#Armored Core General!
1 messages · Page 27 of 1
not the whole library, no, not to my knowledge. you'll need to generate and share a share code for each decal individually
Yeegh.
Same go for my AC stable?
yep, as far as i know you need to share each AC build individually
The codes not working between systems remains completely baffling
did you notice i timed nightfall's visor coming down and glowing in the opening cutscene to the part of the song that goes "you can give me the flash"
editing skills immaculately on point
Didnt expect the first kick and charged wuerger to sync that well to the beat though
Thats 100% by coincidence
AC6 is just a rhythm game in disguise, change my mind
Probably Contact with You
armored core more like demon core.
Armored Core 3 Silent Line for overall soundtrack, High Sign getting the most replays from me. https://www.youtube.com/watch?v=URfZgsToITw&list=PL21CA9A739E54E8C8&index=6
- Catalog Number: SSCX-10085
- Release Date: Mar 26, 2003
- Publish Format: Commercial
- Release Price: 3000 JPY
- Media Format: CD
- Classification: Original Soundtrack
- Published by: DigiCube
- Composed by: Kota Hoshino
- Arranged by:
- Performed by:
Album playlist: http://www.youtube.com/playlist?list=PL21CA9A739E54E8C8
YouTube: http://w...
based as fuck
that whole soundtrack slaps
A true sign of taste
Sparking Zero is about to release so I made a Goku AC! S rank adventures go!
My Sparking Zero adventure begins! https://www.youtube.com/watch?v=kITxrOvGHe0
PSN share ID: PJT8FFSCQBLE
double wueger version: C8Q17S4U8H18
no weapons version: QLNLHZRQ2SKL
00:00 intro
2:35 double melee
5:06 double zimmy
7:58 Bake Cakes Yum
11:17 the runback
13:49 ...
they put Son Goku in Armored Core 😭
After popping into B rank and then not playing because "what if I lose" I am back at it again
Your timing for RJ kick is slightly off
so are we thinking that your opponent's camo pattern was a tactical attempt to blind you, or
Yeah I wasn't doing great but I had fun
I hope so
Being razzle dazzled is funny
I dunno why I was consistently delaying too much with my kicks that round honestly, I think I saw bazooka/grenade combo and my brain turned off
Sweet. I delayed posting this one word by a few hours. I forgot why.
lol
I got my ass beat by a tau-themed RJ with LRBs sadly but he was fun
At least his icon was tau-themed
Hey, I've we're gonna get that deep into the minutae of gameplay, maybe I shouldn't post my warmups.
I might embarass myself.
I've never uploaded anything to Youtube before. If I can remember my account, I might try.
Is it complicated?
Not really
I only upload mine direct because I have the baby nitro and 50mb compression isn't the worst
Hmm.
Had a lot of these throughout this fight but I got my dub anyway, fun opponent otherwise
Hell yeah, lets show Earth that it has a future beyond it's scorched skies!
I want this for a bunch of characters. Walter, Carla, GuaGua, Snail, Red, Michigan, ...Rokumonsen.
Fortunately there is a michigan Voice pack already out
It took me a sec to realize what was happening
Great. Naturally.
Welp, I'm uploading my first gameplay footage. Hope it goes well.
Did it. Came out a bit loud at the beginning. Whatever.
Me logging on to do my warmups for whatever. I rarely do PVP, but let's just say its that. I decided that Raven's extended collapse animation at the end was amusing enough to put up.
Reku Mochizuki - INFiNiTE Enerzy -Overdoze- (2023 Update)
Matrix & Futurebound - All I Know (Alex Kenji Mix) (feat. Luke Bingham)
Clowncore - Earth (Flat Ea...
Man, UMG won't let in embed. I guess you have to go to the youtube site for it.
Anyway. First upload here or anywhere so... uh, like,share,comment,smashthatbellicon, and subscribe in the next 30 seconds or Rokumonsen will be under your bed tonight.
I really don't think people lagswitch as often as some might claim, the connection might just be that terrible sometimes
(BGM: https://www.youtube.com/watch?v=sUiGY4-0kE8)
0:00 Intro
0:04 Round 1 (loss)
1:35 Round 2
2:59 Round 3
All the music I've used in my videos: https://youtube.com/playlist?list=PLGyp5o3HQn3RMNybVTA62Xjyg1NdAeFlj&si=bsI-...
Today in Armored Core: I decide it's worth eating a bunch of damage to race down Ibis, since it was very low
Sometimes you gotta Melee-rush the guy that's been threatening to Assault Armor Melee Punish.
Rushdown on rushdown activity may not always be successful but it is always fun
rushdown to rushdown communication...
Unga bunga conversation
Here to deposit pictures again :3
so here's an interesting thing: i've been plugging away at making a spreadsheet that contextualizes AC6 parts in a way that makes sense for my brain, and one thing i wanted to figure out is how heavily each part contributes to your AC's overall stats. turns out that on average, your head part will only be contributing about 7.5% of your total AP, but nearly 25% of your total stability--only slightly behind the core, and way more than i assumed
Mind Beta's high Stability for low AP tradeoff not looking so bad now
I mean, mind beta was the hard meta head before it got nerfed lol
That's pretty interesting.
Anyone interested in getting online with me a some point over the next seven hours?
I want to try to get some footage of my bizarre builds and I just want a comfortable lobby for casual mech destruction.
I'm on PS5, so if anybody wants to have their bizarre builds smashing mine in the footage, let me know.
Unfortunately I'm on PC
Go get a PS5 and rebuild your account from install. I'll wait.
I can’t wait to get a pc that can run armored core so I can 100% it and then try mods…..
Still looking for a dance partner.
Just made this decal on a whim. No idea what I want it for.
sometimes it's just a big vibe
Yeah. Guess so.
i like it
is "Emergent Impulse" referring to anything or is it just one of those phrases
It's really just one of those phrases. I was kind of falling asleep two nights ago and started working on a weapon load out for an AC that my sleep brain told me was named Sportsman's Impulse... So I kinda riffed off that.
Ah as well have written "Grungo Spungulus."
Come to think of it, I DO have a yet-undecalled AC from back in the more experimental I-Dont-Know-All-The-Parts-Yet early days of my Fires of Rubicon career called the Slembo Fadungus.
Damn how I wish you could decal weapons. That or the Morleys should come standard with a bold "ME WHEN UR MOM" graphic across the side.
Me putting little birds on all the APERITIF missile pods
If you could add graphics to the individual projectiles
Listen I still wish I could pick the color of my bullets/lasers/thruster emissions
I would love to tweak everything
I'll shoot you with a machinegun that does the RGBs
Oh, absolutely. Always imagined there is someone on the Armored Core team who is like, "Listen, we gotta draw the line SOMEWHERE."
