#Armored Core General!
1 messages · Page 19 of 1
white glint’s been hitting the white castles too much it seems
doesn't come close to what an actual NEXT can do
but it's still pretty good for an AC
as for actual NEXT development, we have Dash Pinion
my Ultra-heavyweight siege focused NEXT
oh it’s beautiful
packing two ultra heavy gatling guns for army killing and two arm mounted rocket launchers for extremely powerful environmental destruction
big ass legs too
actually remembered that's a slightly older variation
i switched out the side boosters for PA rectifiers and changed up some of the stabilizers for better performance
i would love to get a modern AC game with the kind of customization that ACFA has
i really should play the older games once i get the chance
The parts tuning and other micro adjustments seems really neat
Thats something id like to see in an AC6 expansion
in ACFA you get two arm weapons, two spare arm weapons, back weapons, shoulder equipment, 4 parts for the body, FCS, Generator, 4 boosters, 16 spots for stabilizers and of course Parts Tuning
Stabilizers lets you customize actual movement calibrations and Parts Tuning lets you do a bunch of micromanagement for different parts of the AC
i'd compare this to AC6's OST upgrades, but i like this system more honestly cause you are way more granular and you don't get access to everything
Ok will work
just had this pop up in my yt feed
mans is cooking something but i have no idea what
Should I do vientos
yes
Against Ayre
i like how this person is not using the camera properly and also not hardlocking
i'm sure this will be totally fine in the future for them
yes
Are the Honest Brute combat logs bugged or have I just managed to miss some every single time I've done that mission? There seem to be a lot.
there’s a lot to miss in that level
- Essentially replaces Kikaku (14k Melee Attack Thrust, but gives up too much in other stats).
- Comparable to a melee-focused BST-G2/P04 with higher EN costs on lighter midweight builds (73,800 QB Reload Ideal Weight).
I've heard it isn't used much in higher end PVP because of the increased EN costs just for Melee Attack Thrust, but seems fine for PVE builds that melee often.
I’m a pretty dedicated melee pve player but I’ve never used either bc Lance and PB basically ignore melee attack thrust lol
Ran a bunch of stuff with the co-op mod last night with like 3-4 other people; 's so fun just getting a group together to just thrash missions
The ||Obstruct the Mandatory Inspection|| mission from NG++ especially is a joy in co-op
Co-op ac6 sounds sick
Never thought I’d hit this but by golly gosh I did
Throw hands Ayre
To bad the clips choppy
Yall
Gimme more power
I need ultra instinct to kill wife
It’s the only way I can do it and not cry
Left the main AC discord
Mentioned trans 621 headcannon and got hit with “stop putting politics in our game”
oof
It was weird too
Not outright mad but like
I got a catholic guy who was like “no offense but I don’t believe those people exist, you do you however”
Also general Souls community toxicity
strange
Gross
Ah well I have a new spot to ramble about fictional red women now
Ayre is a trans metaphor
(Ask me about this I’ll go off)
It checks out
Ayre and Raven is in my mind nb4w or nb4nb
I’m coping over having to kill my wife
The hardness of the boss fight is not helping matters
We can do that with pretty much everything with a transhuman context and I'm down for it
i see this as an absolute win
People say the anime depictions of Ayre as androgynous or feminine ghost esq and 621 as androgynous are generic but it’s wonderful representation
big fair
Whenever I see people get mad over anime women I clock out and vibe because opinions of others matter little
Like my brain self inserts so my inner 621 is very similar to an idealized me after he gets put through the mill one too many times but the ambiguity of AC MCs really do let it be whoever you think it is
i really like this more inhuman depiction of Ayre
The fact that you're able to be anywhere from coral dusted chili to whatever Blorbo you desire is important
I ended up redecorating the AC I used for that fight, making an emblem for it, and then locking it away forever
I like that
Idk I like most things
For depictions of things i can be very generic at times
I will always envision Ayre as just being a cloud in the back of my head that might occasionally manifest as those funny glowing veins you see in augmented characters in fiction
But yeah it's also a big "do what you think is cool" 😌
Tall glowy ghost woman… nice to me
i believe in personifying the AC6 characters however you feel
There's a lady in my head-
That is upset that I need to kill her
which is why i will be imagining V.II Snail as an insecure little shitheel
I could def see Ayre giving herself a human avatar if given access to the tools to do so tho
mhm
Cortana style
Yeah
;-;
I want an Ayre/Carla/Me polycule
REGRET
I'm going to not spoil it but also kinda almost spoil it ||do the ng++ and walk with your wife||
REGRET
Carla is like, mom the way i see it
Handler Walter is basically my adopted dad in the context of the game
we could if everyone wasn't so fucking insistent on murdering eachother
When I do lancer stuff I always see SEKHMET as taking over my body when she's active so I have high key translated this to being something Ayre can do
Which is probably why I picture her physical body as being integrated with my 621's nervous system
I have to kill the person I love like damn
And if I do the good ending, it’s the other person
That's how we armor the core yeah
someone i like is dying no matter what
but I have to kill her to get there in first play through
so i'm always losing
Did you forget you're a Raven? A harbinger of destruction, an omen of death?
Turns out you faked it till you maked it
Gaslit the rules into making it official
Also "ominous legendary mercenary who doesn't follow the rules is recruited by taking the job without permission" kind of tracks
true
i like to imagine everyone is kinda terrified when some random merc bearing the name raven appeared and started working with the corpo's and systematically slaughtering their way across the planet
Like what kind of anti authoritarian rebel becomes a legend by doing the paperwork for the position
Everyone at once: "The Raven is on our side"
Everyone again moments later: "Oh"
Pretty sure every ending is an Arquebus L too
It's just "either they lose, everyone loses, or a secret third thing"
Your crime is that you ignored me
One day I'll get my 621 sketched so I can use it as ttrpg character art
scrolling through my redit liked posts for AC stuff and this got a chuckle out of me
What did the new guys thought armored core be like? Gundam?
My brother in coral, Gundam is full of war crimes
sick art
Oh damn
LMFAO
Meme is kinda wrong gundam gets dark too
That's what the comments are saying
Yeah the setup kinda trolls you with the Balam/Arquebus conflict
“Oh there’s a Balam Route and an Arquebus route”
No. They are wheat to the scythe
I still need to reapply decals to my baby
Then it turns into RLF, Mistress Allmind, FIRE, And something else
I wish decals didn’t get reminded
Removed
Allmind’s Evolution is just beginning.
