playing with my AC parts like lego blocks. can't help myself
had more than one instance where i settled in to tinker with an idea and then when i looked at the clock 2+ hours had gone by and i was late getting to bed
I improved on my build as I went through the game
Like I mostly use Mind Alpha and Ephemera parts.
I gravitate really hard toward three builds:
i really love machine guns because i can hold down the triggers
I love shotguns because I donāt have to squeeze them often lolol
I like using a gatling gun instead of the HMG but it's just so much heavier...
Woo! That's all combat logs.
Hell yea
@light garden I think I'm down now actually, you wanna VC in one of the voice channels here?
I am currently indisposed of due to gastrointestinal issues. My apologies.
the lamm hover demon is nuts btw https://youtu.be/pPt_UKJqisU?si=4fVL2WzjIp7oibNr
Yoooo
New postcard from Rubicon
Wish You Were Here
Gave the Dafeng Trainee a nice Rubiconian Handshake as a warm welcome
Also, that AC I made there requires surprisingly tight reflexes
The window to PB most staggered enemies is surprisingly small, but it's so satisfying once I pull it off
stagger duration can vary depending on what causes the stagger, worth noting
Do we have compiled data on that somewhere?
Would kicks be more effective than my guns then?
In terms of setting up a PB punish
Considering that I'm already going to be within 30 meters if I kick them directly
And my AC has some pretty hefty kicks at 90k weight
Also the 12345 boosters have pretty decent AB thrust as well
@late jay what weapons are you using to stagger? And are you doing the charge slide with your pb?
@eager vector I'm using the Attache with the Ransetsu-RF mainly along with the heavy dual swarm missiles for some more burst
Also thinking of painting my new AC based on this
@late jay what about the charge slide
@eager vector With the RF? I save that as a finisher following a PB punish
Since the RF has pretty high direct damage and has a burst-fire mode, I think it works both for building and punishing stagger
No I mean do you slide while you charge the pb
Oh, yeah
Melee boosting isn't as effective with the 12345 boosters, but AB boosting into a PB works just fine
I'd use the NGI boosters instead if the Main Dish had the EN adjustment to support the San-Tai, so I'm running the Hokushi instead
Thankfully the Hokushi got buffed with improved EN recovery to make it more like a slower Yaba while keeping its core mechanic of high EN output and quick recharge speed when you haven't emptied out your EN entirely
I should play with Hokushi more
It's very fun
@late jay I think the reason youāre seeing shorter stagger windows is that damage shortens it. So if you stagger with rapid fire weapons, the shots that hit after the stagger window opens reduce the amount of time you have to get the PB off
Ideally you want to swap left hand to PB before you get the stagger, then get the stagger with something that deals a chunk of impact at once, like a shotgun blast
Single RF shot would work, but the impact chunk from one shot is small enough that youād have to be skilled
Wb the RF's burst fire?
Like the kick, it depends on the recovery frames afterward
if it takes so long after executing it that you canāt quickly go into the AB cancel PB charge, you havenāt gained any time
I don't really need to AB for the PB follow-up after a kick since I'm already right there
This is how I built VECTOR--Ransetsu in the left hand to build up stagger steadily, then swap to laser lance to prepare as I push them over the line with my right hand Zimm
I might need to QB occasionally if the kick isn't direct and I veer off to the side however
Thanks btw
What missions would you say are the best for testing my ACs btw?
At least testing them for PvP anyways
ng++ Nightfall mission, three ACs at once/in succession
the thing about PVP is that a good player is just, better and more predictable than any of the AI fights
Okay
I like to take a run at the S rank arena fights too
Wb the one with Carla and Chatty ganking you?
Or the NG++ version of Institute City?
Fair
Yeah, Defend the Dam is probably the purest tough sequential AC fight practice you're getting
I reckon coral convergence alt is tougher
4 ACs without a resupply sherpa
Maybe so but I wouldn't say it's pure š
it's not a bad option for a stress test though
Ok, took some readjustment. More than i care to admit. But i think āgetā shotguns now. Still feel kinda weird to me. Dunno if iām gonna stick with em
Also, and this is probably telling on myself a bit, but were there any arena fights yāall struggled with?
First playthrough? Maeterlinck and Volta were the big ones.
Maeterlinck is so much tougher than the rest of her tier it's amazing
and Volta's just a brick shithouse who can hit very hard
Carla's also on the tough side though I think it still only took a couple of tries
I think I oneshotted the entire arena, or close enough that I don't remember fighting any a bunch of times
I keep hearing Carla is a pain in the ass
She's definitely one of the more notable arena opponents - she's probably the first time the player will encounter the kinds of tricky missiles she uses which can throw you off.