I am certain if they could master the physics without slowing it down, they would grant us capes, scarves, tabbards, ponchos, and various other fluttering cosmetics.
I really expect, though, that going forward, we will see new cosmetic options.
Creeping christ, if the kinetic weapons had retoolable tracer pallets.... I think that the color coded ammunition is an important part of in-game communication, though. It's how we wind up with bubble-pulse and other distinctive (though not dynamic) looking projectiles
But seriously, change the Aperitif projectiles to 2D thumbs-up emojis.
Eeeeeh, FROM has extremely advanced cloth physics tech (some of the best in the industry) already implemented in the same engine (for Elden Ring). I think it’s much more likely not having capes on the mechs was an aesthetic choice to match previous armored core titles and not a technical limitation
I hear you, but I think there is quite a bit of difference between cloth dynamics for a slew of animations in a souls game and cloth physics for quickboosting 50ft in the opposite direction of initial flutter being processed on a home console at the same time as two-dozen missile impacts and and the Armored Core commitment to GRITTINESS. If AC could have cloth physics, the team would not be satisfied until they brought a dynamic damage system into it that had each piece respond differently to ballistics, plasma, explosives, and flame jets.
Before the absolute requirement to keep things balanced for online play, you could see they were working up to more and more graphically challenging aesthetics. I bet somebody even proposed it for AC4.
Armored core historically doesn’t have a commitment to grittiness, and there’s no reason why implementing cloth physics would necessitate implementing a dynamic cosmetic battle damage system
Since the early Next Gen consoles, I'd say there has been a notable grittiness to both visuals and writing. It just strikes me as the type of rationale this team would have about that kind of thing. Interviews give me the impression they have a strong perfectionist streak and if a secondary feature like cosmetics would interfere with their work on the base game, or otherwise risk the secondary feature not meeting their standard, they would likely rather cut it. Do you not share that impression?
No
Brr. Cold. But I've definitely seen this style develop, starting with Last Raven.
What do you think of the thumbs-up Aperitif emojis? Maybe replace the explosion animation with hearts?
reminds me of Destiny 2
Did they do stuff like that? Sounds like chaos.
Yeah it ended up being tacky
Yeah, I think that's a better word for what I was picturing. The kind of thing that wouldn't look out of place in a mixed up cartoonish game like Fortnite, but something with the art direction of Destiny... Yeegh.
Yeah. Real.
an alternate universe where everything is the same except this is the boxart for the 30 minute missions nightfall kit
feel like I can’t point out the Pursuer vibes here without acknowledging that Pursuer is probably deliberately Nineball vibes
Pursuer...
Like from...
After a small amount of research, I have discovered that the Souls character he posted before is called the Pursuer.
His helmet makes him look a little bit like G1 nineball.
This model kit was the clearest image. Even though it doesn't have it's laser blade
Yeah, I see some resemblance.
it’s the red gleam and attitude
Target verified. Commencing hostilities.
Ive been listening to the (a perfect day) version a bit more recently and i honestly dont know which one i prefer anymore
Yeah (A Perfect Day) lives in my head rent-free
The whispered, gleeful malice juxtaposed with muffled, almost pleading lyrics in the background is…hnnnng
😐
I chose armorcor
the test pilot memes were real
Wait, were they? Did it happen? Did something happen? Is this a spoiler?
I need to get home and update.
I think it was referring to fighting the test pilot for the first time after hearing the memes
Ah. Ok. Stand down condition red. Return to general operation stations.
Sadly no major content updates that I'm aware of
yeah I'm playing for the first time and it was pretty tragic
the pilot kept trying to melee me from the most unlikely to succeed angles
Hilariously the memes are from players farming that mission for cash, which is a total waste of time
I simply banged out whatever mission I found the most fun in the moment to get enough to buy everything
Good way to do it
This usually involves any mission where you cook as hard as possible against a ton of enemies without having to think
let's go
got this from steam sale the otherday and its a hecking blast :3
hell yeah keep us updated! Have you cleared Attack the Watchpoint yet?
yeah
Sick, what’s your build like? Do you have a paintjob you wanna post?
Contact with you is such a good track
not really setled for anything so not yet
Pilebunker is neat tho :3
I struggled to use anything else
blud had fomo
"fun" discovery of the day: the KRSV has the same issue as the LCBs where the charged shot is nearly impossible to dodge with the netcode in PVP
i had three matches against the same KRSV/dagger build, and i think the only time i successfully dodged the KRSV i had started quick boosting before i saw the shot going off
I'm a little sad I never got to see day 1 baltheus
same
it’s not really noticeably different
Yeah I noticed more of a difference with the Ch2 and 4 bosses
The former of which is a bit less tanky and the latter of which does like 25% less damage with its blade waves
Balty got like…a slight tweak to missile tracking?
So the difference is mostly just chip damage
The Ch4 boss is legit a big difference though, that’s a lot more room for error
Balty's missiles got slower is my only problem, the tracking is a nice change but visually they seem.. off, a bit, now
I remember balt firing way too much for a while too, like part of it was compressed into the other sections.
me boy walked in on me casually flying away from a homing missile chasing me and burst out laughing at the slapstick of it
the poor thing tried really hard
I love light mechs
I miss old CH4 final boss, it feels really easy now
If you want old ch4 boss, just use your repair kits way too early so most of the benefit is wasted and you’ll get the same experience 😛
I cleared it without having to use repair kits even in the original version 
The wide lord is too powerful
Enforcer took more attempts
my current loadout :3
hell yeah! This great, I don’t think I’ve seen anyone run anything quite like it
Sweet Sixteen is a very eye-catching pick
Well i its mostly a rotation of different shotguns
Tho sweet 16 probably works best for what im going with it
Havent crunched the numbers tho so zimmerman or laser shotgun could be better pick for it
Interesting color scheme
it’s fascinating
Color is based on character Sora from Suguri games :3
If sticking with Ming Tang generator (poor EN Firearm Scaling), you'll mostly want to stick with non-energy shotguns.
Makes me think of the Monster Buckle from Kamen Rider Geats
Oh dear
Actually how does the firearm scaling work exactly?
EN Firearm Spec stat on generator affects energy guns/cannons + Aurora/Moonlight, directly affects EN Firearm charge time, and 1/2 effect on damage output above/below 100 (% effect).
Ming-Tang's 76 EN Firearm Spec makes weapons affected deal 12% less than stat card, and charge aprox 24% slower.
Ooh thats interesting
I dont think thats communicated well in the UI
classic fromsoft
I’m still mad about how fast laser handguns charge on 20B
I can’t fire them normally consistently
The detailed explanation screen gives more information, but that's multiple button presses to get there.
better than DS2, where lots of critical mechanics aren’t explained at all and the UI often gives outright false information
No wonder why all laser weapons felt like ass when i was testing them
Yo, I'm like a day late for this, but, hell yeah, that is so exciting.