A chain made of human links is easily broken.
Allmind exists for all mercenaries
I still think the AM was a hint
That and series themes going back to the original
Well yeah
Controller and whatever other names it took
Nine Ball, the Disorder Units, etc
The DUs weren't even us
The Disorder Units were actually unrelated yeah lol
they were also, notably, biomechanical
Just turns out Mars has their own shit
You really want a head with a biosensor in AC2
but yeah, Hustler One, The Controller, the original IBIS (Silent Line also revealed The Controller's name to be DOVE), the Pulverizers, Chief and Carol, the Foundation Man...
it kinda just keeps going
I struggle to think of a friend AI in AC other than Chatty
I'm sure I'm missing someone
Yeah Chatty is genuinely the friendliest one I can think of
||And even he is firmly an antagonist in 2/3 routes||
Maybe Morally Ambiguous Maybe AI
M.A.M.AI's can be argued in many places
I feel like 4 feels the least like a machine intelligence is pulling my strings
4 takes a noticeable step away from the AI plots, yeah.
It's bleak but it's a human bleakness
and yet an inhuman one since it brings capitalism to the forefront
It very much goes "yes, capitalism killed the planet"
"Every other part of the conflict is a symptom of this"
I do think for the themes, taking the AI out was a good call there. There's nothing to blame it on but unchecked greed.
Yeah
Once you're in the After it's easy to obfuscate things with "well maybe they meant well but the Al went rogue" or "maybe just these corporations are bad"
though also even when AIs are the antagonists, they're not necessarily malicious. Especially with, like, The Controller.
I might not be a fan of 4/fA but centering the evil on people who allow and enable it is definitely great
It's left ultimately ambiguous whether it had some kind of glitch and went rogue, whether it was all some kind of test to see if people were ready to leave, or if it just wanted to end already and acted to provoke its charges into destroying it.
I mean it does just want to prevent a power imbalance among human powers
It's just doing its job
Then the 3 version
Yeah
Yeah
I get it
And then there's V/VD
What a ducking setting that became
That one is canonically after G4 too ain't it
it is, yeah, set in the distant aftermath of For Answer
Like "We one hundred percent caused the Great Destruction"
Which in a weird way makes the endings of For Answer a little bit more hopeful?
Like despite it all, humans kept going.
In a weird way the AI from VD is also kind of a throwback to the early series - it was established in Project Phantasma that it was possible through research to digitize human consciousness, and some of the AIs in VD are referred to as "Phantasma Beings"
and are implied to have once been human
Ye
I use some of this stuff for reference in my ideas for making an AC timeline for if I can ever get a ttrpg setup started
Borrowing from both AC and Lancer
haha
I ran an ac-inspired game years ago, before Lancer was properly a thing
I just made my own setting and borrowed liberally though
Things like referring to a network of underground cities in the style of AC1 as "The Layers"
Right now my timeline involves a generation ship leaving a thoroughly cooked earth, the digitized minds of the head honchos who funded the project sleeping in the ship ai, and EVA suits evolving into the first MTs
With everything going wrong shortly after they land on the new home
You see the direction
https://docs.google.com/document/d/1LiTVkrhFbmz-PVTM0v4sN4L45SfqDQlXKwXCZ1sIOdE/edit?usp=sharing I actually still have my setting notes as it turns out
I used this document for maintaining a current Arena Leaderboard (though it was more in the style of Nexus where you had hidden point totals acquired through missions than a direct ladder), giving the players briefings, and maintaining a glossary of places, tech, and other stuff.
I remember chromestrike
yeah it wasn't a good system. If lancer had existed at the time, I probably would have just run it in that instead
as is though it was the only mech system I could find that had a suitably granular process of mech construction and didn't feel too super robot-y.
though also Lancer doesn't really assume money and the manna system is a bit hacky so that might be awkward too
idk
(and you can't just not have mission pay or you completely gut the armored core theming)
AC6 making it almost impossible to not profit if you succeed
I should intentionally throw myself into massive debt for a laff
iirc you can't go into debt in ac6
Well damn
AC6 definitely has the most forgiving economy in the series, yeah.
it's basically impossible not to make money hand over fist
it's a nice change after verdict day
VD was punishing
like, holy shit
was AC4A bad
cause it didn't feel like it when i played
i don't think i ever went minus on a mission
My ideal AC would probably feel closest to 5
ACV got a worse rap than it deserved to be sure
But with the strategic silliness of a Chromehounds match
it remains tragic that some of ACVD's bonus bosses are just gone now with the servers shut down
To think if Chromehounds came out in a post World of Tanks world it would have done so much better
no more Gray Lotus or Rebuilt Spirit of Motherwill
https://www.youtube.com/watch?v=PACZ63gccs4 there's no legit way to hear this ingame anymore 😔
Provided to YouTube by NexTone Inc.
The Mother Will Comes Again · FreQuency
Armored Core Verdict Day
Released on: 2013-09-25
Auto-generated by YouTube.
Wasn't there a Black Glint or am I hallucinating
Yeah the Special Sortie Variant of N-WGIX is also gone
though the normal variant is still the final boss of the story missions
and perfectly fightable
(if tough - like, among the hardest fights in the series)
I actually damaged a controller fighting that boss
not like, in a gamer rage way, just the furious thumbstick handling
That was...with AC Yellowjacket, a lightweight RJ mech using dual pistols and dual HEAT Piles in the bay slots
fun build, basically as agile as it gets in ACVD
zip in, plapping with the pistols, get out, swap to piles in a vulnerable moment, sting for huge damage.
Oh boy, you're gonna have a whale of a time after the ||NG++ ending||
Spoilers for NG++ ||i personally see girlfail ALLMIND as OSIRIS lmao||
ラスティのかっこよさとブルートゥの気持ち悪さを併せ持つ男、ブレイバーン。
||did you notice ayre reaching out to you before she explodes||
YES ;-;
Went back and I am wiping the arena to shreds
😭
Congrats though
Fires of Raven really is an ending it’s hard to feel good about
you don’t even get to punish Snail
It's usually easier to go after Iguana first, since Head Bringer is a lot more fragile than Cannon Head and doesn't have anywhere near as much oppressive firepower. Plus, it's a lot harder for Volta to reinforce Iguana since Cannon Head is a very heavy tank boi with not much to talk about in terms of aerial capability.
