#Armored Core General!

1 messages · Page 23 of 1

patent oyster
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And the core

surreal tundra
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Mhm, fair enough,

patent oyster
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Since different boosters have different QB costs

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And different cores have different QB cost adjustment

surreal tundra
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I really do hope we get more parts to play with-

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tho,

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DLC can only go so far, can it?
As in like- if we're waiting for more part categories, that might pretty much need a whole new game or-?

polar osprey
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Maybe i was right about my idea that the Aorta is hot garbage

patent oyster
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With added weapons

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And 100 new arena combatants

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Most of which are player submitted

patent oyster
surreal tundra
patent oyster
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The extremely high capacity and output, coupled with a higher instant regen% (which means it recharges faster than aorta) make it very usable

cursive agate
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I get the feeling I overestimate the value of regular boost speed in terms of throwing off AC6's targeting. Being able to spam long QBs with 12345 gets you out of trouble when it matters.

surreal tundra
cursive agate
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Jumps are definitiely a huge factor, easily wrecks odds of hitting, especially at very high/low angles.

patent oyster
eager vector
patent oyster
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ah nvm

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my bad lol

surreal tundra
cursive agate
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Ended up going back to Arquebus Quad legs after experimenting with heavy tank/biped setups, It's like Human PLUS at the cost of (wonky) bunnyhopping.
Using a Bazooka/GL instead of Rifle as a poking option is the good stuff.

surreal vine
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Apparently ACV had an entire underground facility level that was cut

serene kettle
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oh that's a shame

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I wish ACV were this vibrant

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colorful isn't the right word since this is mostly black, but the glossy black geometry adds a very different character to mostly gray concrete and brown ground

surreal tundra
patent oyster
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ive gone and tested your build with joso and aorta just as a thought experiment

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in practice, their redline -> full times are actually pretty equivalent

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but joso is more flexible, if you dont redline it and manage your (miniscule) amount of EN well, pale painter ruber is a lot more mobile

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whereas with aorta you have to redline it or else

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and that leads to predictable lulls in the combat loop that an opponent can exploit

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@surreal tundra just thought id ping you with my conclusion haha

patent oyster
polar osprey
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go for it

patent oyster
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These wont change any weapon loadouts or playstyles for the most part

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  1. Swap FCS to occelus. Occelus is lighter and more EN efficient than WLT FCS, and matches the etsujins effective range better. Since the 4 cell missiles reload so quickly and occelus doesnt have too shabby of a missile lock stat, there wont be a noticable difference in missile output
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  1. Swap generator to san-tai. San-tai not only has a higher capacity than NGI, not needing to redline it gives you a lot more options for mobility, especially since RJ grounded QBs are your best way to change velocity and direction quickly. Of course, NGI still works if you want to keep the coral theme but you run into the issue of predictability i mentioned earlier
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  1. Swap out the mind alpha arms. They have good recoil control, but at etsujin effective range your bursts wont have that much deviation, and the occelus FCS' high close range tracking will compensate. Mind alpha arms are also really heavy, and bring ruber over the midweight threshold into heavyweight territory (80k+ weight). The issue is, you still have midweight level defences and AP. So, id suggest swapping to melander c3 arms. C3 arms have a very good firearm specialisation and are pretty light while retaining good EN defenses, and in PVP competitive are the arms of choice to carry dual etsus
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  1. NGI is very good at QBs and fits well with RJ legs, but the main issue is that NGI QB reload syncs with RJ grounded QB airtime. That means if you commit to a QB, you are stuck moving in that direction until you land on the ground (or AB). Since C3 arms return you to midweight territory, why not swap out the booster as well? Fluegel is probably the best booster for midweights, it has a faster QB reload than NGI, has decent QB speeds and vertical boost stats, and has a good AB.
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  1. Optional, but id swap out the head for something with slightly higher attitude stability (verril, VP44D, or Kasuar). Having 1609 stability is pretty good, but id say the higher the better. Of course, if you want to keep c3 head for the aesthetics, thats completely fine
polar osprey
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head is definitely non-negotiable

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Pale Painter uses the normal version so it's a signifier of succession

patent oyster
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But yeah, those are my suggestions

polar osprey
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got it setup, gonna give it a try

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yeah that seems to work a treat

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not having lulls with the gen is pretty sweet

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i'll keep blueprints for both versions

patent oyster
patent oyster
polar osprey
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Mhm

patent oyster
# patent oyster ruber with joso

With joso, it took slightly longer to kill nightfall because i played slightly more passively to manage my EN, but i was able to be a lot more mobile on average

polar osprey
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San-tai was very comfy to use

patent oyster
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So the two generators are still the absolute worst in the game, its just a matter of what you care about more

polar osprey
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Paired with fluegel i had a lot of qb to work with that regens fast

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I could do a lot of like, quick dodging without worrying about my EN

patent oyster
polar osprey
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Which i couldn't with the coral gen

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Being able to drop like 3-4 qb's at a moments notice without worrying about my en supply is hella nice

patent oyster
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NGI is reeeally EN hungry

polar osprey
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Yeah

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Means i can do kicks more often too which is really useful

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Thanks for the advice

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Improvements are good, especially when they don't clash with aesthetic

patent oyster
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Hopefully C3 arms dont mess with the aesthetic too much

polar osprey
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Nah they're fine

patent oyster
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I understand the need to choose parts that look good so i mainly focused on the internals

polar osprey
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Mhm

patent oyster
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I did play around with changing the missiles to 6 cells, but it increased the weight back up to 80k so

polar osprey
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The arms were definitely the best pick for improvement

polar osprey
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I like them cause they weigh nothing and recharge fast

eager vector
patent oyster
eager vector
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interesting!

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I like that change 75 was strict

patent oyster
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But 80k is also when you can start getting more and more stat dense

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80k is getting into heavy biped/quad leg/tank leg territory

surreal tundra
surreal tundra
patent oyster
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The redline also feels different from aorta

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NGI instantly recharges 3/4 of the EN bar

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While aorta instant recharge is only 2/3

surreal tundra
polar osprey
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Thanks for the feedback by the way

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I really like making stuff iteratively and having discussions about improvements and such so this was rly nice

patent oyster
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glad it helped

surreal tundra
# patent oyster NGI instantly recharges 3/4 of the EN bar

actually- how long does it take for the EN to recharge between either coral gen, grounded and after a QB or something, cuz that'd probably be one of the only ways to really mess around the mag-dump QBing/EN-use to be any less predictable or something

radiant birch
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iirc the coral gens take something like 3-4 seconds to start recharging

eager vector
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yeah it’s a while

small stone
eager vector
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I love laser lance

radiant birch
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it's so good

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anime ass finishing move

patent oyster
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So in the name of consistency, i decided not to

eager vector
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lol

polar osprey
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more missiles are good

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but fast missiles, i like fast missiles

cursive agate
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*small detail: the 4-shot regular missiles fire all-at-once, 6-shot regular fire 2-2-2, and 10-shot regular fire a stream of missiles.

patent oyster
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The longer the salvo, the longer the downtime but also a higher likelihood of tagging an opponent with a missile

patent oyster
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I need it

eager vector
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Oh hell yes

modern hornet
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Box art technically has the model number wrong, though. Michigan uses an 033M Verril. It's a Melander variant that serves as the stock Heavy Tetrapod. Otherwise, agree, Michigan is best Redgun.