:3
fwiw from my calculations, Sweet Sixteen has the highest burst damage/impact but the worst sustained DPS and accumulated impact buildup, Haldeman is the reverse of that with the worst burst but the best sustained, and the Zimmerman is in between the two of them but also has the advantage of the longest range
haldeman+LCS pressure build my beloved
PC I take it? Im PS5, but a lot of us like doing AC art. If you have an aesthetic or a theme in mind for your machine, let us know. I'm sure some of us would love to make some decals or something.
Yee thats what i thought
D:
Means it's good for hit-&-run. That's how I beat Carla the first time.
Yeh i mainly use it to punish whiffs or to follow up melee attacks
is it normal for generic enemies to die the moment I look at them
like we're talking one tap from an automatic weapon
I mean, I'm no doctor....
I don't expect them to be anything more than background explosions but it's really uncanny
when a whole ass robot fireballs from a one-two bullets
Yeah, with the appropriate kinetic weapon tuning... Maybe, but still, I'd get that checked out.
really should learn to play my existing builds rather than constantly making new ones, but... tweaked ERINYS a bit, swapping out the Mind Alpha core for Melander which drops its defense a bit but gives better AP and stability and frees up enough weight to swap the Haldeman for a Zimmerman, which i want to try out for effectiveness. and then of course yet another entry in my series of trying to make a non-heavyweight energy build work
yes, entirely. anything that's not at least a high-end MT is basically made of tissue paper in AC6
in fairness they are really good bullets
ever since I saw weight optimization I've been stuck with the idea of making a light mech heavily overburdened by two guns that Solve combat until they run dry
My best non heavy energy builds
but I'm yet to find a heavy weapon that actually does run dry quickly enough so that I don't finish the mission still overburdened
living for the
classics tbh
though i agree that the 20B makes the laser handguns a pain
also is it just me or is there something deeply wrong with the color my screenshots end up as
that does seem a bit... oddly muddy?
that does seem strange
are you using photo mode here or no
An, you can fire those triple las-canons 8 times before they auto-purge. When my Gundam build drops them it suddenly moves so much better.
Also, 8 shots tends to bee way more than enough, so I manually purge them at some point.
nope
Speaking of my (non specific) Gundam Aesthetic builds...
A few new pictures.
And of the mid-series upgrade...
I forgot to make the second set a reply, but that last canon. Check these numbers.
Total weight of my upgraded Gundam: 87570. QB reload ideal weight on the Fluegel: 73800. Weight of the VE-60LCA Laser Cannon: 14820.
So when I purge that weapon I drop nearly down, just beneath the Ideal threshold of my equipped boosters.
Sometimes I drop it early in a mission and then retrieve it via supply Sherpa later.

Is... Is this about the cannon?
yeah, it's pretty much the strat I was thinking about
i am discovering how fun it is to pop your assault armor in the face of somebody who's trying to melee punish you
least deranged AC pilot
I'm doing singleplayer still so the idea is to skip the MTs via minigun to face and then beat the boss to death with diesel engine powered fisticuffs
pistols weight nothing so they're a spice bonus
simple yet effective
hell yeah
You know the delay in target switching while enemies play out a death animation? It really affects PvE and I wish it were controllable.
I wish there were a factor to an FCS that determines how fast it registers a threat being neutralized, so you could theoretically optimize your ammunition use to your load out.
If your machine gun takes out an MT it 2 hits, but it either takes five shots or releasing the trigger and manually changing target. That's either +150% ammo consumption while dodging enemy fire, or dodging enemy fire while doing precise trigger and camera nudging.
Maybe be there would be something like a threat-scan refresh rate factor. Lower firing rate weapons can easily afford a lower refresh rate, but if you want to just hold down the trigger on your minigun and just swat a wave of one-shot helicopters without burning a significant portion of your magazine, you need the one with the higher stat.
TL:DR, Gun go brr, FCS go durr.
Weirdly, I want the Cdr. Cody FCS.
Is anyone available to get on PS5 servers with me today? Still need footage for a few of my ACs.
out of curiosity I heavied up my ass and it's surprisingly good
also something about internal combustion being an option for ACs tickles my funny bone
And I've been officially ignored again. Teaches me not to post on weekends.
San-Tai is just a great generator, especially for old AC Gen players.
IT's just like the NGI-000, but less fangled.
the stat gains from being underweight are really neat btw
I'm used to load limit remaining being completely wasted
San Tai carried me for a while but now I'm in aorta's grasp
Did it get buffed in the last patch?
Dunno it just fits my main machine better
I remember being confused about how to use aorta.
Aorta is supposed to be a lighter NGI 000, though in practice (the reduced Post-Recovery EN Supply makes coral regen time harsher). I often take the VP-20C instead for Post-Recovery EN Supply (1230 vs 2000), but still usable/good stats overall, especially after the v1.07 buffs to VP-20C.
VP-20C kinda feels like the "if you don't know what to use, use this" generator
Not the best at anything but okay at everything
I do tend to lean towards the recharge gens when I can spare the lower EN output, though
Anybody ever use the GILLS booster? I put one on a Nineball mockup, thinking it was thematically the right choice, but whenever I deploy it, I change it to Kikakus.
I've used it but tbh it's not super good. Its main claim to fame is being able to rapid-chain quickboosts but in practice you're shooting them out so fast with it that you're not even getting full value out of them and draining your energy bar for no appreciable gain
Anybody going to be on PS5 today? Even just for a bit?
YOU! What about you? pointing specifically at you
I tried to punch arena iguazu to set him up for a pile driver
he exploded from the punch
I thought you were stronger...
your smoke too tough
i got a new ac setup :)
nice
Whoa sick
Makes me wonder. I've got a Steel Battalion controller... I bet.I could.... Nah. That's dumb. I like Iliya's better.
it's really comical how well reverse legs, max melee spec arms and putting all my chips into melee and direct damage is working out
karla's robot buddy in the arena was the toughest fight for this build funnily enough
because it drifted on the racing wheelchair instead of boosting or flying
and melee tracking cannot comprehend the initial D special
So, Nachtreier legs, Basho Arms, Kikaku boosters are what I've been taking from the beginning and still make up my main AC.
Actually the BAWS parts naming convention is pretty crazy for me. Back in 4A, my main AC was called the Iga...
And I'm too tired to finish this story just now, but I've said enough to cross-reference the punchline. Goodnight.
I know it's not the focus but sick keyboard also
Duckett nerfed after becoming viable, hopefully not by much
I don't even use the ducks but it was not so bad fighting duckbladers
Any buffs to the heavy stuff? :3
Not really. Couple boosters got upward lift bonuses and hokushi and V-D generator got minor buffs
I would like to see the Heavy Revival about as much as I'd like to see Buerzel return to its throne as AB King, I was glowing in those halcyon days
[2024, Oct 29] https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-1072
less attack power, more recoil/reload time on Duckett won't hurt burst Impact output (per magazine), may force closer range fighting depending on arm choice.