Head Bringer's a pretty stock standard midweight biped AC in terms of build, but as a Melander C3 it's both faster and more fragile than the Trainer AC, which is based on the normal Melander AC Frame, on the whole, and actually uses a largely identical weapons loadout (only real loadout difference is that Iggy has a Pulse Shield).
I realized that lance and pile bunker kinda suck
They're more specialized weaponry, for certain. You generally can't rely on the Charged Attack of the bunker against ACs in particular.
The Lance can be consistent, but requires you to manage your verticality in relation to the target to use well.
Anyway, if you can get good, consistent results against the Trainer AC, just remember to compensate for the speed difference and Pulse Shield and Iguazu shouldn't give you too much trouble.
counterpoint, https://youtu.be/NGJGX1E8iF0?si=ebGM5jaFiME_YCuC
Volta's going to be the real skill check. You'll be up against an unrelenting bulldozer with him compared to Iguazu's more vanilla biped AC, but he'll be a good way to work out your tactics for fighting against Tank Leg ACs on the heavier end of the weight scale.
Might go back to dual etsujins and missiles
that’s better for ac fights almost certainly
Redguns ACs are built with Kinetic/Explosive Defense focus, and Volta's tank AP is the main problem. I often jump Iguazu first because he goes down much faster, and wear Volta down afterwards.
Curb stomp Iguazu like the cockroach he is first, then just play the long game with Volta
Volta folds hard to kiting with laser handguns+auroras
just strafe and kite ya?
yeah p much
I was expecting them to fold easy
But i checked Reddit and melee.. fuckin sucks against these twerps
Melee is workable on Igauzu as an opener (and dealing impact with shield up), but Volta is a bastard with really fast stun recovery.
Volta is a tank AC user
Enough needs to be said
Those are a pain in the ass to deal with
this video took forever to upload because of my shit wifi but this is how I beat it with the Steel Haze last time I played
I don’t think I have the melee yet
If youre trying to pile volta, its pretty much futile
He has artifically inflated stagger recovery numbers
He is literally coded to cheat the system
I love when netcode makes a melee attack hit me that shouldn't have
the classic pulse still works
Alrighty thanks!
Mhm,
vs the ALULA and NGI?
and I'm in the spiral of being combo'd out of 80% of my AP instantly by everyone I fight again
ah, them fuckers,
I hate the PVP balancing of this game so very much but I'm out of PVE content
pretty~
kinda like aa warframe vzxcvxczx
sausee?
PvE challenge runs?
Just not the same as having something else to fight, but I appreciate the suggestion
ohhhh my goddess zcxvcxvsf
I don't know who thought "you should be able to make someone not move and then also shave off most of their health in an instant" was a great idea
But I will never ever invite them to my house for tea
oooh
For Volta and Iguazu, don’t forget that the RLF forces become friendly to you
And remain hostile to them
There’s a tetrapod on the map you can lure them toward as backup
That’s what I’ve been doing but they’ve been wiping the tetrwpods ass
Oh yeah it’s supplementary firepower at best
- ALULA has a stronger grounded focus (higher boost speed, but worse vertical thrust + cost), with stronger AB.
- NGI 001 is stronger in everything that isn't Melee Attack Thrust, but with higher EN costs in return.
It’s nice for an edge against volta once you’ve beaten iguazu
Mm
I'd probably take the NGI 001 for Pilebunker sliding in particular (strong QB thrust/duration). PB's uncharged jab tends to whiff a lot anyways because of the narrow + short hitbox.
Volta is such a fucker though. Unironically one of the hardest enemy acs
Armordecor is never ending
Player versus environment (the decal creator and application menu)
Honestly the reason why I've been loving running a Curtis&Ransetsu Double Trigger lately. Gives you some rather oppressive sustained firepower out to distances where it's fairly easy to dodge Volta's absurd burst damage.
Is it pretty efficient?
I'd say so. Learned about the setup from a video on an anti-"Missile Rat" build on YouTube (this one, for reference: https://www.youtube.com/watch?v=pUAHW9TMGSE). The differing rates of fire and near-identical ideal range bands make the Curtis and Ransetsu-RF a potent combo that offers (in my opinion) a rather nice balance of accuracy, Damage per Second, and Accumulated Impact per second all the way out to the mid-range bracket.
In this Armored Core 6 video, we explore a method of building an AC that counters the missile rat meta. Including a full detailed breakdown of a couple of underutilized weapons that are fantastic for this purpose.
This build is so incredibly fun to play! I really hope you enjoy this one, and I would love to hear your thoughts in the comments!
0...
So do I charge the shots against Volta and just strafe and shoot?
Just strafe and shoot unless you've just inflicted a stagger. Unless you're running tetrapod or a tank yourself, Charge Shots will root you in place for precious milliseconds, which is all Volta really needs to blast apart a nice chunk of your AP.
Unless you're fighting cannon fodder enemies, you should generally be saving Charged Attacks for stagger punish.
The only time i use RF charged shot is when i accidentally hold the trigger for too long
No, that only happens in NG++
though there are several points where you can take missions for the RLF in NG+ where you couldn't before
that's not actually a requirement, but beating Volta and Iguazu unlocks a new set of missions that aren't available in NG so it's worth doing
my best advice is try to take on iguazu first, and reposition frequently - Iguazu is way better at chasing you than Volta, so by just going somewhere else you can turn the 2v1 into a 1v1 until volta catches up
and once Iguazu's down, Volta's still tough but it's way easier than fighting them both at once
As I mentioned earlier, Volta's pretty bad at verticality due to being the thickest boi, so even just engaging Iguazu first while they're both still pre-occupied with the RLF is usually enough to guarantee a pair of 1v1 AC Duels since Iguazu goes for the high ground while Volta goes along the dams
it does depend how fast you can take down Iguazu. If he survives long enough Volta will eventually get there.
