#Armored Core General!
1 messages · Page 26 of 1
I named it "LemonWasRightBoutU"
Hey, I found a picture of For Answer on my phone. The concept was "what if the Ecto 1 stood up?". I also really like the RGB cartoon, SO I did the equipment in blue and yellow like the proton packs in the show.
Funny enough, in the Ghostbusters x Transformers crossover comic, the Ecto 1 did stand up and it looked nothing like this.
Imagine if it did tho
[transformers transformation noise]
"MAIN SYSTEM ENGAGING COMBAT MODE"
the cockpit decal is my new favourite one
Oh jeez, now I really want to do a highlight of all the decals I've made where either the mech didn't really come together or I just couldn't find a good looking use for it... So many...
Anybody a Star Wars lore guy? I have a few that need explanation, and it would be really cool if someone didn't need it.
I brought a pair of AC6 friends ¾ of the way through it. I have a few more Wing mechs I made after the obligatory Heavyarms.
I have at least begun work on Shenlong, Altron (EW version, aka Nataku), Epyon... They are in various states of recognizability. Honestly I have only added a single search-eye decal to Epyon and I think people would already go "Oh, hey, Epyon".
I think the first name I slapped on it was "621's Dakimakura"
I'm getting antsy. I left my PS5 at a client's house last night and I'm sitting outside of it, waiting for my shift to begin, so I can get some new pics, but honestly, they'll be on a pretty tiny screen.
Behold, my portable setup.
Lol
I've got one of those big AC batteries for blackouts. I was thinking about hot-gluing it to the back of this and my controller to the front and starting rumors about SONY's next be handheld system about to drop.
heh
combining disparate pieces into a functional whole in true Armored Core fashion
Alright. I mentioned there were some smallish details one wouldn't be able to see while she quick-boosts around.
Those red pips mean 181.
The Aurebesh on the back reads "181st TIE Intercepter Squadron"
The word Intercepter is pretty long in Aurebesh so I separated it into two decals and filled space with a little graphic.
This is machine is called There is Only Passion. More Star Wars. This one is loaded down with just about every piece of Sith iconography recognized in star wars. (Minus the bogan mandala and the four-pointed power symbol. Those are coming.). Actually, there are three Sith languages codified in Star Wars. I only used Ur-Kittât and Aurebesh. There really is more to add.
I kinda feel the lightsaber quills detract from it a bit.
i am loving the sith tattoo hello kitty face
Thanks!
I'm all about that Dark Side life.
Take my usual emblems. They're not exactly thematic to my pilot OC, but people recognize my work with them.
I've got a good amount more, but at this point I've gotten that feeling that I'm just shouting for attention into the vast emptiness of the internet. Anybody else got creative ACs?
Fantastic decal work but i think it’s good to exercise a lot of moderation when it comes to fictional fascist iconography
I haven’t done much heavy decal work but this is my take on an AC6 Gundam (not a specific one)
I really appreciate the ambiguity of this statement.
Giving me more than a good chuckle.
these are my best looking designs
This feels like something out of 00, not that I watched that one.
Here you are hitting on something I've just begun to play with. Full-body gradients.
I was aiming for a sort of middle ground between Wing Gundam and Gundam Aerial
Not familiar with the second. But, like you, the first Gundam I did -in the 6th generation- was just a treaties on Gundam aesthetics more than representative of an actual mobile suit.
Someone asked me how to make an AC look like a Gundam online and I made this to demonstrate their rules on color and silhouette.
Made this decal for it, because I felt it looked more like a gunpla than a suit from the show. Never wound up putting it on. Maybe today?
Is this on PS?
Yup
I’d love to see your decal collection and get some share codes
Then I made this, to explain how third-act Gundam upgrades go.
Funny thing. See how it's overburdened? The big laser canon can only be fired 8 times before it auto purges. Once it drops it, it falls perfectly into the boosters' optimized "ideal load" range and it moves beautifully.
Before that it's kinda clunky, tho.
that's pretty sweet
Dude, I would love that. I have so many unused decals. Abandoned AC projects mostly.
I made a Mattel logo and several Barbie logos because I wanted to make a Ken doll
I wanted to make an AC titled "SonOfAShepherd" and made up these. It would have switched between pile bunker and chainsaw.
@stone jolt the ones I’m most interested in are like, greebly decals that make builds look more realistic
Oh, I made like a dozen or so of those for the Gundam ones specifically.
I have a user profile dedicated to Big flat shapes for color blocking.
Hey, need a circle?
this is my personal AC, Pale Painter Ruber
some of my favourites that i went more detailed on, Nuclear Whiplash, Aperture Momentum and Detonation Derby
That's really cool. Damn. I love it.
I haven't gotten to my signature ACs yet. The recognizable ones are just so much more engaging.
Stunning.
this is the original Pale Painter for reference
i did a Ortus thing with it for the final boss and made it into the Ruber
Is it thematic to your Pilot name?
Rubber? I have to look that up, don't I?
Hmm. I am a student of many languages (more than half from Star Wars). Thanks for that.
👍
So I made an AC called THE BAGEL STRETCHER. It uses double Morleys.
People kept asking me what the name meant and why I call it that. To illustrate I made a series of decals.
Still working on this. Iykyk.
Wanted to make Zords, but the ability to do so yet eludes me in Armored Core games. Wound up making decals for Rangers instead. Not satisfied enough to post the actual ACs yet.
I have never taken so much time on a pattern Ryan making body hair decals for my tan-lines sporting AC, THE SLAMULATOR.
Hey, how do I share my things?
Hey, how are you getting this crisp of a picture of your AC? Are you playing on PC or something?
Yeah
Mm.
Play all my games on pc really
I have a ps4 controller and a 8bitdo adapter to connect it wirelessly
Interesting.
Alright. Here are a few custom interpretations of mechs you may know.
This is my custom Loader 4.
Oh thats dope
As you can see, the starboard side is painted up with streak graphics, while the rest of it is minimalist aside from some of those what'd you call 'em? Greebly decals?
Thanks bro or lady-bro. Bro of indeterminate gender.
This one I've been calling "Borrowed Wings". Not super original. Not sure where I'm going with it. As you can see, the port side is inundated with Ravens.
These next few are completely original mechs. Do not steal.
The Brown Glint Mk II, and 9-Rectangular Prism.
IGUAZU 2????
Or I mean, I guess Punished Dafeng Student Pilot would be a mix of Iguazu (Guy you dunked on insane style) and Raven (Guy who's active/planned callsign you stole)
All he wanted was a callsign of his own
That guy who was probably being called Gun 13 right before you ended his career.
This guy. Who I expect was refered to as Gun 13 by the Red Guns as the time of his unfortunate encounter with RB-23 C4-621 "Raven"
I gotta say, there's an entire disk 3 for the soundtrack and man they hit hard.
I wasn't that impressed by it tbh. I like the originals more than most of the new mixes and the original compositions didn't leave much of an impression on me
C4-621 has a really nice build though
I'm struggling to enunciate what bothers me so much about the new mixes. They're technically cool and there are flourishes I like but it just feels like they're missing something. Like, Stain -Final Version- lost all the cool whispered menace of the original and especially A Perfect Day versions. It's trying to do something different and at least for me it's not really landing.
(I am biased though because A Perfect Day is one of my favorites. Whispered hatred and muffled screaming, mmmm)
Interesting, stain final version is my favourite version of the song
Same for the most part
I'm warming up to Steel Haze (where truths meet) though i didn't like it originally, but i still don't much like Rough and Decent (Natural Behaviour)
I still think both of them kinda go too hard on doing something new that it kinda tramples over the themeing of the original versions of the song, though i like Steel Haze (where truths meet) a lot more after listening to it for a bit
rough and decent original is my firm fave from the OST
I'm big on Steel Haze (Rusted Pride) but Rough and Decent and Rough and Decent (Bad Joke) are top tier
Yeah I really appreciate the original Rough and Decent, along with Contact with You and C-Weapon as really strong entries. My sleeper choice is Clockwork Hostility, which generally fits into the mold of being a sort of industrial ambience like much of the soundtrack, but I think does something interesting with it in functioning as a leitmotif for an enemy lurking in the shadows. It comes up again and again without the pattern being totally clear until you piece together that ALLMIND's behind everything, and then it leads into the actual ALLMIND final boss theme
as a sidenote, it's so fucked up that they squeezed distorted bits of shape memory alloys and 9 into the ALLMIND boss music
Why? idk. Why wouldn't YOU drive in circles to From Software's Hidetaka Miyazaki's Armored Core 6: Fires of Rubicon's Kota Hoshino composed Original Soundtrack's Disk 3 Track 7 - Stargazer -high freQuency- ? Buddy.
Just started playing AC6 for the first time over the weekend
Started out playing a tetrapod once I discovered I could fire a charged Curtis without being locked in place
After struggling to fight a boss with low mobility, I built a Schneider reverse-joint speedster
Almost at the end of Chapter 3, they hand me the Schneider tetrapod legs
"Wait I can be a speedster and have the recoil control of a tetrapod?"
Guess I'm piloting a Juggernaut now. Strap me into this aluminum coffin.
Boy, you really did jump in and become an old-AC-hat immediately. Yeah, that's a familiar experience. Not with those parts specifically, but the familiar feeling of getting really attached to the features of certain parts.
For me, I feel pretty weird without my Kikaku boosters, my SanTai generator, and Basho arms.
