#Armored Core General!
1 messages · Page 12 of 1
I'll test them out
And with your loadout, distance is your best way to stay alive
PS06SPD for normal boost speed, Alula for better overall speed in exchange for weaker verticality, NGI for QB speed
See which one you like
Gridwalkers is also an option if you want to play vertical
❤️ gridwalkers
My favorite got nerfed ;-;
Buerzels?
Excellent for kicking the shit out of people too
Honestly, they did need a nerf imo
Gives heavyweights too much mobility
Either a nerf or From tunes the speed based on weight again
I just feel like they got turned from something that needed a tweak to something that's useless
Are NGI ultra specialized? I was under the impression they were all around solid
By far the best QB stats
Decent boost speed
But very expensive QB costs
The highest in the game
But if you want to QB to Narnia, NGI is the way to go
NGI + RJs give you Kikaku melee lunge tier QB speed
Why is reddit complaining about bvo so much
It's not even a meta build
It's certainly not as oppressive as hand missile + lcb ve-20b tank, or aurora nebula tank
It is pretty oppressive against midweights ngl
All 3 of them are equally oppressive imo
Really? I would rank zimmer heavy chimp, rat knight, and lamm kite as significantly better
I know about rats but what the hell are rat knights this time
Not to mention tanks
Tanks are just fucked to begin with
Ah
Tbf most ratknight players swapped to lamm legs
Oh, I love it when they swap to lamm legs
I don't have to burn through so much stability
What do you play that has an easy time catching them?
Lightweight built for mid range
I run Lamm core with Hokushi so I regen super fast and can keep up the pressure with AB and missiles
What rank are you in? I ran a dual melee midweight up until A and i was slaughtering lamms
But when i started having to fight s rank lamms i gave up on fun meme builds
C1 since I'm taking it easy but my build pretty much invalidates most of a lamm rat knight's loadout
I can dodge missiles, I have the speed to keep up and since I keep at mid range, they have to come to me to try and hmmr
What's a lamm rat look like?
All around solid except for EN Costs, which is fine if your build has strong EN regen, Core Booster Efficencey, or you don't QB much in the first place.
hello
just found out about the new update where you just play pvp matches
what the heck
It's hell
Stay at low ranks if you wanna have fun
Higher you go, you meet more unfun builds
Like a centrifuge of meta as you move up the ranks
alternatively, stick to casual PVP and let ranked filter away all the tryhards
It's really fun if you have a competitive spirit and the willingness to run strong builds!
it’s also really fun if you dont have a competitive spirit and don’t mind losing if it means practicing with a weird build!
Got a pretty cool finish to a match
Today is Friday in California! Post shooteing Iguazu!
What a way to finish the last match of the day with the earshot peek around the pillar
Pillar my beloved
I usually retreat around the low cover to make them think I'm falling back when they go behind it (I got out of D rank doing that).
Had I known better I would have stayed in D
lmao the cheeky earshot peek
Kind of weird to be surprised that going higher in rank means you end up fighting better builds
or atleast more minmaxed builds that require more cheese.
Yeah that’s what better means
It’s an ecological game, of course builds that are harder to fight and minmax are going to outperform builds that require you to outplay your opponents harder because builds that demand more skill are inferior
That’s what a better or a worse build means
I wonder what the best player uses build wise
Competitive gaming brings out a weird notion that all choices of character or build are inherent to the player or that your character/build is not a choice that you make in the process of winning
And I understand it because there’s also self-expression in the character or build you pick, but when games get competitive there’s also just an aspect to which winning involves making the right choice(s) at the character select screen, or in AC’s case at the garage
I’m in here fairly often and the impression I consistently get is that if I was seriously trying to win at PvP matches I would not be welcome here on account of all the toxicity about annoying builds and meta play
I think the meta right now is somewhere between lam rat and lcb tank, with the occasional kite lam (which is distinct in that it uses shoulder missiles and assault rifles instead of missiles + hammer)
Personally I think unwelcome is a strong word. I do sense a lot of frustration with how rock-paper-scissors current PvP feels. I agree with you on the ecological parts, but I'm personally very frustrated about how incredibly good in all directions tank builds feel (even though I'm running an LCB tank).
(Err, in case it comes off that way, I'm not trying to say your feelings are invalid. Just that I don't think you would actually be unwelcome if you were seriously trying to win, because I am too)
I definitely think that it’s not an unusual or unreasonable thing for people to be frustrated when the same meta builds that aren’t really fun to fight dominate a game
Like if you went wheelchair two zimmermans two songbirds, yeah people would probably be a little annoyed lol
(Not that that’s really meta anymore)
My main problem is that there doesn’t seem to be a downside to tanks.
Great health, great stagger, great weight for amazing weapons, good enough speed to chase down rats
Absurd AP/Stability values is the main thing that gets me about Tank (legs), and pretty strong specialization to offset the poor jumping power downsides.
I guess (non-hover) Tanks are more vulnerable to splash weapons, but they either have speed or AP+DEF to shrug it off.
The intent is that they’re supposed to have bad/non customizable speed
And be very heavy
Also dogshit at jumping
Fast AB windup mostly offsets the jumping part, heavy Tank has long-range crusing AB stats. Light Tank has wacky speed scaling at the cost of sometimes wonky steering.
Honestly this game series has spent most of its time being a pretty much exclusively single player campaign with split screen tacked on, and IV/V had only a fringe competitive community at best. AC6 might be a breath of fresh air for competitive people, but not everyone feels that way. Lot of people only play the multi because it's the closest thing to having More Game that's probably gonna be in AC for a long time.
That's how it is for me, at least. I don't like competitive communities, I don't like competitive focus in games, and frankly it's kind of upsetting to see when the community around a game shifts that way.
