#Armored Core General!
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The only other option is Lamm core
Ephemera was preferable
Aperture momentum is an AC that pushes parts limitations to the limit
The arms are the only arms capable of holding the weapons, the legs are the only ones capable of holding the weight of the AC
The chest is one of two who can boost the generator enough to handle the strain of the weapons
The head has max stability and is compensating a bit for the torso
Limit tester proof of concept AC like Nuclear Whiplash
How far can we go while still staying feasible
Caveat on the legs btw, you could absolutely do tank but i just didn't want to
As an AC engineer i would probably work on a lot of high concept AC bullshit
Do you have a pic of the AC assembly menu so i can see the internals?
You could consider swapping your booster to 12345, NGI001, or Burzel
Can i see the whole page so i can see the load limit and EN load
For firepower, you could consider using dual nebula instead of dual KSRV, i know KSRV does a ton of damage but dual wielding them isnt very practical if you're mostly using them uncharged
nah
that would be missing the point
i said it before
Aperture Momentum is a limit tester
it's a proof of concept AC
same thing with Nuclear Whiplash
they are both realistically speaking unwieldy and impractical
but they aren't designed to be good necessarily
i had a concept and i made an AC from it, form over function
KRSV are the biggest baddest guns i could put on it, and the Morleys are a bit more practical and enjoyable than the earshots which is why i have them
i appreciate the suggestions
but if i was going to change anything i would just make a new AC, like with Nuclear Collision
Yeah i'm particularly pleased with its aesthetics
If you want to retain the core essence of it, maybe just change the boosters out to something more AB friendly+propels you further per QB
But otherwise you're right, changing anything else would mess with the original intent
Most of my AC builds are form over function cause i find you get more interesting results that way
Same
I have a page in AC data dedicated to functional builds
But the other 3 are fashion focused
If they happen to be decent ACs, thats a bonus
Figured out how to make my recordings have higher quality! š
Still have to compress it to 50MB 
The mech is funky but the weapon loadout might wind up on GLEIPNIR
Id recommend charging the left plasma rifle
Its got a great AoE
People refer to it as the "minisawa"
The Vvc? Charged fire is nice for wide area coverage but I think Nebula is more consistent against ACs.
Nah people still like VVC in pvp
You have to get closer to use it effectively but it does good work
Neb is objectively better but some builds have weight and EN restrictions that dont allow you to run them
The main reason I don't is "I don't want two guns making me stop mid-move" but I can see the appeal.
Combine Vvc with a high EN spec gen, and itll melt things pretty quickly
my only suggestion with this build is that you should use the charge shot on the KRSV more
Sounds like a good idea
I don't use charge weapons much so my instinct is to speed tap the triggers
I need to try some of my builds in pvp and see how it goes
Especially wanna try Wave Pressure and Sky Rain
Tho i def need to practice with them
The first one looks like it could totally work, though it might be improved by making sure you run san-tai and swapping the back missiles for splits so you have a variety of shots coming at your opponents and can trap them to force hits or dodges
i think the thing with Wave Pressure was just, being able to constantly shoot missiles
limitless pressure
i think the split missiles could be good tho
san-tai easily overburdens the legs
So y'all remember in acv how tetra npcs had those stabilizing pylons for using heavy sniping weapons and you could scope in with your sniper to be a long range support in squad matches
I want big squad battles to justify crap like that 
It was
But it would've been cooler if they leaned into concepts from Chromehounds and included more environmental elements to use in the maps
trying out Nuclear Collision against Locksmith and Nightfall and
it goes hard as fuck
22 seconds to kill Locksmith and 21 to kill Nightfall
The movement limitations of V would have been ideal for huge maps with enough terrain to turn it into world of tanks and I'm mad they didn't see their chance
Anyone got tips for landing close range kicks on MnK? Feel like they'd help my build a lot if I could land 'em more consistentlky
MnK?
mouse and keyboard
Are you using hard lock?
ah
well i can't help there sorry
i exclusively use a controller
just one of those games where it makes too much sense to my brain to use a controller so i never tried Mouse and Keyboard
I think activating just before the melee/kick still helps with landing, steers the camera towards the hard lock target.
Learning to use hard lock is how to land kicks
Got any tips for it?
donāt move your mouse, and practice
nod
I find what screws me a lot of the time is the windup, by the time I start assault boosting my target's changed direction
Do i need to lead the kick?
if youāre hard locked you pivot and track the target mid kick
@eager vector the thigh highs were such a pain
Why cant we just decal each leg individually
REAL
damn this is fantastic
Shoot
Edit
Flatwell spawns with half health, but rusty is much more lethal
So you could do either one first
No
It doesnāt make sense
You're fine
I just killed the vespers with Flatwell
Flatwell was there to stop you and rusty from fighting
And in true kira yamato fashion, that also means fighting you for some reason
Alternatively, he couldve thought that if he didnt intervene, rusty might get taken out
iirc, the only decision that decides the route is whether ||you betray carla or not||
Yup!
It's also implied Flatwell gets out, if you beat him first Rusty tells him to "get out of here"
When are we getting AC6: Last Raven with some truly heinous ganks though
But for the sake of completion, you probably want to just do all the missions you havent seen yet
This whole game feels like fromsoft pulling their punches
Even dam complex has less repair kits on each enemy right?
They've explicitly said they made things more approachable for newcomers this time around
Yeah š
I'm so pumped for the next game
Honestly idk if i'm going to get shadows of the erd tree
But ac6: 2? Fuck yeah
I LOVE THE SLICER
XD
Me when i have to fight mom and dad :(
Nightfall still has all 3
Fighting chatty and carla at the same time turns Armored Core into Ace Combat with the amount of missiles there are
Chatty's AC is called Circus... as in the Itano Circus. Plus, we all know how much Carla loves her "fireworks".
Mom and i guess sibling for Chatty
:(
do you think weāll get that or a big fat dlc?