covert tide
serene kettle
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Oh, Lamm Head + Wrecker Core looks very cool

radiant birch
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Beefy

deft pelican
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it really gives off a sick terminator vibe

modern hornet
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I could never bring myself to use any of the lightweight heads, personally. Even when the lightest head in the game was the TIAN-QIANG. The stats just usually end up being so... bad imo. Then again, I like my ACs to be at least decently tanky, so maybe that's a style preference.

deft pelican
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the tian qiang head is usually the 'oh crap I optimised everything else too hard' head which I just find funny

radiant birch
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I think the Lamm head is basically always a fashion option

deft pelican
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yeah lamm has obscene en load for what it offers

radiant birch
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It's... not good stat wise, from what I gather

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Yeah

deft pelican
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which isn't much

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lightweight has sick head options though

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alba and nachtreiher are awesome for fashion

radiant birch
deft pelican
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it's literally the dril candles tweet in a head

kind halo
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What's the ideal range of the minigun? been trying to use it and i feel like i'm plinking them with peas

deft pelican
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weirdly close; its projectile velocity isn't bad at all (being on par with the ransetsu-rf, a weapon with significantly better range) but its ideal range is around 130m

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kind of a brawling weapon

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source: https://docs.google.com/spreadsheets/d/1Iill6MrDRl6e_TTc0T2PYzNhAJ6mMHiB9QMv8yCbH_A/edit#gid=1680820083 weapon parameter spreadsheet from somewhere on reddit, but it's for patch 1.02 so some stuff may be out of date

cursive agate
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Minigun fights around SMG ranges, I've mostly seen it used in x2 configs because x1 is underwhelming.
(4-panel Pulse Gun is the Energy weapon equivalent, but min/maxed for damage output. Works fine/better in x1 because of the sheer recoil.)

small stone
radiant birch
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i blame all of you for this

small stone
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Help yall

radiant birch
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literally or figuratively

patent oyster
# small stone

Use dual flamethrowers and dual back missiles of choice

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The enemies in that mission are weak to explosives

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And flamethrowers count as explosive damage

cursive agate
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Explosive weapons in general help a ton, I used the long-mid FCS on a Bazooka/GL + missiles quad build.

small stone
radiant birch
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lmao

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yeah you sure did

summer bay
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I have created an AC called Nimbus

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Stun weapons all over

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Very fun

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Who needs Impact when you can stun everyone

summer bay
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The joy I just got when i rematched someone who teabagged me earlier only for me to whoop their ass 2-0 on the rematch.

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I teabagged them back

I had to

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Just beat him 2-0 again

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Get fucked

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No i did not teabag this time

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I actually nicked his redshift idea

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So he can't pulse armor in time

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And with my Terminal Armor it's hard for him to kill me despite me being a lightweight

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I don't like being hostile, mind you.

He teabagged me tho so it's deserved

surreal tundra
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how does one teabag in AC6?

deft pelican
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I don't know, maybe tapping opposite directions on wasd to keep doing the funny boost turn?

surreal tundra
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forgot what that looks like exactly but why not XD

wooden nimbus
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Post match emote splash in ac6 🤔

summer bay
# surreal tundra how does one teabag in AC6?

Whilst boosting (sliding across the ground. not quick boosting) you repeatedly flick the movement stick forward

your AC does an animation when boosting in which they crouch slightly and lean forward

if you repeatedly flick the stick forwards you repeatedly do the animation, causing your mech to teabag

summer bay
deft pelican
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ohhhhhhhh right

summer bay
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Therapists are kinda mid

Unless youre me, in which case theyre a fucking monster

small stone
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This is new

eager vector
# small stone

Kate Markson is my favorite real independent mercenary

summer bay
polar osprey
deft pelican
small stone
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How do I make a mind alpha themed ac

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Without sacrificing the speed

cursive agate
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I think that will be tricky without swapping some parts around, since the whole MInd Alpha set is on the bulkier side.

patent oyster
patent oyster
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Or just grab burzel/p10 booster and AB everywhere

eager vector
summer bay
patent oyster
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Therapists arent great at offensive rushes though

summer bay
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Its not the rush im after

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Its the buildup

patent oyster
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Also kite is a playstyle not a build archetype

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There are specialised kite builds, but everyone can technically kite

summer bay
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I know how a Kite works

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Stay in the air, never touch the ground

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Most of the time I stay in the air to avoid explosive splash damage.

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Zappity Zap Zap

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Beating the "Stagger Melee" and "Zimmerman" users one bolt at a time

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What some people dont realize is these stun weapons have secondary damage

After a second or two your AC takes another bit of damage, which is a godsend once it starts stacking.

patent oyster
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Kites aren't always airborne

summer bay
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So they can hover a little bit off the ground

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Usually when theyre using explosives they try to hover higher up though

dusk summit
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does the speed of a enemy have any effect on acs lock time (like if your hard lock has to spin very fast to keep up with their movement, will the lock be any slower than if they where standing still)

patent oyster
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Once your fcs locks onto an enemy, it doesnt matter how fast they're going

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Its changes in velocity and direction that throw off tracking

surreal tundra
surreal tundra
eager vector
polar osprey
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good old ng+ and ng++

surreal tundra
dusk summit
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watching a criticism vid of AC6, and finding my intrest is drawn mostly to all the pvp gameplay they have playing in the background.

i have just follwed the ac games since Ac6 reveal and havent actually bought a game yet. so these observations might be off base

-3rd gen (and more broadly old gen games) seem to be more like 3rd person shooters with jetpacks, more emphasis on using cover, aiming well, and general composure under fire

-4th and 5th seem to be the most similar, where its basically a dogfighting game with legs, lots of small far away targets flitting across your view just a second as you try to manuver and find a firing opening.
(i should clarify these are more pvp based)

-ac6 seems more like a "bar manegment" game. not that other games where not like that, but just between reloads of 4 different weapons, your stagger, enemies stagger. in addition to hard lock and shorter distances means the game is less about exact aiming and movement combos, and more about juggling all of those bars. Things like "do i jump or dodge to break acs, jump costs no energy but puts me in the air where im not regenerating energy" seem to play into that as well.

deft pelican
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Oldgen games aren't really third person shooters in a traditional sense: limited turn rate and energy management make the moving and aiming very unique, e.g. jumping behind somebody has very different implications depending on what legs you bring. 'Aiming well' doesn't quite capture the dynamic that movement is aiming

dusk summit
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very fair

deft pelican
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4th gen you're pretty much on it: very fast and cool movement tech, quick turn somewhat negates oldgen limitations

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5th gen is a much more grounded tactical game where your options are based around the level geometry more

dusk summit
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idk, they feel closest to a shooter, but i should have acklowledged that their very much dogfighting games in their own slower more grounded way

polar osprey
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4 goes very fucking fast

deft pelican
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it's the Gunz: the Duel of mecha

polar osprey
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yah

serene kettle
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Yeah 5th gen can be dogfighty but most builds very much are not. It's very terrain dependent and you don't fly as much as you do walljump and glide

deft pelican
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glide boost is sick

dusk summit
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watching the gameplay of 4a and vd makes me want to not play them

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i have a very hard time following the fuck is going on

polar osprey
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NEXT's are vastly faster than anything that any other game can come up with

serene kettle
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Verdict Day is one of the best games in the series

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I'm not a huge 4/4a fan

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though obviously some people love them

polar osprey
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i like For Answer a lot

dusk summit
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like they look good but also to much mentally for me

deft pelican
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6 I think comes closest to the platonic idea of a third person shooter probably

polar osprey
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but man the controls are not the best