Iguazu doing his best skaven impression and being an utter nuisance
I've honestly never had that problem, myself, but that's probably because I tend to be more aggressive, myself.
yeah it's mostly an issue for more setup-y or kite-y builds
I cooked iguana before volta could back him up
or if you just struggle to pin down iggy
Woe, assault armor pulse machine gun missile alpha strike be upon you
it can happen, he's very defensively built
not tanky per se, but likes to hide behind a shield and harass at range
oh yeah Volta is a nightmare
Unironically one of the toughest AC fights in the game
Volta sees me wanting to get up close and starting laughing
He's in C-rank in the arena and genuinely harder than most of the A and B ranks
Defend the Dam Complex would be much harder if anyone in it was replaced with Volta
LMAO
You're unironically right tho
I've oneshot Chartreuse with an Alpha Strike a couple of times
bear witness
"These are like three of the most badass pilots out there"
Lol
"Volta"

Honestly against volta, just bring zooks and grenade launchers
That would require I learn to use zooks
I haven't really had much issues with shooting down Volta, but that's probably because I tend to favor decently thicc boi ACs with a mid-close range assault loadout.
aerial advantage is good with zooks because with poor verticality mechs like volta you'll usually catch them in the blast even if you miss
As long as I stop hearing that alert sound in my sleep
@small stone use your dual etsujin+ 6 cell + pile loadout but replace pile with majestic
I fight at yesterday where literally all his attacks did the Oh No Beeps
Swap the CQB punish with a ranged one
Speaking of Redfin's hilarious damage numbers, here's Redfin casually doing 18k damage to the true final boss
That isn't MAD STOMP
Or earshot
Alrighty so do a mid weight build?
Will do
LW is still possible, but midweight gives you more AP for more leeway
Thats pretty much it
I heard they buffed JVLN Alpha, which is hilarious considering how good JVLN Alpha was already
Jav alpha is crazy good now
yeah lmao
I don't like having to stop moving to shoot 
Jav alpha's initial explosion used to push you away fron the smaller sub explosions (unintentional)
Now that it works properly
Its genuinely a menace
I tried using a friend's build to beat balt since he was having issues clearing the mission with a lightweight rj
And i actually couldnt get past sulla
With his build
Stopping midair to fire shoulder LCS was a death sentence against jav alpha and jav beta
I should see if BLACK DOG can be made PVP viable, offensively it's fine but it retains the problem I have with all my builds (I forget you can fly and wind up with zero aerial ability)
My advice would be to try and jump more to dodge attacks, that should get you thinking more vertically
yeah this is a common struggle with S-ranking Balty
Sulla can be hard with some builds
and they're frequently the builds that dumpster balty
Normally i blitz sulla with high stagger weapons no issue, but having to stop to fire my main DPS weapon really screwed with my dodging
oof
we have truly returned to classic armored core 😌
still trying to decide if it'll actually be worth doing S-class
"Bunny Hopping" was a standard mobility trick in pre-AC4 games
Don't tease me with things I wish were real
i really want to cause it's going to bug me until the end of my days otherwise but man some of those fucking missions suuuuuuuuck
Play AC6 with only 06SPD, soft lock, and no core expansion
since it moved you almost as fast as just boosting while throwing off enemy fcs tracking more aggressively and conserving fuel
I like SPD
Same
SPD is neat but I hate what it does to your quickboosts lmao
But it screws with my aerial maneverability too much
So i tend to go for alula instead
"What do you mean my aerial quickboosts slow me down?"
Lammergier users who use anything other than 12345
lmao
The fact that you DECELERATE after doing a QB while hovering with lamm legs if your QB duration isnt long
Feels horrible to play
"Its just like im playing pvp again"
It was PVP 
Volta is basically the intro to the pre-1.06 meta
Dont you worry, pvp doesnt have that many tanks now
Theyve been replaced by heavyweight bipeds with dual zimmers and shields
I have very bad luck with matchmaking
But I'm also a masculine gun main with RJ so I tend to uh
What is word
"Die instantly"
It probably doesn't help that the sekiro stagger thing was the reason I stopped playing that game so I'm just like, playing despite the existence of ACS and wishing enough people hate it to ensure it goes away
It won't
I think of it as being in a way kind of just an evolution of the way the heat mechanic worked in the old games
I just can’t get it
I kite them to the tetrapod
But it’s not working
I try to focus down Ignazu but voltas too fast
It would bug me less if it worked more like heat should where me pushing my machine is what causes it, I hate that someone can just proc "you cannot move and also take a gorillion damage"
You can wait until they're seperated
Also kill iguana first
Then bait volta's slow grounded ass to the tetrapod
Volta really likes getting stuck on terrain lmao
They run right back!!!
Ranetsu, Etsujin, Orbt, Six pod nissiles
Why orbit
Orbit doesnt do that much damage, and your build currently has no stagger punish for direct damage
How about Curtis, Etsujin, JVLN beta, Majestic?
I think that build could work, but im not sure if its the most efficient
Your main goal is to blitz iguana as fast as possible
And leave the most AP and ammo for volta
Sounds workable
Just as practice I did this mission with Lumberjack
S-ranked it too
Volta's still tough, but I remember him being way worse
Does anything change with the Strider mission?
Strider mission is the same in NG+
there's an alternative in NG++ though
it's one of the hardest missions in the game (depending on your build)
I just used dual flamethrowers because ||all the enemies in that mission are weak to explosive damage||
Yeah I S-ranked it pretty much by accident with Queen of Nails
Queen of Nails being this mech
i wiped a couple of times then suddenly completely trounced it with my missile rat build
that ||huge explosive weakness|| cannot be overstated
(this actually isn't queen of nails' final build, but it's the one I had at the time)
i do wish that damage types and weaknessess were a little bit more... i don't know, dynamic, in AC6?
like they're there but there's not a lot to do with them that doesn't involve a bunch of trial and error
you can't really adjust to them on the fly
Thats probably intended
Same with being able to adjust your build right after you die
Ah shit snail is even more of a fucker with the new dialogue
I broke out Killing Fields on Breach the Karman Line as a break from all the chainsaw memery
and god everything is so much simpler when you can just shoot it
Friendship ended with corporate money, now RLF is my best friend
MAD STOOOOOMP
||ALLSTOMP||
||Now you are one with ALLSTOMP||
yeah coming back to the watchpoint in NG+ is always good for a laugh
I think kinda like Rokumonsen, vertical difference will keep JVLN Beta and Plasma Thrower (melee) from snagging you too much.
Kinetic/Explosive focused builds might do a bit more to Mind Alpha, since it has a slight bias towards Energy Defense.
omg yes
I missile boat that one and usually don't have much of an issue
Got the funny line from ALLMIND just now. ||The one where you don't complete the last tutorial until the final mission of Alea Iacta Est is available||
i took a dual flamethrowers and dual napalm launchers build into that mission for a meme and it shredded everything
also iirc shotguns are great for staggering the ||helianthus machines||
holy shit
did you see my ekdromoi double pb
holy fuck
Holy fuck indeed
I actually watched the video wondering how the hell they had enough ammo
I should have known the answer
||They don't, they just slug it out with phase 3 near-perfectly||, holy crap
btw if you haven't, it's worth doing this mission and taking his deal sometime. It's required for a combat log.
