#Armored Core General!
1 messages · Page 11 of 1
I need some tips on aerial combat. I don’t know if it’s a generator thing or if I am doing too many QB without realizing it but I can’t stay in the air longer than 3-4 seconds apparently. And that’s the case with a medium-light weight bipedal AC.
Meanwhile I have seen either a bipedal or a reverse joint stay up in the air for an unreasonable amount of time 😄
Show your AC
This
You're running Alula thruster which have pretty poor upward thrust and high EN consumption so you're burning a lot of EN just by ascending
You're also running VP-20S which have very low EN cap
Any reason why you are running it?
I honestly don’t remember. Probably mainly because boost speed (for the generator at least) numbers and quick boost
What recommendations would you make ?
you'll want something that can either
a) charge very fast after touching the ground, so you can keep heading back into the air after a skirmish
or
b) big capacity to keep aerial fights going while still being light enough to not slow you down
I lean towards the former
^
Another option people go for
Are the coral generators
And weapons that put them in the gundam firing stance
So they will stay in the air to fire while the coral gen recharges when redlining
Yes, but generally in the air
You want to fall and ascend to disrupt the enemy FCS
Because as you fall, your height is converted to speed
And it's cheaper EN-wise to do that instead of QBing
Save your QBs to dodge big hits that you think you can't dodge via normal movement
Granted, idk how you play your build
Right now my strategy is using my non ML weapons to stagger the enemy and then use ML once they are staggered. Although some times I use moonlight to reach stagger.
I try to stay mid to close range for the rifle
Otherwise it bounces off
And missiles are mainly for distraction or getting some hits if the enemy is further away than my preference
Alright, so a few generators you could run
Either the coral generator if you prefer that playstyle where you redline your EN
Or you go for something like the VP-20D or Hokushi
Which takes advantage of Hal's EN Supply stat
So you regen real fast the moment you touch the ground or regen pretty fast while in the air so you can stay up there just a bit longer
I won't offer weapon or part suggestions unless you request it since it's your build
Alula thrusters can work but if you want to maximise air time
Gridwalkers are by far the best
If you still want to QB and have some decent speed
Alula still work fine at the expense of less air time
I am open to weapon suggestions. My main thing with this build was being decent while still looking cool. That’s why I went for the assault rifle/rifle for one arm. I have tried bunch of things with shoulders and missiles were the most reliable for me. The only absolute weapon is redshift moonlight. Anything else I am open to recommendations
Alright
The main disadvantage of the current weapon setup is trying to ACS overload the enemy so you can finish with moonlight
Machine gun can sustain the ACS bar so it don't decay
So your biggest contributor to ACS damage is either the missiles or drones
I'd say you can try ditching the drones for a 2nd set of missiles so you can build ACS bar more easily
Because drones are pretty easy to dodge imo
As for the machine gun, you could try giving the new on a try
Yeah, that seems for the best
The drones eat a lot of EN load anyway
You can play around and see which missile you want
Most of them are in a pretty good spot imo
Should I switch my fcs with double missile ?
Nah, WLT is fine
One option you could try going for is the Trueno
Good impact damage and is also a pretty decent ACS overload punish
Play around and see which one you like
Sounds good, thanks for the help
Np
Just take note that it ain't a meta build so if you go against meta players in PvP, prepare to fight for your life

Other than that, have fun~
It's less "anticipate" and more "the kite generally has more energy so they can just dodge away when you get close"
Hence not really being able to go for kicks. Not even risa, another top tier cqc player, goes for kicks very much
Pretty much b/c of that factor
also anecdotal but all the leavers i've met have been kites
wow another leaver playing a floaty missile kite
amazing
Been a while since i've posted anything relating to AC6 but hey, update came out yesterday, i might as well show off a build i've been working on since yesterday.
Calling it the Mindflayer rn.
actually looking at this screenshot made me think "i should repaint the black part of the "head" here." so i did.
now it matches the rest of the core a bit more
works prety damn well
actually i could paint the head to blend into the core more-
trying to emphasize the core as the "head"
that's a bit better
@lyric kernel did you use the preset edit to get a low brightness setting on the head or did you just color the lights black?
just colored em black my man
God the new parts are so cool.
loving the new laser cannon, it has the same big dick energy the old LX Cannon did back in 3rd gen
mmmmm LX-10….
I was not expecting to like the pulse missile launchers but I have to say that they are pretty darn nifty
Having the two different firing modes is great flexibility
However, as expected, my favorite of the new weapons is the shoulder gatlings
absolutely shocked and delighted to get shoulder gatlings and discover that they’re relatively lightweight and don’t require firing stance
not requiring firing stance is good stuff
Just pulled off a kill on a missile rat from halfway across the map with like 500 AP left for the last 20 seconds of the fight
I feel like god rn
Yeah the shoulder gatlings would be nearly unusable if they required firing stance, so I was hoping they wouldn't
Having a "fire on the move" shoulder weapon that isn't missiles is nice
it doeees
When I get around to playing with the latest updates (maybe if I'm lucky I'll catch it when there's even more parts lmao) I think I'll give it a try lmao, have it replace rifles until I get Nebula XD
okay that's adorbs
like a li'l turtle
yeah! it does cmzxmn
ALULA vs NGI?
ohmygoddess that's adorable XD
peeking
oooooh
My AC that's carried me through my third playthrough and well into ranked: Shock Bolter
(apologies for the poor image quality)
This thing is an extremely good generalist, even if it's a bit unconventional
OMG it's Bumblebee from the hit film Bumblebee.
NGI booster is for if you want the giga QBs, you trade QB cost for the fastest and longest QBs and good stats
Both boosters are good, just comes down to your playstyle
I use both boosters myself
If you want to spam NGI QBs, combo it with Nacht core
Will bring the cost down by a lot
Fair, tho IIRC NGI has higher upwards thrust than the ALULAs- so it feels a bit easier to stay airborn, hm
Yeah, NGI has good overall stats but you get more expensive QBs in exchange
So you have to be more deliberate in your QBs compared to fuck it, we boost
for aesthetics I think I stick with the ALBA lmao,
ALULA and Nacht for prior to the ALBA is my usual-
Actually,
Nacht vs the new ultralight core, how's it go?
Ultralight core is a lighter version of Hal core
Honestly it kicks me so far ahead that I've gotten used to not boosting as much- and when I do go megaboosting then it'll kick me clear
Oh?
Does it break even?
*like QB cost vs generator increase
Break even? I'd say yeah
My current build uses the Lamm core
And my EN regens to full pretty fast
Like the moment I touch the ground
I use Hokushi with it
mm mm,
What's that stat that speeds up Redlining recovery?