Good to keep in mind for the future
Oh yeah, Carla is rough
Just missiles missiles missiles all day
It's been a long time since my first playthrough but I do remember Maeterlinck and Volta being tough
love me missiles
Maeterlinck is evasive and has a shield to eat hits when you do manage to tag her; Volta is just a bottomless pit of AP and stability with decent firepower
I still use Volta as a stress test for new builds to see how they handle damage sponge-y opponents
It feels like itās been forever since i fought him, but i think i remember Maeterlinck being annoying. Or at least more trouble than i was expecting
I remember Hawkins being rough because I was running a mostly energy build. Volta is an unplesant fight overall because of firepower and bulk.
Was about to say
So far, the one that iāve had the most trouble with was Hawkins
Just dealt with him, thought it took longer than iād care to admit
Charged Laser Cannon fires off suprisingly fast
Hits like freight train too
Learned the hard way i really need to reevaluate how i handle dodging in this game
Volta is honestly the main reason that the (NG+ spoilers) ||alt Attack the Dam mission sucks as much as it does. Having to beat him when you're already worn down is a p a i n||
Gonna hold off on that one. Got spoiled on enough as is
Right now iām just trying to make sure i got hawkins down. Like make sure i can do it again and again
Maeterlinck also has a FASAN and if you're still in the part of the game where you haven't fully mastered aerial moment and are staying low, she'll catch you in the splash consistently even if you dodge.
it's also just kind of a rough map if you haven't got the hang of aerial movement yet due to the awkward lips and dishes
Alright. I think i got this fight truly figured out now
Man, this game fucking rules
Why i take so long booting it up?
Oh thatās why I didnāt struggle. My first playthrough was RJs
RJs <3
reverse joint my beloved
boing boing boing
Iāll admit, i didnāt care much for RJs when i started. Now it feels weird using anything else
Wish I could!
I find it kinda funny how many mech just seem like a big weird bug to me now that I think about it
bug is justice
Like a mech, a bug has an armored exoskeleton and can sometimes fly
I was gonna say that bugs donāt have pile bunkers, but does a beeās stinger count?
i'd compare the pile bunker more to a bullet ant sting but yes
("bullet ant" so named because getting stung by one apparently hurts as much as getting shot)
Composer(s): Kota Hoshino
Came across this track made by the composer for AC4 and 5 gens
Anyone still up?
Dual scudders go hard not gonna lie
I just remembered why I don't like playing lightweights
Too fragile
And with the AB shuffling tech I learned, it kinda makes them pointless
I need to work on my AB shuffling
I feel like Iām not good enough at energy management to use it
Felt
My definition of energy management is "it's okay my generator will come back on in a second"
Same
i finally got it
Now what?
I can't afford ac6 so i supposed that i should play veredict day
Hello! Just got armored core 6, and would like some advice for dealing with the smart cleaner?
imo easiest way to get past it is to build something that can stay in the air (tetrapod legs and/or boosters with good upward thrust) and target the opening on top of it
i found that a lot easier to hit than its face, plus staying in the air keeps you out of reach of its big arm sweeps and molten slag AoEs
Fair enough; I've been trying to use a double Ludlow double vertical launchers build for it, and I've gotten close, but I've been consistently getting backed into a corner. Going bazooka boat or something might be easier, I suppose.
yeah honestly i'd take rifles (Turner and/or Ransetsu-AR) over Ludlow for that fight; getting in close to smart cleaner is Not A Good Time
bazookas will work too if you're good at timing your shots
Gonna be honest, I don't usually like the Turner... Might just have to accept the skill issue and bite the bullet.
Might wanna ditch the vertical launchers for something that Stances you to help stay in the air with weapon recoil. The Smart Cleaner is fought in an enclosed area, after all, and vertical missiles are hard to hit with in such conditions. Plenty of things hanging from the ceiling for them to detonate prematurely on.
I've found that you have to stay on the ground for them to work properly, but they are able to be used...
But yeah, brute force is not how to play an armored core game.
A Tetrapod with double Ransetsu-RFs and double Songbirds can stay in the air basically forever as long as you abuse Weapon Recoil (the Burst Rifles lock you in a Firing Stance and fire in a three-round burst when charged and the Songbirds stance you just for pressing the fire button) when you redline to let your generator recharge. This setup also works wonders a couple missions down the line.
Songbirds fire two grenades one after another, so packing two of them and firing in sequence actually gives you more hang time while airborne than any other Firing Stance weapon in the game.
whenever i fight the smart cleaner i just fly around the top target shooting down into it with dual turners lol
I'm fond of Curtis + Ransetsu-RF Double Trigger, personally.
Gives plenty of firepower and longevity for literally any mission in the game.
Dual VVC plasma rifles are goated in that mission
and I believe the cleaner is weak to energy
That's good to know!
Verdict Day is great is what i've heard
Unfortunately doesn't emulate so i can't play it
I BEAT THE CLEANER!!
congrats!
Made a laser blade, laser rifle, plasma cannon build with some vertical rockets on the other shoulder (it's what I had at the time).
On a tetrapod, I should have mentioned
Theyāre so so good
Is there an emulator for them that I can transfer saves through so I can carry over AC parts, or is there a modded port for PC?