For Answer type shit
I hope so
what Iām looking forward to in the future of ac6 is a lot more frame parts, but what Im wishing for and wonāt get is big co-op raids
My first time clearing this mission I was sure that chatty was the ranged threat and carla was the tank, and therefore the solution was to pick chatty and then 1v1 carla. The number of times I got staggered to death by carla trying to lance+pb chatty was significant
Bring a bubble gun lol
haha nice
Yeah
Those may be the worst possible choice for your loadout
Congrats! You got past the second gatekeeper.
You want arms with melee spec and recoil control, and you have no use for firearm spec
real
Depends on how close they're getting
FCS choice matters more than recoil controll at optimum etsujin range
-more parts
-more non-weapon parts specifically (flares, extra boosters, etc)
-a green generator
-better decal creation+ application optimizing
-crossplay+cross platform sharing
-objective based pvp
-quick match (non-lobby)
Thats my wishlist
pile bunker tho also
Eh lower melee spec just means you need to be more patient and stagger them more often
Which is what etsujin is good at
Though for something thats alright for both melee and ranged, id take melander c3, vp46, or even firmeza arms
I'm waiting for news haha, i'm legit totally unsure
I reckon they're going to release a few more updates adding new content+balancing over the next year or so
And then they'll stop touching the game
Now go on youtube and listen to the japanese dub of this fight
||snail's JP voice actor legitimately sounds like he's dying when he does his last scream||
I think only NG++ mission ||Reach the Coral Convergence alternate|| hits that level of difficulty, if you're doing it without continues for S rank. ||Beating up Maeterlinck, Wu Huahai, Snail, and Iguazu without resupply.||
Thatās a goofy mission to S rank, yeah
Verdict Day servers š
If people can figure out how to make a coop mod, surely they can get multiplayer raids working
Regardless of if fromsoft adds them officially or not
console 
S-Ranking update: progress is a bit slow-going. Currently working on Investigate BAWS Arsenal No. 2. First try got me an A-Rank on it.
This is a very good list
Hmm... S-Ranking Investigate BAWS Arsenal No. 2 is proving to be a bit trickier than expected... any tips/advice for a mid-to-heavy main?
I think the general advice is that you need to memorize all the enemy spots
Already got all that down pretty much.
Maybe I just need to be faster... I'll give running the Buerzel a try next go at it. Need to let my PS4 controller recharge for a bit.
Bring weapons that can one-shot or combo them to death quickly and don't get shot
Jugglers are good
Also this build can s-rank every single mission in the game
So if you're stuck just pop out this one!
I wish I was better at decals
S-Rank get. Switched back to my midweight build and swapped my booster and right back to the Buerzel and Laser Turret.
Nice. Just S-Ranked the normal Attack the Watchpoint mission first try without resupplying.
And S-Ranked the Alt mission first try, too. No resupply.
All Ch.1 missions S-Ranked, starting on Ch.2 now.
i may have just made a new Armored Core 6 fan
family friends were over and i taught their kid to play AC6 for a bit, he seemed really interested in continuing to play it
this is one of the hardest S-ranks in the game IMO. You need to do it both very fast and with very little damage. I recommend double stun needles because hitting with both should consistently oneshot the ghosts, so you can just kind of execute them one after another without wasting any time
if they get a chance to reposition at any point, you've probably wasted too much time to still get an S rank
the exception to this is the shielded ghost in the last room, who's a bit more durable.
in the second-to-last room, you can also kill the ghosts in their hiding spots instead of triggering the ambush, which saves a lot of time since it cuts down on walter's dialogue
the worst part of the mission for me is the last part
wish i could just shoot them cause i know where they are
Earshot can 1-shot the ghosts, and the Arquebus max-scan head can cover most of the room with fast recharge.
good to know
I already cleared Investigate BAWS Arsenal No.2. Next on the docket for me to S-Rank is Chapter 2. Already S-Ranked Infiltrate Grid 086, just need to S-Rank Eliminate the Doser Faction before moving onto Stop the Secret Data Breach, and after that is Ocean Crossing, which I'm absolutely taking the Stun Needles and probably also the Stun Baton for.
oh you're doing them in order, neat
Ocean Crossing was one of the last few I did, but it was a first try S-rank.
Boss levels tend to be pretty forgiving on the s-rank front
yeah
with the notable exception of Destroy the Ice Worm
That one is just "learn the fight" territory
i do need to jump on S-ranking stuff again when i have the energy for it
learn where it emerges, pop it the first time it comes up
Eliminate Doser Faction S-Ranked. Just needed to switch out my hand weapons from Curtis and Ransetsu-RF to Turner and Ransetsu-AR and keep moving.
i S-ranked ||all three ending bosses like first try|| which is my indication that boss levels are easier
the hardest final boss to S-rank is ||walter, not because he's super hard or anything but because restarting from checkpoint locks you out and if you make a mistake it's really annoying to have to blow up the engines every time :P||
Alright, now for Ocean Crossing. Time to bust out all the electricity.
Alright, that is Ch.2 fully S-Ranked.
I don't think the Sea Spider really liked getting relentlessly assaulted by a Bad Cook, Basho-Stun Baton, and double Stun Needle Launchers.
Didn't lose a single AP point to the lasers or a single point of ammo on the autonomous drones, either.
stun batoning the drones just sounds like more trouble than it's worth lmao
Oh, if I was gonna use anything on the drones, it'd have been the Bad Cook.
The drones' suicide charges are rather easy to dodge if you're a floating Tetrapod at any weight category, though.
that's fair.
I didn't consider that you might have just baited them all into suicide charges and simply dodged
Don't even need to bait them. Just weather/dodge their laser pistol bursts, and they'll initiate the the suicide charge all on their own.
Watch/read when blobertson and uhhhhhhh whoever's putting the fishnets on their mech do decal work
They're both very good
Me when i forgot names of people i talk to on at least a weekly basis >_>
@patent oyster hahaha
Yeah inhibit!
So, something I've been going back and forth on for a while now... do I swap the MELANDER legs for SPRING CHICKEN on my build or no?
probably depends on what you're doing, but Spring Chicken does rule
yeah spring chicken is def in the realm of heavyweight legs
it feels more mobile than most heavyweight legs because reverse joints are just like that
but it's still heavyweight
low cruising speed but big initial movement on dodges
I tend to prefer the non-Lightweight classes, so Spring Chicken being in the heavyweight isn't much of a downside for me.