I got addicted to the speed
Balteus filtered me and I kept trying to go back to the heavy tetrapod build but it never felt as good as the speed demon during arena/boss fights
My tetrapod just couldn't keep up with dodging Balty's patterns, and the only anti-shield solutions I had were close range
It's a very facetanking fight for slower builds
You don't need armor if you don't get hit 
One hit later [ CAUTION ] [ Possible concussion ] [ Possible blunt trauma ] [ Extreme Damage ]
I was addicted to Kikaku Boosters and the pulse blade on my first playthrough. Feels great even when it’s not actually good
Still working out my exact light tetrapod build
But my light reverse joint rocked dual Ludlow SMGs, the initial light rocket pod, and the pilebunker for chunking HP on stagger
It's wild to think that the game launched without the Lamm legs. They've become so iconic (for good and for ill)
I tend to hover around midweight for PVE but with the latest patch I seem to be getting a taste for lightweight PVP builds
Maybe the AP buffs must make it feel less like you're made of tissue paper
The PVP-centric playerbase was VERY torn between "lamm is a blessing" and "lamm absolutely ruined AC6" even up till a month ago
I know nothing of the PVP
I saw light tetrapod
Thought turning my heavier tetrapod design into a speedy lightweight was cool
And then upon purchasing the legs finding out they just transformed into a jet? 10/10
It's pretty sick yeah
I love the Lamm legs, I remember being kind of disgruntled that there was no mid/lightweight tetrapod option in the base game
They granted that wish handily
I have run into one or two skybox kites in PVP, but I just kinda take it for granted that there are going to be obnoxious builds in PVP
begyourpardon
Like nothing will compare to that one "if I ACS break you once you're dead" stunlock build I ran into a while back
Red thrusters pretty but I can't get used to the performance of this small coral generator
Sit around and do nothing for like 5 seconds before getting power back
Or run your power dry, and feel exposed and in danger for like 3 seconds, then have all your power back
The color is controlled by the generator. You may know.
Yeah I find coral generators hard to use, which is a shame bc as you say the aesthetics are impeccable
I can't use them because the narrative makes me feel icky. only a few of my builds use them.
the smaller coral generator struggles with the lower capacity factor
I tend to take VP-20C instead for comparable post-recharge supply, I guess Yaba could work too with lower EN Load builds.
There's that too, yeah
My Sith mech, of course uses it... a few flight experiments...
Ayre: "they were using Coral... as fuel..."
621: sweats
I'm right near the end of Chapter 3... before Ice Worm
It was funny my first mission with the light tetrapod legs was the one where they introduced the worm
Seemed like there was supposed to be a whole segment of trying to survive the worm attack
I just chilled in the sky watching the destruction unfold
Attack the old spaceport. I make my friends do speed challenges of that one.
"Good thing I'm not down there, that seems dangerous"
There's lots of places the owrm just doesn't go on it's pattern. The whole ice shelf you start the mission on? untouched.
I like waiting it out on top of the exhaust tower it destroys late in its cycle. If oyu lock to it, it will follow the Worm's head until the tower is destroyed, at which time I just fly away.
"damn that's crazy. anyway"
Rusty's fighting for his life and you're just there chilling eating chips in your cockpit
I think Rusty had already dipped for me
So you can probably tell I'm new to this discord. I'm really glad I found this Armored Core channel. It has forced me to put finishing touches on AC projects I've been dragging my feet on.
Next I really want to share with you guys my signature ACs, but I feel like one of them needs more work.
He said he was peacing out right before I got the other PCA guy
Oh, I love watching youtube reaction channels.
Took a hit or something
I wonder if that meant Rusty "died" as far as a plot armor NPC can die
Between takeing out the PCA enforcers and the IA-02 bursting out of the ground up close, Rusty doesn't move.
And he, like many others, canonically ejects in time.
You're up in the sky, you'd see a fragment of his core block shoot up next to you and deploy a parachute.
Hey buddy, need a lift?
It's funny. I mentioned I make my friends do certain missions with certain builds as challenges? No two of us use the same control scheme. Anybody here use the default controls?
I haven't bothered changing them, outside additonally binding back weapons to mouse side buttons
To my detriment
Helldivers has made "press V" my panic response to damage
takes a hit
OH SHIT
Scans
Welp, when mouse and keyboard come into the discussion, I cannot follow.
Wait not that one
presses C to repair
That does give me some insight, tho.
SO, I"m on PS5, and I always play high-speed ACs, so I changed my control scheme to be more like ACFA.
I tried controller for a bit
Ended up preferring the snappiness of WASD for quick movement changes and the speed and accuracy of mouse aim
LT: boost/ascend RT:QB
I'm sure.
I have an idea of how to make a more accurate 9-Ball emblem. gotta give it a go later.
I think mostly default for AC6, but expansion set to Type B (press both sticks)
Mouse lockon is... annoying
Easy to break the lockon
My mouse is super sensitive (it will wake my PC from "movement" while sitting still)
And the game breaks the lock if the mouse moves
Yeah you might just have to play on controller then
Before i got used to it, i just turned my hand upside down to flip the mouse lol
Anyways, hope you enjoy the rest of the game! If you need any help, feel free to ask
Nah I just don't use hardlock
Flick mouse like crazy while doing max speed CQB
Only bites me when I lose my own tracking of the target, which hasn't happened too much on the smaller AC bosses yet
ngl I didn't know hardlock was a thing until about halfway through chapter 3
a couple of the lategame bosses are really tough to track without using it though
I beat ||ayre|| without hardlock, never again though
I'm prepared for a dose of git_gud
Anybody got a project idea for me? a certain mech aesthetic or decal you want to see?
A quad ac maybe?
Btw, you figure this deal out?
Not exactly what I mean. Have you seen my ACs? People in here recently over the last few days know how I do.
Ive seen them, just thought it would be cool to see you tackle a quad
i learned about hardlock at the c-spider
The X-Wing was a quad.
Ah, i must've missed that one, my bad
I guess I'm looking for a look to tackle.
my favourite win moment was taking out all three final bosses with Nuclear Whiplash
that shit was hard as hell
This is a good AC aesthetic. between the well-decalled body, the color scheme that knows what it wants to be, and the enchanted diamond pickaxe, I'm just taaken.
Ah.
the blue glow in an underwater nuclear reactor
that's the reason all of the glowing parts on the AC are glowing the same blue
I've heard about it.
and why it's colored in the nuclear hazard sign yellow and black
put hazard signs all over it too
Didn't expect the sudden coral Assault Armor. Fun.
for an added layer of context
the AC is also based on NEXT's from ACFA
specifically the fact that they go REALLY fucking fast
and are super radioactive
That I figured out with the decals. I made one sorta like it in ACFA, but this one is much better. I kinda want to tackle it again now, but I don't know what I'd do differently from you.
Aperture Momentum is the counterpart to Nuclear Whiplash and is focused on the other part of NEXT warfare, overwhelming firepower and armor
I remember the two others for sure. Tell me more.
basically i like to think about making AC's that are interesting rather than optimal
so with Nuclear Whiplash, i made it as fast as physically possible
while still having a usable kit
I didn't know theree was a way to even do 2 Karasawas.
and with Aperture Momentum, i made it as chonky as possible and put the biggest guns i could on it
every aspect of it is pretty much entirely maxed out
you can't switch anything except the head basically for the body
and the FCS i suppose
I love suboptimal, fun ACs.
I wish to DEATH AC6 would introduce a multiplayer PAGENT mode.
I find that i really enjoy doing fashioncore stuff for other people
Hundred blossoms
Windshear type 00
nice
This one's supposed to be a muscle car-turned street racer itasha
With a bit of 80s/david bowie flair
Is that... dual laser shotties dual shoulder laser cannon?
nah dual kinetic shotties, the haldemans
Ah. Those were part of how I cleared that fight my first time
Zimm is more popular, but they don’t have the right reload speed to match the LCS rhythm
That and the handheld pulse guns. Ultra light reverse joint mech with two haldies with two of the pulse gun on my back to swap to for breaking the shield
Yup that’s exactly how I did it
Felt silly packing 4 handheld weapons
Relatable, I felt similar with Lumberjack
But it worked.
it was extra hard cause Whiplash has just like, no fucking damage
and shields exist
ammo was a bit of a premium
I've beaten almost every major boss with the chainsaw meme build
the one exception is ||Snailteus|| and not for reasons that felt fair, it's just a total crapshoot if the chainsaw hitbox connects or completely whiffs
Man whatshisface with the flamethrower and chainsaw
Got so mad when I got the stagger, went to pilebunker, and instead got an uno reverse as I got chainsaw'd from 100 -> 0
Didn't even know he had a chainsaw until that moment
Not that I could see much of anything behind the flames
lol
yeah chainsaw is among the worst weapons in the game but it does do roughly a bajillion damage when it connects vs a staggered target
Given I was in my glass cannon of a Rusty knock-off
I don't think I even needed to get staggered for the chainsaw to end me
Nuclear Whiplash is funny cause it has no fucking armor and also does absolutely no damage
all it has is stagger and the shank
absolutely awful setup for actually fighting anything but it's REALLY fucking fast
"Take the Uninhabited Floating City" and "Destroy the Drive Block" are the only endgame missions I haven't been able to successfully beat with Lumberjack
And I really tried with the latter
I just like keeping any melee weapon on my left shoulder because it's so satisfying to melee a broken enemy
And a pilebunker absolutely chunks bosses
the former is, uh, probably impossible with that setup though
or close to it
oh, the bunker is extremely good
I don't really love it but it's strong af
It's uncharged attack also hits like... a smaller truck
Enough for me to be happy using it uncharged for the lunge
the real super technique is learning to melee cancel with the pulse blade
gets you the lunge but you cancel the actual followthrough attack to avoid putting it on cooldown
pure lunge movement tech

I'll add that to the list of "things I have learned"
1: Shoot it till it dies
2: Don't get hit
3: Cancel melee lunge for movement tech
there are better ways to learn melee cancel than this, but you can see me using it against Sulla here https://youtu.be/oY6J8MonleU?si=eBH6q2mCBAe77pVx
i'm the ultimate cavewoman when it comes to tech in this game
i literally use machine guns so i can hold down the triggers
it works tho
I just discovered that 1-2 solid hits from a charged Curtis staggers a ton of things
... unfortunately the enemies have been learning how to dodge Curtis
And thus I've been using Curtis as my right arm weapon on pretty much every tetrapod build of mine
Because it can be spammed to keep the ACS strain up
maintaining pressure like that is a very real strat, yeah.