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honestly i mostly just get stuck on turn speed

deft pelican
dusk summit
polar osprey
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there is a button combination you can do to turn faster but i cannot fucking do it at all

deft pelican
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hard lock is not a good idea to use all the time

polar osprey
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probably

dusk summit
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ok

polar osprey
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not using it constantly is definitely beneficial but you also can just do it

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i do

deft pelican
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quick turn is neutral left stick, boost + right stick to turn

dusk summit
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ive heard very different things from different creators

polar osprey
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yeah i can't pull it off while i'm focusing on everything in game

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it's just too much shit to be pressing while i'm trying to do everything else

deft pelican
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if you're into assault boost play, you need to know both otherwise your movement options are way worse

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(I'm not great at it, but I find it fun)

dusk summit
deft pelican
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that is one of the main reasons to use it

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with soft lock if you aim well, your lock time is massively faster

polar osprey
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ye

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i don't really use it cause i can't focus that well on aiming while i'm trying to focus on my EN, my enemy, my weapons and everything

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hard lock just works better for me

deft pelican
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I'm on mouse and keyboard so it felt fairly natural to me :p

polar osprey
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i exclusively play with controller

deft pelican
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that'd do it

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not played any 6 on controller

polar osprey
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if you're on keyb and mouse it makes sense that aiming isn't as much of a thing to think about

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i actually haven't given keyb and mouse a try

deft pelican
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it's good!

dusk summit
polar osprey
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just cause it's a fromsoft game and i default to controller cause they are usually built really well for controller

deft pelican
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I'd recommend rebinding the back weapon keys e&q to extra mouse buttons if you have any

polar osprey
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i have two

deft pelican
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just so back weapons don't mess with your movement keys as much

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I also rebound the engage boosters key from tab to B because I need that for quick turn

polar osprey
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just rebound it to E

deft pelican
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come to think of it that would have made more sense

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ah well, hindsight is 20/20

polar osprey
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this shit is weird

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i am very used to controller

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so this is extremely odd

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lemme do duels with Nightfall with keyb and mouse and controller and compare

dusk summit
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i do wonder how armored core changes from here on out (if we get another game, i mean, bloodbourne's what like 9 years old at this point). like in the age of modern gaming will we see a clear generational divide again? how big would such a gap be, considering the gap betwen gen 3,4,5 is not nearly as much as 1,2,3.

polar osprey
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iirc miyazaki has stated he wants to do more so

deft pelican
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I'm excited for whatever they bring

polar osprey
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whatever they do i'm sure it's gonna fuck

deft pelican
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FromSoft have managed to nurture a lot of great talent and I can't wait to see their takes on AC and original properties

polar osprey
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i would love to get something with the customization and systems of older games but with the far sleeker and more friendly gameplay of AC6

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also this comparison is going to be very unfair to keyb and mouse but i wanna see how my gameplay changes

dusk summit
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a lot of people want tuning and more than 7 non-weapon parts.

polar osprey
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i'll do one match without hardlock as well

deft pelican
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utility mounts would be lovely

polar osprey
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i think it would be fun to get stabilizers back

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granted i didn't really fuck around with them much

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but i like granular building like that

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the idea of being able to make a mech that is specifically tuned towards moving to the left for instance is very funny to me

deft pelican
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Whatever will be, will be

dusk summit
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the main thing im intrested is like, will there be a core like out there in the same way there are souls likes?

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because i would be incredibly exited for that

polar osprey
dusk summit
# dusk summit the main thing im intrested is like, will there be a core like out there in the ...

dark souls felt like basically all timing and very "you either figure out the right way to dodge this or you do it the wrong way and some attack in the combo gets you and you eat shit" and then attacking was just a question of "how many attacks can you get in a opening before you get hit again"?

and i can totally see how that style of experementing the find the awnser is good for other people, but it felt really uncreative to me so i bounced off.

idk, maybe its a lot deeper than that and i never got far enough into the mechanics to see.

armored core however appeals to me far more than souls, esp with the mission structure and progression.

polar osprey
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wow yeah Keyb and mouse and softlock had about the same speed for how long the fight took

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keyb and mouse was slightly faster and i didn't fumble as much with the camera

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hardlock you can see i just lock in when i don't have to think about the camera

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i think for keyb and mouse it's kinda hampered by the fact that it's very awkward for me to have all of my weapons bound to my mouse, which is the most effective way to do it

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i'd need a lot of practice to be comfortable with keeping four buttons in mind with one hand

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ok tried it with a different ac and it went a bit better

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Nuclear Collision is a bit of a simpler one since it doesn't have as much effort needed to keep the back weapons constantly firing

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i think it could be interesting to learn to play with keyb and mouse

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though i still think it feels more comfortable to play with controller

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it just feels more natural with the weapon buttosn and everything

radiant birch
polar osprey
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i would MUCH prefer Tuning over OS stuff

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one and done generic upgrades are very boring compared to literally being able to tune every single AC/NEXT you make to be that much better at it's intended purpose

radiant birch
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The one thing that outright disappoints me about AC6 is that you can unlock every OS upgrade. Makes it feel more like straight up power progression than customization

polar osprey
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yeah same

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it was fine without any context but having played older games i would have loved getting tuning in AC6

dusk summit
polar osprey
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the thing is

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playing an AC game for me

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i spend something like

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90% of the time in the garage

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getting those minor stat changes and just experimenting with builds gives me LIFE

radiant birch
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It's more like, if you understand what your AC's combat strategy is, tuning lets you make it that much better at it

dusk summit
polar osprey
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what you gotta understand is that building your AC/NEXT is a core part of the experience

polar osprey
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cause they give you a certain amount of points

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and point you at the menu

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and say "go wild"

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you can assign points freely at any time

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so while you are changing parts and stuff

radiant birch
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Yeah I don't think tuning is permanent at all

polar osprey
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you can swap around your assigned points

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it isn't

polar osprey
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or you can focus on what they are good at and you can make a more extreme build

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with stabilizers you can do shit like tune how you play

radiant birch
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Yeah. Just being better at everything doesn't feel nearly as interesting to me as deciding what you want to be better at and why

polar osprey
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if you want to be able to strafe better, you can add heavy parts to the sides for that

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if you want faster forward movement, ditch the back parts and side parts and put shit that pulls your center of mass forward

cursive agate
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AC6 likely toned it down to keep things from being overwhelming

polar osprey
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if for whatever ungodly reason you want to fly left only

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you can fly left

polar osprey
radiant birch
polar osprey
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and really refined it

radiant birch
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Give me more options than I know what to do with!

polar osprey
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AC6 is less technical than previous games and more beginner friendly

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which is good

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but i also would LOVE to see them not do that in whatever they make next

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because, even if i am a newbie to the franchise

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i fucking love customizing shit

dusk summit
# polar osprey 90% of the time in the garage

i get that, im saying 4 weapons + 7 internal slots, with like a dozen options each. has a lot of combinations to find+try, and that i feel like the worry with more stats isnt that it gives more combinations that are meaningfully different, it just means you have to manage more levers to hit the sweet spot you want.

idk, i will drop this since i can tell this is definitely getting to specifics i dont have the experience to speak confidently on.

polar osprey
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so sitting in the garage for hours on end comparing parts and looking at stats is great

polar osprey
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but i do like it even if it can potentially devolve into more min-maxy territory

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and for me there is also another layer

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which i think is equally important to stats