Most of my frustrations in PvP is that there is very little skill expression and too much emphasis on "garage" skill because of the overwhelming advantage certain builds get on certain match ups
It's not like an FPS where one gun is meta but you still have a chance to win gunfights by having the better aim
If you play a slow tank and you're up against a Lamm rat, it's over
The odds are so stacked against you that unless the Lamm rat plays badly, you're probably gonna lose
And you know, everyone playing the same meta builds kinda goes against the spirit of Armored Core if you ask me
It is very rock paper scissors I agree.
Again I think that’s because it’s designed single player first
The entire series is very matchup heavy
Huge on changing your build to suit the situation
I don't think that's really on AC, this kind of problem is in like every competitive game
Folks like the simplest path to success, so dangdarn afraid to fail
Instead of figuring out what your enemy will do it's one of three turbo-efficient builds
some part of it is on the mechanics, though
stagger, the close-rangeness of all non missile combat, etc..
Larger maps like Xylem really let missile setups keep running.
See, my problem is not that build choices are a factor in victory (they are in PVE too!) but that it feels that there's, like, three viable builds if you want to actually stand a chance at winning at high levels, which is contradictory to the ethos of the game's focus on customization
And experimenting with unusual approaches pretty much just gets you curbstomped most of the time. It feels bad!
But I think that's kind of a broader issue in competitive games too. Given a game system and a sufficient number of players analyzing and experimenting with it, you inevitably reach a point where it's essentially solved
This is why I'm not actually aiming to go particularly high in ranked, because I know that it demands a method of approaching play that I not only dislike but is almost antithetical to the way I play video games--I love to play in that open possibility space and I hate it when it collapses into a solved system
This is not to say that I think ranked is bad! I actually value it for creating a separate segment of the game for the really hardcore PVP section of the playerbase so that I'm a bit more free to explore casual PVP without butting heads with them.
I genuinely hope they're enjoying it! (Although based on the chatter I've been hearing it... really doesn't seem like they are)
Well, that was a wall of text. I guess I had some thoughts there
The netcode doesn't help either. Looking at you LCBs
is it really a Fromsoft game if lag isn't an integral part of the PVP meta
Oh that's mostly me griping about how RPS this game can be
Also, i disagree with this, zimmer chimp is not as strong as lamm rat or lcb tank, but i am playing it because i love the skill expression in the movement. I like using assault boost in the same way a lot of light players like using quickboosts: evasion and range control. In the lamm matchup, a zimm chimp has to purge its back weapons and win with precision spacing and kicks alone
There are fundamental aspects to play like knowing how to bait HMMR hits on quads, when to alternate zimm shots vs double tapping, the rare times the shitty quickboost is good on buerzel, how to AB circle and feint to open a kick opportunity, how to play against super aggro opponents, dealing with shields, etc
👀
chimkenb legs
Imma do some more paintjobs when I get home like a winter themed one a good trans themed one.
I always like the color scheme of the trans pride flag
My previous colour scheme was a bit meh like I could do better now that I see my Christmas one
I mean look at this vs the Christmas one
i think it's the black that throw everything off
It's just too bright in general.
the hue seem good to me though 🤔
Also cus someone who studies something something design told me stuff so I'm just listening to that.
I plan on making the arms and weapons more blue with pink and the core more pink n white and the legs same ish but idk what I'll do to keep it a bit darker.
I… actually quite like it
Wanted to thank for the advice before, I did some tweaking, then I tested a couple other options and it's been netting better results without forcing me to play something super different
Nice 
The kick to end the battle always feels good

Returning to something similar to my first build in 1.01 has been cooking for me
oh very nice
was your opponent using vertical missiles? i'm a little surprised to see those being used, especially in ranked
probably couldn't spare the EN load for the last laser. or they wanted a lock-on weapon
but the tracking on the explosive verticals is just not good enough to track a moving opponent, and unlike the plasma ones, they don't have an AOE.
verticals have some pretty niche uses. they're not the worst missile in the game. imo that's split. no idea why you'd want those.
they're not...great. but they can catch unsuspecting melee focused opponents off guard. they're not great for much else though
good for firing into cover
or from cover
indeed
my understanding is they're popular among JP LW players, who have a bit of a different meta
fair enough
i had a PVE build that had dual 8x verticals, but i wound up swapping them for the 10x regulars because of how much trouble i was having actually hitting stuff
From what I've seen an experienced, regular vertical essentially don't hit unless your target is sitting still/stuck in an animation, or trying to hide behind cover.
hey folks, is ranked very different from regular pvp? or just the same with some sort of matchmaking slapped on?
It has matchmaking but the main difference is that you will see a lot more meta builds especially as you climb higher
What's wild to me is that it's the de facto quick game lobby too
Customs you need to find a lobby with rules you want and wait your turn and etc ranked you pick it and go
Yep
surprised at slicer instead of HMMR
was trying to make it a "knight in shining armor" themed build
That makes sense
now that I have the Nightfall head I can really make it look the part
though I'm not sure what I should do about the Huxley right shoulder
i have an orbit on my "knight" build too
i think of it as my helpful little squire
oh my god, that beautiful AA turnaround though
TA getting more popular or am I just matching with them for some reason
(they are still dead)
What’s TA?
terminal armor
Ah! I think it’s popular for clutch plays
TA got buffed so it's decent now and it's definitely the easiest brain off option since there's no risk of dying with it unused
I think TA has a niche for builds where the amount of startup time on PA is undesirable
Like I have a light build that was getting shredded in the time it took PA to kick in, so I switched to TA and it works much better
You sacrifice the timing flexibility of PA but it's guaranteed extra AP and sometimes that makes all the difference
large
Tried my hand at a better trans coloured one but I don't really feel like it's much better
Also got distracted and made this
It may not be better than your previous attempt but it’s very interesting!
try white instead of black 😄
maybe make the pink and blue more saturated as well, so that way they're a bit more distinct from the white
Then it'll be too bright
But I'm gonna make another trans paintjob anyway tomorrow
This is the old one
this next one is three fights, one I've already posted, and it took E N T I R E L Y too long to render and will look like poo in the compression
But
Just because I'm having fun with the current build
im on the final boss anad honestly all of the chapter 5 sections feel like "what if we just made the boss health 2-5 times too long" the chapter
Oh, perhaps make the white kind of warmer then?