*if any
I'm trying to find a spread of the new core's stats lmao
Okay, so the stat that gives you a chunk of EN after redline is called Post-Recovery Supply or something along that line
That stat cannot be boosted by any means
Ahhh- none of the core parts help with it?
does having higher EN efficiency help it even marginally?
How much EN supply your generator has
Yes, the higher your EN supply efficiency, the faster your EN fills up after the regen cooldown
Which is why I don't use Santai sometimes
like, regularly or the genbust time?
Genbust? You mean redline?
Haha, first time I heard it referred that way
But it affects both
Just that it might seem faster or slower on certain generators due to post recovery supply stat
so- if you're mega EN efficient on the Coral gens, how much can you cut down the recovery time?
Coral gens allow you to not be EN efficient because you recover the bulk of your EN via post recovery supply
It cuts down on it by a bit
But you're better off spending that EN load imo
so having EN efficiency cut down on how long you have to wait for the redlining?
mhm,
yeah fair enough I guess,
No no
EN efficiency affects how fast your EN regens after your regen cooldown
So how quickly the EN bar fills up
Ah, so there really isn't anything that cuts the redlining time down?
Nope
Red line time is subjected to your regen cooldown
It just seems fast on Coral gens because after the initial 3 seconds wait, you get like 70% of your EN instantly
Due to post recovery supply
If say you go for a build with a fast regen cooldown and very high supply efficiency
Then you will have the build where you regen your entire EN almost instantly the moment you touch the ground
Mhm,
You can actually see this in action
If you compared a Santai vs VP-20D
And see the regen rate in AC test
You can even make some hilarious memey builds that have like 12000+ surplus EN with the VP-20D and can float indefinitely by simply recharging in midair
Something like basho legs + hal core + low en load arms and head
I wish the vp-20d had a higher energy cap of around 3600 or so for pvp
It's my favorite overall generator for pve
But none of this cuts down on the actual time that between redlining and post-recovery right?
That is actually affected by the stat on your core that affects charge time
The generator itself has basically a "base" charge delay, and then that is further modified by the stat on the core
which stat?
Think it is the generator supply adj iirc
I don't remember, BUT i believe this video explains it
A crucial piece that is harder to pick than you think in Armored Core 6! (アーマードコア6) Having to mind both the defensive and energy aspect really puts a twist to cores!
► Please help me continue my YouTube journey by buying my fantasy novel! (both ebook and paperback available): https://www.amazon.com/dp/B0B6XNQH7D/ref=tmm_pap_swatch_0?_encoding=U...
mm, hm,
My Chungus
Chungus McFungus
the number has gone up!
having a matchmaking system and a visual representation of your overall wins/losses has reignited my excitement
also, boy oh boy does the gatling gun counter terminal shield
Any sustain damage counters terminal armor
My personal favorite counter is the bubble gun cause there is no way you can dodge it all
Also it counters pulse armor too
why does snail have such a cool emblem
lammer head is really good for decals
wish we could decal weapons though
Locust Eater
aight if you want to climb ranks
this is
so brainless
like 0 thoughts
head completely empty
b u f f
something is broken about the LCBs
not sure what but they hit way too easily
btw which chapter do you unlock the dinner/Carla parts
I mostly suspect players aren't used to the timing of the LCB cannons yet, since the LCS has different timing compared to GL shoulders too
the projectile seemed pretty wide in AC test
i think it might also be fast, and i think it lingers too
very annoying weapon, hilarious to derp around with tho
huh, how do they compare vs the other laser cannon? like, overall
by far the best in the game 😄
they really need a nerf
Nah, they also have latency issues like zooks last patch
I think it's due to the lingering hitbox that messes up with latency
ngl i'd run this but make everything raleigh edition
(aka as light as possible)
i cannot live without 350+ QB speed
cannot
Need to figure out my build around this at some point...
This explains why I kept getting hit by shots that I could see visually blowing past me last night
Extremely annoying
This was a short preview of a video I posted a week after. Check it out here https://youtu.be/FHStYKCZCCg !
Quick question is there an amount of images posted at once that might get you automuted? Took a few pics I wanted to show but don't wanna accidentally mute myself.
I have a lot more but here's some Christmas spirit
Christmas themed MT cosplay
I've actually gotten a win off this thing, which I think is mildly impressive for a mech with 2 weapons
So how we feeling on the new parts after a few days of playing with them?
Oh damn really? I didn’t feel they were that good from my first impressions.
They seemed kinda heavy for the damage compared to the normal laser cannons
Attache feels really cool but is a bit lacking in damage. Pulse Missiles are a bit strong, but they're very fun. The shoulder Gatling guns I don't like. I'm sure they're fine, but as a KB&M player, I can't hold buttons down that long while moving, so I can't get much use out of them, as cool as they look
Oh actually you were talking about the new laser cannons
Haven't tried the lasers, so no opinions on those
i wish i could the pulse missile on my shoulder, it’s really cool but i’m too attached to dual wielding
They are VERY heavy, but either their uncharged shot velocity is extremely high or their projectile hitbox is massive and lingers, or some factor, but they are by far the most accurate weapon in the game
It's crazy. Test them; just go into a game vs a QB spamming lightweight and blast them
Oh, I may need to slap them on something then
This build can easily carry even a baddie like me up through B rank trivially
...hm, where'd it go
Honestly I really like the ranked, but I dread upgrading to C Tier because I've heard that's where the sweating starts and I'm not for that
I just like chilling in D Tier with my silly builds and enjoying the variety
Nah sweats don't start til A imo
B starts to be a lot of annoying kites but if you run a fast build it's not an issue
How viable do you think my dual flame throwers dual pulse guns build would be?
Also yah I didn’t really think of that
I’m kinda terrible at dealing with missile boats
And unlike fight clubs, I can’t just sit those ones out
I highly recommend playing a zimmer chimp!
Here ya go
Vs light kites, you purge the back cannons
(Left on directional pad, then tap the fire button for each one)
They seem to have wonkiness that resembles bazooka hitreg in PVP (large hitboxes?), has felt much less ridiculous in PVE.
Tiger Chariot, Hastatus, and Ratio Regum
hats off to the lamergeier core for being a way to fit a san tai onto an ultralight
My ac is like a few EN-load away from being able to fit that one generator that's super super lightweight focused.
I think ling tai?
But idk when I see the speed numbers go down it hurts my feelies.