I may be able to track something down tomorrow or Tuesday
Also noticing a sudden resurgence in Formula Front???
Game looks awesome, just feels out of nowhere is all
Got I just want a remake of their earlier gen
Just give them a slightly graphic fix up, or don't, but also update the menu UI
I know people really want HD remakes of the 3rd Gen games
Altogether as one game sounds fun
Altogether as one game would be weird - you'd definitely have to make some adaptational choices
3+Silent Line and Nexus+Last Raven are almost different gens in how they play
I know Last Raven kinda encourages you to have played the other games first to carry over your save to the end
I guess I feel like at least 3 and Silent Line should be bundled together
Since Silent Line is a direct follow-up
Something that would be awesome is a mega bundle remake of the 3rd Gen games where they refine the mechanics and controls along with Ninebreaker as a sort of "True Arena" bonus like the Kirby games and Formula Front as a side mode
Also Ninebreaker but not requiring you to complete all the training exercises to progress
The concept of training exercises is interesting to me, but Ninebreaker stretches it out way too much
Yeah if ninebreaker were an optional set of AC test courses attached to a more substantial game, I think it'd be less loathed for sure š
Me in Trigonometry class
hey, how do you find people in NEST?
ranked is the closest there is to a "quickplay" option, if you don't wanna do that then there's not much for it but to search for rooms and hope
i haven't been in PVP for a hot minute but i'd imagine the population's down a bit since there haven't been any updates for a while
how long are wait times for an unranked newb?
Idk, was honestly thinking of opening up a private lobby for everyone here sometime
Been too busy with college tho
fair. I'll ask again when I have a build that isn't newbie floundering.
What platform are you all (I'm PC)
Because technically if there's enough pilots here we could always schedule shit
people scheduled games on PC around Rubicon launch yeah
here
(I am also a PC raven)
Honestly if Nightreign succeeds I hope they give AC a similar treatment, give us a coop game we can play together n all
I could just go for acVerdict day again
AC Verdict Day's special sorties were a bit like that, yeah
The boss fights were neat
very raid boss esq
The music was also incredible
Verdict day was better than it get's credit for being
Definitley my favourite final boss (sorry nineball)
I mean, they didn't slip IX at the end of the boss's name for no reason š
I'm on PC too! Does it not have crossplay?
I don't believe so
Don't give me hope
I'm going to try streaming in ISP-N hangout, because my current build is not working against the cleaner, and I'm not sure if it's a skill issue or a build issue.
Anyone interested in helping?
PS4 
Btw, did I ever show anyone Core?
Core?
THEY PUTTING THE G1 ARMORED GAMES ON PLAYSTATION PLUS
the what?
The PS1 armored core games
Wondering if I should get into Formula Front since it doesn't require any direct controls
And I like making builds just to experiment
i don't think i'd spring for the PS1 games, but if they ever added the 2nd/3rd gen games...
Itās a harder sell when I have physical copies of those and a backwards compatible ps3
very true
I got an extra day off college, so I might be able to play more Armored Core this weekend
hell ya
It's always a good day for more Armored Core
Okay, one and a half technically because my teacher had to cancel due to his house getting flooded
well that's a rather unfortunate reason for a holiday
Yeahhh
I love the Curtis + Dagger
dagger's underrated tbh
i know weapon swapping for melee cooldown is the style these days but the dagger cools so fast it doesn't really need it, and the triple hit combo does nasty damage on a stagger punish
had some really good PVP matches running this build
Noice
So is the Curtis
absolutely
i maintain that people don't adequately appreciate that the Curtis can fire a charged shot without overheating
put that on some quad legs and let the magic happen
Also got nasty combos with the Laser Dagger too
I've been using the Curtis more in builds that can't afford the downtime after a Harris shot.
This build moves so fast that I had to turn off Motion Blur, and even then it's still hard what to see what I'm doing
I should try Nuclear Whiplash with motion blur on to see how incomprehrnsible things get with it
It's the fastest ac i could make that was still capable of somewhat proper fighting
I think my brain is just too fried from college to play Armored Core nowadays
pardon if this is a dumb question, but there are drones in this game? somehow haven't come across that
There's a laser drone, laser turret, and a two Orbit weapons.
Balam has the Huxley which is a close-range bullet Orbit Drone, Allmind has the ORBT which is a mid-range laser version, the Arquebus laser turret drones and the VCPL seeking laser drones
Ooo, those sound neat. Are they any good or are they more of a āf around with em for funā type deal?
Huxley is extremely popular for extra stagger buildup on close-range builds
the others... they're fine? i've run builds with the ORBT and the VCPL and they're decent enough
i've never really been interested in the laser turret drones but i see somebody break them out occasionally
The VCPL Drones are pretty popular
Sounds like something to look forward to.