I killed him before the pause once and it was the funniest thing I've done in the game to date
oh hey you won XD
this is like when I cleared ibis first phase too fast and Ayre yells “It’s taking damage!” while ibis is lying very still in a heap
I MOPPED THE HC
WOOO
I’m SHATTERING the arena
Yeah arena is p easy
Bout to do defend the dam complex
Will Lance and Pile work?
And will it be easier than Volta?
I already started so answers on the fly will have to do
Lance and pile will work, but you’ll have to be very careful about your relative vertical positioning. It will be easier than Volta but as in most AC fights, lance and pile isn’t the easiest way to do it
lol
yeah I wouldn’t use pile with dual etsujin
Replace it with a good ranged punish and you’ll be good to go
Songbirds
Almost worked
But… ox swooped in and overloaded me
Ok this is making me mad
I’m doing something obviously wrong it should be a cake walk
It’s only a cakewalk if you can kill extremely quickly
generally it’s a pretty tough mission
wow by the skin of your teeth lol
Defend the Dam is the mission I use to quickly test builds for PvP
because it gives you three reasonably tough ACs to bully
If I can toast Defend the Dam with it, it's probably fine for casual PvP 😛
Luckily I don’t plan on playing pvp
The main discord is full of meta sweats and honestly the culture makes it seem very unfun
Art by Refus on pixiv
It’s pretty fun if you stay in D or C rank and don’t interact with the meta culture
Yeah, I’d save it til you’ve mastered the PvE
ohhh my goddess right,
Sulla's gotta be Walter's age or older m znxvx
I believe in the Carla Ayre 621 polycule
XD
Honestly, pvp is what you make it
I regularly challenge people to fistfights by purging my weapons
Even in ranked
Nowadays, I take Swinburne's deal first runthrough of a fresh save for the combat log, and that's it.
the Xylem is fuckoff hueg XD
I forgot but I think it's like 27km abouts long right? at least?
Or was it 44km?
I kinda forgot
Large rectangle
It's ridiculously massive
XD
gotta love that about AC6 humanity lmao,
they build big, rugged and tough as fuck lmao
and fast
*for how much/how big they built
Its as long as the entire elden ring map iirc
Yep
Xylem's scale is hard to tell because it's one of the obvious points where the game designers failed to keep a consistent scale
How big it is varies based on mission
the Xylem is basically vibes-sized
it's way bigger when you're exploring it than it is during the finale
I thought that like only some of the city was the ship
I think it works, you're in a different section each time
The most important bit is
The architecture stays the same
And the general locations are recognizable
mostly yes, but there are some endgame setpieces where you can clearly see both sides of the ship and it's clearly much smaller than it was in previous scenes
mainly the penultimate mission of fires of raven and the final mission of liberator of rubicon
Lots of things get silly on the scale in the endgame though
the vascular plant in act 5 is absolutely preposterously big
like, just compare this thing's height to the curvature of rubicon
So the Grids, right
They're absurd megastructures
like, casually implies that huge swathes of Rubicon are covered in these giant construction scaffolds
pretty much!
Iirc
The opening cutscene shows earth as a Star Trek esq city
So rubicon might be an anomaly in how fucked it is
and they are so friggin tough,
like- they handled the Fires of Ibis,
Walter remarks that grids are kinda unique to Rubicon
“The planets unique infrastructure”
So by that, like, indicator
we can just assume there are insane construction resources on Rubicon
All due to the Coral being there
and it seems that being under the cover of the Grids negates orbital satellite fire
They probably had to bring stuff over, if not for raw material, then at least the actual equipment to build,
the Xylem was a colony ship
Also Xylem and Institute City look super earth like
The difference in architecture is not a mistake
you might say it's the only one like it but there's no reason to think that as much as there may be no evidence they made boatloads more-
But clearly their production is extremely heavy-duty,
Those are the same sections right
even if they were just repairing and re-activating the vascular plant,
that it was built at all is just- wow, it's seriously fuckoff huge, even if you assume the planet was a bit smaller than earth- which is also hard to really say cuz humans and gravity seem to be kinda- Iunno, earth-like at least
And those are where you can fight the hidden LC in Intercept the Corporate Forces
I- think??
Haven't done this yet, but I'm going for the S-Ranks ||now that I've beaten all three paths again||
oooh gl!
I could never bring myself to do a hard reset of my progress ngl
Unless i use the save loader mod tool
the thing that would hurt most to lose is decals tbh
a lot of my early work especially is special to me
even WRETCHED's doofy Grim Fandango face
Thats why i said the thing about a save loader
If i can boot up my old save with my decals and decaled ACs
Then its fine
Yeah, I'd never reset if I lost the decals-
past a certain point, you get used to it enough that getting to where your parts are is like- yeah you can get there,
I guess losing out on the S-rank times can be annoying tho too,
wait-
hard reset
like, not just the "new game" thing?
New game is creating an entirely new save
iirc
Unless im mistaken, taking that option deletes all your existing data
Huh, AC data and emblems are kept apparently?