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which is looks

dusk summit
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i can see that

polar osprey
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i balance all my AC's and NEXT's between performance and aesthetics

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which adds even more complexity

radiant birch
cursive agate
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The number of booster slots in AC4 seem kinda excessive unless you're really deep into things.
AC6 has tried a lot to make most parts useful/have a niche in some way.

polar osprey
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which also makes the more granular building style a lot more fun for me

dusk summit
radiant birch
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Whether it's having a weapon I want to use or a combat loop in mind

polar osprey
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since i have more possibility to fuck around with the stats and parts

radiant birch
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And to me, more options = more likelihood that I find something that works with what I'm going for

polar osprey
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mhm

radiant birch
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Rather than something that's not quite there

polar osprey
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like my playstyles in AC6 and For Answer ended up being extremely different just because i had different stuff to work with

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i did a pretty mid range machine gun build in AC6 which focused on extremely consistent damage output and overall consistent performance

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whereas in For Answer i jumped on the ultra-heavyweight train and just made a beefy as fuck NEXT with the biggest guns i could and tailored all my different parts for armor and a slower playstyle

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i tweaked it to be able to strafe well since it was slower

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and focused tuning on turning speed

dusk summit
# dusk summit thats what i was trying to say.

you have a goal of a statline you want to get close too.

admitteldy more part slots/tuning, that can make customzation more or less difficult. more difficult in that its more variables to manage, less difficult in that their might be more combitations that get you to the same place: ike is it easier to fit a few big things or a bunch of little things in a box.

polar osprey
#

i don't think AC6 being more simple is bad at all

#

and i really do enjoy the transition into more newbie friendly layouts in all the controls and shit

#

but i do wish we would get a modern game with a way more granular building system

polar osprey
dusk summit
#

im wondering, how did the specific factors effecting gameplay/build variety change over the course of the souls-bourne-ring games.

like is there a distinct arc to those games that might indicate from's approach in the future

i have gone fully into recreational speculation land, i hope thats ok

radiant birch
#

My problem with OS upgrades is not that they're a simpler choice, it's that they're not a choice at all. Unless you're deliberately trying to do a challenge run, the correct choice is to unlock all of them

polar osprey
#

yeah OS doesn't do anything aside from just, make you better slowly

radiant birch
#

That's just not interesting to me at all

polar osprey
#

there is an illusion of choice

#

while you're going through the game

#

but you just end up unlocking everything

#

so it doesn't actually matter at all

dusk summit
#

yeah a lot of modern games do that and im not a fan

cursive agate
#

Has the strongest effect in playthough 1 I think, since you're tight on OS Chips

radiant birch
#

I mean ultimately it's fine, plenty of games give you that kind of across the board power progression, it's not an incorrect design choice

dusk summit
#

like hfw and ghost of tushima both let you unlock most of the relevant upgrades 2/3rds of the way through.

polar osprey
#

it's not necessarily bad but tuning is just better

#

i think

radiant birch
#

It's just, to me, not one that jibes with what appeals to me about AC6

polar osprey
#

mhm

#

i get that

#

honestly

#

as soon as i unlocked the like, actual parts that change gameplay

#

like kicking

cursive agate
#

I think AC4-like turning could be nice if the main game isn't balanced around using it?

polar osprey
#

i basically stopped caring

polar osprey
#

and i just cannot for the life of me do quick turns

#

the combination of buttons and shit you gotta do is so fucking unintuitive

#

"stop moving so you can turn" just does not make sense to me at all

cursive agate
#

In my experiences, quick turns seem to require stopping, holding boost, then tapping a direction, which snags really hard with AC6's pace.

polar osprey
#

yeah

#

it was not good in ACFA either because you're going at like

#

500 km/h

#

and stopping to turn constantly when your enemy is also fucking zooming around at 500 km/h means you gotta really get it down good

radiant birch
#

I never did get quick turning in 6

polar osprey
#

aiming in older games is waaaay more important than in AC6

radiant birch
#

But I am a hardlock gremlin

polar osprey
#

which was a real detriment to my enjoyment of ACFA as someone who is not good at it even with a keyboard and mouse

#

i also hardlock exclusively

#

which has to be my favourite QoL thing in AC6

#

you get support for people who want or need hardlock but also benefits for anyone who wants to use softlock

#

it's a really good way of doing it

#

hardlock in ACFA didn't do much so aiming was extremely important and i always felt like i just couldn't because of how turn speed worked

dusk summit
#

the comprimise solution ive heard is make hard lock on still a thing that moves the camera for you, but make it so there is a stat for the maximum turn speed it can go before it cant keep up and breaks lot. That or make acs lock on speed inversely proportional to how fast the hard lock is moving the camera

cursive agate
#

I started off using soft lock for the most part, but mostly use hard lock now at close-ranges (especially with melee to improve tracking).

#

I think I've seen FCS lock struggle to keep up with hella fast enemies in AC6, but most ACs don't move fast/far enough to fully throw off the FCS for extended periods.

radiant birch
#

Not for extended periods, no. Tagging an enemy with a slow-firing weapon can be a headache if they're jumping around a lot

polar osprey
#

idk i like how the combat flow is in AC6 so i wouldn't want to change it up too much personally

cursive agate
#

fine Ah, yea. Jumping absolutely wrecks AC6's targeting, and lighter frames can abuse that heavily too.

polar osprey
#

turn speed kinda makes sense but i also don't really enjoy it in practice

radiant birch
#

I feel like in 6 the art is less in aiming and more in when to pull the trigger

polar osprey
#

which i like

#

i think it was mentioned by Saltuga earlier but AC6 is not so much built around aiming like older games are

#

which is something i think is very positive

cursive agate
#

Yeeeea, that's how I've gone to using no automatic weapons and using Laser Cannons/Bazooka for poking.

polar osprey
#

cause in older games it seems like an extreme skill check

#

either you are good at the game and can aim or you're not and you lose

#

which is not so much a problem in AC6

#

but the game also does still reward you for learning it with softlock benefits

#

which is also really good design

#

just makes it accessible

surreal tundra
surreal tundra
surreal tundra
small stone
grave jolt
languid sand
#

ARMORED CORE ARMORED CORE

modern whale
#

I have only played parts of AC1 and Master of Arena so far

#

but Armored Core rocks

small stone
serene kettle
#

Master of Arena is my favorite entry in the series, though I fully recognize that as being very very nostalgia goggles lol

modern whale
#

Once I learn how to remap the aim controls I'll put an honest shot into playing it again

small stone
modern whale
#

I caved

serene kettle
#

Have fun! Be careful in this thread though because people talk in unmarked spoilers all the time and the story keeps going to ng++

modern whale
#

Oh I am not a like

#

Person concerned about spoilers

#

I watched playthroughs and Vaati

#

(And Quelaag's singular ramble vid that got lost when her channel was hacked)

wraith pendant
#

Starting ac6 back up again and remembering that I stopped last time not because the missions were too hard but because (spoilers for chapter 5)||I don't want to kill Carla and chatty but I also don't want Ayre to be sad :(||

quick hatch
#

classic fromsoft bby

serene kettle
#

AC6 is honestly one of the less bleak multiple-ending games (most Armored Core games only have one ending)

#

Admittedly it's really only competing with Last Raven and For Answer there

#

(other games might have multiple routes but they usually converge toward the end)

patent oyster
serene kettle
patent oyster
#

The people here are all really helpful

#

I still remember that one time when we spent a solid week helping someone through one of the bossfights