So I use the vp20s I think it's called
More christmas
I love the new laser cannons and pulse missiles
I need to experiment a bit more with the ultralight parts
I can't decide on getting to be more dodgy with my ac or being more speedy
oooh
Dang,
They sound real nice too XD
Sure you can, just put the controller down and check your phone
I love my pieces of cover
welp, i prolly get to do one more session, maybe i can make it to S tomorrow but the builds in A rank are toughhhhh
Single goes so slowly
Managed to get to unranked 3 if that's what you call it in 1 team match
uuuuugh
But single it took me so much longer
I want to play the new update but one of my laptop fans broke and I can't run anything that stresses the GPU like. at all 😩
Today is Friday in California! Post shooteing Iguazu!
I think I shall embarrass Iguana with the Christmas MT
It is done
Actually almost died cause the MT has like 7k AP and 2 weapons
Whoa, that's crazy, allmind with what was it, 2 ludlows??
ChristmACs
Ooo got it
Tempted to make a Tortuga cosplay build today
I'm worried about melting my GPU if I boot up the game rn (fan trouble) so i'll repost this one
You too? I had one of my gpu's 3 fans getting rickety
I've been keeping an eagle eye on my gpu temp
yeah my third fan is completely broken
at first it was just screaming at me so I tried to unplug it and plug it back in and I made a terrible mistake and bent one of the connector pins so it's staying unplugged until I figure out how to tease it back into shape (it's very bent and in an awkward position to maneuver into)
my computer runs fine but gets real warm under any appreciable load at the moment
I don't dare load up anything GPU-intensive
Jolly times
I’ve finally been getting into the pvp and having a blast
won most of my unrankeds with COALBED
Lookin' like a PSO:2 Gunner, A+
OASIS is probably a little stronger but it’s not as fun haha
I’m a RACast at heart
They were so shaped
YO
I have been running lance pulse blade zimmer!
But i've been rotating the shoulder. Currently running the 10 cell because it annihilates Lammerfreigerwhatevers
When I saw the new parts and found that they had added a Heavy Machine Gun, I knew what I had to do. Behold the Everest
I’m thinking about swapping the Lance for pilebunker hehehe
If I can nail the rhythm of swapping to the PB and then landing the stagger with zimm…
the melander and lammergeier head are huge for ipsn fans
i did a vlad cosplay build w/ the melander head and a black emissive a while back
i like dual zimm bunker, as long as you don't stagger with a dual zimm blast, you can stagger with anything, extend stagger with a zimm, and then bunk
The Everest has actually been quite good for PvE so far. Currently for PvP I'm testing the water strider build
very fun
It's frail as heck but it does so much damage
why laser lance on tort?
This is what I'm working with currently, testing out the new legs, trying to find weapons that complement the HMMR
Okay wishlist for next parts drop
-Assault Cannon part so we can fire the bass cannon
-Assault Amps lol
-seriously though give us back boosters I swear I won’t make another meme-ass super lightweight blader
Love the Curtis for this. "Stunned at a distance, you say?" BLAM
WLT101 
You can also charge it during the HMMR attack, so if you know the HHMR combo will stagger you can true combo into the charged curtis
I originally had this with the Wueger, which does a solid... like 4.5k to the tester AC if you hit them with a charged attack while they're staggered, and just like the curtis a tetrapod can move while firing the charged Wuerger shot, but it wasn't useful for much other than the stagger punish
I do think a double Wuerger tetrapod is worth testing as well
Oh God I ranked to C tier and now I'm getting destroyed and I can't derank to D tier anymore
Everest?
#1159881122822492271 message
more of a 'felt like this' bit, Pile Bunker works for Catalytic Hammer but isn't nearly as useable in PvP at the moment due to netcode rendering stagger windows a bit inconsistent
not entirely keen on how it feels like heavyweights and shoulder laser-spammers kind of get easymode in PvP with the netcode, but have been enjoying my 'totally-not-a-NEXT' build I've been running
(only slapped on dual Ransetsus becasue all the other non-Linear rifles have their ranges gimped way too much, wish FROM weren't so afraid of making rifles and MGs solid)
I found a build that's starting to work for me
Suffers against tanks and the bazooka/laser cannon easy mode, getting better against kites
Got it,
honestly the bazooka/Heavy laser combo tank spam is just boring af to fight
annoying
but moreso boring
Yeah, I used to think the "get ACS as fast as possible" people were bad but those guys are doing the "AP a- AP at 30%" speedrun without even touching stagger.
I think the only way back is the reset
good fashion
Honestly the only reason I don't Alt+F4 every time I see tank or tetra is the report function exists
when I match against rats in D rank I just mute the tv and put the controller down and take a phone break
I have fun losing if it’s an engaging fight, but I don’t have fun getting kited, and I haven’t had the time/energy to study counter strategies and decide if they seem fun
I can handle tetra kites if only because eventually they either run out of energy or they get bored and come down, but honestly they're not fun even when I beat em
One perk is that map with the bridge is an excellent way to get cover from them, I wish more maps have vertical cover
I love kites becuase I can brawl against them
What I cannot handle are hydrogen bomb builds
With double LCBs because good luck dodging those
Yeah anything that can be like "netcode lol" and put a line of 8k damage down that hits you regardless of dodge timing blows
Yeah
Granted my definition of kites might be different from what most of the community defines them
I use it for "spends the whole game trying to be a part of the skybox"
Oh, I just put them together with rats
Kites for me is more like people who spend their time brawling while trying to keep the enemy within their FCS effective range
You know, actually trying to kite the enemy
I just wish we had more SP content
This is why i love dual melee. It just pops off crazy hard if you land it
I've started purging weapons vs rats and kites to get closer to them, especially on dual zimm builds
Huge help and a lot of them don't understand how to cqc
Like once you actually GET to them with a good bit of energy and start assault boost circling, feinting approaches to bait movement for your melee to punish, etc
It starts being a way less frustrating matchup
i swear to god every time i start having fun in PVP i run into some obnoxious exploit loop build
on the plus side i found a build that's working pretty well for me
NEW PARTS GO BRR
Double Curtis + double Trueno? Seems someone likes ballistic projectiles being launched at high speeds
Giant fuck off beam vs giant fuck off beam
(I was actually out of range to hit the eye from this distance)
Excellent paint
i have been seen, i cannot deny this
there's just something about railguns, you know?
the Truenos are pretty exclusively for stagger punishing. the Curtises are flexible enough to make up for it; since i'm a tetrapod i can spam the charged shots on the move, and if the opponent's too fast for that to be useful, i can switch to regular shots for a quantity-over-quality approach
Very unconventional generalist build I've been using. VE-20B gen means the auroras and bubblegun put out good damage, but I had to cheap out on EN load for the body parts to fit them. Aurora and Jav Beta are a very hard to dodge missile combo so I can kite if I want, or go in for big damage trying to catch people with the explosive thrower
Only problem with it is that it's very boost hungry, and I don't have a lot to spare because of having next to zero spare EN load
I have a variant of this somewhere that actually literally has 0 spare EN
Perfection
Why not use ephemera core?