Carla is beginning to grow on me, which I think is gonna be real unfortunate in the near future
As an aside ||should i be worried about hidden parts? Found my first one in the āSurvey the Uninhabited Floating Cityā mission and now Iām worried Iām missing out on some hype shit.|| sorry if this one of those things that doesnāt really need to be spoiler tagged
i mean you don't need hidden parts by any means, they can be kind of fun though
they are also, generally, kind of a pain in the ass to find without looking up their locations unless you happen to trip over them in the course of play
Hot damn, thatās a chunky boy
Thatās a weight off my shoulders somewhat. Also, yeah, canāt imagine scouring all the levels for these is the most thrilling hunt in the world
*girl :3
My b. Das a chunky girl right there
It does, in fact, look sick as fuck
Thank
Which FCS do you all think would be better for this btw, P05 or the WLT?
I got the EN to spare for the WLT, too much I feel in fact
WLT is great for mid-range if it doesn't eat too much capacity, P05 is the budget version.
Aight
I suppose the WLT will be better since this AC is also pretty slow and might have trouble with enemies that dip in and out of her range otherwise
Plus it'll let me be able to snipe better at the edge of my lock-on
I just beat the ice worm!
Noice
Hell yea
Any missions or arena combatants I should take on to stress test my ultra heavyweight?
Rusty and Volta for the extremes of "fragile but fast as fuck" and "absolute damage/impact sponge"
and Defend the Dam Complex is a classic choice for stress-testing builds
yeah those are good picks
if you want to test more general mission performance with less focus on fighting other ACs you could also do... i think the mission that ends in the fight against the Cleaner would be a good one for that?
but tbh i think 95% of the stress from non-boss mission gameplay comes from either "do i have a way to clear out groups of trash mobs quickly" or "do i have the ammo to make it through a mission without losing my build"
Grid 086 without the supply sherpa is a decent one if you wanna test for resource management/staying power
I love that mission
Wb "Intercept The Redguns"?
Similar to Grid 086 as an endurance round, yeah.
Agreed
Very cool
Would the NG+ Galia Dam Raid be good as a stress test too?
Is that the alt Attack the Dam Complex with Iguazu and Volta?
Yea
Technically 2 on 1 if you don't delete Iguazu first thing like I usually do
Since he's ironically easy pickings
I'm sorry, but he's kind of a shitty pilot
It pains me that Iguazu dosen't swap the linear rifle/SMG around so he can charge shots with shield up.
He can't fire the charged shots with his shield up
His build with the ALLMIND gear is better anyways since it allows him to apply more pressure
The one he uses in Watchpoint Alpha and Institute City in NG++
Yea, I mean in terms of not losing everything when shield is up + charging, unlike his current config
Mind Gamma seems like a better combination of the two as well
More functional at mid-range
Ditching the 4 Cell missiles for the ORBT
That too
And he gets RJ kicks too
And that Karasawa is quite scary too
Extremely unplesant when it lands, and isn't limited by ammo
Pffft, yea
I mean, having all the pieces to be the guy and being too much of a loser to do so is basically Iguazu's theme
š
Pretty much
Anyone in the US been able to buy/receive (or intending to) the tabletop RPG for AC6?
https://fujimi-trpg-online.jp/special/trpgac6/
If so, how are you going about it?
I feel like the Wrecker legs go well with the NGI boosters
Since they're both meant for the lower end of heavyweight to leave room for some much needed mobility
And I like to load up my ACs as much as possible
I haven't tried that combo yet, but it sounds intriguing
Oh right I figure y'all would appreciate this shot
"Kiss kiss kiss!"
Also I still think it's very funny to just see "EVIL" emblazoned on the front plate of my mech like that
I will say this mech is fun but it STRUGGLES against numbers, phase one of Alea Iacta Est is agony
You know you donāt have to kill all the adds right?
Yes
It just turns into "you want to see me get staggered, you want to see it again" lol
Dafeng Trainee on his villain arc soon
I think he's too dead to have any more arcs
DLC main villain is the trainee back for revenge
It would be funny if he survived just to fail every mission he went on
Or even better, miraculously surviving and completing every mission despite being a bad pilot, but because of that, never learning a damn thing and never improving
infinite luck to counter the G13 curse
given that the whole "kid falls into the cockpit" mecha trope is about being in the right place in the right time, i could see uncanny good luck being relevant
Boss fight involves him accidentally getting sucked into an IBIS, becoming one with it
Btw, I really wish we had a cross between the consort system from 3rd Gen and UNACs from 5th for custom MT squads
I would like Weevils backing me up
I think something like this would be good as an alternative to other players in multiplayer focused missions where you would need backup
Although it would be awesome for one mission that involves multiple players and their MT squads combined for a large scale battle
I just want NPC me to invade at the end of missions like how NPC mechs sometimes appear in DXM missions
Closest we got is Rokumonsen
I like how despite my AC being a heavyweight, it's still around the same size as a mediumweight
wait why am I huge
You got lomg birb legs
And the remnants of a space shuttle for your core
77 usd for the Nightfall and Rusty model kits of 30mm is too expensive?