#

(No spoilers ofc)

modern whale
#

PCA HELICOPTER DOWN SECOND ATTEMPT WOOO

cursive agate
#

Nice!

modern whale
#

The combat in this game is everything I've ever wanted in a mecha game

#

very straightforward and fast-paced but still demands you keep your brain on

#

Like I am overjoyed that my machine hurdles around at mach 3 this is amazing

polar osprey
#

AC6 is a very well designed game

eager vector
#

( ͡° ͜ʖ ͡°)

patent oyster
#

Even if your target is inside smoke, as long as you aim roughly in their direction, you'll probably land

#

I think this makes laser lance possibly one of the most effective weapons for approaching someone inside jamming

#

Obviously you can just run into the cloud to lock on again

#

When using any other weapon

#

But with laser lance you can start your attack sequence from outside jamming

#

Rather than needing to get within 100m of your opponent

patent oyster
#

and that thing's charged attack moves pretty slowly

#

laser dagger also works somewhat, but you lose a lot of the utility of charged dagger slings

modern whale
#

Now that I'm through the first mission I guess I should do some of Allmind's simulations before digging into my first contract

#

I need customization materials please scary AI woman

cursive agate
#

The mercenary certification simulations give you free parts too 👀

modern whale
#

Precisely my thoughts 😌

wraith pendant
#

Laser lance my beloved

#

I don't have a screenshot of my current build but I'm running laser lance/default sword on my left and that single fire/burst AR with some missile pods on the right and it's a lot of fun

polar osprey
#

i have a build with Laser Lance but i haven't used it much

wraith pendant
#

The gap-close into immediate double sword swing is so nice

polar osprey
#

Double Sunrise

languid sand
#

Armored core 3 is pretty chill actually

#

Also are shotguns still good in ac6?

serene kettle
#

Uh. Yes.

keen hedge
#

Shotguns are gnarly, were The Meta Pick at the games start

serene kettle
#

Zimmermans have been nerfed a couple times I think but they were meta-defining for a while and they're still very powerful

#

and the other shotguns are also solid, though less dominating

eager vector
#

I’ve been running through the whole game on a quad with dual haldemans and dual LCS

#

haldy’s do work

modern whale
#

Well, there goes ||Mister Balam anime protaganist||

polar osprey
#

Yay

eager vector
patent oyster
patent oyster
eager vector
#

what was the partial unnerf?

patent oyster
#

I think its just that since lightweights cant stagger midweights as quickly after the viento nerf, they're much more vulnerable to dual zimmer builds

#

So in that sense, its a "soft" buff

eager vector
#

Gotcha

patent oyster
#

Its moreso "the builds that can use dual zimms effectively" that got buffed

#

Which in turn, made zimms more viable

modern whale
languid sand
# serene kettle Uh. Yes.

Then my build still works

Single shotgun, pulse blade, songbirds and plasma missiles

Perfectly functional and that's it

serene kettle
#

This was basically my first playthrough

#

though I used a plasma rifle over the shotgun

modern whale
serene kettle
#

well the good news is the starting Pulse Sword is really good

#

they really do just deadass give you a top tier weapon right out the gate

modern whale
#

It really is, I did a test sim and held out a good minute or two after running out of weapon ammo with it

surreal tundra
modern whale
#

I can probably do even better once I get dodging down better

serene kettle
#

it's just a hell of a multitool. It has PA interference so it does well against Pulse Armor, it has 230 direct hit so it's one of the better stagger punishes out there, it's got a strong lunge that gives it a lot of bonus mobility and makes it easier to use than some other weapons, and its base damage/stagger are nothing to scoff at either.

modern whale
#

I'm def gonna experiment with some of the later sword models that I've seen

surreal tundra
#

Mm mm,
But whatever the case it's usually pretty good to keep on- when you get weapon bays you can get two melee weapons XD

#

*if you wanna go all-in on dodge-and-melee-up-close

modern whale
#

hell yeah piledriver

#

but yeah so far just enjoying the sheer fire output I can pull off with my right hand gun and two missile launchers

patent oyster
serene kettle
#

Eh, it definitely chunks them, since it already has decent stagger

small stone
patent oyster
#

But tbh 61ps essentially invalidates most melee plays unless you get real creative with the melee cancels

#

I know someone who mains laser dagger, and he's developed a technique that leverages the fact that laser dagger moves faster than an AC's hard lock to get around a shield

#

But that requires him to play at 100% all the time

cursive agate
serene kettle
#

I know it was a huge help when I was just starting out and struggling against Balteus

cursive agate
#

I haven't used the Laser melees as much since they seem to get walled harder by Pulse defenses, they have higher Impact but the lower PA Interference seems to hurt much more

languid sand
patent oyster
small stone
#

For Ala Iacta Est do I pick Eliminate the Enforcement Squads or Destroy the Special Forces Craft

patent oyster
#

iirc ||this particular choice doesnt matter, so pick whichever you want||

small stone
#

Ooh ok

#

I’ve never done enforcement craft

serene kettle
#

For Alea Iacta Est you should take new missions whenever available but otherwise don't worry yeah

patent oyster
#

Wait a sec in that case ||was BAWS arsenal NG++ (obstruct the mandatory inspection) the first time you've fought the cataphract||???

small stone
#

Yeah

#

It was a new mission

patent oyster
small stone
#

I did enforcement because I was told it’s how to get FoR

serene kettle
#

FWIW I did Enforcement Squads first

#

It's absolutely the harder mission, it just didn't occur to me to try backing out and doing special forces craft instead

#

after a few deaths there

patent oyster
patent oyster
quick hatch
#

my big struggle busses were balteus and the final bosses

patent oyster
#

I spent way too long on smart cleaner somehow

#

I genuinely dont know why

#

||cel 240 and ayre|| were also difficult but that's mainly because i didnt know how to use hard lock properly on my first playthrough

quick hatch
#

this is still hilarious to me

serene kettle
#

100% Balteus and Cel 240 for me

#

though C-Spider also took more than a few tries

patent oyster
#

I dont take my death count into consideration when i think about boss difficulty

#

I can die a few times, but if i figure out new things i can do to optimise my gameplay then its a net positive

#

Difficult bosses take a lot longer to figure out and frustrate me way more

serene kettle
#

though these days I think Snailteus might be the actual hardest boss

quick hatch
#

balteus just turns on touhou while you arent looking

serene kettle
#

it's the only one I have yet to beat with Lumberjack

patent oyster
serene kettle
patent oyster
#

Made it more exciting to fight

#

The missiles are just not as oppressive as before

serene kettle
#

Balteus is funny for me because it reminded me immediately of (an easier) N-WGIX from Verdict Day

patent oyster
serene kettle
#

I mean, you're not wrong!

#

I got a lot of whiffs on a staggered snailteus where I would have absolutely hit with any other weapon

patent oyster
#

||snailteus|| recovers PA a lot faster than regular balt

#

So you have a smaller window to get a good angle for saw

serene kettle
#

Yeah, and the hitbox is very wonky, there are lots of angles where it just will not hit no matter how your spacing is

surreal haven
#

LOVING how this screenshot turned out

small stone
#

Allmind what the fuck

#

I thought the RLF was on our side

serene kettle
#

ALLMIND exists for all mercenaries. Thumb Dolmayan was an obstacle to Coral Release. We hope this has been informative.