Yeah, you'd sacrifice some defenses and AP, but you're already quite fragile.
The epemera/20b combo is quite strong
Because I have a sense of fashion (I think ephemera is ugly)
I agree.
I only see the Ephemera core as the Tiddy core.
There's also HAL for cores with high EN adjustment
not as high as ephemera but it's a decent block of stats
Alright I'll make a variant that will use Mind Beta head, Lamm legs, and Ephemera core
Might be fun
I'm biased though because I like Ephemera Core
Hmm, not Lamm legs cause I don't plan on flying
Heavier arq Tetras
Oh and I can upgrade the pulse pistol
Don't worry, I also love me some railguns 
(I think this might be better actually)
I can kite more and I don't have to stop to swing my explosive thrower, and I have more energy for kicks
And an extra 900 AP never hurt anyone
Losing 70 speed hurts though
Alright HAL is too heavy and slow
i wonder if i should try swapping one of the Truenos for a dual BML-G3 or something 🤔
i'd lose a bit of punish damage but i'm not short on that anyway thanks to the Curtises having high DHA
and having additional pressure for the opponent to think about might be useful
That’s a good reason. Ephemera is tough to fit into a build aesthetically imo.
I like ephemera with the midweight arquebutts legs
Funny variant
this has been super duper fun too
ve-20c giving 14% extra damage on the LCB is great
i also made this abomination since tanks don't really care about EN so much
Imagine needing 5 digits of AP to win
i like the chimps b/c all the light builds that think they're god pilots because they statcheck speed instead of AP find out really quick that you can be agile AND big lol
Yeah heavyweights are strong
Alright explosive thrower with Lamm legs is actually super fun
You can fly around and throw out attacks without even stopping
Is it just me or are extreme distance missile kites becoming more popular?
Missiles have been the main thing helping me deal with space cadets in the skybox, so I can only assume they want them too
Probably flaring up because of the new pulse missiles, and lightweigt parts
also I imagine it's the formation of a meta starting since missiles do offer just extra pressure.
For lightweights what's more important, AP or Stability
Causey build currently has 8780 AP and 1940 ACS. Should I lean more into AP, or leave it as is
That seems mostly fine stat-wise
I’ve seen tons of Lamm part kites but strangely no pulse missile builds
I've tried using dual pulse missiles a bit
I find they don't quite hit reliably enough to be a main source of damage/stagger
melee lam seems like a very silly idea
What did your main build end up being? 😄
Bring the whip, whip / shield / 4-cell hand missiles / back missile of choice is currently top meta
this
second draft! The first version did not have the recoil control to handle the LHs
This is what I’ve been using in ranked for a little bit and it’s worked out well so far
I’m prolly gonna get stomped at higher ranks tho
I run this loadout for ranked, just replaced the stun needle for an earshot and the 6 cell for pincer missiles
Pretty nice jack of all trades, could fight kites and rats
Provided I don't choke

Worked pretty well so far 
fragile 
"Energy flow is reversing from the AMS"
just don’t choke!!
I've beaten laser tanks with it a few times
Provided latency is on my side
And I don't get domed even though the lasers are like 2 QBs away
The build went through quite a few weapon changes
One of my favorites was stun needle + Trueno against other LWs
I could stagger them
Then fire both stun needle and Trueno and watch their HP get deleted
how did you stagger them?
Just survive long enough for my rifles to do their work

I was originally running Turner + Scudder combo
Oh right I forgot what the original build was haha
But I ended up switching to double Ransetsus to deal with heavier ACs instead
The build itself is simple to play
The hard part is surviving till the stagger
So I have to use movement and cover to survive till then
Especially since I'm running the Lamm core
So I only have 3 to 4 QBs before redline
Yeah, one wrong move and I'm dead
But that's the life of a LW
I like the build though. Doesn't get build diff too hard and deals with multiple situations decently
Also, the more I look at my AC, the more it reminds me of a thicker version of this NEXT
pve build but extremely fun
it can bulldoze through anything lol, even ring freddie AND the PCA HC without healing
I needa make actual pve builds
I just keep switching to them by hand instead of saving any
My favorite PvE build is still Turner + Scudder with 2x 6 cells
Such a relaxing build to run
ah finally a forum just for me
jokes aside hell yeah glad to be here
Heres my two main bois, monarch and sunshine
I wanna throw a pattern on sunshine too but yellow is turning out to be hard thing to pattern
May I introduce you to the black diagonal stripe decals 👀
It seems simple and reductive but like... hold on
Lemme get GLEIPNIR and OBUNDINN, they use white instead of black because of their base scheme but knowing where to apply the same 2-4 decals can really liven up the tone of a mech
Hm
dunno if ill do it that way but that does give me an idea, thanks
i am proud of monarch's pattern though, oranges can work out pretty well thankfully
Yeah, do what feels right for you, just an idea
Monarch does look really cool too yeah :)
So my idea was
sunshine is realistically my more aggresive of the two frames, it has a fuckin' chainsaw
so why dont i just cover it in the mech equivalent of blood?
Oil
(and a little actual blood primarily on the chainsaw wielding arm)
my only problem with it is when i have to change parts
That was my error, I did a whole thing with decals but I change parts fuckin constantly
We have such a big toybox I wanna rummage around
Let me boot up my game to post my 2 ACs as well
I technically have two more but they’re more…
Memes than anything
My meme AC is Power Wash Sim
Here's the reason why
Anyway, here are my 2 main ACs. Hundred Blossoms and Scarlet Cacophony
Hundred Blossoms is out of commission while I'm overseas cos my mouse can't let me weapon swap fast enough
While I use Scarlet Cacophony for ranked atm
i totaly forgot how good the pulse blade is
oh yeah basic pulse blade bangs
just a real solid weapon for all stages of the game
I used it start to finish my first time through
I kind of wish AC6 had difficulty insofar as 4A had: normal, and then "what if everything that could possibly go wrong did just that?"
hah
And a secret third: "murphy's law"
yeah the AC4 hardmode was pretty goofy
"No, actually, your allies for Marche Au Supplice are dead before you even get there. Enjoy the 4v1."
That sounds brutal, but like the kind of brutal that turns an exoert into a god
Only other thing I can really say is I wish there were more gauntlet missions like Infiltrate Grid 086
My favorite mission in the game is Eliminate Honest Brute for a reason
Christmas spirit.
christmas chimken
This paintjob I've done for this one made me realise I gotta do a better job on my trans paintjob.