When i have to kinda use an overpowered weapon just to do reasonable damage you know you have made them too tanky
every time steam does one of their big seasonal sales i check the store to see if finally they've decided to put ac6 on sale...no luck,,,sob
TBH I can't recall anything prior to NG+ that felt tankier than the damn C-Spider
its mainly just ||snail,ayre and now allmind that felt this way, also the c-spider is honestly just a stupid thing to put in all minds fight it just flies outside of your range constantly||
||Oh yeah absolutely do not waste ammo on the spider adds in the Allmind fight, they go away at the half HP mark anyway and they barely even attack||
||oh i was just about to try focusing allmind down since allmind doesnt leave me alone while trying to kill the spiders||
||ALLMIND is definitely a giant sack of HP, though for me the only hard part of the fight was the melee combo in the last phase. Basically all my deaths in that fight were to that.||
i def feel like a lot of hand weapons needs buffs in some way
Based on this incident if I had to guesstimate, the boss has some 60kish hp
Yeah that attack you were talking about basicly made me go form full to zero
I ran out of ammo
yeah that melee combo is a real killer
the tracking on it is insane too
I think I learned to "aggressively" parry it with Assault Armor
interrupt the combo by Staggering the Boss
it's avoidable but I never really mastered the movement to beat that tracking
its honestly just an awefuly designed boss
I really don't think fromsoftware makes good multiphase bosses most of the time
Yeah the melee is what is killing me if it didnt have the melee id be fine
the other issue i have is when the boss decides to fly to the top of the map above the spiders
Starter ac no os tuning no repair kits s rank worlds first is a bit of a mouthful huh.
I was losing my mind over this cant believe I wanted to do it again but here we are, I beat him in like 3 and a half minutes less than last time. Just needed that confidence and some more tricks.
this is a great way to learn how to avoid the melee
yeah it does
well its more like its very hard to keep it locked on still
you just need to find a way to ensure that your mouse doesn’t register any movement while you’re hard locked
there are definitely ways to do it
ill give it another try tomorrow im just geting mad at it this point
asking my kbm friends how they dealt with the hardlock problem, I’ll ping you when I hear back
bluh, lag city tonight
one match where i kept getting hit by bazooka shots that i could see detonating a significant distance away from me, another where my opponent was literally teleporting around
...still managed to pull out wins, though
I physically flip my hand over so the bottom of my mouse points up.
Tank had HP advantage, I decided to take a risk with AA and managed to win via HP lead at the last few seconds

Tank was even trying to rat near the end, running away from me

I just keep my hand very still
that might be the first time I've ever seen those missiles do their job fucking flawlessly
you have singlehandedly made me think those missiles aren't as bad as I thought they were
also. supremely quick thinking on the scan. I would not have pressed that button
Scan is my lifeline in ranked on this build
I pretty much have to use my entire toolkit to stay alive on this build cos I only have 8.6k AP and 1.5k stability
And my build is more focused on sustained damage over burst
im trying again, and it feels like the boss is cheating sometimes with stagger how is it able to just leave me hiting it mid melee?
why can it hit me out of me meleeing it but not the other way around?
I think ima just gonna stop until they buff hand weapons more
The weapons that work well for me just end up running out of ammo too fast
I will say Gleipnir struggles on auto stagger builds (RJ will do that to you) but aside from that it is the most fun I've had in ranked since I've gone back to aperitif+6cell and using an MG+gat. I think the jump helps a lot with my EN management since I can redline a coral generator and stay mobile
ill post the 3 builds i used in each route
Ye ye
Ooh I dig that one
I have footage of some bosses of the first one
I almost one tried baltues with the earlier version of this loadout
but since it was the fisrt time i had used weapon bay i kept making lots of bad swiches
I love that you don't reload the machine gun, you replace the barrel.
its a pretty decent gun
ive tried all the rifles and machineguns and its the only one ive liked
the recoil is pretty low on it, the ammo is very high, its dps and range isnt as good, but its very consisttant
Pictures
okay, how do i make it look like the FASAN is charging in this?
i'm having such a hard time figuring out a way that doesn't look like shit lol
guess i'll just try and copy this. Middle part needs to extend more too
also whoever NHP BALROG is in ac6 your LRBSTER emblem is great
3 more pics
Love it
sick
Moar
Idk what are some weapons I could use to do more photo moding
I'll try the explosive thrower
Today is Friday in California! Post shooteing Iguazu!