Love that honestly, please come closer
I am a normal and approachable double trigger mech
Huh
Seems pretty minor overall
The Hokushi and VP-20D are not the generators I would have chosen to tune up, personally, but maybe they're saving bigger changes for a later patch
Excuse me (grabs mic)
Laser whip, big pulse claws and laser machine gun when
You put them in the game give them to me
I feel like a laser machine gun with good energy spec has the potential to be terrifying
Right
I want a hammer
I want the mass blade from V
Human beings are just so damn interesting (rebar clang)
grabby hands gib more toys Fromsoft
Silent Line over here with like 400+ parts
429
many of those were reshaded alt parts with tweaked stats but like, that rules actually
I know for AC6 From said that they were aiming for fewer parts with more consequential differences, so I guess it's a design philosophy thing
...are there any frame part "niches" that are currently lacking a part? A big part of why I was so excited for the Lammergeier drop was that I had been wanting a lighter tetrapod leg part
The arms filled in for lightweight recoil control, the core is ultralight with good gen output adjustment, and the head... exists
multiple parts that occupy the same niche create more opportunities for fine tuning and aesthetic choice
I mean, I don't disagree. More toys to play with is fun
And there are some frame part combos that I wish looked better together
(notably Basho arms + nearly everything)
Basho Arms I think just commit the sin of being a little too well rounded for a specialist set, and outpacing everything else in that specialty by too much
like, if you're doing anything with melee at all, "why not basho" is a hard question
I think the recent buffs to the Arquebus arm parts have helped address that a bit, by giving you options that are only a little weaker in melee while also having actual firearm spec and/or recoil control to speak of
Lots of duckblade builds use the recoil Arquebus arms, from what I've seen
I guess VP-20D Supply Recovery to make up for it's immense weight over other options, and Hokushi's low supply recovery made the low post-recovery hurt even more (comparable to VE-20C).
...i'm looking at the Hokushi's 1.01 stats and oof. it barely had anything to recommend it over the VP-20C, for 2000 more weight.
but yeah, that tracks. i'm just thinking, Hokushi and VP-20D are at least useable, compared to, say, the VP-20S, which as far as i've seen just kind of never gets used
Small generators are in a really wonky/stepping-stone spot because of reduced stats for less weight, and extra EN Output affecting EN Recharge much more than the stat itself.
of course i say nobody uses VP-20S and yet i look and realize that i'm using it myself in one of my builds
but a heavy double earshot build doesn't really need great energy performance...
20S is meta lol
Well, was
I dont think Evil Statue is viable anymore
tell me more about Evil Statue 👀
Competitive players figured out that you could build an AC with the movement stats and agility of a lightweight+the defense stats of a midweight by simply slapping Tian Qiang core and VP-20S on LW biped legs
Music: Karl Casey @ White Bat Audio
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#armoredcore6 #armoredcore6firesofrubicon #armoredcore6p...
reminds me a bit of this fellow i ran into the other night
Yeah this is new evil statue
Since TQ core got nerfed in 1.07
And basho core got buffed
the scary thing is that if i stare at it long enough it actually starts to make sense to my brain somehow
The etsujin nerf wasnt really that consequential in the end so this build archetype persists
The only bad thing about it is that its very ugly to look at
Im not sure if current evil statue still uses 20S due to the yaba buff
But im certain 20S is still viable in this build
The switch from almost universal 61PS usage in meta builds to some builds using 61PB is interesting to me, i guess it makes more sense for people with better internet connection though
i've never tried using shields competitively, honestly
Neither
surprised the SU-R8 isn't more popular given that it's the most "hold and forget" shield but maybe that's just not a good strategy for shields
Shields are a pretty brutal counter to some builds, but a speedbump to something like heavy laser spam
If you want to play hold and forget, just use scutum
the 61PB is pretty much a full counter if you can get the timing right. one of the reasons i enjoyed using it on ULTRAVIOLET in PVE
For most shields, the key stats are the heat buildup and instant guard duration
I've found the larger missile packs are harder for shields to deal with, because the stats are built around big reward for landing hits. The 10-shot regular especially wears down shields with a 1-by-1 stream, and solid Accumulative Impact.
The same goes for making an opponent maneuver more to spend EN
Shields are really good but I play KB+M and don't quite have the reaction time with my fingers to pop it fast enough
So tend to double trigger or gun + melee
The main reason I never use shields has nothing to do with the shield itself and everything to do with "I have four guns and I want more"
i finished the first playthrough :3
What ending?
I was worried you'd say that. I find it much more emotionally difficult starting there.
||betraying Carla and Valter is bit rough||
You are always going against someone, and like I said, ||there isn't a named character who you cannot directly kill across the three outcomes||
There are those who will make you feel worse.
I started with Fires and it remains my favorite
Also, PC or PS5?
PC
I'd like to know your reasons, but that sounds spoiler-rich.
Feh!
I need someone to get on PS5 with me.
I think the ending sequence of missions + final boss was the most fun and interesting out of the three by a pretty good margin, ||I enjoyed the whole Finishing The Mission bit, I really didn't like Alea Iacta Est (the vibes just did not vibe for me), and Liberator's ending missions really didn't click with me||
It's powerful, emotionally. I'll give it that. The note from Walter at the end was bittersweet.
Reminded me a lot of Nell's letter from the end of AC2
yeah
I didn't mind Liberator too bad but I really really really did not like the third ending
I can see that.it is not for everyone. You remember the original ME3 ending options?
Control, Destroy, or Bulbasaur?
I went with Bulbasaur and didn't look back.
Never played it
I didn't like the story outcome and ||god I did not like the Iguazu bit. It was just. Blegh. Super Blegh. Allmind could've been a cool final boss but then it's Iguazu and blegh.||
Oh, you really mean the climax. The finale didn't have you.
||I actually do like Iguazu's turn in AIE but only because the idea of somebody taking over an AI superintelligence through the sheer power of being a hater is funny to me||
But yeah it's not really as immediately personal as the other two endings
And the decision of who to betray in Act 5 is painful
Like my first time playing through I was just sitting there like "I don't want to pick either one of these options"
||It was kinda funny but if my reward for playing through the game a third time is 'funny loser man takes over the baddie that was being set up for three full playthroughs to fight you as the final boss' then i'm going to be a little salty||
Fair enough
I look at it as being the butt of a pretty patiently set up prank. They got me good and the prank earned its place in history.