Please tell me you have a padoru emblem for that one
I'm loving this build. Lamm legs ftw
Getting to use Exthrower without losing all of your momentum is huge
I used to be a lightweight chad but I've recently branched out to heavies
My current most competitive build is a heavy RJ
just can't fit a san tai and dual zimms into a lightweight
Join me in chimping
stun baton feels pretty fun
also what's a good way to pull off a charged chainsaw combo?
also also I'm starting to see the power of the new LCBs
the power of the charged shot is scary
I haven't used them but I've gotten dicked down by a dual lcb volley
i am
trying some weird things
found out explosive thrower didnt stop you in place on tetra
chainsaw is really fun
But is your speed ?
Holy fuck, managed to clutch the win against an LCB + LRB hover tank
Wait you guys play ranked ?
Apparently like- was it 4m wide?
Iunno if it was radius or diameter but the latter feels less insane lmao
It looks and sounds so stimmy lmao, and the blast/beam looks yummy XD
I play ranked very casually
I do not enjoy ranked but I have some kind of terrible Iguazu demon who keeps compelling me to do it
It does not help that as my rank goes up, so too does my chance that all of my fights either end in being gobbed by the meta or the enemy popping alt-f4
I swear fromsoft will be on a casual basis with me from reporting the ejection seat kids
Another one discovers the funny combo
384
okay that's fast
I have beaten a double beam cannoneer with the laser bunker
I feel accomplished
Also either the latency was comical or the hitbox for that beam is about 4X the size of the actual beam
Primarily the first to my understanding
Ah see I'm a silly person who pairs the chainsaw with a bare fist
it's a surprisingly decent pairing?
often the fist hit -> stagger -> combo into chainsaw kill works
Definitely the latency
🥲
I am consumed with a thousand emotions and all of them are negative.
BEEPBEEP BEEPBEEP BEEPBEEPBEEPBEEP
yeah, the LCBs are definitely a bit much; literally one of my first matches with them where I played like garbage and still won thanks to funny death beams
Ah, Fromsoft netcode
Tbh I wish there was casual matchmaking to go with ranked
The only reason I play ranked is for the matchmaking, I never wanted to figure out the room system
shrimply throw your promo matches if you’d be promoted from D 😎
wise advice
...even D rank is a bit too meta for my taste though xP
maybe i'm still cranky about the infinite stagger punch loop guy i ran into the other day
Hm
i think im gonna morph sunshine into something else
debuted two "test type" builds today. both of them wound up quitting themselves well, which made me happy
i didn't love the Javelin Beta or homing missiles for PvE, but in PVP i'm learning the value of making your opponent think about multiple angles of attack simultaneously
the first one is fantastic fashion
they’re both good but the first one is the best-looking “self serious ps2 era Armored Core-ass AC” I’ve ever seen
like normally that vibe comes across as edgy or cheesy but here it’s perfect
lol thanks
imo the legs are a biiiiit thicker than i want compared to the torso+arms, but the scrawnier legs don't support the load weight
and so PVP forces my first concession of functionality over fashion out of me
i could theoretically run the Ephemera legs, but their streamlined look kinda clashes with the greebly business of the torso and arms
(i have very strong fashion opinions, in case you couldn't tell 😛 )
I’m so with you. This is what I’m rockin
I wish Exthrower scaled with melee spec
Basho just happens to be the perfect arms for my build, but all I have is the Exthrower in terms of melee weapons, so I feel like I'm wasting stats
gaming
D-rank being perfectly balanced between the sweatiest pilots known to man and the weirdest builds I've seen
I miss D rank
Fortunately most customs seem to be folks trying to get away from the tryhard meta
Lamm legs Exthrower is my favorite build rn
Do the Basho arms modify the exthrower damage?
Nope
I wish they did so badly
I want more damage
But bashos are still the best arm choice for this build with their low weight, high AP and ACS. The build does not care at all about arm load or firearm spec, so bashos sacrificing those stats are fine
Once i hit S rank i am never touching ranked again
Lamms are unfun to fight and so are missile lcb tanks
And those are the 2 best builds
If zimmer chimps become top meta due to nerfs again, i'll come back, because i really like the skill in their gameplay
ALLMIND being sus but giving me the ability to ambush Snail first is soured by Raven’s Biggest Fan showing up
That fight was terrible and I hated it
Don’t you want good recoil control for the pulse gun?
Pulse guns have such atrocious recoil that I don't think it really matters
Pulse guns don't need accuracy much at all because the pulse bubbles already have ridiculous amounts of spread
Since you're saturating the area with wubs and bubbles
I’ve found that higher recoil control gives you a little longer before the bloom gets wild
having a solid moment where it’s bunched gives you a longer pulse- if you’re avoiding overheating them, you’re also giving the recoil a chance to reset
might be worth experimenting with
With x1, Recoil Control helps a ton with extending usable range, which is really far (250m or 310m Effective Range).
I've started using the 4-panel pulse again because pulse bubbles don't bounce, and the RaD HMG is really heavy.
If there was exactly one thing I could change, right now about AC 6 is to out exactly (1) checkpoint after the first phase of the Final Fight
Like NG++ Final fight
really? The attrition seems kinda important for that fight.
for me it’d be multiple saves
Well to be honest the one thing I want is Easy mode because while I love the story I hate these fights that force me to go meta/powerful because I don’t have the reaction times nor the skill to properly fight these battles
I can see I have to properly save ammo and land my hits but I don’t have that kind of skill
what weapons are you using?
In my experiences, the first part goes better if you faceroll the main target and kinda stay off the floor.
Right now is plasma missiles, plasma rifle (though that’s probably getting yeeted on my next death for bullets) and Moonlight
I really wouldn't take Plasma Rifle for such a high mobility battle
It’s best to ignore them
||Blowing up the boss's first part also explodes the adds||
@twin moss you know how to use hard lock right?
I hate it
ok just makin sure
Yes I know how to use it, but it has yet to improve my experience in any play through
If on controller, I've mostly used Hard Lock to keep track of targets in close-mid range scrambles, and for more reliable melee.
trying to kick without hard lock is the worst
Mouse can mostly keep up with targets (without hard lock) because of faster camera speed than controller can reach
Any time I’ve tried, as a person who loves to stay close to enemies faces, it’s given me whiplash
Mmm, the camera sticking to targets can definitely be disorienting
Well I found a good set of weapons for the first 2/3rds but then I get my ass whipped in the last stage and honestly I think I’m just gonna give up
I know what happens so what’s the point
The last part is definitely a lot, the boss still runs into AC6's targeting/tracking limits though.
