#Armored Core General!
1 messages · Page 21 of 1
And overweight for an AC simply means you have more weight than your legs have Load Capacity.
Which could mean anything from being 10 over your Weight Capacity to having all of the heaviest parts thrown onto legs with absolutely abysmal weight limits, like the KASUAR.
Gonna share a couple of my AC's
Head Bringer II the Upgraded version of Iguazu's AC.
GoldBug MK III my PvP AC build
Azure Lightning my PileBunker/Fists only run of the game.
And finally, SparkStar my Hyper-Lightweight PvP build!
it's an absolute SPEED demon.
ideal for depressing Iguazu
"I'm you but better"
as an Iguazu hater, good
Very pretty purple lights
Neuron activity
(NG++ spoilers)
Wish me luck.
ganbatte!
tell 'em (NG++ spoilers) we say hi lmao
Woo!
Cored
Yeap
I think I'm more impressed by the first-time-ing it XD
Lmao yeah
No it wasnt
I had Terminal Armor
Move onto the next game in my collection, I suppose.
Mhm,
Fair enough,
Though I suppose me and the Vixen could stay a little longer :>
i asked another server im in for a short prompt to make an AC around, and I settled on "Whip it Good"
really fun build (spoilers for new-game)
I met the current Rank 5 for 3v3s in 1v1
I mostly enjoy the vibe in custom lobbies but when you get someone who has to stop and redo their build to hard counter whatever the other person has...
Kinda wish the build previews weren't a thing
Playing with friends probably helps that
gave him a bit of a glow up
sick!!!
Fuuuuck me y'all are good at this
finally decided on a shade of blue for my own signature AC after half a year and at least 15 itterations
in all my time playing ac6, i've never gotten balteus to do his phase 2 explosion in the killcam before now
so much plasma XD
god tier meme
Had a dream last night that people commonly played AC6 pvp with a like neural connection setup where one player had a rat at home and the other player had a headset that let them connect with the rat and play through it(??) with like no latency?
Anyway I was playing a friend who was kiting a lot trying to run me out of KRSV ammo and the rat got loose in the house because of this. The fight ended when the rat got killed by a snake under my floorboards, and the other player was traumatized.
Peer to Rat to Peer connection
Rat build but played by a real rat
as expected, Aperture Momentum isn't exactly a great pvp AC
love stunning my enemy and having them pop a shield just as i am hitting them with my melee
time for missile rat
losing a bunch of annoying fights and going back to be the annoyance for catharsis
Wave Pressure moment
unsurprisingly it works
Terminal Armor 🙏
I've sometimes wondered if MIDNIGHT's problem is that it's in denial about being a missile rat
Like it's a midweight build but it's still relying on kiting the opponent and peppering them with missiles
had a few funny(/s) matches earlier where my attacks just did not connect
which is one of the biggest reasons i don't play much pvp cause i get something frustrating like that and it pisses me off
The true final boss of a Fromsoft game is the netcode
me when none of my bullets connect at all
also is the shield bubble supposed to be able to be procced while stunned
Do you mean Pulse Armor? Because yes
yeah, pulse and assault armor can be used while stunned
Pulse will cancel a stun when it activates too
had one match where the other person popped it whenever i got my combo off with Nuclear Collision which was annoying
Assault Armor doesn't but if it stuns your target that's basically as good 😛
i don't use anything but Terminal Armor really so idk how it works
i'm an Assault Armor enjoyer
the funniest counter to someone popping pulse armor is immediately hitting them with point blank AA
which will break the pulse armor and stun them instantly, consistently
lovely
Once per round, if you get staggered no you don't
Admittedly you can still get shredded during its startup
the "nuh uh"
Which is why I prefer terminal armor for more fragile builds
Gen's 1-3.5: Pure Armored Core
Gen 4: Speed Core
Gen 5: Tactics Core
Gen 6: Souls Core
I disagree about souls core
I don’t think this feels like souls at all lol
If anything I rather think it has a bit more in common with Sekiro
Unless you pop it two milliseconds too late and the AA barely grazes them even though they're within 70m of you
I love AA but its honestly so jank
Apparently it got stealth nerfed when they made changes to animation scale/speed to make zooks less messed up to play against
But even if you disregard it, apparently you can parry it with pulse shield and block some of the damage with Assault Boost
Both of those reduce your impact taken
And AA primarily deals a burst of high impact dmg to fill the ACS bar
Its just really unfortunate that pulse armour is by far the most versatile and useful core expansion
Pulse armour gives you temporary invuln and resets your ACS bar
AA works sometimes
Pulse protection is super niche and is primarily a defensive expansion
Terminal armour gives you a second wind but opponents can simply run away from you to mitigate it
I've never really made pulse armor work for me personally
I know objectively it's incredible
I just never use it when i should
and frequently when I do use it, it's functionally wasted because I deadass forgot I didn't have AA equipped and was going for an AA kill
XD
I just prefer AA as a "lol no" button for rushdowners
And to deal with pulse shields
To parry their AA?
To make them regret trying to melee/shotgun rush me
Timing is critical for both PA and AA since they have lengthy and vulnerable startup animations
Which I think is TA's niche--it's less flexible but also demands less judgement from the player
If you AA first against a good rushdowner, they could AA right after you and with the right timing, iframe through your AA and stun you
I know, I mainly save it for the not good rushdown players
ah lol
Maybe I should reinstall AC6, finally snag the last parts I never unlocked, and start playing around with builds again
I mean theoretically I'm playing through Elden Ring right now, but also, big robut
Currently in the planning phase of an AC6 crossover fanfic, actually. Just need to decide what ending I'll work off of (thinking ||Liberator of Rubicon||), what other shell series I'll work off of, and how I wanna build 621's successor to LOADER 4.
ooooh, exciting mzxcn
How in the world do you play a Heavy-weight/Tank AC?
I never figured out how, it's just not clicking.
Heavyweights aren’t too hard, but yeah tanks are tricky for me
Cuz my my brain's so attuned with Light-weights it can't really understand much else.
I just dont understand tank movement tbh
For heavyweights you just use AB for movement
Tanks move a lot like heavier, grounded quad-legs
semi-grounded
and you can and should AB frequently with tanks
Heavyweights can still be decently mobile depending on the build (SPRING CHICKEN builds come to mind), but the main reason I love Heavies is that they give you a lot more room for error to make mistakes by having high defense and AP. As for tanks, well, like was already mentioned: you're still decently mobile (or hella mobile with the EL-TL-11 FORTALEZA (the wheelchair)), but a lot more land-bound a lot of the time, with the majority of your verticality play coming from Assault Boost. The only standout exception to this tank gameplay is the VE-42B (the boat legs), which is uniquely built for aerial combat among tank legs by having a much slower fall speed while gliding.
Spring chicken my beloved
S rank bornemiza tank mains when they AB kick into the skybox:
ngl I kind of miss the Verdict Day walljump on rj legs
you get plenty of verticality without it but it just felt so good
we needed more goofy motherfuckers in Arena
I would agree with you actually
Do you think he chose those arms because they look like 11's?