If anything, it's a selling point.
Melander is more midweight than lightweight, but fair enough
I'm well aware, Melander's actually my preferred Midweight leg part. It's just got solid performance all around.
https://youtu.be/LyHbcvdVBS0?si=YDInJ1aTys9M-Si7 this clip of my beloved spring chicken build shows off how useful the jump can be
Still not getting the S-Rank on Steal the Survey Data... gonna try switching back to midweight, see if that helps.
I personally prefer mind beta over them because of the higher attitude stability
And you still get the crazy RJ grounded QB speed, especially if you have NGI001 booster equipped
Faster! A bit
Awwww~
tried to help him beat the copter in the first mission but we didn't quite have time
š
If i have obtained access to an enemy swap mod
What would the best "can you beat ac6 if all enemies are [xxxxxxx]" video
Cel-240? Ayre? Allmind phase 2/3?
mad stomp
goddess,
every non-ship enemy being a MAD Stomp?
or-
actually,
turn all the turrets into MAD stomp...
Or- hm, what'd be some other alternative?
just a constant barrage of enemy ACs lmao,
oh goddess you'll basically need to always have melee weapons to deal with them, depending on the mission lmao
Im pretty sure making every enemy Full Course would crash the game because of the sheer number of missiles
pfffffffffffffffffft-
that would be-
okay I'm not sure how much worse it'd be with CEL, red-SOL, or anyone with a Drone launcher (actually I think that's just Freud)- I guess it'd be a bit less troublesome,
It would make some missions hilariously short though
If you use the mod on the strider
What happens to the eye
which ones?
the ones where you're teamed up with MTs?
uhhh
I'mma just have to assume that some things stay the same to keep the mission parameters similar??
Imagine if nepenthes was replaced by a single AC
there were other enemies in it weren't there?
that would still be hellish lmao
you are now swarmed with either missiles or drones XD
I think we just have to assume they're the same-
I'm sure you can replace/spawn things where the turrets are
but the whole thing is literally indestructible save for the bridge-
maybe the HP of the turret-replacements are tied to the bridge lmao, sudden kabooms
the defense missions tho...
if they don't keep programming to go for you instead of the target-
yeah you're pretty much screwed
at least if they went for you you've got a chance
Do you have a link to the enemy swap mod
Im interested to see exactly how it works
no I think that was just @frank pivot thinking about a what-if
I'm sure it's possible, but publically/easily available? not sure yet
*blep I'm sorry for the @, not sure how else to easily refer to ya' in-convo aaaaaaaaaaaa
Ahhhh gotcha
I'd certainly find it hella fun to play with lmao,
maybe pick specific designs or existing ACs and have those replace types of MT lmao,
LCs and HCs...
eh, it'd be a whole thing XD
Not yet sadly
Someone's doing all mad stomp first
Onto NG++ folks! (spoilers for ending)
i hate the fact that i understand this picture
Don't make me think of what the other guilty gear characters would use
Lol
Oh my goddess
XD
An interesting challenge run could be a "no staggered enemies" run
You cant stagger enemies, and you need to restart that mission if you do
with exceptions for enemies with pulse armour since popping those auto-staggers
I'm doing a bit of mischief in the Nest 
okay wait-
I think that's gonna need a mod lmao
or-
hm,
what friggin weapons can even handle that challenge zmcnm
F a s t
383 boost speed, 405 QB speed iirc
is it just me or is flatwell's AC kinda cracked
RF and etsujin work great together
4 cell does decent chip damage and has fast reload
and little gem can fill ACS bar or punish staggers
and then you have 364 boost speed on GRIDWALKER
lmao
Funnily enough that answer can go several different ways depending on the route you choose
for any route with either character, really
ugh, today i got to 7 victories in ranked S rank promotion and lost the last three matches. what a choke š¦
do we have any idea what measurement the speed in AC6 uses
oh- forgot about those,
kicks and the bubbleguns...
goodness I hope there's enough ammo in those lmao
most likely m/s?
I thiiiink most AC6 ACs are solidly more mobile/agile than most anything/most other ACs? other than a NEXT, and those things are cheating, while AC6 doesn't use Coral for everything like the C-Weapons,
Nexts are bullshit
my Ultra-Heavyweight NEXT moves at 60km/h just walking
almost 400 while boosting
and 961 with overed booster
how fast do ultra-heavy gen6 ACs move?
I vaguely remember seeing my 350+boost move at around like 120/ 1/3rd of your boost,
actually I'm not sure if it's km/h or m/s for the reading, forgot which one had more proof- one sec
okay yeah I think it was kph
Ac's can get pretty speedy
They do,
tho I don't think most of them can bet how responsive gen6 ACs are, in and out of universe, which does make sense given that the baseline is already "all H+/Human-Plus connected to the AC", something only the NEXTs have as a standard otherwise,
yeah
it makes sense you need to be agumented to hell and back just to pilot a NEXT though
NEXT's are just like, fucked
IIRC there may even have been some level of psychic ability required for compatability with the AMS control scheme - tho that's a lil hard to really see/prove, even if it might make sense
I think there might even have been some kinda fluid a pilot's immersed in to help handle things? I genuinely can't remember/tell if that's just some "oh that makes sense" headcanon or not,
Piloting a NEXT did require a specific gene if I remember right which is what made a Lynx a Lynx
you have to be literally and figuratively built different to be a Lynx
which again
knowing what NEXT's are all about
tracks
NEXTs are to ACs what ACs are to MTs
ACs are referred to as normals in AC4 and ACFA which says a lot about how they think about NEXTs
any idea what unit of measurement is used for weight in ACFA
I'd take Coral and their potential to combust entire star systems over Kojima particles lmao, it's not like they're genuinely that far off from performing like NEXTs with Coral-tech, the IBIS series are literally decades old and they still handily outdo everything else- tho it's hard to tell how much is just like- cuz of how ridiculous the RnD at the Rubicon Research Institute is,
If you could pilot a C-weapon like the CEL or SOL like you do an AC in-game, even with the pauses I think you can stay much more mobile/almost impossible to beat in an AC
Coral at least kinda like- Iunno, does funky supercharging/melange-like mutations to things that- don't seem too bad, all things considered, no need for any special things, compared to Kojima particles being super-radiation/molecule-eating particles
uhhh, what numbers do you get?