I think it’s a great rival twist
I find it to be an interesting shakeup, ||especially considering the number of time you thrash Iguazu across playthroughs. || ||Last fight shifts from long-range kiting/zoning (primary tactic of AI ACs) to hard melee.||
||that last phase is by far the hardest for me too, it's just a real vicious scuffle where a single mistake can wreck your shit||
I'm surprisingly fond of the shoulder mounted minigun
it overheats way quicker which I thought would be a big problem but I'm a reverse joint build so my yoinky sploinky kinda fits its tempo perfectly
I pretty much never get to overheat the handheld minigun against actually threatening bosses because my jumps interrupt it
My biggest issue with the shoulder miniguns is Fromsoft's bad UX
Let me bind all four miniguns to M1, dangit
I just thought Y'all shoud know,
I'm learning to bunker piles.
Pile pile pile pile
Gomer Pyle.
Apparently, I'm the only one who plays on PS5. I really could use another person to help me grab footage of my ACs is action.
There are just so many piles. How can one man alone bunk them all?
Anybody interested in telling me about their Pilot OCs?
I'll ask again later, so anyone who has just been waiting fr the question doesn't feel like they missed it.
armorcor started kicking my ass
which is very welcome because I kinda snooze cruised through the early game
||Raven|| was also kinda copying my build, thematically enough, so we looked really stupid trying to do the same thing to each other at the same time
Using their build against them is very fun
reverse joint sweep meant I would never be caught by their earshots though
an advantage they didn't share
"oh no! I'm out of energy, what should I do!"
the 0 to 430km/h instant jump:
oooh which part?
||Raven|| took me a souls boss amount of attempts
and in the arena I got to uhhhh
cold...slaw
the uhh
coldcall
and he's the first enemy that just consistently blasts away at me instead of doing strong but dodgeable attacks and I need to reframe my mentality a bit I think
ok i still got it
I first went into the fight with the chainsaw and it was much smoother after changing to pile bunker
so yeah boop indeed
I wish chainsaw was easier to use
Seems to be one of those things they balanced for PVE and don't dare alter.
supposedly the chainsaw reduces damage from the front while revved
but I was too impatient to test it thoroughly
It really seems to increase the chance of deflection.
the saga continues
Walter: be ready for close quarters combat
me, just silently staring at him through this mech's eye
Chainsaw? 👀
insanely based fashion
I discovered I can use the laser lance and chainsaw on the build to great effect
i love laser lance
second only to moonlight/redshift in the "this is only technically a melee weapon" category
Honestly even in PvE it's worse pilebunker for most practical purposes
The Lance is a projectile that one has decided to hot-glue themselves to.
pilebunker except you only really have the charged mode, the hitbox is super wonky, and sometimes it just doesn't "stick" the target and only does chip damage
I gave up trying to beat Snailteus with the Chainsaw only meme build for this reason, because something about that ring in front makes the chainsaw fail to stick nine times out of ten
I remember finding a use for the pile bunker in PVE for either 4 or FA...
which is especially egregious when you need to break through the shield just to have a chance of dealing damage
oh, Pilebunker is fantastic in PvE
Chainsaw is an albatross in comparison
I see.
you can use it but it's generally harder to do so effectively than most other melee weapons
it does rack up big damage numbers when you do fully connect though
chainsaw good
I have beaten every major boss besides Snailteus with chainsaw-only meme build though
including smart cleaner (that one was tricky)
I found a way to beat Snailteus with the chainsaw actually
but it requires some jiggery-pokery
oh, I might have been able to do snailteus if I were just better
but it was an exercise in frustration
there's a bunch of bosses you can get much better chainsaw attack connections on if you come at them from a strange angle and let melee boost just do its thing essentially
Like, I had a few attempts where I was very close
and would have had it if not for getting robbed by whiffs or his shield coming back at the wrong moment
it works best if you can get him from behind, the ring up front seems like it causes a near-guaranteed whiff
the other hard endgame bosses were all drastically easier lmao
I beat up the... straining all of my brainpower trying to remember a boss name that's a numerical designation
AAP03 Enforcer
but yeah I beat that up with a chainsaw, as saying I cut it up wouldn't be the full truth
funny that the boss with a melee blender mode finally clicked for me when I decided to match it in melee of the apeshit flavour instead of keeping a distance and exploiting vulnerability
you're doing dark souls type sword dances? wrong, assault kick
the chainsaw had a tendency to fail to stick but it struggled to hit me with its sword when I had my feet planted firmly in its face too, equal exchange
a decent upside is that the chainsaw can secure its own stagger and still deal good damage with the rest of the revv if the enemy is very close to ACS overload
also the enforcer was pretty hot...
Link pls!
I don't have video but here's the screenshot lol

I have discovered that twin zimmies and twin diffuse laser canons with funi wheel chair legs can body every boss
I never got the hype for zimms
Honestly its just relatively consistent burst damage
That doesnt punish much from whifs
I used them a little and they failed to blow my tits off
my problem is that they are, in fact, consistent
I live for excitement of skill based gambling
I just didn't find them to do much damage wise
And they are far too slow by a mile for my tastes
If you get two you can stun most bosses with 1 -2 shots and set up for funni combos
Ic ic
I always run dual machine guns for constant quick dmg
I never really moved on from the 4-missile pods you get at the start of the game either
My usual build is two spread bazookas, assaultrifle and pulse sword
My main AC, Pale Painter Ruber, is the highest extension of my combat philosophy
But if i struggle and dont feel like dealing with it the speed zimmies come out
Which itself is the "perfected" version of the original Pale Painter
Very cool :o
Ty
My combat style relies a lot on just schmoving in 3 dimensions and constantly applying pressure with quick weapons
There are surely higher damage builds but Rubers setup is very constant at damaging the enemy
I just tend to go at enemy very hard
If i hit them i hit them hard :3
I'm more than halfway through the game I think
there are two wolves inside me
- do what I feel like
- remember that this is a multi ending NG+ game and do the option I like the least first
I went with A my first time and on all subsequent fresh playthroughs I’ve done B
You use the Ocellus with that?
Because I imagine the recoil is insane with those arms
Also, hi
I like experimenting with builds
This should be the build
I'd still like to fight it sometime just out of curiousity
Beat most everything in the game except ||All Mind Iguazu|| with it
Jsyk, I haven't painted that AC yet, it's not going to stay looking like that
Pale Painter Ruber is a lot better though unsurprisingly
I just use the Loader 4 as a blank slate
Fair enough then
Ruber, as the finished product, is incredibly optimized in comparison to the original Pale Painter
Here's my last finished one
Used it to terrorize public lobbies in PvP for a little while before moving on
Don't have exact numbers but iirc around 75k
Sure
If your focus is being more steadfast and mobile with reverse joints, I would suggest switching the Spring Chicken out with the Mind Beta legs
Spring Chicken doesn't really provide as much defenses on its own and is meant to be used for heavier equipment
Speaking of which-
I was working on this prototype here for that expressed purpose
Ruber uses Mind Beta legs though?
