#Armored Core General!
1 messages · Page 28 of 1
my friend just beat balteus first try, very nice
You can use it to enter the King's Memory, yes
though you might not have much to do there yet
it can also be used to enter the memories of the dead Giants
basically it's what the Dream Nail from Hollow Knight is sorta referencing lol
i think this might be the heaviest custom job i've ever done. i like how it's turned out
Hey, kinda thought I'd ask, if anyone wants to do some casual PvP with me, I'm down
I really wanna test out some of my AC designs against actual players
That a TFP reference btw?
oooh nice
I feel like the Mind Beta head, Main Dish and Ephemera arms make my AC look kinda like a beetle too
Wonder if that could give me ideas for more decals
It's a Beast Wars reference, hence the '96' decal--1996 was the year BW started airing
Ah
Big fan of stripes
Thamk
The Mind Beta head reminds me of these sea buggos
Which are amphipods, aka Sea Fleas
I also made my custom callsign "G13 Chicxulub" which was the name of the meteor that killed the dinosaurs and created The Gulf of Mexico along with roughly translating from late Mayan to "the devil's flea"
So I thought it would be fun to give it a double meaning
that’s cool as hell
...wait, was Chrono Trigger being cleverer than I realized? Neat!
So, the main antagonist of Chrono Trigger is Lavos, a sort of Giant Alien Space Flea that's been consuming the earth's lifeforce for thousands of years and eventually causes the world to end in fire. You find out partway through the plot that its arrival in the form of a meteor was 65 million years ago and killed the dinosaurs (and also ended Reptite civilization)
could easily be a coincidence but there's that same connection of "giant evil flea" to "meteor that killed the dinosaurs"
Ahhh
Welp, I'm just gonna name my AC Lavos then
Also, I feel like Lavos was a little less of an actual antagonist and more of a plot device, the real antagonist being Magus's crazy mom
If I remember correctly anyways
well, you're not wrong. I'd still call it an antagonist but it's certainly more of the "sleeping dragon" type than an active villain the way Queen Zeal is
Time for my Semi Annual armored core 3 playthrough
I'm sure that I'll be actually good at it this time
Noice
Good luck! Hail to The Controller
Milk is still my favorite song in the franchise
I appreciate your taste 😌
Some songs don't need to be epic if they just have a good rhythm
the AC3 soundtrack is sort of underrated in general tbh
not in a people think it's bad way, it just doesn't get talked about like other games' tracks are
Conservation from ACV does things to my brain
Human beings are just so damn interesting
Secret Level - Armored Core Teaser Trailer
Gear up, pilots and discover Armored Core.
Secret Level features original stories set within the worlds of some of the most beloved video games. From the creative minds behind LOVE, DEATH + ROBOTS, each of the 15 episodes is a celebration of games and gamers. Games that inspired the 15 epic stories include Armored Core, Concord, Crossfire, Dunge...
Secret Level - Armored Core Secret Clip (After Entering the Code)
Check out this clip from the Armored Core episode featuring Keanu Reeves.
Secret Level is an upcoming and thrilling new video game anthology series premiering December 10 on Prime Video.
#IGN #Gaming #TV
👀
okay so
||reference to "augmentation surgery" suggests this might take place in AC6 canon (though admittedly that's not exclusive to AC6)||
||"shrieker is part of me... just like you are" is giving me ALLMIND vibes. the voice doesn't have ALLMIND's mannerisms, but we see with Kate Markson that it's capable of altering that affect when it needs to||
The movement and mechs feel pretty AC6 as well
Nothing will ever be as funny in this game as pool noodle fight
actually hilarious fight
Wacky waving damned soul beam
Interesting
I have a Zimm/dagger build that I like pretty well but I hadn't thought of trying the Curtis
my GOAT Kabuto 🙏
?
I like the rapid semi-auto + back to back charged shots on the Curtis
Plus it has further range than most kinetic weapons
Yeah, the Curtis bring able to fire multiple charged shots in succession, or immediately resume firing normal shots after a charged shot, is fantastic and the main leg up that it had on the Harris
The gif is from the show Kamen Rider Kabuto, where most of the characters have an armored form and then can "cast off" their armor for super speed, kind of like an AC shedding extra components. Your AC colors kind of match Kabuto's too
Okay
Here's another interesting build prototype I came up with
Mainly because I felt like I haven't used the Harris ever
Feel like the ORBT pairs pretty well with its primary fire before I use the charged shot to set up a Pile Bunker
And I mainly picked the frame parts because I like how they look together
swap duo3 with 10 cell missiles and laser orbit with huxley, and you have a very solid pvp melee build
Kinda prefer the ORBT over the Huxley ngl
I'm going for more of a mid-range build that can quickly close into enemies for the Pile Bunker
On top of having more decent sustained fire
That wasn’t like a suggestion for a change you should make, they were just remarking that your PvE build is very similar to a solid PvP build
As a lightweight player this games pvp makes me just feel annoyed most of the time. I don't wanna use some things like gatling or dual earshot or some specific kinda builds but it just makes me lose sometimes.
Like yesterday I fought this guy who even said so himself that once he lands the kick his entire combo is unavoidable from that point on.
And as a light you're fucked then cus he had the kick then charged short from the not Harris one then I think bazooka and then shoulder things if I remember correctly.
I mean I get that it's pvp so people do what they can to win but I like it more when people play with builds that aren't just gambling to win.
I have this fun close range build I like that's a Harris the uh explosive thrower then the pulse blade in the shoulder and a shoulder gatling on the other shoulder cus idk what else to put there really. It's fun and it's not just a single repeated combo.
You dont like combos? May i introduce you to my lord and saviour MA-T-223 Kyoriku Jamming Bomb Launcher?
Genuinely the most interesting weapon to use in the entire game
Like I wanna be getting that main character feel like I could in titanfall being good at movement and stuff and being able to do good with non meta things through skill
I can't really shoot that once they're in their combo tho. I could shoot it before but this is just one of many example of builds that just feel easy.
Ah i thought you meant you dislike using wombo combo one trick builds
But I particularly dislike the builds that are just "I use right hand weapon, left hand weapon and now my shoulders and if I miss I just wait and repeat" like they don't even interchange their attacks or anything.
But yeah one trick builds I dislike
Tbf I literally can't like get upset in almost any other pvp having game but ac6 just manages to bother me somehow.
Ac6 seems to have that affect on people
But I've been actually making different builds and hy that I mean the same chassis and helmet just different arms and like 1 with different legs lol. I like lightweights.