*for total mass
well my total weight on my Ultra Heavyweight NEXT Dash Pinion ahs a total weight of 18871
hmmm,
I'm not sure if it'd be KG exactly
what about lightweights?
...
okay wait what do gen3 ACs weigh?
I'm not sure if kg or 10s of kgs would be more fitting,
hmmmmmmmmmmmmmmmmmmm,
I'm seeing people say "7000-7500 pounds" and "10000 pounds" in old forums for AC3, which-
I mean, I'm not sure if pounds would be right? kg seems more likely cuz they were made in Japan and also probably fits better for a heavy machine
in which case gen6 ACs got heavy
either way a mech this chonky has no business walking at 60km/h and cruising at 355 km/h
the less said about the fact that it goes 962 km/h with overed the better
it's not even using gatling guns, it's straight up fucking gatling cannons
speedy, and they'd still feel too slow lmao
I think the SOLs cruise at like at least 500-600 kph when they're just floating around- really it's only the shielding/effective durability that's a bit tougher to match cuz of how the Coral Shield works, and also the fact that they're 2x the size- but if you could miniaturize that, you're probably in the ballpark
on the other hand-
I am so fucking glad they improved melee over how finicky it used to be
if we can go faster then all the better
Keep in mind that this is a chonky lad with like 40k hp
So it's not the fastest
And it has Primal Armor on top of that
I know, I think I've run around with the faster stuff before, been a good while
uh- actually, which regulation set is this?
I've mostly played 1.00
I think 1.4?
Mhm, the balance changes really screwed over some things IIRC,
Would be terrifying to have a mech like Dash Pinion with dual gatling cannons that can level apartment buildings in like 4 shots racing at you at 350 km/h
And rockets to boot for obliterating infrastructure
NEXTs are pretty much jet planes for the most part
lmao, if we had MkB rockets would be ridiculous, else they were a pain to manually aim
I beat all the collared matches with Rockets, it was a challenge
That figures,
Honestly I'm not sure if Blading was any less painful lmao,
maybe a bit less,
but everyone's going so fast anyways
I like my funny gods forsaken speedy WMD
It kills real good
Especially the environment
AC4A NEXTs are like jet planes with legs, and Ace Combat planes are like mechs with wings
not familiar with the latter- but the former seems about right, AC4 NEXTs are a bit more reasonable.
Fragile's silly death scream is forever ingrained in my thoughts in regards to AC4a lol
fires is such a rorsarch test fr
For Lilliana?
no, for the player
their interpretation of it
"i had to commit a genocide to prevent something worse from happening!" isn't a justification or even textually what happens irt ac6, it's a post hoc justification from someone who just did a genocide
oh, no, I'm asking you if you're aligned with Old King
from ds2? didnt play
no from Armored Core For Answer, the game you play as Strayed in
oh lmfao
the genocide ending in that game doesn't even try to have a justification: you do it because you're a fucking monster, and every NPC you've ever known calls you on it and tries to kill you in the final battle
so it's you and Old King vs everyone, even your own Operator
yeah i was just talking abt the 621 as mouthpiece in the meme trying to justify it, same as everyone else who did the fires ending in the early days of ac6 being out
see I like how ACFA approaches the shedding of the blood of the innocent in the endings, because you will condemn people to death no matter what you pick
you get some choices, the game doesn't pull its punches in calling you a fucker for them no matter which you pick
Otzdarva will call you an asshole if you say "nah global warming isn't that big a deal that's someone else in the future's problem", and Wynne D. will call you a sociopath if you say "if it saves humanity long-term we can let some people die"
but oh boy can you be villainous on purpose instead of either of those options and just toss the justifications to the side
I personally did fires ending first for the sake of seeing the ending itself, but also it made sense for 621 to want to fulfill walter's wishes at that point in the story
With NG+ and the addition of more RLF aligned missions and interaction, it makes sense that 621 would be more likely to think "hmm maybe walter isnt right"
Honestly I got echoes of Old King's dialogue in the 4a "take down the Cradles" mission for 'em in the mission where leading into Fires of Raven
The uh
fires was my first ending because i personally didnt wanna double cross carla, to which the game simply said, "you fool. you fucking imbecile."
||Work with Carla to shoot down the ships|| one.
If 1,000,000 credits is what it takes for you to stop pretending you care about ideology or human lives and literally kill 100,000,000 defenseless innocents, you can literally get 1,000,000 credits for doing basically nothing
*a gundam fan's peak power fantasy
god
Basically ||Carla|| getting excited about your shootdowns mirroring Old King's kill tallying v eerily
Old King even keeps track of your, uh, "score".
and hums the title theme over the radio!
it's chilling
Wait, he hums someone is always moving on the surface?
Damn
Nah, it's the title track from AC4 actually
Ahh
point is I always have to yell about Old King and ACFA's genocide route because I genuinely think they did a better job of selling the whole "amoral mercenary does something monstrous" routine in that game
you can accidentally get Fires of Raven, the game does not make it clear what's going to come of it when you side with Carla
Thing is, it's entirely likely that Old King's ending in 4a is in part the "canon" ending for that game- as it's three playthroughs in like Alea Iacta Est, and kind of just explains all the callbacks in ACV/VD
And he came to rubicon to "finish the job"
ACFA makes it agonizingly clear that if you side with Lilliana, you are getting in bed with mass murderers and Old King subscribes to an ideology of slaughter
but, yanno. 1,000,000 credits! that's so fucking much!
(Also Verdict Day ending off on a note of "fight this rebuilt NEXT in your jalopy AC lol" is peak)
By chapter 4, its clear that walter and carla's agenda is to recreate the fires of ibis
and if you think that way, the game will appropriately criticize your choices.
And the game does tell you what that means in one of the beginning cutscenes
I agree that the cradle fall route is more explicit though
IIRC the ORCA ending is canon
What's the final reward for loghunts? Not sure the articles about it are right.