Oh, damn, sorry
Np
I mixed up the two you showed me
Yeah i thought so, it's perfectly fine
What're your internals on that version btw?
Ah
need to hop in game to check
Okey
Hm
Have you considered the Hokushi generator to lighten up a bit?
Plus it pairs really well with the HAL core since it has high generator output
i'll give it a try while i'm in game
sure
ok tried out Hokushi vs. San Tai on both Locksmith and Nightfall and i think i prefer San-tai just because it's a bit more snappy with the energy regen
Okey
speaking stat wise using Hokushi brings me to a perfect place for my boosters since fluegel has a 73k optimal weight and total weight with Hokushi is around 72k
I think it's all down to preference in the end
Yea, that's why
Hokushi is realistically the better gen but for how i play San-tai actually works better
Hokushi is snappy too, just so long as you don't deplete your EN entirely
yeah i do deplete it entirely a lot which is the reason San-tai fits better
It does take a bit of getting used to though
i go hard on boosts so a snappier regen from San-tai actually works in my favour even though it's less optimal
Hokushi is more for the classic AC experience with EN
yeah
also i tried the original Pale Painter against Locksmith and man it's lumbering as fuck compared to Ruber
so fucking slow on boosts and EN regen
it is the prototype for my playstyle so that makes sense but maaaan the disparity is crazy
with Ruber i can run circles around Nightfall but Pale Painter it's a much more even fight
still not my most fucked up build
that is overwhelmingly Aperture Momentum
nightmare build
ridiculous damage but also literally just zero mobility
it's a horrendous build but it's also a limit tester thing so it's not really intended to be good
i still need to make an updated version of it which is more functional
since i did it for its sibling
IJHRGJDFICEIURJKHDGFJCNU8RJIEK
?
I'm laughing now, but I feel like I'd be genuinely afraid to fight that
you shouldn't it moves like a snail
if you get into effective range it will kill you
but it's also the slowest thing IMAGINABLE
unlike its sibling unit Nuclear Whiplash
which is the fastest thing ever
i also made a combat functional successor of Nuclear Whiplash, Nuclear Collision
so i need to make one out of Aperture Momentum also
ayyyyy nice
sick lookin ac btw
I have my own longer range tankier version
nice
to give you an idea of the snail pace this thing is moving at
style wise i think my fave i've made is honestly kind of just Detonation Derby
Mine is probably even slower tbfh
it's a fun name and a fun aesthetic
YOOOOO
That's awesome
most obnoxious is Wave pressure which is a long range missile rat
Have you tried the Pulse Missiles btw?
yeah
none of my builds are super optimal since they are proof of concept type builds
I personally like them better
Same
I'm usually adding slight adjustments as I go along
Ah
Nice
this is my beautiful child
Name?
Blue Danube Second
Nice
the first Blue Danube was significantly heavier but in roughly the same plan
Ye
I named it "Blue Danube" because it's made of tissue paper so its only defense is waltzing around the opponent's attacks
I should get my PVE roster decorated
Put together some decals and the like
Noice
Alas, I am forever a servant of House Minigun
The Holy Dakka demands ammunition
Also it is very funny to me that miniguns are called miniguns
They are not mini at all
Should've called them manyguns with how many bullets they spit out amirite
I miss the physical shield and knife you could have in ACVD
apparently the name comes from it using standard rifle cardridge as opposed to Vulcan which uses 20mm rounds
which makes even less sense for AC call it minigun
the only weapons i've ever had problems quitting is the 4 missiles
and i still use them
double shoulder bazookas for me
I am the Turner/Scudder's strongest supporter
altho now i moved to double needle missiles
oh and the one nerd shit detail is that that isn't pure white, it's the exact color of nuclear antiflash white paint
What's the specifics on that paint
I used the US mix for it, it's in the subheading
Updated this prototype I was working on and I'm liking the results
Now just to figure out how to paint this one
Should I go for like a grungy industrial pallete or try my hand at making it look more arcane with some rune-like patterns?
Or a cross between both to make it more like a doser AC?
Asking because I'm indecisive
Both
Both
Unironically I would love to see an AC6 mech drop into MechWarrior
"Wtf how is this thing so fast"
This isn't not the final boss of Verdict Day 😛
"HOW ARE YOU NOT OVERHEATING"
(though ACV mechs are still a fair bit more agile than mechwarrior mechs)
tell me about it
MWO is a constant exercise in "i should not be standing here, oh well, time to get shot to pieces while i slowly backpedal 🫠 "
oh yeah, total walking fortress moment
i should try assault mechs in MWO a bit more but they make me nervous
your positioning needs to be extra good bc if you screw up you're not getting out of there anytime soon
and ofc you're pretty much always the top target priority for the other team
That's what I like about mw. Positioning and squad support is really fun and then I'm a giant walking target that slams into the enemy guns blazing
The MT experience
I once again find myself wishing we got chromehounds 2
We have those already, we call them 'Clan Mechs'
MAV by bombdog studios if you're willing to deal with solo dev rate of updates
My partner vandalized (painted with permission) my mech
I actually like it quite a bit
This rules
Ye
It’s like if the unicorn gundam banshee was better
?
it transforms to reveal a lot more gold
it would’ve been better if it had your partner’s paint job
I might've ruined arena for myself with this build 
the AI has no clue how to respond to the quad melee threat
arena is just easy
aaand all A and S rank cleared in one sitting
Ah
My partner mainly just wanted to give it sunset colors
To go with the Coral, plasma and JVLNs
quick poll: which of these three shots of CELESTIAL VISITOR do you like the most?
Action shot
I had to leave my PC right after the Ibis fight and missed all the dialogue 
youtube to the rescue
Damn
Here's a weird one I came up with
Well, not really that weird tbh
I'm just not used to using energy weapons
i enjoy energy weapons, they can get up to some bullshit with the VE generator series
closest you can come in AC6 to not relying on ACS break for a damage burst
lmao fair
i'm partial to a good stagger punish build too, i've just been toying around with alternatives to satisfy my own curiosity
i've kind of become partial to having a light laser rifle in one hand and a laser shotgun in the other
Idk why, but the Arquebus generators make ACs feel more cold to me
Like they lose the vitality from the combustion generators and the haunted aura from Coral
In comparison it just feels like the life's sucked out of them
I'm guessing it's the difference in thruster/QB sounds. Combustion/coral has kinda a deep rumble, while electric is higher pitched.
Oh I didn’t know that!
I love my bright blue ice cold zoomies
Idk, maybe I should paint energy generator mechs warmer colors
that'd be a good look, i think
maybe with like some bluegreen patina sections
stealing this idea
What's patina?
Are you looking to add copper patina to your handmade copper products? Check out our copper patina guide for examples and types of Patina available.