Or used to inflict a boatload of it when you get a window where they can't easily dodge it
I was disappointed learning you can't let two Curtis charges off simultaneously
lol yeah I had a similar experience with a lategame funny coral noodle rifle
turns you it locks you into two separate very long sustained beam fire animations
First mission I attempted to dual-curtis was the stealth mission because I wanted a second shot in case I missed my first one
Then, upon fighting the boss I went to unleash both
"Wait why did only one go off"
Sneak attack ruined
...
Instead they got a charged pilebunker the next attempt
I was surprised walking that close didn't alert them
I'd think you'd notice a heavy quadroupedal armored core walking up behind you from the earth shaking
Well, you have to keep in mind that it's muffled by the interior of his own ass
Or the sudden loss of contact with everyone on the way because I figured out the best stealth meant nobody was left to notice
I was unfortunately too locked in to realize surrender was a valid option
Fr
i get more enjoyment than i should out of accepting his surrender and then murking him anyway
This is peak
oh hell yeah
So is anyone else bothered by the lack of Japanese Kana support in the international release's image generator?
I didn't even know that was a thing
Noticed a number of us have been slumming it and smashing lines and dots together to make home-made Katakana and Hiragana.
The only other alphabet I use at any given point is also not there though
Ah nah I've been learning Russian for my nephew
So he has someone other than his grandparents to talk to
I gotta say, I don't know how to read anything Cyrillic.
Also I don't know any languages from Eastern Europe.
Русский and all that yeah. Most of the trouble is learning the letters that look like Roman letters but around different
Р н в с у those guys etc
Right. How many are there?
Hiragana and Katakana each have 46 characters with two important accent marks.
Aurebesh is a 34 character system with a fair amount of punctuation.
ЙЦУКЕНГШЩЗХФЫВАПРОЛДЖЭЯЧСМИТЬБЮ there's not a terribly large number to worry about, I could probably hamfist it easily
They're pretty simple symbols
That doesn't look so hard. And I'm sure there'd be a demand for it for the WW II nuts or someone.
The image editor for AC6 is pretty robust since you can like
It got a lot of layers to play with and transparency stuff
It's very nice
So if I decide that I need to write БУРА on tempest protocol somewhere it won't be hard at all methinks
True. I just realized that these things
These pre-generated bits of micro-text used to add detail to your digital Gunpla,
are invisible when set to black text and placed as a transparency on a white AC. Even doubling and offsetting the text did not help. Also the borders of the transparency make them hard to work with.
This isn't a problem with the Alphabet stamps, even when reduced to that size.
I also have made my ACs ninja themed since AC2 and since they included parts named after Matsuo Basho in AC6, I wanted to use his poem Kawazu as filler text.
Well, that and The Qotsisajak (Creed of the Sith) and "We have been attempting to contact you in regards to your muscle tracer's limited warranty..."
When I realized the amount of Japanese text I'd have to make, I realized I needed a way to just copy and paste it.
Thats why many people make their own
For some reason, the decals with full words/sentences are lower resolution than the individual letter decals
Exactly. That's what I'm talking about. You read the part about the filler text I want to use? Kawazu is best written in Japanese, the Qotsisajak in Aurebesh, and the other in English.
I've got a whole bunch of clips and builds to document, so why not do it while bullying some NPCs?
For this episode, we have another submitted build!
AC Name: Pale Painter Ruber
Creator: Freyja the Crane
Share Code: XCU2XCVFSLVK
(BGM: https://www.youtube.com/watch?v=WjSohQ84lyw)
0:00 Intro
0:35 Bossfight
All the music I've used in my videos...
@polar osprey
Did all three of us from this thread submit builds with the Mind Beta legs?
I know Ultraviolet has them and I think Tempest Protocol does too
Living that midweight RJ life
midweight RJ life good
I like them because the giant bounding QBs you get with RJs makes it easy to shift between range bands if you want to make a build that does that
Yoooo
here’s the kicker
maybe I should submit a build
Yes
Absolutely
Question for the crowd: how do you stress-test your PVE builds?
My benchmark for "is this build viable" is generally beating Freud with it in the arena, and maybe Michigan if I want to see how it does against a heavier, more stable opponent
But I feel like for a PVE builds I want to try it in a variety of situations to make sure it can handle them all at least somewhat
Multiple opponents, long missions with no resupply, etc
PVP building is fun but you're basically always optimizing for dueling
I see if I can beat Defend the Dam without using a Repair Kit with it.
this admittedly doesn't test for long missions but honestly I'm not sure the game has many endurance runs that outdo three back to back high-end AC fights
I sorta throw builds at whatever, mostly arena battles, sometimes NG++ boss if it's especially strong/pushing the limits.
Hmmm.
Thinking of it, I wonder if Attack The Watchpoint might not be a good baseline test
It's not the hardest mission in the game, but it's got a spread of combat situations--multiple weaker opponents, static emplacements, an AC duel, and a boss fight
it's not a terrible one. Sulla and Balteus demand somewhat different approaches so you get decent variety
and while the early part of the mission is pretty simple no matter what you're packing, it does at least test your ability to clean up trash mobs and not get pwned by the cannons
If you wanted to get spicy with it you could do the alt version ||with the ALLMIND machines harassing you while you fight Sulla|| too
nightfall
Definitely a tenser challenge around the midpoint than the base version!
I am shocked. Shocked I tell you 😛
WE SPENDIN' MOST OUR LIVES LIVIN' IN YAMAMURA'S PARADISE
(Gangsta's Paradise chiptune cover: https://www.youtube.com/watch?v=hw3zVnHHh1Y
(AC6 Story Trailer: https://www.youtube.com/watch?v=Vs2piSWfofQ)
All the music I've used in my videos: https://youtube.com/playlist?list=PLGyp5o3HQn3RMNybVTA62Xjyg1NdAeFlj&si=bsI-iqhOPoZFQG-v
~Links n shit~...
like a dream
I agree with the Defend The Dam Complex mission.
King and Chartreuse||, and C4-617|| are a good medley of challenges. I play that mission frequently. It assures me that no AC can stand in my way.
If I am testing an AC (usually one I made for ACvsAC dueling) for mission viability, I usually do this trio of missions in order.
Intercept the Red Guns (ammo, ad-kill power, tactical defense)
Locate the Coral Convergence (Non-AC Boss Efficiency)
Infiltrate Grid 186 (everything from tetrapods, to Invincible AC pilots, to non AC boss mechs in one well-spaced marathon)
I also usually skip resupplies during Infiltrate Grid 086.
Crap, how do I spoiler mark again?
thancc
Do we have proof/evidence for that theory or is it just something we suspect from vibes right now
Because I'm into it I would just like to know if there's something I missed
No, there is emphatically no textual connection there.
||I don't even really buy it; Raven seems to have something of a history, while 617 really doesn't and most likely dies onscreen in the story trailer. It's technically possible, but there's really no support for it beyond both using modified RaD ACs.||
||Also, while it's technically possible that Raven dies outright after losing in Defend the Dam Complex or Defend the Old Spaceport, if they don't die (and I don't think they do, they seem to say something to their operator that the player can't hear post-defeat) we have a pretty short list of surviving Coral Release Candidates in Act 4. C4-617 is not among them, and three of the four are accounted for. It's hypothetically possible that Raven could be C3-291, but it's quite a bit more likely that they're later-gen or even unaugmented.||
||that said the most plausible candidate for being C3-291 is probably Rokumonsen - hazy background, notably strange behavior, drawn to sympathize with the Rubiconians despite being nominally an independent mercenary, and curiously the only character with no known affiliation with ALLMIND equipped with ALLMIND parts.||
All I know for sure is I wanna see the long term results of the third ending
Not convinced? Lemme see what I can do.
||So the Cinematic Story trailer.
Let's start with the Combat OS. Thing is pretty specific on the condition of each of the Hounds.
[0:57] "619: Vital signs lost"
[1:41] "620: Signal Lost"
[2:39] "617: Down"
Notice the damage taken by 617's AC. The left arm was blown away in the Cataphract tussle. The last time we see its head module is right before it makes its suicidal Assault Armor charge.||
Before we move on, from this video, I would like to add on a personal note that the final shot of 617's motionless AC seems to be punctuated with a question mark. We've seen these guys do mournful shots of broken machines before. This wasn't the same.
So, it's pretty forgotten now, but does anyone remember the Reveal trailer? The evidence in it is circumstantial, but powerful. It is only TOO in-character for From Soft to be telling us the story though it in this way.
Well, the concept of the trailer is a fast-forward through the lore leading up to Walter's return. It shows the fires, and the closure, and the slow rebuild...
THEN THERE IS AN UNKNOWN LOADER TYPE AC WITH A MISSING LEFT ARM, DISCOVERING AND SALVAGING A MATCHING PART. The status of its head unknown. It's never seen. It looks up to see an explosion, signaling the arrival of the Corporations (exactly who 617 and the other hounds were trying to lure).
||Just for anyone who hasn't picked up on why I keep mentioning the head module yet, We only know of one custom part on the Nightfall.||
Then (IMHO) the forward skipping is back on, showing what looks like the Liger Tail with a different weapons loadout (definitely a Balam AC. Possibly a Gun 13 at the wheel) fighting RLF MTs and the Nightfall entering the fray and pile-bunkering the Balam AC right through the abdominal section.
I admit, in a different game's cinematic, the transition from the explosion to the battle would mean simultaneous occurrence, but this is a From Software game.