No team ranked 
Soon™️
I should try team ranked again, try to at least get up to D
Been focusing on singles just to figure out what the actual hell I'm doing
I tried to enter team ranked but it keeps kicking me out
Something I'm noticing a lot of people forget (including myself) for PvP buildcrafting is that coral damage kind of just bypasses most resistances outright or heavily chews through 'em
definitely gonna look into using the oscillator and REDSHIFT sword more for punish
Unfortunately I cannot have a fifth gun or my redmoon sword would be on Gleipnir
S rank has a lot of lrbsters
They have a better matchup vs LCB missile tanks and aurora neb tanks
Here's how I got double SS Ranked in PvP Build at 10:52
Join my Armored Core discord! https://discord.com/invite/kG6BzRtQwQ
PC Share ID JSWD0K8F5UAY
#armoredcore6 #armoredcore #firesofrubicon
This is a good example
Me shocked to see another RJ in ranked at all
i main an RJ in ranked
some tweaks to my build
trying out coral instead of a san-tai
definitely helps for chasing
and the main dish has a lot more stability than the ve40a or whatever its called
whew, just cleared Defend the Dam Complex for NG++
i kind of had an inkling i'd used the pile bunker as a crutch for my NG+ run of that mission, but i had no idea how much until i spent ~2hr trying to get through it without it
I think that's the highest stability I've ever seen on a RJ nice
Lesson on first glance - War is hell
Lesson on second glance - Don't use aux against Goliath, you dumbass
someone sent this to me from the ac6 discord
figured id share here
dragonkid is a regular on this discord
Yeah
I love that one tho
https://youtu.be/D-n9siHeCQg?si=WIXo9uuPjKVCQiEA also this one
This is now an Armored Core VI channel
ok getting into the story rn and
||wtf is this the ACTUAL fucking Raven who i am fighting, the guy who i stole the name from||
||maaaan i thought that guy was fucking dead like AGES AGO||
||not expecting the motherfucker who i stole my name from to just show up to kill me||
||fucking hell, i survived on 1 fucking HP holy shit||
||that was CLOSE||
||oh shit so this is a generational title huh? well i'm not sure i'm qualified as a freedom fighter considering i'm a corpo slave, but i'm better than the PCA at least ||
Ravens is what the orginal mercs were called in ac 1
And most other ac games except notably 4th gen
The term Raven is historical in AC4, if we're getting into the weeds. It was used for skilled Normal pilots before the advent of NEXTs.
It's also not used in ACV and only used in Verdict Day to refer to a singular Dark Raven, in reference to a mythologized version of ACV's protagonist.
Interesting
here are all my AC designs in order btw: Pale Painter, Cost&Benefit, Shale Viper and Slow Cooker
you can't see it very well but i put my emblem on all of their heads
in order it's also Standard Spec, Money waster Spec, Speed Spec and Heavy Spec
how the fuck do i ||get the worm in the third phase||
you honestly just kinda gotta get lucky wait for the right attacks, and sometimes manual aim can help
man that fucking sucks
||it's fucking impossible to figure out where it's gonna pop out and i can't hit the face cause it keeps fucking moving and this cannon i need to hit it with is NOT hitscan||
yeah i don't like this fight at all
going to try using Shale Viper since it has more mobility
its basicly the rykard/demon of storms/yhorm the giant of this game
I feel your pain, this was a hard fight to S-rank
It got a lot easier when I figured out that it always made its first emergence in the exact same spot and you could hit it during that animation, though.
makes sense
its not always but its like 95%
also once you have done the mission you unlock the ablity to buy the thing for your other shoulder
picking Shale Viper was a bad idea, i can't even use my rockets cause the damn shoulder thing i need causes EN overload if i do
yeah it's a weird case where the storm ruler weapon is actually generally disgustingly good (in PvE, it's pretty hard to hit someone with a brain with it)
i also once had it pop up REALLY close on the 2nd part
you know when it does that attack form REALLY far away after you down it once
it just didnt do that attack or did it way to close that got the 2nd shot off before it could even attack
if that was a replay that would have been an S easy
ok i got it
mobility helped a bit
oh bugger
||another coral explosion maybe?||
||welp, guess i'm fucked||
||yeah i figured Ayre was a part of the coral somehow||
||that's cool tho||
||i am the only one who knows that Ayre exists huh? thats pretty fucking sad||
||YAAAAY WE STOPPED THE COPS, BACK TO CORPO WAR IT IS||
||oh shit... Walters friend might be a fucking coral wave like Ayre is...||
||i say corpo war because the liberationalists don't even fucking matter anymore, they are now class-S type irrelevant||
alright!
i finally got a new gun to dethrone the starter gun
lets go
yeah this is definitely an improvement
truly, using two machine guns and two quick charge rocket pods is truly peak
oh god, you were still using the starter gun?
cannot be fucking beat
dual yeah
I guess there's nothing wrong with it, especially after it got buffed
still using the starter rocket pods
I abandoned it around Balteus though
finally got a good replacement after i defeated the ||Ice Worm||
this one is the starter gun right
this is my current build
at least for my main AC, the Pale Painter
parts
idk if you saw but all my AC's so far are here
Buerzels are an interesting choice for RJ, are you assault boosting like, all the time?
usually RJ builds like using that jump stat a bit more
Pale Painter is the reliable, Cost&Benefit is big cost death, Shale Viper is speed and Slow Cooker is the Jerma "i am killing you" build
not particularly
I only have one tank build and it is full meme
"Broadside"
(some part spoilers in here if you care)
Slow Cooker's whole strat is just "charge at the enemy, never take your hand off the trigger"
when the weapons overheat, switch to the auxiliary weapons and keep shooting
idk what i'd trade Buerzel for
booster choice can definitely be tricky
Buerzels are just hard specced into assault boosting, so I wondered
i guess Alula could be good?
Pale Painter weighs like 70k whereas Shale Viper which i use Alula for is like 50k
might actually go with 12345
it seems to be pretty good all around even if it is for heavier AC's
also very efficient
i can quick boost a lot more with it
seems like a good pick actually
ive kinda moved away from alulas
using the VP-20D generator cause it just has really high and reliable stats
it has no assault boost or lift which can be rough sometimes
the vp generators are best used if you use enrgy weapons mainly
EN load is nigh-on maxxed out and EN capacity is very high too
really?
huh
is it better for energy weapons than Aorta?
yeah or you really need that en load that high some of the others might have better stats
that's what i've been using for Shale Viper
the coral generators are intesting
you want to drain them of all energy
because when they regen they get the entire thing or near the entire thing on one shot
yeah
yeah the coral ones are also good for energy
does EN load affect how much you can shoot guns or smthn
its just a max
ah ok
if your 1 point under your good and i dont think it affects anything else
weight does
so you can have more energy weapons or energy weapons that need more energy on the AC?