Absolutely
oh my fucking goddess I did not notice that zmxncbmnzxbc
I'm weak
Grabbed a 30 second clip from xbox recording, mission started and ended within it and there was time for a loading screen
Minor ng++ spoiler
apropos of absolutely nothing, have a deep cut piece of armored core music
- Catalog Number: FSR-002
- Release Date: Feb 22, 2013
- Publish Format: Commercial
- Release Price: 2000 JPY
- Media Format: CD
- Classification: Original Soundtrack, Arrangement, Original Work
- Published by: From Sound Records
- Composed by: Kota Hoshino, Tsukasa Saitoh, Hideyuki Eto
- Arranged by: Kota Hoshino, Kohichi Suenaga, Tsukasa Saito...
This doesn't actually appear in any of the games, it was an original track from one of Kota Hoshino's album releases
Oh fuck
I need to buy all these kits and bash them…..
lmao
Speculating about muscle tracer systems again
The term makes me think of that, what is it. The synthetic muscle from battletech
But also the control setup from the AC2 intro and those couple of manga panels makes me think it's less hard wired at least in Gen 2
Myomer fiber, yeah
I mean insofar as Battletech goes into specifics about mech controls, they're pretty standard, the myomer fiber is just what enables mechs to move the way they do
That said, I always felt like neural-link controls would be a good in-universe justification for mechs--if you're controlling a piece of heavy machinery with your brain, presumably it'd help if its shape roughly matched your sense of proprioception
My understanding of HUMAN+, OP-INTENSIFY, NEXTs and Augmented Humans is definitely that you're plugged in yeah
And I guess Battletech does have the neurohelms and such to tune mechs to their pilot's sense of balance, come to think of it
But yeah, "muscle tracer" definitely makes it sound like it's tapping into your motor system somehow
Muscle Tracers are supposed to have artificial muscle fibers and that's why a mech makes sense - they're modeled on human and humanlike anatomy to maximize the effect of the technology
Why invent a whole new muscular anatomy from scratch when you can just copy a familiar one
Makes sense, humans have been moving like humans for over a hundred thousand years
Make a machine that moves like that and is controlled in a way that's intuitive to that
If you have the tech to do so why not
Immensely rude line to tease this with :3
||What if they had released the Ayre model at the same time with "look at you, you found a friend"||
Honestly im holding off from buying ayre or HAL because i heard rumours that they wanna make a robot damashii balteus
whenever nosaac / maeterlinke come out, my powers will be complete
haven’t felt this excited to upload a video in a while. This run was insanely lucky honestly, the part where he turned back with the flamethrower should’ve hit me twice for sure, but I’ll take it. Second phase is just back to back moves, so you really gotta keep up.
jesus christ woop
What the fuck
that's a ridiculous fight to do with no damage at all, lmao
just because you can do everything right and still get clipped by a missile that pulled a surprise 180 offscreen
woop is built different
i don't understand him (i am like 99 sure he uses he him)
pile bunker ballpoint pen! as promised!
#ARMOREDCORE #アーマードコア6 #AC6
↘️ Quoting 树细枝大 (@sooourqqs)
握感很好建议赶紧出一款圆珠笔周边
lmaooo
the mech is your body too- and helps explain how much the reactions and whatnot get boosted
that is wild XD
How does it feel?
Song used:
Can You Feel the Sunshine - Sonic R
#armoredcore6 #armoredcore #armoredcorevi
I think they'll probably be 30MM kits if anything
Oh thats- jammer, shield deploy, dagger, shield-explode (cuz people use it for looking like shields lmao)
what in the world
goshdang
the baton is reloading fast enough
genuine question: how does one make playing against a kite build enjoyable
friend of mine LOVES to play kites, practically her favourite playstyle
she also really enjoys playing against me and I usually enjoy sparring with her
Problem is, I'm someone who really enjoys CQC gameplay, so my usual strategy against her is "dodge her shots, get close, then stagger and punish" and it works fine, I'm not struggling, but I am bored and I want to try something else to deal with a kitey playstyle.
Learn how to melee cancel and rush them
Chaining melee cancels is super fun
And helps you close the distance to do CQC
that's how i've been doing it most of the time
i was thinking more something that could put up a decent fight at range
Kite fights are kinda boring though imo
Maybe you could try other builds than your usual one to mix it up as well
Instead of changing playstyle
Which ones do you reccomend? My comfort pick is double etsujins bashos with a plasma missile and a pulse blade on a lightweight frame
I've been running a modification of oro's tetrapod plasma thrower with a javelin bazooka replacing the kurasawa and basho arms to boost the hammer's damage
What I'm looking for is something that works outside of breath sniffing distance that's also fun to play, any guns in the game that are good for that?
For mid range combat, i really like dual ransetsu RFs
Dual scudder is also fun
You could also go full missile build and duel with her that way
You could also try mixing it up and use jamming, force them to come to you
oh that's really fun
what should I pair the jammer bomb with?
Honestly pretty much anything can go with jamming bomb, it just depends on how you use the weapons in conjunction with jamming and how you plan on using jamming
Just think of jamming bomb as GMS Pattern A Smoke Charges lol
If you fire it normally, itll shoot out in an arc
If you charge it and release the trigger, itll explode on your position
A mid-ranged Rat Trap with oppressive sustained fire is generally a good idea. Pair with multi-directional fire capability for best effect. A good weapon loadout for this is Curtis and Ransetsu-RF double-trigger with a Laser Turret in the back weapon slot and your choice of Booster based on what your opponent runs. A good booster for chasing down a Rat is the Buerzel for maximum AB thrust.
thank you for this blessing
Rummies gonna do boss proud
He'll avenge her and Chatty both. 😔
unironically the funniest part about this is it doesn't really make any less sense than the actual final boss
Fuck you waltuh make way for the REAL boss
like actually though? There's really no prior indication that Walter is a skilled pilot, and the game tries to tell you he's dead, and while neither of these things is really a shock per se it does come a little out of nowhere. So really Rummy being still alive and apparently Carla's ace in the hole is silly, but not actually that silly.
"Hope you're watching boss" hits different, considering the way you get this ending
It's called "true analogues" and it does exist
is it good?
Yes
nice,okay i think ill give it a shot sometime
There's a version for every AC game before 4th gen
oh sick
You can find roms of all of them on CDromance pretty easily
Love the use of the chaff tho
Seeing people have a lot of fun with double melee builds, been fiddling with one that has Zimmerman/Haldeman on one side and Baton/LB on the other.
ニコニコで大人気なあのMADをこちらでうpしました。これは自分のMADではありませんので、ご注意ください。
A video I found on another web. For those that do not know the collaboration, please view the following video http://www.youtube.com/watch?v=oHh0gyMwh_s
and then compare it with this.
Ayre's defeated sigh in that scene remains incredible
Is there any way to make the pulse scutum work? I really like it conceptually but I feel like I get shredded by AOE a lot
i may or may not be trying to get "ipsn drake vibes" by slapping a minigun on the other arm
Pulse Scutum's windup time is rough, and makes you more vulnerable (can't QB without messng with warmup). It's really nasty when active though.
I think I'd take a Tank AC to offset, and make best use of the pulse scutum's windup/resist.
VP-61PS has a really rectangular design too, less resistances when held but more flexible.
Scutum also works on quads
Shields are generally weaker against AoE, they're best at blocking frontal attacks
Though if you manage to parry an AoE projectile like Earshot or Fasan before it hits terrain and does splash damage, it'll be parried like normal
Is the coral bubble shield any good?