Im mistaken then, my bad
Your mission progress, COAM, OST chips, and unlocked parts are completely reset
But your AC data and decals are still there
yeah
If you select "new game"
pretty much
I do it every now and again after completing all 3 endings
I basically do it for modded runs and older regulations as I catch up to it-
does anyone know how to get a completely fresh save with empty AC data though, im down to 25 slots out of 160
Stuck on/slow on Nightmarish Fodder lmao
oh- yeah,
no idea
I mean- I guess you could manually delete the save file
*save a copy tho
I mixed up "pressing new game" and "making a completely new save file" in my head
Mm lmao
whoaaaaa baller
nice detail work
Yall
How can I make a blue and red scheme work without copying America, Optimus Prime, or something else
make the white more grey
make the red darker, or more towards pink or maroon
make the blue more teal
those could be good options
SSC Monarch, complete with toe feet
1v1 with the enemy Ace, while the DM and the pilot's Tlaloc-class NHP provide commentary
What loghunt rank do you need to get the full mind set
And is the full mind alpha ac set actually good in pve
loghunt 10
for full Mind Alpha ac
you should go for max rank Loghunt tho you get a bunhc of good shit
like the KRSV multi energy rifle and the NGI 001 booster
||Coral Oscillator||! kinda more a sidegrade to the pulse blade at best (situationally iunno) but quite fun IMO zmxnc
it's fucking cool though
real fucking cool
honestly i wanted it just cause it's cool
i ain't ever gonna use it
i'm too much of a "hold the button to shoot and never let go" kind of dipshit to make actual use of melee but man that shit slaps
it issssssssssss
Excalibur XD
Alternate title: "Average Viceroy gameplay loop"
Technically everything is good in pve (yes including jailbreak)
Or more specifically everything is viable in pve
The allmind parts are pretty good though
All the frame parts are generally pretty nice
Mind alpha core is a staple of a lot of my builds, and mind beta is probably the best all round RJ leg (kasuar is great for LW builds but has a pretty low weight limit, and spring chicken has slightly lower attitude stability than mind beta)
Mind alpha arms are alright, not noteable but not bad either
Both heads are pretty good, with mind beta being the one people like using in pvp
That's one of the best looking lancer cosplays i've seen
Very nice
Im not the first one to do a Monarch cosplay, been beat to it by 5 months
Has laser blade, VP46S arms, and alba legs though
Speaking of my having cleared ||all three endings|| for the second time, here’s the final version of the AC I did it with. Its name is Buster Airgetlam.
cool
Build was inspired by an AC6 build I saw a YouTube video discussing called Rat Trap, which was designed for countering the 1.03 missile rat meta.
cool
this ended up being my final AC
it's a direct upgrade of my AC i spent ||all three endings with||
the Pale Painter
i call it the Pale Painter Ruber
or Ruber for short
Its color scheme looks like a rainbow exploded
this is the original Pale Painter for reference
Let's see... MELANDER head, MIND ALPHA core, NACHT arms, and SPRING CHICKEN legs, double CHANG-CHEN MGs, at least one 4-cell missile launcher that I can see for the original setup... and MELANDER C3 head, HAL826 core, MIND ALPHA arms, MIND BETA legs, double ETSUJIN mgs, and one 4-cell missile launcher that I can see for the revised setup...
Interesting...
Pale Painter Ruber is a direct upgrade to the design philosophy and combat style that i developed with the original Pale Painter
it's not exactly a fully optimized build
but it is an upgrade without being a total overhaul
there are absolutely some parts i could have picked better for
but i didn't want to compromise both my build style and the philosophy of the AC
so i didn't
Going off of what I can see, the only thing I would change with your setups is the FCS. The mid-range focus of the P05 and WLT 001 aren't the best picks for machine guns. I'd probably run something with a bit more close-range focus, like the TALBOT.
Talbot is a incredibly marginal difference in close range which trades basically all of your long range and severely nerfs medium range
it's not hyperfocus but there is an absolute marginal gain for incredible loss
and thus absolutely no reason at all for me to use it
same reason i would never use the PO5 over the WLT, it's a really unbalanced stat trade
Perhaps, but from what I'm seeing, the only weapons you have that would work out to the long range band are your missile launchers, which don't use the Range Assist stats to begin with. The longest range MG available is the ATTACHE (which is also super heavy for its weapon category, mind), and even its effective range is just shy of the 150 meter mark, so I don't think the loss in Long-Range Assist is something you'll be feeling all that much.
i still like having a overall more balanced stat spread even if it isn't the most optimal
i've tried ATTACHE but they feel really crap damage wise for how big they are
all the times i've tried them they were very inconsistent compared to using Etsujin or Chang Chen for AC vs. AC fights
Agreed, was just using the ATTACHE as an example of the kind of range bands you really want to prioritize with MGs, especially in a double trigger build.
Ludlow da goat, best smg
Pale Painter, and Ruber by extension, are an excercise in consistency
nothing about either build is the best
no immense damage, no perfect range base
just, all around solidness
Ludlow is really good
i think i did some tests and found that Etsujin just works better for this build
it just hit a bit more consistently and worked a bit more effectively with my playstyle
and i absolutely did use Ludlows for a while to great effect so they work perfectly fine for the build
i just ended up preferring Etsujin
i'll grab some videos to show them in action
Pale Painter
Pale Painter Ruber
Ruber is a marked improvement over Pale Painter
and just, very fun for me to play
Hm. After thinking on it, ac6 really played it safe in every aspect
The difficulty was quite easy. Construction and control was simplified. Even the soundtrack was filed down to be more conventional.
I hope the next armored core has more SOUL and less Souls i think
i think the track fits the game extremely well
i think if they went more into it with the OST like they did with some of the remixes in Disc 3 such as with Rusty's theme remix and Carla's it wouldn't have worked as well at all
I like the jank
It has more soul, feels more like a guilty gear OST than an Ace Combat ost
Like, "Takes Me Anywhere" mogs Stargazer which mogs the safer ending tunes from liberator and fires
It's definitely not my favorite Armored Core soundtrack (not even close) but it's grown on me.
It's a bit like the Elden Ring Soundtrack for me. It has some standouts but mostly it all kind of blends together.
With ER it's like, the final boss/opening theme, Black Knives, Godrick and Rykard's boss themes, and that's basically all that I'm certain I could pick out of a crowd.
And I've played through the entirety of ER multiple times! I played through Dark Souls 1 once and that entire soundtrack lives in my head
Even moonlight butterfly is memorable
meanwhile with verdict day even some of the miscellaneous mission background music pieces with absolutely nothing particularly unique going on around them to help them stick in the memory live in my brain
Provided to YouTube by NexTone Inc.
Smasher · FreQuency
Armored Core Verdict Day
Released on: 2013-09-25
Auto-generated by YouTube.
Doesn't it share its theme with something else tho
Moonlight Butterfly shares its theme with Gwyndolin
VD'e soundtrack slaps
Ahhhh got it
I actually think the somber wailing works really well for both fights
Yeah, i'd love for ac6 to go a little more wild on its ost for suuuuure
The entire armored core 1 OST absolutely lives in my head too tbh, but I played that game more than once so that's less surprising.
https://www.youtube.com/watch?v=ZIEp-5Jlr4k so much goofy (in the best way) techno
- Catalog Number: ABCA-40
- Release Date: Nov 26, 1999
- Publish Format: Commercial
- Release Price: 2800 JPY
- Media Format: CD
- Classification: Original Soundtrack, Remix
- Published by: Absord Music Japan (distributed by King Records)
- Composed by: Kota Hoshino, Tsukasa Saitoh, Hiroshi Tateyama
- Arranged by:
- Performed by:
Album playli...