EN is just basicly equipload in a way
cause then i don't really need to change anything on Shale Viper
ok well then i don't need to worry
weight effects a few things for example if your above the weight of your booster's supported weight it does make it work a bit worse
and the more weight the have the more damage boost kicks do
weight also makes your boost speed slower
Shale Viper's build also
i think firearm affects how well your guns will track a moving target
that and your fcs
well the firearms specialization on the arms i use with Pale Painter is like, max
so that's good
firearms spec is mostly not that important, though it's nice to have
nacht arms are pretty solid anyway though
you'll notice the difference between 50 and 100 more than 100 and 150
I used natch arms i think yeah
though if you're using high RoF weapons, keep an eye on Recoil Control
High Recoil/RoF weapons will kill your accuracy pretty hard with low RC
I forget if Nachts have decent RC
they do not
i think its the lowest in the game
maybe lamb is worse
ill check i also am still just replaying random missions to get the last bit of cash i need
basho is the worst
Basho>natcht
lammer actully has very good control
Basho you generally won't notice it as much though, since you're probably only running a recoil weapon in one hand.
Wrecker arms are a real tragedy
what constitutes a recoil weapon
all that recoil control but the firearms spec is low enough that they still aren't accurate
OH i just now noticed its firearm and melee spec
what do you even use the wrecker for?
nothing they're pretty much trash
hmmmm 🤔
different weapons have different recoil stats, which causes growing inaccuracy as you fire them. it's more noticeable with high RoF weapons, since it's per shot.
wrecker vs basho
charged pilebunker
i recomend the attche machinguns
they have really low recoil tons of ammo and mag size
honestly, the recoil doesn't seem to be a problem anyway
double trigger smgs are probably the weapon cat most affected by recoil
me when i have no recoil control and still hit all my shots
it'll be most noticeable when holding down the button
i literally only hold down the shooting buttons when in serious fights
yeah idk i just don't have a problem with it
at least, i haven't so far
At close-range it's much less of an issue since it isn't wide enough to miss terribly.
Staying further beneath your maximum EN load makes your energy bar recharge faster
interesting
It doesn't start faster--that's a different stat--but it goes faster when it does
well i will continue to use that big generator then
That's your uh... EN Supply Efficiency, I think the stat is called? You'll notice that it drops the more EN load you use
Not bad honestly
compared to Shale Viper the efficiency is premium lmao
God damn
oh wow
What engine are you using on the second one?
the efficiency goes up by like 4000 if i switch to the VP-20D for Shale Viper as well lol
Shale Viper is using the Aorta
so it makes sense that the efficiency on it is much lower
That's one of the coral gens, yeah? Those are funky, they recharge super slow normally but give you a lot of energy back right away if you completely deplete them
wow, Slow Cooker has a very high efficiency
i suppose it is basically just a big brick of a thing
Popular for 100% airtime builds because if you can keep yourself in the air for a couple seconds after depleting your gen you get like 75% of your bar back instantly
yeah Shale Viper just has like, horrendously bad efficiency
Cost&Benefit is sitting at 6129
yeah I made a fighter jet for laughs and took it to destroy the strider. Coral Gens are great for this
sadly the game still makes you destroy a leg because there's a flight ceiling
Denying your self-expression
I was hoping Walter would have some dialogue if you just zoomed up there under your own power
he has quite a lot of dialogue for if you do things before he tells you to!
i think i will just not use all of the tools available to me from the myriad weapons and the ability to hold up to 4 different weapons on one AC
this is the year of dual machine guns and the two starter rocket pods
lol
Find your bliss and use it to cause incalculable damage
if i need melee i have a kick
Intrusive Thot here completed all missions with Loader 4, the starting mech unmodified
bliss is using the moneywaster spec
such a nightmare run
really?
including the Ice Worm, notably
how?
patience
don't you like, need the shoulder thing to hurt it
the special weapon is not technically required, it just takes a million years without it
huh
Michigan yells at you for not bringing the stun needle on that mission, right
ammo though???
he does
if it takes a million years wouldn't your ammo run out
anyway
honestly
i could probably keep going without changing out the starter gun
but i quite like these new guns so i won't
still haven't found a good replacement for the good old 4 piece duo tho
I like using two of the six-tube variant
Very handy to just have a bunch of missiles
Crowd of trash mobs? Not anymore there isn't
I love the 10-cells
only if you waste it
honestly i'm too lazy to wait for it to lock onto multiple targets
i just shoot crowds
Those are also great, and they're the centerpiece of my DIES IRAE build
the 4 piece duo is just there to supplement my guns for tougher enemies
probably should use it for cc
it's fast at recharging which is like 90% of the reason i use it
Pale Painter is pretty much just a very reliable build
Need to try out some of my other builds in some missions
Except Cost&Benfit, that one stays in Arena where ammo cost isn't a thing
haha, fair
the arena is very chill in this one, mostly
it's not like the AC2/3 arena where the high end arena opponents are significantly harder than pretty much any mission in the game
Cost&Benefit is an absolutely inescapable death machine but it's also fucking expensive
Those four gatlings are not cheap to use
Actual pvpers prolly demolish it but in Arena and Missions, it alone is the honored one
i've seen quad gatling builds in PVP actually
i wouldn't say they're, like, meta but they can be nasty if you don't know how to counter them
cool guys don't look at explosions
Thinking i might try to farm some schmoney when i get home to play today
I had a mission singled out but i don't quite remember which one i was going for
Guess i'll figure it out
before I 100%ed my main money farm was the wall
There is a data collecting mission that i want to remember had good payout with minimal effort
that one isn't bad for it. looking back, I wish I didn't spend so much time chasing money for parts, but maybe that's just because I ran out of parts
I think most people grind dafeng student pilot. the reasoning being "it lets me get paid while testing my ac"
updated paint job
I really wanna try a build with kinetic shotguns and the shoulder mini guns
Theres a few weapons i wish had an auto fire or a toggle fire and the shoulder miniguns is part of the 2nd
non charge pistols, and the turret deploy are the first
i went to make a dual melee themed build and came up with this! I tried to make it look like a wasp without repeating parts from the same sets
it made me think of bumblebee
haha, prolly cuz of transformers
yeah
I have a mech that I tried to make iridescent- it’s tricky bc you can’t use gradient decals without losing the shine. I’ll post when I get home from work.