Most of them are just different weapon combinations n playstyles for me to switch between
My complains with this game I guess are just that I think the stagger mechanics creates a setting where it's about acs overload instead of health and the lower your overall health the more acs overload determines everything, the poor hit detection, the lack of a real long range and maybe the last one is just me but I feel like the speed differences aren't as obvious as I think they maybe should be. Like if I'm fighting a gatling build I gotta put all effort into staying the hell away from them and that's difficult despite me being super lightweight.
Like I get if you increase that speed difference then you get builds that can't chase down others but like that'd actually make a long range with guns more viable and I feel like it's deserved to have that as a lightweight. I mean if they can be smart and get close then you can easily get fucked.
Also I don't need an argument for hit detection but I'm bringing one anyway. A video of my friend getting killed by a missile kite. (Actually by uh the air)
Thats not a hit detection issue, thats a netcode issue
Or that
I forget the terms
Everyone should just live in my exact neighbourhood so these issues aren't as big
All attacks are attacker sided (besides missiles), if it connects on their screen after they fired something, itll hit you
Government funded ac6 playing locations
me in the land down under
pulse blade hits me from 80 meters away
That's why those one trick builds are so annoying too cus on my screen I'll dodge something but then still get hit
Like I was beating this guy with 2 bazookas and 2 lasers on the shoulders but then the next 2 rounds I just get hit by the bazookas that went past my shoulders and did not explode.
Used to play ac6 with this girl from Brazil but we just stopped fighting each other because it was pain
Thats not even mentioning the fact that the basho core hitbox is straight up broken
Its hitbox doesnt match the size of the actual in-game model
Same with the bell- bottom legs
Mechs with heels is honestly peak design
True
I think adjusting stagger time to account for weight is one possible tuning lever, especially considering PVE ACs break out of stagger stun in ~0.5 sec without extenders.

Okay, thanks
I guess my main issue with the Huxley is its much shorter range along with even shorter use time
And I feel like its ammo reserves drain too quickly too
Yeah I like the laser orbits too, I prefer being able to poke a bit at medium range
They've worked surprisingly well on my Zimm+laser dagger lightweight build. Help to keep up pressure and prevent the opponent's ACS bar from draining
The Huxley is more for adding extra burst to an aggressive close range build. And it's very good at that, hence its popularity. But that's not quite my approach
Same here
Sorry chatty
But Chief has my heart
i might be god's strongest hater but i feel precisely opposite of this
the mechs are featherweight and floaty with no sense of inertia 2 me, feels like toys
Your partner has a great eye
Ye
Also they started playing AC6 for the first time and just cleared Operation Wallclimber
we got another one
all my homies fucking love operation wallclimber
I think Juggernaut was the first boss that properly walled me for a bit
So it really was Operation Wallclimber
I know the three main walls/filters there are for most new players are Illegal Entry, Operation Wallclimber and Watchpoint Delta
the first heli gave me more trouble than either of the later bosses by virtue of being a flying enemy when I was 3 minutes into learning the controls
I beat the PCA's Helicraft on my first try, got stuck on Balteus for a little bit and then got really stuck on the Sea Spider
ibis was the first boss that made me completely change my build
I mainly struggled against the Sea Spider because I was running a tank build
Didn't really have any vertical mobility
i got fucked by Sea Spider until i learned about hardlock
IBIS was actually prolly the easiest boss in the game for me
I went in with my usual melee build, experienced all the stages of grief as I slowly switched things out for ranged spec, then got mad and won with a melee build but cursed
i beat it and Balteus first try somehow
i've never lost against either of them i think
I almost beat balteus first try but I got dark souls hitbox'd by the sword
I gave the IBIS CEL a few tries with my main build until I said "fuck it" and swapped to a wheelchair build with dual Nebulas
yeah i just hit it with good old Pale Painter
IBIS was no match
Noice
oh wait I ran the laser shotgun that charges into a grenade
?
feels so weird to use Pale Painter after making and using Ruber
Ruber is so much fucking better it's actually kinda wack
Do people use the Spring Chicken more for mobility than building a speedier tank btw?
my beloved 💜
I keep seeing people put lighter frame parts and weapons on those legs
can't remember why i used Spring Chicken on Pale Painter but i presume it was for aesthetic purposes
I just realized the trans colors on that mech, I like
yeah the original Pale Painter had pink and white guns anyway so i ended up just adding in the blue cause it's nice
Anyone got fun heavyweight build suggestions btw?
Huh
I didn’t understand that moving the camera breaks hard lock until after balty lol
https://www.youtube.com/watch?v=_yCvHpxQUYg the Soundchaser MkII was doing well earlier today
Just some B Rank PVP that was all on the same map to the song my current mech was named after.
a few of mine for your consideration:
Never really got the hang of Tetrapods tbh, although I think that would make them more worth trying out
i like using them with bazookas and linear rifles since they can still move while shooting them
I completely forgot about that
Also, I feel like people don't talk about Sulla enough
Like he genuinely feels like an anomaly and has the only arena intro that glitches out
Ah yea
Along with his lore making him feel even more out of place
The game basically does everything it can to say "by all accounts, this man shouldn't be alive"
also the ||ghost machines that show up to support him in the alt version of his fight||
||between that and the fact that he uses Mind Alpha parts in his AC, some kind of connection with ALLMIND seems likely||
Factoring in Sulla's loadout, it's like he's here for the same reason as 621.
terminal armor is so funny
I just went 2-0 in a ranked match with 1 AP remaining in both fights
whoa nice! I’ve never had a terminal armor user beat me during terminal armor
I’ve had plenty of them beat me ofc lol
i feel like Terminal Armor has a really specific use case for, like, lightweight/low-AP ACs that would get shredded during the startup to Pulse Armor
or at least, that's how i've used it in the past
That's sorta where mine lives, yeah
Usually the termi armor is useful for, like
I go in for a kill, fuck up, get killed, then confirm mine before they can confirm theirs
Should I use Terminal armor on my heavyweight reverse joint?
I got 11200 AP which is kinda low for a heavyweight imo but got really good defenses and attitude stability
I imagine that means I could be burst down easily by Coral weapons tho
I think the Spring Chicken legs give it surprising speed in short bursts too so I can avoid hits to an extent
I would use pulse personally
I like terminal armor because I don't have to do anything to use it
I want as much of my focus on movement as possible (and as much as possible after that on offensive stuff)
The adrenaline, the rush, the money. This mech pilot is locked in on one goal and one goal only.