I know it's a bit energy intensive but having the full-360 barrier seems handy
it definitely was a couple of updates ago, I don't know if it still is
I don't really follow the pvp meta
Same, but the Coral Shield does also have another definitive advantage over Pulse Shields in that, as long as you don't need to go into a firing stance, you can fire all three your guns (on a Double Trigger build, at least) while having the Coral Shield up.
As for non-Quad/Tank builds, the SPD Booster is a good pick for a Scutum build iirc. With the highest normal thrust in the game, you can still be decently evasive with the Scutum up if you run those boosters.
Coral Shoulder Shield isn't affected by PA Interference too (unlike other shield types, including coral generator Pulse Armor), making it tough to break without raw power.
i think pulse scutum can work when combined with a long charging weapon like karasawa
also on a heavyweight since smaller acs dont have enough stagger in total for it to provide a significant enough bonus in exchange for the fact that you cant qb at all or the defense resets
At the lightest, I'd say it could be possible to get away with a Midweight using Pulse Scutum, though it'd be a significant amount of your available weight budget for weaponry.
pushes into shoulder cannon weights, but eating a shoulder slot would be the brutal part for me
midweight using pulse scutum is just Iguazu 😛
(actually I think he's using a different pulse shield but the basic concept is the same)
Only NPC on Rubicon that canonically uses a Pulse Scutum is King, who runs a mixed-weight Tetrapod
Iguazu uses a Takigawa SI-27: SU-R8 Pulse Shield
Which he swaps out for a 45-091 ORBT when you see him in Chapter 4 ||(be that the initial version of Underground Exploration - Depth 2, or the alt version of Reach the Coral Convergence)||
SU-R8 is really nice for damage reduction, though the impact reduction is lacking.
huh. didn't realize until now, but Iguazu's whole bit is probably a reference to Project Phantasma's Stinger, who also sort of serves as an increasingly frustrated rival to the player and ultimately ||merges with Phantasma to try to kill you dead.||
No "probably" about it.
Iguazu's entry on the Armored Core wiki straight up says he's AC6's equivalent to Stinger and Evangel, with the exact same sort of character arc.
Iguana is an antagnistic rival that grows increasingly bitter until he mind-melds himself to a machine ||(ALLMIND, in Iguana's case)|| in one final bid to kill you and prove his superiority.
huh, I don't remember Evangel. Was that late gen 3? I never actually played Nexus and Last Raven
Yes. Evangel is from Nexus and Last Raven, where were Late 3rd gen
that tracks then!
Served a relatively minor role in Nexus, only to become a bitter rival, and one of the potential final bosses, in Last Raven after he fuses himself into a machine ||(A Pulverizer, in this case)|| in one final bid to kill you.
The issue with 06spd is that it doesnt have very good aerial maneuverability stats (this is more of an issue in pvp than anything)
The alternatives to the 06spd for a scutum build don't seem amazing to me, like gridwalkers are going to suffer a lot on anything other than a lightweight when you don't have the uptime
And qb focused thrusters tend to be even worse at aerial maneuvers
So I'd say the SPDs are a worthy pick for shieldy builds
For best results on a more evasive Scutum (or even just a plain shield/buckler) build, I'd imagine the ideal combo is 06SPD and Reverse Joint legs.
Might experiment with a build like that. I already kinda like the Spring Chicken anyway since it's the heavyweight RJ part.
Know what? Gonna go and do that now while I'm thinking about it.
I wish there were more alternative leg parts generally
yeah like where is the traditional Tank With High EDef
Wouldn't that be the boat legs? They're manufactured by Arquebus ADD.
The hovertank legs have high Energy Defense yea
traditionally the hovertank legs and the edef legs were separate I thought… maybe I misremembered
the hovertank legs in AC6 are the high-EDEF tank legs, they're just styled as hover
well alright fromsoft you win this round
That's kinda how I factored the two active Corprostates in the Coral War using their most basic midweight chassis as a basis. Apply same general logic for their immediate subsidiaries.
Balam Group: Basic frame: 011 MELANDER, Kinetic and Explosive weaponry focus with a bent towards Ballistic defenses on their parts.
Arquebus Group: Basic frame: VP-4S, Laser/Plasma weaponry focus with a bent towards Energy defense on their parts.
with FromSoft going with 'fewer choices, more impact' as a parts design philosophy, it'd have been cool to see hover legs that acted more hover-y, like having low traction but high top speed
the boat just doesn't do it for me, though I'm glad for the people who like it
i need more parts
I want my funny gun arms
having played For Answer i do wish AC6 had a bit more stuff to mess around with
weapon arms are coooool
having said that I've been playing 1st gen where their efficacy seems to vary wildly
Well, personal opinion is that some of the AC6 weapons do give an image of looking something like weapon arms. Particularly ones where it's hard to actually see the hand holding the weapon's trigger, like the bigger grenade launchers and the Nebula rifles.
a little bit, but idk if it captures the spirit of the compromise that previous gen weapon arms were
I just want more fashion options
Depends on your thoughts on using weapons that are generally at their best when you have the advantage of verticality over the OpFor.
Not entirely sure what you mean? Previous gen weapon arms offered significantly higher firepower for armour, ability to equip a blade and depending on gen your ammo supply
which aren't really spatial concerns
A buddy of mine just got into the game, was having some casual fun in rank D when they got stonewalled by a coral shielding lam kite
I haven't really fought that build a lot (and the times that I did, they sucked enough to let me get close to them) so if you have any advice for beating them that I can pass on, I'd love to hear it
Sadly that is like the "I have dragged your concept of fun out back and Old Yeller'd it" build against me
I think you have to wear down coral shield builds in general, since you can't really take it down easily. Shields seem to convert Impact into Accumulative Impact, though.
Ordinarily I'd suggest Pulse Weapons against a shield build, but the Coral Shield is actually not affected by PA Interference.
Best bet against any kites is to use some manner of rushdown build and/or bring plenty of sustained firepower. At some point, they'll be forced to dodge and/or drop the shield if they have one, lest they get staggered with it up and have the shield overheat.
Even with its AB Thrust nerfed from what it used to be, the Buerzel is a very good booster to use for chasing down rats.
Coral shield lamm in D RANK???
But why
no fuckin clue man, that shit crazy
I thought meeting tryhard zimmshield and LRB heavies in B3 was bad
But thats just on another level
LRB?
VE-66LRB. It's the heavy Laser Rifle.