The last stage of the fight is definitely what I struggled the most with. That melee combo tracks disgustingly well and does all of the damage
what worked for me in the end was Coral Oscillator in the left hand (get all the combat logs), some kind of handgun in the right hand, and equip the uhhh I forget the name but the kinetic shoulder weapons that are auto-turrets
Oscillator sweeps the first phase (almost literally lol) and stays relevant in phase 2, use the shoulder weapons on cooldown in phase 2 and 3, plink with the handgun as needed
the adds never jump so in phase 1 just immediately opening with the charged oscillator after dodging immediately gives you some funny breathing room
I beat chapter 1
i almost first tried the boss
||https://youtu.be/R7Xz6HNxZng?feature=shared|| Chapter 1 final boss
I’ve found that if I try to fly over or under the boss when I see the melee coming, it’ll miss
i need to get through the ALLMIND boss battle how do i git gud ?
good positioning
https://youtu.be/MJbHNhvOdTE?si=MROY_eunLysiQX_c courtesy of our own @frank pivot
This took about 26 hours worth of attempts to learn, mostly because I'm bad at pattern recognition and learning when to be aggressive. But my god am I glad it's finally over. Oh, and yes, apparently this was an S-rank lol, but I think the game just gives that to you if you win at all.
SPEED it worked for me
how much speed ?
Starter ac no os tuning no repair kits s rank worlds first is a bit of a mouthful huh.
I was losing my mind over this cant believe I wanted to do it again but here we are, I beat him in like 3 and a half minutes less than last time. Just needed that confidence and some more tricks.
i like at least one trueno for stagger punish and any missiles for harrying, with the alula for QB speed and the hokushi for weight
thanks for the help 🙂
Alternatively equip the zimmer chimp build and run at allmind until it dies
I've generally found the adds in phase 1 to be no worse than an annoyance even if you completely ignore them, yeah
sometimes they'll briefly catch you in a stunlock but they just don't do enough damage for that to be more than frustrating
they have so little health that i kinda ended up bursting them down by accident
330-350 speed is where my light-midweight builds (just below 75k-ish) tend to land with high speed Boosters like Gridwalker/NGI 001,
By this point i have just accepted that i am a zimmpanzee
Even my campaign lightweight is zimms + lcs
On ve-20b
they're mainly a discraction. You get her to stagger, and suddenly everyone else is in the way, preventing locks.
yeah if you kill them completely by accident, oh well it's free kills
This can happen, though I find that the adds can't really get airtime worth a damn
i adore the zimms so much
Hard Lock can help prevent that if you manage to pick the boss out of the crowd
if you can get off the ground it ceases to be an issue
i ended up moving away from them for a while and had to come crawling back during NG++
I think Laser Blade's spin attack can sorta help with collateral add clear too in part 1
My NG++ build was Queen of Nails and while I struggled a bit with the final boss it was pretty much entirely in the last phase with the melee combo
(the exceptions were when I died in the second phase because I was placed wrong and got absolutely owned by a Plasma Beam from an offscreen Sea Spider)
My most recent setup used for the NG++ boss, though I'd definitely consider swapping the legs to Biped to support meleeing more (along with other tweaks because of less EN Load).
The upshot is I have a much shorter death reel for the NG++ final boss than I do, for, say, Balteus lol
and they all look pretty much like this
This one's good too
Huxley + pistols + laser dagger
Stagger super fast and then punish with dagger
Odd question, has there been any modders adding or swapping animations in game yet?
Not as far as i know, just model swaps
Alright, just had to wonder.
Totally wasn't going to look into making a Cursed Armored core 6 playthrough.
Ah here's my lightweight chimp
3000 en recharge, ocellus zimms, very good AB mobility
You need to like AB to use this build though, because its QB and standard boost abilities are very poor
However as a tradeoff you get ve-20b LCS which is like godly amounts of damage
This is my PvE setup and I love it dearly
even if there are a few choices here that are for fashion rather than function
that colour scheme makes me scream in how you did it, how.
Great AC name
Speaking of bisexuals when is hades 2 coming out
lmao
You can do some awesome stuff with gradients haha
JUNGLE BIRD may be retired, but in a few days i'll post my rainbow ZIMMPANZEE which is the same scheme again
God I wish I could have RGB rotation lights/colour scheme in AC.
I had that in world and made my armours alll rotate through the colours and I loved it
One cool effect i don't see people do much is placing a gradient under your AC's head to create a stronger glow look coming from the lights
coalbed’s got some neat gradients
oh my god the preview colour for that image was just RGB
and this one is aggressively green
If you look around the head i put a slight blue circle gradient so it looks like the eyes are casting extra light
Wait did i commit some kind of faux pas?
not sure. All I know is something something head.
What is around my head
Oh that's just the icon for a thought popping up. Click on it to view it
(ha-ha, disco elysium joke out of left field!)
no im just being unhinged
Has anyone found a use case for pulse protection? Pulse armor is my go-to, assault armor has a niche for close range aggression, and terminal armor is a good alternative to pulse armor for light builds that get shredded in the time it takes the latter to activate
But I've never figured out pulse protection. It seems weird to have an area-defense part in a game that's so mobile
Pulse protection lets you charge triple lasers or karasawas unopposed
Also is not effected by pulse weapons like Pulse Armor is
Inch resting
I have a pulse gun so I can rip through pulse armor in seconds, but pulse protection is a lot harder to get through, and sticks around longer
It definitely has a niche
The bunker is actually very efficient at protecting you while you’re trying to do some janky unwise shit
Which always struck me as something that I’d rather avoid altogether and just not do the silly thing that requires bunkering down to begin with, but I’ve seen it be used extraordinarily well
Like I can see it as an anti-kiting measure, forcing the opponent to close range if they want to do damage. But that also requires a build that can both poke out of the bubble and win a close-in fight inside it
Maybe I should experiment with this
It’s really best suited to covering you doing something questionable behind it rather than compelling a close-quarters fight because if your opponent is confident in winning from far away they’re just gonna stay far away
And wait for the shield to expire
Right, that's why I'm thinking you need to be able to poke. "You can't hurt me but I can hurt you" is a compelling argument to fight on your terms
I guess you could do like
But I don't know if that's actually viable, since it means splitting your build between close and long range
Half-missile half-melee
And specialized builds tend to do better
Sounds kinda shitty
Yeah
I have a hybrid missile melee build that's actually great
My go-to
It excels at mid/close range, but I can kite very effectively if I need too
Well now I'm annoyed that I'm stuck at work instead of being able to hop in and toy with builds
Also hybrid energy / chain explosive
I am one mission away from unlocking SOUP
so how are the new weapons?
Pulse missiles are interesting. Sort of like hand missiles with an alternate direct fire mode. I've struggled with them a bit in PVP but I think I'm using them wrong
Shoulder gatlings are a nice alternative to missiles for a back weapon that can be fired while moving on non-tank ACs. They feel like they overheat a little too quickly but they also cool quickly, so.