I've linked to the timestamp, but I'm not going to embed the player for this.
Reveal Trailer
||I am convinced that AH C4-617 is the pilot of the Nightfall and not Karl Urban. You can see it how you want to, but 617 definitely survived and had motive to join up with Branch. You can say, "well there's nothing hard linking 617 to Raven," but as for me and Grandpa, we believe. ||
That's more evidence than I expected honestly.
PainJane is right saying that it isn't technically "textual". But we all know what game we're playing. We know what the guys who make it are like. They will ALLUDE instead of STATE whenever they can get away with it.
From does like their stories with just enough plausible deniability
It's fun
I like that about these games for sure
historically armored core lore has always been pretty explicit and straightforward about a few things and very hand wavey about the rest
Yeah, but only. Only what they needed. I always thought if they could have made the White Glint thing less obvious while keeping the rest intact, they would have. But things like connecting Serene Haze to ||Kasumi Sumika|| was a delightful exercise in external reading and reading between lines.
One theory I could never quite understand was the theory that the MotA protagonist was Leos Kline. It may have just been a wild guess from a time where AC story telling was less established in its ways.
There's a straightforward answer to that one: Leos Klein is stated in AC2 to be the first Ninebreaker.
RIGHT. That's right. Totally forgot that l.
Mmm, I still think it's pretty dubious because ||ALLMIND would have had interest in an active C4-617 as a potential release candidate and did not||, but acknowledge there's some strings holding this one together. More than I previously considered, at least.
FWIW I also don't think Karl Urban is actually Raven lol
I'm pretty sure that was just a trailer
So that's what you meant before about Allmind's involvement. I get it now.
I think your very skepticism is the beauty of the theory. There is no hard answer and we can only guess.
But I very much could see ||617 taking after 621 or Thumb. Hearing Seria's urges and saying "I choose my own path" and choosing Branch. I wouldn't be shocked if it were Father Dolmayan who christened that hound 'Raven' in the first place.||
Nah, Karl Urban definitely earned the title Raven. Didn't you see him as Vaako in Riddick? I just don't think he's nightfall Raven. Lqtm
branch members really gatekeeping the name. the original test was just surviving two minutes in the ring 😛
Ha, I love it.
but if you get beaten by king and chartreuse they're like "wow you ain't shit"
spits
(actually there's a lot of variant dialogue in that mission depending on the exact situation)
You're telling me.
I went through a lot of trouble to find it all.
More than Eliminate V.VII.
Always wished certain missions had more.
two minutes in the ring with two MTs, even (though Storks in AC1 were pretty tough compared to most MTs in AC6 - if I had to pick a thing to compare them to, they're similarish to the LCs as vertically mobile, moderately tough enemies)
always loved these jerks
they seemed to be the Raven's Nest's in-house MTs; you only see them in the Raven Test, the Test Garage (which mirrors that), and a couple of lategame missions that are traps set by R.
I remember those guys... Dang.
Wonder what it cost to let me smash so many, before the simulators came about.
love how AC1's "tutorial" is basically "OKAY KIDDO LET'S SEE HOW WELL YOU UNDERSTOOD THE MANUAL"
very similar to how MHGU's weapon tutorials are a live monster fight
yeah there's no tutorial it's just like "good luck lmao"
AC2 is a lot kinder, it throws you into a mission but you're not immediately under fire and have a moment to figure out what your buttons do
also the enemy that does come around a corner a couple of seconds into the mission is a much weaker MT than the storks, and there's only the one initially
I wanna be Strung from that scene. All "If you succeed you will be registered as a Raven in the arena. If you fail, you die" not-so-easily-impresses BS.
Then watch someone with all the gaming coordination on my 6yo cousin struggle with 2 MTs for fifteen minutes with his AC sparking and all the alarms and warnings going off when he manages to inelegantly stumble into victory.
Then I get to act all impressed, giving him the whole, "not bad, rookie. You might have what it takes after all. Congratulations. You have earned the right to be called Raven" speil as seriously as I can.
UPDATE! Newly added to the "AC6 MobileSuit Mod" pack by nmsl2018 AKA Rebellion Silver!!
The latest version of the mod adds Zeta Gundam and Gundam Exia parts to the game aside from all previous available Mobile Suits. In addition, a new Arena match has been added. The new opponent is none other than the Zeta Gundam. Additionally, the Nu Gundam A...
Huh
Imagine having access to that in vanilla
I already played 4/fA
VOB felt like that
The fact that they managed to get that in when the game doesn't really have mechanics for it is really cool tho
Though having something fast enough to chase kites would be nice
Wouldn't the kites have access to the same tools?
I was thinking he meant PVE.
And now I'm picturing CEL-240 trying to strap into Wing Gundam.
I mostly meant pve yeah
Also just my general whinging that some mechs can hold s and go faster backwards than other ones in an AB on principle but that's because I miss VD over boost strategy
I think when Rats were becoming popular was about the time I was easing off on online play.
When I heard about Ratting on the 6:00 highly-niche game news, I built an anti-rat build as described on DIY youtube, closed my windows, locked me door, and drew shut my shades like the outlaw gang was rolling down main street and I was the grocer's wife.
We need a real tough hombre to invalidate the Rat strategy. Until then I'm not putting down my butter churn.
I see a lot of fun builds these days in PVP when I do go in
People do not insist on trying to be far away from me at all times, it's nice
That's nice to hear, but that sounds like something a RAT would tell me.
lifts butter churn to clobbering height
[anonym9 and tony become locked in an eternal melee while calling one another rat the entire time]
It's funny because it's been noted and demonstrated that my primary mech works as a kiter I just love using my missiles like a shotgun and kicking people relentlessly
Now, you SOUND like a trustworthy and polite young crab, but if I log back on to PVP and get baited by some squirrelly little missile kite, this old heart of mine just couldn't take it.
honestly i couldn't point to any one thing about it but patch 1.07 really does seem to have given build variety a shot in the arm
i actually feel like i can take experimental builds into C-Rank queue and not just get constantly steamrolled by the same three builds
Not only can you trust me but I've posted proof of my medium range at best fighting style multiple times here :)
i've had some decent luck with both of these decidedly midrange builds
#1159881122822492271 message is still a favorite (I hope that works)
butter churn disengaged. Venting butter turbines. Returning to normal mode.
I like how one of those has white pants
thanks 😊 i based the paint job off of its namesake, the shrike/butcherbird:
I still, even in that big dump of designs I did, have not posted my signature PVP ACs. I really want to get good screenshots with the correct color instead of me.pointing my camera at a screen.
a species of bird known for impaling insects on thorns, the way BUTCHERBIRD impales its opponents on the Trueno
I love this
my one flirtation with close-range PVP fighting is ERINYS, which tested decently the other day. even then i've got the dual laser orbits for maintaining some midrange pressure
laser dagger punish is brutal btw
In a Pathfinder game I was in, my character got hold of a sword called the Whispering Shrike.
ERINYS ("Fury"), an AC built around chasing down and relentlessly scourging the opponent like the Furies of Greek myth
Can we all talk about AC names for just a moment?
Do you theme yours or what?
Tempest Protocol was originally GLEIPNIR, but I moved away from my Fenrir/Gleipnir symbolism because I felt it was holding me back from being creative. Nevertheless, I mostly came full circle and returned to my original build plan
"Noone outruns the Ekdromoi"
Rat builds become popular.
The original name convention was that my pilot was bound within his machine
As the wolf is chained etc
i try to come up with names similar to the ones in the game's canon, that sort of gesture at the philosophy behind the AC's build without necessarily spelling it out
Yes. That's what I wanted.
My SIGNATURE PVP builds are all themed to my pilot and OC backstory.
i think i still trend a little bit literal but i'm happy with some of the ones i've come up with
Tempest Protocol is mostly a result of just "I constantly rain bullets and missiles down on you"
aside from ERINYS and BUTCHERBIRD, i've also got PERIHELION (laser build named for the point in a celestial body's orbit that takes it closest to the sun) and DIPLOMAT (2x earshot build with no small amount of irony behind its name)
The in development purgatory build, Storm Chaser, is a lightweight melee cataphract that pesters with lasers as it closes in
Some of my others are named after their own theme. Some of them are things that just make me laugh like
Slembo Fadungas
Splugnar the invoopable
MayorH*ndjobPicanté
LtMeatBalloon
BaloneyTugboatGoTootToot
for quad builds i like names pulled from historical mounted fighters, such as PARTHIAN or GENDARME
have people in here read the Culture series
I wish the name things was long enough for that yeah
Someday, I want an Armored Core game in which I can build Zords and Zoids.
AC FALLING OUTSIDE THE NORMAL MORAL CONSTRAINTS
Something about gravitas etc etc
I will try to post my 3 signature ACs today, but honestly, I never got my medium weight one to work right. I Will try to finalize its build and decal it and actually port in some screenshots that don't get the color all wrong.
When do we just start making pilot OCs
(that is a joke the answer is I did that in 1999)
overhauled DIPLOMAT a bit. traded weaker power performance with a lighter generator for core + head parts with more AP and higher defense, since DIPLOMAT generally wants to dig in and outlast/outdamage the opponent more than it wants to maneuver anyway
got into a really fun earshot duel with someone else running a single earshot + morley on spring chicken legs. i wish you could send ranked opponents a message afterwards letting them know you had a good time
it was basically rocket tag
Funnily enough, one of my attempts at a longer-ranged build was named Aphelion
Today, we're taking a look at Gearbits, a solo project made by just one developer. The game is only $9.99 on Steam and seriously surprised me.
Drawing inspiration from universes such as Mobile Suit Gundam, Armored Core, and maybe even Ace Combat, the game has a decent story that's backed by some really good, engaging, gameplay.
This guy poure...