I think i got mine to keep the shine! I'll post it in a bit
We're finally getting all our boxes from the move!
I think I achieved peak performance and I should uninstall now
yeah thats the fun of having a good boost speed
theres angles you can just advoice missiles without dodging
enemy lead targets challenge (impossible)
And that build isn't even optimised for speed
I could use bipedal different boosters and different arms maybe even different headpiece.
what is my fastest saved ac i wonder
I just always use the same frame tbh
But I don't wanna use bipedal cus the rj gives better dodge
And I use alba arms cus they just good
ever notice that the trianer ac and ignazu use almost the same loadout
This is a reference to iguazu being so bad even the trainer is smarter
iganzu uses his custom frame parts and the shoulder shields those are the only diffrences at least externally
this makes me wonder is the corperation and rubiconian based on anyone
tester is from that one dude early on
trainer is from the training area
institute is from that one boss fight in underground
huh you cannot shoot from the same side you have a shield
BUT you can charge
Gonna hopefully play some more story missions tomorrow
Decided that i will focus on Loghunt when i get to ng+ so i'm just gonna worry about hidden level parts for the time being
I do not
Didn't know i needed one
I'm prolly still far off honestly
Just decided that Loghunt can chill until then
how far in are you currently?
Got past the ice worm iirc
I've unlocked a mission to go into the hole facility it was guarding
ill just send it later cause it does contain spoilers
Oki
there are a few missions that i could say go ahead and get the log on unless you just want to wait until ng++ to get them
the desion missions in ng
one of the non spoilery things to do in ng+ is just chose the desigions missions you didnt do first time around
I noticed that Iguazu usually doesn't charge his linear rifle shots and the trainer does so the trainer definitely knows its weapon functionality better than he does
just like me, except i'm not an idiot
i actually just use weapons that don't charge
i have the smarts to pick a weapon that is accomodating of just holding down the triggers and hoping for the best
uncharged linear rifle shots actually do just fine damage/impact but it's good to know when to use the charge function
I used charged weapons a bit today well I use em often but they came in handy today
they can be good
i use em on Shale Viper
i just prefer non charge cause with charge ones i need to spam the triggers
whereas with my machine guns i can just press and hold until the fight is over
big machine guns fan personally though
mindless as hell when paired with the 4 piece dual pods
🙏
Pale Painter my beloved
(my custom AC)
i may be stupid but at least i'm winning
that looks sick
was this first try?
I've had those moments
Hell I think my last round with the enforcer ended with me in the red and no repair kits left
nah
also i just noticed that there is a thing that shows when you have decisions 💀
i didn't even realize decisions were a thing in this game
Oh yeah they're a thing. Are you still on your first playthrough?
yes
i guess i've probably been accidentally making decisions
Walters most hapless hound
literally no fucking idea what i'm even doing
Fortunately in your first playthrough decisions are mostly inconsequential except for locking you out of the missions you don't choose. Right up until you pick the ending you want
ng+ you need to chose the desisions or you have to wait until ng++ to do the other stuff
Yeah, in NG+ decisions will start determining what other missions will pop up in the future
Not to a huge degree, but enough to make a difference, especially if you're a completionist
just in ng+ chose what you didnt chose in ng mainly
for the ng stuff
'Eliminate the Enforcement Squads' or 'Destroy the Special Forces Craft'.
'Intercept the Redguns' or 'Ambush the Vespers' are the ones you hagve gotten so far
just in ng+ chose the one you didnt chose for those
the 2nd one i think is even more important because i think in ng++ you get a third option for that part
i think doing everything except for s rank all missoins is a pretty reasonable thing to acomplish in ac6
just did that one
which one?
ambush vespers
yeah so in ng+ you would do the redguns mission instead
which i do think is the harder of the two
if you dont know what you did for the first choice check replay
Ambush the Redguns was hard until I tried it in a missile rat and suddenly it was surprisingly easy
No it will
it does automaticly
but theres nothing you cant go back and do
well in terms of missions you have replatyed
But you'll still have replay access to all of the missions you've completed
need to clear the loghunts i have left in misions
as long as you have cleared a mission you can replay it
the only things that reset is arena stuff i think
Nope, you can do it literally any time you feel like it
and the arena stuff is only if you dont beat that arena rank
as long as you do them as soon as they show up your good
ME RN
Having to fight our buddy, are we?
||wwhen i say i survived with 1 FUCKING HEALTH POINT||
||damn my boy got fucking HANDS||
||NAH I HAVE 1 HP NO HEALING I CAN'T CONTINUE THE MISSION WDYM||
||whew it wasn't fighting||
||Rusty lives so i am happy at least||
the next mission is hard
Oh, that's ||the Ibis fight|| isn't it
me when I'm out of campaign content
I'm closing in on the end of my NG++ run
It's going to be a bittersweet moment
This game has been a fixture in my life for over 1/3 of a year now
i didnt find the oribal drones good
i think i might stick with the rocket pods i have been using
question have you changed your fcs?