Secret Level is a new adult-animated anthology series featuring original stories set within the worlds of some of the world’s most beloved video games. From the creative minds behind LOVE, DEATH + ROBOTS, each of the episodes is a celebration of ga...
Kreeves
https://youtu.be/cHD9EKapF7Q Behold, my ass is kicked
huh people actually use the scanner?
I used it a lot in PvE before I knew the maps basically by heart 😛
it's less generally useful than it was in like ACV though
I use it sometimes on fast movers because my eyes are ass and if I lose lock I want an easier time
But yeah I bet that final clash was DOPE from their perspective
ic
In maps like the Xylem or the wall where there's lots of cover, yea
yeah, it's a way of keeping track of your opponent's movement when they duck behind cover
i'm pretty bad at remembering to do it myself, but i see a lot of PVPers use it
Anyone have "themes" for when they pilot their ACs btw?
This comes to mind for my heavy reverse-joint here
https://youtu.be/pRquLsanLkM?si=i2LBvAst8MbxOLsG
Part 1 of the Picayune Dreams OST! Download the demo on steam: https://store.steampowered.com/app/2088840/Picayune_Dreams/
This half of the OST is also available for purchase on steam and on my bandcamp! It will also be on streaming services in the next week or so.
The music for Picayune Dreams has been one of the most fun and challenging proje...
https://www.rifters.com/crawl/?p=11288 apparently the Secret Level armored core episode is based off a Peter Watts short story
this is sicko shit, this is the universe catering to me in particular
I throw on either gundam/ace combat music or a bunch of punk
Mobile Suit Gundam Iron-Blooded Orphan (OST I) CD 2
08 - Different Definitions
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Recuerden visitar el blog de Zona Random:
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0///0
that second link sure does have a name
peakayune mentioned
yup
Gi-
I see that gif and my brain just hears BABABABOBABOBA on loop I have no idea what it is
Yes
Watched the secret level AC episode
Some fun ACs in it but sadly v dark and monochrome in a lot of the episode so some of it blurred a bit
Saw some marginally-changed Schneider and Balam parts, some other bits
Badass tetrapod with dual spread bazookas and dual vertical missile racks
I loved the little bit that classic sliding around combat we got
Keanu is a true armored schizo
The tetrapod having dual spread bazookas and dual missile racks was peak ngl
I hope this means we're getting new parts. Because I need Shriekers head
Shrieker's head is just symmetrical Shade Eye
Exactly
Yo guys my friend and I want to do PvP and all, he’s helping me a lot but I’d also like to have a second opinion, I like going fast, like really fast, is that possible in PvP or should I just make a build that can tank more?
Also is there a 2v2 mode
It is possible, but you need to be aware that netcode shenanigains exist
Also there's only 1v1 and 3v3
I run a pretty fast build and do alright
What are netcode shenanigans?
netcode is the code that governs the interactions between different players' computers in online play. Fromsoft's is famously fairly lacking
so you'll run into stuff like getting hit by an attack that missed you on your screen, stuff like that
I've heard of needing to pre-emptively QB/jump off the floor/ect to have evasion register in time in laggier pvp matches.
I have started just guessing when someone is about to hit me and trying to dodge them instead of when I see it coming
This isn't perfect but works better than reacting to physical cues
always be quickboostin
I will say I am hype for the pending dlc theory
i am choosing to engage in cautious optimism
but i would be shocked if we didn't get an AC6 follow-up at some point
the game was successful enough, and the series had been fallow for so long
i'll be so psyched if there's a dlc
oh?
what info's sparked that speculation?
Steam data about them adding packages and things like that
huh
I would go find it but I'm at work
understandable
Unironically think the fact that there’s a secret level episode for AC6 means we’re pretty likely to get more AC6
Since it seems like it’s slowly coming out that every episode is an ad for an upcoming thing
The pac man thing, concords cancelled new characters, etc
It would follow AC's format to get a AC6 alt game or perhaps a major expansion in today's market
Maybe you play as nightfall raven since that faction is pretty underdeveloped in the main game
Well unknown is probably the better word
Hear me out
Nightreign is fromsoft experimenting on full multi-player on the er engine
We are getting verdict day multi-player in ac6 trust
Please give us motherwill comes again comes again
okay that'd be pretty funny
in fact just put spirit of motherwill in Nightreign, fuck it
We already had that in elden ring
The entire lands between is actually just perched on motherwill's back
Dark souls is one of 9 Ball's simulations
The Wandering Mausoleums are emphatically not spirit of motherwill lol
Patches pulls off his clearly a Halloween mask face and it's just nineball seraph
That's what ER really needed, a rocket-boosted high-speed assault on that one mausoleum that kept chucking magic fireballs
The final boss is just miquella riding on radahans back riding on white glints back
I just want AC raids back
It’s Radahn tho
sick paint job
ty
I love the decal work
Ah, a fellow PM! Congrats!
I'll pvp ya >:)
I never seen anyone use the turret drones in the wild tbh
As for my AC, I'm kinda getting Harrison Armory vibes from it
If he ditched the shield, he would be peak.
I tweaked iguazus build
Ditched the shield and long range rifle in exchange for a laser dagger and explosive thrower
It's VERY FUN
I really like how his character translates to his mech
Thank
And yea, Iguazu is more a case of user error than his build being bad
honestly i'm not even sure it's really user error as much as him building around pairing up with Volta
You know, his good buddy Volta
As a duo they're a really nasty fight! Iguazu is definitely the weaker of the pair but their strategy is based around letting Volta take point while Iguazu harasses from the sides to help set Volta up for a kill
Thonk
it's an important disruption to this strategy to create distance, get away from volta, and jump Iguazu alone where he's more vulnerable
kill volta and hunt Iguazu like the rat he is
and yeah most of the iguazu fights are without volta and he's kind of a pushover there because he's been left without his platonic second half 😔
the harrying partner to someone who isn't present anymore
me when i see Iguazu
Allmond just cannot replace Him
Michigan sees iguazu has the dawg in him
Michigan would not be wrong.
Nuh huh
He legit 1v2s you and snail
He REJECTS ALLMOND WITH SHEER FORCE OF WILL
He is Him
The goatzu
the only person i respect less than him in the game is Snail
i would unironically rather have Rummy backing me up
Albany! I'd forgotten we still kept you around!