Functionally two Laser Rifles bolted together
I've meet some real tryhards in d rank
I mean sure, its ranked, but you dont really have to care about losses until A rank
Because thats when the win/loss ratio of your opponents actually factors into how many points you gain or lose after a match
man i really wanna emulate the older ac games sometime soon
Do it
by older i mean probably ac3 at the oldest but still
AC3 is 100% the place to start
AC3 is great
Tbh most of the games have had rebindable controls and are good fun stock. ACFA's control layout 2 is great and I love how it incorporates the analogue triggers.
i think the layout is really funny cause instead of having four weapon buttons it does two weapon buttons and two buttons to swap between the weapons
to my knowledge no game except 6 lets you fire 4 weapons simultaneously
sounds about right
i still think it's funny to have four weapons, four buttons used specifically for the weapons, and only being able to use two weapons at once
Even in 6 I've had issues firing multiple weapons at a time bc I'd need to change the way I habitually hold the controller in order to use both R1 & R2/L1 & L2 at the same time
The return of the fabled Armored Core controller grip
i don't tend to fire all of my weapons at once so it hasn't been much of an issue
Yeah same
even then i would just need to adjust slightly
hardlock is amazing
means i don't need to waste time worrying about the camera
It is going to be interesting playing an AC game without it
Whenever I get around to playing 4 and 4A
i still used rockets as my main weapon in spite of that
weakest rocket user vs. entirety of collared matches
spoiler alert: i won
I will face my fear. I will allow it to pass over and through me
😛
honestly i am still barely able to do NEXT combat
but i did defeat all of Collared with just rockets
so i'd say that's something

don't need aim when i have overwhelming firepower
Camera is a problem in oldgen/4, and while I hear some fans say that it's a core part of the games, I just don't find that to be particularly fun
see
forcing my lockbox onto things I can't actually see bc the camera didn't keep up with where I was pointing felt not great
AC6 simply fixed this
by having hardlock and soft lock
incredible how that happened huh
as it turns out
I'm okay with turn speed being a whole stat, I'd just rather the camera be able to freely move while the AC tries to orientate itself towards that point
we literally can just have our cake and eat it too
aiming with your AC's movement is neat and while it's disempowering to someone used to more conventional shooters, I think it's not entirely off the mark in what it's trying to do
FromSoft are just masters of jank
Forcing you to be deliberate about what you're doing is a From staple
I agree totally with the design intent, I just also experienced immeasurable pain at how badly the controls keep up with the levels in the finale of AC1 lmao
The number of times in Elden Ring I've seen an attack about to rock my shit and not been able to do anything because I'm locked into the animation for the action I decided to perform a second before
the Souls series formula does work, though I'm tired of everyone trying to copy it somewhat
invincible dodge roll gets boring (the clumsiness and simplicity of them worked in the context of the choking and dying of DS1's worlds, but I think it ought to be employed with caution where more fun movement mechanics could just be better)
apologies if that came off a bit negative, I do love the Souls series
Got a small tourney coming up where I'd placed into the finals of it already, and debating between sticking with my tried-and-true lightweight biped RF + missiles kite build or swapping one of my launchers for a Coral Shield on LB and trying to compensate for the loss of a missile pod with a different RB weapon...

pilots, send me your slickest custom decal codes
i don't want to have to trawl through pages of straight up pornography and fascist iconography to find the good stuff
surely someone must have already done WARNING: NOT ONLY WILL THIS MACHINE KILL YOU, IT WILL HURT THE ENTIRE TIME YOU'RE DYING
No worries, it's a fair point. I wasn't offended, I just didn't have anything to add
i think it would be really funny to do a pinup ac
her'es uh, Rubicon III Research Institute
if you wanna use it
I'll get on that.
mine are all gradient nonsense
and then my personal emblem
I made at least three color variations of "RAVEN" so that I could slap it into a variety of paint schemes
Likewise "621"
One must be prepared for any kind of fashion core situation
to be clear
each emblem is specifically tailored for each of my AC's
first one is Pale Painter, second one is Ruber, third is Cost&Benefit etc
Making the Danger sign is hard 
https://ac-companion.app/posts/2724 I did find this though
I'm currently working on rebranding my pilot @_@
Yeah, I've tried to figure out a build with it for that reason
Didn't come up with anything that satisfied me
But I feel like it's got a short enough cooldown that you could do a melee focused build without having to swap weapons
Only problem is that its reach is so damn short
My main problem is my current build has basically no anti-kite strat and I tied to bring it to ranked 💀
It's a lot of fun when I fight another close range character though
Just saw a patlabor-lookin mech
A valid anti-kite strat you could use is to purge weapons in order to chase them
strategies with threatening auras
Me reverting to one of my original playstyles
SICK
Which AC would have the nicest hair tho.
Alba
🤔
i should take some of my builds into ranked again, for fun
my double earshot and my bad cook + gatling heavy builds were enjoyable
I was gonna say mind alpha or kasuar
Alba would have cool anime hair but it wouldnt be flowy and soft
The fight against the alba frame is absolutely one of the most shonen ass moments in the game
||Man pulls another half healthbar out of his ass on sheer heroic willpower||
hopped on and messed around a bit for the first time in a while
this one turned out pretty well actually
yeah, that'd be interesting- tho I guess in-universe how it is now emphasizes how far ACs have come in-universe
oh yeah, not advocating for it in 6
6 is cool and good
just a thought for control options if I ever got a shot at an oldgen inspired game or source port
Infinite dodge makes it the most anime ass shit ever
You feel incredibly fucking powerful boosting around during that fight
That mission is absolute fire
I still think my absolute favourite is ||Destroy the Drive Block, as the climax of the emotional bomb that is the liberator ending||, but there are so many cool-ass missions
What a game
Thinking on this some more, I think I'm going to try switching boosters to the NGI 001. And maybe try the Curtis in the right hand instead of the Attache
The Attache performs respectably but I do love me a Curtis
The fully airborne mission leading up to it too. Maximum anime, so good
hella cash
Imagine a PVP map that had the infinite EN trait, just like a
dedicated anime fights level
It’s pretty fuckin crazy
||The rubiconians will wallow in ash no longer|| is an absurdly baller line
It'd be fun to be able to adjust PVP parameters for custom rooms to get some absurd fights
Infinite EN, increase/decrease damage, no stagger...
Manual aim only 💀
Manual aim only, 500% damage. Rocket tag mode
The Hawken II I wanted
Sounds like the ideal aim mode for a missile boat tbh
Fair
ACFA had regulation 1.15 which gave everyone infinite energy and lightweight generators and I wish something like that would return for 6
EN usage tweaks to emulate ACFA mode and ACVD mode
iirc there is a NEXT movement regulation mod for 6
sadly 5th gen isn't as beloved so I'm not aware of any mods emulating it
which is a shame because VD is cool as hell
i just want to allow repair kits in pvp
it might help with the combo builds but we see a lot of keepaway in the meta which might honestly just end up extending matches a bit too much
I just wish there were more options for RFs, ARs, and MGs and that they kinda didn't feel like garbage outside of the Ransetsus and Harris
ransetsu is so good that it kinda makes everything else seem a little rubbish by comparison I will agree
the pure ARs actually have a cool niche as main weapons with ling tai AB builds
I use dual Scudders as pressure weapons on my double Earshot build
There's probably better options but it works well enough
In general it just kinda grinds my gears that the "classic AC" arrangement of rifle/blade/back weapon(s) on a midweight biped kind of just feels bleh in MP in this one
As opposed to dual trigger setups, shotgun rushdown, etc.
I mean, I agree
I think it's a common issue in PVP games that hyper-specialized builds pretty much always outperform generalists
I felt the same way about MechWarrior Online
There was so much pressure to make builds that were kind of janky and weird from a fiction perspective but hyper-efficient from a meta perspective
Honestly I think it's a consequence of the Stagger system implementation but I don't think nor expect that to go away
yeah but for tournaments between friends i want to be able to let longer matches happen
Honestly much as playing longer range or kiting builds is p common I can't fault people for going with that when there's a lot of high stagger + high-alpha-damage burst builds that can just nuke anyone short of a heavyweight or tank build in moments
yeah, going in is death for so many builds, so people just don't
Like
I would love to put more practice into my pulse blade + coral oscillator sword dash build
Will I?