#

I love this encounter so much just because it's such a moment of incredible badassery for Dolmayan. The Arena Sim vastly underestimated him

#

like 621 wins because 621 always wins, but holy shit

small stone
#

I feel like this is a terrible mistake

#

The RLF seem like good people

#

Killing their leader…

serene kettle
#

His ranting is pretty informative if you pay attention to what he's saying too

small stone
#

Yeah uh

#

I’m getting more and more doubtful this is the good ending

serene kettle
#

😇

#

you can find Dolmayan's Writings as data logs in some places. The one hidden at BAWS Arsenal feels especially relevant (besides the one already in the mission where you fight him)

modern whale
#

ALLMIND is ||on ALLMIND's side|| NG++ spoilers(?)

eager vector
serene kettle
#

I'm pretty sure his lines are tied to his use of repair kits, fwiw

eager vector
#

right so if I skip a bunch of AP thresholds…

cursive agate
#

"hold this pile bunker"

patent oyster
patent oyster
#

Vp61ps shield

modern whale
#

I love the idea of giving the mechs themselves humansonas

patent oyster
#

Since if an opponent isnt moving when staggered, you can fire truenos without lock and they'll hit

surreal tundra
#

or iunno

wooden nimbus
#

I mean with enough access to customization isn't the idea that a pilot and their vehicle would ideally become one another's -sona

surreal tundra
#

UwU

grave jolt
#

Sigh The job's almost done walter...

polar osprey
#

i've been sitting on this for a while

#

doing all S-ranks has not been fun so i've been taking a break from it

radiant birch
#

yeah

#

i don't think i am ever going to go for 100% S-Rank

#

because i really like this game, and i would like to continue not hating it

modern whale
#

^

#

I'm not doing much focus on the achievements in fromsoft games

radiant birch
#

hell, i still have some combat logs i haven't gotten around to yet

#

apparently at least one still in the ||Ibis|| mission

polar osprey
#

i only have s-ranks to go

radiant birch
#

and one in ||the helicopter escort mission||

#

i should go and knock those out sometime here, but... eh

grave jolt
#

||ALLMIND Iguazu has a fucking parry!?||

#

||I just tried to Boost kick him and he parried me!!||

polar osprey
#

rat

grave jolt
#

||You know what. I consider him a good pilot now, because he can straight up parry us!||

radiant birch
#

||"fucking casual" - G5 Iguazu 3024||

polar osprey
#

||he had to pull a AI hivemind and an insanely jacked god machine AC to get even close to being competent||

grave jolt
#

||"I always...envied you..."||
||"The freelancer...who had it all..."||

#

||...i did it. Now to S-ranking it.||

polar osprey
#

||Iguazu whines so fucking much||

grave jolt
#

||...You're shitting me...just that simple?||

languid sand
polar osprey
#

||the final bosses are actually very easy to S-rank||

polar osprey
serene kettle
polar osprey
#

yeah

#

surprisingly so

#

i think i got them all first try

serene kettle
#

the hardest one is probably ice worm

#

because it requires a little bit of learning the mission to do it in a timely manner

polar osprey
#

makes sense

grave jolt
#

||Hey...walter. Got that job done for you.||

#

||After iguazu everything was...simple. Like i didn't need about so many things...||

polar osprey
#

niiiice

grave jolt
#

||Felt like the victory lap.||

polar osprey
#

i probably won't be seeing that achievement personally

#

just cause ||doing all the S-rank missions|| kinda sucks the joy out of playing the game

serene kettle
#

I thought it was going to be a lot worse than it was

#

Aside from a few problems like BAWS arsenal and the Ice Worm most missions were one or two tries to S-rank

polar osprey
#

i think i probably just need to do all the easier ones first and them try doing the difficult ones one at a time

modern whale
#

CLIMBED THE WALL

#

I know Balteus is somewhere in my future

#

Prolly gonna like, actually think about the build I take into that one

patent oyster
#

Remember, just have fun and take breaks when needed

patent oyster
serene kettle
#

I found that one a lot easier going to the very end of the canyon for the final wave

#

To maximize time to fire at them as they approach

patent oyster
#

The other two i havent s ranked is prevent the secret data breach and ||regain control of the xylem||

#

I have a pretty bad sense of direction so maze maps always get me if i dont have a minimap to follow

serene kettle
#

Yeah those two are tricky

#

I struggled with the latter partly because doing the last sequence without a lot of damage requires some careful maneuvering

patent oyster
#

Honestly i found S ranking boss missions super easy

serene kettle
#

Yeah the boss missions mostly aren’t bad

patent oyster
#

Its the weird missions and boring ones that are annoying

serene kettle
#

The only “trick” is not using checkpoints

#

The main exception is Ice Worm, which is very hard to S rank without some technique and learning where it ermerges

patent oyster
#

ice worm was pretty straightforward tbh

serene kettle
#

BAWS Arsenal and Attack the Refueling Base are also fairly tough S ranks for some reason - really tight requirements

patent oyster
#

When i finally went back to try it, i had forgotten all the speedrun tricks for it so i just did it normally

#

And somehow i s ranked with no issue

serene kettle
#

Huh. I absolutely could not without at least “skipping” phase 1

patent oyster
#

Attack the refueling base was confusingly difficult to s rank for me, until i remembered i could kill fodder for points

serene kettle
#

Yeah, it’s just real tight. If a ghost survives your opening shot to teleport, you might as well start over. Too much lost time

patent oyster
#

Killing all the units right under where you spawn + the LC gave me an easy S rank

#

No rushing required

patent oyster
serene kettle
#

Yeah

patent oyster
#

I flubbed the 2nd and 3rd skip though

#

So i thought i wouldnt get it

patent oyster
#

Its getting to the room that's the annoying part imo

serene kettle
#

I mean, I’ve long since done all of them lol

#

That’s a fun trick that hadn’t occurred to me tho

#

The energy resist part specifically

patent oyster
serene kettle
#

Oh that’s hysterical

#

I did use pulse protection for the suicide drone wave in take control of the Xylem

#

It’s very niche but absolutely useful for some funny strats

modern whale
#

Third attempt!

#

I ran dual missile launchers, a pulse blade, and handgun on the first medium Balam frame you get

#

Named the build SLAPFIGHT though it's definitely not anything outrageous or unique

#

I also unlocked assault armour but it didn't really do much for me during the fight since Balteus moves around too quick

serene kettle
#

balty moves quick but frequently just kind of bobs without moving too much. I found AA to be pretty effective during the fight!

#

it's my favorite of the core expansions in general though

modern whale
#

I can definitely see the appeal, it'll just take me some time to master it

cursive agate
#

Assault Armor is tricky to land because of windup time and small peak damage area of point-blank.