I like my shuttle core š
Support me on Patreon:
https://patreon.com/casuallycrafted3d
Follow me on all my socials here:
https://linktr.ee/casuallycrafted3d
Also, check out my shops for model kits and accessories:
https://www.etsy.com/shop/CasuallyCrafted3D
https://www.ebay.com/usr/casuallycrafted
For 3D Print files, check me out here:
Does anyone use the Ming-Tang generator btw?
I tend to take the Yaba, or VP-20C generators before Ming-Tang. Seems to have solid stats if your build can handle the extra weight.
I'm in YABA gang rn
Yaba's cool
I like the Hokushi and San-Tai most personally
I always run the San-Tai with the NGI boosters since they eat up quite a bit of my reserves whenever I boost, and I want to be able to do that as much as possible
I think they added a special animation for AB Shuffling???
I just noticed that my AC kicks the air a bit with its leg thrusters whenever I successfully AB Shuffle
Turning regularly while assault boosting seems to just tilt your AC to the side without kicking back
Pretty proud of that last screenshot too btw
cool ACs don't look at explosions
tfw you go over to someone's house because they "love AC" and it turns out they don't actually play FromSoftware's iconic mecha action series but at least the house is nice and cool
Invite HP Lovecraft over to torment him with air conditioning
Anyone else doing stuff with their mechs?
I have not, alas, had a lot of AC6 time lately
I've been following some stuff on YouTube though
Flexing on the game by repeatedly speedrunning a particularly tough boss fight is popular
There's one person who's committed to beating Balteus every day until AC7 gets announced
I beat the final bosses with my ultra lightweight AC which is enough flwxing for me
I'm not sure I'm good enough at the game to flex š
I was good enough to get through NG++, that's enough for me
Okey
I suppose I could still try S-ranking every mission to get those last achievements.
But that... seems like a lot.
I already got Perfect Mercenary
S-ranking everything is the bane of my existence
...I do want to okay AC4 and ACFA at some point
Maybe they'll get remasters in the time it takes me to get around to that š
I think if i forced myself to s-rank every mission i would never play AC6 again after tbh
I ended up playing through Elden Ring again after that before coming back to AC6 for PvP
Honestly most of the s ranks breezed by
There were like half a dozen tricky ones that made up the lionās share of attempts
Yeah but i've found the tricky ones to be utterly dismal
The ones I had the hardest time with were the BAWS Arsenal Investigation and Coral Release
Yeah I had an absolutely vicious time with BAWS Arsenal
BAWS Arsenal, Attack the Refueling Base, Regain Control of the Xylem, Coral Export Denial, and the Ice Worm are the ones I remember finding particularly tricky for whatever reason
Either because there's some special trick to them or they're just really tight
BAWS Arsenal was designed by demons to maximize suffering
It's a perfectly fine mission, I actually really like it
the S-Rank specifically is goofily tight though
the time requirements are such that if you aren't oneshotting the ghosts before they get a chance to react, much less teleport, you've already lost.
so the S-rank becomes something of a build challenge (how to most efficiently oneshot ghosts, ammo and time-wise) and a memorization challenge (where are they all hiding before they activate, so you can kill them before they get a chance to do anything). And then finally at the end there's an actual combat challenge where you can still flub the whole thing if you take more than one hit
Surprisingly it's not actually a raw movespeed challenge for the most part - the progression is gated by dialogue so you can't actually get all that much benefit out of being able to zoom
BAWS is one of the missions that I heard a lot of complaining about the s rank but didnāt experience any trouble bc I ran lance+pb for everything
The hardest ones for me to S rank were stop the data breach and drive block/regain control of the xylem
bad at mazes
I know Grid 086 like the back of my hand, so I never really had any issues with that
Regain Control is understandably difficult though
That's the NG++ one, right?
Yeah
Okey
I also like to use Intercept The Redguns to stress-test my ACs
Since I think it would simulate more long and drawn out fights
Would both versions of Coral Convergence be good too?
Oh, Escape was hell for me
really? Escape is easy
I think we all have one or two missions that stick out for us
The tower defense one for me x_x
It was hell to S-Rank for me
yeah the tower defense one is up there
that wave of suicide drones toward the end is really rough
you can stop most of it with a well placed Pulse Protection core extension though!
Oh, that too
Oh that's a thought
I have never managed to correctly place pulse protection lmao
decided to give the mecha break demo a try and immediately thought "man i wish i was playing armored core"
decided to boot up armored core instead
immediately got my ass washed because i haven't played in weeks
ough
Pffft
I'm liking the Ransetsu-RF with the Attache a lot
ARMORED CORE VI: FIRES OF RUBICON Original Soundtrack Disk 3
Track 12: 4 The Answer (For The Mission)
Composition: Kota Hoshino
Arrangement: Takashi Onodera
this shit goes hard ngl
ACFA moment
as a big ACFA fan, this is peak
kachow.. Viewer submitted build, thank you very much!!!
this is a new one for me, i have to admit
Beautiful
it absolutely rules
Thank
This field trip can finally be a hunting expedition
(Still dont have my steel haze and nightfall but i can wait)
Hell yea
Any ideas on good weapon/part combinations for the Karasawa in AC6 btw?