Probably not
It's way too risky now
and I know my twin RF + missiles lightweight works
it's one of the ways no turn speed affected the way ac6 operates and it does make cqb ACs feel like they have a little less going for them when they can just get vaporised by a tanker no matter how they maneuver
Later games using AC6's systems will likely need to tone down burst damage, or make getting staggered less punishing to cut down on the burst (ceiling) of all 4 mounts.
They also made tank chassis' stats a bit too cracked imo
In terms of raw AP/stagger race numbers
I think the hovertank has the least cracked stats, but still has a massive AP pool to soak hits with even after stagger.
boat's AB is good enough that it can still force engagement in many places
I think it's pre-nerf (Buerzel) AB?
jesus I didn't know it was that strong
It's shaped wierd because it's a rocket ship
oh for sure, I just assumed they'd have toned it down a touch since it's a heavyweight option
Well, it's mostly offset by awful regular flight speed
I do enjoy being present for AC6's multiplayer era, warts and all
Feels like the sort of thing I'm going to reminisce about a decade from now
Some of that reminiscence is going to be laughing about how fucked the netcode and balance were, but still
fromsoft netcode has always been questionable at best lol
Yeah it's noticeable
Like you know a good Elden Ring PVPer because they account for lag
love getting in a match and not having any of my bullets or missiles connect
I gotta make myself a solid twin FASAN build
Tried a cosplay build with only one during scrims with a pal and it's way more effective than I realized
twin fasan is wonderful; love sniping with it
wanna try that ultra lightweight fasan viento build sometime
I just had the silly idea initially of going 100% plasma
Plasma rifle (either), Twin FASAN, whip
idk what i'd do with a new build
I already have the raw guts of my sword-wavedash build put together but need to put them in a dedicated assembly instead of a modified BVO one
Kikakus + Ocellus with Basho arms and pulse blade/coral blade
i already have a bunch of fun and absurd builds
I only just unlocked the Coral missiles, hence the coral missile build above
I can see why they got nerfed. They're still pretty good honestly
I like how I'm slowly getting better at editing because I keep making shitty ACVI AMVs
Spoilers for Fires story/Karman Line mission
nice Unicorn OST 👌
It seemed fitting
Because the Enforcement System does not play around when it matters.
What if the For Answer equivalent just added a PCA campaign
I started to say that as a "wouldn't it be neat" but that actually sounds possible
given how much weird shit is said about them
but like.... not elaborated on at all
The Enforcer is big, and that's literally it's only flaw. The thing is basically a bigger equivalent to an Armored Core. It's very nimble for its size, and packs one hell of a punch no matter what distance you try to maintain.
【初発表】
『アーマード・コアVI ファイアーズオブルビコン』より、ラスティが駆る軽量二脚型AC「スティールヘイズ」が商品化決定!付属品などの情報は続報をお待ちください!
▽特設サイト
https://www.kotobukiya-hobbyshow.com/shizuoka-hs2024/plastic_model_kits/15222/
#ARMOREDCORE #コトブキヤHS https://t.co/3hYis0UuLu
💖 9.05K 🔁 6.33K
So kotobukiya AND bandai are both making a steel haze kit
Interesting
The Koto one looks much more detailed but its definitely going to be more expensive
Koto getting back in the game
You can do that in the coop mod now
👀
Hyped at the Kotobukiya kit, just hope it's less of a nightmare to build than some of their past AC kits
The 30 Minute Missions Nightfall & Steel Haze kits I have high hopes for though
I need me some cool co-op invasions; the last time it happened though a friend and I were in stock Loader 4s trying to fight a missile rat on mission 2 lol
i wonder how big the invasion pool is. i get the feeling most lobbies turned it off and haven't reenabled it after the terrible experience it was at launch
might be small enough that you can be a dedicated invader for a friend group's lobby
not sure these days; I'd be a little sad if it were just crickets now bc once I had more gear I was looking forward to more fights
I find that raw matchmaking with randoms is just anxiety and it'd've been a neat way to get more pvp experience
We should set up some casual match days again some time
I will get my shit absolutely rocked but yeah
Mostly back when the game first came out
I need to install and try the coop mod
how the fuck do you see how much money you have in AC4
why did they not have a store in this game
gods you feel so fucking powerful in a NEXT
NEXTs really tickle my mech justification in a good way
NEXT's are the weapon to surpass metal gear
they are totally fucked
absolute engines of destruction
making them insane unstable nuclear nightmares really makes me feel like they ought to be used rather than just tanks etc
yeah
5th Gen's small little squad dudes with good mobility also do that in a different way
as an extension of the mobile infantry concept
anyone who says no is lying
I wish a lot of the 5th gen fans weren't so vitriolic about other games though :<
Gets a bit tiring tbh
i wish i could just try it
yes
5 and Verdict Day
They line up one to one? Great
5 is worth a miss for most, but Verdict Day is a cool-ass game
they are just absolute dogwater at explaining AC building and how to play
Sidenote, watching gameplay of 4 and WOW it’s DNA is apperantly in AC6
oh absolutely
Like they basically added a hard lock on, stagger, took out primal armor and there you go
(Obviously there’s a lot more)
(But like… basic mechanics, kinda)
I would say the removal of turn-rate as a concept really changes the game massively
quick turn is a must
(though the game is also not great about explaining that either :P)
but I like that it adds different maneuvering priorities and drawbacks to heavyweight gun platforms
quick turn button combo in ACFA is so ass i never used it
it's just QB turn with neutral movement
the controls aren't the most graceful I will admit
yeah but
but I like layout B
combining it with
going fast
shooting the guns
using shoulder mounted stuff
switching weapons
etc
it's so much shit that trying to do everything while also trying to quick turn was just pointless
i skipped out on quick turn for the entire game because of it
idk, it doesn't register in my brain as particularly hard but I do like fast apm games like GUNZ and Melee
so your mileage may vary
but yeah
i like AC6 gameplay far more
i think it's just more much welcoming
not as obnoxiously difficult to deal with
for sure; I'd love to do a source port for 4th gen or some such that tries to preserve the limitations while not having silly camera lock and questionable controls (in places)
I like having games that have a lot of potential for expression in their system mechanics
quick turn as a mechanic makes sense with the slow turn and everything but i did not actually use it cause it was just annoying to try to do
Wooof. Wow.
Honestly the older AC games should’ve just let you rebound literally every function
Make that a part of the customization lol
Love getting matched against the same goddamn player four times in a row because we're the only two in rank C queue apparently
make that five times
The full, 5.5hr lore video for Armored Core 6 will finally be released this week!
The song in this trailer is "Coral Vortex" from the third soundtrack disk of Armored Core VI. You should try to purchase this if you can - the music is incredible.
►Watch live at https://www.twitch.tv/vaatividya
►Main Channel: https://www.youtube.com/vaatividya
...
Why is Freud so cool
'Cause Freud is literally just a guy who loves doing exacty two things in life. Tweaking his AC for better and better performance in missions, and blowing shit up with his AC. If the thing he's trying to blow up is something that can actually keep up with him, so much the better.