I haven't really tried the attache yet
Uh... what was the other weapon that dropped
OH RIGHT
yeah the gatlings overheating so quickly is wild
The new laser cannons... I mean they're pretty good, I think they're getting a bad rep in PVP because their giant attack radius on the charged shot plus netcode lag issues has led to people getting half their health bar deleted by a shot that missed them by a fair distance
The charged shot takes about a year and a half to charge, but I think that's appropriate given how hard it hits. High risk high reward
Honestly I don't mind the gats overheating. As a M&KB player, it's hard to hold down those keys for long periods while still maneuvering, so the quick bursts are fine by me
One of the more obnoxious builds i came across was an ultralight quadruped with four gatling cannons
It couldn’t stagger my own ultralight but at close range the bullet spam achieves an effect similar to the flamethrower hud interferrence
Those Lamms are really fun ngl
I wanted light quad legs so badly and I'm really glad we got them
(Needs testing) I'm pretty sure it's the massively higher HP of Pulse Protection that makes it seem that way (7000 vs 3300).
Now give me a true medium tank
Hovertank doesn’t count
Motorcycle legs
I want tetra legs that substitute hovermode for tank movement. Make it look like the Cataphract
Also give us RAD tetras fromsoft you cowards
I guess so

the delivery boy missiles are really cool but not the most practical
It's useful for the missions where you have to protect an area if you cant stop every enemy like the those bombers in Xylem
I think the matychmaking computer senses when I switch something about my build and pairs me with exactly the person who would've lost to the last thing I was using
Allmind is still mad at me
I couldn’t figure out how to make my “meta” lightweight (if such a thing could exist) look pretty so I decided to call it “Ugly Duck” and whipped up this emblem since I couldn’t find one online. If anyone wants to use this feel free!
I will say I very much wish we had stuck to ACV's revolutionary idea of "mechs are not planes" though, if I have to spend another round watching the skybox the whole time I'll be tempted to just power down and let them take it.
I think AC6 tries to avoid too much flying, but players broke it anyways
lots of tall ceilings on AC6's PVP maps too
An unpopular opinion but the flight focus is why 4/fA were my least favorite titles
Trying the Lammergeir Core on more builds, I really like the reduced weight, and Generator Supply focus compared to Ephemera. Works especially well with VP-20 generators too, since they have strong Post Recovery EN Supply (1100 to 1400), and ok Generator Supply (384 to 454).
somebody ragequit on me in a casual match tonight. so that was fun
pretty
Current state of sunshine, going with a darker yellow so it sits bettter than before and using my beloved AR/shotgun combination from the prior games
it fucks with me i could fit the nacht on this
Behold
the dumbest thing ive made
I paid for the whole EN bar, I’m gonna use the whole EN bar
surprised you didn’t go with the oscillator
Thought about it but nah
covenant lookin ass
New parts! The new legs seem incredible.
(New parts is old news, I just redownloaded, so not like new new)
only slightly better than the tian qiang head for the cost of way more energy
but if you're cramming on weight switch something else or use the nachtreiher head
it's too much of a stability sink otherwise
super good for fashion though
You can now LARP as an MT, 200/10 S+ tier
But yes it's pretty trash
I was thinking that prob the best parts are the torso and the legs
Not a big fan of the arms having the other schneider arms
The hover quads are super fast
Schneider arms but Now With Recoil Control is pretty cool
I like the desing
I wish the back gatlings didn't feel so mid
yeah they need a bit of a buff
I have exactly zero hope for balance to fall in favor of anything other than the current meta but it would be nice
I will never not be salty about AB nerfs and the skybox warriors
the gatling cannon is honestly fine as is, just that the big stuff is so blown out
for the weight of the 6-cell missile launcher it performs as well as it should
back gatling is fantastic
Maybe I just don't know how to use it, then
Every time I've fielded them it feels like they barely do anything
Though as Yadana said, it doesn't help that half of what I see can rapid-stun you and then cut two thirds of your HP away in an instant.
i have the back gatlings on one of my close-range builds, mostly to maintain stagger built up by my zimmer and reverse-leg kick
they work well enough, it's slightly annoying how easily they overheat but the downtime's not all that long
they don't really feel satisfying, though, regardless of balance
It's a little strange to me that even thought I can handle skyboxers better than the 18k AP supertanks and bazooka/laser cannon instakill builds that the birds are what make me the most angry though.
Like if I beat someone with a zim or trueno and earshot build or something equally unfortunate I enjoy that, but even though killing birdies is getting easier it still feels absolutely joyless.
it's the sitting around on the ground not being able to play the game you bought while they slowly poke you to death
it's extremely aggravating
getting one-shot sucks, but at least it's over quickly and you're on to the next match
Every once in a while I find someone else from the cult of the machinegun and then even when I lose
DOPAMINE
ironically one of the things the ranked PVP update has accomplished is finally getting me to check out the casual PVP
i've only tried it a couple times but it seems like there's at least a few rooms open to players when i look
There's a ton of cool pilots still in casual
But for some reason I keep looking at my C rank and going "well that isn't very good" and then disappointing myself
Plus I never see my two favorite maps in Ranked (the Grid map where you fight Honest Brute and the red one that's kind of like C-SPIDER's room but with a hole)
One of my favorite vids from early in the game comes from that map
yeah i haven't seen the Honest Brute room either, it's kind of weird
Oh I didn’t mean specifically for PvP
I think it’s fine in PvP but not amazing
I've been using them as a manual alternative to Huxley, though they definitely feel light for a Gatling-type weapon.
I don't like the lamm legs in pvp. They're way too fast and drain too little energy. Fromsoft nerfed the wheelchair legs and then immediately added a flying wheelchair that was faster than the wheelchair ever was
They are definitely too strong
I’m not even sure I need to QB, at least in the lower (D/C) parts of ranked
It's really wild how little energy the Lammer's hover mode drains without QB.
Oh thank fuck there doing something about the altf4 people
Getting a string of losses and having your win turn into a draw is a nightmare
I love using the Lamm legs, but yeah the hover mode is a bit busted. I mostly don't use it, but I've seen the hover used enough to know it's way too strong of a defensive option
I'm surprised disconnecting handed you a draw to begin with
Though I suppose they wanted to avoid penalizing people for network problems outside their control
There is a report function for it so I imagine they've seen trends in who rage quits
Anecdote of one, birds who don't know how to counter missiles and heavy bipeds with the fat Arquebus legs who get PA/AA countered are the most likely to dip on me.
I don't think I've ever been ragequit on. Well, not in ranked
There was that one person in casual (?) who quit at the end of what was otherwise a good and fun series of matches (??)