I really like the big fat gun on a heavyweight but jfc it's a nightmare to load up anything else with it since it takes up half of the total load
And my current setup with it is just painfully slow due to being at the limit of my carrying capacity
Although AB Shuffling helps a lot
Fitting the KRSV in AC6 is rough since it uses an arm slot, and makes Arm Load actually matter in much more cases.
Karasawas always take up an arm slot. The main issue with fitting a KRSV is how obscenely heavy it is
I know
Should I just stick with what I currently have for it?
With the WLT FCS instead of the P05 since I have plenty of spare EN
The KRSV has absurd EN Drain when charging, give it a shot and see if it affects the build with both FCS
I have like 6k EN efficiency with the WLT
I'm currently doing a run where I gotta S-Rank every mission that involves dunking on Iguazu
He's surprisingly slippery btw
omw to hunt Iguazu for sport
Can't say he didn't try.
#armoredcore6 #armoredcore #ac6 #meme
I honestly kept forgetting about him till the end of Alea Acta Est
I thought he was meant to just be fodder till then
I mean, he kinda is
i dunked on him as much as i physically could because he was annoying
he's just such a loser
he acted like a pissbaby so i hit the Jerma "i'm killing you" thing
The closest thing he has to a cool moment before AIE still kinda makes him the butt of a joke (specifically when he tries to jump you and Snail, and his AI is noticeably more aggressive and dangerous in that fight)
if this year has taught me anything it's that sometimes you just gotta lock in with your hater status
Imagine being jealous of someone who looks like this
Ngl, he'd probably still be bitching if he was in 621's position
of course
I mean that's kind of the thing, right? In some ways he is
surely
part of his whole deal is having a set of circumstances that fairly closely mirrors 621, but ultimately failing to make anything of them
consider
I'm considering it
Not seeing it
V4 Rusty is my brother in arms. Comrade in our cores. Unthirstable
Who said anything about thirsting. You can have strong friendships with hot people too
I hc him as trans and/or non-conforming
If he made the specifications for Ortus, you know he meant to go out with style
Tactical high heels and skirt
Every time the bus drives by the PCA building my brain makes the same joke
What's the joke Tony
Kinda wondering if the Karasawa works well enough on its own as a "spray and pray" weapon for the standard fire, the recoil is absurd and it's annoying at mid-range to double-trigger with
Alternatively I could pair it with an Orbit or use the VCPL drones for sustain without worrying about recoil
Or does anyone have a better alternative to the Scudder for this build?
Running this with the WLT FCS
Switched from the P05 for better coverage
Uhh, I guess something on the slower end of single-shot that doesn't worry as much about recoil? Could maybe fit missiles onto the arm and an orbit on the shoulder to get around the recoil problem.
Listened to 4 The Mission (For the Answer) and now i wanna play ACFA again
Noice
Kill't
The Aurora and JVLN Beta work really well together btw
The first three Armored Core titles join PlayStation Plus Classics March 18.
Look back at multiple eras of the mech saga: https://t.co/y8guJTXITG
Armored Core 1, Project Phantasma and Master of Arena
O
š
very much worth playing
they're a little jank for sure but it's iconic jank
on pc you can just emulate them
O
What missions should I do to stress-test this beast btw?
Also, does the JVLN Alpha deal kinetic damage on a direct hit with an explosive trail?
Or is it pure explosive?
i think it's pure explosive? but i'm not 100% sure
i'd try fighting Rusty with that beast to see how you handle fast, evasive opponents--those are the toughest ones for bazookas, i've found
real
This is that one MF who makes videos of themself beating bosses while modding the game to pilot an MT instead of an AC
This BAWS MT had it's AP reinforced by 100%!! Bringing it up from a measly 400 to.. to a whopping 800!!(By MT standards...but to an AC, it isn't a lot.)
I did give the MT a special, hand held, Laser Sniper Cannon, although it's a bit overtuned since it's only suppose to fire off 2 shots, rather than 3, before overheating.
This vid is from back...
Also I found out that I can B-hop with the Biped legs to get similar burst movement to the Reverse Joints
You jump and then QB on the first frame of your jumping animation and it gives you an extra burst of speed
There's a slight delay for the animation to start, so it's a little tricky to get the exact timing
Nuclear Whiplash/Nuclear Collision is my favourite build i've made i think
it's so much fun
Show?