Cool game that might be relevant to people here
Lower on the mech building tho, the frames are essentially prebuilt “characters” and you just customize the weapon load outs
"With light tetrapod legs ice worm should be easy because I can hover like its first appearance"
Before realizing that I had to play a bit of a game of chicken to land the stun needle
And experiencing the fatal flaw of sacrificing every last bit of armor for maneuverability
One chomp from the worm and I vanished
Ah, memories.
For me it was firepower. I continuously downgraded my firepower for maneuverability.
I can no longer bring my Dafeng San-Tai generator into that fight on top of the Stun Needle Launcher. It overburdens my Nachtreier legs. I guess without the other weapons, but that creates other issues.
I swear I didn't used to have to change my generator. They must have altered some weights and/or tolerances in my build.
I was using the blue generator C, had the highest energy output available to me
And I pushed that thing to the absolute limit
I think I used the same when I first did it.
Plasma rifle, Curtis, and pilebunker were the other weapons I brought for the worm
...
Punching the massive drill with a pilebunker may have been slightly suicidal
There is this scripted move it does right at the beginning of the stage while Gun5 is talking shit.
Right when it makes it's dramatic entrance, IA-02 leaves its face open for a needling. Shuts Gua-gua up real fast.
...if you nail it.
The power draw of the stun needle is something else
I thought the shoulder mounted laser was a high draw
Shoulder laser cannon has energy draw of 683
Stun needle 825
Yeegh.
Looks to be the highest energy draw of a weapon, shoulder or hand
Stun Needle drains a lot but is lower weight in comparison
Now, I am suspicious about the completeness of your parts list before NG+++, but I wouldn't be surprised if that does not change.
I don't suppose you have the WLT parts yet, do you?
I think I just hit rank 5 of loghunt
Any endings yet at all? This part set is a reward for following Walter's design. Wait, no, opposite of that.
'
No ends
First run
Scrounging for parts
Getting the full Lammergeier set dropped on me was a blessing
I can't build a cannon out of any sharper glass than that
Ok. You're not locked into an ending path yet if you JUST finished Ice Worm.
Yeah, I remember the day Lammergeier dropped in a patch. It was everywhere in online PVP.
It's funny. My main build that uses it... I switch out for the Firmezza core in PVP.
Ha. Right.
"V.IV, LOAD THE NEXT SHELL"
"Way ahead of you, commander."
"FINALY, someone with their head on straight. Ever thought about switching sides?"
"I'll pass, but it sure is an honor to be praised by the Red Guns' Hell on Four Legs."
Rusty has taught me if I say something really cool before shooting I'll land every shot
Would love to hear Gun 1's commentary if Rusty whiffed the last shot that broke the railgun
There is some mildly funny tantrum from him if you fail to equip the Stun Needle Launcher before deploying.
Gun1 is probably my second favorite
Not my buddy like ol Rusty
Initially his sorta drill sergeant attitude put me off, that and handing me the unlucky designation of Gun 13...
But he's pretty funny and seems like a good person
G.1 Michigan > V.II Snail
You come to find out that he has a unique talent for seeing the value in people.
This is a mild spoiler but one I believe all players should know going in. ||Across three routes with three endings, there is no named character who you are not expected to kill. That is to say, there are routes where you DO NOT kill particular characters, but expect that you will when you play for other routes.||. Except for maybe ||Arshile||
Even in missions where you are pitted against him, Michigan sees C4 621's value as a warrior.
I feel like Michigan puts it best in ||Intercept the Redguns.||
||"Albany! I forgot we still kept you around! Iguazu's worth a hundred of ya! Which means, Albany, the merc's worth twenty of HIM! You're doing nothing productive; why don't you do the math for us?!"||
Sorry. Using crappy mobile Discord.
Everybody is talking about a story/mission pack DLC featuring the return of the Dafeng Test pilot (a possible Gun 13).
I'm waiting for the return of Osawa, Balam's resident mathematician. He was the only one to withdraw from Intercept The Red Guns.
||By the time in the story that Michigan knows it's you or him, he continuously warns his people that they despite being Balam's premier elite MT unit, they need to treat you like the greatest threat of their lives. Even after he joins the fray and his unit (who believe him invincible) looks on in shock that you are able to keep up with him, Michigan reminds them that 621 is the single most accomplished -if not most decorated- pilot on Rubicon 3 and that they are on a suicide mission trying to eliminate you.||
Do we know he was the only one
Only one who admitted it.
that’s very probably a big difference
Infiltrate Grid 086 is one I like going for as a stress test
I like to imagine most of the Redguns made it out alive since Michigan kind of stressed they should keep their ejects ready
and given how quickly I mowed through them, that's probably the big move
Yeah, good point. They all ejected right before ||Seria sets all of depth 1 on fire||. I also like to imagine the casualties were few.
Even Ayre sounds so, so disappointed, though tries to mask it and salvage the situation
I didn't know that.
I can’t find a YouTube video of the AC3SL part KAW-SAMURAI2 and frankly I’m pretty surprised
huh, I guess partly due to being a melee weapon-arm
that’s why I’m surprised
Are we talking about a fourth gen part?
Last night I got to the promotion phase where you go to rank B and I have half a mind to lose on purpose again
B rank is still alright
Honestly PVP has just been... better, overall, with the new patch
Then I will lose through honest effort later
🫡
I say this but my win:loss lately has been 4:1 just about
Most of them however have not been cool enough to become videos
Anonym confused. Patch? Part?
Did something happen?
I read a patch was coming, but I haven't seen an update. And there were no new parts listed. I think...
Patch 1.07 dropped recently. No new parts, just balance changes to existing ones
But they're good changes, Ocellus got a pretty desperately needed nerf, and a bunch of the less popular parts got tuned up
Most notably Ducketts. Ducketts are good now
also a few tracks got added to the multiplayer for variety
not new music, just PvE music that didn't previously play in multiplayer fights
Interesting. I wish they'd make a rotation of menu music.
Yeah I have to admit I'm kind of biased in favor of the patch because pre-patch I was mostly losing and post-patch I've been reliably winning 😄
Idk it just feels like the new meta is much more forgiving to experimental builds
I really should be doing other things, but instead...
Behold. Bingus Gundam.
I just took it for a spin. There is zero design cohesiveness. The firing of one weapon interrupts the firing of the others. And I'm thinking of keeping it that way.
Amazing
I love it
I'm just glad I see more things than double zimm and cannons/charged lasers or trueno earshot stunlocks
And the last missile kite I fought got assault boost harassed into defeat so that's a win
"Duckblade" (2x Duckett with melee punish) seems to be the new BVO but tbh I'll take it
I'm glad they buffed melee spec on the Arquebus arm parts so that Basho is no longer the Single Correct Choice for melee-oriented builds
I've fought a lot of double duckett laser blades
The trick is to side dash out of the combo away from their left arm (to your relative left usually) and then kick them, it shakes up anyone who isn't soft locked
It doesn't always work but it does enough times that even when my RJ is stunned I get out of it with a fragment of the damage
I've also been brutalizing people by unlocking and side QBing behind them
[teleports behind you] nothing personal kid
I love bullying Swinburne
Any time you can pop red and cook someone's pulse armor it's a fun day
countering pulse armor with assault armor is beautiful when it works
Extremely annoying mission leading to an incredibly satisfying stomp.
Honestly i wish people would play something other than duckblade
Not just because its extremely annoying for a midweight player like me (LW ACs can dodge the ducketts easier now and HW ACs can still tank ducketts with high defense stats, but midweights are kinda wishy washy now)
But also there is literally no build variety anymore
Understandable, but I am going to keep slapping them so who knows maybe it will relax them
80% of ranked matches are duckett CQC or rifle kite now
Just give me something interesting to fight again dammit
The children have forgotten the way of the assault boost
Rifle kites kinda baffle me, though my own loadout can keep up with their gameplan in bursts.
Return the 1.00 buerzel
Obviously i dont want to shit on people too much because im a strong believer in "play what you want"
But i wont lie, i wish ranked had more build variety
The urge to drop the six-shot missile rack, put my gatling on my right shoulder, and have the ability to switch between apperitif and the redshift moonlight is real though
Four weapon slots is not enough I need more buttons to push
I would love to have like a backup dagger or something on my already loaded AC
Relation missiles and ECM core extensions 🥺
Parts of your armor opening up to reveal missile bays and funnel launchers
We have so much potential
I just fought a cool coral build
Now I begin the slow process of exporting and compressing :(
Actually might recut this with different music damn
clearly this is a call for me to break out my quad Wuerger brawler and laser/moonlight builds
it feels like this patch is much more forgiving of build variety--or at least i'm not getting stomped as hard for playing off-meta--so it's interesting that you're not seeing that variety pop up in matches
I mean it is more forgiving for LWs now since QB dodges are more reliable
Maybe it's different now given that its been a week or two after the update
on the other hand i'm running into Duckett builds that can take me from zero to staggered in like ten seconds
maybe everything is terrible after all
Its BVO all over again
I am not hip to the cool-kids lingo. BVO keeps coming up.
Is that some kind of new, radical way to get high?
You can tell me. I'm no Narc. I once smoked....
Looks left, looks right, looks left, leans in and whispers
...a DRUG.
Lmao
BVO = Basho, Viento, Ocellus. It was an old build archetype using the Basho arms (for maximum melee damage), Viento needle pistols (for extremely fast ACS buildup), and Ocellus FCS (for near-flawless close range targeting despite Basho's terrible firearm spec) to create a close-in rushdown playstyle that could stagger you in seconds and then tear you to pieces with a melee punish
The original setup has been obsoleted by nerfs, but stuff like the newer Duckblade builds work on similar principles
Damn. I have at least two BVOs in my stable...