I kinda want to give benefit of the doubt for that one but they also disconnected right after I hit them with a charged pile bunker
Tbh I'm probably just not good enough in ranked to induce ragequitting
After I got into C rank it started being more common for me
The one time I disconnected from a match was somebody who was running a stagger into infinite punch combo build. I finished one match with them, but when they popped up again as my next opponent I just noped out
Which is rough because I'm already losing a lot
To me that was less of a ragequit and more of a "fuck you for running an exploit build"
So losing my W sucks really hard
You could try a cheesier build like LCB tank
I refuse
Understandable
I’m using lamm personally as though it’s fast it at least does require some skill on my part
I fought my way up to d rank promos to c from nothing yesterday
I wanna see how far I can get with my stubborn refusal to acknowledge the meta
What build you running?
I feel like I may regret this come C rank
A few, but my best is dual Curtises + Trueno + Javelin Beta on the Arquebus quads
Arquebus quads? It's not the Lamm right?
No, the heavier ones. It's a fairly heavy build
I'd say C rank is doable on that build honestly
Just need to play smart against certain builds. Any reason on double Curtis?
I don't really fly much, the quads are for being able to charge shot with the Curtises on the move
I like the Curtis
Fair enough
It doesn't overheat on charge shot so you can spam it, especially if you're dual wielding
I'd say it's doable
Only issue is that against close range builds like BVO, you might melt
Since you don't have the mobility
But C ranks is filled with variety builds so just need to not match against BVOs
BVO?
Basho, Viento, Ocellus
Ah gotcha
Basically double Vientos with Ocellus, then melee punish with Basho arms
It's one of the meta Lightweight builds atm and very irritating to deal with
The basho arms annoy me for the very petty reason that they clash with almost everything but they're so meta that they get used with everything anyway
I wouldn't say the arms themselves are very meta. It's just the combination of the Viento's massive burst impact damage + Ocellus making up for the low tracking that makes them meta
But yes. Basho arms very ugly
Your best bet against a BVO if they get close is either you spam QBs like a mad man to dodge as many Viento shots as possible or you abuse cover to break LoS and peek shoot
Or you can stand there and accept your death

The nice thing about double Curtis is that you can spam charged shots or normal shots depending on the situation, and either way you get pretty good stagger buildup
Ehh, they do good burst but build up is pretty poor on the charged shots since accumlative impact is so low
Well it's working for me 😛
Oh yeah, it'd be much harder without the quads. Maintaining mobility is key
I only run 1 weapon on my ranked AC that puts me in a firing stance and that's the earshot
Anything more, I die
My AC is super fragile
The only weapon I have that stances me is the Trueno and I only fire it when the opponent is staggered
So I'm with you there
You should use the Trueno to build up stagger as well
Because your main advantage with the Curtis is you can fire 3 charged shots before overheat
So you can use those for stagger punish as well
Mix up between stagger build up and punish with your weapons
I'm trying to learn the timing on all that, yeah
Predicting when a stagger is about to happen rather than reacting to it
You'll get used to it as you play more
The Curtises charge fast but the stagger window is very short
Yep, I usually use Linear Rifles to cause a stagger rather than use them to build it up
Jav Beta is a good choice to complement your loadout though, good chunk of reliable impact
Yeah, I had dual Truenos at first but the build felt a little flat
Having another trick in my toolkit is nice
Jack of all trades are going to fare better in ranked imo provided you know how to play against the other builds
I run such a build myself
My other main PVP build is bipedal with the dual homing missiles on one shoulder and the jav beta on the other, it's not as reliable but it's fun
The standard missile rat
Okay look xP

I can deal with rats just fine on my build so I don't hate them as much
Just find them boring to fight
Only thing that really pisses me off is latency LCBs
x(
Yeah I've run into those
Getting half my AP deleted by a shot that's clearly way over there is frustrating
I have to try harder against close range builds since my build leans more into mid range
I also prefer midrange
I've tried a couple of close range builds but flailing helplessly against kiters is also really frustrating
Had to pull all sorts of tricks to win those fights against close range
Getting a good BUNK off with my brawling build is satisfying though
My favorite is having a wall against AB spammers
I tried making the lightest possible theoretically viable build I could the other day, ended up with a dual stun + dual bullet orbit build with a boost speed of 401
Kind of curious how it would actually perform
Mood
When I'm home I might ask for advise tweaking my shit I'm bad at optimization
I feel like I need to make spreadsheets to sort out my weapon choices
Calculate DPS, accumulated impact per second, stuff like that
One thing I dislike about the game's presentation is how none of the weapon stats account for fire rate
So for instance the hand gatlings present as a 'low recoil' weapon even though that much recoil per shot at 20 shots per second actually racks up a huge amount
The stats tell you what the fire rate is, but then you have to hand-calculate what that means for damage output etc
I need to remind myself also that the enemy is not AI and doesn't magically read my inputs
I ignored several options in PvE for that reason that might be fun in PVP
I’m seeing weird success with duo missiles in pvp.
So the current build is this, I was previously using attache+chang chen and the 6 and 10 cell direct launchers but wanted to try some stuff out.
Detailed nerd numbers I do not understand here
this kinda goes hard
i mean its a shotgun primate so thats expected but i didnt manage to stuff the kit into a build this light til now
What kind of playstyle are you going for?
Mostly I open with the missles, soften them up with the machinefun and then when they either slip or stagger I hit them with the jav
Main problem I see with the build is that since you rely on missiles as your main stagger build up, the moment you meet someone who knows how to dodge them, things get dicey
Is that the pincer missiles you are running as well?

As much as I like the pincers, they are a bit situational for ranked imo
Because once the enemy closes the gap, they become useless. Your AC doesn't have the speed to create distance without burning a lot of EN
Fantastic for mid range though
Any reasons for the generator?
Guesswork mostly
Yeah, cos that generator isn't exactly spectacular for this kind of build
The concept of the build is somewhat solid
Just need to optimize the parts
Then the rest comes down to pilot input
I'd say trying swapping the pincer for another 6 cell direct fire
Allows you to use jav alpha to build up stagger because you still have two 6 cells to use for stagger punish
Either that or a Jav Beta for more reliable stagger damage
The machine gun is fine if your main purpose for it is maintaining stagger
I'm not sure what your threshold for speed is but I find it too heavy for my liking
Yeah it's mostly for pressure and trying to keep stagger from falling off
If you want, try out the other automatics for maintaining stagger
Switch the generator to something with more capacity and better supply efficiency
Could give Hokushi a try, I run that for my build
Any reasons for picking that booster?
Similarly just guesswork on what works best based on my weight and EN. Usually if my generator changes my boosters are swapped with it


tho