Maybe i just played too much guilty gear a couple weeks ago
And now i want that level of earnestly goofy soul again
i still think the remixes of Rusty's and Carla's themes are, while pretty interesting, kinda diminish the vibes of the originals
The true standout from the AC6 soundtrack for me is definitely rough and decent
Rough and Decent is pretty peak
it comes out of nowhere and it's a bop every time it comes up
i prefer Rough and Decent (Bad Joke)
I like Contact With You and the C-Spider theme tbh
Contact with You and C-Weapon are also very good
hah!
same brain cell
Contact with You and C-Weapon are the two points in the game where I first really noticed the soundtrack bopping
The rusted pride remix goes all-in on the capital-A Anime and i like it
Sounds like how rusty probably feels
all the prior parts of chapter 1 are basically muted in comparison to contact with you
Oh yeah C-Weapon is fire
Oh, the fight with Rusty, especially the rematch in Fires, is one of the most anime-ass things in the game. Guy refreshes his healthbar with sheer willpower.
I just wish rusty's mech was better or he could put up more of a fight or something
Or like
That the borders would be removed
haha, yeaaaah.
the arena's a little small for what it feels like it's supposed to be
Rusty is a king
also the whole fight is on a backdrop of "I wish I didn't have to do this, we could have been friends! We could have fought together!"
and it's true, you could have!
It's very funny that Rusty just flies off and does the second fires mission while you're fighting Snail
anyway back on soundtrack, my observation of Contact with You is that it actually sounds like it came straight off the AC3 soundtrack, rather than the AC6 track
most of the AC6 soundtrack is vaguely ambient industrial noise with a lot of harsh sounds but faded in the background not to overwhelm anything.
The untz-y techno parts of AC6’s OST go nuts
Contact with you is comparatively very soft and ethereal, it starts dark and builds up
it's definitely got an untz-y beat underlying it though
It works really well for kicking off the fight with Balteus as the first climax of the game
one of the first real emotional events at all, really.
Most fucked-up Meet Cute ever
nah i'd date (commit various homicides)
The fact that AC6 committed and has an Ayre Date mission, no matter how low key it is, is still hilarious and worthy of recognition
honestly it has two. Survey the City kind of flows into it as she sees an opportunity to just hang without walter on the line, and Historic Data Collection is basically just her being like "hey we should check out this cave together, there's stuff here I think you should see!"
Night at the Mechseum
yeah the mission in the cave is def a date mission
Oh yeah there’s two of em
C-weapon also benefits from getting to (very literally) explode onto the scene from a chapter full of the pretty much just there Dosers on the Grid track
Dosers isn't bad if I just listen to it directly, but it completely fades into the background in actual gameplay
It also explodes very suddenly and dramatically onto the scene in its second appearance, come to think of it...
Guess you just can't beat the Institute
anyway if you like Contact with You, maybe check out the AC3 soundtrack sometime. It's kind of got a similar ethereal techno vibe
https://www.youtube.com/watch?v=-huNmW3uY-E for an interesting comparison, here's Artificial Sky 1, which functions as AC3's overture
- Catalog Number: SVWC-7136
- Release Date: May 22, 2002
- Publish Format: Commercial
- Release Price: 1995 JPY
- Media Format: CD
- Classification: Original Soundtrack
- Published by: SME Visual Works
- Composed by: Tsukasa Saitoh, Kota Hoshino, Yuki Ichiki
- Arranged by:
- Performed by:
Album playlist: http://www.youtube.com/playlist?list=P...
(there are four Artificial Skies in the AC3 soundtrack, which are variations on this track)
Artificial Sky iv in particular plays over the ending
https://www.youtube.com/watch?v=GFHrKCGvG0U Just for fun here's a deep cut track I really like. This was from a memorably really hard mission, one of the few you can get from Union (the rebel group fighting the Corporations and Controller in AC3), with a cramped map full of Heavy MTs and a surprise attack from a fairly tough Raven hired to kill you...with a shotgun and MOONLIGHT in a dense map.
Behind The Scenes OST from the Armored Core 3 soundtrack.
http://www.agetec.com/catalog/product_info.php?manufacturers_id=10&products_id=49
Buy the Soundtrack:
Buy the game:
Amazon
http://www.amazon.com/Armored-Core-3-Pla...
"...Don't think about it."```
Maybe now with a bit of a baseline they can really ramp things up for next time, fingers crossed
Insisting on doing that fight with Lance+pb made it feel more cinematic hahaha. It’s really not the right situation for that setup so he felt a little more formidable.
Where I really wanted to see more risks was in frame parts. I want a lot more redundancy in every niche, for more fashion+optimizing overlap
gods i forgot how insanely speedy Nuclear Whiplash is
The benefit of attaches is decent fire rate+impact per hit
But honestly at the ranges you want to use them at, just go for a rifle
Mostly because etsujins do insane impact dmg when you use two of them
Etsujin goated
AC game with a wingman that calls you buddy and who has issues with borders, now where have i heard that before
I mean they did have a huge departure in the design language for alba, they just got Takayuki Yanase to design a gundam
You cant get any more stereotypically japanese mecha than that
I tend to notice that you seem to stay a bit too far away from your target a lot while using SMGs though, a lot of your shots dont connect at mid range
Just moving maybe 20-40m forward would increase your hit % by a lot
yeah i know
just a quick of my playstyle, which is also one of the reasons i use the fcs i do on Ruber
i try to keep range in mind
but i tend to forget
If you want to play at those ranges, using attache might be pretty alright
Or use turner/scudder
do they have charge shots on them
I think they'd have to make an explosive rifle to go above Scudder to fill the Attache's spot when I do have the weight capacity for it. (ex Tone's 40mm Cannon)
excellent
idk i've found Etsujins to work quite well so we'll see if i swap them out
Etsujins are great damage wise but they dont have very high bullet velocity (like most SMGs)
mhm
So they cant really reach out like longer barrel weapons can
An explosive shell firing heavy MG could be cool, but im not sure how they'd balance it to let regular rifles and zooks/grenade launchers stay relevant
There's a lot of risk of either making it too good and becoming meta or too bad and becoming instantly obsolete, since it straddles two seperate weapon categories
I mostly suggest the explosive part because I find myself prefering raw bazooka shots over using an Assault Rifle
Plus that also steps into the laser and plasma rifle niche of doing more raw damage per hit compared to shell and bullet firing weapons that do more impact (relatively speaking)
Mmm, yea. I think the core factor is that I don't like most of AC6's rifles, and the ones I use often handle closer to a non-rifle/have alternate fire to cover more situations. (Curtis Linear, Ransetsu-RF)
Ransetsu RF alt fire is really underwhelming and leaves you open to a lot of things
Normally stance weapons that make you stand still do pretty decent damage
Oooh yea, I've really only used the burst fire on tetrapod builds because they don't stop for the burst, and barely get aerial pushback from the low recoil.