It's where copper oxides like rust on iron, it's why the statue of liberty looks how it is
Ahhh
Very slick
Also I really wish they would buff the Ransetsu-AR since it would go well with my passive/aggressive playstyle in this AC
It's so bad
Like I'd heard people say it was bad but I didn't realize what that meant until I crunched the numbers and realized that it's worse than the Turner
It's the kind of numbers that make me wonder what the hell Fromsoft is even thinking
Probably "not a lot of people telling us about it in a place where we hear it"
I feel like fromsoft balance patching involves a lot of processes I'm never gonna be privy to
Most of the time that's fair, but when I see the Ransetsu-AR be strictly worse than the Turner performance-wise while also having a higher weight and EN cost I can't help but be like ⁉️
Like if I, an amateur enthusiast, can figure out the problem in five minutes with some basic spreadsheet math I feel like they should be able to see it too, you know?
The only explanation I've been able to come up with is that somebody at From thinks burst fire is a lot better than it actually is in practice
No idea honestly
Watch them overbuff it in the next patch so that it becomes the dominant meta weapon 😛
The last time they overbuffed a weapon, they quickly nerfed it again
Looking at you Duckett
Why did they buff the Duckett anyways when it was already in a fine spot as is?
And considering how quickly it was nerfed again makes me think it was an accident
I guess to keep up with the smaller handguns better? Though buffing velocity instead of attack power/impact/accumulative impact probably would have worked better.
They also reduced the recoil on it on top of that, making it the new candidate to replace dual Vientos on Basho builds
Duckett (long handgun) recoil seems unchanged until 1.07.2 cranked it up (30 -> 49)
I think most arms did get a Recoil Control buff a while ago though
Anyways, it would be nice if both of the Ransetsu rifles received buffs
RF projectile velocity is pretty underwhelming, AR overall needs help
The AR could probably use some more damage to let it keep up with the Turner or possibly be between that and the Scudder for DPS and the RF's charged burst could be tweaked too to make it worth using
I like the idea of the AR being more of a stop and go sort of weapon
The RF is already overall the best-performing rifle if you're willing to deal with the sluggish fire rate, but I agree that the charge shot could use... something. It feels pretty pointless as-is
Especially since, unlike the AR's burst fire, it forces you into firing stance
Yeah
I agree with this too. If the AR got tuned up a bit it'd be a nice option for builds that aren't going for steady fire
the dart pistols are strange, I don't see their deal aside from hyperspecific weight and range minmaxing vs the handguns
The Vientos?
As of their latest tweak their thing is that they have incredible burst and garbage sustain (damage and impact both)
So I could see them having a niche as a compliment to a more consistent weapon to get the opponent over the top when they're near ACS break
But I haven't really tried using them myself, not lately
I also really like using the HMMR and noticed that the charged attack is bugged against enemy ACs and smaller enemies
Double viento was used for a while before handgun buffs/viento nerfs
If you use it at point-blank against a staggered enemy, it's supposed to fling them back into the cloud of mines, doing some initial damage before they eat the plasma
And against enemy ACs and smaller enemies it ends up whiffing
Double Viento was the original double Duckett
Yeah, I remember the VBO
BVO never died, it just reincarnated into Duckblade
BVO - died patch 1.07, Duckblade - born patch 1.07. welcome back
Anyways, I've been warming up to my energy hybrid build
How've you been testing it out?
pile bunker my beloved, almost one shotting boss ACs before they can even heal is cruel
Mainly in the testing chamber and against Dafeng Kid so far, probably gonna see if it holds up in more missions though
And in the arena
I have gone feral and decided I need a melee weapon after all, testing suggests it is very nice
not sure that counts!
oh no that's just showing off
But the dual gats stagger fast enough
And I will always love the redshift moonlight
I feel like there should be sequels for AC6 that should take place after the Liberator of Rubicon and Alea Iacta Est endings
I think if there’s a sequel, I don’t think it will be after Alea Iacta Est
Prequel where we play as nightfall please
That would be sick as hell
oh hey new Secret Level trailer
oooh the Armored Core stuff is being shown
Wait what do you mean Keanu Reeves is gonna be there
YEAH UH
Yeah, he was teased in the original trailer
if I need your coral, I'll fuck it
In 2756 what makes somebody a criminal? Getting cock.
In Rubicon 3 you can be come.
I wonder if my midweight punching AC would survive 5 seconds in pvp
There was a point in time where if you managed to ACS break somebody you could then stunlock them into oblivion with repeated punches. I think that's been patched, though
Hopefully
Anyways, heavyweights are really fun
And they're great once you learn how to AB shuffle
looks fantastic!
Thank
I just finished my first playthrough using only tank legs and I still don’t like them
Okay
Any ideas for names btw?
I was thinking like a dessert theme because of the legs
But idk
owo
Ah, tonight is a bad night for me to be doing multiplayer
TLDR I remain convinced that stagger/stun mechanics are ass
Sorry to hear
J、調子はどうかな?
これからも三味線で色々な曲を弾いていきますので、ご興味ある方は是非チャンネル登録を!
メンバーシップはこちらから!
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音楽のお仕事や演奏のコラボは勿論、他にも私と一緒にやってみたいことや企画、ご要望ありましたら気楽にご連絡下さい!
#アーマードコア #AC #弾いてみた #しゃみお
This was exactly what I was thinking. I think they would hesitate to confirm their story, though. THAT SAID, genderless mute thing is something they tend to reserve for playable characters.
it'd be like a reverse White Glint
play the boss battle as a protagonist in the sequel rather than fighting the protagonist as a boss battle in the sequel
I need a name for this thing I just realized
Me and my partner could only think of food names for some reason
Being "Doublestuff" and "Red Velvet"
The latter I feel would be more fitting for a Coral AC though
played for a while the other day, cooked this up, playing with weapon switches more
i like RED VELVET, it's got a certain ring to it
maybe like "crusher red velvet" for a play on words and lending to its,,, stature
Fest
Actually, I think I kinda like Doublestuff for the potential innuendo
fest?
sexy
it is the THICCEST you can get
sexy
Swap the weapons and this is meta
that is a substantial amount of dakka right there
It is just barely enough dakka actually 
why attaché over huben?
Noice, and an Attache user too
Less recoil most likely
It looks cooler imo
Style is important
I like the Attache too
yes form over function 100%
Be me, choose both!
I am not yet sure if this will be any good but it does have a vibe to it
Decal time
niiiiice
I need to adjust some internals but it did just kill a kite so I'm thrilled
excellent, well done!
just out of curiosity, is there a reason you chose to run with the Spring Chicken legs rather than a lighter RJ option?
speaking of new builds and PVP, i just managed to beat a lw huxley/chang-chen spammer with this:
i think i might be onto something here
Big shoes
Longer answer: it looks like the RJ version of the default legs because RaD and I had initially wanted to make a LOADER 4 build, but then I spun out into this thing
fashion is valid!