Final Loghunt reward is the WLT 101 according to the Armored Core fandom wiki (coral sword, not to be confused with Redshift Moonlight).
the coral pulseblade is so goofy
if only the arm mount/port was better tho
*excaliblast
excalibeam
XD
Coral sword is really nice for more vertical builds, and the charged mode is very funny.
yeah kinda
it's been a while since I played but I remember that hitbox being uh
ungenerous
plus, no combo :(
more consistent than the pulse when I chased CEL around lmao
then pulse blade followup XD
okay but pulse blade also has 2.3x on stagger
and a charged attack that isn't a meme
I built up stagger with the oscillator on CEL then finished the bar with pulse I think
Thinking about back when the physical knife was an option
Less forgiving horizontally, but can more reliably catch targets above/below. Cuts through high Energy Defense better than Pulse Blade.
iunno I just remember having it easier when I went oscillator intop pulse than the other way around for that fight
to be fair, I say that charged oscillator is a meme like it isn't fookin' rancid if you actually get caught in the oscillator scenario
It's just funny
It's like how if someone hits you with the Goop it's funny but good luck
Time for ACFA Old King ending
I think my honest run in fa was the orca run
That's the one where you clear the way to space right
Yeah
The best part of ac4a genocide route is arteria carpals
It's such a fun mission
AC6 needed a 4-5 AC gank like that
Defend the Weaponized Mining Ship with a poorly optimized build for the mission is close
Arteria Carpals was insane lmao
It's not even just that it's 4-5 ACs, they're also all A-listers.
any way i can turn this around fellas or am i fucked
got absolutely stomped by a laser tank dude
one of those cases where ac6 matchmaking decided to queue me up with the same guy who deleted me in 0.006 seconds twice in a row
got 0-2'd
it's joever
Id just wait a bit and retry the promos
Losing in low rank doesnt set you back too much tbh
lose on purpose so you stay in c rank
But if you want advice for tank matchups, ive found that dual laser turrets+dual high impact kinetic weapons (scudder or ransetsu RF) on a vertical kite works surprisingly well
Turrets do decent impact and damage, and are pretty spammable
Plus, a tank's larger hitbox overcomes the issue of turret tracking
I initially made that build because omnidirectional laser spam is funny, but it turned out to be surprisingly effective and i even started wishing for MORE tanks to fight
Using it was the only time ive ever had a tank ragequit against me while i was playing a lightweight
that's depressing
A and S rank is tryhard territory
Theres maybe 4 build archetypes you see there most of the time?
With TLC
ssc monarch?
š it's just the paint scheme, not a cosplay
I know, im not being entirely serious haha
But warm colours are nice
Or just anything as long as the main colour has a glossy finish to accent the curves of the mind alpha legs
Whoa sick design
oh I was scrolled up
The fcs and booster make me cri
The booster i can handle because the AB speed is around 480 or so
why not change them?
Energy T_T
Oh god i didnt see that en load
I could go up to the vp-20D and mount a better fcs, however, then i lose out on the large energy tank of the coral gen
And my efficiency drops to 1500
back away from glossy go back to this weathered bone
do something organic
yes perfect
Wait whats your current efficiency
"Lmao i have a coral gen"
Brown and yellow gradients
Like browns and yellows on the highlights? Gradients ooh
Could change the lights to green as well
I'm mostly taking notes for tomorrow evening when i get to work on it again
this reminds me of a spider paint job I started working on and then got bored with bc tedious
I was going for wolf spider mottled browns
and tans
I can't believe the breakthrough i needed was just "put it on rjs lol"
I've been a fan of the arms/head/core combo since launch i just never figured out what legs to put them on
Its a great mix
It is xD
i personally dont prefer the HAL head but
I love the crest of the hal head pa
Hahahaha
I was typing AS that popped up
I actually based the frame around trying to make the hal head look nice with something
Its not the design per say
Iāve never liked the hal head but it works great with this
That is great
EXACTLY
Its the proportions imo
It's so BIG
Yeah. But on the nacht core, everything (well, almost everything) looks far too big
Nah even on something like melander
Personal preference i guess
But honestly the mind beta legs fit it very nicely
Balances out the chonk
Well i agree that hal looks bad on 99% of cores lol
Firmeza shoulders make the head look less big as well
I also think the firmeza shoulders, hal crest, and kranichs really do a lot to make the head look cohesive with the other parts
LMAO
Me and inhibit are just typing the same sentence over and over
I personally think VP44D head looks nicer with HAL core than HAL head
But thats 100% because i know shoji kawamori designs from macross and gundam
Oh also the LRA/firmeza arm pairing was deliberate too
Can you think of anything that looks nicer paired with those arms?