Dude is basically the average AC fan in a nutshell.
yeah, and every time you wreck a boss in 30 seconds and go "...was that it?", you're also Freud.
😛
mfw the boss fight with freud
ah if only the enemy AC AI were better
some of the climactic AC fights can feel a tad underwhelming bc of it, but it's a hell of a hard problem to crack
I think part of it is how AC6 is still getting a feel for having all 4 weapons active.
for sure, also it just doesn't keep up well with certain weapons like the laser lance
i use Freud's arena battle as a test for all my AC's
Same
try to optimize my builds towards beating the shit out of him in minimum time
as well as Raven
yeah freud and nightfall were my AC tests for a while
though at some point I swapped to just running them through Defend the Dam
probably a better metric
gods know a lot of my builds are actual dogshit in real fights
poor Aperture Momentum
i never imagined it would be good but it got bodied so hard when i tried to use it in pvp
defend the dam is an interesting test just because it pits you against three skilled pilots with very different builds/strategies in a short time
yeah
they are still AI pilots, of course, so applicability to PvP is limited, but it's at least a good feel/dps test
I wish the viento nerf did more
looks cool too
Oh I'm a sucker for that asymmetric red arm too
Asymmetrical bits good
took my original jamming build out for a spin
||WHAT THE FUCK DID YOU SAY ABOUT ME MERC? I’L HAVE YOU KNOW I’M TOP OF THE REDGUNS AND IVE BEEN INVOLVED IN NUMEROUS SECRET RAIDS ON THE PCA AND I HAVE OVER 300 CONFIRMED KILLS. I AM TRAINED IN AC COMBAT AND IM THE TOP SNIPER IN THE ENTIRE CORPORATION’S FORCES. YOU ARE NOTHING TO ME BUT ANOTHER TARGET. I WILL WIPE THE FUCK OUT OF YOU WITH PRECISION THE LIKES OF WHICH HAVE NEVER SEEN BEFORE ON RUBICON, MARK MY FUCKING WORDS. YOU THINK YOU CAN GET AWAY WITH SAYING THAT SHIT TO ME OVER THE OMNINET? THINK AGAIN, FUCKER. AS WE SPEAK I AM CONTACTING MY SECRET NETWORK OF HACKER DRONES ACROSS RUBICON AND YOUR HANGAR IS BEING LOCATED RIGHT NOW SO YOU BETTER PREPARE FOR THE STORM, MAGGOT THIRTEEN. THE STORM THAT WIPES OUT THE PATHETIC LITTLE THING YOU CALL YOUR LIFE. YOU'RE FUCKING DEAD, KID, I CAN BE ANYWHERE, ANYTIME, AND I CAN KILL YOU IN OVER SEVEN HUNDRED WAYS, AND THAT'S JUST WITH MY BARE AC FISTS. NOT ONLY AM I EXTENSIVELY TRAINED IN UNARMED COMBAT, BUT I HAVE ACCESS TO THE ENTIRE ARSENAL OF THE BALEM INDUSTRIES AND I WILL USE IT TO ITS FULL EXTENT TO WIPE YOUR MISERABLE ASS OFF THE FACE OF THE ENTIRETY OF RUBICON YOU LITTLE SHIT. IF ONLY YOU COULD HAVE KNOWN WHAT UNHOLY RETRIBUTION YOUR LITTLE "CLEVER" COMMENT WAS ABOUT TO BRING DOWN UPON YOU, MAYBE YOU WOULD HAVE HELD YOUR FUCKING TONGUE. BUT YOU COULDN'T, YOU DIDN'T, AND NOW YOU'RE PAYING THE PRICE, YOU GODDAMN IDIOT. I WILL SHIT FURY ALL OVER YOU AND YOU WILL DROWN IN IT. YOU'RE FUCKING DEAD, MAGGOT THIRTEEN.||
oh hey iguazu
||honestly boasting about being a redgun is a little tragic considering the records of everyone on that roster who isn't Michigan||
Hey question for the people with the co op mod
Does it not use your game's save or did I mess something up
it starts a new playthrough as far as I remember
oh cool
you can take steps to use your existing save, but you need to be uber-careful because if you mess it up you can trip EAC on your main game
I'll start over for coop, I just wanted to know :)
Honestly im really glad that ive only just started taking an interest with getting better at pvp and optimising my builds to be more functional
400+ hours in
Means i have 400 more hours to go at least
That's an awesome build! Absolutely love when someone brings out the kyoriku
Here is some more Kyoriku gaming
absolutely sick
oh i gotta learn how to use that thing
I love fucking with saturation
Hell yeah
Trying to discern if the VE-21A sniper FCS is worth it at all or not on a Linear Rifle kite build
it'd be nice if they specified the exact range bands for short/medium/long range
Ooooh via color saturation at least in part? XD
I believe short is <130m, medium is 130m-280m, and long is >280m
Long range tends not to be worth it because projectile speeds make it really hard to hit a moving target with anything other than guided munitions at that range
*Medium/long breakpoint is at 260m
I've rarely gotten use out of a Long-mid FCS outside of specific missions, mostly with Bazookas/Grenade Launchers because they don't ricochet.
It isnt, generally speaking
Long range is not a thing at all especially if you are gonna play PvP
AB gap closes way too quickly
Ricochet also hurts long range play
rip Arquebus ADD. Shouldn't have rejected core theory
Yeah I figured that all was the case; I prefer to stay mobile and use rifles to keep distance because of the netcode making that a very consistent playstyle, but I guess I'm still sticking with the Talbot and WLT FCSes for now then
Always love to see a perfect Pulse Armor->Assault Armor counter
Here's another Pulse Armor -> Assault Armor counter I got earlier
nice
Love an assault counter
My favorite is any time I can get an assault armor kill because someone thought they could clutch me
Love that they added alba head to retrograde minis
Avoided eating a rocket to the face 💀
Nice
Well, I officially know what it's like to fight a NEXT as a Normal now.
Decided to try and at least beat the stories of ACV and ACVD
Hell yeah
fighting a NEXT as a Normal is not a situation you ever want to find yourself in
under any circumstance
I love acvd a lot
Beat ACV, but J is currently being a high-speed wall of gun for me. Dude is really proving NEXT superiority.
if you are going up against a NEXT in an AC your only option is to die
you can't run, you can't fight
go out swinging or stand still and hope you die quickly
VD is cool as hell and I'm a little sad it killed off AC for a bit because 5th gen had such a poor reputation
Yeah, J is ||piloting a bodge job of a NEXT and it's still dangerous as hell||
||If it were an actual NEXT you'd be a stain on the floor, like, no two ways about it||
||a proper NEXT with an actual Lynx pilot is so much more dangerous it's not even funny||
All very good points. Doesn't change the fact 5th gen ACs are basically half the size of a Normal from the past gen and J's using what may as well be a Dual-Rifle midweight NEXT.
||Fighting a NEXT in an AC would be like trying to do a no-hit run against a boss which has like 10x the health you have, 10x the speed and weapons that instantly turn you into a pile of dust||
Oh yeah he's basically using it as a big old ordnance carrier and it'll still destroy any comers
Yeah ||he doesn't really have enough practice to use it to its full potential - he darts around on occasion but tends to sit relatively still while attacking. Basically the same problem Wonderful Body had in For Answer - guy is a normal (normal as in the type of AC, obviously J is anything but normal :P) pilot who only recently adopted a NEXT.|| And it's an insanely hard fight anyway!