Iguazu was worth 200 of you! Which means, Albany, the merc is worth 20 of him.
You're doing nothing productive. Why don't you do the math for us?
I made the mistake of reinstalling Elden Ring which means that I won't be able to play Armored Core for a while because I don't have the disk space for it
one way or another, Fromsoft will get you
correct this mistake 
I will if my friends lose interest in Seamless Co-op
Then I think I'll prep for PvP more
In AC6, not ER
What about armored core for answer pvp
What about armored core last raven pvp
I'm too skill issued to play last raven
Last Raven's difficulty depends on route but some routes are pretty rough, yeah.
Yeah
They called Balteus a wall, classic AC in general would occasionally just introduce you to a Cliff
Last Raven is fucked up even by AC standards. One of the three starting missions gives you a very difficult AC fight against a guy named Bolt with literally your starting gear.
it's the highest paying starter mission for a REASON
I swear the placement is just straight trolling
hitting the "Nah, i'd win" route
I should try it again
Isn't it supposed to be a continuation of the Gen 3 saga though where you're intended to bring your save from the first 3 games all the way to the end?
Not including Ninebreaker
hahahaha no
I think you can import from nexus though
it's not designed around it though
that mission is sort of a difficulty gate for the harder routes though
since Last Raven has 6 branching routes and they start early
it's actually a little like if AC6 gave you the opportunity to fight Volta and Iguazu right out the gate
Wait so it doesn't rely on knowing 3rd gen story?
Not reeeeeeally? like, in the way a story about the vietnam war might rely on you knowing about WW2
there's some background context but it's not really relevant to the immediate situation for the most part
it's a new story
The Unmanned Suicide Units that get released at the end of Nexus feature in the plot setup but the intro explains that
just begging the next installment of the franchise to have more tough NPC AC builds and AI
like, some are semi-difficult at times but very few in Fires of Rubicon actually feel super challenging imo
(for NPC ACs)
I like those uh
The ones who show up in ||the alternate strider mission||
I want to fight those more
Also the LCs and HCs
Also missions where it's you vs another AC and a squad of MTs are always fun
Those are high end mts rather than ACs but yeah
Love to see some scary mts
After the hilariously paper-armored ones in the earlygame
Not the wheels tho
Hate the wheels
Actually I’ll credit the tetrapods those are fun
I also like the RaD tetrapods (the ones with blades) and toyboxes a lot
No I wasn't talking the wheels
Though I do like fighting them
RaD has some cool units
I want more weird shit like c spider too tho
The IA-05 WEEVIL
That's the one I meant
look at my baby
Oh that's a cool one
my winter break project is attempting to make it through 4, FA, V, and VD
Just did
Ye
Lookit that lil remora on their fin along for the ride
Pffft, didn't realize it till you pointed it out
Merry Crisis btw
merry chrysler!
merry couger
Woag
Chapter 2 finished. on the one hand, man learning to dodge those laser satellites makes you feel so slick. on the other hand, maaaan fuck those laser satellites. the timing on that is so damn tight
also, the Sea Spider fight was fun. i think i had more fun with that than I did Balteus. was a bit more down to the wire than i'd have liked. but it's still a fun little scrap
Sea Spider's a pretty fun one, yeah
what i'm getting from watching AC6 content on youtube is that people really, really like lightweight builds
yyyyep, it feels really great when a LW build works
I mostly just flew under the bridge to hide from them haha
See, i’d heard that was an option. But i’m stubborn. On my winning run, i managed to avoid them all clean. So i’m proud of that
Finally managed to find good synergy with the Attache
And turned the Dafeng trainee into mincemeat instantly while I was at it
i should mess around with the Attache a bit more
i know it's got a rep for being undertuned but it'd be fun to see what it can do nonetheless
and i do like some midrange bullet-spitters
Fellow dodgeroll enthusiast 🤝
I have to turn my eyes off and listen for the audio que or I psych myself out
*cue :3
I think it's more for letting out a constant stream of damage rather than making big numbers, great for keeping up pressure
It's also pretty accurate too
yeah I feel like maybe its best use is preventing stagger from falling off?
which is most of what you mean by pressure ofc
better than using queue and spelling it right lol
Yea, that's what I meant
Also finding the handheld split missile is great with it for some extra burst damage
Finding that it somehow does more damage than the back mounted version
And doesn't have any noticable recoil either which is great with the Basho arms
MAD STOMP
Pffft
I love Double Trouble.
If it were actually Mad Stomp, the arms and legs would be different. Rummy runs WRECKER Arms and Legs with TIAN-QIANG Core and Head.
I recognize the RaD stuff super easily cause it's my favorite manufacturer.
I recognize the Wrecker arms primarily based on the clamp hands, of which that doesn't have.
Based on the upper leg shape... is that the tree company?
I was right!
Dafeng's Tian-Qiang frame.
The legs are what I knew the best because the upper part is just so chunky compared to the rest of the leg.
yeah this is closer to test pilot
new build? new build.
was inspired by some builds Etheox has been doing lately on youtube, but i wound up putting my own spin on it
i think this might be the first heavyweight boost-kicker that i've really enjoyed playing
Love the colors
thanks 😊 i've been messing around with patterns a lot lately and i'm pretty pleased with how that one turned out
Noice
yo that looks great
i've actually been tweaking and decorating my entire PVE build stable last night and this morning, but i feel like dumping ~14 build screenshots into chat might be a bit excessive 😅
i also need to, like, actually play through the game a bit with a lot of these. i've stress-tested them all in the arena but only a few have actually been tested out in missions
you drive a hard bargain, devil on my shoulder
You are in funny robo channel after all
i'm about to nap and then try to get some work done, but i'll drop the screenshots i have to hand--on the left, my update to Vector (replaced the Scudder with a Ransetsu, surprising how much difference that makes!) and on the right, the newest iteration of Red Right Hand, created by smushing the frame parts from one scrapped build with the weapons from another
Aw hell yeah
MELANDER torso and ALBA legs do go hard together yeah
it's peak fashion and it nets you a solid chunk of AP for low weight investment!
i love the frame build i used for RED RIGHT HAND specifically because it gives me 10.6k health while still letting me move like a lightweight
yoooo that color scheme tho
love the decal work, too!