fcs?
yeah its just called FCS
yeah i have
(It's short for Fire Control System)
I tend to like either that for dedicated midrange builds or the Talbot for mixed-range builds
it feels like most combat fits in the midrange area
In AC6 it mostly affects lock-on speed/weapon tracking performance but it dramatically altered what your UI looked like in older games
anything closer fcs is not needed at that range, and farther your just gonna bounce off the target or they just dodge it easily
there were long and narrow FCS with a small box that you had to keep on a target but would lock on at longer ranges than wide and shallow FCS, and some had different numbers of maximum missile locks than others.
i am using the one with almost maxed out medium range
yeah fcs feel like they got simplified in a way that makes them less intresting
here is my current build
What's the effective range on the Chang-Chens again?
they are machine guns so presumably close to mid
Yeah, I remember them being right around the 130 mark
the fc3 ranges are 0-130,130-260,260+
Machine guns had their ranges buffed recently too
My Ludlow is capable of working at the short end of the midrange bracket
you can generally ignore long range performance unless you're doing something very specific
Yeah long range is basically not a thing
i honeslty cant think of a reason to use any other FCS then the midrange one
If you're engaging at that range, you're going to be relying primarily on your own skill rather than tracking assistance
or missiles, which aren't affected by FCS longrange anyway
oh wait yeah theres one thats really good for missles
yeah the missile hyperfocused one is actually really good in general
thats the only other fcs i could see being useful
Being able to keep a lock on a moving target can be important even at close range
It's not worth using over like the talbot unless you're actually packing missiles or something else that locks like missiles, but if you are it has good stats in other places too.
Doesn't matter how close you are if your reticule is trailing them by half the screen
It matters less if you have good firearm spec tho
Pale Painter uses missile pods and machine guns but idk if it would be better for me to use a different FCS than the one i am using
The 4-missile pods lock on super quickly as it is, you don't really need missile spec for them
It's more helpful for missiles that have a 1+ second lock on time in my experience
would it be worth it to switch to something like Talbot which has super good close range then?
currently using P05 which has really good mid range and decent close range
Maybe, but tbh with the Nacht arms you have crazy target tracking no matter what
So I don't know that it matters a whole lot
fair enough
your also using the 4s which already have near instant lock on
i like em cause they are quick
the other simlar pods but more shots are pretty quick on the lock on too
The 6s are pretty fast too, yeah
The 10s I find having better missile lock helps a bit
But I think stuff like the homing missiles and Truenos is where you really need it
gonna try fighting freud with talbot and see how it goes
4 vs 10 using the p12 fcs
Had to do it
i didnt like the truneos
even with what i saw people say about them is you use them as a ranged stagger punish
i think the shoulder laser is better for that role
yeah i think imma rock with Talbot and see how that goes
yeah gonna switch to Talbot and the 6 piece launchers
since they seem to be pretty quick and have a bit more kick to them
I like the dual 6s a lot
i want quickly reloading launchers which was why i used the 4 piece
but 6 piece seems to balance damage and reload speed a bit nicer
I'm a 10 cell stan
I occasionally have to switch to something that has more burst stagger for harder boss fights, but for general use the 6 tube missiles do pretty well imo
yeah when i did use missles i always used the 10
me, i'm more of a quick reload stan
more MPS (missiles per second)
Honestly I like all of the regular missiles, they all work well and all have a comfortable niche
the other missles are very wierd
i like homing missiles and Javelin Beta for PVP, because the more angles of attack the opponent has to think about the better
dual and split missiles... i kinda see what they were going for but i'm not sure it works in any meaningful way. dual missiles at least seem to be popular-ish in PVP, not sure if that's on account of the unique flight path or some other stat thing
Jav Beta performs well in PVP yeah
vertical missiles just don't track well enough to be worth it except in really specific use cases. plasma verts excepted because they have AoE
it's like if Rykard's Rancor in Elden Ring were good 😛
is beta the shoulder or hand
shoulder
shoulder
Jav Alpha is also great but you have to hit things with it
yeah Javelin Alpha is crazy good
fantastic stagger punisher if you can land it
Javelin Beta imo is hard to use in PVE but really shines in PVP
also fantastic stagger generator if you can land it
I use Jav Betas on my Chainsaw + Fist meme build
I used the laser pistol so when they would dogge me spaming that id just javlin them
I've had people stumble into the Jav Betas constantly trying to get me out of their face
I've had wins where I never actually touched them with the chainsaw
pew pew pew BOOM
also i realized the other day my playstyle is extremely probally because of custom robo
in custom robo you have normal gun, a bomb which is kinda like a missle, a pod which is like a thing you sorta shoot out and forget a bit, and charge which is a melee attack
the laser handgun was my gun, the javlin my bomb, the laser cannon my pod
and the pulse blade was my charge
makes sense
I do love the melee in AC6 compared to prior games
it feels significantly less clumsy, and it's visually quite a lot more impressive (I don't mean graphics)
i usally only used the more direct bombs in custom robo games the ones with no arc and a fast projectile
one thing I do kind of miss from older games is the Rockets though lol
Which were a weapon type defined by incredible ammo/cost/damage efficiency and output, at the cost of being manual aim only
i do sometimes manually aim the rocket
i would more if it was press instead of hold
i wish i could swap it to manual being press
On request of at least one of my viewers, here it is. Not as impressive as it might sound, it's more sword baiting than any kind of amazing aim. Also large rockets are amazing in this game. -- Watch live at https://www.twitch.tv/regdren
have an old school ac video lol
rockets in MWO were fun, they did absurd damage for little heat at the cost of being single-shot
entire meme builds centered around walking up to an undamaged enemy assault mech, deleting them from existence, and then doing fuck all for the rest of the match
I liked having them in my toolbox in old AC because a lot of missions had large, relatively immobile targets with a lot of hp, some of which were dangerous to get close to (hence not just blading them)
think along the lines of the BAWS Tetrapods
which are pretty slow compared to most things but fairly tough and can dish out big hits if you screw up
the things i hated the most early on in ac6
was the tetrapods with the double morley like things
oh yeah those will rock you if you get caught up close
The Tetrapod in wallclimber killed me twice while I was still learning the game lol
it's harder than the Juggernaut tbh
ah yes, old school AC
where you turned your AC using the shoulder buttons
what the hell even was that control setup
insane is what it was
I guess it was originally for PS1 so they didn't have sticks and had to make do
still hellish
yeah it makes sense for PS1
but then the PS2 rolled around with its dual analogs and they proceeded to completely ignore them for... what, three games?