I mean I say "obsoleted", I mean mostly in terms of PVP optimization
There's a lot of pressure in ranked PVP, especially in the higher tiers, to get your build working as efficiently as possible
You can kind of ignore it, like I tend to, but you'll probably end up losing a lot, like I tend to 😛
I want to get this out of the way,
Y'all might recognize my signature ACs as being the ghost-of-metas-past. I assure you, I gravitated to them naturally with no knowledge of metas at the time or min-maxing.
My favorite do-anything machine is Nachtreier legs
Lammergeier/Firmezza core
Basho arms
VP-44D head
6cell plasmas back left
6cell pincer missiles back right
OR
dual truenos for PVP
Zim/LD
Kikaku boosters
San-Tai generator
And I can't remember which FCA at the moment. Pretty sure it G2-P10SLT missile lock buddy.
Familiar?
Sounds like early-middle meta that got moved away from after Trueno fire arc/tracking got adjusted, kikaku + dagger gives terrifying gap-closing speed.
Yeah. I was proud to have been the only one in my IRL friend group to have found this combo and paraded around like a big shot until I found everybody has/runs one of those online.
I've ran into x2 Zimmerman/x2 Handguns, or missile kits much more than melee canceling setups
Yeah,I'm I guess that's what you'd call my strat.
Dagger cancel to close, Zim blast, dagger combo, Zim blast, dagger combo,
repeat until stagger, unlocked dual Truenos blast.
Oh and my fallback is Terminal Armor.
I mean if you reinvent the meta from scratch that just means that you're good at analyzing the game, right?
I mean, there wasn't really number crunching involved. I just felt it out, but yeah.
Thanks. I just knew I wanted melee stats. Melee is the thing I like best in mech stuff.
Hey, does anyone have any use for plasma in PVP? I feel like the damage output is so low, but it's really useful for finishing off Terminal Armored opponents in 3v3.
I've heard of charged FASAN getting used for high velocity + massive blast radius, though not much of regular plasma because damage is from getting stuck in the cloud.
Don't tell me. I can figure this out.
FASAN wrecks face it’s great
It’s one of several reasons it’s ridiculous Maeterlinck is ranked as low as she is
She’s harder than most of the D tiers
Forgot All Snail's Awesome Nudes
Hmm. That doesn't sound very meta.
Maeterlinck has pulse weapons and a shield....
Pulse weapons have bad impact outside of pulse armor/shoulder shields, but have more damage compared to similar Kinetic options, and EN Firearm scaling. Low ammo is the main reason I don't use them more.
Yeah ammo is their fundamental issue
They have all around good performance but run out quick
The 3-cell and vertical plasma missiles seem to be popular as secondary poking weapons, and I know of one PVPer who uses a plasma rifle on their build (offhand to the heavy laser rifle), but they don't seem to get a lot of use outside of that
Me: equips two slug throwers and two missile launchers
Also me: plays an assault boost build and tries to rushdown people
The most important rule of mech combat to the death is to be yourself
I mean it seems to work
Hmm.
I still need to find an exactly 3:12 song that fits a mech fight
I may have to create wiggle room and do some editing
I actually have a few.
That are 3:12?
(I joke I will edit chaff out of fights easily)
I just get real picky about my tracks
Yeah. I do a whole lot of playlist work, where length is important.
I just am about two hours from my laptop where I could throw you options.
I'll find one I like but then be like "I don't like the way this sounds against the beats of the fight in this video"
But yeah if you ever feel like suggesting things I'll bounce ideas around with you
Amaranthe - Hunger
Spoken 's cover of I Won't Lie Down
Taking Back Sunday - Keep going
Sick Puppies - Survive
OhOH ohhohohoHO. Found something.
Dir En Grey - Machiavellianism
Been so long since I gave this album a proper listen.
Dance With the Dead - Go!
Wagakki Band - Noushou Sakuretsu Girl
Anonym9 acquired as executive music director
You will not replace the LORD but you are in the club I'll check these out
Reol - Bon No Yu Gi
Hermitude - Through the Roof
Celldweller - The Sentinel
WRLD - Triumph
Dir En Grey - Clever Sleazoid
Did you know that
Artificial Sky Tribal off of AC Nexus is 3:12?
I do mostly use instrumental stuff but I'll take a look at the tracks here that I don't already know
Rise Against - Behind Closed Doors
Ursine Vulpine - Do You Realize
Oh, hey Mattias Haggstrom's Twisted On The Surface is 3:12. You know, after the OC Remix The Answer album?
I could pull all the things with vocals.
Are non-english or minimal vocals acceptable?
Delta Heavy - White Flag (Tisoki remix)
If anything they're preferred
Oh you mean compared to instrumental yeah minimal is fine
Fasan has been meta from the very beginning, being the only weapon to reliably hit opponents at long range via manual aim due to its great damage over time and large AoE (especially when you use two of them). Im not sure if its been patched out, but using pulse armour after being hit by charged fasan does NOT stop you from getting damaged by the DoT effect
Vvc plasma rifle is getting more popular due to the buffs
Nebula has always been off meta but has played second fiddle to the coral version in terms of raw damage
Vpm used to be popular, but is apparently making a comback
3pm has consistently stayed as a good ranged poke
6pm is largely ignored due to the slower firing speed and the fact that overlapping plasma fields from multiple missiles (fired from the same launcher) don't actually stack damage, so there's almost no benefit running 6pm over 3pm
3pm is a banger 😌
If you’re ever struggling with the ng++ ||stop coral transport||, the 3pms destroy it
Quick reload + quick lock-on + AOE = 
I saw a build in the wild this week that had the 3pm on one shoulder and the verticals on the other. This notion intrigues me
Missile frame trap
so, while i did manage to beat him (after roughly 17 attempts) i'm curious. any advice for improving against Balteus? cuz that victory was more down to the wire than i'd have liked
- The bazooka (quickdraw shot), and Gatling array are more dangerous than the missiles if you're in a decently fast AC.
- Weapon Impact matters more than damage output against the shield part (Pulse Armor-like), and stagger/burst damage matters a lot when the shield is down.
- Flamethrower is sorta easier to dodge up close than far away if moving parallel to the attacks.
My balty strat is always open the fight assault boosting to get directly underneath it. This is the most consistent safespot for the Missiles, and most of balty’s attacks in general (phase 2 flamer aside)
And yeah, that bazooka is probably its deadliest attack in practice
AB into the target is honestly just a safe anti missile strategy in general, I don't know why but anything that doesn't fire them directly at you has no idea how to correct for it
Well, yes, but my point was underneath rather than going directly for the kick is more consistent
The kick can be a good strat too, it can also just backfire
Nah you right, I was just remarking on how making a beeline for your target seems to fuck up the missile targeting
i wish i could give advice but honestly i had a pretty easy time getting used to his fighting style
did a quick run of it and the tips i can give based on that are:
- try to stay close to it, if you're close it becomes harder for Balteus to use its arsenal
- try to stay behind it or to one side if you can, if you're close and out of its effective forward attack range you can keep decent control of the encounter
- keep an eye out for flamethrower attacks, those are going to be your biggest worry when you are really close to it
- dodge into the missile barrage, and keep dodging while the missiles try to track you, if you dodge into it, it becomes harder for them to get you and if you keep dodging around Balteus while the missiles are flying around you'll likely avoid most of the barrage
- keep an eye out for it reupping its shield, the shield is the big sticking point aside from the flamethrower if you stick close, so keep an eye out and get out of dodge as soon as it starts getting it up
Verticality really helps with the flamethrower. If you’re over or under it’ll generally miss
yeah when he uses the flamethrower you can just jump over it
or go under
i'm a RJ enjoyer so i generally just jump it
Freyja understands my ease of clowning baltyboy
okay i'm crunching some weapon numbers for fun and edification, and i knew that the Ransetsu-AR was not in good shape, but i did not realize it was this dire
on every metric i'm calculating, it's outperformed by the Turner, which is cheaper in both weight and EN load
Won’t lie, wasn’t initially big on the reverse joints. But that maneuverability is addicting once you get it
fr
As for AB into fight when it starts, i’m always worried i won’t have enough energy to get out of the way for if he uses that bazooka. That might’ve been the part that tripped me up the most.
I think i get this fight. Might just be a matter of execution. Honestly, the lead up to the fight felt more annoying than Balteus itself
You can wait until the missiles are coming at you to AB
I could, couldn’t i. Will actually have to try that. Thanks y’all
Tbh I’ve been an RJ lover since the old school games. They were less distinct from other bipeds back then but were always charming lol
In Gen 5 they had a unique ability to gain vastly more height from walljumps than other legs and it was no contest tho
My balty strat is just to dodge
I know that sounds like useless advice, but his attacks are pretty easy to read and can be dodged with one or two QBs, its just about learning how to QB and dodge them
Or you can use assault boost to tank the impact (from the shotgun blasts and gatling bursts)
The flame sweeps are so annoying lmao, i theoretically know how to dodge them but in both my balt videos i got got by it
Ransetsu AR is genuinely the worst weapon in the entire game
Out of curiousity, what was your build?
(Mostly because i want to give it a go lol, not that i have useful advice that hasnt been said already)
i can only assume that From is somehow under the impression that the burst-fire makes up for its stats? but even then, the other burst-fire weapons are not nearly as anemic
The burst fire makes it worse
Low projectile speed+ burst fire = the 2nd and 3rd bullets in the burst consistently missing
It probably isn’t the most optimal, but it’s what i landed on after a number of attempts. Wondering if I’d have done better with the VP 66LR
Do you mind if i give you some build advice?