i need to pretty up my builds and get some nice photo mode pictures
🙏
it's a vibe for sure
Feeling more like playing heavyweight nowadays
Also I managed to figure out how to AB shuffle properly too
i'm still working on that myself
i can circle boost decently, but figuring out the timing for breaking my approach and attacking is trickier
Takes getting used to, but you flick your mouse in the opposite direction of whichever direction you strafe in order to get additional boosts of speed diagonally then forward
I'm still enjoying this little number a lot
is that a laser dagger?
yeah
I kinda find it funny how the HAL core kinda looks like a space shuttle haphazardly repurposed into the chassis
hell yeah, love me a laser dagger
I love how weird the HAL core looks
i love the way it looks when it vents its core
Yea
the HAL core always makes shoulder weapons look awesome or awkward to me, no in-between. but when they're awesome they're really awesome
Adjusted soundchaser's build to be even more of what I originally designed, also working on a new color scheme. Any opinions on the color selection, things you think might improve it, etc?
if it were me, i think i'd tweak the device color to match the orange/brown highlights a little more closely? not orange, but something close to it like yellow or red. i see what you're going for with the blue but i don't think there's enough of it on the model to create the contrast effect
that's my only note, though, otherwise it's an excellent coloring job 
I found a very "dirty industrial bulb" yellow that I think looks good
oh hell yes, that' s an excellent choice
Zooming in because it's faint but I thought I'd make the bronze a little more weathered looking with a pattern layer
heyyy, same hat 😁
It survives the 3v1 so I'm happy
BUSINESS CASUAL
RUMBLE CAGE
TUBTHUMPING
EMINENT DOMAIN
DONGHUANG JINLONG GLYCINE
Hm
Idk, I'm thinking maybe a food name for this
All the boxy weapons, arms and feet make me think of bento
And this think packs a comical amount of ammunition too
Although I think that would be more appropriate if I was using anything from Carla's set
SECOND HELPING
TAKEOUT CARTON
ECONOMY PACK
SECOND HELPING and BOX LUNCH are really good
And TAKEOUT CARTON
Difficult to decide between them
Just TAKEOUT also has a double meaning
That's a good one
Actually, yeah, I think this works out better
Noice
I wish MP matches had replays you could pause and do photomode with
Or even like, you know how in ACVD you could write simple bot AI to favor certain range bands and techniques and then pop it in an AC, lemme upload those and put them online for folks to fight ;A;
I think that’s a great idea
I just got Armored Core and decided to turn my mech into Goldbug from Transformers
fuckin sick
Noice
I feel like I need to work out consistently in order to play Armored Core
Otherwise I don't have enough circulation through my brain and body
ayyyy
nice
So, I just realized that I wasn't using one of the mechs I made before properly
This absolute unit
Until recently I realized that I wasn't AB shuffling properly and now that I know that it's effective with the 12345 boosters, I'm able to catch up with kites more easily
And even kite myself
Should I swap the Scudder with the Ransetsu-RF for better mid-range coverage btw?
And maybe to increase midair hang-time with the charged attacks
Since the Karasawa eats through ammo like Halloween candy
I remember the Ransetsu-RF having relatively slow projectiles so the Scudder/Turner may do better at mid-range specifically. Less button mashing too.
Aight, I think I'll try testing both of them out
I would use the Harris if it wasn't so heavy
The Karasawa uses up a surprising amount of my load capacity
I also like comboing kicks with the Karasawa's laser fire since it comes out about as fast as a bazooka shot
Compared to the stance you have to pull for the big shot
Okay, yeah, you're right, the Ransetsu's projectile speed is slower
And I think I misremembered with the Karasawa's laser fire
The (charge-1) shot?
The Ransetsu-RF has the best overall DPS and ACS buildup of any rifle, but that's dependent on landing your shots, which is harder given its slow firing and projectile speeds
I've found that it demands more precise timing and awareness of targeting to really be effective
So yeah, if you're looking for more of a spray-and-pray/pressure maintenance approach, the Scudder or Turner will do you better
I actually haven't tried dual Turners yet, I should give that a go. I usually gravitate towards the Scudder but I was reminded recently how much higher the Turner's fire rate is
I think I've also recently seen builds that used the Turner to compliment the Ransetsu and Curtis, which seems like a neat approach
i used dual scuds for a while but then i wanted to switch to a lighterweight build
turner fires faster and has a deeper mag
I found out that the Attache works really well with the Talbot FCS if I softlock btw
Also lets my missiles lock on much faster too
Also after testing this one some more, found that I can go really fast if I AB shuffle with it, up to 530 meters per second
My machine's controls are very simple. Hold down RMB +TMB1, tap TMB2 when it's Hux O'Clock, and hold LMB when you want your dance partner to explode.
Very comfy
Everything else is look at the birdy and do funny shuffles
lmao
Handler Walter: "igniting the Coral will devastate Rubicon, but it's the only way to protect the rest of the universe"
Old King: [hits blunt] "dude, what if we like... blew up a Cradle"
What’s the thing on the right?
Kinda looks like something from fear and hunger
That’s Old King’s insignia
Kinda clueless to what that is sorry
he's the one who instigates the "become the worst mass murderer in history" ending of AC4A
The thing is
Old King’s reasons for killing everyone are slightly more substantial than the meme would lead you to believe
But not that much more substantial, really
Is that its version of fires of raven?
technically that's its version of Alea Iacta Est (ending you can only unlock after getting both other endings in the game) but the tone of it is not unlike Fires of Raven
It’s like Fires of Raven but you have way less reasons for doing it
although from what i understand of it, it is worse than FoR in that--yeah, that
So like pointless mass murder (almost pointless)?
Okay listen
like Fires of Raven you can at least construct an argument for why you did it. the Old King ending is more or less just "fuck everyone, everyone dies"
Old King’s reasoning is that you just gotta pull the trigger and kill off all the elites
All of ‘em
Then you can fix the world or whatever
Hundred million
Kinda ironic that the thing is called old king then
But by the time you’re finished the killing, realistically, the damage to humanity as a species is so nightmarish that recovery might be impossible
Alr, thx for the explanation!
You do not, in fact, have to hand it to Old King
because you've also destroyed the flying cities that are the alternative to Earth's now barren and inhospitable surface
from my understanding it's sort of equivalent to Char Aznable's "throw a meteor at the earth and force them to figure it out" approach from Gundam, except that you actually pull it off
in this case trying to force humanity back to earth's surface rather than off of earth's surface, but still
i do want to play AC4 and ACFA sometime
they are on my list
yeah, i've seen the videos 😛
be interesting to play games that make AC6's combat seem slow-paced and deliberate
The videos do not prepare you for how it feels to control one of these things tbh
It really feels like you’re trying to control a comet with a steering wheel
The only direction the comet wants to go is forwards, hard, FAST
To be clear, in the ending of For Answer, the Corporations and ORCA ultimately agree to execute the Closed Plan, which consists of "directly sacrifice the rest of humanity to build a rocket ship so the rich people can try to colonize another planet." Not just abandon them, but actively cut power to the arcologies. It's the ultimate fuck you I've got mine.