A friend of mine put the VP-44D head with the rest of the HAL frame and painted it in YF-19 colours
sick
Coquillettes and duckets work nicely with the sleekness of firmeza arms
XD that took me so long to make
I was really proud of the original version, Sundowner
But uh, too many people in other places were like "oh shit imperial japan? Based"
I havent seen the original but thats a strange response nonetheless
Welllllll it's based on the Sundowners US Navy squadron
But their emblem is a setting sun because they fought the japanese airforce in ww2
Ahh i see
Yeah :/
Either way, people saying "imperial japan? Based" is kinda weird lol
Wuerger laser shotgun and sampus would also look good
You could go either way
Coquillette/duckett/wuerger kinda leans into the sleek and thin nature of the firmeza arms
While LRA adds more curves and unifies the arms with the mind beta legs
An alternative to LRA that accomplishes similar stylistic effect would be the vvc plasma rifle
Oooh THAT'S a great idea
VVC for sure is going on the list
VVC is also 69.2 trillion less energy per gun
Which means better fcs and possibly a nicer booster
VE-20C really needs a buff
Just make its recharge delay not so crippling pls Fromsoft
Eh im ok with parts having deficiencies
Yeah same, it could still have bad charge delay
But just not "lmao here's 1.7 seconds on the highest regen delay adjust core"
Theyre making people think of other ways to compensate
From a pve perspective i guess like "anything works" but from a pvp one it just means the generator almost never sees play
Every generator (besides joso) has a niche that can be viable
Its just that some generators are more generalised
And are easier to just chuck into a build
Idk if i've seen any legit top builds that use VE-20C
Meta builds are another beast
I've seen a few that use VE-20B
Mainly tanks and like 2 kite players that run shield / vvc / lrb with missiles
I have a 4x pulse bubble gun that uses VE-20B
Absolutely hilarious to play
It melts people without even staggering them
VE-20B is my favorite gen to build around xD
I think my favourite is either VP20C or Yaba
Im starting to run VP20D more often now though
Just need to leave at least 3k ish EN supply efficiency
VP-20D is my fave generator for PvE. You get it in ch1 and it never has to leave your side
I have a version of that second one that uses haldemans instead of zimmers, and all ch1 pre Balteus parts
Used it to beat cel240, balt, and all 3 route bosses
With VP20D ofc
My ch1 build is verrrrrry similar
Where tf is it
All i can find on my phone are degenerate memes
I dont have my ch1 build anymore, genuinely dont remember what i used
Well, i guess i can just go by memory. Melander head, mind alpha arms, heavy dafeng core, heavy dafeng legs. Vp-20d, abbot, buerzel, haldemans, laser cannons
Perfectly capable of beating the whole game
Not too slow, lots of survivability and mad deeps high dps
Stagger extension with haldemans and high kick damage too
Ive seen rifle kite tech that uses LING TAI of all things combined with AB tech
Its all good, no offense taken
I mean, there are obviously better alternatives for some generators, but if you really need to crunch numbers and adjust your AC the "less optimal" parts arent terrible
Except joso
Joso is genuinely irredeemable
For back weapons, this might sound like a meme but you could genuinely do double EULE pulse shield launchers
Definitely not good for regular pve fights, but against single bosses, AC fights, and PVP
They can be great if used tactically
And they'll look good with mind beta legs and HAL head
Ayre!
Woo!
that-
actually looks kinda adorbs lmmao,
like a lil mecha dino-human hybrid
also TBH I kinda like how this looks as-is lmao
is-
is that bad?
yeah! it looks like it's either bone-scales or ancient mecha-bones, hella cool XD
like the more solid end of biotech
If it wasnt running a coral gen, it would be abysmal
honestly I think I might end up building an RJ with those parts for the funsies lmao, depending on how early I can get the parts anyways- forgot when the Beta legs are up
are they before or after the NGI coral gen?
pfffft that first one-
adorable~
yeaah, it's why I stick to Coral gens zmxnmn
cheating >:3
kinda
Its loghunt rank 7
Before NGI
NGI is loghunt rank 9
got it, so from then on it's just picking out a head unit for the build since everything else can be gotten during the first run lmao,
I like coral generator because I constantly run out of EN anyway and it rewards me for being unhinged
Based
Yaba feels better imo when redlining
You get less EN back compared to coral gens, but the regen kicks in faster
Fair nuff
EN Shortfall 
Me when i EN Shortfall
Thats why i either run EN efficient loadouts or i use ephemera or mind alpha core
me personally i build fucked up machines with no tolerances like Aperture Momentum
Terrifying
Efficiency? Not in this house
Mood tho, this thing is jank but I love it
I liked the double plasma from the test loadout but this machine utilizes it better.
I have 2 moods:
-fewest compromises to efficiency (while somewhat considering aesthetics)
-most anime accurate cosplay build
Theres is nothing in between
Based
The other extreme is ofc Nuclear Whiplash
Which is just, speed
Nuclear Whiplash and Aperture Momentum are the two parts of my Lynx Combat Doctrine project as i call it cause it sounds cool
Aperture Momentum represents the armor and firepower of a NEXT while Nuclear Whiplash represents the sheer speed and combat style
Cause NEXT's do fight rather differently on account of both speed but also massively larger energy reserves that let them boost far far more than an AC can
I guess since I mainly pack smaller weapons/the blades for melee it's probably sorta efficient- actually no idea how well anything else has it compared to the smaller coral gen
but the aesthetic is hard to beat lmao
I think I may use Liger Tail for this run. Gone through all the story stuff so it's all whatever I want now
gonna make another fucked up AC
They (NEXTs) can also fly when you play, unlike how it is in AC6 cuz of how generators work- which, while probably fine for gameplay, can be a bit funny to explain in-lore cuz like- if it's about generators needing to rest, wouldn't it make barely any difference whether you're on the ground (or touching the ground) or in the air? And it can't be cuz your boosters are keeping you airborne, 'cause your normal boosted movement doesn't drain at all and stuff. Probs just one of those things you just shrug at.
At least with Gens 1-3, IIRC in general the issue with perma-flight is that you can't really make an AC efficient enough to have its consumption to stay in the air be less than or equal to its power generation, at least not one meant for fighting- I guess in AC6 they do technically have it solved- especially for larger craft/LCs and HCs and the IBIS series, and there are implied flight modes for ACs too, but others are the ones that can actually keep fighting in perma-flight
Also another tangent- I wish we could get a relative scale for the actual mass/weight units in each game/gen lmao, even if it is sorta meaningless, cuz it tickles me that if we assume they're all in kg (cuz metric tons would be kinda wierd for some of the smaller parts and they're mostly all give or take 10m tall anyways), then AC6 ACs would be like, 5-10 times heavier? Gen5s are half the values of gen4s, which have 12k for White Glint, while like 8k is for gens 1-3, and then you get about like 60-75k in AC6 lmao
There's probably easy ways to square that, like just dividing by 10, but it's still kinda funny, and AC6 probably has more "lifelike" mass values for the scale of things anyways, assuming kg units```
what's gonna be the concept
also blep sorry for the text wall I just noticed how long it got aaaaaaaaaaaaaaa
Yeah, I could never build an AC like this. Lightweight ACs are just too fragile for my combat style, which generally calls for a mid or heavyweight build that can take the hits as well as it can dish them out.
Nuclear Whiplash is surprisingly hardy
no it is not lmao
Was gonna say, Lammergeier parts and durable don't exactly belong together in the same sentence.
I said hardy not durable
The only lightweight parts Iāve ever consciously used in one of my mainline AC builds are the FIRMEZA and ALBA arm parts. ALBA because I used them to emulate Rat Trap, and FIRMEZA because itās a really solid arm part with generally good stats for a mid weight assembly.