By all means
For lightweight builds, id recommend using alula boosters
328 boost speed on a lightweight is rather suboptimal since your speed and agility is meant to compensate for your lack of defense stats
Generally the recommended minimum speed for lightweights is 350, since anything above 340 boost speed can dodge missiles passively without quickboosting
You have 1084 average defense (1100 is the threshold where they actually indirectly improve your functional AP via resistances), and 1525 attitude stability (1500 is the absolute minimum, and you arent far from that)
P04 is a pretty good "jack of all trades" type booster, but i wouldnt necessarily say they work on lightweights all the time
For the weapons, i unfortunately cant recommend the VTC vertical missiles. They have objectively worse tracking than any other missile in the game (in the game code, the point at which they stop tracking their target is much earlier than other missiles)
The VPM vertical plasma missiles are essentially the only viable vertical missiles due to their AoE
That being said, just because balteus' hitbox is so big, VTC works for him
Im still going to try this version of the build for funsies, i love messing around with other people's builds to see the game from different perspectives
Much obliged for the feedback. Won’t lie, i initially didn’t use the Alula boosters cuz they added more weight, and I’m kinda always toeing the line on that one. I don’t really have anything for the Left shoulder unit (save for some shields that i never actually use)
Out of curiosity, is it unheard of to double up on the VPM? Cuz that could also be a bit of an issue due to the aforementioned load problem
sounds great for PVE.
Just, doesn't have the raw single-target damage of similar weighted options.
i've done double VPM before yeah
i don't know if it has the same issue as the 6-cell plasma missiles (overlapping plasma AOEs don't stack damage) but it's not bad area saturation for slippery targets or crowds of mobs
thanks to Anonym9 for the audio selection for this one
Please lemme know how this goes btw. I’m curious
Ohdamn, it's Aggressor.
Dang. I was sure you had them on the ropes in round 2.
Also, probably due to a previous video you posted, I expected you to go with Wagakki Band's Sakuretsu Girl It's all traditional Japanese instruments (hence the name Wagakki), but I suppose you are avoiding vocals.
Also tried the video with Noisestorm's Antihero. It worked beautifully. Like I feel I'd make different recommendations if I see the footage.
I personally favour Eurobeat
I require high speed music for my mech shenanigans
That BPM needs to be HIGH
How do you feel about game audio, like SE? I prefer hearing the crash of battle lightly over music.
If i'm listening to music, i'll hear nothing but the beat
Situational awareness be damned, crank up the volume
I like in-game sounds ss much as anyone else, but if i put on music i will listen to the music
Helps me get into my flow
Specifically for game videos like this one, I mean.
Don't get me wrong, my favorite genre of music is LOUD MUSIC, but for these presentations, what captures you?
AC6 is very industrial which i enjoy
I'd highly encourage unlocking weapon bays early on, as well as boost kick
They are very useful so it'll be good to get used to them asap
(If you want to change your OS tuning chip setup, you can spend COAM to reset your selection and redo it)
Oh yeah, id also recommend looking at the ideal range of your weapons and choosing an FCS to match
https://youtu.be/Q86aVsXXFeo?si=j3LNxIndhWluh3na
@glad sierra here you go
maybe i should've done weekly balteus bullying instead
p04 doesnt have as much melee attack thrust as i remember
(BGM is Fall from AC4 if anyone is wondering)
I might take you up on that some time
Fall really is such a banger. AC4’s soundtrack is killer
Hey..
I guess there's no need for words now
Watching this again, i genuinely think this may be one of my best balteus runs ever
Usually balteus regains its pulse armour at least once per phase
But this time the only time it even had PA was at the beginning of each phase
Will do. Kinda wishing i’d sprung for those before the balteus fight just cuz my ammo count was getting a lower first time around.
Some guy strumming the opening to Fall as the gunslingers face off on main Street.
Gotten any further? I'd love an update if there is one.
Haven't played more yet
Spent my free time doing session prep for the next chunk of Wallflower
Every time I try to interact on this Discord someone hits me with a term that it feels like I should know. What's Wallflower?
I thought it sounded familiar. Never played lancer. Want to real bad.
I recently painted my AC for that mission. Now it's in-theme.
ooo, very sleek
It was a rework of a design that was supposed to take to the air really easily, called the Up-Fucker. Both for its flight and for its implementation.
It has my imagined portrait of Seria on it.
So this is what I imagine as a visual representation of Seria.
It's just a recolor of my portrait of Ayre.
Thank you all for your wonderful feedback.😑
https://youtu.be/IQOC9XNqN2A?si=A26_ydOW_aF7C6jj Yo allmind, what sort of black magic are you working with in that RND department of yours?!
I couldn't get part 2 of the ACVI MLP builds out today so here's a repost of an animation I found on twitter, Credits of course go to Ophelia/@Lia_is_shy.
Never got a close look at that before. Weapon is just to heavy/hungry for any of my builds. Definitely some witchcraft afoot.
We love a magic gun
ALL IS FANTASY
SCARYYYY
This is good content
Hey. Skipped 5th generation (other than their OSTs) Always wonder about going back for Verdict Day.
Verdict Day is one of the series’ best.
I'll be honest. Just about everything in 5th generation put me off (story not withstanding as I didn't play). Nothing more vicious than the reduction in mech size.
I want my giant robots big. Not medium. Also not huge, BUT NOT MEDIUM. Anybody got any soothing words regarding my need to compensate?
5th gen seemed like a very different feel from the other games too
Yeah some people really hated them on release because they represent a pretty intense shift in direction from NEXTs
They’re still reasonably big robots though
Just not giant, and the combat focus emphasizes cover and terrain more
I've seen more focus on wall jumping to get vertical height with 5th gen ACs
AC6 kinda does cover too but it accomplishes this by making the environments also stupidly huge
Yeah 5th gen generally has less aerial focus, you jump and glide more than flying
I was an airborne pilot since AC2 human-plus doubled my boost energy.
Lol. I did the oldschool games without H+ and god did I bleed for it
They’re fuckin hard, yo
A little set-up.
|| This sketch probably depicts the Vespers. I asked a friend to label each figure with the Callsign he imagines them to represent. We had mostly identical charts, but being the class clown I am, labeled the second-figure-from-the-right V.II Snail.||
So, my in-person group is currently running a cyberpunk game. One of my backup characters is basically the Butt-Witch from Twelve Forever, but with Snail's voice and personality, running their hands over their shapely hips and perfect peach-shaped ass while waxing condescending about how "MY AUGMENTS HAVE BEEN REFINED TO PERFECTION"
The implication that STV’s attention was so drawn to (probably) Maeterlinck’s butt that it’s rendered in vastly more detail than most of the sketch amuses me consistently
The ACV/VD mechs are still 5m tall, between RJ jump height actually meaning something and overboost you can stay in the air pretty long if you make an effort to do it, and honestly a lot of V/VD just gets a bad rap because of the influx of players from 4/fA who expected more gundam. I honestly feel like 5th gen isn't significantly slower than the other gens and people are overreacting. The only thing I really didn't like about V/VD directly was scan mode, which I think VI's scan pulse did better overall.
I think you'd like 5th if you gave it a shot, it's not as bad as people made it sound
😔 It makes me sad because movement-wise it's my favorite AC gen and 4th is my least
That... Sounds like some sort of blasphemy to my ears. Tell me more?
Like I literally remapped my controller to make it play like FA when I was in a light AC.
And now I remember what I was trying to say.
V.II voice. "MY AUGMENTATIONS HAVE BEEN REFINED TO PERFECTION, YOU ARE BUT AN OBSOLETE MUTT."
Runs hands over the juiciest Human+ buns known to nature or science

(pun definitely not intended)
How did you get this clear of a capture?
Oh, yeah, sure. I hate my wording for it because I think it sounds meaner than I mean but I really don't know another way to put it, so take it with that in mind.
If I wanted to play a flying machine that rarely if ever touches the ground and can zip around at hundreds of kilometers per hour, I would be playing Ace Combat where the fantasy of being a fighter jet is already a thing. I want to be a big mechanical dude with big guns and being able to zip around at lightning speed with hairpin turns doesn't convey that fantasy to me at all. If I am controlling a 5-10m tall multi-ton war machine I want it to feel like it has weight and mass and the boosters are there because I couldn't move this thing quickly without them. I want my machine to be mobile in a bitter, spiteful attack on physics and not simply forgetting Newton's laws exist. I don't like how slow things like, say, Mechwarrior are but AC really hit the sweet spot for me and 4 (and to a lesser degree, 6) really leave that behind in a way that bothers me.
I see. I can feel that. But the reason I'm on the other side of the fence... points to the Itano Circus
You probably already knew that, though.
I am aware
The file size was too big to upload without nitro, so i thought if i was going to upload on youtube anyways, why not chuck in some nice music and render in 60fps
Maybe I've opened up a can of worms I shouldn't have but, I've never uploaded clips to youtube or used capture devices or anything. What is Nitro?
Nitro is the premium subscription that discord offers
That's wghat I thought you meant. Ok.
Since i dont have it, i cant upload files that exceed 10mb
Other than that, was it just straight off of, like, a PS5 share-button capture?
Im on PC but yeah, its just the built-in capture
hmm. Ok.
oh dang this fight is a short one
Fortunately there is the world of gacha games with inexplicably peak music to steal from in these scenarios
I liked this person so much that I wish they had caught me in round two so we could go again
Also I had to leave all my loading times in to make this work x_x
One day, one day we will figure out how to pilebunker
Featured Game: ARMORED CORE VI FIRES OF RUBICON from FromSoftware Inc.
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
=================LINKS====================
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The pulse blade has carried us the entire game so far and will probably keep doing so
(Entire game meaning like, first 2-3 chapters since we kinda got distracted with other titles)
Yeah it’s a little ridiculous that you get it as a starter weapon
It's a solid all-rounder but the other melees are great if you have a purpose in mind
(We play sword and shield in the souls games, reliable all rounders are our jam)
Me like big sword :)
Give me chief's support pillar weapon fromsoft
Mass Blade needs to return
God I am absolutely fucking desperate for Sex Answer
yes
I want to beat Snail to death with a pile of rebar and concrete
Human beings are just so damn interesting
Seconded.