Old King's plan is brutal, but it's fundamentally a rejection of that: "We can't save everyone, but it is wrong for you to choose who lives and who dies. If we're going down, we're going down together."
For Answer's themes are transparently environmentalist, so it's not hard to draw parallels to real life either - the cause of the pollution is science fiction technology here, but ultimately its effect and the greater antagonist of the game is Super!Climate Change.
The rich and powerful make earth unlivable fighting constant wars and plan to let the poors deal with their mess while they just up and leave.
Okay that is really intriguing
Like I said, i need to get around to playing the AC4 duology
If I remember correctly, the 4th Gen AC games were the first games Miyazaki directed too
So yea, that checks out since that's usually what his stories involve
I really wanna try the 3rd Gen games sometime
AC3 is unironically one of the best in the series.
From what I gather, the story is basically Plato's Cave Allegory flavored with eco-fascism in the sense of the main antagonists thinking "humanity is too dangerous to coexist with nature and thus need to be contained"
When in reality it's not the average person fucking up the Earth but greedy corporations looking to shift to blame to "human nature"
Which is something I see far too often irl tbh
AC3 is a weird one because you start in a techno-theocratic society. The Controller (or DOVE in the original japanese, and confirmed in the english translation in Silent Line) is the thing that runs all infrastructure and people worship it
The plot follows it slowly breaking down and beginning to experience malfunctions. God going senile.
||The ending reveals that DOVE wasn't malfunctioning at all in a conventional sense - it merely wanted to die, and its actions were to provoke humanity into destroying it.||
I am biased because Master of Arena and AC2 were the first two that I played to completion and conveniently they were canonically tied to one another
But 3 is amazing
I loved AC3 years ago. Tried playing last year and my mind violently rejected the control scheme. I forgot about that weird period where game devs didn't know what to do with dual sticks
【アーマード・コア】ROBOT魂「EL-PC-00 ALBA STEEL HAZE ORTUS / Rusty」商品情報公開、9日予約開始
価格19,800円(税込)
2025年7月発売予定
https://figsoku.net/blog-entry-442887.html
#バンダイ #ROBOT魂 #アーマードコア https://t.co/dz9jwSZLuI
Not 30MM unfortunately but
looks siiiiiiick
the skirt lowkey ruins alba legs for me
Idk if it's just me
But the front skirt looks incorrectly posed in that pic
I'm almost certain it doesn't jut out that far in-game
Or maybe it does and i'm just misremembering
It looks weird somehow
iirc it does
That's why I think Alba legs look better on some heavier cores, the skirt looks more natural on them
Melander fits good
I do like me a good Melander core on Alba legs, it must be said
Yea, I got one like that too
Looks like it could dance
Steel maid ortus
I like the HAL core too much to stop using it
Lmao may I share this with a friend
Yeah! It's not mine
The real giveaway that it's O'Keefe is the flower on the mug
Though the bobbypins and twintails kinda threw me for a few seconds - not that men can't do whatever they want with their hair, but it's a fairly feminine presentation
I can't believe they made Chatty into a Roomba
Noticing the artist depicted Rusty's undersuit as something like MGS2 Raiden's suit
Man this emblem looks great, what chapter of the story does I appear in?
Actually, armored core should be illegal
cursed, i love it
Same
Reunited at last!
I should mention, the part about the thruster stat boosts, should be only for
going forward, going backwards should resort to the base boosters, to prevent easy kiting. (Plus, all the boosters face backwards).
It was TKGP that alerted me to the footage of the back booster while on the subject.
https://www.youtube.com/watch?v=...
This performance, this styling, this is exactly what I wanted in an Armored Core.
I wonder what effect this part would have on the meta. I considered having the energy costs of QB and AB to be increased anywhere from 50% to even doubled if they turn out to be overpowered despite the sacrifice of both back slots, and thus, half the offensive pow...
we could have had it alllll~
It does seem like something the RRI would make, pair with non-piloted ACs so you don't have to worry about Gs.
i love the idea of getting to sacrifice weaponry for speed
people already do absurd things with lightweights, this would take that to the next level
I feel like it would necessitate some weird coding to either force the boosters take up both back slots, or add flight mechanics for asymmetrical thrust
would need to eat both back slot or something yea
I mean apparently they were a thing in previous games, so presumably they'd be implemented the same way in AC6
In precious games, they were an extension that took up a seperate slot. If they were to implement the back boosters in ac6, they would need to add it to the core expansion menu (the best option that doesnt require a rework of the AC creation system) and find a different part on the AC playermodel to fit the shoulder weapons
Mmmm
I think I would prefer the "takes up both shoulder slots, somehow" approach over that, then
The tradeoff of firepower for mobility is what makes them interesting to me
Id rather trade the expansion slot
Actually, it depends on whether the extra boosters would be toggleable (sort of like extra QBs) or passively increase your top speed
It would be cool if there was an expansion that was like Overboost from the older gen games
Or just caused EN Anomaly
Or both
back boosters were shoulder slot weapons in fA
I think that'd require a pretty substantial rebalance of the expansion slot overall; right now all of the options are geared towards being powerful but momentary advantages that can turn the fight at a tipping point, and it'd be hard to balance that against a permanent, passive buff
Granted this is entirely theoretical based on the YouTuber linked above, but their mockup for stats was a modest (20%-ish) buff to regular thrust, and a substantial (30-50%ish) buff to QB and AB thrust
So the actual mechanical effect is passive, but the nature of the buff encourages active booster use
I just like the boosters in the shoulder slots because I find the inherent trade-off of it interesting, and because the magnitude of that trade-off encourages making the benefits of the boosters significant
Like rather than buffing mobility a bit, I prefer an approach where you're really going all in on it, you know?
Mind you, I can't even begin to think what effect this would have on PVP balancing
Yeah, the first video mentioned that they'd initially written the data off as an Ekdromoi part until they ran across footage of an early PS4 build where it was being used as a player AC part
I wonder if Fromsoft decided to repurpose the model after deciding to cut the part from the game
Yeah that’s a good guess I think
Probably completely terrifying for lightweight missile kites to deal with, since they can't run away fast enough.