That makes me sad because V(D) was how I like the movement mechanics to be
V definitely had some issues, though it's perfectly fun to play and tbh I like VD more than 4/4A
VD improves on a lot of the stuff that was lacking in V and it's mostly a better game for it
VD enjoyer 🫵
They absolutely overcompensated on the damage feedback ui though lmao
4/4A: you will not feel like you're being hurt by anything until the moment you spontaneously explode
V/VD: YOU GOT TAPPED FOR 100ap, BATTEN DOWN THE HATCHES, THE WHOLE SCREEN'S GOING HAYWIRE
I loved that honestly
yeah it's fine it's just a little much lol
Felt
Also just gonna say gen V had some fun ideas for multiplayer and I wish at least some of it made a comeback
It hurts me in my soul knowing that VD's "raid boss" special sorties are just kind of gone forever with the server shutdown.
||J is not a Lynx and that makes a difference||
For sure
It makes me really sad too
I'd have loved to experience them
It was something I was looking forward to doing with friends before the shutdown
||a proper Lynx with a NEXT kitted for them would surely be a world of difference compared to J and the N-WGIX/v, but it's still a mightily impressive thing to fight a NEXT with an AC||
This NEXT vs AC thing is making me wish the grunt MTs in AC6 had a bit more going for them
would be fun
They just don't feel like machines that anyone would actually field, just being unresponsive and slow relative to the player
they feel like fodder
like actual literal "we put them here to stall you" type fodder
If they conscript me into the "generic weaponry" squad I'm going AWOL
same
i mean MT's iirc are literally like, building equipment or whatever
so it makes sense that they are fodder
but maaaaaan who the FUCK would ever get in one of those things
knowing that AC's are running around
In past entries, but AC1 MTs can still pack a wallop
yeah but like
The ones with rockets/sniper cannons are a legit threat, but the weaker weapons kinda bounce off.
PCA MTs hit like hell too.
Chrome's AI ones hit like a truck
AC6 MT's are not it
I feel like the current PCA MTs should have been the base power level on the BAWS MTs, so it would feel more believable that the other AC pilots start to sweat when the PCA starts deploying
yeah
||fully stocked Wu Huahai and Maeterlink struggling against basic MTs did come off a bit weird I won't lie||
||yeah that was a bit odd, considering how easily we can mop the absolute fucking floor with the basic ass MT's they really should be destroying them quite easily||
||Well, the placement of snipers tears them up pretty fast stagger-wise. They essentially walked into an ambush.||
||they both have 3 repair kits though and don't appear to be anywhere near snipers||
I do seem to be coming off a little negative on AC6 but honestly it might be my favourite single player experience FromSoft have ever put out
SSC Monarch cosplay photodump
(i usually have yaba on it, but the blue thrusters contrast so nicely with the red)
Fantastic shots
looks sick 👍
Thank you walter. Thanks to you im one step closer.
To finishing the job.
...Now i need to beat the game again because i missed the first ALLMIND mission....
...oops.
May wanna spoiler some of this
Ouch
||TBF, those MTs were institute MTs that apparently still as effective or close to as effective as the PCA versions- which they likely got the tech data from anyways||
||"Guess you just can't beat the institute"||
"Cinder" Carla|| whenever someone ends up struggling against RRI tech.||
||Also to be completely fair, we don't know how many they already fought by the time you arrive. They might just be going at it relatively slow because they're trying to conserve ammo.||
it's not even my favorite armored core game (though I'll fully grant that my love for Master of Arena is at least in part rose colored glasses and being housebroken on the deranged control scheme) but yeah AC6 is a very worthy addition to the roster
I need to get around to MoA; still on Project Phantasma for the moment
Even little things like the longer mission design being a bit of a throwback to old AC's longer missions is great
to me it just feels like the most tightly plotted thing they've put out besides maybe Sekiro
Eliminate Honest Brute actually felt like it'd fit right into AC1 at some point
there aren't any wasted arena pilots, everything in there has a purpose
you're not wrong
even the verticality the AC1 camera would shit the bed on is here
lmao yeah
I still hold a grudge against AC1's final mission
I love AC1. It's in my top 5, no question. That final mission's middle segment is a crime
love the rest of it, but dear god that map layout is far too ambitious for their camera
AC1's difficulty generally spikes really hard toward the end
in a way that is occasionally more frustrating than fun
I have a friend who never reached the final mission because he just couldn't beat Boss Savage
for my money it was just that final mission that really shit the bed; maybe the airship defence too
the rest of it isn't too bad at all on difficulty
Yeah I think he just struggled with having to face a strong AC at the end of a somewhat long mission and then got frustrated with the longish runback
that mission was one that kind of beat my ass on a first playthrough, then I speedran it and it worked fine
lol
the goofy temple fireball throwers are a highlight
pfft true
speaking of awkward vertical areas AC1's camera struggled with, how about that Moonlight approach?
I had a friend laughing at my pain in voice chat the entire way lol
I was rapidly toggling between game and map screen to make sure I'd land right 
it could have been worse to be fair; I was playing a MG/Blade RJ lightweight
oh yeah i'm an RJ truther in the old games
actually that's more or less my AC2 kit
something I kinda wish I'd had in 6
you really had to work for any aerial mobility at all in old AC, yeah. AC4/4A and 6 kind of gives it to everyone to varying degrees
forget any of this quickboosting stuff, just getting off the ground will drain your energy right quick
4/6 makes it much more burst focused which I don't mind so much in 4th gen because of all the cool movement tech
oldgen flight lets you strafe really nicely without any kind of QB
lets you do figure 8s in mid air to avoid fire
V/VD makes an interesting compromise I really like by limiting aerial mobility in a vacuum but giving you parkour-y options to complement the urban battlefields the game tends to throw you into
lots of walljumping
it forces you to really interact with the geometry of your environment in a way other gens mostly don't
it's neat!
little squad dudes maneuvering and reconning is a really cool take
I understand why a lot of people didn't like it (especially newer fans coming off of 4th gen) but it's very cool
plus operator role in multiplayer
¯_(ツ)_/¯
it is what it is
honestly I think a lot of the negatives on Armored Core games historically have been FromSoft's absolute unwillingness to do functional tutorials lol
you're not wrong lmao
and thus expectation managment
it's why I jokingly refer to so many of their games as 'the best 7/10 ever made'
AC1 be like "here's your mech, an empty room, two asshole MTs, and two minutes on the clock. Better figure out those controls quick."