Oh I was thinking of them as interchangeable. Whatās the difference?
one is a reference to somethings durability and the other is more about it's survivability
durable would be used for example for someone capable of dealing with a lot of damage whereas hardy would fit better for someone capable of surviving better in a difficult situation
it's not quite the same even if they are similar
Nuclear Whiplash is not particularly durable since its armor is made of cardboard and tape
but it is surprisingly hardy what with its great boosting capability and overall speed
I still think that hardy has a strong connotation about how itās enduring those difficult conditions, and I donāt know in what sense youād call it robust
taking hits is cringe move faster than the bullets
zoom zoom
I don't have the reflexes to be an ultralight 
Me: sees lightweight AC.
Also me: snaps it in half with multi-directional sustained fire and an explosive thrower.
true actually
iām just too attached to ZOOM
150 spec with laser pistols melts everything
sadly i have to choose between drip (alba core) or 2 plasma missiles (function)
new AC drop, this one is called Detonation Derby
was thinking about Sharp Dressed Man by ZZ Top while finishing it up
goooood
the flames are hot rod styled
shit's hella cash
itās an easy way to make everything look cooler
slap a flame on there and BAM ur robot fucks way harder
if i was an AC designer nobody would able to get a bead on my style aside from my love of using dual weapons just cause of the weird breadth of suits i make
yeah i am loving Detonation Derby
this is a lot of fun
the Main Dish torso works so fucking well for the hot rod vibe too
cause it has the big fucking exhausts and shit
mine is just schneider worship lmao i have one AC and itās designed for face-melting speed
itās so sick i like it with the RAD chickens
i have a pretty good selection of AC's now
i canāt tear myself away from my beloved Zero Gravitas
Pale Painter, Cost&Benefit, Shale Viper, Slow Cooker, Good Hunter, Pale Painter Ruber, Double Sunrise, Nuclear Whiplash, Aperture Momentum, Wave Pressure, Sky Rain, Nuclear Collision and Detonation Derby
jesus thatās a lot of robots
my olā reliable will never change i die on my hill
if i lose i just need to play better
i just like to try stuff
thatās super fair yeah
man Nuclear Collision really is an upgrade compared to Nuclear Whiplash
i love both of them but man this is a killer ac
i need to make a mid and heavy version of Zero Gravitas tbh
RAD chicken here i come
i used those bitches for my entire first play though with the pre nerf zimmermans
𫵠Culture Name
yep
Friend š
in nebulous i have like 3 culture references per fleet
the AC names should be longer so i can really get some good gravitas names but alas
spiritually similar to Medium Rare
AC names have pretty traditionally been two words at most, they like to keep it snappy
There are a couple out there with three I think, but they're an extreme minority
yeah
that's why all my AC's are two part names except Ruber
which is an explicit reference to Ortus
For Answer has Les Annees Folles and that's the only three-word name I can think of
and we're being pretty generous by counting "Les" as a distinct word there
My own AC in VI is called Buster Airgetlam, with the latter part being appended to a name I carried over from 4A due to making the left arm silver in color to contract my usual red-primary color scheme.
Now that I'm looking for them, AC2 has Deus Ex Machina and Queen of Hearts
also Tower of Wind in AC3
basically if your mech name has 3 words, one of them is an article. š
or an even more borderline case like AC1's Kamui Mk. 17
Which would be pronounced as three words but let's be honest here, the name is one word and then there's a version number. š
oh man
that was nasty
fought a fucking melee only build with Detonation Derby
it did not go well for that poor melee person
i love those builds theyāre fun to dodge
literally ran right into my javelin alpha's and my gats
incredibly bad matchup for them since literally all i want is for my enemies to charge at me
I have fond memories of using a certain melee only enemy to grind out parts money in Verdict Day
because Verdict Day's economy is brutal even by ac standards
AC6's is actually really really generous
But there's an early pilot in Verdict Day whose only armament is some melee only weapon arms
nothing in the bay slots
it's pretty easy to win the fight with no damage if you have a ranged weapon and vaguely decent mobility
so you get the full payout
listening to Sharp Dressed Man while fighting with my Hotrod inspired AC
what more can you ask for
oh fuck
zimm build
this person has tech
damn
yeah whoever that was, was going hard
š¤ I am once again trying to think of a theme song for my robot
fighting against someone who is massively lagging is not very fun
It is not
stunning them and going in for the melee and just not having hits connect is pretty shit
you spin me right round is a great song for speed gaming
that and tango music
I wish things like the back cannons/bazookas weren't able to be mounted on both shoulders
Why's that? Enforce build variety?
Build variety, reducing the pressure on the ACS/Punish strat that makes most of my fights against zimps and vientos that melt my AP the second I get staggered, yeah
It's my least favorite thing to be introduced to the series, and I played games with AC3 era heat mechanics
I hate it
I mean, that was introduced in AC2 iirc
(okay, you could mount two of the same back part in AC1 too, but it didn't matter since you couldn't fire all of your weapons at once anyway)
Double back cannons is a massive burst damage/Impact hike when they land. I think only Ring Freddie packs x2 back cannons (x2 Songbirds).
Yeah that makes enough sense, but would it be a sort of "cannons on the left only" deal or "you can't have duplicates" sorta thing
If it was shoulder locked I'd probably put them on the right-side, to not compete directly with shields. AC6 lets you keep your shield up while firing a right-shoulder cannon too, since it dosen't interrupt the animation.
did forget which side shields were on /cough
There were some double backs in AC2 yeah iirc, but that also lacked the mechanics that make (for example) double earshot a "reduce your AP to nothing immediately" machine
I think I remember a double back that had like, huge missiles in it
yeah stagger wasn't really in play, so it was just big damage
Stagger wouldn't bother me as much if it was a stall OR critical dmaage, but both is too much
really it's not that far off from late 3rd gen heat, just with a harder stall and the damage being a vulnerability instead of a dot
it's just more fun since your own damn boosters don't contribute to it
I'd legit prefer if my own actions were more of a contribution to stagger than the enemy's
I'd rather it not be there but if we begin with the concept of keeping it
ACS recovery should scale linearly with AC weight
Simple
A lighter AC should be able to move earlier than a heavy AC after being immobilised
That would be nice
Gives light ACs a smaller window to be punished so they dont get wombo comboed
And with heavy ACs, if you have that HP and stability pool you should be able to manage to not get staggered
Would help a lot with how easy it is to break their legs (stagger stun) with smaller stagger meter
Saw this video the other day called "AC6 pvp speedrun" and it was just this guy two shotting poor lightweight players in 15-20 seconds
Yeah sure its kinda impressive, but what's the point if neither of you can play the game lol
@patent oyster @frank pivot I found the gradient post that Iād been looking for, canāt remember if yāall have seen these or not https://www.reddit.com/r/armoredcore/s/l3UmtBySTk
Thanks š i'll take a look
I think ive seen it?