Nuclear Whiplash and her older sister, Nuclear Collision
O
ultralightweight builds
If you're using the LD, I suggest swapping your right Viento with a Curtis for some nasty combos
Actually, what do you have on your right shoulder on the yellow one? Can't see
Nuclear Whiplash is the pure concept speed based ultralightweight build, basically the lightest and fastest AC i could build that reasonably can still fight
Nuclear Collision is the proof of concept testbed platform built for actual combat
nothing
Ah
it only has the knife on the left shoulder
Okey
it's a pure concept build so it's not super built for actual combat
Still P cool
Also the Firmeza legs are lighter than the Nactrieher?
it's super fun
when i built it at least
Huh
i went through the list on every part
and used the lightest possible ones
i think even including the gen
and fcs
i can check
hmm, it seems like the fcs is the only thing i didn't weight optimize
pretty much got all the speed i possibly could out of it while having it be still a usable AC
actually it seems i might have compromised ever so slightly on the inner parts for better performance
alula technically doesn't give the best boost speed, but it does overall objectively make it faster
it's 394 boost speed
going to 400 at the cost of quick boost and any kind of useful generator output isn't really justified
basically 394 with a good quick boost and fast gen vs. iirc 405 with shit quick boost and dogshit gen
Stuff they added:
and some other stuff
Quoting Kyou (@_Kyoou)
We might be back Iām afraid
You can even set it up for dual analog controls
Oh well that will definitely increase the accessibility
As much as I love the original armored core, it was definitely an experience at times lmao
The description is really interesting since the protagonist of AC1 isnāt augmented at all ||unless you go deep in debt||
||Wonder if that happened to Iguazu and even maybe 621||
Btw, we know little to nothing about what life was like for the AC6 augmented cast pre-augmentation
Or why the RRI subjected the older gen augmentees either
Also, was Iguazu preserved like 621 before being shipped off to the Redguns?
HUMAN+ being ||locked behind losing all your money|| was peak tho
ah wait some folk aint played it
Also, if Rusty is an older gen augmented human as implied by his arena bio and he "knows who you really are" according to Walter, does that mean he was possibly the same gen as 621?
And maybe even friends before they were both augmented?
Also I forgot about this build I made a while ago
Internals are the Yaba generator, Abbott FCS and Gridwalker boosters
Unlikely, on the Alea Iacta Est route we get to see ||ALLMIND's list of candidates|| with four members - we know C1-249 is Sulla since Walter uses that designation, C4-621 is the player, and ||C4-729 is almost certainly Iguazu, given his level of coral responsiveness is only a bit below the player's and he's known to be fourth-gen for sure. That only leaves C3-291, which has no clear identity. It's not O'Keefe, since he was second-gen and is no longer a candidate anyway. Nobody ingame is explicitly identified as Gen 3, so if it's an onscreen character it's going to be someone a bit more out there - Rusty is possible, but so is, like, Dolmayan.||
Dolmayan was unaugmented though, he connected through Coral temporarily through dosing
Also I feel like Rusty may not be one of the select candidates, but may have slipped under the radar since he was also able to pass off as a later gen augment when he joined the Vespers
An older augmented human, yes, however I think because he's too good and not a candidate to Allmind's Release Project, she wanted him eliminated for the threat he poses
Although he could possibly be a candidate if she merely wants any remaining old gen augments, but Allmind would know he would never play her game and thus would need to be disposed of since she would want only one remaining to pull the trigger
as a funny sidenote, Rusty is actually unaccounted for in Alea Iacta Est.
Walter and Carla refer to being attacked by six mechs, "exact copies of the Vespers" claimed by ||ALLMIND||, but the only ones we know for sure are down at that point are Snail, Maeterlinck, Pater, O'Keefe, and Swinburne. Hawkins, Rusty, and Freud are all unaccounted for, though of those three it seems likely Hawkins wouldn't have made it out of the mess at Watchpoint Alpha.
Pater also claims to be V.III now in MIA, but suggests he still needs to confirm that Snail's dead, which indeed suggests Hawkins is down but Freud likely isn't (and he doesn't know Rusty's alive)
Officially, yes. His background is shrouded in some mystery though, same as Rusty's. It's totally concievable he's an experimental augment and buried that or just doesn't talk about it. And you can find some of his personal logs in odd places connected to the institute too, notably the cave Ayre takes you to recover artifacts from.
I wouldn't claim absolutely for sure Dolmayan is the third-gen aug in the roster there, but it's plausible that he is
(G3 Wu Huahai does defect to Arquebus in Act 4, but given his lack of a vesper callsign I have to imagine he's not considered one of the Vespers for this purpose)
Yea
Who's the gen 1 there if Sulla is dead btw?
It's still Sulla. Walter refers to him by exact number, and it's the same number there
probably
Honestly, Allmind is pretty horrifying for that aspect alone
I mean to be fair ||she's just doing collective consciousness instrumentality with red dust instead of orange soup|| and then we ||put the dust in everything without a unified control system||.