#

I've used Pulse Armor a lot more to escape stagger early, but it's really fun to blow away shields/pulse armor with AA activation.

modern whale
#

definitely quicker than slapping it once every 30 seconds with the pulse blade

patent oyster
modern whale
#

💪 will do next time I'm taking it on

#

I also nailed Sulla on my like 4th try

#

I definitely need to get better at tackling ACs that are about as fast or faster than mine

serene kettle
#

casual multiplayer, only play with each other really, friends, to be clear

modern whale
#

fair, I got one friend who I'm gonna be duelling sooner or later

patent oyster
modern whale
#

I'm thinking I'll slow down when I get back at it and rerun a couple levels just to experiment with builds

patent oyster
#

Not even the brief invuln

serene kettle
#

Yeah pulse armor is very powerful, and being honest better than AA

patent oyster
#

AA in pvp is very susceptible to netcode issues

serene kettle
#

but I was fairly consistently able to get point blank and AA when they were in the PA animation, and AA will instantly blow through it and stagger them in the sweet spot

patent oyster
#

Since your opponent may not actually be where they are on your screen

serene kettle
#

could I consistently do this in ranked? Almost definitely not

patent oyster
#

And thats not even mentioning the fact that AA can be parried with 61ps

#

And assault boost

modern whale
#

Oh yeah I grabbed assault boost kick

#

another one I'll have to practice

#

all in all even though I've done pretty alright for myself so far I'm definitely seeing a lot of room to improve in

serene kettle
#

oh yeah, boost kick is flat out the most important os upgrade

#

it's insanely good for every build

patent oyster
modern whale
#

I've also only been even more convinced to keep a melee of some kind in my left hand

cursive agate
#

Boost Kick has a lot of utility, though I've been using it less with recent builds.

modern whale
#

hardcore been a massive boon in almost all my boss fights

serene kettle
serene kettle
#

Nope.

modern whale
#

I did unlock weapon bays but I'm reluctant to surrender a missile launcher for it

cursive agate
patent oyster
cursive agate
#

I'd probably use weapon bays more on non-Quad/Tank builds, shoulder weapon firepower, and shooting without swap time is too good for me to give up.

serene kettle
#

yeah that's largely been my logic

#

Lots of people love the bays and I certainly got plenty of use out of the similar mechanic in Verdict Day

#

just never really messed with them in AC6

modern whale
#

I'll probably give them a shot at some point just because trying earlier on could save me grief down the line when it comes to knowing how to use it

patent oyster
#

Weapons bays are real useful if you want to dual wield hand weapons but still have a melee punish

#

I managed to convergent evolution myself into becoming a BVO (basho arms, dual vientos, ocellus fcs) build in my first playthrough

modern whale
#

anyways I gotta sleep, I'm glad I beat the second noob filter

grave jolt
#

A proud showing of accomplishment, Like a blazing star, for all those to see!

#

It's a little egotistical i admit, but what's wrong with showing off a little? 😉

polar osprey
#

fair tbh

#

looks fun

modern whale
#

Sea Spider's down

small stone
#

Well

#

I didn't fight Ibis

#

And I do want symbiosis for Ayre

#

Idk this seems complicated

#

I want to be hopeful

#

I'm hopeful for the future.

serene kettle
#

I do love the surprise berserk Iguazu rematch

#

it's also very funny that as much as he personally hates you at that point, he's still like "dude, fuck you snail" when he tries to make common cause

small stone
#

WHAT THE FUCK

#

Oh

#

HOLY FUCK ALLMIND

modern whale
#

I've tried out the weapon bays, it's actually what won me against sea spider

#

went in against that thing with dual bazookas, a shoulder cannon, and sword

#

big fan of bigass enemies, I can just slap them with some of the highest-caliber shit the game gives you reliably

small stone
#

MY WIFE IS WITH ME

#

I WILL WIN I SWEAR

modern whale
eager vector
#

@small stone did you know that when you finish the first and second phases, the enemy adds despawn?

small stone
#

Oh

eager vector
#

Yeah you don’t have to get rid of them you can focus the boss

cursive agate
eager vector
#

yeah doing that mission without getting seen at all is very hard but doing it without the alarm being raised is very reasonable

modern whale
#

Yeah I just gotta be faster on the uptake with that

modern whale
#

At the least I think I cleared through a third of the sentries last attempt

modern whale
#

nailed the PCA goon squad

wet shard
#

I know I sent it in the gunpla chat but

#

may as well send it again

waxen nest
#

👀

modern whale
grave jolt
# wet shard may as well send it again

"The corporations, the AC's, the "Raven's nest"."
"All of these were formed by me."
"For the sole purpose of recreating the world and humankind with it!"
"That was the duty to which i was entrusted."
"TARGET VERIFIED: COMMENCING HOSTILITIES!"

kind halo
#

god i have just been absolutely flattened by a helluva losing streak

#

went from almost at B-3 to halfway B-1

#

genuinely has me wondering if im totally washed

dusk summit
#

https://redroryotheglen.itch.io/hammer

has anyone here played this? i was wondering how similar in controls this is to armored core (esp 5th gen, since i think this is what the fangame is based on)

its a really barebones demo, basically just a single map with waves of objectives, and a few different frames/weapons to play around with.

i find myself at once like, frustrated and very engaged with the movement system.

itch.io

Scratch that "Zoom-n-Boom" itch...

serene kettle
#

I haven't played it but the video makes it look like a much floatier ACV, yeah

#

some of the UI is lifted straight out of AC2 as well

#

namely the missile locks

#

this absolutely looks like oldgen armored core but probably plays closer to ACV

polar osprey
#

from what i got of ACV it's a lot more grounded than this

serene kettle
#

yeah I think the main difference is this is way floatier movement-wise

polar osprey
#

ACV is very grounded

#

as far as i understand

serene kettle
#

it's still got a lot of boost-jumping and not a lot of hugely aerial movement, but you'd lose altitude much faster while "gliding" than the pilot here seems to

polar osprey
#

yeah

#

that's what i meant

#

you can't really fly around based on what i saw

#

not like you can in other AC games

modern whale
#

I'll have to give it a look next time I'm on pc

polar osprey
#

in 4/4A you can straight up just fly, in 6 you can also fly around pretty effectively

#

ACV is different in that regard

#

i need to go back and play AC3 at some point soon

serene kettle
#

4/4A and 6 definitely have the most flight

polar osprey
#

4/4A is probably the most flight capable

#

4A for sure

#

even my fucking brick shit house rock of a NEXT could fly for long enough that it genuinely didn't matter 90% of the time

#

and Dash Pinion is a fatass Ultra-heavyweight

serene kettle
#

you can get a decent amount of air in 5, but you can't fly per se, it's more environmental

#

what you can do is walljump and glide

#

which does allow for some degree of aerial movement, especially on lighter mechs

polar osprey
#

yeah

serene kettle
#

but your ability to gain altitude is highly environment-dependent

#

this looks to be similar in that regard, but much floatier, such that it isn't nearly as big a deal

polar osprey
#

yeah

#

in 4/4A and 6 you can just

#

go up

#

very easily

serene kettle
#

mhm

polar osprey
#

if you want to you can do it

#

simple as

serene kettle
#

you can also just kind of rise when you want in oldgen, but the boost meter is a much more serious limiter - there's no quick boosting and the boost meter is for your regular boosters

#

without it you are walking

#

it's more efficient to slide than fly, but you'll still run out if you skate everywhere without breaks

polar osprey
#

huh

#

interesting

serene kettle
#

biped legs can jump without boosters but it's generally smaller jump heights than like AC6 jumps

#

or ACV jumps

dusk summit
#

the control scheme is like, not impossible to get your hands on but im not there yet.

almost everything is done using spacebar:

-tap to do a short thruster burst
-hold to toggle a continuous but less powerful thruster burst
-holding a direction while boosting causes those thrusters to go in that direction, doing it without holding wasd causes you to go upwards
-sideways continuous bursts and just your horizontal movement in general maintain speed and have a big turning radius unless you use a sideways short burst to reset your velocity
-press shift once to turn off any sideways or vertical continuous boosts you have going on, press again to turn off thrusters entirely, allowing you to fall and regen energy faster.

sideways and vertical movement having the same key really gets to me.