OKAY
back on ac6
so, as far as base colors go, i'm not sure if i want to swap the light brown for more of the warm offwhite
itās giving white tigerzord
if i do, i'm curious if i should do some kind of gradient
not a bad thing just a little too clean
hmmmmm what should i change
I love the light brown
oh should i tweak the yellowy tan then?
however without using decals itās not gonna look very organic
yeah, hm, what kinda decals?
itās up to you if you care about that
i think it'd be fun to make this mech look cool ngl
like, using decals instead of the base paint job to add in the browns and tans
possibly gradients but not necessarily
ooh neat okay, so i'd want to make the whole base frame uniformly the white then?
then make gradients for the other 2 colors
yeah probably
having the color scheme not follow the natural paneling will help it look more alien I think
you could also find a way to add in red accents to match the head glow
i like it
sorta just made them opposing gradients over top of the base coat, more intense toward the edges that stand out the most
i could also swap the blue-grey parts for some sort of red
yeah thatās sick
great idea ngl, i'm very happy with how this is turning out
never put gradients on mind beta legs
holy fuck this is driving me insane
i can see the seeeeeeeeeams T_T
Shhhhh
Looks better from the front
But i dont have any pics of it from the front for some reason
Honestly the key is to use the "decal range" and x/y axis adjustment
To shift the decal enough for it to fit decently
This looks great btw
holy shit i understand mid-heavyweight appeal now
i just stomped a fast build with the earshot dizzy 6 cell and hu-ben combo
AP diff moment
it's so fun
i feel kinda unclean using it but oh well
lmao i just rematched and cooked him with speed
We all have those builds that we ignore until ranked promos come
I have a mid weight dual flamethrowers dual jav beta build for that
Genuinely feels disgusting to play
I just AB at people and hold down M1+M2
yeah the double flamer is one i tried once and flawlessed a guy so bad i deleted it
he died in like 10 seconds
Since this animatic was showcased in Toon Boom Animation's Storyboard Reel (https://www.youtube.com/watch?v=ovUAevW_vQ8), I reckon I should post its complete version, too.
Based on the in-game dialogue happening between Walter and Carla before the investigating Xylem mission, imagined happening in-person and with my Walter & Carla designs, done ...
Just made it to C rank with a (sorta) shitpost build
A heavyweight Bad Cook build named "danger zone"
18 seconds
dang, didnāt level VGR I guess
I actually added a starter game missile rack to the empty slot
It saves me against the more evasive ACs with low hp
Its a shitpost build thats legitmately effective
^this one
Bad cooks
And two bullet drones. Sometimes i add missiles instead for the more distant enemies
I also have one with a shield and blade named "deus vult"
isnāt deus vult a christian nationalist dogwhistle
But the Vixen is my main
Deus Vult is called Deus Vult because it looks like a crusader
Oh yeah dual bad cooks is kind of a menace
Since you literally obscure the opponents screen
They cant actually dodge your attacks if they dont know what your shoulder weapons are doing
True
But then there's me with my lightweight build which is fast enough to evade most of the fire
Fire weapons also inflict ACS anomally which makes people get staggered faster
I have a dual bad cook build with two javelin betas that staggers even heavyweight ACs unreasonably quickly
valid, but a lot of fascists on the internet have kinda co-opted it, so you may run into people who think youāre one of them
Something something right wing chuds ruining the coolest things
Tale as old as time
real
Hate when it happens. Seriously.
I feel like Vixen is kinda meta-
I keep winning
Is definitely fun being speedy tho
itās an off brand BVO
What boosters are you using?
I swapped from the Gills to the ALULA/21Es a little while ago. They just feel better on it
what expansion?
If youād had one of the other ones you couldāve countered that assault
but Iām biased I donāt like terminal
Ah i meant on the heavy biped
Buerzel/210
Im surprised you're staying so grounded with burzel
Lack of energy to remain in the air
Plus I cant risk tanking all the damagr
By grounded i moreso mean not ABing all the time
Ah
Which is what id expect with burzel
I assault boost when i need to chase them
Im also pretty surprised that your opponent opted to stay within bad cook range when you were boosting on the ground normally but
You're a heavy biped though, thats what the AP is for
They were sorta a mid ranged setup
I stagger easily with that build
They stayed pretty close to you tbh
Imma get in fist fights now
Close range is 130m and below
Well im used to quick builds too so
ABing decreases impact taken, which is how burzel users can just charge at people
Thats fair, im just surprised to see a dual bad cook burzel build that plays so cautiously thats all
Rocking full Basho Chainsaw now
(Lightweight main)
I get it, cant shake the fear of being staggered and wombo comboed
The heck does ādad bodā even mean? Is this something Iām too sane and Twitter avoidant to understand?
āSaneā and āTwitter avoidantā⦠whoops, tautology!
I think it means that someone is mostly fit but has a bit of tummy?
Its not really a twitter thing, just a term used to describe certain body types i guess
whaata comes to mind is like-
either barrel-chested build or has a bit of a belly at least?
something
yeah, this seems close enough lmao
*outta anything you could make in AC6 anyways, I think
First I ever heard of this term was a YouTube video covering Twitter drama, like, within the past couple weeks, so, I just classified it as woke Twitter freak/gaming journalist nonsense and moved on.