It's gonna be horrors either way
The question is: Do you want to choose what you do with the horrors
Idk
I wanna take this out for a spin while blasting the OST of Shadow 05 and Shadow Generations
[Armored Core 6] Another patch incoming (???), version 1.08, tomorrow-ish.
Tomorrow, #ARMOREDCORE servers will undergo maintenance to deploy patch 1.08.
Maintenance details:
CETć3/21ć8:00ļ½11:00
PSTć3/21ć00:00ļ½3:00
Ooooh
Noice
Any notes available?
Or do we just have to wait and see?
Apparently there's a really bad bug with the Basho Core where it offsets your aim because it's short
Or so I hear
I hope they buff the Attache and Shao-Wei tbh
Especially the Shao-Wei
And the Ransetsu-AR
I'm hoping (against good sense) that they'll be shadowdropping new parts. But odds are it'll probably just be a rebalance patch
Also I feel like the Nebula could use the Karasawa treatment since it's supposed to be the rapid fire plasma rifle
They probably won't drop patch notes until it goes live, that's how From usually seems to do it
True
L Bozo
Nice
Dafeng Kid: Bozo (affectionate)
Iguazu: Bozo (derogatory)
Real
Here's the entire list of changes in the patch notes
What's the VE-42A again?
The medium-weight bipeds or the ultra heavyweight ones?
heavyweight ones
Oooo nice
I had a feeling it was gonna be a pretty minor one
Alright
I feel like those legs would need a defensive boost since you're a sitting duck with them otherwise
i'm very curious about this "stagger behavior when multiple hit detections are registered simultaneously" one
do you get more stagger from a multihit?
Idk, I'll test it in a bit since I'm using the Double Trouble
Oh man if they got some of the kinks out of that thing itāll be very exciting
I want a mod that replaces the Double Trouble SFX with moaning now
It's just the plankton groan
?
Yeah, noticing that it's a hell of a lot more consistent now
Even when I'm hitting enemies who haven't had their ACS broken
intriguing
At least when it's revved up, the normal swings still suck
For some reason it still acts weird when I'm higher than my target though
Like I get moved up and away slowly as I saw through them
I think I'm figuring out how to use the Karasawa btw
Mainly just by not spamming it and treating the standard fire as a burst weapon in a double trigger build
Thinking of trying a drone build btw
Kinda like the Harris with the laser Orbit tbh
I'm of the opinion that the laser orbit is underrated personally
It doesn't have the absurd ACS buildup of the bullet orbit but its longer range makes it more flexible
I put a pair of them on the back of my lightweight shotgun/dagger build so that I could keep up pressure at mid-range and they did very well at that
Thinking I might wanna give the Huxley a shot again
I've actually seen ORBTs more commonly than Huxleys nowadays
Plus I like having different types of damage
Actually, no, I just remember seeing close to as many
Just slightly less
I should try more weapons but machine gun 4 rocket is such a comf combo
True
Wonder why the patch was so large when it seemed to all be bugfixes and stat tweaks
It had to add whatever causes me to lose frames at random now
I would say it feels like the denuvo frame hiccup but there's no way there shadow dropped drm like that at this point in the games life so it gotta be something else
I just thought of something potentially diabolical
There's a nasty combo that I like to use with the Curtis and Laser Dagger, however it could also work in conjunction with drones
Thinking Huxley plus seeking laser drones
Game: Sonic Adventure 2
Music: Rhythm and Balance (White Jungle)
It just me or does this give off OG Armored Core OST vibes?
Yes, it absolutely has some of that energy (even if itās noticeably less crunchy)
What do you all think of this idea btw?
sounds fine
Swapped the boosters for the 12345 btw, they work surprisingly well on this and don't cost so much EN
Iām skeptical tbh. Seems like thereād have to be better boosters at this weight class
Alternatively there's the G1 Boosters which are fine
The 12345 has better QB speed and AB speed, and is great for shuffling to let me go even faster
There's also the Fluegel which would be best, but that uses up too much EN for my comfort
Finding the second one to be much more consistent in actual fights while I find it a little tricky to pull off the death combo with the first
Fashion core is important
Yea
I like how the Melander C3 Core looks with everything else too
Actually, wasn't the Hokushi buffed to have better Post EN Recovery?
So it functions like a lighter VE-20C?
The heavy Arquebus generator
Might reconsider the Fluegel, but the 12345 is still really good on this, especially since I don't have to worry about melee boost speed
And if I don't have to worry so much about emptying out the Hokushi anymore, then I think I'll swap back
post-buff, similar capacity to VE-20C but more focus on recharge/post-recovery EN supply (at the cost of EN Firearm Spec).
Update
I feel like the Melander C3 should have better Generator Output than the standard tbh
Owned
Finally played the Ice Worm mission
Why is Rusty so fucking cool man?
On the flip side, why are Iguazu and Snail such haters?
Iguazu and Snail are perfect for eachother
Rusty my beloved
Part of me really wonders what it's like to pilot a Gen 6 AC