Don't know if they realize.
Wa... Was that a bot or something? Do we know the interloper?
Nah Emily was bein funny
I just haven't heard someone call theoretical ACVI sequel that
Ok. NOW THAT SOMEONE HAS EXPLAINED THE JOKE, I HAVE COME TO THE CONCLUSION THAT IT WAS FUNNY.
I WILL NOW ENGAGE IN THE CUSTOMARY APPLAUSE TO DEMONSTRATE MY ENJOYMENT OF THE HUMOR
👏👏
I'm doing it! I'm appreciating Earth humor!
I am convinced that Anonym9 is an Earth Human from Earth with Earth Humor
Let us engage in the well-known Earth Human tradition of fighting each other in our giant robots
😌
Gen 5 also has some very memorable non-ac enemies, though admittedly a little more variety would have been nice
I’m a big fan of the Scavengers
that's it. Sit still. Don't flagellate your appendages in public. The locals will accept you as one of the colony in no time.
And “Mech Dinosaur” is a banger on the soundtrack
"Release the evil zoids"
My biggest issue with gen 5 acs is mostly that I think most of the biped legs are really ugly lol
I want to make Zoids and Zords pretty bad.
The RJs are cool, but the regular biped legs all give dorfy proportions instead of approximately human ones and it throws me
And a bunch of them have a big hunk of metal like a racecar spoiler on one leg for reasons
The heavy RJs in ACVD fuck
I was a light RJ lover
I don't even call the AC6 RJs RJs. For the first time, they gave us the much cooler DIGITIGRADE legs I've long desired and I will not waste that.
Yellowjacket ran Forehead for most of the game, Fisherman once unlocked
And you could friggin bounce around the map like a pinball with those things
I am a simple man, the only reason I don't use BIG SHOES CHICKEN LEG is because MIND ALPHA is too good to pass up
The ligher ACV mechs could Zoom fr fr
I, uh, couldn't put up with the aesthetics of Mind Alpha parts. I mean, I'm not ALWAYS playing Fashion Core 6, but still.
I thought maybe they have more parts that much its aesthetic, but nah.
I think the mind alpha parts look fine but can look weird quick if you pair them with something that looks boxy and angular
Which most things do
I think they look good on me but goddamn them SHOES.
Weirdly, I put a non-AC-playing friend in front of the garage, and she combined just those two aesthetics to make the coolest looking enemy mech from an entirely different franchise.
It didn't look like an AC, but it looked like an ancient Egyptian guard mech outta some other game.
She painted it mirrored gold with lapis-blue, and ruby-red highlights, then used the weathering to blacken it just right.
Actually, you reminded me, I recently took out CEL-240 with this fashion-build.
Wait, have you faced CEL-240? Nevermind. Don't look it up.
that is incredibly fashion
Why thancc
Meanwhile my first playthrough was intensely double melee
Like, with weapon racks?
I don't know how I missed this. But I appreciated it when it was explained to me.
Yeah
firstly, peak fashion. second, how do you like the pulse cannons? i haven't ever really tried using them
They overheat pretty fast, but situationally they can wreck. I combine them with the b
Bad Cook flamethrower online. It creates enough confusion in the enemy to strip AP faster than they think. Also a good burst can ruin pulse-type defenses. Against kitey bosses like CEL-240, the cone of fire actually made hits more reliable to maintain the stagger gauge.
But, yeah, thanks, that was my ghost mech.that I built for spooky times.
And getting shot down in. Often.
we all have that build that is just too fashion to fix the glaring issues with
Me with Aperture Momentum
Utterly useless in a fight
But fuck if it isn't cool
Are y'all saying your stable isn't dominated by mechs that are more pretty than function?
I have like two actually function designed suits
Ha. Buttfuck.
And one is a second iteration
I have simply molded my playstyle towards making it as effective as possible
Namely, Nuclear Collision
Man, I'd use that one.
Which is a functional modification to one of my favourite AC's, Nuclear Whiplash
Nuclear Whiplash and Aperture Momentum are a duo from my NEXT Fascimile initiate
They are research designs into replicating NEXT suit functions
This is like the third time I've heard this, but it's pretty great. Did you remap controls to be more like 4th gen?
Nuclear Collision is the secknd gen iteration of Nuclear Whiplash as previously mentioned
Nah
I was going to ask that, actually.
I'm pretty crap at actually playing ACFA
You can't tell me TEMPEST PROTOCOL isn't fashion I won't have it.
Really...
Though i did defeat all of Collared with only rockets
Which is my greatest ACFA feat
The head decal is precious.
Yeah i'm totally bandy when it comes to the camera controls
I can't do 180 turns which fucks me up for combat
No lock on you know?
My personal NEXT is also complete dogshit at turning
BIG PURP
And uses extremely high skill weapons
That's some energy defense you've got going, though.
Dash Pinion, Ultra-heavyweight obliterator type NEXT
:)
A floating fortress of armor boasting some of the highest damage weapons in the game
If i was actually even half decent at the game it's be a menace
I keep saying I'll upload my signatures. I'm just not sure one of the three is presentable yet.
Dash Pinion is a great NEXT but i am a shitty Lynx sadly 😔
My absolute favorite mech to use in FA was called the Iga. It used dual moonlights and nothing else.
Cerberus used three gatling guns and had RJs, I remember nothing else about it
🤔 Actually I've had at least one mech named after a mythological dog in every AC I've played
Dash Pinion is funniest against anything that isn't a NEXT
Cause it is just nigh indestructable
It's a disgustingly tanky thing and nothing else quite has the firepower to deal with it except a NEXT or an Arms Fort
I once saw someone compare G5 Iguazu to V2 from ULTRAKILL
Even Arms Forts get absolutely chattered by the rockets
Also i love that it doesn't even use gatling guns
It has fucking gatling cannons
goodness grief that's a lotta firepower
Cerberus, Fenrir, Barghest, Lycaon... 🤔
I dunno if I should rebrand TEMPEST back into being a dog
Yup
Dash Pinion could probably actually fight every AC in AC6 at the same time and win considering what kinda shit its got loaded on it
Tbf that would go for most decent NEXT's but Dash Pinion genuinely shreds, especially things that get into close quarters thanks to the rockets
It's the biggest, heaviest and most unsubtle NEXT i could make
Kranich is often used on the "eggshield" meta build
(Dual stun pistols, 61ps shield, kranich)
The main issue with stun pistols is their low direct hit damage, so the kranich is there to provide steady sustained damage and a means of bursting down pulse armour and other shields
Great name! Mine had the opposite scheme in FA, red and black, FUNCTION N, High Speed Interceptor Type NEXT. It used extreme boost parts and a dragon slayer supplemented by an energy rifle to be really really annoying all the time.
why does this very silly build i put together work so well?
Youve basically just made a dual smg lw, just that the weapon slots are switched around
Dual kranich essentially fulfills the role of dual ludlow/etsu (especially on VE 20C gen)
4 cell missiles for long range poke
And rf for decent stagger at midrange
yeh
it's pretty fun, and i'm happy with the look
stability leaves something to be desired, but at 375 speed i'm not getting hit much anyway
Sköll and Hati?
Boy, sometimes when I talk, I just kill the conversation for an entire day.
I've got a whole bunch of clips and builds to document, so why not do it while bullying some NPCs?
(BGM: https://www.youtube.com/watch?v=Ljf4GRGwFVM)
0:00 Intro
0:24 Bossfight
All the music I've used in my videos: https://youtube.com/playlist?list=PLGyp5o3HQn3RMNybVTA62Xjyg1NdAeFlj&si=bsI-iqhOPoZFQG-v
~Links n shit~
Channel (you are here): ...
@radiant birch
Might redo the thumbnail tbh
@patent oyster do you need pc share codes for these?
Is that a teddyloid track?
it's a remix of Flashman's theme from Megaman 2
https://www.youtube.com/watch?v=Ljf4GRGwFVM
@patent oyster absolutely A+ timing on the music cutoff btw
Oh, that's where I recognized it from.
The Duane & Brando flashman chorus has now entered my head.
oh @patent oyster one thing--the video description says the build uses the Laser Orbit when it actually uses the VP-61PB
I've been trying to write a... I don't know what you'd call it. MegaMan Fan Fic is what I call it. For a while now.
Turret
pulse buckler
what's the fic?
Well, it's a recomtextualization of the changeover between original and X
I wanted to talk about how Relloids got introduced to society, spread out how long Cain's research took, talk about Dr. Light on his deathbed.
Albert visits Thomas oh his death bed in peace, both knowing that death is only the beginning of their battle.
So far I've written a few snippets. Such as rewriting the note Cain finds with X's capsule.
Oh and talka bout the true nature of Zero's creation. Answer a bunch of the unanswered questions. Such as why he is called Zero.
that sounds really neat
I want to talk about the context in which Thomas built the upgrade capsule system. And how in his pre-wipe alphas, Rock called X little bro (despite Rock being modeled after a middle schooler and X being modeled after a high schooler.)
Oh, oh OH, what the deal with Animal-bodied Relloids and jokes about how they always go maverick.
"Chill Penguin? You betrayed the Hunters! How could you?!"
Penguin: "You're actually surprised? Look at me!"
That said, after Cain subjects Zero to a year of testing, I wanted to talk about Zero entering the hunters and Training under Sigma alongside Magma Dragoon.
There's gotta be a better place for this.
Hey, thanks. And no matter what Keiji Inafune says, Zero killed the Light family.
If you'd like your decal work and such to be seen, then yes
Fixed
tragic, I don’t have a pc that can run AC6 so all I’ve got is ps4 share codes
okay, i'm super happy with how this paint job came out
now i just need to think of a name for this thing
Do you know if they work for PS5?
according to google (for what that's worth), there's no PS4/PS5 crossplay, so i would guess no