This is why i want the tradeoff to be no access to armour-type expansions
Because pulse armour is such a powerful reset tool
The decision becomes one where you need to pick between increased mobility and the ability to reset stagger on command
If you traded weapons for boosters, it would just solidly put the game into a kite meta
And revive the rat builds
And then the lw missile kites fully revert to lw missile rats, use dual hand missiles to gain AP lead, then run for the rest of the match and win because they did 50 damage at the beginning
Fuck Yeah
oh we are cooking here
Ye
Hell yeah
What do you mean?
Also I didn't make it, I found it on AC Companion
@eager vector https://ac-companion.app/posts/4772
It stands out too much from the other yellows I think. Can you edit it?
Nope
Ah
I also kinda wanted it to stand out tbh
Forklift certification is important
I'm not qualified to speak on the matter it's like twice the weight of my usual builds
Frame parts look solid, I don't have much experience with missile-heavy builds, but I see the idea to it.
Ngl, I feel like I can't live without missiles in AC6, however I don't want to go for missiles only
Also the G3 hand cluster missiles do a surprising amount of damage
I've been experimenting with the more unusual missiles in arena/AC-mostly missions, but it's hard to beat the regular missile packs for consistencey.
Although at the same time, it better since it's the heaviest of the hand missile launchers
I know the Schneider Pulse Missiles are popular as an offhand weapon
Standard fire seems effective against fleeing or kiting enemies around mid to long range while the charged fire is better for aggressive opponents and close quarters
I did missiles only for NG++ and it was fun but I definitely wouldn't want that to be all of my builds lol
that was before they nerfed the shit out of APERTIF though
Do wish nerfs were contained to the multiplayer element but understand why not
I love aperitif
I would like the Aperitif if it had multi-lock
I keep forgetting multi lock exists
Even in the big swarm missions I tunnel so hard
i love multilock, it's my go-to chaff clearer
Aperitif is a lot of fun, though
very much a dueling pressure weapon, but very good at that
My machine is a machine that turns a single hostile into molten slag
The downside is I will also blow my alpha strike on a basic MT for zero reason other than style
Opps tried to spin the block with 12 MT-E-104s, turned them to a fuckin example
I'm on that Rubiconian Worm Sludge Coral Crystal, this shit ain't nothin to me man
You can use Aperitif as a melee weapon if you’re not a coward
?
you can fire it point blank and the missiles will appear inside the target
Casually spawns thirteen missiles inside your cockpit
How good do you think ALLMIND would be at training people to drive a forklift?
Because my thought was not great
If the training is anything like the arena tutorials, at least she'd be thorough
True
AC1 tutorial be like "sink or swim champ"
AC6 has a really nice tutorial in comparison
Describing AC1’s introduction as a tutorial is borderline dishonest lol
“What are the controls? You’re the pilot, you figure it out. Better hurry tho.”
AC2 is kind enough to at least give you a few seconds before any enemy has clear LOS to you and much weaker enemies
They used to have a manual
This is true
Would be nice if you could play it before the first mission ngl
the first mission is a decent tutorial imo
The boss is the only part that really gives people pause for the most part
I still don't understand why
It’s not that bad but if you’re not used to the game yet it can wreck your shit pretty fast
It’s the first thing you fight that requires anything more than a couple of taps from the Turner
It's not an easy fight for sure but it wasn't gundyr
Oh sure, but most introductory bosses aren’t Gundyr
Iudex Gundyr was hilarious
It also made me realize how not good lock on is for me
That really is a rough toss into…not quite the deep end, but very unkind
"okay tutorial boss, I'm getting this do- no no no no"
I've not used the lock on mechanic since
Yeah
I should go replay donk solus triple
I've sharpened myself by playing elden ring the wrongest possible way, I've entered AC6 just like 621, basically fucking dead
Nothing the game could do would be worse then whatever the fuck was me playing elden ring
Lmao
I play games the same way a cat finds a place to nap
"if I can, I will"
So anyway did you know you can skip the sentinel? I didn't
It reminded me of dark souls 1
Where I've beaten most of the game
After forgetting you can upgrade weapons
It was not fun
lol
as a verified insane person who has maxed out my elden ring saves trying out different builds, I did just start killing the Tree Sentinel right out the gate because I could by my third or fourth character
It took me over 30 tries 
Maaaaan fuck
I just rewatched the Thumb fight and I never got the dialogue where he kills you before
“It’s better this way….. it’s better this way….
You must understand, Seria”
I think based on that second line one of my giant questions about Dolmayan was finally answered lol
Also “for none of us shall cast the die” still goes insanely fucking hard
I love the themeing around rubicon as the point of no return
Wait, does he think Ayre is Seria?
Probably just thinking about Seria again
That's not a bad combo, yeah
Ransetsu has really good DPS/stagger buildup but a slow fire rate, Turner/Scudder keeps the pressure up with a constant bullet stream
I might go with Turner over Scudder for that just because it fires and reloads faster
and has a deeper mag
I'm a freak and have run either dual Turners or dual Scudders forever so I'm pretty familiar with them
I’d use turner/scudder if they were full auto
Maybe I misremembered, I thought you had to squeeze the trigger for every shot
I may have been thinking of Curtis
Curtis/Harris, and Ransetsu-RF are semi-auto for normal shots
Yea
Oooh maybe it was ransetsu I wanted to use and was bothered that it was semi auto
I like the Curtis a lot
Yea
I like the Curtis with the Butt Blade
Charged Curtis into stagger, then standard Pulse Blade swings, QB forward to my target after they get knocked back and ending with a point-blank charged Curtis
For those curious my question was
Why did seria leave him
And I think based on this dialogue it’s because he refused coral release
I recall Thumb stopped taking enough Coral to maintain Contact, since he's still a normal human without Coral augmentation or other stuff.
I thought he left her
Pretty sure they parted ways after learning about coral release. That's why his influence sorta declines among the RLF, and why he disagrees with their worship
Found that the Ransetsu-RF and the Attache pair really well together btw
oh yeah that would work too
Also, I feel like mid-range FCSs work best when you softlock and close-range is for hardlocking
The Talbot seems to be great for switching between both tho
Talbot hard-lock moves between close-mid without too much trouble in my experiences, though I still take WLT if mostly mid-range and don't worry about EN load.