But in the time that it takes to fire the RF charged shot, you can fire off 2 regular shots and stay on the move
Id trade the rapid fire 3 round burst for continued mobility and consistency
You could just use a zook/nade launcher for better damage though, or charged harris/curtis
there are better weapons to take advantage of the fact that you wont need to stand still
Very true, and lines up with my weapon choices over time
I typically use RF as a nice mid ranged semi auto option
Basically a mid range coquillette
Ngl i was kinda disappointed that after ayre says "we'll have walter back after this, take your time with it", there isnt any extra dialogue
If you're gonna tell me you want to hang out with me for longer, at least talk more lol
psst @polar osprey you should also post nuclear whiplash on r/armordecor
#ARMOREDCORE servers will undergo maintenance in one hour. Single player content will be available during maintenance.
Maintenance begins at 1:00 PDT | 10:00 CEST | 18:00 JST and will last 1 hour.
👍
got some tips on my post about Nuclea Whiplash on Reddit
i have put them into practice
Lynx doctrine Proof of Concept AC Iteration 2, Nuclear Collision
second iteration of the project originally started with the lightweight speed focused AC, Nuclear Whiplash
this model is tuned more directly for combat and foregoes the complete focus on speed in favor of combat capabilty
This is a good loadout
Sampus are more consistent than viento now
it's a direct combat focused iteration
differs from Nuclear Whiplash
form over function vs. function over form
You can go even lighter by using dual sweet sixteens on the back
We’re talking about snail in #general
Wh-
Dangit
Poor Vientos,
Ah well
Dont get me wrong
Vientos are still viable
But they're way less oppressive than before
So in turn they've kinda allowed other weapons to shine
Vientos have a way higher bullet velocity than any SMG or handgun of that size
Mm?
Ducketts have similar bullet velocity but they're long and have a longer delay between shots
So if you want something spammable and has a fast projectile, vientos are still good
But if you want raw impact damage, they are no longer the go-to
Single viento is....not great
Single sampu is ok
Just look at the raw DPS difference between steel haze and steel haze ortus
Ortus has the style points down
But regular steel haze, with its sampu and ransetsu rf, can output a LOT more kinetic damage
Ah,
Mhm,
Compared to viento and Huxley
The main advantage of steel haze ortus' right side weaponry is that both weapons can be fired simultaneously
Whereas on steel haze, rusty needs to swap between sampu and rf
But if you look at the raw impact, steel haze still builds up ACS strain faster
Even when considering weapon swap times
Mhm,
Wait no
Im mistaken
RF is on steel haze's left shoulder, not the right
So actually steel haze is straight up better in all senses
Was wondering why they wouldn't dual-trigger
Steel haze can fire sampu and RF at the same time
Turns out they did
I misremembered
Mm
Very goofy boy
Dang,
Honestly all the parts really vibe together lmao, iunno, just off the pic
On Rubicon it is drip or drown, and tourist I am floating
(It is a 1.5k stability dumpster fire do not pilot this thing)
Managed to clear Ibis with Steel Haze, though it really counted on Laser Spinner for big damage.
Lmao
I've beaten most of the hard story missions with this stupid thing, 1.5k stability might not be good but it's enough 😛
Considering an IPSN lookin paint job
Steel haze's loadout is geared towards building stagger and then punishing with slicer
(It is the only generator that survives this)
So it makes sense that most of your damage comes from it
Laser beyblade is an entire wincon
yeah Steel Haze is actually a really good mech
it just has a gameplan
Rusty is 1000% this game's white glint
allegedly rank 9, actually possibly the best npc pilot on rubicon
He's only rank 9 because he doesnt want to draw too much attention to himself
it's ironic that (AC6 ending spoilers)||He probably dies in all three endings||
Hey, in NG++ ||he might've become a coral lifeform and merged with steel haze ortus||
||Alea Iacta Est is a weird one because it's not clear what happened to him at all. Walter mentions "six ACs - copies of the Vespers" but there are eight Vespers and Rusty doesn't die onscreen on that route.||
||even in liberator, he couldve just gotten incapacitated rather than being killed outright||
Exactly
My guess is that ||Freud and Rusty escaped||
||i personally don't think he survives that one but he could technically||
||the way all three endings happen make it seem like he definitely dies in all of them imo||
||Terminal Armor makes that more possible, seems to auto-activate in-universe too.||
especially in ||Alea Acta Est with Allmind murking everyone left right and center||
My main argument for ||Rusty surviving|| is that ||it would be an incredibly on-brand tragedy for the next game to make him a major antagonist you kill||.
that would be the only way i would accept it
tbh
i could see that happen but nothing else
It would be very cool
May i present a concept that i made
||Mind Haze Ortus||
Gorgeous
In this alternate alea iacta est, ||mind haze shows up to reinforce ALLguazu instead of the sea spiders||
And ||throughout phase 2, you (or Ayre) talk no justsu rusty out of ALLMIND's conditioning, with his allmind weapons getting knocked off until he only has a viento left, symbolising him breaking free||
||iguana initiating the phase 3 transition takes ayre out of the fight, but now you and buddy have one final confrontation with your biggest hater||
||"WHY ARE YOU SPECIAL??"
"Because we have each other, and no one needs you"||
||rusty dies sacrificing himself to block iguana's final slash towards you, like a true gundam character||
Performance upgrade and new paint, I think this one will move on to psych evaluation
Better view of the stockings
WOO
lmaooo incredible
ENFORCER TWO TRIES
NICE
Honestly i never got the hype around enforcer
Well, besides it being really cool looking
Found a clip of me absolutely violating Nightfall with Aperture Momentum
When it works, it works
Very satisfying stuff
This is why lightweights are an endangered species in A and S rank