serene kettle
#

yeah that's oldgen movement

#

there's one thrust button, you use it with a direction or in neutral to go up

#

(if you're already in the air, all use of the boosters will direct you up in addition to any direction you push - if you're grounded, directional thrust will only move you horizontally)

modern whale
#

My biggest adjustment to AC6 from the bit of AC1 and MoA I played is probably there being like, four thrust buttons

serene kettle
#

Yeah QBs and Assault boosting would be new

#

Though you generally have skate boosting always-on in ac6

#

Compared to AC1 where you manage your meter to boost at all and stopping your boost to throw off shots is part of dodging

languid sand
serene kettle
#

ALLMIND is pretty clearly the nineball homage already though

#

Introducing actual Nineball would be…clunky

ember carbon
#

I wish to be the PCA in the DLC
I desire to role play the space cops telling the corporations to get off the restricted planet

languid sand
#

I just want to be paid to commit terrorism again

#

That was always a joy

#

Wasn't enough morally incredibly black dirty work in armored core 6

#

Let me get paid to be a bastard

polar osprey
#

time for

#

O L D K I N G

languid sand
#

Anyways my hope for any new armored core games is for the NPC's to be cheating bastards again

languid sand
#

S I X T Y M I L L I O N

serene kettle
#

God that mission is so silly

languid sand
#

** E I G H T Y M I L L I O N **

serene kettle
#

What even is scale

languid sand
#

one hundred million

#

DONE

polar osprey
#

Old King is a goofy dude

languid sand
#

Just a silly little guy

#

Actually have a character on my lancer leader board that's a funny mix of old King, sundowner, and conrad from heart of darkness

polar osprey
#

love me some murderous maniacs

#

Sundowner is also hilarious

#

"Kids are cruel jack, and i'm VERY IN TOUCH WITH MY INNER CHILD!"

languid sand
#

Dude just fucking loves war

#

And gets to lead the convict squad because he's the predictable one

#

You can understand ogre guy loves war

#

You'll never get Quebec

#

And Stella is at best unpredictable

serene kettle
polar osprey
serene kettle
#

He’s so over-the-top ludicrously evil

languid sand
#

There's not a single character on my lancer leaderboard who isint an expy for someone else

polar osprey
#

Old King outranks him massively for death dealing though

serene kettle
languid sand
#

Ogre is technically the thing that caused the whole campaign in the first place

#

Dude turned the dominant back on just because he missed war

serene kettle
#

Most of them were loose adaptations of characters from other media, song references, or old dnd characters

languid sand
#

Baller

#

Mine are just references to armored core, games I like and old movies

#

Some of them are worse than others

#

Like the group that is just the stellaron hunters

#

Or not vertex

#

Lead by not jack-0

serene kettle
#

Jill-Q

languid sand
#

Jung

#

But still

#

Or gigan the totally not just a giant nerd with a robot

#

Or Enter name here

#

Who forgot to enter her name

#

And pilots the creatively named White Glint

#

Or we can't forget the number one pilot

#

Just zinaida

serene kettle
#

My #1 pilot was listed as “Narcissus, AC Narcissus”

languid sand
#

Hah

#

I can guess his folley

languid sand
#

I also just mentioned Ort from fate just exists in here for some reason in the background lore for why people care so much about one planet

#

I'm addicted to adding huge implications in small bits of background lore

serene kettle
#

Oh dear

languid sand
#

There's laws about not leaving random weird alien things unsecure after Ort

#

That's all I'm saying

#

Put it in a warehouse if it doesn't do anything to you

#

If it does do something back away slowly and go in another direction

patent oyster
#

1:00:14

#

@eager vector i can finally reveal one of the builds ive worked on

eager vector
#

ooooh!!!

#

siiiiick

patent oyster
#

Gameplay explanation by the build's owner at 11:47

languid sand
#

Probably

#

Hopefully it will just be a standalone expansion again

modern whale
#

Sorry discord loaded me in all the way back there

languid sand
#

Those rule

modern whale
#

It would rock fr tho

patent oyster
#

I didnt realise the map changes before and after attack the watchpoint

eager vector
#

:0

#

me neither

surreal tundra
surreal tundra
patent oyster
#

And he's a jamming user

surreal tundra
#

ooooh

#

I wonder which of them would still happen in the next game/s

surreal tundra
eager vector
#

Yeah that video is fascinating

languid sand
wooden nimbus
#

Then I could kill two Balteus

languid sand
#

Balteui

modern whale
#

I feel like Balteui could be manageable

languid sand
#

Probably

#

That's something for armored core 6.5 now with jamming music

wooden nimbus
#

I wanna do a Double Balteus fight yeah

#

But I also wanna fight those c-weapons from the alternate strider mission more

winter sigil
#

the c-weapons from the alternate strider mission would be much more palatable were it not for the 10 million heliocanthus machines that are also there

languid sand
#

Dual flamethrowers and songbirds solved it first try for me

winter sigil
#

well I S-ranked it with flamethrowers eventually
but the wheelie boys are annoying with my usual build

languid sand
#

Hit the sides with songbirds and they fall right down

eager vector
#

I did missile quad

languid sand
#

That also works

#

But where's the fun if you aren't dashing between the grinding teeth of robo wheels firing at just the perfect moment?

radiant birch
#

i wiped that mission a few times and then accidentally cakewalked it with a missile rat build

serene kettle
#

yeah I was running queen of nails and s-ranked it basically by accident

#

bunny-hopping plus aperitifs just kind of tore it apart

grave jolt
#

It's a hard job walter...but im managing.

languid sand
#

Today I'm learning most people don't use the fastest possible mech a shotgun and a pulse blade to fight like a squirrel on coke

polar osprey
#

this is true

#

i don't like shotguns at all

languid sand
#

They just feel so good to shoot

#

The kthunk

#

And the stun

#

God it's beautiful

polar osprey
#

i prefer machine guns

languid sand
#

They don't have the oomph I need

#

Too long to get the damage I could get from one shell

polar osprey
#

i just don't find shotguns to be nice to use or consistent at all

#

so i don't use them

eager vector
#

playstyle incompatibility maybe

polar osprey
#

probably

#

the most use i've gotten out of them was dumpstering Balteus

languid sand
#

I dumpster everything like balteus

#

That's my playstyle

polar osprey
#

Balteus is pretty trivial now for me no matter the build so i just play what i find fun

cursive agate
#

I've been using bazookas instead for more reach at the cost of reload time (and stance on biped/RJ legs)

languid sand
#

Bazookas are not a viable close range option

#

And I am never not in close range if I'm doing it right

cursive agate
#

Mmm yea
(sorta works on Quad/Tank, but you can only fire 1-by-1 still because of recoil animation, and stops AB)

#

Hoping whatever comes after AC6 loosens the limits of weapons with recoil stance on biped/RJ configs. I've heard AC4 had Firing Stability on legs to offset recoil.

languid sand
#

I kind of hope they do away with the stun mechanics entirely tbh

loud peak
#

The stagger?

#

It was present in previous games too but not as central as this one I think

#

Oh yeah what's the census on Scudder?

#

I have been using and liking them but no idea what everyone's feelings on them

patent oyster
#

ET+xuan ge in cqc is a true stagger combo on LWs and some MWs

languid sand
# loud peak The stagger?

Yeah the way the game is built around it kind of makes certain weapons way more viable than others

modern whale
#

Very careful about it

languid sand
#

Yeah I don't have time to be careful

#

So I use a shotgun

#

All of the benefits none of the downsides

modern whale
#

My build rn is a leftover from Carla's cleaner and the Sea Spider

languid sand
#

Hover heavy