Yea
Also I feel like the best arms with the Ransetsu-RF and Attache so far are the Melander C3, lightweight Arquebus arms (can't remember their number), Firmeza, and the HAL arms since they all have excellent Firearm Specialization and don't deal with any recoil from both guns firing at the same time
Still wondering what I should pick for the back units
I call the lightweight arquebus arms MAL/REX lol
Nineball arms
Also, it just me or does the Mind Beta head look like the Regis from Pokemon?
Melander C3 arms are honestly pretty good all rounders
I feel like those and Basho are what I use more often than not
They run into the issue of being the clear frontrunner arms for if you're doing anything at all with melee and not really paying for it anywhere else - they have just ok firearm stats but it's not dramatic enough to make them overspecialized
so if you're packing any melee stuff, basho tends to be clearly the best choice
I have another build that uses the Ephemera arms
Which I would show if I could search in threads on mobile ×⁰×
Just search on PC image posts from me in here and you could probably find it
Dont basho have near min gun spec
Admittedly, I'm not sure what's affected by firearm spec and what's affected by fcs, and whether you can make up for one with the other
It has poor firearm spec but it’s really not bad enough for you to notice it much
It also has good enough recoil control that you’ll probably never even experience recoil accuracy loss unless dual wielding high fire rate weapons (and why are you using basho if you’re double triggering?)
So there won’t be recoil exaggerating the effect
I tend to take VP-46D (thin Arquebus) instead since I don't like tanking FCS lock time, though really high FCS stat can help offset Basho better at the cost of flexibility.
Can go the opposite direction and dump Melee Spec with charged Wurger, or Bazooka instead.
You can!
there are certainly lots of builds that have no reason to care about melee spec, and for those you can probably find an option better than Basho
It's always worth considering if you are packing a melee weapon, though.
i'm a VP-46D fan, but admittedly i'm biased against Basho bc i just don't like the way that it looks with most other frame parts
i am glad that 1.07 buffed melee spec on the two Arquebus arms to at least make them viable alternatives for hybrid melee builds
Should I bring in the Pile Bunker with the Attache/Ransetsu combo?
Yes
Kinda liking the RF with the Spring Chicken since I can combo the charged shot very reliably with the kicks since it comes out so fast
Could probably go with kick + charged RF to stagger into PB
I'm already gonna be up in the enemy's face once they're staggered, so they can't really do much about it
And with that, should I take the 10 cell standard missiles or the spit missiles for better mid-range coverage?
Either or works since I'm gonna be running the Talbot
Also considering lightening up a bit with the Mind Beta legs
Split missiles take less time to fire off, but 10-cell firing a stream is more sustained pressure.
I'm a 10-cell lover
no need for more than 4 cells
I like picking parts that match more or less aesthetically
And I feel like I managed to find a good balance between function and form with this one
I like more grungy industrial mechs
Also I kinda wanna work on softlocking more
What do you all think tho?
Very chunky build, feels like something you'd find near RaD controlled areas with that mix of parts and weapons.
Yea, that's kinda the point
Ended up switching my FCS to the Talbot instead btw, the Ransetsu-RF and Attache are a little more towards the close range side
I mean call upon you pilots to help me finding a good fast laser shotgun build
I made one a little while ago
I can't post it right now bc on my phone at work, but I made an energy spec build a little while ago that has a laser rifle in the right hand and swaps between the laser shotgun and moonlight in the left
Though that one was midweight so it may be slower than you're going for
Honestly I don't think you can go wrong just dual wielding the laser shotties, they're good, flexible weapons
Poke at close or medium range, or slap on thrusters with good vertical lift and rain down AOE charged shots from above
Actually by "laser shotgun" are we taking the 66LS or the Wuerger?
thx
Update to the build
Found that the RF in my right hand lets me charge it up as a finisher after the Pile Bunker if it doesn't kill
Also the 10 Cell missiles last longer than the split
And has lower EN burden
Also I love RaD's parts
Also I noticed that for some reason I'm compelled to never use parts from the same set most of the time
yeah same. i like to mix them up
Kinda feeling like this one might be a keeper btw
Wondering what I should paint it like
i'm feeling like... some kind of metallic sheen and then one of the maximum-value wear options to have it beat/rusted to shit
seems like it'd fit the grungy industrial aesthetic
Hm
Idk about maximum wear, but I do like the idea of giving it a little wear to show its age, like an old but well-maintained machine
I was thinking vermillion
I am going to google that color and pretend I know what it is
It gave me like four different shades of red
It's like a deep red-orange
It's wild how much realism just a touch of wear and tear can add to a design
VI Rusty :D
?
Oh
Woops lmao
It's IV Rusty not VI Rusty
Forgor my roman numerals for a second
Mfw V.IV Rusty
Vrusty
Also swapped the 10 Cell missiles for the heavy swarm missiles
Kinda feel like the Attache + Ransetsu make all the missiles a bit redundant
They fill a similar use case at kinda-different range bands, yea
Finding the swarm missiles are better at setting up for Pile Bunkers since they have a bit of a delay, also letting me fire them from a different position and then ABing to wrap around catch them in a pincer with my guns
Also, they really buffed the Hokushi generator a lot
Now it's practically like a mini Coral Generator akin to the Yaba, great for staying in midair if you got a weapon with recoil
And arguably better since it still retains its rapid recharge if you don't use up all your EN at once
Tried the big homing missiles too, but they're just too slow imo
Active Homing? They're more of a threat than reliable damage, more effective in PVP where players can forget about them.
I feel like the swarm missiles are a bigger threat tbh since I can just keep moving to avoid the active homing
The swarm is much more unpredictable
That's why I like aperitif, when you keep someone's attention it's very easy to force them to lose sight of the thirteen missiles sitting in your thruster trail waiting to pounce on them
Balam-styled build based on G13's config, potentially swapping the Active Homing x1 for something else though. Put this together after noticing how little I used Balam/Dafeng frame parts.
AC Name: MUFFLER
- Active Homing x1 Missile for better uptime, and reduced weight.
- Explosive Thrower because I really don't like Dafeng's Bazooka (Might try the GOU-CHEN GL for more range).
- Melander (non-C3) core for more bulk.
Noice
i lost my NG+ and NG++ 😦
Ouch
i need to get back in the game and rebeat the coral waifu then
also here's my laser chicken
ooh nice paint scheme
this is my main build
humm... smg could be fun too 🤔