you know what, I think that's honestly baller as hell in a sense, but there's probably a better way of doing that lol
having seen footage of and tried gameplay from older games
oh yeah, I genuinely kind of love it
it's a deranged introduction to the game but in a way I respect
like you can easily get stuck in
it's not necessarily what I'd call super accessible though lmao
and that's great
I would love to make a source port for oldgen & 4th gen purely to bring the camera up to modern expectations
like you can use the stick to pivot the camera, but the lockbox and the mech will lag behind trying to catch up
i unironically in like 10 minutes managed to teach a kid of some family friends who is like 10 how to play the game and he almost beat the first boss of the game
AC6 is really accessible to general gaming audiences and that's a really good thing for the franchise i think
AC2 does something similar but instead of just tossing you into a cage match first thing you've got a milk run, so you have a couple seconds to at least figure out how to move before you approach the first enemy
also 60fps 1st gen would fuck

I've got a chunk to catch up on
i'm still working through 4 atm
For Answer was incredibly fun but the controls definitely hampered the experience for me
I'm on a mission to play through every AC from 1 to 6, minus maybe formula front
AC2 does have one pretty good goof in this regard though - the Test AC button takes you to basically the AC1 "tutorial" lol
lmao
a lot of the difficulty i had with NEXT combat was just not being able to control my NEXT well enough
to be fair I cracked up when I tried the AC Test button in AC1 and it just sent me to the newbie grinder room again
(another room that's mean to chuck new players in because it's so damn tall lol)
if you're skipping exactly one, skip nine breaker
like the camera was slow as fuck and the movement is kinda clunky since like, boost and jump/flight is the same button and it was all kinda jank
formula front is a different but at least plausibly fun experience
nine breaker is not
having tried some of the older stuff i think AC6 is a step in the right direction to just make it a bit more accessible and fun for more people
oh, it absolutely is
I agree with the sentiment for sure
AC has long been a series I loved, but kind of a hard rec
AC6 is no longer an especially hard rec
I just want a bit more specific crunchy movement tech to dig my teeth into
granted I'm a SSBM/GunZ fan so your mileage may vary on that
i would love something with the more granular building style of For Answer combined with the modern controls and gameplay of AC6
mentioning specifically for answer cause the menus are just better than 4
I also think AC6's stagger is much less annoying than previous iterations of it
i have no fucking idea why they thought the 4 menus would be a good idea but they aren't
feeling like you're repeatedly getting glue gunned to the floor when you're rifled isn't fun
oh yeah the AC4 menus are a hilarious mess
i don't love having my shop integrated into my garage and being unable to fucking see any stats i need
oh dear god that's badd
like i literally could not find how to even see how much anything cost
aside from fucking attempting to buy it
that's how bad it is
The Arena is also hidden in the garage
VD's menus didn't seem that great either
literally doesn't tell you the price of anything
For Answer absolutely fixes all of those problems though
yeah For Answer isn't my favorite entry but it definitely took steps to fix a lot of AC4's glaring issues
even just little things like...adding some damn color to the world lol
I think it's a continuing theme that FromSoft are kinda dogwater at interface design lol
AC4 is very gray
agreed
For Answers menu's are inarguably better than AC4's
they display everything in a clean concise way
kind of a feature of that console generation annoyingly
and easily give you absolutely all of the numbers you need and want to see
REAL IS BROWN

I will say For Answer might be the last game with an economy to speak of though lmao
I thought 5th gen economy was extremely mean
i'm also just, big fan of Hard lock and going from AC6 where i can do smooth and skillful combat to For Answer where i could not track any half decent enemy and relied on rockets to kill things whenever i actually saw my opponents was not the best
which is
at least that's what I remember from critics
V is kind of weird in that it's not really clear how it's supposed to be paced between the story and order missions
admittedly
a skill issue
but i do also think that we can have our cake and eat it too in regards to hard lock
and VD's economy is absolutely fucking brutal
meanwhile AC6 just hands you money hand over fist
maybe, I just like turn speed as a balancing factor :<
yeah you can't even go into debt in AC6
world's most financially successful hound
notably, you cannot go into debt yeah
You basically can't run out of money in AC6 even if you're trying to
always gonna be some preference
maybe if you're buying out the shop while actively playing, but like. the sell parts button is basically vestigial
but i think it's important to have hardlock and softlock be able to coexist
and softlock has benefits so it's not inarguably better to use hardlock
oh yeah both have their uses, especially in tight AB maneuvering
The optimal play is definitely using both at different points though
you can absolutely skillgap with it, but having hardlock also makes the game so much more playable for a lot of people which i think is important
quickturn AB play is so much fun
not using hardlock at all, even if you have extremely high skill, is locking yourself to slower turning
watching Meep play lightweight ling-tai assault rifle builds is a joy
AB?
ahh
no i just completely blanked on that
i want overed boost back though
i fucking love how high-speed ACFA is even though i am, not actually good at the game
at all
like i cannot keep up with the high speed shit but it's fucking fun
yeah AC4A is a game for speed demons
chain boosting and 2nd staging is sick
gods most insane Lynx, that's me
also love how they implemented analog triggers
you can go fast in other entries, but FA absolutely takes the cake
I want more games with proper analog movement
i killed my way through collard with rockets
it's both the pure speed and just, the insane energy that a NEXT has
nuclear neckbreaker 9000 my beloved
you can just fucking constantly chainboost and legitimately fucking fly
even my NEXT, which was a Ultra Heavyweight, could fucking fly
the final boss of 4 is very funny because it's stupid fast even by NEXT standards
here's my NEXT for reference also, Dash Pinion
Even in a NEXT it can casually reposition to the other side of you like some of AC6's bosses do
totally not planning a knockoff of it for my LANCER campaign 👀
for reference
also I'm a sucker for a chunky purple/pink design so Dash Pinion looks tasty
Dash Pinions cruising speed is 355 km/h
00-ARETHA basically moves fast enough that the thrust trail is the only way to tell that it's crossed the intervening space, as opposed to teleporting
its overed boost max speed is 962 km/h
it's an Ultra heavyweight NEXT
those fuckers go FAST
can't help but reiterate the NEXT really fulfils the fantasy of "Why don't you use a tank or a plane? Because this fucker exists"
yeah NEXTs mostly aren't treated like conventional weapons of war as much as they are very precise tactical nukes
it has 40k AP and weighs 18871 of whatever unit ACFA uses
a psychic god machine of steel and sinew
pretty much 
keeping in mind that i'm not a particularly good builder so i didn't like, optimize it for AP or PA or anything
but yeah just looking at those stats you get a uh
good sense of how utterly fucked a NEXT is
assuming that the speed stat in AC6 is also Km/h then my slow as fuck tank of a NEXT is about as fast as my most combat ready ultralightweight AC from AC6
and is fully capable of just going 3x that fast on a whim
god it's absolutely mad
yeah the Verdict Day final boss is really jobbing just for the fight to be winnable lol
the slowest most rickety brick of a NEXT is always going to be perfectly capable of keeping up with the fastest most lightweight AC in speed
and the lightest most speedy NEXT will always be better armored than the most brickhouse AC build
my personal theory is that J's piloting a ||rickety, barely functional simulacrum of a NEXT and it still slaps||
||like all those flying pipes and exposed kojima emitters are not good||
||it seems like it's something the Foundation Man dug up from one of the Towers||
||I always heard it was meant to be White Glint rebuilt which is a neat callback if true but maybe gilding the lily a bit much||
||Probably in a barely usable or unusable state, and just kind of...patched up as best he could half-understanding the tech||
for sure for sure
the weakest NEXT of history vs. the strongest Armored Core of today
||It's absolutely in visual reference to white glint, and the boss's name is identified as "N-WGIX", which seems like it's in reference to both White Glint and Nineball||