Four, I think
maybe technically six?
I forget if Nine Breaker/Formula Front had the sticks or not
Join usssss
https://youtu.be/oxfyQaWgL78?si=Ap4LWE9gHwbqa1Ad
Total retries/checkpoint : 5
Once at HC/LC fight at the Old Spaceport
Three at Enforcer
Once at Rusty
Super salty about losing to Enforcer, my own stupidity made me miss the first opening punish + I could've just ended it during the shockwave but I stupidly wanted to charge Pulse Blade.
Restarting at Rusty was also my own stupidity, I ate too ...
I suggest starting WITH os tuning
But fires of raven is the easiest ending. Ayre isn't too hard and there's no Snailteus to grind your willpower to dust
nah, this game's occupied my attention for four and a half months now, and while i'm probably going to stick with PVP for at least a little while, in terms of my "main" game i'm definitely ready to move on to something else
so many games sitting neglected in my Steam library
the paintjob is actually tactical; it creates battlefield advantage by blinding the enemy 😛
(seriously it looks cool tho)
totally misunderstood dazzle camo
New strategy: make yourself so cool your enemies are either stunned by your coolness or refuse to shoot you cuz they don't want to damage your paint job.
razzle camo
renaming this mech RIZZ KING
Today is Friday in California! Post shooteing Iguazu!
started another No Shop Purchases run to inaugurate my new GPU
;p;
The laggy hitreg blues are getting me tonight friends
Laser lances and coral oscillators are ruining my night
Did manage to claw my way up to C rank though
||"621, we're done with the corporations" WE ARE FUCKING WHAT NOW!?!?!?||
||frick, they fucking got me||
||fuck, and it's that fucking rat Snail||
||fucked up that the Ibis just got up again after i killed it||
If you first tried Cel-240 I’m pretty impressed
||i will say, it wasn't as difficult of a fight as i expected, it went really quick||
i did
That’s a tough fight
it was kinda easy
much easier than i expected
i used only one of my health things during the fight
||"621, feed the fire, let the cinders burn"||
I needed a fair number of attempts for it, it’s just way faster and dodgier than basically anything else up to that point
Lol
me when reverse leg
not a joke i literally just held the stick to one side and started jumping
Huh. My experience was that it was pretty good at tracking you with simple movements
Well, if it worked it worked
fr fr
also unlocked the Attache heavy machine guns
kind of a disappointment
weren't any better than my Chang-Chens
AC6's targeting really goes out the window when you mix vertical + horizontal, I think the constantly changing arc throws it off hard.
When you beat the game ill send you that one thing for the ng+ decisions
I think the attache seems to work pretty well as like a "when you still want auto fire dakka but the enemy is not coming closer" weapon
it has less range then the other rifles, but nore then the more machine pistol like rifles
it also has the lowest recoil
Yea, I've tried it as a heavier alternative to Scudder/Ludlow when it isn't too heavy.
it also has one of maybe the best ammo counts in the game
Ammo pool of "lol"
it does about twice as much damage as the changs but has the same ammo count
All I know is the skybox hates being pinged by it between salvos
Going by this sign be like
Bus shaky
PCA found me send Ayre
resend when discord learns how to do images again
fair
but then i could also just be in close range
try reposting now
what the fuck is up with the xylem defense mission
how the fuck do i win this
i literally do not have enough speed or range to be able to deal with all three lanes at once
it's just not feasible
I found a speedy hover-leg really handled that one, but it's still tough
this mission is actually just bad
i'm going to pick up the hover drones and see if they can do anything
The drones might not have the DPS to handle the stuff in time
i cannot be in that many places at once
there are like 5 different lanes
i can barely deal with like 2 or 3
What kind of AC you working with?
Honestly those new ultralight parts might be ideal, your health isn't nearly as important as tower health
my personal custom AC, Pale Painter
Ooogh, yeah, solid but for this type of thing I think you'd definitely want more range/damage
Hell the grenade launchers AOE comes in handy too, and I rarely ever use em
anyone who beats that with like Loader 4 deserves a medal from Fromsoft
so far this is maybe the only level in the game i would call straight up bad
possibly the other defense mission that i had to do for Carla too
have you been using your missile's multi-lock?
yes
that's how i get through that mission, i have a build with dual ten-cell missiles
hm
killed Ibis again for some money to buy the turrets
gonna see if they will help at al
the other suggestion is maybe swap the machine guns for arm weapons that have longer range so you're not having to run up to the enemies to take them out
....damn
that was so easy
i was so scared of this boss and it was not hard at all
Rusty fought harder
ngl
not trying to brag i'm genuinely surprised
Going from Pre-nerf to Post-nerf Ibis felt like night and day
Those options were criminal
It still rocks ya but it used to be goddamn relentless
i fought it post-nerf and it still took me like two hours to beat it
Yeye
but yeah. i think the MGs are a good anti-Ibis option given how vulnerable it is to stagger
y'know, assuming you can hit it
i just jump
i went with dual shotties myself
maybe boost at it