My only regret is I'm already at 20/20 decals
This looks like it's fun to fight
Now I need to think of a name for my new friend here
i would hope that it is! i've been trying to get together a quad build that works well in PVP (that isn't a lamm kite or super heavyweight)
the linear rifle/bazooka combo didn't quite have the juice, but double bazooka seems to have more of it
do you happen to remember the all minigun user's name
wonder if it was my friend lmao
uhhhh... i think the AC was painted jet black and named "Raven"
pilot name was... Erebus, i think? something like that
alas 😔
it's always a good feeling when i see the opponent's build and think "shit i don't know if i can win this" but then i do anyway
i did lose the first round but that was bc i was figuring out how to pilot my AC and counter the other AC
I like Spring Chicken a lot just because they're unironically some of the best kicking legs in the game, combining the leg weight scaling with the RJ boost
and AC6 doesn't feel right without boost kicking, it's so natural to how I've learned to play the game
yeah, i was looking at the stats earlier after i posted that; i didn't realize that they actually have a lower EN cost than Mind Beta
they're honestly pretty good midweight legs all around, even if they support heavier builds too
given that more weight increases the effectiveness of boost kicking, and that AB builds don't care much about weight, the +5.5k weight or so the Spring Chicken has on the Mind Beta seems like a feature and not a bug for boost kick builds
i don't like leaving a lot of unused load on my builds, because i've kind of internalized Chrightt's position that leg stats are balanced around their load limit, so you're paying for load that you're not using. but i don't think that's a hard-and-fast rule and there are definitely scenarios where the best legs for your build are going to have a lot more load than you actually need
yeah I think it's an easy trap to fall into to feel like you need to squeeze every point out of your legs' weight limit when that isn't always the best use of your parts
similar with your generator's EN limit but honestly you actually want to leave a gap there usually since unused EN cap contributes to your recharge speed iirc?
it does, yeah, and it's noticeable once you start paying attention to it
i find that anything below 2.5 - 3k EN efficiency is painfully sluggish
you can kinda get away with it if you have a gen that starts recharging quickly, but even then
@wooden nimbus I have a new build for you on Friday, I have elevetad to maximum thickness
Oh boy
Name my new bastard machine, use your song lyric wizardry
Do you have a genra you want
Always been a thrash and black metal guy :)
I just don't know what to call this lad
dang, why am I not drawing on metal song titles for my mecha names. Ghost of Perdition, Jaguar God, The Glass Prison...lots of bangers in there
The featherweights with 8k AP damage combos are awake time to play something else lol
Battleship build time for tony
Chipotle
This is just LW waterstrider
Well, almost
But it seems like it would play similarly
technically it's midweight (~73k) but it moves like a lightweight
...what is waterstrider though?
Arquebus quad leg AC with heavyweight core
huh, didn't realize that was a thing. interesting
This latest episode of Armored Legends features Pilliger, a top 8 player of the last major western tourney, notably the first one to make it there with the uncommon "Water Strider" Build. Pilliger uses one of the most outplay heavy playstyles that looks fantastic in action!
Share code for Pilliger's OWL (PC): FM0TDFDKUV04
Check out Pilliger her...
(The standard WS build has changed over time due to weapon adjustments)
I'm coral gen pilled so what is recharge time
How did it take me over 24 hours to realize that I wrote "a bug and not a feature" here when I meant precisely the opposite
Ah
I did think about correcting you hahaha
I have an idea
I really want to paint my AC with patterns and decals based off Chaos Angel Zone from Sonic Advance 3 (shown in last image) using Sulla's pallette as a template, but I'm really unsure about where to even start
i'd have to hop in game and experiment i think
start off by making a color pallete though
best place to start
I kinda feel like Sulla's pallet works for this imo
And that pretty much clears like a quarter of the work
check the color slots on the pallete, make a color pallete from the chaos angel zone to match, and try putting colors onto the mech until it works
Fair point
I like the idea of adding this tile pattern to the legs specifically
And maybe these colorful triangles and zigzag patterns making bands around the shoulders
Usuda+Vocaloid remix of Fires of Rubicon is pretty cool
Also the Soundchaser is teaching me that I need to be more aggressive, see: round 1 vs round 2.
I really wish there was an extended cut of that song
The USUDA remix? There is one
I'm sorry for not posting frequently. And Happy New Year! :D
This is the full version of Fires of rubicon that I made previously. The reason for the Japanese lyrics is that I am not in an environment where I can sing, and it was difficult to get VOCALOID to sing in English.
However, I have created the English version of the lyrics, so I will w...
The Twitter cut is the one I used for that fight
Ah cmon...has my rust been knocked off that easily?
Balteus was easy, i feel i did him a disservice by NOT getting my ass kicked.
First try, and with only using one kit.
Nerfed balteus is unfortunately pretty easy
The balt nerfs were pretty inconsequential tbf
I think the speed scaling buff did more to making the missiles more dodgable
They were never very threatening tho
this honestly might be one of the funnier Balteus clears i've seen: https://www.youtube.com/watch?v=ZMqJ0xRFa1c
I'm sure if balteus had a mouth it'd be screaming right now...
I kinda wanna use the Bad Cook more tbh
Also, Curtis + Stun Baton are pretty monstrous in 1v1s
I'm not sure what bad cook's ideal use looks like
what's the practical difference from blowing them up
It's nothing special in PvE (though paired with another weapon can help stagger) but in pvp they're kind of nightmarish because they make it very hard for your opponent to actually see what's happening.
I'm doing a full reply and the fight felt really easy for some reason
Maybe just because I've beaten it so many times
Once you know you can AB into him to dodge his missiles and get under/over him to handle the rest Balteus 1.0 is really easy yeah
Even pre nerf
Yeah, Balteus plays mostly defensively
AGHHHHH i really want to make a metal sonic (metal overlord) mech now
Hell yea
Updated my heavy plasma bomber (and tweaked Sulla's paintjob again because I really like it with Arquebus generators)
Aaand, I just realized something screwy with the Ephemera arms
I'll just pretend it's intentional because of the RRI's Lovecraftian engineering
joints aren’t real
Got my friend to buy AC6 lets GOOOOOOO
Hell yea
spreading the good word
surprisingly, streaming AC6 for my friends, i'm finding myself walled at the Hawkins/Pater fight
something about wanting to get in close so i can stagger and then bunk them, but they both have nasty melee punishes and are surprisingly difficult to stagger
Hawkins because he's a quad build, Pater because he's good at deploying his shield to eat impact
Hawkins also reminding me how much i h a t e the laser sword's charged sweep, because i wasn't reminded enough by fighting Freud in the arena xP
got a screenie of my friends AC, Arch Angel 01
Bubble cannons
